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Final Cut Studio
Flux de travaux
K
Apple Computer, Inc.
© 2006 Apple Computer, Inc. Tous droits réservés.
Le logo Apple est une marque d’Apple Computer Inc.
déposée aux États-Unis et dans d’autres pays. En l’absence
du consentement écrit d’Apple, l’utilisation à des fins
commerciales de ce logo via le clavier (Option + 1)
pourra constituer un acte de contrefaçon et/ou de
concurrence déloyale.
Tout a été mis en oeuvre pour garantir l’exactitude des
informations de ce manuel. Apple Computer, Inc. n’est
pas responsable des erreurs d’impression.
Apple Computer, Inc.
1 Infinite Loop
Cupertino, CA 95014-2084
408-996-1010
www.apple.com
AppleScript, DVD Studio Pro, Final Cut, Final Cut Pro,
Logic, QuickTime, Shake et Soundtrack sont des marques
d’Apple Computer Inc., déposées aux États-Unis
et dans d’autres pays.
Cinema Tools, Finder et LiveType sont des marques
d’Apple Computer, Inc.
Adobe et Photoshop sont des marques ou des marques
déposées d’Adobe Systems Incorporated déposées aux
États-Unis et dans d’autres pays.
Dolby est une marque déposée de Dolby Laboratories.
D’autres noms d’entreprises et de produits mentionnés
dans ce document sont des marques de leurs propriétaires
respectifs. Les produits commercialisés par des entreprises
tierces ne sont mentionnés qu’à titre d’information,
sans aucune intention de préconisation ni de recommandation.
Apple ne se porte pas garant de ces produits et
décline toute responsabilité quant à leur utilisation et à
leur fonctionnement.
3
1
Table des matières
5 Introduction aux applications de postproduction Apple
6
Vue d’ensemble des applications de postproduction Apple
11
Utilisation de ce document
11
Exemple de flux de travaux Final Cut Studio
12
Montage de la séquence
15
Encodage de la séquence
16
Création du DVD
19 Utilisation d’applications Apple pour vos projets Final Cut Pro
19
Utilisation de Soundtrack Pro avec Final Cut Pro
20
Utilisation d’un plan unique à partir de Final Cut Pro
23
Utilisation de plusieurs pistes audio à partir de Final Cut Pro
25
Exportation d’un plan ou d’une séquence à partir de Final Cut Pro vers Soundtrack Pro
26
Utilisation de Motion avec Final Cut Pro
26
Exportation d’un plan ou d’une séquence à partir de Final Cut Pro vers Motion
28
Importation d’un projet Motion dans un projet Final Cut Pro
29
Apporter des modifications à un projet Motion déjà importé dans Final Cut Pro
30
Utilisation de Compressor avec Final Cut Pro
30
Exportation d’une séquence avec Compressor
31
Conversion de la norme vidéo d’un plan vidéo
32
Utilisation de LiveType avec Final Cut Pro
32
Importation d’un projet LiveType dans un projet Final Cut Pro
33
Apporter des modifications à un projet LiveType déjà importé dans Final Cut Pro
33
Exportation d’une séquence partielle pour LiveType
34
Utilisation de Shake avec Final Cut Pro
35
Organisation des plans importés dans Shake
36
Envoi de plans à partir de Final Cut Pro
38
Renvoi de données à Final Cut Pro
38
Utilisation de Logic Pro avec Final Cut Pro
38
Importation de fichiers XML Final Cut Pro dans Logic Pro
39
Exportation d’un fichier XML Final Cut Pro à partir de Logic Pro
4
41 Utilisation d’applications Apple pour vos projets DVD Studio Pro
41
Conversion d’un projet Final Cut Pro en DVD
42
Importation de votre projet Final Cut Pro dans DVD Studio Pro
42
Création d’un DVD HD à partir de votre projet Final Cut Pro
44
Utilisation de Motion dans votre projet DVD Studio Pro
44
Importation d’un projet Motion pour un menu d’animation
44
Apport de modifications à un projet Motion déjà importé dans DVD Studio Pro
45
Création et importation d’un projet Motion sous forme de transition alpha
50
Utilisation de Soundtrack Pro dans votre projet DVD Studio Pro
50
Enregistrement de projets Soundtrack Pro pour DVD Studio Pro
51
Utilisation de Soundtrack Pro avec des projets Motion
52
Exportation d’audio AIFF à partir de Soundtrack Pro
53
Exportation à partir de Soundtrack Pro avec Compressor
54
Utilisation de Compressor dans votre projet DVD Studio Pro
55
À propos des méthodes de flux de travaux de Compressor
55
Pourquoi créer des fichiers AC-3 ?
56
Création de fichiers AC-3 avec Compressor
58
Utilisation de LiveType dans votre projet DVD Studio Pro
58
Importation d’un projet LiveType dans DVD Studio Pro
59
Apporter des modifications à un projet LiveType déjà importé dans DVD Studio Pro
5
1
Introduction aux applications
de postproduction Apple
Apple a conçu une gamme d’applications audio et vidéo
professionnelles qui collaborent de façon homogène,
même en cas de flux de travaux des plus exigeants.
Les applications de postproduction Apple offrent de puissants outils de montage, une
conception audio révolutionnaire, des animations en temps réel, la création de DVD
nouvelle génération, ainsi que des outils de compositing maintes fois primés. Ce document
décrit le rôle de chaque application dans le processus de production de séquences
de Final Cut Pro et le processus de création de DVD de DVD Studio Pro.
Toutes ces applications, à l’exception de Shake et de Logic Pro, sont incluses dans
Final Cut Studio, un ensemble de postproduction complet et intégré.
Fonction de postproduction Application Description
Montage Final Cut Pro
Cinema Tools
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Montage en temps réel
pour DV, SD, HD et film
Â
Outils avancés pour film
et HD 24p
Audio Soundtrack Pro
Logic Pro
Â
Postproduction audio de qualité
professionnelle
Â
Fonctions avancées de création
musicale et de production
audio
Compositing et animations Motion
LiveType
Shake
Â
Conception d’animations
en temps réel
Â
Création d’effets de titres
animés dynamiques
Â
Composition d’effets numériques
avancés
Diffusion DVD Studio Pro
Compressor
Â
Création complète de DVD
pour les séquences SD et HD
Â
Encodage SD et HD polyvalent
et haute qualité
6
Vue d’ensemble des applications de postproduction Apple
Chacune des applications de postproduction Apple comporte des outils de postproduction
les plus modernes qui vous donnent toute la puissance dont vous avez besoin
pour réaliser les projets les plus complexes.
Final Cut Pro
Le caractère évolutif et les performances de Final Cut Pro en font l’application de montage
vidéo la plus aboutie. Vous pouvez travailler avec quasiment n’importe quel format,
de DV et HDV à HD DVCPRO en passant par la vidéo HD 10 bits non compressée.
Final Cut Pro comprend de nombreuses fonctionnalités professionnelles, telles que
des outils de montage multicaméra, des filtres avancés de correction de couleur et de
manipulation d’image en temps réel, ainsi que la prise en charge des surfaces de contrôle
audio.
Final Cut Pro constitue l’application centrale permettant de relier tous les éléments
de votre séquence. Final Cut Pro vous permet de :
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capturer des données vidéo et audio à partir d’une bande ;
Â
importer des fichiers de données QuickTime ;
Â
monter de la vidéo HDV de manière native ;
Â
monter des projets à une ou plusieurs caméras ;
Â
monter votre film en utilisant Cinema Tools ;
Â
incorporer en mode natif des animations créées dans Motion et des titres créés
dans LiveType ;
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mixer, monter et fixer l’audio à l’aide de l’intégration à Soundtrack Pro.
Une fois votre film terminé, l’intégralité de votre projet peut être :
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généré dans un large éventail de formats de bande de définition standard (SD)
et haute définition (HD) ;
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exporté dans un fichier de séquence QuickTime ;
Â
converti en fichier H.264, MPEG-2 ou MPEG-1 à l’aide de Compressor en vue de la
distribution sur DVD via DVD Studio Pro ;
Â
converti au format MPEG-1 ou MPEG-4 avec Compressor en vue d’une diffusion Web
en ligne.
7
Soundtrack Pro
Il est essentiel que l’audio de votre séquence complète parfaitement la vidéo.
Soundtrack Pro offre les outils permettant de gérer chaque aspect de la création d’une
piste audio :
Â
Un puissant Éditeur de forme d’onde permettant le montage graphique de vos fichiers
audio et leur traitement à l’aide d’actions destructives ou non destructives. L’Éditeur
de forme d’onde peut également analyser et réparer vos fichiers audio, et il prend en
charge les scripts AppleScript pour automatiser les tâches courantes.
Â
Une Timeline qui offre des fonctions complètes de montage et d’organisation
multipiste.
Â
Un Mélangeur de type console pour le mixage de vos projets multipiste.
Â
L’intégration de la fonction “aller-retour” vers les applications Final Cut Pro et Motion,
qui facilite le travail sur les données audio d’un projet.
Â
Un ensemble de modules d’effets audio professionnels que vous pouvez utiliser pour
manipuler l’audio, y compris l’égalisation, la compression, la réverbération, etc.
Â
Une bibliothèque étendue de boucles Apple Loops que vous pouvez utiliser pour créer
la bande-son de votre projet, y compris les effets sonores et les signaux musicaux.
Â
Un affichage vidéo intégré, ainsi que la prise en charge d’un affichage vidéo externe,
qui facilite l’affichage de la vidéo lorsque vous travaillez sur l’audio.
Motion
Motion est un logiciel graphique d’animation en temps réel qui permet aux artistes et
monteurs d’animer du texte, des séquences et des graphismes pour le cinéma, la vidéo
ou les menus d’animation de DVD. Utilisez Motion pour créer en toute simplicité des
animations, des graphismes et des titres animés pour vos films Final Cut Pro. En outre,
l’intégration entre DVD Studio Pro et Motion, ainsi que l’intégration entre Soundtrack Pro
et Motion, facilitent la création de menus et de transitions pour vos projets de DVD. Voici
quelques-unes des fonctionnalités de Motion :
Â
Fonctionnalités de conception en temps réel, qui vous permettent de créer des effets
saisissants avec plusieurs flux de vidéo, des filtres, du texte et des particules, sans rendu.
Â
Comportements que vous pouvez utiliser pour créer des animations naturelles
et fluides, sans images clés.
Â
Puissants effets de particules personnalisés, tels que fumée et poussière, ainsi que
des animations que vous pouvez appliquer aux éléments de votre projet.
Â
Fonctionnalités de couche et de compositing qui vous permettent d’organiser les
éléments de votre projet en un nombre illimité de couches.
Â
Prise en charge HDV native, qui préserve la qualité de la vidéo au format HDV sans
nécessiter le transcodage dans un format différent.
8
DVD Studio Pro
Le logiciel DVD Studio Pro permet de créer des titres DVD-Vidéo. La vidéo exportée
depuis Final Cut Pro et Motion, la musique et les autres éléments audio créés dans
Soundtrack Pro, ainsi que les images fixes provenant d’applications telles qu’Adobe
Photoshop peuvent être facilement organisés dans un DVD que vous pouvez lire sur
un lecteur de DVD de salon ou sur un ordinateur équipé d’un lecteur de DVD. Vous
pouvez créer des DVD répondant exactement à vos spécifications :
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long-métrages avec sous-titres et angles de prise de vue multiples ;
Â
événements spéciaux, tels que vidéos de mariage, de concert et de foires-expositions ;
Â
bornes interactives présentant de nombreux menus de navigation et liens
d’adresses URL ;
Â
rushes et transferts vidéo ;
Â
installations artistiques avec boucles automatiques et sélection de scène aléatoire.
Vous pouvez utiliser les modèles, styles et fonctions de transition inclus dans
DVD Studio Pro pour créer rapidement un projet de DVD, ou vous pouvez choisir
de créer manuellement votre DVD, en contrôlant de manière précise chaque aspect
du projet. Voici quelques-unes des fonctionnalités incluses :
Â
Prise en charge de la création de DVD standard et de DVD contenant des données HD,
ce qui vous permet de choisir le type de DVD le mieux adapté à la diffusion prévue.
 Interface utilisateur évolutive pouvant être configurée en fonction de vos besoins,
ce qui vous permet de décider des outils et affichages dont vous avez besoin.
 Prise en charge de fonctionnalités sophistiquées, notamment les angles vidéo
et flux audio multiples, les sous-titres, ainsi que la possibilité de créer des DVD
en plusieurs langues.
 Outils de création avancés, tels qu’un éditeur VTS qui vous permet de définir précisément
la structure de votre DVD, ainsi que la prise en charge de scripts sophistiqués,
notamment la possibilité de partitionner les GPRM en autant de registres que le
nécessitent vos scripts.
 Intégration à Motion et LiveType, ce qui simplifie la création de votre projet, en vous
permettant de tester différentes variantes d’un menu d’animation ou d’un effet de
texte animé.
9
Compressor
Compressor est un élément essentiel du processus de compression vidéo (transcodage)
auquel il confère rapidité, efficacité et commodité tout en vous offrant davantage
d’options de préréglages de compression, de réglages et de formats de sortie.
Compressor inclut également une fonction de conversion haute qualité de normes,
pouvant être utilisée pour :
 Créer un transcodage haute qualité d’un plan vidéo à partir de son format natif vers
le format de la séquence du projet. Par exemple, vous pouvez disposer d’un plan PAL
que vous devez utiliser dans un projet NTSC ; Compressor peut ainsi créer une version
NTSC haute qualité du plan PAL.
 Créer deux versions d’un projet. Par exemple, vous pouvez monter votre séquence
à l’aide de sources vidéo HD, puis utiliser Compressor pour exporter les versions HD
et SD de la séquence, de sorte à pouvoir créer un DVD en résolution SD et un DVD
en résolution HD.
Lorsqu’il est utilisé sur des ordinateurs sur lesquels DVD Studio Pro ou Final Cut Studio
est installé, Compressor inclut également des fonctions d’encodage distribué et AC-3.
 L’encodeur AC-3 est utilisé pour encoder un large éventail de configurations de
canaux audio, tels que la stéréo ou le son surround 5.1, en flux audio Dolby Digital
adaptés à une utilisation avec DVD Studio Pro.
 L’encodage distribué, qui répartit les tâches d’encodage sur plusieurs systèmes,
réduit le temps nécessaire pour les tâches d’encodage.
LiveType
LiveType vous permet de créer facilement des titres élaborés de qualité professionnelle
pour les utiliser dans vos projets Final Cut Pro et DVD Studio Pro. Il inclut des modèles
de projet et du contenu animé de qualité diffusion, libre de droit, que vous pouvez personnaliser
afin de créer rapidement et facilement des effets de texte dynamique.
Vous pouvez importer directement un projet LiveType à la fois dans Final Cut Pro
et dans DVD Studio Pro. Une fois un projet LiveType importé dans Final Cut Pro et
DVD Studio Pro, vous pouvez l’ouvrir de nouveau dans LiveType pour le modifier,
et Final Cut Pro et DVD Studio Pro mettent automatiquement à jour les projets
avec les modifications apportées.
Cinema Tools
Cinema Tools offre des outils de montage de projets film et 24p dans Final Cut Pro.
Cinema Tools étend les fonctionnalités de Final Cut Pro, en offrant des fonctions
précédemment réservées aux systèmes de montage haut de gamme ou très spécialisés.
Consultez la documentation de Cinema Tools pour savoir comment utiliser les
listes télécinéma, supprimer le pulldown 3:2 lors de la capture de plans, ou encore
exporter des listes de films.
10
Shake
Shake est une application de composition et d’effets visuels haute qualité qui utilise
les noeuds, pour le cinéma et la vidéo. Shake prend en charge la plupart des formats
graphiques standard et gère facilement les séquences d’images haute résolution et
avec une profondeur de bits élevée, de même que les fichiers QuickTime.
Parmi les nombreux outils intégrés de Shake, citons les incrusteurs standard permettant
l’affichage d’écrans bleus et verts, une suite complète d’outils de correction de couleur,
des fonctionnalités pour la resynchronisation d’animations et la remasterisation de format,
les fonctionnalités de suivi, d’adoucissement et de stabilisation des animations, des
outils intégrés de peinture procédurale, ainsi qu’un environnement de rotoscoping et de
masquage permettant le contrôle complet des caches animés et fixes.
Final Cut Pro inclut la possibilité d’envoyer un ou plusieurs plans (également appelés “clips”)
vers Shake, où ils peuvent être traités et, une fois rendus, mis à jour dans Final Cut Pro.
Remarque : Shake est commercialisé séparément et n’est pas inclus dans Final Cut Studio.
Logic Pro
Logic Pro est un studio musical complet que vous pouvez utiliser pour enregistrer,
arranger, mixer et produire des projets musicaux. Logic Pro vous permet de créer des
arrangements musicaux à l’aide d’instruments MIDI et logiciels, ainsi que des enregistrements
audio d’instruments acoustiques et de voix, des boucles Apple Loops et
d’autres fichiers audio préenregistrés.
Logic Pro peut importer et exporter des fichiers audio individuels dans différents formats.
Pour les projets plus complexes impliquant Final Cut Pro, Logic Pro inclut également
la possibilité d’importer et d’exporter des groupes de clips audio et des informations
associées, à l’aide du format d’échange XML de Final Cut Pro. Le format d’échange XML
de Final Cut Pro prend en charge les images clés, les marqueurs, la position, les filtres et
les données d’automatisation.
Remarque : Logic Pro est commercialisé séparément et n’est pas inclus dans
Final Cut Studio.
11
Utilisation de ce document
Ce document contient des informations générales sur chacune des applications de
postproduction Apple, ainsi que des informations spécifiques sur les situations les plus
courantes dans lesquelles vous utiliserez plusieurs des différentes applications à la fois.
 La section “Utilisation d’applications Apple pour vos projets Final Cut Pro” à la page 19
traite des flux de travaux qu’il est possible d’utiliser lors de la génération d’une séquence.
 La section “Utilisation d’applications Apple pour vos projets DVD Studio Pro” à la
page 41 traite des flux de travaux qu’il est possible d’utiliser lors de la création d’un
DVD à partir d’une séquence.
Remarque : les manuels d’utilisation de toutes les applications, y compris celles livrées
sans manuel papier, se trouvent dans le dossier Documentation des disques d’installation,
ou dans le menu Aide de chaque application. Reportez-vous à ces documents pour des
instructions détaillées sur l’utilisation des applications.
Pour accéder au manuel d’utilisation à l’écran d’une application :
m Dans l’application, choisissez le manuel d’utilisation de l’application dans le menu Aide.
Exemple de flux de travaux Final Cut Studio
Cette section présente un exemple de flux de travaux pour un projet de séquence
à distribuer sur DVD. Elle comprend les situations les plus courantes que vous serez
amené à rencontrer. Consultez les chapitres suivants pour plus d’informations sur
les options de flux de travaux.
À propos des “allers-retours” entre projets
Les allers-retours entre projets font référence à la possibilité d’intégrer et d’ouvrir des
fichiers de projet d’une application alors que vous travaillez dans une autre application.
De nombreuses applications de postproduction Apple peuvent directement importer
des fichiers de projet les unes à partir des autres. Par exemple, vous pouvez importer
un projet de titre créé dans LiveType dans un projet Final Cut Pro. Cette opération est
beaucoup plus efficace que d’afficher la séquence LiveType et de l’exporter sous forme
de séquence QuickTime chaque fois que vous apportez des modifications. Si vous vous
rendez compte qu’il est nécessaire de modifier un projet LiveType alors que vous êtes
en train de travailler dans Final Cut Pro, vous pouvez ouvrir le projet dans LiveType en
procédant directement à partir de Final Cut Pro. Une fois le projet LiveType enregistré,
toutes les modifications effectuées apparaissent automatiquement dans Final Cut Pro.
Important : l’utilisation du projet d’une application dans une autre application nécessite
que la version la plus récente des deux applications soit installée sur l’ordinateur.
12
L’utilisation des applications de postproduction Apple pour créer une séquence destinée
à être distribuée sur DVD implique trois étapes principales :
 Montage de la séquence : vous pouvez utiliser nombre des applications pour créer
la séquence.
 Final Cut Pro : capturez les images et montez la séquence.
 LiveType : créez les titres d’ouverture.
 Motion : ajoutez un effet de compositing.
 Soundtrack Pro : nettoyez l’audio et ajoutez des effets sonores.
 Compressor : convertissez la norme vidéo d’un plan vidéo.
 Encodage de la séquence : vous pouvez utiliser Compressor pour encoder la vidéo
et l’audio dans des ressources compatibles avec le format DVD.
 Création du DVD : vous pouvez utiliser plusieurs applications pour créer le DVD utilisé
pour distribuer la séquence.
 DVD Studio Pro : configurez les menus et les pistes.
 Motion : créez des arrière-plans de menu d’animation.
 Soundtrack Pro : créez l’audio d’arrière-plan pour les menus.
Montage de la séquence
La première partie de la création de cet exemple de projet consiste à monter la
séquence. Lors du montage de votre séquence dans Final Cut Pro, vous pouvez utiliser
les autres applications de postproduction Apple pour améliorer votre projet.
Étape 1 : Capture et montage dans Final Cut Pro
La capture et le montage de la vidéo et de l’audio de votre projet occupent la plus
grande partie de votre temps. La familiarisation avec les sources avant de démarrer
ce processus permet de limiter la quantité de vidéo et d’audio inutilisée que vous
capturez, ce qui permet de gagner en temps et en espace disque.
Étape 2 : Création des titres d’ouverture dans LiveType
Vous pouvez tirer parti de LiveType pour créer des graphismes animés attractifs pour
les titres de vos séquences.
Bien que vous puissiez utiliser les outils de texte intégrés de Final Cut Pro pour créer les
titres d’ouverture de votre séquence, vous pouvez choisir d’appliquer aux titres un effet
animé particulier. L’utilisation de LiveType pour créer les titres d’ouverture vous permet
d’utiliser un large éventail d’effets sur le texte et permet le contrôle complet de l’aspect
des titres.
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L’importation de projets LiveType dans Final Cut Pro a lieu de la même façon que
l’importation des autres ressources ; le projet LiveType se comporte comme n’importe
quel autre plan (ou “clip”) pouvant être utilisé dans votre projet. Si vous devez apporter
des modifications au projet LiveType alors que vous travaillez dans Final Cut Pro, vous
pouvez facilement ouvrir le projet dans LiveType, apporter les modifications, puis enregistrer
le projet et revenir à Final Cut Pro ; le plan du projet LiveType est automatiquement
mis à jour afin d’inclure les modifications apportées au projet LiveType.
Pour plus d’informations, consultez la section “Utilisation de LiveType avec Final Cut Pro”
à la page 32.
Étape 3 : Ajout d’un effet de compositing dans Motion
Final Cut Pro permet l’ajout d’un large éventail d’effets à votre séquence. Cependant,
si vous avez besoin d’un contrôle précis sur un effet multicouche complexe ou si vous
souhaitez ajouter une animation sophistiquée ou des effets de particule, l’utilisation
de Motion peut faire toute la différence.
Par exemple, si votre séquence comporte une section contenant un groupe d’images
fixes que vous devez faire apparaître, puis disparaître sur un arrière-plan synchronisé,
vous pouvez utiliser Motion pour créer les effets. Vous pouvez définir les points d’entrée
et de sortie dans la Timeline de Final Cut Pro afin d’identifier la zone dans laquelle l’effet
apparaît, puis exporter cette section de votre séquence vers Motion afin de l’utiliser
comme arrière-plan. Dans Motion, vous pouvez facilement ajouter et configurer tous
les aspects des couches, même l’ajout d’effets de particules, et voir la lecture en temps
réel. Une fois que vous êtes satisfait du résultat, enregistrez-le en tant que projet Motion
sans l’arrière-plan. Lorsque vous revenez à Final Cut Pro, vous pouvez importer le projet
Motion et le placer dans la Timeline. Vous pouvez ensuite revenir au projet Motion et
apporter des modifications ; Final Cut Pro est automatiquement mis à jour afin d’inclure
les modifications apportées.
Pour plus d’informations, consultez la section “Utilisation de Motion avec Final Cut Pro”
à la page 26.
Étape 4 : Nettoyage de l’audio et ajout d’effets dans Soundtrack Pro
Outre l’utilisation de Soundtrack Pro pour créer une bande-son originale pour votre
séquence, vous pouvez l’utiliser pour travailler avec l’audio existant de différentes
façons. Deux des plus courantes sont le nettoyage de l’audio d’un clip (ou “plan”)
et l’ajout d’un effet à une séquence.
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Nettoyage de l’audio d’un clip
Soundtrack Pro inclut un Éditeur de forme d’onde pour l’utilisation de l’audio d’un clip.
L’Éditeur de forme d’onde vous permet d’appliquer, de manière destructive ou non, un
large éventail d’actions à l’audio, ce qui facilite sa réparation ou l’amélioration d’un clip
audio. Les actions peuvent inclure les effets audio, tels que l’égalisation, la compression
ou la réverbération, ainsi que les processus tels que la réduction du bruit, l’ajout de bruit
ambiant, l’insertion de silence ou la conversion d’un fichier stéréo en mono.
Vous pouvez monter les clips audio de manière destructive ou non dans Soundtrack Pro.
Pour les tâches répétitives, vous pouvez également utiliser l’un des scripts inclus dans
Soundtrack Pro ou créer vos propres scripts dans l’Éditeur de forme d’onde.
Pour plus d’informations, consultez la section “Utilisation d’un plan unique à partir de
Final Cut Pro” à la page 20.
Ajout d’effets à un plan ou une séquence
Vous pouvez également utiliser Soundtrack Pro pour ajouter des effets audio sophistiqués
à votre séquence. Vous pouvez par exemple améliorer le son ambiant d’une prise,
modifier l’égalisation ou ajouter de la compression ou de la réverbération. Vous pouvez
traiter un plan individuel, un ensemble de plans que vous sélectionnez dans la Timeline
de Final Cut Pro ou la séquence entière.
À partir de Final Cut Pro, vous envoyez le ou les plans sélectionnés, ou la séquence,
vers Soundtrack Pro où vous travaillerez sur les données audio dans la Timeline et le
Mélangeur. Une fois que vous avez terminé, vous enregistrez le projet Soundtrack Pro et
vous exportez un mixage à utiliser à la place de l’audio Final Cut Pro exportée à l’origine.
Pour plus d’informations, consultez la section “Utilisation de plusieurs pistes audio à
partir de Final Cut Pro” à la page 23.
Étape 5 : Conversion de la norme vidéo d’un plan vidéo
Vous pouvez parfois être amené à intégrer un plan vidéo dans une séquence avec une
norme vidéo différente. Par exemple, si vous montez un projet HD 1080i et que vous
devez inclure un plan NTSC 480i, le plan NTSC doit être mis à l’échelle à la taille d’image
1080i. Vous pouvez faire cela dans Final Cut Pro en ajoutant le plan à la séquence puis
en le rendant, mais pour obtenir la meilleure qualité, vous devez utiliser Compressor
pour mettre la vidéo à l’échelle.
15
Pour utiliser Compressor pour mettre à l’échelle un plan vidéo, vous devez l’ajouter à
un lot Compressor et affecter un préréglage correspondant aux réglages vidéo de la
séquence (taille d’image vidéo, fréquence d’images et format). Vous devez également
configurer la sous-fenêtre Contrôles d’images dans l’Inspecteur Compressor, laquelle
configure Compressor pour qu’il effectue un changement d’échelle haute qualité sur
la vidéo. Une fois les opérations Compressor terminées, vous pouvez importer le plan
mis à l’échelle dans votre projet Final Cut Pro et l’ajouter à la séquence sans qu’il soit
nécessaire de le rendre.
Pour plus d’informations, consultez la section “Conversion de la norme vidéo d’un plan
vidéo” à la page 31.
Encodage de la séquence
Une fois que vous avez terminé la séquence, vous devez encoder la vidéo et l’audio
dans des formats compatibles avec DVD.
Compressor constitue la méthode préférée d’exportation de la séquence, car il offre
le plus d’options et la qualité la plus élevée. Un autre avantage de l’exportation avec
Compressor réside dans le fait que vous n’avez pas besoin de rendre d’abord la
séquence ; elle est automatiquement rendue si nécessaire lors de l’exportation.
La clé de l’exportation avec Compressor consiste à sélectionner et à configurer les préréglages
appropriés. Les préréglages définissent la façon dont la vidéo et l’audio sont
encodées. Compressor inclut divers préréglages que vous pouvez utiliser ; vous pouvez
également créer vos propres préréglages personnalisés, ou modifier la configuration
d’un préréglage existant.
Vous pouvez même appliquer plusieurs préréglages à la séquence, ce qui permet
de générer plusieurs versions de la vidéo et de l’audio. Par exemple, si votre séquence
utilise des ressources HD, vous pouvez choisir un préréglage afin de fournir une sortie
SD (pour la création d’un DVD standard) et une sortie HD (pour la création d’un DVD
à l’aide de résolutions vidéo HD).
Pour plus d’informations, consultez la section “Exportation d’une séquence avec
Compressor” à la page 30.
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Création du DVD
La création d’un DVD commence par la planification de ce que doit contenir le DVD et
de la façon dont il sera lu par l’utilisateur. Une fois que vous avez exporté votre séquence
Final Cut Pro, vous pouvez rapidement créer des DVD simples ; il n’est même pas nécessaire
d’inclure un menu.
Pour la plupart des projets de DVD, vous ajouterez au moins un menu d’ouverture
et, le plus souvent, des bonus et des diaporamas.
Si vous prévoyez de créer à la fois une version SD et une version HD de votre projet,
vous devez commencer par créer la version SD. Étant donné que la version HD peut
contenir des ressources SD, vous pouvez simplement enregistrer la version SD en tant
que version HD, puis remplacer tout ou partie des ressources SD par des ressources HD.
Vous pouvez créer les éléments de votre projet de DVD dans l’ordre qui vous convient ;
cependant, commencer par créer les menus présente des avantages. Étant donné que
les menus offrent la majeure partie des options de navigation, le fait de les mettre en
place permet de s’assurer que les pistes (qui contiennent les séquences) et les diaporamas
sont accessibles et configurés correctement lorsqu’ils atteignent la fin.
Étape 1 : Création d’arrière-plans de menu d’animation dans Motion
Les menus de votre DVD peuvent être des images statiques simples ou de la vidéo
d’animation. Dans les deux cas, vous pouvez également ajouter de l’audio aux menus.
La seule exigence d’un menu est qu’il comporte les boutons nécessaires pour clarifier
l’accès aux pistes, diaporamas et autres menus du DVD.
Par exemple, vous pouvez utiliser Motion pour créer un arrière-plan de menu d’animation
à partir d’une petite partie de la séquence. Vous pouvez y ajouter des filtres, tels
que des effets d’adoucissement et de colorisation, ainsi que du texte et des boutons.
Une approche courante consiste à faire commencer le menu par une introduction, par
exemple en faisant arriver les boutons et le texte dans le désordre, puis en les positionnant
afin de permettre à l’utilisateur d’effectuer une sélection. Dans Motion, vous pouvez
configurer un marqueur qui définit un point de bouclage, de sorte que lorsque le
menu s’affiche, plutôt que de boucler au début du menu une fois la fin atteinte, il revient
au point de bouclage que vous avez défini, ce qui évite une nouvelle lecture de la section
d’introduction.
Une fois que vous avez créé un menu d’animation dans Motion, vous pouvez importer
le projet Motion dans votre projet DVD Studio Pro. Vous traitez alors le projet comme
n’importe quelle autre ressource, par exemple en le faisant glisser vers un menu afin de
le définir comme arrière-plan. Si vous devez apporter des modifications au projet Motion,
vous pouvez double-cliquer dessus dans DVD Studio Pro afin de l’ouvrir dans Motion.
Une fois que vous avez apporté les modifications et enregistré le projet, ce dernier est
automatiquement mis à jour dans le projet DVD Studio Pro.
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Consultez la section “Utilisation de Motion dans votre projet DVD Studio Pro” à la
page 44 pour plus d’informations, notamment sur la création de transitions alpha
avec Motion.
Étape 2 : Création des pistes principales dans DVD Studio Pro
La création d’une piste dans DVD Studio Pro peut simplement consister à importer les
ressources vidéo et audio dans votre projet, puis à les faire glisser sur le menu qui comportera
le bouton permettant d’accéder à la piste. DVD Studio Pro peut automatiquement
créer la piste, placer un bouton sur le menu et lier le bouton à la piste.
Vous pouvez configurer la piste de différentes façons, par exemple en ajoutant des
marqueurs de chapitre afin de faciliter la navigation, ou en définissant ce qui se passe
lorsque l’utilisateur appuie sur les boutons de la télécommande.
Étape 3 : Création de l’audio d’un menu dans Soundtrack Pro
L’ajout d’audio à vos menus, même ceux qui utilisent des arrière-plans fixes, est un
moyen simple de rendre le DVD plus attractif. Soundtrack Pro comprend un ensemble
étendu de boucles Apple Loops à partir desquelles vous pouvez rapidement créer des
clips audio libres de droit, parfaits pour l’audio d’un menu. Vous pouvez également
ajouter des effets à l’audio, lesquels peuvent être utiles pour les menus d’animation
qui nécessitent que l’audio coïncide avec des actions telles que les boutons qui se
positionnent à leur place.
Vous pouvez exporter l’audio directement à partir de Soundtrack Pro sous forme de
fichiers audio AIFF ou, lors de l’exportation avec Compressor, sous forme de fichiers
Dolby Digital AC-3. En outre, vous pouvez tirer parti de l’intégration de Soundtrack Pro
à Motion afin de coordonner facilement l’audio du menu avec sa vidéo et garantir ainsi
une complémentarité parfaite.
Pour plus d’informations, consultez les sections “Utilisation de Soundtrack Pro dans
votre projet DVD Studio Pro” à la page 50 et “Utilisation de Soundtrack Pro avec des
projets Motion” à la page 51.
Étape 4 : Gravure du DVD à l’aide de DVD Studio Pro
Une fois que vous avez terminé le projet, vous êtes prêt à le graver sur un disque. Au cours
du processus de création, vous pouvez simuler le projet afin de vous assurer que ses éléments
fonctionnent comme prévu. Cependant, la lecture des fichiers compilés réels constitue
le meilleur test du projet. Vous pouvez utiliser DVD Studio Pro pour créer le projet sans
graver réellement un disque, puis lire le projet avec le Lecteur DVD d’Apple afin de le
tester. Une fois que vous êtes satisfait du projet, vous pouvez le graver sur un DVD.
19
1 Utilisation d’applications Apple
pour vos projets Final Cut Pro
Les applications de postproduction Apple offrent
des outils précieux pour vous permettre d’améliorer
vos projets Final Cut Pro.
Final Cut Pro en soi est une solution de montage complète. Elle inclut :
 le compositing de graphismes avec des fonctions d’animation ;
 des fonctions de création de titres textuels ;
 des fonctions de montage et de mixage audio.
Les applications de postproduction Apple améliorent cependant considérablement ces
fonctions, et permettent la création de séquences très sophistiquées et complexes avec
Final Cut Pro.
Utilisation de Soundtrack Pro avec Final Cut Pro
Vous pouvez utiliser Soundtrack Pro avec vos projets Final Cut Pro de deux façons
élémentaires : pour la création d’audio et pour la réparation, l’amélioration et le
mixage audio.
Vous pouvez utiliser Soundtrack Pro pour chaque aspect de la création d’audio pour un
projet, de l’enregistrement au traitement et au mixage audio avancés. Soundtrack Pro
vous permet d’ouvrir des clips audio directement à partir de Final Cut Pro puis, lorsque
vous avez terminé de travailler sur l’audio dans Soundtrack Pro et enregistré le projet,
ce dernier est automatiquement mis à jour dans Final Cut Pro, ce qui rend l’aller-retour
entre les deux applications rapide et simple.
20
Vous pouvez utiliser différentes approches de l’utilisation de l’audio du projet
Final Cut Pro dans Soundtrack Pro ; la méthode choisie dépend de votre situation :
 Avez-vous besoin de travailler sur un plan unique ? Final Cut Pro offre plusieurs méthodes
permettant d’ouvrir un plan dans l’Éditeur de forme d’onde Soundtrack Pro, dans
lequel vous pouvez analyser et traiter l’audio avec un large éventail d’outils puissants.
 Devez-vous travailler sur l’audio à partir de plusieurs pistes ou ajouter du contenu tel que
des effets sonores ou une voix-off ? Vous pouvez ouvrir un plan, un groupe de plans
Final Cut Pro ou encore une séquence entière dans la Timeline de Soundtrack Pro, dans
laquelle vous pouvez ajouter des pistes supplémentaires d’effets sonores, des bruitages,
des voix-off et de la musique, ainsi qu’analyser et traiter les clips audio provenant
de Final Cut Pro. Vous pouvez ensuite effectuer un mixage final avec Soundtrack Pro.
 Devez-vous appliquer le même processus à plusieurs fichiers audio ? Vous pouvez envoyer
un ou plusieurs clips audio Final Cut Pro à un script Soundtrack Pro, lequel peut effectuer
un large éventail d’actions sur l’audio, par exemple ajouter de la réverbération ou
supprimer les bruits parasites.
Utilisation d’un plan unique à partir de Final Cut Pro
Vous pouvez utiliser trois méthodes courantes pour ouvrir un plan (ou “clip”) dans
l’Éditeur de forme d’onde Soundtrack Pro : envoi à l’éditeur, ouverture dans l’éditeur
et envoi à un script Soundtrack Pro.
 Si vous envoyez le plan vers l’Éditeur de forme d’onde Soundtrack Pro, un projet
Soundtrack Pro est créé, vous permettant d’apporter des modifications non
destructives à l’audio dans l’Éditeur de forme d’onde.
 Si vous ouvrez le fichier dans l’Éditeur de forme d’onde, toute modification est appliquée
de manière non destructive au fichier audio lorsque vous l’enregistrez.
 Si vous envoyez le plan vers un script Soundtrack Pro, le plan s’ouvre dans l’Éditeur de
forme d’onde, les actions du script sont exécutées, le plan est enregistré avec les modifications
et l’Éditeur de forme d’onde passe à l’arrière-plan afin que vous puissiez continuer
d’utiliser Final Cut Pro. Ce processus est non destructif lorsque les clips sont des
projets Soundtrack Pro ; il est destructif lorsque les clips sont des fichiers audio bruts.
Envoi d’un clip audio de Final Cut Pro vers l’Éditeur de forme d’onde
Soundtrack Pro
L’envoi d’un clip audio de Final Cut Pro vers l’Éditeur de forme d’onde Soundtrack Pro
crée un projet de fichier audio Soundtrack Pro, avec l’extension de fichier “.stap”, laquelle
contient les modifications que vous avez apportées à l’audio. Le clip audio original n’est
pas affecté par ce que vous faites dans l’Éditeur de forme d’onde.
Important : pour cela, Final Cut Pro et Soundtrack Pro doivent être installés sur le
même ordinateur.
21
Pour envoyer un clip vers l’Éditeur de forme d’onde :
1 Maintenez la touche Contrôle enfoncée et cliquez sur le clip dans le Navigateur
ou la Timeline de Final Cut Pro, puis choisissez Envoyer à > “Projet de fichier audio
Soundtrack Pro” dans le menu contextuel.
Une zone de dialogue vous invite à enregistrer le clip en tant que projet de fichier
audio Soundtrack Pro.
2 Tapez un nom ou utilisez le nom par défaut et cliquez sur Enregistrer.
Le projet s’ouvre dans l’Éditeur de forme d’onde Soundtrack Pro.
3 Modifiez l’audio en fonction de vos besoins.
4 Choisissez Fichier > Enregistrer afin d’enregistrer le projet avec les modifications.
Une zone de dialogue apparaît pour vous permettre de choisir si le projet doit inclure
une copie du clip audio source ou une référence à ce dernier.
 L’introduction du clip audio source rend le projet autonome (indépendant du clip
audio source original), mais a pour effet d’augmenter la taille du fichier de projet.
 L’introduction d’une référence au clip audio source permet de créer un fichier
de projet plus petit, mais le projet risque de ne plus être lisible si le fichier source
original est déplacé ou supprimé.
5 Sélectionnez la méthode audio source à utiliser pour le projet, puis cliquez sur OK.
Ce projet Soundtrack Pro apparaît à présent dans le Navigateur Final Cut Pro et remplace
le plan dans la Timeline (si vous l’avez sélectionné à cet endroit à l’origine). Pour effectuer
des modifications supplémentaires, vous devez cliquer sur le plan en maintenant la touche
Contrôle enfoncée, puis choisir Envoyer à > “Projet de fichier audio Soundtrack Pro”
dans le menu contextuel (même si le projet est déjà ouvert dans Soundtrack Pro). Cela
permet de s’assurer que le projet Soundtrack Pro reste connecté au projet Final Cut Pro.
Important : si le plan contient à la fois des données vidéo et audio, la version de
Final Cut Pro utilisée a une incidence sur votre capacité à effectuer des modifications
supplémentaires. Dans Final Cut Pro 5.0 et 5.0.1, vous devez supprimer le lien entre la
vidéo et l’audio afin de pouvoir à nouveau utiliser la commande “Envoyer au projet de
fichier audio Soundtrack Pro”. Dans Final Cut Pro 5.0.2 ou ultérieur, le lien entre la vidéo
et l’audio est automatiquement supprimé après l’utilisation de la commande “Envoyer
au projet de fichier audio Soundtrack Pro”.
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Ouverture d’un clip audio Final Cut Pro directement dans l’Éditeur
de forme d’onde Soundtrack Pro
L’ouverture d’un clip audio à partir de Final Cut Pro dans l’Éditeur de forme d’onde de
Soundtrack Pro, à l’aide de la commande Ouvrir dans l’Éditeur, ouvre le clip audio original
dans l’Éditeur de forme d’onde. Toute modification que vous apportez entraîne une
modification destructive du fichier lorsque vous l’enregistrez.
Remarque : le réglage Fichiers audio sous l’onglet Éditeurs externes de la fenêtre
Réglages système de Final Cut Pro détermine quelle application s’ouvre lorsque vous
utilisez la commande Ouvrir dans l’éditeur. Assurez-vous que ce réglage est configuré
sur Soundtrack Pro pour la procédure qui suit. En outre, si le plan comporte à la fois de
la vidéo et de l’audio, vous devez d’abord dissocier la vidéo et l’audio, ou configurer le
réglage Fichiers vidéo de l’onglet Éditeurs externes sur Soundtrack Pro.
Important : pour cela, Final Cut Pro et Soundtrack Pro doivent être installés sur le
même ordinateur.
Pour ouvrir un clip audio Final Cut Pro directement dans l’Éditeur de forme d’onde :
1 Tout en maintenant la touche Contrôle enfoncée, cliquez sur le clip audio dans
le Navigateur ou la Timeline de Final Cut Pro, puis choisissez Ouvrir dans l’éditeur
dans le menu contextuel.
Le clip audio s’ouvre dans l’Éditeur de forme d’onde Soundtrack Pro.
2 Modifiez l’audio en fonction de vos besoins.
3 Choisissez Fichier > Enregistrer afin d’enregistrer le fichier avec les modifications.
Lorsque vous revenez à Final Cut Pro, le plan inclut les modifications que vous avez
apportées dans l’Éditeur de forme d’onde.
Important : il s’agit d’un processus destructif qui modifie le fichier original.
Application d’un script Soundtrack Pro à un plan dans Final Cut Pro
Vous pouvez appliquer un script Soundtrack Pro à vos clips audio lors de l’utilisation
de Final Cut Pro. Lorsque vous envoyez un plan au script Soundtrack Pro, il s’ouvre dans
l’Éditeur de forme d’onde, les actions du script sont exécutées et le plan est enregistré
avec les modifications. Ce processus est non destructif lorsque les plans (ou “clips”) sont
des projets Soundtrack Pro ; il est destructif lorsque les plans sont des fichiers audio bruts.
Les scripts Soundtrack Pro sont des droplets AppleScript qui peuvent être créés dans
Soundtrack Pro et modifiés dans l’Éditeur de script, ce qui facilite la création et la personnalisation
des scripts.
Important : pour cela, Final Cut Pro et Soundtrack Pro doivent être installés sur le
même ordinateur.
23
Pour modifier un plan à l’aide d’un script Soundtrack Pro :
m Tout en maintenant la touche Contrôle enfoncée, cliquez sur le plan dans le Navigateur
ou la Timeline de Final Cut Pro, choisissez Envoyer à > Script Soundtrack Pro dans le
menu contextuel, puis choisissez dans le sous-menu le script que vous souhaitez utiliser.
Vous pouvez sélectionner dans Final Cut Pro plusieurs plans à modifier avec le script.
Lorsque vous envoyez plusieurs plans à un script Soundtrack Pro, chaque plan est
ouvert, modifié, enregistré et fermé.
Vous pouvez également répéter le dernier script que vous avez utilisé pour modifier
un plan, ce qui facilite la modification de plusieurs plans avec les mêmes actions.
Pour modifier un plan avec le dernier script utilisé :
m Tout en maintenant la touche Contrôle enfoncée, cliquez sur le plan dans le Navigateur
ou la Timeline de Final Cut Pro, puis choisissez Envoyer à > “Dernier script Soundtrack Pro”
dans le menu contextuel.
Utilisation de plusieurs pistes audio à partir de Final Cut Pro
Vous pouvez envoyer un groupe de plans ou une séquence à la Timeline de
Soundtrack Pro, ce qui vous permet de créer un mixage multipiste complet
avec automatisation des effets, niveaux et balance. Ce processus implique :
 Dans Final Cut Pro, la création d’un projet multipiste Soundtrack Pro à partir
d’un groupe de plans ou d’une séquence.
 La modification du projet dans Soundtrack Pro.
 L’exportation à partir de Soundtrack Pro d’un clip audio que vous pouvez importer
dans votre projet Final Cut Pro afin de l’utiliser à la place de l’audio dans le groupe
original de plans ou de séquences.
Remarque : lorsque vous créez un projet multipiste Soundtrack Pro à partir d’un groupe
de plans ou d’une séquence dans Final Cut Pro, le niveau de volume des plans ainsi que
les images clés ou les fondus enchaînés éventuels sont envoyés avec le plan. Pour les
clips mono, la position de balance est également envoyée. Les effets Final Cut Pro basés
sur des plans (tels que les filtres et les enveloppes de modification de vitesse) ainsi que
les générateurs Final Cut Pro ne sont pas inclus dans le projet multipiste Soundtrack Pro.
Important : pour cela, Final Cut Pro et Soundtrack Pro doivent être installés sur le
même ordinateur.
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Pour envoyer un groupe de plans ou une séquence vers l’Éditeur multipiste :
1 Sélectionnez la séquence dans le Navigateur Final Cut Pro ou sélectionnez les plans
dans la Timeline.
2 Cliquez sur la sélection en maintenant la touche Contrôle enfoncée, puis choisissez
Envoyer à > “Projet multipiste Soundtrack Pro” dans le menu contextuel.
Une zone de dialogue apparaît avec plusieurs réglages.
3 Sélectionnez “Ouvrir dans l’Éditeur multipiste Soundtrack Pro” afin d’ouvrir le projet
dans Soundtrack Pro une fois qu’il est enregistré.
4 Sélectionnez Inclure la vidéo d’arrière-plan afin d’inclure la vidéo d’arrière-plan de
la séquence avec le projet.
5 Tapez un nom pour le projet ou utilisez le nom par défaut, puis cliquez sur Enregistrer.
Un fichier de projet multipiste Soundtrack Pro portant l’extension “.stmp” est
alors enregistré.
Remarque : il s’agit d’un petit fichier qui fait référence aux ressources utilisées par
Final Cut Pro. Ces ressources doivent être disponibles lorsque ce fichier s’ouvre dans
Soundtrack Pro.
Si vous sélectionnez “Ouvrir dans l’Éditeur multipiste de Soundtrack Pro”, la sélection
s’ouvre dans la Timeline de Soundtrack Pro.
6 Modifiez l’audio en fonction de vos besoins.
7 Choisissez Fichier > Enregistrer afin d’enregistrer le projet avec les modifications.
Exportez ensuite le clip audio que vous allez utiliser dans votre projet Final Cut Pro.
8 Sélectionnez Fichier > Exporter > Exporter le mixage.
9 Tapez un nom et cliquez sur Exporter.
Cette opération exporte un fichier audio que vous pouvez à présent importer dans
votre projet Final Cut Pro afin de l’utiliser à la place de l’audio dans les plans ou la
séquence sélectionné(e)s. Un fichier audio exporté à partir d’un projet multipiste
Soundtrack Pro fait référence au fichier de projet à partir duquel il a été exporté.
Cela s’avère utile si vous devez modifier ultérieurement le fichier audio.
Pour apporter des modifications au fichier audio à partir de Final Cut Pro :
1 Cliquez sur le fichier audio tout en maintenant la touche Contrôle enfoncée,
puis sélectionnez Ouvrir dans l’éditeur dans le menu contextuel.
Une zone de dialogue apparaît pour vous permettre de choisir s’il faut ouvrir le fichier
audio comme un fichier audio normal ou bien ouvrir le fichier de projet multipiste
Soundtrack Pro à partir duquel ce fichier audio a été exporté.
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Remarque : le réglage Fichiers audio sous l’onglet Éditeurs externes de la fenêtre
Réglages système de Final Cut Pro détermine quelle application s’ouvre lorsque vous
utilisez la commande Ouvrir dans l’éditeur. Assurez-vous que ce réglage est configuré
sur Soundtrack Pro dans les étapes précédentes.
2 Choisissez Ouvrir le projet.
Le projet Soundtrack Pro original s’ouvre.
Une fois que vous avez effectué vos modifications, enregistrez le projet et utilisez la
commande Exporter le mixage pour exporter un nouveau clip audio (en utilisant le
même nom et le même emplacement que celui ouvert dans le projet Final Cut Pro).
Cela permet de garantir que cette nouvelle version du fichier audio apparaîtra automatiquement
dans le projet Final Cut Pro.
Exportation d’un plan ou d’une séquence à partir
de Final Cut Pro vers Soundtrack Pro
Final Cut Pro inclut la possibilité d’exporter un plan ou une séquence en vue d’une utilisation
dans Soundtrack Pro. Cette procédure est surtout utile lorsque vous ne prévoyez
pas d’ouvrir le plan ou la séquence ultérieurement dans Final Cut Pro. L’exportation de
cette façon crée une séquence QuickTime contenant la vidéo (le cas échéant) et l’audio.
Pour exporter des séquences ou des plans de Final Cut Pro pour les utiliser
dans Soundtrack Pro :
1 Dans le Navigateur ou la Timeline, sélectionnez la séquence ou le plan à exporter
vers Soundtrack Pro.
2 Sélectionnez Fichier > Exporter > Pour Soundtrack.
3 Choisissez une destination et tapez un nom de fichier pour la séquence QuickTime.
Par défaut, les marqueurs audio sont exportés avec la séquence ou le plan lors de
l’exportation vers Soundtrack Pro. Vous pouvez cependant choisir de ne pas exporter
les marqueurs en sélectionnant Aucun dans le menu local Marqueurs. Vous pouvez
également choisir d’exporter d’autres types de marqueurs. Toutefois, les marqueurs
audio sont les seuls types de marqueurs visibles lorsque vous ouvrez la séquence ou
le plan dans Soundtrack Pro.
4 Cliquez sur Enregistrer.
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Utilisation de Motion avec Final Cut Pro
Final Cut Pro prend en charge l’échange de plans et de séquences entre Final Cut Pro
et Motion. Les applications sont étroitement intégrées de telle façon que lorsque vous
utilisez Motion et Final Cut Pro sur le même ordinateur, vous avez la possibilité de travailler
sur votre projet Motion dans les deux applications à la fois, sans avoir à vous soucier du
transfert des fichiers entre les applications. Vous pouvez également exporter des plans
afin de les confier à une autre personne qui se chargera de la création d’animations
professionnelles pendant que vous continuez à monter votre film avant d’importer le
projet Motion terminé dans votre séquence.
Exportation d’un plan ou d’une séquence à partir
de Final Cut Pro vers Motion
Vous pouvez exporter des plans et des séquences Final Cut Pro dans des projets Motion
en sélectionnant la commande Envoyer vers un projet Motion. Cette commande est
utile pour :
 transférer les données capturés vers Motion depuis le Navigateur Final Cut Pro ;
 transférer des éléments ou une séquence depuis un projet Final Cut Pro vers Motion
dans le but de créer une animation.
Pour envoyer des plans ou des séquences de Final Cut Pro vers un projet Motion :
1 Sélectionnez les éléments ou la séquence à exporter vers Motion en effectuant l’une
des opérations suivantes :
 Sélectionnez un ou plusieurs éléments dans le Navigateur (au moins un élément doit
être un plan).
 Sélectionnez une séquence dans le Navigateur.
 Sélectionnez plusieurs éléments dans la Timeline (celle-ci doit être active).
2 Sélectionnez Fichier > Envoyer à > Projet Motion.
3 Dans la zone de dialogue qui apparaît :
a Choisissez un emplacement et saisissez un nom pour le nouveau projet Motion.
b Vous pouvez également sélectionner les options suivantes :
 Lancer Motion : lorsque vous sélectionnez cette option, les plans ou les séquences
que vous exportez s’ouvrent sous forme de projet dans Motion (Final Cut Pro reste
ouvert également).
 Incorporer le contenu de Motion : lorsque vous sélectionnez cette option, Final Cut Pro
ouvre le projet Motion sous forme de plan dans Final Cut Pro. Le plan situé dans
Final Cut Pro est automatiquement mis à jour pour refléter les modifications apportées
au plan dans Motion. Si les deux applications sont ouvertes et que vous visualisez
le plan Motion dans Final Cut Pro, vous remarquerez que le contenu a été mis
à jour avec les modifications apportées et enregistrées dans Motion.
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Remarque : lorsque des projets Motion sont incorporés dans Final Cut Pro, Final Cut Pro
reflète tout changement apporté au projet dans Motion, mais Motion ne reflète pas
les changements apportés (par exemple, l’utilisation de filtres et de titres) au plan d’un
projet Motion dans Final Cut Pro.
4 Cliquez sur Enregistrer.
Si vous ne sélectionnez pas l’option Incorporer le contenu de Motion, tout élément
exporté apparaît sous forme de séquence imbriquée dans le Navigateur et tout élément
de la Timeline reste inchangé.
Exportation des propriétés
Lorsque vous sélectionnez les plans à envoyer à Motion, les propriétés suivantes sont
conservées avec le projet exporté.
Lors de l’exportation vers Motion, Final Cut Pro n’envoie pas les propriétés omises
de la liste ci-dessus, telles que les filtres, les générateurs, les changements de vitesse
ou de time remap, et les images fixes.
Résultats de l’exportation dans Final Cut Pro
Dans le Navigateur, la séquence ou le groupe d’éléments exporté vers Motion devient
le plan d’un projet Motion unique et porte l’extension d’un nom de fichier Motion.
Si l’élément était sélectionné dans la Timeline au moment où vous l’avez exporté et
que l’option Incorporer le contenu de Motion était sélectionnée, le nouveau plan de
projet Motion apparaît également dans la Timeline. En outre, le contenu du plan de
projet Motion est mis à jour à mesure que les modifications y sont enregistrées dans
Motion. Si l’option Incorporer le contenu de Motion n’était pas sélectionné, le contenu
de la Timeline reste identique.
Propriétés exportées
Vidéo  Données.
 Toute information de temps, notamment les fréquences d’image
et les points d’entrée et de sortie.
 Marqueurs .
 Toutes les caractéristiques standard d’animation, notamment
l’échelle, la position, la rotation, les modes de compositing et
l’opacité, ainsi que le type d’image clé pour chacun de ces paramètres
(linéaire ou non linéaire).
Audio1 Â Données.
 Marqueurs.
 Images clés.
1 L’audio exporté vers Motion n’est pas importé lorsque vous transférez à nouveau le projet Motion dans Final Cut Pro.
En effet, l’audio dans Motion n’est destiné qu’à la lecture et aux marqueurs. Pour cette raison, veillez à conserver les
clips audio.
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L’audio associé au plan de projet Motion demeure exactement comme il était avant
l’exportation. Ainsi, si vous avez exporté des plans sélectionnés dans la Timeline, l’audio
demeure sur les mêmes pistes audio. Veillez à conserver cet audio dans votre film, car il
ne sera pas réimporté dans Final Cut Pro avec le projet Motion.
Importation d’un projet Motion dans un projet Final Cut Pro
Que l’application Motion soit installée ou pas sur votre ordinateur, vous pouvez importer
des projets Motion dans Final Cut Pro de la même façon que n’importe quelles
autres données.
Pour importer un projet Motion dans Final Cut Pro, procédez de l’une des façons
suivantes :
m Faites glisser le projet Motion dans le Navigateur ou la Timeline de Final Cut Pro.
m Choisissez Fichier > Importer > Fichiers, puis sélectionnez le projet Motion dans la zone
de dialogue qui apparaît et cliquez sur Choisir.
Remarque : n’oubliez pas qu’il est inutile d’importer à nouveau des projets Motion
dans Final Cut Pro si l’option Incorporer le contenu de Motion est sélectionnée lors
de l’exportation. Dans ce cas, le projet Motion qui apparaît dans Final Cut Pro reflète
automatiquement toute modification apportée et enregistrée dans Motion.
Même si vous ne pouvez pas éditer le contenu du plan d’un projet Motion importé
ou incorporé dans Final Cut Pro, vous pouvez le prévisualiser dans votre film, le placer
dans votre séquence, l’ajuster, lui ajouter des transitions et lui appliquer des titres et
des filtres.
Lorsqu’un projet Motion est importé ou incorporé dans Final Cut Pro :
 Final Cut Pro affiche le projet sous forme de plan avec toutes les couches du projet
Motion superposées. Le plan de projet Motion apparaît dans le Navigateur avec
une extension Motion. Si le projet est incorporé et se trouve déjà dans la Timeline,
il apparaît également dans la Timeline.
 L’audio dans Motion n’est pas importé dans Final Cut Pro.
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 Si les propriétés du projet (par exemple, la largeur et la hauteur de l’image) ont été
modifiées dans Motion, les nouvelles propriétés sont reflétées dans le projet Motion
dans Final Cut Pro.
Apporter des modifications à un projet Motion déjà importé
dans Final Cut Pro
Lorsque vous travaillez dans Final Cut Pro, vous pouvez ouvrir le plan d’un projet
Motion depuis le Navigateur ou la Timeline afin de le modifier dans Motion.
Important : pour cela, Final Cut Pro et Motion doivent être installés sur le même
ordinateur.
Pour ouvrir le plan d’un projet Motion dans Motion depuis Final Cut Pro :
m Sélectionnez le plan, cliquez dessus tout en maintenant la touche Contrôle enfoncée,
puis sélectionnez Ouvrir dans l’éditeur dans le menu contextuel.
Le plan du projet Motion et l’audio associé à celui-ci dans Final Cut Pro s’ouvrent dans
Motion. Une fois que vous avez modifié et enregistré le projet dans Motion, Final Cut Pro
utilise automatiquement la nouvelle version.
Important : si vous utilisez une autre méthode pour ouvrir le projet dans Motion,
il ne sera plus connecté au projet Final Cut Pro.
Remarque : si vous utilisez le Gestionnaire de données dans Final Cut Pro, sachez
qu’il ne peut pas déplacer vers un nouvel emplacement les fichiers de données source
référencés par le plan d’un projet Motion.
À propos du codec Animation
Vous serez souvent amené à utiliser Motion pour créer des projets dotés de canaux alpha.
Le codec Animation est un codec sans perte conçu pour être utilisé avec des images
générées par ordinateur, mais qui fonctionne également avec des images vidéo normales.
Cela permet d’obtenir un excellent niveau de qualité au détriment des performances
(les plans utilisant le codec Animation ne sont souvent pas lisibles en temps réel). L’un des
avantages principaux du codec Animation provient du fait qu’il prend en charge un canal
alpha que Final Cut Pro peut utiliser pour contrôler la transparence du plan.
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Utilisation de Compressor avec Final Cut Pro
Il existe différentes situations dans lesquelles Compressor peut contribuer à votre projet
Final Cut Pro :
 Exportation de la séquence : Compressor offre différents formats pour l’exportation
d’une séquence, notamment ceux spécialement conçus pour la distribution Web
et DVD.
 Mise à l’échelle d’images vidéo : Compressor inclut une fonction de mise à l’échelle
et de conversion de normes de haute qualité, qui permet de convertir de la vidéo
afin de la faire correspondre à une séquence.
Exportation d’une séquence avec Compressor
Compressor convertit les séquences QuickTime aux formats suivants :
 Pour les DVD : MPEG-1, MPEG-2 SD et HD, H.264 et AC-3 (pour l’audio).
 Pour la diffusion sur le Web : diffusion QuickTime à l’aide des formats H.264, MPEG-1
et MPEG-4.
Compressor vous permet de générer des ressources audio et vidéo de haute qualité à
importer dans DVD Studio Pro. Les marqueurs de chapitre et de compression ajoutés
à votre séquence Final Cut Pro peuvent être inclus dans les fichiers MPEG résultants.
Vous pouvez également ajouter ces marqueurs dans Compressor. Une fois importés
dans DVD Studio Pro, les marqueurs de chapitre apparaissent automatiquement dans
l’éditeur de piste.
Important : pour cela, Final Cut Pro et Compressor doivent être installés sur le même
ordinateur.
Pour exporter à partir de Final Cut Pro dans Compressor :
1 Dans le Navigateur, sélectionnez une séquence à exporter.
2 Sélectionnez Fichier > Exporter > Compressor.
Compressor s’ouvre avec la séquence que vous avez exportée depuis Final Cut Pro
en tant que source dans sa fenêtre Lot.
3 Sélectionnez un préréglage à appliquer à la séquence.
Dans certains cas, vous pourrez utiliser un préréglage correspondant exactement à
vos besoins, tandis que dans d’autres cas, vous devrez soit modifier un préréglage,
soit en créer un personnalisé. Le préréglage définit tous les aspects de la conversion.
Vous pouvez également affecter plusieurs préréglages à une séquence. Par exemple,
vous pouvez souhaiter disposer d’une version AIFF et d’une version AC-3 de l’audio.
4 Configurez le réglage de destination.
Tant que la destination est réglée sur la valeur par défaut (source), le nouveau fichier
est enregistré au premier niveau du disque système.
31
5 Configurez le nom du fichier de sortie si vous préférez autre chose que le nom par défaut.
6 Cliquez sur Soumettre.
Conversion de la norme vidéo d’un plan vidéo
Vous pouvez parfois être amené à intégrer un plan vidéo dans une séquence ayant une
norme vidéo différente. Par exemple, si vous montez un projet HD 1080i et que vous
devez inclure un plan NTSC 480i, le plan NTSC doit être mis à l’échelle à la taille d’image
1080i. Vous pouvez faire cela dans Final Cut Pro en ajoutant le plan à la séquence puis
en le rendant, mais pour obtenir la meilleure qualité, vous devez utiliser Compressor
pour mettre la vidéo à l’échelle.
Pour utiliser Compressor afin de mettre un plan vidéo à l’échelle :
1 Ouvrez Compressor.
2 Pour importer le plan dans la fenêtre Lot, effectuez l’une des opérations suivantes :
 Cliquez sur le bouton Importer un fichier et choisissez le fichier dans la zone de
dialogue de sélection.
 Faites glisser le fichier d’une fenêtre du Finder vers la fenêtre Lot.
3 Sélectionnez un préréglage à appliquer au plan.
Dans certains cas, vous pourrez utiliser un préréglage correspondant exactement à vos
besoins, tandis que dans d’autres cas, vous devrez soit modifier un préréglage, soit en
créer un personnalisé. Le préréglage définit la taille de l’image vidéo, la fréquence d’images
et le format d’encodage utilisé lors de la conversion. L’Inspecteur de Compressor
contient une sous-fenêtre Contrôles d’images qui vous permet de définir le niveau de
qualité de la conversion.
4 Configurez le réglage de destination.
Par défaut, le nouveau fichier est enregistré dans le même emplacement que l’original.
5 Configurez le nom du fichier de sortie si vous préférez autre chose que le nom par
défaut.
6 Cliquez sur Soumettre.
Une fois les opérations Compressor terminées, vous pouvez importer le plan mis
à l’échelle dans votre projet Final Cut Pro et l’ajouter à la séquence sans qu’il soit
nécessaire de le rendre.
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Utilisation de LiveType avec Final Cut Pro
Comme Motion, Final Cut Pro inclut la prise en charge de l’échange de plans et de
séquences entre Final Cut Pro et LiveType. Les applications sont étroitement intégrées
de telle façon que lorsque vous utilisez LiveType et Final Cut Pro sur le même ordinateur,
vous avez la possibilité de travailler sur votre projet LiveType dans les deux applications
à la fois, sans avoir à vous soucier du transfert des fichiers entre les applications.
Vous pouvez également exporter des plans afin de les confier à une autre personne qui
se chargera de la création d’animations professionnelles pendant que vous continuez à
monter votre film avant d’importer le projet LiveType terminé dans votre séquence.
Importation d’un projet LiveType dans un projet Final Cut Pro
Grâce à l’importation de fichiers de projets LiveType dans Final Cut Pro, vous n’avez
plus besoin de rendre une séquence QuickTime de votre titre LiveType chaque fois
que vous souhaitez l’utiliser dans Final Cut Pro.
Pour importer un projet LiveType dans Final Cut Pro, procédez de l’une des façons
suivantes :
m Sélectionnez Fichier > Importer (ou appuyez sur Commande + I) et sélectionnez
le projet LiveType à importer dans Final Cut Pro, puis cliquez sur Choisir.
m Dans le Finder, faites glisser un fichier de projet LiveType dans le Navigateur
de Final Cut Pro.
Le fichier de projet LiveType apparaît sous forme de plan dans le Navigateur
de Final Cut Pro.
Un fichier de projet LiveType dans Final Cut Pro ressemble à n’importe quel autre plan
de votre séquence. Au besoin, vous pouvez reconnecter le média (dans ce cas, le fichier
de projet LiveType réel sur le disque) au projet LiveType de votre séquence, comme
vous le feriez avec n’importe quel autre plan Final Cut Pro. Les projets LiveType dans
Final Cut Pro peuvent être organisés dans le Navigateur, ouverts dans le Visualiseur,
montés en séquences, ajustés, copiés et collés. Les projets LiveType conservent des
relations normales entre le plan master et le plan associé.
Les projets LiveType peuvent être lus dans Final Cut Pro comme les autres plans.
Cependant, lorsqu’ils sont montés en séquences, les projets LiveType apparaissent
avec une barre de rendu rouge dans la Timeline, ce qui vous oblige à rendre ces
portions de séquence pour pouvoir les lire.
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Apporter des modifications à un projet LiveType déjà importé
dans Final Cut Pro
Bien que vous puissiez effectuer des tâches de montage normales avec un projet
LiveType dans Final Cut Pro, le contenu du titre LiveType ne peut pas être modifié
à partir de Final Cut Pro (les réglages de titre LiveType peuvent uniquement être
modifiés dans l’application LiveType). Final Cut Pro permet d’ouvrir rapidement des
plans LiveType directement dans l’application LiveType en vue d’en modifier le titre.
Important : pour cela, Final Cut Pro et LiveType doivent être installés sur le même
ordinateur.
Pour ouvrir et modifier un projet LiveType dans LiveType, à partir de Final Cut Pro :
1 Dans le Navigateur de Final Cut Pro ou dans une séquence, appuyez sur Contrôle
et cliquez sur le plan du projet LiveType dont vous souhaitez modifier les réglages
de titre, puis choisissez Ouvrir dans l’éditeur dans le menu contextuel.
Le fichier de projet LiveType est ouvert dans l’application LiveType.
2 Dans LiveType, apportez toutes les modifications nécessaires au titre LiveType.
3 Enregistrez le fichier de projet LiveType.
4 Retournez à Final Cut Pro.
Final Cut Pro rétablit automatiquement les liens des plans de projet LiveType qui font
référence au projet LiveType modifié. Dans Final Cut Pro, vous pouvez immédiatement
observer les modifications apportées au titre LiveType. Grâce à cette méthode, il est
inutile de vous reconnecter au fichier de projet LiveType chaque fois que vous le modifiez
dans une application autre que Final Cut Pro.
Remarque : la colonne Créateur du Navigateur de Final Cut Pro indique l’application
qui sera lancée si vous choisissez “Ouvrir dans l’éditeur” dans le menu contextuel d’un
plan. Pour afficher la colonne Créateur, tout en maintenant la touche Contrôle enfoncée,
cliquez sur un en-tête de colonne du Navigateur à droite de la colonne Nom, puis
choisissez Afficher le créateur dans le menu contextuel. Pour les plans LiveType, le créateur
est automatiquement défini sur LiveType.
Exportation d’une séquence partielle pour LiveType
Vous pouvez utiliser LiveType pour créer des titres que Final Cut Pro peut disposer
sur la vidéo d’arrière-plan d’une séquence. Cependant, ce processus est beaucoup
plus facile si, lors de la création du titre dans LiveType, vous pouvez voir la vidéo
d’arrière-plan sur laquelle il sera placé.
Vous pouvez exporter une section de votre séquence Final Cut Pro, définie par des
points d’entrée et de sortie, en vue d’une utilisation en tant que vidéo d’arrière-plan
lors de la création du titre dans LiveType.
34
Important : pour cela, Final Cut Pro et LiveType doivent être installés sur le même
ordinateur.
Pour exporter une séquence partielle pour LiveType et créer un titre dessus :
1 Dans la Timeline de Final Cut Pro, définissez les points d’entrée et de sortie afin
de définir la section de vidéo sur laquelle le titre LiveType doit apparaître.
2 Sélectionnez Fichier > Exporter > Pour LiveType.
3 Nommez la portion de séquence que vous exportez, puis cliquez sur Enregistrer.
4 Dans LiveType, choisissez Fichier > “Placer un film en fond” afin d’importer la séquence
exportée à partir de Final Cut Pro et la placer dans la deuxième piste.
5 Dans la Timeline de LiveType, sélectionnez la première piste et créez votre effet de titre.
6 Une fois l’effet terminé, enregistrez le projet.
Assurez-vous que le réglage Rendre le fond dans la fenêtre Propriétés du projet n’est
pas sélectionné lorsque vous enregistrez le projet LiveType. Par défaut, ce réglage n’est
pas sélectionné. Vous pouvez vérifier cela en choisissant Édition > Propriétés du projet.
7 Importez le projet LiveType dans le projet Final Cut Pro original et placez-le dans la
piste V2 de la Timeline, à l’emplacement défini par les points d’entrée et de sortie.
Le titre apparaît sur la vidéo d’arrière-plan exactement comme lors de la création
du projet LiveType.
Utilisation de Shake avec Final Cut Pro
Le fait de tirer parti des puissantes fonctions de compositing et d’effets visuels de Shake
lors du montage d’une séquence dans Final Cut Pro peut faire la différence, en particulier
lors de l’utilisation d’une vidéo difficile à incruster ou lorsque vous avez besoin du suivi
d’animation ou du rotoscoping. Final Cut Pro inclut une méthode spécialement conçue
pour rendre efficace et simple l’envoi de plans à Shake.
Par exemple, vous pouvez utiliser Final Cut Pro pour superposer un groupe de plans que
vous souhaitez convertir en composition simple à l’aide de Shake. Final Cut Pro facilite la
configuration de points d’entrée et de sortie pour chaque plan, via la détermination de
la façon dont ils se chevauchent. Vous pouvez ensuite envoyer les données à Shake avec
les informations de timing, ce qui vous évite d’avoir à recréer l’organisation des données
dans Shake.
35
Organisation des plans importés dans Shake
Indépendamment de la façon dont vous déplacez les plans Final Cut Pro dans Shake, la
façon dont ils sont assemblés dans le script Shake nouvellement créé varie selon qu’ils
ont été organisés de manière séquentielle dans une même piste vidéo, ou superposés
verticalement à l’aide de plusieurs pistes vidéo.
Les plans Final Cut Pro importés sont organisés dans l’arborescence des noeuds à l’aide
des noeuds Select et MultiLayer :
 Les plans montés de manière séquentielle dans la même piste vidéo sont connectés
à un noeud Select unique. Le noeud Select est responsable de la configuration du
timing de chaque plan, notamment le point d’entrée des données, le point de sortie
des données et la position dans la Timeline de Shake.
 Les plans à l’origine superposés sur plusieurs pistes vidéo entraînent la création d’un
noeud Select correspondant dans le script Shake pour chaque piste vidéo contenant
un plan.
Remarque : les points de montage réels de chaque noeud FileIn associé au noeud
Select sont stockés dans le paramètre de branche. Les données stockées dans ce
paramètre ne sont pas modifiables ; toute tentative de les modifier peut entraîner
des résultats imprévisibles.
 Chaque noeud Select est connecté à un noeud MultiLayer unique, qui détermine
les plans qui se trouvent au premier plan de la composition et ceux qui se trouvent
à l’arrière-plan.
Si vous souhaitez modifier la position temporelle des plans importés à partir de
Final Cut Pro dans Shake, vous devez utiliser l’onglet Contrôle du temps.
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Important : les clips et pistes audio des fichiers QuickTime originaux ne sont pas importés
dans Shake. Tout changement de timing que vous effectuez dans Shake entraîne
la désynchronisation des données des plans ajustés par rapport à l’audio du fichier de
projet Final Cut Pro original.
Envoi de plans à partir de Final Cut Pro
Pour envoyer un ou plusieurs plans sélectionnés (ou une séquence unique)
de Final Cut Pro vers Shake, vous devez utiliser la commande Envoyer à Shake
(dans Final Cut Pro).
Pour envoyer un ou plusieurs plans, ou une séquence, de Final Cut Pro vers Shake :
1 Organisez la Timeline du projet de façon à pouvoir sélectionner uniquement les plans
que vous prévoyez d’envoyer.
2 Effectuez l’une des opérations suivantes :
 Sélectionnez un ou plusieurs plans à exporter dans la Timeline.
 Sélectionnez une séquence dans le Navigateur.
3 Effectuez l’une des opérations suivantes :
 Sélectionnez Fichier > Envoyer à > Shake.
 Cliquez sur les plans ou la séquence sélectionné(e)s en maintenant la touche Contrôle
enfoncée, puis choisissez Envoyer à > Shake dans le menu contextuel.
Données et effets non pris en charge
Bien que QuickTime soit le format de fichier utilisé pour tous les échanges de données
entre Final Cut Pro et Shake, tous les aspects de QuickTime ne sont pas pris en
charge. Les données et réglages suivants ne sont pas importés dans Shake à partir
de Final Cut Pro :
 Pistes audio QuickTime
 Fichiers audio autonomes
 Fichiers d’image fixe
 Générateurs
 Modes de compositing
 Les effets d’animation
 Filtres
 Transitions
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4 Lorsque la zone de dialogue Envoyer à Shake apparaît, sélectionnez les options
appropriées :
 Nom de la séquence résultante : nommez la séquence créée dans le fichier de projet
Final Cut Pro pour contenir les données sélectionnées lorsque vous cliquez sur Exporter.
Cela n’est applicable que si vous avez sélectionné un ou plusieurs plans dans la
Timeline ; aucune nouvelle séquence n’est créée si vous sélectionnez une séquence
dans le Navigateur.
 Enregistrer comme script Shake : tapez un nom et choisissez un emplacement pour
la création du script Shake.
 Enregistrer l’espace réservé pour séquence QuickTime (FileOut) sous : tapez un nom
et choisissez un emplacement pour l’espace réservé de la séquence QuickTime qui
correspondra au noeud FileOut dans le script Shake nouvellement créé.
5 Cochez la case Lancer Shake si vous souhaitez ouvrir automatiquement le script Shake
nouvellement créé et commencer à l’utiliser.
Important : pour cela, Final Cut Pro et Shake doivent être installés sur le même
ordinateur.
6 Cliquez sur Exporter.
Lorsque vous cliquez sur Exporter, plusieurs actions se produisent :
 Si vous avez sélectionné un plan ou un groupe de plans dans la Timeline, une nouvelle
séquence contenant des copies des données sélectionnées apparaît dans votre projet
Final Cut Pro.
 Un script Shake est créé sur le disque.
 Un fichier d’espace réservé QuickTime est créé sur le disque.
 Si vous avez sélectionné un plan ou un groupe de plans dans la Timeline, le fichier
d’espace réservé QuickTime apparaît sous la forme d’un plan sur une nouvelle piste
vidéo (désactivée) créée dans la piste située la plus en haut de votre séquence (les
données originales restent à leur place).
Le plan d’espace réservé QuickTime de votre projet Final Cut Pro correspond aux
données qui seront finalement rendues par Shake, en particulier à partir du noeud
FileOut qui apparaît à la fin du script Shake généré.
Plage de temps des scripts générés à partir de Final Cut Pro
Le paramètre global de plage de temps du script Shake créé par la commande Envoyer
à Shake est automatiquement réglé sur la plage d’images appropriée pour les données
auxquelles elle fait référence.
Important : il est déconseillé de cliquer sur le bouton Auto pour mettre à jour la plage
de temps. Cela peut entraîner le référencement de davantage d’images que prévu, en
fonction de la durée totale des fichiers de données source.
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Renvoi de données à Final Cut Pro
Lorsque vous avez terminé d’utiliser le script Shake généré par Final Cut Pro, vous devez
rendre le noeud FileOut créé initialement. Le fichier de données nouvellement rendu
prend la place du fichier d’espace réservé QuickTime, prêt à être utilisé par le projet
Final Cut Pro original.
Lorsque vous rouvrez le fichier de projet Final Cut Pro contenant le fichier d’espace
réservé QuickTime original, vous devez utiliser la commande Relier les données afin
de relier le plan de votre séquence aux données rendues par Shake.
Utilisation de Logic Pro avec Final Cut Pro
Logic Pro inclut de nombreux outils que vous pouvez utiliser lors de la création de la
musique de vos projets Final Cut Pro. Logic Pro peut importer et exporter des fichiers
audio individuels dans différents formats. Pour les projets plus complexes impliquant
Final Cut Pro, vous pouvez utiliser le format d’échange XML Final Cut Pro afin d’importer
et d’exporter des morceaux avec plusieurs pistes audio, en conservant toutes les
informations de position de région, de nom de région, ainsi que les données d’automatisation
du volume et de la balance.
Importation de fichiers XML Final Cut Pro dans Logic Pro
Vous pouvez exporter une séquence ou un groupe de plans à partir de Final Cut Pro
en tant que fichier XML, puis importer le fichier XML dans Logic Pro.
Pour exporter une séquence Final Cut Pro en tant que fichier XML :
1 Sélectionnez une séquence à exporter dans le Navigateur Final Cut Pro.
2 Sélectionnez Fichier > Exporter > XML.
3 Choisissez le format XML à utiliser dans le menu local Format, puis cliquez sur OK.
Le choix par défaut est “Apple XML Interchange Format, version 2”.
4 Nommez le fichier, choisissez sa destination, puis cliquez sur Enregistrer.
Pour importer un fichier XML dans Logic Pro :
1 Dans Logic Pro, choisissez Fichier > Importer.
2 Localisez le fichier XML, puis cliquez sur Choisir.
L’audio de la séquence s’ouvre dans Logic Pro.
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Exportation d’un fichier XML Final Cut Pro à partir
de Logic Pro
Vous pouvez exporter l’audio du morceau actuel en tant que fichier au format d’échange
XML de Final Cut Pro, que vous pouvez ensuite importer dans un projet Final Cut Pro.
Pour exporter le morceau actuel vers Logic Pro en tant que fichier XML :
1 Dans Logic Pro, choisissez Fichier > Exporter > Morceau vers Final Cut Pro/XML.
2 Nommez le fichier, choisissez sa destination, puis cliquez sur Exporter.
Pour importer un fichier XML dans Final Cut Pro :
1 Dans Final Cut Pro, choisissez Fichier > Importer > XML.
2 Localisez le fichier XML, puis cliquez sur Choisir.
Une séquence contenant l’audio exportée apparaît dans le Navigateur de Final Cut Pro.
Remarque : les pistes d’instruments audio sont toujours renvoyées vers les fichiers
audio. Les pistes MIDI sont ignorées. Si nécessaire, le rebond bascule automatiquement
en mode temps réel (comme lorsqu’un mode E/S ou Instrument externe est utilisé).
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1 Utilisation d’applications Apple
pour vos projets DVD Studio Pro
Peu importe la qualité de votre séquence si personne ne peut
la voir. Les applications de postproduction Apple offrent des
outils précieux pour vous aider à créer votre propre projet
DVD Studio Pro.
DVD Studio Pro permet de créer rapidement et facilement des DVD professionnels de
différents styles. La création de votre projet est entièrement personnalisable mais vous
pouvez, si vous êtes pressé par le temps, modifier un des modèles fournis pour terminer
votre DVD encore plus vite.
Conversion d’un projet Final Cut Pro en DVD
Une fois que vous avez terminé le montage de votre séquence dans Final Cut Pro, vous
pouvez commencer à créer un DVD basé sur cette séquence. Bien que la création d’un
simple DVD à partir de la séquence soit une opération rapide et facile, vous devrez
tenir compte de différents problèmes :
 Vous devez convertir la séquence en ressources compatibles avec le format DVD. À l’exception
d’une séquence HDV, la vidéo et l’audio d’une séquence doivent être transcodées
en ressources compatibles avec le format DVD. Il existe plusieurs approches ; cependant,
le plus souvent, la meilleure méthode consiste à exporter à partir de Final Cut Pro via
Compressor. Vous disposez ainsi du maximum d’options et du contrôle le plus étendu
sur le processus.
 Si votre séquence est au format HD, vous devez choisir une norme DVD. Vous pouvez choisir
de créer un DVD traditionnel à l’aide de ressources en définition standard (SD), ce qui
nécessite la conversion de la vidéo en résolutions d’images SD, ou un DVD spécialisé
utilisant des ressources haute définition (HD). L’avantage de la création d’un DVD SD
est qu’il peut être lu dans les lecteurs de DVD actuels. L’avantage de la création d’un
DVD HD est que vous pouvez conserver la qualité HD ; en revanche, les méthodes de
lecture seront limitées (l’une des options de lecture est le Lecteur DVD d’Apple). Une
réponse consiste à utiliser Compressor pour encoder les ressources appropriées, de
façon à pouvoir créer des supports avec les deux normes DVD.
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 Vous devez déterminer les autres éléments qui seront contenus dans le DVD. Pour un DVD
simple, vous souhaiterez probablement qu’un menu soit le premier élément à apparaître
lors de la lecture du disque. Vous pouvez également décider d’ajouter des scènes
supprimées ou d’autres séquences complémentaires pouvant nécessiter un montage
supplémentaire avant la création du DVD.
Importation de votre projet Final Cut Pro dans DVD Studio Pro
L’exportation de vos séquences de Final Cut Pro vers Compressor pour créer des ressources
compatibles avec le format DVD de haute qualité pour DVD Studio Pro, notamment
la conversion de sources HD, vous offre davantage de flexibilité d’encodage que
l’importation directe de la séquence dans DVD Studio Pro. Compressor crée de la vidéo
MPEG-2, à la fois pour les projets SD et HD, de la vidéo H.264 pour les projets HD et de
l’audio Dolby Digital AC-3.
Consultez la section “Exportation d’une séquence avec Compressor” à la page 30 pour
plus d’informations sur l’exportation à partir de Final Cut Pro avec Compressor. Consultez
la section “Création de fichiers AC-3 à partir d’audio Final Cut Pro” à la page 57 pour
plus d’informations sur la création d’audio stéréo et 5.1 surround.
Une fois que vous avez exporté la séquence à l’aide de Compressor, vous pouvez
importer les fichiers encodés dans votre projet DVD Studio Pro. Il existe différentes
façons de faire cela. Les méthodes les plus courantes sont détaillées ici.
Pour importer des fichiers encodés dans DVD Studio Pro, effectuez l’une des
opérations suivantes :
m Faites glisser les fichiers d’une fenêtre du Finder vers l’onglet Ressources de DVD Studio Pro.
m Cliquez sur Importer sous l’onglet Ressources de DVD Studio Pro, puis choisissez les
fichiers dans la zone de dialogue Importer les ressources.
Une fois les fichiers importés, vous pouvez les affecter aux menus et pistes en fonction
des besoins.
Création d’un DVD HD à partir de votre projet Final Cut Pro
Il existe trois formats d’acquisition HD courants qui sont utilisés avec les projets HD :
HD DVCPRO, HD non compressé et HDV. Le format que vous utilisez affecte le déroulement
du montage jusqu’à la distribution du projet.
Utilisation du format HD DVCPRO ou de sources non compressées
Étant donné que le format HD DVCPRO et la vidéo HD non compressée donnent des
tailles de fichier supérieures, les fichiers dans ces formats doivent être encodés selon
un format approprié pour pouvoir être utilisés. DVD Studio Pro prend en charge deux
formats pour l’utilisation dans les projets HD : HD MPEG-2 et H.264.
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 Le format HD MPEG-2 présente la même structure élémentaire que le format MPEG-2
utilisé avec les DVD SD, à ceci près qu’il utilise une gamme de débits plus élevée et
qu’il prend en charge les tailles d’image du format vidéo HD.
 Le format H.264, également connu sous le nom de AVC ou MPEG-4 partie 10, utilise un
processus d’encodage deux fois plus efficace que le processus d’encodage MPEG-2.
En comparaison avec l’encodage MPEG-2, cela signifie qu’avec l’encodeur H.264 vous
pouvez :
 utiliser un débit inférieur pour obtenir la même qualité, ce qui donne des fichiers
plus petits ;
 utiliser le même débit et obtenir une qualité supérieure avec la même taille de fichier.
Vous pouvez exporter votre projet HD DVCPRO à partir de Final Cut Pro à l’aide de
Compressor (comme cela est décrit dans la section “Exportation d’une séquence avec
Compressor” à la page 30) ou exporter une séquence QuickTime du projet et l’importer
directement dans DVD Studio Pro.
Comme dans le cas des projets SD Final Cut Pro, l’avantage de passer par Compressor
est que vous contrôlez davantage le processus d’encodage. Vous pouvez décider si vous
souhaitez créer des fichiers HD MPEG-2 ou H.264, et vous pouvez même utiliser l’encodage
distribué pour réduire la durée du processus d’encodage.
Important : l’encodage distribué est disponible uniquement sur les ordinateurs sur
lesquels Final Cut Studio, DVD Studio Pro ou Shake est installé.
Si vous choisissez d’importer votre séquence HD DVCPRO QuickTime directement dans
DVD Studio Pro, l’encodeur MPEG intégré encode automatiquement la vidéo au format
HD MPEG-2.
Utilisation de sources HDV
Le format HDV est basé sur une configuration du format MPEG-2 prise en charge par
DVD Studio Pro. Cela signifie que si vous procédez à l’acquisition et au montage de la
vidéo au format HDV, aucun transcodage n’est nécessaire pour une utilisation dans un
projet HD. Non seulement cela permet de gagner du temps, mais cela réduit également
le risque d’introduire des défauts dans la vidéo au cours du transcodage.
La capacité de Final Cut Pro à monter de manière native des sources HDV fait de ce flux
de travaux un moyen attractif de créer des projets DVD à l’aide de ressources HD.
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Utilisation de Motion dans votre projet DVD Studio Pro
Dans Motion, vous pouvez facilement créer des plans utilisables dans DVD Studio Pro.
Les projets Motion peuvent être utilisés comme menus d’animation complexes (notamment
un marqueur pour définir le point de bouclage du menu), comme graphismes
animés dans les zones de dépôt et comme transitions entre des éléments tels que les
boutons et leurs cibles, ou les diapositives d’un diaporama. DVD Studio Pro peut importer
et prévisualiser des projets Motion non rendus. Une fois un projet Motion importé
dans DVD Studio Pro, vous pouvez l’ouvrir de nouveau dans Motion pour le modifier et
DVD Studio Pro met automatiquement à jour les projets avec les modifications apportées.
Importation d’un projet Motion pour un menu d’animation
Vous importez les projets Motion dans DVD Studio Pro de la même façon que vous
importez la plupart des ressources.
Pour importer un projet Motion dans DVD Studio Pro, procédez de l’une des façons
suivantes :
m Faites glisser le projet Motion dans l’onglet Ressources ou l’éditeur de menu de
DVD Studio Pro.
Lorsque vous faites glisser le projet Motion dans l’éditeur de menu, vous pouvez alors
choisir la façon dont DVD Studio Pro l’utilise dans la Drop Palette qui apparaît.
m Choisissez Fichier > Importer > Ressource, puis sélectionnez le projet Motion dans
la zone de dialogue.
m Ajoutez le dossier contenant votre projet Motion à l’onglet Vidéo de la palette
DVD Studio Pro. Vous pouvez ensuite ajouter le projet en le faisant glisser dans l’emplacement
adéquat, par exemple dans l’éditeur de menu, l’onglet Ressources ou la Timeline.
Apport de modifications à un projet Motion déjà importé
dans DVD Studio Pro
Une fois le projet Motion importé, vous pouvez l’ouvrir à nouveau dans Motion à partir
de l’onglet Ressources de DVD Studio Pro. Cela permet d’apporter plus rapidement et
plus facilement des modifications à votre projet.
Important : pour cela, DVD Studio Pro et Motion doivent être installés sur le même
ordinateur.
Pour ouvrir un projet Motion dans Motion, à partir de DVD Studio Pro, effectuez
l’une des opérations suivantes :
m Sélectionnez le projet dans l’onglet Ressources, puis choisissez Fichier > Ressource >
Ouvrir dans l’éditeur.
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m Cliquez sur le projet sous l’onglet Ressources tout en maintenant la touche Contrôle
enfoncée, puis sélectionnez Ouvrir dans l’éditeur dans le menu contextuel.
m Double-cliquez sur le projet dans l’onglet Ressources.
Si vous modifiez le projet dans Motion et que vous l’enregistrez, DVD Studio Pro se met
automatiquement à jour afin d’inclure ces modifications.
Création et importation d’un projet Motion sous forme
de transition alpha
DVD Studio Pro comprend une fonction Transition alpha. Cela vous permet de créer
des transitions personnalisées pour vos menus, pistes et diaporamas.
Toutes les transitions ont une image de début et de fin en fonction de leur emplacement.
Les transitions standard ont la capacité de transformer les images vidéo de début
et de fin, permettant ainsi d’ajouter une grande variété d’effets, tels que les effets de
rotation ou de flou, directement à la vidéo. Une transition alpha ne transforme pas directement
les images vidéo de début et de fin ; elle effectue simplement la transition entre
le début et la fin en se basant sur des séquences QuickTime que vous créez.
La création d’une transition alpha requiert une à trois séquences QuickTime, en fonction
du type de transition que vous souhaitez créer.
 Souhaitez-vous remplacer les images de début et de fin par une séquence vidéo au cours
de la transition ? Si vous souhaitez par exemple afficher une transition dans laquelle
un disque DVD traverse l’écran en tournant sur lui-même, vous devez disposer d’une
ressource vidéo contenant de telles images.
 Souhaitez-vous que les images de début et de fin apparaissent en même temps au cours
de la transition ? Dans l’exemple du DVD tournant sur lui-même, vous pouvez choisir
d’afficher l’image de début autour du DVD et l’image de fin au centre de ce dernier.
Pour afficher les images de début et de fin en même temps, vous avez besoin d’un
cache vidéo d’arrière-plan.
 Souhaitez-vous une transition par simple balayage utilisant une forme personnalisée ? Vous
pouvez utiliser un cache vidéo d’arrière-plan pour créer une transition par balayage
dont vous pouvez choisir la forme et l’apparence des bords (nets ou adoucis).
La transition alpha contient les éléments suivants :
 le dossier de ressources ;
 la ressource vidéo ;
 la ressource de cache vidéo ;
46
 le cache vidéo d’arrière-plan.
Chaque composant est décrit dans l’une des sections suivantes.
Dossier de ressources
Les projets et les séquences vidéo Motion utilisés en tant que transitions alpha dans
DVD Studio Pro sont traités différemment des projets et des séquences vidéo Motion
utilisés dans les menus et les pistes. Une fois ouvert, DVD Studio Pro recherche les dossiers
de ressources de transition situés dans des zones spécifiques de votre disque dur.
Tout dossier contenant des projets ou des séquences vidéo Motion appropriés est
automatiquement ajouté en tant que transitions alpha et devient disponible pour vos
projets DVD.
Outre le fait de contenir les séquences vidéo à l’origine des transitions alpha, le dossier
de ressources donne son nom à la transition. Tous les fichiers du dossier doivent porter
le même nom que le dossier, suivi de “_cache” s’il s’agit de ressources de cache vidéo et
de “_cache_arrière-plan” s’il s’agit de caches vidéo d’arrière-plan, afin de les distinguer.
Lorsque vous ouvrez DVD Studio Pro, il recherche les dossiers de ressources dans deux
emplacements :
 À la racine de votre disque dur, dans : /Bibliothèque/Application Support/
DVD Studio Pro/Transitions/
 Dans votre dossier Départ, dans : Utilisateurs/nom d’utilisateur/Bibliothèque/Application
Support/DVD Studio Pro/Transitions/
Remarque : si vous ajoutez un dossier de ressources lorsque DVD Studio Pro est ouvert,
il n’est pris en compte qu’à la prochaine ouverture de DVD Studio Pro.
L’image DVD provient de la ressource
vidéo et une ressource
de cache vidéo détermine à
quel endroit la vidéo d’arrièreplan
apparaît.
Image de début
(en rouge dans
cet exemple)
Image de fin (en bleu
dans cet exemple)
Le cache vidéo d’arrièreplan
(non visible) détermine
si l’arrière-plan affiche
la vidéo de début ou
de fin.
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Ressource vidéo
La ressource vidéo est nécessaire si vous souhaitez remplacer les images de début et de
fin par n’importe quelle séquence vidéo au cours de la transition. Si vous souhaitez, par
exemple, afficher une transition pendant laquelle un DVD traverse l’écran en tournant
sur lui-même, l’image du DVD volant sera fournie par la ressource vidéo.
La ressource vidéo doit porter le même nom que celui du dossier des ressources
et elle peut avoir une extension de fichier. Si le nom du dossier contenant les ressources
est “DVD tournant“, le nom de fichier de la ressource vidéo sera par exemple
“DVD tournant.mov”.
Il existe deux aspects facultatifs pour la ressource vidéo : un canal alpha et un point
de commutation.
Dans l’exemple du DVD tournant sur lui-même, vous pouvez faire en sorte que les images
vidéo de début et de fin soient visibles à travers le centre du DVD et autour du bord
extérieur. Pour cela, vous devez utiliser un canal alpha afin que DVD Studio Pro sache
quelle partie de la ressource vidéo il doit afficher et quelle partie il doit masquer.
Ce canal alpha peut être fourni de deux manières : soit en l’incorporant à la ressource
vidéo, soit en tant que ressource de cache vidéo distincte (voir “Ressource de cache
vidéo”, ci-après).
Important : lorsque le canal alpha est incorporé à la ressource vidéo, assurez-vous que
la sortie vidéo est prémultipliée.
Si votre transition ne nécessite pas que les images vidéo de début et de fin se trouvent
à l’écran simultanément, vous pouvez ajouter un marqueur de point de commutation
à la ressource vidéo afin de contrôler à quel moment la transition passe de l’affichage
de l’image de début à celui de l’image de fin. Si vous souhaitez que les images vidéo de
début et de fin s’affichent simultanément à l’écran, vous devez utiliser un cache vidéo
d’arrière-plan (voir section “Cache vidéo d’arrière-plan” à la page 49).
La ressource vidéo fournit une
transition vidéo en plus des
images de début et de fin.
La ressource vidéo peut
contenir un canal alpha
pour déterminer l’endroit
où doit apparaître
l’arrière-plan.
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Si le dossier des ressources de transition ne contient pas de cache vidéo d’arrière-plan,
DVD Studio Pro effectue les opérations suivantes pour définir le point de commutation :
 DVD Studio Pro commence par examiner la ressource vidéo afin de voir s’il y a un
marqueur nommé TransitionSwitchPoint. S’il est présent, ce marqueur est utilisé
comme point de commutation. Vous pouvez ajouter ce marqueur à la ressource
vidéo dans Motion en sélectionnant Transition DVD Alpha dans le menu local Type
du menu Modifier le marqueur.
 S’il n’est pas présent, DVD Studio Pro recherche la présence de marqueurs dans
la ressource vidéo. S’il est présent, le premier marqueur est utilisé comme point
de commutation.
 Si aucun marqueur n’est présent dans la ressource vidéo, le point de commutation
est configuré sur le point milieu de la ressource vidéo.
Ressource de cache vidéo
La ressource de cache vidéo n’est nécessaire que lorsqu’une ressource vidéo sans canal
alpha est utilisée par la transition. Le fait de disposer d’une ressource de cache vidéo
distincte peut s’avérer particulièrement utile lorsque la ressource vidéo est une
séquence normale plutôt qu’une animation.
La ressource de cache vidéo doit porter le même nom que le dossier des ressources,
suivi de “_cache” et éventuellement d’une extension de fichier. Si le nom du dossier
contenant les ressources vidéo est “DVD tournant”, le nom de fichier de la ressource
de cache vidéo sera par exemple “DVD tournant_cache.mov”.
La ressource de cache vidéo doit être monochrome. Les blancs permettent d’identifier
la ressource vidéo à utiliser et les noirs servent à identifier l’emplacement des images
vidéo de début et de fin. Vous pouvez également utiliser des niveaux intermédiaires
entre le blanc et le noir pour définir une transparence et ajouter des bords adoucis.
Les zones blanches définissent
l’endroit où la
ressource vidéo apparaît.
Les zones noires définissent
l’endroit où apparaît
la vidéo d’arrière-plan
(image de début ou de
fin, en fonction du point
d’alternance ou du cache
vidéo d’arrière-plan).
Les zones grises définissent
également l’endroit
où la ressource vidéo
apparaît, mais en transparence.
49
Cache vidéo d’arrière-plan
Le cache vidéo d’arrière-plan peut être utilisé de deux façons :
 Vous pouvez l’utiliser conjointement avec la ressource vidéo pour contrôler les parties
de l’écran devant afficher l’image vidéo de début et les parties devant afficher
l’image vidéo de fin.
 Vous pouvez également l’utiliser comme seule séquence vidéo du dossier des ressources
de la transition afin de fournir une transition par balayage. Comme lorsqu’il
est utilisé avec la ressource vidéo, le cache vidéo d’arrière-plan contrôle les parties de
l’écran devant afficher l’image vidéo de début et les parties devant afficher l’image
vidéo de fin.
Le cache vidéo d’arrière-plan doit porter le même nom que le dossier des ressources de
la transition suivi de “_cache_arrière-plan” et d’une extension de fichier. Si le nom du dossier
contenant les ressources vidéo de la transition est “DVD tournant”, le nom de fichier
de la ressource de cache vidéo sera par exemple “DVD tournant_cache_arrière-plan.mov”.
Le cache vidéo d’arrière-plan doit être monochrome. Les blancs permettent d’identifier
l’image vidéo de début et les noirs servent à identifier l’emplacement de l’image vidéo
de fin. De façon générale, le cache vidéo d’arrière-plan doit débuter avec un écran entièrement
blanc et terminer avec un écran entièrement noir. Vous pouvez également utiliser
des niveaux intermédiaires entre le blanc et le noir pour définir une transparence et
ajouter des bords adoucis.
Les zones blanches définissent
l’emplacement
de l’image de début de
la vidéo d’arrière-plan.
Les zones noires définissent
l’emplacement de
l’image de fin de la vidéo
d’arrière-plan.
50
Utilisation de Soundtrack Pro dans votre projet
DVD Studio Pro
La création d’un DVD impose diverses exigences audio complexes parfaitement gérées
par Soundtrack Pro :
 Audio destiné aux menus : une façon simple de rendre vos menus DVD plus attrayants
consiste à leur ajouter du son. Vous pouvez ajouter du son à vos menus animés et à la
plupart de vos menus fixes. Lorsque vous créez vos menus à l’aide de Motion, l’intégration
entre Soundtrack Pro et Motion facilite la création de sons correspondant aux
actions du menu, notamment des effets sonores tels qu’un souffle ou un bruit sourd
lors du passage ou de l’atterrissage des éléments de menu.
 Audio destiné aux diaporamas : vous pouvez rendre vos diaporamas plus accrocheurs
en y ajoutant un fond musical. Vous pouvez en effet créer des clips audio individuels
pour chaque diapo ou un seul clip audio pour l’ensemble du diaporama.
 Audio compatible avec le format DVD : les projets DVD imposent des exigences audio
spécifiques. Soundtrack Pro peut créer des fichiers audio AIFF non compressés compatibles
avec le format DVD, que vous pouvez utiliser directement dans vos projets
DVD. Ces fichiers requièrent une fréquence d’échantillonnage de 48 kilohertz (kHz) et
un codage 16 ou 24 bits. En outre, Soundtrack Pro inclut la possibilité d’exporter via
Compressor, ce qui facilite la création de tout élément, de la simple stéréo aux fichiers
audio Dolby Digital AC-3 au format 5.1 surround. Pour plus d’informations, consultez
la section “Exportation à partir de Soundtrack Pro avec Compressor” à la page 53.
Il existe différentes méthodes permettant d’enregistrer un projet Soundtrack Pro en
vue d’une utilisation dans DVD Studio Pro. En général, le choix consiste à déterminer
si vous souhaitez enregistrer un projet avec des liens intégrés qui facilitent sa réouverture
et sa modification, ou si vous souhaitez effectuer un simple enregistrement.
Enregistrement de projets Soundtrack Pro pour DVD Studio Pro
Voici la description d’une méthode d’enregistrement d’un projet multipiste Soundtrack Pro
qui facilite le retour au projet Soundtrack Pro original si des modifications doivent être
effectuées ultérieurement.
Pour enregistrer et exporter un projet multipiste Soundtrack Pro :
1 Configurez l’audio dans la Timeline et le Mélangeur.
2 Choisissez Fichier > Enregistrer sous.
3 Tapez un nom pour le fichier.
4 Cliquez sur Enregistrer.
Les réglages actuels sont ainsi enregistrés sous forme de projet multipiste Soundtrack Pro
avec l’extension de fichier “.stmp”. Ensuite, exportez le fichier audio que vous allez importer
dans DVD Studio Pro.
51
5 Sélectionnez Fichier > Exporter > Exporter le mixage.
6 Tapez un nom pour le fichier.
7 Configurez la profondeur de bits sur 16 bits ou 24 bits, et la fréquence d’échantillonnage
sur 48 kHz.
8 Cliquez sur Exporter.
Cela permet d’enregistrer un fichier audio lié au fichier de projet précédemment enregistré,
ce qui peut s’avérer utile si vous devez apporter ultérieurement des modifications
au fichier audio.
Important : la procédure suivante nécessite que DVD Studio Pro et Soundtrack Pro
soient installés sur le même ordinateur.
Pour apporter des modifications au fichier audio lié à partir de DVD Studio Pro :
1 Cliquez sur le fichier audio dans l’onglet Ressources tout en maintenant la touche
Contrôle enfoncée, puis sélectionnez Ouvrir dans l’éditeur dans le menu contextuel.
Une zone de dialogue apparaît pour vous permettre de choisir s’il faut ouvrir le fichier
audio comme un fichier audio normal ou bien ouvrir le fichier de projet multipiste
Soundtrack Pro du projet.
2 Cliquez sur Ouvrir le projet.
Le projet Soundtrack Pro original s’ouvre.
Une fois que vous avez effectué vos modifications, enregistrez le projet et utilisez la
commande Exporter le mixage pour exporter un nouveau clip audio (en utilisant le
même nom et le même emplacement que celui ouvert dans le projet DVD Studio Pro).
Cela permet de garantir que cette nouvelle version du fichier audio apparaîtra automatiquement
dans le projet DVD Studio Pro.
Utilisation de Soundtrack Pro avec des projets Motion
L’intégration entre Soundtrack Pro et Motion facilite la création d’audio qui vient en
complément des effets que vous pouvez ajouter à votre projet Motion. La capacité
d’aller-retour est particulièrement utile si vous devez modifier le timing des effets
du projet et que vous avez besoin de modifier également l’audio.
Il arrive fréquemment que le menu d’animation soit basé sur une séquence d’arrière-plan
incluant déjà de l’audio, par exemple un court plan de la séquence principale.
Important : pour cela, Soundtrack Pro et Motion doivent être installés sur le même
ordinateur.
52
Pour envoyer l’audio d’un projet Motion vers Soundtrack Pro :
1 Cliquez sur l’onglet Audio dans la sous-fenêtre Projet de Motion.
2 Sélectionnez la piste audio à envoyer à Soundtrack Pro.
3 Choisissez Édition > Envoyer l’audio vers Soundtrack.
4 Tapez un nom de fichier, choisissez une destination, puis cliquez sur “Enregistrer sous
Audio Soundtrack”.
Un projet audio Soundtrack Pro est ainsi créé, avec l’extension de fichier “.stap”, qui s’ouvre
automatiquement dans l’Éditeur de forme d’onde Soundtrack Pro avec la vidéo Motion, de
sorte que vous puissiez appliquer des actions et coller les effets sonores comme nécessaire.
Une fois que vous avez terminé l’audio, il vous suffit d’enregistrer le projet audio dans
Soundtrack Pro. Lorsque vous revenez dans Motion, l’audio est automatiquement mis
à jour afin d’inclure les modifications. Il s’agit d’un processus non destructif (le fichier
audio original n’est pas modifié).
Exportation d’audio AIFF à partir de Soundtrack Pro
Vous pouvez choisir d’exporter vers un projet un mixage de toutes les pistes pour lesquelles
vous n’avez pas coupé le son ou d’exporter individuellement des pistes stéréo.
Pour exporter un mixage à partir d’un projet Soundtrack Pro multipiste :
1 Configurez les pistes et le Mélangeur. Cela consiste notamment à désactiver l’audio
des pistes que vous ne souhaitez pas exporter.
2 Sélectionnez Fichier > Exporter > Exporter le mixage.
Une zone de dialogue s’ouvre pour indiquer les réglages du fichier audio exporté.
3 Configurez les réglages d’exportation.
S’il s’agit d’un projet DVD, sélectionnez le réglage de profondeur de bits audio de 16 bits
ou 24 bits et une fréquence d’échantillonnage de 48 kHz.
4 Cliquez sur Exporter.
Pour exporter une seule piste Soundtrack Pro :
1 Sélectionnez la piste à exporter.
2 Sélectionnez Fichier > Exporter > Exporter la piste sélectionnée.
Une zone de dialogue s’ouvre pour indiquer les réglages de la piste exportée.
3 Configurez les réglages d’exportation.
S’il s’agit d’un projet DVD, sélectionnez le réglage de profondeur de bits audio de 16 bits
ou 24 bits et une fréquence d’échantillonnage de 48 kHz.
4 Cliquez sur Exporter.
Si aucune piste n’est sélectionnée, vous pouvez exporter la totalité des pistes, des bus
et des sorties en une seule étape.
53
Pour exporter simultanément l’ensemble des pistes, bus et sorties Soundtrack Pro :
1 Assurez-vous qu’aucune piste n’est sélectionnée.
2 Sélectionnez Fichier > Exporter > Exporter tous les objets du mélangeur.
Une zone de dialogue s’ouvre pour indiquer les réglages des pistes exportées.
3 Configurez les réglages d’exportation.
S’il s’agit d’un projet DVD, sélectionnez le réglage de profondeur de bits audio de 16 bits
ou 24 bits et une fréquence d’échantillonnage de 48 kHz.
4 Cliquez sur Exporter.
Un fichier AIFF individuel est exporté pour chaque piste, chaque bus et chaque sortie
dont le son n’est pas désactivé.
Exportation à partir de Soundtrack Pro avec Compressor
L’exportation à partir de Soundtrack Pro avec Compressor offre des options supplémentaires,
notamment la possibilité d’exporter des fichiers audio AC-3. Consultez la section
“Pourquoi créer des fichiers AC-3 ?” à la page 55 pour plus d’informations sur les avantages
des fichiers audio au format AC-3 dans vos projets DVD.
Il existe deux types courants de fichiers AC-3 que vous pouvez créer avec Soundtrack Pro :
stéréo et son surround 5.1.
Les fichiers stéréo AC-3 sont généralement les plus faciles à créer, en particulier si les
canaux de gauche et de droite sont déjà configurés. Dans ce cas, vous devez simplement
choisir un préréglage Compressor à utiliser ; l’association des canaux est gérée
automatiquement.
Les fichiers audio Surround 5.1 nécessitent l’association des canaux de sortie physiques
Soundtrack Pro avec les canaux de son surround. Vous devez d’abord configurer vos
sorties afin qu’elles génèrent l’audio adéquat sur les canaux physiques appropriés.
Important : pour cela, Compressor et Soundtrack Pro doivent être installés sur le même
ordinateur.
Pour exporter depuis Soundtrack Pro via Compressor :
1 Sélectionnez Fichier > Exporter > Avec Compressor.
2 Tapez un nom pour le fichier de sortie dans le champ Enregistrer sous.
3 Sélectionnez Conserver la vidéo ou Encoder la vidéo.
 Si vous sélectionnez Conserver la vidéo, la vidéo n’est pas transcodée ; elle est
simplement copiée vers le nouveau fichier.
 Si vous sélectionnez Encoder la vidéo, la vidéo est transcodée avec le préréglage
sélectionné.
54
4 Choisissez un préréglage à utiliser dans le menu local Conserver la vidéo ou Encoder
la vidéo (en fonction de l’option sélectionnée).
Vous pouvez modifier le préréglage ou en créer un nouveau personnalisé en cliquant
sur Modifier les préréglages. Compressor s’ouvre.
5 Si vous exportez un fichier audio multicanal, cliquez sur “Modifier la présentation des
canaux” pour ouvrir la zone de dialogue d’affectation de canal, choisissez le canal de
sortie physique pour chaque canal du fichier exporté, puis cliquez sur OK.
6 Cliquez sur Exporter.
Utilisation de Compressor dans votre projet
DVD Studio Pro
Même si vous pouvez importer directement des séquences QuickTime dans
DVD Studio Pro et utiliser son encodeur MPEG intégré pour créer de la vidéo MPEG
à partir des séquences, Compressor permet de bénéficier d’une plus grande souplesse
lors de l’encodage. Les avantages offerts par Compressor pour coder vos ressources
DVD Studio Pro incluent notamment :
 Réglages d’encodage supplémentaires : Compressor contient plusieurs réglages
d’encodage MPEG qui ne sont pas disponibles avec l’encodeur MPEG intégré,
notamment plusieurs réglages de structure GOP (groupe d’images).
 Encodage de sources 24p et HD pour les projets DVD SD : Compressor peut encoder des
flux MPEG 24 ips au format NTSC. En outre, Compressor vous permet de réaliser une
conversion vers le bas haute qualité de sources HD, facilitant ainsi la création de projets
SD traditionnels de haute qualité à partir de séquences Final Cut Pro.
 Encodage de sources HD pour les projets de DVD HD : Compressor peut encoder de la
vidéo HD non compressée et DVCPRO dans les flux vidéo MPEG-2 ou H.264 requis
par DVD Studio Pro.
 Encodage de séquences audio AC-3 : Compressor peut encoder de l’audio dans des
flux audio Dolby Digital AC-3. L’utilisation d’audio compressée dans vos projets DVD
réduit l’espace disque requis. Étant donné que les fichiers AC-3 nécessitent un débit
nettement inférieur aux fichiers audio AIFF créés par l’encodeur audio intégré à
DVD Studio Pro, cela vous permet d’utiliser un débit supérieur pour les ressources
vidéo.
 Vidéo MPEG-1 : même si le format MPEG-2 permet d’obtenir des projets DVD SD de
qualité optimale, le format MPEG-1 peut constituer une solution de remplacement
satisfaisante lorsque vous devez faire tenir plus de vidéo sur le DVD. La résolution et
le débit inférieurs du format MPEG-1 permettent d’obtenir des fichiers moins volumineux
qu’avec le format MPEG-2. Compressor peut créer des fichiers vidéo MPEG-1
que DVD Studio Pro peut importer et utiliser en tant que ressources pour les pistes
de vos projets SD.
55
À propos des méthodes de flux de travaux de Compressor
Vous pouvez utiliser deux flux de travaux dans Compressor :
 Méthode normale : utilisez les fenêtres de Compressor pour configurer tous les
aspects du codage. Vous pouvez choisir parmi des réglages préconfigurés, appelés
préréglages, ou créer des réglages personnalisés. Vous pouvez également configurer
un lot de fichiers pour l’encodage. Le lot peut inclure de multiples fichiers de données
source ou un seul fichier de données et les résultats codés peuvent adopter de nombreux
formats. Consultez la section “Exportation d’une séquence avec Compressor” à
la page 30 pour plus d’informations sur le processus.
 Méthode avec droplet : vous pouvez créer des droplets qui serviront de raccourcis
pour effectuer le codage. Les droplets facilitent grandement l’encodage de routine
en imposant de faire glisser les fichiers à encoder sur l’icône de Droplet, sans qu’il
soit nécessaire d’ouvrir d’abord Compressor. Ce dernier est créé à partir d’un préréglage
ou d’un groupe de préréglages et d’une destination.
Consultez la documentation de Compressor pour en savoir plus sur ces méthodes.
Pourquoi créer des fichiers AC-3 ?
Lors de la création de projets DVD, il arrive souvent que la quantité de ressources soit
supérieure à la capacité de votre DVD. Une solution consiste à utiliser des données audio
compressées plutôt que des données audio PCM et AIFF non compressées. L’utilisation
de données audio compressées peut :
 Réduire la quantité d’espace disque de DVD requise par vos ressources audio.
 Réduire la bande passante dédiée à l’audio lors de la lecture du DVD, ce qui permet
d’utiliser un débit vidéo plus élevé.
 Permettre d’inclure du son surround Dolby Digital dans votre projet.
Compressor inclut un encodeur Dolby Digital AC-3 capable de créer des fichiers audio
contenant un à six canaux (son surround 5.1). L’encodeur AC-3 contient toutes les fonctions
nécessaires à la création d’audio AC-3 compatible avec le format DVD à partir de
fichiers audio non compressés.
Important : l’encodeur AC-3 peut uniquement créer des fichiers surround 5.1 à partir des
sources appropriées. Il ne peut pas créer du son surround 5.1 à partir d’une source stéréo.
Idéalement, les fichiers source sont de l’audio non compressé (format AIFF ou PCM par
exemple) avec une fréquence d’échantillonnage de 48 kHz. Cependant, Compressor peut
utiliser des fichiers audio déjà compressés. Il est possible d’avoir des fichiers source distincts
pour chaque canal, ce qui est souvent le cas pour le codage 5.1, ou d’utiliser des
fichiers source contenant un ou plusieurs canaux audio.
56
Création de fichiers AC-3 avec Compressor
La façon dont vous créez le fichier AC-3 varie selon que vous utilisez un fichier audio
unique comme source ou plusieurs fichiers audio (comme c’est souvent le cas pour
le son surround).
Utilisation d’un fichier audio unique
Vous pouvez utiliser les méthodes décrites dans la section “À propos des méthodes de
flux de travaux de Compressor” à la page 55 pour encoder un flux AC-3 à partir d’un
fichier source unique, avec Compressor qui affecte automatiquement les canaux audio.
Lorsque vous sélectionnez un préréglage AC-3, Compressor associe automatiquement
les canaux gauche et droit.
Utilisation de plusieurs fichiers audio source
L’encodage d’un fichier AC-3 à partir de plusieurs fichiers source est un peu différent de
l’encodage à partir d’un fichier audio unique, car Compressor ne peut pas savoir automatiquement
quel fichier affecter à quel canal. En outre, avec l’exception étudiée dans
la section “Utilisation de plusieurs fichiers source avec des codes d’identification de
canal” à la page 57, lorsque vous faites glisser plusieurs fichiers audio vers la fenêtre
Lot, Compressor crée une tâche distincte pour chaque fichier.
Pour encoder un fichier AC-3 à partir de plusieurs fichiers source :
1 Cliquez sur le bouton “Importer un groupe de sons Surround” de la fenêtre Lot.
La zone de dialogue d’association audio apparaît.
2 Cliquez sur une icône représentant un haut-parleur afin d’ouvrir la zone de dialogue
de sélection, puis sélectionnez le fichier pour ce canal audio.
3 Continuez avec les autres icônes de haut-parleur jusqu’à ce que vous ayez affecté
des fichiers à chaque canal que vous souhaitez utiliser dans le fichier AC-3.
4 Cliquez sur OK afin de fermer la zone de dialogue d’association audio.
5 Configurez les réglages AC-3 dans l’Inspecteur.
6 Cliquez sur Soumettre dans la fenêtre Lot.
57
Utilisation de plusieurs fichiers source avec des codes d’identification
de canal
Compressor inclut la possibilité d’affecter automatiquement des fichiers audio aux
canaux de son surround si leur nom de fichier contient des codes d’identification de
canaux. Les codes d’identification des canaux apparaissent avant l’extension du fichier
(si elle est présente), comme illustré dans l’exemple suivant :
En faisant glisser un ensemble de fichiers avec les codes d’identification de canaux vers
la fenêtre Lot de Compressor, vous pouvez créer une entrée de lot unique qui associe
automatiquement les fichiers aux canaux appropriés pour un encodage de son surround.
Création de fichiers AC-3 à partir d’audio Final Cut Pro
Lorsque vous devez encoder de l’audio à partir de Final Cut Pro pour une utilisation
dans un DVD, vous pouvez soit exporter l’audio directement vers Compressor, soit
exporter les fichiers audio AIFF afin de les ouvrir dans Compressor.
L’exportation de l’audio directement vers Compressor est le même processus que
l’exportation de la vidéo directement vers Compressor. La différence est que vous
sélectionnez un préréglage AC-3 à la place (ou en plus) d’un préréglage vidéo. Cette
méthode fonctionne uniquement lorsque vous utilisez un fichier audio unique pour
l’audio AC-3 et que vous pouvez vous baser sur Compressor pour affecter les canaux
audio. Pour plus d’informations, consultez la section “Utilisation de Compressor avec
Final Cut Pro” à la page 30.
L’exportation de fichiers audio AIFF séparés est nécessaire lorsque vous devez pouvoir
affecter les fichiers aux canaux audio, par exemple avec le son surround (5.1).
Pour exporter des fichiers audio adaptés au codage en son surround 5.1, vous devez
passer plusieurs fois par la phase d’exportation. Vous pouvez par exemple exporter
un fichier stéréo contenant le son pour les canaux avant droit et gauche, un deuxième
fichier contenant le son pour les canaux arrière droit et gauche, un troisième fichier
contenant le son pour le canal central et un quatrième fichier contenant le son pour
le canal LFE (Low Frequency Effects).
Exemples de noms de fichiers Canal Identificateur
MonFilm-L.aif Avant gauche -L
MonFilm-R.aif Avant droit -R
MonFilm-C.aif Avant centre -C
MonFilm-RL.aif Surround gauche -RL
MonFilm-RR.aif Surround droit -RR
MonFilm-RC.aif Surround centre -RC
MonFilm-LFE.aif Effets basse fréquence
(subwoofer)
-LFE
58
Pour exporter plusieurs fichiers audio Final Cut Pro pour l’encodage AC-3 :
1 Activez les pistes audio à exporter.
Pensez à désactiver les pistes que vous ne souhaitez pas exporter car Final Cut Pro
fusionne toutes les pistes activées en un seul fichier stéréo.
2 Sélectionnez Fichier > Exporter > Audio vers AIFF.
3 Configurez le fichier de sortie et cliquez sur Enregistrer.
Remarque : avant de lancer l’exportation, veillez à sélectionner une fréquence
d’échantillonnage de 48 kHz.
Utilisation de LiveType dans votre projet DVD Studio Pro
Vous pouvez utiliser LiveType pour créer des arrière-plans avec du texte pour les menus
d’animation ou pour créer des titres vidéo que vous pouvez placer dans des zones de
dépôt. Cela facilite la création de titres passionnants, avec un large éventail d’effets,
notamment le rebond, l’étirement et le grincement.
DVD Studio Pro tire automatiquement parti de l’arrière-plan transparent si votre projet
LiveType en utilise un. Cela permet à DVD Studio Pro de composer les caractères de
texte sur les autres éléments de menu lorsque votre projet LiveType est ajouté à une
zone de dépôt. Vous pouvez même configurer la zone de dépôt à la même taille que
la taille d’image vidéo du menu, de sorte que le texte apparaisse exactement comme
dans LiveType.
Importation d’un projet LiveType dans DVD Studio Pro
Grâce à l’importation de fichiers de projets LiveType dans DVD Studio Pro, vous n’avez
plus besoin de rendre une séquence QuickTime de votre titre LiveType chaque fois que
vous souhaitez l’utiliser dans DVD Studio Pro.
Pour importer un projet LiveType dans DVD Studio Pro, procédez de l’une des façons
suivantes :
m Faites glisser le projet LiveType dans l’onglet Ressources ou l’éditeur de menu de
DVD Studio Pro.
Lorsque vous faites glisser le projet LiveType dans l’éditeur de menu, vous pouvez alors
choisir la façon dont DVD Studio Pro l’utilise dans la Drop Palette qui apparaît.
m Choisissez Fichier > Importer > Ressource, puis sélectionnez le projet LiveType dans
la zone de dialogue qui apparaît et cliquez sur Choisir.
m Ajoutez le dossier contenant votre projet LiveType à l’onglet Vidéo de la palette
DVD Studio Pro. Vous pouvez ensuite ajouter le projet en le faisant glisser dans l’emplacement
adéquat, par exemple dans l’éditeur de menu, l’onglet Ressources ou la Timeline.
59
Apporter des modifications à un projet LiveType déjà importé
dans DVD Studio Pro
Bien que vous puissiez effectuer des tâches normales de création de DVD avec un projet
LiveType, le contenu des titres LiveType ne peut pas être modifié dans DVD Studio Pro.
Les réglages de titre LiveType ne peuvent être en effet modifiés que dans l’application
LiveType. DVD Studio Pro permet d’ouvrir rapidement des plans LiveType directement
dans l’application LiveType en vue d’en modifier le titre.
Important : pour cela, DVD Studio Pro et LiveType doivent être installés sur le même
ordinateur.
Pour ouvrir et modifier un projet LiveType dans LiveType, à partir de DVD Studio Pro :
1 Effectuez l’une des opérations suivantes :
 Sélectionnez le projet LiveType dans l’onglet Ressources, puis choisissez Fichier >
Ressource > Ouvrir dans l’éditeur.
 Cliquez sur le projet LiveType sous l’onglet Ressources tout en maintenant la touche
Contrôle enfoncée, puis sélectionnez Ouvrir dans l’éditeur dans le menu contextuel.
 Double-cliquez sur le projet LiveType dans l’onglet Ressources.
2 Dans LiveType, apportez toutes les modifications nécessaires au titre LiveType.
3 Enregistrez le fichier de projet LiveType.
4 Retournez à DVD Studio Pro.
Toute modification apportée au projet dans LiveType est automatiquement reflétée
dans DVD Studio Pro.
Apple Loops Utility
User Manual
Apple Computer, Inc.
© 2005 Apple Computer, Inc. All rights reserved.
Under the copyright laws, this manual may not be
copied, in whole or in part, without the written consent
of Apple. Your rights to the software are governed by
the accompanying software license agreement.
The Apple logo is a trademark of Apple Computer, Inc.,
registered in the U.S. and other countries. Use of the
“keyboard” Apple logo (Option-Shift-K) for commercial
purposes without the prior written consent of Apple
may constitute trademark infringement and unfair
competition in violation of federal and state laws.
Every effort has been made to ensure that the
information in this manual is accurate. Apple Computer,
Inc. is not responsible for printing or clerical errors.
Apple Computer, Inc.
1 Infinite Loop
Cupertino, CA 95014-2084
408-996-1010
www.apple.com
Apple, the Apple logo, AppleScript, DVD Studio Pro,
iTunes, Final Cut, Final Cut Pro, FireWire, Logic, Mac,
Mac OS, Macintosh, QuickTime, and Soundtrack are
trademarks of Apple Computer, Inc., registered in the
U.S. and other countries.
Finder is a trademark of Apple Computer, Inc.
Apple Care is a service mark of Apple Computer, Inc.,
registered in the U.S. and other countries.
Production stills from the films “Koffee House Mayhem”
and “A Sus Ordenes” provided courtesy of Refuge Films.
“Koffee House Mayhem” © 2004 Jean-Paul Bonjour;
“A Sus Ordenes” © 2004 Eric Escobar.
http://www.refugefilms.com
Other company and product names mentioned herein
are trademarks of their respective companies. Mention
of third-party products is for informational purposes
only and constitutes neither an endorsement nor a
recommendation. Apple assumes no responsibility with
regard to the performance or use of these products.
3
1
Using Apple Loops Utility
Some audio files you use in Soundtrack Pro can include metadata called
tags.
Tags
provide information about the audio recorded in a file. Soundtrack Pro uses tags in one
of two ways:
Â
To help locate files using the Search feature in Soundtrack Pro
Â
To provide information that Soundtrack Pro uses when matching the file’s tempo and
key to the project tempo and key, for the best possible playback quality
Both AIFF and WAV file formats can include tags. Libraries of audio files created for use
with loop-based music software are usually tagged, and Soundtrack Pro recognizes the
tags used in most popular file formats.
What Is Apple Loops Utility?
Apple Loops Utility is a companion application to Soundtrack Pro that you can use to
view and manage tags in audio files. You can add and change tags using
Apple Loops Utility; you can also tag multiple files, a process known as
batch tagging
.
Apple Loops Utility can read both AIFF and WAV file formats. When you save changes
you make to either type of file, the file is saved as an AIFF file, the default file format for
Soundtrack Pro. The set of tags you can work with using Apple Loops Utility includes all
of the tags in WAV files tagged for use with Sony’s ACID music application, as well as
additional tags.
Tagged audio files can also contain information about
transients.
Transients indicate
where beats occur in the file, and Soundtrack Pro uses transients to play back audio
files at the highest level of quality. Apple Loops Utility can detect transients present in
an audio file, and you can use Apple Loops Utility to add markers for additional
transients and move them to new locations.
4
The Apple Loops Utility Interface
The interface consists of a window with two tabs: the Tags tab and the Transients tab.
The bottom of the window includes a set of playback controls and file management
buttons. Apple Loops Utility also includes an Assets drawer, located to the right of the
main window, where you manage open files.
Playback controls Assets drawer
Tabs Main window
5
Tags Tab
The Tags tab includes areas for different types of tags, and also includes a set of
playback controls you can use to listen to a file open in Apple Loops Utility. Listening to
a file can help you decide which tags are appropriate for the file.
Property Tags
Â
Number of Beats field:
Displays the number of beats in the file.
Â
File Type buttons:
Set the file type, which can be Non-looping or Looping.
Â
Key pop-up menu:
Sets the key of the file.
Â
Scale Type pop-up menu:
Sets the file’s scale type. The choices are Major, Minor, Good
for Both, and Neither.
Â
Time Signature pop-up menu:
Sets the file’s time signature. The choices are 4/4, 3/4,
5/4, 6/8, and 7/8.
Â
Author field:
Displays the name of the file’s author. You can enter a new name by
typing in the field.
Â
Copyright field:
Displays the file’s copyright data, if it exists. You can enter new data
by typing in the field.
Â
Comment field:
Displays any comments about the file. You can enter comments by
typing in the field.
6
Search Tags
These tags are used by the Search feature in Soundtrack Pro when you search for files
matching specific criteria.
Â
Genre pop-up menu:
Displays choices for the musical genre of the file.
Â
Instrumentation list:
Displays choices for the musical instrument or instrument
category recorded in the file. Selecting an instrument category in the left column
displays the list of instruments in that category in the right column.
File Info
This area of the Tags tab includes rows with Kind, Length, Date Modified, Sample Rate,
Channels, Tempo, and File Location information. This information is for viewing only,
and cannot be edited in the Tags tab.
Descriptors
Descriptors are complementary pairs of keywords describing the mood or character of
the music recorded in the file. Each pair of keywords has a row of buttons, allowing you
to choose either one keyword from the pair, or neither keyword.
Transients Tab
The Transients tab contains a large waveform display, with a Beat ruler and a horizontal
scroll bar. Markers indicate the position of transients in the file. Typically, transients
correspond to the peaks or most pronounced amplitude changes in a sound’s
waveform. The Transients tab includes controls for the beat division and sensitivity with
which Apple Loops Utility detects transients in the file. You can also listen to the file
using the playback controls to help determine where transients occur.
Waveform of audio file
Transient marker
Sensitivity slider
Transient Division
pop-up menu
7
The Transients tab includes the following controls:
Â
Transient Division pop-up menu:
Sets the beat value at which Apple Loops Utility
detects transients.
Â
Sensitivity slider:
Sets the degree of sensitivity at which Apple Loops Utility detects
transients.
Assets Drawer
The Assets drawer lists the files open in Apple Loops Utility. The drawer, which is open
when you open Apple Loops Utility, contains a Name column with the name of each
open file, and a Changes column, which indicates any files to which you have applied
changes.
Add File and Remove
File buttons
Changes column
8
Playback and File Management Controls
The bottom of the Apple Loops Utility window contains a set of playback controls so
that you can listen to the file in Apple Loops Utility. The playback controls do not affect
the file’s tags, only the playback of the selected file.
Â
Go to Beginning button:
Starts playback from the beginning of the selected file.
Â
Play button:
Plays back the selected file.
Â
Stop button:
Stops playback of the selected file.
Â
Key pop-up menu:
Transposes the selected file to a new key for playback.
Â
Tempo slider:
Sets the playback tempo of the selected file. You can also enter a value
in the field.
Â
Volume slider:
Sets the playback volume of the selected file. You can also enter a
value in the field.
When multiple files are selected, the playback controls are not available. You cannot
play more than one file at a time.
There are two additional buttons at the bottom of the window, the Assets button and
the Save button.
Â
Assets button:
Shows and hides the Assets drawer.
Â
Save button:
Saves your changes to the currently selected files in the Assets drawer.
Play button
Stop button
Assets button
Go to Beginning button
Tempo slider Volume slider
Key pop-up menu
9
Opening Files in Apple Loops Utility
You can open audio files from within Apple Loops Utility, or directly from a
Soundtrack Pro project. You can have up to 2000 files open at the same time. When
you open files in Apple Loops Utility, the files are displayed in the File list of the
Assets drawer.
To open an audio file in Apple Loops Utility, do one of the following:
m
Choose File > Open, then select the file in the Open dialog.
m
Choose File > Open Recent, then choose a file from the submenu.
m
Click the Add File button in the Assets drawer.
m
Drag files from the Finder to the Assets drawer.
To open an audio file from Soundtrack Pro into Apple Loops Utility:
m
Control-click the file in Soundtrack Pro, then choose Open in Apple Loops Utility from
the shortcut menu.
To open multiple files in Apple Loops Utility, do one of the following:
m
Choose File > Open, then Shift-click the files in the Open dialog.
m
Drag the volume or folder containing the files from the Finder to the Assets drawer.
You can have multiple Apple Loops Utility windows open at the same time so that you
can compare different files. Each time you open an Apple Loops Utility window, an
Open dialog appears, letting you choose the file or files to open in that window. You
can change the open window behavior in the Apple Loops Utility Preferences window.
See “Apple Loops Utility Preferences” on page 14 for more information.
10
Tagging Files in Apple Loops Utility
To tag files, you select the files in the Assets drawer, and then make changes to the
selected files’ tags in the Tags tab. When you change the settings in the Tags tab, the
changes are applied only to the currently selected files.
When you make changes to a file’s tags, a dot appears in the Changes column next to
the filename to indicate that the file has been changed. You can select a file or group of
files and make one or several changes, and then select another file or group of files and
make different changes. Apple Loops Utility remembers all the changes you make as
you work with different files. When you finish making changes, you can save changes
to only the currently selected files, or save changes to all files marked in the Changes
column of the Assets drawer.
Note:
Changing a file’s tags has no effect on the actual audio data recorded in the file.
Changing the tag for the number of beats, for example, only changes the information
used when Soundtrack Pro searches for files, not the actual number of beats recorded
in the audio file. Similarly, changing the tag for key has no effect on the actual musical
key of the audio file.
To tag a single audio file:
1
Select the file in the Assets drawer. (If the drawer is closed, click the Assets button to
open it.)
Note:
When a single file is selected, you can use the Up and Down Arrow keys to move
up and down the files in the Assets drawer. You can listen to the file using the playback
controls.
2
Make the changes you want to the file’s tags in the Tags tab.
See “Tags Tab” on page 5 for information about the options in the Tags tab.
3
Click Save to save changes to the selected file, or click Save All to save all changes.
11
Tagging Multiple Files
When multiple files are selected, only the tags that apply to all the selected files can be
changed. Items in the Tags tab that do not apply to all the currently selected files are
dimmed and unavailable.
Each tag has a checkbox. Select the checkbox next to the tags for which you want to
save changes.
To tag multiple files:
1
Select the files in one of the following ways:
Â
Shift-click to select adjacent files in the Assets drawer.
Â
Command-click to select nonadjacent files in the Assets drawer.
Â
Press Command-Shift-A to select all files in the Assets drawer.
2
Make the changes you want to the available tags for the selected files in the Tags tab.
See “Tags Tab” on page 5 for information about the options in the Tags tab.
3
Select the checkboxes next to the tags for which you want to save changes.
4
Click Save to save changes to the selected files, or click Save All to save all changes.
There are many keyboard shortcuts to simplify the task of tagging files. For a complete
list of keyboard shortcuts, see “Apple Loops Utility Keyboard Shortcuts” on page 15.
Working With Transients
Transients are the points in an audio file where beats occur. Typically, transients occur
at the widest areas of a waveform in the waveform display. During playback,
Soundtrack Pro adjusts looping files using a technique called
stretching
to achieve the
best audio quality, based on the loop’s transients. Non-looping files are not affected by
stretching.
When you open a file in Apple Loops Utility, it looks for transients at every 16th note
position, based on the file’s tags for tempo and the number of beats. You can change
the beat value at which Apple Loops Utility detects transients using the Transient
Division pop-up menu.
To display a file in the Transients tab:
m
Select the file in the Assets drawer, then click the Transients tab.
The Transients window can display only one file. If multiple files are selected, no
waveform is displayed in the window. The waveform display in the Transients tab
displays both the transients detected by Apple Loops Utility and transients you add to
the file. You can add transients and move existing transients in the Transients tab.
To add a new transient:
m
Click in the darker area above the Beat ruler in the waveform display.
12
To move a transient marker:
m
Drag the marker by its handle in the area above the Beat ruler.
To change the beat value of detected transients:
m
Choose a beat value from the Transient Division pop-up menu.
Choosing a larger beat value results in fewer transients being detected. Choosing a
smaller beat value results in more transients being detected, if they are present in the
audio recorded in the file.
Sometimes transients occur at points in the audio file other than on a beat value. You
can have Apple Loops Utility detect additional transients in the file using the Sensitivity
slider. When you increase the sensitivity of transient detection, Apple Loops Utility
considers points of higher amplitude in the waveform as transients, regardless of
whether or not they occur at a beat value.
To change the sensitivity of transient detection:
m
Drag the Sensitivity slider to the left to decrease the sensitivity, or to the right to
increase the sensitivity of transient detection.
To remove a transient, do one of the following:
m
Click the transient’s handle in the area above the Beat ruler, then press the Delete key.
m
Drag the transient out of the area above the Beat ruler.
13
Saving Changes to Files
When you save changes in Apple Loops Utility, you can save changes to only the
currently selected files, or to all files marked in the Changes column of the Assets
drawer. Any other file tags are unchanged. This is especially useful when working with a
large group of files.
When saving multiple files, the checkbox next to the tag must be selected if changes to
that tag are to be saved. For information about tagging multiple files, see “Tagging
Files in Apple Loops Utility” on page 10.
To save changes to the currently selected files:
m Click the Save button.
Saving changes to a large number of files may take several minutes.
To save all changes:
m Click the Save All button in the Assets drawer.
To save multiple files to the same directory:
1 Choose File > Save As.
2 Navigate to the directory where you want to save the files, then click Save.
When you save multiple files using the Save As dialog, the files are saved to the
selected directory, and their names are unchanged.
When you save changes to files in the WAV format, by default they are converted to the
AIFF format and saved in the same location as the original WAV files. The new AIFF files
have the same name as the WAV files, but with the .aiff file suffix. You can change this
default behavior in the Apple Loops Utility Preferences window. See the following
section, “Apple Loops Utility Preferences,” for more information.
Removing Files From the Assets Drawer
You can remove files from the Assets drawer.
To remove files:
m Select the file or files in the Assets drawer, then click the Remove File button at the top
of the drawer (or press the Delete key).
If you remove files to which you have applied changes, a dialog appears letting you
choose whether to save or discard your changes.
14
Apple Loops Utility Preferences
You can set preferences for the startup behavior and default file saving behavior in the
Apple Loops Utility Preferences window.
Startup
 Show Open Panel On Launch: When selected, an Open dialog appears each time you
open Apple Loops Utility.
Saving
 When Converting a WAV to AIFF:
 Show Conversion Alert: Shows the conversion alert dialog when you try to save a
WAV file.
 Close WAV and Edit AIFF: Automatically converts the WAV to an AIFF, closes the WAV
file, and opens the AIFF for editing.
 Keep Working in WAV: Leaves the WAV file open.
15
Apple Loops Utility Keyboard Shortcuts
General and File
Navigation
Key command Function
Creates a new, blank Apple Loops Utility window and opens the
Open dialog.
Opens the Open dialog, from which you open files in
Apple Loops Utility.
Closes the current window.
Closes the selected files.
Saves changes to the currently selected files. If any of the files are
WAV files, a dialog appears asking if you want to continue editing
the files as WAV files or save them as AIFF files.
Opens the Save As dialog to save the currently selected file with a
new name.
Saves all open files.
Selects the file above the current file in the Assets drawer.
Selects the file below the current file in the Assets drawer.
Selects all files in the Assets drawer.
x + N
x + O
x + W
x + shift + W
x + S
x + shift + S
x + option + S
x + shift + A
Key command Function
Makes the Tags tab active.
Makes the Transients tab active.
Makes the Assets drawer active.
F1
F2
F3
16
Key and Scale Type Tagging
Key command Function
Turns on keyboard tagging.
Sets the key to A.
Sets the key to A# (A-sharp).
Sets the key to B.
Sets the key to C.
Sets the key to C# (C-sharp).
Sets the key to D.
Sets the key to D# (D-sharp).
Sets the key to E.
Sets the key to F.
Sets the key to F# (F-sharp).
Sets the key to G.
Sets the key to G# (G-sharp).
Sets the scale type to Major.
Sets the scale type to Minor.
Sets the scale type to Both.
Sets the scale type to Neither.
esc
A
shift + A
B
C
shift + C
D
shift + D
E
F
shift + F
G
shift + G
M
shift + M
shift + B
N
17
Descriptor Tagging
For the following descriptor keyboard shortcuts, pressing the key once selects the first
(left) item, pressing the key again selects the second (right) item, and pressing the key
a third time selects Neither (the center button).
Key command Function
Single/Ensemble
Part/Fill
Acoustic/Electric
Dry/Processed
Clean/Distorted
Cheerful/Dark
Relaxed/Intense
Grooving/Arrhythmic
Melodic/Dissonant
Sets Batch Tagging to All.
Sets Batch Tagging to None.
1
2
3
4
5
6
7
8
9
F5
F6
18
Transients
Key command Function
Increases sensitivity.
Decreases sensitivity.
Increases sensitivity five times.
Decreases sensitivity five times.
Nudges the selected marker by one pixel to the left.
Nudges the selected marker by one pixel to the right.
Selects the previous marker.
Selects the next marker.
DVD Studio Pro 4
User Manual
Copyright © 2009 Apple Inc. All rights reserved.
Your rights to the software are governed by the
accompanying software license agreement. The owner or
authorized user of a valid copy of Final Cut Studio software
may reproduce this publication for the purpose of learning
to use such software. No part of this publication may be
reproduced or transmitted for commercial purposes, such
as selling copies of this publication or for providing paid
for support services.
The Apple logo is a trademark of Apple Inc., registered in
the U.S. and other countries. Use of the “keyboard” Apple
logo (Shift-Option-K) for commercial purposes without
the prior written consent of Apple may constitute
trademark infringement and unfair competition in violation
of federal and state laws.
Every effort has been made to ensure that the information
in this manual is accurate. Apple is not responsible for
printing or clerical errors.
Note: Because Apple frequently releases new versions
and updates to its system software, applications, and
Internet sites, images shown in this manual may be slightly
different from what you see on your screen.
Apple
1 Infinite Loop
Cupertino, CA 95014
408-996-1010
www.apple.com
Apple, the Apple logo, Apple Cinema Display,
DVD Studio Pro, Exposé, Final Cut, Final Cut Pro,
Final Cut Studio, FireWire, GarageBand, iDVD, iMovie,
iPhoto, iTunes, Keynote, LiveType, Logic, Mac, Macintosh,
Mac OS, Panther, PowerBook, QuickTime, Soundtrack,
SuperDrive, and Tiger are trademarks of Apple Inc.,
registered in the U.S. and other countries.
DVD@CCESS and Finder are trademarks of Apple Inc.
AppleCare and iTunes Store are service marks of Apple Inc.,
registered in the U.S. and other countries.
Adobe and Photoshop are trademarks or registered
trademarks of Adobe Systems Incorporated in the U.S.
and/or other countries.
“Dolby,” “Pro Logic,” and the double-D symbol are
trademarks of Dolby Laboratories. Confidential
Unpublished Works, © 1992–1997 Dolby Laboratories, Inc.
All rights reserved.
Other company and product names mentioned herein
are trademarks of their respective companies. Mention of
third-party products is for informational purposes only
and constitutes neither an endorsement nor a
recommendation. Apple assumes no responsibility with
regard to the performance or use of these products.
Preface 11 Welcome to DVD Studio Pro
11 About DVD Studio Pro
11 About DVD Studio Pro Documentation
11 Additional Resources
Chapter 1 13 Overview of Using DVD Studio Pro
13 Moving from iDVD to DVD Studio Pro
14 About Standard and High Definition DVDs
15 About DVD Studio Pro and HD Resolution DVDs
17 HD Video Assets
19 Brief Overview of the DVD Creation Process
25 What Makes a DVD Authoring System?
25 Hard Disk Storage
25 SCSI Devices
26 DVD Burners
29 DLT Drives
29 External Video and Audio Monitoring
31 Audio and Video Assets
Chapter 2 33 Planning Your Project
33 Investigating Existing DVDs
34 Determining Your Target Audience and Playback Device
34 Deciding Which DVD Standard to Use
35 Deciding Which Video Standard to Use
35 Deciding What Content to Include
35 Creating a Storyboard
37 Designing the Menus and Buttons
37 Making Sure Your Content Will Fit
42 General DVD Limitations
Chapter 3 45 How Do You Do That?
45 Creating a Simple DVD
47 Creating a Play One or Play All Project
50 Grabbing a Still Image from Your Movie
3
Contents
51 Adding Easter Eggs to Your Menus
Chapter 4 53 Preparing Video Assets
53 Introduction to Preparing Video Sources
54 NTSC or PAL?
55 Using 24 fps Video
56 Choosing an Aspect Ratio
60 About MPEG Video
61 Encoding Video Materials for DVD
68 Using the Integrated MPEG Encoder
74 Encoding Video for Multi-Angle Tracks
76 Adding Markers to Your Video
80 About H.264 Video
81 About HDV Video
82 DVD Video Source Settings Summary
Chapter 5 87 Preparing Audio Assets
87 Introduction to Preparing Audio Sources
88 Audio Formats Not Supported by the DVD Specification
88 Audio Formats Supported by the DVD Specification and DVD Studio Pro
91 Using Multiple Audio Formats in Your Project
91 Required Audio Formats for SD Projects
92 DVD Audio Source Settings Summary
Chapter 6 95 Preparing Menu Assets
95 Introduction to Preparing Menu Sources
96 What Is a Menu?
96 Creating a Menu
97 Creating Graphics to Use in Menus
101 Creating Overlays
106 Creating a Layered Menu
106 Creating Video for Motion Menus
107 Defining the Menu Loop Point
108 Creating Shapes
112 Creating Graphics for Drop Zones and Buttons
Chapter 7 113 Preparing Slideshow Assets
113 Slideshow File Formats
114 Aspect Ratio and Resolution
114 Colors
114 Audio
Chapter 8 115 Preparing Alpha Transitions
115 Introduction to Preparing Alpha Transitions
4 Contents
116 Transition Asset Folder
117 Asset Movie
118 Asset Matte Movie
119 Background Matte Movie
119 About Alpha Transition Durations
120 About NTSC and PAL Alpha Transitions
Chapter 9 121 Starting a Project
121 Opening DVD Studio Pro
124 Setting DVD Studio Pro Preferences
138 Creating a New Project
143 Opening an Existing Project
145 Video Standards of the World
145 Changing a Project’s Video Standard
146 Changing a Project’s DVD Standard
Chapter 10 149 The DVD Studio Pro Interface
150 Introduction to the DVD Studio Pro Interface
152 Configuring the Interface
154 Working with the Quadrants
157 Working with the Tabs
161 Overview of the Quadrant Tabs
167 Inspector
168 Palette
174 Toolbar
177 Drop Palette
177 Comparing the Outline and Graphical Project Views
178 Using the Outline Tab
180 Using the Graphical Tab
190 Managing Elements Using the Outline and Graphical Tabs
Chapter 11 195 Importing and Managing Assets
195 How DVD Studio Pro Manages Assets
201 About the Assets Tab
207 Importing Assets
213 Removing Selected Assets
213 Renaming Assets
214 Refreshing Still and QuickTime Assets
216 Opening Assets in Their Editor
216 Identifying an Asset
216 Previewing Assets
218 Asset Inspector
Contents 5
Chapter 12 219 Introduction to Creating Menus
219 About Menus
224 About the Menu Editor
231 Starting and Working with a Menu
Chapter 13 241 Creating Menus Using the Standard Method
242 About Standard Menus
243 Choosing the Menu’s Background
246 Choosing the Menu’s Overlay
248 Understanding Color Mapping
256 Configuring the Menu Inspector for Standard Menus
265 Adding Buttons to Your Menu
281 Configuring Button Navigation
285 Adding Drop Zones to Your Menu
288 Working with Assets in Buttons and Drop Zones
288 Adding Text Objects to a Menu
291 Adding Audio to a Menu
292 Configuring the Menu’s Drop Shadow Settings
293 Configuring Motion Menu Settings
296 Options in the Drop Palette for Standard Menus
296 Drop Palette for Standard Menus—Dragging Assets
304 Drop Palette for Standard Menus—Dragging Project Elements
309 Drop Palette for Standard Menus—Dragging Templates and Styles
Chapter 14 313 Using Templates, Styles, and Shapes to Create Your Menus
313 Introduction to Templates, Styles, and Shapes
314 What Are Templates and Styles?
316 Templates and Styles in the Palette
321 Applying a Template or Style
323 Setting Default Styles
324 Creating a Template or Style
326 Importing Templates and Styles
327 Deleting Templates and Styles
329 Managing Shapes
Chapter 15 335 Creating Menus Using the Layered Method
335 About Layered Menus
336 Choosing the Menu’s Background
338 Choosing the Menu’s Overlay
338 About the Menu Inspector for Layered Menus
343 Adding Buttons to Your Layered Menu
344 About Layered Menu Button Properties
6 Contents
348 Options in the Drop Palette for Layered Menus
349 Drop Palette for Layered Menus—Dragging Assets
353 Drop Palette for Layered Menus—Dragging Project Elements
Chapter 16 357 Using Advanced Menu Features
357 Adding Intro and Transition Clips to Menus
364 Using Languages with Menus
Chapter 17 369 Creating and Editing Tracks
370 About Track Limits in a DVD
370 Working with a Track’s Assets
371 How Many Tracks Should You Have?
371 About Subtitle Streams
371 DVD Studio Pro Tools for Working with Tracks
372 Creating Tracks
373 Opening Tracks
373 Setting Track Properties
377 About the Track Editor
377 Configuring the Track Editor
380 Understanding Time Information in the Track Editor
384 Supported Asset Types
386 Adding Video and Audio Assets
390 Editing Video and Audio Clips
392 Setting Stream Properties
393 Exporting an MPEG Clip
393 Working with Markers
394 About Marker Placement
395 Creating and Editing Markers
397 Adding Markers to a Track Without a Video Clip Assigned
397 Importing Markers from an Editor
399 Importing Markers from a Text List
399 About the Marker Types
401 Setting Marker Properties
403 Introduction to Stories
404 Creating a Story for a Track
404 Using the Story Editor
405 Setting Story Properties
407 Setting Story Entry Properties
407 Simulating a Story
408 Adding Alternate Video Streams
410 Using Still Clip Transitions
413 Viewing a Track
Contents 7
Chapter 18 417 Creating Slideshows
417 Introduction to Slideshows
418 Want Your Slideshows to Do More?
418 File Formats for Slideshows
419 Adding a Slideshow to Your Project
420 Creating a Slideshow Using the Menu Editor
421 Working with Slides in a Slideshow
424 Adding Audio to Your Slideshow
427 Working with Slideshows
437 Setting Slideshow Properties
440 Setting Slide Properties
441 Previewing a Slideshow
442 Simulating a Slideshow
Chapter 19 443 Creating Subtitles
443 Introduction to Subtitles
445 Importing Older DVD Studio Pro Subtitles
445 Subtitles and Overlays
445 About Subtitles and Closed Captions
446 Subtitle Stream Basics
448 Subtitle Inspector
454 What Happens with Different Aspect Ratios?
455 Viewing Subtitles
457 Creating Subtitles with DVD Studio Pro
463 Importing Graphics Files for Subtitles
464 Creating and Importing Subtitle Files
465 Importing a Subtitle File
467 Creating an STL Format Subtitle File
471 Creating Buttons over Video
473 Configuring a Button over Video Subtitle Clip
Chapter 20 477 Creating Scripts
477 Introduction to Scripts
478 Pre-Scripts
479 Scripting Overview
480 The Scripting User Interface
481 About the Script Tab
484 About the Script Inspector
485 About the Script Command Inspector
486 Creating and Testing Scripts
489 Script Command Details
499 System Parameter Register Memories List
8 Contents
500 System Parameter Register Memories Details
511 Using Bit-Wise Operations
512 General Purpose Register Memories
517 Scripting Examples
525 Language Code Table
Chapter 21 531 Establishing Connections
531 About Connections
532 Connections Tab
533 Connection Items
537 Making Connections
540 Connection Details
540 Source Details
547 Target Details
Chapter 22 549 Finishing a Project
549 About the Final Steps of DVD Creation
550 Should You Burn, Build, Format, or Build and Format?
552 Options for Testing Your Project
552 Simulating Your Project
559 Setting Disc Properties
566 Building Your Project
575 Emulating Your Project Using DVD Player
577 Setting Disc Format Properties
577 About DVD-ROM Discs
580 About Dual-Layer Discs
584 About Two-Sided Discs
584 Formatting Your Project
590 Reading a DLT Drive
Chapter 23 591 Using Advanced Features
591 VTS Editor
598 DVD@CCESS
602 User Operations
607 Display Condition
612 Remote Control Settings
614 Line 21 Settings for Closed Captions
Appendix A 617 Keyboard Shortcuts
618 General Interface and Application Controls
619 General Project Controls
620 Adding Project Elements
621 Scrolling Through Lists
Contents 9
622 Assets Tab
622 Connections Tab
623 Graphical Tab
624 Log Tab
624 Menu Tab (Menu Editor)
626 Outline Tab
627 Palette
627 Script Tab (Script Editor)
627 Simulator
628 Slideshow Tab (Slideshow Editor)
628 Story Tab (Story Editor)
628 Subtitle Editor
629 Track Tab (Track Editor)
631 Viewer Tab
Appendix B 633 Importing Other Projects
633 Importing DVD Studio Pro 2 and DVD Studio Pro 3 Projects into DVD Studio Pro 4
Appendix C 635 Calculating Disc Space Requirements
635 Calculating a Project’s Disc Space Requirements
640 Using the Calculated Bit Rate
Appendix D 641 Transition Parameters
641 Transition Duration
641 Video Transition
642 Alpha Transitions
642 Standard Transitions
Glossary 647
10 Contents
DVD Studio Pro is software for authoring DVD-Video titles. It is both powerful and easy
to use.
This preface covers the following:
• About DVD Studio Pro (p. 11)
• About DVD Studio Pro Documentation (p. 11)
• Additional Resources (p. 11)
About DVD Studio Pro
DVD Studio Pro lets you work with audio, video, graphics, and text materials that you
have already created and edited and orchestrate them into a DVD that can be played on
a DVD player or a suitably equipped computer.
If you have used such production tools as Final Cut Pro, Adobe Photoshop, Media 100,
or Discreet cleaner, DVD Studio Pro will be easy for you to learn. You can use
DVD Studio Pro for everything from constructing sophisticated training materials, corporate
presentations, sales tools with web links, or high-quality event videos, to preparing a
motion picture for release on DVD.
About DVD Studio Pro Documentation
DVD Studio Pro comes with documentation that will help you get started as well as
provide detailed information about the application.
• DVD Studio Pro User Manual: This is a comprehensive document that describes the
DVD Studio Pro interface, commands, and menus, and gives step-by-step instructions
for creating DVD Studio Pro projects and for accomplishing specific tasks. It is written
for users of all levels of experience.
Additional Resources
Along with the documentation that comes with DVD Studio Pro, there are a variety of
other resources you can use to find out more about the application.
11
Welcome to DVD Studio Pro
Preface
DVD Studio Pro Website
For general information and updates, as well as the latest news on DVD Studio Pro, go
to:
• http://www.apple.com/finalcutstudio/dvdstudiopro
Apple Service and Support Websites
For software updates and answers to the most frequently asked questions for all Apple
products, go to the general Apple Support web page. You’ll also have access to product
specifications, reference documentation, and Apple and third-party product technical
articles.
• http://www.apple.com/support
For software updates, documentation, discussion forums, and answers to the most
frequently asked questions for DVD Studio Pro, go to:
• http://www.apple.com/support/dvdstudiopro
For discussions forums for all Apple products from around the world, where you can
search for an answer, post your question, or answer other users’ questions, go to:
• http://discussions.apple.com
12 Preface Welcome to DVD Studio Pro
DVD Studio Pro plays a key part in delivering your video projects to your viewers. This
chapter covers many of the basics you need to know about to author and burn successful
DVDs.
This chapter covers the following:
• Moving from iDVD to DVD Studio Pro (p. 13)
• About Standard and High Definition DVDs (p. 14)
• About DVD Studio Pro and HD Resolution DVDs (p. 15)
• HD Video Assets (p. 17)
• Brief Overview of the DVD Creation Process (p. 19)
• What Makes a DVD Authoring System? (p. 25)
• Hard Disk Storage (p. 25)
• SCSI Devices (p. 25)
• DVD Burners (p. 26)
• DLT Drives (p. 29)
• External Video and Audio Monitoring (p. 29)
• Audio and Video Assets (p. 31)
Moving from iDVD to DVD Studio Pro
The Apple entry-level DVD authoring application is iDVD. It allows you to create simple
DVD-Video titles with some of the most popular features found in Hollywood-style releases,
without having to know any technical details about the process. The interface and feature
set are configured to make the process nearly foolproof.
Eventually, however, you will find yourself requiring features beyond those that iDVD
offers. DVD Studio Pro gives you access to a wide range of professional features outlined
in the DVD specification:
• Support for multiple video, audio, and subtitle streams, making it easy to create discs
that support multiple languages or add features such as a director’s commentary
13
Overview of Using DVD Studio Pro 1
• Additional menu functionality. For example, you can create and add up to 36 buttons,
control the navigation between them, and have more flexibility when assigning their
functions.
• Alternate ways to play back movies. You can use the DVD Studio Pro story feature to
control how a movie plays.
• Support for web interactivity. You can embed links to websites or other documents
into your DVD title.
• Many advanced features supported by the DVD specification, such as dual-layer discs
and copy protection
DVD Studio Pro offers several workflows and work styles for creating DVD projects,
including templates and the drag-and-drop method used within iDVD. This makes
DVD Studio Pro easy to learn while still providing the advanced features you need.
About Standard and High Definition DVDs
Standard definition (SD) DVDs provided most viewers with their first digital video
experience. The great video quality, interactive menus, and surround sound audio found
on current DVDs set a high standard for viewer expectations. Meanwhile, the establishment
of high definition (HD) video format standards and the increasing availability of HD
broadcasts have led to more and more viewers having HD video monitors, and even
higher expectations for DVDs.
These expectations, along with the development of improved compression technologies
and a blue laser technology that greatly increases a disc’s storage capacity, have led to
the ability of recording HD video onto a DVD.
14 Chapter 1 Overview of Using DVD Studio Pro
But Aren’t DVDs Already High Definition?
In addition to traditional 4:3 aspect ratio video, traditional DVDs support widescreen
16:9 video, which is often mistaken for being high definition. The 16:9 video used on
current DVDs, however, is the same resolution as the 4:3 video, which is the same as
the standard NTSC and PAL broadcast resolutions. The 16:9 video must be anamorphic,
which makes it appear horizontally squashed when viewed on a 4:3 monitor.
This leads to a logical next question—what constitutes high definition video? While
most HD video formats use a 16:9 aspect ratio, what generally defines whether or not
they are HD is the resolution.
Video resolutions that result in more pixels per frame than are used in SD-based DVDs
are considered high definition. There are two common HD vertical resolutions: 720 lines
and 1080 lines (used for both NTSC and PAL). These compare to NTSC’s 480 lines and
PAL’s 576 lines for SD video.
As with SD-based DVDs, the scanning method used on HD-based DVDs can be interlaced,
with a video frame containing one field with the odd lines and another field with the
even lines, or progressive, where each frame is complete. Not all HD formats support
progressive scanning, however. See Supported Video Resolutions for details on supported
SD and HD video formats, including frame rates and scanning methods.
See About DVD Studio Pro and HD Resolution DVDs and HD Video Assets for more
information about creating HD projects in DVD Studio Pro.
About DVD Studio Pro and HD Resolution DVDs
In addition to supporting standard definition (SD) format video DVDs, DVD Studio Pro
supports creating high definition (HD) format video DVDs.
With the exception of support for HD video resolutions and the number of buttons on
menus and button over video subtitles, HD projects in DVD Studio Pro have the same
limits as SD projects.
There are two aspects to creating DVDs with HD content: what you can put into the DVD
video zone and the DVD disc media.
DVD Video Zone with HD Content
While the contents of the DVD video zone for an HD-based DVD (HVDVD_TS) are similar
to those of an SD-based DVD video zone (VIDEO_TS), there are some important differences:
• HD-based DVDs support a broad range of video resolutions, including most of those
used in SD-based DVDs. See Supported Video Resolutions for a complete list of
supported resolutions.
Chapter 1 Overview of Using DVD Studio Pro 15
• In addition to supporting SD MPEG-2 video encodes, HD-based DVDs support HD
MPEG-2 and H.264 video encodes. These are discussed in HD Video Assets.
Blue Laser Disc Media
Due to the improved video resolution possible with HD video, the encoded video files
for HD resolution DVDs can be larger than those used with SD resolution DVDs. For that
reason, a media format based on a blue laser was designed specifically for DVD projects
containing HD video. See the following table for a comparison of SD and HD disc sizes.
Disc Red laser capacity Blue laser capacity
Single-sided, single-layer 4.7 GB 15 GB
Single-sided, dual-layer 8.54 GB 30 GB
In addition to blue laser based DVD media, an HD project’s DVD video zone can be written
to DVD media based on the red lasers used by traditional DVDs. (The obvious limitation
is that you will not be able to fit as much video data on the disc.)
Important: SD-based DVD players are not able to play DVD projects containing HD content,
whether they are on red or blue laser media. Additionally, only HD projects on special 3x
DVD-ROM red laser media are officially supported in the HD DVD specification. You can
burn HD projects to traditional red laser media on your system; however, the discs might
not play in all HD DVD players.
Supported Video Resolutions
All video resolutions supported by SD-based DVDs are also supported by HD-based DVDs.
This means that an HD-based DVD can use an HD video resolution for the main feature,
then use an SD video resolution for extras. The following list includes the SD and HD
video resolutions supported by DVD Studio Pro.
Note: MPEG-1 encoded video files are not supported in HD projects.
NTSC
Frame rates with an “i” indicate the interlaced scanning method; those with a “p” indicate
the progressive scanning method.
Resolution Frame rate Aspect ratio Notes
352 x 240 29.97i 4:3 Also known as SIF format
352 x 480 29.97i 4:3 Also known as 1/2 D1
704 x 480 29.97i 4:3, 16:9 Also known as Cropped D1; 16:9 is anamorphic
720 x 480 29.97i 4:3, 16:9 Also known as Full D1; 16:9 is anamorphic
720 x 480 59.94p 16:9 HD only, also known as 480p; is anamorphic
1280 x 720 59.94p 16:9 HD only, also known as 720p
1440 x 1080 29.97i 16:9 HD only; 16:9 is anamorphic
16 Chapter 1 Overview of Using DVD Studio Pro
Resolution Frame rate Aspect ratio Notes
1920 x 1080 29.97i 16:9 HD only, also known as 1080i
PAL
Frame rates with an “i” indicate the interlaced scanning method; those with a “p” indicate
the progressive scanning method.
Resolution Frame rate Aspect ratio Notes
352 x 288 25i 4:3 Also known as SIF format
352 x 576 25i 4:3 Also known as 1/2 D1
704 x 576 25i 4:3, 16:9 Also known as Cropped D1; 16:9 is anamorphic
720 x 576 25i 4:3, 16:9 Also known as Full D1; 16:9 is anamorphic
720 x 576 50p 16:9 HD only, also known as 576p; is anamorphic
1280 x 720 50p 16:9 HD only, also known as 720p
1440 x 1080 25i 16:9 HD only; 16:9 is anamorphic
1920 x 1080 25i 16:9 HD only, also known as 1080i
Using 24P Video Formats
Both SD and HD projects can use assets encoded at 24 fps, as long as they are encoded
specifically with NTSC or PAL flags set.
Note: For NTSC, 24 fps is actually 23.976 fps, although it is most often referred to as
23.98 fps
Video at 24 fps has two main advantages: it matches the film frame rate, and, in the case
of NTSC, provides much smaller files due to having six fewer frames per second.
See Importing 24 fps Assets for more information.
HD Video Assets
There are a variety of sources for HD video assets to use in your HD projects, with the
most common being DVCPRO HD and HDV camcorders.
• With DVCPRO HD, once you have finished editing the video, the result will need to be
encoded to the HD MPEG-2 or H.264 video format.
• With HDV, which is already compliant MPEG-2 HD video, you can edit the video in
Final Cut Pro and import the result directly in your HD projects.
Chapter 1 Overview of Using DVD Studio Pro 17
DVD Studio Pro supports HD video encoded using the HD MPEG-2 codec and the H.264
codec. Both of these formats are playable with the Apple DVD Player. You can use
Compressor to encode video to either of these formats. When you import HD resolution
QuickTime video, such as DVCPRO HD video, into DVD Studio Pro, it is HD MPEG-2 encoded
using the integrated MPEG encoder.
Using HDV Assets
The HDV format uses MPEG-2 encoding to store HD video on a standard DV or Mini DV
tape. Two video resolutions supported by the HDV format:
• 1280 x 720 (720p) at 19 Mbps
• 1440 x 1080 (1080i or 1080p) at 25 Mbps (which is anamorphic 16:9)
Imported HDV assets have the video and audio separated into elementary streams (the
HDV format combines the video and audio into a single file), but are not otherwise
processed or converted.
Important: The HD DVD specification does not support all HDV frame rates. See About
HDV Video for more information.
Using H.264 Assets
You can use the H.264 for HD DVD presets included with Compressor to encode several
supported HD and SD video resolutions for use in your HD projects.
The H.264 encoder is twice as efficient as the standard MPEG-2 encoder. When compared
to encoding with MPEG-2, this means that with the H.264 encoder:
• You can use a lower bit rate to get the same quality, resulting in smaller files.
• You can use the same bit rate and get better quality with the same file size.
See About H.264 Video for more information.
Using DVCPRO HD and Uncompressed HD Assets
Another source of HD assets for your HD projects is video encoded with the DVCPRO HD
compression types or uncompressed video. DVCPRO HD video, like DVCPRO SD video,
and uncompressed video cannot be used directly in your DVD Studio Pro projects. You
can import them, however, and DVD Studio Pro will automatically encode them to
compatible HD MPEG-2 assets using the integrated MPEG encoder. You can also encode
them to HD MPEG-2 or H.264 using Compressor or QuickTime.
Note: Using the Animation codec with HD resolution video can significantly reduce your
computer’s performance and should be avoided if possible. An alternative is to use the
Apple Intermediate Codec.
18 Chapter 1 Overview of Using DVD Studio Pro
Brief Overview of the DVD Creation Process
You can create many different styles of DVDs with DVD Studio Pro, from corporate
presentations to training materials to event videos to feature films. While the content
and structure of each style may vary considerably, they all use the same basic DVD creation
process.
Edit raw sources
• iMovie
• Final Cut Pro
• Final Cut Express
Author the DVD with
DVD Studio Pro
DVD burner
(SuperDrive)
DLT
drive Replication
facility
Encode
assets.
Create
menus,
tracks,
slideshows.
Build and
format
the
project.
Duplication
facility
Other sources
• Compressor
• Motion
• Soundtrack Pro
• Color
• LiveType
• Logic Pro
• GarageBand
• iTunes
• iPhoto
• Keynote
There are four stages to the DVD creation process:
Stage 1: Creating Your Source Material
The first part of the DVD creation process is to create or assemble your source material.
See Creating Source Material for more information.
Stage 2: Encoding Audio and Video to Compatible Formats
Once you have created your source materials, they must be encoded to comply with the
DVD specification. See Encoding Video and Audio for more information.
Stage 3: Authoring Your DVD Title
You use DVD Studio Pro to orchestrate your video, audio, and graphics material into an
interactive DVD-Video title, complete with menus, buttons, subtitles, and alternate
languages or soundtracks. See Authoring with DVD Studio Pro for more information.
Stage 4: Building the Project and Creating Your Disc
Creating a disc involves two steps: building the DVD-formatted video zone and formatting
it for how you intend to deliver it. See Creating a Disc for more information.
It’s important to understand the entire process, and how DVD Studio Pro is used in the
process, before you begin your DVD projects.
Chapter 1 Overview of Using DVD Studio Pro 19
Creating Source Material
The first part of the DVD creation process is to create or assemble your source material.
This might mean shooting video, recording voice or music tracks, designing graphics to
be included, and planning the general functionality of your project. If you are converting
an existing video program into a DVD, you may only need to gather your original video
and audio material and design graphics for the menus that will weave them together.
You can use whatever tools you prefer for creating your video and audio material, as long
as the resulting files are compatible with the MPEG or H.264 encoder that you plan to
use. In most cases, your video and audio assets will be created and saved as QuickTime
movie files or in standard sound file formats like AIFF, WAVE, or SoundDesigner II.
Your program material should be completely edited, including any special effects, audio
fades, and scene transitions, before you encode it.
Menu graphics can be still image files, multilayer Photoshop files, or full-motion video.
To create the menu graphics, you can use virtually any graphics program. DVD Studio Pro
includes extra support for Adobe Photoshop (PSD) files, taking advantage of Photoshop’s
“layers” feature to simplify the creation of backgrounds and overlays. Also included is
support for the menu loop point you can set in Motion.
If you plan to include alternate-language subtitles in your DVD project, you will want to
have your soundtrack transcribed and translated.
The most important thing you can do when preparing your assets is to use the
highest-quality settings available. Any flaws in your material will be revealed on DVD
much more quickly than in any other medium.
Once they are encoded into a DVD-compliant format, DVD Studio Pro does not improve
or degrade the quality of your source material in any way; if you use high-quality source
materials, you’ll get high-quality results.
Here are some guidelines to help you maintain high quality.
• Capture and edit your video material at the same resolution that you will use on the
DVD (typically 720 x 480 at 29.97 frames per second [fps] for NTSC or 720 x 576 at 25 fps
for PAL for SD-based DVDs).
• When recording and editing audio, use a 48 kilohertz (kHz) sample rate and no
compression. This assures the best quality whether you use the uncompressed audio
on the DVD or decide to use the Compressor AC-3 encoder to compress it.
Important: When creating DVDs, your audio must have either a 48 kHz or 96 kHz sample
rate. You cannot use the 44.1 kHz sample rate found on standard audio CDs. In most
cases, the DVD Studio Pro embedded AIFF encoder will convert your audio to the correct
sample rate if necessary.
20 Chapter 1 Overview of Using DVD Studio Pro
• When saving video material to the QuickTime format, either specify no compression
(which requires a lot of disk space) or use a high-quality compression codec like DV or
Motion JPEG.
Encoding Video and Audio
Once you have created your source materials, they must be encoded to comply with the
DVD specification. DVD Studio Pro can use materials encoded using its integrated MPEG
and AIFF encoders, as well as materials encoded using the Apple Compressor application
and other methods.
What Is Needed for DVD?
Before video or audio material can be used on a DVD, it must be prepared in one of the
formats defined in the DVD specification. This usually means MPEG-2 format for video
and Dolby AC-3 format for audio files (although you can also use standard PCM audio
formats, such as AIFF files, DTS format files, and MPEG-1 Layer 2 formatted files).
SD projects also accept the older MPEG-1 video format, most commonly seen in web-based
applications. Because MPEG-1 is about one quarter the resolution of MPEG-2 (352 x 240
as opposed to 720 x 480 for NTSC or 352 x 288 versus 720 x 576 for PAL) and utilizes much
lower data rates, the quality is significantly lower. However, MPEG-1 is useful for very long
programs if the picture quality is not of primary importance. Using MPEG-1 encoding,
you can fit many hours of material on a single DVD.
Important: You cannot use MPEG-1 formatted video assets in HD projects.
MPEG encoding performs extremely complex calculations on your source material to
determine what can be safely “thrown away” with minimal impact on the visual quality.
As a result, MPEG encoding can produce files that are less than ten percent the size of
the source files, while still looking great.
Using the DVD Studio Pro Tools
DVD Studio Pro includes integrated MPEG and AIFF encoders. When you add a QuickTime
asset directly to your DVD Studio Pro project, it is automatically encoded to be
DVD-compliant. You can choose whether the asset is encoded in the background while
you continue authoring or whether the encode waits until you build your project.
Also included with Final Cut Studio is Compressor, an encoding tool that provides
additional MPEG encoding configurations and can process batches of video and audio
clips in one step.
Chapter 1 Overview of Using DVD Studio Pro 21
For many projects you will probably want to use a Dolby-certified AC-3 encoder (such as
the AC-3 encoder included with Compressor). An AC-3 encoder can be used to encode
multichannel surround soundtracks for inclusion on a DVD, as well as for stereo or mono
soundtracks. Using AC-3 encoded audio results in smaller files and a lower playback bit
rate. Uncompressed PCM audio formats (WAV or AIFF) have significantly larger file sizes
and generally do not support specialized soundtrack formats, such as surround channels.
Using Pre-Encoded Sources
Many other available tools, including software and hardware encoders, produce MPEG
streams. You can use any MPEG encoder you prefer, as long as it creates DVD-compliant
elementary streams. This means that the audio and video information is contained in
separate files (the streams).
Important: DVD Studio Pro cannot use MPEG multiplexed System, Program, or Transport
streams for DVD projects.
See About MPEG Video for more information on DVD-compliant requirements.
Authoring with DVD Studio Pro
You use DVD Studio Pro to orchestrate your video, audio, and graphics material into an
interactive DVD-Video title, complete with menus, buttons, subtitles, and alternate
languages or soundtracks.
DVD Studio Pro gives you complete control over every aspect of your DVD and lets you
view its elements and simulate your DVD in real time as you create it.
You can easily create menus, add buttons, and specify the actions that occur when the
buttons are activated. You can define powerful linking and scripting functionality with
just a few clicks. And the Inspector gives you a complete picture of all the characteristics
of any item in your project.
Authoring in DVD Studio Pro consists of these basic steps:
Stage 1: Setting the DVD and Video Standard
You can use DVD Studio Pro to author traditional SD-based DVDs or HD-based DVDs using
either NTSC or PAL frame rates. It is important to set this before importing your assets
because these settings control what happens when QuickTime assets are imported.
Stage 2: Importing Assets
Import your video, audio, graphics, and subtitle assets into DVD Studio Pro. If they are
not already DVD-compliant, the integrated MPEG encoder automatically encodes them.
Stage 3: Creating Menus
Create one or more menus to define the structure and navigation of your DVD. The menus
can rely completely on the supplied templates and styles or can use your own graphics.
22 Chapter 1 Overview of Using DVD Studio Pro
Stage 4: Adding Buttons to the Menus
Add one or more buttons to your menus. The display mode (4:3, 16:9 Letterbox, and so
on) and DVD standard (SD DVD or HD DVD) determine the maximum number of buttons
each menu can have. Each button can initiate a wide variety of actions, the most common
being to open a different menu, play a track, or run a script. This hierarchy of menus and
buttons gives you tremendous flexibility in constructing an “interactive” program in which
the viewer has numerous options to choose from.
Stage 5: Creating Tracks and Slideshows
Create one or more tracks, each consisting of one or more video streams, audio streams,
subtitle streams, chapter markers, and stories. Create one or more slideshows, each
consisting of still images and, optionally, audio. Tracks and slideshows can also be created
by dragging assets to the Menu Editor and choosing options from the Drop Palette.
Stage 6: Linking the Project Elements
Set up the various actions and links that will make your project work as it should when
viewed. For example, you can set what happens when a DVD player first starts playing
the disc, what happens when a track finishes playing, and what happens if the player sits
idle at a menu for a specific amount of time.
Stage 7: Simulating Your Project
View your elements and test your project as you go using the real-time DVD Simulator
built in to DVD Studio Pro. This process allows you to verify the links between the project
elements.
Stage 8: Building and Burning Your Project
Build the completed project and either send it to a replication facility or burn a DVD on
your own system.
Creating a Disc
Creating a disc involves two steps: building the DVD-formatted video zone (VIDEO_TS
for SD-based DVDs and HVDVD_TS for HD-based DVDs) and formatting it for how you
intend to deliver it.
Building the Video Zone
When you build your SD-based DVD project, a set of files is created and stored on your
hard disk in a folder named “VIDEO_TS” (video title set). The contents and structure of
this folder are strictly defined by the DVD specification. HD projects store their files in a
folder named “HVDVD_TS.”
When you build your project within DVD Studio Pro, it combines all the material you’ve
included (video, audio, and subtitles for the menus and tracks) into a single stream and
writes it to this special folder. Using DVD Player, which is included with your operating
system, you can open and play the contents of this folder, just as if it were on a DVD disc.
Chapter 1 Overview of Using DVD Studio Pro 23
Formatting and Burning
Depending on the quantity of DVD discs you need, you can:
• Burn one or more DVDs on your system (if properly equipped): This is a quick way to create
a test disc.
Note: You cannot add high-end features such as copy protection.
• Send a burned disc to a duplicator who can burn additional copies for you: This allows
you to create more discs than you would want to burn on your own system at a lower
cost than using a replicator. Because the copies are based on a disc you burn on your
system, the duplicated discs have the same restrictions as when you burn on your
system.
• Prepare suitable files to send to a DVD replication facility: Use a replicator to make copies
that are compatible with all DVD players, to create larger quantities of discs, and to
include specialized features not supported by your system’s DVD burner.
If you are using a DVD replication facility, you can deliver your project to the facility in
several ways:
• DLT: Digital Linear Tape (DLT) is the preferred method for sending an SD DVD project
to a DVD replication facility. DVD Studio Pro supports writing directly to a DLT drive.
DLT is well suited to transporting DVD projects because of its reliability and very high
capacity.
Important: You cannot write HD DVD projects to a DLT drive.
• Burned DVD: Many DVD replicators accept DVD discs that you’ve burned on your system
for replication. There are special requirements if you want to include high-end features
such as dual-layer and copy protection. See DVD Burners for more information on using
burned DVD discs for replication, including information about the Cutting Master
Format (CMF).
• Hard Disk: You can format your SD or HD project to an external hard disk and send the
hard disk to your replicator. By selecting a CMF or DDP format, you can also include
advanced features such as copy protection. This method works especially well for large
HD projects.
• Electronic Copy: Some replicators have provisions that allow you to transfer the project’s
build files directly to their server using the Internet.
See Output Devices for information on using these methods for delivering projects to
replicators.
24 Chapter 1 Overview of Using DVD Studio Pro
What Makes a DVD Authoring System?
The DVD Studio Pro installation booklet lists the minimum hardware and software
requirements for using DVD Studio Pro to build DVD titles. However, you may find you
need additional items beyond the minimum requirements to make up your DVD authoring
system. Depending on the types of DVD titles you intend to create, your DVD authoring
system can be an off-the-shelf Mac Pro with a SuperDrive or a specialized system with
additional drives and hardware.
See the following for more information:
• Hard Disk Storage
• SCSI Devices
• DVD Burners
• DLT Drives
• External Video and Audio Monitoring
Hard Disk Storage
No matter what sort of titles you intend to create, you will be working with very large
files.
You should have at least twice as much hard disk storage space as the size of your project.
(For DVD-5, for example, which can hold about 4.4 GB, you need 4.4 GB for the MPEG-2
encoded asset files and another 4.4 GB to hold the built, or compiled, project. An HD
project can require about 60 GB to hold the asset and built project. Original asset files,
such as DV format video, require much more space than the MPEG-2 encoded versions
used in your DVD project.) For best build performance, dedicate two or three Ultra Wide
A/V or FireWire hard disks to your project. (Make sure they contain only your media and
no other programs that might fragment the disk and decrease performance.) If you have
three disks, use one for video assets, one for audio assets, and the third for the finished
files. If you have two disks, use one for source assets and one for final files.
SCSI Devices
Depending on your needs, you may need to add external devices—such as hard disks
and DLT drives—that require SCSI support.
To use SCSI devices, you must either have your Mac properly equipped when ordering
it or add a third-party SCSI PCI card to your existing desktop computer. Contact your
Apple Authorized Reseller or see the Support area of the Apple website for a list of
suggested SCSI cards and devices.
Chapter 1 Overview of Using DVD Studio Pro 25
DVD Burners
Being able to burn a DVD is useful for both proofing your titles on set-top DVD players
and burning the finished project (when only a small number of discs are required). You
can also burn a disc for a duplication or replication facility to use as a master when larger
quantities are needed.
You cannot burn discs that support Macrovision copy-protection or Content Scrambling
System (CSS) encryption. These must be created at a replication facility.
Note: For best results, it is recommended that you supply the replication facility with a
DLT tape or hard disk instead of a burned DVD disc. Be sure to confirm with the facility
what formats it supports.
Choosing a DVD Burner
When choosing a DVD burner for your system, you have the option of using an Apple
SuperDrive or other drives. Your choice depends in part on which media you want to
use: whether you intend to burn on red laser or blue laser media and, in the case of red
laser burners, whether to use general or authoring media.
Note: You cannot burn SD projects to blue laser media.
General Versus Authoring Media
The first drives created to write DVD-R discs used a special red laser and expensive media
and are known as authoring media drives. The most common DVD drives, however, use
a less expensive red laser and media. Such drives are known as general media drives.
Red laser DVD drives can write to either general or authoring media—not both. The
SuperDrive supplied with many Apple systems supports only general media. To use
authoring media, you need to connect a special DVD-R drive.
Important: Be sure you write only to media supported by your drive. If the media is not
labeled either general or authoring, it was likely manufactured before the existence of
general drives and can be assumed to be authoring-compatible.
The type of media you use only affects the writing of the disc. Both types of DVD drives
and most DVD-ROM drives and set-top DVD players can read and play both general and
authoring media.
For most projects, there is no significant difference between a DVD created using general
or authoring drives and discs. However, if you intend to use a replicator and require
high-end features such as Macrovision copy-protection and CSS data encryption, you
must use authoring media with an authoring drive.
26 Chapter 1 Overview of Using DVD Studio Pro
Even with authoring media, you cannot burn a DVD that supports any of these high-end
features on your own system. However, authoring media supports the Cutting Master
Format (CMF), which can be used to add information required by the replicator to put
these features on your discs. General media does not support CMF.
See The Cutting Master Format for more information on the CMF standard.
An Alternative Way to Use General Media
While you cannot use the CMF format directly on general media discs, you can still use
general media discs to deliver DVD projects with high-end features to your replicator
by using them as data discs. In general, you format your project to your hard disk using
a CMF or DDP format. You can then copy the resultant Layer 0 and Layer 1 folders to
your DVD media (each layer to its own disc). While these discs are not DVD-Video discs
and cannot be played in a DVD player, they do contain all the information the replicator
needs to create the final discs. See Output Devices for more information about formatting
to your hard disk.
Important: Be sure to check with your replicator before making the discs.
About the Different Types of General DVD Media
There are several types of DVD media available that DVD Studio Pro can use. The type
you should use depends on your requirements. For example,
• If playback compatibility is a primary concern: Burning discs that can be played back on
most set-top DVD players is often a high priority. Several variables affect this, including
the media type, the brand of media, and the DVD player itself. In general, newer DVD
players can play a wider variety of media types; however, there are exceptions to this.
You should always test your burned DVDs on a variety of DVD players to verify
compatibility.
• If rewritable media is more efficient for you: Using rewritable DVD media can be very
useful when you want to burn a test disc of a project to verify various aspects of it. For
example, you might want to burn a disc just to verify that a menu or script works
correctly on a set-top DVD player or to see the video quality of a clip on a variety of
external monitors. Being able to make a change to the project and then reuse the disc
to burn it saves having to use a new disc each time.
• If you need to burn a dual-layer project: Being able to burn a dual-layer project to a DVD
disc can be very useful. You should be aware, though, that there are big differences
between DVD+R double-layer and DVD-R dual-layer media.
Following is some general information on the types of media you are able to choose
from.
DVD-R and DVD+R
These are “write-once” discs that tend to be the most widely compatible with DVD players.
Chapter 1 Overview of Using DVD Studio Pro 27
DVD-RW and DVD+RW
These rewritable discs can be erased and reused multiple times. While they cost a bit
more than “write-once” discs, the ability to use them multiple times to verify various
aspects of your project as you work on it can be very useful. However, rewritable discs
tend to not be as compatible with DVD players as “write-once” discs.
When you use DVD-RW and DVD+RW media, DVD Studio Pro first checks to see if the disc
contains any files. If it is empty, the format proceeds. If there are files on the disc, an alert
appears warning you that the disc will be erased if the format continues—you can then
continue or cancel the format process.
DVD+R Double-Layer
You can use DVD+R double-layer media, often referred to as DVD+R DL, for burning your
dual-layer projects. With DVD+R double-layer media, DVD Studio Pro places the layer
break point and sets the switch point to be nonseamless as specified in your project.
DVD+R double-layer discs require you to use the Opposite Track Path (OTP) direction
setting when burning the disc. This means that the first layer must be larger than the
second layer. See Setting the Dual-Layer Direction for more information.
While DVD+R double-layer discs allow you to burn your dual-layer projects, they tend to
have more compatibility issues than the other types of DVD media.
DVD-R Dual-Layer
If your system contains a DVD drive that can write to the new DVD-R dual-layer media,
you can burn your DVD project to it with DVD Studio Pro. However, there are several
issues:
• Because currently DVD Studio Pro has no way to identify DVD-R dual-layer media as
having two layers, burning a dual-layer project to it results in the appearance of an
alert message telling you that the DVD media may have insufficient room to hold the
project. This message is based on the assumption that the disc is single layer. Both
layers of the disc will be written to as needed, however, when you click Continue.
• If you are burning a dual-layer project, the break point you set will not affect where
the layer break actually occurs. Instead, the first layer is written to until filled, at which
point the drive switches to writing to the second layer.
• The switch between layers is a seamless layer change not supported by some DVD
players, which may stop playing the disc when the switch point is reached.
Important: Do not use DVD-R dual-layer media unless these issues do not impact your
project.
Determining Which Media Types Your DVD Drive Supports
Before using any of the media types described in About the Different Types of General
DVD Media, you should verify that your DVD drive supports that type.
28 Chapter 1 Overview of Using DVD Studio Pro
To verify the media types supported by your DVD drive
1 Choose Apple menu > About This Mac.
2 Click the More Info button in the About This Mac window.
3 Click the disclosure triangle next to Hardware to show the list of hardware devices.
4 Select the Disc Burning item in the hardware list.
The DVD-Write line that appears in the information pane lists the supported media types.
DLT Drives
Digital Linear Tape (DLT) drives are the most reliable way to deliver SD DVD content to
a replicator. They are also a good way to back up completed projects so that you can
remove them from your hard disks and make room for your next project.
SD DVD data written to DLT drives with DVD Studio Pro can use Data Description Protocol
(DDP) version 2.0 or version 2.1. You can also write using CMF version 1.0.
Important: You cannot write HD DVD projects to a DLT drive.
External Video and Audio Monitoring
You can configure your system to support external video and audio monitors. This makes
it possible to more closely simulate a viewer’s environment before you build the project
and burn a test DVD.
When using external monitors, keep the following in mind:
• External video monitors are only used during simulation.
• External audio monitors are active during simulation and while playing from the Assets
tab or any of the editors (Track, Story, Slideshow, and Menu Editors).
• When you are using an external video monitor, the Simulator window on your computer
is inactive.
• You cannot use the pointer to click buttons on the external video monitor. You must
control the simulation by using the Simulator window’s controls.
• Depending on your system and the video being simulated, frames may be skipped
during playback to maintain synchronized playback with the audio.
The Simulator pane in DVD Studio Pro Preferences contains settings that control whether
the external video and audio monitors are used. Additionally, the Simulator contains
settings that allow you to change the display mode (4:3 Pan-Scan, 4:3 Letterbox, or 16:9)
and resolution (SD, HD 720, or HD 1080). See Simulator Preferences and Simulating with
an External Video and Audio Monitor for more information.
Chapter 1 Overview of Using DVD Studio Pro 29
Connecting an External Video Monitor
When simulating your project on your computer’s video monitor, you do not see video
exactly as a viewer would when playing the video using a set-top DVD player connected
to an NTSC or PAL monitor. There are two primary differences:
• Pixel aspect ratio: Computer monitors always use square pixels, while SD video uses
rectangular pixels. When viewed on the computer’s monitor, the Simulator scales the
pixels to make them fit the 4:3 or 16:9 aspect ratio, which can affect the video
appearance.
• Color space: Computer monitors generally use RGB color space for their displays while
most monitors used to view DVDs use the YUV color space.
The advantage of connecting an external video monitor is that, depending on the monitor
you connect and whether your project’s assets are already encoded for use on a DVD,
you are able to see the video as the viewer would see it.
The external video monitor uses the second monitor as configured in the Displays pane
of System Preferences. You must set the resolution and refresh rate to match the external
monitor. There are two common approaches to connecting an external video monitor:
• Connecting a video monitor to your computer’s S-Video output (if present)
• Connecting a second monitor to your system (if supported)
For example, you could connect an NTSC or PAL monitor to the S-Video output of a
PowerBook G4 system.
Note: When connected to an NTSC or PAL monitor, this video output provides only an
approximation of what the video will look like when burned to a disc and played on a
DVD player. Due to rendering, rescaling, and interlacing issues, you should not rely on
this output as a true representation of the video quality, especially with SD projects.
Connecting an External Audio Monitor
There are two primary issues with monitoring your project’s audio using the computer’s
built-in audio system:
• The built-in system cannot play surround sound audio. The audio is first downmixed
to stereo, then played.
• The built-in system cannot play DTS audio.
There are two common approaches to connecting an external audio monitor:
• Connecting a suitable AC-3 or DTS decoder to the computer’s optical digital audio
output (also known as an S/PDIF output)
• Connecting a suitable AC-3 or DTS decoder to the computer’s FireWire or USB port
30 Chapter 1 Overview of Using DVD Studio Pro
Audio and Video Assets
Audio and video assets can come from a wide variety of analog and digital sources. You
must have an equally wide variety of ways to capture these sources on your authoring
system. When bringing your assets into DVD Studio Pro, you should keep in mind the
following issues.
Have the Assets Been Edited Yet?
DVD Studio Pro is not an editor. You can use it to link assets together on a timeline, as
with an editor, and even trim an asset’s start and end, but you cannot add effects, such
as dissolves and text credits, or perform any audio mixing. Your assets need to be already
edited using an application such as Final Cut Pro. If you are editing the assets on your
authoring computer, you need to capture them in a format required by your editing
software. Once edited, the assets can be imported into DVD Studio Pro (if they are in a
QuickTime-supported format) or encoded into DVD-compliant MPEG and audio formats,
using either Compressor or third-party applications.
Capturing from an Audio or Video Player
Often your assets will be edited at a post-production facility and you will capture them
directly from a video- or audiotape player. In this case, you must have a third-party capture
card that supports the video and audio formats used. This video must be captured using
Final Cut Pro (or a similar application) in a QuickTime format that the DVD Studio Pro
integrated MPEG encoder can convert to DVD-compliant formats, or captured directly as
DVD-compliant MPEG and audio sources.
Chapter 1 Overview of Using DVD Studio Pro 31
Before you start authoring your DVD title, it is highly recommended that you set aside
time to plan your project. Spending time in the beginning to outline the various aspects
of the project will lead to a smoother production with minimal surprises.
This chapter covers the following:
• Investigating Existing DVDs (p. 33)
• Determining Your Target Audience and Playback Device (p. 34)
• Deciding Which DVD Standard to Use (p. 34)
• Deciding Which Video Standard to Use (p. 35)
• Deciding What Content to Include (p. 35)
• Creating a Storyboard (p. 35)
• Designing the Menus and Buttons (p. 37)
• Making Sure Your Content Will Fit (p. 37)
• General DVD Limitations (p. 42)
Investigating Existing DVDs
A very effective way to start planning your project is to spend some time viewing existing
DVDs. This process provides you with examples of ways others approached various aspects
of their DVD projects, such as using slideshows or providing language selections. It can
also help you understand how frustrating the viewing experience can be when a disc has
poorly conceived menus or confusing interactivity.
Not all DVD titles are Hollywood releases—be sure to look at a variety of titles, especially
those that best match the goals of your project.
Keep in mind that, while DVD Studio Pro provides the tools needed to create highly
complex DVDs, most Hollywood-style titles have teams of specialists who work on each
project. Before you set out to create a complicated DVD, make sure you understand all
aspects of what is involved, and are prepared to deal with them.
33
Planning Your Project 2
Determining Your Target Audience and Playback Device
As with any media project, you must have a clear idea of who the viewers are and what
their expectations will be. You may need to create a title that simply plays a movie as
soon as the DVD is loaded, with no viewer interaction at all. Or, you may need to create
a title with highly customizable languages or display types.
Another major consideration is whether your DVD will be played on a computer. When
a DVD is played on a set-top DVD player, the arrow buttons on the remote control provide
the primary navigation controls. However, when a DVD is played on a computer, viewers
typically use the pointer for navigation. This distinction affects menu designs because
you need to make it obvious where viewers should click to activate the buttons.
Additionally, if you need the title to play on older computers, you may need to set the
bit rate as low as possible, to increase the chances that the title will play without stuttering.
Deciding Which DVD Standard to Use
DVD Studio Pro gives you the choice of authoring a traditional DVD using standard
definition (SD) assets or a DVD using high definition (HD) assets. There are several factors
to take into account when deciding which DVD format to use:
• While an HD-based DVD can provide an excellent HD video output, it can only be played
on devices designed specifically to support it, such as the Apple DVD Player. SD-based
DVDs can be played on all DVD players, including those that play HD-based DVDs.
• An HD project can be written on either a red laser disc (as is used by SD projects) or
on a blue laser disc. While SD-based DVD players can read red laser discs, they cannot
play HD content from them.
Important: Only HD projects on special 3x DVD-ROM red laser media are officially
supported in the HD DVD specification. You can burn HD projects to traditional red
laser media on your system; however, the discs might not play in all HD DVD players.
• Blue laser discs can hold about three times the data that a red laser disc can hold (a
single-layer red laser disc can hold 4.7 GB—a single-layer blue laser disc can hold 15 GB).
Because you can use SD video in your HD project, writing on a blue laser disc allows
you to get much more content on the disc.
• You may need to author both SD-based and HD-based DVD versions of your project.
The easiest way to do this is to first author the SD-based DVD version of the project.
You can then set the DVD standard to HD DVD—DVD Studio Pro automatically converts
the project—and you can then choose which QuickTime assets to encode to the HD
format. Alternatively, you can swap SD assets with HD assets as needed.
34 Chapter 2 Planning Your Project
Deciding Which Video Standard to Use
In addition to choosing the DVD standard you want to use, you must also choose the
video standard to use. You can choose between NTSC and PAL. This choice affects the
video resolutions and frame rates that are supported.
Important: You cannot use both NTSC and PAL assets in the same project.
Also, be careful not to confuse the video standard setting with the region code setting.
The region code setting allows you to specify the regions that can play your
DVD—choosing a region that primarily contains PAL countries does not force you to use
the PAL video standard, though in most cases you would want to.
See Video Standards of the World for information on which countries support each video
standard. It is also useful to keep in mind that DVD players that can play both NTSC and
PAL are becoming more common and are most common in PAL countries. However, in
most cases, while the DVD player can output either video standard, it assumes the video
monitor it is connected to can display either standard (which is less likely to be true).
Deciding What Content to Include
The audio, video, and still-image files used by DVD Studio Pro in authoring DVD projects
are known as assets. Often you’ll have a good idea of what primary assets you want to
include when you start your project, but you may think of additional items once it is too
late to create them. For example, providing a second language may greatly increase the
value of a corporate title but may require you to create new menus to support it.
Additionally, including nontraditional items on a DVD, such as PDF files and web links,
can add a great deal of value to titles that will be viewed on computers.
You may also have the opposite problem—you may have too much content for a DVD
title. Be sure you know which content is required and which is optional. Explore the
feasibility of creating a dual-layer DVD or double-sided DVD. Some content may be suitable
for encoding at lower bit rates or as MPEG-1 streams. Perhaps instead of using
uncompressed AIFF audio, you can use Dolby Digital AC-3 to save space. See Making Sure
Your Content Will Fit for more information.
Creating a Storyboard
Even simple DVD titles with only a few menus can benefit from the time you spend in
the planning stages.Storyboarding includes planning the interaction between the menus,
tracks, slideshows, and stories. It helps you visualize what the viewing experience will be
and ensures that there are minimal surprises during the authoring process.
Chapter 2 Planning Your Project 35
You’ll find that storyboarding can give you the overarching view of your project needed
to plan fairly complex interactivity.
Product
Slideshow 1
Track 1
Customer
Interview
Track 3
Company
Background
Track 4
Main
Presentation
Track 2
End
Jump
Menu
(disable)
Stills
Main Menu
Menu 1
Extras Menu
Menu 2
First Play
Track 1
Extras
Play
Button press
Press Menu on remote
End jump
Interviews
Background
Main
Storyboarding helps you to sort out a variety of navigational issues:
• What should play first: By default the first play is set to the first menu, but for many
projects you may want something else to be the first thing viewers see when they start
playing the DVD.
• What should be each element’s end jump setting: You may know that you want the DVD
to go back to the main menu once a track plays, but have you thought about which
button on that menu to highlight?
36 Chapter 2 Planning Your Project
• What should the remote control’s Menu button do: It’s worth planning what should
happen with all of the remote control buttons, but especially the Menu button because
its action can vary from element to element.
These and many other decisions need to be made. Drawing them out as a storyboard
before starting the project can help eliminate errors or delays while waiting for a decision
to be made.
Designing the Menus and Buttons
DVD Studio Pro provides tools that make it easy to create menus without relying heavily
on outside graphics applications. For simple titles whose main focus is to provide
information, you may be able to rely on the basic button-and-text capability of
DVD Studio Pro to create your menus.
For custom titles, you’ll need to create your own graphics. Creating graphics for use with
video is a bit different from creating graphics for print. Be sure to see Creating Graphics
to Use in Menus for information on creating graphics for your title.
In either case, because menus and the buttons on them are the viewers’ primary way of
interacting with your title, it is important to spend time making sure that they are
straightforward, with logical button navigation and clear highlights that let viewers know
where they are in the menu.
Making Sure Your Content Will Fit
Be sure to allow time in the planning process to determine whether all of your assets will
fit on the type of DVD you are using. You don’t want to be surprised when you are finished
authoring the title—that is a bad time to find out that the assets won’t fit.
What Do You Mean a 4.7 GB DVD Won’t Hold 4.7 Gigabytes?
With computers, memory and disk size are commonly expressed in terms such as kilobyte,
megabyte, and gigabyte. Technically, a kilobyte should represent 1000 bytes, but due to
the binary numbering system computers use, a kilobyte actually represents 1024 bytes.
Similarly, a megabyte represents 1,048,576 bytes (and not 1,000,000 bytes) and a gigabyte
represents 1,073,741,824 bytes (and not 1,000,000,000 bytes).
Unfortunately, with DVD discs the terms megabyte and gigabyte do not use the same
binary-based standard; they literally refer to the technically accurate 1,000,000 bytes for
a megabyte and 1,000,000,000 bytes for a gigabyte. This means that a 4.7 GB DVD disc
will actually hold only 4.37 binary-based gigabytes. While the difference is not large
(relatively speaking), it must be accounted for if you intend to come close to filling the
disc.
Chapter 2 Planning Your Project 37
Important: When displaying estimated sizes, DVD Studio Pro uses the “1000 bytes equals
a kilobyte” system. This means that the estimated sizes refer to the amount of space they
will require on the DVD and will be a bit larger than the file sizes shown in the Finder.
While the Finder shows binary-based file sizes, you can use its File > Get Info command
to see both the binary-based file size and, in parentheses, the “1000 bytes equals a kilobyte”
size.
Disc Options
You have a variety of DVD discs to choose from. The one you choose depends on your
content, your budget, and whether you intend to use a DVD replication facility. DVD sizes
are typically referred to with names such as DVD-5 and DVD-9. While the number in the
name is intended to provide general guidance as to the capacity of the disc, it should
not be relied on too strictly. (Note that a DVD-4 disc has a higher capacity than a DVD-5
disc.) The following tables list the common sizes used.
Red Laser Discs
The following table lists the names for discs based on red lasers.
DVD name Disc size Type Capacity
1.46 GB (1.36 binary
gigabytes)
Single-sided,
single-layer
DVD-1 8 cm
2.66 GB (2.47 binary
gigabytes)
DVD-2 8 cm Single-sided, dual-layer
2.92 GB (2.72 binary
gigabytes)
Dual-sided, both sides
single-layer
DVD-3 8 cm
5.32 GB (4.95 binary
gigabytes)
Dual-sided, both sides
dual-layer
DVD-4 8 cm
4.7 GB (4.38 binary
gigabytes)
Single-sided,
single-layer
DVD-5 12 cm
8.54 GB (7.95 binary
gigabytes)
DVD-9 12 cm Single-sided, dual-layer
9.4 GB (8.75 binary
gigabytes)
Dual-sided, both sides
single-layer
DVD-10 12 cm
13.24 GB (12.32 binary
gigabytes)
Dual-sided, one side
dual-layer
DVD-14 12 cm
17.08 GB (15.9 binary
gigabytes)
Dual-sided, both sides
dual-layer
DVD-18 12 cm
If you intend to burn your own discs using your system’s DVD burner, you can only use
DVD-5 and DVD-9 discs. To use any of the other sizes, you must use a DVD replication
facility.
Blue Laser Discs
The following table lists the names for discs based on blue lasers.
38 Chapter 2 Planning Your Project
DVD name Disc size Type Capacity
4.5 GB (4.19 binary
gigabytes)
Single-sided,
single-layer
HD DVD-4 8 cm
9.0 GB (8.38 binary
gigabytes)
HD DVD-9 8 cm Single-sided, dual-layer
15.0 GB (13.97 binary
gigabytes)
Single-sided,
single-layer
HD DVD-15 12 cm
30.0 GB (27.94 binary
gigabytes)
HD DVD-30 12 cm Single-sided, dual-layer
Estimating Whether Your Content Will Fit
While you will often hear that a DVD-5 (or a 4.7 GB disc) can hold two hours of video
content, this is really only a rough guideline. The actual amount of video a DVD-5 disc
can hold depends on the bit rate the video is encoded at. Often overlooked is the size of
audio files—if you plan to use uncompressed AIFF (PCM) audio, you must also take the
additional space requirements into account when calculating whether all your content
will fit.
If your project needs to fit on a DVD-5 disc that you can burn on your SuperDrive, you
need to choose an appropriate bit rate. There is a simple formula you can use. See Fitting
Your Project on a DVD-5 Disc for more information.
If you are flexible as to the DVD disc type you can use, you can experiment with different
bit rates and determine the disc space required by each. This process is more detailed
and includes more variables, such as taking into account additional audio streams and
DVD-ROM content. See Calculating Disc Space Requirements for details on precisely
determining your disc space requirements.
Fitting Your Project on a DVD-5 Disc
You can use this simple formula to estimate the bit rate you should use to fit your video
on a DVD-5 disc:
560/x = bit rate
The “x” represents the length of the video (in minutes) and the resulting bit rate is in
megabits per second (Mbps). This formula assumes you are using compressed audio,
such as AC-3. If you are using uncompressed audio, you need to subtract 1.5 Mbps
(assuming you are using 16-bit stereo at a 48 kHz sample rate) from the bit rate value.
For example, if you have 120 minutes of video, you get a suggested bit rate of 4.67 Mbps
(560/120 = 4.67). If you are using uncompressed audio (such as the AIFF format the
embedded AIFF encoder supplies), you need to reduce the bit rate to 3.17 Mbps to ensure
the video and audio will fit on the disc.
Chapter 2 Planning Your Project 39
Beware of Setting Your Bit Rate Too High
You will find that with some DVD projects, the content easily fits on the disc, and you
may be tempted to use the highest video bit rate available. While higher bit rates produce
better quality, you must take into account other factors before deciding to use the
maximum allowable value.
The maximum video bit rate allowed on SD-based DVDs is 9.8 Mbps, but rarely is that
practical to use because DVD players support combined video, audio, and subtitle bit
rates of up to 10.08 Mbps. For HD-based DVDs, the maximum video bit rate is 29.4 Mbps
for HD assets and 15.0 Mbps for any SD assets used in an HD project, with an overall
maximum bit rate of 30.24 Mbps.
In practice, you should be conservative when determining how high of a bit rate to allow
for. Trying to squeeze out the highest possible bit rate for your project can lead to player
compatibility and disc space issues.A general recommendation is to not exceed 9.2 Mbps
for the combined video and audio bit rates when authoring SD projects or 29 Mbps when
authoring HD projects.
Important: If you are building your project and DVD Studio Pro detects that the bit rate
of the multiplexed stream is too high, the build stops and an error message appears.
Using PCM or AC-3 Audio
A single PCM audio stream using typical settings (as produced with the embedded AIFF
encoder) requires 1.536 Mbps, which leaves an absolute maximum bit rate for the video
in an SD project of around 8.54 Mbps. If there are two PCM audio streams, 3.07 Mbps
must be allowed for the audio, leaving just 7.01 Mbps for the video.
Note: Even though you can only play one audio stream at a time, the bit rates of all audio
streams must be added together when determining the overall bit rate for a track. Similarly,
all subtitle streams must be added together and added to the overall bit rate.
Using AC-3 audio in place of the PCM audio leaves far more room for the video bit rate.
Stereo AC-3 audio using typical settings requires only about 224 kbps—using two stereo
AC-3 streams in place of the PCM audio leaves about 9.6 Mbps for the video.
See Calculating a Project’s Disc Space Requirements for more information about allowances
for other audio formats.
Subtitle Allowances
Subtitles generally use a very small bit rate—about 10 kbps per stream. Larger subtitles
that change frequently or use graphics can have a significant impact though and can
affect the maximum bit rate you can use for the video.
40 Chapter 2 Planning Your Project
Multiple Video Angles
Using multiple video angles in a track also affects the maximum allowable video bit rate
you can use. Due to the way the DVD specification requires video streams to be
multiplexed together, the number of video streams determines the maximum video bit
rate you can use in SD projects. The maximum combined bit rates (highest bit rate video
stream + all audio streams + all subtitle streams) you can use for each multi- and
mixed-angle track in an SD project is from 8.0 Mbps with two streams to 7.0 Mbps with
nine streams. See Encoding Video for Multi-Angle Tracks for more information.
HD projects using multiple video angles in a track are limited to 24.0 Mbps for the
maximum combined bit rates, regardless of the number of video angles.
Transitions
When you add a transition to a menu, to a still clip in a track, or to slides in a slideshow,
you need to account for the additional video it creates.
• In the case of menus, the transitions become short rendered video clips stored in the
same video object (VOB) file as the menus. This means that, in addition to the overall
amount of disc space menu transitions require, you must also consider their impact on
the 1 GB menu VOB file size limit. See Standard SD DVD Video Zone Files for more
information. You must also take into account that a transition video clip is rendered
for each menu button that has transitions enabled—a menu with 18 buttons can require
18 transition video clips.
• In the case of still clips in a track and slides in a slideshow, adding transitions increases
the amount of disc space each requires even if the transition does not increase the
length of the track or slideshow. This is because stills and slides use much less disc
space than the motion video created by the transitions, even if the transition is from
one slide to another.
The amount of disc space required by each transition varies depending on their length
and type. In general, for SD projects, which use a bit rate of 6 Mbps for transitions, you
should allow 750 KB of disc space for every second of transition time in the project. For
HD projects, which use a bit rate of 20 Mbps for transitions, you should allow 2.5 MB of
disc space per second.
Using the Video Bit Rate
The video bit rates you calculate can be used as the bit rate entry of your encoder,
regardless of the encoding method you intend to use (one pass, one-pass variable bit
rate [VBR], or two-pass VBR).
When using one of the VBR encoding methods in the integrated MPEG encoder, the “Bit
rate” setting affects the amount of disc space that the MPEG video file requires, while the
“Max bit rate” setting sets the highest video bit rate that is allowed in the file (but does
not affect the file size). See MPEG Encoding Methods for more information.
Chapter 2 Planning Your Project 41
General DVD Limitations
Following are some general limitations you may run into while authoring your DVD project
with DVD Studio Pro. Most of these limitations are due to DVD-Video specification
requirements.
Note: With the exception of the number of buttons on a menu, the same limits apply to
both SD and HD projects.
Project
Following are the limitations within a DVD Studio Pro project.
• Maximum number of tracks, stories, and slideshows in a project: 99
• Minimum number of menus in a project: 0
• Minimum number of tracks or slideshows in a project: 1
Menus
Following are the menu-related limitations.
• Maximum number of menus in a project: 10,000
• Menu aspect ratio support: 4:3 and 16:9 menus can be used in the same project.
• Maximum number of buttons on an SD-based DVD 4:3 menu: 36
• Maximum number of buttons on an SD-based DVD 16:9 menu: 18, unless Pan Scan &
Letterbox is selected, which then sets the maximum to 12
• Maximum number of buttons on an HD-based DVD 4:3 menu: 48
• Maximum number of buttons on an HD-based DVD 16:9 menu: 24, unless Pan Scan &
Letterbox is selected, which then sets the maximum to 16
Tracks
Following are the track-related limitations.
• Maximum number of video streams in a track: 9
• Minimum number of video streams in a track: 1
• Maximum number of audio streams in a track: 8
• Maximum number of subtitle streams in a track: 32
• Maximum number of cell markers in a track: 255
• Maximum number of chapter markers in a track: 99 (Each chapter marker is also a cell
marker.)
• Maximum combined number of chapter markers and individual chapter end jump settings
in a track: 106 (See Setting Chapter Marker End Jumps for more information.)
• Maximum number of buttons on an SD-based DVD 4:3 track’s button highlight marker: 36
42 Chapter 2 Planning Your Project
• Maximum number of buttons on an SD-based DVD 16:9 track’s button highlight marker: 18,
unless Pan Scan & Letterbox is selected, which then sets the maximum to 12
• Maximum number of buttons on an HD-based DVD 4:3 track’s button highlight marker: 48
• Maximum number of buttons on an HD-based DVD 16:9 track’s button highlight marker: 24,
unless Pan Scan & Letterbox is selected, which then sets the maximum to 16
Stories
Following is the story-related limitation.
• Maximum number of segments: 98 (must all be from the same track)
Slideshows
Following are the slideshow-related limitations.
• Maximum number of slides in a slideshow: 99
• Minimum number of slides in a slideshow: 1
Scripts
Following are the script-related limitations.
• Maximum number of scripts in a project: 10,000
• Maximum number of command lines in a script: 124
• Minimum number of command lines in a script: 1
Chapter 2 Planning Your Project 43
While investigating other DVDs, you may decide to include similar specialized features
in yours.
This chapter covers the following:
• Creating a Simple DVD (p. 45)
• Creating a Play One or Play All Project (p. 47)
• Grabbing a Still Image from Your Movie (p. 50)
• Adding Easter Eggs to Your Menus (p. 51)
Creating a Simple DVD
While DVD Studio Pro is capable of creating complex projects, you may find yourself
needing to create a very simple project that does nothing more than start playing when
you insert the DVD into a DVD player—with no menus and no viewer interaction at all.
This could be a disc that plays in a standalone kiosk or a DVD daily whose only purpose
is to distribute a video track for approval.
To create a simple DVD
1 Choose File > New (or press Command-N) to create a new project.
By default a new project contains Menu 1 and Track 1.
2 Select the Menu 1 tile in the Graphics tab and press Delete.
3 Control-click the Track 1 tile, then choose First Play from the shortcut menu.
This sets the project to automatically start playing this track once the DVD is inserted into
a DVD player. (By default, DVD Studio Pro sets Menu 1 as the First Play element.)
4 Drag the movie from the Library or a Finder window to the Track 1 tile in the Graphics
tab.
This not only imports the movie but assigns it to Track 1.
5 Select the Track 1 tile in the Graphics tab so that the Track Inspector appears.
45
How Do You Do That? 3
6 Do one of the following to control what happens when the movie finishes playing:
• To have nothing happen when the movie finishes playing, leave End Jump (in the top
section of the Track Inspector) set to Not Set. Once the movie finishes playing, the DVD
player will stop. The viewer can press Play to play it again.
• To have the track play again in an infinite loop, choose the track from the End Jump
pop-up menu.
And that’s it. You might want to consider adding a few additional elements to the project
that would improve the viewer’s experience.
Adding Chapter Markers
Depending on the length of the movie, it can be very helpful for the viewer to be able
to use the DVD player’s Previous and Next buttons to quickly skip through the movie to
points you define with chapter markers.
If the movie was edited in Final Cut Pro, you can add the chapter markers at each scene
change or at other significant points in the movie. These chapter markers will automatically
import into DVD Studio Pro. See Adding and Configuring Markers in Final Cut Pro and
Final Cut Express for more information.
You can also manually add the markers in the DVD Studio Pro Track Editor. Even just
placing markers every five or ten minutes can help the viewer locate specific parts of the
movie. See Working with Markers for more information.
Adding a Menu
This goes a bit against the general idea of a simple DVD project, but it might be worth
adding a simple menu so that the viewing experience once the movie finishes playing is
a bit better. For example, you could leave the track set as the First Play element but have
the track jump to a menu once it finishes playing. The menu could have a single button
that says “Play Again?” Or the menu could have a credit list.
If You’re Using Multiple Movies
You may have a situation where you have more than one movie to put on the DVD. You
can handle that in a couple of ways:
• You can put each movie in its own track: If you do not want to have a menu, you can
have the End Jump of the first track set to the next track, linking the tracks together.
This assures that the viewer will watch the movies in the order you specify.
• You can concatentate the movies in a single track: This is a bit easier than placing each
movie in its own track because you do not have to set the End Jumps for each, and it
also ensures that the movies will be watched in a specific order. This does require that
each movie uses the same video and audio formats.
46 Chapter 3 How Do You Do That?
In most cases with multiple movies, you will want to create a menu where the viewer
can choose which movie to watch. You may even want to have a menu where the viewer
can choose to play a specific movie or to play all of them. See Creating a Play One or Play
All Project for information on setting up this situation.
Creating a Play One or Play All Project
You may have a project with a track that contains several sections that a viewer either
might want to watch individually or all at once, one after the other, from the start to the
end.
It’s actually fairly easy to set this up using stories. Once it is set up, you can optionally
add additional functionality to polish the project.
Stories in a Nutshell
Stories allow you to configure alternative ways to play the movie in a track. Stories use
chapter markers to divide the movie into sections (cells) that you can then configure to
play, skip, or even play more than once. You can also choose to play these sections in a
different order than they appear in the track.
Stories are elements you can add to your project that are tied to a specific track—a story
can only contain content from a single track. However, a track can have multiple stories.
An advantage of stories is that because they only redefine how to play an existing track’s
movie, they do not require any additional disc space on the DVD. They do count against
the 99 track and slideshow limit that DVD Studio Pro projects have.
See Introduction to Stories for more information about stories.
Creating the Basic Project
You follow three primary steps to create this project:
Stage 1: Creating the Track and Adding Chapter Markers to It
The chapter markers define the sections that you can use for your stories. You can manually
add the markers in DVD Studio Pro, import the chapter markers you added in Final Cut Pro
or Final Cut Express, or import chapter markers from a text file.
Stage 2: Creating and Configuring the Stories
For this project, you create a story for each individually playable section of the movie.
Each story contains one chapter marker to define the section of the movie to play. Each
story also has an End Jump setting that takes the viewer back to the menu.
Stage 3: Creating and Configuring the Menus
Once you have the stories defined, you can create the one or more menus needed to
access them.
Chapter 3 How Do You Do That? 47
Creating the Track and Adding Chapter Markers to It
How you create the track depends on your movies:
• If you have a single movie that contains all of the sections edited together: This is the ideal
situation because, assuming you edited them together in Final Cut Pro, you could also
have added the chapter markers needed to set up the stories. You can manually add
the chapter markers in DVD Studio Pro; however, most often you will not be able to
place them on the exact frame you would like to use because the markers must be on
an I-frame or a key frame.
• If you have multiple movies, with each containing one or more sections: In this situation,
you place all of the movies in the same track (in the order they should play for the “play
all” button). This situation also requires you to manually add the chapter markers.
Note: Having multiple movies makes it tempting to skip using stories and just create
a separate track for each section. You could then create buttons to play each of the
tracks. The difficulty in this is creating the “play all” button, because each track’s End
Jump would need to be set to go back to the menu. Even if you managed to use scripts
to get each track to jump to the next track, you would almost always have a short pause
during the jump while the DVD player located the next track. Using stories makes it
possible to have seamless playback between the sections for the “play all” button while
retaining the ability to play each section individually—all without using scripts.
To create and configure the track
1 Click the Add Track tool in the DVD Studio Pro toolbar to add a new track.
You can also use the track that is automatically added to new projects.
2 Import the movie or movies into the project.
3 Do one of the following:
• If you have a single movie, drag it to the track in the Track Editor.
• If you have multiple movies, drag each to the Track Editor, in the order that you want
them to play.
4 Add the chapter markers to the track by positioning the Track Editor’s playhead on the
first frame of each section and pressing M.
The markers are placed on the nearest I-frame or key frame. You can move the marker
forward or backward to try to locate a better frame if needed.
Note: If you used a single movie that had the chapter markers added in Final Cut Pro, the
chapter markers should already be present and you can skip this step.
You can also name the chapter markers to help identify them later when creating your
stories. See Importing Assets and Working with Markers for additional information.
48 Chapter 3 How Do You Do That?
Creating and Configuring the Stories
Once you have the track configured with chapter markers to identify each section, you
are ready to create the stories. For this project, you need a story for each section of the
movie that you want the viewer to be able to play individually. Once you create the story,
you need to choose the chapter marker that defines the section of the track that that
story should play.
To create and configure the stories
1 Click the Add Story tool in the Toolbar.
This adds a new story, related to the currently selected track, to your project.
2 Double-click the new story’s icon in the Graphical tab to open it in the Story Editor.
The entry list. Drag
markers to this list
to create your story.
The source list. Drag
markers from this side
to the other side
to create your story.
Choose a story from
the current track to edit.
The left side of the Story Editor lists the chapter markers in the track. The right side lists
the markers that have been assigned to this story (which is empty at the moment).
3 Locate the chapter marker on the left side that you want this story to play and drag it to
the right side.
Note: If there are additional chapter markers in the section of the movie you want this
story to play, you need to drag them to the right side as well, in the order that they are
placed in the track.
4 Repeat the above steps for each section of the movie.
As mentioned previously, naming the chapter markers makes this process much easier.
Naming the stories, especially if there are a lot of them, can also help the process.
Chapter 3 How Do You Do That? 49
Creating and Configuring the Menus
Once you have created your stories, you are ready to create the menu (or menus,
depending on how many stories you created and how many buttons you want to have
on each menu).
The basic concept for the menu is to have a Play All button that plays the entire track
and separate buttons that play each of the stories. You can use any of the normal menu
creation methods. See Introduction to Creating Menus for information on the types of
menus you can create.
Grabbing a Still Image from Your Movie
DVD Studio Pro includes a feature that allows you to export a still image from a movie in
a track. The still image is saved as a TIFF file that you can use as a menu background or
open in a graphics program. The file matches the movie’s resolution. Anamorphic 16:9
video results in an anamorphic still image using a 4:3 aspect ratio (which works fine as a
16:9 menu background). This feature works with SD as well as HD projects.
The one issue is that the still image must be from an I-frame (MPEG-1 or MPEG-2 video)
or a key frame (H.264 video). This means you may not be able to get a still from the exact
frame you would like.
To create a still image from a movie
1 In the Track Editor, move the playhead to the frame you would like to have a still image
made from.
2 Press M.
This adds a marker to the timeline. The exact position of the marker depends on how
close you are to an I-frame or key frame as well as the Snap To setting in the Track pane
of the DVD Studio Pro Preferences window. You can drag the marker left and right to see
if either of those positions would produce a better still image. (This is easier to do if you
zoom into the timeline.)
3 Click Save Still in the Marker Inspector.
A dialog appears for saving the file.
4 Enter a name for the file (the default name is the marker’s name) and choose the location
to save it to (the default location is in the same folder as the video file).
5 Click Save.
You can import the still image file into this project or open it in a graphics application to
add effects or text.
50 Chapter 3 How Do You Do That?
Adding Easter Eggs to Your Menus
It is becoming increasingly popular to add hidden items to DVD projects. For example,
you may include a track or menu that you only want people to find if they know the right
buttons to push.
Most often, invisible buttons on less-used menus are used to access these items.
Depending on how elaborate you want to be, you can configure the button navigation
so that the viewer can only get to the invisible button by pressing non-obvious arrow
buttons on the remote control.
For example, if you have a menu with a column of six buttons, you could set the button
navigation so that the invisible button is reached only by pressing the left arrow button
when on the fourth button in the column. (Most viewers would not think to press the
left arrow button if the menu’s buttons are arranged in an obvious up/down fashion.)
You can make it even harder to find by using multiple invisible buttons, with each requiring
the correct arrow button presses to get to the next, with incorrect presses jumping back
to the visible buttons.
About Invisible Buttons
You can set an overlay button to be invisible by selecting Invisible in the Advanced tab
of the Button Inspector. In this case, making a button invisible means that the highlight
colors do not appear when the button is selected and activated. This can be confusing
when combined with visible buttons on a menu because it can lead to a condition
where nothing appears to be selected.
Instead of using a true invisible button, you may want to use a button whose normal
state is invisible, but which acts as a visible button when selected and activated. To do
this, you only have to make sure the button has no normal state graphics on the menu’s
background (making the button invisible when not selected), but does have supporting
graphics, such as a star or happy face, in the overlay file that will show the selected and
activated highlight colors. Note that if you do this, a viewer playing the DVD on a
computer may be able to find the button just by waving the pointer over the menu.
See Advanced Tab in the Button Inspector for information on invisible buttons.
Important: While using invisible buttons can make it difficult for viewers to accidentally
find hidden features, you should not assume this is entirely secure. Determined viewers
can use a variety of methods to find hidden content on a DVD disc.
Chapter 3 How Do You Do That? 51
Before you can begin building a DVD project, you must have correctly prepared video
source material.
This chapter covers the following:
• Introduction to Preparing Video Sources (p. 53)
• NTSC or PAL? (p. 54)
• Using 24 fps Video (p. 55)
• Choosing an Aspect Ratio (p. 56)
• About MPEG Video (p. 60)
• Encoding Video Materials for DVD (p. 61)
• Using the Integrated MPEG Encoder (p. 68)
• Encoding Video for Multi-Angle Tracks (p. 74)
• Adding Markers to Your Video (p. 76)
• About H.264 Video (p. 80)
• About HDV Video (p. 81)
• DVD Video Source Settings Summary (p. 82)
Introduction to Preparing Video Sources
After you have captured and edited your source material, you need to encode it to make
it DVD-compliant. Compressor is a full-featured video and audio compression application
included with Final Cut Studio that you can use to create DVD-compliant assets for use
in DVD Studio Pro. DVD Studio Pro is integrated with Compressor to provide easy access
to the commonly used MPEG, AIFF, and Dolby Digital AC-3 encoding functions for
converting QuickTime video to DVD-compliant assets.
The DVD Studio Pro integration with Compressor allows you to directly import QuickTime
sources into a project—the encoders work with the sources while you continue authoring
the project.
53
Preparing Video Assets 4
You can also use Compressor as a standalone application to get more options and control
over the encoding process. Compressor also integrates well with Final Cut Pro, providing
exceptionally high-quality MPEG-2 streams directly from Final Cut Pro sequences.
This chapter describes how to prepare video source material for use in DVD Studio Pro
and how to use the integrated MPEG encoder. For more information on DVD-compliant
material, see About MPEG Video.
There are three areas in a DVD project that can use video sources:
• Tracks: This is the primary area that uses video sources.
• Menus: This area uses video sources when you are creating motion menus. Menus can
also assign video sources to buttons and drop zones. For the most part, video sources
used for motion menus must follow the same rules as video sources used for tracks.
See Preparing Menu Assets for more information.
• Alpha Transitions: You can use specialized video sources as alpha transitions in your
menus, tracks, and slideshows. See Preparing Alpha Transitions for more information.
The DVD-Video specification has strict requirements for several aspects of the sources
used. For best results, you should create and capture your video and audio using the
settings required for DVD.
See DVD Video Source Settings Summary for a complete list of settings required for a
source to be DVD-compliant.
NTSC or PAL?
A DVD-Video title must contain either all NTSC or all PAL sources. If you intend to create
a title that can be played on either NTSC or PAL DVD players, you must create two titles
and two versions of the sources (including all graphics and video, which will require
significant effort), one for each standard.
About the Terms “NTSC” and “PAL”
The terms “NTSC” and “PAL” are technically incorrect when used with respect to DVDs.
These terms specify a variety of things with respect to an SD composite video signal.
When you refer to a video asset as NTSC or PAL with respect to SD-based DVDs, you
are defining the asset’s frame rate and resolution. With most HD assets, the terms NTSC
and PAL refer only to the frame rate, because the resolution is far different than an SD
video asset.
54 Chapter 4 Preparing Video Assets
Many DVD players in PAL countries can also play NTSC DVD-Video titles. It’s important
to understand that these players often do not convert NTSC video to PAL—they simply
output the NTSC sources. You must connect an NTSC or dual-standard video monitor to
view the output. Additionally, be aware that all DVD players have a region code that
prevents them from playing DVD-Video titles not intended for the player’s region.
Using 24 fps Video
Often the video content for a DVD project originates from film shot at 24 frames per
second (for NTSC this is actually 23.976 fps, which is more commonly referred to as
23.98 fps). The DVD specification allows you to include 24 fps MPEG-2 assets as long as
they are properly flagged so the DVD player can decode them by either using a 3:2
pulldown (for NTSC DVD players) or playing them 4% faster (for PAL DVD players). The
video resolution also must match those allowed for the intended video standard. See
Choosing a Video Resolution for details on supported video resolutions.
This means that there are NTSC and PAL versions of 24 fps MPEG-2 assets, and you can
only use NTSC 24 fps assets in NTSC projects and PAL 24 fps assets in PAL projects.
Encoding video that originates with a 24 fps rate as a 24 fps MPEG asset has two primary
advantages:
• Less time is spent on the encoding process.
• Smaller files are produced.
These advantages are due to fewer frames being encoded, especially when compared
to NTSC frame rates.
Important: MPEG-2 assets that include 23.98 frames to play at 29.97 fps show as 29.97 fps
assets in QuickTime, Compressor, and DVD Studio Pro.
Importing 24 fps Assets
How DVD Studio Pro handles your 24 fps assets depends on whether or not they are
already MPEG-2 encoded:
• If you import 24 fps MPEG-2 assets: They are handled correctly and remain 24 fps when
you build the project.
Note: 24 fps assets show as their display rate setting when viewed in the Track Editor.
This makes them appear as if they were at the NTSC or PAL frame rate. You can confirm
they are actually 24 fps by selecting them in the Assets tab and verifying the frame rate
in the Asset Inspector.
• If you import 24 fps QuickTime assets: They are encoded as either 29.97 fps or 25 fps
MPEG-2 files, based on your project’s video standard, and are no longer 24 fps when
you build the project.
Chapter 4 Preparing Video Assets 55
To create a 24 fps MPEG-2 asset, you need to use Compressor (included with
DVD Studio Pro) or a third-party encoder that supports encoding 24 fps MPEG-2 assets.
Using 24 fps Video in Tracks
You can use 24 fps video assets in tracks just like you would use regular 29.97 fps or 25 fps
video assets, as long as they match the project’s video standard (NTSC or PAL). You can
also combine 24 fps assets with regular video assets within a track, as long as they use
the same resolution.
Using 24 fps Video in Menus
You can use 24 fps assets in menus as backgrounds or assets for buttons and drop zones.
You can also combine 24 fps assets with regular video assets within a menu.
If the menu must be rendered because it contains shapes, drop zones, or text objects, it
is rendered at the project’s frame rate, even if the menu’s background is 24 fps.
Choosing an Aspect Ratio
The aspect ratio is the ratio of the width of the visible area of the video frame to the height
of the visible area. Standard NTSC and PAL monitors have a picture aspect ratio of 4:3 (or
1.33, which is the width divided by the height). Some High Definition Television (HDTV)
formats have a picture aspect ratio of 16:9, or 1.78.
The DVD specification supports both 4:3 and 16:9 sources, but it does not support HD
video. Most HD video formats use a combination of features to create the high definition
image, including a much larger frame size than DVD-Video supports.
HD-based DVDs also support both 4:3 and 16:9 sources, as well SD and HD video formats.
Using 16:9 sources in your project raises a number of issues that you need to be aware
of. Your main goal is to ensure that 16:9 assets play back correctly on 16:9 monitors and
as expected on 4:3 monitors (and that 4:3 assets play correctly on both monitor types as
well). Incorrect settings can lead to distorted video. For example, the video may appear
horizontally compressed (objects look “skinny”) or expanded (objects look “fat”).
56 Chapter 4 Preparing Video Assets
This illustration shows the viewing options for a 16:9 asset.
16:9 monitor
16:9 aspect ratio
16:9 anamorphic
(The dashed line shows
the circle’s original size.)
16:9 letterbox 16:9 pan-scan
16:9 video on 4:3 monitors
This illustration shows the viewing options for a 4:3 asset.
4:3 monitor
4:3 aspect ratio
4:3 stretched
(The dashed line shows
the circle’s original size.)
4:3 video on 16:9 monitors
4:3 pillar box
Read the following sections to find out more about using 16:9 assets in your projects.
What Exactly Is a 16:9 Asset?
When you decide to use 16:9 assets in a DVD Studio Pro project, it is crucial that you
understand exactly what attributes your 16:9 media should have.
Chapter 4 Preparing Video Assets 57
16:9 and SD Projects
The DVD specification and DVD Studio Pro require 16:9 video to be anamorphic. An
anamorphic 16:9 video frame has the same number of pixels as a 4:3 video frame. When
displayed on a 16:9 monitor, the frame is horizontally stretched to fit the screen, and the
content appears normal. When viewed on a 4:3 monitor, however, the video content
appears horizontally compressed (see the illustrations in Choosing an Aspect Ratio).
The most common error is to letterbox your 16:9 video assets before bringing them into
DVD Studio Pro. Once a 16:9 asset has been letterboxed, it becomes a 4:3 asset with black
bars along the top and bottom of the video image. If you flag letterboxed source video
as 16:9 video when encoding it, you will have problems when you play it back later.
16:9 and HD Projects
HD projects can use a wide variety of video resolutions. Several of these are true 16:9
(1280 x 720p and 1920 x 1080i) while several others use the same anamorphic method
used in SD projects (720 x 480p, 720 x 576p, and 1440 x 1080i).
Using Pan-Scan to Display 16:9 Video
The pan-scan method of displaying 16:9 video on a 4:3 monitor was developed as a
compromise between letterbox, which displays all the video content but with black areas
at the top and bottom, and the only other alternative: filling the entire 4:3 screen, but
cropping some of the content. With pan-scan, you can choose which bits of the 16:9
content to crop, ensuring the action is not lost by displaying the center of the screen
only. The pan-scan method can result in sudden jumps from one side of the screen to
the other (for example, to follow a conversation’s dialogue), which may make your video
look as if edits have been made.
To make pan-scan work, you must have a pan-scan vector, a frame-based value that
controls which part of the content to use. Someone watching the video creates the vector,
deciding which parts should be seen. This vector must be available when the video is
MPEG-encoded. The MPEG encoder included with DVD Studio Pro does not support
pan-scan vector information. However, if the information is already part of an
MPEG-encoded video stream, created with an encoder that supports the vector
information, DVD Studio Pro passes this information along.
Virtually all movies shown on TV have been through the pan-scan process; however,
pan-scan vectors are rarely used for movies released on DVD. Instead, a version of the
movie is made using the 4:3 pan-scanned source and is not intended to be played as a
16:9 video on 16:9 monitors. The other side of the disc often contains the true 16:9 version,
set to display as letterboxed video on 4:3 monitors.
Important: Do not use pan-scan if your video does not actually support it. If you do, only
the center part of the frame will appear.
58 Chapter 4 Preparing Video Assets
MPEG Encoding and 16:9 Video
It’s important to correctly identify your source video as either 4:3 or 16:9 before encoding
it. At this point, you are only identifying it—you are not defining how it should be handled
when played back. When using the integrated MPEG encoder, you can select the video’s
aspect ratio in the Encoding pane of DVD Studio Pro Preferences.
Using 16:9 Assets in Tracks
Each track within a DVD Studio Pro project has an aspect ratio setting. This setting lets
the DVD player know how to display the video when playing back the title.
With a 16:9 track, you specify how it will play back on a 4:3 monitor: Pan-Scan, Letterbox,
or Pan Scan & Letterbox (allowing the viewer to choose). As mentioned previously,
pan-scan is rarely used and should never be selected unless the encoded video contains
pan-scan vector information.
Mixing 16:9 and 4:3 Assets in a Track
Keep in mind that a track’s aspect ratio setting applies to the entire track. If you mix 16:9
assets with 4:3 assets in a track, you will have problems when playing it back. For example,
if you set the aspect ratio to 16:9 Letterbox, the 4:3 video will also be letterboxed and
end up looking vertically compressed.
To be safe, do not mix 16:9 and 4:3 assets in the same track. Instead, create separate tracks
for each. You can use the Connections tab in DVD Studio Pro to control the playback
order of the tracks.
Some Players Cheat!
Unfortunately, not all players handle 16:9 video correctly. The aspect ratio setting for each
track is stored in the track’s video title set file (vts_01_1.vob, for example). Most DVD
players read the setting and process it correctly, but some DVD players ignore this setting
and instead look at the aspect ratio setting of the video itself. For the most part, this works
out, but it can result in inconsistencies when playing the title on different DVD players,
particularly if you are not careful while encoding and authoring.
Buttons over 16:9 Video Tracks
To place a button over a video track, you add a menu overlay to a subtitle stream in the
track. These overlays are not processed in the same way as the video, so you must create
a separate overlay for each display mode (16:9, 4:3 letterbox, and 4:3 pan-scan). You then
need to create a script that selects the correct subtitle stream to display based on the
DVD player’s settings.
See What Happens with Different Aspect Ratios? for information on using subtitle streams
to place buttons over a video track, and see Creating Scripts for information on creating
scripts.
Chapter 4 Preparing Video Assets 59
Using 16:9 Assets in Menus
Typically you’ll want to use 16:9 menus with 16:9 tracks. Most of the same concerns with
video apply to menus as well—specifically how the 16:9 menu is displayed on a 4:3
monitor.
With a 16:9 menu, you specify how it will play back on a 4:3 monitor: Pan-Scan, Letterbox,
or Pan Scan & Letterbox (allowing the viewer to choose). As mentioned previously,
pan-scan is rarely used, and should never be selected unless the encoded video contains
pan-scan vector information.
See Understanding Pixel Differences in Graphics and Video for information on the image
size settings you should use when creating 16:9 menus.
Issues with Film Aspect Ratios
While 16:9 is a fairly wide aspect ratio, it is not wide enough to contain an entire frame
from a typical Hollywood movie. Two film aspect ratios are widely used now: Normal is
1.85:1 and Widescreen is 2.40:1 (for comparison, 16:9 is 1.78:1). For normal titles (those
that use the 1.85:1 aspect ratio), a small amount of letterboxing or pan-scan cropping is
required to transfer the title to DVD, but for Panavision titles significant letterboxing or
pan-scan cropping is necessary. This processing must be done before the video is
MPEG-encoded. The DVD specification supports only 4:3 and 16:9 aspect ratios.
2.40:1 (Widescreen)
1.85:1 (Normal film)
1.78:1 (16:9)
1.33:1 (4:3)
You should not be surprised to see some letterboxing when playing a Panavision movie
on a 16:9 monitor.
About MPEG Video
MPEG (Moving Picture Experts Group) is a family of video and audio compression formats
that make high-quality titles possible on DVD. There are a broad range of MPEG types
and settings; use care to select those that are DVD-compliant with the DVD standard (SD
or HD) you are using. DVD Studio Pro imports MPEG assets created with a wide variety
of third-party products. The following section, Encoding Video Materials for DVD, provides
a general overview of MPEG, as well as details that relate specifically to DVD Studio Pro
and its integrated MPEG encoder.
60 Chapter 4 Preparing Video Assets
Encoding Video Materials for DVD
The DVD specification requires video movies to be in a DVD-compliant MPEG format.
There are a number of methods for converting video from its current format to MPEG.
DVD Studio Pro includes an integrated MPEG encoder, which can quickly encode your
QuickTime movies into DVD-compliant MPEG-2 files. See Using the Integrated MPEG
Encoder for more information.
For analog sources, you need a hardware video capture card to digitize your video.
Depending on the card’s output format, you may then need a transcoder to convert it
to MPEG.
Elementary and Multiplexed MPEG Files
There are two common types of MPEG file structures: elementary and multiplexed.
Elementary files contain only one stream of data, either the video or the audio. Multiplexed
MPEG files, also known as system, transport, or program files, have the video and audio
combined into a single file.
MPEG files that are imported directly into DVD Studio Pro must be elementary MPEG files.
You can use an MPEG utility to convert multiplexed MPEG files into elementary streams.
The integrated MPEG encoder converts QuickTime files into elementary MPEG streams.
When creating an HD project, you can import HDV and H.264 streams, both of which are
multiplexed QuickTime streams.
Choosing Between MPEG-1 and MPEG-2
The DVD specification allows for the use of either MPEG-1 or MPEG-2 encoded video. In
general, MPEG-1 provides for smaller file sizes but reduced picture quality (by scaling a
half-screen image to full screen), while MPEG-2 provides for better quality with larger file
sizes.
• MPEG-1 is generally used for titles for which file size is critical and that will be played
back on a computer (not a set-top DVD player).
• MPEG-2 is usually used for DVD titles on DVD media. The integrated MPEG encoder
encodes video into MPEG-2.
DVD Studio Pro works with both MPEG-1 and MPEG-2 video assets in your SD project
tracks, as long as they are DVD-compliant. MPEG-1 video used as menu backgrounds is
rendered to full D1 MPEG-2 when the project is built.
Important: HD projects cannot use MPEG-1 video.
Chapter 4 Preparing Video Assets 61
Choosing a Bit Rate for SD Projects
Bit rate directly determines file size, and thus how many minutes of material you can fit
onto a DVD disc. SD-based DVD players support combined bit rates of up to 10.08 megabits
per second (Mbps), but this must include the audio and subtitles as well. The maximum
video bit rate is 9.8 Mbps.
Note: Some DVD players have trouble playing video that uses sustained high bit rates.
On such players, you may see dropped frames during playback.
Typical maximum bit rates used for video are around 8 Mbps. The maximum MPEG-1 bit
rate is 1.856 Mbps, while 1.15 Mbps is most typical.
The actual video content determines how low a bit rate you can use and still get acceptable
quality. Video with little movement works well at lower bit rates, while higher bit rates
are best at handling video with a lot of movement (a quick camera pan, for example).
For more information on choosing a bit rate that ensures all the content in your project
will fit on a DVD, see Making Sure Your Content Will Fit.
Choosing a Bit Rate for HD Projects
Choosing a bit rate for use in HD projects is similar to doing so for SD projects, but there
are some differences.
The maximum overall bit rate for HD projects is 30.24 Mbps. While an HD project can use
both SD and HD video assets, the maximum bit rate you can use is different for each:
• HD assets: 29.4 Mbps
Note: HD assets include the 480p and 576p resolutions.
• SD assets: 15.0 Mbps
MPEG Encoding Methods
There are three common methods of encoding video: CBR (constant bit rate, also known
as one-pass), one-pass VBR (variable bit rate), and two-pass VBR.
• CBR (one-pass) method: You choose a bit rate and it is used for the entire video,
regardless of its content. The advantage of this method is that you can reliably predict
the final encoded file size. By adjusting the bit rate, you can ensure the video will fit
on the DVD. The disadvantage is that the same bit rate gets applied to all of the video,
regardless of the motion content. You must choose a high enough bit rate to provide
acceptable results for the scenes with motion, even if they are only a small part of the
movie.
62 Chapter 4 Preparing Video Assets
• One-pass VBR method: You choose a basic bit rate and a maximum bit rate. The encoder
detects the amount of motion present in the video as it encodes and adjusts the bit
rate appropriately—scenes with motion use higher bit rates (up to the maximum setting
you choose) and scenes with little motion use the lower, basic bit rate. The disadvantage
of this method is that the quality will not be as good as with the two-pass VBR method.
• Two-pass VBR method: You choose a basic bit rate and a maximum bit rate, just as with
the one-pass VBR method. The difference is that the encoder makes two passes through
the video to encode it. The first pass examines the video to learn about its motion
content. The second pass performs the encode, varying the bit rate to provide better
results in scenes with motion (as compared to the one-pass VBR method). The
disadvantage of this method is that it takes twice as long as the one-pass VBR method.
Important: With the VBR methods, the basic bit rate setting determines the encoded file
size. The maximum bit rate setting does not affect the file size. Additionally, the VBR
methods are most effective when the maximum bit rate is about double the basic bit
rate, or at least 1 to 3 Mbps higher than the basic bit rate.
The integrated MPEG encoder allows you to select which of these methods you want to
use.
Choosing a Video Resolution
The resolution determines the number of pixels processed within a frame. The more pixels
used, the sharper the details in the image. Note that regardless of the resolution you
choose, most DVD players play back at full screen. The following is a list of common
resolutions used with MPEG-1 and MPEG-2 video with DVD Studio Pro.
Note: Menus must use full D1 resolution MPEG-2 video. If you assign any other resolution
or an MPEG-1 asset, the video will be transcoded to full D1 MPEG-2 when you build the
project.
SD Projects
SD projects can use the resolutions shown in the following tables.
NTSC
All frame rates use the interlaced scanning method (as indicated with an “i”). With the
exception of 352 x 240, all resolutions are MPEG-2 only.
Resolution Frame rate Aspect ratio Notes
352 x 240 29.97i 4:3 Also known as SIF format; MPEG-1 or MPEG-2
352 x 480 29.97i 4:3 Also known as 1/2 D1
704 x 480 29.97i 4:3, 16:9 Also known as Cropped D1; 16:9 is anamorphic
720 x 480 29.97i 4:3, 16:9 Also known as Full D1; 16:9 is anamorphic
Chapter 4 Preparing Video Assets 63
PAL
All frame rates use the interlaced scanning method (as indicated with an “i”). With the
exception of 352 x 288, all resolutions are MPEG-2 only.
Resolution Frame rate Aspect ratio Notes
352 x 288 25i 4:3 Also known as SIF format; MPEG-1 or MPEG-2
352 x 576 25i 4:3 Also known as 1/2 D1
704 x 576 25i 4:3, 16:9 Also known as Cropped D1; 16:9 is anamorphic
720 x 576 25i 4:3, 16:9 Also known as Full D1; 16:9 is anamorphic
HD Projects
HD projects can use the resolutions shown in the following tables.
Note: MPEG-1 video is not supported.
NTSC
Frame rates with an “i” indicate the interlaced scanning method; those with a “p” indicate
the progressive scanning method.
Resolution Frame rate Aspect ratio Notes
352 x 240 29.97i 4:3 Also known as SIF format
352 x 480 29.97i 4:3 Also known as 1/2 D1
704 x 480 29.97i 4:3, 16:9 Also known as Cropped D1; 16:9 is anamorphic
720 x 480 29.97i 4:3, 16:9 Also known as Full D1; 16:9 is anamorphic
720 x 480 59.94p 16:9 HD only, also known as 480p; is anamorphic
1280 x 720 59.94p 16:9 HD only, also known as 720p
1440 x 1080 29.97i 16:9 HD only; 16:9 is anamorphic
1920 x 1080 29.97i 16:9 HD only, also known as 1080i
PAL
Frame rates with an “i” indicate the interlaced scanning method; those with a “p” indicate
the progressive scanning method.
Resolution Frame rate Aspect ratio Notes
352 x 288 25i 4:3 Also known as SIF format
352 x 576 25i 4:3 Also known as 1/2 D1
704 x 576 25i 4:3, 16:9 Also known as Cropped D1; 16:9 is anamorphic
720 x 576 25i 4:3, 16:9 Also known as Full D1; 16:9 is anamorphic
720 x 576 50p 16:9 HD only, also known as 576p; is anamorphic
1280 x 720 50p 16:9 HD only, also known as 720p
1440 x 1080 25i 16:9 HD only; 16:9 is anamorphic
64 Chapter 4 Preparing Video Assets
Resolution Frame rate Aspect ratio Notes
1920 x 1080 25i 16:9 HD only, also known as 1080i
Picture Frame Rate
DVD Studio Pro NTSC projects support the NTSC frame rate (29.97 fps) and 23.976 fps
assets that use NTSC video resolutions. PAL projects support the PAL frame rate (25 fps)
and 23.976 fps assets that use PAL video resolutions. You can set a project’s video standard
in the General tab in the Disc Inspector or in the Project pane of DVD Studio Pro
Preferences.
Warning: You cannot mix NTSC and PAL MPEG assets in a project.
Working with GOP Settings
A major function of MPEG encoding is to identify redundancy not only within a frame,
but also among a group of frames. A scene with no movement except a car driving by
has a lot of redundancy over time. In this case, a single complete frame could provide
the majority of the video; subsequent frames only need to provide for the areas that
change. Each MPEG stream contains three types of frames that define the video. A Group
of Pictures (GOP) setting defines the pattern of the three frame types used: Intra (I) frames,
Bi-directional (B) frames, and Predicted (P) frames.
• I-frames: Also known as reference or key frames, I-frames contain the complete image
of the current frame, without reference to frames that precede or follow it. The I-frame
is the only type of MPEG frame that can stand by itself, without requiring information
from other frames in the GOP. Every GOP contains one I-frame, although it does not
have to be the first frame of the GOP. I-frames are the least efficient MPEG frame type,
requiring the most disc space. Markers on a DVD track can be placed only at I-frames.
• P-frames: P-frames are encoded from a “predicted” picture based on the closest
preceding I- or P-frame. P-frames are also known as reference frames, because
neighboring B- and P-frames can reference them. P-frames typically require much less
disc space than I-frames.
• B-frames: B-frames are encoded based on an interpolation from I- and P-frames that
come before and after them. B-frames are the most efficient MPEG frame type, requiring
the least amount of disc space. While a GOP can begin with a B-frame, it cannot end
with one.
The goal of encoding video to MPEG is to reduce the video file size as much as possible
while maintaining good quality. The B- and P-frames are what make MPEG so good at
compressing video into such small files. Because they only contain information about
what has changed in the images, they use much less disc space than I-frames.
Chapter 4 Preparing Video Assets 65
There are three aspects to choosing a GOP setting: the GOP pattern, the GOP length, and
whether the GOP is “open” or “closed.”
:04 :05 :06 :07 :08 :09 :10 :11 :12 :13 :14 :15 :16 :17 :18
Closed GOP
(IBBP, 15 Frames)
I B B P B B P B B P B B P B P
GOP Pattern
The GOP pattern determines the ratio of P- to B-frames within a GOP. The most common
patterns used for DVD are IBP and IBBP. All three frame types do not have to be used in
a pattern; an IP pattern is also used in special circumstances.
IBP and IBBP GOP patterns, in conjunction with longer GOP lengths, produce the most
efficient encodes. Smaller GOP patterns with shorter GOP lengths work better with video
that has quick movements.
Some encoders can force I-frames to be added sporadically throughout a stream’s GOPs.
These I-frames can be placed manually by someone watching for sudden video changes
or automatically by an encoder detecting scene changes. You can place markers in
Final Cut Pro to identify specific frames to have an I-frame, either for use as a chapter
marker or to manually identify high motion areas. See Adding Markers to Your Video for
more information.
The integrated MPEG encoder uses a GOP pattern of IBBP.
GOP Length
Longer GOP lengths produce more efficient encodes by reducing the number of I-frames
but are less desirable during short-duration effects such as quick fades and quick camera
pans.
• SD-Based DVDs: The maximum GOP length for SD projects is 18 frames for NTSC or
15 frames for PAL. The minimum GOP length depends on the GOP pattern. For example,
an IP pattern can have a length as short as two frames.
The integrated MPEG encoder uses a GOP length of 15 frames for NTSC and 12 frames
for PAL SD assets.
• HD-Based DVDs: Because HD projects can use both interlaced and progressive video
assets, they have different GOP length maximums.
• NTSC interlaced assets: 18 frames per GOP
• NTSC progressive assets: 36 frames per GOP
• PAL interlaced assets: 15 frames per GOP
• PAL progressive assets: 30 frames per GOP
66 Chapter 4 Preparing Video Assets
Note: 24p assets have their GOP structure based on their display rate, not the encoded
rate. A 24p asset encoded to play in an NTSC project has a display rate of 29.97 interlaced
frames (with an 18 frames per GOP maximum) or 59.94 progressive frames (with a
36 frames per GOP maximum).
The integrated MPEG encoder uses a GOP length of 15 frames for NTSC and 12 frames
for PAL HD assets.
Open or Closed GOPs
An open GOP allows the B-frames from one GOP to look at an I- or P-frame from an
adjacent GOP. Open GOPs are more efficient, but cannot be used with multi-angle or
mixed-angle titles. A closed GOP keeps all references within itself, standing alone with
respect to other GOPs. DVD Studio Pro works with either type in single-angle titles and
requires closed GOPs with multi-angle and mixed-angle titles.
It is important to know that the same pattern can provide different results when used
with an open or closed GOP. For example, the integrated MPEG encoder uses a closed
GOP type, and it starts its IBBP pattern with an I-frame. Other encoders using an open
GOP may start with a B-frame. In this case, starting with a B-frame is a little more efficient;
if you start with an I-frame, an extra P-frame must be added to the end (a GOP cannot
end with a B-frame).
General Quality Issues
The quality of the MPEG encoding determines the quality of the title. It is well worth
putting some effort into getting the best possible MPEG encoding environment. For
example, start with the best quality source material you can. An uncompressed digital
source is the best, followed by a DV source, and then an analog Component source. Of
the other analog formats, S-Video (Y/C) is much preferable to Composite.
Noisy Video
Because a large portion of MPEG’s compression power depends on its ability to locate
areas of the image that do not change between successive frames, “noisy” video can
reduce the efficiency of MPEG encoding. While the actual video may be identical between
two frames, if there are noise artifact differences between the two frames, they are
detected as a change in video and require more bits to encode. A lot of noise causes poor
encodes, because the encoding resources are tied up trying to faithfully reproduce the
noise.
Transcoding Artifacts
Every time video is transcoded from one format to another—for example, from analog
to digital, or DV to MPEG-2—artifacts are introduced into it. The visibility of these artifacts
depends on the quality of the transcoding device and the content. While transcoding
cannot be avoided, its effects can be minimized. Use the highest quality equipment and
software you can, and choose products that work well together and support each other’s
formats.
Chapter 4 Preparing Video Assets 67
Using the Integrated MPEG Encoder
When QuickTime assets that are not DVD-compliant are imported into a DVD Studio Pro
project, they must be made DVD-compliant. DVD Studio Pro uses its integration with
Compressor to encode these assets.
This integration with Compressor provides simplified encoding functionality, with the
more advanced attributes automatically set.
Note: If you would like to encode the assets using more advanced Compressor
functionality or to take advantage of distributed encoding, you can encode the assets
directly in Compressor.
For video assets, the integrated MPEG encoder outputs an MPEG-2 video stream with a
closed GOP pattern and a fixed GOP size (15 frames for NTSC and 12 frames for PAL). The
exported MPEG video stream can be used for multi-angle tracks. The file type is “.m2v.”
See Settings in the MPEG-2 SD and MPEG-2 HD Tabs for information on configuring other
aspects of the integrated encoder.
If the file to be encoded has audio multiplexed together with the video, the audio is
encoded as a PCM audio file and given the same name as the video file, but with an “.aiff”
extension.
See Preparing Audio Assets for more information on audio formats.
Transcoding with the Integrated MPEG Encoder
If you import a QuickTime asset whose video standard is different from the project’s
current setting, the integrated MPEG encoder automatically transcodes the asset to the
project’s video standard while encoding it. For example, if you are working on a PAL
project and accidentally import an NTSC QuickTime file, the NTSC file is encoded as a
PAL asset and is imported into the project. Similarly, if you import an HD asset into an
SD project, the HD asset is automatically transcoded to SD.
You should be aware, though, that the integrated encoder uses the default Compressor
Frame Controls settings (which control the quality of frame size and rate conversions),
and the results you get may not be suitable for use in a project. Using Compressor
directly or any of a variety of third-party products can provide good transcoding results.
You may also choose to have a facility that specializes in video standards conversion
transcode the video.
Configuring the Integrated MPEG Encoder
DVD Studio Pro Preferences contain the settings that determine how DVD Studio Pro uses
the integrated MPEG encoder.
68 Chapter 4 Preparing Video Assets
To configure the integrated MPEG encoder
1 Choose DVD Studio Pro > Preferences.
2 Click Encoding to open the Encoding pane.
3 Configure the settings in the Encoding pane. See Encoding Preferences for information
about the options in this pane.
4 Click Apply to enable the settings, then click OK to close the Preferences window.
Encoding Preferences
The Encoding pane of DVD Studio Pro Preferences contains two tabs: MPEG-2 SD and
MPEG-2 HD. Each tab has the same settings, with the exception of the higher bit rate
settings allowed in the MPEG-2 HD tab.
The settings in the MPEG-2 SD tab are automatically applied to all QuickTime video assets
added to an SD project (including those with an HD video resolution) and assets with an
SD video resolution added to an HD project. The MPEG-2 HD tab’s settings are applied
to QuickTime video assets with an HD video resolution added to an HD project. (An
exception are H.264 and HDV QuickTime assets, which are already properly encoded.)
Settings in the MPEG-2 SD and MPEG-2 HD Tabs
• Aspect Ratio: Select the aspect ratio to use.
• 4:3: This aspect ratio is only available for SD video assets.
• 16:9: This aspect ratio is supported by both SD and HD video assets. Note that
selecting 16:9 does not convert the video to the 16:9 aspect ratio. The file to be
encoded must already be in a 16:9 anamorphic format. See What Exactly Is a 16:9
Asset? for more information.
Chapter 4 Preparing Video Assets 69
• Start: Sets the starting timecode of the encoded MPEG stream. This is most often set
to match the timecode of the original video, ensuring that any timecode-based lists
you have, such as a chapter list, marker positioning file, or subtitle file, match the
encoded video.
• Drop Frame: Select this checkbox to use drop frame timecode for assets using the NTSC
frame rate.
• Field Order: Choose the field order (Top or Bottom) that matches the video being
encoded. This is also known as the field dominance setting in other products. Each
interlaced NTSC and PAL video frame is comprised of two fields, each containing every
other video line. The top field is also known as field two, the upper field, or the odd field.
The bottom field is also known as field one, the lower field, or the even field.
If the field order is set incorrectly, any motion in the video will appear very jagged when
played back. Most professional and DV sources are field one dominant, and should use
the Bottom setting. If you are unsure of the field order of your source video, choose
Auto to let the encoder attempt to determine the field order.
Note: The Field Order setting does not apply to progressive scan video.
• Mode: You can choose from three encoding modes, each with its own advantages and
disadvantages.
See MPEG Encoding Methods for more information on the encoding methods.
• One Pass: With this option chosen, the encoder uses a one-pass encoding method
with a constant bit rate (CBR). Note that the integrated MPEG encoder One Pass
mode actually varies the bit rate a small amount.
• One Pass VBR: With this option chosen, the encoder uses the one-pass variable bit
rate (VBR) encoding method.
• Two Pass VBR: With this option chosen, the encoder uses the two-pass VBR encoding
method (one pass to create a motion profile of the video and a second pass to perform
the encode).
• Bit Rate: Set the bit rate for the One Pass encoding method and the basic bit rate for
the One Pass VBR and Two Pass VBR encoding methods. When using one of the VBR
encoding methods, you cannot set Bit Rate any higher than 85% of the Max Bit Rate
setting. See Choosing a Bit Rate for SD Projects for more information.
• Max Bit Rate: Set the maximum bit rate that can be used during a One Pass VBR or Two
Pass VBR encode. You cannot set the Max Bit Rate setting lower than the Bit Rate setting
or 5 Mbps (whichever is higher). Because the VBR methods are most effective when
the maximum bit rate is about double the basic bit rate, or at least 1 to 3 Mbps higher
than the basic bit rate, the Max Bit Rate setting is forced to be higher than the Bit Rate
setting.
Note: The Max Bit Rate setting does not affect the size of the encoded file—it only sets
the upper limit that can be used during the encode.
70 Chapter 4 Preparing Video Assets
• Motion Estimation: Choose a Motion Estimation setting that provides a balance between
quality and speed of encoding. This setting controls how much time is spent determining
the motion between video frames.
• Good: The fastest Motion Estimation setting. This mode does well even with significant
amounts of motion between frames, if the motion has minimal interfield motion
within frames. For example, footage that has been exposed to frame-rate conversion
or other effects processes tends to have little interfield motion. In general, use Good
with the One Pass encoding mode.
• Better: A good general purpose Motion Estimation setting. The Better mode provides
good results even with complex interlaced motion. Better works well for almost all
types of interlaced video sources, even shaky footage from hand-held consumer
camcorders. In general, use Better with One Pass VBR and Two Pass VBR.
• Best: This is the highest quality Motion Estimation setting and should be used for
the most demanding and complex motion for interlaced sources. It is slower than
the Better mode. In general, use the Best mode to maximize quality when using One
Pass VBR or Two Pass VBR.
• Reset to Factory Defaults: Click this to restore the current tab’s settings to the default
settings.
Settings Outside of the Tabs
• Method: Select when you want the asset to be encoded.
Note: An advantage of selecting “Background encoding” is that, once the assets are
encoded, the encoded versions of them appear in the Simulator and the Viewer when
playing a track. This makes it possible to see the video as it will appear on the DVD,
and not the QuickTime version. See Is That the QuickTime or MPEG Encoded Version?
for more information.
• Background encoding: The encoding begins as soon as you import the asset. The
encoding takes place in the background, allowing you to continue working on your
project. A progress bar appears in the Status column of the Assets tab. Once the
encoding process finishes, the Status column displays Done. See Default Columns
in the Assets Tab for more information.
• Encode on build: The encoding does not start until you complete your project and
build the VIDEO_TS or HVDVD_TS files.
Using the Integrated MPEG Encoder
Depending on the Method setting in Encoding Preferences, video assets can either begin
encoding as soon as you add them to your project, or they can wait until you perform a
build of the project.
Chapter 4 Preparing Video Assets 71
Is That the QuickTime or MPEG Encoded Version?
When you import QuickTime assets and assign them to elements in your project, it can
be important to know whether you are seeing the original QuickTime version of the
asset or the MPEG encoded version in the Viewer or Simulator. Seeing the MPEG encoded
version has the advantage of allowing you to see the video as it will appear when the
DVD is played. The disadvantage of seeing the MPEG encoded version is that the video
must be encoded first.
The Method setting in the Encoding pane of DVD Studio Pro Preferences controls whether
the encoded versions of the assets can be available while you are authoring the project.
With “Background encoding” selected, you will be able to see the encoded versions of
the assets as soon as they are encoded. With “Encode on build” selected, you will not
be able to see the encoded versions until you build the project.
There are some guidelines DVD Studio Pro uses to determine whether to show the
original QuickTime version of the asset or the MPEG encoded version:
• When you view an asset from the Assets tab in the Viewer, you will see the QuickTime
version, whether the encoded version is available or not.
• When you view an asset from the Track Editor, you will see the encoded version (if
available). This is also true when you view the track in the Simulator.
• When you view an asset in the Menu Editor, you will see the QuickTime version,
whether or not the encoded version is available. This is also true when you view the
menu in the Simulator.
When you import a QuickTime video asset into DVD Studio Pro, the current Encoding
Preferences settings are assigned to it. If you change the Encoding Preferences settings
after you have imported a QuickTime video asset, those changes are applied only to new
assets you import—they are not applied to existing assets.
Verifying and Changing Encoding Settings
If your project contains a mixture of 4:3 and 16:9 assets or has some assets you want to
encode differently than others, you must be sure to set the Encoding Preferences settings
before you import the assets. You can use the Encoder Settings dialog to verify and
change the encoding settings on assets that have been imported.
To change the encoding settings after importing an asset
Do one of the following:
μ Select the asset and choose File > Encoder Settings (or press Command-E).
μ Control-click the asset in the Assets tab, then choose Encoder Settings from the shortcut
menu.
72 Chapter 4 Preparing Video Assets
The Encoder Settings dialog appears with the same settings found in the Encoding
Preferences pane, with HD projects getting an added Resolution setting.
When you have the “Background encoding” method selected and you make any changes
in the Encoder Settings dialog, one of two things happens:
• If you change the bit rate setting: The current file, whether a complete or partially
complete file, is left as is and the encoder starts encoding a new file. This allows you
to compare the quality of the two bit rates. If you decide to continue the encoding of
the partially completed file, you can set the bit rate (and all other settings, if you have
made changes) to the value it used, and the encoder will continue encoding it.
Note: If the encoded files are being written to the project bundle, they are deleted
regardless of whether or not you change the bit rate setting.
• If you do not change the bit rate setting: The original asset is deleted, whether a complete
or partially complete file, and a new encoded file is created. For example, if you want
to see the difference between one-pass VBR and two-pass VBR encoding and want to
keep the files from both encoding sessions, you need to rename or move the completed
one-pass VBR encoded file before re-encoding with the two-pass VBR setting.
If you have the “Encode on build” method selected, these changes will apply once you
build your project.
Encoding Settings in HD Projects
Because an HD project can use assets with a wide variety of video resolutions, the Encoder
Settings dialog contains a Resolution pop-up menu that shows the asset’s resolution.
You are also able to change an asset’s video resolution by choosing a setting from the
Resolution pop-up menu.
SD resolution assets (720 x 480i and 720 x 576i) in HD projects can use a bit rate up to
15 Mbps. The Bit Rate setting in the Encoder Settings dialog will not go beyond 15 Mbps
when an SD resolution is chosen.
Important: Encoding an asset at a resolution other than its native resolution may result
in unacceptable artifacts appearing in the video.
How the Encoded Files Are Named
When you import QuickTime video assets into DVD Studio Pro, the integrated MPEG
encoder names the encoded files as follows:
• The first half is the complete original filename, including its extension.
• The second half has three parts—the video standard (NTSC or PAL), the encoding bit
rate (shown as a four-digit number), and the “.m2v” extension.
For example, if you import an asset named “Main Program.mov,” use the NTSC standard
and a bit rate of 5.5 Mbps, the MPEG-encoded filename will be “Main
Program.mov_NTSC_5500.m2v.”
Chapter 4 Preparing Video Assets 73
Audio files created by the embedded AIFF encoder use the original filename with an
added “.aiff” extension.
Encoding Video for Multi-Angle Tracks
DVD Studio Pro supports multi-angle and mixed-angle video. With multi-angle video, a
track can contain up to eight alternate video streams that last the entire length of the
main stream (for a total of nine video streams per track). With mixed-angle video, the
alternate streams do not last the entire length of the main stream, so you can have
alternate streams in only those locations where they are needed, saving disc space. In
either case, the viewer can switch among angles using the Angle button on the remote
control.
Because different MPEG encoders can produce slightly different GOP structures, you
should use the same encoder for all streams.
Note: Switching angles while playing a DVD affects only the video playback. The audio
remains on the currently selected stream.
Considerations for Mixed-Angle Tracks
Mixed-angle tracks provide the possibility of interesting playback scenarios. The illustration
below shows a track that has two sections with three alternate angles, with playback set
to angle 3.
Angle
1
2
3
4
Mixed-angle track with stream 3 playing
There are some additional considerations when creating a mixed-angle track:
• Within a track, you can use markers to define multiple sections to use additional angles,
but each section must have the same number of streams. For example, you cannot
have one section early in the track with two alternate streams and a section later in
the track with three alternate streams—both sections must have either two or three
streams.
• Each alternate angle section can be a different length, but all streams within a section
must be the same length. For example, you can have one mixed-angle section early in
the track that is 10 seconds long and a second mixed-angle section that is 20 seconds
long. All alternate streams in the first mixed-angle section must be 10 seconds long;
all alternate streams in the second mixed-angle section must be 20 seconds long.
74 Chapter 4 Preparing Video Assets
• You cannot use still images in the V2 through V9 streams. You can use still images in
the V1 stream as long as they are outside of the mixed-angle areas (places where video
is present in the V2 through V9 streams).
Requirements for MPEG Streams in Multi- and Mixed-Angle Video
The integrated MPEG encoder produces streams that meet the criteria for multi- and
mixed-angle use:
• With multi-angle tracks, all streams must be the same length. With mixed-angle tracks,
all alternate streams in each mixed-angle section must be the same length.
• All streams must have the same resolution and frame rate.
• The length and pattern of GOPs (Group of Pictures) must be the same for all streams
(angles). If you are not using the integrated MPEG encoder, use an encoder that allows
you to turn scene detection off.
• All GOPs should be closed. You will not be able to cleanly switch between the streams
if you use open GOPs.
Using Final Cut Pro and Compressor
In addition to the chapter and compression markers you can manually add to a video
clip in Final Cut Pro and Final Cut Express, compression markers are automatically added
at each edit point.
The manually added chapter and compression markers (also known as named markers)
are processed by the integrated MPEG encoder and by Compressor when used directly.
Be sure to add identically placed chapter and compression markers to each video clip
you intend to use in a mixed- or multi-angle track.
The integrated MPEG encoder ignores the automatic compression markers, because they
can alter the GOP structure and make the clip unusable for mixed- and multi-angle tracks.
You can either set Compressor to process the automatic compression markers or ignore
them. The Extras pane of the Compressor MPEG-2 presets includes an “Include chapter
markers only” checkbox. Select the checkbox to force Compressor to ignore the automatic
compression markers if you are encoding clips for use in a mixed- or multi-angle track.
See Using Compression Markers to Improve the MPEG Encode for more information about
compression markers.
Maximum Bit Rates for Multi- and Mixed-Angle Tracks
The maximum bit rate for a multi- or mixed-angle track is different from other tracks. Due
to the way the DVD specification requires video streams to be multiplexed together, the
number of video streams determines the maximum video bit rate you can use. Following
is a list of maximum combined bit rates (highest bit rate video stream + all audio streams
+ all subtitle streams) you can use for each multi- and mixed-angle track.
Chapter 4 Preparing Video Assets 75
Important: When calculating the combined bit rate for a track, you only need to add in
the bit rate of one video stream, but it needs to be the stream with the highest bit rate.
SD Projects
• 5 angles or fewer: 8 Mbps maximum for the track’s combined bit rate
• 6–8 angles: 7.5 Mbps maximum for the track’s combined bit rate
• 9 angles: 7 Mbps maximum for the track’s combined bit rate
HD Projects
• 2 to 9 angles: 24 Mbps maximum for the track’s combined bit rate
Note: 1080i HDV video uses a bit rate of 25 Mbps, which is higher than the maximum
allowable multi-angle bit rate. 720p HDV video uses a bit rate of 19 Mbps, which,
depending on the number and type of audio and subtitle streams, can be used in a
multi-angle project.
Adding Markers to Your Video
You can add markers to your tracks in the DVD Studio Pro Track Editor. You can use these
markers in a variety of ways—the most common usage is to provide a place in a track to
which a button on a chapter index menu can connect.
Apple video editing applications—Final Cut Pro and Final Cut Express—let you add
markers while you edit the video. You can also add markers with Compressor. There are
two types of markers that are important to DVD Studio Pro:
• Chapter markers: DVD Studio Pro can import these markers and display them in the
Track Editor.
• Compression markers: The integrated MPEG encoder uses these markers to place custom
I-frames in the MPEG-encoded file.
Because DVD Studio Pro can import chapter markers added within Final Cut Pro,
Final Cut Express, and Compressor, you can choose to create the markers in the editing,
compressing, or DVD authoring process. When you import video with chapter markers
into DVD Studio Pro, you see the marker position and marker name you set appear in the
Track Editor. The markers can then be edited within DVD Studio Pro exactly as if you had
manually created them there.
Note: The markers embedded in MPEG files encoded with the DVD Studio Pro 4 version
of the integrated MPEG encoder are not compatible with 1.X versions of DVD Studio Pro.
Placing Chapter Markers Exactly Where You Want Them
Adding markers in Final Cut Pro, Final Cut Express, or Compressor offers the potentially
large advantage of allowing you to position them on the exact frame where you want
them to appear.
76 Chapter 4 Preparing Video Assets
When adding markers to a track in DVD Studio Pro, you can only place them at GOP
boundaries. This means that you will often not be able to place them exactly where you
want them. When you place the markers with a video editor, the integrated MPEG encoder
automatically forces an I-frame at that position, placing a GOP boundary exactly at every
marker and providing perfect marker placement. Markers placed in Compressor before
it is used to encode the video are also perfectly placed.
Using Compression Markers to Improve the MPEG Encode
MPEG encoding is based on the placement of I-frames, P-frames, and B-frames within a
GOP (see Working with GOP Settings). The I-frames encode a complete frame, while the
P-frames and B-frames only encode the parts of the video that change between the
I-frames. When there is a sudden change in the video content on a P-frame or B-frame,
such as a cut to a new scene, the output of the MPEG encoder can have significant artifacts
until it reaches the next I-frame.
The integrated MPEG encoder uses compression markers to force an I-frame into the
encode at a specific frame, modifying the surrounding GOP structure to keep the encode
DVD-compliant.
Adding compression markers at places in the video where sudden transitions occur can
produce better MPEG encodes when you use the integrated MPEG encoder. You can
manually place compression markers in Final Cut Pro and Final Cut Express. As with chapter
markers, an I-frame is forced at their position. The difference is that compression markers
do not import into DVD Studio Pro as chapter markers and do not count against the 99
chapter marker limit for a track.
Note: Final Cut Pro automatically adds compression markers at each edit point. These
are not processed when encoding the video with the integrated MPEG encoder. Only
compression markers you manually add in Final Cut Pro are processed. See Using
Final Cut Pro and Compressor for information on these markers and Compressor.
About the Markers You Add in an External Editor
There are several issues to be aware of when adding chapter and compression markers
in an external video editor:
• DVD tracks can support a maximum of 99 chapter markers. Because compression
markers are only used in the MPEG encoding process, they do not count as chapter
markers and do not count against the 99-marker limit. Because you can add several
video assets to a single track in DVD Studio Pro, you must keep in mind that the
99-marker limit applies to the total markers of all assets on the track.
• You cannot place markers closer than one second to each other or within one second
of the clip’s start or end in the editor. This gives the encoder the flexibility to modify
the GOP structures in that area to accommodate the added I-frame.
Chapter 4 Preparing Video Assets 77
• If you are going to use a video asset to create a mixed-angle or multi-angle track, all
video streams must have identical MPEG structures. If you add chapter or compression
markers to one stream, you must add them at the exact same place in the other streams.
Adding and Configuring Markers in Final Cut Pro and Final Cut Express
Using Final Cut Pro or Final Cut Express, you can add markers to a clip or to a sequence.
If you intend to export the markers for use with DVD Studio Pro, it is important that you
place the markers correctly.
• If you export a clip by selecting it in the Browser: The chapter and compression markers
can be exported.
• If you export a sequence by selecting it in either the Browser or the Timeline: Only markers
in the sequence are exported—markers in any clips in the sequence are ignored.
For details on adding markers to clips and sequences, see the Final Cut Pro User Manual.
The following instructions assume you are familiar with Final Cut Pro and Final Cut Express.
Note: The following instructions are for Final Cut Pro 4 through Final Cut Pro 5, and all
versions of Final Cut Express. If you are using a different version of Final Cut Pro, you may
have different choices.
To configure a marker in Final Cut Pro
1 Select the marker and open the Edit Marker dialog.
2 Enter a name for the marker.
This is the name that appears in the Track Editor in DVD Studio Pro and can be used as
button text.
3 Click either Add Chapter Marker or Add Compression Marker.
Text is added to the Comment area.
Only chapter markers appear in DVD Studio Pro. Because each chapter marker forces an
I-frame at that location, it is unnecessary for you to add both marker types.
78 Chapter 4 Preparing Video Assets
To export a Final Cut Pro or Final Cut Express movie with markers
1 Do one of the following:
• If exporting a clip with markers: Select the clip in the Browser.
• If exporting a sequence with markers: Select the sequence in either the Browser or the
Timeline.
2 Choose File > Export > QuickTime Movie.
The Save dialog appears.
3 Choose the type of markers to export from the Markers pop-up menu.
Choose DVD Studio Pro Markers to export both compression and chapter markers, or
choose the type (compression or chapter) you want to export.
4 Ensure all other settings are correct, then click Save.
Chapter 4 Preparing Video Assets 79
About H.264 Video
You can use the H.264 video format, also known as MPEG-4 part 10 and the Advanced
Video Codec (AVC), in your HD projects. The H.264 encoder is twice as efficient as the
standard MPEG-2 encoder. When compared to encoding with MPEG-2, this means that
with the H.264 encoder:
• You can use a lower bit rate to get the same quality, resulting in smaller files.
• You can use the same bit rate and get better quality with the same file size.
While DVD Studio Pro does not include an embedded H.264 encoder, Compressor includes
presets specifically for use in HD projects. You are able to modify these presets to suit
your specific needs.
Important: You must use H.264 for HD DVD presets in Compressor to encode H.264 video
assets for native use in DVD Studio Pro HD projects.
Natively Supported H.264 Formats
DVD Studio Pro natively supports the following H.264 formats. Native support means that
the files are not reencoded when they are imported into the appropriate NTSC or PAL
HD project. In some cases, however, frames may be set to repeat during playback to
create the HD DVD specification’s required frame rate.
NTSC HD projects natively support the following formats:
• 720p24
• 720p30
• 720p60
• 1080p24
• 1080p30
PAL HD projects natively support the following formats:
• 720p25
• 720p50
• 1080p25
H.264 Bit Rates
The process of choosing a bit rate for H.264 video is similar to choosing a bit rate for
MPEG-2 video—the higher the bit rate the better the quality, but the more disc space
that is required. In general, you are able to use lower bit rates than you would use with
an MPEG-2 encoder.
While the maximum bit rates you can use are identical to MPEG-2 video, the minimum
bit rates are lower.
80 Chapter 4 Preparing Video Assets
Video format MPEG-2 range H.264 range
Standard definition 2.0 Mbps to 15.0 Mbps 0.5 Mbps to 15 Mbps
High definition 2.0 Mbps to 29.4 Mbps 1.5 Mbps to 29.4 Mbps
Important: It is strongly suggested that you use H.264 bit rates of 18 Mbps or less to
ensure DVD compatibility.
H.264 Frame Sync Setting
The H.264 encoder in Compressor contains a Frame Sync setting. This setting defines
how often the encoder places a key frame, similar to an MPEG-2 I-frame, in the stream.
The value is in seconds, with one half second increments. The range is from 0.5 seconds
to 5.0 seconds.
The smaller the Frame Sync value is, the more key frames are placed in the stream, which
results in better quality but with a larger file size. Higher values result in a smaller file but
with reduced quality.
The Frame Sync setting does not affect where you can place markers in the Track Editor.
Due to the structure of the H.264 stream, you are able to place a marker about every half
second.
About HDV Video
DVD Studio Pro natively supports many of the HDV video formats currently in use. Native
support means that the files are not reencoded when they are imported into the
appropriate NTSC or PAL HD project. In some cases, however, frames may be set to repeat
during playback to create the HD DVD specification’s required frame rate.
You can edit the following HDV video formats directly in Final Cut Pro and use them
directly in your HD DVD Studio Pro projects without the need to transcode them.
Note: None of these formats are supported in SD DVD projects. For the best results, use
Compressor to convert any unsupported HDV formats to supported HDV, MPEG-2, or
H.264 formats. You can use Compressor to convert these formats (and any other HD-format
video) to an SD format that you can use in your SD projects.
NTSC HD projects natively support the following formats:
• 720p24
• 720p30
• 720p60
• 1080p24
• 1080p30
• 1080i60
Chapter 4 Preparing Video Assets 81
PAL HD projects natively support the following formats:
• 720p25
• 720p50
• 1080p25
• 1080i50
Note: You can import 24 fps and 23.98 fps HDV-format video into PAL projects, but they
are not treated natively and are reencoded to a supported MPEG-2 format.
Using HDV Video from the Final Cut Pro Capture Scratch Folder
The HDV video clips that Final Cut Pro captures from some HDV sources cannot be
imported directly into DVD Studio Pro. Only HDV video clips exported from Final Cut Pro
are formatted correctly for use in an HD DVD project. When the clips are captured, they
may not have legal opening and closing GOP structures. When HDV clips are exported
from Final Cut Pro, the opening and closing GOP structures are made legal.
DVD Video Source Settings Summary
The following sections, DVD Video Settings for SD Projects and DVD Video Settings for
HD Projects, summarize the required settings for MPEG and other sources that can be
used with DVD Studio Pro.
Note: All assets within a project must use the same video standard (all NTSC or all PAL).
For the other settings, such as encoding format, resolution, and bit rates, you can mix
assets with different settings.
DVD Video Settings for SD Projects
The following settings work with SD projects. With the exception of MPEG-1 video, these
same settings can also be used in HD projects.
MPEG Type
Both MPEG-1 and MPEG-2 are supported, at the video resolutions listed below.
MPEG Structure
Only elementary streams are supported.
MPEG Bit Rates
Multi-angle and mixed-angle tracks have stricter requirements. See Encoding Video for
Multi-Angle Tracks for details.
• MPEG-1 Video: Up to 1.856 Mbps (1.15 Mbps is typical.)
• MPEG-2 Video: Up to 9.8 Mbps (The typical maximum used is 8 Mbps.)
82 Chapter 4 Preparing Video Assets
Video Resolution
DVD Studio Pro supports a variety of resolutions. See Choosing a Video Resolution for
more information.
• MPEG-1: The following resolution is supported:
• SIF (Standard Interface Format): 352 x 240 NTSC; 352 x 288 PAL
• MPEG-2: The following resolutions are supported:
• SIF: 352 x 240 NTSC; 352 x 288 PAL
• 1/2 D1: 352 x 480 NTSC; 352 x 576 PAL
• Cropped D1: 704 x 480 NTSC; 704 x 576 PAL (matches analog blanking)
• Full D1: 720 x 480 NTSC; 720 x 576 PAL
Frame Rate
There are three supported frame rates:
• NTSC with 525 lines (29.97 fps)
• PAL with 625 lines (25 fps)
• Versions of 23.976 fps video using either the NTSC or PAL video resolutions
Aspect Ratio
4:3 and anamorphic 16:9 are supported. (See What Exactly Is a 16:9 Asset?)
Chroma Format
The DVD specification requires a 4:2:0 chroma format.
GOP Size (Maximum)
18 frames NTSC; 15 frames PAL
GOP Size (Typical)
15 frames NTSC; 12 frames PAL
DVD Video Settings for HD Projects
The following settings work with HD projects.
MPEG Type
MPEG-2, HDV, and H.264 are supported, at the video resolutions listed below.
MPEG Structure
Only elementary streams are supported.
MPEG Bit Rates
Multi-angle and mixed-angle tracks have stricter requirements. See Encoding Video for
Multi-Angle Tracks for details.
• SD MPEG-2 Video: From 2.0 Mbps to 15.00 Mbps
Chapter 4 Preparing Video Assets 83
• HD MPEG-2 Video: From 2.0 Mbps to 29.40 Mbps (The typical maximum used is 27 Mbps.)
Note: HD assets include the 480p and 576p resolutions.
• HDV Video: HDV video is MPEG-2 encoded. The bit rate depends on the video resolution:
• 1280 x 720p: 19 Mbps
• 1920 x 1080i: 25 Mbps
H.264 Bit Rates
Multi-angle and mixed-angle tracks have stricter requirements. See Encoding Video for
Multi-Angle Tracks for details.
• SD H.264 Video: From 0.5 Mbps to 15.00 Mbps
• HD H.264 Video: From 1.5 Mbps to 29.40 Mbps (The typical maximum used is 27 Mbps.)
Note: HD assets include the 480p and 576p resolutions.
Video Resolution
DVD Studio Pro supports a variety of resolutions. See Choosing a Video Resolution for
more information.
• SIF: 352 x 240 NTSC; 352 x 288 PAL
• 1/2 D1: 352 x 480 NTSC; 352 x 576 PAL
• Cropped D1: 704 x 480 NTSC; 704 x 576 PAL (matches analog blanking, only the interlaced
version is supported)
• Full D1: 720 x 480 NTSC; 720 x 576 PAL (both interlaced and progressive versions)
• 720p: 1280 x 720 (NTSC and PAL, progressive)
• Anamorphic 1080i: 1440 x 1080 (NTSC and PAL, interlaced, anamorphic 16:9)
• 1080i: 1920 x 1080 (NTSC and PAL, interlaced)
Frame Rate
There are three supported frame rates:
• NTSC with 525 lines (29.97 fps)
• PAL with 625 lines (25 fps)
• Versions of 23.976 fps video using either the NTSC or PAL video resolutions
Aspect Ratio
4:3, anamorphic 16:9, and true 16:9 are supported.
Chroma Format
The DVD specification requires a 4:2:0 chroma format.
84 Chapter 4 Preparing Video Assets
GOP Size (Maximum)
18 interlaced frames or 36 progressive frames NTSC; 15 interlaced frames or 30 progressive
frames PAL
GOP Size (Typical)
15 frames NTSC; 12 frames PAL
Chapter 4 Preparing Video Assets 85
Before you can begin building a DVD project, you must have correctly prepared audio
source material.
This chapter covers the following:
• Introduction to Preparing Audio Sources (p. 87)
• Audio Formats Not Supported by the DVD Specification (p. 88)
• Audio Formats Supported by the DVD Specification and DVD Studio Pro (p. 88)
• Using Multiple Audio Formats in Your Project (p. 91)
• Required Audio Formats for SD Projects (p. 91)
• DVD Audio Source Settings Summary (p. 92)
Introduction to Preparing Audio Sources
The DVD specification restricts the types of audio formats that you can include on a DVD.
There are also restrictions on mixing audio of different types within a track or set of menus.
There are also required audio formats to make a DVD-compliant disc.
Three areas in a DVD project can use audio sources:
• Tracks: This is the primary area that uses audio sources.
• Slideshows: This area can use a single audio source for the entire slideshow or individual
audio sources for each slide. See Preparing Slideshow Assets for more information.
• Menus: This area uses audio sources when you are creating motion menus. For the
most part, audio sources used for motion menus must follow the same rules as audio
sources used for tracks. See Preparing Menu Assets for more information.
See DVD Audio Source Settings Summary for a complete list of settings required for an
audio source to be DVD-compliant.
87
Preparing Audio Assets 5
Audio Formats Not Supported by the DVD Specification
If you import an audio format that is not supported by the DVD specification,
DVD Studio Pro automatically uses the embedded AIFF encoder to transcode the audio
file into an uncompressed AIFF format file. For example, if you import an MP-3 file (a file
format that is not supported by the DVD specification), DVD Studio Pro creates an AIFF
file from the MP-3 file and that is what is used by your project.
Note: Because an AIFF file is not compressed, its file size will be substantially larger than
the original MP-3 file. If disc space is an issue, you can use the AC-3 encoder in the
Compressor application to transcode the AIFF file to the Dolby Digital AC-3 format. See
Dolby Digital AC-3 Audio for more information.
Using AAC Audio Files from the iTunes Store
DVD Studio Pro is able to import and use AAC format audio files purchased from the
iTunes Store as long as the computer you are using them on is authorized to use them.
If you import iTunes Store files that the computer is not authorized to use, DVD Studio Pro
plays silence when it encounters those files. Additionally, if you select and try to play
an iTunes Store file that the computer is not authorized to play in the Audio tab in the
Palette, DVD Studio Pro plays silence. As with MP-3 files, AAC files are converted to AIFF
files.
Audio Formats Supported by the DVD Specification and
DVD Studio Pro
The following audio formats are supported by the DVD specification and can be imported
into DVD Studio Pro without using the embedded AIFF encoder.
• MPEG-1 Layer 2 audio
• Dolby Digital (AC-3) audio (mono up to six channels)
• DTS multichannel audio (preview not supported)
• PCM audio (pulse code modulation audio; used by the AIFF and WAVE formats)
Note: When importing DVD-compliant audio files, DVD Studio Pro imports only elementary
files (not multiplexed). See Elementary and Multiplexed MPEG Files for more information.
Uncompressed PCM Audio
Uncompressed audio is typically referred to as PCM, although the files usually have a
“.wav” or “.aif” extension. The DVD specification supports uncompressed PCM audio at
sample sizes of 16 bits and 24 bits and sample rates of 48 kHz or 96 kHz. Audio in this
format is completely compatible with DVD players worldwide and is of higher fidelity
than data-compressed audio. The disadvantage of PCM audio is the relatively large file
sizes, compared to compressed audio formats.
88 Chapter 5 Preparing Audio Assets
There are two common PCM audio formats:
• AIFF audio (Audio Interchange File Format-uncompressed PCM audio; the most common
Macintosh audio format)
• WAVE audio (Windows uncompressed PCM audio; the most common Windows audio
format, also referred to as WAV)
The DVD Studio Pro integrated MPEG encoder creates AIFF format files. In most cases,
DVD Studio Pro converts WAVE files into AIFF files.
Compressed Audio Formats
The DVD medium uses data-compressed (as opposed to sonically compressed) audio for
two purposes:
• To deliver discrete surround audio (5.1)
• To conserve bandwidth and disc space, allowing more room for video. This is especially
applicable in long-form material such as feature films, notably when the smaller DVD-5
medium is the target.
Data-compressed audio for DVD comes in a few forms, described next.
MPEG-1 Layer 2 Audio
For DVD products in PAL, MPEG-1 Layer 2 audio is compatible with all players. For NTSC
markets (North America, Japan), most (but not all) DVD players support playback of
MPEG-1 Layer 2 audio. If you create NTSC titles using MPEG audio, be aware that there
may be problems in playback on some players.
If you want to ensure that your data-compressed audio is compatible with all players for
NTSC, using the AC-3 format is recommended. See the next section for information on
encoding and authoring with AC-3 format audio.
Dolby Digital AC-3 Audio
There are two good reasons to use AC-3 format audio in your DVD production:
• To take advantage of 5.1 surround audio (five main speakers and a subwoofer—six
channels of audio total), which is supported by AC-3 but not by MPEG-1 Layer 2
• To produce stereo data-compressed audio that is fully compatible with every DVD
player in the NTSC markets of North America and Japan. You may run into some
compatibility issues with older DVD players in PAL countries.
You can use the AC-3 encoder in Compressor to encode everything from stereo to 5.1
surround audio. See Previewing AC-3 and DTS Audio for information on listening to
surround audio.
Chapter 5 Preparing Audio Assets 89
DTS Audio
DTS (Digital Theatre Systems) is an alternative format for surround audio. DVD Studio Pro
can import and use DTS audio files.
DVD Studio Pro supports DTS ES audio that can have up to 6.1 channels as well as audio
that uses either a 48 kHz or a 96 kHz sample rate and a 24-bit sample size.
Important: All DTS audio imported into DVD Studio Pro must use the compacted file
format, with a “.cpt” file extension. Additionally, DTS audio using a 44.1 kHz sample rate
will produce unusable results.
See Previewing AC-3 and DTS Audio for information on listening to surround audio.
Previewing AC-3 and DTS Audio
In most cases, the best way to verify AC-3 and DTS audio is to burn a disc that you can
play on a DVD player with suitable audio support. If you play the audio on your computer
using its built-in audio support, the following happens:
• When you play AC-3 audio from the Assets tab, one of the editors (Track, Story,
Slideshow, or Menu Editor), or the Simulator, the audio is automatically converted to
two-channel stereo for playback through your computer.
• Because there is no DTS decoder on your computer, you cannot hear DTS audio when
played from the Assets tab, one of the editors (Track, Story, Slideshow, or Menu Editor),
or the Simulator.
You are able to add an external AC-3 or DTS decoder to your computer to listen to your
surround sound audio from the Assets tab, one of the editors (Track, Story, Slideshow, or
Menu Editor), or the Simulator.
To configure DVD Studio Pro to use an external audio monitor
1 Choose DVD Studio Pro > Preferences.
2 Click the Simulator icon to show the Simulator preferences.
3 Choose your external audio monitor device from the Playback Output section’s Audio
pop-up menu.
Common choices include Built-in Audio, for normal system audio, and Built-in Audio
(S/PDIF), which uses your system’s optical digital audio output (if available) to output the
audio to an external AC-3 or DTS decoder.
4 Click Apply.
See External Video and Audio Monitoring for more information.
Another option is to build your project and use the Apple DVD Player. Similar to
DVD Studio Pro, you can configure DVD Player to use an external audio monitor.
90 Chapter 5 Preparing Audio Assets
To configure DVD Player for external audio decoder support
1 Open DVD Player.
2 Choose DVD Player > Preferences.
3 Click the Disc Setup icon to show the Disc Setup pane.
4 Choose the external audio device to use from the Audio Output pop-up menu.
5 Click OK.
Using Multiple Audio Formats in Your Project
A project can contain audio in a variety of formats; however, there are some restrictions
regarding mixing formats within an element or group of elements, such as menus.
When you are required to have the same audio format within an element or group of
elements, all settings must be the same:
• Audio type: AIFF, WAVE, PCM, AC-3, or MPEG-1 Layer 2
• Number of channels: This is especially true with the AC-3 audio format, because it
commonly supports a variety of channel configurations.
• Sample size: 16 bits or 24 bits
• Sample rate: 48 kHz or 96 kHz
• Bit rate: 64 kbps to 4608 kbps, depending on the audio type
Tracks
Each audio stream within a track can be in a different format. Within an audio stream,
however, the audio format must be the same for all clips.
Menus
All menus within a video title set (VTS) must use the same audio format. DVD Studio Pro
automatically creates additional VTS blocks as needed to support menus with different
audio formats. See VTS Editor for additional information.
Slideshows
When adding individual audio clips to each slide or when using multiple audio clips for
overall audio, all clips must use the same audio format.
Required Audio Formats for SD Projects
To ensure that a DVD will play on all SD-based DVD players, there is a DVD specification
requirement that at least one stream of audio for each element be in a specific format.
• For NTSC DVDs: At least one of the audio streams must be either PCM or AC-3.
• For PAL DVDs: At least one of the audio streams must be either PCM or MPEG
compressed audio.
Chapter 5 Preparing Audio Assets 91
Note: HD projects can use any supported audio format and do not require specific ones
to be present.
DVD Studio Pro verifies your project during the build process to ensure it is DVD-compliant.
The build log shows any issues that are found; however, the build will continue and you
can write your project to disc.
DVD Audio Source Settings Summary
Following is a summary of the required settings for MPEG and other audio sources that
can be used with DVD Studio Pro.
Note: All assets within a project must use the same video standard (all NTSC or all PAL).
For the other settings, such as encoding format, resolution, and bit rates, you can mix
assets with different settings.
DVD Audio Settings for SD Projects
The following settings work with SD projects. These same settings can also be used in
HD projects.
Bit Rates
The audio bit rate depends on the format and quality level you need (higher bit rates
provide better quality, but reduce the bit rate you can use with the video).
• MPEG-1 Layer 2 Audio: 64 to 384 kbps (192 kbps and 224 kbps are typical.)
• Dolby Digital AC-3: 64 to 448 kbps (192 kbps, 224 kbps, and 448 kbps [for 5.1] are typical.)
• DTS ES: 754.5 kbps or 1509.75 kbps
• Stereo PCM @ 16 Bits/48 kHz: 1536 kbps
• Stereo PCM @ 24 Bits/96 kHz: 4608 kbps
Audio Sample Rate
There are two supported audio sample rates:
• 16 bits or 24 bits
• 48 kHz or 96 kHz
DVD Audio Settings for HD Projects
The following settings work with HD projects.
Bit Rates
The audio bit rate depends on the format and quality level you need (higher bit rates
provide better quality, but reduce the bit rate you can use with the video).
• MPEG-1 Layer 2 Audio: 64 to 384 kbps (192 kbps and 224 kbps are typical.)
• Dolby Digital AC-3: 64 to 448 kbps (192 kbps, 224 kbps, and 448 kbps [for 5.1] are typical.)
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• DTS ES: 754.5 kbps or 1509.75 kbps
• Stereo PCM @ 16 Bits/48 kHz: 1536 kbps
• Stereo PCM @ 24 Bits/96 kHz: 4608 kbps
Audio Sample Rate
There are two supported audio sample rates:
• 16 bits or 24 bits
• 48 kHz or 96 kHz
Chapter 5 Preparing Audio Assets 93
Before you can begin building a DVD project, you must have correctly prepared menu
source material.
This chapter covers the following:
• Introduction to Preparing Menu Sources (p. 95)
• What Is a Menu? (p. 96)
• Creating a Menu (p. 96)
• Creating Graphics to Use in Menus (p. 97)
• Creating Overlays (p. 101)
• Creating a Layered Menu (p. 106)
• Creating Video for Motion Menus (p. 106)
• Defining the Menu Loop Point (p. 107)
• Creating Shapes (p. 108)
• Creating Graphics for Drop Zones and Buttons (p. 112)
Introduction to Preparing Menu Sources
This chapter describes the various components, such as backgrounds, overlays, buttons,
and drop zones, and strategies you can use to create menus in DVD Studio Pro.
The types of menu sources you need for your DVD project depend on the types of menus
you want to use:
• Will the backgrounds be still images or contain full-motion videos?
• Will you use the provided shapes for your buttons or create your own?
• Will you use the standard method of creating menus or the layered method?
Before you can know how to prepare your menu sources, you need to understand how
DVD Studio Pro uses them. Following is an overview of what makes up a menu and how
menus are used.
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Preparing Menu Assets 6
What Is a Menu?
Most DVD-Videos have at least one menu. The menu allows the viewer to choose what
to see. If no choices need to be made, such as with a looping movie at a sales kiosk, the
disc can be configured to immediately begin playing the movie, and no menu is required.
For DVDs that have a number of viewing options—such as multiple movies, chapter
selections, and bonus items—menus that are clear and logical can greatly enhance the
viewing experience. Menus that are cluttered, clumsy, and confusing may cause viewers
to become frustrated and give up trying to watch the title.
A menu consists of a background and one or more buttons. The background can be a
simple still image or a full-motion video (a motion menu). The background may or may
not contain content that relates to the buttons; it may be a scenic mountain view or a
multilayered graphic including images for each button. Some menus may also have audio.
Creating a Menu
Creating a menu involves two basic steps: selecting the background graphic or video,
and setting up the buttons. Selecting the background graphic or video is fairly simple;
the only challenge is when you use multilayer Photoshop files. Setting up the buttons
involves identifying where they are located by drawing boxes over them, and then setting
up their actions (what happens when they are activated) and the colors to display for
their different states.
DVD Studio Pro gives you two ways to create menus: the standard method, which uses
overlays and allows you to use shapes, templates, and add text; and the layered method.
• The standard method: The standard method is usually preferred. It is the most flexible,
allowing you to mix overlays with shapes, to use either stills or videos as the menu
background, and to include audio. You can also use the templates and styles included
with DVD Studio Pro for quick and consistent menu creation.
• For more information on overlays, see Creating Overlays.
• For a description of shapes, see Creating Shapes.
• For information on the templates and styles feature, see Using Templates, Styles, and
Shapes to Create Your Menus.
• For information on motion menus and setting the loop point, see Creating Video for
Motion Menus.
• The layered method: The layered method uses layers in a Photoshop (PSD) file to describe
each button’s possible states. Layered menus can also use overlays in addition to the
Photoshop layers. This method cannot be used with motion menus and cannot include
audio.
• For more information on overlays, see Creating Overlays.
96 Chapter 6 Preparing Menu Assets
• For a description of creating layered menus, see Creating a Layered Menu.
An easy source for menu backgrounds are frames grabbed from a track’s video. By setting
a marker on the frame you want, you can choose to save that frame as a TIFF file that can
then be imported and used as a menu background. You can also open the file in a graphics
program and add effects and text before using it as your menu’s background. See Grabbing
a Still Image from Your Movie for more information.
Creating Graphics to Use in Menus
When creating graphics for menus, you need to be aware of several considerations. Some
of these apply to all menu types, and some are specific to certain menu types, such as
layered menus, menus with a still background, or menus using an overlay.
Using Your Graphics Program
DVD Studio Pro is designed to import a wide variety of graphics formats, allowing you to
use almost any graphics program to create the menus and overlays.
Supported formats include:
• Adobe Photoshop PSD files
• PICT format files
• BMP format files
• JPEG format files
• QuickTime image files
• Targa (TGA) format files
• TIFF (TIF) format files
Additional support is also included for files that conform to the Adobe Photoshop (PSD)
format. DVD Studio Pro can recognize individual layers and allows you to assign them to
separate functions in a menu. You can even use the same file for several menus by
selecting the appropriate layers to use for each menu.
• Layers for standard overlay menus: When creating graphics for standard overlay menus,
you can select the layer (or layers, as is often the case) to use as the background and
the overlay. In this way, a single file can be used in several menus, even sharing elements
(such as a background image). To avoid confusion, assign clear names to each of the
layers.
• Layers for layered menus: When creating graphics for use as layered menus, in addition
to the layer (or layers) that make up the background, you must create at least two layers
for each button, one showing the selected state and the other showing the activated
state. To show the normal state of each button, you can either build it into the
background layer or create a third layer.
Chapter 6 Preparing Menu Assets 97
Tips for Creating Menu Graphics
Most of the following tips apply to all graphics programs. Several apply specifically to
Adobe Photoshop, although similar issues may exist in other graphics programs.
• Make horizontal lines a minimum of three pixels thick so they won’t flicker on TV screens.
For the same reason, avoid using typefaces with narrow lines. Serif fonts tend to be
more prone to flicker than sans serif fonts.
• Be sure to use a filter that constricts the colors in the graphic to NTSC or PAL color
space. To support broadcast bandwidths, NTSC and PAL video must use colors that are
substantially limited compared to those your graphics program can create. Highly
saturated colors create the biggest problems and produce the biggest disappointments
when viewed on a video monitor.
• Photoshop’s effects layers, transfer modes, and layer styles do not work with
DVD Studio Pro. Be sure to flatten any of these before using them in DVD Studio Pro.
Flattening a Photoshop Layer
When creating graphics within Adobe Photoshop, you may want to add effects such as
bevels, glows, and shadows to a layer, use the transfer modes, or configure layer styles.
These Photoshop effects and modes are not supported by DVD Studio Pro. However, you
can “flatten” them in Photoshop so that they appear in DVD Studio Pro.
Note: Flattening effects is not the same as using the Flatten Image command, which
combines all contents of all layers of a Photoshop file (including effects) into a single
layer.
It’s a good idea to use this procedure on a copy of the original file, just in case something
goes wrong.
To flatten a layer of a Photoshop file
1 Add a new empty layer immediately below the layer with the effects you want to flatten.
2 Either merge or stamp the layer with the effects into the empty layer. Merging deletes
the effects layer, and stamping leaves the effects layer in place (which can be a good idea
if you need to make changes to the layer later on).
• To merge the layer: Select it and choose Layers > Merge Layers (or press Command-E).
• To stamp the layer: Select it and press Command-Option-E.
A bitmap image of the effects layer is placed in the new layer.
98 Chapter 6 Preparing Menu Assets
Understanding Pixel Differences in Graphics and Video
The term square pixel actually refers to the horizontal and vertical distance from a pixel
to its neighbors. With a square pixel, the distance is the same in both directions. This
distance is a function of the sampling rates, both horizontal and vertical, and the aspect
ratio the graphic will be displayed in. Given the right aspect ratio, virtually any combination
of horizontal and vertical sampling rates could produce square pixels.
Computer graphics programs are optimized to work with square pixels: When you draw
a square, it has the same number of pixels in all four of its sides and looks like a square
on the display.
Unfortunately, SD video is different.
Video Pixels
Standard definition video uses a 4:3 aspect ratio. No matter what the size of the display,
the height is always 75 percent of the width. This is true for both NTSC, which has 525
lines in each frame (480 of these active with DVDs), and PAL, which has 625 lines per
frame (576 active). Both standards also have 720 pixels per line when converted to MPEG.
To fit the 4:3 aspect ratio perfectly using square pixels and 720 pixels per line, there would
have to be 540 lines in each frame. So for NTSC, which has 480 lines, the lines must be
spaced slightly apart to fill the same area, resulting in rectangular pixels. For PAL, with
576 lines, they must be squeezed together slightly to fit.
The Settings pop-up menu in the DVD Studio Pro Menu Editor has a square/rectangular
pixel selection that allows you to choose whether to view menu graphics as rectangular
pixels (forcing a 4:3 aspect ratio) or as square pixels while creating menus. The Viewer
tab also has the same settings. The Simulator always shows rectangular pixels, simulating
what the viewer will see.
The real problem arises when you create your menu graphics.
Square Pixels in Graphics
Graphics programs use square pixels. If you set the dimensions of a graphic to 720 x 480
pixels (the NTSC frame size), you will notice that the drawing area of the graphic in the
graphics program is not a 4:3 aspect ratio (it is a bit short). If you set a graphic to PAL
dimensions (720 x 576 pixels), the drawing area you see in your graphics program is taller
than 4:3.
Anything you put in the graphic will be distorted (either vertically stretched or compressed,
depending on your video standard) when viewed on a video monitor. If you draw a
square, it will look like a rectangle. In some cases, the distortion is not great enough to
worry about, but in most cases you should build your graphics with the distortion in
mind.
Chapter 6 Preparing Menu Assets 99
To compensate for pixel differences between graphics and video, you need to build the
graphics at one size and then rescale them to the appropriate video dimensions, as shown
in the following table.
Aspect ratio Starting dimension Rescale dimension
NTSC 4:3 720 x 534 pixels 720 x 480 pixels
NTSC 16:9 864 x 480 pixels 720 x 480 pixels
PAL 4:3 768 x 576 pixels 720 x 576 pixels
PAL 16:9 1024 x 576 pixels 720 x 576 pixels
Important: While DVD Studio Pro automatically rescales graphics that use the starting
dimensions above, it is strongly recommended that you rescale the graphics in your
graphics program. (Graphics that already use the rescale dimensions are imported without
any rescaling.) If you rescale the graphics in your graphics program, they will appear
distorted in the graphics program but will be correct when viewed in DVD Studio Pro as
rectangular pixels.
Using Later Versions of Adobe Photoshop
Later versions of Adobe Photoshop, including the CS versions, have presets that
automatically set Photoshop to display the graphic with 4:3 or 16:9 aspect ratios using
nonsquare pixels. Even better, these presets include title and action safe guides. For SD
assets, these presets include:
• NTSC DV 720 x 480 (with guides)
• NTSC DV Widescreen 720 x 480 (with guides)
• PAL D1/DV 720 x 576 (with guides)
• PAL D1/DV Widescreen 720 x 576 (with guides)
You can turn this feature off by choosing View > Pixel Aspect Ratio Correction (a
checkmark next to this indicates when the feature is active).
Note: See Shape Aspect Ratios for information on how DVD Studio Pro works with graphics
used in shapes, buttons, and drop zones.
HD Video Pixels
There are a variety of video resolutions supported by HD projects:
Resolution Square pixels Starting dimension Rescale dimension
480p (NTSC; 16:9) No (anamorphic) 864 x 480 pixels 720 x 480 pixels
576p (PAL; 16:9) No (anamorphic) 1024 x 576 pixels 720 x 576 pixels
720p (NTSC, PAL; 16:9) Yes 1280 x 720 pixels 1280 x 720 pixels
1080i (NTSC, PAL; 16:9) Yes (anamorphic) 1920 x 1080 pixels 1440 x 1080 pixels
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Resolution Square pixels Starting dimension Rescale dimension
1080i (NTSC, PAL; 16:9) Yes 1920 x 1080 pixels 1920 x 1080 pixels
Note: HD projects can also use SD assets, which should use the same starting and rescale
dimensions as in SD projects.
For the 480p and 576p resolutions, you use the same process that you would use with
NTSC 16:9 and PAL 16:9. The 720p and the non-anamorphic 1080i resolutions both use
square pixels. The anamorphic 1080i resolution is based on square pixels that are rescaled
to 1920 x 1080.
Note: Later versions of Adobe Photoshop include presets with guides for most of these
HD resolutions.
Important: You should always try to have the menu’s resolution match the resolution of
the items it links to. This includes the two versions of 1080i (anamorphic and
non-anamorphic). A noticeable hesitation can occur during playback because HD playback
equipment needs to change its resolution to match each asset.
Creating Overlays
As viewers use the arrow buttons on the DVD player’s remote control to cycle through
the buttons on a menu, they need some sort of indication as to which button is currently
selected. If they activate the button, they need an indication of that, too. An overlay’s
primary function is to show the viewer which button is currently selected or activated.
Note: If you intend to use shapes for your menu buttons, you do not need to create
overlays.
Overlays are still images that contain the graphics used to show each button’s three states
(normal, selected, and activated). One overlay file contains all of the buttons. Part of the
menu creation process in DVD Studio Pro is to identify each button and set its function.
The overlay is almost always used in conjunction with the background image. For example,
the normal button art may be in the background, while the overlay supplies only the
selected and activated highlights, such as a halo or checkmark.
About Simple and Advanced Overlays
DVD Studio Pro allows you to choose whether to work with simple overlays that use a
single overlay color, or advanced overlays that use up to four colors. Simple overlays are
easier to create and configure but are not as flexible when creating complex menus.
Advanced overlays give you the ability to use multiple colors for a button’s selected and
activated states.
Chapter 6 Preparing Menu Assets 101
About the Overlay Colors
Overlays can contain up to four colors. A peculiar feature of overlays is that the colors
used to create them are not the colors that are displayed when viewers see the menu.
The overlay only identifies the areas on the screen where highlights are to be applied—not
the color or transparency of the highlights. You define the actual colors viewers see when
you create the menu.
When you use the simple overlay method, everything in the overlay graphic must be one
of two colors: the white background that is set to be transparent and the black highlight
graphic to which you assign a color and transparency. If you add an element to the overlay
that has a soft glow around it or has been anti-aliased, the areas of the element that are
not white or black will appear with additional highlight colors (controlled by the advanced
overlay color mapping settings). In this case, you should either correct the graphic or use
the advanced overlay method which allows you to control all of the highlight colors.
The elements in an advanced overlay use up to four different colors. This gives you the
ability to use multiple highlight colors for a button or create pseudo-soft edges and to
take advantage of anti-aliased edges. See Creating Advanced Overlays for more
information.
About Overlay Files
Whether you create simple or advanced overlays, the overlay must be a single flattened
layer, either as part of a Photoshop (PSD) format file or as a separate file.
It is common to have a single PSD file supply both the menu’s background and overlay.
The DVD Studio Pro Menu Editor allows you to select as many layers as you want to use
as the background, but you can only select a single layer as the overlay.
Note: Don’t confuse a PSD file with layers (used to supply the background and overlay)
with the type of PSD file used when creating layered menus. Standard menus contain all
buttons’ selected and activated states within a single layer of the file; layered menus
contain a separate layer in the PSD file for each button’s state (normal, selected, and
activated). These layers are not overlays that you assign colors to—they are full-color
images of the button in one of the three states. See Creating a Layered Menu for more
information.
Creating Simple Overlays
With simple overlays, you must use only white and black to create the graphics.
To create a simple overlay
1 Create a full-screen white background.
See Square Pixels in Graphics for information on the frame size to use.
2 Choose black and add the highlight elements to the background.
102 Chapter 6 Preparing Menu Assets
Be sure to disable anti-aliasing and avoid using soft edges. Depending on your graphics
application, choose to use a 1-bit or bitmap mode.
3 Depending on the graphics application you use, you may need to flatten the overlay
elements into a single layer.
Creating Advanced Overlays
To create advanced overlays, you first need to understand how they are used and the
difference between the chroma and grayscale methods.
The Four Colors in an Advanced Overlay
When creating an advanced overlay, you create your highlights by using up to four specific
colors. You can use a chroma method (using red, blue, black, and white as the four overlay
colors) or a grayscale method (using black, dark gray, light gray, and white as the four
overlay colors). You don’t have to use all four colors when creating an overlay, but you
will most likely use at least two.
Is White 0% or 100%?
Depending on your graphics background, you may assume white to be either 0% or
100%, with black being the opposite (100% or 0%, respectively). Previous versions of
DVD Studio Pro considered white to be 0%, while most video people would consider
white to be 100%. For the purposes of creating the light gray and dark gray colors used
by the grayscale method, you need to use the following values:
• If you consider white to be 0%: Use 33% for light gray and 66% for dark gray.
• If you consider white to be 100%: Use 66% for light gray and 33% for dark gray.
White is commonly used as the overlay’s background color. When creating the menu,
white’s transparency is usually set to 0. Any of the other three overlay colors can be used
for any aspect of the overlay.
For example, if you had a menu background with a group of buttons that were actually
just text, such as “Play Movie” and “Select Chapter,” initially your overlay would start as
all white. If you wanted the button text to change to green when each button was selected,
you’d need to add the text to the overlay and make it an overlay color such as light gray
(or dark gray or black—remember that you will set the green color as the “selected”
highlight color when you create the menu in DVD Studio Pro). If you wanted the text to
change to orange when each button was activated, you wouldn’t have to do anything
more to the overlay—you would just set the “activated” highlight color to orange when
you created the menu.
Chapter 6 Preparing Menu Assets 103
If you also wanted a checkmark to appear next to each text button as it was selected, but
you wanted the checkmarks to be yellow when they were selected, you’d need to add
the checkmarks to the overlay graphic and set them to be a different overlay color than
the text (in this case, dark gray) so that you could apply a different highlight color (in this
case, yellow).
In the same way, you could add the word “OK!” after each text button and show it only
when the button was activated. Simply add the text to the overlay and set it to be black;
in DVD Studio Pro, you can set black to be transparent for the normal and selected states
but visible with a green color in the activated state.
Play Movie OK!
Light gray
checkmark
Dark gray
name
Black
“OK!”
White
background
To create an advanced overlay
1 Create a full-screen white background. See Square Pixels in Graphics for information on
the frame size to use.
Note: You don’t have to use white as the background color, as you do with simple overlays,
but it is a good idea to use white, because the default color mapping settings assume it
is the background.
2 Depending on whether you intend to use the chroma or grayscale method, add elements
using the three leftover overlay colors (white having been used for the background).
3 Depending on the graphics application you use, you may need to flatten the overlay
elements into a single layer.
If you use colors other than the four that are specified by the method you chose (chroma
or grayscale), they are mapped to their closest equivalent when you use the overlay. In
many cases, this produces surprising (but not useful) results.
Note: Following is the mapping used for each overlay color with the grayscale method:
100% to 80% is white, 79% to 58% is light gray, 57% to 32% is dark gray, and 31% to 0%
is black.
104 Chapter 6 Preparing Menu Assets
Pseudo-Soft Overlay Edges
Instead of using the advanced overlay’s four colors to create multiple color highlights,
you can use them to create pseudo-soft edges and take advantage of anti-aliased graphics.
This requires you to use the grayscale method, using either white elements on a black
background or black elements on a white background. The soft or anti-aliased edges are
mapped to the dark and light gray overlay colors. By mapping the same color to each
overlay color, but at reduced opacities on the dark and light gray overlay colors that occur
at the edges, you can effectively simulate soft or anti-aliased edges.
Keeping Each Button’s Elements Together
When creating your menu in DVD Studio Pro, you draw a single box around all of the
elements for each button. The box identifies that button’s highlight area. In the above
example, you would draw a box around each button that includes its checkmark, the
main text, and the word “OK!” When you draw this box, no parts of any of the other
buttons should be included, or they will also appear with this button.
For example, instead of having an “OK!” after each line, you might want a single large
“OK!” on the right side. There’s no way to draw a box that would include both the button
name (“Play Movie,” for example) and the large “OK!” without including some of the other
button text, making this arrangement unusable.
Note: The Menu Editor has three color mapping sets that, in some cases, you can use to
work around this problem. See Understanding Color Mapping for more information.
You also need to make sure none of the boxes overlap, because this can cause navigation
problems, especially when using a pointer to select the buttons while playing the disc
on a computer.
Active area overlap
Play Movie
Scene Select
Slideshow
Chapter 6 Preparing Menu Assets 105
Creating a Layered Menu
Layered menus can provide greater flexibility in showing a button’s selected and activated
states, compared to standard overlay menus. In addition to the background image (which
may contain the buttons in their normal states), a layered menu has two separate layers
for each button (or three, if the button’s normal states are not part of the background).
For example, a menu with 12 buttons would need 24 layers just to show the selected
and activated states of each button, plus 12 more if their normal state is not part of the
background. (A Photoshop file can have up to 99 layers.)
There are several issues to be aware of when deciding whether to use layered menus:
• You cannot add an audio stream to them.
• You cannot include a full-motion video in them.
• When viewers make selections, they will notice a slower reaction time to button presses.
• Layered menus can also use overlays in the same way that standard menus do.
Using the Photoshop Layers
When you configure a PSD file for use as a layered menu, you select the layer or layers
that provide the menu’s background. The background can include all of the buttons’
normal state, but it doesn’t have to. If the background includes the normal state, the
selected and activated states must be configured to take into account that the normal
state is always present. If you want the button to change significantly when switching to
the selected and activated states, you may need to have the normal state on its own layer
so that it can be hidden when the other states appear.
Using PSD Files to Create Layered Menus
There are some issues to be aware of when using PSD files to create layered menus:
• Each button’s active area is created the same way as it is when you work with overlays.
This means you need to be able to draw a single box around each button’s elements.
See Keeping Each Button’s Elements Together for more information.
• In addition to the layered buttons, you can use overlay-based buttons. The overlay can
be another layer in the PSD file or a separate file.
Creating Video for Motion Menus
The video used for motion menus must follow the same DVD-compliance rules as video
used in tracks. There are a few additional considerations you should be aware of:
• If you add any shapes, text items, or drop zones to a menu, the menu will be rendered
when you build the project. See About Menu Rendering for more information.
Important: If you know your menus will need to be rendered, you should avoid using
highly compressed video (MPEG-2 for example) as the background video because it
will get compressed again, potentially with visible artifacts.
106 Chapter 6 Preparing Menu Assets
• If you want to include button art beyond the capabilities of what an overlay can provide,
you need to edit these over the video with an application such as Motion or
Final Cut Pro. You can create the button art and associated overlay with your graphics
program, then superimpose the button art over the video with your video editor, and
use the overlay in DVD Studio Pro to set up the buttons.
Note: An alternative is to use shapes to provide buttons over motion video.
• You can set the video to loop once it reaches its end. There will be a short pause in the
playback as the menu moves from the end back to the beginning. This can be minimized
or eliminated by carefully selecting the video to use. For example, a car driving by a
mostly static background can be looped cleanly. If you are creating an animation for
use as the background, be sure to keep looping in mind.
• Don’t create excessively long video for motion menus. The videos can take up a lot of
disc space, and if you use a lot of them, you can have problems building your title. See
Standard SD DVD Video Zone Files for menu size limitations.
• Menus in SD projects can only use full-frame MPEG-2 video as a background. If you use
an MPEG-1, 1/2 D1 MPEG-2, or a cropped D1 MPEG-2 file as the background, it will be
encoded to full D1 MPEG-2 when you build the project. Menus in HD projects can use
either full D1 MPEG-2 video or any of the supported HD video resolutions as the
background.
Defining the Menu Loop Point
When you configure a looping menu, you have the option of setting the loop point (the
point playback jumps to once the end of the menu’s video is reached) to be different
than the menu’s first frame of video. For example, the menu’s video may have an
introduction that plays before the buttons become active—you would not want the
introduction to play each time the menu loops.
In addition to setting the loop point manually in the Menu Inspector, you can add a
chapter marker, named “MenuLoopPoint,” to the background video while you are editing
it in Motion or Final Cut Pro. DVD Studio Pro automatically sets the menu’s loop point to
match this marker when you assign the video to the menu’s background using one of
the dragging methods, such as dragging the video to the Menu Editor and choosing Set
Background from the Drop Palette. See Configuring Motion Menu Settings for more
information.
In Final Cut Pro, you add the chapter marker exactly as you would add a chapter marker
for use in a track. The only requirement is that it be named “MenuLoopPoint.” See Adding
Markers to Your Video for more information. In Motion, you need to select the Menu Loop
Point option when you add the marker to the video. See the Motion documentation for
more information.
Chapter 6 Preparing Menu Assets 107
Creating Shapes
Shapes provide an easy way to create a standard menu using a simple background image
(still or moving) without an overlay. These shapes can be either the ones supplied with
DVD Studio Pro or shapes that you create.
Shapes can be used for buttons and for drop zones. (Drop zones are graphic elements
that get added to the menu background and have no effect on the buttons.) You can
position the shapes and change their size freely, and even have full-motion video play
in them (motion buttons).
See Adding Shapes to a Menu for information on using shapes with the Menu Editor. See
Importing a Shape for information on importing shapes into the Palette.
Creating a Shape
A shape is a Photoshop PSD file with up to four layers. DVD Studio Pro uses the layer
order to determine which layer serves each function.
Layers in a Photoshop
PSD file
• First (bottom) layer: Contains the mask for the thumbnail image used when you assign
an asset to a button or drop zone. This layer should have a grayscale image to control
the thumbnail’s appearance. White areas are completely opaque (you see all of the
thumbnail image), gray levels are partially transparent, and black levels are completely
transparent (you see none of the thumbnail image). The mask can use an irregular
shape—the asset is scaled to fill it completely. Any part of the asset that falls outside
the mask then gets removed. If you don’t want a thumbnail image, you must still have
this layer present, but you can draw a black square or any simple image.
When you activate drop shadows on a button or drop zone using a shape,
DVD Studio Pro uses this layer, along with the second layer, to define the shape of the
drop shadow.
108 Chapter 6 Preparing Menu Assets
Note: If you make the image mask layer (the first layer) of a shape the same size as the
shape’s graphics layer (the second layer), you may see some of the mask layer around
the edges of the graphics layer. This is because the shape’s graphics layer is processed
differently than the mask layer. You can work around this issue by making the mask
layer slightly smaller than the graphics layer.
• Second layer: Contains the shape’s visible graphic. When used as a button, this is the
layer that determines how the button looks in its normal state. DVD Studio Pro uses
the RGB values for the shape. See Setting a Shape’s Opacity if you want this layer to
be partially transparent. Be sure to flatten any effects you apply to the layer. (See
Flattening a Photoshop Layer for details.) Because this layer has a higher priority than
the first layer, it must provide a “window” to the thumbnail mask (if used).
When you activate drop shadows on a button or drop zone using a shape,
DVD Studio Pro uses this layer, along with the first layer, to define the shape of the
drop shadow.
• Third layer: Contains the highlight mask. This layer defines where the highlight colors
appear when you use the shape as a button and the button is selected or activated.
The actual image color does not matter, because it is this layer’s opacity that defines
the highlight, with 100% opacity selecting the black highlight color and 0% selecting
the white highlight color.
This layer is ignored if you use the shape in a drop zone.
Chapter 6 Preparing Menu Assets 109
Important: If you use this layer’s opacity to create pseudo-soft or anti-aliased edges or
to have multiple highlight colors appear at once, you can only use the shape in menus
set to use the advanced grayscale overlay method. In these cases, the opacity values
map to the overlay colors as follows: 100% maps to black, 99% to 67% maps to dark
gray, 66% to 17% maps to light gray, and 16% to 0% maps to white.
• Fourth layer: Contains the shape’s icon, which appears in the Shapes tab in the Palette
and shape selector in the Button and Drop Zone Inspectors. This is an optional
layer—the second layer provides this function if this layer is not present. The
disadvantage of using the second layer is that often the shape alone does not provide
a good indication of what the button will look like once you assign an asset to it.
DVD Studio Pro uses the RGB values for the icon.
Note: Do not include the fourth layer in the file unless you are adding a graphic to be
used as the thumbnail. Adding an empty fourth layer results in a shape that you cannot
use in DVD Studio Pro.
Setting a Shape’s Opacity
DVD Studio Pro does not use the opacity settings you can apply to the layers within
Photoshop. As a result, you cannot use the second layer’s opacity setting to control the
transparency of the shape’s visible graphic. As an alternative, you can use Photoshop’s
merge capability to get the desired effect.
To set a shape’s opacity
1 Create the shape in Photoshop as usual.
It’s a good idea to save the shape at this point so that you can go back to it if you later
need to adjust the opacity or content.
2 Set the opacity for the second layer (the shape’s visible graphic).
3 Add a new layer to the graphic, and place it below the second layer. (It becomes the
second layer, and the second layer becomes the third layer.)
110 Chapter 6 Preparing Menu Assets
4 Select the original second layer (which is now the third layer).
5 Press Command-E to merge the selected layer with the new empty layer.
The two layers merge into a new second layer, and the original second layer is deleted.
When this shape is imported into DVD Studio Pro, this new second layer will use the
opacity you set before the merge.
General Shape Information
When creating a shape in Photoshop, set the new image settings to the following:
• Width and Height: Set to values that will hold the shape at the largest size it will ever
be used at in DVD Studio Pro (quality tends to suffer much more when you make a
shape larger than the original than it does when making the shape smaller). Be sure
the shape’s graphics come as close to the edges of the canvas as possible—the canvas
defines the button’s active area. A typical button size is 200 pixels wide by 150 pixels
high.
• Resolution: Set to 72 pixels per inch. DVD Studio Pro bases the image size on the number
of pixels there are—the resolution does not affect its size when used on a menu.
• Mode: Set to RGB Color.
• Contents: Set to Transparent.
Keep these additional points in mind when creating your shapes:
• It does not matter which layers are visible when you save the shape’s file.
• You do not have to rasterize layers with text. You do have to flatten them if you apply
an effect to them.
• Be sure that the colors you use are within broadcast limits. You can create shapes that
look great in the graphics program but look a lot different once you use them in a DVD
project.
• You may want to design shapes with the specific intention of using them for drop
zones. This allows you to have drop zones with irregular edges. You need to use the
layers exactly as you do when creating a button’s shape, except that the highlight layer
is not used with drop zones. Shapes created for buttons can also be used for drop
zones. See Adding Drop Zones to Your Menu for more information.
Shape Aspect Ratios
Shape graphics are automatically scaled to maintain their aspect ratio. If you create a
square graphic and import it as a shape, it will be scaled so that it remains a square graphic
in DVD Studio Pro (as long as you add it to a menu by dragging it to an empty area).
Chapter 6 Preparing Menu Assets 111
While the rescaling makes the graphic look correct in the Menu Editor, the shape’s
dimensions look incorrect as shown in the Button Inspector or Drop Zone Inspector. For
example, if you create a square shape that is 200 pixels wide by 200 pixels high, its size
will appear as either 200 pixels wide by 180 high (if applied to an NTSC menu) or 187
pixels wide by 200 pixels high (if applied to a PAL menu), when added to a menu as a
button or drop zone.
Creating Graphics for Drop Zones and Buttons
Assets used in drop zones and buttons do not need to conform to video aspect ratios
because drop zones and buttons can be resized independently in the horizontal and
vertical directions. Additionally, drop zones and buttons support a graphic’s transparency.
This means you can create a graphic with irregular edges, such as a logo, and when it is
assigned as the asset for a drop zone or button, the transparency will control how the
graphic appears.
Similar to graphics used for shapes, drop zone and button graphics are automatically
scaled to maintain their aspect ratio. If you create a square graphic and import it as an
asset for a drop zone or button, it is scaled so that it remains a square graphic in
DVD Studio Pro. See Shape Aspect Ratios for more information.
Note: To force the drop zone or button active area to match the graphic’s aspect ratio,
press Shift while dragging one of its corners.
Getting Good Results Using Assets That Include an Alpha Channel
A video asset, either still or with motion, that includes an alpha channel can be very
effective when assigned as a drop zone’s asset. DVD Studio Pro composites the asset
over the menu background using the alpha channel to control the compositing.
For best results, be sure the video is premultiplied (also known as shaped). Premultiplied
video will have correct soft and anti-aliased edges when used in the Menu Editor. A
video channel that is straight (also known as unshaped) will have incorrect edges when
composited in the Menu Editor.
If the application you are using to create your assets provides a choice, it is best to
choose premultiplied video.
112 Chapter 6 Preparing Menu Assets
Before you can add a slideshow to a DVD project, you must have correctly prepared
slideshow source material.
This chapter covers the following:
• Slideshow File Formats (p. 113)
• Aspect Ratio and Resolution (p. 114)
• Colors (p. 114)
• Audio (p. 114)
Slideshow File Formats
When preparing still images for use in DVD Studio Pro slideshows, most of the same rules
for preparing menu backgrounds apply. These same considerations apply if you intend
to add slides to a track.
DVD Studio Pro lets you use most common image formats in slideshows:
• Photoshop PSD files using the 8-bit RGB mode
Slideshows do not support layer selection, as menus do. The layers visible when the
file was last saved become the visible image of the graphic.
• PICT files
• BMP files
• JPEG files
• QuickTime image files
• Targa (TGA) format files
• TIFF (TIF) format files
Once a still is imported into DVD Studio Pro and you build the project it is assigned to, it
is converted into an MPEG image and, if necessary, automatically scaled to fit the frame
size defined by the slideshow’s resolution and display mode settings.
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Preparing Slideshow Assets 7
Aspect Ratio and Resolution
You can create 4:3 and 16:9 slideshows. In HD projects, you can also choose a resolution
for the slideshow.
Note: In HD projects, the 720 x 480p, 720 x 576p, 1280 x 720p, and 1920 x 1080i resolutions
do not support the 4:3 aspect ratio.
When creating 16:9 slideshows, you are able to choose the display mode (pan and scan,
letterbox, or pan and scan and letterbox) used when viewed on a 4:3 monitor.
For the best results, you should make sure your slides match the resolution of your
slideshow. Slides that are smaller or larger than the slideshow’s resolution are automatically
scaled to fit it. Slides whose aspect ratio does not match the slideshow’s aspect ratio have
a background color added to fill in the gaps. The background color is part of
DVD Studio Pro Preferences. See Setting DVD Studio Pro Preferences for more information.
Colors
The DVD specification requires all video, including stills and menu graphics, to conform
to the NTSC or PAL video broadcast standard for allowable colors. In order to support
broadcast bandwidths, NTSC and PAL video must use colors that are substantially restricted
compared to those your graphics program can create. It’s important to work within the
broadcast standard, because pictures and graphics that look fantastic when viewed in a
graphics application can look very different when viewed on a DVD. Highly saturated
colors create the biggest problems and produce the biggest disappointments when
viewed on a video monitor.
Before importing your pictures and graphics, be sure to open them in a graphics
application and use a filter to constrict the colors to NTSC or PAL color space.
Audio
Slideshows can have either an individual audio clip assigned to one or more of the stills
or one or more audio clips for the overall slideshow.
Important: If you assign an audio clip to the individual stills or use multiple audio clips
as the overall slideshow audio, all audio clips in the slideshow must be in the same format
(AC-3, AIFF, and so on), have the same bit rate, and have identical resolution.
114 Chapter 7 Preparing Slideshow Assets
Alpha Transitions make it possible for you to create customized transitions for use in your
DVD Studio Pro menus, tracks, and slideshows.
This chapter covers the following:
• Introduction to Preparing Alpha Transitions (p. 115)
• Transition Asset Folder (p. 116)
• Asset Movie (p. 117)
• Asset Matte Movie (p. 118)
• Background Matte Movie (p. 119)
• About Alpha Transition Durations (p. 119)
• About NTSC and PAL Alpha Transitions (p. 120)
Introduction to Preparing Alpha Transitions
All DVD Studio Pro transitions have a start and end frame, based on where the transition
is being used. The standard transitions are able to transform the start and end frame
video, providing the ability to have a variety of effects, such as rotating or blurring, directly
applied to the video. An Alpha Transition does not directly transform the start and end
frame video—it simply transitions from the start to the end based on QuickTime movies
you create.
Creating an Alpha Transition requires from one to three QuickTime movies, depending
on the type of transition you want to create. Some features to consider include:
• Do you want any kind of video other than the start and end frames to appear during
the transition? For example, if you want a spinning DVD to fly across the screen during
the transition, you must have an asset movie that provides the flying DVD image.
• Do you want to see the start and end frames on the screen at the same time during
the transition? In the example with the spinning DVD, maybe you want to see the start
frame around the outside edge of the DVD and the end frame in the DVD’s center. To
see the start and end frames at the same time, you must have a background matte
movie.
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Preparing Alpha Transitions 8
• Do you want a simple wipe transition that uses a custom shape? You can use a
background matte movie to create a wipe transition with hard or soft edges in any
shape you like.
An Alpha Transition has several components:
• The transition asset folder: Contains the transition’s assets. Additionally, the name of
this folder is the name of the transition. Each Alpha Transition requires a separate
transition asset folder.
• The asset movie: Required if you want any kind of video other than the start and end
frames to appear during the transition.
• The asset matte movie: Required if your asset movie does not include an alpha channel.
• The background matte movie: Required if you want to see the start and end frame video
at the same time or if you want to create a wipe transition.
The DVD image is from the
asset movie, with an asset matte
movie controlling where the
background video appears.
Start frame (red in this
example)
End frame (blue in this
example)
The background matte
movie (not visible)
controls whether the
background shows the
start or end video.
Important: For best results, be sure to use progressive (non-interlaced) video in your
movies at either 60 fps for NTSC or 50 fps for PAL. Also, make sure to create movies that
match the aspect ratio (4:3 or 16:9) and, in the case of HD projects, the resolution of the
elements you will use the transitions with. DVD Studio Pro will scale the movies to match
the element if necessary; however, there will be a loss in quality.
Transition Asset Folder
The transition asset folder contains the movies that make up the Alpha Transition. The
name of this folder becomes the name of the transition. The names of the files within
the folder must include the folder name, with additional text to distinguish the file’s
purpose.
116 Chapter 8 Preparing Alpha Transitions
When you open DVD Studio Pro, it looks in two locations for transition asset folders:
• At the root of your disk, in this location: [root]/Library/Application
Support/Final Cut Studio/DVD Studio Pro/Transitions/
• In your home folder, in this location: [user]/Library/Application
Support/Final Cut Studio/DVD Studio Pro/Transitions/
Note: If you add a transition folder while DVD Studio Pro is open, it is ignored until the
next time you open DVD Studio Pro.
Asset Movie
The asset movie is required if you want any kind of video other than the start and end
frames to appear during the transition. For example, if you want a spinning DVD to fly
across the screen during the transition, it is the asset movie that provides the flying DVD
image.
The asset movie must have the same name as the transition asset folder and can have
an extension. For example, if the transition asset folder’s name is Spinning DVD, the asset
movie could be named Spinning DVD.mov.
The asset movie provides
transition video in addition
to the start and end frames.
The asset movie can
contain an alpha channel
to control where the
background appears.
There are two optional aspects to the asset movie: an alpha channel and a switch point.
Alpha Channels
In the example with the spinning DVD flying by discussed in the previous section, Asset
Movie, you would most likely want to be able to see the start or end frame video through
the DVD’s hole and around its edges. For this to happen, there must be an alpha channel
for DVD Studio Pro to know which parts of the asset movie video should appear and
which should be ignored.
There are two ways to provide this alpha channel: embedded with the asset movie or as
a separate asset matte movie (described in Asset Matte Movie).
Chapter 8 Preparing Alpha Transitions 117
Important: When the alpha channel is embedded with the asset movie, be sure the video
output is premultiplied.
Switch Points
If your transition does not require the start and end frame video to be on the screen at
the same time, you can add a switch point marker to the asset movie to control when
the transition switches from showing the start frame to showing the end frame. If you
do want to have both the start and end frame video on the screen at the same time, you
must use a background matte movie (described in Background Matte Movie).
If the transition asset folder does not contain a background matte movie, DVD Studio Pro
does the following to set the switch point:
• DVD Studio Pro first looks in the asset movie to see if it includes a marker named
TransitionSwitchPoint. If present, this marker is used as the switch point.
• If not present, DVD Studio Pro looks to see if there are any markers in the asset movie.
If present, the first marker is used as the switch point.
• If no markers are present in the asset movie, the switch point is set to the asset movie’s
halfway point.
Asset Matte Movie
The asset matte movie is required only when an asset movie that does not include an
alpha channel is used by the transition. Having a separate asset matte movie is particularly
useful when the asset movie is normal video (as opposed to an animation).
The asset matte movie must have the same name as the transition asset folder, followed
by “-matte” and can have an extension. For example, if the transition asset folder’s name
is Spinning DVD, the asset matte movie could be named Spinning DVD-matte.mov.
The white areas define
where the asset movie
video appears.
The black areas define
where the background
video (start or end frame,
depending on the switch
point or background
matte movie) appears.
The gray areas define
where the asset movie
video appears, but
is transparent.
118 Chapter 8 Preparing Alpha Transitions
The asset matte movie needs to be monochrome, with white identifying the asset movie
video to use, and black identifying the places where the start or end frame video appears.
You can also use levels in between white and black to set a transparency and add soft
edges.
Background Matte Movie
The background matte movie can be used in one of two different ways:
• It can be used in conjunction with the asset movie to control which areas of the screen
should show the start frame video and which should show the end frame video.
• It can be used as the only movie in the transition assets folder to provide a wipe
transition. As when used with the asset movie, the background matte movie controls
which areas of the screen should show the start frame video and which should show
the end frame video.
The background matte movie must have the same name as the transition asset folder,
followed by “-backgroundMatte” and can have an extension. For example, if the transition
asset folder’s name is Spinning DVD, the background matte movie could be named
Spinning DVD-backgroundMatte.mov.
The white areas define
where the start frame
background video
appears.
The black areas define
where the end frame
background video
appears.
The background matte movie needs to be monochrome, with white identifying where
the start frame video appears, and black identifying where the end frame video appears.
As a general rule, the background matte movie should start with a full white screen and
end with a full black screen. You can also use levels in between white and black to set a
transparency and add soft edges.
About Alpha Transition Durations
The asset movie (if present) or the background matte movie (if the asset movie is not
present) determine the default duration of the Alpha Transition. When configuring the
transition in DVD Studio Pro, you are able to set the duration from one half the default
(but not less than one second) to twice the default duration.
Chapter 8 Preparing Alpha Transitions 119
About NTSC and PAL Alpha Transitions
Each Alpha Transition is either NTSC or PAL. DVD Studio Pro uses the frame rate of the
transition assets to determine whether they are NTSC or PAL. Only those appropriate to
the current project’s video standard are available in DVD Studio Pro.
Note: Alpha Transitions using a frame rate of 24 fps can be used only in NTSC projects,
though they may show undesirable artifacts when the frame rate is scaled to match the
project.
120 Chapter 8 Preparing Alpha Transitions
When you start a new DVD project, especially if it’s the first project you’ve created on a
particular system, you need to set certain preferences and disc properties before you
begin working with your assets.
DVD Studio Pro includes a number of views and windows that you use while building
your DVD. See The DVD Studio Pro Interface for a complete description.
This chapter covers the following:
• Opening DVD Studio Pro (p. 121)
• Setting DVD Studio Pro Preferences (p. 124)
• Creating a New Project (p. 138)
• Opening an Existing Project (p. 143)
• Video Standards of the World (p. 145)
• Changing a Project’s Video Standard (p. 145)
• Changing a Project’s DVD Standard (p. 146)
Opening DVD Studio Pro
The first time you open DVD Studio Pro, a dialog appears where you choose the user
interface configuration, the video standard, the DVD standard, and the default language
to use. When opened after this, DVD Studio Pro uses the configuration, video standard,
and DVD standard in use when it was last closed.
Note: The choices you make in this dialog are not permanent; all of these can be changed
in either DVD Studio Pro Preferences or, in the case of the configurations, in the Window
menu.
To open DVD Studio Pro the first time
1 Start up your computer.
2 Double-click the DVD Studio Pro icon (in the Applications folder) to open the application.
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Starting a Project 9
The Choose Application Defaults dialog appears.
3 Select the configuration that best fits your needs.
• Basic: Use this configuration if you intend to use the templates and styles provided by
DVD Studio Pro, and intend to rely on dragging and dropping assets to create your
projects. This configuration is intended for users familiar with iDVD and users new to
creating DVDs.
122 Chapter 9 Starting a Project
• Extended: Use this configuration if you are familiar with the DVD creation process and
require easy access to more of the features of DVD Studio Pro. The extended
configuration displays three quadrants to provide access to additional tabs, and the
Inspector.
• Advanced: Use this configuration to gain access to all of the capabilities of
DVD Studio Pro. Use this configuration if you are authoring complex titles.
Chapter 9 Starting a Project 123
Note: Once DVD Studio Pro opens, you can choose from these three configurations and
others suitable for specific monitors. In addition, you can create and save your own
configurations. See Configuring the Interface for more information on selecting, creating,
and saving configurations.
4 Select the video standard, NTSC or PAL, that you will use for your projects. If you are
unsure of which standard to use, see Video Standards of the World.
5 Select the default project resolution, SD DVD (Standard Definition DVD) or HD DVD (High
Definition DVD), that you will use for your projects.
6 Select the default language for your projects.
7 Select the “Show at startup” checkbox to have this dialog appear each time you open
DVD Studio Pro.
8 Click OK to confirm your choices and continue opening DVD Studio Pro.
An untitled project opens, using the selected configuration and defaults.
See The DVD Studio Pro Interface for information on working with the quadrants, tearing
off tabs into their own windows, and configuring the toolbar.
Setting DVD Studio Pro Preferences
The DVD Studio Pro Preferences window contains settings that you can use to configure
its default operations. These settings affect all projects you create, although most of them
can be overridden for individual projects within the DVD Studio Pro editors and Inspectors.
Taking some time now to select these settings can make creating your projects faster
and easier.
To open DVD Studio Pro Preferences
μ Choose DVD Studio Pro > Preferences, or press Command-Comma (,).
124 Chapter 9 Starting a Project
The Preferences window opens, displaying the last selected pane. The Preferences window
includes ten panes, each containing settings related to specific areas of DVD Studio Pro.
To use the Preferences window
Do one of the following:
μ Click an icon along the top to open its pane.
μ Click Apply to apply the current settings and leave the Preferences window open.
μ Click OK to apply the current settings and close the Preferences window.
μ Click Cancel to close the Preferences window without applying the current settings.
Project Preferences
The Project pane in DVD Studio Pro Preferences contains settings used to define basic
aspects of new projects.
Note: These settings do not affect the currently open project.
• DVD Standard: Choose to define whether new projects are SD DVD (Standard Definition
DVD) or HD DVD (High Definition DVD).
• Video Standard: Select the video standard to use.
• NTSC: Select this to set new projects to use the NTSC video standard.
Chapter 9 Starting a Project 125
• PAL: Select this to set new projects to use the PAL video standard.
• Default Language: Choose to set the default menu language for new projects.
General Preferences
The General pane in DVD Studio Pro Preferences contains settings used in a variety of
areas in DVD Studio Pro.
Slideshows and Tracks
• Default Slide Length: Enter a value, in seconds, that is used as the duration of still images
added to slideshows and to a track’s video stream.
• Background Color: You can set the color used as a background by the Slideshow Editor.
Normally, this color is not seen because it is covered by the slide. It is seen if the still
image is not the correct size to fit in the video frame. In that case, this background
color fills the gaps that exist. This color is also used by the Track Editor if you add still
images that are not the correct size to fit in the video frame.
Important: This setting is not saved as part of the project. If you change this setting,
it will affect all projects, including previously saved ones, that have this color visible.
SD DVD Menus, Tracks, and Slideshows
• Display Mode: Choose the default aspect ratio to use when creating menus, tracks, and
slideshows in SD projects. You can choose from 4:3, 16:9 Pan-Scan, 16:9 Letterbox, and
16:9 Pan-Scan & Letterbox.
HD DVD Menus, Tracks, and Slideshows
• Resolution: Choose the default video resolution to use when creating menus, tracks,
and slideshows in HD projects. You can choose from 720 x 480i, 720 x 480p, 1280 x
720p, 1440 x 1080i, and 1920 x 1080i.
126 Chapter 9 Starting a Project
• Display Mode: Choose the default aspect ratio to use when creating menus, tracks, and
slideshows in HD projects. You can choose from 4:3, 16:9 Pan-Scan, 16:9 Letterbox, and
16:9 Pan-Scan & Letterbox.
Note: The 4:3 setting is not available if you choose a Resolution setting that does not
support it (720 x 480p, 720 x 576p, 1280 x 720p, and 1920 x 1080i).
Thumbnail Size
• Palette: Select a thumbnail size.
• Small: Select this to use small thumbnails in the Palette.
• Large: Select this to use large thumbnails in the Palette.
• Slideshow: Select a thumbnail size to use in slideshows.
• Small: Select this to use small thumbnails in the Slideshow Editor.
• Large: Select this to use large thumbnails in the Slideshow Editor.
Subtitle
• Fade In: Enter a value, in frames, that controls whether a subtitle, by default, appears
instantly (0 frames) or fades on over a number of frames.
• Length: Enter a value, in seconds, that controls the default length of new subtitles you
create.
• Fade Out: Enter a value, in frames, that controls whether a subtitle, by default, disappears
instantly (0 frames) or fades off over a number of frames.
Menu Preferences
The Menu preferences allow you to set a variety of defaults used when creating menus.
• Motion Duration: Enter a default duration, in seconds, to use when you create a motion
menu. See Configuring Motion Menu Settings for more information.
• Auto Assign Button Navigation: See Right-to-Left Reading Mode for more information.
• Left to right: Set the Auto Assign feature to wrap button navigation for left-to-right
reading.
Chapter 9 Starting a Project 127
• Right to left: Set the Auto Assign feature to wrap button navigation for right-to-left
reading.
• Final Rendering: Because menus can contain a variety of elements layered over the
background, such as buttons, drop zones, and text, they must be rendered into a single
layer, similar to flattening a multiple layer graphic file. With still menus, this takes little
time, but with motion menus, where each frame must be rendered, this can be a
time-consuming process. Additionally, all transitions you add to your project must be
rendered. See About Menu Rendering for more information.
The Final Rendering settings allow you to select how the menus and transitions are
rendered:
• Hardware based: This setting provides the fastest rendering. However, because the
quality is dependent on your system’s video card, the quality might not be as good
as when using the “Software based” setting and may not be consistent between
different systems.
• Software based: This setting provides consistent, good-quality rendering on all systems.
However, depending on your system, it may take substantially longer than the
“Hardware based” setting.
• Drop Palette Delay: Position the slider to control how long of a delay there is before
the Drop Palette appears over the Menu Editor when you drag an asset to it.
• Video Background Color: You can set the color used as a background by the Menu Editor
when no asset has been assigned as the menu’s background. Normally, this color is
not seen because it is covered by the menu background. It is seen if the background
image is not the correct size to fit in the video frame. In that case, this background
color fills the gaps that exist.
Important: This setting is not saved as part of the project. If you change this setting,
it will affect all projects, including previously saved ones, that have this color visible.
128 Chapter 9 Starting a Project
Track Preferences
The Track preferences allow you to set a variety of defaults used when creating tracks.
• Marker Prefix (Root) Name: Enter the name that all new markers use as their prefix. The
Generate Marker Names setting, below, controls whether this root name is followed
by a number of timecode value.
• Check for unique name: Select this checkbox to ensure you will not have two markers
with the same name within a track.
• Generate Marker Names: You can select how markers are named when you create them.
Note: You can rename the markers in the Marker Inspector.
• Automatically: This setting names new markers with the prefix followed by a number
that increments each time you add a marker. (You set the prefix below.) An advantage
of this option is that you can easily tell how many markers have been added (although
the number does not take into account any markers that you may have deleted). A
disadvantage is that, because you can add markers between existing ones, the
numerical order of the markers is not necessarily the same as their order in the
timeline—the numerical order is based on the order the markers are created, not on
their position.
• Timecode based: This setting names new markers with the prefix followed by the
timecode of the video asset. (You set the prefix below.) An advantage of this option
is that the marker names are always in the order they appear in the timeline. A
disadvantage is that you cannot easily tell how many markers you have in the track.
When you select “Timecode based,” the “Auto update” checkbox becomes available.
Selecting this checkbox causes the timecode value assigned to a marker’s name to
update if you move the marker.
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• Snap To: This setting controls what happens when you place a marker in the timeline.
In DVD Studio Pro, markers can only be placed on I-frames, which occur once per group
of pictures (GOP). A GOP is typically 12 to 15 frames long, which means that when you
place a marker, you generally will not be able to place it on the exact frame you would
like. This setting allows you to control how DVD Studio Pro chooses the frame to use.
See Working with GOP Settings for more information on GOPs.
• Previous GOP: This setting places the marker on the GOP occurring before the selected
location.
• Next GOP: This setting places the marker on the GOP occurring after the selected
location.
• Nearest GOP: This setting places the marker on the GOP closest to the selected
location, either before or after it.
• Thumbnail Offset: A thumbnail image of the video asset, representing its first frame,
appears in the Video tab in the Palette, in the Video Asset Inspector that appears when
you select a video asset in the Assets tab, and at the first frame of the video stream in
the Track Editor. This setting allows you to determine whether the thumbnail used in
those places is based on the video frame at the start of the video asset or on a frame
up to five seconds later in the asset. Because video assets often start at black and fade
up, this setting allows you to set the thumbnail to a frame that has video that better
represents the asset.
• Default Language: You can choose a language that is automatically assigned to all
audio and subtitle streams in new tracks. Choose Not Specified to have no language
assigned to the streams.
• Space bar toggles between play/pause: This setting controls what happens when you
press the Space bar while viewing a track. When you play a track, the timeline’s playhead
follows along. With the checkbox next to “Space bar toggles between play/pause”
selected, the playhead in the track’s timeline remains at its current position when you
press the Space bar. When the checkbox is not selected, the playhead jumps back to
where you started playing from when you press the Space bar.
Note: This setting does not affect the pause and stop controls in the Viewer tab—only
what happens when you use the Space bar while playing a track.
• Fix invalid markers on build: While creating your tracks, it is possible to end up with
markers that either are not positioned on GOP boundaries or fall outside of the V1
stream. When this checkbox is not selected, a build operation stops if any invalid markers
are detected. With the checkbox selected, a build operation automatically repositions
any markers that are not placed on GOP boundaries and removes any markers that are
outside the V1 stream.
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• Find matching audio when dragging: Select this checkbox to have DVD Studio Pro
automatically try to locate an audio file with the same name as the video file you have
dragged to an element, such as a menu or the Assets tab, of your project. DVD Studio Pro
only checks the folder the video file was dragged from. DVD Studio Pro does not try to
find matching audio if you drag a mixture of video and audio files. You can press the
Command key after you start dragging a video asset to temporarily override this setting.
Alignment Preferences
The Alignment preferences apply to the Menu and Subtitle Editors, allowing you to
customize the rulers, guides, and snapping actions.
• Rulers: These settings allow you to customize the rulers that appear in the Menu Editor.
Note: Alignment guides can only be dragged onto the Menu Editor if the rulers are
visible.
• Show: Select this to show the rulers in the Menu Editor.
• Hide: Select this to hide the rulers in the Menu Editor.
• Units: Choose the units for the rulers from the pop-up menu.
• Pixels: The rulers show the number of pixels.
• Centimeters: The rulers show the number of centimeters, based on 28.35 pixels per
centimeter.
• Inches: The rulers show the number of inches, based on 72 pixels per inch.
• Percentage: The rulers show the percentage of the frame.
• Center ruler origin: Select this checkbox to have the rulers start at the center of the
frame. This places “0” at the center of the rulers, with the units counting up from there
in both directions. When this checkbox is not selected, the ruler’s origin is the frame’s
upper-left corner.
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• Show ruler guide tooltips measurements: Select this checkbox to have the pointer’s
coordinates appear when dragging an alignment guide. The values are in pixels, based
on a position of 0, 0 for the upper-left corner.
• Guides: These settings apply to the guides that appear in the Menu and Subtitle Editors.
Note: You cannot add menu guides in the Subtitle Editor.
• Show: Select this to show the guides in the Menu and Subtitle Editors.
• Hide: Select this to hide the guides in the Menu and Subtitle Editors.
• Guide color: Set the color for the menu guides and the dynamic guides that appear
when you move an item in the Menu or Subtitle Editor. Click to open the Colors window.
• Show Dynamic Guides at object center: Select this checkbox to have the dynamic guides
that appear when you drag an item in the Menu and Subtitle Editors show lines
referenced to the item’s center.
• Show Dynamic Guides at object edges: Select this checkbox to have the dynamic guides
that appear when you drag an item in the Menu and Subtitle Editors show lines
referenced to the item’s edges.
Text Preferences
The Text preferences contain the default settings that apply when adding text to a menu,
a menu’s button, and to a subtitle.
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All Text Types
The following settings apply to all types of text you can configure.
• Show: Choose the type of text to configure (subtitle, menu, or menu button). The type
you choose determines the other settings available in this pane.
• Font: Shows the current settings.
• Font Panel: Click to open the Fonts window to configure the font.
Subtitle Text Settings
The following settings apply to subtitle text.
Note: You cannot set the subtitle text color as you can for the menu button and menu
text items.
• Horizontal: Select the horizontal justification (left, center, or right) to use for your subtitle
text. Use this to set the default positioning of text-based subtitles you create in
DVD Studio Pro. See Creating Subtitles with DVD Studio Pro for more information.
• Horizontal Offset: Enter values to modify the horizontal justification setting. For example,
you can enter a horizontal offset value to move the text slightly toward the center
when you have selected left justified as the horizontal setting. Negative values move
the text to the left and positive values move it to the right.
• Vertical: Select the vertical justification (top, center, or bottom) to use for your subtitle
text.
• Vertical Offset: Enter values to modify the vertical justification setting. For example, you
can enter a vertical offset value to move the text slightly toward the center when you
have selected bottom justified as the vertical setting. Negative values move the text
up and positive values move it down.
Menu Button Defaults
The following settings apply to menu button text. See Adding Text to a Button for more
information.
• Color Panel: Click to open the Colors window for configuring the text color.
• Position: Select the default position for the button’s text (Bottom, Top, Right, Left, or
Center).
• Include text in highlight: Select this checkbox to have the text included as part of the
button’s highlight area.
Menu Text Settings
The following setting applies to menu text. See Adding Text Objects to a Menu for more
information.
• Color Panel: Click to open the Colors window for configuring the text color.
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Colors Preferences
The Colors pane contains the color mapping settings for the Menu and Subtitle Editors.
• Show: Choose whether to show the settings for the Menu Editor or Subtitle Editor. This
affects all other settings in this pane.
• Mapping Type: Choose the type of overlay mapping, Chroma or Grayscale, you are
using. This only applies if you are using advanced overlays. See Using Advanced Overlay
Color Mapping for more information.
• Selection State: Choose which of the three selection states (Normal, Selected, or
Activated) to configure.
• Set: Select which of the three color mapping sets to configure. These settings are only
active when the Selection State is set to Selected or Activated. See Color Mapping Sets
for more information.
• Key, Color, and Opacity Settings: Choose the color and opacity setting for each of the
overlay’s four colors (shown in the Key column) for each selection state and set. See
Colors Tab in the Menu Inspector with Advanced Selected for more information.
Note: Shapes and simple overlays use the black key color (the top one) for their
highlights.
• Palette: This shows the colors in the color mapping palette. You can change a color by
clicking it and selecting a new color in the Colors window. See Setting the Colors in
the Color Palette for more information.
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Simulator Preferences
The Simulator preferences apply to the Simulator you can use to test your project. See
Simulating Your Project for more information.
Default Language Settings
• Audio, Subtitle, and DVD Menu Default Language: Choose the languages to use as the
Simulator’s default for menus, audio, and subtitles. This simulates the language settings
in a DVD player. If you want any of these elements to use the stream settings in the
Disc Inspector in place of the language settings, choose Not Specified.
Features
• Enable DVD@CCESS Web Links: Select so that the Simulator can process any DVD@CCESS
links in the project. This is useful to verify that email and web links work correctly. See
Testing DVD@CCESS Links for more information.
Region Code
• Default Region: Choose the region code to simulate. You can choose All or a specific
region.
Playback Output
• Video: Choose the destination for the Simulator video. The two choices are Simulator
Window, which is the default setting, and Digital Cinema Desktop Preview, which
actually selects your system’s second monitor, whether it is an S-Video monitor, an
Apple Cinema Display, or any other appropriate display. See Simulating with an External
Video and Audio Monitor for more information.
• Audio: Choose the destination for the Simulator, Assets tab, and any of the editors’
(Track, Story, Slideshow, and Menu Editor) audio. Common choices include Built-in
Audio, for normal system audio, and Built-in Audio (S/PDIF), which uses your system’s
optical digital audio output (if available) to output the audio to an external AC-3 or
DTS decoder.
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• Resolution: Choose the monitor resolution to simulate. The choices include SD, HD 720,
and HD 1080.
• Display Mode: Choose the monitoring situation to simulate.
• 4:3 Pan-Scan: This setting simulates a 4:3 aspect ratio monitor with a DVD player
configured to use the pan-scan method when showing 16:9 content.
• 4:3 Letterbox: This setting simulates a 4:3 aspect ratio monitor with a DVD player
configured to use the letterbox method when showing 16:9 content.
• 16:9: This setting simulates a 16:9 aspect ratio monitor.
Destinations Preferences
The Destinations preferences control the location of files created during a variety of
processes within DVD Studio Pro.
• Show: Choose the process whose path you want to configure.
• Encoding: This process specifies the location for the video and audio files that are
created by the integrated MPEG and AIFF encoders when you import QuickTime files
into your project. See Importing Assets That Are Not DVD-Compliant and Using the
Integrated MPEG Encoder for more information.
• Image Encoding: This process specifies the location for the MPEG files that are created
when you use non-MPEG still images in your menus, slideshows, and within a track.
See Using Still Assets That Are Not DVD-Compliant for more information.
• MPEG Parsing: This process specifies the location for the parse files that are created
when you import MPEG files. See About the Parse Files for more information.
• Build/Format: This process contains settings that define the default location to which
the AUDIO_TS and VIDEO_TS folders, created during the build process, are saved.
See Building Your Project for more information on building your project.
• Palette Elements: This process specifies the location for the stock (Apple supplied)
and custom items that appear in the Palette. Each setting has its own Choose and
Reset buttons. Click Choose to open a dialog to choose the folder to use. Click Reset
to revert to the factory default settings. The default location for the stock items is
/Library/Application Support/Final Cut Studio/DVD Studio Pro/.
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• Location: Select the location to save files to.
• Same Folder as the Asset: This is the default setting. It places the files into an MPEG
or PAR subfolder (depending on the type of file being created) in the original file’s
folder. For QuickTime assets, an MPEG folder is created, with a PAR subfolder. The
encoded file is placed in the MPEG folder and, if necessary, the parse file is placed in
the PAR folder. For assets that are already MPEG-encoded, a PAR folder is created
and the parse file is placed there. If the original files are on a volume that can’t be
written to, such as a CD-ROM disc or a disk you do not have Write privileges for,
DVD Studio Pro automatically writes to the Specified Folder/Fallback Folder location.
• Project Bundle: This setting saves the files to the project file. To see the contents of
the project file (the file created when you saved your project), locate the file in the
Finder, Control-click it, then choose Show Package Contents from the shortcut menu.
If you have not saved your project yet, the files are saved at your Specified
Folder/Fallback Folder location.
• Specified Folder/Fallback Folder: This setting saves the files to a disk and folder you
choose. You can either enter the path directly or click Choose to open a dialog to
choose the folder to use. It is also used when DVD Studio Pro is unable to write to
the Same Folder as the Asset or Project Bundle locations. The default path is in your
home folder at /Library/Caches/DVD Studio Pro Files. If you specify a location that
cannot be written to, this default path is used in its place.
Encoding Preferences
The Encoding pane contains the settings that control the integrated MPEG encoder,
which is used when you import a QuickTime asset. See Using the Integrated MPEG Encoder
for more information on the integrated MPEG encoder and details on these settings.
Chapter 9 Starting a Project 137
Creating a New Project
When you open DVD Studio Pro, a new project file is automatically created. You can also
create a new project at any time.
To create a new project
1 Choose File > New (or press Command-N).
A dialog asks whether you want to save the currently open project. Once you select an
answer, a new, empty project opens.
2 Choose File > Save, specify a name and location for your project file, then click Save.
Saving your project early ensures that if any files need to be saved to your project during
the authoring process, they have a place to be written to.
Once you have created and saved your project, there are four areas you might want to
configure before you begin.
• Setting the video standard: DVD-Video titles are based on one of two video standards:
NTSC or PAL. You cannot create a DVD-Video title that supports both video standards.
DVD Studio Pro includes a video standard setting that applies to projects created after
the standard has been set. It’s a good idea to confirm this setting if this is the first
DVD Studio Pro project you are creating or if you author both NTSC and PAL titles on
this system. See Setting the Video Standard for more information.
• Setting the DVD standard: You can author either SD or HD projects with DVD Studio Pro.
If you are authoring an SD project, you can change it to HD. If you are authoring an HD
project, you cannot change it to an SD project just by changing the DVD standard. See
Changing a Project’s DVD Standard for more information.
• Naming the project: Each project is given a name that can be seen by the viewer when
the finished DVD is played on a computer or on some set-top DVD players.
DVD Studio Pro automatically uses the project’s filename, created when you saved the
project, as the project name. See Naming the Project for information on how to change
this.
• Setting the disc size: By default, DVD Studio Pro is set to use a 4.7 GB disc. This setting
affects not only the disc burning process but also the toolbar’s disc meter. See Setting
the Disc Size for information on changing this setting if you intend to work with other
disc sizes.
• Setting the First Play element: Each project must have an element designated as “first
play.” This is the element that appears when the viewer first starts playing the DVD. By
default, it is Menu 1. You can set this to be any element in your project. See Setting
the Project’s First Play for more information.
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Setting the Video Standard
The DVD-Video specification supports two video standards: NTSC and PAL. This may
appear to leave out those countries that use the SECAM or PAL-M video standards.
However, because the MPEG video on DVDs is in a component format, your sources, once
MPEG-encoded, only need to conform to the line and frame rates of either the NTSC or
PAL standard.
• Use the NTSC video standard: If you are in a country that supports either the NTSC or
PAL-M video standard. Both standards use a 29.97 fps frame rate with 525 lines per
frame. As a general rule, if your country uses 60 Hz AC power, you should use the NTSC
video standard.
• Use the PAL video standard: If you are in a country that supports either the PAL or SECAM
video standard. Both standards use a 25 fps frame rate with 625 lines per frame. As a
general rule, if your country uses 50 Hz AC power, you should use the PAL video
standard.
See Video Standards of the World for a list of countries and the video standards they
support.
You cannot mix NTSC and PAL assets on a DVD. See NTSC or PAL? for more information.
Also see Changing a Project’s Video Standard for information on converting a project
from one video standard to the other.
Important: If you have any doubts about whether your system is set to the correct
standard, you should verify its setting (described next) and change it if necessary before
you start adding assets to your project.
To set the video standard for the current project in the Disc Inspector
1 Choose View > Show Inspector if the Inspector is not visible.
2 Do one of the following:
• Select the project’s name (next to the disc icon) in the Outline tab. (Choose Window >
Outline if the Outline tab is not visible.)
• Click an empty area in the Graphical tab.
The Disc Inspector appears.
Select the video standard
before adding assets.
3 In the General tab, select either NTSC or PAL to set the project’s video standard.
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Note: You cannot change a project’s video standard once you have added motion assets
to it. See Changing a Project’s Video Standard for more information.
The other Disc Inspector settings can be made later. See Finishing a Project for details on
these settings.
To set the video standard for DVD Studio Pro in the Preferences window
1 Choose DVD Studio Pro > Preferences, or press Command-Comma (,) to open the
Preferences window.
2 Click the Project icon at the top of the Preferences window to open the Project pane.
3 Choose either the NTSC or PAL video standard.
This setting only affects projects created after it is set.
Setting the DVD Standard
You can choose from two DVD standards when you start your project: the original SD
DVD standard based on standard definition video assets and the new HD DVD standard
designed to use high definition video assets.
Most asset formats supported by SD-based DVDs are also supported by HD-based DVDs.
The exception is MPEG-1 video, which is not supported in HD projects. See About Standard
and High Definition DVDs for more information.
There are two places to set the DVD standard—each is used for different circumstances.
Setting the DVD Standard in DVD Studio Pro Preferences
You can set the DVD standard for all new projects in the Project pane of DVD Studio Pro
Preferences. This setting does not affect the current project.
To set the DVD standard for new projects
1 Choose DVD Studio Pro > Preferences, or press Command-Comma (,) to open the
Preferences window:
2 Click the Project icon at the top of the Preferences window to open the Project pane.
3 Choose either SD DVD or HD DVD from the DVD Standard pop-up menu.
Setting the DVD Standard in the Disc Inspector
The General tab in the Disc Inspector contains a setting that shows the DVD standard for
the currently open project.
• If SD DVD is selected: You can change the project to HD DVD.
• If HD DVD is selected: The settings are deactivated and you cannot change the project
to SD DVD.
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Note: If you create a new project and it has HD DVD selected when you actually intend
to create an SD project, you must change the DVD Standard setting in the Project pane
of DVD Studio Pro Preferences.
To change the DVD standard for the current project using the Disc Inspector
1 Choose View > Show Inspector if the Inspector is not visible.
2 Do one of the following:
• Select the project’s name (next to the disc icon) in the Outline tab.
• Click an empty area in the Graphical tab.
The Disc Inspector appears.
3 Select the General tab (if it’s not already selected).
4 Note the DVD Standard setting.
• If SD DVD is selected: You can change the project to HD DVD. A warning appears saying
that you will not be able to change the project back to the SD DVD standard.
• If HD DVD is selected: The settings are deactivated and you cannot change the project
to SD DVD.
See Changing a Project’s DVD Standard for more information.
Naming the Project
By default, each DVD disc you create is automatically given the same name as the project’s
file, entered when you saved it. The disc’s name can be seen by the viewer when the
finished DVD is played on a computer or on some set-top DVD players.
In most cases, the name of the project’s file is suitable to use as the disc’s name. However,
there are some cases in which you might want to set the disc’s name independently of
the project’s filename. For example, you may have several versions of a project, such as
Bicycles 1, Bicycles 2, and Bicycles 3, that you will choose from for the final project. In this
case, if you choose the Bicycles 2 version of the project, you would not want the final
disc to appear as Bicycles 2 when the viewer plays the title—you would want it to say
simply Bicycles.
The name of the disc is restricted to uppercase letters, numbers, and the underscore
character. There is a maximum of 32 characters. The project’s filename is automatically
converted to work with these restrictions when it is used as the disc’s name. For example,
a project filename of Bicycle 2 is converted to a disc name of BICYCLE2.
To name the disc in the Disc Inspector
1 Do one of the following:
• Select the disc’s name (next to the disc icon) in the Outline tab.
• Click an empty area in the Graphical tab.
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The Disc Inspector appears.
Note: Choose View > Show Inspector if the Inspector is not visible.
2 Enter the new name for the disc in the Name field at the top of the Disc Inspector, then
press Return.
Setting the Disc Size
The DVD Studio Pro default is set to a 4.7 GB DVD-5. This setting affects both the actual
disc burning process when you finish your project and the disc meter icon in the toolbar.
In addition to showing the estimated project size numerically, the disc meter also shows
how full the disc is getting graphically. The disc meter uses the project’s disc size setting
to determine the disc’s capacity.
As long as you intend to burn DVD-5 discs, the disc meter is accurate. If you intend to
burn a blue laser, dual-layer, or 8 cm disc, you need to set the disc size to the proper
format so that the disc meter reflects the changed requirements of your project.
To set a project’s disc size
1 Do one of the following:
• Select the project’s name (next to the disc icon) in the Outline tab.
• Click an empty area in the Graphical tab.
The Disc Inspector appears. (Choose Window > Outline if the Outline tab is not visible.
Choose View > Show Inspector if the Inspector is not visible.)
2 Click the Disc/Volume tab in the Disc Inspector.
Select the disc capacity
required for this project.
Select the disc size
required for this project.
Select the disc media
required for this project
(HD projects only).
Based on the other
settings, shows the disc
capacity.
3 Select Red Laser or Blue Laser as the Disc Media (HD projects only).
4 Select Single or Dual as the Layer Options.
5 Select 8 cm or the standard 12 cm as the Disc Size.
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The maximum size for the project appears below the Disc Size setting.
The other Disc Inspector settings can be made later. See Finishing a Project for details on
these settings. See Disc Options for more information on available DVD sizes. See topics
relating to finishing a project for more information on these settings.
Setting the Project’s First Play
An important consideration when starting a project is deciding which of its elements will
be the first to appear when a viewer starts playing the DVD. Some examples might be:
• Using the default setting and opening Menu 1 when the DVD starts playing
• Setting First Play to a motion menu or track that plays before the main menu appears.
This motion menu or track could be a short animated company logo or a disclaimer.
• Creating a DVD for continuous kiosk playback. You may want to have a disc that plays
a track over and over, with no menus or other viewer interaction. In that case, you
would set the track to be the First Play element and set the track’s End Jump setting
to be that same track.
• Running a script to determine if the DVD should be allowed to play on this player. A
script could also be used to configure playback to match the DVD player’s languages
or its display’s aspect ratio. The script would end by choosing the first element to play
for the viewer. (The viewer would not actually know that a script is the First Play
element.)
To set the project’s First Play to an element other than Menu 1, you must first create that
element. For this reason, you do not have to (and often can’t) set the project’s First Play
when you start creating your project, but it is a good idea to have a plan in mind.
You can set the project’s First Play in the Disc Inspector, the Connections tab, the Outline
tab, and the Graphical tab. See Assigning the First Play Element for information on using
the Outline and Graphical tabs to set the First Play. See Settings at the Top of the Disc
Inspector for information on using the Disc Inspector to set the First Play. See Source
Details for information on using the Connections tab to set the First Play.
Opening an Existing Project
There are several methods you can use to open an existing DVD Studio Pro 4 project.
These methods can also be used to open projects created with earlier versions of
DVD Studio Pro. See Importing Other Projects for more information on opening earlier
DVD Studio Pro projects.
To open an existing project
Do one of the following:
μ Choose File > Open (or press Command-O).
Chapter 9 Starting a Project 143
μ Press Command-O.
μ Double-click the project file in a Finder window.
If a project is already open in DVD Studio Pro, a dialog appears, prompting you to save
it if it has not already been saved.
Note: DVD Studio Pro only allows you to have one project open at a time.
To open a recently opened project
μ Choose File > Open Recent > [name of project].
You can choose File > Open Recent > Clear Menu to remove existing projects from the
Open Recent submenu.
There are several issues to be aware of when opening an existing project:
• If you open a DVD Studio Pro project that uses a font that is not on the computer you
are opening it on (either because the font was deleted or the project was created on
a different computer), any items using the missing font have a different font substituted
with no warning.
There are three items in a DVD Studio Pro project that utilize fonts: a menu’s text objects,
a button’s text, and text-based subtitles.
• When you open a project that uses assets requiring parse files, DVD Studio Pro checks
to see if the files are available. If not, it creates them as part of the project-opening
process; in these cases, the project takes longer to open. It is not uncommon for the
parse files to be left behind when moving a project and its assets from one computer
to another. Creating the parse files can take from a few seconds to several minutes,
depending on the number and length of the assets used in the project. A progress bar
indicates the completion status of the parse file. See About the Parse Files for more
information about parse files.
• When you open a project that DVD Studio Pro is unable to locate assets for, a Missing
Files window appears. You can use the window to manually locate the assets. If you
choose to open the project with missing assets, those assets are displayed in red in the
Assets tab, and any elements that use them are disabled. See Missing or Renamed
Assets for more information.
• Multiple users can open the same project over a network. This can lead to problems if
each user makes changes and resaves the project. When another user opens the same
project you are currently working with, an alert appears that names the other user and
computer that opened the project.
Important: DVD Studio Pro does not prevent multiple users from writing to a project.
You must use care to avoid this situation and immediately resolve any alerts that appear.
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Video Standards of the World
Because you may find yourself needing to know the video standard of a particular country,
following is a list of the different continents and regions of the world and the video
standards they use.
Note: This list is subject to change and should be used as a guideline only.
Continents and regions Video standard
All countries in the African continent use either the PAL or SECAM
video standard.
Africa
All countries in the Asian continent use either the PAL or SECAM
video standard, with the exception of Burma, Japan, the Philippines,
South Korea, Taiwan, and Vietnam, which use the NTSC video
standard.
Asia
All islands in the Caribbean region use the NTSC video standard,
with the exception of Guadeloupe and Martinique, which use the
SECAM video standard.
Caribbean
Central America All countries in Central America use the NTSC video standard.
All countries in the European continent use either the PAL or SECAM
video standard.
Europe
All countries in the Middle East use either the PAL or SECAM video
standard.
Middle East
All countries in North America use the NTSC video standard, with
the exception of Greenland, which uses the PAL video standard.
North America
All countries in the Oceania region, including Australia and New
Zealand, use either the PAL or SECAM video standard, with the
exception of American Samoa, Guam, the Marshall Islands,
Micronesia, the Midway Islands, Palau, and Samoa, which use the
NTSC video standard.
Oceania
All countries in South America use the NTSC video standard, with
the exception of Brazil, which uses the PAL-M video standard, and
Argentina, Paraguay, Uruguay, and French Guyana, which use either
the PAL or SECAM video standard.
South America
Changing a Project’s Video Standard
When you create a project, all assets used in it must be the same video standard (NTSC
or PAL). If you want the project to be available in both video standards, you need to create
two projects—one for each standard. You can minimize the amount of work involved in
re-creating the project in the other video standard by keeping the following rules in mind:
• You cannot have any video assets assigned to the project when you try to change the
project’s video standard. Before you can remove the assets from the project, they must
not be in use by any of the project’s elements.
Chapter 9 Starting a Project 145
• Any markers placed in the Track Editor remain behind when you remove the video
asset. If you then change the project’s video standard and import a version of the video
asset in the new video standard, the markers are applied to the new asset. The timecode
values of the markers change to match the new video standard. Depending on the
encoding used, the markers may no longer occur at GOP boundaries. Be sure to select
the “Fix invalid markers on build” setting in the Track pane of DVD Studio Pro Preferences
to ensure you will be able to build the project. See Track Preferences for more
information.
• Still assets do not need to be removed before you change a project’s video standard.
DVD Studio Pro automatically rescales still assets (except overlays) to the new video
standard; however, for the best quality, it is recommended that you remove the original
assets and import versions that match the new video standard.
• All menu settings, including button connections, drop zones, and text objects, are
retained when you change a project’s video standard. This reduces the amount of
reconfiguration you have to go through when changing video standards, even if you
have to change the menu’s background.
Note: An exception is if any buttons or drop zones use motion assets—the assets must
be removed from these elements before you change the video standard.
• Audio assets can be used with either video standard.
• If you add a QuickTime asset whose video standard is different from the project’s current
setting, the integrated MPEG encoder automatically transcodes the asset to the project’s
video standard while encoding it. For example, if you are working on a PAL project and
accidentally import an NTSC QuickTime file, the NTSC file is encoded as a PAL asset
and is imported into the project.
• Templates and styles are specific to the video standard. If your project relies on custom
templates and styles, you will need to create versions in both NTSC and PAL to be able
to use them in both standards.
Note: Apple templates and styles are supplied in both the NTSC and PAL standards.
Shapes are not specific to the video standard.
Changing a Project’s DVD Standard
DVD Studio Pro makes it easy to convert an SD project to an HD project. However, there
is no comparable method to use to convert an HD project to an SD project. For that
reason, if you are intending to build both an SD and HD version of the project, you should
start by building the SD version first.
Note: If you create a new project and it has HD DVD selected when you actually intend
to create an SD project, you must change the DVD Standard setting in the Project pane
of DVD Studio Pro Preferences.
146 Chapter 9 Starting a Project
To convert an SD project to an HD project
1 Do one of the following:
• Select the project’s name (next to the disc icon) in the Outline tab.
• Click an empty area in the Graphical tab.
The Disc Inspector appears. (Choose Window > Outline if the Outline tab is not visible.
Choose View > Show Inspector if the Inspector is not visible.)
2 Click the General tab in the Disc Inspector.
3 Select the HD DVD setting for DVD Standard.
A warning appears stating that you will not be able to convert the project back to the
SD DVD standard.
4 Save the project using a new project name.
This ensures the original SD project will remain as it is and not be overwritten.
There are a few things to keep in mind when converting an SD project to an HD project:
• HD projects cannot have MPEG-1 video.
• When you import QuickTime HD assets into an SD project, DVD Studio Pro automatically
creates an SD MPEG-2 format version of them using its integrated MPEG encoder. If
you then convert the project to an HD project, the HD project continues to use these
SD MPEG-2 assets.
You can have the integrated MPEG encoder create MPEG-2 HD versions of those assets
by Control-clicking them, choosing Encoder Settings from the shortcut menu, and then
choosing new encoder settings for the asset.
Once the assets have been reencoded, you can change the resolution of any elements
that use them, such as menus or tracks, to match their new HD format.
Note: If you choose a new bit rate when reencoding an asset to an HD format, the
original SD-encoded asset remains available for use by the SD project. If you do not
choose a new bit rate, the SD-encoded asset may be overwritten by the HD-encoded
asset.
• If your SD project contains QuickTime video assets that use an HD video resolution,
you can have the integrated MPEG encoder create MPEG-2 HD versions of those assets
by Control-clicking them, choosing Encoder Settings from the shortcut menu, and then
choosing new encoder settings for the asset.
Chapter 9 Starting a Project 147
The DVD Studio Pro user interface is designed to provide a flexible environment that can
be configured easily to fit the needs and skill levels of all users.
This chapter covers the following:
• Introduction to the DVD Studio Pro Interface (p. 150)
• Configuring the Interface (p. 152)
• Working with the Quadrants (p. 154)
• Working with the Tabs (p. 157)
• Overview of the Quadrant Tabs (p. 161)
• Inspector (p. 167)
• Palette (p. 168)
• Toolbar (p. 174)
• Drop Palette (p. 177)
• Comparing the Outline and Graphical Project Views (p. 177)
• Using the Outline Tab (p. 178)
• Using the Graphical Tab (p. 180)
• Managing Elements Using the Outline and Graphical Tabs (p. 190)
149
The DVD Studio Pro Interface 10
Introduction to the DVD Studio Pro Interface
A wide variety of users use DVD Studio Pro, from those who are familiar with iDVD and
want to access a few more DVD authoring features, to those who have extensive
experience with professional DVD authoring applications.
Tabs in the lower-right
quadrant
Toolbar
You can arrange the DVD Studio Pro interface to display as much information as you
need. The main interface can be arranged to display from one to four quadrants. Each
quadrant can contain one or more tabs. Each tab provides access to specific functions.
For example, the Menu tab contains the Menu Editor which you use to create menus.
Some tabs will be used by all users while others are only used for advanced features. See
Overview of the Quadrant Tabs for information on the tabs.
The interface also includes a customizable toolbar. You can choose which tools appear
and which are hidden. See Toolbar for more information.
150 Chapter 10 The DVD Studio Pro Interface
A floating Inspector displays properties for each project element, with its contents
changing based on the currently selected element. For example, if you are working on a
menu’s buttons, the Inspector displays all properties and settings that apply to buttons.
When creating basic DVD Studio Pro projects, you might find it easier to keep the Inspector
closed, only opening it when necessary. See Inspector for more information.
Inspector
A floating Palette provides easy access to features that help you create menus and tracks.
These features include:
• Templates and styles
• Shapes
• Media tabs
Chapter 10 The DVD Studio Pro Interface 151
See Palette for more information.
Palette
Configuring the Interface
To make it easy to change between different configurations of the DVD Studio Pro
interface, DVD Studio Pro lets you save each configuration. For example, once you
configure the quadrants so they are optimized for creating subtitles, you can save that
configuration for easy recall later.
Each configuration includes:
• The current arrangement of the quadrants, including their sizes, the tabs assigned to
them, and the tab that is currently visible
• Any tabs that have been torn off into separate windows. See Tearing Off a Tab into Its
Own Window for more information.
• The tools in the toolbar
• The column configuration in the Assets tab
• The Inspector and Palette window arrangements, including whether they are visible,
their size, and their position
DVD Studio Pro includes several standard configurations you can choose from. These
configurations provide three levels of access to the features of DVD Studio Pro—basic,
extended, and advanced.
You can use these configurations as they are, perhaps adding a new tool to the toolbar
or another tab to a quadrant, or as a starting point for creating your own configurations.
152 Chapter 10 The DVD Studio Pro Interface
To choose a DVD Studio Pro configuration
μ Choose Window > Configurations, then choose a configuration from the submenu.
Each standard configuration
has a keyboard shortcut
assigned.
The submenu lists the supplied configurations plus any that you have created. Each of
the first three supplied configurations are automatically assigned keyboard shortcuts F1
through F3. You can assign keyboard shortcuts for any custom configurations in the
Manage Configurations dialog.
Once you select a configuration, the DVD Studio Pro interface changes to the new settings.
You can make your own changes to the interface and save it as a new, custom
configuration.
To save a configuration
1 Configure the interface as needed, including the quadrants and their tabs, the toolbar,
the Inspector, and the Palette. See the following for more information:
• Working with the Quadrants
• Inspector
• Palette
• Toolbar
2 Choose Window > Save Configuration.
The following dialog appears.
3 Enter a name for the configuration.
4 Click Save.
Chapter 10 The DVD Studio Pro Interface 153
The new configuration is added to the list of configurations available to your system.
Note: To update a custom configuration, save the updated version using the original
version’s name.
To manage your configurations
1 Choose Window > Manage Configurations.
A list of existing configurations appears. The Key column lists the “F” key assigned as each
configuration’s keyboard shortcut.
2 Do any of the following:
• Click the Add (+) button to add a new configuration.
• Delete a configuration by selecting it and then clicking the Delete (–) button.
• Rename a configuration by double-clicking it and entering a new name.
• Assign a keyboard shortcut to a configuration by choosing an “F” key from its Key
pop-up menu.
Important: F9, F10, and F11 are used by default by the Mac OS X Exposé feature. You
can reconfigure them in System Preferences. F14 and F15 are used by Mac OS X to
control the monitor brightness.
• Apply a configuration by selecting it and then clicking the Apply button.
3 Click Done to close the dialog and save the changes.
Working with the Quadrants
The main DVD Studio Pro interface can contain from one to four quadrants. Each quadrant
contains one or more tabs that contain controls for specific functions. You have great
flexibility in customizing what is displayed in each quadrant and how it’s displayed.
If you choose the basic configuration, one quadrant appears. With the extended
configuration, three quadrants appear. See Adding Quadrants to the Basic and Extended
Configurations for details on working with the basic and extended configurations.
154 Chapter 10 The DVD Studio Pro Interface
You can adjust each quadrant’s size by dragging its borders, or adjust the size of all four
quadrants at once by dragging the point where they intersect. You can “close” a quadrant
by dragging its inside edge to the DVD Studio Pro interface edge.
Resizing the Quadrants
You can resize the quadrants in pairs, either horizontally or vertically, or resize them all
at once. When all four quadrants are displayed, making individual horizontal or vertical
adjustments affects all four quadrants. For example, dragging the horizontal boundary
up causes both lower quadrants to get bigger, while both upper quadrants get smaller.
The pointer changes its shape when it is at a quadrant boundary, indicating that you can
drag it from there.
You can also quickly make the current quadrant expand to full window.
To make the current quadrant full window
Do one of the following:
μ Choose Window > Expand [tab name]. The currently active tab’s name is shown, and its
quadrant is the one that becomes full window.
μ Press Shift-Space bar.
μ Press Command-Option-Grave Accent (`, on the same key as the tilde).
In all cases, you can use these same methods to restore the quadrant to its normal size.
Note: If you perform a function that requires a different tab to appear, the quadrant is
automatically restored to its normal size.
To resize the quadrants manually
Do one of the following:
μ To change only the heights of the upper and lower quadrants, drag the boundary between
the upper and lower halves up or down.
Chapter 10 The DVD Studio Pro Interface 155
μ To change only the widths of the left and right quadrants, drag the boundary between
the left and right halves left or right.
μ To change both the heights and widths of the four quadrants, drag the point where they
intersect.
μ To split either the vertical or horizontal boundary, so that you can resize two quadrants
while leaving the other two as they are, Option-drag the boundary you want to move.
This creates two intersection points, each of which can be dragged as needed. To
reconnect the split boundaries, drag one of them so that it aligns with the other, then
release it. They are now reconnected and will move as a single boundary.
When a horizontal or vertical boundary gets close to an edge of the user interface, the
boundary snaps to that edge, instantly hiding the smaller quadrant. This makes it easy
to quickly display only one or two of the quadrants. You can display the hidden quadrants
by dragging the edge back toward the center of the window.
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Adding Quadrants to the Basic and Extended Configurations
There are two ways to add quadrants to the basic and extended configurations: Choose
a different configuration or drag their edges in toward the center.
The basic configuration is actually just the upper-right quadrant with its left and bottom
boundaries dragged to the edges of the interface. To add a quadrant to the left half of
the interface, drag the left edge toward the center. To add a quadrant to the bottom half,
drag the bottom edge toward the center.
The extended configuration has the lower-left quadrant hidden. To add it, drag the
lower-left edge toward the center.
Working with the Tabs
The quadrants hold the tabs that contain the primary controls of the DVD Studio Pro
interface. You can select a tab to make it active, move the tab to a different quadrant, or
“tear off” the tab to make it available in its own window.
Viewing a Tab’s Contents
When you have multiple tabs in a quadrant, only one is active and can be seen. There
are several methods you can use to make a tab active so that it appears in front of the
others.
To view a tab’s contents
Do one of the following:
μ Click the tab you want to view.
μ Choose Window > [name of tab].
μ Use the tab’s keyboard shortcut. For a compete list of keyboard shortcuts, see
Keyboard Shortcuts.
Note: If a tab is hidden, choosing it from the Window menu or using the keyboard shortcut
makes it appear as a separate window.
In many cases, selecting an element in the Outline or Graphical tab automatically activates
related tabs (if they are assigned to a quadrant). For example, if you double-click a menu
in the Outline tab, the Menu tab becomes active.
Rearranging Tabs Within a Quadrant
You can change the order in which tabs appear within a quadrant.
To change the order of tabs
μ Drag a tab to a new position.
Chapter 10 The DVD Studio Pro Interface 157
Moving a Tab to a Different Quadrant
You can move a tab from one quadrant to another. This allows you to group tabs that
work best for you. For example, you may group the tabs so that you can reduce the
number of quadrants that appear and see just the tabs you use most.
To move a tab to a different quadrant by dragging
μ Drag a tab to the new quadrant’s tab area.
Dragging the Graphical
tab to the upper-right
quadrant
As you drag the tab, an outline surrounds the tab area in the quadrant to which you’re
moving the tab. You can drag the tab to a specific position among the quadrant’s current
tabs.
To move a tab to a quadrant using a shortcut menu
μ Control-click an empty part of the tab area in the quadrant you want to add a tab to,
then choose the tab to add from the shortcut menu. (Tabs with checkmarks are already
part of the quadrant.)
The tab you choose is removed from its existing location and added to the end of the
quadrant’s current tabs. (If the tab was torn off into a separate window, its window is
closed as long as there are no other tabs in the window.)
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Tearing Off a Tab into Its Own Window
You can “tear off” a tab so that it appears in its own window. This is useful if you have a
large computer display or use multiple displays and are able to spread out. It is also useful
if you have a small display and a limited workspace, because it allows you to have larger
windows without resizing the quadrants.
To tear off a tab
Do one of the following:
μ Drag a tab to a position outside of the immediate tab area.
μ Control-click the tab, then choose Tear Off Tab from the shortcut menu.
μ Control-click in the area next to the tabs in its quadrant, then choose the tab’s name from
the shortcut menu.
The tab’s window can be sized and positioned as needed. You can also drag additional
tabs to the window.
Restoring a Torn-Off Tab to a Quadrant
You can add a tab back into a quadrant using several methods.
To restore a tab to its quadrant
Do one of the following:
μ Drag the tab’s name to a quadrant. The tab snaps back into place and its window closes
(as long as the window has no other tabs).
Chapter 10 The DVD Studio Pro Interface 159
Note: This is different from dragging the window’s title bar, which just repositions the
window.
Dragging the Graphical
window’s tab to add it to
the upper-left quadrant
μ Control-click an empty area of a quadrant’s tab area, then choose the tab from the shortcut
menu. You can also do this if the tab’s window has been closed.
What Happens If You Close a Torn-Off Tab’s Window?
If you close a tab’s window by clicking the close button in the upper-left corner of the
window, the tab does not automatically get added back to a quadrant, and it is no longer
displayed.
You can either reopen the window or add the tab to one of the quadrants (as described
in the previous section, Restoring a Torn-Off Tab to a Quadrant).
To reopen the tab in its own window
Do one of the following:
μ Choose Window > [the tab name].
μ Press the tab’s keyboard shortcut.
μ Double-click an element that requires the tab in the Outline or Graphical tab.
The tab opens in its window at the same position and size as when it was closed.
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Overview of the Quadrant Tabs
Following is an alphabetical list of the tabs that can be included in the quadrants.
Assets Tab
The Assets tab is a central location for managing the assets used in your project. It displays
extensive information about each asset in columns that you can configure to see just the
information you want. Additionally, you can create folders and subfolders to help organize
assets when you are working with large projects. See About the Assets Tab for details on
working with the Assets tab.
Connections Tab
The Connections tab provides a comprehensive tool for linking elements—such as a
menu button and a track marker—to each other. While there are a number of ways to
make most connections, including directly in the Menu Editor, the Connections tab is the
only way to access some advanced features. See Establishing Connections for details on
working with the Connections tab.
Chapter 10 The DVD Studio Pro Interface 161
Graphical Tab
The Graphical tab provides a tile-based view of all elements in your project. You are able
to arrange the tiles and display lines indicating how they connect to each other. This
makes it possible to create a flowchart of your project, which can be printed and used
for project planning and approvals. See Using the Graphical Tab for more information.
Log Tab
You can use the Log tab to see status information for a variety of functions:
• Build: Displays messages generated while building your project’s files in preparation
for writing them to a DVD disc.
• Encode: Displays messages generated by the integrated MPEG and AIFF encoders.
• Simulate: Displays messages generated while using the Simulator with your project.
162 Chapter 10 The DVD Studio Pro Interface
Menu Tab
The Menu tab contains the Menu Editor. You use the tools in the Menu Editor to build
your project’s menus. The editor contains a display to show the menu’s video contents,
along with controls to configure the display. See About the Menu Editor for details on
using the Menu Editor.
Outline Tab
The Outline tab provides an organized list of all project elements. Each element is grouped
by type, such as Menus or Tracks, in sections that function a bit like file folders. Next to
each section name is a disclosure triangle—clicking the triangle allows you to hide or
display the elements listed in that section. See Using the Outline Tab for details on using
the Outline tab.
Chapter 10 The DVD Studio Pro Interface 163
The Outline tab also contains the VTS Editor. The VTS Editor (Video Title Set Editor) allows
you to manually place project elements into specific VTS blocks. See VTS Editor for more
information.
Script Tab
The Script tab contains the Script Editor. You use the Script Editor to add and manage
commands in your scripts. The editor lists each command and its step number. See The
Scripting User Interface for details on using the Script Editor.
164 Chapter 10 The DVD Studio Pro Interface
Slideshow Tab
The Slideshow tab contains the Slideshow Editor. You use the tools in the Slideshow
Editor to create and edit slideshows. The editor contains thumbnails of each slide in
display order, along with the slide’s duration. You can also add audio to your slideshow
in the editor. See Slideshow Editor Settings for details on using the Slideshow Editor.
Story Tab
The Story tab contains the Story Editor, which you use when creating a story for a track.
To create a story, you choose which sections of the track to play, as defined by chapter
markers. See Using the Story Editor for details on using the Story Editor.
Chapter 10 The DVD Studio Pro Interface 165
Track Tab
The Track tab contains the Track Editor. The Track Editor displays all streams associated
with a track (video, audio, and subtitle) in a linear, timecode-based manner. It provides
tools for adding and editing markers. It allows you to trim and combine multiple assets
on a single stream. See Configuring the Track Editor for details on using the Track Editor.
Viewer Tab
The Viewer tab lets you view your project’s elements. See Viewing a Track for details on
using the Viewer tab.
The Viewer tab is also used when editing subtitles. You use the tools along the bottom
to build subtitles within DVD Studio Pro or to view subtitles imported from an external
source. The display shows both the subtitle and the first frame of video that it appears
over. See Creating Subtitles with DVD Studio Pro.
166 Chapter 10 The DVD Studio Pro Interface
Inspector
The Inspector is a floating window that displays the properties of the element you are
currently working with. In some cases, it contains multiple tabs, with the properties
grouped by type and function.
With the exception of the Palette, the Inspector always has the highest viewing priority
of the DVD Studio Pro windows—it is never covered by any other DVD Studio Pro window.
(If the Inspector and Palette are in the same area of the screen, the one last selected will
cover the other.) Because it is always on top of the other interface elements, you may
find it useful to keep the window closed until you need it.
You can hide and show the Inspector to suit your needs.
To hide the Inspector
Do one of the following:
μ Choose View > Hide Inspector (or press Command-Option-I).
μ Click the close button in the upper-left corner of the window.
μ Click Inspector in the toolbar.
To show the Inspector
Do one of the following:
μ Choose View > Show Inspector (or press Command-Option-I).
μ Click Inspector in the toolbar.
Chapter 10 The DVD Studio Pro Interface 167
Palette
The Palette provides easy access to the templates, styles, and shapes used to create
menus. Additionally, the Palette includes three media tabs—Audio, Stills, and Video—that
can make it easier to locate the assets you want to import.
Hiding and Showing the Palette
With the exception of the Inspector, the Palette always has the highest viewing priority
of the DVD Studio Pro windows—it is never covered by any other DVD Studio Pro window.
(If the Palette and Inspector are in the same area of the screen, the one last selected will
cover the other.) Because it is always on top of the other interface elements, you may
find it useful to keep the window closed until you need it.
To hide the Palette
Do one of the following:
μ Choose View > Hide Palette (or press Command-Option-P).
μ Click the close button in the upper-left corner of the window.
μ Click Palette in the toolbar.
To show the Palette
Do one of the following:
μ Choose View > Show Palette (or press Command-Option-P).
μ Click Palette in the toolbar.
168 Chapter 10 The DVD Studio Pro Interface
Templates and Styles Tabs
A template comprises up to five styles that define most aspects of a menu. You can create
your own templates and styles or use those that DVD Studio Pro provides. You can apply
all or just selected parts of a template or style to a menu or a selected part of a menu.
This makes it easy to create a series of menus using an identical button layout and
background.
See Using Templates, Styles, and Shapes to Create Your Menus for details on using
templates and styles to create your menus.
Click to select the
category of styles you
want to view.
Shapes Tab
Shapes are graphics elements that you can add to your menu as either a button or a drop
zone. You can drag them directly from the Shapes tab to your menu background or
choose the shape to use in the Button Inspector’s Style tab or in the Drop Zone Inspector.
You can use the shapes that DVD Studio Pro provides, or you can create and import your
own.
Chapter 10 The DVD Studio Pro Interface 169
See Creating Shapes for details on creating shapes and Adding Shapes to a Menu for
details on using them in your menus.
170 Chapter 10 The DVD Studio Pro Interface
Media Tabs
The Palette includes a set of three media tabs—labeled Audio, Stills, and Video—that
display DVD Studio Pro–compatible assets located in folders that you specify. You can
add these assets to your project by dragging them from the Palette to the Assets tab,
Menu Editor, or anywhere else you can directly add assets.
Select a folder from this
list to view its contents.
Click this button
to play the selected
audio or video asset.
The assets in the
selected folder
Drag this separator bar
to control how many
folders appear.
Enter text to search for
in the selected folder.
Use these to add
and delete folders.
The media tabs, and the folders assigned to them, are available to all DVD Studio Pro
projects. They provide an additional method to organize your assets, and are especially
useful for accessing assets you use often.
Important: Assets that appear in the media tabs are not automatically part of a project
in DVD Studio Pro. You must add them to a project by dragging them to it. You should
think of the media tabs as being a specialized Finder window.
Adding Folders to the Folder List
The folder list appears at the top of the three media tabs. Before you can see your assets
in any of the media tabs, you must add one or more folders to the folder list.
To add a folder to the folder list
1 Click the tab of the asset type to add a folder to (Audio, Stills, or Video).
2 Add a folder by doing one of the following:
• Drag a folder from a Finder window to the folder list.
Chapter 10 The DVD Studio Pro Interface 171
Note: If you click outside of DVD Studio Pro without dragging a folder to a media tab,
the Palette disappears and you will need to reselect DVD Studio Pro to see the Palette
again.
• Click the Add (+) button. A folder selection dialog appears. Select the folder or folders
to add and click Add.
• Control-click in the list where you want the added folder to go, then choose Add Folder
from the shortcut menu. A folder selection dialog appears. Select the folder or folders
to add and click Add.
The folder appears in the folder list. You can now select the folder to see a list of its assets.
Note: Only assets in the selected folder appear. Assets in subfolders (nested folders) are
ignored.
Managing the Folder List
There are different ways to make the folder list easier to use:
• You can change the folder list display order to have folders you use frequently appear
at the top.
• You can remove folders that are no longer needed, such as those specific to a project
that is completed.
To change the folder list display order
1 Click the tab whose display order you want to change (Audio, Stills, or Video).
2 Drag the folder to be moved slightly to the right or left, then up or down to its new
location. A black line appears to show where the folder will be placed when you release
it.
Note: Dragging straight up or down does not move the folder—it selects the folders the
pointer moves over and shows their contents in the assets area.
To remove a folder from the folder list
1 Click the tab to remove the folder from (Audio, Stills, or Video).
2 Select the folder or folders to remove in the folder list.
3 Do one of the following to remove the folder:
• Click the Delete button.
• Control-click the folder, then choose Remove Folder from the shortcut menu.
• Press the Delete key.
The folder is removed from the folder list.
Note: This does not delete the folder or its assets from your hard disk and has no effect
on assets that may have been added to your project from this folder.
172 Chapter 10 The DVD Studio Pro Interface
Viewing and Using Assets
Once you have added folders containing compatible assets, you can show the assets and
drag them to your project.
To show a folder’s assets
μ Select the folder that contains the assets you want to see. You can select multiple folders
by dragging the pointer over a group of folders, holding down the Shift key and clicking
the folders (if they are contiguous), or holding down the Command key and clicking the
folders (if they are not together).
You can change the Palette’s size to control how many assets you can see. You can also
drag its separator bar to control the sizes of the folder list and assets area.
There are five columns in the Audio tab (Name, Artist, Length, Sample, and Type) that
show additional information about each asset. Similar to the columns in the Assets tab,
you can change the column order and size, and sort the list based on the column heading
you click. See Managing Columns in the Assets Tab for more information.
To play a folder’s video or audio asset
μ Click the Play button in the bottom-right corner of the Audio or Video tab. Click it a second
time to stop playback.
Audio assets play through your system’s audio setup.
Video assets play in their thumbnail image. The General pane in DVD Studio Pro
Preferences contains a setting that allows you to choose small or large thumbnail images,
which may make viewing the video easier. Also, audio will play along with the video if it
is a QuickTime file with video and audio together or an MPEG file with an audio file in
the same folder with the same root name.
To use the assets in your project
μ Drag the asset to the Menu Editor, Assets tab, or to any other project element within
DVD Studio Pro that allows you to drag assets in.
You can select and drag multiple assets. You can also drag a folder from the folder list to
the project element to create a slideshow.
Depending on the “Find matching audio when dragging” setting in the Track pane in
DVD Studio Pro Preferences, when you drag an MPEG video asset to an element,
DVD Studio Pro can automatically add the companion audio asset to the element as long
as it is in the same folder and has the same root name as the video asset. Press the
Command key after you start dragging to override the preferences’ setting for dragging
a video file. When you drag a QuickTime asset that also has audio from the Video tab, it
is treated like a video/audio pair.
Chapter 10 The DVD Studio Pro Interface 173
Toolbar
The DVD Studio Pro interface includes a toolbar that can be customized to display exactly
the tools you need. The toolbar provides one-click access to a variety of functions, such
as creating menus and slideshows or simulating your title.
You can customize the toolbar in a variety of ways, including selecting the tools to include,
rearranging them, and choosing whether both the tool’s icon and text appear.
Note: Choosing a new user configuration from the Window menu also changes the
toolbar contents. Be sure to save a new user configuration once you are finished
customizing the toolbar.
Hiding and Showing the Toolbar
You can choose to hide the toolbar completely.
To hide the toolbar
μ Choose View > Hide Toolbar.
To show a toolbar that has been hidden
μ Choose View > Show Toolbar.
Managing the Toolbar
DVD Studio Pro provides a simple drag-and-drop interface for managing the toolbar.
To manage the toolbar
1 To display the toolbar palette, do one of the following:
• Choose View > Customize Toolbar.
• Control-click the toolbar, then choose Customize Toolbar from the shortcut menu.
2 To add tools to the toolbar, drag their icons from the toolbar palette to their new position
in the toolbar.
3 Do one of the following to remove tools from the toolbar:
• Drag the tool you want to remove out of the toolbar.
174 Chapter 10 The DVD Studio Pro Interface
• Control-click the tool you want to remove and choose Remove Item from the shortcut
menu.
4 To change the order of the tools in the toolbar, drag each tool to its new position.
5 To set the toolbar to a default configuration, drag the default set of tools to the toolbar.
6 Do one of the following to control whether each tool’s icon and text appear in the toolbar:
• Choose Text Only, Icon Only, or Icon & Text from the Show pop-up menu in the toolbar
palette.
• Control-click the toolbar and choose Text Only, Icon Only, or Icon & Text from the
shortcut menu.
7 Click Done when you are finished configuring the toolbar.
Toolbar Items
The following items (listed in alphabetical order) can appear in the toolbar.
Note: With the exception of Space, Flexible Space, and Separator, you can have only one
of each item in the toolbar.
• Add Language: Adds a new menu language to the project.
• Add Layered Menu: Adds a new layered menu to the project.
• Add Menu: Adds a new standard menu to the project.
• Add Slideshow: Adds a new slideshow to the project.
• Add Story: Adds a story to the currently selected track (or the first one, if none is currently
selected).
• Add Script: Adds a new script to the project.
• Add Track: Adds a new track to the project.
Chapter 10 The DVD Studio Pro Interface 175
• Build: Compiles your project and creates a video title set (VIDEO_TS folder) of your
project.
• Build/Format: First builds the video title set, then writes it to a DVD drive, DLT drive, or
as a disk image to a hard disk.
• Burn: Builds the video title set and writes it to your DVD burner using the current Disc
Inspector settings.
• Configurations: Opens the Configuration Manager dialog so that you can manage or
apply an interface configuration.
• Customize Toolbar: Opens the toolbar palette.
• Disc Meter: Displays the disc meter. A progress bar shows both the amount of disc
space used and what is still available (based on the Disc Media you select in the
Disc/Volume tab in the Disc Inspector). The number underneath the progress bar shows
the amount of space used.
• Flexible Space: Inserts a space into the toolbar that automatically expands to fill any
existing empty space. This ensures that there are tools at the left and right edges of
the toolbar.
• Format: Writes the video title set to a DVD drive, Digital Linear Tape (DLT) drive, or as
a disk image to a hard disk.
• Import Asset: Opens the Import Asset dialog, allowing you to select assets to import
into the project.
• Inspector: Displays the Inspector.
• Menu Editor: Displays the Menu Editor.
• Palette: Displays the Palette in its last configuration.
• Read DLT: If a DLT drive is connected and a DLT tape inserted, reads the tape contents
and writes them to the designated drive.
• Separator: Inserts a vertical bar into the toolbar, allowing you to group tools.
• Show Colors: Opens the Colors window.
• Show Fonts: Opens the Fonts window.
• Simulate: Opens the project Simulator, allowing you to try out your project before
actually building it.
• Slideshow Editor: Displays the Slideshow Editor.
• Space: Inserts a fixed space into the toolbar. This allows you to group tools by adding
a fixed space between them.
• Story Editor: Displays the Story Editor.
• Track Editor: Displays the Track Editor.
• Viewer: Displays the Viewer tab.
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Drop Palette
The Drop Palette appears in the Menu Editor when you drag an asset or project element
to it. Once you stop moving the pointer, the Drop Palette appears, allowing you to choose
how to use the asset within the menu. The contents of the Drop Palette vary, depending
on the asset or element type, how many assets you drag, and whether you have dragged
to an existing button.
See Options in the Drop Palette for Standard Menus and Options in the Drop Palette for
Layered Menus for a complete listing of the options in the Drop Palette.
Comparing the Outline and Graphical Project Views
DVD Studio Pro includes two tabs you can use to view and work with your project: the
Outline tab and the Graphical tab. Each tab has its own advantages, and you will most
likely find yourself using both as you create your project.
The Outline and Graphical tabs both:
• Show all project elements
• Allow you to select an element so that you can work on it
• Allow you to rename an element
• Allow you to add, delete, and duplicate elements
• Allow you to show the selected element in the Simulator
• Automatically create new elements when assets are dragged to the tabs, or modify
existing elements if assets are dragged to an existing element in the tabs
• Allow you to drag elements to the Menu Editor to establish connections
Chapter 10 The DVD Studio Pro Interface 177
The Outline tab also has these capabilities:
• It includes the menu language elements that you use when configuring your menus
to support multiple languages.
• It includes the VTS Editor that provides extensive control over how your project’s
elements are burned to a DVD.
The Graphical tab also has these capabilities:
• You can choose whether to view all elements or just specific types.
• Elements that use the transitions feature are marked.
• The element assigned as First Play has a special icon.
• You can view connection lines that show which elements have targets set to other
elements.
• You can arrange the tiles to provide a flowchart view of the project.
• You can print the Graphical tab.
• You can set a flag on specific elements, making it easy to distinguish them.
See Using the Outline Tab and Using the Graphical Tab for detailed information on using
each tab. See Managing Elements Using the Outline and Graphical Tabs for information
on using the tabs to manage your project’s elements.
See Dragging Assets to the Outline and Graphical Tabs for information on what happens
when you drag assets directly to the Outline or Graphical tab.
Using the Outline Tab
The Outline tab provides a simple list view of your project’s elements. It contains two
displays: By Type and By VTS. You can click the Alternate View button to switch between
the two displays or drag the partition to show both displays at the same time.
The elements in the By VTS and By Type displays are very similar and can be used to do
many of the same things. For example, double-clicking an element in either display opens
it in its editor and inspector. (Selecting an element in one display also selects that same
element in the other.)
The primary difference is in how they are organized.
• By VTS: Lists the elements based on the VTS they belong to. A VTS can have only one
track (which can also have stories) or one slideshow, but it can have multiple menus
and scripts. The primary use of the By VTS display is to control how your project’s
elements are written to a DVD. See VTS Editor for more information.
• By Type: Lists the elements based on their type (menus, tracks, slideshows, and scripts).
See Using the Outline Tab for more information on using the By Type display.
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Note: The Languages section in the By Type display does not represent actual elements—it
represents languages that can be used for the menus. It does not appear in the By VTS
display because it is not specific to a VTS.
Click each section’s
disclosure triangle to
view its contents.
Option-click the Tracks
disclosure triangle to also
show the stories.
Layered menus use a
different icon than
standard menus.
Alternate View button
swaps view between By
Type and By VTS.
Drag this partition to split
the tab and show both
By Type and By VTS.
Adds a new
empty VTS (active only
in the By VTS view).
Selecting Elements
The most common way to use the Outline tab is to select a project element so that you
can configure it. Selecting an element changes the Inspector and the element’s editor to
display settings for that particular element. Double-clicking an element brings the editor
to the front of the DVD Studio Pro interface, the same as if you clicked its tab.
You can select several elements at once by holding down the Command key while clicking
the elements, or select all elements by pressing Command-A. You can delete, duplicate,
and save descriptions of a group of elements.
If you hold the pointer over an element in the Outline tab, a tooltip appears that shows
additional information about the element, such as what type of menu it is or how many
streams it has.
Moving Elements in the By Type Display
You can move an element from one position to another within the same section.
Note: The order of the elements in the By Type display does not affect how the elements
are written to the DVD.
Chapter 10 The DVD Studio Pro Interface 179
To change an element’s position in the Outline tab’s By Type display
μ Drag the element to its new position. As you drag, a line appears between elements to
indicate where the dragged element will be moved when you release it.
Using the Graphical Tab
The Graphical tab uses a tile-based interface to show a project’s elements.
Tile viewing
and editing tools
Macro view shows
entire tile area.
Connections, tile size,
and snap grid settings
Project element tile
Connection line
Choose tile types
to view.
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Graphical Tab Introduction
The Graphical tab uses tiles to represent each element in your project. Similar to the
Outline tab, you can use the Graphical tab to select elements to work with and can rename
the elements. Each tile contains a thumbnail image that represents the element. You are
able to position the tiles as needed and can choose to view either large or small versions
of the tiles. You can also choose to view connection lines between the elements.
Graphical Tab Viewing Options
Depending on the size of your project, the Graphical tab can have a large number of tiles
and not be able to fit in the tab’s window. You can make the tab’s view larger so that
more tiles can be seen, zoom out to fit the tiles to the window, or use scrollers to view a
portion of the tile area.
To make the tab’s view larger
Do one of the following:
μ With the Graphical tab selected, press Shift–Space bar.
The tab’s contents fill the DVD Studio Pro interface. Press Shift–Space bar again to restore
the tab to normal size. If you double-click a tile, the tab’s view reverts to normal size so
that you can see the editors.
Note: If you hold down Shift–Space bar, the large view becomes temporary and will revert
back to normal once you release the keys.
μ Press Command–Option–Grave Accent (`, on the same key as the tilde).
μ Drag an edge of its quadrant.
See Resizing the Quadrants for more information.
μ Tear the tab off into its own window.
See Tearing Off a Tab into Its Own Window for more information.
To fit the tiles to the current window size
Do one of the following:
μ Press Shift-Z.
μ Click the Graphical tab’s Zoom to Fit button.
Zoom to Fit button
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When there are more tiles than can be displayed in the Graphical tab, scrollers appear
that allow you to control which part of the tile area shows. The scrollers also allow you
to zoom in or out on the tile area.
To use the Graphical tab scrollers
Do one of the following:
μ Drag them to control which part of the tile area you can see.
μ Drag the ends of the horizontal scroller to zoom in or out on the tile area.
Drag the scroller ends
to zoom in or out on the
tile area.
There are also several zoom and positioning keyboard shortcuts available.
To zoom using keyboard shortcuts
Do one of the following:
μ Press Z, then click the area of the Graphical tab that you want to zoom in on. Press
Option-Z, then click to zoom out.
μ Press Z, then drag the pointer across the area that you want to zoom in on.
μ Press the Space bar. The pointer changes to a hand that you can use to control which
part of the tile area is visible, similar to using the scrollers.
μ Press Command–Plus Sign (+) to zoom in and Command–Hyphen (-) to zoom out on the
Graphical tab, maintaining its center position.
Using the Macro View
The Graphical tab includes a macro view capability. The macro view is a small display
showing a view of the entire tile area. It includes a visible-view rectangle that indicates
the part of the tile area currently showing. You can drag the visible-view rectangle to
choose the part of the tile area that shows, and you can change the rectangle’s size to
zoom in or out.
Displaying the Macro View
The macro view floats over the top of the Graphical tab. There are several methods you
can use to display or hide the macro view.
To display and hide the macro view
Do one of the following:
μ Press M.
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Note: You can temporarily display the macro view by holding down the M key.
μ Click the Graphical tab’s macro view button.
Shows and hides the
macro view.
μ Position the pointer over the macro view (which causes the title bar to appear), then click
the hide symbol in the macro view’s title bar to hide the macro view.
Note: The title bar can appear on the top or bottom of the macro view, depending on
where the pointer is.
Working with the Macro View
You are able to position the macro view anywhere within the tab, but you cannot move
it outside the tab’s boundaries.
To move the macro view within the Graphical tab
μ Position the pointer over the macro view (which causes the title bar to appear), then drag
the title bar to the new position.
To change the size of the macro view display
μ Drag the resize corner of the title bar.
Chapter 10 The DVD Studio Pro Interface 183
The visible-view rectangle can be moved and resized to control the tile area that shows.
To use the visible-view rectangle
Do one of the following:
μ Click within the rectangle to drag it to a new position.
μ Click outside the rectangle to have the rectangle jump to a new position, with the point
you clicked being as close as possible to the rectangle’s center.
μ Drag a corner of the rectangle to change its size. Making the rectangle bigger zooms out
on the tile area, showing more tiles. Making the rectangle smaller zooms in on the tile
area, showing fewer tiles.
Selecting and Managing Tiles
You can use several tools to select and arrange tiles—many are the same as those used
with buttons in the Menu Editor. There are also a variety of methods you can use to add,
delete, and copy tiles.
Selecting Tiles
There are several reasons you might want to select one or more tiles:
• Selecting a tile makes it the current element, and opens it in its editor.
• Selecting one or more tiles allows you to arrange them.
• Selecting one or more tiles allows you to delete or copy them.
To select one or more tiles
Do one of the following:
μ Click a tile to select it. Any other selected tiles are deselected.
μ Press the Shift or Command key, then click a tile to select it. Any other selected tiles
remain selected.
μ Drag the pointer over a group of tiles. This creates a selection rectangle that selects all
tiles it touches.
μ Choose Edit > Select All (or press Command-A) to select all tiles. You can also choose Edit
> Deselect All (or press Command-Shift-A) or click an empty part of the Graphical tab to
deselect all tiles.
Moving Tiles by Dragging
You can move a tile or group of tiles once they are selected by simply dragging them. If
connections are showing, they move with the tiles. You can also use the arrow keys to
move selected tiles.
If you move a tile to an edge of the Graphical tab, the tile area scrolls to show its new
position. If the edge of the tile area is reached, it is automatically expanded to
accommodate the tile’s new position.
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To make it easier to see a larger area while dragging a tile, you can press the Z key after
you start dragging the tile to temporarily zoom out.
You can enable a snap grid to make it easier to organize the tile in straight lines and
columns.
To enable the snap grid
μ Choose Snap to Grid from the Graphical tab’s Settings pop-up menu.
You may want to drag a tile to the Menu Editor. This is an easy way to link either a new
or an existing button in the current menu to the element being dragged.
To drag an element to the Menu Editor
1 Click the element’s tile and hold down the mouse button for a moment without moving
the tile.
A transparent tile appears.
2 Drag the transparent tile to the Menu Editor.
You can also drag multiple tiles to the Menu Editor by selecting them before holding
down the mouse button when the pointer is on one of them.
Using Distribute Objects
The distribute objects feature allows you to select a group of tiles and evenly space them
between each other using one of four methods:
• Horizontally: Only active when more than one tile is selected. Tiles in between the tile
furthermost to the left and furthermost to the right are positioned evenly horizontally.
• Vertically: Only active when more than one tile is selected. Tiles in between the tile
furthermost to the top and furthermost to the bottom are positioned evenly vertically.
• By Type: With no tiles selected, all tiles are affected; with one or more tiles selected,
only the selected tiles are affected. Arranges the tiles in evenly spaced rows and columns
based on their types. The type order is:
• Menus
• Layered menus
• Tracks
• Stories
• Slideshows
• Scripts
• Autolayout: With no tiles selected, all tiles are affected; with one or more tiles selected,
only the selected tiles are affected. The tiles are arranged based on connections, types,
and quantity.
Chapter 10 The DVD Studio Pro Interface 185
To use the distribute objects feature
1 Depending on the distribution method you intend to use, select the group of tiles to
distribute. See Selecting and Managing Tiles for details on how to do this.
2 Choose Arrange > Distribute Objects, then choose the distribution method to use
(Horizontally, Vertically, By Type, or Autolayout).
Locking the Tile Positions
You can lock the tile positions and prevent accidentally rearranging them.
To lock the tile positions
Do one of the following:
μ Choose Arrange > Lock All Tiles (or press L).
μ Click the Graphical tab’s Lock button.
Tile position lock button
You can use the same button and keyboard shortcut to unlock the tiles. If you need to
move any tiles while they are locked, you can press the Option key, then drag the tiles
to the new location.
While the tile positions are locked, you are still able to change your view of the tiles by
zooming or using the scrollers. You can also change the connections view.
About the Tiles
There are six different tile types that can appear in the Graphical tab. Each type uses a
different color to differentiate it:
• Menu: Light blue
• Layered menu: Dark blue
• Track: Green
• Story: Teal
• Slideshow: Purple
• Script: Brown
186 Chapter 10 The DVD Studio Pro Interface
Each tile has a thumbnail image of the element. The aspect ratio of the thumbnail changes
to indicate whether the element uses 4:3 or 16:9 assets. A tooltip showing information
about the element appears when you position your pointer over it.
First Play icon
Transitions icon
Element name
The element designated as First Play has an icon added to it. Elements that are using the
transitions feature also have icon indications.
Tile Sizes
You can choose large or small sizes to view the tiles.
To change the tile size
μ Choose Small Tiles or Large Tiles from the Graphical tab’s Settings pop-up menu.
Flagging Tiles
You can flag a tile so that it stands out from the others. For example, you might want to
flag tiles for elements that still require assets or use DVD@CCESS.
To flag one or more tiles
Do one of the following:
μ Control-click a tile, then choose Flag from the shortcut menu. This also selects this tile
and deselects any others that are selected.
μ Shift-Control-click a tile, then choose Flag from the shortcut menu. This also selects this
tile and flags any others that are selected.
μ Position the pointer over a tile and press F. It does not matter whether the tile is selected
or not.
μ Select a group of tiles to be flagged, then choose Edit > Flag Tiles (or press F).
μ Select a group of tiles to be flagged, Control-click an empty area in the tile display, then
choose Flag from the shortcut menu.
You can use any of these methods to also turn off the flags on one or more tiles.
Chapter 10 The DVD Studio Pro Interface 187
Viewing Specific Tile Types
You can choose specific tile types to view. For example, you may only want to see the
slideshows.
Note: If you choose to hide a tile type, all connections to that tile type are also hidden.
The Graphical tab’s tile type Show/Hide buttons control which tiles are visible and which
are hidden.
Story tiles
Slideshow tiles
Menu tiles
Track tiles Script tiles
Clicking a button hides its tile type and the button background becomes lighter. Clicking
the button again shows its tile type and the button background becomes darker.
Viewing Connections
You can configure the Graphical tab to show lines indicating which elements are connected
to each other. Arrows indicate which element is the target.
The connection lines are useful when you want to view the project as a flowchart. They
can also be helpful to ensure you have not inadvertently left out an intended connection.
Note: You cannot make connections or change existing connections in the Graphical tab.
188 Chapter 10 The DVD Studio Pro Interface
You can customize how many connections appear with the Graphical tab’s Settings
pop-up menu.
• No Connections: No connection lines appear.
• Relative Connections: Only the connections relating to the currently selected tile or tiles
appear.
• All Connections: All tiles show their connections.
• Basic, Standard, and Advanced Connections: Control how much connection detail to
show. These three levels match a similar setting in the Connections tab. See Sources
and Source Details for more information.
To configure the Graphical tab’s connections view
1 Open the Graphical tab’s Settings pop-up menu.
2 Choose to show no connections, relative connections for selected tiles only, or all
connections.
3 Choose the level of connections to show (basic, standard, or advanced).
Printing the Graphical Tab’s Tile Area
Printing the Graphical tab’s tile area can be a useful way to show others the basic
construction of a project. The contents of the Graphical tab print as they currently appear
with respect to tile size and placement and connection view status.
You can choose to print the whole tile area on a single sheet of paper or to print the tile
area over multiple sheets of paper.
To print the Graphical tab’s tile area
1 Choose File > Print Graphical View (or press Command-P).
2 Choose DVD Studio Pro from the print configuration pop-up menu.
3 Select one of the following:
• Fit to Page: Prints the entire tile area on one sheet.
Chapter 10 The DVD Studio Pro Interface 189
• Multiple Pages: Prints the tile area at full size, using as many sheets of paper as necessary.
4 Select the Page Numbers option to add page numbers to each sheet. This is especially
useful when you select Multiple Pages.
5 Click Preview to see an example of how the printed document will look, or Print to print
the tile area.
Managing Elements Using the Outline and Graphical Tabs
You can use either the Outline or Graphical tab to manage your project’s elements.
Renaming Project Elements
In addition to entering an element’s name in its Inspector, you can rename an element
in the Outline or Graphical tab.
To rename an element in the Outline tab
1 Select the element whose name you want to change.
2 Click the element’s name.
3 Type the new name, then press Return.
The element’s name is changed.
To rename an element in the Graphical tab
1 Double-click the element’s name.
2 Type the new name, then press Return.
The element’s name is changed.
Deleting Elements
You can delete elements to remove them from your project.
To delete an element or group of elements
1 Select the element or group of elements to delete.
190 Chapter 10 The DVD Studio Pro Interface
2 Do one of the following:
• Choose Edit > Delete (or press the Delete key).
• Control-click in an empty area of the Outline or Graphical tab, then choose Delete from
the shortcut menu.
Important: If you delete a track that has stories, the stories are also deleted. An alert
appears to warn you of this.
Duplicating Elements
You can duplicate elements within the Outline and Graphical tabs. You can build a chapter
index menu, for example, and quickly make duplicates of it that just need to have their
connections changed to become functional.
To duplicate an element
1 Select the element to duplicate.
You can also select multiple elements.
2 Do one of the following:
• Choose Edit > Duplicate (or press Command-D).
• If you have selected a single element, Control-click the element, then choose Duplicate
from the shortcut menu.
• If you have selected a group of elements, Control-click in an empty area of the tab,
then choose Duplicate from the shortcut menu.
The new element is named with its type (menu, track, and so on) followed by the next
number. For example, if you duplicate a menu when there are already five menus, the
new one becomes “Menu 6.” In the Outline tab, the new element appears last in the
section.
Assigning the First Play Element
In addition to using the Disc Inspector or the Connections tab, you can assign your
project’s First Play element directly in the Outline or Graphical tab. The First Play element
is the one that plays when a DVD player begins playing the project.
To assign the First Play element in the Outline tab
Do one of the following:
μ Control-click the disc element, choose First Play from the shortcut menu, then choose
the First Play element from the submenu. This method allows you to select a specific
button (menu), slide (slideshow), or chapter marker (track or story) within an element to
play from.
Chapter 10 The DVD Studio Pro Interface 191
μ Control-click an element, then choose First Play from the shortcut menu. This method
uses the element’s default button (menu), first slide (slideshow), or first marker (track or
story) to play from.
To assign the First Play element in the Graphical tab
Do one of the following:
μ Control-click in an empty area of the Graphical tab, choose First Play from the shortcut
menu, then choose the First Play element from the submenu. This method allows you to
select a specific button (menu), slide (slideshow), or chapter marker (track or story) within
an element to play from.
μ Control-click a tile, then choose First Play from the shortcut menu. This method uses the
element’s default button (menu), first slide (slideshow), or first marker (track or story) to
play from.
See Setting the Project’s First Play for more information.
Simulating Elements
The Simulator provides a way to verify your project before you build the title. Starting
the Simulator by clicking Simulate in the toolbar simulates the project from its beginning,
at the element designated as “First Play.” However, often you will want to start the
Simulator at a specific project element, for example, to verify the navigation of a chapter
index menu.
You can use the Outline or Graphical tab to start the Simulator at a specific element so
that you can quickly verify it is working as planned.
To start the Simulator at a specific element
Do one of the following:
μ Choose File > Simulate Element, where “Element” is the type of element currently selected.
μ In the Outline or Graphical tab, Control-click the element at which you want to start the
Simulator, then choose Simulate from the shortcut menu.
μ Select the element to start the Simulator with, then press Command-Option-0 (zero).
Note: Clicking Simulate in the toolbar always starts the Simulator with the element
assigned as first play. If no first play element has been assigned, the Simulator starts by
playing the first track.
Using Item Descriptions
An item description is an XML text file that lists all the properties of an element. You can
save and load an item description, and view the description using TextEdit. You can also
load an item description from one project into another. This can make it easy to create
menus in multiple projects that all look the same or to copy a script between projects.
192 Chapter 10 The DVD Studio Pro Interface
To save an item description
1 Select the element for which you want to save a description.
You can select the element in the Outline or Graphical tab or in any of the editors.
Note: You cannot export an item description of a story. Item descriptions of tracks include
their stories.
2 Choose File > Export > Item Description.
3 Enter a name for the file and select its destination in the dialog that appears, then click
Export.
DVD Studio Pro creates the file and saves it in the location you specified.
To load an item description
1 Choose File > Import > Item Description.
2 Locate the description file to load and click Import in the dialog that appears.
Important: Item descriptions from previous versions of DVD Studio Pro cannot be loaded
into DVD Studio Pro 4. An alternative is to open a project in DVD Studio Pro 4 that contains
the element you originally made the item description from, then save a new item
description from it.
With the exception of script item descriptions, you cannot import item descriptions
created in one DVD standard (SD DVD or HD DVD) into the other DVD standard.
Additionally, you cannot import item descriptions from one video standard (NTSC or PAL)
into another video standard.
The description file loads and a new element appears in the Outline and Graphical tabs.
The description file uses the same name it had when it was saved, unless that name is
already in use. If the name already exists, a number is added to the end of its name, or if
a number already exists, the number increments to form a unique name.
Note: When you load an item description into a project, all of the assets used when the
description was saved must still be available. An error message appears if any problems
are encountered.
Chapter 10 The DVD Studio Pro Interface 193
DVD Studio Pro provides tools and workflow options that give you the flexibility to decide
how best to import and manage your assets.
This chapter covers the following:
• How DVD Studio Pro Manages Assets (p. 195)
• About the Assets Tab (p. 201)
• Importing Assets (p. 207)
• Removing Selected Assets (p. 213)
• Renaming Assets (p. 213)
• Refreshing Still and QuickTime Assets (p. 214)
• Opening Assets in Their Editor (p. 216)
• Identifying an Asset (p. 216)
• Previewing Assets (p. 216)
• Asset Inspector (p. 218)
How DVD Studio Pro Manages Assets
As you work on your DVD project, it’s important to give some thought as to how best to
organize and manage your assets. Even a simple project can use enough assets to make
it worth investing the time to plan for them. Moderately ambitious projects can use
hundreds of assets, creating a large potential for confusion as you try to keep track of
them.
Additionally, if you intend to author both SD and HD versions of your project, keeping
the assets organized is crucial to avoid confusing an SD version of a video asset with an
HD version of it.
There are several methods you can use to import an asset into a project, but in all cases
the assets are treated the same.
195
Importing and Managing Assets 11
Importing an asset into a DVD project does not actually copy or move the asset file from
its current location. The Assets tab simply lists references to the actual asset files. The
folder structure you create in the Assets tab does not affect the folder structure of the
files on your hard disk; it only helps you manage the asset names while working on your
project.
Missing or Renamed Assets
Once you import an asset into a project, it’s important not to move or rename its source
file. A Missing Files window appears if you open a project and DVD Studio Pro cannot
locate an asset in its original location. You can manually locate the asset or cancel the
dialog.
To locate a missing asset when opening a project
1 Select the asset in the Missing Files window.
2 Do one of the following:
• Click Locate and use the file location dialog to find the asset.
• If the asset is a QuickTime file and its MPEG-2 or AIFF encoded version is available, you
can click “Replace with encoded file.” In these cases, the QuickTime version of the asset
is not required, and instead its encoded versions are used by the project. See Should
You Remove the Original QuickTime Files? for more information.
If you open the project without locating the assets, or the assets become missing while
the project is open, the names of the missing assets are displayed in red and any elements
in which the assets are used are disabled.
To reconnect an asset to a project
Do one of the following:
μ Choose File > Asset > Re-Link.
μ In the Assets tab, Control-click the asset’s name, then choose Relink from the shortcut
menu.
You can only relink assets whose names appear in red.
196 Chapter 11 Importing and Managing Assets
Any elements that use missing assets are displayed in red in the Outline and Graphical
tabs. The elements cannot be opened, either from the Outline tab, the Graphical tab, or
in their editor. If you select an element with missing assets, a dialog appears with three
choices:
• Relink: The Missing Files window opens so that you can locate the missing files.
• Delete Clips/Slides/Assets: The missing assets are removed from the element.
• For tracks: Any clips with missing assets are removed.
• For menus: Any item with a missing asset is set to “not set” as its asset (no items are
removed—only their asset assignment is changed).
• For slideshows: Any missing slides are removed from the slideshow.
• Continue: The element shows as being selected in the Outline and Graphical tabs, but
it is not opened in its editor. This provides the opportunity to delete the element, which
removes it from the project.
Using Video and Audio Assets That Are Not DVD-Compliant
When you import motion assets (video or audio) that are not DVD-compliant into a
DVD Studio Pro project, the integrated MPEG encoder converts them to be DVD-compliant
(if they are in a supported format). In addition to the general MPEG encoding settings,
the Encoding pane in DVD Studio Pro Preferences includes a setting that controls whether
the encoding begins immediately as a background function or waits until you build the
final project into the VIDEO_TS folder.
There is also a preferences setting in the Destinations pane to control where the encoded
files are saved. See Destinations Preferences for more information.
To set the Encoding preferences
1 Choose DVD Studio Pro > Preferences.
2 Click the Encoding icon to open the Encoding pane.
3 Set the encoding method by selecting one of the following:
• Background encoding: The encoding begins as soon as you import the asset. The
encoding takes place in the background, allowing you to continue working on your
project. A progress bar appears in the Status column of the Assets tab. Once the
encoding process finishes, the Status column displays Done. See Default Columns in
the Assets Tab for more information.
• Encode on build: The encoding does not start until you complete your project and build
the VIDEO_TS or HVDVD_TS files.
4 Configure the remaining encoding items as needed. See Using the Integrated MPEG
Encoder for more information.
5 Click Apply to enable the settings and OK to close the Preferences window.
Chapter 11 Importing and Managing Assets 197
The current encoding settings are applied to assets as soon as they are imported, whether
you choose to start encoding them right away or wait to encode them when you build
your project. Changes you make to the Encoding preferences only affect assets you import
from then on. See Verifying and Changing Encoding Settings for more information.
How the Encoded Files Are Named
When you import QuickTime video assets into DVD Studio Pro, the integrated MPEG
encoder names the encoded files as follows:
• The first half is the complete original filename, including its extension.
• The second half has three parts—the video standard (NTSC or PAL), the encoding bit
rate (shown as a four-digit number), and the “.m2v” extension.
For example, if you import an asset named “Main Program.mov,” use the NTSC standard
and a bit rate of 5.5 Mbps, the MPEG-encoded filename will be “Main
Program.mov_NTSC_5500.m2v.”
Audio files created by the embedded AIFF encoder use the original filename with an
added “.aiff” extension.
See Using the Integrated MPEG Encoder for more information on the integrated MPEG
encoder.
Should You Remove the Original QuickTime Files?
When you import motion assets that are not DVD-compliant, the integrated MPEG and
AIFF encoders create the files (video and audio) required by the DVD-Video specification.
To free up hard disk space, you may decide to remove the original files.
Even after the encoders have created the new DVD-compliant files, DVD Studio Pro
continues to keep track of the original files. The advantage of this is that you can reencode
the files if you decide later to use a different bit rate or encoding mode. For example, you
might find that, after the initial encoding, the MPEG-2 video looks great but is a larger
file than you planned for. You can decide to re-encode using a lower bit rate and use the
slower but higher quality two-pass VBR option.
Additionally, if you convert an SD project to an HD project, HD assets imported as
QuickTime files can be encoded to HD MPEG-2.
If you decide to remove the original file, DVD Studio Pro notices it is missing and presents
you with the Missing Files window. If you then click “Replace with encoded file,” the
original file will no longer be associated with the project, and DVD Studio Pro will no
longer try to find it. See Missing or Renamed Assets for more information. You also will
no longer be able to re-encode the asset.
198 Chapter 11 Importing and Managing Assets
Verifying and Changing Encoding Settings
If your project contains a mixture of 4:3 and 16:9 assets or has some assets you want to
encode differently than others, you must be sure to set the Encoding preferences settings
before you import the assets. You can verify and change the encoding settings on assets
that have been imported.
You can also re-encode a QuickTime asset if you want to try different encoding settings.
To change the encoding settings after importing an asset
1 Do one of the following:
• Select the asset and choose File > Encoder Settings (or press Command-E).
• Control-click the video asset in the Assets tab, then choose Encoder Settings from the
shortcut menu.
Note: The Encoder Settings option in the Assets tab shortcut menu is only available if
the original QuickTime video file is available.
A dialog appears that contains the same settings found in the Encoding preferences pane.
2 Configure the encoder settings and click OK.
When you have the “Background encoding” method selected in Encoding preferences
and you make any changes in this dialog, one of two things happens:
• If you change the bit rate setting: The current file, whether a complete or partially
complete file, is left as is and the encoder starts encoding a new file. This allows you
to compare the quality of the two bit rates. If you decide to continue the encoding of
the partially completed file, you can set the bit rate (and any other settings you might
have changed) to the value it used, and the encoder will continue encoding it.
Note: If the encoded files are being written to the project bundle, they are deleted
whether or not you change the bit rate setting.
• If you do not change the bit rate setting: The original asset is deleted, whether a complete
or partially completed file, and a new encoded file is created. For example, if you want
to see the difference between one-pass VBR and two-pass VBR encoding and want to
keep the files from both encoding sessions, you need to rename or move the completed
one-pass VBR encoded file before re-encoding with the two-pass VBR setting.
If you have the “Encode on build” method selected, these changes will apply once you
build your project.
Note: Changing the encoding settings for an asset does not affect the encoding settings
for other assets.
Chapter 11 Importing and Managing Assets 199
This method of configuring encoding settings for specific assets allows you to customize
how the integrated MPEG encoder gets used in your project. It also makes it possible to
have a mixture of assets with different encoding requirements (such as some that use
the 4:3 aspect ratio and others that use the 16:9 aspect ratio).
Using Still Assets That Are Not DVD-Compliant
You can add still assets in any format supported by QuickTime to a slideshow or a track.
DVD Studio Pro automatically converts them to the MPEG format once you start the build
process. It creates an MPEG folder in the location specified in the Destinations pane of
DVD Studio Pro Preferences. See Destinations Preferences for details on setting up this
preference.
Using DVD-Compliant Assets
When you import supported assets that are DVD-compliant, they are left in their original
locations with no processing (other than the parse file being created, as described in the
next section).
About the Parse Files
To use an asset in a project, DVD Studio Pro needs to know some general information
about it, such as its length, type, and integrity. Video assets encoded within DVD Studio Pro
can include this information in the encoded files, or can create separate files for it. Assets
encoded by Compressor outside of DVD Studio Pro can include this information if you
select the “Add DVD Studio Pro meta-data” option in the Extras pane of the Encoder
settings.
Assets encoded with other encoders, or with the “Add DVD Studio Pro meta-data” option
deselected when using Compressor, must be parsed before DVD Studio Pro can use them.
Parsing creates a small file, with the same name as the video asset and a “.par” extension
that contains the required information. The parse file can take from several seconds to
several minutes to create, depending on the size of the asset file.
See Destinations Preferences for details on setting up the parse file preference.
About Segmented MPEG Files
The segmented MPEG files created by some third-party encoders do not import correctly
into DVD Studio Pro. Some encoders segment their large encoded files into 1 GB files.
When imported into DVD Studio Pro, only the first 1 GB segment is imported. You need
to append the files into a single file before importing the asset into DVD Studio Pro. There
are several third-party applications that can be used to append a segmented MPEG file
into a single file.
200 Chapter 11 Importing and Managing Assets
Using Motion, LiveType, and Soundtrack Pro Projects
DVD Studio Pro allows you to import Motion, LiveType, and Soundtrack Pro projects
directly into your DVD project. This has several benefits:
• You do not have to render the projects before importing them. DVD Studio Pro allows
you to use them as if you had rendered them and exported a QuickTime movie from
them. You import the projects using the same methods you would use to import other
assets.
Note: Playing projects requires significantly more system resources than playing a
QuickTime movie. Depending on your system, projects may skip frames or show artifacts
when playing as part of a menu or track.
• You can open the Motion, LiveType, or Soundtrack Pro project from DVD Studio Pro. If
you make changes to the project in Motion, LiveType, or Soundtrack Pro, DVD Studio Pro
automatically uses the updated project.
To open a Motion or LiveType project in that application, from within DVD Studio Pro
Do one of the following:
μ Select the project in the Assets tab, then choose File > Asset > Open in Editor.
μ Control-click the project in the Assets tab, then choose Open in Editor from the shortcut
menu.
μ Double-click the project in the Assets tab.
Note: The Motion or LiveType application must be available on your computer.
About the Assets Tab
The Assets tab displays a list of all assets imported into the project, whether they were
directly imported to the Assets tab or dragged to the Menu or Track Editor from the
Palette or a Finder window.
About QuickTime Files
QuickTime files often contain a video and audio stream. When you import a QuickTime
file with both video and audio, it is displayed in the Assets tab as two files, each with
the same name, one with the video icon and the other with the audio icon. The Type
column lists them as QuickTime Video or QuickTime Audio. In most cases, these files
are encoded with the integrated MPEG or AIFF encoder. You can re-encode the video
files by Control-clicking them, then choosing Encoder Settings from the shortcut menu.
An exception is the HDV and H.264 QuickTime files you can import into HD projects.
These QuickTime files do not require encoding with the integrated MPEG encoder and
cannot be re-encoded.
Chapter 11 Importing and Managing Assets 201
Note: Subtitle text files and shapes do not appear in the Assets tab.
Video icon
Still image icon
Audio icon
Click a folder’s disclosure
triangle to show or hide
its contents.
Click to open the
Import Assets dialog.
Click to create
a new folder.
Click to remove
the selected asset.
The Assets tab can contain up to 15 columns. For information on choosing which columns
appear, see Managing Columns in the Assets Tab.
The Assets tab also has three buttons you can use to manage the assets.
• Import: Opens the Import Assets dialog so you can choose assets to import. See Using
the Import Asset Feature for more information.
• New Folder: Creates a new folder in the assets list. If you have an existing folder selected,
the new folder becomes its subfolder. See Creating Asset Folders for more information.
• Remove: Removes the selected asset or assets, including folders, from the assets list. A
message appears if you try to remove assets that are currently in use by the project.
This does not affect the asset’s actual file—it just controls whether it appears in this
list. See Removing Selected Assets for more information.
Default Columns in the Assets Tab
The following columns appear by default in the Assets tab. You can remove these, change
their order, and add additional columns as needed. See Managing Columns in the Assets
Tab for more information.
• Name: Applies to all asset types. Displays the asset’s name and an icon that represents
the asset type. By default the asset name is the same as the asset filename, but you
can rename the asset to make it easier to identify within your project. See Renaming
Assets for more information.
202 Chapter 11 Importing and Managing Assets
The Name column also displays folders, with disclosure triangles, which you can use
to organize your assets.
• Status: Applies to all asset types. Displays whether the asset is being encoded, parsed,
or is ready to use.
• Progress bar: Appears while the asset is encoding or parsing.
• Yellow: The asset has not been encoded (applies to assets to be encoded with the
integrated MPEG or AIFF encoder). If the setting in the Encoding pane of
DVD Studio Pro Preferences is set to “Encode on build,” the yellow dot appears for
any assets that will be encoded once you build the project.
• Green: The asset has been encoded (applies to assets encoded with the integrated
MPEG or AIFF encoder only).
• Red: The asset encountered an error while encoding or parsing.
• In Use: Applies to all asset types. Shows a checkmark next to all assets currently in use
within the project.
• Type: Applies to all asset types. Displays the type of asset (QuickTime video, AC-3 audio,
and so on).
• Length: Applies to video and audio asset types. Displays the length (in
hours:minutes:seconds:frames) of the asset.
• Size: Applies to all asset types. Displays the file size of the asset. In the case of QuickTime
assets, shows the size of the original QuickTime file. You can select the asset to see its
encoded file size in the Asset Inspector.
• Rate: Applies to video and audio asset types. For video assets, displays the original
frame rate. For audio, displays the original sample rate (typically 48000 or 96000).
Additional Columns You Can Add
You can add the following additional columns to the Assets tab.
• Location: Applies to all asset types. Displays the asset’s actual filename and location
within your system.
• Timestamp: Applies to video and audio asset types. Displays the timecode value of the
first frame.
• Channels: Applies to audio assets. Displays the number of audio channels contained
in the file.
• Dimensions: Applies to video and still assets. Displays the size of the image in pixels
(before rescaling, if applicable).
• Layers: Applies to still assets. Displays the number of layers the still contains.
• Bit Depth: Applies to still assets. Displays the number of bits the still contains.
Chapter 11 Importing and Managing Assets 203
• Aspect: Applies to video and still assets. For video assets, displays the aspect ratio of
the asset (4:3 or 16:9). For still assets, shows whether the asset is being rescaled to fit
the video aspect ratio (Retain) or is displaying actual pixels (blank).
• Markers: Applies to video assets. Displays the number of chapter markers the video
contains.
Managing Columns in the Assets Tab
DVD Studio Pro lets you customize the columns in the Assets tab, making it easy to display
only the information you want.
To display a hidden column
μ Control-click the column name to the left of where you want the hidden one to appear,
then choose the column’s name from the shortcut menu.
All columns that are currently displayed have checkmarks next to their names.
To hide a column
μ Control-click in the column name area, then choose the column’s name from the shortcut
menu.
You can choose to display as few or as many of the columns as you like.
To change the order of the columns
μ Drag a column’s name to a new position.
When you drag a column
to a new position, the
other columns shift to
make room for the one
you are moving.
204 Chapter 11 Importing and Managing Assets
To change a column’s width
μ Position the pointer on its right edge. When the pointer changes to a double arrow, drag
to the new size.
The pointer changes
to a double arrow when
you change a column’s
width.
Managing the Contents of the Assets Tab
As you add assets to your project, you will want to keep them organized to reduce the
potential for confusion. There are several tools you can use to organize and keep track
of your assets:
• Folders: Folders are the most powerful organizing tool for managing your assets. For
added flexibility, you can create subfolders (folders within folders), import assets directly
into a folder, and move assets between folders. You can also drag a folder to a new
location.
• Sorting: You can sort the assets based on any of the columns.
• Asset information: You can select any asset to see its properties in the Asset Inspector.
Creating Asset Folders
You can create folders in the Assets tab at any time—before or after you have imported
your assets.
Chapter 11 Importing and Managing Assets 205
Important: Folders in the Assets tab help you organize your assets in your project. They
do not affect the actual media files on your hard disk.
Click the disclosure
triangle to open and
close folders.
To create and name a folder
1 Do one of the following:
• Choose Project > New Asset Folder (or press Command-Shift-N).
• Control-click anywhere within the Assets tab, then choose Create New Folder from the
shortcut menu.
• Click the New Folder button in the Assets tab.
2 Select the folder, click the folder’s name, then type a new name.
To create a new folder within an existing folder
μ Control-click the existing folder, then choose Create New Folder from the shortcut menu.
Sorting Assets
You can sort the assets in the Assets tab by any of the columns.
To sort the assets
1 Click the name of the column by which you want to sort the assets.
The assets sort in the order of that column’s contents, and a triangle appears next to the
column’s name to indicate it is controlling the sort and to show the sort’s direction (up
or down).
The triangle indicates
the column controlling
the sort and the sort
direction (up or down).
2 Click the name of the column a second time to change the sort’s direction.
206 Chapter 11 Importing and Managing Assets
Scrolling Through the Assets List
Once you have added a number of assets to your project, DVD Studio Pro provides a
variety of methods for scrolling through them.
To scroll through a list of assets
Do one of the following:
μ Drag the scroller located on the right edge of the Assets tab. Hold down the Option key
to scroll slowly through the list (useful with long lists).
μ Press the Up Arrow and Down Arrow keys to scroll through one asset at a time.
μ Press Option–Up Arrow to jump to the first asset in the list.
μ Press Option–Down Arrow to jump to the last asset in the list.
μ Press the Page Up and Page Down keys or hold down the Option key while clicking the
scroller’s arrows to scroll through the list one page at a time.
Importing Assets
DVD Studio Pro provides several methods for importing assets into a project.
• Using the Import Asset feature: You can click the Import Asset icon in the toolbar, click
the Import button in the Assets tab, or use a shortcut menu in the Assets tab to import
assets directly into the Assets tab.
• Dragging assets to the Assets tab: You can drag assets from the media tabs in the Palette
or a Finder window to the Assets tab.
• Dragging assets directly to project elements: You can drag assets directly to the Menu
Editor, Track Editor, and several other elements in your DVD Studio Pro project. These
assets are also automatically added to the Assets tab.
See Media Tabs for information on using the Audio, Stills, and Video tabs in the Palette.
Note: To help organize your assets, it’s a good idea to create folders in the Assets tab
before you import your assets, although you can create folders and move assets into
them at any time.
Importing Assets That Are Not DVD-Compliant
When you import video and audio assets that are not DVD-compliant, DVD Studio Pro
uses its integrated MPEG encoder to convert them. In DVD Studio Pro Preferences, you
can specify whether the encoding happens immediately, in the background, or waits
until you build your completed project. See Using Video and Audio Assets That Are Not
DVD-Compliant for more information.
Once the encoding starts, a progress bar appears in the Status column of the Assets tab.
Chapter 11 Importing and Managing Assets 207
Using the Import Asset Feature
You can import assets directly from within the Assets tab by using the Import button or
by using the Import Asset icon in the toolbar. You can import single assets, multiple
assets, or entire folders of assets.
Note: The “Find matching audio when dragging” setting in the Track pane of
DVD Studio Pro Preferences does not apply when you use the Import Asset dialog. Only
the files you select are imported into the Assets tab.
To import assets from within the Assets tab
1 Select the folder in the Assets tab that you want to import the assets into (if applicable).
2 Open the Import Asset dialog by doing one of the following:
• Choose File > Import > Asset (or press Command-Shift-I).
• Control-click the folder or an empty area of the Assets tab, then choose Import from
the shortcut menu.
• Click the Import button in the Assets tab.
• Click Import Asset in the toolbar.
• Double-click an empty area of the Assets tab.
3 Locate the assets or folder to be imported, then click Open.
The assets are imported into the Assets tab. If you select a folder, the folder and all
recognized asset files in it are added to the Assets tab. Any subfolders within the imported
folder are also imported. A message appears if the folder contains assets that are not
supported by DVD Studio Pro.
Note: An asset cannot be imported more than once, and it can only appear once in the
Assets tab. However, any asset in the Assets tab can be used multiple times in a project.
Dragging Assets to the Assets Tab
You can drag one or more assets from the Palette or a Finder window to the Assets tab
and place them directly in folders if desired.
To import assets from the Palette or a Finder window
1 In the Palette or a Finder window, select the assets to be imported.
2 Do one of the following:
• To import them at the root level of the Assets tab: Drag the assets to an empty area of
the tab.
• To import them into a folder in the Assets tab: Drag the assets directly to the folder.
208 Chapter 11 Importing and Managing Assets
If you select a folder in the Finder window and drag it to the Assets tab, the folder and
all recognized asset files in it are added to the Assets tab. Any subfolders within the
imported folder are also imported. A message appears if the folder contains assets that
are not supported by DVD Studio Pro.
The Track pane of DVD Studio Pro Preferences includes a “Find matching audio when
dragging” setting. When this checkbox is selected and you drag a video asset or group
of video assets, DVD Studio Pro automatically looks for audio assets with the same base
name in the same folder, and imports them as well. This does not happen if you drag a
mixture of asset types, such as video and still images. It also does not happen when you
use the Import Asset dialog. You can temporarily override the preferences setting by
holding down the Command key after you start dragging video assets.
About Dragging Assets Directly to a Project Element
You can drag an asset from the Assets tab, the Palette, or a Finder window directly to the
element that is going to use it. Assets dragged from the Palette or a Finder window are
also added to the Assets tab. See Dragging Assets to the Menu Editor, Dragging Assets
to the Track Editor, Dragging Assets to the Slideshow Editor, and Dragging Assets to the
Outline and Graphical Tabs for more information.
As is the case when you drag video assets to the Assets tab, the “Find matching audio
when dragging” setting in the Track pane of DVD Studio Pro Preferences controls whether
audio assets automatically follow the video assets when they are dragged to an element.
Dragging Assets to the Menu Editor
You can drag video, audio, and still images to the Menu Editor. You can drag multiple
assets, but they must all be of the same type (video or still image). You can drag a folder
that contains still images to create a slideshow.
• If you drag the asset to the Menu Editor and drop it immediately: It uses the default action
for that asset type.
• If you drag the asset to the Menu Editor and pause: The context-sensitive Drop Palette
appears so that you can choose the asset’s action. The choices available depend on
the type of asset you are dragging and whether you are dragging it to an empty part
of the Menu Editor, a button, or a drop zone. See Options in the Drop Palette for
Standard Menus and Options in the Drop Palette for Layered Menus for a complete list
of the actions available.
• If you drag video assets to the Menu Editor: DVD Studio Pro automatically looks for audio
assets with the same base name in the same folder and imports them as well. This does
not happen if you drag a mixture of asset types, such as video and still images.
Chapter 11 Importing and Managing Assets 209
You can also drag templates and styles from the Palette. Any assets used by the template
or style, such as a background video or an asset assigned to a drop zone, are also added
to the list in the Assets tab, in a folder named Templates. See Using Templates, Styles,
and Shapes to Create Your Menus for more information on using templates and styles.
Dragging Assets to the Track Editor
You can drag video, audio, and still images to streams in the Track Editor. You can drag
multiple assets, but you cannot drag a folder. See Adding Video and Audio Assets for
details on how the assets are placed in their streams.
You can also drag one or more still images, as well as a folder containing multiple still
images, to a subtitle stream. Each still image creates a subtitle clip. See Importing a
Graphics File for more information.
Dragging Assets to the Slideshow Editor
You can drag one or more still images, as well as a folder, to the Slideshow Editor. The
still images are automatically added to the slideshow. See Creating Slideshows for more
information on slideshows.
Dragging Assets to the Outline and Graphical Tabs
You can drag video, audio, and still images to the Outline and Graphical tabs. How the
assets are used depends on where you drag the assets. The only difference between
dragging to the Outline or Graphical tab is that only the Outline tab has section titles for
each element type. The following tables list the supported actions.
Note: Most of the following actions work with the Outline tab’s By Type and By VTS
displays. The exceptions are dragging assets to the Tracks and Slideshows sections,
because the By VTS display does not have these sections. Additionally, with the By VTS
display, all menus created by dragging assets to the Menu section of a VTS are
automatically assigned to that VTS. See Showing the VTS Editor for more information on
the By VTS display.
The following table lists the actions when you drag assets to an empty area or the disc’s
name.
Assets Action
One video asset Creates a track and adds the video to stream V1.
Multiple video assets Creates a track for each and adds the video to stream V1.
One audio asset Creates a track and adds the audio to stream A1.
Multiple audio assets Creates a track for each and adds the audio to stream A1.
Creates a track and adds the video to stream V1 and the audio to
stream A1.
One video/audio asset pair
One still image Creates a menu and sets the still image as its background.
210 Chapter 11 Importing and Managing Assets
Assets Action
Multiple still images Creates a slideshow and adds the still images to it.
Creates a standard menu and sets the file as the background with
all layers selected.
One multiple-layer PSD file
One folder Creates a slideshow and adds the still images to it.
The following table lists the actions when you drag assets to the Menus section title in
the Outline tab.
Assets Action
One video asset Creates a menu and sets the video as its background.
Multiple video assets Creates multiple menus and sets the video as their backgrounds.
One audio asset Creates a menu and assigns the audio to it.
Creates a menu and sets the video as its background and assigns
the audio to it.
One video/audio asset pair
One still image Creates a menu and sets the still image as its background.
Creates multiple menus and sets the still images as their
backgrounds.
Multiple still images
Creates a standard menu and sets the file as the background with
all layers selected.
One multiple-layer PSD file
The following table lists the actions when you drag assets to a specific standard menu.
Assets Action
One video asset Sets the video as the menu’s background.
One audio asset Assigns the audio to the menu.
Multiple audio assets Assigns the audio to the menu.
Sets the video as the menu’s background and assigns the audio to
it.
One video/audio asset pair
One still image Sets the still image as the menu’s background.
One multiple-layer PSD file Sets the file as the menu’s background with all layers selected.
The following table lists the actions when you drag assets to a specific layered menu.
Assets Action
One still image Sets the still image as the menu’s background.
One multiple-layer PSD file Sets the file as the menu’s background with all layers selected.
The following table lists the actions when you drag assets to the Tracks section title in
the Outline tab.
Chapter 11 Importing and Managing Assets 211
Assets Action
One video asset Creates a track and adds the video to stream V1.
Creates a track for each video asset and adds the video to stream
V1 on each track.
Multiple video assets
One audio asset Creates a track and adds the audio to stream A1.
Creates a track and adds the video to stream V1 and the audio to
stream A1.
One video/audio asset pair
One still image Creates a track and adds the still image to stream V1.
Multiple still images Creates a track and adds the still images to stream V1.
Creates a track and adds the still image to stream V1, using only
the layers set as visible in Photoshop.
One multiple-layer PSD file
The following table lists the actions when you drag assets to a specific track.
Assets Action
One video asset Adds the video to stream V1, at the end of any existing video.
Multiple video assets Adds the videos to stream V1, at the end of any existing video.
One audio asset Adds the audio to stream A1, at the end of any existing audio.
Multiple audio assets Adds the audios to stream A1, at the end of any existing audio.
Adds the video and audio to streams V1 and A1, at the end of any
existing video and audio.
One video/audio asset pair
One still image Adds the still image to stream V1, at the end of any existing video.
Multiple still images Adds the still images to stream V1, at the end of any existing video.
Adds the still image to stream V1, at the end of any existing video,
using only the layers set as visible in Photoshop.
One multiple-layer PSD file
The following table lists the actions when you drag assets to the Slideshow section title
in the Outline tab.
Assets Action
One audio asset Creates a slideshow and assigns this as its overall audio.
One still image Creates a slideshow and adds the still image to it.
Multiple still images Creates a slideshow and adds the still images to it.
Creates a slideshow and adds the still image to it, using only the
layers set as visible in Photoshop.
One multiple-layer PSD file
One folder of images Creates a slideshow and adds the still images to it.
The following table lists the actions when you drag assets to a specific slideshow.
Assets Action
One still image Adds the still image at the end of the slideshow.
212 Chapter 11 Importing and Managing Assets
Assets Action
Multiple still images Adds the still images at the end of the slideshow.
Adds the still image at the end of the slideshow, using only the
layers set as visible in Photoshop.
One multiple-layer PSD file
One folder of images Adds the still images at the end of the slideshow.
Removing Selected Assets
If you no longer need assets in a project, you can remove them from the Assets tab.
Important: The Assets tab only contains links to the actual asset files. Removing an asset
from the Assets tab does not actually delete the asset’s file from your hard disk.
To remove assets from the Assets tab
1 Select one or more assets to remove.
2 Do one of the following:
• Choose Edit > Remove Asset (or press Delete).
• Control-click in the Assets tab, then choose Remove from the shortcut menu.
• Click the Remove button in the Assets tab.
You cannot remove assets that are currently in use by the project. If you try to do so, an
error message appears listing the selected assets that are in use and which project element
is using them.
List of assets that
cannot be removed
Locations that use the
asset you select in the
above assets list
You can click an asset in the list to see which elements use it, or use the Up Arrow and
Down Arrow keys to scroll through the assets list.
Renaming Assets
You can rename assets as they appear in DVD Studio Pro. This does not affect the actual
name of the asset’s file.
Chapter 11 Importing and Managing Assets 213
To rename an asset
1 Select the asset in the Assets tab.
2 Change its name by doing one of the following:
• Click the asset’s name after the asset has been selected and type a new name.
• Enter a new name in the Asset Inspector’s Name field.
See Asset Inspector for more information on the Asset Inspector.
Refreshing Still and QuickTime Assets
It is possible, during the course of creating your project, that you will need to update a
still or QuickTime asset. DVD Studio Pro includes both an automatic and a manual asset
refresh capability to make it easier to use updated versions of your still and QuickTime
assets.
Important: An alert appears when updated assets have been detected, and the Encode
view of the Log tab lists specific elements that use those assets. It is important to verify
that each of these elements function correctly.
All still and QuickTime assets are automatically refreshed any time you bring
DVD Studio Pro to the foreground on your computer. For example, if you are working in
DVD Studio Pro and switch to a graphics program to update a still or QuickTime asset
used in the current project, the asset refreshes as soon as you switch back to
DVD Studio Pro.
Important: If the Simulator is active when assets are refreshed, you must close it and
restart it for the refreshed assets to appear correctly in it.
You can also manually refresh selected assets.
To manually refresh selected assets
Do one of the following:
μ Choose File > Asset > Refresh.
μ Control-click the asset to be refreshed in the Assets tab, then choose Refresh from the
shortcut menu.
Manually refreshing still and QuickTime assets is useful when you are updating them
using a networked computer.
Note: You cannot refresh MPEG motion assets.
Issues with Refreshing Still Assets
When used in slideshows and as clips in tracks, still assets that have been refreshed will
have no impact outside of the change you made to the still asset itself.
214 Chapter 11 Importing and Managing Assets
When used in a menu, there may be issues for you to work with. For example, if the asset
is used in a menu also using overlays, you may have to readjust the button active areas
to match any changes you have made to the graphic. The same is true if you have made
changes to the layers of a multiple-layer PSD file.
Issues with Refreshing QuickTime Assets
Changes made to QuickTime assets, which can include video, audio, or both together,
can have large impacts on any project elements that use them.
Re-encoding
Any QuickTime assets you make changes to that have already been MPEG encoded by
the DVD Studio Pro integrated MPEG encoder will need to be re-encoded. If you have
enabled background encoding in the Encoding pane of DVD Studio Pro Preferences, this
re-encoding will start automatically.
Video Asset Length Changes
If you have changed the length of a video asset that is used in a track, there could be
audio sync problems if other assets are used in the same track. For example, making the
asset shorter would cause all video assets in the timeline that are placed after it to shift
earlier because the V1 stream cannot have any gaps in it. The corresponding audio does
not shift though, because audio streams can have gaps.
Making the QuickTime video asset longer does not change the clip in any tracks that use
it. You have to manually change the clip’s duration in the tracks to use the added video.
When used as backgrounds in motion menus, you may need to adjust the menu’s duration
to better fit with the asset’s new length.
Video Asset Content Changes
If you have changed the content of a video asset, you may need to adjust marker positions
to match the new content or, in the case of motion menus, adjust the loop point.
Audio Asset Length Changes
If you have changed the length of an audio asset that is used in a slideshow, there are
several issues that may arise.
• If the audio is assigned to a specific slide: That slide’s length will change.
• If the audio is assigned to the slideshow as overall audio and Fit to Audio has been
selected: The slideshow’s duration will change.
In both cases, if you have shortened the audio asset it is possible that the slide and
transition durations cannot be shortened enough to match the audio.
Making the QuickTime audio asset longer does not change the clip in any tracks that use
it. You have to manually change the clip’s duration in the tracks to use the added audio.
Chapter 11 Importing and Managing Assets 215
Opening Assets in Their Editor
You can open a selected asset in a different application. This can make it easier for you
to update the asset.
Note: See Using Motion, LiveType, and Soundtrack Pro Projects for information on opening
Motion and LiveType projects.
To open an asset in a different application
Do one of the following:
μ Choose File > Asset > Open In Editor or File > Asset > Open With.
μ Control-click the asset to be opened in the Assets tab, then choose Open In Editor or
Open With from the shortcut menu.
Open In Editor and Open With have the following differences:
• Open In Editor: Choose this if you want to open the asset using its registered application
(exactly as would happen if you double-clicked the asset in the Finder).
• Open With: Choose this if you want to select the application to open the asset. This is
useful when the registered application for that asset type is not the application you
want to use.
With still assets, you can edit and save them using the selected application, and
DVD Studio Pro automatically refreshes the assets.
With audio and video motion assets, you may find that you are unable to resave the assets
once you have edited them. To ensure you can resave the audio or video motion assets,
close the DVD Studio Pro project once you have opened the asset in its application.
Identifying an Asset
You can identify an asset’s actual filename and location and even open a Finder window
that displays it. This is especially useful if you have renamed the assets within
DVD Studio Pro.
To identify an asset’s filename and location
Do one of the following:
μ Control-click the asset’s name, then choose Reveal In Finder from the shortcut menu. This
opens a Finder window displaying the asset’s file.
μ Add the Location column to the Assets tab. This column lists the details of the asset’s file.
Previewing Assets
You can display an asset in the Viewer tab or listen to its audio.
216 Chapter 11 Importing and Managing Assets
To preview an asset
1 Select the asset in the Assets tab.
2 Preview the asset by doing one of the following:
• Choose File > Asset > Preview (or press the Space bar).
• Control-click the asset, then choose Preview from the shortcut menu.
• Double-click the asset.
Preview controls
You can use the controls in the Viewer tab to pause and stop playback.
QuickTime video assets preview in their native format, even if they have been encoded
with the integrated MPEG encoder. To preview the MPEG-encoded version of the
QuickTime asset, you must add the asset to a track and preview it from the Track Editor.
The Settings pop-up menu contains several settings that control what you see in the
Viewer tab.
• Title Safe Area and Action Safe Area: These settings turn on a shaded area around the
outside edge of the menu, indicating portions of the menu that may not be viewable
on most consumer monitors. Placing buttons or text in these shaded areas can be risky
and should be avoided. There are two safe areas: title and action. The title safe area is
more constricted and should be observed for items that must be seen by the viewer.
All text and buttons should be within this area. The action safe area is closer to the
menu edges and is considered a boundary for items that you would like the viewer to
see but that are not required. You can also press Command-E to show or hide the title
safe area and Command-Option-E to show or hide the action safe area.
Chapter 11 Importing and Managing Assets 217
• Square Pixels and Rectangular Pixels: You can choose to switch between viewing assets
with square pixels or scaled to the video aspect ratio (either 4:3 or 16:9). See
Understanding Pixel Differences in Graphics and Video for more information. You can
also press P to toggle the pixel display type.
• Show Single Field: This setting optimizes playback when using field-based video sources.
This is especially important with video that has fast motion because it will reduce the
motion artifacts. However, selecting Show Single Field with frame-based video sources
results in reduced resolution (edges may appear jagged). This setting only affects how
the assets appear in the Viewer and does not change the actual assets themselves.
Note: Anamorphic still assets will preview as 4:3 assets.
Asset Inspector
When you select an asset in the Assets tab, the Asset Inspector appears.
The Asset Inspector shows general information about the selected asset. The only
information you can edit is the asset’s name as it appears in DVD Studio Pro.
Video assets include a thumbnail image and a scrubber so you can scrub through the
video. Still assets also include a thumbnail image.
218 Chapter 11 Importing and Managing Assets
Menus are the backbone of your project. To ensure a positive experience for the viewer,
it’s important to create menus that provide logical navigation and a consistent experience.
This chapter covers the following:
• About Menus (p. 219)
• About the Menu Editor (p. 224)
• Starting and Working with a Menu (p. 231)
About Menus
Menus provide the buttons that the person viewing a DVD uses to configure the disc’s
playback and to choose the tracks and slideshows that supply the DVD’s content. DVD
menus are made up of a background, which can be a still image or a full-motion movie,
and buttons. For the most part, the elements that make up a menu are created outside
of DVD Studio Pro. You use DVD Studio Pro to combine these elements into a complete
menu and assign actions to the buttons. See Preparing Menu Assets for details on creating
the graphics used in your menus.
DVD Studio Pro includes templates and styles that can make it easier to create menus.
You can use the supplied templates and styles to quickly create your menus, or you can
create your own templates and styles. Using templates and styles lets you apply a
standardized look to your menus for all of your projects—for example, to maintain a
corporate image. See Using Templates, Styles, and Shapes to Create Your Menus for more
information.
Before you create your menus, you need to understand the two different methods used
to create menus in DVD Studio Pro, and be aware of special considerations for menus
with a 16:9 aspect ratio. If you are authoring HD projects, you also need to be aware of
special issues when creating HD menus.
In DVD Studio Pro, you can create menus using either a standard, or overlay method, or
a layered method. You can use menus created with both methods in a project, so you
can use the method best suited to each individual menu.
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Introduction to Creating Menus 12
The menu creation methods differ primarily in how each button’s states are displayed.
Each button in a menu has three states:
• Normal: How the button looks when not in the selected or activated state
• Selected: How the button looks when you navigate to it using the DVD player’s arrow
buttons
• Activated: How the button looks after you navigate to it and press Enter. This state is
typically displayed for just a short time before the menu clears and the next element
appears, based on the action assigned to the button.
Standard Menu Creation Method
The standard method uses an overlay structure to display each button’s states. As
described in detail in Creating Overlays, an overlay is a four-color image used to identify
the highlight area of each button. Each of the four colors is mapped to the actual color
and transparency values that appear for each of the three button states.
The standard method provides the most flexibility when creating menus.
• The background can be static, or it can be a full-motion video clip.
• The background can contain the normal state of the buttons, or it can be plain, with
the overlay supplying the normal button image.
• You can use DVD Studio Pro to type text over the menu. The text can be used to title
the menu or just provide basic information.
• You can add text to buttons or even create text-only buttons.
• You can use shapes on the menu as either buttons or drop zones. Shapes are
self-contained graphics that include the normal state image, a graphic that defines the
highlight area, and that can even display a full-motion thumbnail image of an assigned
asset. Some shapes, called patches, contain animated effects. Shapes can be fully
positioned and resized. DVD Studio Pro includes many stock shapes and can import
shapes you create. The stock shapes are particularly useful when you are creating menus
with minimal reliance on graphics programs.
• You can create drop zones on the menu. A drop zone is an area of the menu you can
assign an asset or shape to. You can reposition, resize, and rotate drop zones. Drop
zones become a part of the menu’s background when you build the project. They allow
you to add graphic elements to your menu that are not text- or button-related, making
it possible to create complex menu backgrounds.
• You can use templates and styles.
• You can add audio to the menu.
220 Chapter 12 Introduction to Creating Menus
The drawback of the standard method is that using overlays limits your creativity when
showing the different states of a button. While the normal state of a button can be a full
24-bit image, you can only use up to four colors (as defined by the DVD-Video specification)
to modify the normal image to show the selected and activated states. Because one of
these colors is typically used as a transparent background color, that leaves only three
colors. This is sufficient to add an outline or highlight to show when the button is selected
or activated, but it is not enough to allow you to radically alter the button.
See Creating Menus Using the Standard Method for details on creating standard menus.
Layered Menu Creation Method
The layered method allows you to create independent 24-bit versions of each button for
each of the three states (normal, selected, and activated). This gives you great flexibility
in changing a button’s appearance when it is selected and activated.
The layered method requires an Adobe Photoshop (PSD) graphics file that contains a
separate layer for each state of each button, in addition to the background graphic. This
means a menu with 12 buttons requires 36 layers to show the normal, selected, and
activated states of each button. You can combine overlays with buttons created using
the layered method.
There are several drawbacks to using the layered method:
• You cannot have motion in the background; backgrounds must be still images.
• You cannot use the text or shape features.
• You cannot use templates and styles.
• You cannot add audio to the menu.
• Viewers may experience a slow reaction time while navigating around the buttons on
DVD players.
Because layered menus use separate layers for each button state, DVD Studio Pro performs
some behind-the-scenes processing, creating separate hidden menus for each possible
state of the menu. In the above example with 12 buttons, 25 versions of the menu would
need to be created (one with all buttons in their normal state, and one for each button
in its selected and activated states). These menus are not visible as separate elements
within your project, but are displayed when you use the arrow buttons on the DVD player’s
remote control to navigate to a button and activate it.
Due to the number of menus that are created using the layered method, some DVD
players may have a slight delay in displaying the menus as viewers navigate around the
buttons, which may confuse impatient viewers.
See Creating Menus Using the Layered Method for details on creating layered menus.
Chapter 12 Introduction to Creating Menus 221
Working with 16:9 Menus
When using 16:9 menus in your project, you need to be aware of several things.
How the Menu Will Be Displayed on a 4:3 Monitor
Be sure to choose the proper display mode in the Menu tab of the Menu Inspector. Also,
a default Display Mode setting in DVD Studio Pro Preferences sets all new menus, tracks,
and slideshows to the proper display mode.
The options include 4:3, 16:9 Pan-Scan, 16:9 Letterbox, and 16:9 Pan-Scan & Letterbox. If
you select Pan-Scan, be aware that areas at the left and right edges of the menu will not
be visible. See Choosing an Aspect Ratio for more information on this and other aspect
ratio issues.
Fewer Buttons Can Be Used
When you set a menu’s display mode to 16:9 Pan-Scan or 16:9 Letterbox, you reduce the
total number of buttons you can have on the menu. For SD projects, the total number
of buttons drops from 36 to 18; for HD projects, the total drops from 48 to 24. This is
because DVD Studio Pro must create two menu overlays, one for each aspect ratio, and
automatically select the one to use based on the DVD player’s aspect ratio setting. When
you set a menu’s display mode to 16:9 Pan-Scan & Letterbox, the total number of buttons
you can have on a menu drops to 12 for SD projects, and 16 for HD projects, because
three menu overlays must be created.
16:9 Graphics Must Be Anamorphic in SD Projects
All graphics for 16:9 menus in SD projects must be anamorphic (horizontally compressed
to fit the 4:3 aspect ratio). See What Exactly Is a 16:9 Asset? for details on creating graphics
for 16:9 menus.
Creating Menus for HD Projects
Creating menus for HD projects is not much different from creating menus for SD projects.
The most common issue is understanding how the HD-based DVD menus handle
background video assets with respect to their resolutions.
There is a Resolution setting in the General pane of DVD Studio Pro Preferences that
defines the default resolution of all new menus (and tracks and slideshows) you create.
However, the actual resolution of a menu is usually defined by the background video
asset you assign to it.
For example, if your default resolution as defined by the preferences setting is 1280 x
720p and you create a new menu, its resolution is 1280 x 720p. If you set the menu’s
background video to a 1920 x 1080i asset, the menu’s resolution automatically changes
to match it.
222 Chapter 12 Introduction to Creating Menus
If you set a menu’s background asset to something that is non-standard, for example, a
still that is 800 x 600, the menu’s resolution changes to the highest resolution that is
smaller than the non-standard size (in this example, full D1, which is 720 x 480 for NTSC
or 720 x 576 for PAL), and the image is scaled to fit. If you set a menu’s background to
something that is smaller than full D1, it is scaled up to the full D1 size.
Note: As with SD-based DVD menus, when a menu’s background asset does not match
the 4:3 or 16:9 display mode, the empty areas are filled with the menu background color,
as defined in the Menu pane of DVD Studio Pro Preferences.
You must also be aware that the limit on the number of buttons your menu can have is
different than with SD-based DVD menus. Menus using the 4:3 aspect ratio can have up
to 48 buttons. Menus using the 16:9 Pan-Scan or 16:9 Letterbox modes can have up to
24 buttons. Menus using the 6:9 Pan-Scan & Letterbox modes can have up to 16 buttons.
Adding Intro and Transition Clips to Menus
You can make the DVD viewing experience more polished by adding short video clips
that play at the beginning of a menu (intro clips) and when buttons are pressed (transition
clips).
There are several approaches you can take to add these clips to your project. See Adding
Intro and Transition Clips to Menus for more information.
Chapter 12 Introduction to Creating Menus 223
About the Menu Editor
The Menu Editor is contained in the Menu tab. It displays the menu graphics in either a
4:3 or 16:9 aspect ratio (depending on what is set in the Menu tab in the Menu Inspector).
There are also several buttons and pop-up menus that let you select what appears in the
editor and provide tools that help with the menu creation process.
Menu Editor tools
Drag the Menu Editor
rulers to create guides.
Click this to hide
and show the
Menu Editor tools.
Choose a menu
to configure.
Open this pop-up
menu to choose
a menu language.
Open to configure
additional Menu Editor
settings.
The Menu Editor scales the menu to fit within its quadrant. As you make the quadrant
larger, the menu also increases up to the point that it reaches full size, when it stops
growing and the extra area around it is filled with gray. When working with the larger
HD resolutions, however, you may find it difficult to increase the quadrant’s size enough
to show the menu at full size. One option is to tear off the Menu tab into its own window,
which you can then resize without affecting the rest of the DVD Studio Pro interface. See
Tearing Off a Tab into Its Own Window for more information.
Using the Menu Rulers
The left and top sides of the Menu Editor can display rulers. When you click within the
Menu Editor, marks on the ruler show the pointer’s position. The Alignment pane in
DVD Studio Pro Preferences contains configuration settings for the ruler. These settings
include whether the rulers are shown and the units they use (pixels, percentage, and so
on). See Alignment Preferences for details on setting the ruler’s preferences.
To show or hide the menu rulers
Do one of the following:
μ Select the relevant setting in the Alignment pane of DVD Studio Pro Preferences.
224 Chapter 12 Introduction to Creating Menus
μ Press Command-R.
Using Menu Guides
You can create horizontal and vertical guides to assist you while creating your menu. The
guides are useful when lining up buttons or text on a menu. You can create as many
guides as you need, reposition them, and remove them. The guides include a snapping
feature that makes it easy to position menu items.
The Alignment pane in DVD Studio Pro Preferences contains configuration settings for
the guides. These settings include whether the guides are shown and their color. See
Alignment Preferences for details on setting the guide’s preferences.
To create a guide
μ Place the pointer over the top or left ruler, then drag into the Menu Editor.
Note: The rulers must be visible before you can add guides to the Menu Editor.
To reposition a guide
μ Drag the guide where you want it.
To hide or show previously created guides
Do one of the following:
μ Click the Guides button on the Menu Editor.
Shows and hides the
menu guides.
μ Press Command-Semicolon (;).
To temporarily disable snapping to the guides while moving an item
μ Press Command while dragging the item. This also disables the dynamic guides discussed
in the next section, Using Dynamic Guides.
To remove a guide
μ Drag the guide back to the ruler.
Note: Like button outlines, guides are not included when you build your project, so it is
not necessary for you to remove them when you are done.
Chapter 12 Introduction to Creating Menus 225
Using Dynamic Guides
In addition to the menu guides, there are also dynamic guides that automatically appear
as you drag menu objects. Dynamic guides make it easy to align menu objects with each
other and with the menu’s center. As you move a menu object around, lines appear and
the object snaps into position whenever one of its edges or its center is in alignment
with another object’s edge or center or the menu’s center.
This tool is especially useful when you are creating duplicates of an existing button (by
Option-dragging it) and want them all to line up with each other.
Only the guide preference’s color setting applies to dynamic guides—they do not
disappear when you hide the menu guides.
To temporarily hide the dynamic guides and disable their snapping action
μ Hold down the Command key while you drag the menu object.
Using the Align Objects Feature
The align objects feature allows you to select a group of objects and apply an alignment
mode to them. For example, you could select three buttons and set them so that their
left edges align.
The usual way of dragging to select a group of items will not work—you will end up
creating a new button.
To select multiple menu items
Do one of the following:
μ To individually select items, hold down the Shift key and click them.
μ To select a group of items by dragging, press the Command key while dragging over
them.
μ To select all items in the Menu Editor, press Command-A.
226 Chapter 12 Introduction to Creating Menus
μ To deselect all items, press Command-Shift-A.
Once you have the objects selected, you can align them.
To use the align objects feature
1 Select the group of objects to align.
Note: The last object you select is the reference object that the others align to.
2 Do one of the following:
• Choose Arrange > Align Objects, then choose the alignment to use (Top, Center, Bottom,
Left, Middle, or Right).
• Control-click one of the selected objects, then choose the alignment to use (Top, Center,
Bottom, Left, Middle, or Right) from Align Objects in the shortcut menu.
The objects move to the new alignment. If you get a surprising result, press Command-Z
to undo the alignment and verify that you had the right buttons selected and that you
selected the reference button last.
Using the Distribute Objects Feature
The distribute objects feature allows you to select a group of objects and evenly space
them between each other.
To use the distribute objects feature
1 Select the group of objects to distribute. See Using the Align Objects Feature for details
on how to do this.
Note: The order that you select the objects does not matter. The objects are distributed
between the two outermost objects.
2 Do one of the following:
• Choose Arrange > Distribute Objects, then choose the distribution method to use
(Horizontally or Vertically).
• Control-click one of the selected objects, then choose the distribution method to use
(Horizontally or Vertically) from Distribute Objects in the shortcut menu.
Menu Editor Pop-Up Menus and Tools
The Menu Editor tools let you customize the editor to your needs.
To show or hide the Menu Editor tools
μ Click the dots at the bottom of the Menu Editor.
Chapter 12 Introduction to Creating Menus 227
Menu Editor Pop-Up Menus
The top of the Menu Editor contains several pop-up menus.
• View: Choose the menu you want to open in the Menu Editor from this pop-up menu.
This is an alternative to selecting the menu in the Outline or Graphical tab.
• Language selection: Choose a language to configure for this menu from the pop-up
menu next to the View pop-up menu. See Using Languages with Menus for more
information.
• Settings: Contains a variety of settings that control what you see in the Menu Editor.
• Auto Assign Buttons Now and Auto Assign Buttons Continuously: You can choose to
have DVD Studio Pro automatically assign button navigation settings to the current
menu configuration or continuously. See Configuring Button Navigation for more
information.
• Display Background, Display Overlay, and Display Composite: You can choose to show
the background or overlay by itself or as a composite image. You can also press Q
to step through these options.
• Title Safe Area and Action Safe Area: These settings turn on a shaded area around the
outside edge of the menu, indicating portions of the menu that may not be viewable
on most consumer monitors. Placing buttons or text in these shaded areas can be
risky and should be avoided. There are two safe areas: title and action. The title safe
area is more constricted, and should be the boundary for items that must be seen
by the viewer. All text and buttons should be within this area. The action safe area
is closer to the menu edges, and is considered a boundary for items that you would
like the viewer to see but are not required. You can also press Command-E to show
or hide the title safe area, and Command-Option-E to show or hide the action safe
area.
• Square Pixels and Rectangle Pixels: You can choose to switch between viewing the
menu images with square pixels or scaled to the video aspect ratio (either 4:3 or
16:9). See Understanding Pixel Differences in Graphics and Video for more information.
You can also press P to toggle the pixel display type.
• Show Single Field: Optimizes playback when using field-based video sources. This is
especially important with video that has fast motion, because it reduces the motion
artifacts. However, selecting Show Single Field with frame-based video sources results
in reduced resolution (edges may appear jagged).
228 Chapter 12 Introduction to Creating Menus
Menu Editor Tools
The lower part of the Menu Editor contains a variety of buttons.
• Arrange controls: These buttons allow you to change the priority of the selected item,
letting you control which items have a higher priority by bringing them forward, or by
sending lower-priority items to the back. See About Button Numbers for more
information.
Brings the item
to the front, making
it the highest priority.
Sends the item’s
priority one step back.
Sends the item
to the back, making
it the lowest priority.
Moves the item’s
priority one step up.
• Add Submenu, Add Slideshow, and Add Track buttons: These buttons allow you to create
a new element in your project and add a button to the current menu that connects to
them. You can also press Command-Option-Y to create a submenu, Command-Option-K
to create a slideshow, and Command-Option-T to create a new track.
Creates an empty
slideshow.
Creates an empty track.
Creates a submenu
that uses this menu’s
template.
The new button added to the menu uses the menu’s default button style. See Setting
Default Styles for more information.
Chapter 12 Introduction to Creating Menus 229
• Button state selections: These buttons allow you to see the selected button in any of
the three states (normal, selected, or activated). You can also press W to step through
these options.
Shows the selected state.
Shows the
activated state.
Shows the normal state.
• Button Outlines button: You can turn on button outlines, which show each button’s
active area box and the button name. When your menu has buttons without an asset
or shape assigned, turning off button outlines can make them disappear, which can
be confusing if you later forget they are there and add them again.
• Guides button: You can show or hide the menu guides created when you drag from
the rulers into the Menu Editor. This does not affect the dynamic guides that appear
when you drag items in the menu. See Using Menu Guides for more information. See
Alignment Preferences for details on setting the menu guide preferences. You can also
press Command-Semicolon (;) to show or hide these guides.
Shows the menu guides.
Shows the button
outlines.
• Motion button: Applies to standard menus only. Use this button to start or stop playback
of video and audio assets assigned to the menu. This is useful for motion menus and
still menus that include audio, providing a preview of how the motion elements appear.
You can also press the Space bar or Command-J to turn the motion on and off.
Note: The Motion button in DVD Studio Pro does not work the same way as the similar
button in iDVD. In DVD Studio Pro, the Motion button does not have to be active to
create a motion menu. It does not affect how the menu will appear when you finish
the project and build the title.
230 Chapter 12 Introduction to Creating Menus
Starting and Working with a Menu
By default, all projects have an empty standard menu for you to start with. You can also
add additional menus as needed.
Creating a New Menu
The following describes how to add a new standard or layered menu to your project.
To add a standard menu
Do one of the following:
μ Choose Project > Add to Project > Menu (or press Command-Y).
μ Control-click in the Outline or Graphical tab, choose Add from the shortcut menu, then
choose Menu from the submenu.
μ Click Add Menu in the toolbar.
A new standard menu is added to the project, with the name “Menu _,” where “_” is the
number of that menu. You can rename menus, making it easier to locate specific ones.
To add a layered menu
Do one of the following:
μ Choose Project > Add to Project > Layered Menu (or press Command-Shift-Y).
μ Control-click in the Outline or Graphical tab, choose Add from the shortcut menu, then
choose Layered Menu from the submenu.
μ Click Add Layered Menu in the toolbar.
A new layered menu is added to the project, with the name “Menu _,” where “_” is the
number of that menu. You can rename menus, making it easier to locate specific ones.
You can also create a new standard submenu from an existing menu (standard or layered)
by clicking the Add Submenu button in the Menu Editor.
Creates an empty
slideshow.
Creates an empty track.
Creates a submenu
that uses this menu’s
template.
This creates a new menu based on the original menu, using its background, buttons, and
other settings. This also adds a new button to the existing menu that is linked to the new
submenu.
Chapter 12 Introduction to Creating Menus 231
Opening a Menu
To work with a menu, you need to open the Menu Editor for that menu. You can do so
from the Outline tab, the Graphical tab, or within the Menu Editor.
To open a menu from the Outline tab
1 Click the Outline tab.
2 Click the disclosure triangle next to Menus to display a list of current menus (if they are
not already visible).
3 Select a menu by clicking its name.
The menu appears in the Menu Editor, and the Inspector switches to show the menu’s
settings. If the Menu Editor is not visible, you can double-click the menu’s name in the
Outline tab to make it appear.
To open a menu from the Graphical tab
1 Click the Graphical tab.
2 Select a menu by clicking its tile.
The menu appears in the Menu Editor, and the Inspector switches to show the menu’s
settings. If the Menu Editor is not visible, you can double-click the menu’s tile in the
Graphical tab to make it appear.
To choose a menu in the Menu Editor
μ Choose the menu to open from the View pop-up menu, located along the top of the
Menu Editor.
The menu appears in the Menu Editor, and the Inspector switches to show the menu’s
settings.
Naming a Menu
As you add menus to your project, you should rename them to make it easier to locate
and group them.
To rename a menu
Do one of the following:
μ In the Outline tab, select the menu, click its name, then type the new name.
μ In the Graphical tab, select the menu tile, double-click its name, then type the new name.
μ Select the menu in the Outline tab, the Graphical tab, or the Menu Editor, then enter the
new name in the Name field of the Menu Inspector.
Adding Assets to a Menu
There are several ways to add assets to a menu:
• Drag an asset to the Menu Editor. See Dragging Assets to the Menu Editor for details.
232 Chapter 12 Introduction to Creating Menus
• Apply a template or style from the Palette. See Applying a Template or Style for details.
• Select the assets in the Menu Inspector. See Creating Menus Using the Standard Method
or Creating Menus Using the Layered Method for details.
Dragging Assets to the Menu Editor
One way to add an asset to a menu is to drag the asset to the Menu Editor, and then use
the Drop Palette to assign the asset a function. You can drag the asset from the Assets
tab, the Palette, or from the Finder. You can also drag tracks, menus, and slideshows from
the Outline or Graphical tab. When you drag an asset, the Drop Palette appears after a
short delay to let you choose what function the asset will serve. For example, if you drag
a still graphic, the menu may offer the options of using it as a background, an overlay,
or a button.
The top item in the Drop Palette is the default function. If you drag an asset or element
to the Menu Editor and release it before the Drop Palette appears, the default function
is applied.
Viewing the Drop Palette
The Drop Palette appears when you drag items to the Menu Editor.
To see the Drop Palette
μ Drag the asset to the Menu Editor. When it’s positioned exactly where you want it, hold
the asset there while you keep the mouse button pressed.
The Menu pane of DVD Studio Pro Preferences contains a setting that controls the length
of the delay before the Drop Palette appears. See Menu Preferences for more information.
Chapter 12 Introduction to Creating Menus 233
The options in the Drop Palette depend on the type of asset you are dragging, whether
you drag it to a button or an empty area of the menu, and the type of menu (standard
or layered). For example, if you drag a video asset to an existing button, the Drop Palette
provides the options of linking the video to the button and creating a track for it. If you
drag the same asset to an empty part of the menu, the Drop Palette contains options for
either using the video as the background, or adding a button at that location and linking
it to the video.
• If you drag an asset and you don’t see the options you expect in the Drop Palette: You may
not have dragged it to the right place. Continue holding down the mouse button and
drag the asset to the correct location.
• If you drag to the menu but do not wait for the Drop Palette to appear: A default action
is applied.
• If you select an option that creates a new button on the menu: That button will use the
default button style assigned to that menu. This style can determine whether or not
the new button shows a thumbnail image of the asset.
• If you are dragging multiple assets or elements and will be creating multiple buttons: The
new buttons will be stacked together. To avoid problems with having overlapping
buttons on a menu, be sure to drag them away from each other after they have been
created.
See Options in the Drop Palette for Standard Menus and Options in the Drop Palette for
Layered Menus for a complete list of Drop Palette options and details on what they do.
About Dragging Video and Audio Assets Together
Several of the Drop Palette options only appear when you select and drag a video/audio
asset pair. A video/audio asset pair is created when you select a video asset, and then
hold down the Command key and select a companion audio asset. (There are also other
ways to select an asset pair, depending on where you are dragging from.)
Having Audio Automatically Follow the Video
If you drag a motion video asset by itself to the Menu Editor and choose an option from
the Drop Palette that supports audio, DVD Studio Pro checks to see if there is an audio
asset in the same folder with the same basic name as the video asset. If the option does
support audio (such as creating a track or setting a menu’s background), and an audio
file is not already assigned to the target element, DVD Studio Pro can automatically add
the audio asset to the element, depending on the “Find matching audio when dragging”
setting in the Track pane of DVD Studio Pro Preferences.
Note: You can override the “Find matching audio when dragging” preferences setting
by pressing the Command key after you start dragging the video asset.
234 Chapter 12 Introduction to Creating Menus
If you drag a QuickTime movie, from a Finder window or the Video tab in the Palette,
that contains both video and audio to the Menu Editor, it is treated as if it were a
video/audio pair, with both the video and audio being added to the element.
Selecting Multiple Menu Items
As you create your menus, there will be times when you need to select multiple menu
items, such as buttons, drop zones, or text objects, so that they can all be moved, deleted,
or have an attribute applied. The usual way of dragging to select a group of items will
not work—you will end up creating a new button.
To select multiple menu items
Do one of the following:
μ To individually select items, hold down the Shift key and click them.
μ To select a group of items by dragging, press the Command key while dragging over
them. Any currently selected items are deselected first. Press the Command-Shift keys
while dragging to keep any currently selected items selected.
μ To select all items in the Menu Editor, press Command-A.
μ To deselect all items, press Command-Shift-A.
Copying Menu Items
You are able to copy menu items, such as buttons, drop zones, and text objects, within
an existing menu or from one menu to another. You can even copy multiple items at
once. See Selecting Multiple Menu Items for more information.
The copied items retain all attributes of their original, including assigned assets and, in
the case of buttons, their target settings. The new items have a higher priority than the
original items. See About Button Numbers for information on how you can modify the
item priorities.
There are several issues that can cause a copy operation to fail.
• You are not allowed to copy items that are incompatible with their destination (such
as copying a drop zone to a layered menu).
• You are not allowed to copy buttons to a menu that would cause it to exceed the
maximum allowed number of buttons. Menus with a 4:3 aspect ratio can have a
maximum of 36 buttons. Menus with a 16:9 aspect ratio can have a maximum of 18
buttons.
Copying Items by Dragging
You can copy one or more items within a menu by selecting them and then dragging
them to a new location.
To copy one or more items within a menu by dragging
1 Select the items to be copied.
Chapter 12 Introduction to Creating Menus 235
2 Press the Option key, then drag the items to their new position.
If multiple items are selected, they all move as a group, maintaining their relationships
to each other.
Using Copy, Cut, and Paste
You can use the Copy and Paste commands to copy items within a menu and between
menus.
To copy one or more items using the Copy and Paste commands
1 Select the items to be copied.
2 Choose Edit > Copy (or press Command-C).
This copies the selected items to the Clipboard. The selected items are not affected.
3 Select the menu where you want to paste the copied items.
4 Choose Edit > Paste (or press Command-V).
If no items are selected in the menu before you paste the copied items, the copied items
are placed in the same locations as the originals. If an item is selected in the menu before
you paste the copied items, the copied items are positioned relative to the selected item
with a small offset.
You can use the Paste command multiple times after using the Copy command. This
makes it easy to add a button to multiple menus.
To move one or more menu items using cut and paste
1 Select the items to be moved.
2 Choose Edit > Cut (or press Command-X).
This copies the items to the Clipboard and removes the items from the current menu.
3 Select the menu where you want to paste the cut items.
4 Choose Edit > Paste (or press Command-V).
This is most useful when you are moving menu items from one menu to another.
Moving and Resizing Menu Items
There are a number of methods you can use to move or resize your buttons, drop zones,
and text objects in your menu.
To move the item by dragging
μ Click inside the dashed lines and drag it to the new position.
To move the item by dragging in one direction only (horizontal or vertical)
μ Press the Shift key, then drag the item.
236 Chapter 12 Introduction to Creating Menus
To move the item by dragging with snapping and the dynamic guides temporarily
disabled
μ Press Command, then drag the item.
To move the item using the arrow keys
Do one of the following:
μ Select the item and press the arrow keys to move it one pixel at a time.
μ Press Shift and the arrow keys to move it 10 pixels at a time.
μ Press Shift-Option and the arrow keys to move it 20 pixels at a time.
To move a button or drop zone
μ Use the Coordinates & Size area in the Advanced tab in the Button Inspector or in the
Drop Zone Inspector to precisely set a button’s or drop zone’s size and position.
To move an item’s edge
μ Click the resize handle at the center of the edge and drag it to the new position. This
changes the item’s size.
To move an item’s corner (which moves two edges at once)
μ Click the resize handle at the corner and drag it to the new position. This also changes
the item’s size.
To change a button’s or drop zone’s size while maintaining the button’s aspect ratio
μ Shift-drag an edge or corner.
See Working with Assets in Buttons and Drop Zones for more information.
To change a button’s or drop zone’s size while keeping the button centered at its
current location
μ Click an edge or corner, start dragging, then press the Option key.
To delete an item
μ Select it (resize handles appear on its dashed line), then press the Delete key.
Verifying Your Menus
As you create your menus, you will want to verify several aspects of them:
• Button connections: Do the buttons connect to the correct project elements?
• Button navigation: As you navigate around the menu’s buttons using the arrow keys,
does the button selection follow a logical path?
• Menu aspect ratios and languages: Does the menu perform correctly with different
displays and DVD player languages?
Chapter 12 Introduction to Creating Menus 237
Verifying Button Connections
Each button’s Target setting (set in the Button Inspector) states its connection. Sometimes,
however, the names of the various project elements can make it easy to choose a target
that is not the one intended. For this reason, it’s important to verify the connections are
correct. There are two ways you can do this:
• Double-clicking the button in the Menu Editor: If you double-click a button that is
connected to a different menu, the Menu Editor automatically switches to show that
menu. If you double-click a button connected to a track, story, or slideshow, the
appropriate editor opens to that element and the Viewer prepares to play it (all you
need to do is click its play button).
• Simulating the menu: You can simulate the menu by either Control-clicking in the Menu
Editor, then choosing Simulate from the shortcut menu, or Control-clicking the menu
in the Outline or Graphical tab, then choosing Simulate from the shortcut menu. This
forces the Simulator to start at this menu instead of the First Play connection, as it does
when started from the toolbar.
Verifying Button Navigation
To verify button navigation, you need to use the Simulator. Either Control-click in the
Menu Editor, then choose Simulate from the shortcut menu, or Control-click the menu
in the Outline or Graphical tab, then choose Simulate from the shortcut menu. You can
now use the Simulator’s arrow keys to verify the navigation and highlight settings.
Verifying Menu Aspect Ratios and Languages
When you create menus using the 16:9 aspect ratio or multiple languages, you can use
the Simulator to verify the menu configurations. In DVD Studio Pro Preferences, you can
configure the Simulator to mimic a 16:9, 4:3 letterbox, or 4:3 pan-scan display. You can
also configure the default language settings of the Simulator.
Once you have configured the Simulator preferences, Control-click the menu’s name in
the Outline or Graphical tab, then choose Simulate from the shortcut menu.
About Chapter Index Menus
When you drag a video asset, track, or slideshow to the Menu Editor, you are given the
option of creating a chapter index menu. A chapter index menu is created automatically
and has buttons linked to the asset’s and track’s markers or the slides in a slideshow. How
the chapter index menu is created depends on the menu already in the Menu Editor:
• If the menu does not contain any buttons, text objects, or drop zones: That menu becomes
the first chapter index menu (with additional chapter index menus added if more
buttons are needed).
• If the menu contains one or more buttons (whether you drag to them or not): A new menu
is created to become the first chapter index menu (with additional chapter index menus
added if more buttons are needed).
238 Chapter 12 Introduction to Creating Menus
When you create a chapter index menu, a Choose Template or Layout Style dialog appears.
You use this dialog to select a template or layout style to provide the template for what
the menu will look like.
The template or layout style you select defines:
• How many buttons are on a menu
• Where the buttons are placed
• What shape the buttons use
• The navigation between the buttons
• Whether the marker names are used as button text
• Whether the marker’s video is used as a button asset
Templates can also define the menu background, assign an audio asset to the menu, and
add text objects, such as a title.
If there are more markers or slides than buttons on the template or layout style you select,
additional chapter index menus are created.
Templates and layout styles can also include buttons that do not get markers assigned
to them. These are special-purpose buttons that you can use to provide navigation
between the chapter index menu and other menus in your project.
Once the chapter index menu (or menus) are created, you need to configure the navigation
between each of them and the other menus in your project. For example, you would
need to provide a way to access the main menu from each chapter index menu, as well
as access to the chapter index menus from the main menu. DVD Studio Pro can
automatically configure the navigation if you use the correct special-purpose buttons.
See Applying Templates or Layout Styles to a Menu with Buttons for information on how
button attributes affect the creation of chapter index menus.
Additionally, you can modify any aspect of the chapter index menu that the template or
layout style you chose defined. For example, you can move the buttons around, change
their shapes, and add additional ones.
Chapter 12 Introduction to Creating Menus 239
DVD Studio Pro includes several templates and layout styles you can choose from, and
you can also create some of your own. See Using Templates, Styles, and Shapes to Create
Your Menus to learn more about templates and styles.
About the First Marker Button in a Chapter Index Menu
DVD Studio Pro automatically adds the first marker to all tracks. It is named “Start” when
the track is created by dragging a video asset to the Menu Editor. (When the asset is
dragged to the Track Editor, the name is based on the marker naming settings in the
Track pane of DVD Studio Pro Preferences.) When you create a chapter index menu, the
first button linked to a marker is linked to the “Start” marker set by DVD Studio Pro.
Because this marker is at the start of the track, pressing this button plays the track from
its beginning. If the marker names appear on your chapter index menu’s buttons, you
may want to edit this button’s text to better describe its function.
240 Chapter 12 Introduction to Creating Menus
Standard menus provide the most flexibility when you create menus. You can choose to
use static or full-motion backgrounds, audio, text objects, and drop zones.
This chapter covers the following:
• About Standard Menus (p. 242)
• Choosing the Menu’s Background (p. 243)
• Choosing the Menu’s Overlay (p. 246)
• Understanding Color Mapping (p. 248)
• Configuring the Menu Inspector for Standard Menus (p. 256)
• Adding Buttons to Your Menu (p. 265)
• Configuring Button Navigation (p. 281)
• Adding Drop Zones to Your Menu (p. 285)
• Working with Assets in Buttons and Drop Zones (p. 288)
• Adding Text Objects to a Menu (p. 288)
• Adding Audio to a Menu (p. 291)
• Configuring the Menu’s Drop Shadow Settings (p. 292)
• Configuring Motion Menu Settings (p. 293)
• Options in the Drop Palette for Standard Menus (p. 296)
• Drop Palette for Standard Menus—Dragging Assets (p. 296)
• Drop Palette for Standard Menus—Dragging Project Elements (p. 304)
• Drop Palette for Standard Menus—Dragging Templates and Styles (p. 309)
241
Creating Menus Using the
Standard Method 13
About Standard Menus
When creating a menu using the standard method, you have a wide variety of options:
• Choosing the background: You need to assign an asset as the menu background. This
can be a still graphic or a full-motion video image. It can contain art and text that
represents the buttons, or it can be plain, relying on an overlay, shapes, drop zones,
and the Menu Editor’s text capability to provide background and button art.
• Choosing the overlay: Although an overlay graphic is not required for a menu, you
typically use one to provide art for selected and activated button states, and in some
cases, for the normal state as well. If you do not choose an overlay, DVD Studio Pro
generates a full-screen white frame to be used in its place.
• Using shapes: You can use shapes either in place of the overlay, or in conjunction with
it.
• Adding drop zones: You can add graphic elements to your background by creating drop
zones and assigning assets to them.
• Adding text: You can type text onto the background. This text can be used to create
button labels, add titles to the menu, or provide viewing instructions.
• Adding drop shadows: You can configure the menu’s drop shadow settings and apply
them to the menu’s shapes, drop zones, and text.
• Configuring motion settings: In addition to the menu’s background, you can use motion
video in the shapes and drop zones. You choose whether the video loops once it reaches
the end.
• Adding audio: You can assign one or more audio assets to the menu.
You can also simplify the standard method by using the templates and styles feature and
choosing from the provided elements or adding your own. See Using Templates, Styles,
and Shapes to Create Your Menus for more information.
242 Chapter 13 Creating Menus Using the Standard Method
About Menu Rendering
Depending on how you create your standard menus, they may have to be rendered
into an MPEG-2 video asset when you build your project. The menu must be rendered
if it uses any of the following:
• Assets assigned to a button
• Shapes
• Drop zones
• Text objects
• SIF (MPEG-1 or MPEG-2), 1/2 D1, or cropped D1 video
Standard menus that only use a background (whether still or video), an overlay, and
one or more audio files do not get rendered.
Whether the menu gets rendered or not can be important for a couple of reasons:
• The time it takes: Rendering menus is a process that composites all of the menu
elements, one frame at a time, and creates an MPEG-2 file out of these composited
frames. Depending on your system and the length of your menus, this can take a
significant amount of time to process. See Menu Preferences for more information.
• Extra processing can affect video: If your menu background video must be rendered,
the extra processing has the potential to change the video a small amount. Anytime
you decode compressed video, process it (such as by compositing shapes or text over
it), then recompress it, you can expect some subtle changes to the background video.
In those cases where you have meticulously encoded your background video before
assigning it to a menu, this extra processing could noticeably change the video.
When SD menus are rendered, they are encoded at 7 Mbps using the one-pass VBR
method. HD menus are rendered at 21 Mbps using the one-pass VBR method.
Choosing the Menu’s Background
The first step in creating a menu is to choose its background. The menu background can
be a still image or a video clip.
Still Images for Backgrounds
You can use a wide variety of graphic formats as still backgrounds in DVD Studio Pro. See
Using Your Graphics Program for a list of supported formats.
Chapter 13 Creating Menus Using the Standard Method 243
For best quality, be sure your graphic:
• Matches the menu’s resolution and aspect ratio (4:3 or 16:9): If you are creating 16:9 menus
in SD projects, or with the 720 x 480p, 720 x 576p, or 1440 x 1080i HD resolutions in
HD projects, be sure the graphic is anamorphic. See Creating Graphics to Use in Menus
and Choosing an Aspect Ratio for details.
• Conforms to the broadcast video color space: Graphics that look stunning in your graphics
program can look very different when viewed on DVD. Most graphics applications let
you scale colors to NTSC or PAL color space.
DVD Studio Pro automatically scales the size of the background graphic to fit the frame
size if necessary. This can result in the menu’s background color being visible along some
edges.
Note: The color of an empty menu’s background can be set in the Menu pane of
DVD Studio Pro Preferences. By default this color is set to dark gray.
Video Clips for Backgrounds
Assigning a video clip as a menu’s background creates a motion menu. The video can be
an animation or live action. Often the video is actually a still background with several
small moving images representing scenes you can jump to. See Creating Video for Motion
Menus for more information on creating the video.
You can choose what happens when a menu’s video clip reaches its end:
• It can simply stop, displaying a still image of the last frame.
• It can loop, jumping from the end back to a point in the video clip that you choose.
It is common for a menu’s video clip to have a relatively complicated
introduction—perhaps with the buttons flying in and a piece of dialogue providing the
audio—and then resolve into a mostly still graphic, with lights flickering or objects moving
in a repetitive way. This kind of design makes it easier to create a loop that jumps from
the end back to the loop point as smoothly as possible.
See Configuring Motion Menu Settings for more information on setting looping options.
Assigning a Background to a Menu
There are several ways to assign a background to a menu. Use the method that you feel
most comfortable with. In all cases, these methods also replace an existing background.
Assigning a Menu Background Using the Inspector
You can assign a menu background using the Inspector. With this method, you can only
choose from assets already imported into DVD Studio Pro.
To assign a menu background using the Inspector
1 Select the menu and make sure the Menu Inspector displays the menu properties.
244 Chapter 13 Creating Menus Using the Standard Method
2 Choose a background from the Background pop-up menu.
The selected file appears as the menu background.
Assigning a Menu Background by Dragging
You can assign a background to a menu by dragging the asset from the Assets tab, the
Palette, or a Finder window.
To assign a menu background by dragging it to the Menu Editor
1 Select the menu in the Outline or Graphical tab or choose it from the Menu Editor’s View
pop-up menu to display it in the Menu Editor.
2 Locate the background file you want to use in the Assets tab, Palette, or Finder window.
3 Drag the asset to an empty part of the Menu Editor and pause until the Drop Palette
appears.
4 Choose Set Background from the Drop Palette.
The background appears in the Menu Editor.
To assign a menu background by dragging it to the Outline or Graphical tab
1 Select the menu in the Outline or Graphical tab or choose it from the Menu Editor’s View
pop-up menu to display it in the Menu Editor.
2 Locate the background file you want to use in the Assets tab, Palette, or Finder window.
3 Assign the background file to the menu by dragging it to the menu’s name in the Outline
tab or the menu’s tile in the Graphical tab. A box appears around the name or tile to let
you know the menu will receive the background file.
The background appears in the Menu Editor when you release the mouse button.
Choosing a Menu’s Background from a Layered Photoshop File
You can choose a layer (or several) from an Adobe Photoshop format (PSD) file to use as
the menu background. One PSD file can supply backgrounds and overlays for several
menus.
To choose a menu background from a PSD file
1 Either create a new menu or select an existing one.
2 Click the Menu tab in the Menu Inspector.
3 Assign the PSD as the menu’s background by doing one of the following:
• Choose it from the Background Asset pop-up menu in the Menu Inspector.
• Drag it to the Menu Editor and choose Set Background from the Drop Palette.
The PSD file’s layer names appear in the Background area of the General tab.
Chapter 13 Creating Menus Using the Standard Method 245
4 Select the checkboxes next to the layers that make up the background.
Select these checkboxes
to make the layers part
of the background.
Choosing the Menu’s Overlay
The second step in creating a menu is to choose its overlay (if you are using one). The
overlay is a graphic that defines what kind of highlight appears when the viewer selects
each button using the DVD player’s remote control, and where each button’s highlights
occur on the menu. The highlight can be an outline of the button, an underline, or even
text.
Note: If you intend to use shapes to create your menu buttons, you do not need to choose
an overlay file. You can use an overlay file and shapes in the same menu.
There are two types of overlays you can use when creating your menus:
• Simple overlay graphics: These have a single highlight color. Simple overlays use white
where they will be transparent, and black to define the highlight areas.
• Advanced overlay graphics: These can have up to four colors or shades of gray,
depending on the mapping type you intend to use. Using advanced overlays, you have
multiple highlight colors appear when selecting or activating buttons.
A single overlay graphic provides the highlights for all buttons. When creating your
buttons, you must single out each button’s active area to ensure that when the viewer
selects a button, only its part of the overlay graphic is highlighted.
The overlay typically provides the art only for each button’s selected and activated states.
It can also provide the art for the normal state, but this state is most often incorporated
into the background, allowing for very nice-looking, 24-bit resolution buttons. An advanced
overlay’s four-color limit, and especially a simple overlay’s one-color limit, greatly restrict
the visual quality of normal-state buttons.
The four colors used in an advanced overlay depend on the mapping type used for the
overlay:
• Chroma: The overlay must use the colors black, red, blue, and white, with white typically
being the background color.
• Grayscale: The overlay must use the colors black, dark gray, light gray, and white. White
is usually used as the background color.
246 Chapter 13 Creating Menus Using the Standard Method
The Mapping Type setting in the Menu Inspector’s Colors tab indicates the type of overlay
you are using.
If colors other than those specified are present in the overlay, they are mapped to their
closest equivalents, which can produce surprising results. Use care to include only the
specified colors when creating your overlays. See Creating Overlays for details on creating
overlay graphics, including the color values used by the chroma and grayscale mapping
types.
It is important to understand that the actual colors used in the overlay, whether you use
the chroma or grayscale method, are not what appear as the highlights in the menu. They
only identify where the actual highlight colors should appear. DVD Studio Pro uses color
mapping to set the highlight colors.
See Understanding Color Mapping to learn more about color mapping.
Assigning a Menu Overlay Using the Inspector
You can assign a menu overlay using the Inspector. With this method, you can only choose
from assets already imported into DVD Studio Pro.
To assign a menu overlay using the Inspector
1 Select the menu and make sure the Menu Inspector displays the menu properties.
2 Click the General tab in the Menu Inspector (if it’s not already visible).
3 Choose an overlay from the Overlay File pop-up menu.
The selected file is assigned as the menu overlay. Depending on other menu settings,
you may not see any changes in the Menu Editor.
Assigning a Menu Overlay by Dragging
You can assign an overlay to a menu by dragging it from the Assets tab, the Palette, or
a Finder window.
To assign a menu overlay by dragging it to the Menu Editor
1 Select the menu in the Outline or Graphical tab or choose it from the Menu Editor’s View
pop-up menu to display it in the Menu Editor.
2 Locate the overlay file you want to use in the Assets tab, Palette, or Finder window.
3 Drag the asset to an empty part of the Menu Editor and pause until the Drop Palette
appears.
4 Choose Set Overlay from the Drop Palette.
The selected file is assigned as the menu overlay. Depending on other menu settings,
you may not see any changes in the Menu Editor.
Chapter 13 Creating Menus Using the Standard Method 247
Choosing a Menu Overlay from a Layered Photoshop File
You can choose a layer from an Adobe Photoshop format (PSD) file to use as the menu
overlay. One PSD file can supply backgrounds and overlays for several menus.
To choose a menu overlay from a PSD file
1 Either create a new menu or select an existing one.
2 Click the General tab in the Menu Inspector.
3 Assign the PSD asset as the menu’s overlay by doing one of the following:
• Choose it from the Overlay File pop-up menu in the Menu Inspector.
• Drag it to the Menu Editor and choose Set Overlay from the Drop Palette.
4 Choose the layer to use as the overlay from the Overlay Layer pop-up menu.
Choose the overlay file.
Choose the overlay layer.
Understanding Color Mapping
Color mapping is the process of assigning highlight colors with transparency values to
the colors used in an overlay. The colors you assign can be different for each of the three
button states (normal, selected, and activated).
You can use two types of overlays: a simple one that uses a single overlay color and an
advanced one that uses up to four overlay colors. For many menus, a simple overlay will
provide what you need with minimal complexity. You may find, however, that an advanced
overlay provides greater flexibility when you are creating complicated menus.
Differences Between Simple and Advanced Overlays
The simple and advanced overlays differ primarily in how they use the overlay file.
• For simple overlays: The color white in the overlay graphic is set to be transparent—this
cannot be changed. The only other color allowed is black. If you add a graphic element
that has a soft glow or has been anti-aliased, the areas that are not black or white
appear with additional highlight colors (controlled by the advanced overlay color
mapping settings). You get to choose a highlight color and its transparency for each
of the three button states (normal, selected, and advanced). See Creating Simple
Overlays for more information.
• For advanced overlays: You can use up to four colors when creating your overlay graphic.
When setting up the color mapping, you assign a highlight color and transparency to
each of the four overlay colors, for each of the three button states. This allows you to
create much more varied looks to the menu. For example, you do not need to make
all highlight colors for a button the same color. Using an advanced overlay can also
allow you to take advantage of anti-aliased edges.
248 Chapter 13 Creating Menus Using the Standard Method
Both simple and advanced overlays use the same color mapping palette and color mapping
sets. When you map a color in a simple overlay, you are also mapping the color to the
black overlay color in the advanced overlay.
You can use simple overlay mapping for some buttons and advanced overlay mapping
for other buttons on the same menu.
Color Mapping Palette
The DVD specification allows a single 16-color palette to be assigned to each menu. This
palette provides the colors used by the overlay to create the three button states. You can
set each of the 16 colors and save the palette as the default palette for DVD Studio Pro.
You can also create a different palette for each menu.
Note: Avoid choosing highly saturated colors. All colors used in your project must conform
to broadcast limits. If necessary, the colors are restricted during playback and you may
find the colors you configured do not match those used in the title.
Setting the Colors in the Color Palette
You set each of the 16 colors in the palette independently.
To set a palette color
1 Select the menu and make sure the Menu Inspector displays the menu properties.
2 Click the Colors tab in the Menu Inspector.
3 Click Edit Palette at the bottom of the Colors tab.
The Color Palette window appears.
4 Select the color you want to change.
The Colors window appears.
5 Select the color-choosing method you want to use, then choose the color. See Methods
for Choosing Colors for information on the different methods.
6 As you choose your color, the color in the palette also changes.
To change another color in the palette, select it in the Color Palette and repeat the above
process. Click the close button once you have set the colors in the Color Palette.
Chapter 13 Creating Menus Using the Standard Method 249
In the Colors tab in the Menu Inspector, clicking the Save as Default button makes this
set of colors the DVD Studio Pro default palette, and it will be used in all menus and
projects created from now on (until it is changed again). Clicking Restore to Default
overrides any changes you have made to this palette and sets it to match the default
palette.
Note: Although they are identical in how they appear and work, the Color Palette used
for subtitles is independent of the one used for menus.
Methods for Choosing Colors
DVD Studio Pro uses the standard Mac OS X Colors window. The window provides a variety
of methods for choosing your colors, including a magnifying glass for grabbing colors
from anywhere on your system’s display. See Mac Help for information on using the Colors
window.
Color Mapping Sets
While the DVD specification limits you to 4 colors in a menu overlay and 16 colors in a
menu’s palette, you can use those colors in different ways on each button on a menu.
DVD Studio Pro lets you choose from three color mapping sets for each button.
Each set uses the same Color Palette, but allows you to assign different colors and
transparencies to each overlay color for the selected and activated states of the buttons.
There are two reasons you might want to do this:
• To include buttons with different highlight colors on the same menu
• To get around problems with overlapping buttons
Both the Menu and Button Inspectors have tabs with color mapping settings. The settings
you make in the Colors tab in the Menu Inspector affect all buttons that you have created
and will create for that menu. All buttons use color mapping set 1 when first created.
Once a button has been created, its properties appear in the Button Inspector. You can
select a different color mapping set (2 or 3) for this button in the Style tab. You can also
change the color mapping settings (for example, picking a different color for the selected
state of overlay color 2) in the Colors tab. However, this affects all buttons that use that
setting, not just the current button.
250 Chapter 13 Creating Menus Using the Standard Method
The illustration below shows a menu with six buttons. The menu uses the three color
mapping sets to group buttons with similar functions.
Color map set 1
Color map set 1
Color map set 1
Color map set 1
Credits OK! Bonus OK! Color map set 2 Color map set 3
Play Movie
Select Scene
Trailers
Cast Bios
OK!
OK!
OK!
OK!
Using Simple Overlay Color Mapping
Simple overlays have one color setting for each button state (normal, selected, and
activated). All white areas of the overlay graphic are automatically set to be
transparent—all black areas become a highlight area. You can use palettes and color
mapping sets with a simple overlay.
The following steps show you how to set up color mapping for a menu when using a
simple overlay. Once you start creating buttons (described in Adding Buttons to Your
Menu), you will be able to select the color mapping sets for them.
To set up color mapping for a menu using a simple overlay
1 Select a menu that has a background and overlay assigned.
The Menu Inspector appears.
2 Click the Colors tab in the Menu Inspector.
3 Select Simple next to Overlay Colors.
4 In the Menu Editor, choose Display Composite from the Settings pop-up menu to see
the normal color settings take effect as you set them. (You will not see the selected and
activated settings take effect until you start creating buttons.)
5 Set the color and opacity settings for the normal selection state.
• To choose the color: Open the Color pop-up menu and choose a color from the 16-color
palette that appears.
Chapter 13 Creating Menus Using the Standard Method 251
• To set the opacity: Either enter a new value in the fields to the right of the Opacity slider,
or drag the sliders. The values range from 0 (completely transparent) to 15 (completely
opaque).
Select Simple or Advanced,
depending on the overlay
you are using.
Select the color mapping
set to configure.
Set the highlight’s
opacity.
Choose a color for
each button state.
Set the normal color settings based on whether the background includes the normal
button graphics.
• If the normal button graphics are included in the background: Set the opacity for the
Normal color to 0 (completely transparent).
• If the normal graphics are not included in the background: Set the opacity and select the
color so that the buttons appear as intended.
6 Select Selected and Activated under Selection States and set the highlight color settings
for the selected and activated states.
You will not see any of these settings take effect until you start creating buttons. You can
configure the settings for all three of the color mapping sets by selecting their buttons
(1, 2, and 3).
Note: If you set the Normal opacity to 15 and see other colors around the edges of items
in the overlay graphic, the graphic has anti-aliased edges. To prevent the extra colors
from appearing, you should either correct the overlay graphic or use the advanced overlay
method.
Using Advanced Overlay Color Mapping
Using an advanced overlay, you can map highlight colors to up to four overlay colors.
You choose one of two mapping types for the overlay graphic (chroma or grayscale),
based on how you created the overlay graphic. See Creating Overlays for details.
252 Chapter 13 Creating Menus Using the Standard Method
Because advanced overlays can have up to four colors, you’re more likely to use them to
create the normal button states (in addition to the selected and activated states) than
you would be with a simple overlay. The following sections describe strategies you can
use for each button state.
Normal State
Normal settings determine what a button looks like when not selected or activated. They
apply to the entire overlay graphic, not just the areas identified by the button active areas.
• If the normal state of the button is part of the background (the overlay does not provide
button graphics): You generally set the opacity for each of the overlay colors to 0,
making them invisible (and making the highlight colors mapped to them unimportant).
• If the normal state of the button is not part of the background (the overlay provides the
button graphics): You need to assign a color and opacity for each overlay color for the
normal state.
Selected State
To avoid viewer confusion, it is important to clearly show that a button has been selected.
The way you do this depends on whether the normal state of the button is part of the
background.
• If the normal state of the button is part of the background: The overlay typically provides
a highlight by adding something to the existing button, such as an outline or a small
graphic (for example, a checkmark, logo, or some text).
• If the normal state of the button is not part of the background: You can change the colors
and transparency of the overlay colors used for the normal state button. For example,
you could have one of the overlay colors be transparent in the normal state and appear
as an additional graphic in the selected state.
Activated State
The activated state, like the selected state, must appear clearly to the user. However, the
activated state generally appears for only a short time—the amount of time it takes the
DVD to process the button’s action.
The following is an example of an advanced overlay, showing only one button and using
the grayscale mode.
Play Movie OK!
Light gray
checkmark
Dark gray
name
Black
“OK!”
White
background
Chapter 13 Creating Menus Using the Standard Method 253
This overlay uses a white background, main text that is dark gray, a light gray checkmark,
and a black “OK!”
Using color mapping, you can control how each of these elements appears in each of
the three states.
Overlay color Normal state Selected state Activated state
Black Transparent Transparent Yellow, opaque
Dark gray Yellow, opaque Yellow, opaque Brown, opaque
Light gray Transparent Green, opaque Transparent
White Transparent Transparent Transparent
In the above example, for the normal state only the main text (using the dark gray overlay
color settings) is visible, with its color set to yellow. When the button is selected, a green
checkmark (using the light gray overlay color settings) appears. When activated, the
checkmark disappears, the text turns brown, and a yellow “OK!” (using the black overlay
color settings) appears.
Setting Up a Menu’s Color Mapping Using an Advanced Overlay
The following steps show you how to set up color mapping for a menu when using an
advanced overlay. Once you start creating buttons (described in Adding Overlay-Based
Buttons), you will be able to select the color mapping sets for them separately.
To set up color mapping for a menu using an advanced overlay
1 Select a menu that has a background and overlay assigned.
The Menu Inspector appears.
2 Click the Colors tab in the Menu Inspector.
3 Select Advanced next to Overlay Colors.
4 Set the Mapping Type to either Chroma or Grayscale, depending on how the overlay was
created.
5 Select Normal under the Selection State.
6 In the Menu Editor, choose Display Composite from the Settings pop-up menu to see
the normal color settings take effect as you set them. (You will not see the selected and
activated settings take effect until you start creating buttons.)
7 Set the color and opacity settings for the normal selection state.
• To choose the color: Open the Color pop-up menu and choose a color from the 16-color
palette that appears.
• To set the opacity: Either enter a new value in the fields to the right of the Opacity
sliders, or drag the slider next to the value. The values range from 0 (completely
transparent) to 15 (completely opaque).
254 Chapter 13 Creating Menus Using the Standard Method
8 Set the normal color settings based on whether the background includes the normal
button graphics.
• If normal button graphics are included in the background: Set the opacity for each overlay
color to 0 (completely transparent).
• If normal graphics are not included in the background: Set the opacity and select the
color for each overlay color so that the buttons appear as desired.
9 Select Selected and Activated under Selection State and set the highlight color settings
for the selected and activated states.
You will not see any of these settings take effect until you start creating buttons. You can
configure the settings for all three of the color mapping sets by selecting their buttons
(1, 2, and 3).
Using an Advanced Overlay to Support Anti-Aliasing
Instead of using the advanced overlay’s four colors to create multiple color highlights,
you can use them to create pseudo-soft edges and take advantage of anti-aliased graphics.
This requires you to use the grayscale method, using either white elements on a black
background or black elements on a white background. The soft or anti-aliased edges are
mapped to the dark and light gray overlay colors. By mapping the same color to each
overlay color, but at reduced opacities on the dark and light gray overlay colors that occur
at the edges, you can effectively simulate soft or anti-aliased edges.
To configure an advanced overlay for anti-aliased edges
1 Select a menu that has a background and overlay with anti-aliased edges assigned.
The Menu Inspector appears.
2 Click the Colors tab in the Menu Inspector.
3 Select Advanced next to Overlay Colors.
4 Set the Mapping Type to Grayscale.
5 Select Normal under the Selection State.
6 In the Menu Editor, choose Display Composite from the Settings pop-up menu to see
the normal color settings take effect as you set them. (You will not see the selected and
activated settings take effect until you start creating buttons.)
7 If the overlay should appear in the normal selection state, set the color and opacity settings
as follows:
• Choose the same color from the Color pop-up menus for each of the overlay colors.
• Set the opacity for the primary overlay color (usually black) to 15.
• Set the opacity for the next overlay color (dark gray) to 10.
• Set the opacity for the next overlay color (light gray) to 5.
Chapter 13 Creating Menus Using the Standard Method 255
If the overlay should not appear in the normal selection state, set the opacity settings to
0 for each overlay color.
8 Select Selected and Activated under Selection State and set the highlight color settings
for the selected and activated states. Set the color and opacity settings using the same
method used in step 7. You will not see these settings take effect until you create buttons
on the menu.
Configuring the Menu Inspector for Standard Menus
The tabs within the Menu Inspector provide a variety of menu configuration settings.
These settings control everything from background and overlay configuration, to transition
and timeout settings.
The Menu Inspector has five tabs: General, Menu, Transition, Colors, and Advanced.
The Colors tab changes depending on whether you are using simple or advanced overlay
color mapping.
Settings at the Top of the Menu Inspector for Standard Menus
There are three settings at the top of the Menu Inspector:
• Name: Enter the name for this menu.
• Est. Size: Displays the estimated amount of disc space the menu requires based on the
type and duration of the assigned assets.
• Background: Choose the menu’s background. See Choosing the Menu’s Background
for more information.
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General Tab in the Menu Inspector for Standard Menus
The General tab in the Menu Inspector is divided into four sections: The upper section
contains basic menu settings, the next section contains settings for motion menus and
menu timeout actions, the next section contains the overlay selection settings, and the
bottom section contains the audio file settings.
Motion menu settings
Audio settings
Menu timeout
and jump actions
Overlay selections
Motion Menu Settings
The motion menu settings apply whenever you assign a video asset as the menu’s
background or add audio to the menu. See Configuring Motion Menu Settings for more
details on these settings.
• Start: Defines the starting frame for the motion background. Use either the slider or
timecode field to set this value.
• Loop Point: Defines the frame that is jumped back to when the motion background is
looped. By default this frame is set to be the same as the Start timecode. This is also
the point where button highlights appear and the viewer can begin navigating the
buttons. (Because button highlights are still images, you may want to delay their
appearance until the buttons stop moving if you are flying them onto the screen.) Use
either the slider or timecode field to set this value. This value can also be set by a
chapter marker in the background video.
• End: Defines the last frame for the motion background. The At End setting becomes
active once this frame is reached. Use either the slider or timecode field to set this
value.
• Duration: Adjusts automatically to match the time between the Start and End settings.
Adjusting Duration only affects the End setting.
Chapter 13 Creating Menus Using the Standard Method 257
• Single Field: Optimizes playback when using field-based video sources. This is especially
important with video that has fast motion, and will reduce any motion artifacts. Selecting
Single Field with frame-based video sources results in reduced resolution (edges may
appear jagged).
• At End: Sets the motion menu action when the End time is reached during playback.
Choose one of these settings:
• Still: Freezes the video’s last frame once the video asset finishes playing. If there is
an audio file assigned, it will also play once and then stop.
• Loop: Activates the Start, Loop, and End controls if there is a video asset assigned as
the background. See Configuring Motion Menu Settings for information on using
these controls.
• Timeout: Activates the Sec and Action settings. This allows you to configure the menu
so that if the viewer does not select a button for a specified amount of time, the title
automatically jumps to the element specified with the Action setting.
Menu Timeout and Jump Action
You can set whether a menu appears indefinitely or has a timeout duration. If you set a
timeout duration, the title jumps to the element chosen in the Action pop-up menu after
the specified amount of time. If the menu has a video asset assigned as the background,
the timeout’s countdown does not start until the video finishes playing. You’d generally
use a timeout setting with titles played at a sales kiosk, where you want to have something
playing onscreen as much as possible.
• Sec: Enter the amount of time, in seconds, that the menu appears if no button is
selected.
• Action: Choose the element to jump to once the timeout value is reached. If the menu
has a default transition, the transition plays before the element is jumped to.
Overlay Selections
You use these settings only if you are using an overlay with this menu.
• Overlay File: Choose the file with the menu’s overlay. See Choosing the Menu’s Overlay
for more information.
• Overlay Layer: Becomes active whenever you assign a PSD file with layers as the menu’s
subpicture overlay. You choose the overlay layer from the pop-up menu.
Audio Settings
See Adding Audio to a Menu for more information on using the settings in this area.
• Filename area: Lists the audio files assigned to the menu. You can add audio files to
the menu by dragging them here. You can rearrange their order by dragging the
filenames to a new position.
258 Chapter 13 Creating Menus Using the Standard Method
• Add (+): Opens the file selection dialog, allowing you to add one or more audio files
to the menu.
• Delete (–): Removes the selected audio file from the menu.
• Total Audio Duration: Shows the combined duration of all audio files assigned to the
menu.
Menu Tab in the Menu Inspector for Standard Menus
Most settings in the Menu tab in the Menu Inspector are optional. Exceptions are the
Resolution and Display Mode settings, which must be set correctly for each menu, and
the Background Layers area that is used when a Photoshop layered file (PSD) is assigned
as the background.
Miscellaneous menu
settings
PSD background layer
selections
Drop shadow settings
Miscellaneous Menu Settings
• Default Button: Choose the button to be selected when the menu appears during
playback of the title. This setting can be overridden by any element that jumps to this
menu, based on its jump setting and the Highlight Condition setting.
• Return Button: Choose the project element to jump to if you press the Return button
on the DVD player’s remote control.
• Highlight Condition: Provides an alternative method to the Default Button setting for
determining which button to highlight. When Highlight Condition is set to Default, the
Default Button setting supplies the button highlight setting. When Highlight Condition
is set to one of its stream settings (audio, subtitle, camera angle), the number of the
stream last played determines the button to highlight. This setting can be overridden
by any element that jumps to this menu, based on its jump setting.
• Language: Choose the language in which this menu should be displayed. See Using
Languages with Menus for more information.
Chapter 13 Creating Menus Using the Standard Method 259
• Resolution: Choose the menu’s resolution.
• For SD projects: The resolution is either 720 x 480i (NTSC) or 720 x 576i (PAL).
• For HD projects: You can choose from any of the supported resolutions. DVD Studio Pro
Preferences includes a setting for the default resolution. The resolution automatically
changes to match the menu’s background video resolution if it matches one of the
supported resolutions. Choosing a resolution different than that used by the menu’s
background video results in the menu being scaled and rendered to this setting
when you build the project.
• Display Mode: Set the aspect ratio for this menu (4:3 or 16:9), and with 16:9, choose
how it displays on a 4:3 monitor. The aspect ratio of the background and overlay must
match this setting. See Working with 16:9 Menus for more information.
• Number Pad: Defines which buttons are directly accessible by a DVD player’s numeric
keypad. Choose All, None, or a button number from the pop-up menu. When you
choose a button number, that button and all buttons less than that number are
accessible via the numeric keypad—buttons greater than this value are blocked from
direct access.
Important: This feature is based on the button order as shown along the top of each
button’s Button Inspector, and not the button names you see in the Menu Editor. See
About Button Numbers for information on verifying and changing the button numbers.
• Btn Offset: You can use this setting to offset button numbers so they make sense to a
viewer who wants to select a button by entering its number. For example, you may
have a set of scene selection menus with numbered scenes. One of the menus may
have scenes 23 to 34, with the button for scene 23 being the first button on the menu.
If you enter an offset value of 22 for this menu, when the viewer enters 23 on the
remote control, 22 is subtracted from it, with the result being 1—the button’s actual
number.
Background Layers Selections
• Background Layers: This table becomes active whenever you assign a PSD file with
layers as the menu’s background. A list of all layers in the file appears, with checkboxes
so that you can select which ones to use for the background.
See Choosing a Menu’s Background from a Layered Photoshop File for details on these
settings.
Drop Shadow Settings
• Menu Shadow: This area configures the drop shadow settings for this menu. See
Configuring the Menu’s Drop Shadow Settings for more information.
260 Chapter 13 Creating Menus Using the Standard Method
Transition Tab in the Menu Inspector for Standard Menus
The Transition tab is used to configure a button transition for this menu. See Transition
Tab in the Menu and Button Inspectors for details on this tab.
Colors Tab in the Menu Inspector with Simple Selected
The following settings are available in the Colors tab in the Menu Inspector when you
select the simple overlay color mode.
Select Simple or Advanced,
depending on the overlay
you are using.
Select the color mapping
set to configure.
Set the highlight’s
opacity.
Choose a color for each
button state.
• Overlay Colors: Select the overlay color method to use.
• Simple: Select Simple if you are using a simple overlay.
• Advanced: Select Advanced if you are using an advanced overlay.
Chapter 13 Creating Menus Using the Standard Method 261
• Set: Select the color mapping set (1, 2, or 3) to configure. You cannot assign sets to
buttons from the Menu Inspector; you must select a button or group of buttons and
select their set in the Button Inspector. All new buttons use set 1.
Note: These sets apply only to the selected and activated states of the buttons. The
normal state color mapping setting applies to the entire overlay graphic unless a
button’s active area is selected or activated. See Color Mapping Sets for more
information.
• Color: Choose the color for each of the three button states from the current Color
Palette.
Note: This also sets the highlight colors for the black overlay color if an advanced
overlay is also used on this menu.
• Opacity: Set the opacity for each of the highlight colors. You can use the slider or enter
a value from 0 (completely transparent) to 15 (completely opaque).
Note: This also sets the opacity for the black overlay color if an advanced overlay is
also used on the menu.
• Save As Default: Saves this color mapping configuration as the default to be used on
all new menus you create.
Simple and advanced overlays use the same default mapping configuration.
• Restore Defaults: Replaces the existing settings with those of the default color mapping
configuration.
• Edit Palette: Displays the Color Palette window, which you can use to change colors
within the palette.
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Colors Tab in the Menu Inspector with Advanced Selected
The following settings are available in the Colors tab in the Menu Inspector when you
select the advanced overlay color mode.
Select the color mapping
set to configure.
Set the highlight’s
opacity.
Shows the overlay
graphic’s colors.
Select the mapping type
used for the overlay
graphic.
Choose the colors
to map to each overlay
graphic color.
Select the button state.
Select Simple or
Advanced, depending on
the overlay you are using.
• Overlay Colors: Select the overlay color method to use.
• Simple: Select Simple if you are using a simple overlay.
• Advanced: Select Advanced if you are using an advanced overlay.
• Mapping Type: Select the colors used to create the overlay graphic.
• Chroma: Chroma uses black, red, blue, and white as the overlay colors.
• Grayscale: Grayscale uses black, dark gray, light gray, and white as the overlay colors.
• Selection State: Select the button state you want to configure. This setting also
determines which state’s colors and transparencies to display.
• Normal: Selects the normal state for configuration and display.
• Selected: Selects the selected state for configuration and display.
• Advanced: Selects the advanced state for configuration and display.
• Set: Select the color mapping set (1, 2, or 3) to configure. You cannot assign sets to
buttons from the Menu Inspector—you must select a button or group of buttons and
select their set in the Button Inspector. All new buttons use set 1.
Chapter 13 Creating Menus Using the Standard Method 263
Note: These sets apply only to the selected and activated states. The normal state color
mapping setting applies to the entire overlay graphic unless a button’s active area is
selected or activated.
• Key: Shows the overlay file’s colors as selected with the Mapping Type.
• Color: Choose the color for each of the four overlay colors from this pop-up menu,
which displays the current Color Palette. You must do this for all three button states.
• Opacity: Set the opacity for each of the highlight colors. You can use the slider or enter
a value from 0 (completely transparent) to 15 (completely opaque).
• Save As Default: Saves this color mapping configuration as the default to be used on
all new menus you create.
Simple and advanced overlays use the same default mapping configuration.
• Restore Defaults: Replaces the existing settings with those of the default color mapping
configuration.
• Edit Palette: Displays the Color Palette window, which you can use to change colors
within the palette.
Advanced Tab in the Menu Inspector for Standard Menus
The Advanced tab in the Menu Inspector for standard menus contains settings that are
used only in specialized projects.
Disabled User Operations
settings
Playback Options settings
Disabled User Operations Settings
• Disabled User Operations: Select the functions that you want to be disabled while this
menu plays. See User Operations for more information.
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Playback Options Settings
• Pre-Script: Choose a script to run before the menu appears. This script can decide
whether to show the menu or configure the DVD player before showing it. See
Pre-Scripts for information on pre-scripts.
• DVD@CCESS: Selecting this checkbox allows you to add DVD@CCESS links, which provide
additional functionality to your title when played on a computer. See DVD@CCESS for
more information.
• Display Condition: Selecting this checkbox enables the Display Condition settings that
control whether or not this menu should be displayed and to define what should be
displayed if not this menu. See Display Condition for more information.
Adding Buttons to Your Menu
Once you have set your background and overlay, you are ready to start adding buttons
to your menu.
You can add buttons either by creating active areas in the overlay or by dragging shapes
to the Menu Editor. You can then set each button’s properties, such as what the button
jumps to when activated and how to navigate from it when using the DVD player’s remote
control.
The number of buttons a menu can have depends on the DVD standard and its display
mode.
SD Projects
• Menus using a 4:3 display mode can have up to 36 buttons.
• Menus using a 16:9 Pan-Scan or 16:9 Letterbox display mode can have up to 18 buttons.
• Menus using a 16:9 Pan-Scan & Letterbox display mode can have up to 12 buttons.
HD Projects
• Menus using a 4:3 display mode can have up to 48 buttons.
• Menus using a 16:9 Pan-Scan or 16:9 Letterbox display mode can have up to 24 buttons.
• Menus using a 16:9 Pan-Scan & Letterbox display mode can have up to 16 buttons.
Adding Overlay-Based Buttons
To add an overlay-based button, you must identify each button’s “active area.” The active
area is where selected and activated state highlights will occur, whether the title is played
on a set-top DVD player or on a computer. Additionally, when the title is played on a
computer, the active areas also determine the area in which a mouse-click activates the
button.
To create the active area, you use the pointer to drag over the area containing the button’s
elements. See the next section for details.
Chapter 13 Creating Menus Using the Standard Method 265
Creating and Modifying Button Active Areas
While you can create a button’s active area without a background or overlay assigned,
most of the time you will need to assign them first so you know where to place the button
active areas. See Creating Menus Using the Standard Method and Creating Menus Using
the Layered Method for details on assigning these files.
To create and modify a button’s active area
1 Click the menu background where you want one of the button’s corners to be, then drag
to the opposite corner. You see a rectangle with dashed lines.
2 Do any of the following to modify the button’s active area:
• To move the button by dragging: Click inside the dashed lines and drag it to the new
position.
• To move the button by dragging in one direction only (horizontal or vertical): Press the
Shift key, then drag the button.
• To move the button by dragging with snapping and the dynamic guides temporarily
disabled: Press Command, then drag the button.
• To move the button using the arrow keys: Select the button and press the arrow keys to
move it one pixel at a time. Press Shift and the arrow keys to move it 10 pixels at a
time, or press Shift-Option and the arrow keys to move it 20 pixels at a time.
• To move an edge: Click the resize handle at the center of the edge and drag it to the
new position. This changes the button’s size.
• To move a corner (which moves two edges at once): Click the resize handle at the corner
and drag it to the new position. This also changes the button’s size.
• To change a button’s size while maintaining the button’s aspect ratio: Shift-drag an edge
or corner. See Working with Assets in Buttons and Drop Zones for more information.
• To change a button’s size while keeping it centered at its current location: Click an edge
or corner, start dragging, then press the Option key.
• To delete a button: Select it (resize handles appear on its dashed line), then press the
Delete key.
You can also use the Coordinates & Size area in the Advanced tab in the Button Inspector
to precisely set a button’s size and position.
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Viewing the Selected and Activated States
You can view the highlights for all three button states when you have a button selected.
This makes it easy to see how the color mapping settings interact with the overlay.
To view and set highlights for a button
1 In the Menu Editor, choose Display Composite from the Settings pop-up menu.
The Menu Editor displays both the background and the overlay based on the color
mapping settings.
2 Use the Menu Editor’s button state buttons to select the state (normal, selected, or
activated) to display.
Shows the activated state.
Shows the selected state.
Shows the normal state.
3 With the button state set to either selected or activated, select Highlight Set 1, 2, or 3 in
the Style tab in the Button Inspector to select the color mapping configuration to apply
to the current button.
Note: The Set 1, 2, and 3 buttons in the Button Inspector’s Colors tab are for configuring
the sets. They do not apply the sets to the current button.
Why Don’t Highlight Colors Appear Without an Overlay?
In earlier versions of DVD Studio Pro, you could see the selected and activated highlights
in the active area rectangle even without an overlay. This made it easy to create a menu
by just creating underlines (which were short and wide active areas) that showed the
selected and activated highlights.
The shapes feature of DVD Studio Pro 4 includes a SimpleButton shape that you can
use to create these same types of highlights. By applying the SimpleButton shape to
the first button active area you add to a menu, and then setting that button to be the
menu’s default, all subsequent buttons will automatically have the SimpleButton shape
and will show the selected and activated highlights.
See the following section, Adding Shapes to a Menu, for information on applying shapes,
and Setting Default Styles for information on defining a menu’s default button style.
Adding Shapes to a Menu
There are two ways to add a shape to a menu:
• Drag it from the Shapes tab in the Palette.
Chapter 13 Creating Menus Using the Standard Method 267
• Create a button active area, then select the shape from the Button Inspector.
When you drag a shape from the Palette, it appears at its actual size, as created in the
graphics program. When you add a shape by assigning it to an active area, it is scaled to
fit the area, which can make it appear squashed or stretched.
Dragging a Shape from the Palette
The Palette offers three groups of shapes and shows you thumbnails of all the shapes
you have to choose from.
To drag a shape from the Palette
1 Select the Shapes tab in the Palette.
Select the group
of shapes to display.
A soft gray border
appears around
the selected shape.
2 Select the group of shapes to display:
• To display the shapes included with DVD Studio Pro: Click Apple.
Note: Not all shapes supplied with DVD Studio Pro support highlights. Some are
intended to be used only with drop zones and do not include the highlight layer used
by buttons.
• To display the shapes that have been imported for use by all projects: Click Custom.
• To display shapes imported for use by this project only: Click Project.
3 Scroll through the available shapes, then select the one you want to use.
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4 To add the shape to any empty part of the menu, drag it to the Menu Editor. If you hover
over the area for a second, the Drop Palette appears, where you can choose to create a
button or drop zone. See Adding Drop Zones to Your Menu for additional information
about drop zones.
5 To apply the shape to an existing button, select the button in the Menu Editor, then do
one of the following:
• Click Apply in the Palette.
• Drag the shape to the button.
When dragged to an empty part of the menu, the shape becomes a button and appears
at its actual size. You can move it and change its size by either dragging it or entering
coordinate and size values in the Advanced tab in the Button Property Inspector.
When applying or dragging the shape to an existing button, the shape’s size changes to
match the existing button’s size.
Assigning a Shape in the Button Inspector
In the Button Inspector, you can select from the same shapes displayed in the Palette.
To assign a shape in the Button Inspector
1 In the Menu Editor, select the button you want to apply the shape to.
2 Click the Style tab in the Button Inspector.
3 Choose a shape group from the Shape pop-up menu, then choose the shape to use.
A thumbnail of the shape appears in the Button Inspector and the shape is applied to
the button.
The shape’s size changes to fit the button’s active area. You can move the button and
change its size by either dragging it or entering coordinate and size values in the Advanced
tab in the Button Inspector. See Managing Shapes for information on the different types
of shapes available and details on how to import your own shapes.
Copying a Button
You can make a copy of a button to use on the same menu.
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To make a copy of a button
1 Select the button to be copied in the Menu Editor.
2 Hold down the Option key, then drag the button’s copy to its new location.
The copy is automatically given the same name as the original, with a number added to
distinguish it. The copy has all the same properties as the original, including its Target
and navigation settings.
Setting a Button’s Connection
The main purpose of a button is to provide a way for the viewer to jump to a new disc
location. For this to work, you must assign an element from your project as the button’s
connection.
There are several ways to set a button’s connection:
• Using the Target setting in the Button Inspector
• Using the shortcut menu that appears when you Control-click a button
• Using the Connections tab. See Establishing Connections for more information.
In some cases, when using the dragging methods to add assets to a menu and selecting
options from the Drop Palette, the connection is automatically set. See Dragging Assets
to the Menu Editor for more information.
You can see a button’s current connection by placing the pointer over it and reading the
tooltip that appears.
To set a button’s connection in the Button Inspector
1 Select the button whose connection you want to set.
2 Choose the element to connect to from the Target pop-up menu in the top section of
the Button Inspector.
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To set a button’s connection using the shortcut menu
μ Control-click the button whose connection you want to set, choose Target from the
shortcut menu, then choose the element to connect to from the submenus.
A checkmark appears next to the currently selected target.
Those elements that can have a pre-script assigned to them (menus, tracks, stories, and
slideshows) are listed in square brackets. Setting a button’s target to the element in
brackets allows the pre-script, if one is assigned to the element, to run before the element
appears. If you set the target to anything else in the list, the pre-script is not run. See
Pre-Scripts for more information.
About Resume
If you jump to a menu while watching a track, for example, by pressing the remote
control’s Menu button, the DVD player remembers what track you were playing and
how far you were into it.
A mostly unknown feature of DVD players is that you can press the Menu button while
in a menu to resume playing the track at the same place you jumped from.
Creating a button on the menu and setting its Target to Resume provides the viewer
with a more obvious way to resume playing the track.
About Button Properties
When you select or create a button, the Button Inspector appears.
Note: There is a different Button Inspector for buttons on layered menus. See About
Layered Menu Button Properties for more information.
Chapter 13 Creating Menus Using the Standard Method 271
There are four tabs in the Button Inspector: Style, Advanced, Colors, and Transition. See
the following sections for details:
• Settings at the Top of the Button Inspector
• Style Tab in the Button Inspector
• Advanced Tab in the Button Inspector
• Colors Tab in the Button Inspector
• Transition Tab in the Button Inspector
Settings at the Top of the Button Inspector
There are three settings at the top of the Button Inspector.
• Name: By default, buttons you manually add are named “Button _,” where “_” is the
button number on that menu. To reduce confusion when viewing a list of the menu’s
buttons, it is helpful to rename the buttons based on their functions.
Note: Buttons created as a result of a Drop Palette action that creates other project
elements are named after the new project elements. In the case of actions that create
a new track, the button and the track are named after the video asset.
• Button #: Next to the button’s name is its number. This number is based on the order
in which the buttons are added to the menu. See About Button Numbers for information
on changing this number and why it can be important.
• Target: You can use this pop-up menu to define a button’s action when activated. (You
can also use the Connections tab or Control-click the button.) Often you must set the
connection later because what you want to jump to has not yet been added to the
project. The pop-up menu contains all possible elements you can jump to.
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Style Tab in the Button Inspector
The Style tab of the Button Inspector contains the most commonly used settings.
• Asset: Use this pop-up menu to assign an asset to the thumbnail of the shape (if present)
or, when there is no shape, to the button’s active area. You can choose any existing
applicable assets.
• Start Frame: When the asset assigned to this button is a video clip, this area displays
the video. Use the slider or timecode entry to choose the start point for motion playback
(if motion is enabled) or to choose the frame to use in the button’s thumbnail if motion
is not enabled.
• Motion: Select this checkbox to enable motion in the button when the button’s asset
is a video clip. See Configuring Motion Menu Settings for looping details with motion
buttons.
• Shape: Use this pop-up menu to choose a shape to assign to the selected button. A
thumbnail image of the selected shape appears next to the pop-up menu. The pop-up
menu lists the existing shapes by their names, grouped as Apple Shapes (supplied with
DVD Studio Pro), Custom Shapes (added shapes available to all projects), Project Shapes
(added shapes available to this project only), and Patch Shapes. Use the Palette’s Shapes
tab to manage the shapes and as another way to select a shape.
• Shadow: Select this checkbox to apply the menu’s drop shadow setting to this shape.
• Selected Highlight: Choose the button’s selected state highlight color from the 16-color
palette.
Note: This does not affect the button’s normal or activated states. Use the settings in
the Colors tab for those highlights.
• Highlight Set: Select the color mapping set (1, 2, or 3) to use for this button.
Chapter 13 Creating Menus Using the Standard Method 273
• Opacity: Use this slider or enter a numeric value to set the selected highlight’s
transparency from 0 (completely transparent) to 15 (completely opaque).
Note: The Selected Highlight and Opacity settings affect the black color mapping
settings for the selected color mapping highlight set. These settings affect all buttons
on this menu, including overlay buttons, that use the same color mapping set.
• Text: You can type text directly on the button in the Menu Editor or type it in this text
area, then press Return to apply it to the button. To start a new line, press Option-Return.
See Adding Text to a Button for more information.
• Shadow: Select this checkbox to apply the menu’s drop shadow setting to this button
text.
• Text Position: Choose where you want to place the text when adding text to a button.
Choices include Bottom, Top, Right, Left, and Center. Use the Center setting when
creating a text-only button.
• Text Offset X and Y: Adjust the position of the text using these settings. For the horizontal
(X) offset, positive numbers move the text to the right and negative numbers move it
to the left. For the vertical (Y) offset, positive numbers move the text down and negative
numbers move the text up.
• Include Text in Highlight: Select this checkbox to make the button text highlight when
the button is selected or activated.
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Advanced Tab in the Button Inspector
The Advanced tab of the Button Inspector contains settings you can use to fine-tune a
button.
• Navigation: The pop-up menus in this area let you set the actions that take place when
the viewer uses the arrow buttons on the DVD player’s remote control to navigate
around the title. Because this is the typical way the title will be viewed, it is important
to spend some time configuring the navigation in a logical, predictable way. See
Configuring Button Navigation for information.
• Angle/Audio/Subtitle Streams: Use these three pop-up menus to connect a button to
specific audio, subtitle, and angle streams to play back. For the subtitle stream, you
can also choose whether subtitles should appear.
• Auto Action: If you enable Auto Action for a button, it will activate automatically as
soon as it is navigated to, without the viewer needing to press Enter. This is useful in
menus, such as scene selection menus, in which you use Next and Previous buttons;
you can assume that if viewers navigate to the Next or Previous button, they want to
activate it.
With overlay-based buttons, if you select this option, only the activated color mapping
appears when the button is navigated to, skipping the selected color mapping.
Important: When viewed with most software-based DVD players, such as the Apple
DVD Player, auto action buttons must be clicked if a mouse is used to select buttons.
If you use the computer’s arrow keys, however, auto action buttons activate
automatically as with set-top DVD players.
Chapter 13 Creating Menus Using the Standard Method 275
• Invisible: Applies to overlay-based buttons. This option allows you to have a button
that does not display highlights in the normal, selected, or activated state. This is useful
when you want to have a menu with text and no visible buttons. The text could tell
the viewer to press the Enter button to go to the next menu or start playback (or
whatever the button is set to jump to).
• Coordinates & Size: This area lets you set the location of each edge of the button’s active
area, plus the area’s height and width. The upper-left corner of the menu is at pixel 0,
line 0. You can enter values for each edge, allowing you to precisely position and size
the button’s active area. (You can also drag the active area and each of its edges with
the pointer.)
Colors Tab in the Button Inspector
The Colors tab works exactly as does the Colors tab in the Menu Inspector. See Colors
Tab in the Menu Inspector with Simple Selected and Colors Tab in the Menu Inspector
with Advanced Selected for information on this tab.
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Transition Tab in the Button Inspector
The Transition tab is used to configure a button transition for this button. See Transition
Tab in the Menu and Button Inspectors for details on this tab.
About Button Numbers
Each time you add a button to a menu, in addition to its name (which you can change),
it is assigned a number (which you cannot directly change) based on the order in which
you added it to the menu.
The button’s number
The button’s name
The first button you manually add to a menu is named and numbered “Button 1,” the
second is “Button 2,” and so on. How a button fits in the order is important for four reasons:
• Button number 1 is the default button selected when the menu plays if no other button
has been set as the menu’s default button.
• The button order determines the priority of the buttons if they overlap. Higher
numbered buttons have a higher priority and can cover up lower numbered buttons.
• The button order affects the creation of chapter index menus (see Applying Templates
or Layout Styles to a Menu with Buttons).
• The button order affects the number pad setting for viewers directly accessing a menu’s
buttons from the DVD player’s remote control.
While you cannot change this number in the Button Inspector, you can change it using
the shortcut menu that appears when you Control-click a button.
Chapter 13 Creating Menus Using the Standard Method 277
When you Control-click a button, a shortcut menu appears that allows you to rearrange
the button order (and also set other button properties).
There are also four buttons along the bottom of the Menu Editor (the Arrange controls)
that allow you to rearrange the button order.
Brings the item to the
front, making it the
highest priority.
Sends the item’s priority
one step back.
Sends the item to the
back, making it the lowest
priority.
Moves the item’s
priority one step up.
• Send To Back: Makes the selected button button 1, the lowest priority button. The
existing button 1 now becomes button 2, and so on. The button names don’t change,
however. You can also press Command-Shift-B to send it to the back.
• Send Backward: Swaps the selected button’s number with the button below it, making
it a lower priority than the button below it. If this is button 12, then it becomes button
11, and button 11 becomes button 12. You can also press Command–Left Bracket ([)
to send it backward.
• Send Forward: Swaps the selected button’s number with the button above it, making
it a higher priority than the button above it. If this is button 12, then it becomes button
13, and button 13 becomes button 12. You can also press Command–Right Bracket (])
to send it forward.
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• Bring to Front: Makes the selected button the highest priority button on the menu. All
buttons that were above it move down one number. You can also press
Command-Shift-F to bring it to the front.
The priority is generally not important unless you overlap your buttons or you intend to
use this layout as a style for creating chapter index menus. (Overlapping is discouraged;
see About Overlapping Buttons for more information.)
Note: Drop zones, text objects, and buttons are included in the same priority list; a drop
zone can have a higher priority, and thus cover up, a button.
Adding Text to a Button
You can add text to any button on a standard menu. You can even create text-only buttons
by creating a button active area and then adding the text to it.
The default text font and color are set in the Text pane in DVD Studio Pro Preferences.
To add text to a button
1 Make sure the Style tab in the Button Inspector is displayed.
2 To add the text, do one of the following:
• Select the button in the Menu Editor, then press Return. An insertion point appears at
the bottom of the button. Type your text here. Press Return to add an additional line,
or press Enter to exit the text entry mode.
• Select the button in the Menu Editor, then type the text in the Text entry area of the
Button Inspector. To add an additional line, press Return or Enter.
• Select the button in the Menu Editor, then click just below its active area. An insertion
point appears. Type your text. Press Return to add an additional line, or press Enter to
exit the text entry mode.
Note: The default settings in the Button Inspector’s Text Formatting section at the bottom
of the Style tab place the text at the bottom of the button. You can change these settings
before typing the text, in which case the text appears at the new position.
3 Select the Shadow checkbox (next to the text entry area) to apply the menu’s drop shadow
settings to the text.
4 Choose the text’s position (Bottom, Top, Left, Right, or Center) from the Position pop-up
menu. You can use the X Offset and Y Offset entries to fine-tune the position.
5 Select Include Text in Highlight if you want the text to highlight along with the button
when selected or activated.
You can edit the text by clicking within it or by dragging the pointer over the portion of
the text to be replaced, then typing the new text.
Chapter 13 Creating Menus Using the Standard Method 279
The button’s active area extends to include the text if you choose to include the text in
the highlight. Use care to ensure that the active area does not inadvertently overlap other
buttons on the menu.
Setting the Button Text’s Font and Color
A button’s text can use a mix of colors and fonts.
To change the text font and color
1 Select the text you want to change.
2 Do one of the following to open the Font panel:
• Choose Format > Font > Show Fonts (or press Command-T).
• Click Fonts in the toolbar.
3 Choose the font and size to use.
4 Do one of the following to open the Colors window:
• Choose Format > Font > Show Colors (or press Command-Shift-C).
• Click Colors in the toolbar.
5 Choose the color to use.
You can also add bold, italic, and underline attributes to the text.
Note: The bold and italic attributes are available only if the current font supports them.
To apply bold, italic, and underline attributes
1 Select the text you want to change.
2 Choose Format > Font > Bold (or press Command-B) to add the bold attribute.
3 Choose Format > Font > Italic (or press Command-I) to add the italic attribute.
4 Choose Format > Font > Underline (or press Command-U) to add the underline attribute.
By selecting different parts of the button’s text, you can mix different fonts, colors, and
attributes on the same button.
Creating Text-Only Buttons
You can create text-only buttons that only have the text as their graphic. This is useful if
you want a simple button that says something like “Play Movie.” By centering the text in
the button and configuring the button so that the selected and activated highlights apply
to the text, you can create a button that works well in a DVD title.
To create a text-only button
1 Create a button active area by dragging in the Menu Editor.
2 Add text to the button, either in the Button Inspector or by typing directly in the Menu
Editor.
3 Set the text’s font and color.
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4 In the Style tab in the Button Inspector, choose Center for the Position, and select Include
Text in Highlight.
5 Adjust the size of the button’s active area so that it fits the text.
You can now set the button’s selected and activated highlights as you would any simple
overlay graphic.
Note: If you open a DVD Studio Pro project that uses a font that is not on the computer
you are opening it on (either because the font was deleted or the project was created
on a different computer), any items using the missing font have a different font substituted
with no warning.
About Overlapping Buttons
In general, it’s a good idea to avoid overlapping buttons. Some DVD players may behave
erratically when they try to process menus with overlapping buttons. This problem is
worse if you are playing the title on a computer and using a pointer to select a button.
Sometimes, however, while the button graphics do not actually overlap, their active areas
do.
Active area overlap
Play Movie
Scene Select
Slideshow
In this case, if viewers watch the title on a computer, they may get unexpected results if
they click in an overlap area.
Another problem occurs when using overlay-based buttons. Because the active areas
control the overlay area that is highlighted when you select or activate a button, you may
end up with portions of neighboring buttons highlighting at inappropriate times. It is
possible to get around this problem by using different color mapping sets on neighboring
buttons. See Color Mapping Sets for more information.
Configuring Button Navigation
Because most viewers will use the arrow buttons on a DVD player’s remote control to
navigate through the buttons on a menu, it’s important that the navigation is easy and
logical.
Chapter 13 Creating Menus Using the Standard Method 281
DVD Studio Pro includes three methods for setting button navigation:
• Dragging: In the Menu Editor, you can Command-Option-drag the resize handle on
each button’s edge to the button it should navigate to.
• Manually: You can manually set each button’s navigation using the Navigation section
in the Button Inspector’s Advanced tab.
• Auto Assign: You can use the Auto Assign feature in the Menu Editor. This sets the
navigation for all buttons on the menu at the same time.
• Continuous Auto Assign: You can use the Continuous Auto Assign feature in the Menu
Editor. This sets the navigation for all buttons each time you add a new button or
reposition an existing button. This feature is activated when you first open
DVD Studio Pro. See Setting Button Navigation with Continuous Auto Assign for more
information.
In general, if you are manually setting button navigation or modifying automatic button
navigation, you should wait until all buttons have been added to the menu, ensuring
that all possibilities are taken into account. It is also helpful to name each button before
setting the navigation so that you can easily distinguish them from each other.
Setting Button Navigation Manually by Dragging in the Menu Editor
You can set button navigation in the Menu Editor by dragging a button’s edge to the
button that it should navigate to. Each edge of a button corresponds to an arrow button
on a remote control. For example, dragging the right edge of a button determines what
will happen when you press the Right Arrow button.
To set button navigation by dragging button edges
1 Select the button whose navigation you want to set.
The active area rectangle appears around it.
2 Hold down the Option and Command keys and click the resize handle on the edge you
want to set. For example, click the right edge to set the right-arrow jump for the button.
3 Drag from the resize handle to the button you want to link to. A line appears to indicate
which edge you started at.
4 As you drag, the line’s color changes from white to green once you reach a button’s active
area. When the line is green, release the mouse button to make the connection.
Once the connection is made, the line disappears.
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The biggest drawback to setting navigation this way is that, unless you verify the
connections carefully, you can easily miss setting all four edges of all buttons, resulting
in some peculiar navigation.
Setting Button Navigation Manually with the Button Inspector
You can manually set each button’s navigation using the Button Inspector. You can also
change a button’s navigation that has been set with the Auto Assign feature.
To manually set button navigation
1 Select a button.
2 Click the Advanced tab in the Button Inspector.
3 In the Navigation area, open the pop-up menu for each direction (left, right, up, and
down) and choose the button that should be jumped to for each. Leave the setting at
“not set” if you do not want an action to occur when a viewer presses a particular arrow
button.
Each button’s settings are completely independent. The settings you make for one button
have no effect on the other buttons in the menu.
Setting Button Navigation with the Auto Assign Feature
The Auto Assign feature makes it easy to configure the button navigation for a menu.
You can also use it as a starting point for configuring your navigation, and then freely
adjust the settings it creates.
To use Auto Assign to set button navigation
1 Set up your menu as you want it, with its buttons in their final locations.
2 Choose Auto Assign Buttons Now from the Menu Editor’s Settings pop-up menu (or press
Command-Shift-D).
It’s important to understand that Auto Assign works with the buttons as they currently
exist on the menu. If you move, delete, or add buttons to the menu, you need to use
Auto Assign again to update the navigation.
Note: Using Auto Assign overrides any existing navigation settings. If you intend to
manually modify the settings Auto Assign creates, be sure you have all buttons in place
before using it. This reduces the risk of having to use Auto Assign again, and undoing
any modifications you may have made.
How Auto Assign Works
Auto Assign strives to configure the navigation in a logical manner. For example, pressing
a Right Arrow button on the remote control selects the button to the right (if there is
one). If a menu has a peculiar button layout, however, Auto Assign can produce surprising
results.
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Auto Assign uses the following rules when configuring the navigation:
• It assigns every button a navigation setting. This is an advantage, because you may
accidentally skip a button when manually assigning navigation, resulting in orphaned
buttons.
• The navigation loops through all buttons. When you reach the edge of a menu and
press the same arrow button on the remote again, you jump to the menu buttons in
the next row at the opposite edge. This means that if you keep pressing any of the
arrows, you will eventually get to all menu buttons.
1 2 3
4 5 6
7 8 9
Setting Button Navigation with Continuous Auto Assign
The Menu Editor includes a Continuous Auto Assign feature that updates the navigation
of all buttons on the menu each time you add a new button or move an existing one.
You are unable to manually assign button navigation while the Continuous Auto Assign
feature is active.
To enable Continuous Auto Assign
μ Choose Auto Assign Buttons Continuously from the Menu Editor’s Settings pop-up menu.
The Continuous Auto Assign feature remains enabled until you choose it again to disable
it.
Unlike using the Auto Assign feature, you can enable the Continuous Auto Assign feature
before the buttons are in their final positions—you can even enable it before you have
added any buttons to the menu.
Right-to-Left Reading Mode
Auto Assign and Continuous Auto Assign have a Right-to-Left Reading option, designed
for use with titles whose viewers are used to reading right-to-left (such as Farsi and
Hebrew). To use the Right-to-Left option, choose the appropriate setting in the Menus
pane in DVD Studio Pro Preferences.
3 2 1
6 5 4
9 8 7
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The illustration above shows the path for a menu intended for viewers familiar with
right-to-left reading. Note that the difference is in what happens when you reach a menu
edge; when you are not on an edge, the arrow buttons work the same in both reading
modes.
Adding Drop Zones to Your Menu
Drop zones are similar to buttons; you can assign an asset to them, move them around,
and change their size. Unlike buttons, however, they do not have jump targets and they
are not counted as buttons in the menu’s button count.
Drop zones allow you to add graphics to a menu that you would otherwise have had to
add to the background using an external video editing application.
To create a drop zone by dragging an asset
1 Drag a still image, video clip, or shape to an empty part of the Menu Editor. You can drag
this from the Assets tab, the Palette, or a Finder window.
2 Choose Create Drop Zone from the Drop Palette.
A 120-pixel high by 180-pixel wide rectangle appears, with the still image, video clip, or
shape filling it. You can position and resize the drop zone the same as you would a
button’s active area. See Working with Assets in Buttons and Drop Zones for more
information.
To create a drop zone by drawing a rectangle
μ Hold down the Option key while dragging to create a rectangle in the Menu Editor, similar
to the way you create a button’s active area.
You can use the Drop Zone Inspector or drag to assign a shape and asset to the drop
zone.
To convert a button to a drop zone
Do one of the following:
μ Choose Project > Convert Button to Drop Zone.
μ Control-click the button, then choose Convert Button to Drop Zone from the shortcut
menu.
The name of the drop zone is “DropZone _,” with “_” being the next available number.
To convert a drop zone to a button
Do one of the following:
μ Choose Project > Convert Drop Zone to Button.
μ Control-click the button, then choose Convert Drop Zone to Button from the shortcut
menu.
Chapter 13 Creating Menus Using the Standard Method 285
The name of the button is “Button _,” with “_” being the next available number.
Once you have created a drop zone, you can drag an asset to the drop zone, or select an
asset in the Drop Zone Inspector. See Working with Assets in Buttons and Drop Zones
for more information.
Setting Drop Zone Properties
The Drop Zone Inspector appears once you create a drop zone. It contains basic settings
for configuring the drop zone.
• Name: Enter a name for the drop zone.
• Asset: Use this pop-up menu to assign an asset to the drop zone. You can choose any
applicable assets.
• Start Frame: When the asset assigned to the drop zone is a video clip, this area displays
the video. Use the slider or the timecode entry to choose the start point for motion
playback (if motion is enabled) or to choose the frame to use in the drop zone if motion
is not enabled.
• Motion: Select this checkbox to enable motion in the drop zone when the drop zone’s
asset is a video clip. See Configuring Motion Menu Settings for details on looping video
within drop zones.
• Shape: Use this pop-up menu to choose a shape to assign to the selected drop zone.
A thumbnail image of the selected shape appears next to the pop-up menu. The pop-up
menu lists the existing shapes by their names, grouped as Apple Shapes (supplied with
DVD Studio Pro), Custom Shapes (added shapes available to all projects), Project Shapes
(added shapes available to this project only), and Patch Shapes. Use the Palette’s Shapes
tab to manage the shapes and as another way to select a shape.
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• Shadow: Select this checkbox to apply the menu’s drop shadow setting to this drop
zone.
• Coordinates & Size: This area lets you set the location of each edge of the drop zone,
plus the drop zone’s height and width. The upper-left corner of the menu is at pixel 0,
line 0. You can enter values for each edge, allowing you to precisely position and size
the drop zone. (You can also drag the drop zone and each of its edges with the pointer.)
• Rotation: Rotate the knob or enter a value to rotate the drop zone. The values can go
from 0.0 to 359.9, with a value of 0.0 as normal.
About Using Drop Zones
Any drop zones you add to your menu will become part of the menu’s background when
the project is built.
Overlapping Drop Zones
While you should avoid overlapping buttons, you can feel free to overlap drop zones,
because they are not involved in navigation. Because drop zones can be overlapped, you
should use care when adding them to the menu—those added later have a higher priority
and will cover up those added earlier.
To change a drop zone’s priority
μ Control-click it, then choose an option from the shortcut menu. See About Button Numbers
for more information.
Note: Drop zones, text objects, and buttons are included in the same priority list; a drop
zone can have a higher priority, and thus cover up a button.
Shapes in Drop Zones
While shapes are primarily intended to be applied to buttons, they can be useful when
applied to drop zones, too.
Without a shape, a drop zone usually has a rectangular outline, because that is the shape
of the still images and video clips you can add to the drop zones. Shapes, however, can
have an irregular outline, and when applied to a drop zone, the irregular outline is
maintained. This makes it possible to have heart- or star-shaped drop zones—or any
shape you want to create and import. Using a shape in a drop zone, you could add your
corporate logo to your menus without having to composite it externally.
Shapes with patches can also be used with drop zones. See Adding Shapes to a Menu
for more information.
Note: A drop zone can also have an irregular edge if the asset assigned to it has an alpha
channel. See Creating Graphics for Drop Zones and Buttons for more information.
Chapter 13 Creating Menus Using the Standard Method 287
Working with Assets in Buttons and Drop Zones
A button’s or drop zone’s active area aspect ratio may not match the aspect ratio of the
asset assigned to it. In these situations, part of the asset ends up being cropped off. You
have two options for working with the asset:
• You can leave the active area’s aspect ratio as it is, and move the asset to control which
part of it is cropped off.
• You can force the active area’s aspect ratio to match the asset’s aspect ratio.
Positioning Images in a Button or Drop Zone
If you want to keep the button’s or drop zone’s active area at its current aspect ratio, you
can position the asset within the active area, choosing which parts of the asset are cropped
off.
To position an asset in an active area
μ Shift-Option-click the asset within the active area, then drag it.
The active area remains where it is, and the asset moves within it (similar to moving a
picture behind a window).
Matching the Active Area Aspect Ratio to the Asset
If you want the asset to appear without being cropped, you need to adjust the active
area’s aspect ratio to match the asset’s aspect ratio.
To match the active area’s aspect ratio to the asset’s aspect ratio
μ Shift-drag a corner of the active area.
The active area snaps to match the asset’s aspect ratio, ensuring none of it is being
cropped off. As long as you hold down the Shift key while changing the active area’s size,
this aspect ratio is maintained.
Adding Text Objects to a Menu
You can type text directly onto a menu’s background, creating a text object. When you
build the project, this text object merges with the background—it cannot be selected
by the viewer or have jump actions assigned to it.
A text object can contain characters with different colors, fonts, and sizes. The Text pane
in DVD Studio Pro Preferences contains settings that define the text font and color used
when you create new text objects. You can change the text font and color after you have
typed it.
Text objects can also be rotated and have the menu’s drop shadow applied.
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To add a text object to a menu
1 Double-click the menu where you want to add a text object. You will be able to move
the object later, so the actual position is not critical.
2 Start typing the text. As you type, the text appears on the menu, with a handle on each
end. To create a new line, press the Return key, or press Enter to exit the text entry mode.
The Text Object Inspector appears.
Note: You can also type the text in the Text entry area in the Text Object Inspector, and
use either Return or Enter to create a new line.
3 Click the Shadow checkbox to add the menu’s drop shadow to the text.
4 To change the text’s justification, do one of the following:
• Click the appropriate button in the Text Object Inspector.
• Press Command–Shift–Left Bracket ([) to left align the text.
• Press Command–Shift–Right Bracket (]) to right align the text.
• Press Command-Shift-Backslash (\) to center the text.
5 Rotate the Rotation knob or enter a value to rotate the text object.
You can reposition the text object by dragging the text to a new position. (If you are in
the text edit mode with the blinking insertion point showing in the Menu Editor, you
need to click an empty area of the Menu Editor to exit the text edit mode before you can
drag the text object to a new position.)
To change the text object’s font and color
1 Select the text you want to change.
2 Do one of the following to open the Font panel:
• Choose Format > Font > Show Fonts (or press Command-T).
• Click Fonts in the toolbar.
3 Choose the font and size to use.
Note: If you open a DVD Studio Pro project that uses a font that is not on the computer
you are opening it on (either because the font was deleted or the project was created
on a different computer), any items using the missing font have a different font substituted
with no warning.
4 Do one of the following to open the Colors window:
• Choose Format > Font > Show Colors (or press Command-Shift-C).
• Click Colors in the toolbar.
Chapter 13 Creating Menus Using the Standard Method 289
5 Choose the color to use.
You can also add bold, italic, and underline attributes to the text.
Note: The bold and italic attributes are available only if the current font supports them.
To apply bold, italic, and underline attributes
1 Select the text you want to change.
2 Choose Format > Font > Bold (or press Command-B) to add the bold attribute.
3 Choose Format > Font > Italic (or press Command-I) to add the italic attribute.
4 Choose Format > Font > Underline (or press Command-U) to add the underline attribute.
By selecting different parts of the text, you can mix different fonts, colors, and attributes
in the same text object.
Setting Text Object Properties
The Text Object Inspector appears once you type text on a menu or select an existing
text object. It contains basic settings for configuring the text.
• Text: This area contains the text displayed in the text object. You can also enter or edit
the text here. To add additional lines, press Return.
• Shadow: Select this checkbox to apply the menu’s drop shadow setting to this text
object.
• Position: Select the justification to apply to the text object (left, center, or right).
• Rotation: Rotate the knob or enter a value to rotate the text object. The values can go
from 0.0 to 359.9, with a value of 0.0 as normal.
About Text Objects
Any text objects you add to your menu will become part of the menu’s background when
the project is built.
While you should avoid overlapping buttons, you can feel free to overlap text objects
because they are not involved in navigation. Because text objects can be overlapped, use
care when adding them to the menu—those added later have a higher priority and will
cover up those added earlier.
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To change a text object’s priority
μ Control-click it, then choose an option from the shortcut menu. See About Button Numbers
for more information.
Note: Text objects, drop zones, and buttons are included in the same priority list; a text
object can have a higher priority, and thus cover up, a button or drop zone.
Adding Audio to a Menu
All menus created with the standard method, including menus with still backgrounds,
can have one or more associated audio files. Adding audio to a menu can be an easy way
to make it more engaging. The audio can come from files created specifically for this
purpose, portions of the soundtrack, or from an audio library. The Apple audio applications
Soundtrack and GarageBand are both great for creating high-quality background audio.
If you assign a video asset to the menu’s background by dragging it to the Menu Editor,
DVD Studio Pro can automatically assign its companion audio file (with the same base
name and in the same folder) to the menu. The “Find matching audio when dragging”
setting in the Track pane of DVD Studio Pro Preferences controls whether or not the audio
is assigned. See Track Preferences for more information.
You can also manually assign an audio file to a menu.
To assign an audio file to a menu
Do one of the following:
μ Drag an audio file to the Menu Editor, then choose Set Audio or Add to Existing Audio
from the Drop Palette.
μ Click the General tab in the Menu Inspector, then do one of the following:
• Drag an audio file to the Audio Filename area.
• Click the Add (+) button and select the audio file from the file selection dialog.
In addition to adding audio files to your menu, you can use the General tab in the Menu
Inspector to set the order of the audio files and to remove them from the menu.
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To manage the audio files assigned to a menu
Do one of the following:
μ To set the order of the audio files, drag them in the file list.
μ To remove audio files, select them and click the Delete (-) button.
To hear the audio
μ Click the Motion button in the Menu Editor. If there is a still image as the menu’s
background, you can use the motion settings in the Menu Inspector’s General tab to set
the start and end points of the audio.
See Configuring Motion Menu Settings for information on how the audio interacts with
any video clips assigned to the menu, including when looping is enabled.
Configuring the Menu’s Drop Shadow Settings
Each standard menu can have a drop shadow that can be shared by button text, shapes,
drop zones, and text objects. You configure the drop shadow in the Advanced tab in the
Menu Inspector and then enable it in the Inspector for each button text, shape, drop
zone, and text object you want it applied to.
Enabling Drop Shadows
Enabling the drop shadows on a menu is a two-step process: Enable drop shadows for
each menu item you want to apply them to, and then configure the menu’s drop shadow
settings. This allows you to see the effect of the menu settings on all of the items at once.
To enable the drop shadow
1 Select a menu item that supports drop shadows (button text, button shapes, drop zone
shapes, or text objects).
2 In that item’s Inspector, click the Shadow checkbox to enable it.
3 Click an empty part of the menu in the Menu Editor so the Menu Inspector appears.
4 Click the Menu Inspector’s Menu tab. The drop shadow settings appear along the bottom
part of the tab.
5 Configure the drop shadow settings. (Keep in mind that the drop shadows only appear
on items that have been enabled.) See Setting the Drop Shadow Properties for more
information.
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Setting the Drop Shadow Properties
Once you have enabled drop shadows on one or more menu items, you can start adjusting
the drop shadow settings.
Note: You will not see the drop shadow if any of the settings are at 0.0.
• Angle: A rotary control that sets the direction of the drop shadow. The control’s indicator
points in the drop shadow’s direction. Rotate the indicator to the desired direction.
You can also enter an angle value. A value of 0 places the shadow directly above the
item; 90 places it to the right.
• Alpha: Sets the drop shadow’s transparency. A value of 0.0 makes the drop shadow
completely transparent while a value of 1.0 makes it completely opaque.
• Diffusion: Sets the drop shadow’s softness. Smaller numbers provide harder edges
while larger numbers (up to a maximum of 15.0) provide softer edges.
• Distance: Sets the distance of the drop shadow from the item. Smaller numbers position
the drop shadow closer while larger numbers (up to a maximum of 15.0) position it
farther away.
• Colored rectangle: Sets the color of the drop shadow. Click it to open the Colors window
where you can choose the color to use.
Configuring Motion Menu Settings
There are several parts of a standard menu that can include an asset with motion or a
time setting:
• The menu’s background
• The menu’s audio
• Buttons
• Drop zones
A motion menu can have anywhere from one to all four of these motion items. The items
it contains determine how they will interact.
About Motion Menu Playback
The Menu Editor contains a motion menu start/stop button.
Chapter 13 Creating Menus Using the Standard Method 293
Clicking the button starts motion menu playback. Clicking it a second time stops playback.
You can also press Command-J to turn the playback on and off.
Unlike a similar button in iDVD, this button does not determine whether or not this menu
is a motion menu. It only controls whether the motion menu plays while you are working
on it. Once you add motion assets to a menu, it is a motion menu.
Note: Depending on your system and the number of motion items in the menu, motion
menu playback may not be perfectly smooth in the Menu Editor. Once you build your
project, playback will be perfect.
About the Motion Settings
The Menu Inspector’s General tab contains a section for configuring a menu’s start, end,
loop, and duration times.
You can drag the slider located under the thumbnail images of the background, click the
arrow controls, or enter a timecode value for each of the entries. The way the Start, Loop
Point, End, and Duration settings function depends on the type of assets assigned to the
menu.
Start Setting
You can use the Start setting to set the video’s starting frame. By default, the start is set
to the background video’s first frame. If there is audio assigned to the menu, its start time
is also moved by the same number of frames as the video.
Note: If there are other motion assets assigned to buttons or drop zones, they are not
affected by the change in start time.
When the menu’s background is a still image, the Start setting only affects the menu’s
audio.
Loop Point
You can use the Loop Point setting to set a frame different from the starting frame to use
when you choose Loop as the At End setting. By default, the Loop setting is the same as
the Start setting. When you adjust the Loop setting, you are choosing the frame that is
jumped to once the end frame is reached. This allows you to have a looping background
with a beginning section—for example, a fade up from black or a transition from another
menu—that only plays the first time through. If there is audio assigned to the menu, it
automatically follows the video as it loops.
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This setting also defines when the button highlights appear—the viewer cannot navigate
the menu’s buttons until the loop point is reached. Additionally, the Loop Point setting
controls the video used for the menu’s tile in the Graphical tab.
If you are creating your menu background video in an application such as Motion or
Final Cut Pro, you can set a chapter marker named “MenuLoopPoint” to define the loop
point. When you assign a menu’s background by dragging the video to the Menu Editor
and choosing Set Background from the Drop Palette, or dragging the video to the Outline
or Graphical tab, DVD Studio Pro checks to see if a chapter marker named “MenuLoopPoint”
is present. If it is, the Loop Point setting is set to its time. If it is not present, the Loop
Point setting is set to match the Start setting.
Note: When you assign the menu’s background using the Menu Inspector’s Background
pop-up menu, you must manually set the Loop Point setting, even if the video contains
a “MenuLoopPoint” chapter marker.
See Defining the Menu Loop Point for more information on setting the chapter markers.
About Jumping Directly to a Menu’s Loop Point
When you configure a motion menu with a loop point, you may find that, in some cases,
you would prefer to jump directly to the loop point rather than to the start point. This
is especially true if the menu has a long period between the start and loop points.
You can write a simple script that will allow you to jump to the loop point. When you
select Jump as the command in the Script Inspector and choose a menu to jump to, a
Start At Loop Point option becomes available. When selected, this option sets the jump
to skip the start point and jump directly to the loop point. See Start At Loop Point
Checkbox for more information, and Jumping to a Menu’s Loop Point for an example
script.
End Setting
You can use the End setting to set the menu’s ending frame. By default, this is set to the
value entered in the Menu pane in DVD Studio Pro Preferences if the menu has any motion
assets. You can adjust it to be shorter or longer. This is most useful when you do not want
to use the entire video background asset—when used along with the Start setting, you
can choose the specific part of the video to use.
• When using the slider: Its maximum setting matches the length of the menu’s
background video. If the background is a still image, the slider maximum setting matches
the longest of the other menu assets (audio or assets assigned to buttons and drop
zones).
• When using the numeric timecode entry: You are able to choose any length.
Chapter 13 Creating Menus Using the Standard Method 295
When the end is reached during playback, either all assets stop and display their last
frame as a still image (At End set to Still), or the playback jumps to the Loop, if available,
or Start setting.
If any assets assigned to the menu reach their end before the menu reaches the End
setting, they are looped back to their start to keep playing.
Duration Setting
You can use the Duration setting to set the menu’s duration. It is equal to the End setting
minus the Start setting. If you enter a value, the End setting automatically updates.
Options in the Drop Palette for Standard Menus
Following are descriptions of the various Drop Palette options that can appear when you
drag an asset or element to the Menu Editor. See Viewing the Drop Palette for information
on using the Drop Palette options.
The following descriptions are grouped by the type of item you are dragging (asset,
project element such as a track or slideshow, and a template, style, or shape from the
Palette). Details for standard menus are listed first, followed by the details for the layered
menus.
For those Drop Palette options that appear when you drag a motion video asset, a
matching audio asset is also added (if applicable), as long as:
• The “Find matching audio when dragging” setting in the Track pane of DVD Studio Pro
Preferences is selected.
• An audio file with the same base name as the video file is located in the same folder
as the video asset.
The following details assume the “Find matching audio when dragging” preference is
selected and a suitable audio file is found.
Drop Palette for Standard Menus—Dragging Assets
The following sections list the choices in the Drop Palette that appear when you drag
assets to an empty area, button, or drop zone on a standard menu.
Dragging a Motion Video Asset to an Empty Area
The following options appear in the Drop Palette:
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Drop Palette options Actions
• Uses the video as this menu’s background.
• Assigns matching audio as the menu’s audio.
Set Background (default option)
• Creates a button at this menu location.
• Assigns this video to the button’s thumbnail.
• Creates a new track with this video.
• Assigns matching audio as the track’s audio.
• Names the track the same as the video asset.
• Adds a link from the new button to the first marker of the new
track.
• Sets the new track’s End Jump setting to this menu.
Create Button and Track
This option does not create a track or link the button to anything.
• Creates a button at this menu location.
• Assigns this video to the button’s thumbnail, creating a motion
button.
Create Button
• Creates a drop zone at this menu location.
• Assigns this video to the drop zone.
Create Drop Zone
Use this option with video that has had chapter markers added with
Compressor, Final Cut Express, or Final Cut Pro.
If the menu contains no buttons, drop zones, or text objects, this
option changes to Create Chapter Index. Instead of creating a
separate menu as the first chapter index menu, this menu is used.
Additional chapter index menus are created if necessary.
• Creates a track and adds the chapter markers to it.
• Assigns matching audio as the track’s audio.
• Names the track the same as the video asset.
• Sets the new track’s End Jump setting to this menu.
• Creates a button on this menu to link to the first of the new
chapter index menus.
• Creates one or more new chapter index menus, depending on
the number of markers and the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the new track to buttons in the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
Create Button and Chapter Index
Dragging a Motion Video Asset to a Button
The following options appear in the Drop Palette:
Drop Palette options Actions
This option does not create a track or link the button to anything.
• Sets this video to be the button’s thumbnail image.
Set Asset (default option)
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Drop Palette options Actions
• Assigns this video to the button’s thumbnail.
• Creates a new track with this video.
• Assigns matching audio as the track’s audio.
• Names the track the same as the video asset.
• Adds a link from the button to the first marker of the new track.
• Sets the new track’s End Jump setting to this menu.
Set Asset and Create Track
The button’s thumbnail image does not change.
• Creates a new track with this video.
• Assigns matching audio as the track’s audio.
• Names the track the same as the video asset.
• Adds a link from the button to the first marker of the new track.
Create Track
Use this option with video that has had chapter markers added with
Compressor, Final Cut Express, or Final Cut Pro.
• Creates a track and adds the chapter markers to it.
• Assigns matching audio as the track’s audio.
• Names the track the same as the video asset.
• Sets the new track’s End Jump setting to this menu.
• Links the button to the first of the new chapter index menus.
• Sets this video to be the button’s thumbnail image.
• Creates one or more new chapter index menus, depending on
the number of markers and the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the new track to buttons in the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
Set Asset and Create Chapter
Index
Use this option with video that has had chapter markers added with
Compressor, Final Cut Express, or Final Cut Pro.
• Creates a track and adds the chapter markers to it.
• Assigns matching audio as the track’s audio.
• Names the track the same as the video asset.
• Sets the new track’s End Jump setting to this menu.
• Links the button to the first of the new chapter index menus.
• Creates one or more new chapter index menus, depending on
the number of markers and the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the new track to buttons in the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
Create Chapter Index
Dragging a Motion Video Asset to a Drop Zone
The following options appear in the Drop Palette:
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Drop Palette options Actions
Set Asset (default option) • Sets this video to be the drop zone’s asset.
The drop zone is unaffected.
• Creates a button on top of the drop zone.
• Assigns this video to the button’s thumbnail.
• Creates a new track with this video.
• Assigns matching audio as the track’s audio.
• Names the track the same as the video asset.
• Adds a link from the new button to the first marker of the new
track.
• Sets the new track’s End Jump setting to this menu.
Create Button and Track
Dragging Multiple Motion Video Assets to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
For each video asset:
• Creates a button.
• Assigns each video as its button’s asset.
• Creates new tracks.
• Assigns matching audio as each track’s audio.
• Names each track the same as their video asset.
• Sets each new track’s End Jump setting to this menu.
• Adds links from the new buttons to the first marker of the new
tracks.
Create Buttons and Tracks
(default option)
This option does not create any tracks or link the buttons to
anything.
• Creates a button for each video asset.
• Assigns each video as its button’s asset.
Create Buttons
Dragging One or More Audio Assets to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
Set Audio (default option) • Assigns this audio as the menu’s audio.
Add to Existing Audio • Adds this audio to the existing audio assets assigned to thismenu.
Dragging a Video/Audio Pair to an Empty Area
The following options appear in the Drop Palette:
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Drop Palette options Actions
• Sets this video to be the menu’s background.
• Sets this audio to be the menu’s audio.
Set Background and Audio
(default option)
• Creates a button at this menu location.
• Assigns this video to the button’s thumbnail.
• Creates a new track with this video and audio.
• Names the track the same as the video asset.
• Adds a link from the new button to the first marker of the new
track.
• Sets the new track’s End Jump setting to this menu.
Create Button and Track
Use this option with video that has had chapter markers added with
Compressor, Final Cut Express, or Final Cut Pro.
If the menu contains no buttons, drop zones, or text objects, this
option changes to Create Chapter Index. Instead of creating a
separate menu as the first chapter index menu, this menu is used.
Additional chapter index menus are created if necessary.
• Creates a track and adds the chapter markers and audio to it.
• Names the track the same as the video asset.
• Sets the new track’s End Jump setting to this menu.
• Creates a button on this menu to link to the first of the new
chapter index menus.
• Creates one or more new chapter index menus, depending on
the number of markers and the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the new track to buttons in the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
Create Button and Chapter Index
Dragging a Video/Audio Pair to a Button
The following options appear in the Drop Palette:
Drop Palette options Actions
• Sets this video to be the button’s thumbnail image.
• Creates a new track with this video and audio.
• Names the track the same as the video asset.
• Adds a link from the button to the first marker of the new track.
• Sets the new track’s End Jump setting to this menu.
Set Asset and Create Track
(default option)
The button’s thumbnail does not change.
• Creates a new track with this video.
• Names the track the same as the video asset.
• Adds a link from the button to the first marker of the new track.
Create Track
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Drop Palette options Actions
Use this option with video that has had chapter markers added with
Compressor, Final Cut Express, or Final Cut Pro.
• Creates a track and adds the chapter markers and audio to it.
• Names the track the same as the video asset.
• Sets the new track’s End Jump setting to this menu.
• Links the button to the first of the new chapter index menus.
• Sets this video to be the button’s thumbnail image.
• Creates one or more new chapter index menus, depending on
the number of markers and the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the new track to buttons in the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
Set Asset and Create Chapter
Index
Use this option with video that has had chapter markers added with
Compressor, Final Cut Express, or Final Cut Pro.
• Creates a track and adds the chapter markers and audio to it.
• Names the track the same as the video asset.
• Sets the new track’s End Jump setting to this menu.
• Links the button to the first of the new chapter index menus.
• Creates one or more new chapter index menus, depending on
the number of markers and the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the new track to buttons in the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
Create Chapter Index
Dragging a Still Picture to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
Set Background (default option) • Uses the picture as this menu’s background.
Set Overlay • Uses the picture as this menu’s overlay.
This option does not create a new menu or link the button to
anything.
• Creates a button at this menu location and assigns this picture
to its thumbnail.
Create Button
Chapter 13 Creating Menus Using the Standard Method 301
Drop Palette options Actions
• Creates a drop zone at this menu location and assigns this picture
to it.
Create Drop Zone
• Creates a button at this menu location.
• Assigns this picture to the button’s thumbnail.
• Creates a new menu with this picture as the background.
• Adds a link from the new button to the new menu.
Create Submenu
Dragging a Still Picture to a Button
The following options appear in the Drop Palette:
Drop Palette options Actions
This option does not create a menu or link the button to anything.
• Sets this picture to be the button’s thumbnail image.
Set Asset (default option)
• Sets this picture to be the button’s thumbnail image.
• Creates a new menu with this picture as the background.
• Adds a link from the button to the new menu.
Set Asset and Create Submenu
The button’s thumbnail does not change.
• Creates a new menu with this picture as the background.
• Adds a link from the new button to the new menu.
Create Submenu
Dragging a Still Picture to a Drop Zone
The following options appear in the Drop Palette:
Drop Palette options Actions
Set Asset (default option) • Sets this picture to be the drop zone’s asset.
This option does not create a new menu or link the button to
anything. The drop zone is unaffected.
• Creates a button on top of the drop zone and assigns this picture
to its thumbnail.
Create Button
Dragging Multiple Still Pictures (or a Folder) to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
This is the only action available if you drag a folder to an empty
area (uses only the still pictures of the folder’s first level).
• Creates a button with the first picture assigned as its thumbnail
image.
• Creates a new slideshow.
• Adds a link from the new button to the new slideshow.
• Sets the slideshow’s End Jump setting to this menu.
Create Button and Slideshow
(default option)
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Drop Palette options Actions
This option does not create any menus or link the buttons to
anything.
• Creates a button for each picture, and assigns each picture as its
thumbnail.
Create Buttons
• Creates a button for each picture.
• Assigns each picture as its button’s asset.
• Creates new menus with each picture as their backgrounds.
• Adds a link from the new buttons to the new menus.
Create Submenus
Dragging Multiple Still Pictures (or a Folder) to a Button
The following options appear in the Drop Palette:
Drop Palette options Actions
• Sets the button’s thumbnail to the first picture.
• Creates a new slideshow.
• Adds a link from the button to the new slideshow.
• Sets the slideshow’s End Jump setting to this menu.
Set Asset and Create Slideshow
(default option)
The button’s thumbnail image does not change.
• Creates a new slideshow.
• Adds a link from the button to the new slideshow.
• Sets the slideshow’s End Jump setting to this menu.
Create Slideshow
Dragging a Multiple-Layer Still Picture to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
Once set, you can disable layers in the Menu Inspector.
• Uses the picture as this menu’s background, with all layers visible.
Set Background—All Layers
Visible (default option)
Once set, you can enable layers in the Menu Inspector.
• Uses the picture as this menu’s background, with no layers visible.
Set Background—No Layers
Visible
Once set, you can select the layer to use as the overlay in the Menu
Inspector.
• Uses the picture as this menu’s overlay, with no layers assigned
to the overlay.
Set Overlay
This option does not create a new menu or link the button to
anything. You cannot select the layers to show—because they are
composited together.
• Creates a button at this menu location and assigns this picture
to its thumbnail, using the layers left visible by the graphics
application.
Create Button
Chapter 13 Creating Menus Using the Standard Method 303
Drop Palette options Actions
Once set, you can disable layers for the new menu in the Menu
Inspector.
• Creates a button at this menu location.
• Assigns this picture to the button’s thumbnail, using the layers
left visible by the graphics application.
• Creates a new standard menu with this picture as the background,
with all layers visible.
• Adds a link from the new button to the new menu.
Create Standard Submenu
Once set, you can disable layers for the new menu in the Menu
Inspector.
• Creates a button at this menu location.
• Assigns this picture to the button’s thumbnail, using the layers
left visible by the graphics application.
• Creates a new layered menu with this picture as the background,
with all layers visible.
• Adds a link from the new button to the new menu.
Create Layered Submenu
Drop Palette for Standard Menus—Dragging Project Elements
The following sections list the choices in the Drop Palette that appear when you drag
project elements from the Outline or Graphical tab to an empty area or a button on a
standard menu.
Dragging an Existing Track to an Empty Area
The following options appear in the Drop Palette:
304 Chapter 13 Creating Menus Using the Standard Method
Drop Palette options Actions
• Creates a button at this menu location.
• Assigns the video from the first video clip of stream 1 to the new
button’s thumbnail.
• Adds a link from the new button to the first marker of the track.
• Sets the track’s End Jump setting to this menu (if it has not
already been set).
Create Button (default option)
If the menu contains no buttons, drop zones, or text objects, this
option changes to Create Chapter Index. Instead of creating a
separate menu as the first chapter index menu, this menu is used.
Additional chapter index menus are created if necessary.
• Creates a button on this menu to link to the first of the new
chapter index menus.
• Creates one or more new chapter index menus, depending on
the number of markers and the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the track to buttons on the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
• Sets the track’s End Jump setting to this menu (if it has not
already been set).
Create Button and Chapter Index
Dragging an Existing Track to a Button
The following options appear in the Drop Palette:
Drop Palette options Actions
• Sets the video from the first video clip of stream 1 to be the
button’s thumbnail image.
• Adds a link from the button to the first marker of the track.
• Sets the track’s End Jump setting to this menu (if it has not
already been set).
Set Asset (default option)
The button’s thumbnail does not change.
• Adds a link from the button to the first marker of the track.
• Sets the track’s End Jump setting to this menu (if it has not
already been set).
Connect to Track
Chapter 13 Creating Menus Using the Standard Method 305
Drop Palette options Actions
• Links the button to the first of the new chapter index menus.
• Sets this track to be the button’s thumbnail image.
• Creates one or more new chapter index menus, depending on
the number of markers and the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the track to buttons on the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
• Sets the track’s End Jump setting to this menu (if it has not
already been set).
Set Asset and Create Chapter
Index
• Links the button to the first of the new chapter index menus.
• Creates one or more new chapter index menus, depending on
the number of markers and the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the track to buttons on the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
• Sets the track’s End Jump setting to this menu (if it has not
already been set).
Create Chapter Index
Dragging Multiple Existing Tracks to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
• For each track, creates a button.
• Assigns each track as its button’s asset.
• Adds a link from the new buttons to the first marker of the tracks.
• Sets each track’s End Jump setting to this menu (if it has not
already been set).
Create Buttons (default option)
Dragging an Existing Story to an Empty Area
The following option appears in the Drop Palette:
Drop Palette options Actions
• Creates a button at this menu location.
• Assigns the video from the story’s first video clip to the new
button’s thumbnail.
• Adds a link from the new button to the story’s first video clip.
• Sets the story’s End Jump setting to this menu (if it has not
already been set).
Create Button (default option)
Dragging an Existing Story to a Button
The following options appear in the Drop Palette:
306 Chapter 13 Creating Menus Using the Standard Method
Drop Palette options Actions
• Sets the video from the story’s first video clip to be the button’s
thumbnail image.
• Adds a link from the button to the story’s first video clip.
• Sets the story’s End Jump setting to this menu (if it has not
already been set).
Set Asset (default option)
The button’s thumbnail does not change.
• Adds a link from the button to the story’s first video clip.
• Sets the story’s End Jump setting to this menu (if it has not
already been set).
Connect to Story
Dragging Multiple Existing Stories to an Empty Area
The following option appears in the Drop Palette:
Drop Palette options Actions
• For each story, creates a button.
• Assigns each story as its button’s asset.
• Adds a link from the new buttons to each story’s first video clip.
• Sets each story’s End Jump setting to this menu (if it has not
already been set).
Create Buttons (default option)
Dragging a Slideshow to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
• Creates a button at this menu location.
• Assigns the first slide to its thumbnail.
• Adds a link from the new button to the slideshow.
• Sets the slideshow’s End Jump setting to this menu (if it has not
already been set).
Create Button (default option)
If the menu contains no buttons, drop zones, or text objects, this
option changes to Create Chapter Index. Instead of creating a
separate menu as the first chapter index menu, this menu is used.
Additional chapter index menus are created if necessary.
• Creates a button on this menu to link to the first of the new
chapter index menus.
• Creates one or more new chapter index menus, depending on
the number of slides and the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each slide from the slideshow to buttons in the chapter
index menus.
• Assigns the picture from each slide to its button’s thumbnail.
• Sets the slideshow’s End Jump setting to this menu (if it has not
already been set).
Create Button and Chapter Index
Chapter 13 Creating Menus Using the Standard Method 307
Dragging a Slideshow to a Button
The following options appear in the Drop Palette:
Drop Palette options Actions
• Sets the first slide’s image to be the button’s thumbnail.
• Adds a link from the button to the slideshow.
• Sets the slideshow’s End Jump setting to this menu (if it has not
already been set).
Set Asset (default option)
The button’s thumbnail does not change.
• Adds a link from the button to the slideshow.
• Sets the slideshow’s End Jump setting to this menu (if it has not
already been set).
Connect to Slideshow
• Links the button to the first of the new chapter index menus.
• Creates one or more new chapter index menus, depending on
the number of slides and the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each slide from the slideshow to buttons in the chapter
index menus.
• Assigns the picture from each slide to its button’s thumbnail.
• Sets the slideshow’s End Jump setting to this menu (if it has not
already been set).
Create Chapter Index
Dragging Multiple Slideshows to an Empty Area
The following option appears in the Drop Palette:
Drop Palette options Actions
• Creates a button for each slideshow.
• Assigns each slideshow as its button’s asset.
• Adds a link from the new buttons to the slideshows.
• Sets each slideshow’s End Jump setting to this menu (if they have
not already been set).
Create Buttons (default option)
Dragging a Menu to an Empty Area
The following option appears in the Drop Palette:
Drop Palette options Actions
• Creates a button at this menu location.
• Assigns the menu’s background as the button’s thumbnail.
• Adds a link from the new button to the menu.
Create Button (default option)
Dragging a Menu to a Button
The following options appear in the Drop Palette:
308 Chapter 13 Creating Menus Using the Standard Method
Drop Palette options Actions
• Sets the menu’s background to be the button’s thumbnail.
• Adds a link from the button to the menu.
Set Asset (default option)
• Adds a link from the button to the menu.
The button’s thumbnail does not change.
Connect to Menu
Dragging a Script to an Empty Area
The following option appears in the Drop Palette:
Drop Palette options Actions
• Creates a button at this menu location.
• Adds a link from the new button to the script.
Create Button (default option)
Dragging a Script to a Button
The following option appears in the Drop Palette:
Drop Palette options Actions
Connect to Script (default • Adds a link from the button to the script.
option)
Drop Palette for Standard Menus—Dragging Templates and
Styles
The following sections list the choices in the Drop Palette that appear when you drag
shapes, templates, and styles from the Palette to an empty area or a button on a standard
menu.
Dragging a Shape to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
• Creates a button at this menu location.
• Assigns this shape to the button.
Create Button (default option)
• Creates a drop zone at this menu location.
• Assigns this shape to the drop zone.
Create Drop Zone
Dragging a Shape to a Button or Drop Zone
The following options appear in the Drop Palette:
Chapter 13 Creating Menus Using the Standard Method 309
Drop Palette options Actions
Set Shape (default option) • Assigns this shape to the button or drop zone.
Only available when dragging to a drop zone.
The drop zone is unaffected.
• Creates a button on top of the drop zone.
• Assigns this shape to the button.
Create Button
Dragging a Template to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
• Template buttons are only applied to existing buttons (no new
buttons are created). An exception is if the menu has no buttons,
in which case all buttons from the template will be added.
Apply to Menu (default option)
• Template buttons are all applied, replacing existing buttons and
adding new ones (if necessary).
Apply to Menu—Add All Buttons
• Creates a button at this menu location.
• Assigns this template’s background to the button’s thumbnail.
• Creates a new standard menu with this template.
• Adds a link from the new button to the new menu.
Create Submenu
Dragging a Template to a Button
The following option appears in the Drop Palette:
Drop Palette options Actions
• Creates a new standard menu with this template.
• Adds a link from the button to the new menu.
Create Submenu and Apply
Template (default option)
Dragging a Button Style to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
• Creates a button at this menu location.
• Assigns this style to the button.
Create Button (default option)
• Creates a button at this menu location.
• Assigns this style to the button.
• Assigns this style as the default button style for this menu.
Create Button—Set Default
Button Style
No button is created.
• Assigns this style as the default button style for this menu.
Set Default Button Style
Dragging a Button Style to a Button
The following option appears in the Drop Palette:
310 Chapter 13 Creating Menus Using the Standard Method
Drop Palette options Actions
Apply to Button (default option) • Applies this button style to the button.
Dragging a Text Style to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
• Creates a text object at this menu location.
• Assigns this style to the text object.
Create Text Object (default
option)
• Creates a text object at this menu location.
• Assigns this style to the text object.
• Assigns this style as the default text style for this menu.
Create Text Object—Set Default
Text Style
No text object is created.
• Assigns this style as the default text style for this menu.
Set Default Text Style
Dragging a Text Style to a Text Object
The following option appears in the Drop Palette:
Drop Palette options Actions
Apply to Text Object (default • Assigns this style to the text object.
option)
Dragging a Drop Zone Style to an Empty Area
The following option appears in the Drop Palette:
Drop Palette options Actions
• Creates a drop zone at this menu location.
• Assigns this style to the drop zone.
Create Drop Zone (default
option)
Dragging a Drop Zone Style to a Drop Zone
The following option appears in the Drop Palette:
Drop Palette options Actions
Apply to Drop Zone (default • Assigns this style to the drop zone.
option)
Dragging a Layout Style to the Menu Editor
The following options appear in the Drop Palette:
Chapter 13 Creating Menus Using the Standard Method 311
Drop Palette options Actions
• Layout style buttons are only applied to existing buttons (no new
buttons are created).
An exception is if the menu has no buttons, in which case all
buttons from the layout style will be added.
Apply to Menu (default option)
• Layout style buttons are all applied, replacing existing buttons
and adding new ones (if necessary).
Apply to Menu—Add All Buttons
312 Chapter 13 Creating Menus Using the Standard Method
DVD Studio Pro includes templates and styles that can make it easier to create menus.
You can use the supplied templates and styles to quickly produce your menus, or you
can make your own templates and styles.
This chapter covers the following:
• Introduction to Templates, Styles, and Shapes (p. 313)
• What Are Templates and Styles? (p. 314)
• Templates and Styles in the Palette (p. 316)
• Applying a Template or Style (p. 321)
• Setting Default Styles (p. 323)
• Creating a Template or Style (p. 324)
• Importing Templates and Styles (p. 326)
• Deleting Templates and Styles (p. 327)
• Managing Shapes (p. 329)
Introduction to Templates, Styles, and Shapes
DVD Studio Pro includes templates and styles that are designed to make the menu creation
process quicker and easier. By applying a template or style to all menus in a project, you
can create a cohesive, consistent look for your project.
• You can use the supplied templates and styles to create your menus. Use a template
to supply everything needed for a menu, or choose certain styles to use in combination
with menus you create.
• You can create your own templates and styles. This makes it easy to create a consistent
look to apply to all of your menus that meets your specific needs.
DVD Studio Pro also includes a shapes feature that allows you to add buttons to your
menu that include the art and highlight areas. The shapes can also be used to create
drop zones with irregular edges. See Managing Shapes for more information.
313
Using Templates, Styles, and
Shapes to Create Your Menus 14
What Are Templates and Styles?
Templates and styles both contain properties, such as background assets, button
highlights, and text colors, that you use to create a menu. While templates cover all
aspects of a menu, styles are targeted to specific areas. Applying a template to a menu
can result in a mostly finished menu—you may only need to link the buttons. With styles,
you generally work with an existing menu, and then use the styles to change specific
areas such as a button’s shape or a text object’s font.
In addition to the supplied templates and styles, you can create your own. You can import
and use these templates and styles in many different projects.
Each template and style can be self-contained, including the actual assets used in the
template or style, such as backgrounds, audio files, and shapes. Or, they can reference
assets located in a folder on your hard disk.
Note: Templates and styles are in either PAL or NTSC format. You cannot use a template
or style created using NTSC assets in a PAL project. The Palette only shows templates and
styles that are compatible with the current project’s video standard. Additionally, templates
using HD-specific resolutions (such as 1280 x 720p) or HD-specific video formats (HDV or
H.264) cannot be imported into SD projects.
About the Apple Templates
Using the templates and styles provided with DVD Studio Pro is the quickest way to create
professional looking menus. They can also help you to understand the different aspects
of a template and give you ideas on how to create your own. Also, keep in mind that the
Apple templates can be modified and saved as user templates.
The Apple templates are installed when you install Final Cut Studio. If you chose not to
install them, you can install them later by starting the Final Cut Studio install process and
deselecting everything except the DVD Studio Pro content. See the Installing Your Software
document included with Final Cut Studio for more information.
In general, each template theme includes three templates designed for use in different
situations:
• Cover: Use these as the main menu. These include a text item for the menu title, one
or more drop zones for you to customize their look, and several buttons that you can
link to other menus and project elements.
• Detail: Use these when you need to have a menu with several lines of explanation-type
text. These include a text item for the menu title, one or more drop zones for you to
customize their look, and several buttons.
• Index: Use these for chapter index menus. These include a text item for the menu title,
multiple buttons for linking to a track’s chapters, and three buttons, Back, Main, and
Next, that the viewer uses to navigate to the next element.
314 Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus
The best way to learn what a template contains is to apply it to a menu and look for
button, drop zone, and text items. Any menu item that you can assign an image to has
a transparent arrowhead assigned by default.
These arrows indicate
menu items you can
assign images to.
Most of the templates contain motion backgrounds—be sure to have the menu play in
the Menu Editor to see how it is intended to look.
About the Template Intro Movies
The Final Cut Studio installation disc includes several video assets that are intended to
be used as menu intro files for specific supplied templates. These assets can be used to
provide a smooth transition when a menu is selected that uses the associated template.
See the “About Template Intro Movies” file, located in the Template Intro Movies folder
on the installation disc for more information. Also see Using Menu Intro Clips.
Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus 315
Templates and Styles in the Palette
Templates and styles are contained in the Palette’s first two tabs.
Click to select the
group of templates
or styles to display.
See Managing Shapes for information on the Shapes tab, and Media Tabs for information
on the Audio, Stills, and Video tabs.
You can choose either small or large as the size for the thumbnails that appear in the
Palette in the General pane of DVD Studio Pro Preferences. See General Preferences for
more information on the preferences.
Template and Style Groups
To see the available templates and styles, you click the buttons at the top of the tabs.
There are three choices for templates and four for styles:
• Apple: The templates and styles provided by DVD Studio Pro. These are available to all
projects.
• Custom: The templates and styles you create and do not designate as “Project.” These
are available to all projects.
• Project: The templates and styles you create for use only in a specific project. These do
not appear when you are working on other projects.
Note: You must have saved your project before you can create a template or style
belonging to the project group.
• Current: For styles only, these are the styles that have been linked to the template
assigned to the current menu. See Linking Styles to Templates for more information.
316 Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus
Style Types
In addition to the style group you select, when you click the Styles tab in the Palette, you
also need to select the type of style.
Click to select the style
type to display.
There are four style types you can choose from:
• Buttons: Contains almost all settings (except navigation and jump settings) from the
Button Inspector.
• Text: Contains the font, size, color, rotation, and default text.
• Drop Zones: Contains details about drop zones.
• Layouts: Contains locations, sizes, shapes, and other attributes of one or more buttons
on a menu.
Linking Styles to Templates
You can link, or associate, styles to templates. That way, if you apply a template to a menu
and then want to use a different button style on one of the buttons, you can choose to
see only those button styles that have been linked to that template. This makes it easier
to create menus based on families of templates and styles, helping you maintain a
consistent look while creating a project.
Once you have applied a template to a menu, you can see which styles are linked to that
template by selecting the Current view in the Styles tab in the Palette. When you select
a style type (buttons, text, layouts, or drop zones), only the styles linked to that menu
appear.
Note: You can only link the styles you create to templates. The supplied Apple styles are
already linked to the Apple templates.
Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus 317
To link a style to a template
1 Control-click a style, then choose Link to Templates from the shortcut menu.
A selection dialog that lists all templates appears.
2 Select the checkbox next to all templates that you want to link this style to.
Because menus keep track of the last template applied to them, you can open a menu
at any time and, by selecting the Current view in the Styles tab, see those styles linked
to the menu’s template.
Note: If no template is applied to the menu, or no styles have been linked to the template,
no styles appear when the Current view is selected.
About Template and Style Properties
Properties define the look and content of templates and styles. For example, properties
define what kind of menu background a template has, how many buttons a layout style
has, and where the buttons are located on the menu. Not all templates and styles need
to use all of the properties available to them. For example, you can create a set of
templates that have no menu background—when they are applied to an existing menu,
the menu’s current background is maintained while other template properties, such as
groups of buttons and text objects, are added to the menu.
A template contains the properties of each of the four styles plus some additional
properties. See the following sections for details:
• Button Style Properties
• Text Style Properties
• Drop Zone Style Properties
• Layout Style Properties
• Other Template Properties
Button Style Properties
Button styles and all buttons in a template contain the following properties. Templates
also contain the following properties as the default button style, used when a Drop Palette
action requires new buttons to be created on the menu. See Setting Default Styles for
information on setting a default button style.
• Size: The width and height of the button’s active area
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• Asset: The asset file assigned to the button and the timecode setting below the
thumbnail. When a button style is applied to an existing button, this asset only appears
if the existing button does not already have an asset assigned.
• Motion: Whether or not motion has been enabled for the asset
• Shape: The shape file assigned to the button
• Shadow: Whether or not the menu’s drop shadow has been enabled for the shape
• Color Set: Which of the three highlight sets the button uses
• Auto Action: Whether or not Auto Action has been enabled for the button
• Invisible: Whether or not the button has been set to be invisible
• Default Text: The actual text that the button uses. When a button style is applied to an
existing button, this text only appears if the existing button does not already have text.
• Font: The font’s name and size used for the button text
• Text Color: The text’s color
• Text Position: The text’s position on the button (top, left, right, center, or bottom)
• Text Offset: The offset values for the text’s position
• Text Shadow: Whether or not the menu’s drop shadow has been enabled for the text
• Text in Highlight: Whether or not the text is included in the button’s highlight
Text Style Properties
Text styles and all text objects in a template contain the following properties. Templates
also contain the following properties as the default text style, used when you double-click
the menu background to create a text object. See Setting Default Styles for information
on setting a default text style.
• Default Text: The actual text that the text object uses. This text does not appear when
a text style is applied to an existing text object.
• Font: The font’s name and size used for the text object
• Text Color: The text’s color
• Rotation: The rotation setting used for the text object
Drop Zone Style Properties
Drop zone styles contain the following properties. Templates contain the following
properties for each of their drop zones.
• Size: The width and height of the drop zone’s active area
• Asset: The asset file assigned to the drop zone and the timecode setting below the
thumbnail. When a drop zone style is applied to an existing drop zone, this asset only
appears if the existing drop zone does not already have an asset assigned.
• Shape: The shape file assigned to the drop zone
Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus 319
• Shadow: Whether or not the menu’s drop shadow has been enabled for the drop zone
• Rotation: The rotation setting used for the drop zone
• Motion: Whether or not motion has been enabled for the asset
Layout Style Properties
Layout styles and templates contain the following properties.
• Position/Size: The position and size of all buttons in the layout
• Button Assets: The assets assigned to the buttons. This asset does not appear when a
layout style is applied to a menu with buttons already containing assets. This asset only
appears if the existing buttons do not already have an asset assigned.
• Button Shapes: The shapes assigned to the buttons
• Button Text: The text assigned to the buttons. This text does not appear when a layout
style is applied to a menu with buttons already containing text. This text only appears
if the existing buttons do not already have text assigned.
• Default Button: The button number of the button assigned as the default button. This
is the button selected when the menu appears, unless the connection to the menu
specified a different button.
• Guides: The guide configuration, including the number of guides and their positions
Other Template Properties
In addition to the button, text, drop zone, and layout style properties, templates contain
the following properties:
• Default Button Style: The default button style is used when a Drop Palette action requires
new buttons to be created on the menu. See Setting Default Styles for information on
setting a default button style.
• Default Text Style: The default text style is used when you double-click the menu
background to create a text object. See Setting Default Styles for information on setting
a default text style.
• Background Asset: The name of the asset assigned to the menu as the background
• Overlay: The name of the asset assigned to the menu as the subpicture overlay
• Audio Asset: The name of the audio asset assigned to the menu
• Drop Zones: All drop zones added to the menu. Each drop zone includes its own settings.
• Text Objects: All text objects added to the menu. Each text object includes its own
settings.
• Color: The color mapping settings for the menu. These include the color and opacity
assigned to each button state for each of the three color sets, as well as the Color
Palette’s 16 colors.
• Mapping Type: Whether the menu uses the chroma or grayscale mapping type
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• Motion: The timecode values for the start, loop point, end, and duration settings, as
well as the action for the menu’s end
• Shadow: The drop shadow settings that the buttons, text objects, and drop zones can
use
• Display Mode: Whether the menu uses a 4:3,16:9 Pan-Scan, 16:9 Letterbox, or 16:9
Pan-Scan & Letterbox display mode
• Resolution: The video resolution of the video background
• Transitions: All transitions assigned to the menu and its buttons
Applying a Template or Style
When you select a template or style in the Palette, it does not affect the menu until you
click the Apply button. Before you click Apply, it is important to make sure that the Menu
Editor is displaying the correct menu, and in the case of some of the styles, that the correct
items in that menu are selected.
Note: The Menu Editor always has a menu assigned to it, and it is that menu that templates
and styles are applied to. Templates and styles can be applied to a menu even if you are
working on a different element, such as a track. The Menu Editor does not even have to
be visible.
You do not need to select anything in the menu before applying templates or layout
styles. These items can be applied to an existing menu or a new empty one.
Important: Applying a template to a menu changes the menu’s resolution and display
mode to match the template (if they are different). Applying layout styles (or any of the
other styles) does not change the menu’s resolution or display mode. In the case of layout
styles, the layout is scaled to match the menu’s current resolution.
For the button, text, and drop zone styles, you can either select one or more items in an
existing menu before applying the style, or you can drag the style to an item. Styles are
applied only to selected items in an existing menu, so you can actually use multiple
versions of these styles on a single menu. For example, if you want the buttons on a menu
to use different shapes, you can set up several different styles to provide those shapes.
Note: Applying a template or style to a menu is a one-time action—the menu does not
become locked to the template or style. You can make changes to the menu just as if
you had manually configured it.
Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus 321
Using the Palette’s Apply Button
The Palette includes an Apply button that you can use to apply the selected template or
style to a menu. When applying button, text, or drop zone styles using the Apply button,
the style is applied to all selected items at once. When dragging, you can only apply the
style to one item.
To apply a template or style using the Apply button
1 Make sure the Menu Editor is displaying the correct menu.
2 In the case of the button, text, and drop zone styles, select the item on the menu to apply
the style to.
3 Select the template or style to apply to the menu.
4 Click Apply.
The Apply button is unavailable if more than one template or style is selected. You can
also apply a template or style by double-clicking it.
Dragging Templates and Styles to a Menu
In addition to the Palette’s Apply button, you can apply templates and styles by dragging
them to the menu. The Menu Editor’s Drop Palette appears when you drag templates
and styles to it. The Drop Palette provides options not available when using the Apply
button. For example, you can drag a button style to an empty area of the Menu Editor
and create a new button with it. With the Apply button, you need to select an existing
button before the style can be applied.
The area to which you drag the template or style determines the options available to
you. For example, if you drag a template to an empty part of the menu, you have the
options of applying it to the menu, applying it to the menu and adding all buttons, and
creating a submenu. If you drag a template to an existing button, your only option is to
create a submenu and apply this template to it. See Drop Palette for Standard
Menus—Dragging Templates and Styles for a complete list of options.
To apply a template or style by dragging
1 Make sure the Menu Editor is displaying the correct menu.
2 Select the template or style to apply to the menu and drag it to the Menu Editor. Be sure
to drag it to an empty area or to an existing item, depending on how you want to apply
the template or style.
If you select more than one item before dragging, only the item you actually drag gets
applied to the menu—the others are ignored.
322 Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus
Applying Templates or Layout Styles to a Menu with Buttons
When you apply a template or layout style to a menu that already has buttons, you are
given the option of adding only enough buttons to replace the existing ones, or of adding
all template or layout style buttons. If the menu has more buttons than the template or
layout style, all buttons are added with the extra ones on the menu remaining unchanged.
When replacing existing buttons, DVD Studio Pro first looks at their names to see if they
match the names of any buttons in the template or layout. If an existing button and a
new button have the same name, the link and asset of the original button are copied to
the new button. By carefully naming your buttons, you can apply one template after
another to a menu and still maintain the original button settings.
To be able to switch templates easily while using the templates and layout styles supplied
with DVD Studio Pro, you need to name the buttons on your menus according to the
button-naming convention used by DVD Studio Pro.
In the Apple templates and layout styles provided with DVD Studio Pro, button names
fall into two categories: general-purpose buttons and special-purpose buttons.
General-Purpose Buttons
General-purpose buttons use the DVD Studio Pro default naming structure for buttons,
starting with “Button 1.”
Additionally, the Apple templates and layout styles can have assets and text assigned to
each of the general-purpose buttons. When you create a chapter index menu,
DVD Studio Pro checks each button to see if it has an asset assigned—if it does, the asset
is changed to match the marker’s video. Similarly, if the button has text assigned, it is
replaced with each marker’s name.
Special-Purpose Buttons
Any buttons not intended to link to chapter markers have underscores before and after
their names—this causes DVD Studio Pro to ignore them when assigning chapter markers
to buttons. The Apple templates and layout styles include three of these: _NEXT_ (to link
to the next chapter index menu), _PREV_ (to link to the previous chapter index menu),
and _UP_ to link to the original menu (if applicable). These three buttons automatically
link to the appropriate menus when used to create a chapter index menu.
See About Chapter Index Menus for more information on chapter index menus.
Setting Default Styles
You can set a default button and text style for each menu. Additionally, you can choose
a default text style for the entire project in DVD Studio Pro Preferences.
Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus 323
DVD Studio Pro uses the default button style any time you create a button, whether by
dragging the pointer in the Menu Editor or dragging an asset to the Menu Editor and
choosing an option from the Drop Palette that creates buttons.
The default text style is used whenever you add a text object to any menu in a project.
You can also set a default text style for each menu. The text style includes the font, its
size, and its color. It can also include default text.
You can set the default button and text styles by dragging the style to the Menu Editor
or using shortcut menus.
Important: Setting the default button or text style for a menu only affects that
menu—each menu has its own default button and text style settings.
To set a button or text style as the menu default by dragging
1 Select a button or text style in the Palette and drag it to the Menu Editor.
2 When the Drop Palette appears, choose Set Default Button (or Text) Style.
To set a button or text object as the menu default in the Palette
μ In the Palette, Control-click the button or text object you want to use as the default, then
choose Set as Default from the shortcut menu.
To set a button or text object as the menu default in the Menu Editor
μ In the Menu Editor, Control-click the button or text object you want to use as the default,
then choose Set as Default from the shortcut menu.
Additionally, you can set the default button and text styles for a menu when you apply
a template.
See Setting DVD Studio Pro Preferences for information on setting a default text style in
DVD Studio Pro Preferences.
Creating a Template or Style
While creating a template or style is not difficult, it is worth spending some planning time
so that you can make the templates and styles as useful as possible.
To create a template or style
1 Configure a standard menu to match what you want the template or style to be. If you’re
creating a template or a layout style, use care to name the buttons and create them in
the correct order. See About Button Numbers and Applying Templates or Layout Styles
to a Menu with Buttons for details.
2 If you’re creating a button, text, or drop zone style, select the specific item on the menu
whose settings you want to include in the style. For templates and layout styles, you do
not need to select anything on the menu.
324 Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus
3 Do one of the following:
• Choose Project > Create in Menu > Template or Project > Create in Menu > Style.
• Click Create in the Palette.
The Create Template or Create Style dialog opens.
Select Self-Contained
to copy the assets in this
template or style to its file.
Leave unselected to have the
template or style reference
the assets.
The thumbnail of the
template or style
Select Project to have this
template or style available
to only this project.
Enter the name of the
template or style.
4 Enter a name for the template or style.
5 Select the Project checkbox if you want the template or style to be available only to this
project. Leaving this unselected makes this template or style available to all projects on
this system.
6 Select the Self-Contained checkbox to copy the assets used by this template or style into
its file. This makes it easier to copy the file to another system where it can be imported
by another project.
7 Click Save.
The template or style is now saved and appears in the Palette.
About Self-Contained Templates and Styles
A template or style can use a surprising number of assets. Motion backgrounds and assets
assigned to the button thumbnails can be very large files. In many cases, templates and
styles you create that use motion assets will be specific to a particular project. In these
cases, there is no reason to save them as self-contained.
If you are creating a template or style and want to be sure it will always have the assets
it requires, you can save it as self-contained. In this case, the assets are added to the
template or style’s file. This makes it possible to copy the file to a different system and
still have a working version of it. The drawback is that the file may be very large.
Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus 325
Locations of Template and Style Files
Template and style files are placed in different locations based on whether or not they
are project-exclusive. When you import template and style files, they are also copied to
these locations.
Custom Template and Style Files
When you save a template that is not specific to a project, it is placed at the root of your
disk, in this location: /Library/Application Support/DVD Studio Pro/Templates. All template
files have a “.dsptemplate” extension.
Style files are placed at the same location, in a Styles folder: /Library/Application
Support/DVD Studio Pro/Styles. All style files have a “.dspstyle” extension, regardless of
the type of style they are. To avoid confusion, be sure to indicate the style type when
naming your style.
Project Template and Style Files
When you save a project template or style, it is added to the project bundle file (the file
created when you save your project). Project templates and styles cannot be shared with
other projects or systems. If you want to share them, you can add a menu to your project,
apply the template or style to it, and then create a new template or style from the menu,
setting it so that it is not specific to the project. This creates a new template or style file
in the folders mentioned above.
Apple Template and Style Files
The Apple template and style files provided with DVD Studio Pro are at /Library/Application
Support/Final Cut Studio/DVD Studio Pro/. Because these are the same for all
DVD Studio Pro systems, there is no reason to copy these to another system.
Naming Buttons in Your Templates and Styles
If you create a template or layout style, you should follow a consistent button-naming
convention. This will allow you to apply different templates or styles, one after the other,
without having to reconfigure your buttons. For information on the button-naming
conventions used in DVD Studio Pro templates and layout styles, see Applying Templates
or Layout Styles to a Menu with Buttons.
Importing Templates and Styles
You can import templates and styles from other systems. When you import a template
or style, it is copied to the same locations used when you create a custom or project
template or style. See Locations of Template and Style Files for more information.
To import a template or style using the File menu
1 Choose either File > Import > Style or File > Import > Template.
326 Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus
2 Use the import dialog to navigate to the templates or styles you want to import. You can
select a single file or multiple files.
3 Select the Project checkbox if you want the template or style to be available to this project
only. Deselecting Project makes this template or style available to all projects on this
system.
4 Click Import to import the files.
To import a template or style using the Palette
1 Click the Templates or Styles tab in the Palette.
Note: When importing a style, it is not necessary to select the proper style type (button,
layout, and so on). All style types can be imported.
2 Control-click in the Palette’s thumbnail area, then choose Import from the shortcut menu.
3 Use the import dialog to navigate to the templates or styles you want to import. You can
select a single file or multiple files.
4 Select the Project checkbox if you want the template or style to be available to this project
only. Deselecting Project makes this template or style available to all projects on this
system.
5 Click Import to import the files.
The imported templates and styles appear in the Palette and are ready for use.
There are several factors that determine how well an imported template or style will work
on your system.
• Templates and styles only work with the video standard (NTSC or PAL) of the system
on which they were created. You cannot import templates and styles from one standard
into the other.
• Self-contained templates and styles work on all systems using the same video standard,
regardless of what assets they contain or how they are arranged.
• Referencing templates and styles requires the assets to be in the same location on the
new system as they were on the original system. Any assets that cannot be found when
a template or style is applied are skipped, leaving those areas of the menu empty.
Deleting Templates and Styles
You can delete templates and styles once you no longer need them.
To delete a template or style
1 Select the template or style to delete. You can select multiple items to delete.
Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus 327
2 Do one of the following:
• Control-click the item to be deleted, then choose Delete Selected Template or Delete
Selected Style from the shortcut menu.
• Click Delete at the bottom of the Palette.
3 A dialog appears, warning that deleting this item may affect this and other projects. Click
OK.
Note: You cannot delete a template or style that contains assets currently in use on a
menu.
The template or style is deleted.
Deleting Really Deletes
When you delete a template or style, the file is actually deleted from the disk. You cannot
undo a deletion. This can be a serious issue if the template or style is self-contained
because the assets used in the template or style are also deleted. Any projects that used
the deleted template or style will no longer be able to access those assets, and you will
need to relink their assets.
Deleting Apple Templates and Styles
You cannot delete the Apple templates supplied with DVD Studio Pro; however, you can
delete the Apple styles. If you later decide you want to use the deleted styles, you must
reinstall DVD Studio Pro to get them back.
328 Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus
Managing Shapes
The Palette contains a Shapes tab. You can use this tab to view thumbnails of the shapes,
drag the shapes to the Menu Editor to use them as buttons or drop zones, and import
shapes that you have created.
You can choose either small or large as the size for the thumbnails in the Palette in the
General pane in DVD Studio Pro Preferences. See General Preferences for more information
on the preferences.
Two Types of Shapes
There are two types of shapes that are available: normal and patches. You can create your
own normal shapes; however, patches only come with DVD Studio Pro, and you cannot
create your own.
What’s a Patch?
Patches are shapes that are able to modify the assigned asset. For example, a shape may
add a tint or a blur filter to the assigned asset. Some patches have a motion element
although most are static. Patches can be positioned and sized just like normal shapes,
and have still or video assets assigned to them.
Unlike normal shapes, you are not able to create custom patches.
Patches appear in the Apple group of the Shapes tab along with the normal shapes. You
can tell which shapes are patches by choosing Patch Shapes in the Button Inspector’s
Style tab.
Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus 329
Applying a Shape
You can apply a shape to an existing button or drop zone (or group of buttons or drop
zones) on a menu, or you can create a new button when you apply the shape. The method
you use to apply the shape (use the Apply button or drag the shapes) determines what
you are able to do.
Shapes are sorted into three groups:
• Apple: The shapes provided by DVD Studio Pro. These are available to all projects.
Note: Not all shapes supplied with DVD Studio Pro support highlights. Some are
intended to be used only with drop zones and do not include the highlight layer used
by buttons.
• Custom: The shapes you import and designate as available to all projects created on
this system
• Project: The shapes you import for use only in this project. These will not appear when
you are working on other projects.
The Shapes tab in the Palette includes buttons so that you can choose which of these
groups of shapes to view.
To apply a shape using the Apply button
1 In the Palette, select the shape’s group (Apple, Custom, or Project), then select the shape
you want to apply.
2 In the Menu Editor, do one of the following:
• To apply the shape to an existing button or drop zone: Select the button or drop zone.
• To apply the shape to a group of buttons or drop zones: Select the buttons or drop zones
by holding down the Shift key while clicking them.
3 Click Apply.
The shape is applied to the selected items.
Note: The Apply button is disabled if you select more than one shape in the Palette. You
cannot create a new button or drop zone using the Apply button.
To apply a shape by dragging
1 In the Palette, select the shape’s group (Apple, Custom, or Project) so that the shape’s
thumbnail appears.
2 Drag the shape from the Palette to the Menu Editor, then do one of the following:
• To apply the shape to an existing button or drop zone: Drag the shape to it.
• To create a new button or drop zone: Drag the shape to an empty area of the menu and
when the Drop Palette appears, choose either Create Button or Create Drop Zone.
330 Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus
Note: You cannot apply the shape to multiple existing buttons or drop zones by dragging.
To assign a shape in the Button Inspector
1 In the Menu Editor, select the button to which you want to apply the shape.
2 Click the Style tab in the Button Inspector.
3 Choose a shape group from the Shape pop-up menu, then choose the shape to use from
the submenu.
A thumbnail of the shape appears in the Button Inspector and the shape is applied to
the button.
When you create a new button by dragging a shape to the Menu Editor, the shape is
added to the menu at its actual size. This can be important if you intend your shapes to
be a specific size when used on a menu. (When shapes are applied to an existing button,
they are squeezed to fit it, which can distort it significantly.)
Importing a Shape
You can import shapes that you create. See Creating Shapes for information on creating
shapes.
When you import shapes, you choose whether they are specific to a project or shared.
To import a shape
1 Click Import in the Shape tab in the Palette.
Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus 331
2 In the selection dialog that appears, locate and select the shape (or shapes) to import.
Select if you want
the imported shapes
to be used only with
this project.
3 Select the Project checkbox if you want the shapes to be used only with this project.
Deselect the checkbox to make them available to all projects on this system.
4 Click Import.
The imported shapes now appear in their group (Project or Custom).
For custom shapes, the shape file is copied to the [root]/Library/Application
Support/DVD Studio Pro/Shapes folder. For project shapes, the shape is copied to the
project bundle. (Apple shapes are contained in the DVD Studio Pro application bundle.)
Updating a Shape
When you create a custom shape, you will often find, once you’ve applied it to a button
or drop zone on a menu, that you need to make an adjustment to it. For example, you
might need to make the highlight area larger.
To reimport a shape
1 Click Import in the Shape tab in the Palette.
2 In the selection dialog that appears, locate and select the shape (or shapes) to reimport.
3 Select the Project checkbox if the shapes are used only with this project. Deselect the
checkbox if they are available to all projects on this system.
4 Click Import.
A dialog appears, stating that the shape already exists.
5 Click Replace to import the new versions of the shapes, replacing the existing ones.
332 Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus
To see the new versions of the shapes, either in places they are already in use or in new
places you want to use them, you must save your project, close it, and then open it again.
Any older versions of the shapes are updated to the new versions.
Deleting a Shape
You can delete one or more shapes.
To delete a shape
1 In the Palette, select the shape’s group (Apple, Custom, or Project) that contains the shape
or shapes to be deleted.
Note: If you delete an Apple shape, you must reinstall DVD Studio Pro to get the shape
back.
2 Select the shape or shapes to delete. Use the Shift key to select multiple shapes.
3 Click the Shape tab’s Delete button.
The shape’s file is deleted from its location (as determined by its group).
Note: You cannot delete a shape that is currently in use on a menu.
Chapter 14 Using Templates, Styles, and Shapes to Create Your Menus 333
The layered method allows you to create independent versions of each button for each
of the three states. This gives you great flexibility in changing a button’s appearance
when it is selected and activated.
This chapter covers the following:
• About Layered Menus (p. 335)
• Choosing the Menu’s Background (p. 336)
• Choosing the Menu’s Overlay (p. 338)
• About the Menu Inspector for Layered Menus (p. 338)
• Adding Buttons to Your Layered Menu (p. 343)
• About Layered Menu Button Properties (p. 344)
• Options in the Drop Palette for Layered Menus (p. 348)
• Drop Palette for Layered Menus—Dragging Assets (p. 349)
• Drop Palette for Layered Menus—Dragging Project Elements (p. 353)
About Layered Menus
When you create menus using the layered method, you specify independent 24-bit layers
in an Adobe Photoshop file (PSD) for each state (normal, selected, and activated) of each
button (as opposed to using an overlay or shapes, as you do with the standard method).
See Layered Menu Creation Method for a discussion of the advantages and disadvantages
of this method.
Menus created with the layered method can also use overlays. See Choosing the Menu’s
Overlay for details on using overlays. See Starting and Working with a Menu for information
on creating a layered menu, naming it, and adding assets to it.
Note: You cannot change an existing menu from one kind of menu (standard or layered)
to the other.
335
Creating Menus Using the Layered
Method 15
Choosing the Menu’s Background
Layered menus must use the same PSD file for both the menu’s background and the
layered buttons. Because of this requirement, only PSD files with multiple layers can be
used as backgrounds for layered menus.
For best quality, be sure your graphic:
• Matches the menu’s resolution and aspect ratio (4:3 or 16:9): If you are creating 16:9 menus
in SD projects, or with the 720 x 480p, 720 x 576p, or 1440 x 1080i HD resolutions in
HD projects, be sure the graphic is anamorphic. See Creating Graphics to Use in Menus
and Choosing an Aspect Ratio for details.
• Conforms to the broadcast video color space: Graphics that look stunning in your graphics
program can look very different when viewed on DVD. Most graphics applications let
you scale colors to NTSC or PAL color space.
DVD Studio Pro automatically scales the size of the background graphic to fit the frame
size if necessary, which can result in the menu’s background color appearing along some
edges.
There are several ways to assign a background to a menu. Use the method that you feel
most comfortable with. In all cases, these methods also replace an existing background.
Assigning a Menu Background Using the Inspector
You can assign a menu background using the Inspector. With this method, you can only
choose from assets already imported into DVD Studio Pro.
To assign a menu background using the Inspector
1 Select the menu and make sure the Menu Inspector displays the menu properties.
2 Click the General tab in the Inspector (if it’s not already visible).
3 Choose a background from the Background pop-up menu.
The selected file appears as the menu background, with all layers hidden. You can choose
which layers to show in the Menu Inspector.
Assigning a Menu Background by Dragging
You can assign a background to a menu by dragging the asset from the Assets tab, the
Palette, or a Finder window.
To assign a menu background by dragging it to the Menu Editor
1 Select the menu in the Outline tab, the Graphical tab, or choose it from the Menu Editor’s
View pop-up menu to display it in the Menu Editor.
2 Locate the background file you want to use in the Assets tab, Palette, or Finder window.
3 Drag the asset to an empty part of the Menu Editor and pause until the Drop Palette
appears.
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4 Choose one of the following:
• Set Background—All Layers Visible: To show all layers in the file.
• Set Background—No Layers Visible: To hide all layers in the file.
The background appears in the Menu Editor. You can choose which layers to show in the
Menu Inspector.
To assign a menu background by dragging it to the Outline or Graphical tab
1 Click the Outline or Graphical tab and select the menu you want to assign the background
to.
2 Locate the background file you want to use in the Assets tab, Palette, or Finder window.
3 Assign the background file to the menu by dragging the file to the menu’s name or tile.
A box appears around the name or tile to let you know the menu will receive the
background file.
The background appears in the Menu Editor, with all layers hidden, when you select the
menu. You can then choose which layers to show in the Menu Inspector.
Choosing a Menu’s Background from a Layered Photoshop File
You can choose a layer (or several) from an Adobe Photoshop format (PSD) file to use as
the menu background. One PSD file can supply backgrounds and overlays for several
menus.
To choose a menu background from a PSD file
1 Either create a new menu or select an existing one.
2 Click the General tab in the Menu Inspector.
3 Assign the PSD as the menu’s background by doing one of the following:
• Choose it from the Background Asset pop-up menu in the Menu Inspector.
• Drag it to the Menu Editor and choose Set Background from the Drop Palette.
The PSD file’s layer names appear in the Background area of the General tab.
4 Select the checkboxes next to the layers that make up the background.
Choose the background
from this pop-up menu.
Select these checkboxes
to make the layers part
of the background.
Chapter 15 Creating Menus Using the Layered Method 337
Choosing the Menu’s Overlay
You can use overlays with layered menus as well as with standard menus. Every aspect
of using them, from selecting the file and configuring its color mapping, is identical to
how you use overlays in a standard menu. See Choosing the Menu’s Overlay for
information on adding an overlay to your layered menu. See Understanding Color Mapping
for information on configuring color mapping for simple and advanced overlays.
About the Menu Inspector for Layered Menus
The tabs within the Layered Menu Inspector provide a variety of menu configuration
settings. These settings control everything from background and overlay configuration,
to transition and timeout settings.
The Layered Menu Inspector has five tabs: General, Menu, Transition, Colors, and Advanced.
Settings at the Top of the Layered Menu Inspector
The top of the Layered Menu Inspector contains two settings.
• Name: Enter the name for this menu.
• Est. Size: Displays the estimated amount of disc space the menu requires based on the
assigned assets.
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General Tab in the Layered Menu Inspector
The General tab in the Layered Menu Inspector is divided into three sections: The upper
section contains the menu timeout settings, the middle section contains the background
configuration settings, and the lower section contains the overlay configuration settings.
Menu timeout settings
Background settings
Overlay settings
Menu Timeout Settings
• At End: Choose whether the menu displays indefinitely (Still) or performs a jump action
if there is no activity for a period of time (Timeout).
• Sec: Active only when At End is set to Timeout. Enter the number of seconds the menu
appears before jumping to the Action setting.
• Action: Choose the element to jump to once the timeout ends.
Background Settings
• Background: Choose the layered PSD file to use as the menu’s background.
• Show: Select the checkboxes next to each layer that you want to appear as part of the
background.
Overlay Settings
• Overlay: Choose the file to use as the menu’s overlay file. Set this only if you want to
use both overlay-based buttons and layered buttons on this menu.
• Show: Select the checkbox next to the layer you want to use as the overlay for the
menu. Unlike backgrounds where you can select multiple layers, you can only select a
single layer for use as an overlay.
Chapter 15 Creating Menus Using the Layered Method 339
Menu Tab in the Layered Menu Inspector
Most settings in the Menu tab in the Layered Menu Inspector are optional. An exception
is the Aspect Ratio setting, which must be set correctly for each menu.
• Default Button: Choose the button to be selected when the menu appears during
playback of the title. This setting can be overridden by any element that jumps to this
menu, based on its jump setting, and the Highlight Condition setting.
• Return Button: Choose the project element to jump to if you press the Return button
on the DVD player’s remote control.
• Highlight Condition: Provides an alternative method to the Default Button setting for
determining which button to highlight. When Highlight Condition is set to Default, the
Default Button setting supplies the button highlight setting. When Highlight Condition
is set to one of its stream settings (audio, subtitle, camera angle), the number of the
stream last played determines the button to highlight. This setting can be overridden
by any element that jumps to this menu, based on its jump setting.
• Language: Choose the language in which this menu should be displayed. See Using
Languages with Menus for more information.
• Resolution: Choose the menu’s resolution.
• For SD projects: The resolution is either 720 x 480i (NTSC) or 720 x 576i (PAL).
• For HD projects: You can choose from any of the supported resolutions. DVD Studio Pro
Preferences includes a setting for the default resolution. The resolution automatically
changes to match the menu’s background video resolution if it matches one of the
supported resolutions. Choosing a resolution different than that used by the menu’s
background video results in the menu being scaled and rendered to this setting
when you build the project.
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• Display Mode: Set the aspect ratio for this menu (4:3 or 16:9). With 16:9, you also choose
how it will display on a 4:3 monitor. The aspect ratio of the background and overlay
must match this setting. See Working with 16:9 Menus for more information.
• Number Pad: Defines which buttons are directly accessible by a DVD player’s numeric
keypad. Choose All, None, or a button number from the pop-up menu. When you
choose a button number, that button and all buttons less than that number are
accessible via the numeric keypad—buttons greater than this value are blocked from
direct access.
• Btn Offset: You can use this setting to offset button numbers so they make sense to a
viewer who wants to select a button by entering its number. For example, you may
have a set of scene selection menus with numbered scenes. One of the menus may
have scenes 23 to 34, with the button for scene 23 being the first button on the menu.
If you enter an offset value of 22 for this menu, when the viewer enters 23 on the
remote control, 22 is subtracted from it, with the result being 1—the button’s actual
number.
Transition Tab in the Layered Menu Inspector
The Transition tab is used to configure a button transition for this menu. See Transition
Tab in the Menu and Button Inspectors for details on this tab.
Chapter 15 Creating Menus Using the Layered Method 341
Colors Tab in the Layered Menu Inspector
The Colors tab is identical to the Menu Inspector for standard menus. See Colors Tab in
the Menu Inspector with Simple Selected and Colors Tab in the Menu Inspector with
Advanced Selected for information on the Colors tab.
Advanced Tab in the Layered Menu Inspector
The Advanced tab in the Layered Menu Inspector contains settings that are used only in
specialized projects.
Disabled User Operations Settings
• Disabled User Operations: Select the functions that you want to be disabled while this
menu plays. See User Operations for more information.
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Playback Options Settings
• Pre-Script: Choose a script to run before the menu appears. This script can decide
whether to show the menu or configure the DVD player before showing it. See
Pre-Scripts for information on pre-scripts.
• DVD@CCESS: Selecting this checkbox allows you to add DVD@CCESS links, which provide
additional functionality to your title when played on a computer. See DVD@CCESS for
more information.
• Display Condition: Selecting this enables the Display Condition settings which control
whether this menu should be displayed or not, and to define what should be displayed
if not this menu. See Display Condition for more information.
Adding Buttons to Your Layered Menu
There are two button types you can add to a layered menu: layered buttons and overlay
buttons. In both cases, the first step is to create a button active area. See Creating Menus
Using the Standard Method.
Once you create the active areas, you can configure the buttons. For overlay buttons, see
Using Simple Overlay Color Mapping and Using Advanced Overlay Color Mapping for
details. For layered buttons, see Configuring a Layered Button.
Mixing Overlay Buttons with Layered Buttons
So that you can combine overlay and layered buttons on the same menu, the color
mapping settings are active at all times—even when you aren’t adding an overlay to the
menu. If you see an unexpected color appear in the active areas in any of the button
states (normal, selected, or activated), you need to configure the color mapping settings.
If no overlay file is assigned to a layered menu, a plain white image is used in place of
the overlay file. If the color mapping settings apply a color to white, that color will appear
in the active areas.
When working with a layered menu without an assigned overlay file, you must either:
• Select Simple as the Overlay Colors setting. This automatically sets white to be fully
transparent.
• Select Advanced as the Overlay Colors setting, then set the opacity for white to 0 for
each selection state.
Configuring a Layered Button
Configuring a layered button is a matter of selecting layers in the menu’s PSD file to
display in the three button states (normal, selected, and activated).
To configure a layered button
1 Click in the button’s active area.
Chapter 15 Creating Menus Using the Layered Method 343
The Button Inspector appears.
2 Set the button’s connection by choosing an element from the target pop-up menu in
the top section of the Button Inspector.
3 Click the Layers tab.
A list of all layers in the PSD file appears.
The normal button
state column
The selected button
state column
The activated button
state column
4 Select the checkbox in the Normal column next to the layer to display when this button
is not selected or activated. You can select more than one layer.
If the normal state for the button is already part of the background, you do not need to
select layers in the Normal column.
5 Select the checkbox in the Selected column next to the layer to display when this button
is selected. You can select more than one layer.
6 Select the checkbox in the Activated column next to the layer to display when this button
is activated. You can select more than one layer.
7 To verify the layer settings, use the Menu Editor’s button state icons to select the state
(normal, selected, or activated) to display.
Shows the selected state.
Shows the
activated state.
Shows the normal state.
You need to repeat this process for each layered button in your menu.
About Layered Menu Button Properties
The Layered Button Inspector has four tabs: Button, Layers, Colors, and Transition.
344 Chapter 15 Creating Menus Using the Layered Method
Settings at the Top of the Layered Button Inspector
The top of the Layered Button Inspector has three settings.
• Name: By default, buttons manually added to a menu are named “Button _,” where
“_” is the button number on that menu. To reduce confusion when viewing a list of
the menu’s buttons, it is helpful to rename the buttons based on their functions.
Next to the button’s name is its number. This number is based on the order in which
the buttons are added to the menu. See About Button Numbers for information on
changing this number and why it can be important.
• Target: You can use this pop-up menu to define a button’s action when activated. (You
can also use the Connections tab or Control-click the button.) Often you must set the
connection later because what you want to jump to has not yet been added to the
project. The pop-up menu contains all possible project elements you can jump to.
Button Tab in the Layered Button Inspector
The Button tab in the Layered Button Inspector contains settings that allow you to
customize the selected button.
• Navigation: This area lets you set the actions that take place when the viewer uses the
arrow buttons on the DVD player’s remote control to navigate around the title. Because
this is the typical way the title will be viewed, it is important to spend some time
configuring the navigation in a logical, predictable way. See Configuring Button
Navigation for information.
Chapter 15 Creating Menus Using the Layered Method 345
• Angle/Audio/Subtitle Streams: Use these three pop-up menus to connect a button to
specific audio, subtitle, and angle streams to play back. For the subtitle stream, you
can also choose whether subtitles should appear.
• Auto Action: If you enable Auto Action for a button, it activates automatically as soon
as it is navigated to, without the viewer needing to press Enter. This is useful in menus,
such as scene selection menus, in which you use Next and Previous buttons; you can
assume that if viewers navigate to the Next or Previous button, they want to activate
it.
Note: With overlay-based buttons, if you select this option, only the activated color
mapping appears when the button is navigated to, skipping the selected color mapping.
• Invisible: Applies to overlay-based buttons. Allows you to have a button that does not
display highlights in the normal, selected, or activated state. This is useful when you
want to have a menu with text and no visible buttons. The text could tell the viewer
to press the Enter button to go to the next menu or start playback (or whatever the
button is set to jump to).
• Highlight: Applies to overlay-based buttons. Allows you to choose the color mapping
set to assign to this button.
• Coordinates & Size: This area lets you set the location of each edge of the button’s active
area, plus the area’s height and width. The upper-left corner of the menu is at pixel 0,
line 0. You can enter values for each edge, allowing you to precisely position and size
the button’s active area. (You can also drag the active area and each of its edges with
the pointer.)
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Layers Tab in the Layered Button Inspector
The Layers tab in the Layered Button Inspector lists the layers in the PSD file assigned as
the menu’s background. There are three columns of checkboxes—normal (on the left),
selected (in the center), and activated (on the right)—next to each layer. For the current
button, you select at least one layer to appear when the button is selected, and a second
layer to appear when the button is activated. You do not need to select a layer for the
button’s normal state if it is part of the menu’s background.
Colors Tab in the Layered Button Inspector
The Colors tab is identical to the one used in the Button and Menu Inspectors for standard
menus. See Colors Tab in the Menu Inspector with Simple Selected and Colors Tab in the
Menu Inspector with Advanced Selected for details on using this tab.
Chapter 15 Creating Menus Using the Layered Method 347
Transition Tab in the Layered Button Inspector
The Transition tab is used to configure a button transition for this button. See Transition
Tab in the Menu and Button Inspectors for details on this tab.
Options in the Drop Palette for Layered Menus
Following are descriptions of the various Drop Palette options that can appear when you
drag an asset or element to the Menu Editor. See Viewing the Drop Palette for information
on using the Drop Palette options.
The following descriptions are grouped by the type of item you are dragging (asset,
project element such as a track or slideshow, and a template, style, or shape from the
Palette). Details for standard menus are listed first, followed by the details for the layered
menus.
For those Drop Palette options that appear when you drag a motion video asset, a
matching audio asset is also added (if applicable), as long as:
• The “Find matching audio when dragging” setting in the Track pane of DVD Studio Pro
Preferences is selected.
• An audio file with the same base name as the video file is located in the same folder
as the video asset.
The following details assume the “Find matching audio when dragging” preference is
selected and a suitable audio file is found.
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Drop Palette for Layered Menus—Dragging Assets
The following sections list the choices in the Drop Palette that appear when you drag
assets to an empty area or button in a layered menu.
Dragging a Motion Video Asset to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
• Creates a button at this menu location.
• Creates a new track with this video.
• Assigns matching audio as the track’s audio.
• Names the track the same as the video asset.
• Adds a link from the new button to the first marker of the new
track.
• Sets the new track’s End Jump setting to this menu.
Create Button and Track (default
option)
Use this option with video that has had chapter markers added with
Compressor, Final Cut Express, or Final Cut Pro.
• Creates a track and adds the chapter markers to it.
• Assigns matching audio as the track’s audio.
• Names the track the same as the video asset.
• Sets the new track’s End Jump setting to this menu.
• Creates a button on this menu to link to the first of the new
chapter index menus.
• Creates one or more new chapter index menus (using the
standard method), depending on the number of markers and
the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the new track to buttons on the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
Create Button and Chapter Index
Dragging a Motion Video Asset to a Button
The following options appear in the Drop Palette:
Chapter 15 Creating Menus Using the Layered Method 349
Drop Palette options Actions
• Creates a new track with this video.
• Assigns matching audio as the track’s audio.
• Names the track the same as the video asset.
• Adds a link from the button to the first marker of the new track.
• Sets the new track’s End Jump setting to this menu.
Create Track (default option)
Use this option with video that has had chapter markers added with
Compressor, Final Cut Express, or Final Cut Pro.
• Creates a track and adds the chapter markers to it.
• Assigns matching audio as the track’s audio.
• Names the track the same as the video asset.
• Sets the new track’s End Jump setting to this menu.
• Links the button to the first of the new chapter index menus.
• Creates one or more new chapter index menus (using the
standard method), depending on the number of markers and
the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the new track to buttons on the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
Create Chapter Index
Dragging a Video/Audio Pair to an Empty Area
The following options appear in the Drop Palette:
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Drop Palette options Actions
• Creates a button at this menu location.
• Creates a new track with this video and audio.
• Names the track the same as the video asset.
• Adds a link from the new button to the first marker of the new
track.
• Sets the new track’s End Jump setting to this menu.
Create Button and Track (default
option)
Use this option with video that has had chapter markers added with
Compressor, Final Cut Express, or Final Cut Pro.
• Creates a track and adds the chapter markers to it.
• Names the track the same as the video asset.
• Sets the new track’s End Jump setting to this menu.
• Creates a button on this menu to link to the first of the new
chapter index menus.
• Creates one or more new chapter index menus (using the
standard method), depending on the number of markers and
the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the new track to buttons on the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
Create Button and Chapter Index
Dragging a Video/Audio Pair to a Button
The following options appear in the Drop Palette:
Drop Palette options Actions
• Creates a new track with this video and audio.
• Names the track the same as the video asset.
• Adds a link from the button to the first marker of the new track.
• Sets the new track’s End Jump setting to this menu.
Create Track (default option)
Use this option with video that has had chapter markers added with
Compressor, Final Cut Express, or Final Cut Pro.
• Creates a track and adds the chapter markers to it.
• Names the track the same as the video asset.
• Sets the new track’s End Jump setting to this menu.
• Links the button to the first of the new chapter index menus.
• Creates one or more new chapter index menus (using the
standard method), depending on the number of markers and
the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the new track to buttons on the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
Create Chapter Index
Chapter 15 Creating Menus Using the Layered Method 351
Dragging a Single-Layer Still Picture to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
Set Overlay (default option) • Uses the picture as this menu’s overlay.
• Creates a button at this menu location.
• Creates a new standard menu with this picture as the background.
• Adds a link from the new button to the new menu.
Create Standard Submenu
Dragging a Single-Layer Still Picture to a Button
The following option appears in the Drop Palette:
Drop Palette options Actions
• Creates a new standard menu with this picture as the background.
• Adds a link from the button to the new menu.
Create Standard Submenu
(default option)
Dragging a Multiple-Layer Still Picture to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
Once set, you can disable layers in the Menu Inspector.
• Uses the picture as this menu’s background, with all layers visible.
Set Background—All Layers
Visible (default option)
Once set, you can enable layers in the Menu Inspector.
• Uses the picture as this menu’s background, with no layers visible.
Set Background—No Layers
Visible
Once set, you can select the layer to use as the overlay in the Menu
Inspector.
• Uses the picture as this menu’s overlay, with no layers assigned
to the overlay.
Set Overlay
Once set, you can enable layers for the new menu in the Menu
Inspector.
• Creates a button at this menu location.
• Creates a new standard menu with this picture as the background,
with no layers visible.
• Adds a link from the new button to the new menu.
Create Standard Submenu
Once set, you can enable layers for the new menu in the Menu
Inspector.
• Creates a button at this menu location.
• Creates a new layered menu with this picture as the background,
with no layers visible.
• Adds a link from the new button to the new menu.
Create Layered Submenu
Dragging a Multiple-Layer Still Picture to a Button
The following options appear in the Drop Palette:
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Drop Palette options Actions
Once set, you can enable layers for the new menu in the Menu
Inspector.
• Creates a new standard menu with this picture as the background,
with no layers visible.
• Adds a link from the button to the new menu.
Create Standard Submenu
(default option)
Once set, you can enable layers for the new menu in the Menu
Inspector.
• Creates a new layered menu with this picture as the background,
with no layers visible.
• Adds a link from the button to the new menu.
Create Layered Submenu
Dragging Multiple Still Pictures (or a Folder) to an Empty Area
The following option appears in the Drop Palette:
Drop Palette options Actions
• Creates a button at this menu location.
• Creates a new slideshow.
• Adds a link from the new button to the new slideshow.
• Sets the slideshow’s End Jump setting to this menu.
Create Button and Slideshow
(default option)
Dragging Multiple Still Pictures (or a Folder) to a Button
The following option appears in the Drop Palette:
Drop Palette options Actions
• Creates a new slideshow.
• Adds a link from the button to the new slideshow.
• Sets the slideshow’s End Jump setting to this menu.
Create Slideshow (default
option)
Drop Palette for Layered Menus—Dragging Project Elements
The following section lists the choices in the Drop Palette that appear when you drag
project elements from the Outline or Graphical tab to an empty area or a button in a
layered menu.
Dragging an Existing Track to an Empty Area
The following options appear in the Drop Palette:
Chapter 15 Creating Menus Using the Layered Method 353
Drop Palette options Actions
• Creates a button at this menu location.
• Adds a link from the new button to the first marker of the track.
• Sets the track’s End Jump setting to this menu (if it has not
already been set).
Create Button (default option)
• Creates a button on this menu to link to the first of the new
chapter index menus.
• Creates one or more new chapter index menus (using the
standard method), depending on the number of markers and
the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the track to buttons in the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
• Sets the track’s End Jump setting to this menu (if it has not
already been set).
Create Button and Chapter Index
Dragging an Existing Track to a Button
The following options appear in the Drop Palette:
Drop Palette options Actions
• Adds a link from the button to the first marker of the track.
• Sets the track’s End Jump setting to this menu (if it has not
already been set).
Connect to Track (default option)
• Links the button to the first of the new chapter index menus.
• Creates one or more new chapter index menus (using the
standard method), depending on the number of markers and
the button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each chapter marker from the track to buttons in the
chapter index menus.
• Assigns the video from each marker to its button’s thumbnail.
• Sets the track’s End Jump setting to this menu (if it has not
already been set).
Create Chapter Index
Dragging a Story to an Empty Area
The following option appears in the Drop Palette:
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Drop Palette options Actions
• Creates a button at this menu location.
• Adds a link from the new button to the story.
Create Button (default option)
Dragging a Story to a Button
The following option appears in the Drop Palette:
Drop Palette options Actions
Connect to Story (default option) • Adds a link from the button to the story.
Dragging a Slideshow to an Empty Area
The following options appear in the Drop Palette:
Drop Palette options Actions
• Creates a button at this menu location.
• Adds a link from the new button to the slideshow.
• Sets the slideshow’s End Jump setting to this menu (if it has not
already been set).
Create Button (default option)
• Creates a button on this menu to link to the first of the new
chapter index menus.
• Creates one or more new chapter index menus (using the
standard method), depending on the number of slides and the
button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each slide from the slideshow to buttons in the chapter
index menus.
• Assigns the picture from each slide to its button’s thumbnail.
• Sets the slideshow’s End Jump setting to this menu (if it has not
already been set).
Create Button and Chapter Index
Dragging a Slideshow to a Button
The following options appear in the Drop Palette:
Chapter 15 Creating Menus Using the Layered Method 355
Drop Palette options Actions
• Adds a link from the button to the slideshow.
• Sets the slideshow’s End Jump setting to this menu (if it has not
already been set).
Connect to Slideshow (default
option)
• Links the button to the first of the new chapter index menus.
• Creates one or more new chapter index menus (using the
standard method), depending on the number of slides and the
button layout used.
• Opens the Choose Template or Layout Style dialog so you can
choose the template or layout style to use for the chapter index
menus.
• Links each slide from the slideshow to buttons in the chapter
index menus.
• Assigns the picture from each slide to its button’s thumbnail.
• Sets the slideshow’s End Jump setting to this menu (if it has not
already been set).
Create Chapter Index
Dragging a Menu to an Empty Area
The following option appears in the Drop Palette:
Drop Palette options Actions
• Creates a button at this menu location.
• Adds a link from the new button to the menu.
Create Button (default option)
Dragging a Menu to a Button
The following option appears in the Drop Palette:
Drop Palette options Actions
Connect to Menu (default • Adds a link from the button to the menu.
option)
Dragging a Script to an Empty Area
The following option appears in the Drop Palette:
Drop Palette options Actions
• Creates a button at this menu location.
• Adds a link from the new button to the script.
Create Button (default option)
Dragging a Script to a Button
The following option appears in the Drop Palette:
Drop Palette options Actions
Connect to Script (default • Adds a link from the button to the script.
option)
356 Chapter 15 Creating Menus Using the Layered Method
Adding menu transitions and creating menus for multiple languages are advanced features
that can add value to your DVD project.
Menu transitions are short video clips that play at the beginning of a menu (intro clips)
and when buttons are pressed (transition clips). There are several approaches you can
take to add these clips to your project.
You can also configure a menu to support up to 16 different languages. By assigning
different backgrounds, overlays, audio, and text to each menu’s language, you can create
a DVD that supports a wider audience.
This chapter covers the following:
• Adding Intro and Transition Clips to Menus (p. 357)
• Using Languages with Menus (p. 364)
Adding Intro and Transition Clips to Menus
You can make the DVD viewing experience more polished by adding short video clips
that play at the beginning of a menu (intro clips) and when buttons are pressed (transition
clips).
Using Menu Intro Clips
Menu intro clips are most effective when they build up to the menu’s background video.
For example, if the menu’s background is a shot of a building with buttons in its windows,
you could have an intro clip that fades up from black to the shot of the building, and
then has the button elements fly in from off the screen and take their place in the windows.
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Using Advanced Menu Features 16
There are three approaches you can take to create a menu intro effect:
• Combine the intro clip with the menu’s background video: This method guarantees a
seamless transition between the intro clip and the original menu’s background. The
Menu Editor includes a Loop Point setting that you can use to control where the menu
jumps to when its playback is looped. This allows you to configure the intro clip to play
only the first time a menu’s background plays. The loop point also controls when the
button highlights appear. Because button highlights cannot move, you would not want
them visible during the intro while the button elements are moving. See About the
Motion Settings for more information.
A disadvantage of this mode is that, unless you use a simple script, the menu’s intro
must play each time the menu is accessed because you cannot jump directly to the
menu’s loop point. (See Jumping to a Menu’s Loop Point for an example of the script.)
• Configure the intro clip as its own menu: To do this, you need to create a menu and
assign the intro clip as its background. You also need to set the menu’s At End setting
to Timeout, enter 0 as the Sec, and set the Action to be the menu this intro clip is for.
Whenever you want to jump to the original menu, you can jump to this intro menu
instead—the intro menu will automatically jump to the original menu once its intro
clip plays.
The advantage of this method is that, because you are jumping from one menu to
another menu, the disruption during that jump time should be minimal. (By default,
all menus are stored in the same general area on a DVD disc, making it easier for the
DVD player to jump between them. Additionally, you can use the VTS Editor to ensure
the two menus are next to each other.) Another advantage is that you can choose
whether to jump to the intro menu or to jump directly to the original menu, avoiding
forcing the viewer to watch the intro menu multiple times.
• Configure the intro clip as its own track: To do this, you need to create a track and add
the intro clip to its V1 video stream. The only configuration you need to do is to set
the track’s End Jump setting to the original menu.
Whenever you want to jump to the original menu, you can jump to this intro track
instead—the intro track will automatically jump to the original menu once its intro clip
plays.
About Button Transition Clips
Button transition clips provide the opposite effect of the menu intro clip—they provide
a transition from the menu background’s buttons to the element (a track or another
menu) that the menu’s button is connected to. Using the same example used for the
intro clips (a shot of a building with buttons placed in its windows), the transition clip
could have the button elements fly off the screen and then fade the shot of the building
to black.
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You can use the menu transition feature to automatically create the transition clips or
you can manually create button transition clips.
Using the Menu Transition Feature
The menu transition feature makes it easy to automatically create transition clips for all
buttons on a menu. You define a transition in the Menu Inspector that is then applied to
all buttons and the timeout action (if set). By default, each button is set to use the menu’s
transition settings; however, you can modify or disable the settings for each button.
Transition settings include:
• Transition (crossfade, wipe, and so on)
• Specific parameters based on the transition type (duration, direction, and so on)
• Alternative start and end video
The menu transition feature can be used with standard and layered menus.
Important: Be aware of the aspect ratio and resolution of the button’s target when
configuring transitions. All transitions from a menu are based on the menu’s aspect ratio
and resolution. Depending on the type of monitor a viewer is using, if the button’s target
uses a different aspect ratio or transition, there may be a noticeable glitch when the
monitor switches from the menu’s settings to the button target’s settings.
Chapter 16 Using Advanced Menu Features 359
About the Transition Types
DVD Studio Pro includes a variety of Standard and Alpha Transitions you can use with
your menus. These same transitions are available in slideshows and tracks with still images.
Menus also allow you to specify a video clip to use in place of the Standard Transitions.
Disables default
transitions for this menu.
Standard Transitions
Video Transition
Alpha Transitions
Alpha Transitions
DVD Studio Pro includes several Alpha Transitions. These transitions use short video clips
to produce a transition from the current picture to the new picture. These transitions,
indicated with the Greek letter alpha in front of their name, have no settings other than
a duration.
Additionally, you can even create and import your own Alpha Transitions. See Preparing
Alpha Transitions for details on the process.
Standard Transitions
When you choose a Standard Transition from the Transition pop-up menu in the Transition
tab in the Menu or Button Inspector, DVD Studio Pro creates a short video clip to be used
as the transition.
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The transition clips use a start and end video frame, with the transition controlling how
the video changes from one to the other.
• The start frame: This is the menu with all buttons in the normal state. If the menu has
a video asset as its background, the loop point frame (or first frame, if the loop point
is not set) of the video is used as the start frame. The start frame also includes the
menu’s drop zones and text objects.
• The end frame: This is the first frame of the target the button is jumping to. If the button
jumps to a script, the end frame is black. If you change the button’s target, the end
frame automatically updates.
You are able to assign specific assets or colors as the start and end video frames in the
Menu and Button Inspectors. See Transition Tab in the Menu and Button Inspectors for
more information.
The transition clips that are created with the menu transition feature are rendered as part
of the build process. They are placed in the same video title set (VTS) file as the menus.
When authoring a project that will fill the DVD disc, you must take into account that a
transition video clip is rendered for each menu button that has transitions enabled—a
menu with 18 buttons can require 18 transition video clips. This can have a significant
impact on the amount of disc space the menus require. See Transitions for more
information.
Video Transitions
When you choose Video Transition from the Transition pop-up menu in the Transition
tab in the Menu or Button Inspector, you can assign a short video clip to be used as the
transition clip.
Adding Button Transitions to a Menu
You can set a default transition for the menu. This transition is applied to all buttons.
To set a transition for a menu
1 Select the menu in the Outline tab, the Graphical tab, or from the Menu Editor’s View
pop-up menu.
2 Click the Transition tab in the Menu Inspector.
3 Choose either a Standard Transition or the Video Transition from the Transition pop-up
menu.
You can choose “not set” to disable default transitions for this menu. (You can still
configure individual buttons to use transitions.)
4 Configure the transition using its specific parameters.
Once you have configured the menu’s transition, you can modify or disable it at each
button.
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To modify a button’s transition
1 Select the button to be modified.
2 Click the Transition tab in the Button Inspector.
The Transition setting shows “Same as Menu” by default.
3 Choose the transition to use from the Transition pop-up menu.
You can choose “not set” to disable transitions for that button.
4 Configure the transition using its specific parameters.
Transition Tab in the Menu and Button Inspectors
The Transition tabs in the Menu and Button Inspectors are identical—the only difference
is that the Transition pop-up menu in the Button Inspector has a “Same as Menu” choice
that the Menu Inspector does not have.
• Start thumbnail: Shows the video frame that a still transition will start from.
• Transition thumbnail: Provides a preview of a still transition when you click the Preview
button, or a preview of a video transition when you click the Play button.
• End thumbnail: Shows the video frame that a still transition will end with. This thumbnail
is empty in the Menu Inspector unless you have used the End pop-up menu to specify
an ending frame.
• Transition: Choose the transition to use. In the Menu Inspector, this sets the default
transition for this menu, which you can override at each button.
• not set: Disables transitions for this menu or button.
• Standard Transition: Creates a transition clip based on the Standard Transitions
supplied with DVD Studio Pro.
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• Video Transition: Uses a video clip you assign to create a transition. See About the
Transition Types for more information.
• Same as Menu: Only available in the Button Inspector. Sets the current button to use
the transition settings in the Menu Inspector.
• Preview: Click this to preview the current transition in the Transition thumbnail area.
• Parameters area: Contains the parameters, including the duration, for the current
transition. Each transition has its own set of parameters.
• Start: Choose the start frame for the transition to use.
• With Default: The start frame is the menu’s background.
• With Solid Color: You are able to choose a color to use as the start frame.
• With Stills and Videos: You are able to choose a specific asset to use as the start frame.
In the case of videos, an Offset setting appears that allows you to choose the video
frame to use.
• End: Choose the end frame for the transition to use.
• With Default: The end frame is the menu’s background.
• With Solid Color: You are able to choose a color to use as the end frame.
• With Stills and Videos: You are able to choose a specific asset to use as the end frame.
In the case of videos, an Offset setting appears that allows you to choose the video
frame to use.
Transition Parameters
Each transition has its own parameters. In many cases, the settings are self-explanatory;
however, in some cases, the settings are not obvious. See Transition Parameters for details
on the parameters for each transition.
Manually Creating Button Transition Clips
Transition clips are inserted between the button and the button’s connection. While a
menu’s intro clip plays when you jump to the menu, button transitions play when you
activate a specific button. If you have eight buttons on a menu and want the transition
clip to play when each button is activated, you have to create a separate transition clip
for each button because the end of the transition clip needs to jump to the button’s
actual connection.
Chapter 16 Using Advanced Menu Features 363
There are two approaches you can take to create the button transition effect:
• Configure the transition clip as its own menu: To do this, you need to create a menu and
assign the transition clip as its background. You also need to set the menu’s At End
setting to Timeout, enter 0 as the Sec, and set the Action to be the element that the
button originally connected to. Then you need to change the original menu’s button
connection to this transition menu.
The advantage of this method is that, because you are jumping from one menu to
another menu, the disruption during that jump time should be minimal. (All menus
are stored in the same general area on a DVD disc, making it easier for the DVD player
to jump between them.)
• Configure the transition clip as its own track: To do this, you need to create a track and
add the transition clip to its V1 video stream. The only configuration you need to do is
to set the track’s End Jump setting to the element that the button originally connected
to, and to change the original menu’s button connection to this transition track.
Using Languages with Menus
You can configure a menu to support up to 16 different languages. When the DVD first
starts playing, it checks the menu language setting of the DVD player and automatically
displays the corresponding menu (if a menu for that language is available) or the menu
for the first language available (if there is no language match).
The Outline tab lists the languages you have added to the project in the Languages
section. The languages you see there are used to determine only which menus to display
and have no effect on the stream settings within the tracks. By default, one language,
based on the Default Language setting in the Project pane of DVD Studio Pro Preferences,
appears in the Outline tab.
You do not actually create different menus for each language—you simply assign separate
background, overlay, and audio (if applicable) files to each language. You can also change
the text in any text objects and buttons. These three files and the text changes are the
only differences between the languages. Button active areas, links, and all other menu
settings are exactly the same for each language.
Note: Because the start frames of transitions are based on the menu’s background video,
separate transition clips are rendered for each language that uses a different background
video.
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Creating and Configuring Menu Languages
There are two approaches you can take to configure menus for multiple languages:
• Create the primary language’s menu first, and then create the alternate languages in the
Outline tab: When you create the menu languages after you have created the primary
menu, all of the primary menu attributes are applied to all language versions of the
menu, including those that can be different between the languages. This makes it easier
to configure the menus for the other languages, especially if you are not changing
much between the different languages.
• Create the languages first, and then create the menus: When you create the languages
first, the menus all start out empty. Anything you apply to one of the menus that is not
language-specific gets applied to all versions of the menu. If you apply an item that is
language-specific—for example, you create a text object—a text object is created on
all versions of the menu, but only the menu you created it on will have the text and
text attributes (font or color). This can require more effort because you have to set not
only the text, but its attributes for each version of the menu. (If you had created the
primary menu first, all of the other versions would have the text object with its font
and color—all you would need to do would be type the new text.)
Most often you will find yourself using a mixture of these methods. For example, you
might create the languages and menus, and then find you need to add an additional
language. The menu configurations for the new language will match the primary menu
settings.
Adding Menu Languages
You can use the Outline tab’s shortcut menu to create menu languages.
To create menu languages
Do one of the following:
μ Choose Project > Add to Project > Language, or press Command-Slash (/).
μ Control-click in the Outline tab, choose Add from the shortcut menu, then choose
Language from the submenu.
The new language appears in the Outline tab under the Languages heading. By default
it is named “English _,” with “_” being the number of the language. The General pane in
DVD Studio Pro Preferences contains a project default language setting that you can use
to define the default language. See General Preferences for more information.
Important: For every language you add, DVD Studio Pro creates a new menu for each
menu in your project. This is true whether or not you assign different backgrounds to
each language. For projects with a lot of motion menus, these additional menus can take
up a significant amount of space on the DVD.
Chapter 16 Using Advanced Menu Features 365
Configuring Menu Languages in the Outline Tab
You can use the Outline tab to configure the menu languages.
To configure menu languages using the Outline tab
1 Click the triangle next to Languages to display the available languages. There should be
at least one entry.
2 Select the language entry to open the Language Inspector.
3 Choose a language from the Language Code pop-up menu. This is the language that this
language element should map to on the DVD player when the title plays.
4 If desired, enter a new name in the Language Name area. This is the name that you will
see when configuring your menus. By default, it changes to match the name of the
language selected in the Language Code pop-up menu. This name is not seen by the
viewer; it is strictly for your use while configuring menus.
5 To remove a language, select it in the Outline tab and press the Delete key.
Setting Up Menus for the Languages
Once you have created and configured your languages, you can configure their menus.
To do this, you need to have created and imported all assets (backgrounds, overlays, and
audio streams) that will be used for the different languages.
To configure a menu for a language
1 Select a menu. It does not have to be fully configured yet. Keep in mind that all settings
(with the exception of the background, overlay, audio file, and text) are shared among
all languages.
2 Do one of the following to choose a language to configure:
• Choose the language from the Language pop-up menu in the Menu tab in the Menu
Inspector.
• Choose the language from the Menu Editor’s language pop-up menu, next to the View
pop-up menu.
3 Select the background file, overlay file, and audio file to use for this language. You can
use the same file for multiple languages.
Note: These files must be compatible (the same format, resolution, and, in the case of
audio, the same bit rate, sample size, and sample rate) between all language versions of
the menu.
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4 If desired, change the text in any text objects and buttons to what you want to appear
for that language. You can also change the font and color for each language.
5 Select any additional languages and set their asset files and text as you like.
When you choose a language that you have already configured with alternate assets, the
menu’s assets and text change to match those settings.
Chapter 16 Using Advanced Menu Features 367
The main content of a DVD project is contained in tracks, which hold pieces of video,
audio, and subtitles that play as a unit.
This chapter covers the following:
• About Track Limits in a DVD (p. 370)
• Working with a Track’s Assets (p. 370)
• How Many Tracks Should You Have? (p. 371)
• About Subtitle Streams (p. 371)
• DVD Studio Pro Tools for Working with Tracks (p. 371)
• Creating Tracks (p. 372)
• Opening Tracks (p. 373)
• Setting Track Properties (p. 373)
• About the Track Editor (p. 377)
• Configuring the Track Editor (p. 377)
• Understanding Time Information in the Track Editor (p. 380)
• Supported Asset Types (p. 384)
• Adding Video and Audio Assets (p. 386)
• Editing Video and Audio Clips (p. 390)
• Setting Stream Properties (p. 392)
• Exporting an MPEG Clip (p. 393)
• Working with Markers (p. 393)
• About Marker Placement (p. 394)
• Creating and Editing Markers (p. 395)
• Adding Markers to a Track Without a Video Clip Assigned (p. 397)
• Importing Markers from an Editor (p. 397)
• Importing Markers from a Text List (p. 399)
369
Creating and Editing Tracks 17
• About the Marker Types (p. 399)
• Setting Marker Properties (p. 401)
• Introduction to Stories (p. 403)
• Creating a Story for a Track (p. 404)
• Using the Story Editor (p. 404)
• Setting Story Properties (p. 405)
• Setting Story Entry Properties (p. 407)
• Simulating a Story (p. 407)
• Adding Alternate Video Streams (p. 408)
• Using Still Clip Transitions (p. 410)
• Viewing a Track (p. 413)
About Track Limits in a DVD
A DVD can have a combination of up to 99 tracks, stories, and slideshows. Each track can
contain up to:
• 9 video streams, used as angles or alternate video
• 8 audio streams for different soundtracks
• 32 subtitle streams for alternate text, alternate languages, or buttons over video
• 99 chapter markers used primarily to define points in the track that can be jumped to
• 255 cell markers used for a variety of purposes, such as button highlights and
DVD@CCESS (this includes chapter markers, which are also cell markers)
• 98 stories (assuming there are no other tracks or slideshows), each defining an alternate
track playback by treating each chapter marker as a clip that can be moved or skipped
as needed
Working with a Track’s Assets
You can add multiple video or audio assets to each stream in a track. You can even trim
each asset’s start and end points to choose the parts of it you want to use. While this
allows for a lot of flexibility when creating your tracks, it is not a substitute for using a
video editing application, such as Final Cut Pro, to edit the clips into an asset to add to
your project.
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You need to use a video editing application to add effects such as dissolves, wipes, and
keys to the video. With this kind of editor, you can precisely choose each clip’s start and
end points—the trimming capability of DVD Studio Pro is restricted to Group of Pictures
(GOP) boundaries only, making it much harder to trim a clip exactly where you would
like. Also, DVD Studio Pro can’t mix multiple audio assets together as you can with an
editor.
How Many Tracks Should You Have?
Depending on your intended result, your project may have one long track, or you may
choose to divide your material into multiple tracks that can be played separately or linked
together.
For example, if you are working on a long project that you expect the viewer to watch
from beginning to end, using one long track is the best option. This eliminates any pauses
that the viewer may encounter while the DVD player jumps from one track to another.
Even if your project contains several independent segments that the viewer would not
watch one after the other, you can still use a single track and set actions on the markers
to break the track into the smaller segments. Or, you can create separate tracks for each
segment—whichever method is easiest for you to manage.
In some cases, such as a track with a mixture of still images and motion clips, you may
need to use multiple tracks to work around the 99 chapter marker-per-track limit.
If you think you may need to replace some segments in your project later on—for example,
to customize for various countries or to update outdated sections—you may find it easier
to replace these segments if they are separate tracks.
About Subtitle Streams
Subtitles can be created in the Track Editor, or they can be imported from other
applications. They can be used to overlay dialogue text over the video stream, or to
overlay simple graphics. Subtitles can also be used to place buttons over the video; the
viewer can select these buttons just as they would on a menu.
See Creating Subtitles for information on working with subtitles.
DVD Studio Pro Tools for Working with Tracks
DVD Studio Pro provides two primary tools for configuring your tracks: the Track Inspector
and the Track Editor.
• The Track Inspector contains general track settings, such as its aspect ratio, what happens
when the track finishes, the remote control settings, and DVD@CCESS settings.
Chapter 17 Creating and Editing Tracks 371
• The Track Editor is where you add and manage your video and audio assets, as well as
your subtitles. You can also add markers for use as chapter points and other functions.
There is also a Marker Inspector you use when working with markers and a Clip Inspector
you use when working with individual clips within a track.
Note: An asset used within a track is considered a clip. This distinguishes what is used in
the track (which may be just a part of the asset) from the original asset.
Together, these powerful tools allow you to make the tracks into exactly what you need.
Creating Tracks
There are several methods you can use to create a track. Once it has been created, you
can open it in the Track Editor, using the controls there and in the Track Inspector to
configure it.
By default, a new project contains one menu and one track. Depending on your project,
you will probably want to add additional tracks. There are several ways to add a track to
your project.
To create a track
Do one of the following:
μ Drag a video asset or a video/audio asset pair to the Menu Editor and choose an option
that creates a new track from the Drop Palette. You can drag the assets from the Assets
tab, the Palette, or a Finder window. See Options in the Drop Palette for Standard Menus
and Options in the Drop Palette for Layered Menus for details on the options in the Menu
Editor’s Drop Palette.
In all cases, a track is created with the video placed in the V1 stream and the audio (if
used) placed in the A1 stream. The track has the same name as the video asset.
μ Drag a video asset or a video/audio asset pair to an empty area of the Outline or Graphical
tab. You can also drag the assets to the disc name or the Tracks heading.
In all cases, a track is created with the video placed in the V1 stream and the audio (if
used) placed in the A1 stream. The track has the same name as the video asset.
Dragging a video or video/audio asset pair to an existing track in the Outline or Graphical
tab appends the assets to the track’s existing assets.
μ Convert a slideshow to a track. The still images and audio are added to the track’s V1 and
A1 streams. See Converting a Slideshow to a Track for slideshow details.
μ Click Add Track in the toolbar. Each track created this way is empty.
μ Press Command-Control-T. This also creates an empty track.
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Opening Tracks
To configure a track, you need to open it in the Track Editor. You can select the track you
want to work with in the Outline tab, the Graphical tab, or the Track Editor.
To open a track in the Track Editor
Do one of the following:
μ Double-click the track you want to configure in the Outline or Graphical tab.
μ Choose the track from the Track Editor’s Track pop-up menu. The track appears in the
Track Editor and the Track Inspector changes to display its properties.
Setting Track Properties
The Track Inspector contains a top section and four tabs: General, Other, User Operations,
and Transition.
Settings at the Top of the Track Inspector
There are three settings at the top of the Track Inspector.
• Name: Enter the name for the track. If a track is created because a video asset was
dragged to the Menu Editor, the Outline tab, or the Graphical tab, it is automatically
named the same as the video asset. In other cases, the track is named “Track _” where
“_” is the next available number.
• Est. Size: Shows the approximate amount of disc space the track will require. This takes
into account all of the assets assigned to the video, audio, and subtitle streams.
• End Jump: Choose the element to jump to once the track finishes playing. If you don’t
make this selection, the DVD player will be unable to continue playing the title when
it reaches this point. If the track was created by dragging an asset to the Menu Editor,
the End Jump is automatically set to jump back to that menu.
Chapter 17 Creating and Editing Tracks 373
General Tab in the Track Inspector
The General tab in the Track Inspector contains the following settings.
• Resolution: Choose the track’s resolution.
• For SD projects: The resolution is either 720 x 480i (NTSC) or 720 x 576i (PAL).
• For HD projects: You can choose from any of the supported resolutions, as long as
no video assets have been assigned to the track. You cannot change the resolution
once a video asset has been assigned to the track. (You can change the resolution
if the track only contains still assets.) The resolution automatically changes to match
the track’s V1 stream video resolution if it matches one of the supported resolutions.
DVD Studio Pro Preferences includes a setting for the default resolution (which also
applies to menus and slideshows).
• Display Mode: Set the aspect ratio for this track (4:3 or 16:9), and with 16:9, choose how
it displays on a 4:3 monitor. The aspect ratio of the video assets must match this setting.
• Pre-Script: The script you choose in this pop-up menu will run as soon as the track is
selected. The script determines whether to play the track or configure the DVD player
before playing it. See Creating Scripts for information on scripts.
• Wait: You can set how long the DVD player shows the last frame of the track’s video
before exercising the End Jump setting.
• None: Immediately jumps to the End Jump setting.
• Seconds: Shows the track’s last frame for the number of seconds you enter.
• Infinite: Shows the track’s last frame indefinitely.
• Remote Control: Use these pop-up menus to set what happens when the viewer uses
the remote control buttons on the remote control. See Remote Control Settings for
more information.
374 Chapter 17 Creating and Editing Tracks
• Display Condition: Select this checkbox to set display conditions to control whether
this track should appear or not, and to define what should appear if not this track. See
Display Condition for more information. Select the Apply to Stories checkbox to also
have these display conditions apply to stories based on this track.
Other Tab in the Track Inspector
The Timestamps settings in the Other tab in the Track Inspector applies to both SD and
HD projects. The other settings in the tab apply only to SD projects.
• Timestamps: Shows the start timecode of the first video asset in the V1 stream. You
can also enter a track offset that is used in place of the first video asset’s timecode
when you choose Asset-Based Timecode in the Track Editor. See Timecode in the
Timeline for more information.
• Reset: Click to change the track offset back to 00:00:00:00, allowing the first asset start
time to be used for the timeline (if you are using asset-based timecode in the Track
Editor).
• Closed Caption: SD projects only. Use these settings to assign a closed caption file to
this track. See Line 21 Settings for Closed Captions for more information.
• Macrovision: SD projects only. This setting allows you to override the disc’s Macrovision
copy-protection settings for this track. If you have not enabled the Macrovision settings
for the disc in the Disc Inspector, setting this to one of the three types automatically
enables Macrovision for the disc. See About the Macrovision Settings for more
information.
Chapter 17 Creating and Editing Tracks 375
User Operations Tab in the Track Inspector
The User Operations tab is the same as those in other DVD Studio Pro Inspectors, and is
discussed in User Operations.
Transition Tab in the Track Inspector
The Transition tab is the same used in the Clip Inspector when a still clip is selected. See
Transition Tab in the Track and Clip Inspectors for details on the Transition tab.
376 Chapter 17 Creating and Editing Tracks
About the Track Editor
The streams are the heart of the Track Editor. In these parallel areas, you define the video,
audio, and subtitle assets to be used in your tracks, and their relationship to one another.
Drag the separator bars
to set how many video,
audio, and subtitle
streams appear.
Displays the track’s time
and marker information.
Scroll through the timeline
to view different parts.
The left side of the Track Editor contains the controls to configure the streams.
Choose the track to view
in the Track Editor.
Use these controls
to configure the streams.
Select the height
of the streams.
Set the timeline
zoom amount.
Within the Track Editor, timescales provide different ways to obtain timing information
about the tracks. See Understanding Time Information in the Track Editor for more details.
Configuring the Track Editor
You can configure the Track Editor to suit your needs. You can set the size of the streams,
how many of each stream type appear, and the timeline zoom amount.
Chapter 17 Creating and Editing Tracks 377
Viewing the Streams
A track can contain up to 49 streams total, but viewing this many streams at once requires
some effort. It’s unlikely that you’ll need to view more than ten streams at once; depending
on the types of projects you create, you may use only two or three streams. There are
three ways to control how many streams appear.
• You can change the size of the Track Editor’s quadrant. You can even drag the Track
tab into its own window. See Working with the Quadrants for more information.
• You can use the Track Editor’s separator bars to control how many of each stream type
appear. For example, if you do not plan to add subtitles, you can hide the subtitle
stream area by dragging the separator bar above the subtitle area to the bottom of
the window.
• You can select a different stream height. This changes the height of the streams as they
appear in the Track Editor. This can be useful if you want to see larger or smaller
thumbnails of the video at the markers.
Using the Stream Configuration Buttons
The Track tab includes a set of controls that you can use to quickly change which streams
appear. The size of the Track tab determines how many streams appear.
To choose which streams appear
Do one of the following:
μ Click the video icon to show only video streams.
μ Click the audio icon to show only the V1 stream and the audio streams.
μ Click the subtitle icon to show only the V1 stream and the subtitle streams.
Click to show
the video streams
in the Track Editor.
Click to show the
V1 and audio streams
in the Track Editor.
Click to show the
V1 and subtitle streams
in the Track Editor.
If you select more than one of these views at the same time, the separator bars move to
show as many of the selected streams as possible. Once you select one of these views,
you can drag the separator bars to customize the stream types that are displayed.
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Setting the Timeline Zoom
The Track tab contains a zoom control you can use to expand or contract the timeline.
When working with large projects, you often need to be able to expand the timeline in
order to set a marker or insert a subtitle. Using the zoom control in conjunction with the
scroller at the bottom of the timeline allows you to configure the timeline so that it
provides enough detail to work with.
Drag the ends of the
scroller to zoom in
or out.
Drag the timeline scroller
to select the part to view.
Drag to the right to zoom
out or to the left
to zoom in.
To use the zoom control
Do one of the following:
μ Drag it to the right to zoom out, showing more of the timeline. If the playhead is not
visible, the timeline scroller automatically jumps to a position that does show it.
μ Drag it to the left to zoom in, showing less of the timeline but more detail in the part that
shows. If the playhead is not visible, the timeline scroller automatically jumps to a position
that does show it.
Hold down the Shift key while dragging the zoom control to prevent the scroller from
automatically changing its position to show the playhead.
You can also set the timeline zoom using keyboard shortcuts.
To zoom using keyboard shortcuts
Do one of the following:
μ Press Command-Hyphen (-) to zoom out on the timeline. If the playhead is not visible,
the timeline scroller automatically jumps to a position that does show it.
μ Press Command-Shift-Hyphen (-) to zoom out without moving the scroller to show the
playhead.
μ Press Command–Equal Sign (=) to zoom in on the timeline. If the playhead is not visible,
the timeline scroller automatically jumps to a position that does show it.
μ Press Command–Shift–Equal Sign (=) to zoom in without moving the scroller to show
the playhead.
μ Press Shift-Z to zoom the timeline out to its maximum.
μ Press Shift-Option-Z to fit the currently selected clip into the Track tab.
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Understanding Time Information in the Track Editor
There are a variety of time-related elements that appear in the Track Editor. Some only
display time information while others allow you to change the information. The time
values help you identify the position of markers, clips, the playhead, and the pointer
within the video, audio, and subtitle streams.
Displays the pointer
position within the
stream or marker area.
Shows the playhead’s
position, and can be
used to move it.
Drag the playhead along
the timeline to view a
different part of a stream
in the Viewer tab.
The timeline’s timecode
Sets the start and end
time of the selected
clip with respect to
the timeline.
Timecode in the Timeline
The timeline’s timecode is continuous throughout the track. You can choose from two
sources for the timecode: zero-based and asset-based.
• Zero-based timecode: This timecode starts the timeline at 00:00:00:00. You cannot
change the zero-based timecode, and the assets assigned to the V1 stream do not
affect it.
• Asset-based timecode: This timecode can be based either on the timecode of the first
clip on the V1 stream or on a value you enter in the Track Inspector.
To choose the timeline’s timecode source
Do one of the following:
μ Choose View > Timescale > Zero-Based Timecode or View > Timescale > Asset-Based
Timecode.
μ Control-click in the timeline, then choose either Zero-Based Timecode or Asset-Based
Timecode from the shortcut menu.
Control-click in the
timeline to choose the
timecode source.
The pointer position, playhead, and start and end timecode values change to match the
timecode source you choose.
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If you choose the asset-based timecode source, you can also choose whether to use the
clip’s timecode or a value you enter.
To configure the asset-based timecode source
1 Choose Asset-Based Timecode as the timecode source for the Track Editor’s timeline.
2 Click the Other tab in the Track Inspector. If the Inspector is not showing the track
properties, select the track’s name in the Outline tab, its tile in the Graphical tab, or click
an empty area in any of the Track Editor streams.
3 Do one of the following:
• To use the timecode from the first clip in the V1 stream: Click the Reset button. This sets
the Track Offset value to 00:00:00:00, which forces the timeline to use the clip’s timecode.
• To set the timecode to start at a specific value: Enter a new timecode value in the Track
Offset field. The timeline’s first frame is set to this number.
Being able to force the timeline’s timecode to start at a specific value can be useful
whenever you are importing a marker list or subtitle file that is based on timecode different
from the zero-based or asset-based values.
Note: For NTSC projects, the type of timecode in the first asset—drop frame or non-drop
frame—determines the type of timecode for the timeline.
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Clip Start and End Timecode
Timecode start and end values appear when you select a clip (video, audio, or subtitle)
in one of the streams. These values indicate the position of the clip with respect to the
timeline’s selected timecode source. Depending on the stream, you can enter new start
values to reposition the clip or new end values to trim the clip’s size.
The currently selected
clip is darker than
the others.
Shows the clip’s timeline
timecode for its last
frame. You can trim
the clip by entering
a new End timecode.
Shows the clip’s timeline
timecode for its first
frame. You can move the
clip (on streams other
than video) by entering a
new Start timecode.
See Editing Video and Audio Clips for more information.
Playhead
The playhead provides a visual indication of what part of the track is currently playing in
the Viewer tab. When you play the track, the playhead moves along the track’s timeline.
It also provides a way to scroll across the timeline and see the video in the Viewer tab.
The playhead is in the timeline’s timecode area. With new tracks, the playhead is located
at the track’s start.
The playhead
at the track start
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A playhead icon appears in the timeline scroller area to let you know where it is relative
to the part of the timeline being shown, which is useful if you cannot see the playhead
in the Track Editor. For example, if the playhead icon appears to the left of the scroller,
that means the playhead is at a point in time before the clips currently visible in the
timeline.
The playhead appears
in the timeline’s scroller.
Positioning the Playhead by Dragging
You can drag the playhead along the timeline to see the video (and subtitle, if applicable).
This is useful when placing markers because it allows you to see the actual video frame.
As you drag the playhead along the timeline, the timecode of its current position appears
in the playhead timecode entry. A line extends across all of the streams, indicating the
playhead position.
The playhead’s current
timecode appears here
when you drag the
playhead.
You can also click anywhere in the timeline to move the playhead to that position and
have the video at that position appear in the Viewer tab. Playback starts at this point if
you click the Play button in the Viewer tab.
Positioning the Playhead by Using Keyboard Shortcuts
There are a number of keyboard shortcuts that you can use to position the playhead.
• Left Arrow and Right Arrow keys: Move the playhead one frame at a time.
• Shift–Left Arrow and Shift–Right Arrow keys: Move the playhead one second at a time.
• Option–Left Arrow and Option–Right Arrow keys: Move the playhead one GOP at a time.
• Control–Left Arrow and Control–Right Arrow keys: Move the playhead to the next marker.
• Command–Left Arrow and Command–Right Arrow keys: Move the playhead to the start
or end of the selected clip.
Chapter 17 Creating and Editing Tracks 383
• Up Arrow and Down Arrow keys: Move the playhead to the next clip edge (includes all
clips in all streams) or marker.
• Home and End keys: Move the playhead to the start or end of the timeline.
See Keyboard Shortcuts for a complete list of keyboard shortcuts.
Positioning the Playhead by Entering a Timecode Value
You can also set the playhead’s position by entering a timecode value in the playhead
position entry. The playhead jumps to its new position.
Enter a timecode to
move the playhead to.
See About the Viewer Tab for more information on using the Viewer tab.
Supported Asset Types
The Track Editor’s streams contain the video, audio, and subtitle assets. You can add one
or more assets to each stream. Each stream has several properties you can set, such as
its language and whether or not it is enabled.
See Creating Subtitles for information on working with the subtitle streams.
In addition to assets that are already DVD-compliant, you can add assets supported by
the DVD Studio Pro integrated MPEG encoder. These assets are encoded once they are
added to your project.
See Encoding Video Materials for DVD for information on supported video assets, Preparing
Audio Assets for information on supported audio assets, and Using the Integrated MPEG
Encoder for information on the assets the integrated MPEG encoder supports.
Video Assets for SD-Based DVD Video Streams
All video assets on an SD-based DVD stream must use the same aspect ratio (4:3 or 16:9),
the same video standard (PAL or NTSC), and the same MPEG type (SIF MPEG-1 or full D1
MPEG-2, for example).
Note: All QuickTime video assets you import into an SD project are encoded as full D1
MPEG-2 assets and can be mixed with still images in a video stream.
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About Segmented MPEG Files
The segmented MPEG files created by some third-party encoders do not import correctly
into DVD Studio Pro. Some encoders segment their large encoded files into 1 GB files.
When imported into DVD Studio Pro, only the first 1 GB segment is imported. You need
to combine the files into a single file before importing the asset into DVD Studio Pro.
There are several third-party applications that can be used to combine a segmented
MPEG file into a single file.
Video Assets for HD-Based DVD Video Streams
All assets on an HD-based DVD stream must use the same aspect ratio (4:3 or 16:9), the
same resolution, the same video standard (PAL or NTSC), and the same MPEG type
(MPEG-2/HDV or H.264).
All non-HDV and non-H.264 QuickTime video assets you import into an HD projects are
encoded as MPEG-2.
Note: Because HDV is actually HD MPEG-2, you can combine HDV assets with other HD
MPEG-2 assets, including those encoded from the integrated MPEG encoder, as long as
they are the same resolution.
Still Assets for Video Streams
You can add still images to a video stream to either manually create a slideshow or create
a stream with mixed motion and still video. Stills can be added to all SD and HD tracks
except those using SIF, 1/2 D1, cropped D1 MPEG-2, or H.264 format assets.
Still asset clips in a stream must each be at least 15 frames long for NTSC projects, or
12 frames long for PAL projects.
Note: To have still assets with shorter durations, you can edit them into a video asset
using an external video editor.
Still clips can have a transition added to their end. The transition controls what happens
at the end of the still clip—for example, you can configure it to dissolve or wipe to the
next clip, whether the next clip is a video or still clip. See Using Still Clip Transitions for
more information.
Assets for Audio Streams
All audio assets within a stream must be the same type (AC-3, AIFF, MPEG-1 layer 2, and
so on) with the same number of bits (16, 20, or 24), the same sample rate (48 kHz or
96 kHz), the same bit rate (when using compressed audio), and the same channel
configuration; for example, stereo or 5.1 surround. (The streams within a track do not
have to match each other—only the assets within a stream must match. For example,
the A1 stream can use AC-3 audio and the A2 stream can use AIFF audio.)
Chapter 17 Creating and Editing Tracks 385
Using AAC Audio Files from the iTunes Store
DVD Studio Pro is able to import and use AAC format audio files purchased from the
iTunes Store as long as the computer you are using them on is authorized to use them.
If you import iTunes Store files that the computer is not authorized to use, DVD Studio Pro
plays silence when it encounters those files. Additionally, if you select and try to play
an iTunes Store file that the computer is not authorized to play in the Audio tab in the
Palette, DVD Studio Pro plays silence.
Adding Video and Audio Assets
If you created your track by dragging either a video asset or a video/audio asset pair to
the Menu Editor, the Outline tab, or the Graphical tab, it already contains video and audio
clips. If you created your track using the Add Track icon in the toolbar, it will be empty.
In either case, you can add additional assets to the streams and even trim each clip’s start
and end points.
To add an asset to a stream
μ Drag the video or audio asset from the Assets tab, the Palette, or a Finder window to the
stream where you want to place it.
With the V1 stream, DVD Studio Pro automatically ensures there is always a clip at its
beginning (if one has been assigned), and there are no gaps between the clips. With the
other video streams, the clips can only be positioned at markers. Audio and subtitle clips
can be positioned anywhere on the stream and there can be gaps between them.
Adding Audio Assets Automatically
When you enable the “Find matching audio when dragging” setting in the Track pane in
DVD Studio Pro Preferences, audio assets are automatically added to a track when video
is added.
When you add a video asset to the V1 stream, DVD Studio Pro checks to see if there is an
audio asset with the same base name in the same folder. If there is, it is automatically
added to the A1 audio stream.
The start of the audio clip will be the same as the video clip. If any audio already exists
in the A1 stream where the new audio clip needs to go, it is trimmed or moved as
necessary.
Note: Hold down the Command key after you start dragging to temporarily override the
“Find matching audio when dragging” preferences setting.
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Adding AC-3 Audio Assets
AC-3 audio assets are the only DVD Studio Pro–supported audio asset type that actually
have embedded timecode. This can help when you want to maintain sync between the
video and audio.
To add an AC-3 asset using its timecode
μ Hold down the Option key, then drag the AC-3 audio file from the Assets tab to an audio
stream in the Track Editor.
Note: Because the file must be parsed to determine its embedded timecode, an AC-3
file’s timecode is only available when you drag it from the Assets tab, and not from the
Palette or a Finder window. Drag the AC-3 file to the Assets tab first and then from there
to the Track Editor.
When you add an AC-3 asset to an audio stream while holding down the Option key,
DVD Studio Pro checks to see if its timecode is coincident with the V1 stream’s timecode.
In other words, it checks to see if the AC-3 asset has timecode that falls within the timecode
range of the video asset.
• If it is coincident: The AC-3 asset is placed in the stream so that it is in sync with the
video.
• If it is not coincident: The AC-3 stream is placed at the beginning of the stream.
Note: If the V1 stream has more than one video clip, the AC-3 timecode is ignored. It is
also ignored if the audio stream you drag it to already has an audio clip.
Using Multiple Copies of a Clip
You can use a clip multiple times in the same stream or you can drag the clip to other
streams.
To copy a clip within a stream
μ Option-click the clip and drag it to an empty location in the stream.
You can treat the clip’s copy the same as any other clip in the stream.
To copy a clip to a different stream
Do one of the following:
μ Option-drag the clip to the stream that you want to copy it to. You can position it as
needed.
μ Shift-Option-drag the clip to the stream that you want to copy it to. The clip is constrained
to use the same start time as the original.
The original clip is not affected, and remains in its location.
Chapter 17 Creating and Editing Tracks 387
Copies of the original clip take up as much disc space as the original clip. If the size of
your project is an issue, you may want to simply reuse the original clip by setting markers
and creating scripts to access the clip from another project element.
Viewing a Clip’s Properties
When you select a clip in one of the Track Editor’s video or audio streams, the Clip Inspector
appears.
To accommodate the additional settings used to configure transitions, the Clip Inspector
used for still clips contains two tabs: General and Transition. The General tab contains
the same information and settings as with video clips. See Using Still Clip Transitions for
information on the Transition tab.
Note: Selecting a clip in a subtitle stream opens the Subtitle Inspector. See Creating
Subtitles for information on subtitles.
The Clip Inspector shows information about both the clip and the stream.
Settings at the top of the Inspector
• Name: Enter a name for the clip. This name applies to the clip in this track’s timeline
only—it does not affect the asset’s name in the Assets tab.
• Asset: Shows the clip’s actual filename.
• Est. Size: Shows how much disc space this clip requires.
Clip Information and Settings
• Start: Shows the clip’s start time in the stream.
388 Chapter 17 Creating and Editing Tracks
• Clip Start Trim: Choose the part of the asset that the clip should use. Enter an amount
of time by which to trim the clip’s beginning. This affects the clip’s overall length. When
you enter a new Clip Start Time, the clip repositions itself on the timeline so that it
begins at the same time, with the clip’s end moving to its new position.
• Duration: Shows the clip’s length. You can enter a new length to trim the end of the
clip.
Note: When you import a QuickTime asset that contains both video and audio, you
may find that their durations, as shown in the Clip Inspector, do not match exactly. This
is often due to the DVD-Video specification’s frame rate for the supported audio formats
not dividing evenly into the video frame rate. This does not affect the lip sync between
the audio and video streams or their playback and is purely cosmetic.
• Asset Start Timestamp: Displays the timecode of the asset’s first frame.
• Bits/Second (Avg.): Shows the clip’s bit rate information.
Stream Information
• Stream Number: Shows the stream’s number.
• Stream Duration: Shows the stream’s length.
• Language: For audio clips only; shows the stream’s language setting. You can choose
a different language from the pop-up menu. The new language is applied to the entire
stream. See Setting Stream Properties for more information.
Browse Clip
For video clips only. You can drag the slider under the thumbnail image to scrub through
the clip’s video.
Removing a Clip from a Stream
There are several ways you can remove clips from a stream.
To remove a clip from a stream
Do one of the following:
μ Click the clip to select it, then press the Delete key.
μ Control-click the clip, then choose Delete Media Clip from the shortcut menu.
These methods remove the clip from the stream, but the asset remains in the Assets tab.
The actual asset’s file is not affected.
Chapter 17 Creating and Editing Tracks 389
Editing Video and Audio Clips
You can trim the start and end of a clip, which is useful when you need to remove a
portion of an asset for artistic reasons (such as a bumped camera). It is important to
understand that video clips in DVD Studio Pro are trimmed based on GOP boundaries—you
cannot choose a specific frame to trim to. The typical GOP (Group of Pictures) size for
NTSC video is 15 frames—for PAL video it is 12 frames. This means you may have to
choose between trimming a little too much or not quite enough. If you need to trim a
clip precisely, you should use a video editor to make the trim, and then bring the asset
back into DVD Studio Pro.
You can trim audio clips by frames, making it possible to trim off a popping noise.
Trimming can also be a way to use a small part of a longer asset. Only the part of the
asset that is in the stream is included in the final disc size.
About the V1 Stream
The first video stream, V1, has requirements different from the other streams.
DVD Studio Pro automatically ensures these conditions are met.
• The first clip must be at the beginning of the timeline. There cannot be a gap between
the timeline’s first frame and the first frame of the V1 clip. All other streams, including
the other video streams, can have their first clip start anywhere in the timeline.
• You cannot have gaps between clips in the V1 stream. All other streams can have gaps
between their clips.
• When building the project, the track ends at the last frame of video in the V1 stream.
Any streams that have clips extending beyond the V1 clips are automatically truncated
by the build process.
Trimming and Positioning Clips
There are several methods you can use to trim and position a stream’s clips within the
Track Editor.
To trim a stream’s clip by dragging
1 Position the pointer over the end of the clip you want to trim. The pointer changes to a
bracket with an arrow pointing in the direction you can trim.
2 Drag the clip’s edge to its new position.
Note: You cannot trim a clip beyond the edges of the asset.
390 Chapter 17 Creating and Editing Tracks
To help guide you when trimming your clip, drag the playhead to the point you want to
edit to. A vertical line appears across all streams, which you can use as a guide to trim an
edge to. Be sure to use the timeline zoom feature to provide a close-up view of the area
you’re editing.
Use care not to lose your video and audio synchronization when trimming. Instead of
dragging, you can enter values in the Start and End boxes at the top of the Track Editor
and the Duration and Clip Start Offset entries in the Clip Inspector to trim a clip more
precisely so that you can repeat exactly the trim on other clips.
To use the start and end values to position and trim a clip
1 Select the clip you want to trim. Its start and end values appear in the Track Editor’s Start
and End boxes.
2 Enter a new Start time. The beginning of the clip moves to that time.
This moves the entire clip, but does not actually trim it.
3 Enter a new End time. The end of the clip is trimmed to that time.
To use the Clip Inspector to trim a clip
1 Select the clip you want to trim.
The clip appears in the Clip Inspector.
2 Enter a new Clip Start Offset to trim the clip’s start.
The clip’s start position on the timeline is not changed—only its end position is moved
to match its new duration.
3 Enter a new Duration value to trim the clip’s end.
Clip Conflicts
There are a number of rules to keep in mind when you trim and position a clip.
Video Clips
Dragging clips to the V1 stream is different from dragging audio clips. In part this is due
to the requirement that there can be no gaps in the V1 stream, and there must be a clip
at its beginning.
The following situations cause video clips already in the V1 stream to move. This can
cause problems if the video clips have associated audio or markers because they do not
move with the video.
• If you drag a video clip to the start of a V1 stream that already has a clip assigned: The
new clip becomes the first clip and the original one (and any that follow it) shuffle
down the timeline.
• If you drag a video clip to the point where two existing video clips meet in a V1 stream: The
new clip is inserted between them.
Chapter 17 Creating and Editing Tracks 391
• If you drag a video clip to the stream, and the “Find matching audio when dragging”
preference setting is enabled: The audio in the A1 stream is trimmed or moved to
accommodate the new video clip, even if that clip does not have matching audio. This
maintains sync between the track’s existing video and audio clips.
Audio Clips
Because audio clips can be placed anywhere in their audio streams, the results are different
from those you get when working with video clips.
• If you drag an audio clip to any open area within an audio stream: The clip is placed there.
If the open area is not long enough to hold the whole clip, the clip’s end is trimmed
so that it will fit. Unlike video clips, audio clips do not move unless you move them
intentionally.
Setting Stream Properties
Each stream has a few settings you can use while configuring it.
Click to lock the stream,
preventing inadvertent
changes to it.
Choose a language
to assign to each audio
and subtitle stream.
Click to choose one
video, audio, and subtitle
stream to play in the
Viewer tab.
Each stream has a button at the far-left side of the Track tab that you can click to enable
that stream when you play the track in the Viewer tab. You can choose one video, and
optionally, one audio and one subtitle stream.
Each audio and subtitle stream in a track can have a language assigned to it. When the
track plays, it can select a stream based on the DVD player’s language setting. If no suitable
stream is found, the player plays the first stream.
Note: The Languages area of the Outline tab and the Add Language icon in the toolbar
are used when creating multiple-language menus and are not used by the Track Editor.
See Setting Up Menus for the Languages for more information.
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You can protect a stream from accidental changes by clicking its lock icon. When it is
open (unlocked), you can make changes to the stream; when the lock is closed, you can’t.
You can still select it for previewing and assign a language to it, but you cannot make
any changes to its clips.
To lock all streams
μ Choose Project > Timeline > Lock All Streams (or press Shift-F4).
Exporting an MPEG Clip
You can export the contents of the V1 stream as an MPEG file. This can be useful in some
situations:
• If you have a long video asset and want to make a separate asset of a small part of it,
you can add the asset to the stream, trim it to the size you want, and export it as a new
asset. You can use this asset as you would any other asset. For example, you could use
it as a menu background.
• You can edit multiple assets into the stream, and then export them as a single MPEG
file.
Note: You cannot export the stream as an MPEG file if the stream contains still images
or uses H.264 format clips.
To export an MPEG file from the V1 stream
1 Configure the stream as needed.
2 Do one of the following:
• Choose File > Export > MPEG File.
• Control-click the stream, then choose Export MPEG File from the shortcut menu.
3 Enter a name and select a destination for the file in the Save Stream dialog that appears,
then click Save.
When exporting a large asset, be sure you have sufficient disk space to hold the file.
Working with Markers
You can add up to 255 markers to a track, although a maximum of 99 can be set as chapter
markers. Each marker has its own properties that define its purpose. Markers can be used
to:
• Identify chapter points that the viewer can skip to when viewing the title
• Define when buttons appear over the video stream
• Identify the dual-layer break point when creating dual-layer projects
• Identify points in the stream that can be accessed by buttons and scripts
Chapter 17 Creating and Editing Tracks 393
• Identify points where mixed-angle tracks can start
• Configure a DVD@CCESS operation to launch once the viewer reaches the marker point
while playing the title
• Set a jump to another element in the project once the marker reaches its end. This is
most often used by scripts that are set to play a portion of the stream and then return
to another place in the project.
There are three ways to place markers on your track:
• You can manually place the markers along the track’s timeline.
• If you are editing your video using Final Cut Pro 3.0.2 or later or Final Cut Express, you
can place the markers as part of the editing process. These markers are automatically
imported into DVD Studio Pro when you import the video asset. See Adding and
Configuring Markers in Final Cut Pro and Final Cut Express for more information.
• You can import a text file that contains a list of markers.
With all three methods, you can always edit the markers’ position and attributes as needed.
About Marker Placement
Markers can only be placed on Group of Pictures (GOP) boundaries. Because of this
restriction, you cannot precisely position a marker on the exact frame you want to—you
often need to set the marker either a little early or a little late. The length of the GOP
depends on the MPEG encoder’s settings (NTSC systems commonly use a GOP size of
15 frames and PAL systems commonly use a GOP size of 12 frames). This means that,
unless you embed markers with a video editor, you may need to set a marker as much
as 6 or 7 frames from where you’d like.
If you import markers from a timecode list, the markers are moved to a GOP boundary
when they are imported. The Track pane in DVD Studio Pro Preferences lets you choose
how the markers are placed. See Track Preferences for more information.
If you import a video asset edited with a version of Final Cut Pro or Final Cut Express that
supports chapter markers, the integrated MPEG encoder automatically adds GOP
boundaries at the marker frames, so the markers end up positioned exactly where
intended.
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If you convert a slideshow to a track, each still clip has a marker placed at its beginning.
The markers are named the same as the still asset used for its clip. These markers retain
any pause and DVD@CCESS settings that may have been set in the Slideshow editor. If
any slides use transitions, the transitions appear as a shaded area in the timeline with a
cell marker at their beginning.
Transition indicator
You can configure the transition by selecting the clip and making changes in the Clip
Inspector’s Transition tab. If a still with a transition also has a pause, the marker for the
next clip is placed at the beginning of the transition instead of at the next clip’s start. See
Using Still Clip Transitions and Converting a Slideshow to a Track for more information.
See Working with GOP Settings for more information about GOP structures, and Adding
Markers to Your Video for information on using Final Cut Pro or Final Cut Express to add
markers to a clip.
Creating and Editing Markers
Each track always contains a chapter marker at its beginning. You can add up to 98
additional chapter markers to a track.
Markers appear along the top of the timeline display. A vertical line extends across all
streams at the position of each marker.
To add a marker to a track
Do one of the following:
μ Click in the area above the timeline display. A marker is added at the point where you
clicked.
μ Position the playhead at the point where you want to add the marker, then press M.
By default, the marker is set to be a chapter marker and is purple. See About the Marker
Types for more information about the marker types.
Chapter 17 Creating and Editing Tracks 395
Depending on the currently selected stream size, a thumbnail image of the frame located
at the marker point appears in the video stream. You can modify the thumbnail image
in the Marker Inspector. See Setting Marker Properties for more information.
The default marker’s name is “Chapter _,” with “_” being the next number available. The
number is based on the order in which you create the markers, not on their location on
the track. This means Chapter 4 may occur before Chapter 2. To avoid confusion, you
should rename your markers in the Marker Inspector. See Setting Marker Properties for
more information. The Track pane in DVD Studio Pro Preferences contains a setting you
can use to control the names assigned to markers as they are created. See Track
Preferences for more information.
When you have multiple clips in the V1 stream, you can also have markers placed at a
stream’s clip end (except for the last clip).
To add a marker to a clip’s end
μ Control-click the clip in the V1 stream to base the marker on, then choose Add Marker
to Clip End from the shortcut menu to add a cell marker, or Add Chapter to Clip End to
add a chapter marker.
You cannot add a marker to the end of the last clip in the V1 stream. See About the Marker
Types for information on the difference between a cell marker and a chapter marker.
To set the playhead to a marker’s position
μ Control-click the marker, then choose Set Playhead Here from the shortcut menu.
This makes it easier to see the video at the marker’s position. You can also hold down
the Control key and use the Left Arrow and Right Arrow keys to jump from marker to
marker.
To move a marker
Do one of the following:
μ Drag the marker to its new position. The timecode of the marker’s position appears next
to the pointer timecode display as you move it.
μ Enter a new time in one of the timecode boxes (zero-based or asset-based) in the Marker
Inspector. See Setting Marker Properties for more information.
μ Drag the slider underneath the video thumbnail in the Marker Inspector.
When you move a marker, the thumbnail image in the video stream changes to match
the marker’s new location.
To delete a marker
Do one of the following:
μ Control-click the marker, then choose Delete Marker from the shortcut menu.
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μ Select the marker, then press the Delete key.
To delete all markers
Do one of the following:
μ Choose Edit > Delete All Markers.
μ Control-click in an empty part of the Track Editor’s marker area, then choose Delete All
Markers from the shortcut menu.
Adding Markers to a Track Without a Video Clip Assigned
You can add markers to a track even if you have not assigned a video clip to the track.
You can also add markers beyond the end of the video clip, in anticipation of adding a
video clip later. In these cases, because the GOP structure is unknown, you can place the
markers at any frame. Once the video is added, however, the markers will need to be
adjusted because most will not be at legal GOP boundaries.
DVD Studio Pro automatically readjusts the marker positions based on the Snap To setting
in the Track pane in DVD Studio Pro Preferences.
What Happens to the Markers If You Move the Video?
When you place markers in the Track Editor with a video clip already present, the markers
are automatically placed at GOP boundaries. If you move a marker, it jumps from one
GOP boundary to the next, and therefore is always in a legal position.
If you move the video clip—for example, by trimming its start or dragging it to another
position when multiple clips are in the V1 stream—the markers do not reposition to
follow the video. There is also a good chance that at least some of the markers will no
longer be at GOP boundaries. For this reason, you should be sure the video is in its final
location before adding markers to it.
When you build your project, DVD Studio Pro verifies that all markers are on GOP
boundaries, and that none are placed after the end of the V1 stream’s video. A setting
in the Track pane in DVD Studio Pro Preferences determines whether the build will quit
if invalid markers are found, or if it will reposition markers to a GOP boundary and remove
excess markers from the end of the track and continue with the build. See Track
Preferences for more information.
Importing Markers from an Editor
When you edit your video asset in Final Cut Pro or Final Cut Express, you can add chapter
markers that DVD Studio Pro uses to create markers on the track. If you have named the
markers, DVD Studio Pro uses those names when it creates the markers.
Chapter 17 Creating and Editing Tracks 397
How you add the video asset to your project determines what happens with the markers:
• If you add the asset by dragging it to the Menu Editor: You can choose any of the Drop
Palette options that create a track. In addition to creating a track with the markers in
place, some options create chapter index menus. The chapter index menu buttons are
automatically linked to the track’s markers.
• If you add the asset by dragging it to a track: You can import the markers from the Track
Editor.
Note: The first marker in a track is always at the beginning of the timeline and is named
“Start” when a track is created by dragging the video asset to the Menu Editor. It is not
affected by imported markers. You can rename the marker as needed.
To use the Menu Editor to import an asset with chapter markers
1 Drag the video asset with markers to the Menu Editor. You can drag it to an existing
button or to an empty area.
2 When the Drop Palette appears, choose an option that creates a track.
3 If you choose an option that creates a chapter index menu, select the template or layout
style to use for the chapter index menu in the dialog that appears.
DVD Studio Pro creates the chapter index menu and a new track. The chapter index menu
contains a button for each marker. Depending on the number of markers and the template
or layout style you select, there may be multiple chapter index menus, and each marker
button may have the name and a thumbnail image of the video frame located at its
marker. Each of these marker buttons is linked to the new track, which displays the markers
along with their names.
To import chapter markers directly into a track
1 Drag the video asset with markers to the V1 stream of the Track Editor.
If there are currently no markers in the track (other than the one at the start of the
timeline), the clip’s markers are automatically imported. If there are markers in the track
other than the one at the timeline’s start, you must manually import them.
2 Control-click the clip, then choose Import Embedded Markers from the shortcut menu.
While this does not create chapter index menus, you can create them later by dragging
this track from the Outline or Graphical tab to the Menu Editor. The advantage of this
method is that you can add or edit the track’s markers before creating the chapter index
menus.
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Importing Markers from a Text List
You can create a list of timecode points that DVD Studio Pro can import to create markers.
The timecode values need to match the timecode of the track’s video clip. The list of
timecode values must be a plain text file; you can create it with TextEdit (as long as you
save the file as plain text). If you create the list with a more complex word-processing
application, be sure to save the file as a plain ASCII text file with no formatting. The file
must follow these rules:
• Each marker must be on a new line that starts with a timecode value in the “00:00:00:00”
format. These values identify the marker positions.
• After the timecode value, you can include a name for the marker. You can use a comma,
space, or tab character to separate the timecode value from the marker name.
• Any lines that do not begin with a timecode value are ignored. This makes it easy for
you to add comments to the list.
• The timecode values do not have to be listed in chronological order.
To import a marker list from a text file
Do one of the following:
μ Choose File > Import > Marker List.
μ Control-click in the Track Editor’s marker area in the track you want to apply the marker
list to, then choose Import Marker List from the shortcut menu.
Once the import is complete, a message appears stating how many markers were
imported. The markers are placed on the timeline at GOP boundaries. The Track pane in
DVD Studio Pro Preferences contains a setting that controls how the GOP is chosen. See
Track Preferences for more information.
About the Marker Types
There are four types of markers you can have in the track. One marker can be one or more
of these types. The color of a marker in the Track Editor indicates its type—if you configure
a marker to be more than one type, the marker symbol splits to display the relevant colors.
The types of markers and their colors are:
• Chapter: Purple
Chapter 17 Creating and Editing Tracks 399
• Button highlight: Orange
• Dual-layer break: Black dot in the marker’s middle
• Cell: Green
You define the type of marker in the Marker Inspector. Additionally, you can set a marker
to be a button highlight type by Control-clicking it and choosing Button Highlight Marker
from the shortcut menu.
Note: Only chapter markers can be connected to from menu buttons and scripts.
Each marker has a duration that is determined by the distance between it and the next
marker. This duration is especially important when using button highlight markers, because
it determines how long the highlights display over the video, and when creating stories,
because it determines the length of each story’s segment. See Creating Buttons over
Video and Introduction to Stories for more information.
Chapter Markers
By default, all markers you create start out as chapter markers. Viewers can jump to these
markers by pressing the Previous and Next buttons on their DVD player’s remote control.
Because of this, even simple projects without a chapter index menu can benefit by having
chapter markers added to the track because they provide a viewer with the ability to
quickly skip through sections of a track.
Only chapter markers can be connected to from other project elements such as menu
buttons and scripts, and a track’s story can only use track sections defined by chapter
markers. While a track can have up to 255 markers, it is limited to a maximum of 99 chapter
markers.
Note: The Previous and Next buttons can act differently on different DVD players. See
Getting Consistent Previous and Next Button Behavior for more information.
Chapter markers have an end jump setting. By default, this is set to Not Set, which actually
means that playback will automatically jump to the next video frame. In almost all cases
you will leave the End Jump set to Not Set; however, you may have non-standard situations
where you need to set the End Jump to a specific element. In these cases, you are limited
to a maximum of 106 chapter markers and individual end jump chapter settings. See
Setting Chapter Marker End Jumps for more information.
Note: The DVD specification does not allow subtitles to extend across chapter markers.
For that reason, subtitles that cross chapter markers are automatically split into multiple
subtitle clips at each marker when you build your project.
400 Chapter 17 Creating and Editing Tracks
Button Highlight Markers
You use button highlight markers when you want to have buttons display over the video
on the track. These buttons are actually configured as part of a subtitle clip. The buttons
appear once you reach the marker and disappear when you reach the next marker (unless
it has also been configured as a button highlight marker). Often referred to as “buttons
over video,” this feature allows you to provide choices to viewers while they watch the
track part of the title. See Creating Buttons over Video for more information on using
buttons over video.
Important: There must be at least 1.5 seconds between a button highlight marker and
the next marker.
Dual-Layer Break Markers
When you create a dual-layer title, you can set a marker to be used as the dual-layer break
point, the point where the title splits between the first and second layer. Because the
break point is often noticeable when playing the disc on a DVD player (the video
temporarily freezes), you want to try to choose a place in the track where the freezing is
not as noticeable. See About Choosing a Dual-Layer Break Point for details on choosing
a dual-layer break point.
Cell Markers
All markers define a cell in the track. A cell marker is a marker that has no specific
assignment. They are often added to a track to start a DVD@CCESS action or to provide
a break point for a button highlight marker.
Setting Marker Properties
When you select a marker, the Marker Inspector appears. It has two tabs: General and
User Operations.
See User Operations for details on the settings in this tab. Also see Getting Consistent
Previous and Next Button Behavior for information specific to user operations and markers.
Settings at the Top of the Marker Inspector
The following settings are at the top of the Marker Inspector.
• Name: Enter the name for the marker. See Track Preferences for information on how
DVD Studio Pro can automatically assign names to markers. A number is automatically
appended to the name you enter if a marker with that name already exists on that
track.
Chapter 17 Creating and Editing Tracks 401
• End Jump: Choose the project element to jump to when the marker finishes playing
(occurs just before the next marker is reached). This is typically left at “not set.” In most
cases, if you leave it at “not set,” each marker is automatically connected to the next
marker. This setting can be used by specialized projects and scripts that dynamically
control which parts of the track plays. See Setting Chapter Marker End Jumps for more
information.
General Tab in the Marker Inspector
The following settings are in the General tab of the Marker Inspector.
Marker thumbnail
• Thumbnail: The thumbnail is the video frame where the marker is located. You can
drag the slider beneath the thumbnail image to move the marker to a new position.
• Save Still: Click to save the thumbnail image as a video resolution TIFF file. You can
import this file for use as a menu background or shape asset. This is useful as a way to
create a still image from a frame of a video asset.
• Zero-Based: Shows the marker’s timecode based on the timeline’s zero-based mode
(based on the timeline’s first frame being 00:00:00:00). You can reposition the marker
by entering a new value or using the arrows. The new position must correspond to a
GOP boundary—the arrows jump one GOP at a time.
• Asset-Based: Shows the marker’s timecode based on the timeline’s asset-based mode
(based on the timecode of the timeline’s first clip or a value entered in the Track
Inspector’s Other tab).
• Type: Select the function to assign to the marker. You can select one or all functions.
See About the Marker Types for information.
• Wait: Use this control to set how long the DVD player displays the last frame of the
marker’s video before exercising the End Jump setting.
• None: Immediately jumps to the End Jump setting.
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• Seconds: Shows the marker’s last frame for the number of seconds you enter.
• Infinite: Shows the marker’s last frame indefinitely.
• Pause after each VOBU: Select if you want playback to pause until the viewer presses
the Play button, when it plays to the next VOBU (Video Object Unit) and pauses again.
This is a way to pause the track’s playback and wait for the viewer to start it again.
The length of a VOBU varies depending on whether it is a still image or full-motion
video. When you place a still image in the video stream, it lasts for one VOBU regardless
of its duration. With video, a VOBU can be from 0.4 to 1 second long. For this reason,
“Pause after each VOBU” is generally only used on markers at still boundaries. You
should avoid using it on markers with video because it will cause the playback to stop
about once a second.
• DVD@CCESS: Select to make the name and URL settings available for this marker, which
allows you to add functionality to your title when played on a computer. See
DVD@CCESS for more information.
• Remote Control: Choose the place in the project to jump to if the viewer presses the
remote control’s Menu button. See Remote Control Settings for more information on
remote control settings.
• Macrovision: SD projects only. Choose the Macrovision setting to apply to this marker’s
video. See About the Macrovision Settings for more information on Macrovision
copy-protection.
Introduction to Stories
A story is simply a way to rearrange the playback of the track cells defined by the chapter
markers. You may want to create a version of a track that skips some objectionable
content, or you may want to use a short piece of the track as a preview. A story does not
increase the amount of disc space the track requires because it is simply playing the
track’s markers in a different order.
A story has access to the entire track, but it does not have to include it all. You can choose
which chapter markers to include and in what order—you can even play a marker’s video
more than once.
Additionally, you can exclude and subtitle audio streams from a story. By default, a story
has access to the same audio and subtitle streams that the track has access to, which can
be a problem if your intention is to present a less objectionable version of the track by
providing alternative audio and subtitle streams. By excluding selected audio streams,
you can force the DVD player to play the alternate audio and subtitle streams.
Chapter 17 Creating and Editing Tracks 403
Creating a Story for a Track
Because stories are associated with the current track, you need to make sure you select
the correct track before creating the story.
To create a story for a track
1 In the Outline or Graphical tab, select the track for which you want to create a story.
2 To create the story, do one of the following:
• Choose Project > Add to Project > Story (or press Command-Shift-T).
• Control-click in the Outline or Graphical tab, choose Add from the shortcut menu, then
choose Story from the submenu.
• Control-click the track, choose Add from the shortcut menu, then choose Story from
the submenu.
• Click Create Story in the toolbar.
3 Double-click the new story.
The Story Editor appears.
Using the Story Editor
The Story Editor is where you create your story.
Choose a story from
the current track to edit.
The entry list. Drag
markers to this list
to create your story.
The source list. Drag markers
from this side to the other side
to create your story.
The Story Editor contains two areas:
• The left area is the source list, which contains a list of all markers in the track. You cannot
directly make changes to the source list.
404 Chapter 17 Creating and Editing Tracks
• The right area is the entry list, where you create your story by dragging markers from
the area on the left (the source list).
As you drag markers from the source list to the entry list, you add story entries. Each entry
shows the source marker’s name and the running time of the story, based on the duration
of that marker and all markers ahead of it. A number is added to the end of the source
marker’s name if the marker appears more than once in the entry list.
To delete a marker from the entry list
μ Select the entry, then press the Delete key.
The entry is removed from the entry list.
To change an entry in the entry list
μ Control-click the entry, choose Change Chapter from the shortcut menu, then choose
the marker you want to replace the entry with from the submenu.
You can also change a story entry’s source marker in the entry’s Story Inspector.
To change the order of the entry list
μ Drag an entry to a new position.
The order of the entries in the entry list controls how the story plays. This makes it easy
to rearrange the order if you inadvertently mix up a couple of markers.
Setting Story Properties
The Story Inspector has two tabs: General and User Operations.
See User Operations for details on the settings in this tab.
Settings at the Top of the Story Inspector
Following are the settings at the top of the Story Inspector.
• Name: Enter the name for the story.
• End Jump: Choose the project element to jump to when the story finishes playing. This
is typically left at Same as Track, but can be set to any other element in the project.
Chapter 17 Creating and Editing Tracks 405
General Tab in the Story Inspector
The Story Inspector appears when you select a story in the Outline or Graphical tab. If
you select an entry or marker in the Story Editor, the Inspector changes to display details
about that item. Select the story in the Outline or Graphical tab to switch back to the
Story Inspector.
• Stream Options: Deselect the checkboxes to disable any audio and subtitle streams you
do not want to be available when this story plays. This is useful when you don’t want
the story to have access to streams that might contain objectionable content.
• Pre-Script: The script you choose in this pop-up menu will run as soon as the story is
selected. The script determines whether to play the story or configure the DVD player
before playing it. See Creating Scripts for information on scripts.
• Wait: Use this control to set how long the DVD player displays the last frame of the
story’s video before exercising the End Jump setting.
• None: Immediately jumps to the End Jump setting.
• Seconds: Shows the story’s last frame for the number of seconds you enter.
• Infinite: Shows the story’s last frame indefinitely.
• Remote Control: Choose what happens when the viewer uses the Menu button of the
remote control. See Remote Control Settings for more information.
• Display Condition: Select this checkbox to set display condition settings to control
whether this story should play or not, and to define what should play if not this story.
See Display Condition for more information.
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Setting Story Entry Properties
If you select a marker in the Story Editor’s source list, the Marker Inspector appears,
displaying the settings for that marker. See Setting Marker Properties for an explanation
of this window.
If you select an entry in the entry list, the Story Marker Inspector appears.
• Name: Enter the name for the story entry. This does not affect the marker’s name.
• End Jump: Choose the project element to jump to when the entry finishes playing
(occurs just before the next entry is reached). This is typically left at “not set.” In most
cases, if you leave it at “not set,” each story entry is automatically connected to the
next entry. This setting can be used by specialized scripts that dynamically control
which parts of the track play.
• Zero-Based: Shows the story entry’s timecode based on the timeline’s zero-based mode
(based on the timeline’s first frame being 00:00:00:00).
• Asset-Based: Shows the marker’s timecode based on the timeline’s asset-based mode
(based on the timecode of the timeline’s first asset).
• Track Marker: Choose a marker from the source list to assign to this entry.
• Remote Control: Choose the place in the project to jump to if the viewer uses the Menu
button of the remote control. See Remote Control Settings for more information.
Simulating a Story
Simulating a story allows you to verify that it plays as expected.
To simulate a story
Do one of the following:
μ Select the story, then choose File > Simulate Story, or press Command-Option-0 (zero).
μ Control-click the story’s name in the Outline tab or its tile in the Graphical tab, then choose
Simulate Story from the shortcut menu.
These methods force the Simulator to start at this specific story instead of the First Play
connection, as it does when you open it using the icon in the toolbar.
Chapter 17 Creating and Editing Tracks 407
You can also start the Simulator from a specific story entry.
To simulate a story entry
Do one of the following:
μ Select the story entry in the Story Editor, then choose File > Simulate Story Entry, or press
Command-Option-0 (zero).
μ Control-click the story entry, then choose Simulate Story entry from the shortcut menu.
Once the story starts playing, you can use the Simulator’s controls to choose the streams
to view (angle, audio, and subtitle).
See Simulating Your Project for information on using the Simulator.
Adding Alternate Video Streams
One feature unique to the DVD medium is the viewer’s ability to switch between parallel
video streams with continuous audio. Only one video stream at a time can serve as the
active stream, but there can be as many as eight alternate streams, for a total of nine
“camera angles.” These can be different camera views, or angles, of the same subject, or
they can be any other video sources.
For example, a concert video could use different camera angles for the alternate video
streams, with cameras focusing on each musician. Stream V1, the main video stream,
could be an edited version of all angles while streams V2 to V9 could be unedited versions
of each musician. This would allow the viewer to choose whether to see the whole concert
or focus on a specific aspect of it.
In another example, the V1 stream could contain the normal view of a business
presentation, including the presenter, and the presentation’s slides could be displayed
up close on the V2 stream.
Multi-Angle and Mixed-Angle Tracks
DVD Studio Pro allows you to create either multi-angle or mixed-angle tracks. With a
multi-angle track, the alternate video streams are the same length as the main stream. A
mixed-angle track uses partial alternate video streams.
Authoring with multi-angle video is an exciting capability of the DVD medium, though
there are some disadvantages, the main one being that multi-angle video streams consume
a great deal of disc space. A DVD capable of holding 120 minutes of video has its play
time reduced to 60 minutes if there are two video angles (120 divided by 2), and to
13.3 minutes if there are 9 video angles.
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A space-efficient method of taking advantage of the alternate video streams is to build
DVD projects that have a single video stream for most of their playing time, but that
provide alternate streams in certain sections. This is known as using mixed angles.
Angle
1
2
3
4
Mixed-angle track with stream 3 playing
About Alternate Stream Video Assets
If you want to switch between video streams while the DVD is playing, the DVD
specification sets some restrictions on the alternate streams. They must be in the same
MPEG format and have the exact same GOP structure as the main stream. It is strongly
recommended that you use the same encoder for all streams to ensure they match exactly.
For multi-angle tracks, all streams, including the main one, must be the exact same length.
For mixed-angle tracks, you use markers to define one or more sections of the main
stream that contain the alternate streams. There are three basic rules for the alternative
sections:
• Within a track, you can use markers to define multiple sections to use additional angles,
but each section must have the same number of streams. For example, you cannot
have one section early in the track with two alternate streams and a section later in
the track with three alternate streams—both sections must have either two or three
streams.
• Each alternate angle section can be different lengths, but all streams within a section
must be the same length. For example, you can have one mixed-angle section early in
the track that is 10 seconds long and a second mixed-angle section that is 20 seconds
long. All alternate streams in the first mixed-angle section must be 10 seconds long;
all alternate streams in the second mixed-angle section must be 20 seconds long.
• You cannot use still images in the V2 through V9 streams. You can use still images in
the V1 stream as long as they are outside of the mixed-angle areas (places where video
is present in the V2 through V9 streams).
See Encoding Video for Multi-Angle Tracks for more information on stream requirements.
Creating a Multi-Angle Track
To create a multi-angle track, you need to use two or more suitable video assets that are
the exact same length and have the same GOP structure.
To create a multi-angle track
1 Configure the Track Editor so that you can see as many video streams as you intend to
use. See Viewing the Streams for details.
Chapter 17 Creating and Editing Tracks 409
2 Add the main video asset to the track’s video stream 1 (V1).
3 Add the second video asset to the track’s second video stream (V2).
4 Continue adding video assets to the next available streams until they are all in place.
You can name each clip in each stream using the Clip Inspector.
Creating a Mixed-Angle Track
With a mixed-angle track, the main video stream runs the full length of the track with
the alternate streams using only a small part of that time. Each of the track’s alternate
video streams is aligned to a marker, and all corresponding alternate video assets start
at the same point.
Each alternate stream must use assets with the same length, and their GOP structures
must match the main video stream.
To create a mixed-angle track
1 Configure the Track Editor so that you can see as many video streams as you intend to
use. See Viewing the Streams for details.
2 Configure the V1 stream as needed. If you are adding multiple clips or still images, place
them all and make any necessary adjustments before adding anything to streams V2
through V9.
3 Create a marker where you want the first mixed-angle portion to begin.
4 Add the second video asset to the track’s second video stream (V2) at the marker.
The asset snaps to the marker. Use the timeline zoom control to verify the asset is
positioned properly.
5 Continue placing video assets to the next available streams until they are all in place and
lined up with the marker.
6 Add a marker at the end of the angle clips by Control-clicking the clip in the V2 stream
and choosing Add Marker to Clip End from the shortcut menu.
7 If you are adding an additional mixed-angle section to the track, add another marker and
repeat steps 3 through 6.
You can name each clip in each stream using the Clip Inspector.
Important: To avoid errors when building your project, do not edit the V1 stream (add,
trim, or remove assets) once you have added assets to the V2 through V9 streams.
Using Still Clip Transitions
When you add a still asset as a clip to a track, you are able to configure a transition for it.
The transition can be an effect, such as a dissolve or wipe, that provides a smooth transition
from the still clip to the next clip.
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Each still clip in a track has its own transition settings, accessible in the Transition tab in
the Clip Inspector. You can also set a default transition for the track in the Transition tab
in the Track Inspector.
The transition is considered part of the still clip, and, in most cases, does not affect its
duration. Using long transitions may lead to the still being visible for only a short time,
or may require the clip’s duration to be increased. If any clips use transitions, the transitions
appear as a shaded area in the timeline.
Transition indicator
Each transition has a start and end frame. The start frame is the still you are transitioning
from and the end frame is the still you are transitioning to. If you are transitioning to a
video clip, the end frame is the first frame of the video clip.
Note: You cannot configure a transition from a video clip to a still clip.
Adding Transitions to Still Clips
You can add a transition to any still clip in a track.
Setting a Track’s Default Transition
You can set a default transition for a track. All still clips with their type set to Same as
Track use the transition.
To set a track’s default transition
1 Click in an empty stream in the Track Editor to show the Track Inspector.
2 Click the Transition tab.
3 Choose the transition to use from the Transition pop-up menu.
Choose “not set” if you do not want still clips to use a default transition. (You can still
configure individual clips to use transitions.)
4 Configure the transition using its specific parameters.
Setting an Individual Still Clip’s Transition
You can set each still clip’s transition settings.
To set a still clip’s transition
1 Click the still clip in the timeline to which you want to add the transition.
2 Click the Transition tab in the Clip Inspector.
3 Choose the transition to use from the Transition pop-up menu, or choose Same as Track
to use the track’s default transition settings.
Chapter 17 Creating and Editing Tracks 411
Choose “not set” if you do not want this still clip to use a transition.
4 Configure the transition using its specific parameters.
Transition Tab in the Track and Clip Inspectors
The Transition tabs in the Track and Clip Inspectors are identical—the only difference is
that the Type pop-up menu in the Clip Inspector has a Same as Track choice that the
Track Inspector does not have.
• Start thumbnail: Shows the video frame that a still transition will start from.
• Transition thumbnail: Provides a preview of a still transition when you click the Preview
button.
• End thumbnail: Shows the video frame that a still transition will end with. This thumbnail
is empty in the Track Inspector.
• Transition: Choose the type of transition to use. In the Track Inspector, this sets the
default transition for this track, which you can override at each still clip.
• not set: Disables default transitions for this track or still clip. (Even with “not set”
chosen for the track, you can set transitions at each still clip.)
• Still Transition: Creates a transition clip based on the chosen transition and its related
settings.
• Same as Track: Only available in the Clip Inspector. Sets the current still clip to use
the transition settings in the Track Inspector.
• Preview: Click this to preview the current transition in the Transition thumbnail area.
• Parameters: Contains the parameters for the current transition. Each transition has its
own set of parameters.
Transition Parameters
Each transition has its own parameters. In many cases, the settings are self-explanatory;
however, in some cases, the settings are not obvious. See Transition Parameters for details
on the parameters for each transition.
412 Chapter 17 Creating and Editing Tracks
Viewing a Track
The track preview feature allows you to select a video, audio, and subtitle stream to view.
You control which streams play using the buttons at the far-left side of the stream.
To preview a track
Do one of the following:
μ Control-click in the video stream, then choose Play from the shortcut menu.
μ Press the Space bar.
μ Move the playhead.
The Viewer tab moves to the front (if not already there) and shows the selected video
stream and subtitle. You can also hear the audio of the selected audio stream through
your system’s speakers or through an external audio decoder and monitor.
You can also see the video if you drag the playhead along the timeline in the Track Editor.
If you click in the timeline, the playhead jumps to that position and its video appears in
the Viewer tab.
About the Viewer Tab
You use the Viewer tab to preview tracks. It is also used as the Subtitle Editor when you
create subtitles in DVD Studio Pro.
Click this control
to show or hide
the viewer controls.
The Play, Stop,
and Step buttons
Chapter 17 Creating and Editing Tracks 413
When previewing a track, you can use four buttons to control the preview:
• Play/Pause
• Stop
• Step Forward
• Step Reverse
Note: The Subtitle Editor tools in the Viewer tab are unavailable unless you select a subtitle
to edit. See Creating Subtitles with DVD Studio Pro for more information.
Pausing or Stopping Playback?
The difference between pausing and stopping playback is what happens to the playhead:
• When you pause playback by clicking the Play/Pause button: The playhead remains at its
current position.
• When you stop playback by clicking the Stop button: The playhead jumps to the position
it was at when playback started.
You can also use your keyboard’s Space bar to pause or stop the track. The “Space bar
toggles between play/pause” setting in the Track pane of DVD Studio Pro Preferences
controls whether the Space bar pauses or stops the track:
• With the checkbox selected: The Space bar pauses playback, leaving the playhead at its
current position.
• With the checkbox not selected: The Space bar stops playback, returning the playhead
to its original position.
Holding down the Space bar while playing the clip allows you to stop playing the clip
automatically by releasing the Space bar. The playhead then follows the above preferences
setting.
Modifying the Step Buttons
The Step Forward and Step Reverse buttons move the playhead one frame at a time. You
can use modifier keys to enhance their capabilities.
• Holding down the Shift key while clicking the step buttons: This moves the playhead one
second at a time.
• Holding down the Option key while clicking the step buttons: This moves the playhead
one Group of Pictures (GOP) at a time.
• Holding down the Control key while clicking the step buttons: This moves the playhead
one marker at a time.
You can also click a step button and continue to hold down the mouse button to
repeatedly step the playhead.
414 Chapter 17 Creating and Editing Tracks
Previewing Angles
If you are previewing a mixed-angle track and select a video stream other than V1, the
preview still plays the V1 stream whenever the selected video stream is not present.
To see the multi-angle or mixed-angle stream actually function, you need to use the
DVD Studio Pro Simulator.
Simulating a Track
Simulating a track allows you to verify all streams and any special interactivity you may
have built into it.
To simulate a track
Do one of the following:
μ Select the track, then choose File > Simulate Track, or press Command-Option-0 (zero).
μ Control-click the track’s name in the Outline tab or its tile in the Graphical tab, then choose
Simulate Track from the shortcut menu.
μ Control-click one of the streams in the Track Editor, then choose Simulate from Track
from the shortcut menu.
These methods force the Simulator to start at this specific track instead of the First Play
connection, as it does when you open it using the icon in the toolbar.
Once the track starts playing, you can use the Simulator’s controls to choose the streams
to view (angle, audio, and subtitle).
See Simulating Your Project for information on using the Simulator.
Chapter 17 Creating and Editing Tracks 415
Slideshows can be combined with video tracks on a DVD to provide extra information
about the subject, such as historical information, newspaper and magazine articles, and
cast biographies.
This chapter covers the following:
• Introduction to Slideshows (p. 417)
• Want Your Slideshows to Do More? (p. 418)
• File Formats for Slideshows (p. 418)
• Adding a Slideshow to Your Project (p. 419)
• Creating a Slideshow Using the Menu Editor (p. 420)
• Working with Slides in a Slideshow (p. 421)
• Adding Audio to Your Slideshow (p. 424)
• Working with Slideshows (p. 427)
• Setting Slideshow Properties (p. 437)
• Setting Slide Properties (p. 440)
• Previewing a Slideshow (p. 441)
• Simulating a Slideshow (p. 442)
Introduction to Slideshows
In much the same way you assemble video assets in the Track Editor, you can assemble
still images in slideshows, with fixed or user-controlled duration, and with or without
audio. With the DVD Studio Pro slideshow feature, you can also create presentations with
high-quality audio, and even put photo albums and scrapbooks on DVDs.
Slideshows can be used for training, human resources information, education, corporate
communications, health care, weddings, and special events. Features, documentaries,
and promotional materials on DVD can include slideshows for supplementary materials.
417
Creating Slideshows 18
You can also convert a slideshow to a track, allowing you to add additional audio streams
and subtitles to it.
A slideshow can contain up to 99 still images. Each still can have its own display duration,
or the viewer can control when to go to the next still. You can add audio to each slide
and let each audio file’s duration determine the slide’s display duration. Alternatively,
you can assign one or more audio files to the overall slideshow, with each slide’s duration
scaled so the whole slideshow fits the duration of the audio files. You can also assign
transitions to each slide, adding effects such as dissolves and wipes as you play the
slideshow.
Want Your Slideshows to Do More?
Even with all that DVD Studio Pro allows you to do with a slideshow, you may find yourself
wanting it to do more. For example, if you want a panning or zooming action on each
slide, or more than the 99–still image limit, you will need to use an editing application,
such as Final Cut Pro or Final Cut Express to edit the stills together into a QuickTime movie.
You can import the movie into a DVD Studio Pro track. You can even add markers and
force manual pauses so that the viewer can still control the pace of the slideshow playback.
Another way to get around the 99–still image limit is to manually create a slideshow in
the Track Editor.
File Formats for Slideshows
Slideshows can use a wide variety of still and audio formats. The following sections, Still
Images in SD Projects, Still Images in HD Projects, and Audio Files, provide details on
these formats.
Still Images in SD Projects
DVD Studio Pro lets you use most common image formats in slideshows. You can also
use a mix of formats within a slideshow. See Slideshow File Formats for a list of supported
formats.
Once a still is imported into DVD Studio Pro, it is scaled, if necessary, to fit the slideshow’s
resolution. If any of the still images do not fit the 4:3 or 16:9 aspect ratio you’ve chosen
for the slideshow, a background color fills the gaps. You can set the background color in
the General pane in DVD Studio Pro Preferences. See General Preferences for more
information.
Important: Use care not to mix 4:3 and 16:9 stills in a slideshow.
For more information about still image sources, see Preparing Slideshow Assets.
418 Chapter 18 Creating Slideshows
Still Images in HD Projects
Creating slideshows for HD projects is not much different from creating slideshows for
SD projects. The most common issue is understanding how the HD slideshows handle
stills with respect to their resolutions.
A Resolution setting in the General pane of DVD Studio Pro Preferences defines the default
resolution of all new slideshows (and tracks and menus) you create. However, the actual
resolution of a slideshow is usually defined by the first still you assign to it.
For example, if your default resolution as defined by the preferences setting is 1280 x
720p and you create a new slideshow, its resolution is 1280 x 720p. If the first still you
add has a 1920 x 1080 resolution, the slideshow’s resolution automatically changes to
match it.
If the first still’s resolution is something that is non-standard, for example, a still that is
800 x 600, the slideshow’s resolution changes to the highest resolution that is smaller
than the non-standard size (in this example, full D1, which is 720 x 480 for NTSC or
720 x 576 for PAL), and the image is scaled to fit. If you set a menu’s background to
something that is smaller than full D1, it is scaled up to the full D1 size.
After you have added one or more stills, you can choose a resolution in the General tab
of the Slideshow Inspector to force the stills to be scaled to a specific resolution.
Note: As with SD slideshows, when a still does not match the 4:3 or 16:9 display mode,
the empty areas are filled with the slideshow background color, as defined in the General
pane of DVD Studio Pro Preferences.
Audio Files
Slideshows can have one or more audio files for the overall slideshow, or a separate file
for each still. While you can import files in a wide variety of audio formats for use with
slideshows, all audio files within a slideshow must have the same format, resolution, and
bit rate. See Preparing Audio Assets for more information about audio files.
Adding a Slideshow to Your Project
You add and manipulate still images in the same manner as you do video assets. You can
drag images directly to the Slideshow Editor from the Finder, or you can drag them to
the Assets tab, and then to the Slideshow Editor. You can also create slideshows by
dragging groups of stills to the Menu Editor.
When you open DVD Studio Pro, no default slideshow is created. You have to add a
slideshow to include one in your project.
Chapter 18 Creating Slideshows 419
To add a slideshow to your project
1 Do one of the following:
• Choose Project > Add to Project > Slideshow (or press Command-K).
• Control-click in the Outline or Graphical tab, choose Add from the shortcut menu, then
choose Slideshow from the submenu.
• Click Add Slideshow in the toolbar.
• Click the Slideshow tab and drag one or more stills to the Slideshow Editor.
A slideshow element appears in the Outline and Graphical tabs.
2 To open the slideshow in the Slideshow Editor, double-click it.
3 Enter a name for the slideshow in the Slideshow Inspector.
Use the Slideshow Inspector to set the jumps and remote control settings for the
slideshow.
Creating a Slideshow Using the Menu Editor
An easy way to create a slideshow and a button that links to it is to drag a group of stills
to the Menu Editor and choose Create Button and Slideshow from the Drop Palette.
To create a slideshow in the Menu Editor
1 Do one of the following to select the menu to which you want to add the button that
links to the new slideshow:
• Choose the menu from the Menu Editor’s View pop-up menu.
• Select the menu in the Outline or Graphical tab.
2 In either the Assets tab, the Palette, or a Finder window, select two or more still images
to be used in the slideshow. You can also select a folder that contains the still images.
420 Chapter 18 Creating Slideshows
3 Drag the still images to the Menu Editor, positioning them at the location where you
want the new button to be created. You can also drag them to an existing button if you
want to link that button to the slideshow.
4 When you hold the pointer still, the Drop Palette appears. Choose an option that creates
a slideshow.
A slideshow is created and linked to a button on the menu.
You can modify the slideshow just like any other slideshow, adding additional stills and
audio as desired. Use the Slideshow Inspector to set the slideshow’s name, jumps, and
remote control settings.
Working with Slides in a Slideshow
Once you’ve created a slideshow, you can start adding still images to it. You can add still
images one at a time or as a group, and rearrange their order. Before you begin adding
slides, you should set their default duration.
Setting the Default Slide Duration
The General pane in DVD Studio Pro Preferences contains a default duration setting that
determines each slide’s length when first imported. It’s a good idea to set the default
slide duration before adding slides to the slideshow. While this setting applies to all slides
when first imported, you can change the duration of individual slides later.
See General Preferences for more information on this setting.
You shouldn’t spend too much time fine-tuning each slide’s duration until you have
added and arranged all slides, and have added any audio.
Chapter 18 Creating Slideshows 421
Adding Slides to a Slideshow
Slides can be added to a slideshow one at a time or as a group.
Note: Do not mix slides with 4:3 and 16:9 aspect ratios in a slideshow. Slideshows only
directly support the 4:3 aspect ratio.
To add slides to a slideshow
1 Select one or a group of slides in the Assets tab, the Palette, or a Finder window.
2 Drag the file or files to the Slideshow Editor. If there are existing slides in the editor, a line
appears where you position the pointer. The Slideshow Editor inserts the new slides
underneath the line. By moving the pointer before releasing the mouse button, you can
control where the slides are inserted.
If you add a group of slides, the slides are added in alphabetical order. You can easily
rearrange the slide order later.
Selecting Slides in a Slideshow
As you add slides to a slideshow, you will need to be able to scroll through the list and
select the slide you want to work on.
To scroll through the slideshow list
Do one of the following:
μ Drag the scroller along the right edge of the Slideshow Editor.
μ Press the Up Arrow and Down Arrow keys to move through the list one slide at a time.
μ Press the Option key, then the Up Arrow or Down Arrow key to jump to the first or last
slide in the list.
μ Press the Page Up and Page Down keys to move through the list one page at a time.
In the last three cases, a slide is selected and it appears in the Viewer tab.
There are times when you will want to select a group of slides. For example, you might
need to delete them, change their duration, or move them to a different point in the list.
There are several ways to select groups of slides.
422 Chapter 18 Creating Slideshows
To select a group of slides
Do one of the following:
μ To select a group of nonadjacent slides, hold down the Command key while you select
the slides.
μ To select a group of adjacent slides, hold down the Shift key while selecting the first and
last slide in the group.
μ Hold down the Shift key while pressing the Up Arrow or Down Arrow key to select each
slide you scroll through.
μ Press Command-A to select all slides. You can also press Command-Shift-A to deselect
all slides.
Rearranging Slides in a Slideshow
Use the Slideshow Editor to rearrange slides in a slideshow.
To rearrange slides in a slideshow
1 Select the slide or slides to be moved. You can move a group of nonadjacent slides
together, but they will end up adjacent once they are moved.
2 Drag the slide (or slides) to a new position. When you hold a slide over another slide in
the list, a line appears where you position the pointer. The repositioned slide is inserted
underneath this line when you release the mouse button.
Removing Slides from a Slideshow
You can remove slides from your slideshow, either one at a time or as a group.
To remove slides from a slideshow
1 Select the slide or slides you want to remove in the Slideshow Editor.
2 Do one of the following:
• Choose Edit > Delete.
• Press the Delete key.
Note: Dragging a slide out of the list does not remove it from the slideshow.
Chapter 18 Creating Slideshows 423
Adding Audio to Your Slideshow
You can assign one audio file to each slide or add one or more audio files to the overall
slideshow. The method you choose depends on the type of slideshow you are creating.
• If each slide requires descriptive audio: Having a separate file for each makes it easy to
ensure that the audio always matches the appropriate slide. See Assigning an Audio
File to Each Slide for more information.
• If your slideshow consists of stills with an audio file providing background music: It is much
easier to assign one or more audio files, or an “overall audio file,” to the entire slideshow.
See Assigning Overall Audio Files to the Slideshow for more information.
Assigning an Audio File to Each Slide
You can assign an audio file to each individual slide in a slideshow. You can use the same
audio file multiple times, or only add audio to a few slides and leave the others silent.
Important: You cannot add audio files directly to slides as long as there is an overall audio
file assigned to the slideshow. See Assigning Overall Audio Files to the Slideshow for
information on removing overall audio files from a slideshow.
To assign audio to a slide using the Slideshow Editor
1 Select the audio file in the Assets tab, the Palette, or a Finder window.
Note: You can only add one audio file at a time when assigning them to slides.
2 Drag the file to a slide in the Slideshow Editor. When you pause the pointer, a black box
surrounds the slide the audio will be assigned to.
3 Release the mouse button when the correct slide is selected.
The slide’s duration changes to match the length of the audio file. You cannot change
the slide’s duration to a different value.
4 Press the Space bar to play the slide with its audio. Press the Space bar a second time to
stop playback.
To assign audio to a slide using the Slide Inspector
1 Select the slide to which you want to add audio.
424 Chapter 18 Creating Slideshows
2 In the Slide Inspector, choose the audio asset to assign to the slide using the Audio File
pop-up menu.
The Audio File pop-up menu in the Slide Inspector only allows you to choose from files
already imported into your project.
To change the audio file assigned to a slide
Do one of the following:
μ Drag a new file to the slide in the Slideshow Editor.
μ Choose a new file with the Audio File pop-up menu in the Slide Inspector.
To delete an audio file assigned to a slide
Do one of the following:
μ Select the audio file in the Audio column in the Slideshow Editor, then press the Delete
key. Make sure you only select the audio portion of the slide.
μ Choose “not set” from the Audio File pop-up menu in the Slide Inspector.
Note: All audio files used within a slideshow must be the same type and use the same
resolution and bit rate.
Assigning Overall Audio Files to the Slideshow
You can assign one or more audio files to a slideshow as overall audio files. This allows
you to have audio files that are not specific to a single slide. When you assign overall
audio to the slideshow, you can choose whether the slide or audio durations determine
the slideshow’s duration.
To assign overall audio files to a slideshow
1 Select the audio file or files in the Assets tab, the Palette, or a Finder window.
2 Do one of the following:
• Drag the file or files to the audio well in the Slideshow Editor.
Drag one or more audio
files to this location.
The audio well shows how many overall audio files are assigned to the slideshow.
Chapter 18 Creating Slideshows 425
• Drag the file or files to the Audio section in the Slideshow Inspector’s General tab.
3 Do one of the following to choose one of the two Slideshow Duration options:
• Choose Fit To Audio, Fit To Slides, or Fit To Slides and Loop Audio from the Slideshow
Editor’s Settings pop-up menu.
Choose a Slideshow
Duration setting.
• Select either Fit To Slides or Fit To Audio in the Slideshow Inspector’s General tab. If
you select Fit To Slides, you can also select the Loop Audio checkbox.
Use Fit To Audio to calculate a slide duration value that is applied to all slides, based
on the length of the audio file. The duration ensures the slides and the audio finish at
the same time and that all slides appear for the same amount of time.
There are several things to be aware of when using Fit To Audio:
• Each slide’s duration automatically updates if you add or remove slides or overall
audio files in the slideshow.
• Using a short audio file with Fit To Audio can cause the audio to finish before the
slides, because the slides cannot be set to durations shorter than their minimum
duration (15 frames for NTSC or 12 frames for PAL projects). The minimum duration
for the slides increases when one or more of them uses transitions.
• All slide duration controls are disabled when Fit To Audio is selected.
426 Chapter 18 Creating Slideshows
Use Fit To Slides to leave each slide’s duration as is. When the slideshow is played, most
likely the audio will not finish at the same time that the slides finish appearing.
• If the slides finish first: The audio is clipped off. (The Loop Audio setting has no effect.)
• If the audio finishes first: The slides continue playing in silence. With Loop Audio
selected, the audio loops back to its beginning and continues playing if it reaches
its end before the slides.
4 Select the first slide and press the Space bar to play the slideshow with its audio.
Important: Adding an overall audio file automatically removes any audio files assigned
to individual slides. As long as there is an overall audio file assigned to the slideshow,
you cannot add audio files directly to slides.
To change the assigned audio files using the Slideshow Inspector
Do one of the following:
μ Select one or more existing files and press Delete to remove them from the slideshow.
μ Drag an existing audio file to a new location in the list to change its order.
μ Drag one or more new audio files to the list to add them to the slideshow.
You can also drag additional audio files to the audio well in the Slideshow Editor to add
them to the end of the list.
Working with Slideshows
You use the Slideshow Editor and Slideshow Inspector to change the settings for your
slideshow.
Setting the Slideshow Editor’s Thumbnail Size
The General pane in DVD Studio Pro Preferences contains a thumbnail image size setting
that allows you to control the number of slides displayed in the Slideshow Editor. See
General Preferences for more information on this setting.
Slideshow Editor Settings
The Slideshow Editor has two areas:
• The controls along its top: These buttons and pop-up menus provide easy access to a
variety of slideshow features. See Slideshow Editor Controls for details on these.
Chapter 18 Creating Slideshows 427
• The slide list: This lists the slideshow’s slides in the order they appear. See Slide List for
more information.
Slideshow Editor controls
Lists the slides in the
order they appear.
The triangle indicates this
slide has a transition, and
can be clicked to show
the Transition Inspector.
Slideshow Editor Controls
The top of the Slideshow Editor contains several controls that you can use while making
changes to your slideshow.
Choose the slideshow
to edit.
Converts the slideshow
to a track, allowing you
to add additional
features to it.
Choose the default
transition for the
slideshow.
Sets the duration
for the selected slides.
Shows that an overall
audio file has been
assigned. You can
drag audio files here
to add them.
Contains overall audio
duration and manual
advance settings.
• View pop-up menu: Use this to select the slideshow to open in the Slideshow Editor.
• Transition pop-up menu: Use this to choose the default transition for the slideshow. See
Using Slideshow Transitions for more information.
• Overall Audio well: Drag audio files here to add them to the overall audio file list. The
graphic in the well changes to show that one or more audio files are currently assigned
as the overall slideshow audio. When you position the pointer over the well, a tooltip
appears that lists some overall audio file information. You can Control-click the well to
remove all assigned overall audio files.
428 Chapter 18 Creating Slideshows
• Convert to Track button: Click this button to convert the slideshow to a track. See
Converting a Slideshow to a Track for details.
• Duration: Enter a new value or choose a value from its pop-up menu. This duration
affects all currently selected slides. This setting is disabled if overall audio is being used,
and the Fit To Audio mode is selected. See Manually Changing a Slide’s Duration for
more information.
• Settings pop-up menu: Contains a variety of settings you can use with your slideshow:
• Fit To Audio, Fit To Slides, and Fit To Slides and Loop Audio: Control how the slideshow
uses the audio when it is configured to use overall audio. These settings are disabled
when audio is assigned to individual slides. See Assigning Overall Audio Files to the
Slideshow for more information.
• Manual Advance: Use to set all selected slides to pause or, if they are already set to
pause, to turn pause off. See Setting Up a Slideshow to Let the Viewer Advance the
Slides for more information.
Slide List
The Slideshow Editor displays eight columns of information for each slide. You can edit
two of these columns: Duration and Pause.
Note: You can drag the list headings to rearrange their order. You can also drag the edges
of the Audio columns to control its width.
• No.: Displays each slide’s number, indicating its order in the slideshow. You cannot
edit this number directly, but if you drag one or a group of slides to a new position,
the number is changed to reflect the slide’s new position in the slideshow.
• Image: Displays a thumbnail image of each slide. All slides with a transition assigned
have a triangle in their lower-right corner. Press Command–Equal Sign (=) for large
thumbnails and Command-Hyphen (-) for small thumbnails.
• File: Displays the name of each slide’s asset file.
• Audio: Displays the name of the audio file assigned to the slide (if applicable).
Chapter 18 Creating Slideshows 429
• Time: Displays the slideshow’s elapsed time at the beginning of each slide. This time
value does not include the duration of the slide it is listed with. All slideshows start at
00:00:00:00. While you cannot directly edit this value, changing the duration of any
slides positioned earlier in the list will change this time value.
• Duration: Displays the slide duration. This value is either the default duration selected
in the Preferences window, the length of the audio file assigned to the slide, or, when
using an overall audio file with the “Fit to audio” option selected in the Slideshow
Duration pop-up menu, a value calculated so that all slides play for an equal amount
of time and match the overall audio file length. You can edit this duration except on
slides that have an audio asset assigned to them or in slideshows with an overall audio
file that have “Fit to audio” selected. See Manually Changing a Slide’s Duration for
details.
• Pause: Select the checkbox if you want a pause to occur at the end of the slide. The
viewer then manually advances to the next slide using the Next button or Play button
on the DVD player’s remote control.
Note: If the slide contains a transition, the pause occurs before the transition. When
the viewer advances to the next slide, the transition plays and then the next slide
appears.
Manually Changing a Slide’s Duration
You can manually change each slide’s duration except on slides that have an audio asset
assigned to them or in slideshows with an overall audio file that have “Fit to audio”
selected.
To change a selected slide’s duration to a fixed value using the Slideshow Editor
1 Select one or more slides to change their durations.
2 Do one of the following:
• Choose a set value (1, 3, 5, 10, or 15 seconds) from the Duration pop-up menu.
• Enter a value (in seconds) in the Duration field and press Return.
Either enter a duration
or choose one from the
pop-up menu to apply
to the selected slides.
The duration of all selected slides is changed to the new value.
430 Chapter 18 Creating Slideshows
To manually enter a slide’s duration in the slide list in the Slideshow Editor
1 Select the slide whose duration you want to change.
2 Double-click the current duration setting.
The duration highlights.
3 Type the new value and press Return.
Once you press Return, the new duration is set and the Time values for all affected slides
adjust to reflect this change. The Duration value of the next slide is automatically selected.
If you do not want to change its duration, select a different slide.
When entering a value, you don’t need to enter a colon to define the number pairs—the
values automatically divide into pairs starting from the frames.
If you enter a value that is greater than the maximum value for that field, the appropriate
time is added to the next field. For example, if you enter 79 seconds, the seconds field
displays “19” and one minute is added to the minutes field.
Note: The minimum slide duration for NTSC projects is 15 frames; for PAL, it is 12 frames.
The minimum is longer on slides using transitions.
To manually enter a slide’s duration in the Slide Inspector
1 Select the slide whose duration you want to change.
2 Do one of the following:
• Enter a new duration directly. Use the same methods as when entering a new duration
in the slide list area of the Slideshow Editor.
• Choose a duration from the Duration pop-up menu.
Setting Up a Slideshow to Let the Viewer Advance the Slides
You can set up your slideshow so that each slide appears for a specified length of time
or until the viewer decides to advance to the next slide. For example, you might want to
coordinate your slideshow for a speaker to step through each slide. This allows the viewer
(in this case the speaker) to choose when to advance to the next slide by pressing the
Next or Play button on the DVD player’s remote control.
To set up a viewer-advanced slideshow
Do one of the following:
μ Select the checkbox in the Pause column next to each slide that you want the viewer to
be able to advance manually.
μ Select a group of slides and choose Manual Advance from the Slideshow Editor’s Settings
pop-up menu. This turns on the Pause option on all selected slides.
Chapter 18 Creating Slideshows 431
μ Select a slide and select the Manual Advance checkbox in the Slide Inspector.
Select the Pause
checkbox on slides
you want to be
advanced manually.
The pause occurs at the end of the slide’s duration. If you have added an audio asset to
the slide, the audio plays and then the pause occurs. The viewer can press the Next button
or the Play button on the DVD player’s remote control to continue to the next slide.
Note: If the slide contains a transition, the pause occurs before the transition. When the
viewer advances to the next slide using the Play button, the transition plays and then
the next slide appears. If the viewer advances using the Next button, the transition does
not play, and the next slide immediately appears.
Setting a Pause on the Last Slide
The viewer may have problems when playing your slideshow on some DVD players if you
set the last slide to have a pause. Some DVD players do not react to presses of the Next
button once the viewer reaches the last slide, which leaves the viewer with no way to
activate the slideshow’s End Jump setting.
There are two methods you can use to avoid this problem and provide consistent playback
on all DVD players:
• Set the slideshow’s Next Jump connection in the Connections tab.
• Duplicate the last slide in the slideshow and set the new last slide not to pause.
Setting the Slideshow’s Next Jump Connection
Each element in your project has a Next Jump connection that is normally left not set.
The only place you can set a connection for Next Jump is in the Connections tab.
To set the slideshow’s Next Jump connection
1 Select the slideshow in the Outline tab.
2 Click the Connections tab.
3 Choose Advanced from the Connection tab’s View pop-up menu. Make sure the pop-up
menu next to the View pop-up menu is set to All.
4 Locate the End Jump and Next Jump items in the list of sources.
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5 Set the Next Jump target to be the same as the slideshow’s End Jump setting by dragging
the End Jump target setting to the Next Jump target.
See Next Jump and Prev Jump for more information.
Duplicating the Last Slide
Duplicating the last slide in a slideshow allows you to create a “false ending” for the
slideshow, and avoid the pause issue.
To duplicate and configure the last slide in a slideshow
1 In the Slideshow Editor, determine the asset name of the last slide and drag that slide’s
asset from the Assets tab to the next slide location.
2 Select the new last slide in the Slideshow Editor and set its duration to 15 frames by
double-clicking its duration value, entering 15, then pressing Return.
Note: For PAL projects, you can use a 12 frame duration.
3 Make sure the last slide’s Pause checkbox is not selected.
When you play this version of the slideshow and press the Next button on the last slide
with a pause, it jumps to the new last slide and then to the End Jump setting.
Using Slideshow Transitions
Slideshow transitions allow you to control whether the slideshow directly jumps from
slide to slide or uses a transition effect, such as a wipe or crossfade, to move from slide
to slide. You are able to set a transition effect that applies to all slides in the slideshow
or you can individually configure each slide’s transition effect.
About Transitions
Each slide has its own transition settings, accessible in the Transition tab in the Slide
Inspector. The default transition settings for the slideshow are in the Transition tab in the
Slideshow Inspector.
The transition is considered part of the slide, and, in most cases, does not affect its duration.
Using long transitions may lead to the slide being visible for only a short time, or may
require the slide’s duration to be increased. When you select a transition for a slide, group
of slides, or the slideshow, a warning appears if any slides must be lengthened.
Start and End Frames
Each transition has a start and end frame. The start frame is the slide you are transitioning
from, and the end is the slide you are transitioning to.
If the last slide in a slideshow has a transition assigned, its transition’s end frame is based
on the slideshow’s End Jump setting. If the End Jump is set to a script, the transition is
to black.
Chapter 18 Creating Slideshows 433
Setting a Slideshow’s Default Transition
Setting the transition for a slideshow affects all slides with their type set to “Same as
Slideshow.”
To set a slideshow’s default transition using the Slideshow Editor
μ Choose the transition from the Slideshow Editor’s Transition pop-up menu.
Choose the
default transition
for the slideshow.
The triangle indicates
this slide has a transition.
The transition uses its default settings. You can change the settings in the Transition tab
in the Slideshow Inspector.
To set a slideshow’s default transition using the Slideshow Inspector
1 Double-click an empty place in the Slideshow Editor’s control area to show the Slideshow
Inspector.
2 Click the Transition tab.
3 Choose the transition to use from the Transition pop-up menu.
Choose “not set” if you do not want slides to use a default transition. (You can still
configure individual slides to use transitions.)
4 Configure the transition using its specific parameters.
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Setting an Individual Slide’s Transition
You can use either the Slide Inspector or the Slideshow Editor to set the transition for a
slide.
To set a slide’s transition in the Slide Inspector
1 Select the slide for which you want to set a transition.
2 Click the Transition tab in the Slide Inspector and set the transition parameters.
In addition to selecting one of the transitions to use, you can choose “not set” to disable
transitions for that slide, or “Same as Slideshow” to have the slide use the slideshow’s
default transition.
To select a transition for a group of slides
1 Select the group of slides for which you want to select a transition.
2 Control-click one of the slides, choose Transition from the shortcut menu, then choose
the transition from the submenu.
Setting the Transition Parameters
The Transition tabs in the Slideshow and Slide Inspectors are identical—the only difference
is that the Type pop-up menu in the Slide Inspector has a “Same as Slideshow“ choice
that the Slideshow Inspector does not have.
• Start thumbnail: Shows the video frame that a still transition will start from.
• Transition thumbnail: Provides a preview of a still transition when you click the Preview
button.
• End thumbnail: Shows the video frame that a still transition will end with. This thumbnail
is empty in the Slideshow Inspector.
• Transition: Choose the type of transition to use. In the Slideshow Inspector, this sets
the default transition for this slideshow, which you can override at each slide.
• not set: Disables transitions for this slideshow or slide. (Even with “not set” chosen
for the slideshow, you can set transitions at each slide.)
Chapter 18 Creating Slideshows 435
• Still Transition: Creates a transition clip based on the chosen transition and its related
settings.
• Same as Slideshow: Only available in the Slide Inspector. Sets the current slide to use
the transition settings in the Slideshow Inspector.
• Preview: Click this to preview the current transition in the Transition thumbnail area.
• Parameters: Contains the parameters for the current transition. Each transition has its
own set of parameters.
Transition Parameters
Each transition has its own parameters. In many cases, the settings are self-explanatory;
however, in some cases the settings are not obvious. See Transition Parameters for details
on the parameters for each transition.
Converting a Slideshow to a Track
You may want to add several features to your slideshow that the Slideshow Editor does
not support. These include:
• Subtitles
• Alternate language streams
• The ability to combine moving video with the slides
To get access to these features, you can convert your slideshow to a track. Once converted
to a track, what was previously a slideshow is now a track, and must be edited in the
Track Editor.
Note: Once you convert a slideshow to a track, you cannot convert it back. You can use
the Undo feature or create a duplicate of the slideshow before you convert it to a track.
If you do create a duplicate of the slideshow, be sure to delete the duplicate before you
build your project.
To convert a slideshow to a track
1 In the Outline tab, Control-click the slideshow’s name, then choose Duplicate from the
shortcut menu.
An identical copy of the slideshow is created in case you need it later. You should delete
this copy when you are sure that it is no longer needed.
2 Choose the original slideshow in the Slideshow Editor.
3 Do one of the following:
• Choose Project > Slideshow > Convert to Track.
• Click Convert To Track in the Slideshow Editor.
436 Chapter 18 Creating Slideshows
The slideshow is deleted and a new track is created using the slideshow’s name.
Click Convert To Track
to create a track from
the selected slideshow.
The new track has a marker at each slide, each named with the slide’s filename. Each slide
retains its duration and pause setting. If audio files were assigned, they are also present
in the track.
Note: If a slide has a transition, a cell marker is placed at the beginning of the transition.
If the slide has pause selected, this marker is set to pause.
Setting Slideshow Properties
Selecting a slideshow in the Outline tab displays the Slideshow Inspector. The Slideshow
Inspector contains a top section and three tabs: General, Advanced, and Transition.
Settings at the Top of the Slideshow Inspector
Following are the settings at the top of the Slideshow Inspector.
• Name: Enter the name of the slideshow. This is the name that appears in the Outline
tab (where you can also change it).
• Est. Size: Displays the amount of disc space the slideshow requires.
• End Jump: Choose a setting from this pop-up menu to determine what happens once
the slideshow finishes playing.
Chapter 18 Creating Slideshows 437
General Tab in the Slideshow Inspector
The settings in the General tab in the Slideshow Inspector are used to set the slideshow’s
resolution and display mode. These settings are also used to configure a slideshow for
overall audio and are disabled when you are using no audio or are assigning audio to
individual slides.
Resolution and Display Settings
These settings define the basic video attributes of the slideshow.
• Resolution: Choose the slideshow’s resolution.
• For SD DVD projects: The resolution is either 720 x 480i (NTSC) or 720 x 576i (PAL).
• For HD DVD projects: You can choose from any of the supported resolutions. The
resolution automatically changes to match the first slide’s resolution if it matches
one of the supported resolutions, or to the closest smaller resolution if there is not
a direct match. DVD Studio Pro Preferences includes a setting for the default resolution
(which also applies to menus and tracks). See Still Images in HD Projects for more
information.
• Display Mode: Set the aspect ratio for this slideshow (4:3 or 16:9) and, with 16:9, choose
how it displays on a 4:3 monitor. The aspect ratio of the slide assets should match this
setting.
Parameters
These settings define the length of the slideshow.
• Slideshow Duration: Controls how the slideshow uses the audio when it is configured
to use overall audio. These settings are disabled when you assign audio to individual
slides. See Assigning Overall Audio Files to the Slideshow for more information.
• Fit To Audio: Slide durations are changed to a value that ensures the slides and audio
end at the same time.
438 Chapter 18 Creating Slideshows
• Fit To Slides: Slide durations are not changed, which means the audio can end before
or after the last slide. Selecting Fit To Slides enables the Loop Audio checkbox.
• Loop Audio: Select this to have the slide durations control when the slideshow ends.
If the audio is too long, it is clipped so that it ends with the last slide. If the audio is
too short, it loops back to the first audio asset and continues playing until the last
slide finishes.
• Total Running Time: Shows the duration of the slideshow.
Audio
The audio section lists the overall audio files assigned to the slideshow. You can drag a
file within the list to change its order.
• Add (+): Opens a file selection dialog so you can add an audio file to the list.
• Delete (–): Removes the selected audio files from the list.
• Total Audio Duration: Shows the combined duration of the audio files.
Advanced Tab in the Slideshow Inspector
Following are the settings in the Advanced tab of the Slideshow Inspector.
• Pre-Script: If applicable, you can choose a script from this pop-up menu. See Pre-Scripts
for information on using pre-scripts.
• Remote Control: Use these pop-up menus to customize the viewer’s interaction with
the title from this slideshow. See Remote Control Settings for details.
Chapter 18 Creating Slideshows 439
Transition Tab in the Slideshow Inspector
See Setting the Transition Parameters for details on the Transition tab.
Setting Slide Properties
If you select a slide in the Slideshow Editor, the Slide Inspector appears. It allows you to
set attributes for each slide. It contains a top section and two tabs: General and Transition.
See Setting the Transition Parameters for details on the Transition tab.
Note: Any settings you make in the Slide Inspector become marker properties if you
convert the slideshow to a track.
Settings at the Top of the Slide Inspector
Following are the settings at the top of the Slide Inspector.
• Name: Displays the name of the slide as it appears in the Assets tab, where its name
can be changed.
• Asset: Displays the name of the slide’s actual asset.
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General Tab in the Slide Inspector
Following are the settings in the General tab of the Slide Inspector.
• Slide Duration: Displays the duration of the selected slide. You can enter a new duration
or choose a duration from the pop-up menu.
• Manual Advance: Determines whether the slideshow pauses (checkbox selected) or
continues playing to the next slide (checkbox not selected).
• Audio File: Displays the name of the audio asset assigned to this slide. You can use this
pop-up menu to choose from the audio assets already imported into this project.
Important: All audio files within a slideshow must have the same format, resolution,
and bit rate.
• DVD@CCESS: Select this checkbox for titles played on a computer if you need to open
an application such as a web browser to view special content when the slide starts
playing. See DVD@CCESS for information on DVD@CCESS.
Previewing a Slideshow
Before you build the slideshow, it’s a good idea to preview it.
To preview a slideshow
1 Select the slideshow in the Outline tab.
2 In the Slideshow Editor, select the slide to start playing from.
3 Do one of the following:
• Press the Space bar.
• In the Slideshow tab, Control-click a slide, then choose Play from the shortcut menu.
The Viewer tab appears and the slideshow starts playing from the selected slide. If the
slideshow has audio assigned, it also plays. A drawback is that pauses are ignored. You
can use the Simulator to play the slideshow and test any pauses you have set.
Chapter 18 Creating Slideshows 441
Simulating a Slideshow
Simulating a slideshow allows you to fully test a slideshow, including its pauses and
DVD@CCESS settings.
To simulate a slideshow
Do one of the following:
μ Select the slideshow, then choose File > Simulate Slideshow, or press Command-Option-0
(zero).
μ Control-click the slideshow in the Outline tab, then choose Simulate from the shortcut
menu.
μ In the Slideshow tab, Control-click a slide, then choose Simulate from the shortcut menu.
These options force the Simulator to start at this slideshow instead of the First Play
connection, as it does when started by clicking Simulator in the toolbar.
Once the slideshow starts playing, you can use the Simulator’s controls to test the pauses.
See Simulating Your Project for information on using the Simulator.
442 Chapter 18 Creating Slideshows
Although the most common use for subtitles is to display a text version of the dialogue,
subtitles created in DVD Studio Pro can be used for many other purposes.
This chapter covers the following:
• Introduction to Subtitles (p. 443)
• Importing Older DVD Studio Pro Subtitles (p. 445)
• Subtitles and Overlays (p. 445)
• About Subtitles and Closed Captions (p. 445)
• Subtitle Stream Basics (p. 446)
• Subtitle Inspector (p. 448)
• What Happens with Different Aspect Ratios? (p. 454)
• Viewing Subtitles (p. 455)
• Creating Subtitles with DVD Studio Pro (p. 457)
• Importing Graphics Files for Subtitles (p. 463)
• Creating and Importing Subtitle Files (p. 464)
• Importing a Subtitle File (p. 465)
• Creating an STL Format Subtitle File (p. 467)
• Creating Buttons over Video (p. 471)
• Configuring a Button over Video Subtitle Clip (p. 473)
Introduction to Subtitles
Each track can include up to 32 subtitle streams. Having multiple streams makes it possible
to offer text in several languages, allowing the viewer to select the appropriate one.
Increasingly, subtitles are being used for other purposes, such as to create buttons over
video (also known as interactive markers or interactive subtitles), which allow the viewer
to make choices while watching the movie. You can also use subtitles to supply simple
graphics to augment the video, such as arrows and lines.
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Creating Subtitles 19
You can create text subtitles directly in DVD Studio Pro, one at a time. You set their
position, font, size, style, and color, and can have them fade in and out. You control their
start and stop time either by entering timecode values or dragging in the timeline.
You can also import subtitle files containing all of the subtitles for a track. DVD Studio Pro
supports files that conform to any of these formats:
• STL: The Spruce Technologies subtitle format
• SON: The Sonic Solutions bitmap-based format
• TXT: A plain text file
• SCR: The Daiken-Comtec Laboratories Scenarist bitmap-based format
Note: See Importing Older DVD Studio Pro Subtitles for information on importing SPU
format subtitles (subtitles created with earlier versions of DVD Studio Pro).
Files in these formats should all contain multiple subtitle text or graphics images tied to
timecode values, ensuring they are placed properly within the timeline.
You can also import graphics files and use them as subtitles or overlay them on the video.
For example, you could have a graphic that traces a route on a map that appears in the
video stream. By importing several graphics, you could effectively animate the graphic
(by making the line move in the map, for example).
Subtitles can also be used to superimpose buttons over the track’s video. The viewer
selects these buttons just as they would buttons on a menu. Creating buttons over video
is similar to creating buttons using the standard menu creation method; that is, both
involve overlays, drawing rectangles to identify each button’s active area, and color
mapping.
There are no limits to how many subtitles you can add to a subtitle stream. However,
there are limits to how many subtitles you can have that provide buttons over video. See
How Do Buttons over Video Work? for more information.
There is also no limit to the length of subtitles—you can make subtitles as short as one
frame or as long as the track.
Short subtitles can be useful if you want to create an animation effect, with simple graphics
that move. See Using Graphics Files to Create an Animation for more information.
Subtitles can be configured so that the viewer controls whether they appear, or they can
be forced to appear.
444 Chapter 19 Creating Subtitles
Importing Older DVD Studio Pro Subtitles
Because of the way they are created, you cannot directly import subtitle files created with
the Subtitle Editor in earlier versions of DVD Studio Pro. These subtitle files have an “.SPU”
extension.
However, you can import older DVD Studio Pro projects that contain subtitles into
DVD Studio Pro 4. Each subtitle entry is converted to a TIFF file and placed on the timeline
at the correct location. Because the subtitles are TIFF files, you cannot edit their text within
DVD Studio Pro 4.
Subtitles and Overlays
All subtitle types use the same advanced overlay method used in the standard menu
creation method. This means that any graphics and subtitle files must be made of up to
four predefined colors, on which you map the actual colors that appear when the title
plays. See Creating Overlays for information on overlay graphics.
About Subtitles and Closed Captions
While this chapter describes working with subtitles, it is important to understand how
they compare to closed captions, which are also supported by DVD Studio Pro when
creating NTSC SD projects. This is especially important if you are creating DVD titles that
must comply with accessibility requirements.
There are two methods available to you to provide visual text to the viewers of your NTSC
SD-based DVD title: adding subtitles and importing closed caption files. In both cases,
text can be made to appear on the screen along with the video. However, the capabilities
of each method are different.
Note: DVD Studio Pro does not support closed captions in HD projects or PAL SD projects.
Subtitle Capabilities
Subtitles generally provide dialogue text only—there is no text description of sounds
that may also be part of a scene (although those could be added if you wish). Subtitles
are generally intended to provide the dialogue in a second language and assume you
can hear the disc’s audio.
When creating subtitles, you can define their position, size, font, and color. Subtitles do
not actually have to be text—they can be a graphic used to display a logo or point out
an item in the video.
All DVD players, including those used by computers, include the ability to show subtitles.
Subtitles work the same in both NTSC and PAL projects.
Chapter 19 Creating Subtitles 445
Closed Caption Capabilities
Closed captions provide not only dialogue text but also descriptions of other sounds that
are part of a scene (such as a phone ringing or a dog barking). They are intended to
enhance the viewing experience for deaf and hearing-impaired viewers.
To view closed captions, you must have a suitable decoder—either built in to the television
or as a standalone device. When creating closed captions, you choose the text’s position
and, in some cases, its color—the font is controlled by the decoder.
Because a lot of computers do not have closed caption decoders, playing DVD titles on
them means you generally cannot count on being able to show any included closed
captions.
Due to their reliance on information contained in line 21 of the video signal, closed
captions, as supported by the DVD specification, apply to NTSC programs only.
See Adding Closed Captions to a DVD for details on importing a closed caption file.
Subtitle Stream Basics
There are several aspects of working with subtitle streams that apply whether you create
them in DVD Studio Pro or import them.
Working with Subtitles in DVD Studio Pro
Working with subtitles in DVD Studio Pro involves using the Track Editor, the Subtitle
Inspector, and the Viewer tab.
All subtitles, whether created with text entered in DVD Studio Pro, as individual imported
graphics files, or as a subtitle file containing multiple subtitles, are based on subtitle clips
in one of the 32 subtitle streams. In general, you work with the subtitle clips the same
way you work with audio clips in the Track Editor. You can drag the clips to change their
position and drag their edges to change their length.
The Subtitle Inspector provides the settings you use to configure each of the subtitle
clips. Even the subtitle clips you import as part of a subtitle file can have their settings
modified in the Subtitle Inspector.
The Viewer tab serves the Subtitle Editor function. When you double-click a subtitle clip
in the Track Editor, its playhead jumps to the subtitle clip’s start, with the subtitle appearing
over the track’s video. You can enter and position subtitle text directly in the Viewer tab.
It also contains the tools you use when you create subtitles configured for buttons over
video.
446 Chapter 19 Creating Subtitles
How Subtitles Switch Streams
When the viewer switches from one subtitle stream to the other, two things must happen
before the second stream’s subtitles appear:
• The subtitle clip currently showing must reach its end. No subtitle actions, including
switching streams and turning subtitles off, can occur until the DVD player finishes
showing the current subtitle clip.
• A clip on the second stream must start. If a subtitle clip on the second stream starts
before the subtitle clip on the first stream ends, it does not appear, and instead, the
next clip on the second stream is the first from that stream to appear.
For most standard subtitles, this happens relatively quickly and the viewer quickly starts
seeing subtitles from the selected stream. At most they might miss one subtitle clip.
These rules become important if you create a long subtitle clip that is the same length
as the track because you will never be able to select it or switch from it. Having a single
long subtitle clip is useful if you want to place a logo in a corner of the image. For this to
work, its subtitle stream must be selected before the long clip starts, and once selected,
you cannot switch it off or switch to a different subtitle stream.
Note: Subtitles that cross chapter markers are automatically split into multiple subtitle
clips at each marker when you build your project.
Subtitle Preferences
DVD Studio Pro contains a set of preferences that control many aspects of how subtitles
appear on a stream, whether manually created or imported (unless specifically overridden).
It is recommended that you take some time and configure these preferences before you
start working in the subtitle streams.
The preferences cover the following areas:
• Fade and length: The General pane in DVD Studio Pro Preferences contains the default
settings for the fade in and out settings as well as the subtitle length. The fade settings
apply to all subtitles except those configured to provide buttons over video. The length
setting applies only to new subtitles you create in DVD Studio Pro.
• Font and position: The Text pane in DVD Studio Pro Preferences contains the default
settings for the font used with text subtitles and the position settings for both text and
graphic-based subtitles. Depending on the type of subtitle file you are importing, these
settings may be overridden during the file import.
• Color mapping: The Colors pane in DVD Studio Pro Preferences contains default settings
for the color mapping used when importing subtitle files and creating subtitles in
DVD Studio Pro. Depending on the type of subtitle file you are importing, these settings
may be overridden during the file import.
See Setting DVD Studio Pro Preferences for more information.
Chapter 19 Creating Subtitles 447
Applying Subtitle Settings to the Stream
No matter how carefully you configure your preferences and how much time you spend
deciding how the subtitles should look, there will often be times when you need to make
a change to all subtitle clips in a stream (and there could be hundreds of clips in a stream).
For example, you may need to use a different color for the text or to change the font.
The Subtitle Inspector includes an Apply to Stream function that you can use to selectively
apply changes you make in one subtitle clip to all subtitle clips in that stream.
There are three areas in which you can independently apply changes you make to the
entire stream:
• Fade In and Out: You can make changes to a clip’s fade settings in the General tab in
the Subtitle Inspector and apply the changes to all subtitle clips in the stream.
• Text formatting: You can make changes to a clip’s font and position settings in the
General tab in the Subtitle Inspector and apply the changes to all subtitle clips in the
stream.
• Color mapping: You can make changes to a clip’s color and opacity settings in the
Colors tab in the Subtitle Inspector and apply the changes to all subtitle clips in the
stream.
Subtitle Inspector
The Subtitle Inspector contains settings applicable to all subtitle clips. It shows the settings
of the currently selected subtitle clip. The Subtitle Inspector contains three tabs: General,
Button, and Colors. There is also the Text entry area at the top of the Inspector.
Text Entry Area in the Subtitle Inspector
You can use the Text area to enter subtitle text for the current subtitle clip. The Text area
also displays any text you enter directly in the Subtitle Editor. If you have imported the
subtitle as a graphic, the Text area does not show any text contained in the graphic.
Click within the Text area to enter text. You can even combine text with an imported
graphic. Press Return to insert a line break.
448 Chapter 19 Creating Subtitles
General Tab in the Subtitle Inspector
Following are the settings in the General tab of the Subtitle Inspector.
Clip Info
• Start: The timecode where this clip appears. You can change a clip’s start time by
entering a new value here or by dragging the clip’s leading edge in the Track Editor.
Changing the start time also affects the clip’s end time, but not its duration.
• Duration: The length of the clip. If you enter a new duration here, the clip’s end time
changes to fit it. You can also change a clip’s duration by dragging its edges in the
Track Editor.
• Stop Time: The timecode where the clip stops appearing. You can change a clip’s stop
time by entering a new value here or by dragging the clip’s trailing edge in the Track
Editor. Changing the stop time also affects the clip’s duration.
• Fade In: You can enter a value (in frames) that controls how long the clip takes to
dissolve on. The fade in starts at the clip’s start time.
Note: The Fade settings are unavailable when you are working with a subtitle clip
configured to provide buttons over video.
• Out: You can enter a value (in frames) that controls how long the clip takes to dissolve
off. The fade out finishes at the clip’s stop time.
Note: Because there are only 16 opacity levels, setting fades longer than 20 frames
produces noticeable “stepping” as the subtitle dissolves in and out.
• Force display: Select this checkbox to force specific subtitle clips to appear, even if the
viewer has disabled subtitles. Subtitle clips set to force their display only appear if their
subtitle stream is currently selected.
• Apply to Stream: Click to apply the fade in and out settings to all subtitle clips in this
stream.
Chapter 19 Creating Subtitles 449
Formatting
• Horizontal: Sets the horizontal justification of the text. Click the appropriate icon for
left, center, or right alignment.
• Horizontal Offset: Trims the horizontal position of the text, in pixel steps, from the
selected justification setting. Positive values move the text to the right and negative
values move it to the left. A value of 0 positions the text at its justification setting.
• Vertical: Sets the vertical justification of the text. Click the appropriate icon for top,
center, or bottom alignment.
• Vertical Offset: Trims the vertical position of the text, in pixel steps, from the selected
justification setting. Positive values move the text down and negative values move it
up. A value of 0 positions the text at its justification setting.
• Apply to Stream: Click to apply the formatting settings to all subtitle clips in this stream.
Graphic
• File: Shows the name of the graphics file assigned to this subtitle clip. You can enter
the path and name for a graphics file or click the Choose button to open a file selection
dialog.
• Offset X and Y: Use to trim the graphic’s position.
• Offset X: Trims the horizontal position. Positive values move the graphic to the right
and negative values move it to the left. A value of 0 positions the graphic at its default
position.
• Offset Y: Trims the vertical position. Positive values move the graphic down and
negative values move it up. A value of 0 positions the graphic at its default position.
Stream
• Language: Choose the stream’s language. This setting applies to all subtitles in the
stream. You can also choose the stream’s language in the stream configuration area
of the Track Editor.
• Import Subtitles: Click this button to import a subtitle file. This file affects the entire
subtitle stream. See Importing a Subtitle File for more information.
Note: Importing a subtitle file deletes any existing subtitle clips from the stream.
Button Tab in the Subtitle Inspector
The Button tab in the Subtitle Inspector is empty unless the subtitle is configured to
provide buttons over video. See Creating Buttons over Video for more information.
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You use the Button tab to configure the buttons to add to the subtitle.
• Name: By default, buttons are named “Button _,” where “_” is the button number in
that menu. To reduce confusion when viewing a list of the menu’s buttons, it is helpful
to rename the buttons based on their functions.
• Default: Choose the button to be selected when the subtitle appears during playback
of the title. This setting can be overridden by any element that jumps to this subtitle’s
marker, based on its jump setting.
• Target: You can use this pop-up menu to define a button’s action when activated. (You
can also use the Connections tab or Control-click the button.) Often you must set the
connection later because what you want to jump to has not been added to the project
yet. The pop-up menu contains all possible elements you can jump to.
• Highlight: Select the color mapping set (1, 2, or 3) to use for this button.
• Angle/Audio/Subtitle Streams: Use these three pop-up menus to have a button select
specific angle, audio, and subtitle streams to play back. For the subtitle stream, you
can also choose whether subtitles should appear. These settings are only active if the
target is set to “not set.” You can set the target to run a script if you want a button to
jump to a specific stream in a different track.
• Remote: This area lets you set the actions that take place when the viewer uses the
arrow buttons on the DVD player’s remote control to navigate through the title. Because
this is the typical way the title will be viewed, it is important to spend some time
configuring the navigation in a logical, predictable way. See Configuring Button
Navigation for information.
Chapter 19 Creating Subtitles 451
• Number Pad: Defines which buttons are directly accessible by a DVD player’s numeric
keypad. Choose All, None, or a button number from the pop-up menu. When you
choose a button number, that button and all buttons less than that number are
accessible via the numeric keypad—buttons greater than this value are blocked from
direct access.
Important: This feature is based on the order in which the buttons are created. In most
cases, this order is the same as the default button names shown in the Viewer. This
button order can be changed if you delete a button and later add a new button—the
new button’s default name is not a reliable indicator of the order in which the buttons
were created.
• Button Offset: You can use this to offset button numbers so they make sense to a viewer
who wants to select a button by entering its number. For example, you may have a set
of scene selection menus with numbered scenes. One of the menus may have scenes
23 to 34, with the button for scene 23 being the first button on the menu. If you enter
an offset value of 22 for this menu, when the viewer enters 23 on the remote control,
22 is subtracted from it, with the result being 1—the button’s actual number.
• Coordinates & Size: This area lets you set the location of each edge of the button’s active
area, plus the area’s height and width. The upper-left corner of the menu is at pixel 0,
line 0. You can enter values for each edge, allowing you to precisely position and size
the button’s active area. (You can also drag the area and each of its edges with the
pointer.)
• Auto Action: If you select Auto Action for a button, the button activates automatically
as soon as it is navigated to, without the viewer needing to press Enter. This is useful
in menus, such as scene selection menus, in which you use Next and Previous buttons;
you can assume that if viewers navigate to the Next or Previous button, they want to
activate it.
With overlay-based buttons, if you select this option, only the activated color mapping
appears when the button is navigated to, skipping the selected color mapping.
Important: When viewed with most software-based DVD players, such as the Apple
DVD Player, auto action buttons must be clicked if a mouse is used to select buttons.
If you use the computer’s arrow keys, however, auto action buttons activate
automatically as with set-top DVD players.
• Invisible: Applies to overlay-based buttons. Allows you to have a button that does not
display highlights in the normal, selected, or activated state. This is useful when you
want to have a menu with text and no visible buttons. The text could tell the viewer
to press the Enter button to go to the next menu or start playback (or whatever the
button is set to jump to).
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Colors Tab in the Subtitle Inspector
The Colors tab in the Subtitle Inspector is very similar to the Colors tab in the Menu
Inspector.
• Mapping Type: Select the colors used to create the overlay graphic. This setting only
applies to imported graphics files.
• Chroma: Uses black, red, blue, and white
• Grayscale: Uses black, dark gray, light gray, and white.
• Selection State: Unless you have configured this subtitle clip to provide buttons over
video, only the Normal setting is available. When configured for buttons over video,
you can select the button state you want to configure, and that state’s colors and
transparencies are displayed.
• Set: Active only when you have configured this subtitle clip to provide buttons over
video. Select the color mapping set (1, 2, or 3) to configure. All new buttons use set 1.
See Color Mapping Sets for more information.
Note: These sets apply only to the selected and activated button states. The normal
state color mapping setting applies to the entire overlay graphic unless a button’s
active area is selected or activated.
• Key: Displays the overlay file’s colors as selected with the Mapping Type. The names
to the left of the key colors (Text, Outline 1, Outline 2, and Background) show which
settings apply to subtitle text entered in DVD Studio Pro.
• Color: Select the color for each of the four overlay colors from the current Color Palette.
If this subtitle is configured to provide buttons over video, you must do this for all three
button states.
• Opacity: Set the transparency for each of the highlight colors. You can use the slider
or enter a value from 0 (completely transparent) to 15 (completely opaque).
Chapter 19 Creating Subtitles 453
• Apply to Stream: Click to apply the color and opacity settings to all subtitle clips in this
stream.
• Save As Default: Click to save this color mapping configuration as the default to be
used on all new subtitles you create.
Note: This is not the same palette used by the Menu Editor.
• Restore Default: Click to replace the existing settings with those of the default subtitle
color mapping configuration.
• Edit Palette: Click to display the Color Palette dialog, which you can use to change
colors within the palette. See Color Mapping Palette for more information.
What Happens with Different Aspect Ratios?
There are special considerations when you add subtitles to a track with its display set to
one of the 16:9 options, especially if you have subtitles configured to provide buttons
over video.
Normal Text Subtitles and 16:9
The text on the subtitles you create in DVD Studio Pro on 16:9 tracks will appear
horizontally stretched when viewed on a 16:9 monitor. You can counteract this effect by
choosing a narrow font. When a 16:9 track’s subtitle plays on a 4:3 monitor using either
the letterbox or pan-scan method, the text will appear at its natural, nonstretched width.
Additionally, the text is complete, even when you use the pan-scan mode.
Normal Overlay Graphic Subtitles and 16:9
Overlay graphics that you use for subtitles on 16:9 tracks must be anamorphic (horizontally
compressed) to display properly when viewed on a 16:9 monitor. If you use nonanamorphic
graphics for the subtitles, they will appear horizontally stretched when viewed on a 16:9
monitor.
When a 16:9 track with a graphic subtitle plays on a 4:3 monitor, the entire graphic
appears, whether you use the letterbox or pan-scan mode. If you used an anamorphic
graphic for the subtitle, it will appear horizontally squeezed when viewed on a 4:3 monitor.
Buttons over Video Using Text Buttons and 16:9
If you create subtitle buttons by typing text and using the text as the buttons on a 16:9
track, the highlights will work as expected when played on a 16:9 monitor.
How the track plays on a 4:3 monitor depends on whether you are using the letterbox
or pan-scan mode.
• If you play the 16:9 track on a 4:3 letterbox monitor: The highlights will not match the
text, because the highlight areas have been scaled along with the video.
• If you play the 16:9 track on a 4:3 pan-scan monitor: The highlights will match the text.
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Based on this behavior, it is recommended that text buttons not be used when creating
buttons over video on a 16:9 track that is set to play in the letterbox mode on a 4:3
monitor.
Buttons over Video Using Overlay Graphic Buttons and 16:9
If you create subtitle buttons by importing an overlay graphic and configuring it for a
16:9 track, the highlights will work as expected when played on a 16:9 monitor.
The highlights will not match the overlay graphic when played on a 4:3 monitor, either
letterbox or pan-scan.
• If you play the 16:9 track on a 4:3 letterbox monitor: The highlights will be expecting the
overlay graphic to be compressed vertically about its center by 25 percent (matching
what happens to the track’s video).
• If you play the 16:9 track on a 4:3 pan-scan monitor: The highlights will be expecting the
overlay graphic to have had 12.5 percent of its width removed from both the left and
right edges (resulting in a total of 25 percent of the width being removed, matching
what happens to the track’s video).
In both cases, you can create overlay graphics that compensate for these issues, but not
one that will work for both 16:9 and 4:3 playback.
One solution is to create two sets of graphics—one for 16:9 monitors and the other for
4:3 monitors, either letterbox or pan-scan. If you place the graphics on separate subtitle
streams at the same timecode, you can use a script to determine how the DVD player is
configured and enable the appropriate stream.
See Creating Buttons over Video for more information about using buttons over video.
Viewing Subtitles
To see how your subtitles look over moving video, including the fade in and fade out
settings, you must preview or simulate the track.
• Previewing: Previewing subtitles plays the selected subtitle stream over the video track
in the Viewer tab. You are able to switch subtitle streams during playback. However,
they switch immediately—not as they would switch with a DVD player. You cannot try
out any buttons over video you may have added.
• Simulating: Simulating subtitles plays the track in the Simulator. You are able to properly
switch subtitle streams during playback and can verify any buttons over video you
have configured.
Previewing Subtitles
Before you can preview a subtitle, you need to enable its stream; you can then start
playing the track.
Chapter 19 Creating Subtitles 455
To preview a subtitle
1 Select the video, audio, and subtitle streams you want to preview, using the button at
the far left of each stream.
Click to select one video,
audio, and subtitle
stream to preview.
See Setting Stream Properties for more information on stream settings.
2 Play the track by clicking the Play button in the Viewer tab.
The track plays from the playhead’s current position. Because the playhead automatically
jumps to each subtitle clip as you edit them, you need to move it back to the track’s
beginning if you want to begin playing from there. Alternatively, you can move the
playhead to any position on the timeline to start playback at that point.
See Playhead for information on using the playhead. See Viewing a Track for more
information on playing tracks.
Simulating Subtitles
DVD Studio Pro provides two ways to start the Simulator: at the First Play connection
using Simulator in the toolbar, and at the current track using a shortcut menu in the
Outline and Graphical tabs.
Because you may have not yet configured your project so that you can easily navigate
to this track from the First Play setting, it is often more convenient to start the Simulator
playing at the current track.
To start the Simulator at a specific track
Do one of the following:
μ Select the track, then choose File > Simulate Track, or press Command-Option-0 (zero).
μ Control-click the track in the Outline or Graphical tab, then choose Simulate Track from
the shortcut menu.
μ Control-click a stream in the Track Editor, then choose Simulate from Track from the
shortcut menu.
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Creating Subtitles with DVD Studio Pro
Before you create a subtitle, you must have first created and selected the track where the
subtitle will go. Because the contents of the track’s video and audio streams typically
determine the subtitle placement, you should not start adding subtitles until these streams
are set.
Creating a Subtitle Clip
There are several methods you can use to create a new subtitle clip.
Note: Remember that you have to create the subtitle in a subtitle stream (one of the
streams labeled S1 to S32), and not in the V1 stream.
To create a new subtitle clip
Do one of the following:
μ Double-click in the subtitle stream at the approximate time position where the subtitle
clip should appear.
μ Position the track’s playhead where the subtitle clip should appear, then choose Project
> Timeline > Add Subtitle at Playhead.
μ Position the track’s playhead where the subtitle clip should appear, Control-click in the
subtitle stream, then choose Add Subtitle at Playhead from the shortcut menu.
μ Position the track’s playhead where the subtitle clip should appear, then press Shift-Tilde
(~).
μ Control-click in the subtitle stream at the approximate time position where the subtitle
clip should appear, then choose Add Subtitle from the shortcut menu.
Double-click in a subtitle
stream to create a new
subtitle.
Control-click in a subtitle
stream to open this
shortcut menu.
All methods create an empty subtitle, with the duration and colors set in the General and
Colors panes in DVD Studio Pro Preferences. Click the Viewer tab to see the video frame
that corresponds to the start of the subtitle.
Chapter 19 Creating Subtitles 457
Positioning and Trimming a Subtitle Within a Stream
You can use your mouse or the settings in the General tab in the Subtitle Inspector to
adjust the position and duration of the subtitle.
To position and trim a subtitle
1 Change the subtitle’s position on the timeline by doing one of the following:
• Drag it to a new position.
• Enter a new start time in the General tab in the Subtitle Inspector.
2 Change the subtitle’s duration by doing one of the following:
• Drag one of its edges to a new position. You may need to change the timeline’s zoom
level to make it easier to see any changes you make, especially if the subtitle clip appears
very small. The pointer changes to indicate when you are over an edge and can start
dragging it.
• Enter a new duration in the General tab in the Subtitle Inspector.
• Enter a new stop time in the General tab in the Subtitle Inspector.
Note: Subtitles cannot cross chapter markers. When you build your project, any subtitle
clips that reach a chapter marker are clipped at that point.
Selecting Subtitle Clips
Once you have multiple subtitle clips in a stream, you can use a variety of methods to
select one.
To select a subtitle clip in a subtitle stream
Do one of the following:
μ Choose Project > Subtitle > Next or Project > Subtitle > Previous.
μ Click a subtitle clip in the subtitle stream.
μ Click the left and right arrows in the Viewer tab.
μ Press the Up Arrow and Down Arrow keys to move the playhead through the timeline,
stopping at each clip edge and marker.
Entering Subtitle Text
If you have experience using graphics applications, most aspects of entering subtitle text
will be familiar to you. You can type directly in the Viewer tab or in the Text area in the
Subtitle Inspector.
To enter subtitle text
1 Do one of the following:
• If the blinking insertion point is showing in the Subtitle Editor, you can start typing the
text. The insertion point automatically appears at the default position in the Subtitle
Editor.
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• Click in the Text area in the Subtitle Inspector.
2 Type the text. Press Return to start a new line.
Note: When typing text in the Subtitle Editor, press Enter to exit the text entry mode.
You cannot create more than one text entry per subtitle. For example, you cannot enter
a sentence, position it in the upper-left corner, and enter a second sentence and position
it in the lower-right corner. If you need this functionality, create a graphics file that contains
the text as required, and import it into a subtitle. See Importing Graphics Files for Subtitles
for more information.
See Setting the Subtitle Font if the font is not the right size or style. See Setting the Subtitle
Color if you see the insertion point move, but no text appears in the Viewer tab, or you
want the text to be a different color.
You can edit the text by clicking to place the insertion point or selecting existing text
and typing new text. You can also drag the text in the Subtitle Editor to a new position.
Copying Text Between Subtitles
You can copy text from one subtitle or other text source to a subtitle. Depending on
where you paste the text, you can even maintain the font and size of the copied text:
• To use the font and size information in addition to the text: Paste at the insertion point
in the Viewer tab. The text’s color and justification are not copied.
• To use only the text: Paste in the Subtitle Inspector’s text entry area. The text uses the
subtitle’s font and size settings.
To copy text to a subtitle
1 Select the text to be copied.
This text can be from almost any text source, including other subtitles or TextEdit files.
2 Choose Edit > Copy (or press Command-C).
This copies the text to the Clipboard. The selected text is not affected.
3 Select the subtitle to copy the text to, then do one of the following:
• To add it as new text: Click the insertion point.
• To replace existing text: Highlight the text to be replaced.
• To add it to existing text: Place the insertion point where the copied text should go.
Use the Viewer tab to retain the font and size settings of the copied text, or use the
Subtitle Inspector’s text entry area to use the subtitle’s font and size settings.
4 To paste the text, choose Edit > Paste (or press Command-V).
Chapter 19 Creating Subtitles 459
Entering Subtitles in Multiple Languages
One of the great things about subtitles is that you can have a completely different stream
for each language. In the Viewer tab, you can type the subtitles on that stream in any
language that your system is configured to handle.
When you build the project, the text subtitles are converted to bitmap images. The system
on which you build the project (if it is different from the one used to enter the subtitles)
must have the proper fonts installed to create the bitmaps. However, once the project is
built, the fonts are not required to view the title using DVD players.
You can copy each subtitle clip to a new stream, preserving any attributes, such as fading,
fonts, and duration, you have already set.
To copy a subtitle clip from one stream to another stream
Do one of the following:
μ Option-drag the existing subtitle clip to the new stream. You can place the clip freely
within the stream.
μ Shift-Option-drag the existing subtitle clip to the new stream. The subtitle clip is forced
to the same timeline position as the original.
Formatting Subtitle Text
You can format your subtitle text in a variety of ways. You get to choose:
• The font family and specific typeface attributes (bold, oblique, and so on)
• The font size
• The colors, including transparency and outlines
You can also mix multiple fonts and sizes within the subtitle, although they must all use
the same colors.
Note: You cannot set the color of subtitle text as you do a text object in the Menu Editor.
You must choose colors from the Color Palette. See Setting the Subtitle Color for more
information.
Setting the Subtitle Font
You can set the font attributes either before or after you type subtitle text.
To set the font attributes
1 To open the Fonts window, do one of the following:
• Choose Format > Font > Show Fonts (or press Command-T).
• Click Show Fonts in the toolbar.
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The Mac OS X Fonts window opens.
2 If you’re making changes to existing text, select the text in the Subtitle Editor by dragging
across it.
3 In the Fonts window, select the font family and the typeface style to use. The list of
available fonts and styles is based on fonts currently installed on your system.
4 Either select a size in the Size column (use the slider to scroll through the list) or select
the existing size and enter the new value, then press the Return key.
Note: If you open a DVD Studio Pro project that uses a font that is not on the computer
you are opening it on (either because the font was deleted or the project was created
on a different computer), any items using the missing font have a different font substituted
with no warning.
To help make the font list manageable, you can assign fonts to collections, creating
groupings of similar fonts. This makes it easy to get to a specific font type, such as script
or serif. For more information, see Mac OS X Help.
Setting the Subtitle Color
You can set the colors that subtitles are displayed in. As you type text into a subtitle, you
are actually creating an overlay graphic, exactly the same as an overlay graphic you might
create with a graphics application. As with an advanced overlay, a subtitle contains four
colors that you map to the actual colors that are displayed in the finished title. Each color
also has a transparency setting. For subtitles, however, the function of each of the four
colors is fixed: Color 1 is the text, color 2 is the first text outline, color 3 is the second text
outline, and color 4 is the text background.
You usually set the opacity of color 4 (the text background) to 0—other opacity settings
apply color 4 over the entire picture (except where the text is). Color 2 (text outline 1)
and color 3 (text outline 2) let you apply a text border to help improve the contrast with
the video underneath the subtitle. For example, you could set the text to be white and
the outlines to be black, making it easy to read the text over light or dark video content.
Chapter 19 Creating Subtitles 461
You choose the colors that appear for each of the four overlays/text functions from a
16-color palette, exactly as you do with the standard menu creation method. You can
define the colors in the palette either in the Colors pane in DVD Studio Pro Preferences
or by clicking Edit Palette in the Colors tab in the Subtitle Inspector.
Note: The subtitle Color Palette is independent of the menu Color Palette. Changes you
make in one do not affect the other.
To set the text colors
1 For each of the four overlays/text functions, choose a new color from the Color pop-up
menu. See Color Mapping Palette for details on setting the color palette.
2 Adjust the opacity (0 is completely transparent; 15 is completely opaque) for each color
you set.
Note: The Mapping Type setting only applies to imported graphics, and does not affect
subtitle text.
Positioning Subtitle Text over the Video
Once you have typed your text and set its font attributes, you can set its final position.
There are several tools you can use to set the text’s position:
• You can set the default position for subtitles in the Text pane in DVD Studio Pro
Preferences. Any new subtitles you type will be placed according to your settings.
• You can drag the text to a new position.
• You can use the buttons in the General tab in the Subtitle Inspector to automatically
position the text horizontally and vertically. You can also fine-tune the placement by
entering an offset for each direction, which moves the text the distance you specify
from the position selected with the Horizontal and Vertical buttons.
The Text pane in DVD Studio Pro Preferences and the General tab in the Subtitle Inspector
use similar settings for positioning the text. In both cases, you use horizontal and vertical
alignment settings to get it close, and then use the offset settings to position it exactly.
To position subtitle text without dragging
1 Select the horizontal alignment (left, center, or right).
2 Enter an offset value, in pixels, to adjust the position selected with the alignment setting.
Positive numbers move the text to the right. Negative numbers move the text to the left.
A value of 0 positions the text at its default position for the selected alignment.
3 Select the vertical alignment (top, center, or bottom).
4 Enter an offset value, in pixels, to adjust the position selected with the alignment setting.
Positive numbers move the text down. Negative numbers move the text up. A value of
0 positions the text at its default position for the selected alignment.
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Note: It’s easy to enter an offset value that makes the text disappear completely. If you
cannot see the text, enter 0 for the horizontal and vertical offsets.
Importing Graphics Files for Subtitles
You can use graphics files, configured as overlays, to create individual subtitles. These
graphics can be drawings or text created using a graphics application. See Creating
Overlays for information on creating overlay graphics. You must also use the correct frame
size when creating your graphics. See Understanding Pixel Differences in Graphics and
Video for information on square pixels and a list of frame sizes to use when creating the
graphics.
You can also use graphics in conjunction with typed text. Because the same color mapping
settings are used for both the text and graphics, you need to create the graphics with
the mapping setting for the four overlay colors in mind.
Importing a Graphics File
There are two approaches you can take to import a graphics file into a subtitle stream:
• Add a subtitle to a stream and import the graphic through the Subtitle Inspector.
• Drag a suitable graphics file directly to a subtitle stream.
In both cases, the graphic uses the normal color settings in the Colors tab in the Subtitle
Inspector.
To import a subtitle graphic using the Subtitle Inspector
1 Create a subtitle or select a previously created text subtitle. See Creating a Subtitle Clip.
2 Click Choose in the General tab in the Subtitle Inspector.
3 In the dialog that appears, select the graphics file to use, then click Open.
The graphic appears in the Viewer tab, using the current settings in the Colors tab.
To import a subtitle graphic by dragging
1 Locate the graphics file in the Assets tab, the Palette, or a Finder window.
2 Drag the graphics file to the subtitle stream at the approximate position where it should
start.
A new subtitle is created with the duration and color mapping set in the Colors pane in
DVD Studio Pro Preferences.
Using Graphics Files to Create an Animation
While subtitles are most often used to present text, the ability to import graphics files
into subtitle streams makes it possible to use them for other purposes. For example, the
video stream might show a mountain while the subtitle shows the route taken to climb
it with a line that gradually grows from the start of the trail to the mountain top.
Chapter 19 Creating Subtitles 463
While you cannot import any kind of a motion asset into a subtitle stream, you can
manually create an animation by adding a number of very short (one- or two-frame)
subtitles, each with a different graphic that shows the line at a different stage.
Typical text subtitles have little impact on the playback bit rate—on average they run at
around 10 kbps. When you use subtitles to create an animation, the impact on the playback
bit rate becomes substantial, and may force you to lower the bit rate of the video stream.
The DVD specification limits a subtitle stream’s bit rate to 3.36 Mbps (about the same as
some MPEG-2 video).
The easiest way to create a subtitle animation is to create an STL subtitle file and import
it. You can specify the exact duration and position of each graphic, as well as configure
the color mapping settings. See Creating an STL Format Subtitle File for more information.
Creating and Importing Subtitle Files
Often you may want to create your subtitles outside of DVD Studio Pro. There can be
several reasons for this:
• To use a facility that specializes in creating subtitles and closed captions: This can be
especially important if you are including subtitles in multiple languages.
• To free up your DVD Studio Pro system: Typing a lot of subtitles takes a significant amount
of time, especially if you are using multiple languages. This is often a task that can be
started well before you start authoring the project.
• To be able to spell-check the text: Creating the subtitle text with a text-editing program
gives you the ability to take advantage of its spell-checking capabilities.
There are two approaches used to create subtitle files for import into DVD Studio Pro:
Use a single file with the text embedded in it or use a group of graphics files, one for
each subtitle, with a master file that controls which files appear at which time.
In both cases, the subtitle files can be opened with a text-editing program such as TextEdit.
This makes it easy to verify the file’s settings and make any necessary modifications. Be
sure to save the file in a plain text format if you do make any changes.
Using a Single Subtitle File
When you use the single file subtitle method, you specify a timecode for each subtitle’s
start and end, as well as the actual subtitle text. You can also embed commands that
affect how the text appears on the screen, such as the font, position, color mapping
settings, and fade in and fade out settings.
There are two disadvantages of the single file subtitle method:
• It requires your authoring system to have the correct fonts installed. This can be an
important issue when working with foreign languages that require special characters.
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• The subtitle can only include text characters. However, you can manually import graphics
files to use in addition to the imported subtitle file.
Using a Group of Graphics Files
When you use a group of graphics files for the subtitles, each file provides the graphic
for one subtitle. A master file provides a list of timecode values for the start and end of
each subtitle, along with the name of the graphics file to use for each subtitle.
An advantage of this subtitle method is that the graphics files do not need to actually
contain text. This method is useful if you want to include graphics elements along with
the text, such as a logo. This also means that the DVD Studio Pro system is not required
to have the same fonts you used to create the subtitle graphics.
A disadvantage of this method is that you have to manage a folder with a lot of large
graphics files, as compared to the single file method with its single small file.
The graphics files follow the same guidelines as overlay files. See Creating Overlays for
more information.
Importing a Subtitle File
Before you import a subtitle file, you will usually have the video asset it relates to in place
in the V1 stream. It is also a good idea to have the subtitle preferences configured before
importing a subtitle file. Unless the subtitle file specifically overrides them, these preference
settings will apply to all subtitles that are imported.
To import a subtitle file
Do one of the following:
μ Control-click in the subtitle stream to import the subtitles into, then choose Import Subtitle
File from the shortcut menu.
μ Select an existing subtitle clip in the stream, then click Import Subtitles in the Subtitle
Inspector.
Important: Importing a subtitle file deletes any subtitle clips in that stream that might
already be present.
In both cases, a file selection dialog appears for you to choose the file to import. After
you choose the file, a dialog appears stating how many subtitles were imported, and the
subtitle stream shows clips for each subtitle.
If a Subtitle Import Does Not Work
There are several common reasons why you might have problems when importing a
subtitle file.
Chapter 19 Creating Subtitles 465
Wrong Timecode
The most common problem is that the timecode in the subtitle file does not correspond
to the asset timecode of the video stream. In some cases, this is due to the original tape’s
timecode not being entered prior to the video being MPEG-encoded.
To see the timeline’s asset timecode, Control-click in the timeline, then choose Asset-Based
Timecode from the shortcut menu. You can force an STL format subtitle file to import
based on zero-based timecode (which sets the first frame as 00:00:00:00 regardless of the
asset’s timecode) by setting the $TapeOffset command to False (it is True by default). See
Timeline Command for more information.
You can also try importing the subtitle file into a track that has no video assets. This also
forces the subtitle clips to import based on zero-based timecode.
Font Not Available
If you are using the single subtitle file method and specify a font to use, a dialog appears
if the font is not found on the system, and DVD Studio Pro uses the default subtitle font
(as configured in the Text pane of DVD Studio Pro Preferences) as a substitute.
Note: The font must be installed as a Mac OS X font—Mac OS 9 fonts are not used.
Unable to Find the Graphics Files
In most cases, the master subtitle file and the graphics files it uses must be in the same
folder. In some cases, however, the master file may be configured to use a separate folder
for the graphics files. In this case, the path supplied by the master file must match the
actual location where the graphics files are.
How Subtitles Are Positioned
When you import subtitles, they are positioned in the subtitle stream based on the start
and end timecode values in the subtitle file and the video stream’s asset timecode. This
means that the timecode values in the subtitle file must be relative to the asset timecode
of the video stream’s clip, not to the timeline’s zero-based timecode. An exception is
when you use an STL format subtitle file, which can choose to use the timeline’s zero-based
timecode. See Timeline Command for information on positioning subtitles when using
an STL format file. See Understanding Time Information in the Track Editor for more
information on asset-based versus zero-based timecode.
Editing Imported Subtitles
Once you have imported a subtitle file, you can work with the individual subtitle clips as
if you had manually created them. You can reposition them and change their color
mapping and any other subtitle attribute. If you imported the subtitles as text from a
single subtitle file, you can edit the text. If you imported a group of graphics files as your
subtitles, you cannot edit the actual text.
466 Chapter 19 Creating Subtitles
You can also modify all of the subtitles in a stream by using the Apply to Stream controls.
See Applying Subtitle Settings to the Stream for more information.
Creating an STL Format Subtitle File
An easy and flexible way to create subtitle files is to use the STL format developed by
Spruce Technologies. The STL format allows you to configure most subtitle settings, and
change the settings on a subtitle by subtitle basis. It supports both the single file method
and the graphics file method, and even allows you to use both methods in the same file.
STL format files can be saved as either plain text files or as RTF files (as created with
TextEdit). You must use RTF files if your text contains Unicode characters.
Basic STL Format
There are three parts to an STL format subtitle file: commands, comments, and entries.
• Commands: These are preceded by the dollar sign ($). It is these commands that allow
you to configure the various aspects of the subtitles, such as their font and position.
See STL Commands for more information.
• Comments: These are preceded by a double slash (//). These allow you to add text
comments throughout the subtitle file without affecting its import.
• Entries: These include the start and end timecode values and the text or graphics file
for that subtitle clip.
Following is an example of a simple STL subtitle file.
$FontName = Arial
$FontSize = 65
//The following subtitles are for scene one.
00:00:12:04 , 00:00:14:12 , Lemurs are the bullies of the wild.
00:00:16:14 , 00:00:19:08 , Here we see them bring down a moose.
Commands, which are always preceded by a dollar sign, use the equal sign (=) to separate
the command name from its value. The entries use commas to separate their fields. In
both cases, you can add tab characters to align the fields and make the file easier to read.
Note: If you add spaces between the comma and the text entry, they are considered part
of the text and appear in the subtitle. You can use the tab character to provide space
between the comma and the text entry without affecting the text.
You can add a command multiple times within a file to change a setting for specific
subtitles.
$FontName = Arial
Chapter 19 Creating Subtitles 467
$FontSize = 65
00:00:12:04 , 00:00:14:12 , Lemurs are the bullies of the wild.
$FontSize = 50
00:00:16:14 , 00:00:19:08 , Here we see them bring down a moose.
In this case, both subtitles will use the same font, with the first one at a size of 65 and
the second one at 50.
STL Commands
Following is a list of the commands supported by the STL format.
Note: These commands override the settings in DVD Studio Pro Preferences, which provide
the default settings for all settings that have not been overridden.
Font Commands
The font commands set all commonly used font properties.
• $FontName: Sets the name of the font the subtitles use. Use the family name as it
appears in the Fonts window, which can be opened by clicking Show Fonts in the
toolbar or choosing Format > Fonts > Show Fonts.
• $FontSize: Sets the size of the font.
• $Bold: Selects the bold version of the font (if available). Enter True to select the bold
version and False to disable it.
• $Italic: Selects the italic version of the font (if available). Enter True to select the italic
version and False to disable it.
• $Underlined: Adds an underline to the subtitle text. Enter True to turn on the underline
and False to turn it off.
Color Commands
The color commands choose the colors from the default subtitle Color Palette to apply
to the subtitle. The values range from 0 to 15. You can assign the colors to the default
Color Palette in DVD Studio Pro Preferences.
• $ColorIndex1: Chooses the text color.
• $ColorIndex2: Chooses the text’s outline 1 color.
• $ColorIndex3: Chooses the text’s outline 2 color.
• $ColorIndex4: Chooses the background color.
Contrast Commands
The contrast commands set the opacity of the colors assigned to the subtitle. The values
range from 0 (transparent) to 15 (opaque).
• $TextContrast: Sets the opacity of the text color.
468 Chapter 19 Creating Subtitles
• $Outline1Contrast: Sets the opacity of the text’s outline 1 color.
• $Outline2Contrast: Sets the opacity of the text’s outline 2 color.
• $BackgroundContrast: Sets the opacity of the background color. This is usually set to
0, unless you are using a graphic that does not use white as the background color.
Position Commands
These commands control the subtitle’s position.
• $HorzAlign: Sets the subtitle’s horizontal alignment. You can enter left, center, or right.
• $VertAlign: Sets the subtitle’s vertical alignment. You can enter top, center, or bottom.
• $XOffset: Allows you to modify the subtitle’s horizontal position from where the
horizontal alignment placed it. The values you enter are in pixels, with positive values
moving the subtitle to the right and negative values moving it to the left.
• $YOffset: Allows you to modify the subtitle’s vertical position from where the vertical
alignment placed it. The values you enter are in pixels, with positive values moving the
subtitle up and negative values moving it down.
Display Commands
These commands control how a subtitle displays.
• $ForceDisplay: Forces the subtitle to display regardless of whether subtitles are turned
on by the DVD player. You can enter True (subtitles are forced to display) or False
(subtitle display is controlled by the DVD player).
• $FadeIn: Sets the fade time used to gradually dissolve the subtitles on. Enter a value
in frames.
• $FadeOut: Sets the fade time used to gradually dissolve the subtitles off. Enter a value
in frames.
Graphics File Command
Use this command if this subtitle file uses graphics files in addition to, or in place of, text
entries.
• $SetFilePathToken: Sets a token that you use on any subtitle entries that contain a
graphics filename instead of subtitle text. The entry must be such that it never appears
in normal text or filenames. The normal convention is to surround the text with dual
angle brackets, making it easier to locate within an STL file. For example, you could use
_Graphic_. See Referencing Graphics Files in STL Subtitle Files for details.
Chapter 19 Creating Subtitles 469
Timeline Command
By default, the timecode values in an STL file are in reference to the video stream’s
zero-based time, which starts at 00:00:00:00. You can use this command to reference the
file’s timecode values to the video stream’s asset-based timecode.
• $TapeOffset: Controls how the timecode values in the STL file are referenced to the
video stream. You can enter False to reference them to the stream’s zero-based timecode
(which begins at 00:00:00:00), or True (the default setting) to reference them to the
asset-based timecode.
Note: When referenced to the asset-based timecode, the Track Inspector’s Track Offset
setting is ignored—only the actual asset’s timecode is used.
Controls Embedded in the Subtitle Text
You can embed several controls in the text part of the entries. These controls can force
a line break and turn on and off the bold and italic font versions.
Line Breaks
Subtitle text does not automatically wrap at the edges of the screen. To make it fit you
must either reduce the font size or break it into multiple lines by inserting line breaks. To
insert a line break, add the vertical pipe character (|) to the text.
00:00:12:04 , 00:00:14:12 , Lemurs are the bullies | of the wild.
In the above example, the text will appear as two lines.
Bold, Italic, and Underlined Characters
You can embed controls that change the state of the bold and italic attributes within the
text part of an entry.
To change the state of the bold setting, insert an up arrow followed by the letter “B” (^B).
00:00:12:04 , 00:00:14:12 , Lemurs are ^Bbullies^B.
In the above example, the bold status changes for the word “bullies” only. If the bold
attribute had not already been activated, “bullies” would change to bold. If the bold
attribute had already been activated, “bullies” would not be bold.
To change the state of the italic setting, insert an up arrow followed by the letter “I” (^I).
You can also use bold and italic together.
00:00:12:04 , 00:00:14:12 , Lemurs are ^B^Ibullies^B^I.
In the above example, the word “bullies” has both the bold and italic attributes change.
To add an underline to portions of the text, insert an up arrow followed by the letter “U”
(^U). You can use the underline along with the bold and italic settings.
470 Chapter 19 Creating Subtitles
Referencing Graphics Files in STL Subtitle Files
An STL subtitle file can contain a mix of text subtitle entries and references to graphics
files. You must use the $SetFilePathToken command in the file before any lines that
reference a graphics file.
$SetFilePathToken = _Graphic_
00:00:12:04 , 00:00:14:12 , _Graphic_RabidLemur.tif
00:00:16:14 , 00:00:19:08 , _Graphic_MooseLemur.tif
Important: Do not add spaces between the token (_Graphic_ in this example) and the
filename.
The STL subtitle file and the graphics it references must be in the same folder. And, just
like the other assets that you import into your project, the graphics files must not be
moved, renamed, or deleted until after you build your project.
Creating Buttons over Video
Having buttons appear while a track plays can be a very useful navigational tool, providing
the viewer with options that can significantly add to the DVD title’s value. For example,
you can use buttons over video to allow the viewer to jump from the current track to a
track containing related information, such as an interview of an actor, a news clip, or an
explanation of how an effect was done.
How Do Buttons over Video Work?
DVD Studio Pro uses subtitles at specially configured markers to provide the buttons over
video feature. You configure the buttons exactly as if you were configuring a standard
menu using advanced overlays: You create each button’s active area, assign its connection,
set the button navigation (if you use more than one button), and set up the color mapping
for the highlights.
Each subtitle containing buttons over video is tied to a marker. You must create a marker
at the point where the subtitle should appear, and another where it should disappear.
You can mix standard subtitles in the same stream as button over video subtitles.
You can only view one subtitle stream at a time. Because the buttons over video feature
uses a subtitle stream, you effectively disable the normal usage of subtitles on the title
while the buttons over video stream is selected. (Although a subtitle clip can have both
buttons and subtitle text, often the buttons need to appear longer than normal dialogue
text.) In most cases, you would configure the title so that the viewer decides whether to
enable buttons over video by selecting a button on a menu. When selected, the subtitle
stream that contains the buttons is usually configured to be forced to display so that the
viewer does not inadvertently turn it off.
Chapter 19 Creating Subtitles 471
Adding Button Highlight Markers
To create a button over video subtitle, you add a marker at the point where the subtitle
should appear, select its button highlight setting, and add a second marker where the
subtitle should end. Once you do this, if you create a subtitle between these markers, its
start snaps to the marker with the button highlight setting selected and its end snaps to
the second marker, regardless of its type.
Any marker can be configured as a button highlight marker. See Working with Markers
for information on adding markers to a track.
To configure a marker as a button highlight marker
Do one of the following:
μ Control-click the marker, then choose Button Highlight Marker from the shortcut menu.
μ Select the marker in the Track Editor. In the Marker Inspector, select the Button Highlight
type in the General tab.
You can also select any of the other types available. Depending on the other types you
select, at least a part of the marker will change to red. See Working with Markers for more
information.
The second marker, which ends the button over video subtitle, can be of any type.
How a Button Highlight Marker Affects the Subtitle Stream
If a subtitle already exists between the two markers that specify the start and end of a
button over video subtitle, its duration changes to match the time between the two
markers. This is true of all subtitle streams. If you have traditional subtitles on one or more
of the other subtitle streams, adding button highlight markers will also affect them. For
this reason, you must use care when deciding when and how long to have the buttons
over video subtitle appear, so as not to affect existing subtitles.
You can have several subtitle streams in the same track configured for buttons over video.
For example, you may be using text for the buttons and want to have different streams
for each language. It’s important to keep in mind that all button active areas, connections,
navigation settings, and color mapping settings are applied to all subtitle streams. The
only element that can be different between the streams is the text or overlay you use.
Adding a Button over Video Subtitle Clip
Once you have configured the button highlight marker and the ending marker, you can
add the button over video subtitle.
To add a button over video subtitle clip
μ Double-click in the subtitle stream between the button highlight marker and the ending
marker.
472 Chapter 19 Creating Subtitles
A new subtitle clip appears, with its duration matching the time between the two markers.
See the next section, Configuring a Button over Video Subtitle Clip, for information on
configuring the subtitle clip to provide buttons over video.
Configuring a Button over Video Subtitle Clip
To configure a button over video subtitle clip, you first add the text or import the graphic
to use for the button or buttons, and then configure the buttons much as you would
when creating a menu.
Using an Overlay Graphic
The first step to creating a button over video subtitle using an overlay graphic is to import
the overlay graphic into the subtitle.
To import an overlay graphic for a button over video
1 Select the subtitle clip that you previously created to configure for buttons over video.
2 Click Choose in the General tab in the Subtitle Inspector.
3 In the dialog that appears, select the graphics file to use, then click Choose.
The graphic appears in the Viewer tab, using the current settings in the Colors tab.
Using Text Buttons
The first step to creating a button over video subtitle using subtitle text is to enter the
text in the subtitle. You need to set its font and position before proceeding with creating
buttons from it. See Formatting Subtitle Text and Positioning Subtitle Text over the Video
for more information.
Creating the Buttons for Button over Video Subtitles
Once you have imported the overlay graphic or entered the button text, you can create
the buttons. To create the buttons, you create active area rectangles by dragging over
each button’s area. See Adding Overlay-Based Buttons for details on this process.
The number of buttons you can have depends on the track’s aspect ratio setting, set with
the Display Mode pop-up menu in the General tab in the Track Inspector.
See Choosing an Aspect Ratio for more information on these modes. Also see What
Happens with Different Aspect Ratios? for issues that occur when creating buttons over
video on a 16:9 track.
SD Projects
• 4:3: You can have up to 36 buttons.
• 16:9 Pan Scan: You can have up to 18 buttons.
• 16:9 Letterbox: You can have up to 18 buttons.
Chapter 19 Creating Subtitles 473
• 16:9 Pan Scan & Letterbox: You can have up to 12 buttons.
HD Projects
• 4:3: You can have up to 48 buttons.
• 16:9 Pan Scan: You can have up to 24 buttons.
• 16:9 Letterbox: You can have up to 24 buttons.
• 16:9 Pan Scan & Letterbox: You can have up to 16 buttons.
Configuring the Buttons for Button over Video Subtitles
Once you have created the buttons, you need to configure them. There are three areas
to configure:
• Button navigation: Sets how a viewer jumps from one button to the next using the
remote control’s arrow buttons.
• Button targets: Sets the connection for each button (what is jumped to when the button
is activated).
• Color mapping: Sets the colors that appear for the normal, selected, and activated
button states.
Button Navigation
Configuring button navigation with buttons over video is exactly the same as configuring
the navigation in menus. By default, the navigation is assigned continuously, with
DVD Studio Pro automatically setting the arrow button actions for each button. You can
disable this function and set the navigation manually if you prefer.
See Configuring Button Navigation for details on the methods you can use.
Button Targets
Configuring the targets for each button with buttons over video is almost exactly the
same as configuring the button targets in menus. You have the option of setting them
in the Connections tab (the buttons appear as marker items), in the Subtitle Inspector,
or by using a shortcut menu in the Subtitle Editor.
The difference is that a button within a track cannot select a specific stream in a different
track. For this reason, the stream settings for buttons in subtitles are inactive if the target
is set to anything other than “not set.”
If you need a button within a track to select a specific stream in another track, you can
set the target to run a script that’s configured to jump to the desired stream.
See Setting a Button’s Connection for details on each method.
Color Mapping
Configuring the color mapping for the buttons with buttons over video is similar to
configuring the color mapping for an advanced overlay with a menu.
474 Chapter 19 Creating Subtitles
The biggest difference is that you don’t have the option of using a simple overlay. You
can accomplish a similar effect by setting the color and opacity settings for the three
nonwhite overlay colors to the same values, and setting the white overlay opacity to 0,
making it completely transparent.
Another difference is that the overlay colors have pre-assigned functions if you are typing
subtitle text. See Setting the Subtitle Color for more information.
See Using Advanced Overlay Color Mapping and Colors Tab in the Menu Inspector with
Advanced Selected for more information.
Copying Buttons in a Subtitle Clip
You are able to copy buttons within a subtitle clip or to a different subtitle clip. The
buttons retain all of their settings, including their target setting.
You are not allowed to copy buttons to a subtitle clip if it causes that clip to exceed the
maximum number of buttons allowed. See Creating the Buttons for Button over Video
Subtitles for details on the maximum number of buttons allowed.
Copying Buttons by Dragging
You can copy one or more buttons within a subtitle clip by selecting them, then dragging
them to a new location.
To copy one or more buttons within a subtitle clip by dragging
1 Select the buttons to be copied.
2 Press the Option key, then drag the buttons to their new position.
If multiple buttons are selected, they all move as a group, maintaining their relationships
to each other.
Using Copy, Cut, and Paste
You can use the Copy and Paste commands to copy buttons within a subtitle clip and
between subtitle clips. You can even copy buttons from a menu to a subtitle clip. However,
any shapes, button styles, button text, and button assets that the menu’s button might
have are not copied to the subtitle.
Important: If you copy a button to a subtitle clip that is not configured for buttons over
video, DVD Studio Pro automatically converts the subtitle clip to support buttons by
adding a button highlight marker (named “Button Marker _,” where “_” is the button
marker number on that track) to the timeline at the clip’s beginning, and a cell marker
(named “Marker _,” where “_” is the cell marker number on that track) at its end.
To copy one or more buttons using copy and paste
1 Select the buttons to be copied.
2 Choose Edit > Copy (or press Command-C).
Chapter 19 Creating Subtitles 475
This copies the selected buttons to the Clipboard. The selected buttons are not affected.
3 Select the subtitle clip to which you want the copied buttons to be pasted.
4 If the insertion point is active in the Viewer tab, click an empty area to deactivate it.
5 Choose Edit > Paste (or press Command-V).
If there are no buttons selected in the subtitle clip before you paste the copied buttons,
the copied buttons are placed in the same locations as the originals. If a button is selected
in the subtitle clip before you paste the copied items, the copied buttons are positioned
relative to the selected button with a small offset.
You can use the Paste command multiple times after using the Copy command. This
makes it easy to add a button to multiple subtitle clips.
To move one or more buttons using cut and paste
1 Select the buttons to be moved.
2 Choose Edit > Cut (or press Command-X).
This copies the buttons to the Clipboard and removes the buttons from the current
subtitle clip.
3 Select the subtitle clip to which you want the cut buttons to be pasted.
4 If the insertion point is active in the Viewer tab, click an empty area to deactivate it.
5 Choose Edit > Paste (or press Command-V).
This is most useful when you are moving buttons from one subtitle clip to another.
476 Chapter 19 Creating Subtitles
You can add sophisticated interactivity and control to a project with only a few simple
scripts.
This chapter covers the following:
• Introduction to Scripts (p. 477)
• Pre-Scripts (p. 478)
• Scripting Overview (p. 479)
• The Scripting User Interface (p. 480)
• About the Script Tab (p. 481)
• About the Script Inspector (p. 484)
• About the Script Command Inspector (p. 485)
• Creating and Testing Scripts (p. 486)
• Script Command Details (p. 489)
• System Parameter Register Memories List (p. 499)
• System Parameter Register Memories Details (p. 500)
• Using Bit-Wise Operations (p. 511)
• General Purpose Register Memories (p. 512)
• Scripting Examples (p. 517)
• Language Code Table (p. 525)
Introduction to Scripts
The DVD-Video specification includes a simple yet powerful scripting language. This
scripting language provides for extensive interactivity between the viewer and the DVD
player. DVD Studio Pro gives you full access to these scripting capabilities.
Scripts in DVD Studio Pro are created as separate elements within a project, so they can
be assigned easily to any element that supports a script. Scripts can be assigned to buttons
or attached to the start or end of any track, story, menu, or marker.
477
Creating Scripts 20
With scripts you can:
• Have the title automatically customize itself to best match the DVD player’s configuration
in areas such as language selection, audio formats, and parental management
• Add specialized features, such as a random play after a menu times out
• Add subtle features, such as having a menu highlight the next button when returning
to the menu after activating a previous button
Those are just a few examples of the ways you can customize your DVD project and create
a better viewer experience.
Pre-Scripts
Tracks, stories, slideshows, and menus have pre-script settings. A pre-script is a normal
script that is run before the element plays or displays. It can be used to do things such
as decide whether to play the element or to configure the DVD player before it is played.
For example, you may have a pre-script assigned to a track that checks the DVD player’s
parental management setting to decide whether this track or a different one should play.
Pre-scripts only run if you jump to the root of the element (its name shown in square
brackets, or, in the Connections tab, the element’s name) they are assigned to.
Choose [Track] to have
a pre-script assigned
to this track run when
it is jumped to.
Connect to the element’s
name to have the
pre-script run.
478 Chapter 20 Creating Scripts
For example, when you assign a connection to a menu, you can choose to jump to a
specific button or to the menu root with no button specified (using the [Menu] selection).
A pre-script assigned to a menu only runs if the element that jumped to it had [Menu]
selected. If the jump selected a specific button on the menu, the pre-script is skipped.
Similarly, a pre-script on a track or story does not run if you jump directly to a marker.
With slideshows, the pre-script does not run if you jump directly to a slide.
In all cases, if you want the pre-script to run, you must jump to the root of the element,
indicated by the square brackets.
If an element is also configured with a display condition, the pre-script runs first, and then
the display condition.
Note: Unlike pre-scripts, display conditions run when any part of an element is connected
to.
Scripting Overview
Scripts you add to your project contain commands that allow you to access the
functionality available in all DVD players. Each script can contain up to 124 commands.
Every DVD player contains a micro-controller that can execute a set of commands defined
by the DVD-Video specification.
The commands defined in the DVD-Video specification are at the level of microprocessor
machine code, with very simple commands used to initiate desired functions. You may
find that some of the concepts and terms are a challenge. Therefore, when learning
scripting, proceed with initial deliberateness and caution—it is very easy to author titles
with scripts that just don’t work. You should also use the Simulator and test builds of
your project using the Apple DVD Player to verify that your title plays back exactly as
intended.
About DVD Player Registers
Each DVD player has two types of memory registers: General Purpose Register Memories
(GPRMs, also known as variables) and System Parameter Register Memories (SPRMs).
Scripts interact with these registers to determine DVD player settings (such as language
and parental control) and to control various aspects of disc playback.
Chapter 20 Creating Scripts 479
Scripts use GPRMs as temporary storage, or “scratch pads,” while executing their
commands. DVD Studio Pro provides access to eight 16-bit GPRM registers, designated
GPRM 0 through GPRM 7 (though they can be renamed). DVD Studio Pro includes the
ability to partition seven of these registers into multiple smaller registers. For example,
you can partition GPRM3 into four 4-bit registers. Each register is independent of the
others, and all are cleared whenever a disc is inserted into the DVD player. The registers
can be used as storage locations or as countdown timers.
In contrast, SPRMs have rigidly defined functions. There are 24 of them, designated SPRM
0 through SPRM 23. See System Parameter Register Memories Details for a detailed listing
of their functions.
Scripts spend a lot of time copying values from an SPRM to a GPRM, extracting information
from the values (for example, determining the language setting), and then acting on that
information (selecting the proper audio stream to play). Extracting the information can
be challenging, requiring a bit of skill and programming knowledge.
About Scripting Commands
You can choose from ten scripting commands when building your script. Each scripting
command has its own set of controls that fit the command’s function. Each script can
contain up to 124 commands, or operations. Depending on how you configure the
scripting command, it might use up to 16 of the 124 commands. The top of the Script
Inspector shows the number of commands used and available. A dialog appears to warn
you if you create a script with too many commands, and the Script Inspector shows the
commands used and available values in red, with a negative number for the Commands
Remaining value.
Each scripting command creates a command line that appears in the Script Editor. You
are provided with a variety of tools to rearrange the order of the command lines in the
script, which is important because the command lines are executed in order (though it
is possible for a command line to jump to any other command line in the script).
The Scripting User Interface
Scripts appear in the Outline and Graphical tabs. Double-clicking an existing script or
clicking the Script tab displays the Script Editor and the Script Inspectors. You use the
Script tab to add and remove commands, as well as modify their order. You use the Script
Inspectors to configure the commands, choosing the actual command to use and setting
its parameters. See the following for details on the items that make up the scripting user
interface:
• About the Script Tab
• About the Script Inspector
• About the Script Command Inspector
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About the Script Tab
You click the Script tab to access the Script Editor. The Script Editor lists the command
lines within the script. You use its Add button to add command lines to the script. The
other buttons provide methods for managing the order of the command lines. Because
scripts generally execute the command lines in order, starting at command line 1, it is
important to have them in the correct order.
Select to view the
values as hexadecimal.
Choose the script to work
with in the editor.
Command line
reorder tools
Command line add
and delete controls
Drag this bar to adjust
column sizes.
Once you have multiple commands in the list, you can move between them by either
selecting the one you want to go to or using the keyboard’s Up Arrow and Down Arrow
keys to step from one to the other. You can also press the Command key along with the
Up Arrow and Down Arrow keys to jump to the first or last command line, or the Page
Up and Page Down keys to move through the list one page at a time.
Chapter 20 Creating Scripts 481
Command Line Add and Delete Buttons
There are three buttons you can use to add or remove command lines from the Script
Editor.
Inserts a command line
below the selected line.
Adds a command line
to the end of the list.
Deletes the selected
command line.
• Add (+): Clicking the Add button, or pressing Command–Equal Sign (=), adds a command
line to the script. This command line is always placed at the end of the list, regardless
of which command is currently selected. By default, each added command line is set
to Nop (no operation) which works as a placeholder for the actual command you will
select in the Inspector.
• Delete (–): Clicking the Delete button removes the currently selected command line
from the list. You can also use the keyboard’s Delete key.
• Insert: Clicking the Insert button, or pressing Command–Shift–Equal Sign (=), adds a
new command line to the list, positioned after the currently selected command line.
All command lines below the current one ripple down one location. As with the Add
button, the new command is a Nop.
Command Line Reorder Tools
You can use the reorder tools to change the order of the command lines in the Script
Editor. You can also drag a line to a new position.
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Note: You are just rearranging the order of the command lines—you are not deleting or
replacing any command lines.
Moves the command line
up one line.
Moves the command
line down one line.
Moves the command line
to the top of the list.
Moves the command line
to the bottom of the list.
• Move Up: Clicking the Move Up button moves the currently selected command line
up one location. The command line already at that location moves down one location
to make room (the two command lines basically switch positions).
• Move Down: Clicking the Move Down button moves the currently selected command
line down one location. The command line already at that location moves up one
location (the two command lines basically switch positions).
• Move To Top: Clicking the Move To Top button moves the currently selected command
line to the top of the list, making it the first command line executed. All command lines
that were above it in the list ripple down (the command line that was at the top is
moved to the number 2 position, the number 2 command line moves to number 3,
and so on).
• Move To Bottom: Clicking the Move To Bottom button moves the currently selected
command line to the bottom of the list, making it the last command line executed. All
command lines that were below it in the list ripple up.
Copying Command Lines
When creating a script with multiple similar command lines, you may find it easier to
create the first version of the command line, copy that command line multiple times,
then modify the copies as needed. You can also copy a command line from one script to
another.
To copy command lines in the Script Editor
1 Select the command line to be copied.
You can select more than one command line.
2 Choose Edit > Copy (or press Command-C).
This copies the command lines to the Clipboard. The selected command lines are not
affected.
Chapter 20 Creating Scripts 483
3 Select the command line in this script or a different script after which you want to paste
the copied command lines.
If you have no command lines selected, the copied command lines are placed after the
last existing command line.
4 Choose Edit > Paste (or press Command-V).
To move one or more command lines using cut and paste
1 Select a command line or a group of command lines to be moved.
2 Choose Edit > Cut (or press Command-X).
This copies the command lines to the Clipboard and removes the command lines from
the current list.
3 Select the command line in the script after which you want the cut command lines to be
pasted.
4 Choose Edit > Paste (or press Command-V).
This is most useful when you are moving command lines from one script to another.
About the Script Inspector
A general Script Inspector appears when no command lines in the script are selected. To
display the script’s Script Inspector, you need to either click in an empty area below the
command lines in the Script Editor or click the script’s name in the Outline or Graphical
tab.
Configure the
GPRM partitions.
Enter a name for
the script.
Use these to
import and export
GPRM configurations.
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The Script Inspector displays values showing the number of commands used and how
many are still available out of the possible total of 124. (Configuring a scripting command
may use up to 16 of the 124 commands.) These values will turn red if your script uses
more than 124 commands, with a negative number in the Commands Remaining value
indicating how many excess commands there are.
It is also where you name your script and then configure the partitions and names of the
GPRM registers.
Note: You can also configure the partitions and names of the GPRM registers in the
Advanced tab in the Disc Inspector.
See Configuring GPRM Partitions for more information.
About the Script Command Inspector
A Script Command Inspector appears when you select a command line. To display the
Script Command Inspector, you need to select a command line in the Script Editor.
Enter a comment
(optional).
Choose a command.
Configure the command.
Configure a compare
function (optional).
The Script Command Inspector has four sections:
• The command selection section, where you select which of the ten commands to use
• The command setup section, where you configure the command’s parameters. The
actual contents of this section vary, based on the command selected.
• The compare section, where you can add a compare function to the command
• The comment section, where you can add a comment to the command. Comments
are useful for both yourself and others later on when trying to remember why certain
commands were added.
See Script Command Details for details on setting up the commands.
Chapter 20 Creating Scripts 485
Creating and Testing Scripts
While it is easy to create scripts, it’s a good idea to first spend some time planning exactly
what you intend the script to do. Sometimes a single script can be designed to fit multiple
situations, or it may be easier to create multiple similar scripts, with each configured for
a specific case.
Creating a Script
Scripts can vary greatly. Simple scripts may contain only one or two commands, while
complex scripts can contain many commands and dependencies on other scripts. No
matter how complex the script, you create all scripts using the same basic methods.
To create a script
1 Do one of the following:
• Choose Project > Add to Project > Script, or press Command–Shift–Single Quote (’).
• Control-click in the Outline or Graphical tab, choose Add from the shortcut menu, then
choose Script from the submenu.
• Click Add Script in the toolbar.
A new script is added to the Outline and Graphical tabs.
2 To name the script, do one of the following:
• Enter the name in the Name field in the Script Inspector.
• Select the script in the Outline or Graphical tab, click its name, type the new name,
then press Return.
3 Double-click the new script in the Outline or Graphical tab or click the Script tab to open
the Script Editor.
4 In the Script Editor, select the default Nop command line.
The Script Command Inspector appears, displaying the command configuration display.
5 Configure the command line as desired, and add new command lines as needed.
See Script Command Details for details on the commands you can add to a script. See
About Connections for information on connecting scripts to your project’s elements.
Duplicating and Saving Scripts
Most scripts contain command lines that are specific to a particular function in a particular
project. However, because it is often easier to modify an existing script rather than start
from scratch, DVD Studio Pro includes several tools that allow you to create copies of a
script for use in this and other projects.
Duplicating Scripts
When creating several similar scripts, use the Outline or Graphical tab’s duplication function
to make a copy of a script.
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To duplicate a script within a project
Do one of the following:
μ Select the script in the Outline or Graphical tab, then choose Edit > Duplicate.
μ In the Outline or Graphical tab, Control-click the script, then choose Duplicate from the
shortcut menu.
A copy of the script is created with the same name as the original, with a number added
to the end of the name.
Saving Scripts
You can save a script as an item description file, making it easy to import a script into
other projects.
To save a script as an item description file
Do one of the following:
μ Select the script in the Outline or Graphical tab, then choose File > Export > Item
Description.
μ Control-click the script in the Outline or Graphical tab, then choose Save Script from the
shortcut menu.
Loading Scripts
You can load saved scripts into a DVD Studio Pro project.
To load a script file
Do one of the following:
μ Choose File > Import > Item Description to import a script item description (with an
“.dspScript” extension).
μ Control-click in the Outline or Graphical tab, then choose Load Script from the shortcut
menu.
The script appears in the Outline tab under the Scripts heading and as a new tile in the
Graphical tab, and can now be edited as needed.
Testing Scripts
Once you have created a script, you will want to test it. Depending on the script’s function,
you can test it with the Simulator, with the Apple DVD Player as part of an emulator test,
or in set-top DVD players after you burn a disc.
Chapter 20 Creating Scripts 487
Testing a Script in the Simulator
The DVD Studio Pro Simulator has a Registers display that shows useful information when
testing a script. The display appears when you click the Simulator’s Info button.
Select to show
the GPRM values.
Select to show the values
as hexadecimals.
Select to show
the SPRM values
You can display either the SPRM or GPRM values, or both at the same time. You can also
choose whether the values appear as decimal numbers or hexadecimal numbers. Seeing
the SPRM and GPRM values can be useful when you want to ensure the right values are
being set in the registers.
Additionally, you are able to enter values into the registers to preset a specific condition
you want to test. To enter a value, double-click its existing value and enter the new one.
Also, you can name the GPRMs within the Simulator. To name a GPRM, double-click the
existing name in the Description column and enter a new one.
The Simulator has several preferences settings that allow you to verify script commands
that rely on general DVD player settings, such as language preferences, aspect ratio, and
region code. See Simulator Preferences for more information on Simulator preferences.
See Simulating Your Project for more information on using the Simulator.
Testing a Script with DVD Player
The Apple DVD Player provides an additional way to test your scripts. Testing a project
with DVD Player is referred to as emulating the project. It requires you to build the project,
which creates the VIDEO_TS folder that DVD Player uses. See Emulating Your Project
Using DVD Player for more information.
Testing a Script on Set-Top DVD Players
The best test to give your scripts is to play the title in a set-top DVD player. This method
provides the most real-world experience, giving the scripts the most true tests.
488 Chapter 20 Creating Scripts
To test scripts in a set-top player, you need to build and format your project, burning it
onto a DVD. See Formatting Your Project for more information on burning a DVD.
General Scripting Information
There are a number of good practices to keep in mind when creating your scripts:
• Plan your GPRM partitioning: Partitioning one or more of the eight 16-bit GPRM registers
can add a lot of flexibility to your script writing by making many GPRM registers available
to be used. However, keep in mind that some scripting configurations and display
conditions require full 16-bit GPRM registers. Also, when you import a script item
description, any GPRMs used by the script must be partitioned exactly the same as they
were when the script was originally created. To ensure compatibility, it is a good idea
to consistently partition your GPRMs the same way for each project. See General Purpose
Register Memories for information on saving and loading GPRM configurations.
• Don’t forget about display conditions: Menus, tracks, and stories can all have display
conditions applied to them. Display conditions work a lot like a simple pre-script—they
determine whether the element should play, and if not, provide a jump to an alternative
element. One advantage of a display condition is that it is part of the track and is placed
in the same video title set (VTS) file as the track—by default, all scripts are placed in
VTS 1 (though you can move them to the track’s VTS with the VTS Editor). In some
cases, there could be a slight delay as the DVD player jumps from one VTS to the other
to run a script. An additional advantage is that a display condition executes whether
you jump to an element’s root or to a part of it (such as a button or marker). See
Pre-Scripts and Display Condition for more information.
• There are many ways to do the same thing: When creating your script, you will often find
that there are alternate ways to accomplish the same task. The simplest approach is
often the best, but other considerations, such as a lack of available GPRMs, may force
you to be creative in your script writing. Sometimes it is better to create several small
scripts rather than one large one that covers all situations.
• Make sure the script has a way to end: It is important for the script to have an exit point
that terminates its running and returns to playing the disc. For example, if you run a
script that only uses the set command to configure some registers, the DVD player will
just sit and wait for the script to finish, which it never will.
You create the exit point by using one of three commands: jump, resume, and exit
pre-script. You can use a jump command in any script; however, you can use the resume
and exit pre-script commands only in specific script types. See Script Command Details
for more information on these commands.
Script Command Details
Scripts can affect a disc’s playback in one of two ways:
• Playback can jump to a new location (track or menu).
Chapter 20 Creating Scripts 489
• A different stream (audio, video, subtitle) can be selected.
Most scripts use several commands to perform these functions. Often, one script may
use values placed in a GPRM by a different script that ran earlier.
Each of the ten commands has unique settings and uses. Some provide memory read
and write functions, some control jumping to elements within the title, and others control
how the script executes. These commands can be accessed at the top of the Script
Command Inspector.
In addition to the command configurations, each can also use a compare operation that
provides a conditional execution function.
Compare Function
You can use the compare function to determine whether or not a command executes
(also known as a conditional instruction execution). For example, you might set a jump
command to go to a track, but use the compare function to make sure the DVD player
supports its aspect ratio. If the compare function is not satisfied, the command is skipped
and the script moves down to the next command.
A compare function compares a specified element, which you select, with a value in a
specified GPRM. You choose how to compare the two elements from a list of operations
(equal to, greater than, and so on).
Choose the element type.
Choose the compare
operation.
Enables the compare
function.
Choose the actual
element.
Choose the GPRM
register.
To configure a compare
1 In the Script Command Inspector, select the Compare Command checkbox to activate
the compare settings.
2 Choose the GPRM location to compare to the selected element from the “Execute if”
pop-up menu.
3 Choose the compare operation type from the “is” pop-up menu.
4 Choose the type of elements to compare from the “to” pop-up menu.
5 Choose the actual element to compare to the GPRM from the “with value” pop-up menu.
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Element Types to Compare
You can choose from five different elements to be compared to the selected GPRM.
• GPRM: Allows you to select any of the available GPRMs to compare.
• SPRM: Allows you to select any of the 24 SPRMs to compare. See System Parameter
Register Memories Details for a list of SPRMs.
• Immediate: Allows you to enter a decimal value, whose range depends on the size of
the selected GPRM register, to compare.
• Jump Target: Allows you to select from all available project elements (menus, tracks,
stories, slideshows, and scripts) to compare.
• Special: Allows you to choose from Current Item, Last Item, and Last Track to compare.
• Current Item: This is this script, unless this is a pre-script. If this is a pre-script, the
Current Item is the project element (menu, track, slideshow, or story) the script is
assigned to.
• Last Item: This is the project element that started this script running.
• Last Track: This is the last track that was played, even if this script was started by a
button on a menu.
Note: Jump Target and Special require the selected GPRM to be a 16-bit GPRM register.
If you choose a partitioned GPRM with the “Execute if” pop-up menu before choosing
the element type, Jump Target and Special will not be available. If you choose Jump
Target or Special as the element type before choosing the “Execute if” GPRM, partitioned
GPRMs will not be available.
GPRMs To Be Compared To
You can select one of the GPRMs to be compared to the selected element. For the values
in a GPRM to be meaningful, you must first load something into it with a previous
command in this script or from a different script run earlier. This is often done using the
set command, but there are several other ways to load a value into a GPRM.
Chapter 20 Creating Scripts 491
Compare Operations
There are seven compare operations that you can use to compare the selected element
to the selected GPRM.
• = (equal): Executes the command if the two values are the same.
• != (not equal): Executes the command if the two values are not the same.
• > = (greater or equal): Executes the command if the selected GPRM is larger or the same
as the selected element.
• > (greater): Executes the command if the selected GPRM is larger than the selected
element.
• <= (smaller or equal): Executes the command if the selected GPRM is smaller or the
same as the selected element.
• < (smaller): Executes the command if the selected GPRM is smaller than the selected
element.
• & (and): Performs a bit-wise “and” operation between the two values and executes the
command if the bits set to 1 in the selected GPRM are also set to 1 in the selected
element. See Using Bit-Wise Operations for information on bit-wise operations.
Note: You need to have a basic understanding of working with binary numbers to be
able to use these operations.
Nop Command
The Nop (no operation) command provides a placeholder function. Anytime you add or
insert a new step into a script, it is set to Nop. If a script encounters a Nop command
while running, it immediately skips to the next command. If the Nop command is the last
command, the script stops running and the title stops playing.
Note: When a script is run as a pre-script, it reacts differently to having a Nop as the last
command line. With a pre-script, if the last command is a Nop, it is treated as if it were
an exit pre-script command, and the element the pre-script is assigned to displays as
normal.
Jump Command
Jump commands are usually the last step executed in a script, because they result in
another element (menu, track, or script) starting to play.
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Note: Being the last step executed is not the same as being the last step in the script. A
script might have multiple jump commands in it, with other commands determining
which jump to execute.
To configure a jump command
1 In the Script Command Inspector, choose Jump from the Command pop-up menu.
2 Choose the project element to jump to from the Jump To pop-up menu.
GPRM-Based Checkbox
A jump normally goes to a specific part of an element; for example, to button 3 on menu
2. Jumps also have the ability to use a value from a GPRM to determine which button or
marker they should go to. This is useful if, instead of jumping to a set location, you want
to jump to a place that is flexible, based on a value that a previous script writes to a GPRM.
To jump to a GPRM-based location
1 In the Script Command Inspector, select the GPRM Based checkbox to enable the GPRM
selection pop-up menu.
2 Choose the element to jump to from the Jump To pop-up menu. Specific buttons and
markers will be unavailable—you can only choose the basic elements (a menu, track,
story, and so on).
3 Choose the GPRM to use from the GPRM pop-up menu.
When jumping to menu buttons, you can load the GPRM with the actual button number
(1 through 36).
When jumping to markers, you must enter the marker number (1 through 99). Any values
you enter above 99 result in the first marker being selected.
Chapter 20 Creating Scripts 493
Start At Loop Point Checkbox
You can add a loop point to your motion menu that defines when the highlights appear
and where the menu jumps back to when it reaches the end. A jump to a motion menu
normally goes to its start point and begins playing from there. There are times, however,
when you might want the jump to go to the loop point instead, ensuring the highlights
appear immediately and avoiding forcing the viewer to sit through the first part of the
menu.
Selecting the Start At Loop Point checkbox configures the jump to play the menu from
the loop point. See About the Motion Settings for more information. See Jumping to a
Menu’s Loop Point for an example script using this feature.
Set GPRM Command
The set GPRM command is used to determine a value that is then placed in a GPRM
location. There are four elements to set:
• The operation type: There are 11 operations you can choose from, ranging from a simple
move to a “bit-wise exclusive or.” See Operation Types for details on using these
operations.
• The source type: You choose from five possible source element types that can be used
as the source. See Source Element Types for details on the element types.
• The source value: Once you choose the source element type, you can then choose the
actual element. For example, if you choose an SPRM element type, you use this setting
to choose the specific SPRM to use as the source.
• The GPRM target: You choose a GPRM location where the value gets written. Depending
on the operation you choose, this GPRM location may also be the second value in a
math operation. For example, if you choose a subtraction operation, the source value
is subtracted from the current target value and the result is written to the target location.
Choose the operation.
Choose the source
element type.
Choose the GPRM
target.
Choose the actual
source element.
To configure a set command
1 In the Script Command Inspector, choose the operation from the Operation pop-up menu.
2 Choose the source element type from the Source Type pop-up menu.
3 Choose the actual source element from the Source Value pop-up menu. The list of
elements is determined by the source element type selection set in step 2.
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4 Choose the GPRM target from the Target pop-up menu.
Operation Types
There are 11 operations you can choose from to control how the source and target values
are handled. There are limitations you need to keep in mind when using these operations:
• Registers have no overflow or underflow flags.
• If the script tries to store a value smaller than 0 or larger than 65535, no error message
is given; instead, the value “wraps around.” For example, if you subtract 7 from 3, you
would normally get –4. But if you do this in a script, 65532 is stored. If you add 6 to
65534 in a script, 4 is stored instead of 65540.
The operation types are:
• mov: Moves the source value to the target location, overwriting the existing value in
the target.
• swp: Swaps the source value with the target value. The source value is written to the
target location, and the target value is written to the source location. This is the only
operation that writes to the source location.
• add: Adds the source and target values together and writes the result in the target
location.
• sub: Subtracts the source value from the target value and writes the result in the target
location.
• mul: Multiplies the source value by the target value and writes the result in the target
location.
• div: Divides the target value by the source value and writes the result in the target
location.
• mod: Divides the target value by the source value and writes the remainder (modulo)
in the target location.
• ran: Generates a random value between 1 and the source value and writes the result
in the target location.
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• and: Performs a “bit-wise and” operation between the 16 individual bits of the source
and the target values, and writes the result in the target location. The bits that are set
(value of 1) in both values are left set. Bits that are not set in one or the other value are
reset (value 0).
• or: Performs a “bit-wise or” operation between the 16 individual bits of the source and
the target values, and writes the result in the target location. The bits that are set (value
of 1) in either value are left set. Bits that are not set in both of the values are reset (value
0).
• xor: Performs a “bit-wise exclusive or” operation between the 16 individual bits of the
source and the target values, and writes the result in the target location. The bits that
are set (value of 1) in one or the other value (but not both) are left set. Bits that are or
are not set in both of the values are reset (value 0).
Source Element Types
You choose from five different elements to be used as the source type.
• GPRM: Allows you to select any of the available GPRMs as the source.
• SPRM: Allows you to select any of the 24 SPRMs as the source. See System Parameter
Register Memories Details for a list of SPRMs.
• Immediate: Allows you to enter a decimal value, whose range depends on the size of
the selected GPRM register, as the source.
• Jump Target: Allows you to select from all available project elements (menus, tracks,
stories, slideshows, and scripts) as the source.
• Special: Allows you to choose from Current Item, Last Item, and Last Track as the source.
• Current Item: This is this script, unless this is a pre-script. If this is a pre-script, the
Current Item is the project element (menu, track, slideshow, or story) the script is
assigned to.
• Last Item: This is the project element that started this script running.
• Last Track: This is the last track that was played, even if this script was started by a
button on a menu.
Note: Jump Target and Special require the target to be a 16-bit GPRM register.
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Goto Command
The goto command provides a way to jump to a specific line in a script. This is usually
used in conjunction with a compare function, with the result determining whether the
goto command executes, or whether the script moves on to the next line.
Goto is useful when you build multiple jump commands into your script, because it allows
you to choose which jump command to execute by forcing the script to its line.
The only entry (other than the compare settings) is the Line Number value, which is a
number from 1 to 124.
Set System Stream Command
The set system stream command provides an easy way to set the audio, subtitle, and
video angle streams. You can choose to enable one, two, or all of the three streams. In
the case of the subtitle stream, you also choose whether or not it appears.
You choose between two modes to set the stream values:
• Immediate Value: Choose the streams directly using their pop-up menus. (Pop-up menu
values that say “not set” indicate that no assets are currently assigned to that stream.)
• GPRM Based: Choose a GPRM register from each stream’s pop-up menu.
Note: You can only choose 16-bit GPRM registers.
To configure the set system stream command
1 In the Script Command Inspector, select either the Immediate Value or GPRM Based
modes for stream selection by clicking the appropriate button.
2 Select the streams you want to control by clicking their checkboxes.
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3 For each stream you select, use the pop-up menu to choose the stream (Immediate mode)
or GPRM register (GPRM mode).
4 If you select the subtitle stream, select the View checkbox to force the subtitle to appear.
Resume Command
The resume command works like the Resume button on a DVD player’s remote
control—when executed as a step in a script, the disc starts playing from where it last
left off.
Note: When the resume command is executed from a pre-script, the result may not match
your expectations. Instead of playing the last menu or track that the viewer saw, the track
or menu that had the pre-script assigned to it plays instead (which, even though the
viewer had not seen it, was the last element “viewed”).
GPRM Mode Command
Each 16-bit GPRM register can be set to function as a memory location or as an
incrementing counter. By default, all GPRM registers, including those partitioned to smaller
registers than 16-bits, are set to be memory registers.
• Counter mode: The value loaded into the register increments once per second. This
mode can be a useful way to determine how far into the track the viewer has played.
• Register mode: A value written to a register remains there until a new value is written
or the disc is ejected.
To configure the GPRM mode command
1 In the Script Command Inspector, click either the Counter or Register Mode button to
set the selected GPRM’s mode.
2 Choose the GPRM register to configure with the Set To pop-up menu.
Only 16-bit GPRM registers appear in the pop-up menu. See Setting a GPRM’s Mode for
more information.
Exit Command
The exit command provides a way to stop the title from playing back. If, while a script is
running, an exit command is encountered, the script stops running and you are prevented
from playing the title. For example, you may want to do this in response to the player’s
region setting.
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Exit Pre-Script Command
A pre-script executes as soon as an element is selected. Depending on the purpose of
the pre-script, you will often want to have that element display as normal once the
pre-script is finished running. The exit pre-script command provides a way to end a
pre-script and display the element as normal.
Note: When a script is run as a pre-script, it reacts differently to having a Nop as the last
command line. With a regular script, if the last command line is a Nop and the script
encounters it while running, the script stops and the title will no longer play. With a
pre-script, if the last command is a Nop, it is treated as if it were an exit pre-script
command, and the element the pre-script is assigned to displays as normal.
Jump Indirect Command
With the normal jump command, you must specify an element (menu, track, story,
slideshow, or script) to jump to, even when using the GPRM Based Button setting.
The jump indirect command provides a way to jump to an element that is entirely
determined by a value stored in a GPRM. For example, you could have a script that uses
the set command write the current menu’s value to a GPRM, and then later on have a
second script use the jump indirect command to jump to that same menu by reading
that GPRM.
Note: You can only select from the 16-bit GPRM registers.
System Parameter Register Memories List
Each DVD player operates internally via a group of system parameter registers (System
Parameter Register Memories, or SPRMs). The status of player operation (which DVD track
is playing, what language is being used, and so on) can be read by script commands that
access the SPRM status registers.
The following list describes the system parameters that can be read by a script:
• SPRM 0: Menu language description code; DVD player setup by user
• SPRM 1: Current audio stream number; set by user or program
• SPRM 2: Current subtitle stream number; set by user or program
• SPRM 3: Current angle number; set by user or program
• SPRM 4: Current playing title number (Title); set by DVD player
Chapter 20 Creating Scripts 499
• SPRM 5: Current Video Title Set (VTS) number; set by DVD player
• SPRM 6: Current title PGC number; set by DVD player
• SPRM 7: Current part of title number (chapter); set by DVD player
• SPRM 8: Current highlighted button number; set by viewer in DVD player
• SPRM 9: Navigation timer; set by program, then times out
• SPRM 10: Timer target; DVD track to play when SPRM 9 times out
• SPRM 11: Player audio mixing mode for Karaoke; set by program or DVD player setup
• SPRM 12: Country code for parental management
• SPRM 13: Parental management level in effect
• SPRM 14: Player video configuration (Aspect Ratio, Letterbox Mode)
• SPRM 15: Player audio configuration (DTS, AC-3, MPEG, PCM, SDDS)
• SPRM 16: Initial language code for audio, DVD player setup by user
• SPRM 17: Initial language code extension for audio
• SPRM 18: Initial language code for subtitle, DVD player setup by user
• SPRM 19: Initial language code extension for subtitle
• SPRM 20: Player region code
• SPRM 21: Reserved
• SPRM 22: Reserved
• SPRM 23: Reserved
These SPRMs provide all of the status information and control capability for the scripts.
System Parameter Register Memories Details
In order to use the SPRMs, you need to know what the range of values is for these registers
and what that information means. The following sections list the most common bits used
when authoring DVDs. All SPRMs are 16-bit values, although only certain bits are described.
See Using Bit-Wise Operations for information on using the “bit-wise and” operation to
isolate specific bits of the 16-bit value, allowing you to use only those bits that are
necessary.
SPRM 0: Menu Language Description Code
Each DVD player has three types of language settings: Menu (SPRM 0), Audio (SPRM 16),
and Subtitle (SPRM 18). These values are based on a two-letter code for each language
spoken. The code is derived from the lowercase ASCII value of each letter.
500 Chapter 20 Creating Scripts
For example, the letters “en” represent English. The lowercase “e” is converted to an ASCII
value of 101 decimal or 65 in hexadecimal. The lowercase “n” is converted to an ASCII
value of 110 decimal or 6E in hexadecimal. When concatenated together in hexadecimal,
the value is 656E. The decimal value of 656E is 25966.
See Language Code Table for a complete listing of all of these language values.
It is useful to know the setting of this SPRM when dealing with multiple-language projects.
By reading the value of SPRM 0, you can determine the language the viewer wants to
see the menus displayed in. For instance, if you have a project that has menus in more
than one language, you can display menus in the language the viewer has selected.
SPRM 1: Current Audio Stream Number
The DVD specification allows for up to eight different audio streams. This SPRM lists the
current stream being played or the last one selected by the viewer.
The value range for this SPRM is 0 through 7, where 0 is the first stream and 7 is the last
stream.
Stream number SPRM 1 value
1 0
2 1
3 2
4 3
5 4
6 5
7 6
8 7
This information is useful when tracking which audio stream was last selected or played.
It is very useful when determining which button to highlight when jumping to a menu
where audio streams are selected. This is especially important if the viewer is allowed to
change the audio stream while viewing the movie.
SPRM 2: Current Subtitle Stream Number
The DVD specification allows for up to 32 different subtitle streams. This SPRM contains
two sets of values.
The first value shows which of the 32 streams is selected. These values range from 0
through 31 with 0 being the first stream and 31 being the last stream. The second value
of this SPRM is a display flag that tells you if the subtitle is turned on or off. The flag has
a value of 64 for on and 0 for off.
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To obtain the value of the stream that is selected and displayed, add 64 to the value of
the stream. For example: Stream 1 has a value of 0. If you add that value to the value of
the display flag “on” (64), you get a total of 64. Stream 2 has a value of 1; if you add the
value of the display flag on (64) to it, you get a total of 65.
The following table lists the possible settings for SPRM 2:
SPRM 2 value with the stream
selected and display on
SPRM 2 value with the stream
Stream number selected and display off
1 0 64
2 1 65
3 2 66
4 3 67
5 4 68
6 5 69
7 6 70
8 7 71
9 8 72
10 9 73
11 10 74
12 11 75
13 12 76
14 13 77
15 14 78
16 15 79
17 16 80
18 17 81
19 18 82
20 19 83
21 20 84
22 21 85
23 22 86
24 23 87
25 24 88
26 25 89
27 26 90
28 27 91
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SPRM 2 value with the stream
selected and display on
SPRM 2 value with the stream
Stream number selected and display off
29 28 92
30 29 93
31 30 94
32 31 95
Similar to SPRM 1, this information is useful to determine the last subtitle stream selected
by the viewer. If you have a menu for subtitle selection, you can use this information to
highlight the corresponding button for the correct subtitle.
SPRM 3: Current Angle Number
Similar to SPRM 1, the DVD specification allows for up to nine multi-angle MPEG video
streams. This SPRM lists the current stream being played or the last one selected by the
viewer.
The value range for this SPRM is 1 through 9, where 1 is the first stream and 9 is the last
stream (the value does not start at 0 as with SPRMs 1 and 2). If there is only one angle,
the default value is 1.
Knowing which multi-angle stream was last selected or played is very useful when
determining which button to highlight when jumping to a menu where multi-angle
streams are selected. This is especially important if the viewer is allowed to change the
multi-angle stream while viewing the movie.
SPRM 4: Current Playing Title Number
Each track, story, and slideshow element in your project is a title. You can have up to 99
titles in your project. All of these are assigned numbers based on their order in the Outline
tab’s By VTS display. SPRM 4 shows the number for the currently playing element.
If your project does not have stories, the VTS number shown in the Outline tab’s By VTS
display matches the SPRM 4 value. Because stories are not placed in their own VTS,
including them in your project affects the SPRM 4 values. For example, you could have
a project with two tracks, with Track 1 in VTS 1 including 2 stories (Story 1 and Story 2)
and Track 2 in VTS 2. The SPRM 4 values for this project are:
• Track 1 = 1
• Story 1 = 2
• Story 2 = 3
• Track 2 = 4
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SPRM 5: Current Title Number in Video Title Set (VTS)
In projects created with DVD Studio Pro, the title number within the current Video Title
Set (VTS) number is 1 for all elements, except stories. Each story within a track is assigned
to a higher title number, starting with 2 (the track itself is number 1).
SPRM 6: Current Title PGC Number
In projects created with DVD Studio Pro, the Program Group Chains (PGC) number is 1
for all elements, except stories. Each story within a track is assigned a number, starting
with 2 (the track itself is number 1). This value matches the SPRM 5 value except in the
case where a track, story, or slideshow has not yet been played. In that case, it is set to
0.
SPRM 7: Current Part of Title Number
The Part of Title is the current chapter number of the track being played.
This SPRM is useful if you need to know the last or current chapter played for that track.
There may be reasons to jump to the beginning of the last chapter played from any menu,
not just resume to the last place in the video. An example of this would be a training film
that requires the viewer to resume watching the chapter from the beginning if they do
not watch the chapter in its entirety.
SPRM 8: Current Highlighted Button Number
This SPRM is the last button number of the current or last menu displayed. You can use
this SPRM to track the last button position that the viewer selected. The value is calculated
by multiplying the button number by 1024 (this SPRM uses bits 10 through 15 to count
the buttons).
The table below lists the button number and its value:
Button number SPRM 8 value
1 1024
2 2048
3 3072
4 4096
5 5120
6 6144
7 7168
8 8192
9 9216
10 10240
11 11264
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Button number SPRM 8 value
12 12288
13 13312
14 14336
15 15360
16 16384
17 17408
18 18432
19 19456
20 20480
21 21504
22 22528
23 23552
24 24576
25 25600
26 26624
27 27648
28 28672
29 29696
30 30720
31 31744
32 32768
33 33792
34 34816
35 35840
36 36864
SPRM 9: Navigation Timer
This is the timer used to count down pauses and still frames. DVD Studio Pro automatically
loads this timer for timeouts and pauses. There is no real use for it in scripts.
SPRM 10: Timer Target
This SPRM is used in conjunction with SPRM 9. It is loaded with the PGC that is activated
when the Navigation Timer (SPRM 9) expires.
It is loaded and set by DVD Studio Pro, and there is no real use for it in scripts.
Chapter 20 Creating Scripts 505
SPRM 11: Player Audio Mixing Mode for Karaoke
Karaoke-capable DVD players can blend several audio streams together.
Note: Refer to SPRM 15 to identify whether or not a DVD player is karaoke-capable.
The primary stream is usually a music-only track in stereo (L and R). It is usually stream
number 1 or 2. To those streams you can mix a melody stream (M) or vocal streams (V1
and V2). The melody stream and the vocal streams are usually stream numbers 3, 4, and
5. The values of SPRM 11 are listed in the table below:
Bit description Bit Bit value
Reserved 0 1
Reserved 1 2
Stream 3 added to stream 1 2 4
Stream 4 added to stream 1 3 8
Stream 5 added to stream 1 4 16
Reserved 5 32
Reserved 6 64
Reserved 7 128
Reserved 8 256
Reserved 9 512
Stream 3 added to stream 2 10 1024
Stream 4 added to stream 2 11 2048
Stream 5 added to stream 2 12 4096
Reserved 13 8192
Reserved 14 16384
Reserved 15 32768
The value can be any combination of the above values (excluding reserved) with 0
indicating that no streams are added. A value of 3072 indicates that streams 3 and 4 are
added to stream 2 (1024 + 2048).
SPRM 12: Country Code for Parental Management
This SPRM lists the intended country code for the disc’s parental management feature.
For the United States this is 840.
SPRM 13: Parental Management Level
SPRM 13 lists the parental management level that the DVD player is currently set for. This
is set by the viewer and is used to prevent children from watching movies with mature
content.
506 Chapter 20 Creating Scripts
SPRM 13 can be useful in several ways. In some cases there may be more than one version
of a single movie on a single DVD disc. Larger discs such as DVD-9s can contain both the
R- and PG-rated versions of the same movie. By reading the value of SPRM 13, you could
determine which version of the movie to play.
Another use for SPRM 13 is to check the DVD player’s current parental setting. If the disc
is rated higher than the DVD player is currently set for, you could have a script that jumps
to a menu explaining that the disc cannot be played unless the player’s parental setting
is changed.
Important: DVD Studio Pro does not include a parental rating in its projects, so all DVD
players that support parental management will set SPRM 13 to 15 when playing a
DVD Studio Pro authored disc.
Below is a list of the numeric values of SPRM 13.
MPAA rating SPRM 13 value
G 1
— 2
PG 3
PG-13 4
— 5
R 6
NC-17 7
— 8
Disc not rated 15
SPRM 14: Player Video Configuration
Every DVD player has several modes of video display. These are divided into the display
mode and the aspect ratio. By reading SPRM 14 you can tell what modes the player is
currently in. Bits 8 and 9 of SPRM 14 are used to determine the current display mode
(whether the video needs processing for display on a 4:3 monitor) and bits 10 and 11 are
used to determine the aspect ratio of the monitor (4:3 or 16:9). The first eight bits in SPRM
14 are not used.
The following table shows the combinations for the display mode bits.
Display mode Bit 8 Bit 9 Total
Normal (no processing) 0 0 0
Pan-scan 256 0 256
Letterbox 0 512 512
Reserved 256 512 768
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The following table shows the combinations for the aspect ratio bits.
Aspect ratio Bit 10 Bit 11 Total
4:3 0 0 0
Not specified 1024 0 1024
Reserved 0 2048 2048
16:9 1024 2048 3072
SPRM 15: Player Audio Configuration
Each DVD player can have several types of audio capabilities. Most players can handle
Dolby Digital (AC-3), Linear PCM, and MPEG Audio. There are other audio options such
as DTS and SDDS, as well as karaoke capabilities.
By reading the values of SPRM 15, you can see which audio options the player has. This
could be useful if you have two types of audio streams and want to play the proper one
for that player. For example, if the player is capable of Dolby Digital (AC-3) audio, you
might want to play that stream instead of a stereo PCM stream.
Here is a table of the values for SPRM 15:
Player audio configuration Bit Bit value
Reserved 0 1
Reserved 1 2
SDDS karaoke capability (option) 2 4
DTS karaoke capability (option) 3 8
MPEG karaoke capability first bit 4 16
MPEG karaoke capability second 5 32
bit
AC-3 karaoke capability 6 64
PCM karaoke capability 7 128
Reserved 8 256
Reserved 9 512
SDDS capability (option) 10 1024
DTS capability (option) 11 2048
MPEG capability first bit 12 4096
MPEG capability second bit 13 8192
AC-3 capability 14 16384
Reserved 15 32768
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Bit 4 (MPEG karaoke capability first bit) is off when the player is not MPEG karaoke-capable,
and on when it is. Bit 5 (MPEG karaoke capability second bit) is always off.
Bit 12 (MPEG capability first bit) is off when the player is not MPEG capable, and on when
it is. Bit 13 (MPEG capability second bit) is always off.
There is no bit for regular PCM capability because all players must support it.
SPRM 16: Initial Language Code for Audio
This SPRM is the initial audio language that the viewer has set the DVD player to. It can
be assumed to be the primary spoken language that the viewer wants to hear.
As with SPRM 0, these values are derived from a two-letter code for each language spoken.
The code is derived from the lowercase ASCII value of each letter. See Language Code
Table for a complete table of all of these language values.
It is useful to know the setting of this SPRM when dealing with multiple-language projects.
By reading the value of SPRM 16, you can determine the spoken language that the viewer
wants to hear. If you have a project that has audio streams in more than one language,
you can play the appropriate spoken language that the viewer has selected. If the viewer
must choose a language from an audio menu, this SPRM value can be used to select the
appropriate button highlight.
SPRM 17: Initial Language Code Extension for Audio
SPRM 17 is rarely used but has several values. It can be used to flag an audio stream as
audio for the visually impaired or for director’s commentary.
Contents SPRM 17 value
Not specified 0
Normal captions 1
Audio for visually impaired 2
Director’s comments 1 3
Director’s comments 2 4
SPRM 18: Initial Language Code for Subtitle
SPRM 18 is the value of the initial subtitle language setting of the DVD player. It is a
preference set by the viewer.
Many feature films that are put onto DVD are subtitled in several languages. By reading
this SPRM, you can preselect the appropriate subtitle stream to the viewer’s preferred
language. In the case of a subtitle menu, you can preselect the appropriate button
highlight.
Chapter 20 Creating Scripts 509
As with SPRM 0, these values are derived from a two-letter code for each language spoken.
The code is derived from the lowercase ASCII value of each letter. See Language Code
Table for a complete table of all of these language values.
SPRM 19: Initial Language Code Extension for Subpicture
Similar to SPRM 17, SPRM 19 is an extension code for more in-depth information about
the subtitle stream. It covers such areas as subpicture size or whether the subtitle stream
is for children.
Contents SPRM 19 value
Not specified 0
Captions with normal size 1
characters
Captions with larger size 2
characters
Captions for children 3
Reserved 4
Closed captionswith normal size 5
characters
Closed captions with larger size 6
characters
Closed captions for children 7
Reserved 8
Forced captions 9
Reserved 10
Reserved 11
Reserved 12
Director’s commentary with 13
normal size characters
Director’s commentary with 14
larger size characters
Director’s commentary for 15
children
SPRM 20: Player Region Code
In order to have some control over which parts of the world can play a disc, a regional
coding system was developed. With this system, all standalone DVD players are
manufactured to support a single region, and DVD players used by computers have a
setting that configures the player’s region (with a limited number of changes allowed).
This SPRM returns the value of the DVD player’s region code.
510 Chapter 20 Creating Scripts
The globe is divided into eight sections:
• Region 1: Canada, United States, Puerto Rico, Bermuda, the Virgin Islands, and some
islands
• Region 2: Japan, Western Europe (including Poland, Romania, Bulgaria, and the Balkans),
South Africa, Turkey, and the Middle East (including Iran and Egypt)
• Region 3: Southeast Asia (including Indonesia, South Korea, Hong Kong, and Macao)
• Region 4: Australia, New Zealand, South America, most of Central America, Papua New
Guinea, and most of the South Pacific
• Region 5: Most of Africa, Russia (and former Russian states), Mongolia, Afghanistan,
Pakistan, India, Bangladesh, Nepal, Bhutan, and North Korea
• Region 6: China and Tibet
• Region 7: (Reserved)
• Region 8: Airlines, cruise ships, and other types of transportation
Here is a table of regions and values for SPRM 20:
Region SPRM 20 value
1 1
2 2
3 4
4 8
5 16
6 32
7 64
8 128
Using Bit-Wise Operations
More often than not, when working with the SPRM values, you will only be interested in
certain bits of each 16-bit value. The “bit-wise” operations (and, or, and exclusive or),
make it possible to mask the bits that are not needed, allowing you to determine the
states of the specific bits you need.
Note: You need to have a basic understanding of working with binary numbers to be
able to use these operations.
Chapter 20 Creating Scripts 511
Suppose you need to find out whether the DVD player is configured for a 4:3 or 16:9
aspect ratio monitor. To determine this, you only need to look at bits 10 and 11 of SPRM
14. You can use the “bit-wise and” operation to mask all bits except 10 and 11, making
it possible to easily determine the aspect ratio status without having to be concerned
with the other bits.
x
0
0
x
0
0
x
0
0
x
0
0
0/1
1
0/1
0/1
1
0/1
x
0
0
x
0
0
x
0
0
x
0
0
x
0
0
x
0
0
x
0
0
x
0
0
x
0
0
x
0
0
Bits 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
SPRM 14
And value
Result
Referring to the above table, the x’s in the SPRM 14 value represent bits that are not
needed. Bits 10 and 11 use “0/1” to indicate bits that you want to retain—these may be
set to either 0 or 1. When performing an AND operation, placing 0 in the bits you want
to mask results in their being cancelled out, regardless of their state. Placing 1 in the bits
you want to retain passes them to the result as is—a 0 is still a 0 and a 1 is still a 1. In this
case, an AND value of 3072 produces the proper masking.
The value of the result produces four possible answers: 0, 1024, 2048, and 3072. In the
case of SPRM 14, 0 indicates the DVD player is set to 4:3, and 3072 indicates it is set to
16:9 (the values of 1024 and 2048 are either not specified or reserved).
General Purpose Register Memories
The General Purpose Register Memories (GPRMs) provide memory storage that can be
used when building scripts. Unlike System Parameter Register Memories (SPRMs), GPRMs
are not used directly by the DVD player—they are only used by scripts. Values, such as
an SPRM or a value you specify, can be written to a GPRM, have a math operation applied
to it, and can then be used by a script command to control the DVD player.
DVD Studio Pro provides access to eight 16-bit GPRMs. Each register is completely
independent of the others. All of the registers are set to 0 when a disc is inserted into the
DVD player.
When creating scripts, you may find that you could use an additional GPRM or two.
Because you will often not need the full 16-bits of a GPRM register, you are able to increase
the number of GPRM registers by partitioning one or more of them into smaller sizes. For
example, you could choose to partition GPRM 1 into four 4-bit registers. This makes it
possible to greatly increase the usable number of GPRMs available when creating your
scripts.
Important: Several script command configurations and display conditions require the
use of full 16-bit GPRM registers. For that reason, you are only allowed to partition seven
of the eight 16-bit GPRM registers.
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About SPRMs and Partitioned GPRMs
SPRMs fall into one of three categories:
• Those that use the first bits of their register, such as SPRM 1
• Those that use part of the register, but not the first bits, such as SPRM 14 which uses
bits 8 through 11
• Those that use the entire register, with each bit representing the status of a function,
such as SPRM 15
If you partition a GPRM into four 4-bit registers, then move the same SPRM value into
each register, each of the 4-bit registers would get the same first four bits of the SPRM.
As an example, while SPRM 14 only uses four bits of its register, because they are not
the first four bits, they cannot be moved into a partitioned GPRM register. For this reason,
it is recommended that you always keep several 16-bit GPRMs available.
Configuring GPRM Partitions
You are able to individually configure the partitions of each 16-bit GPRM register using
either the Script Inspector or the Advanced tab of the Disc Inspector. Once configured,
you are then able to name them and save the configuration, which can then be loaded
into a different project.
Important: Once you partition a GPRM register and use it in a script, you cannot change
the GPRM’s partition settings. You also cannot import a script’s item description unless
the GPRMs it uses are partitioned the same as when the item description was saved.
To configure a GPRM’s partition
1 Do one of the following:
• Select a script in the Outline or Graphical tab. The Script Inspector appears.
• Select the disc in the Outline tab, then click the Advanced tab in the Disc Inspector.
• Click an empty area in the Graphical tab, then click the Advanced tab in the Disc
Inspector.
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2 Click the pop-up menu for the GPRM you want to partition, then choose the partition
configuration to use from the pop-up menu.
You can choose from the following:
Partition configuration Result Range of each register
1 Partition One 16-bit register 0-65535
2 Partitions Two 8-bit registers 0-255
4 Partitions Four 4-bit registers 0-15
8 Partitions Eight 2-bit registers 0-3
16 Partitions Sixteen 1-bit registers 0-1
Note: Any GPRMs that are currently used by a script have their pop-up menus deactivated
and cannot have their partition configuration changed.
514 Chapter 20 Creating Scripts
Once you choose the partition configuration to use for that GPRM, it displays the new
registers.
Click the disclosure
triangle to show or hide
the GPRM’s registers.
The registers of a
partitioned GPRM
Naming the GPRM Partitions
To help manage the process of creating a script, you are able to name each of the GPRM
partitions. (Even a 16-bit GPRM is considered to have one partition.) This makes it easier
to keep track of which GPRMs are being used for what purpose. Because the GPRMs are
shared by all scripts, once you name one, that name appears in all places it is used in all
scripts. You can name GPRMs in either the Script or Disc Inspector.
Note: All partition names must be unique.
To name a GPRM
1 Do one of the following:
• Select a script in the Outline or Graphical tab. The Script Inspector appears.
• Select the disc in the Outline tab, then click the Advanced tab in the Disc Inspector.
Chapter 20 Creating Scripts 515
• Click an empty area in the Graphical tab, then click the Advanced tab in the Disc
Inspector.
2 Click a GPRM’s disclosure triangle to show its partitions.
3 Double-click the partition name and type the new name in the text entry box for the
GPRM you want to rename.
Note: You can also change a GPRM partition’s name in the Simulator’s Registers display.
Importing and Exporting GPRM Configurations
If you find yourself needing to copy scripts from one project to another (using item
descriptions), you will find that it is much easier if you can be sure that each project uses
the same GPRM configuration. One way to do this is to export the GPRM configuration
from the project with scripts you want to copy from, and then import that GPRM
configuration into the project you want to copy the script into.
Important: You can only copy a script from one project to another project if the GPRMs
used by the script are partitioned the same way in both projects.
When you export a GPRM configuration, a file is created that contains the partition
information for each of the GPRMs plus their names.
When you import a GPRM configuration, the GPRMs are changed to match those in the
file, including the names. Some things to keep in mind:
• Any GPRMs that are already in use by a script will not be reconfigured, and a warning
will appear. All other GPRMs will be reconfigured.
• The names of all GPRM registers are changed to match those in the file you are
importing. Any GPRMs that are already in use are not affected.
To export a GPRM configuration
1 Configure the GPRM register partitions, including changing their names if needed.
2 Do one of the following:
• Click the Script Inspector’s Export button.
• Click the Export button in the Advanced tab of the Disc Inspector.
The Export dialog opens.
516 Chapter 20 Creating Scripts
3 Enter a name for the file, select its destination, and click Export.
A file is created using the name you entered plus a “.dspPartition” extension.
To import a GPRM configuration
1 Do one of the following:
• Click the Script Inspector’s Import button.
• Click the Import button in the Advanced tab of the Disc Inspector.
The Import dialog opens.
2 Select the file to import, then click Import.
Note: To avoid configuration conflicts, you should import the GPRM configuration before
creating any scripts.
Setting a GPRM’s Mode
Each 16-bit GPRM register can be set to function as a memory register or as a decrementing
counter.
Note: By default, all GPRM registers, including those less than 16-bits, are set to be memory
registers.
• Register: A value written to it remains there until a new value is written or the disc is
ejected.
• Counter: As a counter, the value counts up once per second, starting at the GPRM’s
current value. You can pause the count by changing the mode back to register.
You set a GPRM’s mode using the GPRM Mode command as part of a script. Once you
have set a GPRM’s mode, it stays that way until it is changed or the disc is ejected.
Scripting Examples
By their nature, scripts tend to be very project-specific. While the function of a particular
script might apply to a wide variety of projects, the specific tracks, streams, and menus
it works with vary.
The following examples provide you with step-by-step instructions that can help you
understand the process of creating a script, from the initial concept to the final product.
These scripts show just one way to accomplish their tasks—alternate ways to accomplish
the same results often exist.
Chapter 20 Creating Scripts 517
Note: These examples use menu and track names that are fictitious. You can create these
elements and add suitable assets to them, or adapt these examples to your existing assets.
You can even create these as empty elements, with no assets assigned. It is the names
of the elements that get used in these script examples, not the actual assets. Additionally,
these examples assume you have not partitioned the GPRMs.
Jumping to a Menu’s Loop Point
For this script, the project has a motion menu that has a loop point set, and you want to
be able to have other elements jump directly to the loop point, bypassing the first part
of the menu’s video.
For this script, you’ll call the menu Main Menu.
To create a Jump to Loop Point script
1 Do one of the following:
• Choose Project > Add to Project > Script, or press Command–Single Quote (’).
• Click Add Script in the toolbar.
2 Double-click the new script in the Outline or Graphical tab.
The Script Editor opens and the Script Inspector appears.
3 In the Inspector, name the script Jump to Loop Point.
4 In the Script Editor, select the first command line (Nop).
The Script Command Inspector appears.
5 In the Script Command Inspector, choose Jump as the command.
6 Choose Menus > Main Menu > [Menu] from the Jump To pop-up menu.
7 Select the Start At Loop Point checkbox.
You can use this script anyplace where you might normally jump to the Main Menu. For
example, you could set a track’s End Jump to run this script—when the track finishes
playing, it jumps to the Main Menu’s loop point.
Randomly Playing Tracks
For this script, the project has four tracks, and you want a script to randomly choose one
to play once a menu times out (has been inactive for a set amount of time).
For this script, you’ll call the tracks “Ocean,” “Beach,” “Trail,” and “Shopping.”
To create a Random Play script
1 Do one of the following:
• Choose Project > Add to Project > Script, or press Command–Single Quote (’).
• Click Add Script in the toolbar.
2 Double-click the new script in the Outline or Graphical tab.
518 Chapter 20 Creating Scripts
The Script Editor opens and the Script Inspector appears.
3 In the Inspector, name the script Random Play.
4 In the Script Editor, select the first command line (Nop).
The Script Command Inspector appears.
5 In the Script Command Inspector, choose Set GPRM as the command.
6 To configure the set GPRM command:
a Choose “ran” as the Operation.
b Choose Immediate as the Source Type.
c Enter 4 as the Source Value.
d Choose GPRM 0 as the Target.
The above settings generate a random number between 1 and 4 and place the value in
GPRM 0. It is this value that is looked at by the next commands in this script to determine
which track to play.
7 In the Script Editor, click the Add button.
The next command line is added to the script.
8 In the Script Command Inspector, choose Jump as the command.
9 To configure the jump command, choose Tracks and Stories > Ocean > Marker 1 from
the Jump To pop-up menu. This plays the first of the four tracks, depending on the result
of the compare function added next.
Note: Remember that the Ocean track is fictitious. Unless you created a track called Ocean,
you won’t see it in this pop-up menu.
10 Add a compare function to the jump command to test to see if this track has been selected
with the random generator.
a Select the Compare Command checkbox.
b Choose GPRM 0 as the “Execute if” element to be compared to.
c Choose equal (=) as the “is” compare operation type.
d Choose Immediate as the “to” element type to compare.
e Enter 1 as the “with value.”
If GPRM 0 has a 1 in it (generated by the random number generator command), this jump
command occurs. If not, the script moves to the next command.
Chapter 20 Creating Scripts 519
11 Add three additional jump command lines—one for each of the other three fictitious
tracks. The only differences are the Jump To settings which need to match each track
(Tracks and Stories > Beach > Marker 1; Tracks and Stories > Trail > Marker 1; and Tracks
and Stories > Shopping > Marker 1) and the immediate values in the compare function’s
“with value” field (use 2 for the Beach track, 3 for the Trail track, and 4 for the Shopping
track).
12 You need to configure the menu’s timeout setting by selecting the menu in the Outline
or Graphical tab, then clicking the General tab in the Menu Inspector. Choose Timeout
from the At End pop-up menu and enter a value (in seconds) for the timeout. Choose
this script (Random Play) from the Action pop-up menu.
Each time the menu sits idle for the specified amount of time, the script starts, generates
a random number, and then plays one of the four tracks. Once the track ends, it jumps
to the element specified by its End Jump setting.
Playing All Tracks
For this script, the project has four tracks, each with a button on the main menu to start
it playing. You want to add a Play All button that will play all four tracks in order, returning
to the main menu once they have finished. In this case, you will create five scripts—one
that starts the Play All progress and one for each track that determines whether a Play
All function is active.
The Play All script places a value in a GPRM that indicates to the other scripts that a Play
All function is in process. It then jumps to the first track and starts it playing.
The other scripts are linked to each track’s End Jump settings. These scripts test to see if
the Play All function is active. If it is, the script jumps to the next track. If not, the script
jumps back to the main menu.
For this script, you’ll call the tracks “Ocean,” “Beach,” “Trail,” and “Shopping.”
The Play All Script
This is the script you will link to the main menu’s Play All button.
520 Chapter 20 Creating Scripts
To create the Play All script
1 Do one of the following:
• Choose Project > Add to Project > Script, or press Command–Single Quote (’).
• Click Add Script in the toolbar.
2 Double-click the new script in the Outline or Graphical tab.
The Script Editor opens and the Script Inspector appears.
3 In the Script Inspector, name the script Play All.
4 In the Script Editor, select the first command line (Nop).
The Script Command Inspector appears.
5 In the Script Command Inspector, choose Set GPRM as the command.
6 To configure the set GPRM command:
a Choose “mov” as the Operation.
b Choose Immediate as the Source Type.
c Enter 1 as the Source Value.
d Choose GPRM 0 as the Target.
The above settings place the value 1 in GPRM 0. It is this value that is looked at by the
other scripts to determine whether a Play All function is in progress.
7 In the Script Editor, click the Add button.
A second command line is added to the script.
8 In the Script Command Inspector, choose Jump as the command.
9 To configure the jump command, choose Tracks and Stories > Ocean > Marker 1 from
the Jump To pop-up menu.
This plays the first of the four tracks.
Note: Remember that the Ocean track is fictitious. Unless you created a track called
“Ocean,” you won’t see it in this pop-up menu.
Chapter 20 Creating Scripts 521
Link this script to the main menu’s Play All button. See Setting a Button’s Connection for
more information.
The Track End Scripts for the First Three Tracks
The scripts you will link to the End Jump settings of the first three tracks are nearly
identical—the only difference is the track name they jump to if a Play All function is in
progress. The script used by the last track is a bit different, because it resets the GPRM
that indicates a Play All function is in progress and always jumps to the main menu.
Follow these steps to create the script for the first track (Ocean). The notes indicate any
changes you would enter for the other tracks (Beach and Trail). Remember these track
names are fictitious, and you won’t actually see them in the pop-up menu unless you
create them.
To create the script for the first three tracks
1 Create a script and select it.
2 Enter Ocean End as the script’s name.
Note: Enter Beach End and Trail End as the names when creating the scripts for the
other two tracks.
3 In the Script Editor, select the first command line (Nop).
4 In the Script Command Inspector, choose Jump as the command.
5 To configure the jump command, choose Tracks and Stories > Beach > Marker 1 from
the Jump To pop-up menu.
Note: Choose Tracks and Stories > Trail > Marker 1 and Tracks and Stories > Shopping >
Marker 1 when creating the scripts for the other two tracks.
6 Add a compare function to the jump command to test to see if a Play All function is in
process.
a Select the Compare Command checkbox.
b Choose GPRM 0 as the “Execute if” element to be compared to.
c Choose equal (=) as the “is” compare operation type.
d Choose Immediate as the “to” element type to compare.
e Enter 1 as the “with value.”
If GPRM 0 has a 1 in it (indicating the Play All function is in progress), this jump command
occurs. If not, the script moves to the next command line.
7 In the Script Editor, click the Add button.
The next command line (Nop) is added to the script.
8 In the Script Command Inspector, choose Jump as the command.
522 Chapter 20 Creating Scripts
9 To configure the jump command, choose Menus > Main Menu > Button 1 from the Jump
To pop-up menu.
Like the track names, Button 1 is fictitious, used to illustrate the example.
This jump only occurs if the compare function was not satisfied in the previous command.
This script jumps
to the Beach track once
the Ocean track finishes
playing.
This script jumps to the
Trail track once the Beach
track finishes playing.
This script jumps
to the Shopping track
once the Trail track
finishes playing.
Chapter 20 Creating Scripts 523
Once you have created all three scripts, link each to the appropriate track’s End Jump
setting (at the top of the Track Inspector for each track).
Track End Script for the Last Track
Follow these steps to create the script for the last track (Shopping). The main menu always
appears when this track finishes playing—the difference is that the GPRM value needs
to be set back to 0 so that a Play All process does not inadvertently get started later.
To create the Track End script for the last track
1 Create a script and select it.
2 Enter Shopping End as the script’s name.
3 In the Script Editor, select the first command line (Nop).
4 In the Script Command Inspector, choose Set GPRM as the command.
5 To configure the set GPRM command:
a Choose “mov” as the Operation.
b Choose Immediate as the Source Type.
c Enter 0 as the Source Value.
d Choose GPRM 0 as the Target.
The above settings place the value 0 in GPRM 0, ending the Play All process and ensuring
that if you play any of the tracks individually, they will jump back to the main menu when
finished playing.
6 In the Script Editor, click the Add button.
The next command line (Nop) is added to the script.
7 In the Script Command Inspector, choose Jump as the command.
8 To configure the jump command, choose Menus > Main Menu > Button 1 from the Jump
To pop-up menu.
This script always sets GPRM 0 to 0 and jumps back to the main menu. Link this script to
the Shopping track’s End Jump setting, located at the top of its Track Inspector.
524 Chapter 20 Creating Scripts
But What If...
When you create scripts that store a status in a GPRM, such as the Play All script, you need
to plan for Viewer actions that are outside of the script’s intentions. In this case, these
scripts will work exactly as intended most of the time. An exception is if the viewer decides
not to let the Play All process finish. The viewer might press the Menu button on the
remote control while the Play All process is active and then choose a specific track to
watch by selecting its button in the menu. Because the value in GPRM 0 is still “1,” once
that track finishes playing and runs its Track End script, it will see that GPRM 0 is “1” and
jump to the next track instead of back to the menu.
In other words, the only way to really stop the Play All process and reset GPRM 0 to “0”
with the previous scripts is to let the process play to the end. There are a couple of ways
to handle this:
• Force the viewer to watch to the end: You can disable the Menu and Title buttons on
the remote control. This may be appropriate for training videos with mandatory viewing.
See Remote Control Settings for more information.
• Add scripts to the other menu buttons that reset GPRM 0 to “0”: This way, if the viewer
chooses to play one of the tracks on its own, the Play All process will be canceled and,
once the track finishes playing, the DVD will jump back to the menu. See Canceling
the Play All Script for more information.
Canceling the Play All Script
The script required to cancel the Play All script is almost identical to the Play All script—the
differences are that you set GPRM 0 to “0” instead of “1,” and the jump target is set to
match what the button would have jumped to.
For example, if the menu with the Play All button also has buttons for each individual
track (“Ocean,” “Beach,” “Trail,” and “Shopping”), you will need to create a unique script
for each of these buttons that sets GPRM 0 to “0” and then jumps to the button’s track.
Use the steps in The Play All Script to create these scripts, with the following modifications:
• Name the scripts “Ocean Play,” “Beach Play,” and so on in step 3.
• Enter 0 as the Source Value in step 6.
• Configure the jump command in step 9 exactly as listed for the Ocean track. The scripts
for the other three tracks only need this step changed, with each configured to jump
their track.
Once the four scripts have been created, you link them to the menu buttons.
Language Code Table
This table lists all possible languages and their numeric equivalents. It is sorted
alphabetically by the language name.
Chapter 20 Creating Scripts 525
Language Code HEX Decimal
(Afan) Oromo om 6F6D 28525
Abkhazian ab 6162 24930
Afar aa 6161 24929
Afrikaans af 6166 24934
Albanian sq 7371 29553
Amharic am 616D 24941
Arabic ar 6172 24946
Armenian hy 6879 26745
Assamese as 6173 24947
Aymara ay 6179 24953
Azerbaijani az 617A 24954
Bashkir ba 6261 25185
Basque eu 6575 25973
Bengali; Bangla bn 626E 25198
Bhutani dz 647A 25722
Bihari bh 6268 25192
Bislama bi 6269 25193
Breton br 6272 25202
Bulgarian bg 6267 25191
Burmese my 6D79 28025
Byelorussian be 6265 25189
Cambodian km 6B6D 27501
Catalan ca 6361 25441
Chinese zh 7A68 31336
Corsican co 636F 25455
Croatian hr 6872 26738
Czech cs 6373 25459
Danish da 6461 25697
Dutch nl 6E6C 28268
English en 656E 25966
Esperanto eo 656F 25967
Estonian et 6574 25972
Faeroese fo 666F 26223
Fiji fj 666A 26218
526 Chapter 20 Creating Scripts
Language Code HEX Decimal
Finnish fi 6669 26217
French fr 6672 26226
Frisian fy 6679 26233
Galician gl 676C 26476
Georgian ka 6B61 27489
German de 6465 25701
Greek el 656C 25964
Greenlandic kl 6B6C 27500
Guarani gn 676E 26478
Gujarati gu 6775 26485
Hausa ha 6861 26721
Hebrew iw 6977 26999
Hindi hi 6869 26729
Hungarian hu 6875 26741
Icelandic is 6973 26995
Indonesian in 696E 26990
Interlingua ia 6961 26977
Interlingue ie 6965 26981
Inupiak ik 696B 26987
Irish ga 6761 26465
Italian it 6974 26996
Japanese ja 6A61 27233
Javanese jw 6A77 27255
Kannada kn 6B6E 27502
Kashmiri ks 6B73 27507
Kazakh kk 6B6B 27499
Kinyarwanda rw 7277 29303
Kirghiz ky 6B79 27513
Kirundi rn 726E 29294
Korean ko 6B6F 27503
Kurdish ku 6B75 27509
Laothian lo 6C6F 27759
Latin la 6C61 27745
Latvian, Lettish lv 6C76 27766
Chapter 20 Creating Scripts 527
Language Code HEX Decimal
Lingala ln 6C6E 27758
Lithuanian lt 6C74 27764
Macedonian mk 6D6B 28011
Malagasy mg 6D67 28007
Malay ms 6D73 28019
Malayalam ml 6D6C 28012
Maltese mt 6D74 28020
Maori mi 6D69 28009
Marathi mr 6D72 28018
Moldavian mo 6D6F 28015
Mongolian mn 6D6E 28014
Nauru na 6E61 28257
Nepali ne 6E65 28261
Norwegian no 6E6F 28271
Occitan oc 6F63 28515
Oriya or 6F72 28530
Pashto, Pushto ps 7073 28787
Persian fa 6661 26209
Polish pl 706C 28780
Portuguese pt 7074 28788
Punjabi pa 7061 28769
Quechua qu 7175 29045
Rhaeto-Romance rm 726D 29293
Romanian ro 726F 29295
Russian ru 7275 29301
Samoan sm 736D 29549
Sangro sg 7367 29543
Sanskrit sa 7361 29537
Scots Gaelic gd 6764 26468
Serbian sr 7372 29554
Serbo-Croatian sh 7368 29544
Sesotho st 7374 29556
Setswana tn 746E 29806
Shona sn 736E 29550
528 Chapter 20 Creating Scripts
Language Code HEX Decimal
Sindhi sd 7364 29540
Singhalese si 7369 29545
Siswati ss 7373 29555
Slovak sk 736B 29547
Slovenian sl 736C 29548
Somali so 736F 29551
Spanish es 6573 25971
Sundanese su 7375 29557
Swahili sw 7377 29559
Swedish sv 7376 29558
Tagalog tl 746C 29804
Tajik tg 7467 29799
Tamil ta 7461 29793
Tatar tt 7474 29812
Tegulu te 7465 29797
Thai th 7468 29800
Tibetan bo 626F 25199
Tigrinya ti 7469 29801
Tonga to 746F 29807
Tsonga ts 7473 29811
Turkish tr 7472 29810
Turkmen tk 746B 29803
Twi tw 7477 29815
Ukrainian uk 756B 30059
Urdu ur 7572 30066
Uzbek uz 757A 30074
Vietnamese vi 7669 30313
Volapuk vo 766F 30319
Welsh cy 6379 25465
Wolof wo 776F 30575
Xhosa xh 7868 30824
Yiddish ji 6A69 27241
Yoruba yo 796F 31087
Zulu zu 7A75 31349
Chapter 20 Creating Scripts 529
Your DVD title is a collection of elements you want your audience to view. The way you
set the connections between these elements determines the way the viewer experiences
your DVD title. You can use the Connections tab to determine how the viewer moves
from one element to another. You make links so the viewer jumps from a starting point,
or source, to a destination, or target.
This chapter covers the following:
• About Connections (p. 531)
• Connections Tab (p. 532)
• Connection Items (p. 533)
• Making Connections (p. 537)
• Connection Details (p. 540)
• Source Details (p. 540)
• Target Details (p. 547)
About Connections
There are a number of places within DVD Studio Pro where you can establish connections
between a project’s elements. Some are in Inspectors and some are in shortcut menus.
Some connections are automatically set when you import an asset directly to a menu or
track. The Connections tab provides a way to view and set all connections for a selected
element, such as a menu or track, at the same time. You can also use the Connections
tab to verify that you have not inadvertently left an item without a connection.
531
Establishing Connections 21
Connections Tab
Connections are listed in two sections in the Connections tab. The sources (the elements’
starting points) and their current connections are on the left and the targets (the
destinations) are on the right.
This project’s targets that
can be connected to the
selected source
Choose the Connections
tab layout to use.
The sources and current
connections for the
selected element in the
Outline or Graphical tab
(in this case, the disc)
Drag this separator bar
to set the size of the
two halves of the
Connections tab.
You can also display the two halves of the Connections tab with the sources on the top
and the targets on the bottom by either clicking the buttons in the upper-right corner
or pressing the Control key and clicking the separator bar.
532 Chapter 21 Establishing Connections
The pop-up menus along the top of the Connections tab allow you to choose the detail
level of the sources and whether to view only sources that do or do not have a connection
assigned.
Choose a connection
status to show.
Choose the source detail
level to show.
The element the
sources belong to
Connection Items
There are three items involved in making a connection:
• The project element that is the subject of the connection. This can be a menu, track,
slideshow, or the disc in general. The contents of the Connections tab change to match
those that apply to the currently selected element. See Project Elements for more
information.
• The source to be connected from. Every menu, track, slideshow, and disc has sources
that you can link from. The more complicated the element, the more sources it will
have (a menu with 12 buttons will have more source connections than a menu with 4
buttons). See Sources for more information.
• The target to be connected to. Targets include all possible connections for all elements
within your project. Most targets are available to each source. While a source can only
connect to one target, a target can be used by multiple sources. See Targets for more
information.
Project Elements
The project element you select in the Outline or Graphical tab determines the list of
sources displayed in the Connections tab. Selecting the disc displays all sources from all
elements, plus a few sources that do not appear in any of the other elements.
Chapter 21 Establishing Connections 533
Sources
Sources fall into five categories: the disc, menus, tracks, stories, and slideshows. The
number of choices you see in the list of sources depends on the selected element and
whether you have chosen Basic, Standard, or Advanced from the View pop-up menu
above the source list.
Disc
Menus
Tracks
Slideshows
Stories
The right half of the source list shows the current connections.
Drag this divider to adjust
the Source and Target
column widths.
The current connections
between the sources
and targets
• Basic: The most fundamental jumps you can make are in the basic list of sources. These
include the startup action for the disc and the jumps made when the viewer presses
the Title and Menu buttons on the remote control when the disc is inserted in the
player. The basic link for menus is where to jump when buttons are activated. The basic
links for tracks and slideshows are where to jump when playback is finished and where
to jump when the Menu button is selected while the track or slideshow is playing.
534 Chapter 21 Establishing Connections
• Standard: The most commonly used jumps are found in the standard list of sources.
In addition to those in the basic list, pre-scripts (scripts designed to run when the
element is chosen) are listed for menus, tracks, and slideshows. If a DVD menu has been
on the screen for a period of time specified in the General tab in the Menu Inspector,
the subsequent action is determined by the Menu Timeout Target link. Each marker in
a track and each slide in a slideshow displays its own end jump and menu button links.
• Advanced: The advanced list of sources contains all of the possible sources available
for the selected element. In addition to the basic and standard sources, the Return
button on the DVD player’s remote control is also listed.
Additionally, for tracks and slideshows you can set connections for the following buttons
found on some remote control devices: Audio, Subtitle, Angle, and Chapter menu buttons.
These links can make it convenient for viewers to access DVD menus that allow them to
select audio and subtitle options, an angle, or a chapter. However, be sure to design your
title with other ways to reach these DVD menus because very few remote controls offer
these buttons.
Important: It is important not to confuse these buttons with the Audio, Subtitle, and
Angle selection buttons commonly found on remote controls—these buttons do not
access a menu and instead directly change the selected stream.
See Source Details for a complete list of sources as well as methods (other than the
Connections tab) that you can use to link them.
Chapter 21 Establishing Connections 535
Next Jump and Prev Jump
Tracks and slideshows have two settings, Next and Previous Jump, that can only be set
in the Connections tab with the advanced sources displayed. These settings define what
happens when the viewer presses the Next and Previous buttons on the DVD player’s
remote control.
While a track or slideshow is playing, the Next and Previous buttons allow the viewer
to skip forward or backward between markers or stills. A setting in the Connections tab
defines what happens if the viewer presses the Next or Previous button when there is
no next or previous marker or slide. By default, with nothing assigned to these settings,
nothing happens. This is the normal action used for most projects.
If you establish a connection to either of these buttons, there are two issues that you
must be aware of:
• You will no longer be able to set the Menu button action for each marker—you will
only be able to set it for the first marker.
• The DVD player will no longer display a play time for the track or slideshow.
See Setting a Pause on the Last Slide for information on using the Next Jump setting
in a slideshow.
Targets
The list of targets includes all menus and their buttons, all tracks and their stories and
markers, all slideshow stills, and all scripts. There are four additional commands that can
appear at the top of the list, depending on the selected source: Resume, Stop, Same as
Disc, and Same as Track.
See Target Details for a complete list of targets.
Default Connections
There are two types of connections that DVD Studio Pro makes automatically: linking
each marker in a track to the next marker, and assigning the same menu button action
to all of a track’s markers. These connections are not shown in the Connections tab and
can be overridden by assigning different targets while in the Standard or Advanced source
view.
Chapter-to-Chapter Connections
DVD Studio Pro automatically links the end jump from one marker to the beginning of
the next marker. This allows a track to play seamlessly through the markers. The end jump
for the last marker is not linked to any targets—you must set this yourself using the End
Jump setting.
536 Chapter 21 Establishing Connections
Setting Chapter Marker End Jumps
In addition to the limit of 99 chapter markers per track, DVD Studio Pro has a combined
limit of 106 chapter markers and individual chapter end jump settings per track. This is
normally not an issue except in special cases where you decide to set an end jump for
each chapter marker.
If your track has 54 chapter markers, each configured with an end jump, the result is a
combined 108 markers and jump settings. This will cause an error message to appear
when you build the project. Because setting end jumps on chapter markers prevents
the track from playing seamlessly from start to end, you can instead divide the track
into two tracks, each containing a portion of the markers and thus avoid the 106 limit.
For example, you might use chapter markers with end jumps set to “edit” a track into
multiple small clips. If you configure a menu button to jump to a specific chapter marker,
the track starts playing from that point. Once the next marker is reached, the end jump
directs the DVD player back to the menu, resulting in only a small portion of the track
playing.
The advantage of this is that you can easily configure a track to play as short clips and
not worry about running into the 99 tracks, stories, and slideshows per project limit.
The disadvantage of this is that you cannot play the track from start to end—as soon
as the first marker that has its end jump set is reached, the player jumps to that setting.
You can accomplish a similar result by creating a story that plays only from one chapter
marker to the next. The disadvantage of doing this is that if you have a lot of these that
you want to configure, you will quickly run into the 99 tracks, stories, and slideshows
per project limit.
Menu Button Connections
Once you establish a connection to the Menu button of the DVD player’s remote control,
it is automatically applied to all markers in the track.
Making Connections
Making connections involves displaying the correct sources and then linking them to the
targets. While the Connections tab provides a complete list of all possible connections
between your project’s elements, many of these connections can also be configured
using other methods.
Connections can be made in a number of Inspectors, including those for menus, buttons,
tracks, slideshows, and the disc. For example, in the Button Inspector, you can set the
target for a button. Additionally, you can set connections to buttons in the Menu and
Subtitle Editors.
Chapter 21 Establishing Connections 537
See Source Details for a complete list of all sources and their alternative linking methods.
See Target Details for a complete list of all targets.
Changing the Displayed Sources
There are three groups of sources you can see in the source list: basic, standard, and
advanced. The most fundamental jumps for the selected element are shown in Basic
source view. The most commonly used jumps are shown in the Standard source list. The
Advanced list shows all possible jumps for the selected element.
To change the sources displayed
1 Select the element you want to work with in the Outline or Graphical tab. For a global
view of all the sources, select the disc in the Outline tab, or click an empty area in the
Graphical tab.
2 Choose Basic, Standard, or Advanced from the View pop-up menu located just above the
source list.
Choose which sources
are shown.
You can also display all sources, only sources with connections, or only sources without
connections, using the second View pop-up menu.
Use each source’s
connection status to
choose which sources
to display.
Establishing Connections in the Connections Tab
There are several methods you can use to establish connections in the Connections tab:
dragging targets to the sources, using shortcut menus, and using keyboard shortcuts.
To establish a connection in the Connections tab
1 Determine the source to which you want to assign a target.
538 Chapter 21 Establishing Connections
2 Do one of the following:
• Locate the item you want to link to in the Targets column on the right, and drag it to
the source on the left. A black box surrounds the selected source, making it clear that
you are linking to the correct one.
If you drag a target that is not supported by the source, the black box does not appear.
• Hold down the Control key and click in the Target column next to the source for which
you want to create a link. Choose a target from the shortcut menu.
• Click to select a source and a target, then click the Connect button at the top of the
Connections tab.
You can change an existing connection using these same methods.
To establish connections using keyboard shortcuts
1 Press the Up Arrow and Down Arrow keys to scroll through the currently active list (sources
or targets) until you select the element you want to connect.
2 Press the Control key while using the Up Arrow and Down Arrow keys to scroll through
the other list until you highlight the entry you want to connect.
3 Press Return to make the connection.
If you select a source that already has a connection, pressing Return disconnects it. You
can also press the Option key while using the Up Arrow and Down Arrow keys to jump
to the top or bottom of the list.
Chapter 21 Establishing Connections 539
If you want to connect to an element in the Targets list, you need to already have its
disclosure triangle set to show the element’s contents.
To delete a connection
1 Press the Up Arrow and Down Arrow keys to scroll through the currently active list (sources
or targets) until you select the element you want to connect.
2 Press the Delete key.
Connection Details
Many of the sources and targets are intuitive in their usage. However, some are not often
used or can cause unexpected issues with your title.
Note: The actual sources and targets you see depend on the elements in your project.
The names used in the following descriptions, Basic, Standard, and Advanced, are assigned
by default when the elements are created.
Source Details
The sources displayed depend on which group of sources you choose—basic, standard,
or advanced. The last two groups contain the sources from the previous level or levels,
plus additional ones.
The primary method of setting connections for all sources is to use the Connections tab.
Alternative methods are given in the far-right column below.
Basic
The following sources are available when viewing the basic source group. All these sources
should be linked before you build the title.
Disc Sources
Following are the disc-level basic sources.
Source Usage Alternative methods
First Play in the Disc Inspector.
Control-click disc in Outline tab.
Control-click empty area in
Graphical tab.
Use to specify what is displayed
when the disc first starts playing
after being inserted into the DVD
player (automatically set to
Menu 1).
First Play
Use to specify the action when Disc Inspector General tab
the viewer presses the Title
button on the DVD player’s
remote control.
Title
540 Chapter 21 Establishing Connections
Source Usage Alternative methods
Use to specify the action when Disc Inspector General tab
the viewer presses the Menu
button on the DVD player’s
remote control. This setting can
be overridden by similar settings
in tracks, markers, stories, and
slideshows.
Menu
Menu Sources
Following is the menu-level basic source.
Source Usage Alternative methods
Button Inspector.
Control-click button in the Menu
Editor.
Drag element directly to button.
Use to specify the action when
the button is activated.
Button1:Jump when activated
Track Sources
Following are the track-level basic sources.
Source Usage Alternative methods
End Jump in the Track Inspector
(automatically set in some cases)
Use to specify the action when
the track reaches its end during
playback.
End Jump
Use to specify the action when Track Inspector General tab
the viewer presses the Menu
button on the DVD player’s
remote control. This setting
overrides the disc setting. By
default, this is set to Same as
Disc.
Menu
Subtitle Inspector Button tab
Control-click button in the
Subtitle Editor.
Use to specify the action when
the button (part of a subtitle
stream) is activated.
Marker 1:Button 1:Jump when
activated
Story Sources
Following are the story-level basic sources.
Source Usage Alternative methods
End Jump in the Story Inspector
(automatically set to Same as
Track)
Use to specify the action when
the story reaches its end during
playback. By default, this is set
to Same as Track.
End Jump
Chapter 21 Establishing Connections 541
Source Usage Alternative methods
Story Inspector General tab
(automatically set to Same as
Track)
Use to specify the action when
the viewer presses the Menu
button on the DVD player’s
remote control. This setting
overrides the disc and track
settings. By default, this is set to
Same as Track.
Menu
Slideshow Sources
Following are the slideshow-level basic sources.
Source Usage Alternative methods
End Jump in the Slideshow
Inspector (automatically set in
some cases)
Use to specify the action when
the slideshow reaches its end
during playback.
End Jump
Use to specify the action when Slideshow Inspector General tab
the viewer presses the Menu
button on the DVD player’s
remote control. This setting
overrides the disc setting. By
default, this is set to Same as
Disc.
Menu
Standard
The following sources are available when viewing the standard source group. These
sources are in addition to those available at the basic level.
Menu Sources
Following are the menu-level standard sources in addition to the basic sources.
Source Usage Alternative methods
Use to assign a script to be run Menu Inspector Menu tab
prior to displaying this menu.
Pre-Script
Use to specify the action when Menu Inspector General tab
the menu’s inactivity timeout
setting expires.
Menu Timeout Target
Track Sources
Following are the track-level standard sources in addition to the basic sources.
Source Usage Alternative methods
Use to assign a script to be run Track Inspector General tab
prior to playing this track.
Pre-Script
542 Chapter 21 Establishing Connections
Source Usage Alternative methods
Use to specify the action when Marker Inspector General tab
the viewer presses the Menu
button on the DVD player’s
remote control. This setting
overrides the disc and track
settings.
Marker 1:Menu
End Jump in the Marker
Inspector
Use to specify the action when
the marker’s part of the track
finishes playing (the frame
before reaching the next
marker).
Marker 1:End Jump
Story Sources
Following are the story-level standard sources in addition to the basic sources.
Source Usage Alternative methods
Use to assign a script to be run Story Inspector General tab
prior to playing this story.
Pre-Script Target
Use to specify the action when Story Marker Inspector
this entry marker’s part of the
track finishes playing (the frame
before reaching the next
marker).
Marker 1 Entry:End Jump
Use to specify the action when Story Marker Inspector
the viewer presses the Menu
button on the DVD player’s
remote control. This setting
overrides the disc and track
settings.
Marker 1 Entry:Menu
Advanced
The following sources are available when viewing the advanced source group. These
sources are in addition to those available with the basic and standard levels.
Disc Sources
Following are the disc-level standard sources in addition to the basic and standard sources.
Source Usage Alternative methods
Use to specify the action when Disc Inspector Advanced tab
the viewer presses the Angle
menu button on the DVD
player’s remote control. This
setting can be overridden by
similar settings in tracks and
slideshows.
Angle
Chapter 21 Establishing Connections 543
Source Usage Alternative methods
Use to specify the action when Disc Inspector Advanced tab
the viewer presses the button
on the DVD player’s remote
control. This setting can be
overridden by similar settings in
tracks and slideshows.
Chapter
Use to specify the action when Disc Inspector Advanced tab
the viewer presses the Audio
menu button on the DVD
player’s remote control. This
setting can be overridden by
similar settings in tracks and
slideshows.
Audio
Use to specify the action when Disc Inspector Advanced tab
the viewer presses the Subtitle
menu button on the DVD
player’s remote control. This
setting can be overridden by
similar settings in tracks and
slideshows.
Subtitle
Use to specify the action when Disc Inspector General tab
the viewer presses the Return
button on the DVD player’s
remote control. This setting can
be overridden by a similar
setting in menus.
Return
Menu Sources
Following is the menu-level standard source added to the basic and standard sources.
Source Usage Alternative methods
Use to specify the action when Menu Inspector Menu tab
the viewer presses the Return
button on the DVD player’s
remote control. This setting
overrides the disc setting.
Return
Track Sources
Following are the track-level standard sources in addition to the basic and standard
sources.
544 Chapter 21 Establishing Connections
Source Usage Alternative methods
Track Inspector General tab
(automatically set to Same as
Disc)
Use to specify the action when
the viewer presses the Angle
menu button on the DVD
player’s remote control. This
setting overrides the disc setting.
By default, this is set to Same as
Disc.
Angle
Track Inspector General tab
(automatically set to Same as
Disc)
Use to specify the action when
the viewer presses the Chapter
menu button on the DVD
player’s remote control. This
setting overrides the disc setting.
By default, this is set to Same as
Disc.
Chapter
Track Inspector General tab
(automatically set to Same as
Disc)
Use to specify the action when
the viewer presses the Audio
menu button on the DVD
player’s remote control. This
setting overrides the disc setting.
By default, this is set to Same as
Disc.
Audio
Track Inspector General tab
(automatically set to Same as
Disc)
Use to specify the action when
the viewer presses the Subtitle
menu button on the DVD
player’s remote control. This
setting overrides the disc setting.
By default, this is set to Same as
Disc.
Subtitle
Track Inspector General tab
(automatically set to Same as
Disc)
Use to specify the action when
the viewer presses the Chapter
menu button on the DVD
player’s remote control. This
setting overrides the disc setting.
By default, this is set to Same as
Disc.
Chapter
Use to specify the action when None
the viewer presses the Next
button on the DVD player’s
remote control after the last
marker. See Next Jump and Prev
Jump for more information.
Next Jump
Use to specify the action when None
the viewer presses the Previous
button on the DVD player’s
remote control before the first
marker. See Next Jump and Prev
Jump for more information.
Prev Jump
Chapter 21 Establishing Connections 545
Slideshow Sources
Following are the slideshow-level standard sources in addition to the basic and standard
sources.
Source Usage Alternative methods
Slideshow Inspector
(automatically set to Same as
Disc)
Use to specify the action when
the viewer presses the Angle
menu button on the DVD
player’s remote control. This
setting overrides the disc setting.
By default, this is set to Same as
Disc.
Angle
Slideshow Inspector
(automatically set to Same as
Disc)
Use to specify the action when
the viewer presses the Audio
menu button on the DVD
player’s remote control. This
setting overrides the disc setting.
By default, this is set to Same as
Disc.
Audio
Slideshow Inspector
(automatically set to Same as
Disc)
Use to specify the action when
the viewer presses the Subtitle
menu button on the DVD
player’s remote control. This
setting overrides the disc setting.
By default, this is set to Same as
Disc.
Subtitle
Slideshow Inspector
(automatically set to Same as
Disc)
Use to specify the action when
the viewer presses the Chapter
menu button on the DVD
player’s remote control. This
setting overrides the disc setting.
By default, this is set to Same as
Disc.
Chapter
Use to specify the action when None
the viewer presses the Next
button on the DVD player’s
remote control during the last
slide. See Next Jump and Prev
Jump for more information.
Next Jump
Use to specify the action when None
the viewer presses the Previous
button on the DVD player’s
remote control during the first
slide. See Next Jump and Prev
Jump for more information.
Prev Jump
546 Chapter 21 Establishing Connections
Target Details
The list of targets is the same for all sources. Some targets only work with specific source
types; DVD Studio Pro only allows you to assign appropriate targets to the sources.
• Menus: Use to select the menu to link to a source. Select the menu to have the menu
appear with the default buttons highlighted and to have the pre-script (if assigned)
execute, or select a specific button to have the menu appear with that button
highlighted.
• Tracks and Stories: Use to select the track or story to link to a source. Select the track
or story to have it play from the beginning and to have the pre-script (if assigned)
execute, or select a specific marker or story entry to link to a specific place in the track
or story.
• Slideshows: Use to select a slideshow to link to a source. Select the slideshow to have
it play from the beginning and to have the pre-script (if assigned) execute, or select a
slide to link to.
• Scripts: Use to select a script to link to a source.
Note: The following only appear when a suitable source is selected.
• Resume: Can only be assigned to menu buttons. Use it to take viewers from a menu
back to a specific point in a track. For example, you can set up a track’s marker to jump
to a menu that provides information or a graphic that pertains to the track just jumped
from. The menu can have a single button set to Resume that, when activated, takes
viewers back to the track at the point they left off.
• Stop: Can only be assigned to the End Jump settings of markers and slides. Use it to
force the DVD player to stop playing once the marker or slide is reached.
• Same as Disc: Can only be assigned to sources that define actions for remote control
buttons (such as Menu or Audio). Use it to set a remote control button to act the same
as the disc’s setting.
• Same as Track: Can only be assigned to story sources that define actions for remote
control buttons. Use it to set a remote control button to act the same as the track’s
setting.
Chapter 21 Establishing Connections 547
Once you have created your project’s tracks, stories, slideshows, and menus, and set the
connections between them, you are ready to take the final steps to create the DVD.
This chapter covers the following:
• About the Final Steps of DVD Creation (p. 549)
• Should You Burn, Build, Format, or Build and Format? (p. 550)
• Options for Testing Your Project (p. 552)
• Simulating Your Project (p. 552)
• Setting Disc Properties (p. 559)
• Building Your Project (p. 566)
• Emulating Your Project Using DVD Player (p. 575)
• Setting Disc Format Properties (p. 577)
• About DVD-ROM Discs (p. 577)
• About Dual-Layer Discs (p. 580)
• About Two-Sided Discs (p. 584)
• Formatting Your Project (p. 584)
• Reading a DLT Drive (p. 590)
About the Final Steps of DVD Creation
Following is a list of the final steps in the DVD creation process:
• Testing your project with the Simulator: Using the Simulator allows you to verify most
of your connections and button navigation before building the title.
• Setting prebuild disc properties: This is the time to set any last-minute disc properties,
especially those that must be set before you build the title.
• Building your project: This process creates a VIDEO_TS (video zone for SD projects) or
HVDVD_TS (for HD projects) folder and compiles your project’s elements into a
DVD-compliant file structure.
549
Finishing a Project 22
• Emulating your project: You can use the Apple DVD Player to play the VIDEO_TS or
HVDVD_TS folder’s contents.
• Setting preformat properties: You can set various details, such as copy protection, region
coding, and various disc media attributes.
• Formatting your project: In this step, the VIDEO_TS and/or HVDVD_TS folder and any
other added DVD-ROM content are formatted and written to the selected output type.
Simulate Emulate
DVD disc
DLT
Hard disk
VIDEO_TS
or
HVDVD_TS
folder
Author
• Add assets
• Create elements
• Create connections
Format
• Set replication
properties
• Create output
Build
• Set disc properties
• Compile project to
a VIDEO_TS folder or
HVDVD_TS folder
Should You Burn, Build, Format, or Build and Format?
When your project is finished, you have the option of directly burning a DVD or stepping
through the process of building and formatting the project. The option you use depends
on your situation.
Burning a Project
Burning is a simple one-click step that creates a DVD from your project. You simply click
Burn in the toolbar or press Command-Option-B to start the process. Your system’s DVD
burning drive is checked to see if suitable recordable media is present—if not, a dialog
appears, prompting you to insert a blank disc. And that’s it. The process starts and there
are no more decisions to make. This is a good choice if you do not require special settings,
such as selecting the drive to write to.
Burning a project creates a VIDEO_TS or HVDVD_TS folder just as with the build process.
It is written to the location specified in the Destinations pane in DVD Studio Pro
Preferences. This makes it possible to burn additional discs (using Format) without needing
to recreate the VIDEO_TS or HVDVD_TS folder.
If your system has multiple drives that can burn DVDs, the burn process uses the first
general type drive it finds. If none are found, it then looks for an authoring drive. You
cannot use the burn process to write to a DLT or disk image.
If you want to make several DVDs of your project, you can use Burn to create the first
disc, and then save time by using Format to create the additional DVDs. This avoids having
DVD Studio Pro recreate the VIDEO_TS or HVDVD_TS folder for each disc.
550 Chapter 22 Finishing a Project
Building a Project
The build process only creates the VIDEO_TS or HVDVD_TS folder; it does not burn a disc.
You click Build in the toolbar or press Command-Option-C to start the process.
With the build process, you are able to choose the location where the VIDEO_TS or
HVDVD_TS folder is created. Using Build by itself is useful when you want to create the
VIDEO_TS or HVDVD_TS folder so that you can emulate the project using DVD Player, or
if you want to manually copy the VIDEO_TS or HVDVD_TS folder to a disc.
See Building Your Project for more information.
Formatting a Project
The format process requires you to have a VIDEO_TS and/or HVDVD_TS folder already
created. You click Format in the toolbar or press Command-F to start the process. Using
Format is especially useful when you want to make multiple discs from the same VIDEO_TS
or HVDVD_TS folder.
You would usually use the format process after you had emulated the VIDEO_TS or
HVDVD_TS folder and were ready to burn a disc or DLT. You can also combine the format
process and the build process (described next); however, an advantage to using the
format process separate from the build process is that you can choose the VIDEO_TS or
HVDVD_TS folder to format. This can be useful if you are working on a new project and
get a request for a DVD of an earlier project whose VIDEO_TS or HVDVD_TS folder is still
available.
See Setting Disc Format Properties for more information.
Building and Formatting a Project
When combined, the build and format processes act similarly to the burn process. The
difference is that you are presented with the same configuration options you get when
you use the build and format processes separately, which allows you to customize the
process. You click Build/Format in the toolbar or press Command-Option-F to start the
process.
After you configure the build and format options, you are then not required to do anything
more until the DVD or DLT has been created. An exception is dual-layer discs, because
the break point cannot be verified until the VIDEO_TS or HVDVD_TS folder has been
created.
See About the Build/Format Command for more information.
Chapter 22 Finishing a Project 551
Options for Testing Your Project
There are three methods you can use to test your project: using the DVD Studio Pro
preview and simulation features, and playing the title on a DVD player (emulating your
project).
• Previewing your project’s elements: The DVD Studio Pro preview feature provides a way
to view single elements, such as a track. Preview does not allow you to check how one
element works with others in the project. For example, you cannot use it to verify a
connection from a menu to a track. See Viewing a Track and Previewing a Slideshow
for more information.
• Simulating your project: The DVD Studio Pro simulation feature is a relatively
comprehensive way to test most aspects of a project, with the primary focus on verifying
connections. The Simulator works a lot like a DVD player that plays the project before
it’s built into a video title set. It allows you to test most connections, including First
Play, and provides the functions of a DVD player remote control. It also provides a
complete display of the contents of the System Parameter Register Memories (SPRMs)
and General Purpose Register Memories (GPRMs), making it possible to verify many
scripts.
You can also configure your system to simulate the project using an external video and
audio monitor. This makes it possible to see the project as most viewers will, with actual
pixel aspect ratios, colors, and if applicable, interlacing. See Simulating Your Project for
more information.
• Emulating your project: Emulating your project by playing it on a real DVD player is the
most sure test of it. To emulate your project with the Apple DVD Player, you must build
the VIDEO_TS or HVDVD_TS folder. To emulate your project using a standalone DVD
player, you must also format it and burn a disc that you can then play on any DVD
player. It’s important to test your project under varying conditions, especially if your
project relies heavily on scripts. See Emulating Your Project Using DVD Player for more
information.
Simulating Your Project
The DVD Studio Pro Simulator is a useful tool for verifying your project while you are still
creating it. There are a few things to be aware of before simulating your project:
• The Simulator behaves much as a standalone DVD player. This means you should have
the links set to allow you to navigate around the project. In particular, be sure to set
your First Play action to a suitable menu or track. If you do not yet have the assets that
will be the actual First Play element, you can temporarily link to an interim menu instead.
This ensures that an element is displayed if you start the Simulator by clicking Simulate
in the toolbar.
552 Chapter 22 Finishing a Project
There are also a variety of ways you can force the Simulator to start at a specific element.
For example, you can Control-click the element in the Outline or Graphical tab, then
choose Simulate from the shortcut menu. This allows you to test parts of the project
without having all of the elements in place.
• DVD Studio Pro Preferences contains a number of settings in the Simulator pane that
allow you to configure the Simulator much like you would a DVD player. For example,
you can set the Simulator’s region code, aspect ratios, language preferences, and
playback output options to test for different situations. See Simulator Preferences for
more information.
• Because the project has not been built yet, the Simulator must use assets as and where
they are. This may lead to issues with playback, such as stuttering or pauses. The severity
of these issues depends on the assets and the computer you are authoring on.
• The Log tab contains a simulation log that provides information on a simulation while
it is in progress. This information can be useful when you are trying to work out issues
with your project.
• The Simulator processes Pause After VOBU settings on markers set at slides in a track.
The Simulator does not process Pause After VOBU settings on markers set on full-motion
video clips (which it is not recommended to do in any case). The track plays as if the
settings were not active. See General Tab in the Marker Inspector for more information
on VOBUs.
Simulating with an External Video and Audio Monitor
When you author a DVD, it can be important to see the video and hear the audio with
devices that closely match those that the viewer is expected to use. Being able to do this
while simulating your project allows you to verify the video and audio prior to burning
a test DVD. In particular:
• You see the true color based on the DVD specification’s YUV values instead of a
computer monitor’s RGB values.
• You see the actual pixel aspect ratios. To display 4:3 or 16:9 video on a computer monitor
requires the pixels to be scaled, which can create or hide issues in the video.
See External Video and Audio Monitoring for information on connecting external monitors.
See Simulator Preferences for information on Simulator settings.
When using an external video monitor, keep the following in mind:
• The external video monitor is only used during simulation.
• When using an external video monitor, the Simulator window on your computer is
inactive.
• You cannot use the pointer to click buttons on the external monitor. You must control
the simulation by using the Simulator window’s controls.
Chapter 22 Finishing a Project 553
• Depending on your system and the video being simulated, frames may be skipped
during playback to maintain synchronized playback with the audio.
Starting and Stopping the Simulator
You can start the Simulator at any time while creating your project. You should have
sufficient connections set so that navigation is possible between the elements you want
to test. The most important item to have set is the First Play action. If you select the disc
in the Outline tab or click an empty area in the Graphical tab, you can set the First Play
action in the Connections tab or in the Disc Inspector. You can also set the First Play
action directly in the Outline and Graphical tabs. See Assigning the First Play Element for
more information.
To start and stop the Simulator from the First Play element
Do one of the following:
μ Click the disc item in the Outline tab, then choose File > Simulate Disc, or press
Command-Option-0 (zero).
μ Control-click the Graphical tab’s background, then choose Simulate Disc from the shortcut
menu.
μ Click Simulate in the toolbar.
The Simulator opens and displays the First Play element. An alert appears if none has
been assigned, and the Simulator starts at the first video stream of the first track.
Stop the simulation by clicking the close button in the upper-left corner of the window
or pressing Command-W.
You can also start the Simulator from a specific element or part of an element, including
tracks, stories and story entries, slideshows and specific slides, or menus and specific
buttons. This is useful when you only want to verify a specific element without going
through the normal project navigation to get to it.
To start the Simulator from a specific element
Do one of the following:
μ Choose File > Simulate, or press Command-Option-0 (zero). (If no element is selected,
the Simulator starts from the First Play element.)
μ Control-click the element in the Outline or Graphical tab, then choose Simulate from the
shortcut menu.
μ Control-click in the element’s editor, then choose Simulate from the shortcut menu.
The Simulator opens and displays the element.
Note: If the element you start the Simulator at has a pre-script assigned to it, the pre-script
is not executed.
554 Chapter 22 Finishing a Project
Simulator Window
The Simulator window appears in front of all other DVD Studio Pro windows.
Click the Info button
to open the information
drawer.
Choose the type of
display to simulate.
The timecode of the
current elegment
The area to the left of the video display contains the playback controls you can use to
navigate within your project. Most are similar to controls you would find on a DVD player’s
remote control. You can click the Info button to open a drawer that shows information
about the currently displayed element and the settings within the SPRMs and GPRMs.
You are also able to choose the resolution (SD, HD 720, or HD1080) and the display mode
(4:3 Pan-Scan, 4:3 Letterbox, or 16:9) to simulate when not using an external video monitor.
Note: You can set the default state of these in the Simulator pane of DVD Studio Pro
Preferences.
Chapter 22 Finishing a Project 555
Playback Controls
The playback controls are similar to those found on DVD player remote controls.
Play/Pause
Chapter Skip Forward
Menu
Navigation controls
Track Skip Forward
Track Skip Reverse
Chapter Skip Reverse
Stop
Title
• Menu: Jumps to the element assigned to the Menu button. The assignment can be
different for each track, story, marker, and slideshow.
• Title: Jumps to the element assigned to the Title button.
• Play/Pause: Alternately pauses, then plays the track or motion menu.
• Stop: Stops playback of the project. The jacket picture appears if you have assigned
one to your project. See About Jacket Pictures for more information. Click First Play to
restart playback.
• Track Skip Reverse and Track Skip Forward: To the left and right of the Play/Pause button
and Stop button, these buttons skip to the beginning or end of a track, allowing you
to test pre-scripts, display conditions, and End Jump settings.
• Navigation controls: Allow you to navigate through the menus as you would with the
arrow buttons on a remote control. (You can also use the pointer and click the menu
buttons directly.) Press the center button to activate the currently selected button.
• Chapter Skip Reverse and Chapter Skip Forward: Skip to the previous or next chapter
marker or still while playing a track or slideshow.
556 Chapter 22 Finishing a Project
Menu Controls
The menu controls let you test the project’s remote assignments.
Angle Menu
Subtitle Menu
Chapter Menu
Return
Audio Menu
First Play
Click the Info button
to open the information
drawer.
• Chapter Menu, Angle Menu, Audio Menu, and Subtitle Menu: Jump to the element assigned
to the Chapter, Angle, Audio, and Subtitle menu buttons (not to be confused with the
Angle, Audio, and Subtitle stream select buttons). The assignment can be different for
each track and slideshow.
• First Play: Restarts playback of the project by executing the First Play action.
• Return: Jumps to the element assigned to the Return button. The assignment can be
different for each menu.
Stream Selections
The stream selection pop-up menus operate like the Angle, Audio, and Subtitle buttons
found on most remote controls.
Subtitle Select
Subtitle Enable
Angle Select
Audio Select
• Angle Select, Audio Select, and Subtitle Select: When playing a track with multiple streams,
you can choose the streams to play. Each pop-up menu shows the stream number
currently playing. To change streams, open the pop-up menus and choose a new
stream.
• View checkbox: Controls whether the selected subtitle stream displays. Select the
checkbox to show subtitles and deselect it to hide them.
Chapter 22 Finishing a Project 557
Information Drawer
You can click the Info button or press Shift-I to open the information drawer. The drawer
can open on any side of the Simulator, depending on the Simulator’s position. (You can
press Shift-Option-I to have it open on a different edge.) The information drawer changes
to match the current element type (menu, track, story, and so on). The Item Properties
section shows information specific to that element; you cannot enter information into it.
The Registers section shows the status of either the SPRMs or GPRMs. You can choose
which to see by selecting the relevant checkbox. You can also choose to see the values
in hexadecimal. You can double-click a value to enter a new value into it if you want to
verify how your project operates under specific DVD player conditions. You can also enter
a new name for any of the GPRMs.
Simulation Log
The Log tab contains a Simulate view that provides details of a simulation while it is
running. These details include any changes in the SPRMs and GPRMs, any navigation
actions, and any jumps that are made.
To show the simulation log
1 Click the Log tab.
2 Choose Simulate from the View pop-up menu.
3 Simulate the project.
Note: The Log tab automatically appears once you start the Simulator.
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Setting Disc Properties
The Disc Inspector contains settings that affect your DVD title. Some settings, such as the
disc’s name, its First Play action, and the video standard, can be set early in the project
creation process. You do not have to make other settings until you are ready to burn a
DVD, write to a Digital Linear Tape (DLT) drive, or write to a hard disk.
The top of the Disc Inspector and its General and Advanced tabs contain settings that
affect the title’s playback. All of these settings (except the disc name and DVD-ROM
settings) must be set before you build your project. You must also set the Macrovision
setting in the Region/Copyright tab.
The remaining settings affect the format process. You can set them at any time, even
after you start the format process.
To open the Disc Inspector
μ Select the disc’s name in the Outline tab or click an empty area in the Graphical tab.
Settings at the Top of the Disc Inspector
There are three settings at the top of the Disc Inspector.
• Name: This is the name that appears when the DVD is played on a computer. It’s also
the name that appears in the Outline tab. The default name is Untitled Disc. You can
enter a name with a maximum of 32 characters. While you can enter any characters
you wish, the only permissible characters for the formatted disk image are the 26
uppercase English characters, numerals 0 through 9, and the underscore (“_”).
DVD Studio Pro automatically converts lowercase letters to uppercase and removes
unsupported characters when you use the format feature.
The disc name does not need to be set before building the project. You can set it during
the formatting process.
• Est. Size: This displays the amount of disc space that DVD Studio Pro estimates will be
required for the build, including any DVD-ROM files you may be adding. This size uses
the same convention as used by DVD media—one MB is equal to 1,000,000 bytes. See
Making Sure Your Content Will Fit for information on how much data a 4.7 GB disc can
actually hold.
• First Play: This specifies what appears when the disc is first inserted into a DVD player.
First Play can also be set in the Connections, Outline, and Graphical tabs. It is important
to set First Play prior to building the project to ensure that all DVD players will play the
disc correctly. You can choose from all menus, tracks, stories, slideshows, and scripts
within your project.
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See Setting the Project’s First Play for information on setting the First Play for different
types of projects. See Assigning the First Play Element for information on setting the
First Play using the Outline or Graphical tab.
General Tab in the Disc Inspector
All of the settings in the General tab except the DVD-ROM settings must be set before
building a project.
Standard Settings
• DVD Standard: Shows the DVD standard for this project.
• SD DVD: When set to SD DVD, you can convert the project to HD-based DVD by
clicking the HD DVD button.
• HD DVD: When set to HD DVD, however, you cannot change the project back to SD
DVD. See Setting the DVD Standard for more information.
• Video Standard: Select the type of video used in this project, NTSC or PAL. This must
be set before you import any video assets. See Setting the Video Standard for more
information.
Streams
• Audio: You can choose an audio stream that will serve as the initial active stream,
overriding the DVD player’s setting. The default setting is “not set,” which lets the DVD
player control the stream setting.
Note: The word Empty in parentheses after a stream number indicates that that stream
is currently empty.
• Angle: You can choose a video stream that will serve as the initial active stream,
overriding the DVD player’s setting. The default setting is “not set,” which lets the DVD
player control the stream setting.
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• Subtitle: You can choose a subtitle stream that will serve as the initial active stream,
overriding the DVD player’s setting. You can also force the subtitle stream to appear
by selecting its View checkbox. The default setting is “not set,” which lets the DVD
player control the stream setting.
Remote Control
• Title, Menu, and Return: You can set the Title, Menu, and Return remote control settings,
which correspond to a DVD player’s remote control buttons. See Remote Control
Settings for details on setting these buttons.
DVD-ROM
See About DVD-ROM Discs for details on using these settings and creating DVD-ROM
discs.
• Content: Specifies whether this is a DVD-Video or DVD-ROM title. Selecting Content
enables the DVD-ROM content settings (Location and Joliet Extension Support).
• Size: Shows the size of the files the folder chosen as the Location contains. This size
uses the same convention as used by DVD media—one MB is equal to 1,000,000 bytes.
The size is also shown in actual bytes.
• Location: This setting is active only when you select Content. The Location setting lets
you choose the folder to include as the DVD-ROM contents for the disc. All files and
folders at this location (but not the actual folder specified with the Location setting)
are added to the root of the DVD.
For example, if you want several PDF files to be in a folder named PDFExtras at the root
of the DVD, you would have to create the PDFExtras folder, place the PDF files in it,
then place that folder in the folder you specify as the Location (DVDROMContent in
the example below).
• Joliet Extension Support: This setting is active only when you select Content. Selecting
Joliet Extension Support affects the filenames allowed in the DVD-ROM content when
using red laser media. See Joliet Volume for more information.
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Disc/Volume Tab in the Disc Inspector
These settings do not need to be set until you format your project. However, choosing
the disc media, size, and layer options will ensure the toolbar’s disc meter is correct.
• Disc Media: Available for HD projects only (SD projects can only use red laser media).
Choose the type of media your project will be distributed on. Red Laser refers to the
media used with SD projects, although HD projects can also use it. Blue Laser refers to
media used with HD projects.
Important: This setting affects the scale of the toolbar’s disc meter and the type of disc
(red laser or blue laser) the replicator will create if you are using DDP or CMF when
formatting your project. It does not affect what happens when burning a general media
disc on your system.
• Layer Options: Choose either single- or dual-layer for the media.
• Track Direction: Use this control to select either PTP (Parallel Track Path, in which the
second disc layer plays from the inner track to the outer track as the first layer does)
or OTP (Opposite Track Path, in which the second layer plays from the outer track to
the inner track, the opposite of the first layer). The advantage of the OTP method is
that it minimizes the amount of time the DVD player spends seeking the next track
when switching layers. See About Dual-Layer Discs for more information and tips on
creating dual-layer discs.
• Break Point: Use this pop-up menu to choose the dual-layer break point. The Break
Point setting controls where the division is between the first and second layer of the
disc. You can select any marker on any track, although depending on how full the disc
is, there may only be a limited number of usable options. When left as Auto,
DVD Studio Pro automatically chooses the break point. See About Dual-Layer Discs for
more information on creating dual-layer discs.
• Seamless: Select Seamless to configure the dual-layer break point as seamless.
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Important: An alert appears when you select Seamless. Do not select Seamless unless
your project specifically requires it. See Choosing Seamless or Non-Seamless Layer
Changes for more information.
• Number of sides: Choose whether this is a one- or two-sided disc.
Note: A two-sided disc requires two separate projects—one for each side.
• Disc Side: Choose Side A or Side B for this project. This is for the replication facility.
• Disc Size: Choose either the standard 12 cm or the smaller 8 cm disc size.
• Maximum Size: Based on the above settings, shows the maximum amount of disc space
available.
Region/Copyright Tab in the Disc Inspector
The only setting in the Region/Copyright tab that you must set before building a project
is the Macrovision setting.
• Playable Region Codes: Select the checkbox next to the regions in which you want to
be able to play the disc (all are enabled by default). All DVD players (standalone and
computer) must be assigned a region code. This code divides the world into six regions,
with an additional region for discs played on airplanes. These region codes allow you
to have some control over where a disc can be played.
So that you can easily emulate on any DVD player the VIDEO_TS or HVDVD_TS folder
created by the build process, the folder defaults to having all regions enabled (except
“7-Reserved”). Region code settings are applied during the formatting process.
Important: If you change the region code settings and burn a DVD using general media,
some DVD players that should be prevented from playing it will play the disc. This issue
does not occur with replicated discs originating from either general or authoring media.
Additionally, you must have at least one playable region selected.
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• Copyright Management: Select the checkbox to enable either digital-based or
analog-based (Macrovision) copyright protection of the disc. Selecting this checkbox
enables the Copy Generation setting.
Note: This setting affects the number of bytes in each sector of the disc. With copyright
management disabled, each sector has 2048 bytes. With copyright management
enabled, each sector has 2054 bytes.
• Copyright Generation: This pop-up menu specifies whether copies are allowed.
• Copying Permitted: The disc is not protected against copying. The Format for CSS
checkbox and Macrovision pop-up menu are disabled. The only difference between
this setting and leaving the Copyright Management checkbox unselected is the
number of bytes in the sectors.
• One Copy Permitted: Allows users to make a copy of the disc, but no additional copies
from that copied disc (the Copy Generation status of the copied disc switches to No
Copy Permitted). You can make as many copies as you want from the original disc;
you just can’t make more copies from the copies of the original. The Format for CSS
checkbox and Macrovision pop-up menu are disabled.
• No Copy Permitted: Enables the Format for CSS checkbox and Macrovision pop-up
menu so that you can choose the type of copy protection to use.
• Format for CSS: Available in SD DVD projects only. Only available when Copy Generation
is set to No Copy Permitted. The Content Scrambling System (CSS) provides digital-based
copyright protection. Selecting Format for CSS alerts the replication facility to apply
CSS encryption to the disc (if it is licensed and authorized to do so).
• Macrovision: Available in SD DVD projects only. This must be set before you create the
VIDEO_TS folder in the build process. Macrovision provides analog-based copyright
protection. See About the Macrovision Settings for more information.
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Advanced Tab in the Disc Inspector
All of the settings in the Disc Inspector’s Advanced tab must be set before you build a
project. These settings apply to specialized features used on advanced projects.
• Embed Text Data: This checkbox is automatically selected if you use the DVD@CCESS
feature within your project. You can also select it if you want to add the names you
assigned to the tracks, slideshows, and menus to the DVD disc. This text can be displayed
on DVD players designed to support the Text Display extensions of the DVD-Video
specification (version 1.1).
• Language: If the Embed Text Data checkbox is selected, you can identify the language
in which the text names will appear. Choose Not Specified to have the text appear
regardless of the DVD player’s language setting.
• Additional Remote Controls: You can set the Angle, Chapter, Audio, and Subtitle menu
remote control settings, which correspond to a DVD player’s remote control buttons.
These links can make it convenient for viewers to access DVD menus that allow them
to select audio and subtitle options, an angle, or a chapter. However, be sure to design
your title with other ways to reach these DVD menus, because very few remote controls
offer these buttons.
Important: Do not confuse these buttons with the Audio, Subtitle, and Angle selection
buttons commonly found on remote controls—these buttons do not access a menu,
and instead directly change the settings.
See Remote Control Settings for details on setting these buttons.
• GPRM Variable Names: You can configure the partitions and enter names for the eight
GPRMs used when creating scripts. Once you create a script, you can also enter these
names in the Script Inspector or the Simulator. See General Purpose Register Memories
for information on using GPRMs in your scripts.
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• Jacket Picture: You can choose a graphic to use as the jacket picture for this DVD. See
About Jacket Pictures for more information.
Building Your Project
Building a project compiles all of the elements into files that conform to the DVD-Video
specification (SD projects). Before you build your project, you must make sure you have
set your prebuild disc properties.
Prebuild Disc Properties
The prebuild disc properties include the following items from the Disc Inspector. See
Setting Disc Properties for details on these properties. You must set these properties
before you can build your project.
• First Play: Located at the top of the Disc Inspector.
• Video Standard: Located in the General tab.
• Streams: Located in the General tab.
• Remote Control: Located in the General tab.
• Macrovision: (SD projects only) Located in the Region/Copyright tab.
• Embed Text Data: Located in the Advanced tab.
• Additional Remote Controls: Located in the Advanced tab.
• GPRM Variable Names: Located in the Advanced tab.
• Jacket Picture Asset: Located in the Advanced tab.
About the Macrovision Settings
If your SD project is to be coded for Macrovision Analog Protection System (APS) copy
protection, you must choose the Macrovision type before you build the project.
Important: The Macrovision APS is not available for HD projects.
The Macrovision APS is an analog copy protection system that alters the video signal in
such a way as to discourage viewers from making copies of your DVD-Video disc onto a
videocassette recorder.
Macrovision Licensing
Use of analog copy protection for DVD applications is subject to the proprietary
intellectual property rights of Macrovision Corporation, of Sunnyvale, California, and
users must complete a usage agreement with Macrovision Corporation before the
analog protection system activation bits are set to “on.” For further information, see the
Macrovision website at http://www.macrovision.com.
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To enable Macrovision APS
1 Open the Disc Inspector by selecting the disc in the Outline tab or clicking an empty area
in the Graphical tab.
2 Click the Region/Copyright tab.
3 Select the Copyright Management checkbox.
4 Choose No Copy Permitted from the Copy Generation pop-up menu.
5 Choose the type of Macrovision protection to use (Type 1, Type 2, or Type 3) from the
Macrovision pop-up menu.
Note: The Format for CSS checkbox has no bearing on the Macrovision setting.
The Macrovision coding is applied to the entire disc. Once you have chosen No Copy
Permitted from the Copy Generation pop-up menu, you can also apply or change
Macrovision coding on specific tracks and markers using the Other tab in each track’s
Inspector and the General tab in each marker’s Inspector.
Note: If you configure Macrovision on a track or marker before you configure it for the
disc in the Disc Inspector, the settings in the Disc Inspector automatically update to match
the track or marker settings.
Three Macrovision types are supported by the DVD-Video specification:
• Type 1: Uses the Automatic Gain Control (AGC) process. The AGC process places pulses
in the vertical interval of the video stream that televisions do not detect. When a copy
is attempted, these pulses confuse a VCR’s AGC circuitry, causing copies to exhibit
characteristics such as dim and noisy pictures, loss of color, loss of video, and picture
tearing.
• Type 2: Uses both the AGC process and a two-line colorstripe. The colorstripe process,
which is only effective with NTSC video streams, consists of changes to colorburst
information that are transparent on original viewing, but that produce horizontal lines
across the picture when playing an unauthorized copy. The 2-line version of colorstripe
has bands of altered chrominance 2 horizontal lines long.
• Type 3: Uses both the AGC process and a four-line colorstripe. The 4-line version of the
colorstripe process has bands of altered chrominance 4 horizontal lines long. This is
also only effective with NTSC video streams.
About Jacket Pictures
Jacket pictures are an optional part of the DVD-Video specification and are intended to
allow a DVD player to display a graphic representing a DVD. Jacket pictures are most
commonly displayed on multi-disc players.
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Based on the DVD specification, Jacket Picture graphics should be supplied in three
different resolutions (small, medium, and large) for display on different platforms and
display devices. DVD Studio Pro automatically generates the required graphics and the
folder that holds them, JACKET_P, when you build your project.
To add a jacket picture to your project
1 Import the graphic to use for the jacket picture into the Assets tab.
2 Choose the jacket picture graphic from the Asset pop-up menu in the Disc Inspector’s
Advanced tab.
The jacket picture will appear in the Simulator when you stop playback.
Building the Project
Once you have set the prebuild disc properties, you can build your project. Depending
on the size of your project and the speed of your computer and disk drives, this process
can take several hours to finish.
To build your project
1 Do one of the following:
• Click Build in the toolbar.
Note: To format the project immediately after building it, click Build/Format. See About
the Build/Format Command for more information.
• Press Command-Option-C.
2 Select the drive and folder to build to in the dialog that appears, then click Open.
The build process begins and a progress bar appears that shows the element names
currently being compiled. If the selected folder already has a folder of the same type it
is generating (VIDEO_TS or HVDVD_TS), see Incremental Builds for details on the dialog
that appears.
Note: You cannot build an SD project in a folder that already contains an HVDVD_TS
folder, and you cannot build an HD project in a folder that already contains a VIDEO_TS
folder.
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The Log tab also appears, automatically switching to display the build results. The tab
shows details on the build’s progress, as well as messages about any errors that occur.
Incremental Builds
While creating your project, you may find it useful to perform builds several times before
you are actually finished with it. These incremental builds can be useful to verify that
certain aspects of the project are functioning properly, such as a set of scripts or a menu’s
button navigation.
To help with this process, DVD Studio Pro includes the ability to reuse unchanged elements
from a previous build. This can greatly speed up the build process when you perform
incremental builds.
Once you select a folder to build into, DVD Studio Pro checks to see whether a folder of
the same type it needs to create (VIDEO_TS or HVDVD_TS) is already present. If the folder
already contains a folder of the same type, with a .layout file that has the same name as
the project, a dialog appears for you to specify what should happen.
• Cancel: Closes this dialog and the build process without saving anything.
• Delete: Deletes the current contents of the VIDEO_TS or HVDVD_TS folder and begins
saving the new build information.
• Reuse: Attempts to reuse as much of the current VIDEO_TS or HVDVD_TS folder contents
as possible.
If you decide to reuse the VIDEO_TS or HVDVD_TS folder, DVD Studio Pro looks at its
contents and, for each VTS block, checks to see if anything has changed from the last
build. If the VTS block has not changed, the message “VOB up to date. Muxing skipped”
appears in the Log tab and the build moves on to the next VTS block. See Non-Standard
SD DVD Video Zone Files for more information about .layout files.
General Build Information
Depending on your system and the size of your project, the build process might take
several hours. Following is some information on speeding up the process.
Chapter 22 Finishing a Project 569
Using Multiple Hard Disks
One way to speed up the build process is to have the project’s assets on a disk completely
different from the one you are building to (not just a second partition of the same disk).
Using different disks for your assets and your build allows each disk to focus on either
reading or writing data, rather than jumping from one function to the other.
About the Build/Format Command
Because the build and format processes take a lot of time, it is common to want to start
them and let the processes run unattended. How well this will work depends on the type
of project you are creating.
When you choose the Build/Format command, a dialog appears in which you can set
your build location and the format properties.
Once you have set the source and destination settings, including the preformat settings
in the Disc/Volume and Region/Copyright tabs, click the Build & Format button to start
the process. If you have chosen a DVD or DLT drive as the output device, you are prompted
to insert a blank disc or tape. See Output Type Settings for information on setting the
destination, and Setting Disc Format Properties for more information on these settings.
The following issues make dual-layer projects more difficult to run unattended:
• During the format part of the process, you will have to load a second blank disc or tape
once the first layer is written.
• There may be problems with the break point. If you chose the Automatic mode for
setting the break point, it is possible that a suitable marker may not exist. Additionally,
if you chose a specific marker to use as the break point, it may not be suitable.
DVD Studio Pro is unable to confirm either of these issues until the build part of the
process finishes. If there is a problem, an error dialog appears and the format process
is not started. Once you correct the problem by adding or selecting a different marker,
you will have to start the build/format process over again.
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See About Dual-Layer Discs for more information on setting a break point.
The Build Files for SD Projects
Once the build for your SD project starts, DVD Studio Pro creates two folders at the location
you specified: an AUDIO_TS folder and a VIDEO_TS folder. Additionally, a third folder,
JACKET_P, is created if you have assigned a jacket picture graphic.
The AUDIO_TS folder is used by systems authoring DVD-Audio titles. To meet the DVD
specification requirements, DVD Studio Pro creates the folder and leaves it empty. The
empty folder is included in the format process.
The JACKET_P folder contains three resolutions of the graphic assigned as the jacket
picture. See About Jacket Pictures for more information.
The VIDEO_TS folder contains all of the DVD-Video files for your project, and is placed in
the video zone. The naming and structure contents of the VIDEO_TS folder are tightly
regulated. All SD DVD titles use the same filenames and structure their contents in the
same way.
Video manager files
Track 1 content group
Non-standard file used
for formatting
Non-standard file used
for formatting
Standard SD DVD Video Zone Files
The following groups of files are present in the video zone of all SD DVD-Video titles.
Video Manager Group
The video manager files contain much of the navigation information for the title.
• VIDEO_TS.IFO: Contains the major information for the disc, such as its capacity and
video zone structure.
• VIDEO_TS.BUP: This is a backup of the .IFO file that can be used by the DVD player if
the .IFO file cannot be read.
• VIDEO_TS.VOB: This is the video objects file for the video manager.
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Track Content Group
A set of at least four files is created for each track and slideshow in the project. “VTS_01”
in the following filename examples refers to the first VTS block. Files for the second VTS
block would start with “VTS_02.” You can have up to 99 tracks, stories, and slideshows in
a project.
Note: While stories do not get placed in their own VTS block, they still count against the
99 VTS limit.
Video object files (VOB) contain the actual video, audio, and subtitle content for the menus
and tracks. The maximum size of each VOB file is 1 GB. Within each track content group
there are at least two VOB files—one that is dedicated to menu content and another (up
to eight more) with the track’s contents.
• VTS_01_0.IFO: Contains the major information for the first track, such as the number
and types of streams and menus.
• VTS_01_0.BUP: This is the backup for the .IFO file.
• VTS_01_0.VOB: Contains the video and audio content for the menus. The properties
of the audio and video used in the menus within a VOB must be the same. If your
project has menus using different properties, they are placed in other VTS blocks
(VTS_02_0.VOB, for example). See VTS Editor for more information on menus and VTS
blocks.
• VTS_01_1.VOB: Contains the video and audio content for the track. If the content is
greater than 1 GB, a second file (VTS_01_2.VOB) is created for that additional content.
Up to seven additional files can be created if required to hold the track’s contents.
Non-Standard SD DVD Video Zone Files
As part of the build process, DVD Studio Pro creates two additional files in the VIDEO_TS
folder. The format process does not include these files in its final output.
• A .layout file: This file uses the disc name and a “.layout” extension. The file contains
project information used by the format process, including the marker information used
when creating dual-layer discs.
• A VOB_DATA.LAY file: This file is used for incremental builds when you choose to reuse
files in the VIDEO_TS folder left from a previous build for a new build.
Note: The .layout filename must match the disc name for an incremental build to work.
See Incremental Builds for more information.
If you intend to manually copy the VIDEO_TS folder to a disc (bypassing the DVD Studio Pro
format process), you should be sure not to copy the above files to the disc. Most DVD
players ignore them if they are present in the VIDEO_TS folder on the final disc, but some
are unable to play the disc.
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Additionally, if you have not saved your project before you build it, a folder is added to
the VIDEO_TS folder named Render Data. This folder contains rendered versions of any
motion menus in your project, and is normally in your project’s bundle file. See Menu
Preferences for more information on rendered menu files.
The Build Files for HD Projects
Once the build for your HD project starts, DVD Studio Pro creates an HVDVD_TS folder at
the location you specified. A second folder, JACKET_P, is created if you have assigned a
jacket picture graphic.
The JACKET_P folder contains three resolutions of the graphic assigned as the jacket
picture. See About Jacket Pictures for more information.
The HVDVD_TS folder contains all of the DVD-Video files for your project, and is placed
in the video zone. The naming and structure contents of the HVDVD_TS folder are tightly
regulated. All HD DVD titles use the same filenames and structure their contents in the
same way.
Non-standard file used
for formatting
Non-standard file used
for formatting
Standard files for
an HD project with
two tracks
Optional jacket
picture files
Standard HD DVD Video Zone Files
The following groups of files are present in all HD DVD-Video titles.
Video Manager Group
The video manager files contain much of the navigation information for the title.
• HV000I01.IFO: Contains the major information for the disc, such as its capacity and
video zone structure.
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• HV000I01.BUP: This is a backup of the .IFO file that can be used by the DVD player if
the .IFO file cannot be read.
• HV000M02.EVO: This is the enhanced video objects file for the video manager.
Note: The file HV000M01.EVO is not used by DVD Studio Pro.
Track Content Group
A set of at least four files is created for each track and slideshow in the project. “HV001I,”
“HV001M,” and “HV001T” in the following filename examples refer to the first VTS block.
Files for the second VTS block would start with “HV002I,” “HV002M,” and “HV002T.” You
can have up to 99 tracks, stories, and slideshows in a project.
Note: While stories do not get placed in their own VTS block, they still count against the
99 VTS limit.
Enhanced video object (EVO) files contain the actual video, audio, and subtitle content
for the menus and tracks. Within each track content group there are at least two EVO
files—one that is dedicated to menu content and another (up to 99 more) with the track’s
contents.
• HV001I01.IFO: Contains the major information for the first track, such as the number
and types of streams and menus.
• HV001I01.BUP: This is the backup for the .IFO file.
• HV001M01.EVO: Contains the video and audio content for the menus. The properties
of the audio and video used in the menus within an EVO must be the same. If your
project has menus using different properties, they are placed in other VTS blocks
(HV002M01.EVO, for example). See VTS Editor for more information on menus and VTS
blocks.
• HV001T01.EVO: Contains the video and audio content for the track. If the content is
greater than 1 GB, a second file is created for that additional content. Up to 99 additional
files can be created if required to hold the track’s contents. The last two digits of the
filename increment as additional files are created. For example, the first 1 GB would be
in HV001T01.EVO, the second 1 GB would be in HV001T02.EVO, and so on.
Non-Standard HD DVD Video Zone Files
As part of the build process, DVD Studio Pro creates two additional files in the HVDVD_TS
folder. The format process does not include these files in its final output.
• A .layout file: This file uses the disc name and a “.layout” extension. The file contains
project information used by the format process, including the marker information used
when creating dual-layer discs.
• A VOB_DATA.LAY file: This file is used for incremental builds when you choose to reuse
files in the HVDVD_TS folder left from a previous build for a new build.
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Note: The .layout filename must match the disc name for an incremental build to work.
See Incremental Builds for more information.
If you intend to manually copy the HVDVD_TS folder to a disc (bypassing the
DVD Studio Pro format process), you should be sure not to copy the above files to the
disc. Most DVD players ignore them if they are present in the HVDVD_TS folder on the
final disc, but some are unable to play the disc.
Additionally, if you have not saved your project before you build it, a folder is added to
the HVDVD_TS folder named Render Data. This folder contains rendered versions of any
motion menus in your project and is normally in your project’s bundle file. See Menu
Preferences for more information on rendered menu files.
Emulating Your Project Using DVD Player
Once you have successfully built your project and have a VIDEO_TS or HVDVD_TS folder,
you can test it using the Apple DVD Player. This process allows you to verify your project
using the actual compiled files.
An advantage of using the Apple DVD Player is that it can play directly from a VIDEO_TS
or HVDVD_TS folder. It also allows you to select which VIDEO_TS or HVDVD_TS folder to
play, if there are multiple folders on your system.
Important: You must use DVD Player v4.6.6 or later with Mac OS X v10.4 Tiger to play the
HVDVD_TS folder.
In addition to testing with DVD Player, it is also recommended that you try your project
on other DVD players. Some computer DVD players will play from the VIDEO_TS or
HVDVD_TS folder, but may require the folder to be at the root level of your disk. To test
on a standalone DVD player, you must go through the format process and create a DVD
disc. This is the most comprehensive test you can perform on your project and is highly
recommended.
The Apple DVD Player works well as an emulation tool. It is provided with Mac OS X on
computers with a DVD drive. It can play from a disc or from a specified VIDEO_TS or
HVDVD_TS folder. It also processes any DVD@CCESS links you have added to your project.
Note: To avoid conflicts, be sure to quit DVD Studio Pro before opening DVD Player. Once
you have finished with DVD Player, be sure to quit it before opening DVD Studio Pro.
To emulate your project with DVD Player
1 Quit DVD Studio Pro.
2 Open DVD Player by double-clicking its icon in the Applications folder.
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3 To select a VIDEO_TS or HVDVD_TS folder, choose either File > Open DVD Video Folder
or File > Open VIDEO_TS Folder (depending on your version of DVD Player), or press
Command-O.
4 Use the navigation dialog to locate the VIDEO_TS or HVDVD_TS folder, then click Choose.
5 To play the VIDEO_TS or HVDVD_TS folder, do one of the following:
• Click the Play button.
• Press the Space bar.
The title starts playing, based on its First Play action.
Emulating DVD@CCESS Links
DVD Player can process your DVD@CCESS links. You must first enable its DVD@CCESS
capability.
To emulate DVD@CCESS links with DVD Player
1 Choose DVD Player > Preferences.
2 Click the Disc tab.
3 Select the Enable DVD@CCESS Web Links checkbox.
4 Click OK.
There are two types of DVD@CCESS links: those that use network access (such as
connecting to a URL or sending an email) and those that open a file. When emulating a
VIDEO_TS or HVDVD_TS folder, you can’t process links that open a file because the path
you entered when setting the link most likely does not match the file’s current path
(especially if the file is intended to be included on the DVD disc). To verify DVD@CCESS
links that open a file, you must actually burn a DVD disc and emulate directly from the
disc.
See DVD@CCESS for details on using the DVD@CCESS feature.
Emulating Dual-Layer Projects
The build process for dual-layer projects is the same as for single-layer projects—it creates
a single large VIDEO_TS or HVDVD_TS folder and compiles the files. You can emulate the
project using DVD Player, but you will not be able to emulate the action at the dual-layer
break point because it has not yet been set. (That happens in the format process.)
Note: You can burn your dual-layer project to a double-layer disc to test the break point
action.
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Setting Disc Format Properties
Before formatting and writing your DVD disc, DLT, or hard disk files, you must configure
your disc’s format properties. Most of these settings can be made at any time in the
authoring process. Additionally, you are given the opportunity to set these after you start
the format process.
The preformat disc properties include the following items from the Disc Inspector. See
Setting Disc Properties for details on these settings. These same settings are in the format
dialog that appears when you start the format process. In all cases, the items appear in
the same tab in both the Disc Inspector and the format dialog. Any differences are listed
below.
• Disc Name: Located at the top of the Disc Inspector and in the General tab in the format
dialog.
• DVD-ROM: Located in the General tabs. The size of the DVD-ROM content appears in
the format dialog.
• Disc Information: Located in the Disc/Volume tab.
• Volume Information: Located in the Disc/Volume tab of the format dialog. Shows the
volume creation date.
• Playable Region Codes: Located in the Region/Copyright tab.
• Copyright Management: Located in the Region/Copyright tab. The Macrovision settings
are disabled in the format dialog because these must have been set prior to building
the project.
• Destination: Located only in the format dialog’s General tab. See Output Type Settings
for more information.
About DVD-ROM Discs
You can create either DVD-Video or DVD-ROM discs with DVD Studio Pro.
• DVD-Video discs: Contain the VIDEO_TS or HVDVD_TS and AUDIO_TS folders only.
• DVD-ROM discs: Contain the VIDEO_TS or HVDVD_TS and AUDIO_TS folders, as well as
other files you specify.
• ROM-only DVD discs: Do not contain the VIDEO_TS, HVDVD_TS, or AUDIO_TS
folders—they contain only other files you specify.
DVD-ROM discs, also known as hybrid discs, play on standalone DVD players the same
way DVD-Video discs do. When played on a computer, however, the additional files on
the disc can be accessed, either directly or as part of a DVD@CCESS link. See DVD@CCESS
for more information on DVD@CCESS.
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Note: The type of DVD project you are creating, SD or HD, determines the type of volumes
that are created. SD projects create a UDF 1.02 volume and HD projects create a UDF 2.50
volume, regardless of the disc type actually being burned. UDF 2.50 volumes will not play
in current SD DVD players and are not supported by older computers, including those
running Mac OS X v10.3 Panther or earlier.
Filenaming Issues with Red Laser Media
A DVD-Video disc can contain several folders: VIDEO_TS, HVDVD_TS, AUDIO_TS, and
JACKET_P. The filenaming structure within these folders is very strict and tightly defined,
and conforms to the “8.3” specification. That is, only eight characters maximum are
allowed, followed by a three-character extension. The only allowed characters are
uppercase letters, numbers, and the underscore.
The names of files on a red laser disc are kept track of in two volumes—a UDF 1.02
(Universal Disc Format version 1.02) volume and an ISO 9660 volume, which together are
known as the UDF Bridge Format. The advantage of having the two volumes is that it
makes the DVD disc usable on a wider variety of playback devices. A potential disadvantage
is that each volume has its own filenaming rules. In the case of a DVD-Video disc, because
the only files present are those within the VIDEO_TS and AUDIO_TS folders, the names
in both volumes are identical.
A DVD-ROM disc also contains the VIDEO_TS and AUDIO_TS folders, and each must follow
the same strict filenaming rules that apply to a DVD-Video disc. The difference is that the
disc also contains folders and files outside of these normal DVD-Video folders. In addition,
a third volume, the Joliet volume, may be created.
As soon as you choose the DVD-ROM Content checkbox, the Joliet Extension Support
checkbox becomes active. Use this to control the filenaming conventions applied to those
nontraditional files.
The following sections describe the filenaming conventions that apply to the different
types of volumes on a DVD.
UDF 1.02 Volume
All SD DVDs using red laser media have a UDF 1.02 volume. The UDF volume always
supports long (up to 255 characters) Unicode filenames. Unicode is a double-byte system
allowing far more characters than the standard ASCII (single-byte) system. This is very
useful when you want to use Japanese characters, for example. It also supports folders
with extensions. Note that some operating systems prohibit the use of certain characters
( \ / ? : “ < > | ) in filenames. Standalone DVD players use the UDF volume to begin playing
a disc, but only to locate the first files. They never go beyond the VIDEO_TS and AUDIO_TS
directories. Macintosh computers using Mac OS 9 and Mac OS X use the UDF volume.
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ISO 9660 Volume
All DVDs also have an ISO 9660 volume. This volume only supports filenames with
single-byte ASCII characters. The ISO 9660 volume must conform to the “26.3” specification,
similar to the “8.3” specification mentioned earlier (26 characters maximum followed by
a 3-character extension; the only allowed characters are uppercase letters, numbers, and
the underscore). In addition, folders cannot have extensions in their names. Filenames
are automatically truncated and invalid characters replaced with an underscore. Filenames
using double-byte characters exclusively are renamed as FILE_1, FILE_2, and so on.
Joliet Volume
Once you have selected the DVD-ROM Content checkbox, the Joliet Extension Support
checkbox becomes active.
Important: The Joliet Extension Support checkbox is only applicable when writing to red
laser media. It has no effect when writing to blue laser media.
Selecting the Joliet Extension Support checkbox forces the creation of the Joliet volume.
This volume supports long Unicode filenames, just like the UDF volume, but has a limit
of 110 characters. Folders with extensions are also supported. Filenames longer than 110
characters are automatically truncated. When not selected, the Joliet volume is not created.
Note: In rare cases, enabling the Joliet Extension Support checkbox and adding a number
of files with extended character set names to the disc may create playback problems on
some older DVD players. Select it only if you need to include such files and can test the
disc on your intended players.
Filenaming Issues with Blue Laser Media
Blue laser media contains only one volume—a UDF 2.5 volume. For the purposes of
filenaming, a UDF 2.5 volume has the same rules as the UDF 1.02 volume found on red
laser DVDs. See UDF 1.02 Volume for more information.
Important: Older computer operating systems, including Mac OS X v10.3 Panther and
earlier, and DVD players do not support UDF 2.5 volumes whether on red or blue laser
discs.
Creating ROM-Only DVD Discs
You can use DVD Studio Pro to create DVD discs that contain only ROM data. The
advantage of using DVD Studio Pro to do this (as opposed to using the Finder) is that,
depending on whether you are using red laser or blue laser media, the volumes that are
created are compatible with the DVD specification.
To create a ROM-only DVD disc
1 Do one of the following:
• Select the project’s name (next to the disc icon) in the Outline tab.
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• Click an empty area in the Graphical tab.
The Disc Inspector appears.
2 Click the General tab in the Disc Inspector.
3 Select the SD DVD setting for DVD Standard to write to red laser media, or the HD DVD
setting to write to blue laser media.
4 Do one of the following:
• Choose File > Advanced Burn > Format (or press Command-F).
• Click Format in the toolbar.
The format dialog appears.
By default, DVD Studio Pro assumes you want to format the project that was built last.
The settings in the format dialog are set to match the last build.
5 Verify the settings in the Disc/Volume and Region/Copyright tabs are correct.
This includes making sure the correct media type (red or blue laser) is selected as well as
the layer options (single or dual).
6 In the General tab’s Source section, do one of the following:
• Use the Current Source pop-up menu (labeled “Choose”) to navigate to a folder without
a VIDEO_TS or HVDVD_TS folder.
• Highlight and delete the text displayed in the Location text entry area.
An alert appears warning you that no DVD content could be found in that location.
7 Configure the DVD-ROM Data section.
8 Configure the Destination section in the General tab in the format dialog. This is where
you select and configure the output type. See Output Type Settings for more information.
9 Click Burn to start formatting the project if you are writing to DVD or DLT, or Format if
you are writing to a hard disk.
About Dual-Layer Discs
Dual-layer discs present several challenges:
• You can only fully test the break point if your system can burn to double-layer media: When
you burn a dual-layer project to a double-layer disc using DVD Studio Pro, the break
point, where the DVD player switches from one layer to the other, is placed as it would
be with a replicated disc. See Emulating Dual-Layer Projects for more information.
Note: DVD Studio Pro also allows you to burn a dual-layer project to a single-layer disc.
In this case, all of the first layer and as much of the second layer as possible is written
to the disc, with the marker that is used as the break point set to be non-seamless
(unless you have chosen the seamless layer change setting).
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• The second layer’s direction must be selected: You need to decide whether to use the
Parallel Track Path (PTP) or Opposite Track Path (OTP) direction. See Setting the
Dual-Layer Direction for more information.
• A break point must be chosen: The point where the first layer ends and the second
begins can be chosen automatically by DVD Studio Pro, or you can select the track
marker that serves as the break point. See About Choosing a Dual-Layer Break Point
for more information.
Dual-layer discs allow you to place nearly twice as much content on a single disc side,
but there is a downside to this method: At some point, the DVD player must switch from
reading the first layer to reading the second layer. Switching between layers requires the
player’s laser to refocus and then locate the sector at which to start playing. During this
time, the video image freezes, which may confuse viewers or make them think the disc
is defective.
There are two things you can do to minimize the effect of this switch time: Use the OTP
direction to minimize how long it takes, and choose a break point where a freeze is not
as noticeable. Alternatively, you can choose to use a seamless layer change.
Choosing Seamless or Non-Seamless Layer Changes
DVD Studio Pro includes a setting that allows you to choose between a seamless layer
change or a non-seamless layer change.
With the seamless layer change, the switch between the first and second layer is less
detectable. With the non-seamless layer change, there is a short pause when the DVD
player switches between the layers.
While the seamless layer change would appear to be the best choice, some DVD players
do not support the seamless feature, and may stop playing the disc once the switch point
is reached. For that reason, it is strongly suggested that you use the default non-seamless
layer change setting.
To change the layer change setting
1 Click the Disc/Volume tab in the Disc Inspector.
2 Do one of the following:
• To use the normal layer change setting: Leave the Seamless checkbox deselected.
• To force a non-standard seamless layer change setting: Select the Seamless checkbox.
Setting the Dual-Layer Direction
The disc’s first layer always starts on the inside edge, near the disc’s spindle hole. The disc
plays from this point toward the outer edge.
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It is the second layer’s direction that you have to choose. With the Parallel Track Path
(PTP) setting, the second layer is configured exactly like the first layer—it begins on the
inside and plays toward the outside. With the Opposite Track Path (OTP) setting, the
second layer begins on the outside edge and plays toward the inside.
Note: Double-layer discs require you to use the OTP setting.
With the PTP setting, the DVD player will need more time when switching between layers
because the laser must be repositioned from one end of the disc to the other. Using the
OTP setting minimizes the time needed to reposition the laser because the end of the
first layer is near the beginning of the second layer.
Important: When using the OTP setting, the first layer must be larger than the second
layer.
About Choosing a Dual-Layer Break Point
Several factors need to be taken into account when you choose where to place the
dual-layer break point:
• Break points must be on track markers: When you choose the break point, you get a list
of track markers to choose from. In some circumstances, you may need to place a
marker on a track just for this purpose. See Setting the Dual-Layer Break Point for more
information.
Note: In some special cases, you can set your dual-layer break point in the DVD-ROM
area. See Setting the Break Point with Large DVD-ROM Contents for more information.
• Break points need to be placed so that the first layer is mostly filled: A red laser dual-layer
disc can hold 7.95 binary gigabytes and a blue laser dual-layer disc can hold 27.94
binary gigabytes. (See Making Sure Your Content Will Fit for information on disc sizes
and DVDs.) Each red laser disc layer can hold approximately 3.9 binary gigabytes, and
each blue laser disc layer can hold approximately 13.9 binary gigabytes. The closer your
project comes to filling the disc, the more critical it is that you get as much content as
possible on the first layer, and place the break point accordingly. Additionally, using
the OTP direction setting requires the first layer to be larger than the second layer. See
Manually Determining the Break Point Position for information on determining at which
track the first layer will be filled.
• Break points are best when they are not noticed: A layer switch that occurs during a tense
action-packed scene can disrupt the viewer’s attention. When possible, it is best to
place the break point in a scene with little action, or even better, at a scene transition,
such as a fade to black.
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Setting the Break Point with Large DVD-ROM Contents
Authoring a project that contains a small amount of DVD-Video data with a large amount
of DVD-ROM data requires special handling for placing the break point. For example, you
might author a project for a dual-layer red laser disc that contains 2 GB of DVD-Video
data and 6 GB of DVD-ROM data. In this case, you will not be able to set a break point at
a track’s marker because the DVD-ROM data will not fit on a single layer.
In these cases, setting the break point to Automatic places the break point in the DVD-ROM
data.
Setting the Dual-Layer Break Point
There are several methods you can use to set a dual-layer break point:
• The automatic method: By default, once you configure the disc as dual-layer, Automatic
is selected as the break point in the Disc/Volume tab in the Disc Inspector. With this
setting, DVD Studio Pro chooses the last marker that fits in the first layer. In cases where
there is a large amount of ROM data, the automatic method can also place the break
point in the ROM data. See Setting the Break Point with Large DVD-ROM Contents for
more information.
If you are using the Build/Format command, the automatic method has the greatest
chance of success, because it will be able to choose the break point marker once the
build process is finished without having to pause for you to choose the marker to use.
It is possible that your project does not have a suitable marker for use as the dual-layer
break point. In that case, the format is canceled and you must add a suitable marker
to a track in your project. (Another option might be to rearrange the order of the tracks
in the VTS Editor. See Moving Elements from One VTS to Another for more information.)
See Manually Determining the Break Point Position.
• Assign a break point marker in the Track Editor: This method allows you to choose the
marker to use as the break point while working with your tracks. The disadvantage of
this method is that, until you build your project, it can be difficult to choose a suitable
marker as the break point. This is especially true if your project has a lot of transitions
or you are using assets that have not yet been MPEG-2 encoded.
If you choose an inappropriate marker, the format process will automatically cancel,
with a dialog advising you of the problem it encountered.
• Choose the break point marker when you start the format process: After you have built
your project, the Dual-Layer Break Point pop-up menu in the Disc/Volume tab in the
format dialog shows all suitable markers that you can choose from, with those that are
inappropriate dimmed. This option has the advantage of letting you choose the marker
to use from a list of known suitable markers. The disadvantage is that you have to build
your project first.
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As with the automatic method, it is possible that there are no suitable markers, with
no markers appearing in the pop-up menu. This means that you will have to add a
suitable marker to a track in your project, or try rearranging the tracks in the VTS Editor.
See Manually Determining the Break Point Position.
Manually Determining the Break Point Position
You can usually determine which track will be playing at the point where the break point
is set by looking at the contents of the VIDEO_TS or HVDVD_TS folder. DVD Studio Pro
writes the tracks to disc in their order in the Outline tab’s By VTS display. For SD projects,
the first track listed becomes VTS_01_1.VOB, VTS_01_2.VOB, VTS_01_3.VOB, and so on
(depending on the size of the track’s assets, with each VOB file being a maximum of 1 GB).
The second track becomes VTS_02_1.VOB, and so on.
For HD projects, the first track listed becomes HV001T01.EVO, HV001T02.EVO, and so on,
with each EVO file being a maximum of 1 GB. The second track becomes HV002T01.EVO.
See Standard SD DVD Video Zone Files and Standard HD DVD Video Zone Files for more
information on identifying the files and on determining which files contain the menus,
which will allow you to take them into account.
For example, when authoring for a red laser disc, by adding the file sizes together, starting
with VTS_01, you can determine at which track the first layer’s 3.9 GB limit will be reached,
and even get a rough idea of where in that track this will happen. You may decide to
reorder the tracks with the VTS Editor to ensure the break happens in a noncrucial track.
About Two-Sided Discs
A two-sided disc is a disc with separate projects on each side. Within DVD Studio Pro, you
must create an independent project for each side. Some replication facilities allow you
to have a single-layer project on one side and a dual-layer project on the other.
Formatting Your Project
Once you have built your project and set the preformat properties, you are ready to
format it. The format process creates an output formatted for your output type:
• A DVD burning drive
• A DLT drive
• A hard disk
Each output type has its own settings that need to be configured before the actual format
process begins.
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In addition to the VIDEO_TS or HVDVD_TS folder, there are other items that can be part
of the format process:
• A folder specified by the DVD-ROM content setting
• DVD@CCESS Installers
You can change or set the folder to use for DVD-ROM content either when specifying the
preformat settings or while configuring the format process. The DVD@CCESS Installers
are included if the project used DVD@CCESS links and the Embed Text Data checkbox in
the Disc Inspector is selected. See DVD@CCESS for more information on DVD@CCESS.
You can also choose to read content from a DLT drive and format that content. See
Reading a DLT Drive for more information.
Starting a Format Process
You can set the format process to start automatically after a build or you can manually
start the format. In either case, a window appears at the beginning of the format process;
you can set the format properties here, if you have not already set them in the Disc
Inspector.
To format your project
1 Do one of the following:
• Choose File > Advanced Burn > Format (or press Command-F) to perform a format
only.
• Click Format in the toolbar to perform a format only.
• Choose File > Advanced Burn > Build and Format (or press Command-Option-F) to
perform both a build and a format. See About the Build/Format Command for more
information.
• Click Build/Format in the toolbar to perform both a build and a format.
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The format dialog appears.
By default, DVD Studio Pro assumes you want to format the project that was built last.
The settings in the format dialog are set to match the last build. It is a good idea to verify
that the settings in the General, Disc/Volume, and Region/Copyright tabs are correct.
You can use the Choose button next to Current Build to select a folder that contains the
VIDEO_TS or HVDVD_TS folder you want to format.
Important: DVD Studio Pro attempts to find the .layout and .LAY files in the VIDEO_TS or
HVDVD_TS folder you choose. An error message appears if they are not found, and in
this case, you must manually configure the settings in the General, Disc/Volume, and
Region/Copyright tabs. Additionally, if the VIDEO_TS or HVDVD_TS folder contains a
dual-layer project, you are not able to specify the break point and must use the automatic
method. See Non-Standard SD DVD Video Zone Files and Non-Standard HD DVD Video
Zone Files for more information.
2 Configure the Destination section in the General tab in the format dialog. This is where
you select and configure the output type. See Output Type Settings for more information.
3 Click Burn to start formatting the project if you are writing to DVD or DLT, Format if you
are writing to a hard disk, or Build & Burn if you used the Build/Format command.
The format process begins and a progress bar appears that shows the format steps
currently being performed.
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Output Type Settings
Once you start the format process, you can configure the output type you want to format
to. The Destination section in the General tab in the format dialog contains the output
type settings.
• Output Device: Use this pop-up menu to choose the actual device to format to. It displays
a list of your system’s suitable output devices, including DVD-R drives, DLT drives, and
the system’s hard disk drive. The other Destination settings change depending on the
device you select. See Output Devices for details on the devices available.
• DVD-R Simulation Mode: This is active only when writing to a DVD-R drive. When selected,
the format goes through the motions of writing to the DVD-R drive, but does not
actually write to the disc.
Note: This mode can only be used with DVD-R media. It cannot be used with DVD+R
media.
This is useful when you want to ensure that your system is able to support writing to
a disc without any buffer underrun issues. Buffer issues indicate that data is not flowing
smoothly and continuously from the source disk to the DVD-R drive. This can be caused
by a slow device (for example, a networked hard disk) or a system that is too busy doing
additional tasks. (A buffer underrun error that occurs while data is actually being written
to a disc results in an unusable disc.)
Once you finish the simulation with no problems, you can deselect the DVD-R Simulation
Mode checkbox and feel comfortable that you can safely burn a DVD.
• Lossless Linking: This checkbox is active only when writing to a DVD-R drive that supports
this feature. When selected, it adds protection against buffer underrun conditions by
allowing the drive to pause during the writing process, and then pick up where it left
off once additional data becomes available.
For normal DVD burning, especially on systems that may be prone to having buffer
underrun conditions, it is suggested to select Lossless Linking.
While Lossless Linking usually results in a flawless write process, there is a slight potential
for an error to be introduced. If you are burning a disc for use by a replication facility,
you may want to deselect Lossless Linking so that you can ensure that your disc is
written without interruption.
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• Output Format: Depending on the selected output device, there may be multiple
formats available. Use this pop-up menu to select the specific format to use. See Output
Devices for details on the formats available for each device.
Output Devices
There are three output device types that you can format your project for: DVD drives, DLT
drives, and your system’s hard disk.
DVD-R Drives
With respect to formatting, DVD drives can be one of two types:
• Authoring: These drives use authoring media and are capable of writing Cutting Master
Format (CMF) discs, which provide advanced features when working with a replicator.
The most common authoring drive used is the Pioneer S201. With an authoring drive,
you can set the Output Format to either Standard or CMF. See The Cutting Master
Format for more information on CMF discs.
• General: These drives use general media and cannot write CMF discs. The Apple
SuperDrive is the most common drive used for writing general media discs. Depending
on your system, the SuperDrive is listed in the Output Device pop-up menu as a Pioneer
DVR-103, a Pioneer DVR-104, a Pioneer DVR-105, or a Matshita UJ-815.
Note: The list of drives used as SuperDrives will continue to change as newer drives
become available.
DLT Drives
You have three output format options when formatting an SD project to a DLT drive:
• DDP 2.0: Writes to the tape using the Data Description Protocol using DDP version 2.0.
• DDP 2.1: Writes to the tape using the Data Description Protocol using DDP version 2.1.
• CMF 1.0: Writes to the tape using the CMF format version 1.0.
If this is a dual-layer project, you will be required to write two tapes—one for each layer.
Important: You cannot use the DLT format to deliver your HD DVD projects to a replicator.
Hard Disk
In most cases, when you use the format process you will be writing directly to a DVD or
DLT drive. Writing to the hard disk can be useful if you do not have a DVD or DLT drive
available.
For example, if you have a project that needs copyright management and you don’t have
an authoring DVD-R drive or a DLT drive to get the project to your replicator, you can
use a DDP or CMF output option and write the files to your hard disk. You can then copy
the files as data to a general DVD disc or a FireWire drive for transport to your replicator.
You may even be able to electronically copy the files to your replicator’s server over the
Internet.
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Important: Be sure to verify with your replicator that they are able to work with files given
to them this way. Additionally, be sure to find out which output option (DDP 2.0, DDP
2.1, or CMF 1.0 for SD projects and DDP 3.0 or CMF 2.0 for HD projects) they need you to
use.
You have six output format options when writing to your hard disk:
• DDP 3.0: HD projects only. Use this (Data Description Protocol) option to create a file
compatible with DLT drives using DDP version 3.0. This DDP option is required for HD
projects when you need to use a DDP format.
• DDP 2.0: SD projects only. Use this (Data Description Protocol) option to create a file
compatible with DLT drives using DDP version 2.0.
• DDP 2.1: SD projects only. Use this (Data Description Protocol) option to create a file
compatible with DLT drives using DDP version 2.1.
• CMF 2.0: HD projects only. Writes to the tape using the CMF format version 2.0. This
CMF option is required for HD projects when you need to use a CMF format.
• CMF 1.0: SD projects only. Use this option to create a file compatible with authoring
DLT and DVD-R drives using CMF format version 1.0.
• .img: Use this option to create a disk image. With a dual-layer project, a single “.img”
file contains the entire project, without any break point information.
If you select your hard disk drive as your output device, you will be asked where you want
the format to be written to.
Important: The format files will require the same amount of space as the build’s VIDEO_TS
or HVDVD_TS folder plus any DVD-ROM content you have included. Be sure you have
enough free hard disk space before clicking Format.
If you are formatting a dual-layer project and use either DDP or CMF as the output format,
two folders are created—one for each layer. Each folder contains all the information
required by a replicator. If you use .img as the output format, one file is created, even for
dual-layer projects.
The Cutting Master Format
There are some features of the DVD specification that you cannot include on red laser
DVD-R discs that you burn with your system. These features, which must be added by a
replication facility, include:
• Copyright management (including CSS and Macrovision)
• Double-sided disc information
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Traditionally, the only way to include these features on your replicated disc was to use a
DLT drive. The Cutting Master Format (CMF) has been adapted to the DVD-R format so
that now you can burn a DVD-R disc on your system and a replication facility can use that
disc and include these features on the discs they make. CMF for DVD-R is only supported
by authoring drives and media.
Not all replication facilities support CMF discs; be sure to check with them ahead of time.
Also, discs formatted as CMF may not play correctly on all DVD players. Only use CMF
when supplying a disc to a replication facility.
Important: Only a replicator can create DVDs with copyright management features. Using
CMF discs allows you to format the data properly so that the replicator can add the
copyright information.
Reading a DLT Drive
With DVD Studio Pro, you can copy the contents of a DLT drive to your hard disk as a disk
image file. If the disk image is a single-layer project, you can then use the format feature
to write the file to a second tape or to a DVD-R disc. By opening the disk image, you can
access the VIDEO_TS or HVDVD_TS folder.
This technique can be useful if you want to verify the DLT tape’s contents, make a backup
of a DLT tape, or burn a DVD of a previous project without having to load the project and
all its assets onto your system.
To read a DLT drive
1 Make sure the DLT drive is connected and the tape is inserted.
2 Click Read DLT in the toolbar.
3 Select the location for the tape’s contents to be written to in the dialog that appears.
4 Click Open to start the process.
If the tapes are from a dual-layer project, you are prompted to insert the second tape
once the first has been read. The contents of the second tape are appended to the first
tape’s contents.
Important: When you read from a DLT drive, the “.layout” file that DVD Studio Pro uses
to track the copy protection settings, position of the dual-layer break point, and other
format related settings is not available. This means that, for single-layer projects, you have
to verify the settings in the format dialog before you burn a DVD or write a new DLT from
the file. It also means that you cannot burn a DVD or write a new DLT of a dual-layer
project.
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DVD Studio Pro contains a number of advanced features that are used mostly in specialized
projects: VTS Editor, DVD@CCESS, user operations, display conditions, remote control
settings, and Line 21 settings. In most cases, these features are available in several
elements, such as menus and tracks.
This chapter covers the following:
• VTS Editor (p. 591)
• DVD@CCESS (p. 598)
• User Operations (p. 602)
• Display Condition (p. 607)
• Remote Control Settings (p. 612)
• Line 21 Settings for Closed Captions (p. 614)
VTS Editor
The VTS Editor allows you to verify and control the VTS (Video Title Set) structure of your
project. Using the VTS Editor, you are able to manually assign elements to VTS blocks.
This makes it possible for you to optimize the final DVD’s layout so that when it’s played
there are minimum pauses due to the player having to move between elements in
different parts of the disc.
For most projects, the VTS assignments automatically made by DVD Studio Pro while you
build your project will work fine. However, complicated or specialized projects using
many scripts and menus can have their playback performance improved by manually
moving elements between the VTS blocks.
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Using Advanced Features 23
About VTS Blocks
The contents of a video DVD are contained in one or more VTS blocks. In DVD Studio Pro,
each track and slideshow must reside in its own VTS. Additionally, each VTS has a structure
to support one or more menus and one or more scripts. Also, all DVDs have a video
manager that knows the VTS structure of the disc.
Video Title Set (VTS) blocks
(up to VTS_99)
VTS_01 VTS_02 VTS_03
Main content space
(8 GB maximum)
Menu space
(1 GB maximum)
Script space
VTS block detail
Video manager
Menus and VTS Blocks
All menus in a VTS must use the same video and audio settings, including formats, aspect
ratios, resolutions, and in the case of audio, sample size. For example, if you have some
menus using AIFF audio and others using AC-3, they must be placed in different VTS
blocks. DVD Studio Pro automatically places menus into VTS blocks as needed by their
assets.
Each VTS in an SD project is limited to a single file to hold the menu content, with a
maximum file size of 1 GB. If you have a lot of motion menus, you may exceed this limit
and need to split the menus between multiple VTS blocks.
Note: A single VTS in an HD project can contain up to 99 1 GB files for menus.
DVD Playback and VTS Blocks
When you play a DVD and a jump must occur, such as when a menu button is selected
that jumps to a track’s chapter marker, there is a slight pause while the DVD player’s laser
locates where to jump to on the disc.
• If the track is in a different VTS block than the menu: The laser must first jump to the video
manager files, and from there on to the track’s VTS.
• If the track is in the same VTS block as the menu: The laser is able to go directly to the
track.
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You can improve a disc’s playback performance by keeping related elements together
whenever possible. For example, you should place the scripts used with a specific track
in the same VTS as the track.
Because menus often link to multiple tracks or slideshows, you will not be able to keep
them together with everything they can jump to. However, you can minimize the time
a DVD player spends jumping from the menu to the video manager files by keeping the
menus in the first VTS, which is physically located close to the video manager files.
See Standard SD DVD Video Zone Files for more information.
Showing the VTS Editor
The VTS Editor is located in the Outline tab. By default, the VTS Editor is hidden in the
Outline tab.
Indicates that the
project’s elements are
listed by their type, with
no VTS information.
Alternate View button
swaps view between
By Type and By VTS.
Adds a new empty VTS
(active only when the
By VTS display is visible).
Drag this edge to split
the tab and show both
By Type and By VTS.
To show the VTS Editor
Do one of the following:
μ Click the Alternate View button.
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The Outline tab changes from the current display, either By Type or By VTS, to the alternate
display. If the display is in a split-view mode (showing both By Type and By VTS), clicking
the Alternate View button swaps sides between the two views.
μ Drag the partition toward the tab’s center.
The partition edge can be on the left or right—it is the side that has the handle indication.
Comparing the By VTS and By Type Displays
The elements in the By VTS and By Type displays are very similar and can be used to do
many of the same things. For example, double-clicking an element in either display opens
it in its editor and inspector. (Selecting an element in one display also selects that same
element in the other.)
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The primary difference is in how they are organized.
• By VTS: Lists the elements based on the VTS they belong to. A VTS can have only one
track (which can also have stories) or one slideshow, but it can have multiple menus
and scripts.
• By Type: Lists the elements based on their type (menus, tracks, slideshows, and scripts).
See Using the Outline Tab for more information on using the By Type display.
Note: The Languages section in the By Type display does not represent actual elements—it
represents languages that can be used for the menus. It does not appear in the By VTS
display because it is not specific to a VTS.
Moving Elements from One VTS to Another
You can move elements from one VTS to another by dragging. This is most often done
to place scripts and menus in the same VTS blocks as the tracks or slideshows they most
closely relate to.
To move an element to a different VTS
μ Select the element and drag it to the destination VTS block’s name.
As you drag the element, a black box surrounds the VTS name that it will be moved to
as you pass over it. Releasing the element places it in that VTS. The element has a “pin”
added to its icon to indicate it has been manually placed in that VTS.
Once you start dragging the element, all incompatible VTS blocks (containing pinned
incompatible menus) have their names struck through and yellow warning triangles
placed in front of them. If you move a menu into an incompatible VTS, a warning appears,
and the incompatible menus have a line through their names. See About Pinning Elements
in the By VTS Display for more information.
Important: It is possible to manually move incompatible menus to the same VTS. The
project will not build, however.
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About Pinning Elements in the By VTS Display
As you create elements for your DVD project, DVD Studio Pro automatically places them
in appropriate VTS blocks. For example, if you create a menu that uses a different audio
format than the others, it is automatically placed in a separate VTS.
If you manually move an element from one VTS to another, the VTS Editor indicates it
with a pin on the element’s icon.
The pin indicates that
the element was either
manually placed in
this VTS or has been
“pinned” to it.
You can also pin an element to a VTS to prevent DVD Studio Pro from moving it to another
VTS.
To pin an element to a VTS
μ Control-click the element in the By VTS display, then choose Pin Element Type to Video
Title Set from the shortcut menu, with Element Type being the type of element being
pinned (menu, script, and so on).
To unpin an element from a VTS
μ Control-click the element in the By VTS display, then choose Pin Element Type to Video
Title Set from the shortcut menu, with Element Type being the type of element being
pinned (menu, script, and so on). (Because the element was pinned, it has a checkmark
next to this entry in the shortcut menu.)
Once it is unpinned, the element is moved to the VTS where DVD Studio Pro would
normally automatically place it.
Adding Additional VTS Blocks
You can add additional VTS blocks to your project as needed.
To add a VTS to your project
1 Ensure the By VTS display is visible by doing one of the following:
• Click the Alternate View button.
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• Drag the partition toward the center of the Outline tab.
2 Do one of the following:
• Control-click in the By VTS display, then choose Add Video Title Set from the shortcut
menu.
• Click the Add VTS button along the top of the Outline tab.
A project can have up to 99 VTS blocks. The actual number of VTS blocks you can have
depends on the number of stories in your project. Even though stories do not get placed
in their own actual VTS blocks (they share the VTS block that contains the track they are
related to), they use virtual VTS blocks. For example, a project with five stories can have
a maximum of 94 actual VTS blocks.
If any VTS blocks are empty when you build the project, you are asked if you want them
to be deleted. While it does not violate compatibility with the DVD specification to have
empty VTS blocks in the build, they do use a small amount of disc space. Additionally,
each VTS block that does not contain a track or slideshow reduces by one the total number
of tracks, slideshows, and stories your project can have.
VTS Inspector
You can see the properties of a VTS block by clicking its name in the VTS Editor.
The VTS Inspector shows the name of the VTS block and its audio and video properties.
The properties are defined by the menus assigned to the VTS. If there are no menus in
the VTS, these properties are left blank. It is these properties that determine whether or
not any new menus that are added are compatible.
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DVD@CCESS
The DVD@CCESS feature allows you to add additional interactivity to your DVD title when
it is played on a computer. For example, you can set a marker so that when it is reached,
the computer’s web browser opens and is directed to the specified URL, which can be a
website on the Internet or an HTML file on the DVD.
DVD@CCESS is compatible with both Macintosh computers and most Windows-based
computers. See Configuring Computers for DVD@CCESS Playback for details on configuring
both types of computers.
While the most common use of DVD@CCESS is to link to a website, you can also use it to
open a program to view other types of files, such as PDF, PICT, or JPEG files. You can use
DVD@CCESS links for:
• Internet access: You can enter a URL that links to a specific page on the Internet.
• Opening a file: You can enter a filename. As long as the file type can be recognized by
the computer’s operating system and a suitable application for that file type is available,
the application opens and displays the file. Most often you will want to link to a file
that you have included on the DVD.
• Email: You can enter an email address. The computer’s default email application opens,
creates a new email, and enters the address you specify as the recipient.
Creating DVD@CCESS Links in Your Project
There are three elements within DVD Studio Pro that can include DVD@CCESS links:
• Menus: Each menu can have a DVD@CCESS link. The link is activated as soon as the
menu is displayed. While you cannot assign a DVD@CCESS link directly to a button,
you can assign the link to a menu that appears only when you click that button.
• Markers: Each marker within a track can have a DVD@CCESS link. The link is activated
as soon as you reach the marker while playing the track.
• Slideshow slides: Each slideshow slide can have a DVD@CCESS link. The link is activated
as soon as the slide starts playing.
The DVD@CCESS settings appear in the Inspector of each element.
To enter a DVD@CCESS link
1 Select the item to add the link to.
Its Inspector appears.
2 Select the DVD@CCESS checkbox to enable the link for the item.
598 Chapter 23 Using Advanced Features
3 In the Name field, enter text to help you remember what the DVD@CCESS link is for. This
text is not seen by the viewer and is only for your use while authoring the title. It can be
helpful because the link text is often difficult to interpret directly.
4 Enter the link text in the URL field. This is the text that gets processed during playback.
See Rules for Entering DVD@CCESS Links for guidelines on entering the links.
Note: The Embed Text Data checkbox in the Advanced tab in the Disc Inspector is
automatically selected when you add DVD@CCESS links to your project.
Configuring a DVD@CCESS link to a file included on the DVD requires some additional
steps.
To enter a DVD@CCESS link to a file on the DVD
1 Select the item to add the link to.
Its Inspector appears.
2 Select the DVD@CCESS checkbox to enable the link for the item.
3 In the Name field, enter text to help you remember what the DVD@CCESS link is for.
4 Enter the link text in the URL field. This is the text that gets processed during playback.
To link to a file located on the DVD, you would enter:
file:///DVDName/FolderName/FileName
where DVDName is the name of the disc entered in the Disc Inspector, FolderName is
the folder the file will be in on the DVD, and FileName is the file (the name must include
an extension such as .pdf or .jpg).
5 Do one of the following to open the Disc Inspector:
• Click an empty area in the Graphical tab.
• Click the disc icon in the Outline tab.
6 Click the General tab in the Disc Inspector.
7 Select the Content checkbox.
8 Choose the folder that contains the folders and files you want to include on the DVD.
Note: The actual folder you choose is not included on the DVD—only the folders and
files contained within it are added to the root level of the DVD.
Rules for Entering DVD@CCESS Links
Enter your links in the following format:
Note: The entry cannot contain any spaces.
• Internet links: Enter the entire link. For example:
http://www.apple.com
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• File links: To view a file you have placed in a folder on the DVD, enter:
file:///DVDName/FolderName/FileName
where DVDName is the name of the disc entered in the Disc Inspector, FolderName is
the folder the file will be in on the DVD, and FileName is the file (the name may include
an extension such as .pdf or .jpg).
The file path information is case-sensitive. Be sure you enter it exactly right. Additionally,
what you enter for FolderName is not the same folder you enter as the DVD-ROM
Location in the General tab of the Disc Inspector—it is actually the name of the folder
that is placed at the root of the disc. See DVD-ROM for more information.
Important: Filenames and paths using double-byte characters may not work correctly
on systems configured for single-byte characters.
• Email links: Enter the email link as:
mailto:yourname@yourplace.com
Testing DVD@CCESS Links
It is important to test the DVD@CCESS links you add to your project before committing
the title to replication. The Simulator and the Apple DVD Player application can test most
DVD@CCESS functionality.
Using the Simulator
You can use the Simulator to test DVD@CCESS links that rely on Internet access or email;
you can also see the text of each link when it is reached during playback in the Simulator’s
information drawer.
The Simulator pane in DVD Studio Pro Preferences contains a setting that allows the
Simulator to process DVD@CCESS links. See Simulator Preferences for more information.
Using the Apple DVD Player
You can use the Apple DVD Player application to test DVD@CCESS links that rely on
Internet access or email. You must first build your project, creating the VIDEO_TS folder
that DVD Player can open and play.
Note: Be sure to select Enable DVD@CCESS Web Links in the Disc tab of DVD Player
Preferences.
Testing DVD@CCESS Links to Files with the Apple DVD Player
Because the files you intend to include on the DVD for access by DVD@CCESS links are
not in their actual locations until you create the DVD, you cannot test these links as easily
as the others with the Apple DVD Player.
To test DVD@CCESS links that rely on opening files located on the DVD, you can either:
• Build and format the title and burn it to a disc: You can then test the disc on a variety of
computers to verify that the links work as expected.
600 Chapter 23 Using Advanced Features
• Build and format the title and write it as a disk image to your hard disk: The disk image
contains the specified DVD-ROM content in addition to the VIDEO_TS and AUDIO_TS
folders. Using the Apple DVD Player, you can play the disk image as if it were a burned
DVD, and the DVD@CCESS links that rely on the DVD-ROM files can be tested.
Configuring Computers for DVD@CCESS Playback
Any DVD discs burned by DVD Studio Pro that include DVD@CCESS links also include an
Installer for a small program that allows Windows computers to process the links. This
program needs to be installed only once on a computer—it is not specific to that DVD
title and will work with all DVD titles that use DVD@CCESS.
The Installer is located on the DVD in the DVD@CCESS folder, along with installation
instructions.
Macintosh Computers
In the Apple DVD Player version 2.4 and later, DVD@CCESS playback functionality is built
in.
When using version 2.4 or later of the Apple DVD Player, you need to configure it to
process the links. Select Enable DVD@CCESS Web Links in the Disc tab in DVD Player
Preferences.
Windows Computers
The DVD@CCESS Installer for Windows installs a program that works with most DVD player
applications and Windows computers to process the DVD@CCESS links in the DVD title.
See DVD Studio Pro Late-Breaking News, accessible through DVD Studio Pro Help, for
specific information on known issues.
Including the DVD@CCESS Installer with a DVD
The DVD@CCESS Installer is automatically added to a DVD when you burn it directly from
DVD Studio Pro.
When you need to burn your DVD using another method, the Installer is not automatically
added. You can manually add the Installer to the disc by copying it from the
DVD Studio Pro application package.
Important: Be very careful when working within the DVD Studio Pro package. You can
easily corrupt the data, lose custom settings, and be forced to reinstall DVD Studio Pro.
This procedure should only be followed if you understand the concept of opening an
application’s package and working within it.
To copy the DVD@CCESS Installer manually
1 Locate the DVD Studio Pro application icon in your computer’s Applications folder. (This
is the default location; the application may be located elsewhere depending on how it
was installed.)
Chapter 23 Using Advanced Features 601
2 Control-click the icon, then choose Show Package Contents from the shortcut menu.
The package opens in a Finder window.
3 Open the Contents folder, then the Resources folder. The DVDccess folder is in the
Resources folder.
4 Copy the DVDccess folder to your desktop by holding down the Option key and dragging.
This leaves the original in place and makes a copy you can add to your DVD.
5 Close the package’s Finder window.
User Operations
You can disable various viewer operations in menus, tracks, stories, and markers. For
example, you may want to prevent the viewer from skipping through the FBI warning.
By providing this ability for individual menus, tracks, stories, and markers, DVD Studio Pro
allows you to be very specific about which elements have disabled operations.
Setting User Operations
To disable specific viewer controls for a menu, track, story, or marker, use the user
operations settings.
Note: Selecting an item in the User Operations tab disables that item. Selecting an item
does not enable it.
To set user operations
1 Select the element you want to work with to display its properties in the Inspector.
2 Click the User Operations tab in the Track, Marker, or Story Inspector or the Advanced
tab in the Menu Inspector.
602 Chapter 23 Using Advanced Features
3 Select each item you want to disable. See User Operations Properties for a description of
all the items.
Click the triangles
to show or hide each
group’s items.
Indicates some items in
the group are selected.
Select to disable all items
in a group.
You can also click Disable All to disable all items. You can then deselect any items to
enable them. The Enable All button enables all items.
When working with markers, you can also select Same as Track. This allows you to
customize just those markers that require it.
User Operations Properties
The user operations are broken into four groups: Playback Control, Stream Selection,
Menu Call, and Button. The following sections describe what happens when you select
each item.
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Playback Control
The Playback Control group contains the following settings.
• Title Play: Available only in tracks, menus, and stories. Prevents jumping to a different
title by entering a title number using a DVD player remote control.
• PPT Search/PTT Play: Available only in tracks. Prevents jumping to or playing from a
new chapter marker by using a remote control’s numeric keypad. PTT stands forpart
of titleand corresponds to track sections defined by markers.
• Time Search/Time Play: Available only in tracks. Prevents jumping to or playing from a
new time by using a remote control’s numeric keypad.
• Stop: Available in tracks, menus, stories, and markers. Prevents stopping movie playback
before the end of the movie while a selected menu is displayed or until the next track,
marker, or story is reached.
• Resume: Available only in menus. Prevents resuming movie playback while a selected
menu is displayed or until the next track, marker, or story is reached.
• Time/PTT Search: Available only in tracks and markers. Prevents locating specific points
in a video stream by entering an exact time.
• Still Off: Available in tracks, menus, stories, and markers. By default, disabled in menus.
Disables the ability to prevent a still image from stopping in a slideshow. In other words,
allows a still image to be paused.
• Pause On/Off: Available in tracks, menus, stories, and markers. By default, disabled in
menus. Disables the pause on/off function during track playback until the next track,
marker, or story is reached.
• Forward Scan: Available in tracks, menus, stories, and markers. By default, disabled in
menus. Prevents scanning forward through the disc.
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• Backward Scan: Available in tracks, menus, stories, and markers. By default, disabled in
menus. Prevents scanning backward through the disc.
• Next Program: Available in tracks, menus, stories, and markers. By default, disabled in
menus. Prevents skipping forward through chapters.
• Previous Program: Available in tracks, menus, stories, and markers. By default, disabled
in menus. Prevents skipping backward through chapters.
• Go Up: Available only in menus. Prevents using the Return button on a remote control.
Stream Selection
All items available in tracks, menus, stories, and markers.
• Audio Stream Change: Prevents changing to an alternate audio track during movie
playback until the next track, marker, or story is reached.
• Subpicture Stream Change: Prevents viewing an alternate subpicture stream (another
name for the subtitle stream).
• Angle Change: Prevents viewing different camera angles of the same material.
• Video Presentation Mode Change: Prevents switching between 4:3 and 16:9 aspect ratios
or switching between pan-scan and letterbox presentations.
Menu Call
All items available in tracks, menus, stories, and markers.
• Root Menu (DVD Menu): Prevents using the Menu button on a remote control to access
a DVD menu that you have previously set up in the Connections tab.
• Title Menu: Prevents using the Title button on a remote control to access a DVD menu
that you have previously set up in the Connections tab.
• Subpicture Menu: Prevents accessing the subtitle menu during movie playback.
• Audio Menu: Prevents accessing the audio menu during movie playback.
• Angle Menu: Prevents accessing the angle menu during movie playback.
• Chapter Menu: Prevents accessing the chapter menu during movie playback.
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Button
There is only one item in the Button group.
• Selection/Activation: Available only in tracks, menus, and stories. Prevents selecting and
activating button highlight areas.
Getting Consistent Previous and Next Button Behavior
The action that happens when a viewer uses the Previous or Next button to skip through
chapter markers on a track and reaches the first or last marker can vary, depending on
the DVD player. For example, if the viewer is at the last marker in a track and presses the
Next button one more time, different DVD players will do different things. There are two
common approaches that DVD players take:
• The viewer is constrained to that track: Additionally, the Previous or Next button
(depending on whether you have reached the first or last marker, respectively) is
disabled.
• The viewer is not constrained to that track: Additionally, the DVD player jumps to the
previous or next track (which could also be a story or slideshow) and allows the viewer
to continue skipping through that track’s markers.
You can use user operations to force consistent behavior in these situations, ensuring
that the viewer has the same experience regardless of which player they are using.
To ensure consistent Previous and Next button behavior
1 Select a track in either the Outline or Graphical tab, or in the Track Editor.
2 Select the first marker in the Track Editor.
The Marker Inspector appears, displaying that marker’s properties.
3 Click the User Operations tab.
4 Select the Previous Program checkbox.
This disables the remote control’s Previous button for this marker, which prevents the
viewer from skipping to a marker on a different track.
5 Select the last marker in the track.
The Marker Inspector now displays that marker’s properties.
6 Click the User Operations tab.
7 Select the Next Program checkbox.
This disables the remote control’s Next button for this marker, which prevents the viewer
from skipping to a marker on a different track.
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Note: The same issue can occur with slideshows; however, you cannot correct it unless
you convert the slideshow to a track.
Display Condition
The menus, tracks, and stories within DVD Studio Pro can have a display condition applied
to them that determines whether they appear, and if not, what should appear instead.
For example, based on the DVD player’s aspect ratio setting, the condition can determine
whether to play the current track or a track that is better suited to the aspect ratio setting.
Or, you can choose to show or not show a menu based on the language setting.
By assigning a pre-script to the element or running a script before it is selected, you can
include settings in the General Purpose Register Memories (GPRMs) as part of the condition.
See Scripting Overview for information on setting up scripts.
Comparing Display Conditions and Pre-Scripts
All three elements (menus, tracks, and stories) that can have display conditions can also
have pre-scripts. Pre-scripts are scripts that are assigned to an element. They can do
everything a display condition can do and more. There are some specific differences to
be aware of:
• When an element has both a pre-script and a display condition, the pre-script executes
first.
• Pre-scripts only execute if you have jumped to the root of the element they are assigned
to, either by choosing the element’s name in the Connections tab or the name in square
brackets in the shortcut menus. If you connect directly to a marker, slide, or menu
button, the pre-script does not run. Display conditions, however, run any time the
element it is assigned to is jumped to, whether you jump to its root or to a specific
marker, slide, or button.
• On the DVD, pre-scripts are automatically placed with all other scripts in the VTS 1 file
group. This can cause slight delays when executing them because the DVD player may
have to jump significant distances to get to and from the script. Display conditions
reside in the same file groups as the element they are assigned to, which makes them
more efficient when playing.
Note: You can use the VTS Editor to manually place pre-scripts in the same VTS block
as the element it is assigned to. See VTS Editor for more information.
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Display Condition Parameters
There are four parameters you need to configure when setting up a display condition:
Choose the conditional
state.
Choose the alternative
element.
Choose the conditional
element.
Choose the conditional
relationship.
Select to enable display
conditions for this
element.
• The conditional element: You choose what is to be evaluated to determine whether the
menu, track, or story should be displayed. Examples of what you can choose include
the DVD player’s region code, aspect ratio, or the contents of a GPRM.
Note: Display conditions can only use full 16-bit GPRMs.
• The conditional relationship: You choose the operation to use to determine the
relationship between the conditional element and the conditional state. Example
settings include smaller, greater, and equal.
• The conditional state selection: You choose the state of the conditional element. The
choices depend on the conditional element. For example, the states for the player
region code element are the eight regions (1 USA, 2 Europe, Japan, 3 Indonesia, Taiwan,
and so on).
• The alternative target selection: You choose the project element (menu, track, story, and
so on) that should be displayed if the condition is not satisfied.
Important: You must set all four parameters or else errors will occur during the build
process.
When setting display conditions for a track, there is an additional checkbox named Apply
to Stories. Select it to have the display condition apply to the stories associated with this
track.
Setting Up a Display Condition
You need to set four parameters to create a display condition.
To set up a display condition
1 Choose the element (menu, track, or story) to set up a display condition for.
2 Do one of the following:
• If you are setting up a menu: Click the Advanced tab in the Menu Inspector.
• If you are setting up a track or story: Click the General tab in the Track or Story Inspector.
608 Chapter 23 Using Advanced Features
3 Select the Display Condition checkbox.
4 Choose the conditional element (the first parameter—defines what the condition is to
be based on). For a list of conditional elements you can use, see Conditional Elements
and States.
5 Choose the conditional relationship (the second parameter—determines how the
conditional element is to be compared with the conditional state, set in the next step).
For a list of conditional relationships, see Conditional Relationships.
6 Choose the conditional element’s state (the third parameter—defines the state that the
conditional element is to be compared to). See Conditional Elements and States for the
states you can choose for each element.
7 Choose the Alternate Target element (the fourth parameter—defines what happens if
the condition is not met).
To turn off the display condition, select the Display Condition checkbox to remove the
checkmark.
Stories can have their own display conditions, or you can use the track’s settings by
selecting Apply to Stories in the Track Inspector’s General tab.
Example: Setting a Video Configuration Display Condition
For this example, you have a project with two versions of a track; one has the buttons
over video optimized for pan-scan and the other has them optimized for letterbox. This
display condition will use the video configuration information (SPRM 14) to choose which
version to play.
To configure a video configuration display condition for a track
1 Choose the track containing the pan-scan optimized video.
2 Click the General tab in the Track Inspector.
3 Select the Display Condition checkbox.
4 Choose Video Player Config from the conditional element pop-up menu.
5 Choose = (equal) from the conditional relationship pop-up menu.
6 Enter 256 as the conditional state.
This is the value for SPRM 14 that indicates the DVD player is set for pan-scan. See SPRM
14: Player Video Configuration for more information.
7 Choose the track, optimized for letterbox, that you want to use as the alternative to this
track from the Alternate Target pop-up menu.
With this display condition, the video configuration of the DVD player is checked to see
if it is set at pan-scan. If it is, the track plays. If not, the player jumps to the letterbox track
and it is played.
Chapter 23 Using Advanced Features 609
Conditional Elements and States
The conditional elements are based on settings read from the System Parameter Register
Memories (SPRMs) or the General Purpose Register Memories (GPRMs).
The conditional states are determined by the element. For example, the menu language
element has all supported languages as the possible states. If the state is a numeric entry,
you need to enter a decimal-based number (binary and hex numbers are not supported).
• Menu Language: Use to set up a condition based on the DVD player’s menu language
setting (SPRM 0). The states include all supported languages.
• Audio Language: Use to set up a condition based on the DVD player’s audio language
setting (SPRM 16). The states include all supported languages.
• Subtitle Language: Use to set up a condition based on the DVD player’s subtitle language
setting (SPRM 18). The states include all supported languages.
• Audio Stream Number: Use to set up a condition based on the currently selected audio
stream (SPRM 1). The states include audio stream numbers 1 through 8. “Not set”
appears next to any streams that currently have no assets assigned.
• Subtitle Stream Number: Use to set up a condition based on the currently selected
subtitle stream (SPRM 2). The states include subtitle stream numbers 1 through 32.
“Not set” appears next to any streams that currently have no subtitles assigned.
• Player Aspect Ratio: Use to set up a condition based on the DVD player’s aspect ratio
setting (4:3 or 16:9—bits 8 and 9 of SPRM 14). The states include 4:3, 16:9 Pan-Scan,
16:9 Letterbox, and 16:9 Pan-Scan and Letterbox.
• Last Track Played: Use to set up a condition based on the most recently played track
(SPRM 4). The states include all track numbers in the project.
• Last Chapter Played: Use to set up a condition based on the most recently played chapter
(SPRM 7). The states include all chapter marker numbers in the track.
• Last Button Selected: Use to set up a condition based on the most recently selected
button (SPRM 8). The states include numbers 1 through 36.
• Player Region Code: Use to set up a condition based on the DVD player’s region setting
(SPRM 20). The states include all eight regions.
• Parental Level: Use to set up a condition based on the DVD player’s parental level setting
(SPRM 13). The states include all eight parental levels plus a Not Rated setting.
Important: DVD players will always set SPRM 13 to Not Rated when playing DVDs
authored with DVD Studio Pro.
• Video Player Config: Use to set up a condition based on the DVD player’s aspect ratio
setting (4:3 or 16:9) and display mode (letterbox or pan-scan) (SPRM 14). The state
requires a decimal number entry.
610 Chapter 23 Using Advanced Features
• Audio Player Config: Use to set up a condition based on the DVD player’s audio
configuration—PCM, AC-3, and MPEG (SPRM 15). The state requires a decimal number
entry.
• GPRM 0 - 7: Use to set up a condition based on the values stored in one of the eight
GPRM locations. The values must first be placed into the GPRM by a separate script
that you have run. The state requires a decimal number entry.
Note: Display conditions can only use full 16-bit GPRMs.
See Scripting Overview for details on scripts, GPRMs, and SPRMs.
Conditional Relationships
There are seven conditional relationships for you to choose from when setting up your
display condition.
• = (equal): The element and state are exactly equal. For example, if you choose the
Player Region Code element, a state of 1-USA, and the “equal” relationship, you can
only play the track if the DVD player is set for region 1-USA.
• != (not equal): The element and state are not exactly equal. For example, if you choose
the Audio Language element, a state of French, and the “not equal” relationship, you
can play the track as long as the DVD player is not set for French.
• > = (greater or equal): The element is either greater than the state, or they are equal.
For example, if you choose the Parental Level element, a state of PG-13, and “greater
or equal,” you can play the track as long as the DVD player is set to PG-13 or higher (R
or NC-17).
• > (greater): The element is greater than the state. For example, if you choose the Audio
Stream Number element, a state of 2, and “greater,” you can play the track as long as
one of the two first audio streams is not selected.
• <= (smaller or equal): The element is either less than the state, or they are equal. For
example, if you choose the Last Track Played element, set the state to 12, and “smaller
or equal,” you can play this track as long as the previous track is from 1 to 12.
• < (smaller): The element is less than the state. For example, if you choose the Subtitle
Stream Number element, set the state to 4, and “smaller,” you can play this track as
long as subtitle streams 1 through 3 are selected.
Chapter 23 Using Advanced Features 611
• & (and): Provides a binary bit-wise “and” function. Several of the elements contain
multiple settings. You can use the “and” relationship to extract one setting from the
element. For example, if you choose the Audio Player Config element (which contains
several settings related to the DVD player’s audio capabilities), a state of 2048-DTS, and
the “and” relationship, you can only play the track if bit 11 of the 16-bit byte is one,
indicating that the DVD player supports DTS audio. See Using Bit-Wise Operations for
details on using a bit-wise “and” function.
Issues with Display Conditions
There are several issues with using display conditions that you should be aware of:
• The Last Chapter Played setting is reliable only when assigned to menus: When using the
Last Chapter Played setting for display conditions assigned to a track or story, you get
unreliable playback on some DVD players. The Last Chapter Played setting can be used
reliably with display conditions assigned to menus.
• Display Conditions using the subtitle stream number only work with the subtitle stream set
to View: When you configure a display condition for a track or story that uses the subtitle
stream number option, the display condition works correctly only if the subtitle stream
is set to be viewed. For example, if you configure a menu’s button to use subtitle stream
S1 and a track has a display condition configured for subtitle stream S1, the display
condition only works correctly if you also select the subtitle stream’s View checkbox in
the Button Inspector.
• Some DVD players do not allow parental level in display conditions: Some DVD players
do not process the parental level option correctly when used in a display condition,
allowing content to play that should be disallowed.
Important: DVD players always set SPRM 13 to Not Rated when playing DVDs authored
with DVD Studio Pro.
Remote Control Settings
An important part of authoring a DVD title is to assign functions to the DVD player’s
remote control buttons. For most projects, you set these functions for the entire disc.
However, you can override several of the disc settings for individual tracks, stories, markers,
slideshows, and menus.
If an individual element has more than one remote control setting:
• Track, slideshow, story, and menu settings take precedence over disc settings while
they play.
• Marker settings override all other settings while that part of the track or story plays.
Note: All of these settings can also all be made in the Connections tab.
612 Chapter 23 Using Advanced Features
Remote Control Buttons
The disc’s remote control settings support seven buttons. Remote control settings for
tracks, stories, markers, slideshows, and menus support only certain ones:
• Title: Supported by the disc settings only. This button is typically linked to the primary
menu so that, no matter where the viewers are in the title, when they press the Title
button they will always go to the same place.
• Menu: Supported by all elements that can set remote control settings (disc, track, story,
marker, and slideshow) except menus. You should generally link this button to the last
menu viewed.
• Angle: Supported by the disc, track, and slideshow elements. You can link this button
to a menu that allows the viewer to select the angle to view.
• Chapter: Supported by the disc, track, and slideshow elements. Typically found only
on specialized DVD players, you can link this button to a menu that allows the viewer
to select the chapter to view.
• Audio: Supported by the disc, track, and slideshow elements. You can link the Audio
button to a menu that allows the viewer to select the audio stream to listen to.
• Subtitle: Supported by the disc, track, and slideshow elements. You can link this button
to a menu that allows the viewer to select whether subtitles appear and the subtitle
stream to view.
• Return: Supported by the disc and menu settings only. The Return button is usually
used to provide an easy way for the viewer to navigate back through nested menus.
Beware of Similar-Sounding Buttons
The remote controls of most DVD players include stream select buttons labeled Angle,
Audio, and Subtitle. These are not the same as the remote control buttons you can
assign menus to. These three buttons allow the viewer to directly select the angle, audio,
and subtitle stream without going to a menu first.
The Angle, Chapter, Audio, and Subtitle remote control buttons that you can assign
menus to are in addition to these three stream select buttons, and are found only on a
few remote controls, typically grouped in a “Menus” section of the remote control.
It is important to include alternative methods for viewers to get to these menus. You
cannot count on all remote controls to have these buttons.
Configuring the Remote Control Buttons
You can configure the remote control buttons either in the Inspector or in the Connections
tab.
Chapter 23 Using Advanced Features 613
To set the remote control buttons using the Inspector
1 Select the element whose remote control buttons you want to set. You can select the
element in the Outline tab, the Graphical tab, or use the pop-up menu in the appropriate
editor.
2 In the Inspector, open the pop-up menu for the button to be set, then choose the function
to link to. All elements currently set in the project are available to be linked to.
The remote control settings are in different Inspector locations for different elements:
• Disc Inspector: The commonly used remote control settings (Title, Menu, and Return)
are in the General tab. The Advanced tab contains the settings that are not often used
(Angle, Chapter, Audio, and Subtitle).
• Track, Story, and Marker Inspectors: All remote control settings are in their General tabs.
• Slideshow and Story Marker Inspectors: All remote control settings are in its main area
(there are no tabs).
• Menu Inspector: Its only remote control setting (Return) is in its Menu tab.
To set the remote control buttons using the Connections tab
1 Click the Connections tab. You can see all source elements in the project together, or see
one element at a time:
• To see the remote control buttons for all project elements at once: Select the disc in the
Outline tab or click an empty area in the Graphical tab.
• To see the remote control buttons for a single element: Select that element in the Outline
tab, the Graphical tab, or use the pop-up menu in the appropriate editor.
2 Use the View pop-up menu in the Connections tab to control which of the remote buttons
are visible:
• Basic: Shows the disc’s title button, and the track’s, story’s, and slideshow’s menu
buttons.
• Standard: Shows all basic buttons plus menu buttons for a track’s markers.
• Advanced: Shows all possible remote buttons.
3 Set the link for the remote button by either dragging the target to the source element
or Control-clicking the button’s setting in the Target column, and choosing the element
to link to from the shortcut menu.
Line 21 Settings for Closed Captions
To add text to a video on a DVD, most users use the subtitle feature. To meet accessibility
requirements, however, you may also need to consider closed captions.
Note: The closed caption settings apply only to NTSC SD DVD projects.
614 Chapter 23 Using Advanced Features
About Subtitles and Closed Captions
Subtitles have several advantages: You can create them within DVD Studio Pro or using
a third-party subtitle authoring application, you can set their font and color, and they can
be displayed by any DVD player. Closed captions offer other advantages.
Subtitles generally provide a text version of the dialogue only—they do not describe any
other sounds that may be in the title (such as a dog barking or a phone ringing). Closed
captions typically include descriptive text along with the dialogue, which makes them
better suited for viewers with impaired hearing.
You can add descriptive text to subtitles and make them more similar to the content of
closed captions, and there are third-party programs that will convert closed captions to
a suitable subtitle format.
Closed captions require a decoder for playback. The decoder can be built in to the
television or it can be a standalone box. Computers typically do not have closed caption
decoders, so they cannot display captions. The font used by closed captions is determined
by the decoder.
Adding Closed Captions to a DVD
With DVD Studio Pro, you can import closed caption files as part of a track. This is the
most reliable way to include closed captions with your title.
Do not assume that just because the closed-captioning information was present in the
video during the MPEG encode that it will be available when the disc is played by the
viewer. Be sure to perform a test before relying on this method of adding closed captions
to your title.
Some MPEG encoders can create separate closed caption files that DVD Studio Pro can
use to add the function to your disc.
DVD Studio Pro supports closed caption files in the “.cc” and “.scc” formats.
Chapter 23 Using Advanced Features 615
About the Field 1 and Field 2 Settings
The closed caption standard provides for encoding up to four caption streams in Line
21. The two most commonly used streams (C1 and C2) use field 1, and the other two
streams (C3 and C4) use field 2.
A closed caption file assigned to a track in DVD Studio Pro can have captions only in
field 1 (C1 and C2) or in both fields (support for all four streams). It is important for you
to configure the track’s Line 21 settings to match the file’s configuration.
Note: Because the C3 and C4 streams are rarely used, you may assume the closed caption
file contains only the C1 and C2 streams, and only supports field 1. Be sure to verify this
with a test disc and a DVD player connected to a television monitor before sending your
disc to a replicator.
To assign a closed caption file to a track
1 Select the track so that it appears in the Track Editor and its properties appear in the
Inspector.
2 Click the Other tab in the Track Inspector.
3 To choose the closed caption file, do one of the following:
• In the Closed Caption (Line 21) area, click Choose. In the navigation dialog, locate and
select the closed caption file to assign to this track. Click Choose.
• Control-click in the Track Editor’s video stream, then choose Import Line 21 File from
the shortcut menu. Locate the closed caption file in the navigation dialog and click
Import.
4 Select the Field 1 and Field 2 boxes to match the configuration of the caption file.
Note: Most often you should select Field 1 and leave Field 2 unselected.
You can only assign one file to a track.
616 Chapter 23 Using Advanced Features
Keyboard shortcuts let you perform commands in DVD Studio Pro using the keyboard
instead of by pointing and clicking. The following are keyboard shortcuts available in
DVD Studio Pro, grouped by function.
Note: Some keyboard shortcuts are always active, whether or not you are working in the
group that they are listed in. Other keyboard shortcuts are only active under special
circumstances.
This appendix covers the following:
• General Interface and Application Controls (p. 618)
• General Project Controls (p. 619)
• Adding Project Elements (p. 620)
• Scrolling Through Lists (p. 621)
• Assets Tab (p. 622)
• Connections Tab (p. 622)
• Graphical Tab (p. 623)
• Log Tab (p. 624)
• Menu Tab (Menu Editor) (p. 624)
• Outline Tab (p. 626)
• Palette (p. 627)
• Script Tab (Script Editor) (p. 627)
• Simulator (p. 627)
• Slideshow Tab (Slideshow Editor) (p. 628)
• Story Tab (Story Editor) (p. 628)
• Subtitle Editor (p. 628)
• Track Tab (Track Editor) (p. 629)
• Viewer Tab (p. 631)
617
Keyboard Shortcuts
Appendix
A
General Interface and Application Controls
Keyboard shortcut Function
Opens the first 15 interface configurations, with F1 assigned to the
basic configuration, F2 assigned to the extended configuration, and
F3 assigned to the advanced configuration. F4 through F15 can be
assigned to your custom configurations. (Note that F9, F10, and F11
may be used by Mac OS X for the Exposé feature, and F14 and F15
may be used to control the monitor’s brightness.)
Function keys F1 through F15.
Accesses the Viewer tab.
0
This tab is brought to the front of its quadrant or, if in its own
window, it’s brought to the front of the application. If the tab is
closed, it’s opened as a window at its last position.
Accesses the Assets tab.
1
This tab is brought to the front of its quadrant or, if in its own
window, it’s brought to the front of the application. If the tab is
closed, it’s opened as a window at its last position.
Accesses the Connections tab.
2
This tab is brought to the front of its quadrant or, if in its own
window, it’s brought to the front of the application. If the tab is
closed, it’s opened as a window at its last position.
Accesses the Log tab.
3
This tab is brought to the front of its quadrant or, if in its own
window, it’s brought to the front of the application. If the tab is
closed, it’s opened as a window at its last position.
Accesses the Menu tab.
4
This tab is brought to the front of its quadrant or, if in its own
window, it’s brought to the front of the application. If the tab is
closed, it’s opened as a window at its last position.
Accesses the Outline tab.
5
This tab is brought to the front of its quadrant or, if in its own
window, it’s brought to the front of the application. If the tab is
closed, it’s opened as a window at its last position.
Accesses the Graphical tab.
option 5
This tab is brought to the front of its quadrant or, if in its own
window, it’s brought to the front of the application. If the tab is
closed, it’s opened as a window at its last position.
Accesses the Script tab.
6
This tab is brought to the front of its quadrant or, if in its own
window, it’s brought to the front of the application. If the tab is
closed, it’s opened as a window at its last position.
618 Appendix A Keyboard Shortcuts
Keyboard shortcut Function
Accesses the Slideshow tab.
7
This tab is brought to the front of its quadrant or, if in its own
window, it’s brought to the front of the application. If the tab is
closed, it’s opened as a window at its last position.
Accesses the Story tab.
8
This tab is brought to the front of its quadrant or, if in its own
window, it’s brought to the front of the application. If the tab is
closed, it’s opened as a window at its last position.
Accesses the Track tab.
9
This tab is brought to the front of its quadrant or, if in its own
window, it’s brought to the front of the application. If the tab is
closed, it’s opened as a window at its last position.
Toggles the currently selected tab between full window and normal.
Additionally, holding down the Shift and Space bar keys toggles
the tab only until you release them.
shift space
Toggles the currently selected tab between full window and normal.
Additionally, holding down the Shift and Space bar keys toggles
the tab only until you release them.
option
Shows or hides the Palette.
option P
Shows or hides the Inspector.
option I
Opens or closes the Fonts window.
T
Opens or closes the Colors window.
shift C
, Opens Preferences.
Opens DVD Studio Pro Help.
shift ?
Quits DVD Studio Pro.
Q
Minimizes DVD Studio Pro.
M
Hides DVD Studio Pro.
H
General Project Controls
Keyboard shortcut Function
Undoes the last change.
Z
Appendix A Keyboard Shortcuts 619
Keyboard shortcut Function
Redoes a change you just undid.
shift Z
Creates a new project.
N
Opens an existing project.
O
Closes the project.
W
Saves the project.
S
Saves a project as a new project.
shift S
Copies the selected text, menu item, script command line, or subtitle
button to the Clipboard.
C
This shortcut works with both text in your menus and subtitles and
element names.
Copies the selected text, menu item, script command line, or subtitle
button to the Clipboard and deletes it from selection.
X
This shortcut works with both text in your menus and subtitles and
element names.
Pastes the Clipboard contents.
V
This shortcut works with both text in your menus and subtitles and
element names.
Duplicates the selected item.
D
Simulates a project from the current element or, if none are selected,
from the project’s First Play setting.
option 0
Burns the project.
option B
Builds the project.
option C
Formats the project.
F
Builds and formats the project.
option F
Adding Project Elements
Keyboard shortcut Function
Adds a track.
control T
Adds a story.
shift T
620 Appendix A Keyboard Shortcuts
Keyboard shortcut Function
Adds a standard menu.
Y
Adds a layered menu.
shift Y
Adds a slideshow.
K
Adds a script.
Adds a menu language.
/
Scrolling Through Lists
Lists in DVD Studio Pro are found in the Assets, Log, Outline, Connections, Slideshow,
Script, and Story tabs.
Keyboard shortcut Function
Drag scroller. Scrolls through the list.
Press Option and drag scroller. Scrolls slowly through the list (useful for large lists).
Selects the previous line in the list.
Selects the next line in the list.
Selects the previous line in the list, leaving the current line selected.
shift
Selects the next line in the list, leaving the current line selected.
shift
Goes to the top of the list.
option
Goes to the bottom of the list.
option
page Scrolls up one page in the list.
up
Press Option and click scroller’s Scrolls up one page in the list.
up arrow.
page Scrolls down one page in the list.
down
Press Option and click scroller’s Scrolls down one page in the list.
down arrow.
Appendix A Keyboard Shortcuts 621
Assets Tab
Keyboard shortcut Function
Double-click empty area. Imports an asset.
Imports an asset.
shift I
Double-click asset name. Previews the selected asset.
Previews the selected asset.
space
Selects all assets and folders.
A
Deselects all assets and folders.
shift A
Removes the selected asset.
delete
Creates a new folder.
shift N
Shows the encoder settings for the selected QuickTime movie.
E
Does the opposite of the “Find matching audio when dragging”
preference, used when you drag a video asset to a project element.
You must start dragging the video asset before pressing the
Command key.
Press Command and drag.
Connections Tab
Keyboard shortcut Function
Scrolls up through items in the list not currently selected.
control
Scrolls down through items in the list not currently selected.
control
Double-click. Connects or disconnects the currently selected items.
Connects or disconnects the currently selected items.
return
Disconnects the selected source’s connection.
delete
Connects the selected source to the selected target and moves
down to the next source or target (whichever was last selected).
enter
Drag source’s target setting. Copies a source’s target setting to another source.
Press Control and click separator. Switches between horizontal and vertical views.
622 Appendix A Keyboard Shortcuts
Graphical Tab
Keyboard shortcut Function
Fits the tiles to the current window size.
shift Z
Zooms one step in while maintaining the current center.
=
Zooms one step out while maintaining the current center.
Press Z and click in window. Zooms one step into the area you click.
Press Option-Z and click in Zooms out one step from the area you click.
window.
Press Z and drag. Zooms into the selected area.
Press Space bar and drag. Repositions the tile area in the window.
Toggles macro view on and off. Additionally, you can hold down
the key to temporarily show the macro view.
M
Toggles a tile’s flag on and off.
F
After a short pause, a ghost image of the tile appears that you can
drag to the Menu Editor to link to an existing button or to create a
new button linking to this tile.
Click tile and hold it.
Click tile. Selects the tile. Deselects any currently selected tiles first.
Press Shift and click tile. Selects the tile. Retains any currently selected tiles.
Press Command and click tile. Selects the tile. Retains any currently selected tiles.
Selects all tiles.
A
Deselects all tiles.
shift A
Moves the selected tiles up.
Moves the selected tiles down.
Moves the selected tiles left.
Moves the selected tiles right.
Drag tile, then press Z. Temporarily zooms out to show more of the tile area.
Toggles the tile position lock on and off.
L
Prints the Graphical tab.
P
Appendix A Keyboard Shortcuts 623
Log Tab
Keyboard shortcut Function
Copies the selected text.
C
Selects all text.
A
Menu Tab (Menu Editor)
Keyboard shortcut Function
Press Option and drag. Creates a duplicate of the selected item.
Creates a duplicate of the selected item.
D
Drag. Creates a button.
Press Option and drag. Creates a drop zone.
Press Command and drag. Selects multiple items. Deselects any currently selected items first.
Press Command-Shift and drag. Selects multiple items. Retains any currently selected items.
Selects all menu items.
A
Deselects all menu items.
shift A
Double-click. Creates a text object.
Press Command-Option and Creates a text object.
drag.
Applies a bold attribute to the selected text.
B
Applies an italic attribute to the selected text.
I
Adds an underline to the selected text.
U
Left aligns the selected text.
shift {
Center aligns the selected text.
shift
Right aligns the selected text.
shift }
Press Return while typing text. Creates a new line. Applies to button text and text objects.
While typing text into the Menu Editor, exits text entry mode. While
typing text in the Button or Text Object Inspector, creates a new
line.
Press Enter while typing text.
624 Appendix A Keyboard Shortcuts
Keyboard shortcut Function
Deletes the selected item.
delete
Press Shift-Option and drag. Repositions an asset in a drop zone or button (if possible).
Forces a button or drop zone to match its asset’s aspect ratio, and
maintains that aspect ratio while being resized.
Press Shift and drag.
Moves the selected item up 1 pixel.
Moves the selected item down 1 pixel.
Moves the selected item left 1 pixel.
Moves the selected item right 1 pixel.
Moves the selected item up 10 pixels.
shift
Moves the selected item down 10 pixels.
shift
Moves the selected item left 10 pixels.
shift
Moves the selected item right 10 pixels.
shift
Moves the selected item up 20 pixels.
shift option
Moves the selected item down 20 pixels.
shift option
Moves the selected item left 20 pixels.
shift option
Moves the selected item right 20 pixels.
shift option
Creates a submenu and adds a button to link to it.
option Y
Creates a slideshow and adds a button to link to it.
option K
Creates a track and adds a button to link to it.
option T
Sets button navigation when you drag from a button’s edge to
another button.
Press Command-Option and
drag button’s edge.
Performs a one-time Auto Assign button navigation pass.
shift D
Sends the selected item to the back.
shift B
Sends the selected item backward one step in priority. [
Brings the selected item forward one step in priority. ]
Appendix A Keyboard Shortcuts 625
Keyboard shortcut Function
Brings the selected item to the front.
shift F
Constrains the movement of an item to the vertical or horizontal
direction only.
Press Shift and drag.
Duplicates the selected item and constrains its movement to the
vertical or horizontal direction only. You must wait to press Shift
until you have started dragging the item.
Press Shift-Option and drag.
Moves the selected item without snapping or showing the dynamic
guides.
Press Command and drag item.
Changes the item size based on its center. (You must wait to press
the Option key until after you start dragging.)
Drag button’s edge to resize and
press Option.
Shows or hides rulers.
R
Shows or hides alignment guides. ;
Toggles the button state through normal, selected, and activated.
W
Toggles the background view through background only, overlay
only, and composite.
Q
Toggles the pixel display between square and rectangular.
P
Shows and hides the title safe area.
shift E
Shows the action safe area.
option E
Toggles menu motion on and off.
space
Toggles menu motion on and off.
J
Outline Tab
Keyboard shortcut Function
Press Option and click track Opens all disclosure triangles in the track area.
disclosure triangle.
Selects all items.
A
Deselects all items.
shift A
Duplicates the selected item.
D
626 Appendix A Keyboard Shortcuts
Palette
Keyboard shortcut Function
In a media tab, removes the selected folder from the list.
delete
In a Template, Style, or Shape tab, deletes the selected item from
your system’s hard disk.
delete
Selects all items in the current view.
A
Deselects all items in the current view.
shift A
Applies the selected item to the menu (templates, styles, and shapes,
if applicable).
return
Applies the selected item to the menu (templates, styles, and shapes,
if applicable).
Double-click.
Does the opposite of the “Find matching audio when dragging”
preference, used when you drag a video asset to a project element.
You must start dragging the video asset before pressing the
Command key.
Press Command and drag.
Script Tab (Script Editor)
Keyboard shortcut Function
Inserts a new command line.
shift
+
Adds a new command line to the end of the script.
=
Deletes the current command line.
delete
Selects all command lines.
A
Simulator
Keyboard shortcut Function
Provides the up navigation arrow function.
Provides the down navigation arrow function.
Provides the left navigation arrow function.
Provides the right navigation arrow function.
Appendix A Keyboard Shortcuts 627
Keyboard shortcut Function
Activates the selected button.
return
Shows or hides the information drawer on the left/right edges.
shift ?
Shows or hides the information drawer on the top/bottom edges.
shift option ?
Closes the Simulator.
W
Slideshow Tab (Slideshow Editor)
Keyboard shortcut Function
Shows large thumbnails.
=
Shows small thumbnails.
Selects all slides.
A
Plays slideshow in Viewer tab or, if playing, stops and returns to the
slide it started from.
space
Plays slideshow in Viewer tab or, if playing, stops and returns to the
slide it started from.
K
Plays slideshow in Viewer tab, or if playing, pauses playback.
L
Story Tab (Story Editor)
Keyboard shortcut Function
Selects all markers in the list.
A
Plays story in Viewer tab or, if playing, stops and returns to the story
entry it started from.
space
Plays story in Viewer tab or, if playing, stops and returns to the story
entry it started from.
K
Plays story in Viewer tab, or if playing, pauses playback.
L
Subtitle Editor
Keyboard shortcut Function
Press Return while typing text. Creates a new line.
628 Appendix A Keyboard Shortcuts
Keyboard shortcut Function
While typing text into the Subtitle Editor, exits subtitle text entry
mode. While typing text in the Subtitle Inspector, creates a new
line.
Press Enter while typing text.
Drag. Creates a button.
Press Option and drag. Duplicates the selected button.
Duplicates the selected button.
option D
Press Command and drag. Selects multiple buttons.
Selects the next subtitle.
Selects the previous subtitle.
Sets button navigation when you drag from a button’s edge to
another button.
Press Command-Option and
drag button’s edge.
Changes the button size based on its center. (You must wait to
press the Option key until after you start dragging.)
Press Option and drag button’s
edge to resize.
Press Command-A while editing Selects all of the text.
text.
Applies a bold attribute to the selected text.
B
Applies an italic attribute to the selected text.
I
Adds an underline to the selected text.
U
Left aligns the selected text.
shift {
Center aligns the selected text.
shift
Right aligns the selected text.
shift }
Track Tab (Track Editor)
Keyboard shortcut Function
Plays track in Viewer tab or, if playing, stops or pauses playback
(depending on the “Space bar toggles between play/pause” setting
in DVD Studio Pro Preferences).
space
If you hold down the Space bar, playing automatically stops or
pauses when you release it.
Plays track in Viewer tab or, if playing, pauses playback.
L
Appendix A Keyboard Shortcuts 629
Keyboard shortcut Function
Stops playback and moves the playhead to where it started.
K
Moves the playhead to the beginning of the timeline.
home
Moves the playhead to the beginning of the selected clip.
Moves the playhead to the beginning of the selected clip.
option E
Moves the playhead forward one frame.
Moves the playhead backward one frame.
Moves the playhead to the end of the timeline.
end
Moves the playhead to the end of the selected clip.
Moves the playhead to the end of the selected clip.
shift E
Moves the playhead one second earlier.
shift
Moves the playhead one second later.
shift
Moves the playhead to the previous marker.
control
Moves the playhead to the previous marker.
option M
Moves the playhead to the next marker.
control
Moves the playhead to the next marker.
shift M
Moves the playhead to the previous GOP.
option
Moves the playhead to the next GOP.
option
Selects all clips in a stream.
A
Drag. Moves the clip in the stream or to another stream.
Creates a duplicate of the clip that can be placed in this or another
stream.
Press Option and drag.
Creates a duplicate of the clip that can only be placed in another
stream at exactly the same time or in any suitable place on the
current stream.
Press Shift-Option and drag.
Jumps playhead forward to next timeline event (marker, clip edge,
and so on).
630 Appendix A Keyboard Shortcuts
Keyboard shortcut Function
Jumps playhead backward to next timeline event (marker, clip edge,
and so on).
Zooms the Track Editor timeline out to its maximum.
shift Z
Fits current clip to the Track Editor.
shift option Z
Toggles through stream height settings.
shift T
Zooms the timeline in on the Track Editor, scrolling to show the
playhead if necessary.
=
Zooms the timeline out on the Track Editor, scrolling to show the
playhead if necessary.
Zooms the timeline in on the Track Editor, ignoring the playhead
position.
shift
+
Zooms the timeline out on the Track Editor, ignoring the playhead
position.
shift
Locks or unlocks all streams.
shift F4
Creates a marker.
M
Single-click above timeline. Creates a marker.
Press M while playing. Creates a marker on the fly.
Removes the selected clip from the timeline.
delete
Double-click in subtitle stream. Adds a subtitle clip.
Adds a subtitle at the playhead.
shift
Viewer Tab
The Viewer tab keyboard shortcuts apply to those tabs in which an asset can play. These
include the Assets, Track, Story, and Slideshow tabs.
Keyboard shortcut Function
Plays the video asset or, if playing, stops or pauses playback
(depending on the “Space bar toggles between play/pause” setting
in DVD Studio Pro Preferences).
space
If you hold down the Space bar, playing automatically stops or
pauses when you release it.
Plays the video asset or, if playing, pauses playback.
L
Appendix A Keyboard Shortcuts 631
Keyboard shortcut Function
Stop.
K
Frame step forward, or with slideshows, advance to the next slide.
Step one second forward (not applicable with slideshows).
shift
Frame step backward, or with slideshows, go back to the previous
slide.
Step one second backward (not applicable with slideshows).
shift
632 Appendix A Keyboard Shortcuts
Using DVD Studio Pro 4, you can import projects created with earlier versions of
DVD Studio Pro.
This appendix covers the following:
• Importing DVD Studio Pro 2 and DVD Studio Pro 3 Projects into DVD Studio Pro 4 (p.
633)
Importing DVD Studio Pro 2 and DVD Studio Pro 3 Projects into
DVD Studio Pro 4
There are several issues you should be aware of if you are importing projects created in
DVD Studio Pro 2 and DVD Studio Pro 3 into DVD Studio Pro 4. These issues are discussed
in the following sections:
• Opening Old Projects
• Importing Item Descriptions
• Menu and Subtitle Text May Change
• DVD Studio Pro 3 Projects Using Custom Transitions That Have Been Moved May Not
Work
Note: DVD Studio Pro 4 cannot import projects from DVD Studio Pro 1.
Opening Old Projects
When you open a project created in DVD Studio Pro 2 or DVD Studio Pro 3 in
DVD Studio Pro 4, a warning appears saying that when you save the project, you will no
longer be able to open it in DVD Studio Pro 2 or DVD Studio Pro 3.
DVD Studio Pro 4 has improved the way text items in menus are handled, which may
cause some menus to look slightly different.
633
Importing Other Projects
Appendix
B
Importing Item Descriptions
You cannot import item descriptions saved with any earlier version of DVD Studio Pro (1,
2, or 3) into DVD Studio Pro 4. Because an item description is a text file describing an
element such as a menu or track, you can create a new item description by importing a
project that contains the element into DVD Studio Pro 4, then saving an item description
of it.
Menu and Subtitle Text May Change
When you open a project created in DVD Studio Pro 2 or DVD Studio Pro 3 that contains
text typed onto a menu or subtitle within DVD Studio Pro, that text may appear different.
DVD Studio Pro 4 correctly processes the text for both 4:3 and 16:9 aspect ratios, and for
both NTSC and PAL resolutions.
Additionally, if the project contains rotated menu text items, the rotated items may appear
different. DVD Studio Pro 4 now correctly rotates menu text items without distorting
them.
DVD Studio Pro 3 Projects Using Custom Transitions That Have Been
Moved May Not Work
Projects created with DVD Studio Pro 3 that use custom Alpha Transitions may not build
correctly if the transitions have been moved. (When you play the VIDEO_TS files, the
transition is skipped.) You can correct this by choosing a different transition, then choosing
the correct transition again everywhere the transition is used.
634 Appendix B Importing Other Projects
A major concern when authoring your DVD project is knowing whether it will fit on the
disc size you intend to use. The following describes in detail how to determine the amount
of disc space your project requires, and provides a way to determine a safe bit rate to
encode your video assets with.
Note: The following example is specific to an SD project on a red laser disc. The same
process applies to HD projects on blue laser discs.
Also see Making Sure Your Content Will Fit for additional information on fitting your
content to the disc.
This appendix covers the following:
• Calculating a Project’s Disc Space Requirements (p. 635)
• Using the Calculated Bit Rate (p. 640)
Calculating a Project’s Disc Space Requirements
While the video bit rate is the single biggest factor in controlling the size of your project,
a number of other factors determine how much disc space will be required to hold your
project:
• The number of and types of audio assets
• The number of slideshows and their audio
• The number of subtitles
• Any DVD-ROM content to be included
The steps below guide you through the process of estimating your project’s disc space
requirements. For this example, the project has:
• Video asset 1 with a duration of 01:26:13:12 and two audio streams: an AC-3 5.1 surround
and an AC-3 stereo
• Video asset 2 with a duration of 00:45:34:07 and one PCM 16-bit 48 kHz audio stream
635
Calculating Disc Space
Requirements
Appendix
C
• Motion menu video with a duration of 00:00:16:20 and one AC-3 stereo audio stream
• Stage 1: Calculating the Total Video Play Time
• Stage 2: Calculating Disc Capacities
• Stage 3: Calculating the Bit Rates for Each Disc Size
• Stage 4: Calculating the Audio Allowances
• Stage 5: Calculating the Effect of Audio on the Video Bit Rate
• Stage 6: Calculating DVD-ROM Allowances
• Stage 7: Calculating Other Allowances
Stage 1: Calculating the Total Video Play Time
You first need to determine the total play time of all video assets and motion menus in
your project. To make calculations easier, you need to convert the time from hours,
minutes, and seconds to the total number of seconds. For frames, round up to the next
second when there are frames left over.
In the example above, video asset 1 is 5174 seconds long, video asset 2 is 2735 seconds
long, and the motion menu contains 17 seconds of assets, for a total of 7926 seconds.
Note: Slideshows do not count as video play time, and are discussed later.
Stage 2: Calculating Disc Capacities
To calculate the appropriate bit rate for your content, you need to know each disc type’s
capacity in bits. The capacity of a DVD-5 disc is 4.7 GB (or 4.37 binary gigabytes). For the
purposes of this calculation, you should use the 4.7 GB value because it does not have
to be corrected to account for the difference that counting in binary adds. To make the
calculation, you multiply the byte capacity by 8 (the number of bits in a byte).
DVD name Byte capacity Bit capacity
DVD-1 1.46 GB 11.68 gigabits (Gbit)
DVD-2 2.66 GB 21.28 Gbit
DVD-3 2.92 GB 23.36 Gbit
DVD-4 5.32 GB 42.56 Gbit
DVD-5 4.7 GB 37.6 Gbit
DVD-9 8.54 GB 68.32 Gbit
DVD-10 9.4 GB 75.2 Gbit
DVD-14 13.24 GB 105.92 Gbit
DVD-18 17.08 GB 136.64 Gbit
636 Appendix C Calculating Disc Space Requirements
Stage 3: Calculating the Bit Rates for Each Disc Size
Once you know the play time in seconds and the bit capacity of the different disc sizes,
you can calculate a basic bit rate for each disc size. To do this, divide the disc size by the
play time (7926 seconds in this example).
DVD name Bit capacity Bit rate
DVD-1 11.68 gigabits (Gbit) 1.47 megabits per second (Mbps)
DVD-2 21.28 Gbit 2.68 Mbps
DVD-3 23.36 Gbit 2.95 Mbps
DVD-4 42.56 Gbit 5.37 Mbps
DVD-5 37.6 Gbit 4.74 Mbps
DVD-9 68.32 Gbit 8.62 Mbps
DVD-10 75.2 Gbit 9.49 Mbps
DVD-14 105.92 Gbit 13.36 Mbps
DVD-18 136.64 Gbit 17.24 Mbps
These bit rate values should not be considered final at this point because you still have
to take into consideration the audio and DVD-ROM content. However, these values do
provide an indication as to which DVD disc size you will need to use. If your project uses
compressed audio, such as the Dolby Digital AC-3 format, and has little or no DVD-ROM
content, you would need to decide whether encoding at 4.74 Mbps (or slightly less to
ensure the video and audio all fit on the disc) would provide satisfactory results. If so, a
DVD-5 disc should work for this project. If the project includes multiple soundtracks, a
lot of slides or subtitles, and some DVD-ROM content, you may decide it is best to use a
DVD-9 disc size so that everything you want to include will fit on the disc.
Another point to keep in mind is that video assets are not required to use the same bit
rate. For some assets, you may decide that quality is not as important as it is for others,
and choose to use a lower bit rate for them, allowing more disc space for the other video
assets.
Choosing a bit rate that provides satisfactory results depends on the video content and
the encoder you use. In general, bit rates below 4.0 Mbps are marginally acceptable. For
bit rates between 4 and 6 Mbps, you should get good results when using a good variable
bit rate (VBR) encoder, such as the integrated MPEG encoder, or, for more options,
Compressor directly. For rates between 6 and 8 Mbps, you should have no trouble getting
good results even when using a constant bit rate (CBR) encoder. Eight Mbps is usually
considered the highest usable bit rate—the DVD specification allows up to 9.8 Mbps, but
this can cause playback problems on some DVD players and limit your audio options.
For more information on encoding, see Encoding Video Materials for DVD.
Appendix C Calculating Disc Space Requirements 637
Stage 4: Calculating the Audio Allowances
Depending on your project, the audio may have a relatively minor effect on disc space.
It can also be challenging to determine the audio allowances because each video asset
can have up to eight audio streams, and each stream can be a different type and length.
The following table lists the typical bit rates for the common audio formats.
Audio format Bit rate
AC-3 stereo 192 kilobits per second (kbps) to 224 kbps
AC-3 5.1 surround 384 to 448 kbps
DTS 5.1 surround 754.5 kbps or 1509.75 kbps
PCM stereo 16 bits at 48 kHz 1536 kbps
PCM stereo 24 bits at 96 kHz 4608 kbps
In the earlier example, video asset 1 has two audio streams, each 5174 seconds long. The
first stream is AC-3 5.1 surround, and the second is AC-3 stereo. The video asset 2 has
one audio stream 2735 seconds long, using 16-bit 48 kHz PCM audio. The motion menu
has an AC-3 stereo audio stream 17 seconds long. If your slideshow includes audio, you
also need to include that in the formula.
To calculate the storage required, you determine each video asset’s total audio bit rate
and multiply that by the duration.
Section Duration Bit rate Disc space
Video 1, AC-3 5.1 5174 seconds 448 kbps 2.32 gigabits (Gbit)
Video 1, AC-3 stereo 5174 seconds 224 kbps 1.16 Gbit
Video 2, 16-bit 48 kHz 2735 seconds 1536 kbps 4.20 Gbit
PCM
Menu, AC-3 stereo 17 seconds 224 kbps 0.004 Gbit
Total: 7.684 Gbit
As you can see, using PCM audio requires substantially more disc space than using a
compressed format like AC-3. See Preparing Audio Assets for more information on the
different audio formats.
Stage 5: Calculating the Effect of Audio on the Video Bit Rate
Now that you know how much disc space is required for the audio, you can more
accurately determine the video bit rate you can use. Because the DVD-5 and DVD-9 discs
were the only practical ones based on the previous calculations, you will continue
experimenting with them in this example.
638 Appendix C Calculating Disc Space Requirements
For the DVD-5 disc, you need to subtract the total audio amount from the total disc size:
37.6 gigabits – 7.684 gigabits = 29.916 gigabits for the video. Dividing the available space
by the video duration provides a new bit rate: 29.916 gigabits ÷ 7926 = 3.77 Mbps. You
can see that the audio has considerably affected the original bit rate for the DVD-5 disc
(4.74 Mbps). The use of PCM audio for the second video asset in this example has forced
the video bit rate to drop below 4 Mbps, making the use of a DVD-5 disc questionable
because a bit rate that low may not provide suitable quality.
For the DVD-9 disc, you end up with 60.636 gigabits available for the video (68.32 gigabits
– 7.684 gigabits). The adjusted video bit rate is now 7.65 Mbps (60.636 gigabits ÷
7926 seconds)—easily high enough to provide good quality.
Stage 6: Calculating DVD-ROM Allowances
If you intend to include DVD-ROM content on the disc, you need to subtract it from the
disc space before coming up with your video bit rate.
Because the size of your DVD-ROM content is expressed in binary megabytes, you must
convert it to the same standard as used for the DVD disc size. In this example, there is a
total of 36 MB of data. Each computer MB is equal to 1,048,576 actual bytes. To convert
the DVD-ROM content, you need to multiply its size (36 MB) by 1,048,576 to get the actual
size of 37,748,736.
The next step is to convert this number into bits by multiplying it by 8, providing a final
size of approximately 0.3 gigabits. While this is not a large amount of space, you should
take it into account if you are trying to maximize usage of the disc’s available space.
Stage 7: Calculating Other Allowances
There are several other factors that should be taken into account when determining
available disc space.
• Slideshows: Each still in a slideshow requires approximately 200 kilobytes (KB) of disc
space. A full slideshow with 99 stills requires about 20 MB of disc space. If the slideshow
contains audio, you will find that the audio can require as much or more disc space
than the stills. If your disc contains many stills, you will need to take them into account.
• Still menus: Each standard still menu requires about 300 KB of space, depending on
the number of buttons.
Layered menus can require a lot more space than standard menus because a new menu
is created for each button in each of its separately specified states (normal, selected,
and activated). This can mean as many as 12 menus are created to support 4 buttons.
See Creating Menus Using the Layered Method for more information on layered menus.
Note: Menus that use button shapes with motion assets assigned are considered to
be motion menus, and need to count as a video asset.
Appendix C Calculating Disc Space Requirements 639
• Subtitles: The amount of space required by subtitles can vary widely, depending on
how many of the 32 streams you use, the type of content you use (simple text characters
or full-screen graphics), and how often you change them (several times a second, or
more typically, once every four or five seconds).
Simple subtitles average about 10 kbps—roughly 2 megabits of space per hour, which
is negligible on most titles. If you intend to use subtitles more as an animation tool,
with full-screen graphics that change often, you must make significant allowances for
them. (The maximum bit rate allowed for a subtitle stream is 3.36 Mbps—almost as
much as the video stream.)
• Transitions: The amount of disc space required by each transition varies depending on
the transition’s length and type. In general, for SD projects, which use a bit rate of
6 Mbps for transitions, you should allow 750 KB of disc space for every second of
transition time in the project. For HD projects, which use a bit rate of 20 Mbps for
transitions, you should allow 2.5 MB of disc space per second.
Note: Keep in mind that adding a transition to a menu results in a separate transition
clip for each button—a menu with 18 buttons can require 18 transition clips.
Unless you are using an exceptional number of stills, menus, or subtitles, you can usually
account for the amount of space required by these items by allowing a five percent
overhead. The easy way to apply this overhead amount is to multiply the bit rate you
have figured out by 0.95. In the earlier example, the DVD-5 disc bit rate drops from
3.77 Mbps to 3.58 Mbps; the DVD-9 bit rate drops from 7.65 Mbps to 7.27 Mbps.
Important: It is much better to be conservative and find yourself with some disc space
left over than to get to the end of the project and find it will not fit on the disc.
Using the Calculated Bit Rate
The bit rates you calculate can be used as the bit rate entry of your encoder, regardless
of the encoding method you intend to use (one pass, one-pass variable bit rate [VBR], or
two-pass VBR). See MPEG Encoding Methods for more information.
640 Appendix C Calculating Disc Space Requirements
Most of the parameters of the standard transitions supplied with DVD Studio Pro are
self-explanatory. However, some parameters are not as obvious. This appendix explains
the parameters for each of the transitions. For details on using transitions with menus,
see Using the Menu Transition Feature. For details on using transitions with tracks, see
Adding Transitions to Still Clips. For details on using transitions with slideshows, see Using
Slideshow Transitions.
This appendix covers the following:
• Transition Duration (p. 641)
• Video Transition (p. 641)
• Alpha Transitions (p. 642)
• Standard Transitions (p. 642)
Transition Duration
All transitions have a duration setting. The duration can be set from a minimum defined
for each transition (usually one second) to a maximum based on the source length or
10 seconds maximum, whichever is smaller. For example, a slide with a duration of 5:00
can have a maximum transition duration of 4:15 because the minimum duration for a
slide is 15 frames. (This is in an NTSC project—in a PAL project, the maximum transition
duration would be 4:13 because the minimum duration for a slide is 12 frames.)
Video Transition
Menus and buttons have an additional transition to choose called Video Transition. With
Video Transition, you choose a video asset to play as the transition when a button is
pressed.
641
Transition Parameters
Appendix
D
Alpha Transitions
DVD Studio Pro includes several Alpha Transitions. These transitions use short video clips
to produce a transition from the current picture to the new picture. These transitions,
indicated with the Greek letter alpha in front of their name, have no settings other than
a duration, and are not listed with the standard transitions.
Additionally, you can even create and import your own Alpha Transitions. See Preparing
Alpha Transitions for details on the process.
Standard Transitions
The following sections contain details about the standard transitions available in menus,
tracks, and slideshows.
Blur
Blurs the current picture while it fades, revealing the new picture underneath.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Defines the amount of blur shown before the
transition finishes.
Blur Soft or Intense
Cube
Rotates the current picture off the screen while revealing the new picture as if on an
adjacent side of a rotating cube.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Right, left, up, and Defines the direction the cube rotates in.
down
Direction
Defines the amount of perspective, with 0 being
maximum and 10 being minimum.
Field of View 0–10
Defines the color that appears in areas the pictures
do not cover.
Background Color
Dissolve
Dissolves between the current and new pictures.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
642 Appendix D Transition Parameters
Drop
Slides in the new picture over the current one, with a bounce as it “hits” the side. Use
Move In to have the slide without the bounce.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Right, left, up, and Defines the direction the new picture moves in.
down
Direction
Droplet
The current picture ripples from its center and fades away, revealing the new picture.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Defines the severity of the ripple before the
transition finishes; 0 is subtle while 10 is extreme.
Amplitude 0–10
Fade Through Color
Dissolves from the current picture to a color, then to the new picture.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Color Color Defines the color dissolved to.
Flip
Rotates the current picture in 3D space, revealing the new picture on its back.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Defines the direction the current image rotates
toward.
Right, left, up, and
down
Direction
Defines the color that appears in areas the pictures
do not cover.
Background Color
Defines the amount of perspective, with 0 being
maximum and 10 being minimum.
Field of View 0–10
Melt
“Melts” the current picture while it fades, revealing the new picture.
Appendix D Transition Parameters 643
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Defines how far the picture melts before the
transition finishes.
Viscosity 0-10
Mosaic
Divides the picture into panels that each flip independently to reveal the new picture on
their back.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Defines the direction the current image panels
rotate toward.
Right, left, up, and
down
Direction
Defines the number of rows the picture is broken
into.
Rows 1–16
Defines the number of columns the picture is
broken into.
Columns 1–16
Defines the amount of perspective, with 0 being
maximum and 10 being minimum.
Field of View 0–10
Motion Dissolve
Current picture zooms out while it dissolves to the next picture.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Move In
Slides in the new picture over the current picture. Use Drop to have the slide with a
bounce as it “hits” the side.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Right, left, up, and Defines the direction the new picture moves in.
down
Direction
Page Flip
Creates a page turn effect to remove the current picture, revealing the new picture
underneath.
644 Appendix D Transition Parameters
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Right, left, up, and Defines the direction the page is turned to.
down
Direction
Defines the amount the page flip’s fold rotates
during the transition.
Angle 0–359 degrees
Defines the tightness of the fold, with 0 being
minimum and 10 being maximum.
Field of View 0–10
Push
Current picture slides off as the new picture slides in.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Right, left, up, and Defines the direction the new picture moves in.
down
Direction
Radial Blur
Current picture blurs and zooms out while fading to reveal the new picture.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Defines the amount of blur and zoom before the
transition finishes, with 0 being minimum and 10
being maximum.
Depth 0–10
Reveal
Current picture slides off, revealing the new picture sitting underneath it.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Defines the direction the current picture moves
in.
Right, left, up, and
down
Direction
Rotate
Spins the current picture about its Z-axis while zooming out and fading to reveal the new
picture underneath.
Appendix D Transition Parameters 645
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Defines the amount of rotation and zoom before
the transition finishes, with 0 being minimum and
10 being maximum.
Depth 0–10
Rotation Blur
Spins the current picture about its Z-axis while blurring, zooming out, and fading to reveal
the new picture underneath.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Controls how far the current picture rotates during
the transition.
Angle 0–359 degrees
Wipe
Current picture is wiped off and the new picture wiped on using a straight edge soft
wipe.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Right, left, up, and Defines the direction the wipe moves in.
down
Direction
Defines the softness of the wipe edge, with 0
being minimum and 10 being maximum.
Thickness 0–10
Zoom
Current picture zooms out and fades to reveal the new picture.
Parameter name Range Notes
You can enter a duration or drag the slider to set
the duration.
Duration 1 to 10 seconds
Defines the amount of zooming before the
transition finishes, with 0 being minimum and 10
being maximum.
Depth 0–10
646 Appendix D Transition Parameters
4:3 The most common video aspect ratio, used for NTSC and PAL video standards. Also
known as the 1.33 aspect ratio. See also aspect ratio.
16:9 The widescreen aspect ratio supported by the DVD-Video specification. Also known
as the 1.78 aspect ratio. See also anamorphic, aspect ratio.
AC-3 audio A compressed audio format developed by Dolby Laboratories. Also known
as Dolby Digital audio. Supports single-channel through 5.1 surround sound configurations.
The AC-3 encoder in Compressor outputs AC-3 format audio.
active area The rectangular area that defines the part of the overlay graphic used for a
button. Also defines a buttons hot spot that can be clicked when viewing the title on a
computer. See also button.
anamorphic A type of widescreen video in which the video uses the same frame size as
standard 4:3 video, but with a horizontally compressed image, giving it a distorted
appearance. Widescreen SD-based DVDs require you to use anamorphic 16:9 video.
aspect ratio A video frames width-to-height ratio on your viewing screen. The most
common aspect ratio is 4:3 used for standard video. The DVD specification also supports
the 16:9 aspect ratio. See also 4:3, 16:9, anamorphic.
assets The audio, video, and still image files used by DVD Studio Pro in authoring DVD
projects.
AUDIO_TS folder One of two folders required on standard definition DVD-Video discs
(the VIDEO_TS folder is the other). The AUDIO_TS folder is reserved for use on DVD-Audio
titles, and is always created but left empty when building projects with DVD Studio Pro.
See also VIDEO_TS folder.
authoring The process of creating a DVD. Authoring a DVD project requires you to use
your sources to create elements, such as menus and tracks, connect the elements so that
the viewer can get from one to the other, and then format the project into a
DVD-compliant set of files, image, or DVD. See also elements.
647
Glossary
Glossary
authoring media The DVD-R format that supports the Cutting Master Format (CMF) for
adding advanced features to master discs supplied to a replication facility. Requires using
a special authoring DVD-R drive. See also Cutting Master Format (CMF), general media.
AVC (Advanced Video Codec) See H.264.
background image All menus have a background image, over which the menu’s buttons
are placed. The background can be a still image or a motion video (creating a motion
menu). See also motion menu.
B-frame Bi-directional frame. In an MPEG video stream, a B-frame contains the motion
differences between I-frames and P-frames occurring before and after it. With respect to
file sizes, these are the most efficient frame types, although they have the greatest difficulty
in handling abrupt scene changes. See also Group of Pictures (GOP), I-frame, P-frame.
bit rate The number of bits per second that makes up a digital video or audio asset. The
higher the bit rate, the better the quality. However, higher bit rates require larger file
sizes and can cause playback problems if the DVD player is unable to keep up. The DVD
specification places bit rate limits on assets used in DVD titles.
blue laser The name for the new disc format supported by HD-based DVDs. The name
refers to the color of the laser that plays the discs. Because a blue laser has a shorter
wavelength than the red laser used with traditional SD-based DVDs, it is able to handle
data that is more tightly packed than on red laser discs. This results in a little more than
three times higher disc capacity. See also red laser.
build To compile the project into its DVD-compliant format, creating the AUDIO_TS and
VIDEO_TS folders for SD projects, and the HVDVD_TS folder for HD projects. The streams
that make up a track are multiplexed into a single video object file. See also format.
burn To write data to a disc. Within DVD Studio Pro, burn refers to a process that builds
the project and then formats and writes it to a DVD-R, simplifying the process. See also
build, format.
button Each DVD menu has at least one button that the viewer can activate to access
areas within the DVD. You can also place buttons over a video track. DVD Studio Pro
supports three button types: overlay-based using an overlay graphic, shape-based using
supplied or custom shape graphics, and layer-based using layers in an Adobe Photoshop
(PSD) format file. You can connect buttons to a wide variety of project elements, including
buttons on other menus, tracks, stories, slideshows, and scripts. See also button navigation,
button states, motion button.
648 Glossary
button navigation The actions that occur when a viewer presses a remote control’s arrow
buttons. You can manually configure each button’s navigation settings or use the
DVD Studio Pro Auto Assign feature to automatically set the navigation of all buttons on
a menu at once. It is important to set the navigation so that viewers can logically get
from the current button to the desired one.
buttons over video Interactive buttons that appear over a video stream by way of a
subtitle stream. Used to provide the viewer with viewing options while watching a title’s
main program. Also known as interactive subtitles and interactive markers.
button states Each button on a menu can be in one of three states: normal, selected,
and activated. In the normal state, the button displays its inactive condition. All buttons
on a menu except one are in the normal state. A button is selected when the viewer
navigates to it. Only one button at a time can be in the selected state. The selected button
becomes activated when the viewer presses the remote control’s Enter button. Depending
on the button type, highlights or layers are used to indicate each button’s state.
chapter Places in a track where you can connect to. Commonly used to identify scenes
for a chapter index menu. You can assign up to 99 chapters in each track.
clip The term used to describe a video or audio asset, especially after it has been added
to a track. See also assets.
color mapping When working with overlay graphics, the process of assigning a color
and opacity setting to colors used in the overlay graphic. You assign separate colors and
opacities for all three button states (normal, selected, and advanced). See also overlay.
compile See build.
constant bit rate (CBR) encoding A video MPEG encoding method that uses the same
bit rate for the entire video file. Its primary advantage is that you can reliably predict the
resulting file size. Its disadvantage is that all video scenes, whether still or with a lot of
motion, are treated the same. See also variable bit rate (VBR) encoding.
Content Scrambling System (CSS) Provides digital-based copyright protection for an SD
DVD’s contents. See also Copy Generation Management System (CGMS), Macrovision.
Copy Generation Management System (CGMS) Used to set whether an SD DVD can
have unlimited copies made, a single copy made, or no copies made. Allowing no copies
to be made activates the CSS and Macrovision settings. See also Content Scrambling
System (CSS), Macrovision.
Cutting Master Format (CMF) A format that provides the information needed by
replication facilities to add advanced features to a DVD, such as support for copy protection
and dual-layer discs. The cutting master format can be applied to DLTs and authoring
DVD-Rs, but not general DVD-Rs.
Glossary 649
Digital Linear Tape (DLT) drive The tape drive most often used to supply an SD DVD
project to a replication facility. A separate tape is written for each project layer during
the format process. See also disc description protocol (DDP), format.
Digital Theatre Systems (DTS) audio A compressed audio format for single channel
through 5.1 surround sound configurations. Requires an external DTS decoder for playing
on your computer.
disc description protocol (DDP) The file type most often used when formatting a project
onto a DLT drive. See also Digital Linear Tape (DLT) drive.
Dolby Digital See AC-3 audio.
double-layer disc A recordable disc format that you can burn a dual-layer project to.
Because it has the same capacity as a dual-layer disc, it is able to use the dual-layer settings
in your project to place the break point, making it possible to test the project before
sending it to the replicator. See also dual-layer disc.
double-sided disc A DVD with content on both sides of the disc. Most DVD players require
you to turn the disc over to play the second side. Each side can be single- or dual-layer.
See also dual-layer disc.
drop frame timecode Timecode that represents the actual time duration of NTSC at
29.97 frames per second (fps). To achieve this accuracy in numbering the frames, two
frame numbers are dropped every minute on the minute, except for the tenth minute.
See also non-drop frame timecode, timecode.
drop zone An element you can add to a menus background. You can assign a still image
or moving video asset to the drop zone. You can size, position, and rotate the drop zone.
When you build the title, the drop zone is merged with the background. Drop zones
cannot be linked to other elements in the project.
dual-layer disc A DVD with two layers on a single disc side, almost doubling a single-layer
disc’s capacity. While you can burn a dual-layer project on a double-layer drive, they are
most often created by a replication facility. See also double-layer disc, double-sided disc,
opposite track path (OTP), parallel track path (PTP).
duplication facility When you need to create multiple copies of a DVD, and the disc fits
on a standard DVD-R and requires no special high-end features such as copy protection,
you can use a duplication facility. The duplication process creates DVD-R copies from a
DVD-R that you burn on your system; they can automate the process and add professional
labels. See also replication facility.
650 Glossary
DVD@CCESS A feature in DVD Studio Pro that allows you to add additional interactivity
to your title when it is played on a computer. With DVD@CCESS, you can add links to
menus, tracks, and markers that can be used to open an application on the computer to
display extra content. For example, you can open the system’s web browser and direct
it to a specific URL.
DVD-R The DVD format supported by the Apple SuperDrive, using write-once discs. See
also authoring media, Cutting Master Format (CMF), general media.
DVD-ROM A DVD with files in addition to those included on a standard DVD-Video disc.
These files can be accessed when the title is played on a computer—they are ignored by
standard set-top DVD players. The files can be almost anything you can write to a disc
such as additional graphics or software.
elements The parts of a DVD project, such as menus, tracks, stories, slideshows, and
scripts. Authoring a project involves creating the elements and connecting them together.
See also authoring.
encoding The process of converting video or audio to a different format. For DVD projects,
this means converting the video to an MPEG-2 file, and the audio to one of several
DVD-compliant formats.
First Play The element of a project that appears when the title begins playing. You can
assign any of your projects elements as the First Play.
format The process of writing the build files to an output device, which can be a DVD-R
drive, an DLT drive, or your system’s hard disk. See also build.
general media The DVD-R format most commonly used by DVD-R drives, including the
Apple SuperDrive. It does not support the Cutting Master Format (CMF). See also authoring
media, Cutting Master Format (CMF).
General Purpose Register Memories (GPRMs) DVD players contain memory registers
that are set aside for use by DVDs while they play. Scripts in a DVD use the GPRMs to
store values used to provide special playback features, such as language customization
or random playback. See also System Parameter Register Memories (SPRMs).
Group of Pictures (GOP) A small section of an MPEG-2 encoded video clip, built from
one I-frame and several B-frames and P-frames. Typical GOP sizes range from a few frames
to a maximum of 18 frames (NTSC) or 15 frames (PAL). Marker placement and video trims
can only occur at GOP boundaries. See also B-frame, I-frame, P-frame.
Glossary 651
H.264 Based on the MPEG-4 part 10 format, the H.264 format, the H.264 video format,
also known as Advanced Video Codec (AVC), provides for encoding with about twice the
efficiency as with the MPEG-2 format. This results in better quality at the same bit rate,
or you can choose to use a lower bit rate to achieve the same quality (with a smaller file
size). In DVD Studio Pro, the H.264 format can only be used with HD projects.
HDV An HD video format, using high bit rate MPEG-2 encoding, designed to be recorded
on standard mini-DV tapes. HDV video can be edited in Final Cut Pro 5 and used in your
HD projects without ever needing to be transcoded.
HVDVD_TS The folder required on HD DVD-Video discs. DVD Studio Pro creates the
HVDVD_TS folder when you build your HD project. It contains all of the video, audio,
subtitle, menu, and navigation files that make up your HD DVD-Video title.
I-frame Intra frame. In an MPEG video stream, I-frames, also known as reference or key
frames, contain the complete image of the current frame. Unlike B-frames and P-frames,
I-frames do not rely on other frames to provide image information. Each GOP contains
one I-frame. See also B-frame, Group of Pictures (GOP), P-frame.
interactive markers See buttons over video.
interactive subtitles See buttons over video.
jacket picture An optional part of the DVD-Video specification that is intended to allow
a DVD player to display a graphic representing a DVD, either on a separate display or
when the DVD player is stopped.
layered menu creation method A method of creating menus that takes advantage of a
Photoshop PSD file having separate layers for each button in its three states (normal,
selected, and activated). This allows you to use complex graphics for the button highlights;
however, you cannot include a motion video background or audio. See also button states,
standard menu creation method.
letterbox A method of displaying 16:9 video on a 4:3 monitor. The entire frame appears,
with black bars at the top and bottom. See also pan-scan.
Line 21 support In NTSC systems, the video line that can contain special data. Most often
used to contain closed caption information.
Macrovision Provides analog-based copyright protection for an SD DVD’s contents. See
also Content Scrambling System (CSS), Copy Generation Management System (CGMS).
marker An element you can add to a track to identify specific parts of the track’s content.
There are several marker types, including chapter markers used to link chapter buttons
and button highlight markers used to control buttons over video. You can have up to 99
chapter markers in a track, and up to 255 total markers in a track. Markers can only be
placed at GOP boundaries. See also Group of Pictures (GOP).
652 Glossary
menu An element in a project that provides buttons for the purpose of connecting to
other elements in your project, such as tracks and slideshows. A menu can have a still or
full motion background, and can include audio. See also background image, drop zone,
motion button, motion menu.
motion button Button shapes that can display a thumbnail image of an assigned asset.
The asset can be a still image or a video clip.
motion menu A menu that contains moving video content, either as the background, a
motion button, or a drop zone. See also background image, drop zone, motion button.
MPEG Acronym for Moving Picture Encoding Group. A group of encoding standards that
define the MPEG-1 and MPEG-2 encoding standards used by DVDs.
multiplexing The process of combining multiple streams, such as video streams, audio
streams, and subtitle streams, into a single stream. This occurs when you build your title
and create DVD-compatible streams. See also build.
muxing See multiplexing.
non-drop frame timecode Normal NTSC timecode, where frames are numbered
sequentially and there are 30 frames per second, 60 seconds per minute, and 60 minutes
per hour. Because NTSC’s frame rate is actually 29.97 fps, non-drop frame timecode is off
by 3 seconds and 18 frames per hour in comparison to actual elapsed time. See also drop
frame timecode, timecode.
NTSC Abbreviation for National Television Standards Committee. The organization that
defines North American broadcast standards. The term NTSC video refers to the video
standard defined by the committee, which has a specifically limited color gamut, is
interlaced, and is approximately 720 x 480 pixels, 29.97 fps. See also PAL.
one-pass and two-pass VBR (variable bit rate) encoding See variable bit rate (VBR)
encoding.
opposite track path (OTP) Used when creating dual-layer discs to control where the
second layer starts. With OTP, the second layer starts at the outside edge of the disc,
which is the opposite of the first layer, which starts at the disc’s inside edge. See also
dual-layer disc, parallel track path (PTP).
overlay A still graphic that provides the highlight information for buttons when creating
menus or buttons over video. Overlays can be simple, using a single color on a white
background, or advanced, using up to four predefined colors. You use color mapping to
assign highlight colors to those used in the overlay, setting different colors for each button
state (normal, selected, and activated). See also color mapping.
PAL Acronym for Phase Alternating Line. A 25 fps (720 x 576 pixels) interlaced video format
used by many European countries. See also NTSC.
Glossary 653
pan-scan A method for displaying 16:9 video on a 4:3 monitor. Content is cropped at
each end so that the 4:3 monitor is filled. An MPEG-2 video clip with pan and scan can
include vectors that dynamically change the part of the picture that is cropped. See also
letterbox.
parallel track path (PTP) Used when creating dual-layer discs to control where the second
layer starts. With PTP, the second layer starts at the inside edge of the disc, the same as
the first layer. See also dual-layer disc, opposite track path (OTP).
patches Specialized shapes that provide features not normally available with traditional
shapes, such as shading and colorization. You cannot create your own patches. See also
shapes.
P-frame Predicted frame. In an MPEG video stream, P-frames are encoded based on the
closest preceding I-frame or P-frame. They can be referenced by B-frames occurring before
or after them. With respect to file size, they are not as efficient as B-frames, but handle
abrupt scene changes better. See also B-frame, Group of Pictures (GOP), I-frame.
pixel aspect ratio The distance between a pixel, the one next to it, and the one below
it defines its aspect ratio. A square pixel aspect ratio, as used on computer systems and
HD video monitors, has the same pixel distance in both directions. SD video monitors do
not have the same distance in both directions, and have rectangular pixels. NTSC and
PAL video each have different pixel aspect ratios. This difference must be accounted for
when creating graphics on a computer for use in an SD project.
project When you author a DVD title with DVD Studio Pro, you create and work in a
project.
red laser Refers to the color of the laser used to play the discs used by SD projects. See
also blue laser.
region codes DVDs can be set to play only in certain parts of the world by selecting the
supported regions when you author your title. The DVD specification divides the world
into six regions plus an additional region for use by airlines and cruise ships.
replication facility You can use a replication facility when you need to reproduce a
significant number of copies of your DVD (generally more than 100). You must use a
replication facility if you require dual-layer discs, or if you intend to include high-end
features such as copy protection or region codes. Replication facilities use a glass mastering
process to create DVDs that are compatible with all DVD players, as opposed to the DVD-R
process used by duplication facilities. See also duplication facility.
scripts Simple programs you create to access specialized information from the DVD
player, such as its region code, and to perform advanced functions, such as randomly
playing all tracks. You can connect most elements of a project to scripts. See also General
Purpose Register Memories (GPRMs), System Parameter Register Memories (SPRMs).
654 Glossary
shapes Used with standard menus, shapes can be added to a menu as buttons or drop
zones. In addition to their primary graphic, shapes can include the graphics required for
highlights and video thumbnails. You can use those supplied with DVD Studio Pro or
create your own. See also motion button, patches, standard menu creation method.
slideshow An element in a project that can contain up to 99 still images and
accompanying audio. DVD Studio Pro allows you to convert a slideshow into a track so
that you can add additional features to it, such as a subtitle or additional languages for
the audio.
S/PDIF audio Sony/Philips Digital Interface. Digital audio output used by external AC-3
or DTS decoders to listen to DVD Studio Pro audio.
standard menu creation method In DVD Studio Pro, refers to the process of creating
menus that provides the most flexibility, including the ability to use motion video for the
background, motion buttons, shapes, drop zones, and audio. Standard menus can also
use templates and styles. See also layered menu creation method.
story An element in a project that is specific to a particular track, allowing you to create
a customized version of that track. For example, you can use stories to create alternate
versions of a track that skip violent content or play just the track’s highlights.
styles Used with standard menus, styles define how specific menu items, such as text
objects, buttons, and drop zones, work in a menu. You can use those supplied by
DVD Studio Pro or create your own. See also standard menu creation method, templates.
subpicture See overlay.
subtitle The DVD specification provides for up to 32 subtitle streams to be included in
each track. These streams can contain plain text, similar to a closed caption function. They
can also be used to provide buttons over video, allowing you to have buttons appear
outside of menus. You can create the subtitles within DVD Studio Pro or import them
from outside sources.
System Parameter Register Memories (SPRMs) DVD players contain memory registers
that contain configuration information, such as languages, video configuration, and region
codes, for use by DVDs while they play. Scripts in the DVD can use the SPRMs to determine
which version of a track to play or whether the DVD player has the proper region code.
See also General Purpose Register Memories (GPRMs).
templates Used with standard menus, templates can contain styles that define a menu’s
background, button layout, text, and drop zones. You can use those supplied with
DVD Studio Pro or create your own. See also standard menu creation method, styles.
Glossary 655
timecode A method of associating each frame of video in a clip with a unique, sequential
unit of time. The format is hours: minutes: seconds: frames. See also drop frame timecode,
non-drop frame timecode.
track The element of a DVD Studio Pro project that contains the video, audio, and subtitle
streams that provide the primary content of the DVD. Each project can have a combination
of up to 99 tracks, stories, and slideshows.
transitions A short video clip that plays in place of the normal direct jump from one
button or still image to the next element. There are a variety of transition types supplied
with DVD Studio Pro that you can use. Transitions can be configured between a menu
button and its target, between slides in a slideshow, and between still image clips in a
track.
variable bit rate (VBR) encoding A video MPEG encoding method that varies the bit rate
based on the video content. Scenes with little motion use low bit rates to reduce the disc
space needed, while scenes with a lot of motion use higher bit rates for greater quality.
One-pass VBR encoding is faster than two-pass VBR encoding, but its quality is not quite
as good and the final file size may be slightly different than you predicted. Two-pass VBR
encoding makes a first pass through the video to determine its motion content, and then
uses a second pass to perform the encode, with the advantage of better quality and
providing a predictable file size.
VIDEO_TS folder One of two folders required on DVD-Video discs (the AUDIO_TS folder
is the other). DVD Studio Pro creates the VIDEO_TS folder when you build your SD project.
It contains all of the video, audio, subtitle, menu, and navigation files that make up your
DVD-Video title.
video title set (VTS) The contents of a DVD are contained in one or more VTS blocks.
DVD Studio Pro creates a VTS block for each track and slideshow in your project, with a
maximum of 99 total. In addition to a track or slideshow, each VTS can also contain menus
and scripts. You can use the VTS Editor to view and manage the VTS structure of your
DVD projects.
video zone The area of the DVD that contains the VIDEO_TS or HVDVD_TS folders.
Logic Express 8
Manuel de
l’utilisateur
Apple
Inc.
©
2007
Apple
Inc.
Tous
droits
réservés.
En
vertu
des
lois
sur
le
copyright,
il
est
interdit
de
copier
le
présent
manuel
en
tout
ou
partie
sans
l’autorisation
écrite
d’Apple.
Vos
droits
sur
le
logiciel
sont
régis
par
le
contrat
de
licence
du
logiciel
annexé.
Le
logo
Apple
est
une
marque
d’Apple
Inc.
déposée
aux
États-Unis
et
dans
d’autres
pays.
L’utilisation
du
logo
Apple
«
clavier
»
(Option
+
1)
à
des
fins
commerciales
sans
l’autorisation
écrite
préalable
d’Apple
peut
constituer
une
contrefaçon
de
marque
et
une
concurrence
déloyale
en
violation
des
lois
fédérales
et
nationales.
Tous
les
efforts
ont
été
mis
en
oeuvre
pour
garantir
l’exactitude
des
informations
contenues
dans
le
présent
manuel.
Apple
Inc.
ne
saurait
être
tenu
pour
responsable
des
coquilles,
ni
des
erreurs
d’écriture.
Note
:
Apple
fait
souvent
paraître
de
nouvelles
versions
et
des
mises
à
jour
de
ses
logiciels
système,
applications
et
sites
Internet.
Les
illustrations
fournies
dans
ce
manuel
peuvent
présenter
de
légères
différences
par
rapport
à
ce
qui
apparaît
sur
votre
écran.
Apple
Inc.
1
Infinite
Loop
Cupertino,
CA
95014-2084
408-996-1010
www.apple.com
Apple,
le
logo
Apple,
Bonjour,
Final
Cut,
Final
Cut
Pro,
FireWire,
iMovie,
iPod,
iTunes,
Jam
Pack,
Logic,
Mac,
MacBook,
Macintosh,
Mac
OS,
PowerBook,
QuickTime,
Soundtrack
et
Ultrabeat
sont
des
marques
d’Apple
Inc.
déposées
aux
États-Unis
et
dans
d’autres
pays.
Finder,
GarageBand
et
Safari
sont
des
marques
d’Apple
Inc.
AppleCare
est
une
marque
de
service
d’Apple
Inc.
déposée
aux
États-Unis
et
dans
d’autres
pays.
.Mac
et
iTunes
Store
sont
des
marques
de
service
d’Apple
Inc.
Adobe,
le
logo
Adobe,
Acrobat,
le
logo
Acrobat,
Distiller,
PostScript
et
le
logo
PostScript
sont
des
marques
ou
des
marques
déposées
d’Adobe
Systems
Incorporated
aux
États-Unis
et/ou
dans
d’autres
pays.
Tout
autre
nom
de
société
et
de
produit
mentionné
dans
le
présent
manuel
est
une
marque
de
son
détenteur
respectif.
La
mention
de
produits
tiers
n’est
proposée
que
dans
un
souci
d’information
et
ne
constitue
en
rien
un
cautionnement
ou
une
recommandation.
Apple
n’assume
aucune
responsabilité
en
ce
qui
concerne
les
performances
ou
l’utilisation
de
ces
produits.
3
1
Table
des
matières
Préface 15 Logic
Express
8
:
ressources
et
documentation
16
Conventions
dans
la
documentation
Logic
Express
8
17
Logic
Express
aide
à
l’écran
17
Sites
web
Apple
Chapitre
1 19 Présentation
de
Logic
Express
20
Création
de
musique
avec
Logic
Express
23
Opérations
de
base
:
projets
et
régions
Chapitre
2 27 Présentation
de
l’interface
Logic
Express
28
Visite
guidée
de
l’interface
Logic
Express
50
Fonctions
standard
des
fenêtres
Logic
Express
53
Interaction
entre
les
zones
de
la
fenêtre
Arrangement
58
Utilisation
des
éléments
de
l’interface
Logic
Express
60
Utilisation
du
clavier
de
l’ordinateur
Chapitre
3 61 Personnalisation
de
la
configuration
de
vos
fenêtres
62
Types
de
fenêtres
64
Ouverture
et
fermeture
des
fenêtres
65
Déplacement
et
redimensionnement
de
fenêtres
68
Utilisation
des
différents
niveaux
de
hiérarchie
69
Sélection
de
la
zone
de
travail
71
Zoom
75
Relations
entre
les
fenêtres
77
Personnalisation
de
la
barre
de
transport
77
Personnalisation
de
la
barre
d’outils
de
la
fenêtre
Arrangement
79
Masquage
ou
affichage
de
l’Inspecteur
79
Réglage
de
l’affichage
de
la
règle
Mesure
81
Affichage
des
pistes
globales
83
Utilisation
des
screensets
Chapitre
4 87 Configuration
du
système
87
Conception
de
votre
système
de
production
musicale
94
Branchement
de
vos
appareils
MIDI
et
audio
4
Table
des
matières
103
Utilisation
des
appareils
MIDI
externes
103
Utilisation
d’effets
audio
externes
103
Configuration
de
votre
matériel
audio
Chapitre
5 109 Navigation
dans
votre
projet
109
Réglage
de
la
position
de
la
tête
de
lecture
112
Utilisation
des
boutons
de
transport
114
Utilisation
des
raccourcis
clavier
de
transport
115
Utilisation
du
mode
Cycle
121
Utilisation
de
la
fonction
Suivi
d’événements
123
Personnalisation
de
la
barre
de
transport
Chapitre
6 131 Utilisation
des
marqueurs
132
Ouverture
des
fenêtres
et
des
zones
relatives
aux
marqueurs
133
Création
de
marqueurs
136
Sélection
de
marqueurs
136
Suppression
de
marqueurs
137
Dénomination
des
marqueurs
139
Modification
de
l’apparence
du
texte
du
marqueur
140
Modification
des
marqueurs
142
Navigation
à
l’aide
de
marqueurs
143
Personnalisation
de
l’affichage
des
marqueurs
dans
la
liste
des
marqueurs
Chapitre
7 145 Utilisation
des
projets
145
À
propos
des
projets
147
Création
de
projets
149
Ouverture
de
projets
151
Ouverture
et
création
automatique
de
projets
152
Importation
de
réglages
à
partir
d’autres
projets
154
Vérification
et
correction
de
projets
155
Définition
des
propriétés
de
projet
163
Gestion
des
projets
165
Enregistrement
de
projets
167
Fermeture
et
sortie
Chapitre
8 169 Fonctionnement
de
base
169
Utilisation
de
la
souris
171
Saisie
de
valeurs
numériques
172
Saisie
de
texte
172
Utilisation
des
raccourcis
clavier
181
Utilisation
d’outils
187
Utilisation
des
bulles
d’aide
188
Utilisation
du
menu
contextuel
189
Techniques
de
sélection
Table
des
matières
5
195
Utilisation
du
Presse-papiers
196
Annulation
et
rétablissement
d’opérations
d’édition
Chapitre
9 199 Utilisation
des
pistes
201
Configuration
de
l’en-tête
de
piste
202
Espace
de
travail
et
en-tête
de
piste
203
Création
de
pistes
et
de
canaux
210
Suppression
de
pistes
211
Sélection
de
pistes
211
Réorganisation
des
pistes
212
Attribution
de
noms
à
des
pistes
214
Assignation
de
pistes
aux
canaux
216
Zoom
sur
des
pistes
particulières
217
Assignation
d’icônes
à
des
pistes
218
Désactivation
du
son
des
pistes
220
Écoute
en
solo
de
pistes
221
Activation
de
l’enregistrement
de
pistes
222
Freeze
des
pistes
226
Masquage
de
pistes
227
Protection
des
pistes
228
Utilisation
de
la
fonction
d’activation
en
série
pour
les
boutons
placés
au
niveau
de
chaque
piste
Chapitre
10 229 Utilisation
des
instruments
et
des
effets
230
Aperçu
des
bandes
de
canaux
et
de
la
table
de
mixage
234
Insertion,
déplacement
et
retrait
de
modules
242
Chargement
et
suppression
de
configurations
entières
de
bandes
de
canaux
246
Utilisation
de
la
fenêtre
de
module
249
Fonctions
communes
de
la
fenêtre
de
module
256
Utilisation
de
la
bibliothèque
pour
sélectionner
les
réglages
de
module
258
À
propos
des
acheminements
d’effets
262
Utilisation
des
instruments
275
Utilisation
des
applications
ReWire
277
Utilisation
d’effets
audio
externes
278
Utilisation
de
modules
provenant
d’autres
fabricants
Chapitre
11 281 Ajout
de
données
préenregistrées
281
Formats
de
fichiers
pris
en
charge
282
À
propos
des
types
de
données
préenregistrées
pris
en
charge
par
Logic
Express
284
Accès
aux
fichiers
multimédia
depuis
le
navigateur
290
Recherche
de
boucles
Apple
Loops
dans
le
navigateur
de
boucles
299
Ajout
et
suppression
de
fichiers
audio
309
Ajout
de
fichiers
d’un
projet
et
de
fichiers
MIDI
6
Table
des
matières
Chapitre
12 311 Présentation
des
régions
311
Qu’est-ce
qu’une
région
?
315
Comparatif
des
régions
MIDI
et
audio
317
Gestion
des
régions
dans
le
chutier
Audio
et
l’Éditeur
des
échantillons
Chapitre
13 327 Création
de
votre
arrangement
329
Accélération
et
simplification
de
la
modification
des
régions
341
Sélection
de
régions
342
Sélection
de
parties
d’une
région
344
Ajout
et
enregistrement
des
régions
344 Suppression
et
restauration
des
régions
346 Déplacement
de
régions
352 Redimensionnement
des
régions
359 Coupe,
copie
et
collage
des
régions
360 Ajout
ou
suppression
de
passages
de
morceaux
365 Répétition
des
régions
373 Division,
démixage
et
fusion
de
régions
381 Utilisation
des
dossiers
385 Création
de
fondus
et
de
fondus
enchaînés
dans
des
régions
audio
389 Définition
des
paramètres
de
région
Chapitre
14 395 Enregistrement
dans
Logic
Express
395 Enregistrement
audio
395 Vue
d’ensemble
de
la
procédure
d’enregistrement
396 Préparation
de
l’enregistrement
405 Configuration
des
canaux
de
piste
407 Création
d’un
enregistrement
audio
419 Gestion
des
enregistrements
audio
420 Création
d’accompagnements
424 Gestion
des
dossiers
de
prises
426 Enregistrement
MIDI
427 Enregistrement
de
régions
MIDI
en
temps
réel
433 Enregistrement
MIDI
avec
entrée
pas-à-pas
439 Utilisation
du
clavier
avec
verrouillage
majuscules
Chapitre
15 441 Présentation
de
l’édition
MIDI
442 Ouverture
des
éditeurs
444 Écoute
des
événements
MIDI
lors
de
l’édition
444 Édition
d’événements
MIDI
dans
la
zone
Arrangement
445 Contrôle
et
réinitialisation
des
événements
MIDI
Chapitre
16 447 Modification
d’événements
MIDI
dans
l’Éditeur
Clavier
447 Découverte
de
l’interface
de
l’Éditeur
Clavier
450 Création
et
édition
d’événements
de
notes
Table
des
matières 7
465 Scission
d’accords
466 Utilisation
d’Hyper
Draw
468 Personnalisation
de
l’Éditeur
Clavier
468 Raccourcis
de
l’Éditeur
Clavier
Chapitre
17 469 Modification
d’événements
MIDI
dans
l’Hyper
Editor
471 Création
et
modification
d’événements
dans
Hyper
Editor
481 Utilisation
de
définitions
d’événements
489 Utilisation
d’hyper
sets
Chapitre
18 493 Modification
d’événements
MIDI
dans
la
Liste
des
événements
494 Présentation
et
utilisation
de
l’interface
Liste
des
événements
497 Sélection
et
création
d’événements
501 Modification
d’événements
503 Suppression
d’événements
et
désactivation
du
son
504 Lecture
en
solo
de
régions
ou
de
dossiers
et
changement
de
leur
nom
505 À
propos
des
types
d’événements
511 Fenêtre
Événement
en
premier
plan
Chapitre
19 513 Quantification
d’événements
MIDI
514 Quantification
de
régions
519 Quantification
des
événements
et
des
notes
522 Création
de
modèles
de
groove
Chapitre
20 527 Modification
d’événements
MIDI
dans
la
fenêtre
de
transformation
528 Choix
et
utilisation
des
jeux
de
transformations
539 Utilisation
des
paramètres
de
la
fenêtre
de
transformation
546 Création
de
vos
propres
jeux
de
transformations
547 Importation
de
jeux
de
transformations
à
partir
d’autres
projets
548 Exemples
d’utilisation
Chapitre
21 553 Modification
de
données
audio
dans
l’Éditeur
des
échantillons
554 Lecture
des
fichiers
audio
556 Navigation
dans
les
fichiers
audio
557 Modification
des
échelles
des
axes
X
et
Y
559 Affichage
de
la
forme
d’onde
sous
forme
de
bits
d’échantillonnage
560 Sélection
de
données
561 Copie,
collage,
suppression
et
coupe
562 Modification
et
traitement
de
données
audio
de
façon
destructrice
568 Réglage
du
tempo
du
projet
568 Fonctions
de
la
boucle
d’échantillonnage
568 Annulation
des
étapes
de
modification
dans
l’Éditeur
des
échantillons
570 Création
de
copies
de
sauvegarde
manuelles
572 Utilisation
de
Digital
Factory
8 Table
des
matières
588 Utilisation
d’un
Éditeur
externe
des
échantillons
Chapitre
22 589 Suppression
des
passages
silencieux
dans
les
régions
audio
589 Utilisation
de
la
fonction
Éliminer
les
silences
591 Utilisation
du
processus
d’élimination
des
silences
Chapitre
23 595 Réglage
du
tempo
des
régions
audio
595 Adaptation
automatique
au
tempo
596 Réglage
du
tempo
d’un
projet
afin
de
l’adapter
à
une
région
audio
598 Étirement
temporel
de
régions
598 Utilisation
de
la
fonction
Suivre
le
tempo
Chapitre
24 601 Gestion
de
fichiers
audio
601 Tri,
regroupement
et
changement
de
nom
de
fichier
dans
le
chutier
audio
606 Déplacement
de
fichiers
audio
607 Copie
ou
conversion
de
fichiers
audio
608 Suppression
de
fichiers
audio
609 Optimisation
des
fichiers
audio
609 Enregistrement
de
régions
en
tant
que
fichiers
audio
individuels
610 Exportation
de
pistes
en
tant
que
fichiers
audio
611 Utilisation
des
fichiers
SDII
611 Recherche
et
remplacement
de
fichiers
audio
orphelins
Chapitre
25 613 Mixage
615 Étapes
de
mixage
élémentaires
617 Éléments
des
bandes
de
canaux
618 Réglage
des
niveaux
des
bandes
de
canaux
621 Réglage
du
contrôle
Pan
ou
Balance
622 Activation
du
mode
solo
et
désactivation
du
son
des
canaux
624 Ajout
d’effetsà
l’aide
d’insertions
624 Utilisation
des
envois
624 Utilisation
des
réglages
des
bandes
de
canaux
625 Monitoring
à
l’aide
de
modules
d’effets
625 Armement
des
bandes
de
canaux
625 Modification
du
format
d’entrée
d’un
canal
626 Réglage
du
mode
Automation
626 Gestion
des
entrées
et
des
sorties
de
la
table
de
mixage
627 Ajustement
des
éléments
de
plusieurs
bandes
de
canaux
629 Ajustement
des
bandes
de
canaux
en
mode
Enregistrement
ou
Lecture
629 Utilisation
des
groupes
633 Types
de
bande
de
canal
641 Personnalisation
de
la
table
de
mixage
647 Utilisation
de
la
fenêtre
Étiquettes
E/S
Table
des
matières 9
Chapitre
26 649 Utilisation
de
l’automatisation
650 Affichage
des
données
d’automatisation
de
piste
653 Réglage
d’un
mode
d’automatisation
657 Écriture
des
données
d’automatisation
de
piste
658 Édition
des
données
d’automatisation
de
piste
dans
la
zone
Arrangement
664 Édition
des
données
d’automatisation
de
piste
dans
une
liste
des
événements
664 Écriture
des
données
d’automatisation
avec
des
contrôleurs
externes
666 Utilisation
de
la
fonction
Hyper
Draw
670 Conversion
de
données
d’automatisation
Chapitre
27 673 Bounce
de
votre
projet
674 Création
d’un
bounce
674 Direction
des
canaux
vers
une
sortie
675 Définition
de
la
plage
de
bounce
675 Utilisation
de
la
fenêtre
Bounce
685 Définition
du
nom
et
du
dossier
d’un
fichier
de
bounce
685 Bounce
et
Dithering
POW-r
Chapitre
28 687 Création
de
boucles
Apple
Loops
688 Création
de
boucles
Apple
Loops
dans
Logic
Express
691 Création
de
boucles
Apple
Loops
dans
l’Utilitaire
de
boucles
Apple
Loops
692 Conversion
de
fichiers
ReCycle
en
boucles
Apple
Loops
693 Ajout
de
boucles
Apple
Loops
au
navigateur
de
boucles
694 Pistes
globales
et
boucles
Apple
Loops
697 Conversion
de
boucles
Apple
Loops
en
fichiers
audio
697 Boucles
Apple
Loops
et
fréquences
d’échantillonnage
Chapitre
29 699 Échange
de
projets
et
de
fichiers
700 Partage
de
données
Logic
Express
sur
un
réseau
705 Sauvegarde
de
fichiers
audio
705 Sauvegarde
et
partage
de
projets
707 Utilisation
des
fichiers
SMF
710 Importation
de
projets
GarageBand
711 Utilisation
des
fichiers
OMF
712 Utilisation
des
fichiers
OpenTL
714 Ouverture,
importation
et
exportation
de
fichiers
AAF
715 Importation
et
exportation
de
fichiers
XML
Final
Cut
Pro
716 Exportation
de
régions
717 Exportation
de
pistes
sous
forme
de
fichiers
audio
Chapitre
30 719 Opérations
avancées
relatives
au
tempo
719 Affichage
du
tempo
720 Utilisation
de
la
piste
de
tempo
725 Enregistrement
des
changements
de
tempo
10 Table
des
matières
725 Ajustement
du
tempo
par
rapport
aux
régions
audio
726 Utilisation
de
la
liste
de
tempos
729 Utilisation
de
la
fenêtre
Opérations
sur
le
tempo
732 Utilisation
de
l’Interpréteur
de
tempo
734 Utilisation
du
curseur
de
tempo
Chapitre
31 737 Régions
de
table
des
battements
738 Table
des
battements
avec
des
régions
MIDI
740 Table
des
battements
avec
des
régions
audio
741 Battements
issus
de
la
région
742 Table
des
battements
réglée
sur
les
marqueurs
de
scène
742 Table
des
battements
réglée
sur
les
marqueurs
Chapitre
32 743 Transposition
avec
les
pistes
d’accord
et
de
transposition
744 Méthode
de
transposition
des
événements
MIDI
et
des
boucles
Apple
Loops
745 Création
et
modification
d’événements
de
transposition
et
d’accord
747 Analyse
de
régions
MIDI
Chapitre
33 749 Utilisation
de
la
notation
750 À
propos
de
l’éditeur
de
partition
757 Saisie
de
notes
et
de
symboles
dans
l’éditeur
de
partition
757 Enregistrement
MIDI
en
temps
réel
758 Saisie
des
étapes
759 Saisie
à
l’aide
la
souris
(à
partir
de
la
palette
des
symboles)
762 Utilisation
d’Hyper
Draw
dans
l’éditeur
de
partition
763 Utilisation
de
la
palette
des
symboles
766 À
propos
des
groupes
de
la
palette
des
symboles
776 Notes
et
symboles
d’édition
:
fonctionnement
de
base
776 Utilisation
du
menu
contextuel
776 Modification
simultanée
de
plusieurs
objets
777 Suppression
d’objets
dans
l’éditeur
de
partition
778 Déplacement
ou
copie
d’objets
à
l’aide
de
la
souris
781 Utilisation
d’alias
dans
l’éditeur
de
partition
782 Modification
de
la
position
graphique
des
objets
784 Redimensionnement
des
notes
et
des
symboles
785 Modification
de
notes
et
de
symboles
:
opérations
avancées
785 Modification
de
notes
791 Création
et
insertion
de
silences
793 Édition
de
clés
795 Édition
d’articulations
et
de
crescendi
797 Modification
de
signes
de
reprise
et
de
traits
de
mesure
799 Utilisation
du
texte
799 Insertion
de
texte
Table
des
matières 11
801 Édition
de
texte
802 Utilisation
de
polices
de
symboles
musicaux
803 À
propos
des
styles
de
texte
804 Utilisation
de
styles
de
texte
805 Utilisation
de
texte
global
807 Utilisation
d’objets
textuels
automatiques
808 Création
de
paroles
810 Création
de
symboles
d’accords
814 Utilisation
des
temps
et
des
armatures
815 Création
de
temps
816 Création
d’altérations
816 Sélection
d’articulations
817 Copie
d’articulations
818 Édition
d’articulations
818 Suppression
d’articulations
819 Création
et
sélection
d’articulations
alternatives
820 Transcription
d’enregistrements
MIDI
821 Réglages
par
défaut
des
nouvelles
régions
MIDI
822 Sélection
de
plusieurs
régions
dans
l’éditeur
de
partition
822 Paramètres
d’affichage
828 Régions
MIDI
masquées
828 Utilisation
des
attributs
de
note
pour
modifier
des
notes
séparément
835 Utilisation
des
styles
de
portée
858 Création
de
partitions
et
de
rubriques
instrumentales
au
moyen
des
jeux
de
partitions
866 Impression
de
la
partition
866 Préparation
de
la
mise
en
page
de
la
partition
pour
l’impression
870 Impression
de
la
partition
872 Exportation
de
la
partition
sous
forme
de
fichier
graphique
872 Préparation
de
l’exportation
872 Exportation
de
la
partition
873 Personnalisation
de
l’apparence
de
l’éditeur
de
partition
873 Sélection
d’un
mode
de
couleur
874 Affichage
des
dossiers
874 Affichage
des
pistes
globales
874 Affichage
du
nom
des
instruments
874 Réglages
de
projet
associés
à
l’affichage
des
partitions
875 Réglages
Partition
globale
880 Nombres
et
noms
884 Tabl.
guitare
888 Clefs
et
altérations
890 Mise
en
page
893 Réaction
MIDI
895 Couleurs
12 Table
des
matières
897 Préférences
de
partition
Chapitre
34 899 Utilisation
de
vidéo
900 Utilisation
de
la
fenêtre
Film
901 Utilisation
de
la
piste
vidéo
902 Utilisation
de
marqueurs
de
scène
903 Création
de
marqueurs
de
scène
904 Gestion
de
pistes
audio
de
films
QuickTime
906 Réglages
de
projet
vidéo
908 Préférences
vidéo
Chapitre
35 909 Synchronisation
de
Logic
Express
910 Relation
de
synchronisation
maître-esclave
910 Utilisation
d’une
synchronisation
externe
912 Réglages
du
projet
de
synchronisation
922 Affichage
et
utilisation
des
positions
SMPTE
924 Contrôle
de
la
machine
MIDI
(MCC,
MIDI
Machine
Control)
926 Problèmes
de
synchronisation
et
solutions
Chapitre
36 929 Utilisation
des
latences
des
modules
929 Au
sujet
des
temps
de
latence
930 Utilisation
du
Mode
de
temps
de
latence
faible
931 Utilisation
de
la
compensation
de
retard
de
module
Chapitre
37 937 Utilisation
de
formats
de
fichiers
audio
avec
canaux
scindés
938 Importation
de
fichiers
avec
canaux
scindés
938 Utilisation
de
fichiers
stéréo
scindés
939 Exportation
de
fichiers
avec
canaux
scindés
Chapitre
38 941 Utilisation
de
l’Environnement
942 Utilisation
de
l’Environnement
942 Présentation
de
l’Environnement
944 Utilisation
des
couches
947 Personnalisation
de
l’affichage
de
l’Environnement
949 Utilisation
des
objets
954 Trajectoire
du
signal
MIDI
961 Paramètres
courants
des
objets
Environnement
963 Échange
d’Environnements
968 Objets
Environnement
968 Instruments
standard
971 Multi
Instruments
977 Instruments
mappés
981 Table
de
mixage
GM
984 Boutons
d’enregistrement
MMC
Table
des
matières 13
984 Clavier
985 Objet
Moniteur
986 Objet
Séparateur
de
canal
986 Arpégiateur
989 Objet
Transformateur
994 Objet
Ligne
de
retard
995 Objet
Limiteur
de
voix
996 Objet
Mémoriseur
d’accord
999 Objet
Touch
Tracks
1002 Objets
Entrée
Physique
et
Entrée
Séquenceur
1004 Objet
Clic
MIDI
1005 Objets
internes
1006 Alias
1008 Ornement
1008 Macros
1010 Curseurs
1029 Objets
Bandes
de
canaux
Chapitre
39 1033 Réglages
du
projet
et
préférences
1034 Enregistrement
des
réglages
du
projet
et
des
préférences
1034 Réglages
du
projet
1034 Réglages
Synchronisation
1035 Réglages
Métronome
1037 Réglages
d’enregistrement
1039 Réglages
d’accord
1045 Réglages
audio
1047 Réglages
MIDI
1048 Réglages
de
projet
Partition
1048 Réglages
de
projet
Vidéo
1049 Réglages
de
projet
Ressources
1049 Préférences
1049 Préférences
globales
1054 Préférences
Audio
1060 Préférences
MIDI
1063 Préférences
d’affichage
1066 Préférences
de
partition
1066 Préférences
vidéo
1067 Préférences
d’automatisation
1068 Préférences
de
surface
de
contrôle
1068 Préférences
de
partage
Annexe 1069 En
savoir
plus,
service
et
assistance
1070 Informations
relatives
au
service
et
à
l’assistance
AppleCare
14 Table
des
matières
Glossaire 1071
Index 1109
15
Préface
Logic
Express
8
:
ressources
et
documentation
Logic
Express
8
offre
un
recueil
de
documentation
vous
permettant
d’apprendre
à
utiliser
de
manière
approfondie
l’ensemble
des
fonctionnalités
de
l’application.
Pour
obtenir
des
informations
complémentaires
sur
Logic
Express,
notamment
sur
les
mises
à
jour
et
les
textes
d’assistance,
reportez-vous
au
site
web
Apple.
Logic
Express
8
est
fourni
avec
la
documentation
suivante
:
 Manuel
de
l’utilisateur
de
Logic
Express
8
:
ce
livret
sert
d’arbitre
final
pour
tous
les
aspects
de
Logic
Express.
Il
explique
chaque
élément
du
programme
en
détail,
à
l’exception
des
modules.
 Premiers
contacts
avec
Logic
Express
8
:
ce
livret
vous
apprend
à
utiliser
Logic
Express
rapidement.
 Prise
en
charge
des
surfaces
de
contrôle
de
Logic
Express
8
:
ce
document
explique
comment
utiliser
des
surfaces
de
contrôle
avec
Logic
Express
8.
 Utilisation
du
matériel
Apogee
avec
Logic
Express
8
:
ce
document
explique
comment
utiliser
le
matériel
Apogee
avec
Logic
Express
8.
 Instruments
et
effets
de
Logic
Express
8
:
ce
manuel
traite
de
l’utilisation
de
tous
les
modules
d’instruments
et
d’effets
de
Logic
Express.
Il
n’aborde
pas
l’utilisation
spécifique
des
modules
dans
les
applications.
Il
couvre
uniquement
leurs
fonctions,
leurs
paramètres
et
leur
utilisation
en
général.
 Informations
de
dernière
minute
:
ce
document
est
publié
en
ligne
et
fait
l’objet
de
mises
à
jour
au
fur
et
à
mesure
des
nouvelles
versions
de
Logic
Express
8
ou
de
la
disponibilité
d’informations
inédites.
Important
:
toutes
les
informations
sur
les
sujets
abordés
dans
ce
manuel
étaient
exactes
lorsque
ce
dernier
a
été
rédigé.
Pour
obtenir
des
informations
récentes
sur
les
modifications
et
les
ajouts
effectués
après
la
publication,
reportez-vous
au
document
intitulé
Informations
de
dernière
minute,
que
vous
trouverez
dans
le
menu
Aide
Logic
Express,
et
au
document
Informations
de
mise
à
jour
fourni
avec
chaque
mise
à
jour
de
Logic
Express.
16 Préface
Logic
Express
8
:
ressources
et
documentation
Conventions
dans
la
documentation
Logic
Express
8
La
rubrique
qui
suit
vous
présente
les
conventions
utilisées
dans
la
documentation
de
Logic
Express
8.
Fonctions
des
menus
Les
différents
niveaux
des
menus
hiérarchiques
permettant
d’accéder
aux
fonctions
se
présentent
comme
suit
:
Menu
>
Entrée
du
menu
>
Fonction.
Entrées
importantes
Un
texte
apparaît
comme
suit
:
Important
:
informations
sur
la
fonction
ou
le
paramètre.
Ces
entrées
traitent
un
concept
clé
ou
donnent
des
informations
techniques
à
suivre
ou
à
prendre
en
compte.
Vous
devez
leur
prêter
une
attention
particulière.
Remarques
certaines
rubriques
offrent
des
informations
ou
des
astuces
complémentaires
vous
facilitant
l’utilisation
de
Logic
Express.
Elles
s’affichent
de
la
manière
suivante
:
Remarque
:
informations
sur
la
fonction
ou
le
paramètre.
Raccourcis
clavier
Un
grand
nombre
de
fonctions
Logic
Express
sont
accessibles
à
partir
de
raccourcis
sur
le
clavier
de
votre
ordinateur.
Les
raccourcis
clavier
mentionnés
dans
ce
guide
suivent
le
jeu
de
raccourcis
clavier
standard.
Astuces
Un
certain
nombre
de
raccourcis,
de
méthodes
alternatives
et
d’astuces
générales
figurent
tout
au
long
de
la
documentation.
Ces
indications
sont
susceptibles
d’améliorer
votre
flux
de
production
ou
de
vous
fournir
des
informations
complémentaires
sur
d’autres
utilisations
possibles
des
fonctions.
Les
astuces
se
présentent
de
la
manière
suivante
:
Π Conseil
:
informations
sur
la
fonction
ou
le
paramètre.
Avertissements
Des
messages
d’avertissement
sont
inclus
pour
certaines
fonctions
destructives
pouvant
provoquer
des
pertes
de
données
irrécupérables
ou
endommager
votre
matériel.
Les
avertissements
sont
affichés
de
la
manière
suivante
:
Prêtez
une
attention
particulière
à
ces
entrées
car
elles
peuvent
vous
épargner
de
graves
erreurs.
Avertissement
:
informations
sur
la
fonction
ou
le
paramètre.
Préface
Logic
Express
8
:
ressources
et
documentation 17
Logic
Express
aide
à
l’écran
L’Aide
Logic
Express
comprend
la
documentation
utilisateur
Logic
Express
8
au
format
électronique.
Ces
documents
ont
le
mérite
particulier
d’être
à
portée
de
main
dès
que
nécessaire
et
d’être
interrogeables,
vous
offrant
un
accès
rapide
aux
renseignements
dont
vous
avez
besoin.
 Le
menu
Aide
Logic
Express
présente
également
des
fonctions
complémentaires,
notamment
un
accès
direct
aux
pages
Logic
Express
du
site
web
Apple.
 Une
liste
complète
de
signets
vous
permet
de
choisir
(et
de
baliser)
rapidement
ceux
que
vous
voulez
consulter
et
vous
renvoie
directement
à
la
source
lorsque
vous
cliquez
sur
un
lien.
Informations
de
dernière
minute
Ce
document
est
publié
en
ligne
et
fait
l’objet
de
mises
à
jour
au
fur
et
à
mesure
des
nouvelles
versions
de
Logic
Express
8
ou
de
la
disponibilité
d’informations
inédites.
Pour
effectuer
une
vérification
des
dernières
mises
à
jour,
choisissez
«
Informations
de
dernière
minute
»
dans
le
menu
Aide.
Le
fichier
PDF
«
Informations
de
dernière
minute
»
est
téléchargé.
Si
Safari
est
le
navigateur
web
par
défaut
de
votre
système,
le
fichier
PDF
«
Informations
de
dernière
minute
»
s’affiche
directement
dans
Safari.
Certains
navigateurs
web
peuvent
ne
pas
afficher
directement
les
fichiers
PDF,
auquel
cas
le
fichier
PDF
sera
téléchargé
à
l’emplacement
de
téléchargement
par
défaut.
Sites
web
Apple
Il
existe
sur
le
web
une
grande
variété
de
groupes,
de
forums
de
discussion
et
de
ressources
pédagogiques
relatifs
à
Logic
Express.
Sites
web
Logic
Express
Les
sites
web
qui
suivent
offrent
des
mises
à
jour,
des
informations
d’assistance
et
des
informations
générales
sur
Logic
Express
ainsi
que
les
toutes
dernières
informations,
ressources
et
documentation.
Pour
obtenir
des
informations
à
propos
de
Logic
Express,
consultez
le
site
suivant
:
http://www.apple.com/fr/support/logicexpress
Pour
en
savoir
plus
sur
les
formations
dispensées
par
Apple,
accédez
au
site
suivant
:
http://www.apple.com/fr/training
Pour
faire
part
de
vos
commentaires
à
Apple
et
donner
votre
avis
sur
Logic
Express,
rendez-vous
sur
les
forums
de
discussion
Apple
(en
anglais)
:
http://discussions.apple.com/category.jspa?categoryID=156
18 Préface
Logic
Express
8
:
ressources
et
documentation
Site
web
de
service
et
d’assistance
Apple
Consultez
ce
site
pour
obtenir
des
mises
à
jour
de
logiciels
et
des
réponses
aux
questions
fréquemment
posées
sur
les
produits
Apple,
en
particulier
Logic
Express.
Vous
avez
également
accès
à
la
spécification
des
produits,
à
la
documentation
de
référence,
ainsi
qu’à
des
articles
techniques
sur
les
produits
Apple
et
de
tierce
partie.
Pour
accéder
à
la
page
web
du
service
et
de
l’assistance
Apple
:
m Ouvrez
votre
navigateur
Internet
et
tapez
l’adresse
http://www.apple.com/fr/support.
Autres
sites
web
 http://www.apple.com/fr
:
commencez
par
la
page
de
démarrage
d’Apple
afin
d’obtenir
les
dernières
informations
sur
les
produits
Apple.
 http://www.apple.com/fr/quicktime
:
QuickTime
est
la
technologie
standard
développée
par
Apple
pour
le
traitement
de
la
vidéo,
du
son,
des
animations,
des
graphismes,
du
texte,
de
la
musique
et
des
scènes
de
réalité
virtuelle
(VR)
à
360
degrés.
QuickTime
offre
un
haut
niveau
de
performance,
de
compatibilité
et
de
qualité
pour
la
diffusion
de
la
vidéo
numérique.
Rendez-vous
sur
le
site
web
de
QuickTime
pour
obtenir
des
informations
sur
les
types
de
données
compatibles,
avoir
un
aperçu
des
spécifications
et
de
l’interface
QuickTime,
etc.
 http://www.apple.com/fr/firewire
:
FireWire
est
l’un
des
standards
de
périphériques
les
plus
rapides,
ce
qui
le
rend
indispensable
pour
l’utilisation
de
périphériques
multimédia
tels
que
les
interfaces
audio,
les
caméscopes
vidéo
ou
les
tout
derniers
disques
durs
ultra-rapides.
Consultez
ce
site
web
pour
obtenir
des
informations
sur
les
avantages
de
la
technologie
FireWire,
sur
le
logiciel
FireWire
et
sur
les
produits
FireWire
de
tierce
partie.
 http://www.apple.com/fr/pro
:
ce
site
web
fournit
des
informations
et
d’autres
ressources
sur
les
séminaires,
les
événements
et
les
outils
de
tierce
partie
utilisés
pour
la
publication
sur
le
web,
la
conception
et
l’impression
de
documents,
la
CAO,
la
musique
et
le
son,
la
vidéo
en
fond
d’écran,
l’imagerie
numérique,
la
modélisation
et
l’animation,
ainsi
que
les
arts
médiatiques.
 http://www..apple.com/fr/store
:
rendez-vous
sur
ce
site
pour
acheter
des
logiciels,
du
matériel
et
des
accessoires
directement
auprès
d’Apple.
Vous
y
trouverez
également
des
promotions
et
des
offres
spéciales,
notamment
sur
du
matériel
et
des
logiciels
de
tierce
partie.
1
19
1 Présentation
de
Logic
Express
Logic
Express
est
une
application
MIDI
et
audio
complète
et
élaborée
qui
fournit
tous
les
outils
nécessaires
à
la
réalisation
de
créations
musicales
de
qualité
professionnelle.
Logic
Express
vous
permet
d’enregistrer
des
données
audio
et
MIDI,
de
modifier
des
boucles
audio
et
des
éléments
d’instruments
logiciels
et
MIDI,
d’ajouter
des
effets
de
grande
qualité
et
de
mixer
votre
musique
en
stéréo.
La
version
mixée
finale
peut
être
exportée
vers
un
fichier
audio
standard,
gravée
sur
un
CD
audio
ou
sur
un
DVD
susceptible
d’être
lu
sur
n’importe
quel
ordinateur
ou
chaîne
hi-fi
ou
importée
dans
d’autres
applications
et
périphériques.
Voici
un
aperçu
de
ce
que
vous
pouvez
faire
avec
Logic
Express
:
 Enregistrement
d’informations
MIDI
via
un
périphérique
d’entrée
MIDI
connecté,
tel
qu’un
clavier,
puis
lecture
de
ces
informations
via
tout
appareil
MIDI
connecté
(module
ou
clavier
de
synthétiseur)
ou
des
instruments
logiciels
intégrés
de
Logic
Express.
 Création,
arrangement
et
modification
de
projets
MIDI,
puis
impression
de
notations
musicales
par
le
biais
d’une
imprimante
connectée
à
votre
ordinateur.
 Enregistrement
numérique
d’instruments
acoustiques
et
électriques
ou
de
voix
dans
vos
projets,
puis
traitement
de
ces
enregistrements
audio
à
l’aide
d’un
large
éventail
d’effets
en
temps
réel
intégrés.
 Utilisation
des
instruments
logiciels
intégrés,
notamment
:
Ultrabeat,
ES1,
ES2,
EXS24
mkII,
plus
d’une
dizaine
d’instruments
GarageBand
de
haute
qualité
ou
d’instruments
Audio
Unit
de
tierce
partie.
 Chargement
de
projets
ou
de
bandes
de
canaux
depuis
GarageBand,
puis
amélioration
de
ces
éléments
grâce
aux
possibilités
de
traitement
et
de
modification
supplémentaires
offertes
par
Logic
Express.
 Mixage
de
vos
pistes
MIDI
et
audio,
comprenant
des
effets
et
des
réglages
d’instruments
logiciels,
par
l’intermédiaire
d’un
système
élaboré
d’automatisation
du
mixage
avec
remémoration
totale.
Logic
Express
fournit
des
effets
de
haute
qualité,
utilisables
dans
vos
projets.
Vous
pouvez
également
installer
et
utiliser
des
effets
et
des
instruments
Audio
Unit
de
tierce
partie.
20 Chapitre
1
Présentation
de
Logic
Express
 Bounce
(mixage)
de
toutes
les
données
audio,
y
compris
les
instruments,
les
effets
et
les
réglages
d’automatisation
du
mixage,
vers
un
fichier
stéréo
afin
de
les
masteriser
ou
de
leur
appliquer
un
traitement
supplémentaire.
 Travail
en
temps
réel
:
Logic
Express
vous
permet
de
travailler
sur
vos
projets
en
temps
réel,
d’ajouter
des
éléments
audio
et
MIDI
et
de
les
modifier
en
cours
de
lecture,
puis
d’écouter
immédiatement
le
résultat
de
vos
modifications.
 Utilisation
de
bibliothèques
de
boucles
existantes
:
Logic
Express
prend
directement
en
charge
les
fichiers
Apple
Loops
et
est
compatible
avec
un
grand
nombre
de
types
de
fichiers
audio
existants,
notamment
ceux
créés
avec
ReCycle.
 Recherche
et
aperçu
de
fichiers
:
la
zone
Média,
qui
fait
partie
de
l’interface
Logic
Express,
offre
des
fonctions
performantes
de
recherche
et
de
navigation
dans
les
fichiers,
ce
qui
facilite
la
localisation
de
fichiers
audio
et
d’autres
types
de
fichiers
pris
en
charge.
Création
de
musique
avec
Logic
Express
Logic
Express
peut
être
utilisé
de
différentes
façons,
de
la
plus
simple
à
la
plus
recherchée.
La
rubrique
suivante
décrit
un
exemple
de
processus
courant
auquel
contribuent
plusieurs
projets.
Le
cas
échéant,
la
structure
de
ce
manuel
suit
ce
processus
de
base.
Étape
1
:
création
d’un
projet
Pour
commencer
à
utiliser
Logic
Express,
vous
devez
créer
un
projet
ou
en
ouvrir
un.
Un
fichier
de
projet
contient
des
enregistrements
de
données
MIDI,
ainsi
que
des
informations
concernant
les
fichiers
audio
ou
autres
utilisés,
y
compris
les
pointeurs
vers
ces
fichiers.
Tous
les
fichiers
(audio,
vidéo,
échantillons,
etc.)
peuvent
être
enregistrés
dans
un
dossier
de
projet.
Tous
les
fichiers
d’un
projet
sont
automatiquement
placés
dans
les
sous-dossiers
appropriés,
au
sein
du
dossier
principal.
Pour
plus
de
détails,
reportez-vous
à
la
rubrique
«
Opérations
de
base
:
projets
et
régions
»
à
la
page
23.
Étape
2
:
création
et
importation
de
vos
oeuvres
musicales
L’importation
d’une
oeuvre
musicale
dans
Logic
Express
peut
être
effectuée
selon
deux
méthodes
:
 Nouveaux
enregistrements
de
données
audio
ou
MIDI
(ces
derniers
peuvent
ensuite
être
lus
à
l’aide
de
synthétiseurs
MIDI
externes
ou
d’instruments
logiciels).
 Importation
d’enregistrements
audio
(fichiers
audio,
échantillons,
boucles)
ou
de
fichiers
MIDI
(et
d’autres
données
de
fichier)
dans
vos
projets.
Vous
pouvez
importer
des
enregistrements
audio
existants
simplement
en
les
faisant
glisser
depuis
la
zone
Média,
qui
figure
à
droite
de
la
fenêtre
Arrangement.
Chapitre
1
Présentation
de
Logic
Express 21
Pour
effectuer
un
enregistrement,
vous
devez
faire
appel
à
du
matériel
audio
ou
MIDI
adapté,
connecté
à
votre
Macintosh
ou
installé
sur
ce
dernier.
Les
enregistrements
MIDI
permettent
de
déclencher
soit
des
périphériques
MIDI
externes,
tels
que
les
synthétiseurs,
soit
des
instruments
logiciels
internes.
Les
instruments
logiciels
sont
calculés
sur
l’unité
centrale
du
Macintosh,
puis
lus
par
l’intermédiaire
de
votre
interface
audio
ou
des
sorties
audio
Macintosh.
Non
seulement
vous
pouvez
enregistrer
les
notes
de
vos
performances,
mais
vous
pouvez
également
enregistrer
puis
lire
des
informations
telles
que
les
changements
de
réglage
du
synthétiseur,
et
tout
cela
en
temps
réel.
Pour
effectuer
un
enregistrement
audio,
vous
pouvez,
entre
autres,
jouer
d’un
instrument
(de
la
guitare
par
exemple)
ou
chanter
dans
un
micro.
Étape
3
:
arrangement
et
modification
Une
fois
vos
oeuvres
musicales
importées
ou
enregistrées
dans
Logic
Express,
vous
serez
généralement
amené
à
les
organiser
en
une
«
structure
de
morceaux
».
Pour
ce
faire,
vous
devez
utiliser
la
fenêtre
principale
de
Logic
Express,
appelée
fenêtre
Arrangement.
Les
oeuvres
musicales
apparaissent
sous
la
forme
de
blocs
rectangulaires,
appelés
régions.
Ces
régions
s’exécutent
de
gauche
à
droite
dans
la
fenêtre
Arrangement
et
sont
classées
verticalement
sous
forme
de
pistes.
Vous
pouvez
librement
copier,
répéter,
passer
en
boucle,
déplacer,
raccourcir,
allonger
ou
supprimer
des
régions,
et
ce
sur
une
ou
plusieurs
pistes.
Cette
présentation
en
forme
de
grille
et
l’utilisation
de
blocs
de
construction
(régions)
permet
de
créer
et
de
visualiser
plus
facilement
la
structure
globale
des
morceaux.
Vous
serez
souvent
amené
à
modifier
vos
enregistrements
de
données
audio
ou
MIDI
de
façon
plus
précise
que
cela
n’est
possible
au
niveau
de
la
région.
Logic
Express
dispose
de
plusieurs
fenêtres
d’édition
qui
vous
permettent
de
modifier
vos
oeuvres
musicales
à
différents
niveaux.
Voici
quelques
exemples
de
situations
où
cela
peut
s’avérer
utile
:
 Vous
avez
réalisé
l’enregistrement
d’une
performance
principalement
vocale
mais
on
entend
un
bruit
sourd
lors
des
passages
silencieux
entre
deux
phrases,
dus
au
fait
que
l’interprète
donne
un
coup
dans
le
pied
du
micro.
Bien
évidemment,
c’est
un
son
dont
vous
vous
passeriez
volontiers
sur
la
version
finale
du
CD.
Cela
ne
pose
pas
de
problème.
Il
vous
suffit
de
modifier
l’enregistrement
en
insérant
un
silence
au
moment
du
bruit
sourd,
voire
même
en
supprimant
complètement
cette
partie
de
l’enregistrement.
 Vous
avez
réalisé
un
enregistrement
MIDI
au
clavier
qui
serait
parfait
sans
cette
note
erronée,
qui
aurait
dû
être
un
Do
et
non
un
Si.
Cela
ne
pose
pas
de
problème.
Il
vous
suffit
de
faire
glisser
l’événement
de
note
MIDI
du
Si
vers
le
Do.
Pour
plus
de
détails,
reportez-vous
à
la
rubrique
«
Opérations
de
base
:
projets
et
régions
»
à
la
page
23.
22 Chapitre
1
Présentation
de
Logic
Express
Étape
4
:
mixage,
automatisation
et
utilisation
de
modules
Après
avoir
créé
un
arrangement
et
y
avoir
apporté
les
modifications
nécessaires,
l’étape
suivante
du
projet
correspond
généralement
à
la
phase
de
mixage.
Globalement
parlant,
le
terme
«
mixer
»
signifie
équilibrer
les
niveaux
relatifs
de
chaque
composant
d’un
morceau.
En
d’autres
termes,
la
partie
vocale
principale
doit
être
plus
forte
que
la
basse,
les
guitares,
les
percussions
et
les
synthétiseurs,
afin
que
l’on
puisse
entendre
les
paroles.
Le
mixage
implique
également
l’utilisation
d’effets
audio,
qui
ont
pour
effet
de
modifier,
d’améliorer
ou
de
supprimer
certains
composants
de
morceau
spécifiques,
jusqu’à
obtenir
un
produit
final
impeccable
et
unifié.
Logic
Express
fournit
divers
effets
que
vous
pouvez
utiliser
pour
transformer
votre
morceau
basique
en
un
projet
à
la
finition
digne
d’un
professionnel.
Logic
Express
vous
permet
d’enregistrer
ou
d’automatiser
les
modifications
apportées
aux
réglages
d’effet,
d’instrument
et
de
piste,
tels
que
le
volume,
la
balance,
les
filtres
et
d’autres
commandes.
Ces
opérations
peuvent
être
effectuées
en
temps
réel
ou
hors
ligne
à
l’aide
de
la
souris
ou
d’un
périphérique
MIDI
externe.
Ces
modifications
sont
répercutées
lorsque
vous
lisez
le
projet
et
peuvent
être
modifiées
indépendamment
de
l’oeuvre
musicale.
Cette
fonction
est
très
utile,
pour
diverses
raisons
:
 Si
vous
utilisez
la
souris
de
l’ordinateur,
vous
ne
pouvez
ajuster
qu’un
seul
niveau
ou
réglage
d’une
piste
de
lecture.
La
possibilité
d’enregistrer
et
de
lire
plusieurs
ajustements
de
tous
les
éléments
de
piste
permet
d’obtenir
une
version
mixée
élaborée.
 Il
est
rare
qu’une
performance
soit
parfaitement
cohérente.
En
effet,
un
interprète
chante
souvent
plus
ou
moins
fort
au
cours
des
différentes
parties
de
sa
performance,
vous
devrez
donc
égaliser
ces
changements
de
niveaux
tout
au
long
du
morceau
ou
équilibrer
les
rubriques
vocales
basses
et
fortes
par
rapport
au
fond
musical.
 La
dynamique
d’un
morceau
(ses
rubriques
basses
et
fortes)
bénéficie
de
l’animation.
En
d’autres
termes,
l’intensité
d’une
rubrique
de
morceau
est
souvent
obtenue
grâce
à
des
changements
de
niveaux
immédiats
ou
progressifs.
Les
morceaux
dont
le
niveau
reste
régulier
pendant
toute
leur
durée
ont
tendance
à
paraître
plats
et
à
manquer
d’énergie.
Étape
5
:
exportation
et
bounce
La
dernière
étape
du
processus
de
création
musicale
dans
Logic
Express
consiste
à
exporter
votre
produit
final.
Logic
Express
vous
permet
de
créer
un
fichier
stéréo
de
votre
version
mixée
finale
dans
divers
formats
de
fichier
audio.
Pour
ce
faire,
vous
devez
accéder
à
la
fenêtre
Bounce.
Choisissez
simplement
le
ou
les
types
de
fichiers
souhaités
dans
les
menus
disponibles,
puis
cliquez
sur
le
bouton
Bounce
à
l’écran.
Vous
pouvez
même
graver
une
version
mixée
stéréo
directement
sur
un
CD
ou
un
DVD
en
une
seule
étape.
Chapitre
1
Présentation
de
Logic
Express 23
Opérations
de
base
:
projets
et
régions
Cette
rubrique
fournit
une
présentation
des
éléments
de
base
et
de
la
terminologie
d’un
projet
Logic
Express.
Des
instructions
détaillées
concernant
l’utilisation
des
projets,
régions
et
événements
sont
fournies
dans
les
chapitres
ultérieurs.
Si
vous
êtes
un
utilisateur
chevronné,
vous
pouvez
passer
directement
à
la
rubrique
«
Visite
guidée
de
l’interface
Logic
Express
»
à
la
page
28.
Projets
Pour
commencer
à
utiliser
Logic
Express,
vous
devez
créer
un
projet
ou
en
ouvrir
un.
Ce
processus
est
similaire
à
l’utilisation
d’une
application
de
traitement
de
texte,
où
vous
devez
commencer
par
ouvrir
un
document
pour
pouvoir
taper.
Tout
comme
les
applications
de
traitement
de
texte,
Logic
Express
vous
permet
d’ouvrir
plusieurs
documents
(projets)
à
la
fois
et
de
transférer
des
données
multimédia
(ou
autres)
de
l’un
à
l’autre.
Un
fichier
de
projet
Logic
Express
contient
l’ensemble
des
événements
MIDI
et
des
réglages
de
paramètres,
des
informations
sur
les
fichiers
audio
et
vidéo
devant
être
lus
et
toutes
les
modifications
apportées
aux
données
MIDI
et
audio.
Il
est
important
de
noter
que
le
fichier
de
projet
pointe
vers
vos
fichiers
audio
et
vidéo,
qui
sont
stockés
sous
la
forme
d’entités
indépendantes
sur
le
disque.
Vous
avez
la
possibilité
d’inclure
ces
fichiers,
ainsi
que
d’autres
types
de
fichiers,
dans
le
dossier
du
projet.
Cette
approche
présente
deux
avantages
essentiels
:
 L’enregistrement
d’un
projet
sans
ses
«
ressources
»
(fichiers
d’échantillons,
audio,
vidéo,
etc.)
réduit
la
quantité
de
mémoire
nécessaire
au
stockage
des
fichiers
de
projet
(et
des
fichiers
de
sauvegarde
de
ce
dernier).
 L’enregistrement
d’un
projet
avec
ses
ressources
simplifie
certaines
tâches
telles
que
l’archivage
et
le
transport
vers
d’autres
studios
utilisant
l’application
Logic
Express.
Dossier
de
projet
Un
projet
peut
comprendre
l’ensemble
des
fichier
utilisés,
y
compris
le
«
morceau
»
lui-même
(le
document
de
projet),
les
copies
de
sauvegarde
du
morceau,
toutes
les
données
audio,
tous
les
instruments
échantillonnés
et
les
échantillons
des
instruments
EXS24
ou
Ultrabeat,
ainsi
que
toutes
les
données
vidéo.
Ces
éléments
sont
collectivement
désignés
comme
étant
les
ressources
du
projet.
Lorsque
vous
créez
un
nouveau
projet,
un
dossier
de
projet
est
créé
et
nommé
et
son
emplacement
sur
le
disque
dur
est
spécifié.
Les
nouveaux
enregistrements
sont
automatiquement
placés
dans
un
sous-dossier
intitulé
Fichiers
audio,
au
sein
du
dossier
de
projet
principal.
Si
vous
décidez
d’inclure
les
ressources
du
projet,
d’autres
sous-dossiers
sont
automatiquement
créés.
Il
s’agit
notamment
des
dossiers
Fichiers
audio,
Copies
de
sauvegarde
du
projet,
Échantillons,
Vidéo,
ReCycle
et
Instruments
de
l’échantillonneur.
24 Chapitre
1
Présentation
de
Logic
Express
La
structure
de
sous-dossiers
est
identique
pour
tous
les
projets,
ce
qui
rend
la
navigation
dans
vos
projets
et
ceux
d’autres
utilisateurs
Logic
Express
plus
simple
et
plus
cohérente.
Régions
La
fenêtre
principale
de
Logic
Express
est
intitulée
fenêtre
Arrangement.
Il
s’agit
de
la
fenêtre
qui
s’affiche
en
premier
lorsque
vous
ouvrez
l’application
et
qu’un
projet
se
charge.
Cette
fenêtre
permet
d’enregistrer,
de
modifier
et
d’arranger
vos
projets.
Vos
fichiers
audio
et
MIDI
apparaissent
dans
la
fenêtre
Arrangement
sous
forme
de
zones
rectangulaires
appelées
régions.
Les
fichiers
audio
sont
représentés
par
des
régions
audio,
les
fichiers
MIDI
par
des
régions
MIDI.
Régions
audio
et
fichiers
audio
Les
régions
audio
font
tout
simplement
référence
(pointent
vers)
un
fichier
audio
sousjacent.
Elles
font
office
de
marqueurs
de
lecture
(signes
de
début
et
de
fin),
qui
peuvent
couvrir
l’intégralité
du
fichier
audio
ou
au
contraire
ne
durer
que
quelques
secondes
au
cours
desquelles
une
petite
partie
du
fichier
audio
est
lue.
Dossier du projet
Dossier des fichiers audio
Dossier des fichiers film
Dossier des instruments
de l’échantillonneur
Dossier des réponses d’impulsion
Ressources
du projet
Fichier de projet (« morceau »)
Région
audio
1
Fichier
audio
Région
audio
2
Région
audio
3
Chapitre
1
Présentation
de
Logic
Express 25
Tout
fichier
audio
utilisé
dans
Logic
Express
est
automatiquement
associé
à
au
moins
une
région
audio,
qui
correspond
par
défaut
à
l’intégralité
du
fichier
en
question.
Vous
pouvez
librement
créer
autant
de
régions
audio
que
vous
le
souhaitez.
Pour
vous
convaincre
de
l’utilité
des
régions,
imaginez
une
piste
de
batterie
stéréo
couvrant
toute
la
durée
de
votre
projet.
Le
batteur
a
parfaitement
joué
le
deuxième
refrain,
mais
s’est
montré
un
peu
brouillon
le
reste
du
temps.
Logic
Express
vous
permet
de
créer
une
région
audio
pointant
sur
le
deuxième
refrain
du
fichier
audio
(le
morceau
de
batterie),
puis
d’utiliser
cette
prise
parfaite
à
différents
endroits
du
projet.
Pour
ce
faire,
la
région
audio
(pointée
sur
le
2e
refrain
dans
le
fichier
audio
de
la
piste
de
batterie)
doit
être
créée
et
copiée
dans
chacun
des
emplacements
du
refrain
dans
l
a
zone
Arrangement.
L’un
des
gros
avantages
des
régions
audio
sur
les
fichiers
audio
réside
dans
le
fait
qu’elles
n’utilisent
que
très
peu
de
mémoire,
alors
que
plusieurs
copies
d’une
même
rubrique
du
fichier
audio
prendraient
beaucoup
de
place
sur
le
disque
dur.
Bien
entendu,
il
est
possible
de
modifier,
copier
et
déplacer
directement
des
fichiers
audio.
Pour
ce
faire,
vous
devez
faire
appel
à
l’Éditeur
des
échantillons
et
à
la
zone
Média.
Régions et
événements
MIDI
Les
régions
MIDI,
quant
à
elles,
contiennent
des
événements
de
données
MIDI.
Elles
ne
sont
pas
liées
à
des
informations
stockées
dans
des
fichiers
internes.
Les
régions
MIDI
peuvent
être
enregistrées
sous
forme
de
fichiers
individuels
mais
elles
peuvent
également,
et
c’est
le
plus
souvent
le
cas,
être
stockées
comme
faisant
partie
du
projet.
Les
événements
de
données
MIDI
stockés
au
sein
de
régions
MIDI
incluent
des
informations
telles
que
les
changements
de
notes,
de
contrôleur,
de
programme,
etc.
Ces
événements
de
données
représentent
des
performances
MIDI
que
vous
avez
enregistrées
dans
Logic
Express.
Ces
prestations
sont
généralement
créées
à
l’aide
d’un
clavier
MIDI,
mais
elles
peuvent
également
l’être
au
moyen
de
contrôleurs
MIDI,
de
guitares
MIDI,
du
clavier
ou
de
la
souris
de
votre
ordinateur.
Région MIDI
Événements de
note MIDI
Événements de
contrôleur MIDI
26 Chapitre
1
Présentation
de
Logic
Express
Les
événements
de
données
peuvent
être
affectés
sous
forme
de
groupe
en
traitant
la
région
MIDI
dans
laquelle
ils
se
trouvent.
De
tels
traitements
comprennent
notamment
les
opérations
de
transposition,
de
quantification
(correction
temporelle
semblable
à
la
correction
orthographique
d’une
application
de
traitement
de
texte,
mais
adaptée
au
domaine
de
la
musique),
de
délai
de
temporisation
et
bien
d’autres.
Vous
pouvez
aussi
modifier
les
événements
d’une
région
MIDI
un
à
un.
Pour
ce
faire,
ouvrez
la
région
en
question
dans
l’un
des
éditeurs
MIDI.
Ces
fenêtres
vous
permettent
de
modifier
de
façon
précise
la
position,
la
longueur
et
la
tonalité
d’événements
de
note
MIDI.
Les
autres
types
d’événement
MIDI
sont
modifiables
de
différentes
façons.
Grâce
aux
éditeurs
mis
à
votre
disposition,
vous
pouvez
saisir
librement
des
données
MIDI
à
l’aide
de
votre
clavier
MIDI,
de
votre
souris
et/ou
du
clavier
de
votre
ordinateur.
Pour
plus
d’informations
sur
les
données
et
les
types
d’événements
MIDI,
reportez-vous
au
chapitre
15,
«
Présentation
de
l’édition
MIDI
»
à
la
page
441.
2
27
2 Présentation
de
l’interface
Logic
Express
L’interface Logic Express se compose de plusieurs zones,
chacune étant spécialement conçue pour des tâches particulières.
L’espace de travail principal est la fenêtre Arrangement,
qui peut comprendre l’ensemble des zones et éditeurs.
Ce
chapitre
vous
présente
la
fenêtre
Arrangement.
Vous
allez
y
découvrir
quelles
sont
ses
interactions
avec
les
autres
fenêtres
et
éditeurs
à
votre
disposition
dans
Logic
Express.
Pour
obtenir
des
informations
détaillées
concernant
ces
éditeurs
et
leurs
fonctions,
reportez-vous
aux
chapitres
figurant
en
référence
croisée.
Nous
vous
conseillons
d’ouvrir
dès
à
présent
Logic
Express
afin
de
visualiser
ces
fenêtres
et
de
vous
familiariser
avec
elles.
Cliquez
sur
les
différentes
parties
de
l’interface
Logic
Express
et
explorez-les
à
mesure
qu’elles
sont
présentées.
Vous
pourrez
ainsi
mieux
situer
les
différents
éléments
et
avoir
un
bref
aperçu
de
leurs
fonctions
et
de
la
façon
dont
ils
fonctionnent
conjointement.
Pour
ouvrir
Logic
Express
:
m Dans
le
Finder
ou
le
Dock,
double-cliquez
sur
l’icône
Logic
Express
dans
le
dossier
Applications.
Lorsque
vous
ouvrez
Logic
Express
pour
la
première
fois,
la
zone
de
dialogue
Modèles
s’affiche,
vous
permettant
de
sélectionner
un
modèle
pour
le
type
de
projet
que
vous
souhaitez
créer
(pour
plus
d’informations
sur
la
zone
de
dialogue
Nouveau,
reportezvous
à
la
rubrique
«
Création
de
projets
»
à
la
page
147).
La
présentation
de
l’interface
de
Logic
Express
dépend
du
modèle
choisi.
28 Chapitre
2
Présentation
de
l’interface
Logic
Express
Visite guidée de l’interface Logic Express
La
rubrique
ci-après
vous
présente
les
divers
éléments
de
l’interface
Logic
Express.
Elle
vise
principalement
à
vous
familiariser
avec
l’interface
en
vous
faisant
découvrir
les
caractéristiques
de
base
de
chaque
zone.
Toutes
les
options
et
fonctions
ainsi
que
leur
utilisation
seront
décrites
en
détail
ultérieurement
dans
des
chapitres
spécifiques
du
manuel
de
l’utilisateur.
Fenêtre
Arrangement
La
fenêtre
Arrangement
peut
incorporer
l’ensemble
des
zones
de
travail
et
des
éditeurs.
Elle
comporte
une
barre
d’outils
située
dans
sa
partie
supérieure
et
une
barre
de
transport
figurant
dans
sa
partie
inférieure.
Vous
pouvez
afficher
d’autres
zones
comme
suit
:
 la
zone
d’édition,
juxtaposée
horizontalement,
sous
la
zone
Arrangement,
 la
zone
Média
ou
Listes,
juxtaposée
verticalement,
à
droite
de
la
zone
Arrangement
(et
de
la
zone
d’édition),
 l’Inspecteur,
juxtaposé
verticalement,
à
gauche
de
la
zone
Arrangement
(et
de
la
zone
d’édition).
Si
une
zone
n’est
pas
visible,
il
vous
suffit
de
cliquer
sur
le
bouton
approprié
de
la
barre
d’outils
ou
de
la
zone
Arrangement
pour
l’ouvrir,
puis
de
redimensionner
les
zones
affichées
pour
faire
de
la
place
à
cette
nouvelle
zone.
Π Conseil
:
vous
pouvez
également
ouvrir
un
grand
nombre
de
zones
d’éditeurs
et
d’autres
zones
dans
des
fenêtres
distinctes,
indépendantes
de
la
fenêtre
Arrangement.
Il
convient
pour
cela
d’utiliser
le
menu
Fenêtre
(et
les
raccourcis
clavier
associés).
Cliquez
sur
ce
bouton
pour
afficher
la
fenêtre
Inspecteur.
Fenêtre
Arrangement
Barre
de
transport
Zone
Arrangement
Cliquez
sur
ce
bouton
pour
afficher
la
zone
Listes
Cliquez
sur
ce
bouton
pour
afficher
la
barre
d’outils.
Zone
Média
Inspecteur
Barre
d’outils
Cliquez
sur
ces
boutons
pour
afficher
l’un
des
éditeurs.
Chapitre
2
Présentation
de
l’interface
Logic
Express 29
 Zone
Arrangement
:
zone
dans
laquelle
vous
enregistrez
des
rubriques
audio
et
instrumentales
sous
forme
de
régions,
puis
arrangez
ces
régions
audio
et
MIDI
sous
la
forme
d’un
morceau
musical.
 Zone
Média
ou
Listes
:
si
vous
avez
cliqué
sur
le
bouton
Média
de
la
barre
d’outils
Arrangement,
utilisez
les
divers
onglets
pour
localiser
et
écouter
un
aperçu
des
fichiers
audio
(onglet
Navigateur)
ou
bien
sélectionner
des
éléments
tels
que
des
effets,
des
instruments
et
leurs
réglages
(onglet
Bibliothèque).
Lorsque
vous
cliquez
sur
le
bouton
Listes,
vous
pouvez
afficher
notamment
les
événements
MIDI
(Liste
des
événements)
et
les
événements
de
tempo
(Liste
des
tempos).
Vous
pouvez
également
activer
la
zone
Média
ou
Listes
via
le
menu
Présentation
de
la
fenêtre
Arrangement
(ou
à
l’aide
des
raccourcis
clavier
correspondants).
 Zone
d’édition
:
vous
pouvez
ouvrir
ou
fermer
la
Table
de
mixage,
l’Éditeur
Clavier,
l’Hyper
Editor,
l’éditeur
de
partition
ou
l’Éditeur
des
échantillons
directement
dans
la
fenêtre
Arrangement
en
cliquant
sur
un
des
boutons
se
trouvant
dans
la
partie
inférieure
de
la
zone
Arrangement.
Ces
fenêtres
vous
permettent
de
modifier
précisément,
de
supprimer
ou
d’ajouter
différents
types
de
données.
 Barre
de
transport
:
permet
de
naviguer
dans
le
projet.
La
position
actuelle
de
lecture,
d’enregistrement
ou
d’édition
est
indiquée
par
la
tête
de
lecture
(trait
fin
vertical
qui
apparaît
dans
toutes
les
fenêtres
Logic
Express
permettant
l’affichage
en
temps
réel
de
la
lecture,
à
savoir
la
zone
Arrangement
et
les
fenêtres
d’éditeurs).
 Inspecteur
:
permet
de
définir
les
paramètres
de
piste
et
de
région
dans
la
fenêtre
Arrangement
ou
les
paramètres
de
la
fenêtre
d’édition
active.
Exemples
:
 En
cliquant
sur
la
zone
éditeur
de
partition
située
en
bas
de
la
zone
de
l’éditeur,
vous
affichez
tous
les
symboles
de
sonorisation
de
l’Inspecteur.
 En
cliquant
sur
la
zone
Éditeur
Hyper,
vous
affichez
les
paramètres
de
la
définition
hyper
actuellement
sélectionnée
(ligne
sélectionnée
dans
la
fenêtre
Éditeur
Hyper).
Barre d’outils Arrangement
La
barre
d’outils
s’affiche
en
haut
de
la
fenêtre
Arrangement.
Elle
contient
des
boutons
correspondant
aux
commandes
fréquemment
utilisées.
La
barre
d’outils
peut
être
personnalisée
pour
inclure
des
boutons
permettant
d’afficher
les
zones
Inspecteur,
Média
et
Listes,
de
créer
des
pistes,
d’ajouter
des
fichiers
audio
et
d’exécuter
d’autres
fonctions
courantes.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Personnalisation
de
la
barre
d’outils
de
la
fenêtre
Arrangement
»
à
la
page
77.
30 Chapitre
2
Présentation
de
l’interface
Logic
Express
Barre de transport
La
barre
de
transport
occupe
toute
la
partie
inférieure
de
la
fenêtre
Arrangement.
Elle
vous
permet
de
vous
déplacer
au
sein
de
votre
projet
et
de
lancer
un
enregistrement.
Elle
contient
des
boutons
que
vous
n’aurez
aucun
mal
à
reconnaître
si
vous
avez
déjà
utilisé
un
magnétoscope
ou
un
lecteur
de
CD/DVD
:
Lecture,
Rembobiner,
Pause,
etc.
La
barre
de
transport
intègre
également
diverses
fonctions
simplifiant
les
tâches
que
vous
allez
exécuter
dans
Logic
Express,
telles
que
l’enregistrement
sur
une
rubrique
qui
se
répète
régulièrement
ou
l’écoute
d’un
morceau
isolé.
La
barre
de
transport
se
compose
des
trois
parties
suivantes
:
 Boutons
de
transport
:
utilisés
pour
naviguer
dans
le
projet.
 Zone
d’affichage
:
fournit
des
informations
facilitant
la
navigation
au
sein
du
projet.
 Boutons
de
mode
:
permettent
d’activer
des
fonctions
d’enregistrement
et
de
lecture
avancées.
Vous
pouvez
modifier
la
barre
de
transport
en
ajoutant
ou
en
supprimant
des
boutons
et
des
affichages,
de
façon
à
pouvoir
accéder
plus
rapidement
aux
fonctions
dont
vous
avez
le
plus
souvent
besoin.
Vous
avez
également
la
possibilité
d’ouvrir
une
fenêtre
d’affichage
de
la
barre
ou
SMPTE.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Personnalisation
de
la
barre
de
transport
»
à
la
page
77.
Zone Arrangement
La
zone
Arrangement
s’affiche
directement
sous
la
barre
d’outils.
Elle
permet
d’enregistrer,
d’importer,
de
trier
et
d’organiser
des
conteneurs
de
données
audio
et
MIDI,
appelés
régions,
dans
un
projet.
Boutons
de
transport Zone
d’affichage Boutons
de
mode
Règle
Mesure
Grille
Arrangement
Liste
des
pistes
Chapitre
2
Présentation
de
l’interface
Logic
Express 31
 Règle
Mesure
:
barre
linéaire
divisée
en
segments
de
mesures
et
de
battements.
La
règle
Mesure
permet
également
d’afficher
l’heure
dans
un
format
comprenant
les
heures,
les
minutes,
les
secondes
et
des
divisions
plus
fines.
Elle
offre
divers
moyens
pour
marquer
les
rubriques
du
projet
en
vue
de
l’exécution
de
différentes
tâches
de
lecture
et
d’enregistrement.
Des
informations
plus
détaillées
sont
présentées
dans
le
chapitre
5,
«
Navigation
dans
votre
projet
»
à
la
page
109.
 Grille
Arrangement
:
emplacement
où
sont
affichées
toutes
les
régions
audio
et
MIDI
sur
des
rangées
horizontales,
appelées
pistes,
alignées
par
rapport
aux
positions
temporelles
et
présentées
sous
la
forme
d’une
grille.
 Liste
des
pistes
:
emplacement
où
vous
définissez
la
bande
de
canaux
cible
pour
la
lecture
des
régions
MIDI
ou
audio
sur
chaque
rangée
de
piste
horizontale.
Les
en-têtes
de
chaque
rangée
de
la
liste
des
pistes
peuvent
afficher
le
nom
de
la
piste,
les
icônes
correspondantes
et
plusieurs
boutons
associés
aux
pistes.
Zone Média
Vous
pouvez
ouvrir
ou
fermer
la
zone
Média
en
cliquant
sur
le
bouton
Média
dans
la
barre
d’outils.
La
zone
Média
est
l’emplacement
où
vous
gérez
tous
les
fichiers
associés
à
votre
projet,
et
notamment
les
réglages
de
module,
audio
et
vidéo.
Elle
comporte
quatre
onglets
:
 Chutier
audio
:
permet
de
gérer
tous
les
fichiers
audio
utilisés
dans
le
projet.
 Navigateur
de
boucles
:
permet
de
rechercher
des
fichiers
de
boucle
(par
exemple,
des
boucles
Apple
Loops).
 Bibliothèque
:
emplacement
où
vous
pouvez
rechercher
(et
éventuellement
assigner
directement)
les
réglages
de
module,
de
bande
de
canaux
et
d’instrument
MIDI.
 Navigateur
:
permet
de
rechercher
tous
les
fichiers
associés
à
Logic
Express.
Présentation
du
chutier
Audio
Le
chutier
audio
affiche
tous
les
fichiers
audio
utilisés
dans
le
projet.
Vous
pouvez
vous
représenter
le
chutier
audio
comme
un
catalogue
des
fichiers
audio
du
projet.
Il
vous
donne
également
un
aperçu
des
régions
obtenues
à
partir
de
chaque
fichier
audio.
32 Chapitre
2
Présentation
de
l’interface
Logic
Express
Vous
pouvez
définir
des
fichiers
audio
et
des
régions
dans
le
chutier
audio
ou
bien
encore
modifier,
supprimer
ou
renommer
des
régions
et
des
fichiers
audio
existants.
Vous
avez
la
possibilité
de
faire
glisser
directement
l’ensemble
des
fichiers
audio
et
des
régions
depuis
le
chutier
audio
vers
la
zone
Arrangement,
où
ils
peuvent
alors
être
modifiés,
déplacés
et
copiés.
Vous
pouvez
également
ajouter
au
chutier
audio
des
fichiers
qui
ne
sont
pas
encore
utilisés
dans
l’arrangement,
de
façon
à
ce
qu’ils
soient
facilement
accessibles
lors
de
la
création
du
morceau.
 Colonne
Nom
:
répertorie
tous
les
fichiers
audio
du
projet
actuel
par
leur
nom.
Le
triangle
d’affichage
situé
à
gauche
du
nom
de
fichier
indique
toutes
les
régions
associées
au
fichier
audio
sélectionné.
 Colonne
Infos
:
affiche
des
informations
sur
les
régions
et
les
fichiers
audio.
Les
barres
horizontales
indiquent
la
longueur
totale
du
fichier
audio.
Les
rubriques
colorées
de
ces
barres
spécifient
l’emplacement
et
la
taille
des
régions
dans
le
fichier
audio.
D’autres
informations,
telles
que
la
fréquence
d’échantillonnage,
la
profondeur
de
bits,
l’état
mono
ou
stéréo
et
la
taille
des
fichiers
sont
également
indiquées
dans
cette
colonne
Infos.
Les
fichiers
mono
sont
signalés
par
un
symbole
représentant
un
seul
cercle
et
les
fichiers
stéréo
par
un
symbole
représentant
deux
cercles
entrelacés.
 Bouton
Lecture
:
cliquez
sur
ce
bouton
pour
écouter
la
région
ou
le
fichier
audio
sélectionné.
Cliquez
une
seconde
fois
pour
arrêter
la
lecture.
 Bouton
Boucle
:
cliquez
sur
ce
bouton
pour
écouter
en
boucle
la
région
ou
le
fichier
audio
sélectionné
Cliquez
une
seconde
fois
pour
arrêter
la
lecture.
Chapitre
2
Présentation
de
l’interface
Logic
Express 33
Lorsque
vous
ouvrez
le
chutier
audio
en
tant
que
fenêtre
indépendante
et
que
vous
le
redimensionnez,
la
colonne
Infos
du
chutier
audio
peut
afficher
des
aperçus
des
formes
d’onde
des
régions
et
des
fichiers
audio.
34 Chapitre
2
Présentation
de
l’interface
Logic
Express
Présentation
du
navigateur
de
boucles
Le
navigateur
de
boucles
est
conçu
pour
accélérer
la
recherche
de
boucles
Apple
Loops
et
la
rendre
intuitive.
Vous
pouvez
rechercher
des
boucles
en
utilisant
des
mots-clés,
effectuer
des
recherches
de
texte,
afficher
un
aperçu
des
boucles,
afficher
des
informations
sur
les
boucles
ou
bien
encore
limiter
l’affichage
aux
boucles
d’un
Jam
Pack
ou
d’une
bibliothèque
de
boucles
spécifique.
Les
fichiers
correspondants
s’affichent
dans
la
liste
des
résultats
de
la
recherche.
Lorsque
vous
trouvez
des
fichiers
que
vous
souhaitez
utiliser,
il
vous
suffit
de
les
ajouter
à
votre
projet
en
les
faisant
glisser
dans
la
zone
Arrangement.
Trois
présentations
sont
disponibles
dans
l’onglet
Boucle
:
Colonne,
Musique
et
Effets
sonores.
La
présentation
Musique,
qui
est
la
présentation
par
défaut,
comprend
54
boutons
qui
correspondent
chacun
à
une
catégorie
musicale.
Il
vous
suffit
de
cliquer
sur
les
boutons
souhaités
dans
la
matrice
pour
limiter
la
recherche
aux
boucles
Apple
Loops
appropriées.
Les
boutons
activés
sont
mis
en
surbrillance.
Boutons
Catégorie
Cliquez
sur
ces
boutons
pour
limiter
la
recherche
aux
boucles
appropriées.
Liste
des
résultats
de
la
recherche
Affiche
toutes
les
boucles
correspondant
aux
critères
de
recherche
définis.
Curseur
de
volume
Menu
Présentation Boutons
de
présentation
Champ
Recherche
Chapitre
2
Présentation
de
l’interface
Logic
Express 35
La
présentation
Effets
sonores
inclut
des
boutons
de
catégories
liés
aux
effets
(par
exemple,
Explosions,
Bruitage
ou
Personnes).
La
présentation
Colonne
offre
un
menu
standard
de
fichiers
en
colonne
Mac
OS
X,
classé
de
façon
hiérarchique
selon
les
critères
de
recherche
Tous,
Par
genre,
Par
instrument,
Par
ambiance
et
Signets.
 Boutons
de
présentation
:
cliquez
sur
ces
boutons
pour
passer
d’une
des
trois
présentations
à
une
autre.
Le
bouton
de
gauche
permet
de
passer
en
présentation
Colonne,
le
deuxième
(sur
lequel
figure
l’icône
d’une
note)
en
présentation
Musique
et
le
troisième
(sur
lequel
figure
l’icône
FX)
en
présentation
Effets
sonores.
 Menu
local
d’affichage
:
affiche
uniquement
les
boucles
d’une
bibliothèque
de
boucles
spécifique.
 Champ
Recherche
:
saisissez
du
texte
dans
ce
champ
pour
afficher
les
fichiers
dont
le
nom
contient
la
chaîne
de
texte
recherchée.
 Boutons
Catégorie
(présentations
Musique
et
Effets
sonores
uniquement)
:
cliquez
sur
ces
boutons
pour
afficher
les
fichiers
qui
correspondent
à
la
catégorie
dans
la
liste
des
résultats
de
la
recherche.
Colonnes
Catégorie
36 Chapitre
2
Présentation
de
l’interface
Logic
Express
 Colonnes
Catégorie
(présentation
Colonne
uniquement)
:
choisissez
une
colonne
Catégorie
pour
afficher
ses
sous-catégories.
 Liste
des
résultats
de
la
recherche
:
affiche
toutes
les
boucles
qui
correspondent
aux
critères
de
recherche.
 Curseur
de
volume
:
règle
le
niveau
de
lecture
du
fichier
sélectionné.
Présentation
de
la
bibliothèque
La
bibliothèque
est
un
outil
puissant
permettant
d’accéder
aux
types
de
fichiers
suivants
:
 réglages
des
bandes
de
canaux
(.cst),
 réglages
des
modules
(.pst),
 instruments
EXS
(.exs),
 programmes
de
l’environnement
et
instruments
ou
banques
d’instruments
MIDI
créés
dans
l’utilitaire
Configuration
audio
et
MIDI,
 instruments
MIDI
ReWire
et
hôtes
ReWire
actifs.
La
bibliothèque
affiche
automatiquement
les
fichiers
de
réglages
qui
correspondent
à
la
rubrique
et
au
type
de
bande
de
canaux
sélectionnés
(menu
Réglages
des
bandes
de
canaux,
emplacement
d’insertion,
emplacement
d’instrument).
Un
cadre
blanc
entoure
la
rubrique
sélectionnée
des
bandes
de
canaux
de
la
fenêtre
Arrangement.
Chapitre
2
Présentation
de
l’interface
Logic
Express 37
Vous
pouvez
rechercher
des
fichiers
en
ouvrant
des
dossiers
ou
en
effectuant
des
recherches
de
texte.
Les
fichiers
de
réglages
qui
correspondent
s’affichent
dans
la
liste
des
résultats
de
la
recherche.
Lorsque
vous
trouvez
un
fichier
que
vous
souhaitez
utiliser,
il
vous
suffit
de
le
sélectionner
pour
le
charger.
Présentation
du
navigateur
Le
navigateur
vous
permet
de
parcourir
et
de
rechercher
tous
les
types
de
fichiers
pouvant
être
utilisés
dans
Logic
Express,
de
façon
à
ce
que
vous
puissiez
accéder
facilement
à
ces
données
et
les
utiliser
lors
de
la
phase
de
production.
Il
affiche
les
types
de
fichiers
suivants
sur
tout
volume
de
données
connecté
:
 fichiers
de
projet
Logic,
 fichiers
de
morceaux
de
versions
antérieures
de
Logic,
 projets
GarageBand,
 tous
les
formats
PIF
(Project
Interchange
Format)
avec
lesquels
Logic
Express
est
compatible
(fichiers
OMF,
AAF,
OpenTL,
XML
et
MIDI),
 fichiers
audio,
 vidéos QuickTime.
Boutons
Précédent
et
Suivant
Bouton
Lecture
Menu
local
Curseur
de
volume Action
Champ
Recherche
Filtres
de
recherche
Liste
de
fichiers
Menu
Chemin
Boutons
Ordinateur,
Départ
et
Projet Boutons
de
présentation
38 Chapitre
2
Présentation
de
l’interface
Logic
Express
 Boutons
Précédent
et
Suivant
:
permettent
le
déplacement
dans
les
niveaux
précédemment
affichés
de
la
hiérarchie
des
dossiers.
 Menu
local
Chemin
:
affiche
les
niveaux
du
chemin
jusqu’à
l’emplacement
actuel,
vous
permettant
ainsi
de
revenir
à
un
niveau
précédent.
 Bouton
Ordinateur
:
affiche
le
contenu
du
disque
dur
local,
du
lecteur
optique
et
des
autres
supports
de
stockage
connectés
à
votre
ordinateur,
le
cas
échéant.
 Bouton
Départ
:
affiche
le
contenu
de
votre
répertoire
de
départ.
 Bouton
Dossier
Projet
:
affiche
le
contenu
du
dossier
Projet
actuel.
 Boutons
de
présentation
:
passe
du
mode
d’affichage
Colonne
de
la
liste
de
fichiers
au
mode
Liste
et
vice
versa.
 Champ
Recherche
:
saisissez
du
texte
dans
ce
champ
pour
afficher
les
fichiers
dont
le
nom
contient
le
texte
recherché.
Vous
pouvez
non
seulement
rechercher
des
fichiers
par
leur
nom,
mais
également
en
fonction
d’autres
critères
(informations
supplémentaires
enregistrées
avec
vos
fichiers).
Cliquez
sur
le
bouton
Plus
pour
afficher
d’autres
filtres
de
recherche.
Logic
Express
effectue
toujours
la
recherche
dans
l’emplacement
affiché.
 Filtres
de
recherche
:
les
menus
permettent
d’affiner
la
recherche
en
fonction
de
types
ou
de
formats
de
fichiers
spécifiques,
d’une
date,
d’une
taille
ou
d’autres
critères.
 Liste
de
fichiers
:
affiche
les
fichiers
et
dossiers
Logic
se
trouvant
dans
l’emplacement
actuel.
En
présentation
Colonne,
vous
pouvez
parcourir
le
contenu
des
dossiers
en
cliquant
sur
les
dossiers
souhaités.
 Menu
local
Action
:
choisissez
des
options
de
ce
menu
pour
ajouter
un
fichier
audio
sélectionné
au
chutier
audio
ou
afficher
son
emplacement
dans
le
Finder.
 Curseur
de
volume
:
permet
de
régler
le
volume
de
lecture.
 Bouton
Lecture
:
cliquez
sur
ce
bouton
pour
lire
le
fichier
audio
sélectionné.
Zone Listes
Vous
pouvez
ouvrir
ou
fermer
la
zone
Listes
en
cliquant
sur
le
bouton
Listes
de
la
barre
d’outils.
Elle
comporte
quatre
onglets
indépendants
affichant
une
liste
des
types
de
données
suivants
:
 Liste
des
événements
:
affiche
des
régions
ou
des
événements
MIDI.
 Liste
des
marqueurs
:
répertorie
tous
les
marqueurs
de
votre
projet.
 Liste
des
tempos
:
affiche
tous
les
changements
de
tempo.
 Liste
des
articulations
:
affiche
tous
les
événements
de
changement
de
temps
et
d’armature
du
projet.
Les
onglets
de
liste
sont
parfaitement
adaptés
si
vous
avez
besoin
d’exécuter
des
tâches
d’édition
précises
ou
d’avoir
une
vue
complète
de
l’ensemble
des
données.
Chapitre
2
Présentation
de
l’interface
Logic
Express 39
Présentation
de
la
liste
des
événements
La
liste
des
événements
répertorie
tous
les
événements
de
votre
projet,
tels
que
les
événements
de
note
MIDI
ou
de
début
de
région.
Utilisez-la
chaque
fois
que
vous
avez
besoin
d’apporter
des
modifications
précises
à
des
données
enregistrées
et
que
l’affichage
graphique
des
autres
éditeurs
n’est
pas
aussi
bien
adapté
à
la
tâche
à
exécuter.
Vous
pouvez
restreindre
les
types
d’événements
affichés,
afin
de
repérer
plus
aisément
des
types
d’événements
spécifiques.
La
liste
des
événements
peut
afficher
deux
types
de
données
:
celles
relatives
aux
régions
ou
celles
relatives
aux
événements.
Les
informations
affichées
dépendent
du
niveau
actuel
de
la
hiérarchie
(c’est-à-dire
du
fait
que
vous
affichez
des
informations
dans
la
zone
Arrangement
ou
que
vous
examinez
une
ou
plusieurs
régions
MIDI
dans
la
zone
Arrangement).
Pour
plus
d’informations
sur
la
hiérarchie
d’affichage,
reportezvous
à
la
rubrique
«
Utilisation
des
différents
niveaux
de
hiérarchie
»
à
la
page
68.
 Bouton
Hiérarchie
:
cliquez
sur
ce
bouton
pour
passer
au
niveau
supérieur
dans
la
hiérarchie
de
la
liste
des
événements.
Cela
vous
permet
d’afficher
toutes
les
régions
du
projet
actuel.
Bouton
Hiérarchie
Boutons
Créer
et
Filtrer
Boutons
Type
d’événement
Zone
Liste
Écran
des
régions Écran
des
événements
40 Chapitre
2
Présentation
de
l’interface
Logic
Express
 Boutons
Créer
et
Filtrer
:
détermine
la
fonction
des
boutons
de
types
d’événements.
Lorsque
vous
activez
le
bouton
Créer,
le
type
d’événement
sélectionné
est
ajouté
quand
vous
cliquez
sur
le
bouton
de
type
d’événement.
Lorsque
vous
activez
le
bouton
Filtrer,
vous
pouvez
utiliser
les
boutons
de
types
d’événements
pour
faire
disparaître
de
l’affichage
des
types
d’événements
spécifiques.
Les
événements
sont
alors
simplement
masqués,
cela
n’a
aucune
incidence
sur
la
lecture.
 Boutons
Type
d’événement
:
cliquez
sur
ce
bouton
pour
faire
disparaître
de
l’affichage
des
types
d’événements
spécifiques
ou
les
ajouter
(selon
l’état
des
boutons
Créer
et
Filtrer).
 Zone
Liste
:
affiche
la
liste
actuelle
des
événements
ou
des
régions,
répartis
en
colonnes.
Les
détails
relatifs
à
ces
opérations
sont
présents
dans
la
rubrique
chapitre
18,
«
Modification
d’événements
MIDI
dans
la
Liste
des
événements
».
Présentation
de
la
liste
des
marqueurs
La
liste
des
marqueurs
affiche
tous
les
marqueurs
du
projet.
Vous
pouvez
l’utiliser
pour
créer
et
modifier
des
marqueurs
ou
encore
sélectionner
des
marqueurs
pour
modifier
du
texte.
Elle
sert
également
d’aide
à
la
navigation
étant
donné
que
vous
pouvez
cliquer
sur
un
nom
de
marqueur
pour
accéder
directement
à
la
position
correspondante
(ou
pour
y
placer
la
tête
de
lecture).
Bouton
Créer
Zone
de
liste
des
marqueurs
Zone
de
texte
des
marqueurs
Bouton
Zone
de
texte
des
marqueurs
Chapitre
2
Présentation
de
l’interface
Logic
Express 41
 Bouton
Créer
:
crée
un
marqueur.
 Zone
de
liste
des
marqueurs
:
affiche
tous
les
marqueurs
de
votre
projet.
 Bouton
Zone
de
texte
des
marqueurs
:
cliquez
sur
ce
bouton
pour
afficher
la
zone
de
texte
des
marqueurs
facultative
vous
permettant
de
saisir
ou
de
modifier
le
texte
des
marqueurs.
 Zone
de
texte
des
marqueurs
:
saisissez
le
texte
du
marqueur
sélectionné
ici.
Présentation
de
la
liste
des
tempos
La
liste
des
tempos
affiche
tous
les
changements
de
tempo
intervenus
dans
le
projet.
Vous
pouvez
également
l’utiliser
pour
créer
ou
modifier
des
événements
de
tempo.
 Bouton
Créer
:
cliquez
sur
ce
bouton
pour
créer
un
événement
de
tempo.
 Liste
des
tempos
:
affiche
tous
les
changements
de
tempo
et
leur
position
dans
le
projet.
Bouton
Créer
Liste
des
tempos
42 Chapitre
2
Présentation
de
l’interface
Logic
Express
Présentation
de
la
liste
des
articulations
La
liste
des
articulations
affiche
tous
les
événements
de
temps
et
d’armature
qui
interviennent
dans
le
projet.
Si
des
symboles
de
sonorisation
sont
présents
dans
la
partition
du
projet,
ils
sont
également
affichés.
Ces
commandes
sont
les
suivantes
:
signes
de
répétition
et
doubles
traits
de
mesure
(y
compris
les
événements
de
fin
de
partition),
traits
de
mesure
courts,
demi-traits,
traits
de
mesure
masqués
et
insérés
manuellement.
Vous
pouvez
utiliser
la
liste
des
articulations
pour
créer,
copier,
déplacer
et
supprimer
des
événements
de
temps
et
d’armature.
Le
temps
et
l’armature
d’origine
du
projet
s’affichent
toujours
en
haut
de
la
liste,
sans
indicateurs
de
position
de
mesure.
Chapitre
2
Présentation
de
l’interface
Logic
Express 43
Inspecteur
Vous
pouvez
afficher
ou
masquer
l’Inspecteur
en
cliquant
sur
le
bouton
Inspecteur
dans
la
barre
d’outils.
Le
contenu
de
l’Inspecteur
dépend
de
la
zone
active
:
la
zone
Arrangement
ou
une
des
zones
d’édition
figurant
sous
celle-ci.
La
capture
d’écran
suivante
montre
l’Inspecteur
lorsque
la
zone
Arrangement
est
active
:
 Zone
Paramètres
de
région
:
permet
de
définir
des
paramètres
de
lecture,
tels
que
la
transposition
et
la
quantification,
pour
des
régions
individuelles
sur
des
rangées
de
piste.
Aucun
des
paramètres
de
la
zone
Paramètres
de
région
ne
modifie
vraiment
les
données
d’origine
de
la
région.
Ils
n’affectent
que
la
lecture
de
cette
dernière
(et
les
événements
qu’elle
contient).
Ces
articulations
de
paramètres
se
produisent
en
temps
réel,
au
fur
et
à
mesure
de
la
lecture
de
la
région.
En
cliquant
sur
le
petit
triangle
à
gauche
du
nom,
vous
affichez
ou
masquez
le
contenu
de
la
zone.
 Zone
Paramètres
de
piste
:
permet
de
modifier
divers
aspects
de
la
bande
de
canaux
d’une
piste.
Toutes
les
régions
situées
sur
la
rangée
de
cette
piste
sont
affectées
par
les
éventuelles
modifications
apportées
dans
cette
zone
(puisque
toutes
les
régions
sont
acheminées
via
cette
bande
de
canaux).
En
cliquant
sur
le
petit
triangle
à
gauche
du
nom,
vous
affichez
ou
masquez
le
contenu
de
la
zone.
La
fermeture
de
la
zone
permet
de
libérer
de
l’espace
pour
les
éléments
ci-dessous.
Zone
Paramètres
de
région
Zone
Paramètres
de
piste
Bandes
de
canaux
de
la
fenêtre
Arrangement
44 Chapitre
2
Présentation
de
l’interface
Logic
Express
 Bandes
de
canaux
de
l’arrangement
:
la
bande
de
canaux
de
gauche
contrôle
la
sortie
de
la
piste
d’arrangement
sélectionnée.
La
bande
de
canaux
figurant
sur
la
droite
peut
varier,
en
fonction
des
opérations
effectuées
dans
la
bande
de
canaux
de
gauche.
Par
exemple,
la
bande
de
canal
à
droite
peut
afficher
la
première
bande
de
canal
de
destination
auxiliaire
ou
de
sortie
correspondant
à
la
bande
de
canal
située
à
gauche.
Cette
fonction
permet
de
configurer
facilement
et
rapidement
des
effets
et
des
schémas
de
routage
audio
flexibles.
Elle
fournit
également
une
vue
instantanée
du
processus
de
traitement
et
de
routage
pour
la
piste
d’arrangement
sélectionnée
;
vous
avez
la
possibilité
d’accéder
à
toutes
les
fonctions
de
canal
de
mixage
(volume,
balance,
envois,
insertions,
etc.)
directement
à
partir
de
la
zone
Arrangement.
Toute
modification
apportée
à
une
bande
de
canal
d’arrangement
d’une
piste
est
répercutée
dans
la
bande
de
canal
correspondante
de
la
table
de
mixage,
et
inversement.
Remarque
:
la
taille
horizontale
de
l’Inspecteur
ne
peut
pas
être
modifiée.
Si
la
zone
active
ne
comporte
pas
de
zone
de
paramètre,
l’Inspecteur
de
la
zone
Arrangement
s’affiche.
Pour
en
savoir
plus
sur
la
façon
dont
l’Inspecteur
procède
aux
mises
à
jour
pour
afficher
les
paramètres
de
la
fenêtre
active,
reportez-vous
aux
chapitres
relatifs
à
chaque
fenêtre.
Chapitre
2
Présentation
de
l’interface
Logic
Express 45
Zone d’édition
Vous
pouvez
ouvrir
la
Table
de
mixage,
l’Éditeur
des
échantillons,
l’Éditeur
Clavier,
l’éditeur
de
partition
et
l’Hyper
Editor
directement
dans
la
fenêtre
Arrangement
en
cliquant
sur
le
bouton
correspondant
au
bas
de
cette
dernière.
Voici
un
bref
aperçu
des
fonctions
disponibles
dans
chaque
fenêtre.
Présentation
de
la
Table
de
mixage
La
Table
de
mixage
est
l’emplacement
où
vous
procédez
au
mixage
de
votre
projet.
Chaque
piste
est
lue
par
le
biais
d’une
bande
de
canaux.
Vous
pouvez
régler
le
niveau
et
la
balance
d’une
bande
de
canal,
ajouter
des
effets,
activer
la
lecture
solo
et
désactiver
le
son
des
pistes
ou
bien
encore
envoyer
la
sortie
d’une
bande
de
canal
à
d’autres
types
de
bandes
de
canaux,
tels
que
des
canaux
de
sortie
et
auxiliaires.
 Bandes
de
canaux
:
utilisez
les
contrôles
de
bandes
de
canaux
pour
régler
le
niveau
et
d’autres
aspects
du
signal
audio
lu
par
le
biais
de
la
bande
de
canaux.
 Boutons
de
présentation
:
affiche
la
table
de
mixage
en
mode
Vue
unique,
Arrangement
ou
Intégralité
de
la
table,
afin
de
limiter
la
vue
de
la
table
de
mixage
aux
bandes
de
canaux
requises
pour
la
tâche
en
cours.
 Boutons
Filtrer
:
permettent
de
filtrer
l’affichage
de
types
de
bandes
de
canaux
spécifiques.
Pour
plus
de
détails,
reportez-vous
au
chapitre
25,
«
Mixage
»
à
la
page
613.
Bandes
de
canaux
Boutons
Boutons
de
présentation Filtrer
46 Chapitre
2
Présentation
de
l’interface
Logic
Express
Présentation
de
l’Éditeur
des
échantillons
L’Éditeur
des
échantillons
affiche
le
contenu
des
fichiers
audio
sous
la
forme
de
graphiques
de
forme
d’onde.
Vous
pouvez
l’utiliser
pour
modifier
précisément
des
fichiers
audio
(et
des
régions).
L’Éditeur
des
échantillons
comporte
également
de
nombreux
outils
de
traitement
destructif
utiles
qui
vous
permettent
de
procéder
à
un
étirement
temporel
(time
stretch)
et
de
changer
de
tonalité
audio
(pitch
shift),
de
modifier
des
fréquences
d’échantillonnage,
d’extraire
des
grooves
MIDI
des
données
audio,
et
même
de
quantifier
ces
données.
 Règle
:
affiche
la
position
de
la
région
dans
l’arrangement.
Si
vous
n’avez
pas
encore
ajouté
le
fichier
audio
à
l’arrangement,
les
traits
de
position
du
marqueur
apparaissent
en
pointillé,
indiquant
qu’il
n’existe
aucune
connexion
temporelle.
 Écran
d’informations
:
affiche
le
point
de
départ
et
la
longueur
de
la
zone
sélectionnée.
 Vue
d’ensemble
de
la
forme
d’onde
:
affiche
une
vue
miniature
de
la
forme
d’onde
complète.
Le
cadre
blanc
montre
l’étendue
de
la
rubrique
visible
dans
l’affichage
de
la
forme
d’onde.
Le
cadre
gris
foncé
indique
la
zone
actuellement
sélectionnée.
 Écran
de
forme
d’onde
:
fournit
un
affichage
détaillé
de
la
forme
d’onde.
Si
vous
utilisez
un
fichier
stéréo,
les
deux
canaux
s’affichent,
avec
la
partie
gauche
figurant
en
haut
et
la
partie
droite
apparaissant
en
dessous.
À
gauche
de
l’écran
de
forme
d’onde
se
trouve
l’échelle
d’amplitude.
 Tête
de
lecture
:
le
trait
gris
figurant
dans
l’affichage
de
la
forme
d’onde
indique
la
position
actuelle
de
la
tête
de
lecture.
 Point
d’ancrage
:
définit
un
point
de
référence
temporelle
pour
une
région.
Lorsque
vous
déplacez
une
région
dans
la
zone
Arrangement,
Logic
Express
affiche
la
position
du
point
d’ancrage
dans
la
bulle
d’aide
et
aligne
le
point
d’ancrage
de
la
région
sur
la
division
de
la
grille
sélectionnée
du
menu
Magnétisme.
 Zone
Région
:
modifiez
cette
barre
pour
ajuster
la
longueur
de
la
région.
Règle
Écran
Vue
d’ensemble
de
la
forme
d’onde d’informations
Affichage
Oscilloscope
Point
d’ancrage
Zone
Région Tête
de
lecture
Chapitre
2
Présentation
de
l’interface
Logic
Express 47
Présentation
de
l’Éditeur
Clavier
L’Éditeur
Clavier
affiche
les
notes
MIDI
sous
forme
de
barres
sur
une
grille.
Le
clavier
du
piano
situé
à
gauche
est
aligné
par
rapport
aux
hauteurs
de
note
représentées
par
chaque
barre.
La
longueur
des
notes
est
indiquée
par
la
longueur
relative
de
chaque
barre.
La
position
des
notes
est
affichée
de
la
gauche
vers
la
droite
;
une
règle
et
un
quadrillage
vertical
permettent
d’identifier
plus
facilement
le
début
et
la
fin
des
notes.
La
vélocité
des
notes
(force
avec
laquelle
la
note
est
frappée
et
généralement
le
niveau
du
volume
sonore)
est
indiquée
par
des
couleurs.
Pour
plus
de
détails,
reportez-vous
au
chapitre
16,
«
Modification
d’événements
MIDI
dans
l’Éditeur
Clavier
»
à
la
page
447.
48 Chapitre
2
Présentation
de
l’interface
Logic
Express
Présentation
de
l’éditeur
de
partition
L’éditeur
de
partition
utilise
une
notation
musicale
traditionnelle
pour
afficher
les
événements
de
note
MIDI
(ainsi
que
des
types
de
pédales
et
d’autres
événements)
des
régions
MIDI.
Vous
pouvez
insérer
et
modifier
des
événements
de
note
MIDI
dans
des
portées
et
utiliser
des
symboles
musicaux
pour
clarifier
leur
signification
dans
cet
éditeur.
Vous
pouvez
également
intégrer
du
texte,
tel
que
des
paroles,
des
titres
et
des
commentaires,
à
la
partition.
La
fonction
d’impression
vous
permet
d’imprimer
des
partitions
complètes,
le
nombre
de
portées
n’étant
limité
que
par
le
format
du
papier.
Pour
plus
de
détails
sur
l’utilisation
de
l’éditeur
de
partition,
reportez-vous
au
chapitre
33,
«
Utilisation
de
la
notation
»
à
la
page
749.
Présentation
de
Hyper
Editor
Hyper
Editor
affiche
les
événements
de
contrôleur
et
de
note
MIDI
sous
forme
de
barres
verticales,
placées
le
long
d’une
grille
temporelle
définie
par
l’utilisateur.
Cet
éditeur
est
par
conséquent
l’emplacement
idéal
pour
:
 Ajouter
ou
modifier
des
données
de
contrôleur,
telles
que
la
vélocité
des
notes.
Il
permet
d’effectuer
beaucoup
plus
rapidement
certaines
tâches
d’édition,
telles
que
la
mise
à
l’échelle
des
données.
Chapitre
2
Présentation
de
l’interface
Logic
Express 49
 Créer
et
modifier
rapidement
des
morceaux
de
batterie
MIDI.
 Définition
d’événement
:
chaque
ligne
(ou
rangée)
horizontale
fournit
une
définition
d’événement,
qui
détermine
le
type
d’événement
affiché/affecté.
Lorsque
vous
sélectionnez
une
ligne
dans
la
colonne
des
noms,
la
définition
d’événement
correspondante
s’affiche
dans
la
zone
de
paramètre
Définition
d’événement
de
l’Inspecteur.
 Événements
MIDI
:
chaque
événement
MIDI
est
représenté
par
une
barre
verticale,
alignée
par
rapport
à
une
position
temporelle
particulière.
La
valeur
du
contrôleur,
ou
vélocité
de
la
note,
est
indiquée
par
la
hauteur
de
la
barre.
Une
barre
plus
haute
indique
des
valeurs
plus
élevées.
Définitions
d’événements
Zone
Paramètre
de
définition
d’événement
Événements
MIDI
50 Chapitre
2
Présentation
de
l’interface
Logic
Express
Fonctions standard des fenêtres Logic Express
Toutes
les
fenêtres
Logic
Express,
y
compris
la
zone
Arrangement,
comportent
de
nombreux
éléments
communs.
Cette
approche
cohérente
entre
les
fenêtres
facilite
votre
travail
étant
donné
que
vous
retrouverez
ces
éléments
au
même
endroit
dans
toute
l’application.
Barres
de
menus
locales
La
barre
de
menus
locale
d’une
fenêtre
contient
des
boutons
permettant
d’accéder
aux
fonctions
propres
à
cette
fenêtre.
Par
exemple,
l’éditeur
de
partition
offre
une
fonction
Enharmonique,
qui
est
utile
pour
la
notation,
mais
pas
pour
l’édition
de
clavier.
Menus
Outil
Les
outils
disponibles
dans
le
menu
Outil
de
chaque
fenêtre
sont
spécifiques
aux
tâches
exécutées
dans
cette
dernière.
Exemples
:
la
zone
Arrangement
inclut
des
outils
permettant
d’exécuter
différentes
tâches
d’arrangement
telles
que
le
découpage
ou
le
déplacement
de
régions
et
la
modification
des
données
d’automatisation.
L’éditeur
de
partition
fournit
des
outils
utilisés
pour
la
présentation
des
partitions
et
pour
des
tâches
telles
que
la
séparation
de
voix.
Le
menu
Outil
de
gauche
affecte
l’outil
par
défaut.
Le
menu
de
droite
affecte
un
outil
secondaire.
Un
menu
Outil
supplémentaire
s’affiche
si
le
bouton
droit
de
la
souris
n’est
pas
affecté
à
d’autres
tâches.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Utilisation
d’outils
»
à
la
page
181.
Barre
de
menus
locale
Chapitre
2
Présentation
de
l’interface
Logic
Express 51
Boutons
Capture,
Lien
et
Hiérarchie
La
plupart
des
fenêtres
comportent
des
boutons
Capture,
Lien
et
Hiérarchie.
Ils
sont
utilisés
pour
relier
ou
associer
des
fenêtres
Logic
Express
et
peuvent
faciliter
la
navigation
à
travers
différents
niveaux
de
la
structure
de
votre
morceau.
Cette
fonction
peut,
par
exemple,
s’avérer
utile
dans
le
cas
suivant
:
si
vous
cliquez
sur
une
région
MIDI
de
la
zone
Arrangement,
le
contenu
d’une
fenêtre
liée
(l’Éditeur
Clavier,
par
exemple)
sera
immédiatement
mis
à
jour
pour
afficher
les
événements
de
cette
région.
Barres
de
défilement
Les
barres
de
défilement
verticale
et
horizontale
s’affichent
dans
les
parties
inférieure
et
droite
de
la
fenêtre.
Elles
vous
permettent
de
visualiser
des
rubriques
se
trouvant
hors
de
la
zone
d’affichage
visible.
Curseurs
de
zoom
Les
curseurs
vertical
et
horizontal
s’affichent
dans
l’angle
inférieur
droit
de
la
fenêtre.
Ils
vous
permettent
de
redimensionner
horizontalement
ou
verticalement
le
contenu
de
la
fenêtre,
de
façon
à
obtenir
une
vue
des
données
plus
rapprochée
ou
plus
éloignée.
Bouton
Hiérarchie Bouton
Lien
Bouton
Capture
52 Chapitre
2
Présentation
de
l’interface
Logic
Express
Règle
Mesure
Une
règle
Mesure
figure
dans
la
partie
supérieure
de
toutes
les
fenêtres
d’édition
linéaire.
La
position
des
régions
et
des
événements
dans
un
projet
est
alignée
par
rapport
aux
positions
de
la
règle
Mesure.
La
règle
Mesure
affiche
des
marqueurs
et
des
locators
et
reflète
les
modifications
apportées
au
temps.
Elle
indique
également
le
mode
de
fonctionnement
activé
parmi
les
trois
principaux
:
solo,
enregistrement
ou
synchronisé.
Pistes
globales
Toutes
les
fenêtres
d’édition
linéaire
sont
également
dotées
de
pistes
globales,
qui
s’affichent
juste
au-dessous
de
la
règle
Mesure,
lorsqu’elles
sont
ouvertes.
Cliquez
sur
le
triangle
d’affichage
à
gauche
de
la
règle
Mesure
(intitulé
Pistes
globales)
pour
afficher
les
pistes
globales.
 Piste
des
marqueurs
:
contient
des
marqueurs
utilisés
pour
identifier
la
position
des
mesures
et
les
parties
du
projet.
Vous
pouvez
librement
modifier
la
longueur,
le
texte
et
la
couleur
de
ces
marqueurs
(pour
plus
de
détails,
reportez-vous
à
la
rubrique
«
Utilisation
des
marqueurs
»
à
la
page
131).
 Piste
de
tempo
:
contient
tous
les
changements
de
tempo
d’un
projet.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Utilisation
de
la
piste
de
tempo
»
à
la
page
720.
 Piste
de
table
des
battements
:
permet
d’affecter
la
position
de
mesure
souhaitée
à
tout
événement
musical
(notes
MIDI
et
accents
distincts
des
régions
audio).
Il
est
ainsi
possible
d’ajuster
le
plan
de
montage
musical
sur
la
synchronisation
d’origine
d’une
région
MIDI
ou
audio
ayant
été
enregistrée
en
rubato
(temps
libre,
et
notamment
accélérations
et
ralentis),
ou
simplement
sans
clic
de
métronome.
La
sortie
audible
reste
inchangée,
mais
l’affichage
ainsi
obtenu
est
adapté
au
plan
de
montage
musical.
Chapitre
2
Présentation
de
l’interface
Logic
Express 53
 Piste
d’articulation
:
contient
la
clé
de
base
du
projet
et
toutes
les
articulations
(temps
et
armature),
telles
qu’elles
sont
affichées
dans
l’éditeur
de
partition.
 Piste
d’accord
:
contient
les
symboles
d’accord
pouvant
être
obtenus
à
partir
des
régions
MIDI
ou
créés
avec
la
souris.
Ces
symboles
d’accord
peuvent
également
être
insérés
dans
la
partition.
Les
notes
originales
des
accords
déterminent
la
transposition
(changement
de
tonalité)
de
toutes
les
boucles
Apple
Loops
et
peuvent
aussi
avoir
une
incidence
sur
la
lecture
des
régions
MIDI.
 Piste
de
transposition
:
affiche
les
événements
de
transposition
globale.
Elle
est
liée
à
la
progression
des
notes
racines
des
accords
dans
la
piste
d’accord
:
le
changement
d’une
racine
d’accord
est
reflété
dans
la
piste
Transposition,
et
inversement.
 Piste
vidéo
:
affiche
des
images
d’une
séquence
QuickTime
sous
forme
de
miniatures
parfaitement
synchronisées
avec
la
musique.
Cette
piste
est
donc
tout
à
fait
adaptée
aux
partitions
de
film.
Les
séquences
de
film
coupées
peuvent
être
automatiquement
détectées
et
marquées.
Interaction entre les zones de la fenêtre Arrangement
La
fenêtre
Arrangement
contient
diverses
rubriques
qui
interagissent
les
unes
avec
les
autres.
Ces
rubriques
vous
permettent
d’accéder
à
l’ensemble
des
fichiers,
méthodes
d’édition,
paramètres
de
piste
et
de
canal
dans
un
seul
emplacement,
accélérant
ainsi
considérablement
votre
travail.
Suivez
la
procédure
décrite
ci-dessous
pour
découvrir
comment
ces
éléments
de
la
fenêtre
Arrangement
fonctionnent
en
harmonie
pour
accélérer
la
production
musicale.
Pour
découvrir
comment
les
zones
de
la
fenêtre
Arrangement
interagissent
:
1 Ouvrez
la
zone
Média
en
cliquant
sur
le
bouton
Navigateur
de
média
dans
la
barre
d’outils.
2 Cliquez
sur
l’onglet
Navigateur,
puis
recherchez
un
dossier
contenant
des
fichiers
audio.
3 Cliquez
sur
le
nom
d’un
fichier
audio
tout
en
maintenant
le
bouton
de
la
souris
enfoncé
et
faites
glisser
ce
fichier
sur
une
rangée
de
pistes
audio
de
la
zone
Arrangement.
54 Chapitre
2
Présentation
de
l’interface
Logic
Express
Relâchez
le
bouton
de
la
souris
lorsque
la
bulle
d’aide
affiche
la
position
1
1
1
1.
Une
région
va
être
créée
dans
la
zone
Arrangement.
4 Cliquez
sur
le
bouton
Éditeur
des
échantillons
en
bas
de
la
zone
Arrangement.
L’Éditeur
des
échantillons
s’affiche,
présentant
le
contenu
de
la
région
que
vous
venez
de
créer
dans
la
zone
Arrangement.
5 Cliquez
sur
l’onglet
Chutier
audio.
Le
chutier
audio
contient
le
fichier
audio
que
vous
venez
d’ajouter
au
projet.
Chapitre
2
Présentation
de
l’interface
Logic
Express 55
6 Cliquez
sur
l’onglet
Boucles,
puis
sur
un
bouton
de
catégorie
pour
afficher
les
boucles
correspondantes
dans
la
liste
des
résultats
de
la
recherche
de
l’onglet
Boucles.
7 Sélectionnez
une
boucle
associée
à
une
icône
verte
et
faites-la
glisser
dans
une
piste
d’instruments
logiciels
de
la
zone
Arrangement.
Relâchez
le
bouton
de
la
souris
lorsque
la
bulle
d’aide
affiche
la
position
1
1
1
1.
Une
région
MIDI
va
être
créée
dans
la
zone
Arrangement.
Π Conseil
:
s’il
n’existe
aucune
piste
d’instruments
logiciels,
vous
pouvez
également
faire
glisser
la
boucle
Apple
Loops
depuis
le
navigateur
de
boucles
directement
dans
la
zone
Arrangement
vide
(ou
au-dessous
des
pistes
existantes).
Une
piste
et
la
bande
de
canal
correspondante
(qui
comprend
les
réglages
d’effet
et
d’instrument)
sont
automatiquement
créées,
et
une
boucle
Apple
Loops
est
chargée.
56 Chapitre
2
Présentation
de
l’interface
Logic
Express
8 Cliquez
sur
le
bouton
Clavier
en
bas
de
la
zone
Arrangement.
L’Éditeur
Clavier
s’affiche,
présentant
le
contenu
de
la
région
que
vous
venez
de
créer
dans
la
zone
Arrangement.
9 Placez
la
tête
de
lecture
au
début
de
votre
projet
en
cliquant
sur
le
bouton
Aller
au
début
dans
la
barre
de
transport.
10 Écoutez
votre
projet
en
cliquant
sur
le
bouton
Lecture
de
la
barre
de
transport.
Vous
allez
écouter
le
fichier
audio
et
la
boucle
d’instrument
que
vous
avez
ajoutés
au
projet.
Vous
apprécierez
peut-être
la
mélodie
de
la
boucle
d’instrument
logiciel,
mais
pas
le
son
associé.
Utilisez
la
bibliothèque
pour
affecter
un
autre
son
à
la
piste
d’instruments
logiciels.
Chapitre
2
Présentation
de
l’interface
Logic
Express 57
11 Sélectionnez
la
piste
d’instruments
logiciels,
puis
cliquez
sur
le
bouton
Inspecteur.
La
bande
de
canal
de
gauche
affiche
l’instrument
logiciel
et
le(s)
effet(s)
de
la
piste
sélectionnée.
12 Cliquez
sur
l’onglet
Bibliothèque
et
parcourez
les
réglages
de
bandes
de
canaux
affichés.
Étant
donné
qu’il
s’agit
d’une
bande
de
canaux/de
piste
d’instruments
logiciels,
seuls
les
réglages
de
cette
bande
sont
affichés
dans
l’onglet
Bibliothèque.
13 Sélectionnez
un
des
réglages
de
bandes
de
canaux
pour
le
charger.
14 Redémarrez
la
lecture
pour
écouter
le
nouveau
son.
Utilisation des éléments de l’interface Logic Express
Vous
pouvez
accéder
à
l’ensemble
des
boutons,
commutateurs,
curseurs
et
menus
présentés
ci-dessus
à
l’aide
de
la
souris
et
du
clavier
de
l’ordinateur.
L’utilisation
des
éléments
de
l’interface
Logic
Express
est
décrite
ci-après.
Cases
à
cocher
et
boutons
Les
cases
à
cocher
sont
des
cases
carrées
que
vous
pouvez
activer
en
cliquant
dessus
de
façon
à
rendre
une
option
(ou
une
fonction)
disponible.
Cliquez
sur
la
case
à
cocher
une
deuxième
fois
pour
la
désactiver
et
rendre
l’option
indisponible.
Certains
boutons
se
comportent
de
la
même
façon,
dans
la
mesure
où
la
fonction
qu’ils
représentent
est
temporairement
activée
lorsqu’ils
sont
enfoncés
(ils
sont
alors
généralement
éclairés).
Un
deuxième
clic
sur
le
bouton
désactive
la
fonction.
Les
boutons
Muet
et
Solo
illustrent
parfaitement
ces
types
de
boutons.
Il
existe
un
autre
type
de
case
à
cocher
:
le
bouton
d’option.
Plusieurs
boutons
groupés
(représentant
chacun
une
option
différente)
sont
disponibles
et
vous
devez
n’en
sélectionner
qu’un.
Ils
diffèrent
des
cases
à
cocher
habituelles
et
autres
boutons,
car
vous
ne
pouvez
en
activer
qu’un
seul
à
la
fois.
On
peut
citer
par
exemple
les
boutons
d’option
Type
de
la
zone
de
dialogue
Nouvelles
pistes.
Chapitre
2
Présentation
de
l’interface
Logic
Express 59
Menus
déroulants
et
menus
locaux
Les
menus
déroulants
s’ouvrent
lorsque
vous
cliquez
sur
l’option
de
menu
souhaitée.
Les
menus
locaux
s’ouvrent
lorsque
vous
cliquez
sur
certains
champs
de
saisie
ou
boutons.
Dans
certains
menus,
une
flèche
apparaît
en
regard
d’une
ou
de
plusieurs
options,
indiquant
un
sous-menu.
Pour
choisir
une
option
dans
un
sous-menu,
positionnez
la
souris
dans
la
direction
de
la
flèche,
puis
déplacez
le
pointeur
verticalement
vers
l’option
souhaitée.
Cliquez
pour
activer
la
commande
ou
le
réglage
de
votre
choix.
Si
vous
souhaitez
sélectionner
une
option
se
trouvant
hors
de
la
rubrique
visible
du
menu,
placez
le
pointeur
de
la
souris
sur
la
flèche
située
en
haut
ou
en
bas
du
menu.
Le
menu
défile.
Menus
contextuels
Pour
accéder
aux
menus
contextuels,
il
suffit
de
cliquer
tout
en
maintenant
la
touche
Contrôle
enfoncée
(ou
avec
le
bouton
droit
de
la
souris)
sur
différentes
zones
des
diverses
fenêtres
Logic
Express. Ces menus offrent de nombreuses commandes de sélection ou
d’édition ainsi que d’autres commandes spécifiques aux zones, vous permettant ainsi
d’accéder rapidement à des fonctions courantes.
Remarque
:
la
fonction
«
clic
droit
»
dépend
du
bouton
droit
de
la
souris
:
elle
ouvre
l’option
de
menu
contextuel
choisie
dans
l’onglet
Logic
Express
>
Préférences
>
Globales
>
Édition.
60 Chapitre
2
Présentation
de
l’interface
Logic
Express
Utilisation du clavier de l’ordinateur
Vous
pouvez
accéder
à
la
plupart
des
fonctions
de
Logic
Express
au
moyen
de
raccourcis
clavier.
Chaque
fois
que
le
présent
manuel
fait
état
d’un
raccourci
clavier,
il
se
rapporte
à
une
fonction
ou
à
une
option
accessible
par
le
biais
d’une
touche
du
clavier
de
l’ordinateur
(ou
d’une
combinaison
de
touches,
obtenue
par
exemple
en
appuyant
simultanément
sur
les
touches
Contrôle
et
W
du
clavier).
L’utilisation
de
raccourcis
clavier
à
la
place
de
la
souris
peut
accélérer
de
façon
considérable
votre
travail
dans
Logic
Express. Tout au long de ce manuel, vous allez découvrir de nombreux
exemples d’utilisation pratique, souvent présentés sous forme de procédures,
qui incluent les raccourcis clavier par défaut correspondant à des fonctions particulières.
Il
est
recommandé
de
suivre
les
procédures
décrites
dans
le
présent
manuel
et
d’utiliser
ces
raccourcis
clavier
par
défaut
tandis
que
vous
vous
familiarisez
avec
Logic
Express.
Cela
vous
permet
non
seulement
de
les
mémoriser,
mais
également
de
développer
des
méthodes
de
travail
efficaces
(et
plus
rapides)
dès
le
départ.
Une
fois
que
vous
aurez
bien
identifié
les
concepts
fondamentaux
de
Logic
Express
et
la
façon
dont
vous
souhaitez
travailler,
vous
pourrez
librement
définir
vos
propres
raccourcis
clavier.
Les
fonctions
et
options
de
Logic
Express
pouvant
être
associées
à
des
raccourcis
clavier
peuvent
également
être
affectées
à
des
commandes
MIDI
envoyées
à
partir
de
votre
contrôleur
MIDI.
Pour
plus
de
détails
sur
ces
questions
complexes,
reportez-vous
à
la
section
«
Utilisation
des
raccourcis
clavier
»
à
la
page
172.
3
61
3 Personnalisation
de
la
configuration
de
vos
fenêtres
Logic Express vous permet de personnaliser la configuration
de vos fenêtres en fonction de votre mode de travail et de la
tâche en cours.
Bien
que
l’essentiel
de
votre
travail
s’effectue
dans
la
fenêtre
Arrangement,
vous
avez
la
possibilité
d’ouvrir
différentes
combinaisons
de
fenêtres
(et
même
plusieurs
fenêtres
de
même
type)
et
de
les
ajuster
individuellement.
Il
est
également
facile
d’enregistrer
différentes
dispositions
de
fenêtres
(appelées
«
screensets
»
et
présentées
dans
la
rubrique
«
Utilisation
des
screensets
»
à
la
page
83)
et
de
les
rappeler
en
appuyant
sur
une
touche.
Toutes
les
fenêtres
ouvertes
d’un
projet
sont
mises
à
jour
en
permanence
d’après
la
position
de
la
tête
de
lecture.
D’ailleurs,
les
modifications
apportées
dans
une
fenêtre
sont
immédiatement
prises
en
compte
dans
toutes
les
autres
fenêtres
ouvertes.
Par
exemple,
si
la
tonalité
d’un
événement
de
note
est
modifiée
dans
l’éditeur
de
partition,
ce
changement
est
instantanément
reflété
dans
une
fenêtre
«
Éditeur
de
piano
roll
»
ouverte.
Ce
chapitre
vous
explique
comment
personnaliser
et
enregistrer
l’ensemble
de
la
configuration
de
vos
fenêtres.
Les
options
d’affichage
de
fenêtres
ou
d’éditeurs
individuels
ne
sont
pas
présentées
dans
ce
chapitre.
62 Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres
Types de fenêtres
Il
existe
deux
types
de
fenêtres
dans
Logic
Express
:
les
fenêtres
normales
et
celles
dites
flottantes.
Fenêtres
normales
Vous
pouvez
ouvrir
autant
de
fenêtres
normales
que
vous
le
souhaitez,
y
compris
plusieurs
fenêtres
du
même
type.
Bien
que
le
contenu
de
toutes
les
fenêtres
soit
constamment
mis
à
jour,
une
seule
fenêtre
peut
avoir
le
statut
de
fenêtre
«
de
premier
plan
»
ou
de
fenêtre
«
active
».
Il
s’agit
de
la
fenêtre
qui
se
trouve
au
premier
plan
lorsque
plusieurs
fenêtres
normales
sont
superposées
ou
affichées
les
unes
à
côté
des
autres.
On
dit
alors
que
cette
fenêtre
est
«
active
»
ou
«
sélectionnée
».
Les
fenêtres
actives
sont
identifiables
par
leur
barre
de
titre
«
lumineuse
»,
dont
le
texte
(nom
du
projet)
est
affiché
en
noir.
Pour
activer
une
fenêtre
ou
une
zone,
effectuez
l’une
des
opérations
suivantes :
m Cliquez
sur
la
barre
de
titre
de
la
fenêtre
ou
dans
la
zone
de
travail.
Dans
le
cas
d’une
zone
de
travail,
faites
attention
à
ne
pas
insérer
par
mégarde
un
événement
ou
une
région
lorsque
l’outil
Crayon
est
actif
dans
la
fenêtre.
m Choisissez
Fenêtre
>
Parcourir
les
fenêtres
(ou
utilisez
le
raccourci
clavier
correspondant).
Si
elle
est
intégralement
masquée
par
d’autres
fenêtres,
la
fenêtre
ouverte
suivante
est
activée.
Bien
évidemment,
la
fenêtre
Arrangement
peut
inclure
plusieurs
autres
fenêtres
dans
différentes
zones.
Pour
les
activer,
il
suffit
de
cliquer
sur
leur
arrière-plan
ou
leur
barre
de
titre
(la
zone
de
la
fenêtre
Arrangement
que
vous
souhaitez
utiliser)
ou
bien
encore
de
sélectionner
un
de
leurs
outils.
Π Conseil
:
vous
pouvez
également
utiliser
les
touches
Tabulation
ou
Maj
+
Tabulation
pour
parcourir
les
diverses
zones
de
la
fenêtre
Arrangement
:
la
touche
Tabulation
les
passe
en
revue
l’une
après
l’autre,
alors
que
la
combinaison
Maj
+
Tabulation
les
parcourt
en
sens
inverse.
Lorsqu’elle
est
active,
une
fenêtre
(ou
une
zone
de
la
fenêtre
Arrangement)
se
caractérise
par
le
fait
qu’elle
est
la
seule
à
être
affectée
par
les
raccourcis
clavier.
En
effet,
ils
n’ont
aucun
impact
sur
les
autres
fenêtres.
Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres 63
Gestion
des
fenêtres
d’arrière-plan
Les
fenêtres
d’arrière-plan
ne
sont
pas
complètement
masquées
:
leur
barre
de
titre
est
grisée
(elles
peuvent
être
positionnées
à
côté
de
la
fenêtre
de
premier
plan
ou
juxtaposées
sous
cette
dernière)
et
leur
nom
estompé.
Dans
une
fenêtre
d’arrière-plan,
vous
pouvez
non
seulement
observer
les
modifications
apportées,
mais
aussi
effectuer
pratiquement
n’importe
quel
type
de
modification,
sans
avoir
à
activer
la
fenêtre
au
préalable.
L’outil
sélectionné
est
mémorisé
dans
chaque
fenêtre,
ce
qui
vous
permet
de
modifier
directement
le
contenu
de
toute
fenêtre,
qu’elle
soit
activée
ou
pas.
Dès
lors
que
ce
type
de
modification
est
effectué,
la
fenêtre
est
automatiquement
activée.
Dans
une
fenêtre
Arrangement
avec
les
éditeurs
Clavier
et
Liste
des
événements
affichés,
l’outil
Pointeur
est
par
exemple
actif
dans
la
zone
Arrangement,
le
Crayon
dans
l’Éditeur
Clavier
et
la
Gomme
dans
l’Éditeur
Liste
des
événements.
Lorsque
vous
faites
glisser
le
curseur
de
la
souris
d’une
zone
de
la
fenêtre
Arrangement
à
une
autre,
l’outil
correspondant
devient
automatiquement
actif.
Fenêtres
flottantes
Comme
leur
nom
l’indique,
ces
fenêtres
flottent
au
premier
plan,
recouvrant
même
la
fenêtre
active
(l’ouverture
de
plusieurs
fenêtres
flottantes
entraînant
inévitablement
leur
superposition,
il
vous
suffit
de
cliquer
sur
la
fenêtre
souhaitée
pour
la
placer
au
premier
plan).
En
général,
la
plupart
des
fenêtres
d’aide
affichées
par
Logic
Express,
telles
que
Préférences
ou
Réglages
du
projet,
sont
des
fenêtres
flottantes.
Les
fenêtres
flottantes
sont
généralement
identifiables
par
leur
barre
de
titre
grise,
plus
étroite
(à
l’exception
de
la
fenêtre
de
module
dont
la
barre
de
titre
est
différente).
La
souris
s’utilise
de
la
même
façon
dans
les
fenêtres
flottantes
que
dans
les
fenêtres
normales.
64 Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres
Ouverture et fermeture des fenêtres
Vous
pouvez
ouvrir
toutes
les
fenêtres
principales
de
Logic
Express
en
choisissant
leur
type
(Arrangement,
Partition,
etc.)
dans
le
menu
Fenêtre.
Un
raccourci
clavier
permettant
d’ouvrir
les
fenêtres
sans
utiliser
la
souris
est
associé
à
chaque
type
de
fenêtre.
Par
exemple,
Commande
+
1
ouvre
la
fenêtre
Arrangement,
Commande
+
2
ouvre
la
Table
de
mixage,
etc.
Le
menu
Fenêtre
indique
ces
raccourcis
clavier
à
la
suite
du
nom
de
chaque
fenêtre.
Il
est
fortement
recommandé
de
se
familiariser
avec
ces
raccourcis
clavier
et
de
les
utiliser
à
la
place
de
la
souris
car
ils
accélèrent
votre
travail.
Si
nécessaire,
vous
pouvez
ouvrir
plusieurs
fenêtres
de
même
type.
Cela
peut
s’avérer
utile
si
vous
souhaitez
afficher
et
modifier
individuellement
le
contenu
de
plusieurs
régions
dans
un
type
d’éditeur
particulier.
Vous
pouvez
également
ouvrir
tous
les
éditeurs
Logic
Express
de
la
fenêtre
Arrangement
en
cliquant
sur
les
boutons
situés
au
bas
de
cette
fenêtre.
Si
vous
double-cliquez
sur
une
région
audio
de
l’arrangement,
vous
ouvrez
automatiquement
l’Éditeur
des
échantillons
en
bas
de
la
fenêtre
Arrangement.
En
revanche,
si
vous
double-cliquez
sur
une
région
MIDI
de
l’arrangement,
vous
ouvrez
l’éditeur
par
défaut
en
bas
de
la
fenêtre
Arrangement.
Vous
pouvez
déterminer
quel
est
l’éditeur
par
défaut
grâce
au
menu
«
Double-cliquer
une
région
MIDI
ouvre
»
dans
la
fenêtre
Préférences
globales.
Il
vous
suffit
de
maintenir
la
touche
Option
enfoncée
tout
en
double-cliquant
pour
ouvrir
l’éditeur
par
défaut
dans
une
fenêtre
séparée.
Les
raccourcis
clavier
Ouvrir/fermer
la
fenêtre…
vous
permettent
de
définir
un
raccourci
clavier
pour
ouvrir
ou
fermer
la
fenêtre
ou
la
zone
correspondant
au
type
affecté
dans
la
fenêtre
Arrangement
active.
Si
cette
fenêtre
n’est
pas
disponible
en
tant
que
zone
de
la
fenêtre
Arrangement,
elle
s’ouvre
en
tant
que
fenêtre
indépendante.
Voici
des
exemples
associés
à
la
fenêtre
Arrangement
:
vous
pouvez
ouvrir
et
fermer
les
zones
Listes
et
Média
grâce
aux
raccourcis
clavier
Afficher/Masquer
le
navigateur
de
fichiers,
Afficher/
Masquer
la
bibliothèque,
etc.
Vous
pouvez
fermer
la
fenêtre
active
(qui
est
généralement
la
fenêtre
affichée
sur
le
dessus
ou
au
premier
plan)
en
choisissant
Fichier
>
Fermer
dans
la
barre
des
menus
principale
(ou
en
utilisant
le
raccourci
clavier
Fermer
la
fenêtre,
par
défaut
:
Commande
+
W).
Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres 65
Vous
pouvez
également
fermer
les
fenêtres
en
cliquant
sur
le
symbole
de
fermeture
situé
dans
l’angle
supérieur
gauche.
Cliquez
sur
le
symbole
de
fermeture
en
appuyant
sur
la
touche
Option
pour
fermer
toutes
les
fenêtres
du
projet
actif.
Remarque
:
si
vous
fermez
toutes
les
fenêtres
ouvertes
d’un
projet,
Logic
Express
suppose
que
vous
souhaitez
fermer
le
projet
et
vous
demande
si
vous
voulez
enregistrer
vos
modifications.
Déplacement et redimensionnement de fenêtres
Vous
pouvez
déplacer
et
redimensionner
toutes
les
fenêtres
ouvertes
individuellement,
même
si
elles
sont
affichées
sur
plusieurs
écrans.
Vous
avez
également
la
possibilité
de
modifier
la
taille
de
tous
les
éléments
de
fenêtres
dotés
de
la
barre
de
redimensionnement.
Vous
pouvez
par
ailleurs
ajuster
la
taille
relative
des
zones
d’édition
et
Arrangement
de
la
fenêtre
Arrangement
en
cliquant
entre
ces
zones,
puis
en
faisant
glisser
le
pointeur
verticalement.
Le
curseur
se
transforme
en
pointeur
Redimensionner.
La
hauteur
de
la
zone
Table
de
mixage
est
mémorisée
séparément.
Toutes
les
autres
zones
d’édition
partagent
la
même
hauteur.
Vous
ne
pouvez
pas
redimensionner
les
autres
éléments
de
la
fenêtre
Arrangement
(c’est-à-dire
la
zone
Inspecteur,
Média
ou
Listes).
Ces
zones
peuvent
uniquement
être
ouvertes
ou
fermées.
66 Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres
Voici
un
exemple
de
configuration
de
fenêtres
possible
:
imaginons
que
vous
souhaitiez
modifier
les
notes
MIDI
de
diverses
régions
MIDI.
Vous
avez
la
possibilité
d’augmenter
la
hauteur
de
l’Éditeur
de
piano
roll
de
façon
à
utiliser
un
niveau
de
zoom
élevé,
ce
qui
réduit
la
hauteur
de
la
zone
Arrangement.
Vous
pouvez
alors
réduire
le
niveau
de
zoom
de
la
zone
Arrangement
étant
donné
qu’elle
n’est
utilisée
que
pour
la
sélection
des
régions.
Pour
déplacer
une
fenêtre :
m Cliquez
sur
la
barre
de
titre
tout
en
maintenant
le
bouton
de
la
souris
enfoncé
et
faites
glisser
la
fenêtre
vers
l’emplacement
souhaité.
Pour
ajuster
la
taille
d’une
fenêtre,
effectuez
l’une
des
opérations
suivantes :
m Faites
glisser
l’angle
inférieur
droit
de
la
fenêtre,
comme
pour
toute
autre
fenêtre
du
Finder.
m Placez
le
pointeur
de
la
souris
sur
le
bord
de
la
fenêtre.
Lorsque
le
pointeur
de
la
souris
se
transforme
en
pointeur
de
redimensionnement,
faites-le
glisser
dans
la
direction
souhaitée.
Pointeur
Redimensionner
Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres 67
Pour
ajuster
la
taille
des
éléments
de
fenêtre
:
1 Placez
le
pointeur
de
la
souris
sur
la
barre
de
redimensionnement.
2 Lorsque
le
pointeur
de
la
souris
se
transforme
en
pointeur
de
redimensionnement,
faites
glisser
l’élément
de
fenêtre
dans
la
direction
souhaitée.
Pour
agrandir
une
fenêtre,
effectuez
l’une
des
opérations
suivantes :
m Sélectionnez
la
fenêtre,
puis
choisissez
Fenêtre
>
Réduire/Agrandir.
m Cliquez
sur
le
bouton
de
zoom
(situé
à
l’extrême
droite
des
trois
contrôles
de
fenêtre)
dans
l’angle
supérieur
gauche
de
la
barre
de
titre
de
la
fenêtre.
Un
deuxième
clic
sur
l’icône
permet
de
restaurer
la
fenêtre
à
sa
taille
initiale.
Pour
réduire
une
fenêtre,
effectuez
l’une
des
opérations
suivantes :
m Sélectionnez
la
fenêtre,
puis
choisissez
Fenêtre
>
Placer
dans
le
Dock
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Commande
+
M).
m Cliquez
sur
le
bouton
de
réduction
(situé
au
milieu
de
la
rangée
des
trois
contrôles
de
fenêtre)
dans
l’angle
supérieur
gauche
de
la
barre
de
titre
de
la
fenêtre.
Cette
opération
permet
de
placer
une
icône
(version
réduite
de
la
fenêtre)
dans
le
Dock.
Vous
pouvez
restaurer
la
fenêtre
en
cliquant
sur
cette
icône.
68 Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres
Utilisation des différents niveaux de hiérarchie
Logic
Express
vous
permet
d’afficher
une
vue
globale
des
projets
(niveau
Arrangement)
ou
détaillée
(niveau
Éditeur).
Ces
différents
niveaux
hiérarchiques
sont
conçus
pour
différents
types
de
tâches,
tels
que
l’arrangement
des
rubriques
d’un
projet
ou
le
remaniement
d’une
partie
instrumentale.
Dans
de
nombreux
cas,
vous
pouvez
passer
directement
d’un
niveau
d’affichage
à
un
autre,
sans
avoir
à
accéder
à
une
autre
fenêtre
ou
à
en
ouvrir
une.
Cliquez
sur
le
bouton
Hiérarchie
situé
dans
l’angle
supérieur
gauche
d’une
fenêtre
ou
d’une
zone
de
fenêtre
pour
remonter
la
vue
affichée
d’un
niveau
dans
la
hiérarchie
(qui
correspond
généralement
au
niveau
Arrangement).
Remarque
:
en
double-cliquant
sur
l’arrière-plan
de
la
zone
d’édition
d’une
fenêtre,
vous
passez
également
au
niveau
d’affichage
supérieur.
Niveaux
d’affichage
des
éditeurs
En
général,
les
éditeurs
sont
configurés
avec
le
niveau
d’affichage
le
plus
bas,
qui
permet
d’afficher
des
événements
individuels
de
la
région
sélectionnée.
Dans
l’Éditeur
de
piano
roll
et
l’Éditeur
Hyper,
le
niveau
supérieur
de
la
hiérarchie
d’affichage
affiche
les
événements
de
toutes
les
régions
de
la
zone
Arrangement.
Lorsque
vous
cliquez
sur
le
bouton
Hiérarchie
de
la
Liste
d’événements,
vous
passez
au
niveau
supérieur
de
la
hiérarchie
d’affichage,
exactement
comme
dans
les
autres
éditeurs.
Toutefois,
dans
la
Liste
des
événements,
l’affichage
reste
quasiment
identique,
à
cette
différence
près
qu’il
présente
une
liste
des
régions
(au
lieu
d’une
liste
des
événements
individuels)
avec
la
position
et
le
nom
des
régions,
ainsi
que
le
numéro
et
la
durée
des
pistes.
La
région
MIDI
que
vous
venez
de
modifier
sera
sélectionnée
dans
la
liste
des
noms
de
régions.
Si
vous
double-cliquez
sur
une
région
MIDI
(ou
au
moyen
du
raccourci
clavier
Aller
dans
Dossier
ou
Région),
vous
revenez
au
niveau
d’affichage
le
plus
bas
et
affichez
le
contenu
de
la
région
MIDI.
En
double-cliquant
sur
une
région
audio,
vous
l’ouvrez
dans
l’Éditeur
des
échantillons.
Dans
l’éditeur
de
partition,
vous
passez
au
niveau
d’affichage
supérieur
lorsque
vous
cliquez
sur
le
bouton
Hiérarchie.
Contrairement
aux
autres
éditeurs,
l’éditeur
de
partition
vous
permet
de
modifier
des
événements
individuels
alors
que
vous
vous
trouvez
dans
un
niveau
d’affichage
supérieur.
Lorsque
vous
double-cliquez
sur
une
portée
(dans
un
point
vide),
vous
revenez
à
un
niveau
d’affichage
inférieur.
Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres 69
Sélection de la zone de travail
Les
barres
de
défilement
situées
sur
les
bords
droit
et
inférieur
d’une
fenêtre
permettent
de
vous
déplacer
verticalement
ou
horizontalement
sur
la
zone
de
travail.
Vous
pouvez
déplacer
la
rubrique
visible
en
cliquant
sur
les
flèches
ou
en
faisant
glisser
le
défileur.
Il
convient
de
noter
les
deux
points
suivants
:
 La
taille
relative
du
défileur
par
rapport
à
la
longueur
totale
de
la
barre
de
défilement
correspond
à
celle
de
la
rubrique
visible
de
la
fenêtre
par
rapport
à
la
taille
totale
de
cette
dernière.
 La
rubrique
visible
change
à
mesure
que
vous
déplacez
le
défileur.
Barre
de
défilement
Barre
de
défilement
70 Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres
Utilisez
les
raccourcis
clavier
Page
préc.,
Page
suiv.,
Page
Gauche
et
Page
Droite
pour
revenir
à
la
page
précédente,
passer
à
la
page
suivante
ou
vous
déplacer
d’une
page
vers
la
gauche
ou
vers
la
droite,
comme
si
vous
aviez
cliqué
dans
la
zone
grisée
(dans
la
barre
de
défilement)
au-dessus
ou
en
dessous
du
curseur
de
défilement
vertical
ou
bien
à
gauche
ou
à
droite
du
curseur
de
défilement
horizontal.
Les
raccourcis
clavier
Page
Haute,
Page
Basse,
Page
la
plus
à
gauche
et
Page
la
plus
à
droite
permettent
de
décaler
la
rubrique
visible
de
la
zone
de
travail
vers
le
haut,
le
bas,
la
gauche
ou
la
droite,
comme
si
vous
aviez
saisi
un
des
curseurs
de
défilement
et
l’aviez
placé
à
l’une
des
extrémités
des
barres
de
défilement.
Dans
la
zone
Arrangement,
la
Liste
d’événements,
l’Éditeur
Hyper
et
l’Éditeur
de
piano
roll,
la
rubrique
visible
de
la
fenêtre
d’édition
se
déplace
vers
le
premier
ensemble
d’événements
sélectionnés
si
vous
choisissez
Présentation
>
«
Aller
à
la
sélection
».
Cette
fonction
est
disponible
sous
la
forme
d’un
raccourci
clavier
dans
la
fenêtre
active.
Pour
défiler
simultanément
à
la
verticale
et
à
l’horizontale,
effectuez
l’une
des
opérations
suivantes :
m Appuyez
sur
Maj
+
Contrôle,
cliquez
sur
l’arrière-plan
de
la
fenêtre
Arrangement
tout
en
maintenant
le
bouton
de
la
souris
enfoncé,
puis
faites
glisser
le
pointeur
dans
la
direction
de
votre
choix.
m Cliquez
sur
l’arrière-plan
de
la
fenêtre
Arrangement
avec
le
troisième
bouton
de
la
souris
(par
exemple,
la
roulette)
et
maintenez
ce
dernier
enfoncé,
puis
faites
glisser
le
pointeur
dans
la
direction
souhaitée.
La
distance
qui
sépare
le
pointeur
de
la
souris
de
l’emplacement
sur
lequel
vous
avez
initialement
cliqué
détermine
la
vitesse
de
défilement.
Remarque
:
cette
opération
fonctionne
uniquement
si
vous
n’avez
pas
affecté
le
troisième
bouton
de
la
souris
à
une
commande
globale
(par
exemple,
Exposer).
Cliquez
dans
la
zone
grisée
en
dessous
du
curseur
de
défilement
vertical
pour
passer
à
la
page
suivante.
Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres 71
Zoom
Les
commandes
de
zoom
de
zoom
permettent
d’effectuer
un
zoom
avant
et
arrière
sur
la
zone
d’affichage
en
cours.
La
sélection
des
différentes
valeurs
de
zoom
réduit
ou
augmente
la
taille
des
événements
ou
des
régions
dans
la
rubrique
d’écran
affichée.
Cela
vous
permet
d’effectuer
les
opérations
suivantes
:
 afficher
un
plus
grand
nombre
d’événements
ou
de
régions
dans
le
même
espace
à
l’écran
(zoom
arrière),
 afficher
plus
en
détail
les
événements
ou
les
régions
(zoom
avant).
Pendant
le
zoom,
l’événement
ou
la
région
(sélectionné(e))
situé(e)
le
plus
près
de
l’angle
supérieur
gauche
demeure
dans
la
zone
visible
à
l’écran.
En
d’autres
termes,
l’événement
ou
la
région
qui
est
sélectionné
en
premier
sera
conservé
dans
la
fenêtre
à
laquelle
le
zoom
est
appliqué.
Si
aucune
région
ou
aucun
événement
n’est
visible,
le
zoom
est
centré
sur
la
tête
de
lecture.
Si
la
tête
de
lecture
n’est
pas
visible,
le
centre
de
la
fenêtre
est
pris
en
compte.
Les
contrôles
de
zoom
horizontal
et
vertical
sont
situés
dans
la
partie
inférieure
droite
de
la
zone
de
travail
de
la
fenêtre.
Pour
effectuer
un
zoom
arrière
:
m Cliquez
sur
les
barres
peu
espacées
pour
réduire
le
niveau
de
zoom.
Pour
effectuer
un
zoom
avant
:
m Cliquez
sur
les
barres
très
espacées
pour
augmenter
le
niveau
de
zoom.
Pour
faire
défiler
les
niveaux
de
zoom,
vous
pouvez
déplacer
les
curseurs
correspondants.
Les
différences
de
taille
relative
entre
les
pistes
sont
conservées
lors
du
zoom.
Si
vous
cliquez
sur
une
valeur
de
contrôle
de
zoom
tout
en
maintenant
la
touche
Commande
enfoncée,
vous
définissez
le
curseur
de
zoom
sur
le
niveau
correspondant.
Commande
de
zoom
vertical
Commande
de
zoom
horizontal
72 Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres
Zoom
au
moyen
des
barres
de
défilement
Les
barres
de
défilement
ne
permettent
pas
seulement
de
naviguer
entre
les
fenêtres
Arrangement
et
d’édition.
Elles
peuvent
également
être
utilisées
pour
effectuer
un
zoom.
Pour
effectuer
un
zoom
avec
les
barres
de
défilement
:
m Cliquez
sur
l’une
des
poignées
de
zoom
situées
aux
extrémités
de
la
barre
de
défilement
tout
en
maintenant
le
bouton
de
la
souris
enfoncé,
puis
déplacez-la
:
 vers
le
haut
ou
le
bas
sur
la
barre
de
défilement
verticale,
 vers
la
gauche
ou
la
droite
sur
la
barre
de
défilement
horizontale.
À
mesure
que
vous
déplacez
les
poignées,
un
zoom
est
effectué
sur
le
contenu
de
la
fenêtre.
Zoom
sur
la
forme
d’onde
des
régions
audio
La
zone
Arrangement
offre
un
outil
«
Zoom
de
forme
d’onde
»
unique
se
trouvant
à
gauche
du
curseur
de
zoom
horizontal.
Cet
outil
vous
permet
de
redimensionner
visuellement
l’oscilloscope,
ce
qui
permet
de
déterminer
plus
facilement
les
points
de
repère
(hit
points)
pouvant
s’avérer
utiles
pour
certaines
tâches
d’édition.
Pour
faire
un
zoom
sur
la
forme
d’onde
des
régions audio
:
1 Cliquez
sur
le
bouton
«
Zoom
de
forme
d’onde
»
et
maintenez
le
bouton
de
la
souris
enfoncé.
Un
curseur
apparaît.
Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres 73
2 Faites
glisser
le
curseur
;
tandis
que
vous
effectuez
cette
opération,
la
taille
de
la
forme
d’onde
affichée
dans
toutes
les
régions
audio
augmente
ou
diminue.
Si
le
bouton
«
Zoom
de
forme
d’onde
»
est
activé,
il
apparaît
en
gris
foncé.
Cliquez
dessus
pour
le
désactiver.
Remarque
:
il
s’agit
d’une
fonction
purement
visuelle.
L’amplitude
(niveau)
de
la
forme
d’onde
n’est
pas
affectée.
Enregistrement
et
rappel
des
réglages
de
zoom
Vous
pouvez
enregistrer
trois
réglages
de
zoom
différents
pour
chaque
fenêtre
au
moyen
des
raccourcis
clavier
Sauver
zoom
1-3.
Utilisez
les
raccourcis
clavier
Rappel
zoom
1-3
pour
rappeler
vos
réglages
de
zoom.
Ces
raccourcis
s’appliquent
uniquement
à
la
fenêtre
ou
zone
de
fenêtre
active.
Zoom
avant
sur
une
rubrique
de
l’écran
Pour
agrandir
une
rubrique
de
l’écran
afin
qu’elle
occupe
l’intégralité
de
la
fenêtre,
sélectionnez-la
par
étirement
avec
l’outil
Zoom.
Vous
pouvez
répéter
cette
opération
si
vous
devez
effectuer
un
autre
zoom
avant.
Π Conseil
:
vous
pouvez
accéder
à
l’outil
Zoom
lorsque
d’autres
outils
sont
sélectionnés
en
maintenant
les
touches
Contrôle
et
Option
enfoncées.
Rétablissement
du
réglage
de
zoom
précédent
Cliquez
sur
l’arrière-plan
de
la
fenêtre
avec
l’outil
Zoom.
Vous
rétablissez
le
réglage
initial
du
niveau
de
zoom
ou
revenez
aux
niveaux
de
zoom
précédents
si
l’outil
a
été
utilisé
plusieurs
fois.
74 Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres
Raccourcis
clavier
de
navigation
dans
les
réglages
de
zoom
Vous
pouvez
définir
et
rappeler
jusqu’à
trente
niveaux
de
zoom
et
positions
de
barre
de
défilement
pour
chaque
fenêtre.
Vous
avez
ainsi
la
possibilité
de
naviguer
entre
plusieurs
niveaux
de
zoom
et
positions
de
barre
de
défilement,
de
façon
à
accélérer
les
tâches
d’édition
répétitives.
Vous
avez
la
possibilité
d’utiliser
les
commandes
ci-dessous
pour
effectuer
un
zoom
sur
les
événements
sélectionnés
ou
sur
une
région
définie
par
les
locators,
afin
d’adapter
leur
taille
à
l’écran.
L’utilisation
de
toutes
les
commandes
de
zoom
crée
une
nouvelle
étape
dans
le
chemin
de
navigation.
 Réduire/agrandir
pour
cadrer
la
sélection
verticalement
et
horizontalement,
enregistrer
le
réglage
de
navigation
:
affiche
la
sélection
actuelle
avec
la
taille
la
plus
grande
possible
et
l’enregistre
dans
le
chemin
de
navigation.
 Zoom
pour
afficher
la
sélection
horizontale,
enregistrer
réglage
de
navigation
:
affiche
la
sélection
actuelle
avec
la
taille
horizontale
la
plus
grande
possible
et
l’enregistre
dans
le
chemin
de
navigation.
 Agrandir
pour
afficher
les
locators,
enregistrer
réglage
de
navigation
:
affiche
la
zone
de
locator
actuelle
avec
la
taille
la
plus
grande
possible
et
l’enregistre
dans
le
chemin
de
navigation.
Les
raccourcis
clavier
de
navigation
vous
permettent
de
rappeler
les
réglages
de
zoom
précédents
ou
suivants.
 Enregistrer
réglage
de
navigation
:
les
réglages
actuels
du
zoom
et
de
la
barre
de
défilement
(position
de
la
fenêtre)
sont
enregistrés
en
tant
qu’étape
du
chemin
de
navigation.
 Navigation
:
arrière
:
rappelle
l’étape
précédente
du
chemin
de
navigation.
 Navigation
:
avance
rapide
:
passe
à
l’étape
suivante
du
chemin
de
navigation.
Les
commandes
associées
au
chemin
de
navigation
peuvent
par
exemple
être
utiles
si
vous
souhaitez
couper
et
coller
des
rubriques
d’une
région
audio
dans
plusieurs
autres
emplacements,
dans
le
cadre
d’un
projet
comportant
des
centaines
de
pistes.
Une
étape
de
votre
chemin
de
navigation
est
une
vue
de
la
région
audio
sur
laquelle
vous
effectuez
un
zoom.
Une
autre
étape
peut
être
une
version
de
plusieurs
pistes
sur
laquelle
vous
effectuez
un
zoom
avant
verticalement
(pistes
cibles
des
rubriques
de
région
collées).
Une
étape
postérieure
peut
correspondre
à
une
rubrique
sur
laquelle
vous
effectuez
un
zoom
arrière
horizontalement,
ce
qui
permet
de
coller
les
segments
de
la
région
sur
une
position
ultérieure.
Remarque
:
étant
donné
qu’il
n’existe
pas
de
raccourci
clavier
par
défaut
pour
la
plupart
de
ces
options
de
navigation,
vous
devez
les
définir
dans
la
fenêtre
Raccourcis
clavier.
Choisissez
Logic
Express
>
Préférences
>
Raccourcis
clavier
et
saisissez
«
nav
»
dans
la
zone
Trouver.
Les
entrées
décrites
ci-dessus
s’affichent.
Pour
plus
en
savoir
plus
sur
l’affectation
des
raccourcis
clavier,
reportez-vous
à
la
rubrique
«
Attribution
de
raccourcis
clavier
à
des
touches
de
l’ordinateur
»
à
la
page
178.
Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres 75
Relations entre les fenêtres
Logic
Express
permet
d’associer
ou
de
dissocier
indépendamment
des
fenêtres,
offrant
ainsi
des
options
d’affichage
flexibles.
De
cette
façon,
vous
pouvez
par
exemple
configurer
deux
fenêtres
Liste
d’événements,
l’une
affichant
les
régions
Arrangement
et
l’autre
présentant
le
contenu
des
régions.
Il
vous
suffit
de
cliquer
sur
le
nom
de
région
de
votre
choix
pour
mettre
à
jour
le
contenu
de
la
deuxième
liste
d’événements.
Les
deux
boutons
situés
dans
l’angle
supérieur
gauche
de
la
plupart
des
fenêtres
déterminent
leur
position
par
rapport
à
:
 la
position
de
la
tête
de
lecture
(Capture),
 d’autres
fenêtres
(Pas
de
lien,
«
Lien
de
même
niveau
»
ou
Lien
de
contenu).
Capture
Activez
le
bouton
Capture
pour
vous
assurer
que
la
rubrique
visible
d’une
fenêtre
suit
la
tête
de
lecture
lors
de
la
lecture
ou
de
l’enregistrement.
Si
le
bouton
est
désactivé,
l’affichage
n’est
pas
mis
à
jour,
même
lorsque
la
tête
de
lecture
se
déplace
au-delà
du
bord
droit
de
la
partie
visible
de
la
fenêtre.
L’option
«
Capturer
au
démarrage
de
Logic
»
(Logic
Express
>
Préférences
>
Globales
>
Capturer)
permet
d’activer
le
mode
Capture
chaque
fois
que
vous
appuyez
sur
la
touche
Lecture
ou
Pause.
Quant
à
la
préférence
«
Capturer
lors
du
déplacement
de
la
tête
de
lecture
»,
elle
active
le
mode
Capture
chaque
fois
que
vous
déplacez
la
tête
de
lecture.
Glissement
en
lecture
Les
menus
Présentation
de
toutes
les
fenêtres
affichant
la
durée
horizontalement
(zone
Arrangement,
éditeur
de
partition,
«
Éditeur
de
piano
roll
»
et
Éditeur
Hyper)
comportent
le
réglage
Présentation
>
Glissement
en
lecture.
Si
la
fonction
Capture
de
la
fenêtre
est
également
activée,
la
tête
de
lecture
reste
au
milieu
de
la
fenêtre,
tandis
que
l’arrière-plan
défile
doucement
de
la
droite
vers
la
gauche.
76 Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres
Modes
Pas
de
lien,
Lien
de
même
niveau
et
Lien
au
contenu
Ces
options
d’affichage
permettent
de
définir
la
façon
dont
les
informations
sont
présentées
lorsque
vous
utilisez
des
fenêtres
d’éditeurs
connexes.
Pour
définir
l’un
de
ces
modes
:
m Cliquez
sur
le
bouton
Lien
tout
en
maintenant
la
touche
Contrôle
enfoncée
(ou
avec
le
bouton
droit
de
la
souris),
puis
choisissez
le
mode
requis
dans
le
menu.
 Pas
de
lien
:
dissocie
la
fenêtre
des
autres
fenêtres.
 Lien
de
même
niveau
:
lorsque
ce
mode
est
activé
dans
une
fenêtre
donnée,
celle-ci
affiche
toujours
un
contenu
identique
à
celui
de
la
fenêtre
active.
L’affichage
est
mis
à
jour
chaque
fois
que
la
sélection
(de
données)
change
dans
la
fenêtre
active.
Exemple
:
supposons
que
la
fenêtre
active
soit
l’Éditeur
de
piano
roll.
En
mode
«
Lien
de
même
niveau
»,
l’éditeur
de
partition
et
la
Liste
des
événements
affichent
les
mêmes
données
sous
une
autre
forme.
 Lien
au
contenu
:
dans
ce
mode,
la
fenêtre
affiche
toujours
le
contenu
de
la
région
sélectionnée
dans
la
fenêtre
active.
L’affichage
est
par
conséquent
toujours
situé
juste
au-dessous
de
la
fenêtre
supérieure.
Voici
un
exemple
de
lien
de
contenu
:
si
la
zone
Arrangement
est
la
fenêtre
active,
toute
fenêtre
d’éditeur
MIDI
ouverte
affiche
les
événements
de
la
région
MIDI
sélectionnée.
Si
une
autre
région
MIDI
est
sélectionnée
dans
la
zone
Arrangement,
l’affichage
de
l’éditeur
lié
est
mis
à
jour
pour
présenter
le
contenu
de
cette
région.
Vous
pouvez
également
utiliser
le
mode
Lien
de
contenu
dans
une
zone
Arrangement
pour
afficher
le
contenu
des
dossiers
d’une
autre
zone
Arrangement.
Π Conseil
:
vous
avez
aussi
la
possibilité
de
passer
d’un
mode
à
un
autre
en
cliquant
sur
le
bouton
Lien
:
lorsque
vous
cliquez
une
seule
fois
sur
ce
bouton,
vous
passez
du
mode
Pas
de
lien
au
mode
«
Lien
de
même
niveau
»
ou
vice
versa.
Si
vous
cliquez
deux
fois
sur
le
bouton
Lien,
vous
activez
le
mode
Lien
de
contenu.
Le
symbole
figurant
sur
le
bouton
Lien
indique
le
mode
d’affichage
choisi
:
Mode
Lien
de
même
niveau Mode
Lien
au
contenu
Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres 77
Mode
Capture
du
contenu
Le
mode
Capture
du
contenu
est
généralement
utilisé
dans
la
zone
Arrangement,
avec
des
fenêtres
d’éditeurs
MIDI
liées
mises
à
jour
pour
présenter
les
événements
de
la
région
MIDI
en
cours
de
lecture
(sur
la
piste
Arrangement
sélectionnée).
Initialement,
ce
mode
équivaut
au
mode
Lien
de
contenu
;
toutefois,
lorsque
la
tête
de
lecture
atteint
la
région
suivante
de
la
même
piste,
le
contenu
de
cette
région
est
affiché.
Pour
activer
le
mode
Capture
du
contenu
:
1 Cliquez
sur
le
bouton
Capture
pour
l’activer.
2 Cliquez
sur
le
bouton
Lien
tout
en
maintenant
la
touche
Contrôle
enfoncée
(ou
avec
le
bouton
droit
de
la
souris)
et
choisissez
le
mode
Lien
de
contenu.
Personnalisation de la barre de transport
Vous
pouvez
personnaliser
la
barre
de
transport
en
ajoutant
ou
en
supprimant
dans
celle-ci
des
boutons
et
des
affichages,
de
façon
à
avoir
accès
aux
fonctions
dont
vous
avez
le
plus
souvent
besoin.
Cette
opération
a
toutefois
une
incidence
sur
la
taille
de
la
fenêtre
Transport.
Vous
avez
également
la
possibilité
d’ouvrir
une
fenêtre
d’affichage
de
la
barre
ou
SMPTE.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Personnalisation
de
la
barre
de
transport
»
à
la
page
123.
Personnalisation de la barre d’outils de la fenêtre Arrangement
Vous
pouvez
personnaliser
la
barre
d’outils
en
ajoutant
des
boutons
pour
les
commandes
que
vous
utilisez
le
plus
souvent.
Il
est
également
possible
de
configurer
l’affichage
pour
visualiser
uniquement
les
icônes
des
boutons
ou
leur
libellé.
Pour
ajouter
un
bouton
à
la
barre
d’outils
Logic
Express
:
1 Cliquez
sur
la
barre
d’outils
de
la
fenêtre
Arrangement
tout
en
maintenant
la
touche
Contrôle
enfoncée
(ou
avec
le
bouton
droit
de
la
souris)
et
choisissez
«
Personnaliser
la
barre
d’outils
»
dans
le
menu
contextuel.
78 Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres
2 Faites
glisser
les
boutons
que
vous
souhaitez
ajouter
depuis
la
zone
de
dialogue
«
Personnaliser
la
barre
d’outils
»
vers
une
zone
vide
située
dans
la
partie
supérieure
de
la
fenêtre.
Si
vous
faites
glisser
un
bouton
vers
un
emplacement
situé
entre
deux
boutons,
ces
derniers
se
déplacent
afin
de
libérer
de
l’espace
pour
le
nouveau
bouton.
Remarque
:
vous
pouvez
également
choisir
de
faire
glisser
tout
l’ensemble
par
défaut
depuis
le
bas
de
la
zone
de
dialogue
«
Personnaliser
la
barre
d’outils
»,
si
vos
modifications
ne
fonctionnent
pas
aussi
bien
que
vous
l’espériez.
3 Cliquez
sur
Terminé
une
fois
l’opération
effectuée.
Pour
supprimer
un
bouton
de
la
barre
d’outils
:
m Cliquez
sur
le
bouton
de
votre
choix
tout
en
maintenant
la
touche
Contrôle
enfoncée,
puis
sélectionnez
l’option
Supprimer
dans
le
menu.
Pour
modifier
l’apparence
des
éléments
de
la
barre
d’outils
:
m Le
menu
contextuel
et
le
menu
Afficher
de
la
zone
de
dialogue
«
Personnaliser
la
barre
d’outils
»
vous
permettent
de
présenter
les
éléments
de
la
barre
d’outils
sous
différentes
formes
:
icône
et
texte,
Icône
seulement
ou
Texte
seulement.
Il
vous
suffit
de
choisir
l’option
d’affichage
que
vous
préférez.
Lorsque
vous
redimensionnez
la
fenêtre
Arrangement,
l’espace
disponible
dans
la
barre
d’outils
peut
s’avérer
insuffisant
pour
afficher
tous
les
boutons.
Pour
qu’un
bouton
de
la
barre
d’outils
reste
visible
lorsque
vous
redimensionnez
la
fenêtre
Arrangement
:
m Cliquez
sur
le
bouton
de
votre
choix
tout
en
maintenant
la
touche
Contrôle
enfoncée
(ou
avec
le
bouton
droit
de
la
souris),
puis
sélectionnez
«
Rendre
l’élément
visible
»
dans
le
menu.
Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres 79
Masquage ou affichage de l’Inspecteur
Vous
pouvez
masquer
toute
la
zone
Inspecteur
située
dans
la
partie
gauche
de
la
fenêtre
Arrangement
et
des
fenêtres
d’éditeurs,
de
façon
à
libérer
de
l’espace
pour
les
régions,
les
événements
et
d’autres
données.
Pour
masquer
ou
afficher
l’Inspecteur
dans
la
fenêtre
Arrangement,
effectuez
l’une
des
opérations
suivantes
:
m Cliquez
sur
le
bouton
Inspecteur
dans
la
barre
d’outils.
m Choisissez
Présentation
>
Inspecteur
(ou
utilisez
le
raccourci
clavier
Afficher/Masquer
l’inspecteur).
Pour
masquer
ou
afficher
l’Inspecteur
dans
les
fenêtres
d’édition
:
m Choisissez
Présentation
>
Inspecteur
(ou
utilisez
le
raccourci
clavier
Afficher/Masquer
l’inspecteur).
Si
l’espace
disponible
verticalement
est
insuffisant
pour
afficher
toutes
les
zones
de
l’Inspecteur,
vous
pouvez
cliquer
sur
les
triangles
d’affichage
pour
les
masquer
individuellement.
Réglage de l’affichage de la règle Mesure
Vous
pouvez
choisir
parmi
quatre
modes
d’affichage
de
la
règle
Mesure
:
 Temps
:
affiche
une
règle
de
temps
SMPTE
divisée
en
heures,
minutes,
secondes
et
images.
 Mesure
:
affiche
une
règle
Mesure
divisée
en
mesures,
battements,
divisions
et
ticks.
Selon
les
réglages
de
zoom
(voir
la
rubrique
«
Zoom
»
à
la
page
71),
les
mesures
sont
affichées
en
diverses
unités
(1,
4,
8
ou
16)
dans
la
partie
supérieure.
Les
modifications
apportées
à
la
signature
apparaissent
également
ici.
Une
ligne
verticale
s’affiche
pour
chaque
mesure
dans
le
tiers
inférieur.
Les
lignes
plus
courtes
représentent
un
battement,
mais
ne
sont
pas
toujours
visibles
(selon
le
réglage
du
zoom).
80 Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres
 Mesure
et
temps
:
affiche
la
règle
Mesure
au-dessus
de
la
règle
SMPTE.
 Temps
et
mesure
:
affiche
la
règle
SMPTE
au-dessus
de
la
règle
Mesure.
Pour
définir
le
mode
d’affichage
de
la
règle
Mesure
:
m Cliquez
sur
la
petite
icône
de
la
flèche
vers
le
bas
à
droite
de
la
règle
Mesure
et
choisissez
le
mode
d’affichage
souhaité
dans
le
menu
contextuel.
Le
réglage
Outil
Sélecteur
masque
ou
affiche
l’outil
sélecteur,
qui
permet
d’effectuer
les
tâches
de
sélection.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Sélection
de
parties
d’une
région
»
à
la
page
342.
Vous
pouvez
également
utiliser
les
raccourcis
clavier
suivants
pour
modifier
l’affichage
de
la
règle
:
 Position
et
durée
de
l’événement
en
unités
SMPTE
:
permet
de
basculer
entre
l’affichage
de
la
règle
Mesure
et
de
la
règle
SMPTE
si
une
règle
est
affichée
et
inverse
la
position
de
ces
règles
si
elles
sont
affichées
toutes
les
deux.
 Règle
secondaire
:
active/désactive
l’affichage
de
la
deuxième
règle.
Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres 81
Affichage des pistes globales
Toutes
les
fenêtres
d’édition
linéaire
peuvent
afficher
des
pistes
globales
sous
la
règle
Mesure.
Vous
pouvez
limiter
l’affichage
à
des
pistes
globales
particulières,
redimensionner
les
pistes
et
les
déplacer.
Pour
masquer
ou
afficher
des
pistes
globales,
procédez
de
l’une
des
manières
suivantes
:
m Cliquez
sur
le
triangle
d’affichage
Pistes
globales
à
gauche
de
la
règle
Mesure.
m Choisissez
Présentation
>
Pistes
globales
(ou
utilisez
le
raccourci
clavier
Activer/Désactiver
pistes
globales).
m Utilisez
l’un
des
raccourcis
clavier
suivants
:
 Masquer
toutes
les
pistes
globales
 Afficher
toutes
les
pistes
globales
Affichage
et
masquage
de
pistes
globales
individuelles
Par
défaut,
les
pistes
globales
de
marqueur,
d’articulation
et
de
tempo
s’affichent
dès
que
vous
ouvrez
les
rangées
de
pistes
globales
à
l’aide
des
méthodes
décrites
ci-dessus.
Pour
masquer
ou
afficher
des
pistes
globales
particulières
:
1 Effectuez
l’une
des
opérations
suivantes
:
 Cliquez
n’importe
où
dans
la
zone
d’en-tête
des
pistes
globales
tout
en
maintenant
la
touche
Contrôle
enfoncée
(ou
avec
le
bouton
droit
de
la
souris),
puis
choisissez
«
Configurer
les
pistes
globales
»
dans
le
menu
contextuel.
82 Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres
 Choisissez
Présentation
>
Configurer
les
pistes
globales
(ou
utilisez
le
raccourci
clavier
Configurer
les
pistes
globales).
2 Effectuez
l’une
des
opérations
suivantes
dans
la
zone
de
dialogue
«
Configurer
les
pistes
globales
»
:
 Cochez
les
cases
correspondantes
pour
afficher
ou
masquer
chaque
type
de
piste
globale.
 Cliquez
sur
les
boutons
Tout
activer
ou
Tout
désactiver
pour
respectivement
afficher
ou
masquer
toutes
les
pistes
globales.
Tous
les
réglages
effectués
dans
la
zone
de
dialogue
«
Configurer
les
pistes
globales
»
n’affectent
que
la
fenêtre
active.
En
effet,
chaque
fenêtre
peut
disposer
de
sa
propre
configuration
de
l’affichage
des
pistes
globales.
Remarque
:
vous
pouvez
également
affecter
et
utiliser
les
raccourcis
clavier
suivants
pour
activer
ou
désactiver
chaque
piste
globale
:
Marqueur,
Transposition,
Accord,
articulation,
Tempo,
Table
de
battements
et
Vidéo.
Cette
opération
a
un
effet
immédiat
et
la
zone
de
dialogue
«
Configurer
les
pistes
globales
»
ne
s’ouvre
pas.
Redimensionnement
et
déplacement
des
pistes
globales
Vous
pouvez
redimensionner
chaque
piste
globale
ou
bien
encore
l’intégralité
de
la
zone
des
pistes
globales.
Pour
redimensionner
des
pistes
globales
individuelles,
effectuez
l’une
des
opérations
suivantes :
m Cliquez
sur
le
triangle
d’affichage
dans
l’angle
supérieur
gauche
de
chaque
piste
globale.
La
hauteur
des
pistes
augmente
et
d’autres
contrôles
s’affichent.
Si
vous
cliquez
de
nouveau
sur
le
triangle,
la
hauteur
des
pistes
diminue.
Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres 83
m Placez
le
pointeur
de
la
souris
sur
l’un
des
diviseurs
de
voie
situés
entre
les
pistes
globales
dans
la
zone
d’en-tête,
puis
faites-le
glisser
vers
le
haut
ou
le
bas.
Pour
redimensionner
l’intégralité
de
la
zone
des
pistes
globales
:
m Placez
le
pointeur
de
la
souris
sur
la
ligne
de
séparation
entre
les
pistes
globales
et
les
pistes
Arrangement,
puis
faites-le
glisser
vers
le
haut
ou
le
bas.
Pour
changer
l’ordre
des
pistes
globales :
m Cliquez
n’importe
où
(sauf
sur
les
commandes)
dans
la
zone
d’en-tête
de
la
piste
globale
que
vous
souhaitez
déplacer
et
maintenez
le
bouton
de
la
souris
enfoncé,
puis
glissez
vers
le
haut
ou
le
bas.
L’ordre
d’affichage
des
pistes
globales
est
enregistré
indépendamment
pour
chaque
fenêtre.
Π Conseil
:
si
les
sélecteurs
de
protection
de
piste
sont
visibles
(Présentation
>
Configurer
l’en-tête
de
piste
>
Sélecteurs
de
protection),
vous
pouvez
empêcher
que
des
modifications
ne
soient
apportées
accidentellement
à
des
pistes
globales
individuelles
en
cliquant
sur
le
sélecteur
de
protection
correspondant.
Utilisation des screensets
Vous
allez
positionner
les
fenêtres
de
façon
choisir
une
disposition
adaptée
à
vos
méthodes
de
travail.
Cette
présentation
des
diverses
fenêtres,
et
notamment
la
taille
de
l’affichage,
les
niveaux
de
zoom
et
la
position
de
chaque
fenêtre
(et
d’autres
réglages),
est
appelée
«
screenset
».
Une
fois
que
vous
avez
défini
des
screensets,
vous
pouvez
les
enregistrer
et
passer
librement
de
l’un
à
l’autre,
tout
comme
vous
le
feriez
avec
des
écrans
d’ordinateur.
84 Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres
Enregistrement
et
rappel
des
screensets
Les
screensets
sont
numérotés
de
1
à
99
(exclusivement
au
moyen
des
touches
d’ordinateur
1
à
9,
la
touche
0
étant
affectée
par
défaut
à
la
commande
Arrêter).
Vous
n’êtes
pas
obligé
d’enregistrer
les
screensets
avec
une
commande
explicite.
L’enregistrement
s’effectue
automatiquement
dès
lors
que
vous
passez
à
un
autre
screenset.
Par
conséquent,
la
vue
de
travail
actuelle
est
toujours
enregistrée
en
tant
que
screenset
actif,
sans
que
vous
ayez
à
intervenir.
Pour
créer
un
screenset
:
1 Appuyez
sur
une
touche
numérique,
telle
que
7.
Pour
les
screensets
à
deux
chiffres,
maintenez
la
touche
Contrôle
enfoncée
tout
en
saisissant
le
premier
chiffre.
2 Choisissez
la
disposition
souhaitée
pour
vos
fenêtres
(modifications
des
réglages
de
zoom,
relation
entre
la
zone
Arrangement
et
les
zones
d’éditeurs,
zones
Inspecteur,
Média
ou
Listes
ouvertes
ou
fermées,
etc.).
Remarque
:
lorsque
vous
choisissez
le
numéro
d’un
screenset
qui
n’a
pas
été
enregistré,
une
fenêtre
Arrangement
agrandie
s’ouvre.
Pour
rappeler
un
screenset
ou
passer
d’un
screenset
à
un
autre,
effectuez
l’une
des
opérations
suivantes
:
m Saisissez
le
numéro
du
screenset
souhaité
(1
à
9).
Pour
les
screensets
à
deux
chiffres,
maintenez
la
touche
Contrôle
enfoncée
tout
en
saisissant
le
premier
chiffre.
m Sélectionnez
le
screenset
de
votre
choix
dans
le
menu
Screenset.
m Utilisez
le
raccourci
clavier
Screenset
suivant
ou
Screenset
précédent.
Rappel des screensets 1 à 9 au moyen des raccourcis clavier
Les
screensets
1
à
9
peuvent
être
rappelés
au
moyen
de
raccourcis
clavier
librement
définis,
et
pas
uniquement
des
touches
numérotées
du
clavier
de
votre
ordinateur.
Cela
vous
permet
d’utiliser
les
touches
numérotées
à
d’autres
fins,
telles
que
l’ouverture
ou
la
fermeture
des
fenêtres.
Les
raccourcis
clavier
1
à
9
correspondent
respectivement
à
Rappeler
screenset
1
(jusqu’à
9)
dans
la
fenêtre
Raccourcis
clavier.
Changement de screenset contrôlé par le séquenceur
Vous
pouvez
passer
automatiquement
d’un
screenset
à
un
autre
par
le
biais
du
métaévénement
n°
49
;
il
vous
suffit
de
l’ajouter
à
une
région
MIDI
de
la
Liste
d’événements.
Pour
passer
automatiquement
d’un
screenset
à
un
autre
:
1 Sélectionnez
la
région
MIDI
dans
laquelle
vous
souhaitez
insérer
le
méta-événement.
2 Placez
la
tête
de
lecture
sur
le
point
à
partir
duquel
vous
souhaitez
changer
de
screenset.
Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres 85
3 Cliquez
sur
le
bouton
Créer
dans
la
Liste
d’événements,
puis
sur
le
bouton
Méta-événements.
La
valeur
par
défaut
du
méta-événement
est
de
50
(sélection
du
projet).
4 Remplacez
le
nombre
50
figurant
dans
la
colonne
Nombre
par
49.
Le
nom
«
screenset
»
s’affiche.
5 Saisissez
le
numéro
du
screenset
souhaité
dans
la
colonne
Valeur.
Vous
pouvez
arrêter
le
processus
de
changement
de
screenset
en
désactivant
la
région
MIDI
contenant
le
méta-événement
49.
Protection,
copie,
changement
de
nom
et
suppression
de
screensets
Logic
Express
vous
permet
de
protéger,
copier,
renommer
et
supprimer
des
screensets,
ce
qui
simplifie
leur
gestion.
Pour
empêcher
toute
modification
du
screenset
actif
:
m Choisissez
Screensets
>
Verrouiller
screenset
(ou
utilisez
le
raccourci
clavier
Verrouiller/
Déverrouiller
screenset
actuel
correspondant,
par
défaut
:
Maj
+
L).
Une
puce
apparaît
devant
le
numéro
du
screenset
pour
indiquer
qu’il
est
verrouillé.
Réutilisez
le
raccourci
clavier
ou
la
commande
de
menu
pour
déverrouiller
le
screenset.
Important
:
la
commande
Fichier
>
Nouveau
désactive
tous
les
verrous
de
screenset.
Pour
copier
des
screensets :
1 Activez
le
screenset
que
vous
souhaitez
copier,
puis
choisissez
Screensets
>
Dupliquer
(ou
utilisez
le
raccourci
clavier
correspondant).
86 Chapitre
3
Personnalisation
de
la
configuration
de
vos
fenêtres
2 Dans
la
fenêtre
Duplication
de
screenset
qui
s’ouvre
:
saisissez
le
numéro
du
screenset
cible
(vers
lequel
vous
souhaitez
effectuer
la
copie)
et
un
nom.
Pour
renommer
le
screenset
actuel :
m Choisissez
Screensets
>
Renommer
(ou
utilisez
le
raccourci
clavier
correspondant),
puis
saisissez
un
nouveau
nom
dans
la
fenêtre
Renommer
le
screenset.
Cliquez
sur
le
bouton
Nom
automatique
pour
attribuer
automatiquement
un
nom
au
screenset.
Les
noms
de
fenêtres
visibles
définis
par
défaut
sont
utilisés
(par
exemple,
Arrangement/Piano
roll
ou
Arrangement/Table
de
mixage).
Le
nom
est
automatiquement
mis
à
jour
chaque
fois
qu’une
fenêtre
ou
une
vue
est
ouverte
ou
fermée.
Pour
supprimer
le
screenset
actuel :
m Choisissez
Screensets
>
Supprimer
(ou
utilisez
le
raccourci
clavier
correspondant).
Importation
de
screensets
à
partir
d’un
autre
projet
Vous
pouvez
importer
des
screensets
d’un
autre
projet.
Pour
importer
tous
les
screensets
d’un
autre
projet
:
1 Ouvrez
la
fenêtre
Importation
de
réglages
en
effectuant
l’une
des
opérations
suivantes
:
 Choisissez
Fichier
>
Réglages
du
projet
>
Importer
réglages
(ou
utilisez
le
raccourci
clavier
Importer
réglages).
 Cliquez
sur
le
bouton
de
barre
d’outils
Réglages,
puis
choisissez
Importer
réglages
dans
le
menu
local.
2 Dans
la
zone
de
dialogue
Importation,
cliquez
sur
l’option
Screensets.
3 Accédez
au
projet
voulu
(celui
depuis
lequel
vous
voulez
importer)
et
sélectionnez-le.
4 Cliquez
sur
Ouvrir
(ou
double-cliquez
sur
le
nom
du
projet
source).
Les
réglages
sont
importés
dans
le
projet
actif.
Rétablissement
des
screensets
enregistrés
La
commande
de
menu
«
Revenir
au
screenset
enregistré
»
(ou
le
raccourci
clavier
correspondant)
restaure
l’écran
à
son
état
initial,
c’est-à-dire
avant
toute
modification
de
l’aspect
du
screenset
actuel.
4
87
4 Configuration
du
système
Logic Express recherche et configure automatiquement le
matériel MIDI et audio pris en charge lors de sa première
exécution, à la suite de son installation. Il existe de nombreuses
situations dans lesquelles vous souhaiterez sans doute améliorer
ou étendre cette configuration automatique de base.
Le
présent
chapitre
vous
permettra
d’optimiser
votre
matériel
afin
de
l’utiliser
avec
Logic
Express.
Il
contient
également
de
nombreuses
informations
de
base
sur
les
composants
que
votre
système
de
production
musicale
peut
intégrer.
Si
c’est
la
première
fois
que
vous
utilisez
Logic
Express,
et
que
vous
souhaitez
vous
familiariser
avec
l’application,
ignorez
ces
informations
et
poursuivez.
Vous
pourrez
toujours
revenir
aux
rubriques
suivantes
lorsque
vous
envisagerez
d’ajouter
un
composant
à
votre
système.
Il
n’est
toutefois
pas
nécessaire
d’en
prendre
connaissance
pour
utiliser
Logic
Express.
Conception de votre système de production musicale
Votre
système
de
production
musicale
peut
intégrer
bien
davantage
que
votre
ordinateur
et
le
logiciel
Logic
Express.
Un
studio
Logic
Express
complet
peut
parfaitement
être
constitué
de
l’un
des
composants
suivants,
voire
de
l’ensemble
de
ces
composants
:
 Un
ordinateur
Macintosh
et
des
périphériques
connexes,
tels
qu’une
souris
ou
tout
autre
dispositif
de
pointage,
un
clavier,
des
écrans,
etc.
 Des
interfaces
MIDI
et
audio.
 Des
générateurs
de
sons
MIDI
externes,
tels
que
des
échantillonneurs
et
des
synthétiseurs.
 Des
périphériques
audio
externes,
tels
que
des
tables
de
mixage,
des
convertisseurs
audio,
des
préamplificateurs,
des
bandes
de
canaux,
des
unités
d’effets,
etc.
 Des
claviers
et
des
surfaces
de
contrôle
MIDI
externes.
Un
éclairage
externe
contrôlé
via
MIDI
peut
également
être
géré
par
Logic
Express.
 Un
système
d’amplification
et
des
haut-parleurs.
88 Chapitre
4
Configuration
du
système
 Un
logiciel
supplémentaire
qui
s’exécute
et
s’intègre
avec
Logic
Express.
Par
exemple,
une
série
d’applications
ReWire
et
un
logiciel
MIDI
ou
audio.
 Des
modules
d’instrument
et
d’effets
supplémentaires,
notamment
ceux
qui
sont
accélérés
via
DSP
tels
que
PowerCore.
Prenez
connaissance
de
cette
rubrique
si
vous
envisagez
d’intégrer
certains
de
ces
composants
à
votre
système
de
production
musicale
Logic
Express.
Si
vous
disposez
déjà
de
tous
ces
composants,
et
que
leur
intégration
vous
donne
satisfaction,
vous
pouvez
ignorer
cette
rubrique.
Ordinateur
Cette
rubrique
présente
plusieurs
facteurs
informatiques
dont
vous
devez
tenir
compte
pour
votre
système
Logic
Express.
La
configuration
requise
est
décrite
dans
le
document
Avant
d’installer,
situé
dans
le
dossier
Documentation
des
disques
d’installation
de
Logic
Express.
Remarque
:
la
configuration
requise
peut
varier
d’une
version
de
Logic
Express
à
une
autre
;
il
est
donc
conseillé
de
toujours
consulter
le
site
web
d’Apple
et
le
dernier
document
Avant
d’installer
figurant
dans
les
mises
à
jour
de
Logic
Express.
Puissance
requise
Le
traitement
audio
est
complexe,
de
sorte
que
la
règle
qui
s’applique
généralement
est
la
suivante
:
plus
votre
ordinateur
est
puissant,
mieux
c’est.
Cette
règle
ne
concerne
pas
seulement
la
vitesse
de
la
ou
des
UC
de
votre
Macintosh,
mais
aussi
la
taille
des
mémoires
principales,
la
vitesse
des
bus
et
l’efficacité
de
la
communication
avec
les
périphériques
connectés.
Un
studio
mobile
ou
fixe
?
Vous
hésitez
peut-être
entre
un
ordinateur
Macintosh
de
bureau
ou
portable
pour
installer
votre
système
Logic
Express
et
réfléchissez
sans
doute
à
l’utilité
d’un
ordinateur
portable
pour
réaliser
des
compositions
lors
de
vos
déplacements.
Sachez
que
les
ordinateurs
portables
Macintosh
sont
parfaitement
adaptés
à
l’utilisation
de
Logic
Express.
Ils
offrent
d’excellentes
capacités
d’extension
pour
le
matériel
MIDI
et
audio
sous
forme
de
connecteurs
FireWire
et
USB.
Ils
sont
également
suffisamment
rapides
pour
permettre
une
large
utilisation
des
effets
et
des
instruments
logiciels.
Les
ordinateurs
portables
étant
économes
en
énergie
par
nature,
ils
comportent
généralement
des
disques
durs
plus
lents,
ce
qui
entraîne
un
nombre
de
pistes
inférieur
par
rapport
à
un
ordinateur
de
bureau.
Bien
évidemment,
les
ordinateurs
de
bureau
sont
munis
de
logements
d’extension
supplémentaires,
ce
qui
offre
plus
de
possibilités
en
matière
de
matériels
MIDI
et
audio.
Ils
peuvent
aussi
être
équipés
de
plusieurs
processeurs.
Les
vitesses
du
disque
dur
et
du
processeur
sont
généralement
plus
élevées,
ce
qui
permet
un
nombre
de
lectures
de
pistes
supérieur
ainsi
que
l’utilisation
simultanée
d’un
plus
grand
nombre
d’effets
et
d’instruments
logiciels.
Chapitre
4
Configuration
du
système 89
Π Conseil
:
si
vous
disposez
à
la
fois
d’un
ordinateur
portable
et
d’un
ordinateur
de
bureau
Macintosh,
vous
pouvez
aisément
transférer
les
projets
et
autres
données
de
l’un
à
l’autre.
Emplacements
de
stockage
et
disques
durs
La
production
musicale
génère
un
nombre
considérable
de
gros
fichiers.
Ces
derniers
comportent
des
échantillons
pour
instruments
audio,
des
bibliothèques
de
boucles,
des
enregistrements
audio,
des
fichiers
vidéo,
etc.
Il
vous
faudra
envisager
d’acheter
séparément
un
(voire
plusieurs)
disque
dur
de
grande
capacité
pour
vos
fichiers
audio.
Vous
devrez
également
réfléchir
à
un
système
de
sauvegarde
de
haute
capacité,
et
automatiser
votre
routine
de
sauvegarde,
sur
une
fréquence
quotidienne
de
préférence.
Interfaces
MIDI
et
audio
Une
interface
audio
est
nécessaire
pour
transmettre
des
signaux
sonores
à
votre
ordinateur,
ou
pour
qu’il
en
restitue.
Une
interface
MIDI
est
nécessaire
pour
des
signaux
MIDI
d’entrée
et
de
sortie.
Lorsque
vous
utilisez
des
interfaces
MIDI
et
audio,
vous
devez
installer
leurs
gestionnaires
avant
de
démarrer
Logic
Express.
Logic
Express
peut
ainsi
identifier
et
utiliser
ces
périphériques
au
démarrage.
Les
interfaces
audio
doivent
être
prises
en
charge
par
un
gestionnaire
Core
Audio
et
les
interfaces
MIDI
doivent
être
prises
en
charge
par
un
gestionnaire
Core
MIDI.
Contactez
le
fabricant
de
votre
équipement
pour
plus
de
détails
sur
la
prise
en
charge
de
Mac
OS
X.
Interface audio
Lorsqu’un
signal
audio
analogique
arrive
aux
entrées
de
l’interface
audio
de
votre
ordinateur,
il
doit
être
converti
en
données
numériques
pour
que
l’ordinateur
puisse
l’utiliser.
Ce
processus
appelé
conversion
analogique-numérique
est
géré
par
le
convertisseur
prévu
à
cet
effet
de
votre
interface
audio.
Il
existe
un
nombre
considérable
d’interfaces
audio
externes
disponibles
sur
le
marché,
et
presque
autant
de
façons
de
les
configurer
et
de
les
utiliser
avec
Logic
Express
et
des
appareils
audio
externes.
Compte
tenu
de
la
diversité
des
besoins
et
des
méthodes
de
travail,
qui
varient
d’un
utilisateur
à
l’autre
et
d’un
pays
à
l’autre,
il
n’existe
aucun
branchement
«
universel
»
s’appliquant
à
toutes
les
interfaces
audio.
Dans
le
scénario
le
plus
simple,
il
suffit
d’utiliser
l’interface
audio
interne
de
votre
ordinateur
pour
enregistrer
et
reproduire
les
données
audio.
Lors
du
choix
de
votre
interface
audio,
assurez-vous
qu’elle
peut
s’exécuter
sur
du
matériel
Macintosh.
Si
le
périphérique
nécessite
un
gestionnaire,
vérifiez
qu’il
est
compatible
avec
la
version
Mac
OS
X
requise
par
Logic
Express.
90 Chapitre
4
Configuration
du
système
Logic
Express
prend
en
charge
les
entrées
provenant
d’interfaces
audio
numériques,
avec
une
fréquence
d’échantillonnage
et
une
profondeur
de
bits
maximales
de
192
kHz
et
24
bits.
Vous
trouverez
des
informations
détaillées
sur
la
configuration
de
votre
interface
audio,
notamment
des
informations
sur
les
optimisations,
les
gestionnaires,
etc.,
dans
la
rubrique
«
Configuration
de
votre
matériel
audio
»
à
la
page
103
et
les
rubriques
suivantes.
Interface MIDI
Votre
ordinateur
Macintosh
ne
fournit
ni
sorties,
ni
entrées
MIDI.
Si
vous
souhaitez
utiliser
des
périphériques
MIDI
équipés
de
ports
MIDI,
une
interface
MIDI
est
nécessaire
pour
communiquer
avec
votre
ordinateur.
Les
interfaces
MIDI
sont
généralement
connectées
à
vos
ports
USB
Macintosh.
Certaines
interfaces
MIDI
nécessitent
l’installation
d’un
logiciel
pilote,
d’autres
sont
automatiquement
reconnues
par
votre
Macintosh.
Remarque
:
de
nombreux
appareils
MIDI
modernes,
en
particulier
les
claviers,
comprennent
un
port
de
connexion
FireWire
ou
USB
qui
permet
la
communication
MIDI
(et
audio
dans
certains
cas)
avec
votre
ordinateur.
Les
appareils
de
ce
type
ne
nécessitent
pas
d’interface
MIDI
(ou
audio)
supplémentaire.
Certains
appareils
nécessitent
l’installation
d’un
logiciel
pilote,
d’autres
sont
automatiquement
reconnus
par
Mac
OS
X.
Pour
en
savoir
davantage,
consultez
les
sites
web
des
fabricants
d’appareils
MIDI.
Types
d’appareils
MIDI
Il
existe
une
large
gamme
d’appareils
MIDI
:
générateurs
de
sons,
claviers,
surfaces
de
contrôle,
processeurs
d’effets,
tables
de
mixage,
contrôleurs
d’éclairage
MIDI,
etc.
Clavier MIDI
Voici
le
candidat
le
plus
probable
à
une
intégration
dans
votre
système
Logic
Express.
Les
claviers
MIDI
sont
utilisés
pour
entrer
des
informations
de
notes
(et
de
contrôleur)
dans
Logic
Express.
Certains
claviers
MIDI
sont
de
simples
périphériques
d’entrée
(également
appelés
«
claviers
de
contrôleur
»),
d’autres
comprennent
leurs
propres
moteurs
de
synthèse
(synthétiseurs
et
claviers
arrangeurs).
Logic
Express
peut
être
utilisé
pour
enregistrer
les
performances
du
clavier
sous
forme
de
données
MIDI,
et
peut
les
rejouer
via
un
instrument
logiciel
interne
ou
un
appareil
MIDI
connecté.
Pas
de
panique
si
votre
clavier
MIDI
n’est
pas
très
pratique
!
Logic
Express
offre
un
clavier
avec
verrouillage
des
majuscules
qui
vous
permet
d’utiliser
le
clavier
de
votre
ordinateur
pour
entrer
les
notes
MIDI.
Reportez-vous
à
la
rubrique
«
Utilisation
du
clavier
avec
verrouillage
majuscules
»
à
la
page
439.
Chapitre
4
Configuration
du
système 91
Surfaces de contrôle
Les
surfaces
de
contrôle
sont
des
périphériques
équipés
de
diverses
commandes,
dont
des
curseurs,
des
sélecteurs
rotatifs,
des
commutateurs
et
des
écrans.
Ces
commandes
peuvent
être
mappées
à
des
fonctions
de
Logic
Express,
ce
qui
permet
de
modifier
des
paramètres
de
manière
plus
précise
et
plus
rapide
que
cela
n’est
possible
avec
la
souris
et
le
clavier
de
l’ordinateur.
Vous
pouvez
également
contrôler
plusieurs
paramètres
simultanément.
Vous
trouverez
des
informations
détaillées
sur
la
configuration
et
l’utilisation
des
surfaces
de
contrôle
dans
le
manuel
relatif
aux
surfaces
de
contrôle.
Synthétiseurs et effets MIDI contrôlés
Logic
Express
fournit
de
nombreux
effets
et
instruments
logiciels
et
peut
également
être
utilisé
comme
hôte
pour
les
modules
Audio
Unit
de
fabricants
tiers.
Vous
trouverez
plus
d’informations
sur
l’utilisation
des
effets
et
des
instruments
de
modules
au
chapitre
10,
«
Utilisation
des
instruments
et
des
effets
»
à
la
page
229.
Vous
pouvez
également
intégrer
des
unités
d’effets
contrôlés
MIDI
et
des
instruments
matériels
MIDI
à
votre
système
de
production
musicale
Logic
Express.
Ceux-ci
sont
connectés
via
une
interface
MIDI,
à
l’aide
de
câbles
MIDI
(voir
«
Branchement
de
vos
appareils
MIDI
et
audio
»
à
la
page
94).
Les
unités
d’effets
contrôlés
MIDI
ne
traitent
pas
les
données
MIDI.
Il
existe,
en
revanche,
des
processeurs
audio
(tels
que
des
appareils
à
multi-effets
ou
de
réverbération)
qui
peuvent
être
gérés
via
des
messages
MIDI.
Cela
vous
permet
d’automatiser
les
paramètres
de
ces
appareils,
tels
que
le
décalage
ou
la
vitesse
du
flanger,
depuis
Logic
Express.
En
règle
générale,
tous
les
périphériques
externes,
tels
que
les
synthétiseurs
et
les
unités
d’effets
contrôlées
MIDI,
sont
connectés
à
l’interface
audio
ou
à
une
console
matérielle
de
mixage.
Les
unités
d’effets
contrôlés
MIDI
sont
connectées
au
sein
d’une
boucle
envoi/retour,
en
utilisant
:
 Une
paire
d’entrée/sortie
audio
(ou
d’entrée/sortie
auxiliaire,
le
cas
échéant)
sur
votre
interface
audio
 Une
paire
d’entrée/sortie
auxiliaire
(parfois
appelée
FX
envoi/retour)
sur
votre
console
de
mixage
Les
deux
méthodes
permettent
d’utiliser
le
module
In/Out
de
Logic
Express
;
vous
pouvez
ainsi
acheminer
librement
des
informations
audio
via
l’unité
d’effets
externe
;
la
connexion
MIDI
fournit
un
contrôle
sur
les
paramètres
des
effets.
Sous
de
nombreux
aspects,
cela
revient
à
utiliser
les
modules
d’effets
internes
de
Logic
Express.
Remarque
:
le
module
d’entrée/sortie
pour
l’acheminement
de
périphériques
externes
est
utile
lorsque
vous
disposez
d’une
interface
audio
équipée
de
plusieurs
ports
d’entrée/sortie.
92 Chapitre
4
Configuration
du
système
Les
effets
et
les
instruments
MIDI
permettent
une
sélection
des
correctifs
à
distance
(présélection)
depuis
Logic
Express.
Cette
sélection,
ainsi
que
d’autres
informations
(de
contrôle)
peuvent
être
stockées
sous
forme
de
fichiers
du
projet
Logic
Express,
garantissant
une
lecture
parfaite
depuis
vos
appareils
MIDI
lors
du
prochain
chargement
du
projet.
Appareils
audio
auxiliaires
Toute
discussion
à
propos
d’un
système
audio
Logic
Express
serait
incomplète
sans
aborder
un
certain
nombre
d’options
que
vous
devrez
bien
connaître
pour
exploiter
pleinement
l’application.
Système de lecture audio
Votre
interface
audio
fournit
des
entrées
et
des
sorties
entre
le
monde
réel
et
votre
ordinateur.
Lors
de
la
lecture
audio,
l’interface
audio
convertit
les
données
informatiques
en
données
audibles
et
compréhensibles
:
des
sons
et
de
la
musique.
Pour
faciliter
cette
opération,
un
amplificateur
et
des
haut-parleurs
sont
requis.
Vous
pouvez
certainement
utiliser
des
écouteurs,
connectés
à
la
prise
casque
de
votre
interface
audio,
ou
votre
chaîne
hi-fi
pour
écouter
le
morceau
Logic
Express,
mais
cela
n’est
pas
recommandé
sur
le
long
terme.
Il
faudra
vous
procurer
un
ensemble
de
moniteurs
de
référence
dédié
(haut-parleurs)
et
l’amplificateur
de
référence
correspondant.
Actuellement,
de
nombreux
systèmes
de
contrôle
disposent
de
haut-parleurs
amplifiés.
Dans
ce
cas,
un
amplificateur
séparé
n’est
pas
nécessaire.
Remarque
:
des
moniteurs
de
référence
sont
des
haut-parleurs
spécialement
conçus
qui
offrent
une
réponse
en
fréquence
plate
parmi
une
large
gamme
(généralement
de
20
Hz
à
20
kHz).
Il
ne
s’agit
en
aucun
cas
de
vos
haut-parleurs
hi-fi
personnels.
Ces
moniteurs
sont
généralement
disponibles
auprès
de
revendeurs
de
matériel
musical
professionnel
ou
d’équipement
pour
studios.
Ce
type
de
système
est
recommandé
en
raison
de
sa
précision.
Logic
Express
permet
d’obtenir
un
son
au
moins
de
qualité
CD
;
généralement,
les
morceaux
créés
sur
une
chaîne
hi-fi
classique
ne
sont
pas
correctement
équilibrés.
En
effet,
la
plupart
des
haut-parleurs
de
chaîne
hi-fi
personnelle
ont
tendance
à
renforcer
certaines
zones
du
spectre
des
fréquences
;
les
morceaux
ainsi
créés
ont
trop
de
fréquences
basses,
moyennes
ou
aiguës
lorsqu’ils
sont
joués
sur
d’autres
systèmes.
Les
amplificateurs
et
les
moniteurs
de
référence
sont
conçus
pour
fournir
une
réponse
en
fréquence
plate,
sans
accentuer
certaines
zones
de
votre
morceau.
Vous
disposez
ainsi
d’un
produit
dont
le
son
est
de
bonne
qualité
(ou,
tout
du
moins,
de
qualité
acceptable)
sur
la
plupart
des
systèmes
de
contrôle,
tels
que
les
équipements
stéréo
utilisés
dans
les
voitures,
les
chaînes
hi-fi,
les
lecteurs
portables,
etc.
Chapitre
4
Configuration
du
système 93
Écouteurs
Un
bon
ensemble
d’écouteurs
de
type
studio
est
utile
pour
certaines
tâches,
telles
que
l’édition
d’échantillons
et
l’égalisation
précise.
De
par
la
conception
de
la
plupart
écouteurs
et
du
fait
qu’ils
sont
utilisés
si
près
des
oreilles,
la
majorité
des
gens
estiment
qu’ils
rendent
les
morceaux
trop
nets
ou
trop
lourds.
C’est
pourquoi
il
n’est
pas
recommandé
de
les
utiliser
pour
des
tâches
de
contrôle
courantes.
Ils
restent
toutefois
de
précieux
outils.
Si
vous
enregistrez
plusieurs
groupes
de
personnes,
vous
aurez
probablement
besoin
de
plusieurs
paires
d’écouteurs,
d’un
amplificateur
de
distribution
pour
écouteurs
et
d’une
console
de
mixage.
Π Conseil
:
il
ne
faut
pas
utiliser
les
écouteurs
pendant
plus
de
10
à
20
minutes
en
continu,
car
ils
peuvent
générer
une
fatigue
auditive
et
vous
amener
à
faire
des
choix
inappropriés
pour
votre
morceau.
Consoles de mixage audio
L’ajout
d’une
table
de
mixage
audio
(analogique
ou
numérique)
dépend
surtout
de
l’utilisation
que
vous
faites
de
votre
studio
en
général.
Il
dépend
également
du
nombre
d’entrées
et
de
sorties
fournies
par
votre
interface
audio
et
de
vos
préférences
de
travail.
Par
exemple,
si
vous
envisagez
d’enregistrer
des
groupes,
plusieurs
synthétiseurs
MIDI
ou
de
la
batterie
dans
votre
studio,
vous
aurez
besoin
de
plusieurs
micros
et
de
plusieurs
entrées
de
niveau
de
ligne
pour
enregistrer
simultanément
les
interprétations
des
musiciens
et
des
chanteurs
du
groupe.
Les
entrées
des
micros
varient
entre
les
différentes
entrées
de
niveau
de
ligne
sur
le
plan
de
l’alimentation
fournie
(appelée
alimentation
fantôme),
qui
est
utilisée
pour
amplifier
le
signal
entrant
provenant
des
micros
à
condensateur.
Plusieurs
sorties
de
table
de
mixage
et
un
amplificateur
de
distribution
pour
écouteurs
sont
également
utiles
lorsque
vous
enregistrez
des
groupes,
car
différents
signaux
peuvent
être
envoyés
à
chaque
interprète.
Exemples
:
une
piste-métronome
pour
le
batteur,
une
version
mixée
de
la
batterie
et
une
piste-métronome
pour
le
bassiste,
une
version
mixée
composée
pour
le
chanteur
et
le
guitariste,
avec
une
pointe
de
réverbération
pour
le
chanteur,
etc.
Cette
approche
en
différentes
phases
est
couramment
utilisée,
car
elle
permet
d’obtenir
la
meilleure
interprétation
de
chaque
membre
du
groupe.
Les
tables
de
mixage
peuvent
également
comporter
plusieurs
canaux
de
bus
ou
canaux
auxiliaires
qui
permettent
de
simplifier
un
certain
nombre
de
tâches.
Par
exemple
:
envoyer
différents
signaux
(ou
versions
mixées
si
vous
préférez)
vers
plusieurs
emplacements,
tels
qu’un
système
de
sonorisation
Front
of
House
et
un
enregistreur
multipistes,
ajouter
des
effets
individuels
à
plusieurs
canaux,
réacheminer
un
fichier
audio
traité
vers
une
autre
position
sur
le
chemin
du
signal,
etc.
94 Chapitre
4
Configuration
du
système
Une
grande
partie
de
ces
tâches
de
mixage
peuvent
être
effectuées
avec
une
interface
audio
à
plusieurs
entrées/sorties,
en
utilisant
Logic
Express
(et
le
logiciel
de
contrôle
d’interface,
le
cas
échéant)
pour
ajuster
les
niveaux
et
les
routages.
Cette
méthode
présente
toutefois
deux
inconvénients
:
elle
n’est
pas
aussi
instantanée
que
le
fait
de
déplacer
physiquement
un
curseur
ou
un
bouton
sur
une
console
de
mixage,
et
votre
ordinateur
doit
être
mis
sous
tension
pour
permettre
le
contrôle.
Pour
équilibrer
l’équation,
vous
pouvez
ajouter
une
surface
de
contrôle
à
votre
système
Logic
Express
afin
de
rendre
son
fonctionnement
plus
pratique.
Enfin,
un
certain
nombre
d’interfaces
audio
actuelles
peuvent
être
utilisées
en
mode
autonome,
mais
le
problème
du
contrôle
de
niveaux
demeure,
à
moins
que
l’ordinateur
ne
soit
sous
tension.
Des microphones
Si
vous
enregistrez
des
performances
acoustiques
(parlées,
chantées
ou
jouées)
dans
Logic
Express,
vous
devez
disposer
d’un
ou
de
plusieurs
micros.
La
gamme
de
micros
actuellement
disponible
est
considérable.
En
résumé,
elle
se
divise
en
deux
catégories
:
les
micros
à
condensateur
et
les
micros
dynamiques.
 D’une
manière
générale,
les
micros
à
condensateur
sont
plus
sensibles,
et
sont
couramment
utilisés
pour
des
enregistrements
de
voix.
Ils
sont
également
utilisés
pour
l’enregistrement
d’ambiances
et
pour
les
instruments
tels
que
des
guitares
et
les
instruments
à
vent
en
bois.
 Les
micros
dynamiques
sont
souvent
utilisés
pour
les
enregistrements
avec
des
niveaux
de
pression
sonore
élevés
(c’est-à-dire
des
signaux
lourds),
tels
que
de
la
batterie
ou
des
percussions.
Enfin,
les
deux
types
de
micros
peuvent
être
utilisés
pour
tout
travail
d’enregistrement,
mais
chacun
présente
un
avantage
spécifique
(du
point
de
vue
de
la
sonorité)
dans
différentes
situations
d’enregistrement.
En
bref,
les
deux
types
de
micros,
à
condensateur
et
dynamiques,
sont
disponibles
sous
diverses
formes,
dont
beaucoup
sont
tout
spécialement
conçues
pour
l’enregistrement
de
certains
instruments.
De
ce
fait,
il
n’existe
pas
de
micro
universel
pour
tous
les
enregistrements
que
vous
réaliserez.
Il
est
donc
conseillé
d’acheter
ou
de
louer
différents
micros
en
fonction
des
projets
réalisés.
Remarque
:
les
micros
à
condensateur
nécessitent
une
alimentation
électrique.
Celle-ci
peut
être
fournie
par
un
préamplificateur
ou
une
console
de
mixage
reliée
à
une
alimentation
fantôme.
Branchement de vos appareils MIDI et audio
Pour
permettre
la
communication
entre
Logic
Express
et
les
différents
appareils,
vous
devez
brancher
vos
appareils
MIDI
et
audio
externes
à
votre
ordinateur.
La
rubrique
suivante
vous
présente
les
capacités
d’extension
d’un
ordinateur
Macintosh,
le
câblage
MIDI
et
audio
ainsi
que
d’autres
éléments
à
prendre
en
compte
lors
du
branchement
des
interfaces
MIDI
et
audio
à
votre
système.
Chapitre
4
Configuration
du
système 95
Extensions
de
l’ordinateur
Les
ordinateurs
Macintosh
actuels
offrent
les
capacités
d’extension
suivantes,
pouvant
être
utilisées
pour
des
interfaces
MIDI
et
audio
:
 FireWire
 USB
 PCI
 ExpressCard
Remarque
:
les
taux
de
transfert
des
données
évoqués
dans
les
rubriques
suivantes
correspondent
au
maximum
théorique.
En
réalité,
ces
taux
sont
réduits
à
cause
des
temps
système.
En
général,
les
protocoles
associés
à
un
maximum
théorique
plus
rapide
transmettent
les
données
plus
rapidement
que
les
protocoles
plus
lents.
FireWire (IEEE 1394)
FireWire
est
une
norme
grand
public
et
professionnelle
qui
peut
être
utilisée
pour
les
types
d’appareils
MIDI
et
audio,
ainsi
que
pour
des
disques
durs
et
autres
périphériques.
Elle
combine
des
taux
de
transfert
de
données
rapides,
de
hautes
capacités
de
stockage
et
une
connexion
plug-and-play
(prête
à
l’emploi).
Tous
les
ordinateurs
Macintosh
actuels
s’accompagnent
de
connecteurs
FireWire,
et
un
certain
nombre
d’interfaces
MIDI
et
audio
FireWire
sont
disponibles.
FireWire
1.0
transfère
les
données
à
une
vitesse
de
400
Mbits/sec.
FireWire
2.0
transfère
les
données
à
une
vitesse
de
800
Mbits/sec.
Il
existe
deux
types
de
connecteurs
FireWire
:
un
connecteur
à
4
broches
(généralement
utilisé
pour
les
équipements
vidéo,
comme
les
caméscopes)
et
un
connecteur
à
6
broches
(celui
des
ordinateurs
et
des
équipements
audio).
USB (Universal Serial Bus)
USB
est
une
norme
grand
public
destinée
aux
périphériques
et
autres
dispositifs
informatiques.
La
norme
USB
1.1
permet
un
débit
de
transmission
de
données
très
inférieur
à
celui
de
FireWire
(11
Mbits/sec).
USB
2.0,
toutefois,
transfère
les
données
à
une
vitesse
de
480
Mbits/sec.
Elle
permet
un
fonctionnement
plug-and-play
et
la
connexion
de
plusieurs
appareils
en
série
(chaîne).
Certains
périphériques
USB
tirent
leur
alimentation
d’un
câble
USB,
d’autres
requièrent
une
alimentation
séparée.
Tous
les
ordinateurs
Macintosh
actuels
comportent
des
ports
USB
2.0.
FireWire 400 (6 broches)
(parfois étiqueté iLINK)
FireWire 400 (4 broches)
96 Chapitre
4
Configuration
du
système
Il
existe
deux
types
de
connecteurs
USB
:
 Connecteur
A,
généralement
utilisé
pour
connecter
un
appareil
à
un
concentrateur
USB.
 Connecteur
B,
généralement
utilisé
pour
connecter
des
appareils
les
uns
aux
autres,
et
également
pour
connecter
un
appareil
à
un
ordinateur.
Remarque
:
les
interfaces
audio
USB
doivent
toujours
être
connectées
directement
à
votre
ordinateur.
Évitez
systématiquement
les
connexions
via
un
concentrateur,
l’écran,
le
clavier
ou
tout
autre
périphérique
raccordé
à
votre
ordinateur.
PCI
Contrairement
aux
interfaces
FireWire
et
USB,
les
interfaces
PCI
(Peripheral
Component
Interconnect)
nécessitent
l’installation
d’une
carte
dédiée
sur
votre
ordinateur.
Les
PCI
fournissent
des
taux
de
transfert
de
données
rapides
et
une
bande
passante
très
élevée,
ce
qui
vous
permet
d’enregistrer
et
de
lire
un
grand
nombre
de
fichiers
aux
fréquences
d’échantillonnage
et
aux
profondeurs
de
bits
les
plus
élevées
possibles.
ExpressCard
ExpressCard
est
une
version
mise
à
jour
des
cartes
PC
(PCMCIA
ou
CardBus)
installées
sur
les
ordinateurs
MacBook
Pro.
ExpressCard
ressemble
beaucoup
aux
interfaces
PCI
décrites
ci-dessus,
mais
les
cartes
de
ce
format
s’insèrent
dans
un
logement
situé
à
l’extérieur
de
votre
ordinateur
portable.
Les
cartes
ExpressCard
et
PC
disponibles
comportent
des
interfaces
audio,
des
disques
durs,
des
interfaces
réseau
et
SCSI,
des
adaptateurs
sans
fil,
etc.
Câblage
audio
Les
types
de
connecteurs
et
câbles
audio
suivants
sont
généralement
utilisés
sur
des
équipements
audio
grand
public
et
professionnels
:
 XLR
 Jack
audio
d’1/4
de
pouce
et
mini-jack
d’1/8
de
pouce
 RCA
(Cinch)
 Toslink
 AES-EBU,
S/PDIF,
ADAT
USB (Universal Serial Bus)
Chapitre
4
Configuration
du
système 97
XLR
Les câbles et connecteurs XLR sont utilisés avec des micros de qualité professionnelle,
des moniteurs et d’autres équipements de musique. Ils assurent un signal stable et de
haute qualité à un niveau de + 4 dB.
Jack audio d’1/4 de pouce
Les
connecteurs
d’1/4
de
pouce
(parfois
appelés
phono
ou
prises
phono)
sont
utilisés
par
un
grand
nombre
d’équipements
musicaux
professionnels
et
grand
public,
y
compris
des
instruments
de
musique,
des
amplificateurs,
des
haut-parleurs
et
des
périphériques
d’effets
externes.
Ils
peuvent
être
équilibrés
ou
déséquilibrés.
Certains
appareils
nécessitent
des
connecteurs
TRS
(Tip-Ring-Sleeve).
Ces
connecteurs
à
trois
contacts
sont
utilisés
pour
des
signaux
mono
équilibrés
et
des
signaux
stéréo
déséquilibrés.
Mini-jack d’1/8 de pouce
Les
connecteurs
mini-jack
sont
utilisés
pour
des
entrées/sorties
audio
vers
des
ordinateurs,
et
sur
certains
appareils
électroniques
destinés
au
grand
public,
en
particulier
les
appareils
portables.
RCA (Cinch)
Les
connecteurs
RCA
sont
utilisés
sur
les
équipements
audio
grand
public,
tels
que
les
chaînes
hi-fi
et
les
magnétoscopes.
Connecteur XLR (symétrique)
Prise 1/4 de po (TRS)
Prise 1/4 de po (TR)
Miniprise stéréo (asymétrique)
Prise RCA (asymétrique)
98 Chapitre
4
Configuration
du
système
AES/EBU, S/PDIF et ADAT
Les
protocoles
AES/EBU,
S/PDIF
et
ADAT
fournissent
une
connexion
numérique
entre
des
équipements
audio
grand
public
et
professionnels,
notamment
des
interfaces
audio,
des
machines
DAT
(bande
audionumérique),
des
consoles
de
mixage,
des
échantillonneurs,
etc.
S/PDIF
et
AES/EBU
fournissent
deux
canaux
audio,
lorsque
le
format
ADAT
optique
en
fournit
huit.
Vous
pouvez
utiliser
des
connecteurs
optiques
TOSLINK
pour
transporter
des
flux
audio
numériques
entre
des
composants
S/PDIF
et
ADAT.
Connexion
de
votre
interface
audio
Logic
Express
prend
en
charge
la
fonction
plug-and-play
pour
les
interfaces
audio,
ce
qui
permet
de
se
connecter
et
de
basculer
sur
une
nouvelle
interface
audio
lorsque
Logic
Express
est
en
cours
d’exécution.
Lorsque
vous
vous
connectez
à
un
nouvel
appareil,
une
alerte
apparaît,
vous
invitant
à
sélectionner
et
confirmer
le
gestionnaire
et
l’interface
audio
que
vous
souhaitez
utiliser.
Toutes
les
interfaces
audio
numériques
sont
susceptibles
de
subir
un
temps
de
latence,
c’est-à-dire
un
retard
notable
entre
le
moment
où
le
signal
audio
est
émis
et
celui
où
vous
l’entendez.
Une
interface
audio
doit
toujours
être
connectée
directement
à
l’ordinateur,
et
non
via
un
concentrateur
ou
en
chaîne
par
l’intermédiaire
d’un
autre
appareil.
Cela
peut,
en
effet,
générer
un
temps
de
latence
considérable,
en
particulier
avec
les
appareils
USB
1.1
qui
sont
plus
lents.
Branchement
MIDI
MIDI
signifie
Musical
Instrument
Digital
Interface
(interface
numérique
pour
instruments
de
musique).
Il
s’agit
d’une
norme
de
connexion
universelle
à
5
broches
et
d’un
langage
informatique,
qui
permettent
la
communication
entre
des
appareils
MIDI.
Prise numérique optique Toslink
Prise MIDI
Chapitre
4
Configuration
du
système 99
Connexion
des
modules
et
des
claviers
MIDI
Si
vous
utilisez
un
simple
clavier
maître
MIDI,
n’intégrant
pas
de
fonctions
de
génération
audio
internes,
il
suffit
de
connecter
son
port
de
sortie
MIDI
Out
au
port
d’entrée
MIDI
In
de
votre
interface
MIDI,
en
utilisant
un
câble
MIDI.
Si
le
clavier
peut
générer
ses
propres
sons,
vous
devez
également
connecter
le
port
de
sortie
MIDI
Out
de
l’interface
MIDI
au
port
d’entrée
MIDI
In
du
clavier.
Si
votre
interface
MIDI
dispose
de
plusieurs
sorties
MIDI,
connectez
d’autres
générateurs
de
sons
(ou
d’autres
appareils
MIDI,
tels
que
des
surfaces
de
contrôle
qui
nécessitent
une
communication
MIDI
bidirectionnelle)
à
ces
sorties.
Ordinateur
Interface
MIDI
Sortie
Clavier
Entrée
Ordinateur
Interface
MIDI Générateur
audio
Sortie
Sortie
Clavier
Entrée
Entrée
Entrée
100 Chapitre
4
Configuration
du
système
Si
l’interface
MIDI
connectée
à
votre
ordinateur
ne
dispose
que
d’une
seule
sortie
MIDI,
vous
devez
connecter
l’entrée
MIDI
In
du
second
générateur
de
sons
au
port
MIDI
Thru
du
clavier.
Un
troisième
appareil
pourra
être
relié
au
port
MIDI
Thru
de
la
seconde
unité
et
ainsi
de
suite.
Le
port
MIDI
Thru
délivre
toujours
une
copie
des
signaux
reçus
via
le
port
d’entrée
MIDI
In
de
l’appareil.
Il
est
préférable
d’utiliser
une
connexion
directe
entre
la
sortie
MIDI
Out
de
l’ordinateur
et
l’appareil,
plutôt
que
de
mettre
en
chaîne
un
trop
grand
nombre
d’appareils,
les
uns
après
les
autres.
Cela
peut,
en
effet,
entraîner
d’éventuels
problèmes
de
décalage
temporel
dans
la
chaîne
si
de
nombreuses
commandes
MIDI
sont
envoyées
sur
une
courte
période.
Cela
s’explique
par
le
léger
retard
induit
par
chaque
relais
du
MIDI
In
au
MIDI
Thru.
C’est
pourquoi
il
est
recommandé
d’utiliser
une
interface
MIDI
à
plusieurs
entrées/sorties
dans
les
studios
disposant
de
plusieurs
contrôleurs
et
générateurs
de
sons
MIDI.
Utilisation d’appareils MIDI multicanaux
La
plupart
des
générateurs
de
sons
MIDI
modernes
peuvent
recevoir
simultanément
des
données
MIDI
sur
plusieurs
canaux
MIDI
(appareils
MIDI
multitimbraux).
Chaque
canal
MIDI
peut
être
affecté
à
une
tonalité
ou
à
un
son,
tel
que
le
piano,
les
instruments
à
cordes,
la
basse,
etc.
Pour
tirer
pleinement
parti
des
fonctionnalités
de
chaque
appareil
multitimbral
connecté,
vous
devez
utiliser
des
ports
de
sortie
MIDI
Out
séparés
(de
l’interface
MIDI
de
l’ordinateur
aux
ports
d’entrée
MIDI
In)
pour
chaque
appareil.
Pour
bien
comprendre,
imaginez
un
scénario
où
:
 Il
y
a
quatre
générateurs
de
sons
MIDI
capables
de
recevoir
des
données
sur
plusieurs
canaux.
 Tous
les
appareils
disposent
de
16
canaux
MIDI
pour
la
réception.
 L’ordinateur
ne
dispose
que
d’une
sortie
MIDI
Out,
et
tous
les
appareils
sont
connectés
en
chaîne
via
des
connexions
MIDI
Thru
vers
MIDI
In.
Ordinateur
Interface
MIDI
Sortie
Sortie
Clavier
Entrée
Entrée
Entrée
Entrée
Port
MIDI
Thru
Générateur
audio
2
Générateur
audio
3
Chapitre
4
Configuration
du
système 101
Logic
Express
permet
de
canaliser
les
données
MIDI
(en
les
acheminant
via
les
canaux
MIDI
1
à
16)
et
d’envoyer
ces
données
canalisées
vers
des
ports
de
sortie
MIDI
Out
spécifiques.
Malheureusement,
dans
le
scénario
ci-dessus,
nous
ne
disposons
que
d’un
seul
port
de
sortie
MIDI
Out.
Dès
lors,
toutes
les
données
envoyées
sur
le
canal
MIDI
1
seront
envoyées
aux
quatre
générateurs
de
sons
MIDI
installés
en
chaîne.
Chaque
générateur
de
sons
MIDI
lira
les
données
d’entrée
avec
le
son
assigné
au
canal
1,
qui
peut
être
:
 Une
cornemuse
sur
le
module
1
 Une
batterie
sur
le
module
2
 Un
effet
d’hélicoptère
sur
le
module
3,
etc.
Le
résultat
sera
sans
doute
coloré,
mais
certainement
pas
musical,
à
moins
que
vous
ne
soyez
adepte
de
l’avant-garde.
Le
même
processus
s’applique
aux
15
autres
canaux
MIDI.
Comme
vous
avez
pu
le
constater
dans
cet
exemple,
l’interface
MIDI
peut
être
divisée
en
16
canaux
distincts,
mais
elle
ne
peut
être
divisée
entre
appareils,
à
moins
d’utiliser
une
interface
MIDI
à
plusieurs
sorties.
Prenons
le
scénario
décrit
ci-dessus,
en
remplaçant
l’interface
MIDI
à
une
seule
sortie
par
une
interface
MIDI
à
4
sorties,
connectée
via
les
ports
de
sortie
MIDI
Out
A,
B,
C
et
D
aux
ports
d’entrée
MIDI
In
respectifs
de
chaque
appareil.
Il
n’y
a
pas
de
connexions
MIDI
Thru,
ce
qui
permet
à
Logic
Express
d’assigner
et
d’envoyer
:
 un
enregistrement
ou
une
interprétation
sur
le
canal
MIDI
1
vers
le
port
A/module
1,
 un
autre
enregistrement
ou
une
interprétation
(également
sur
le
canal
MIDI
1)
vers
le
port
B/module
2,
 un
autre
enregistrement
encore,
ou
une
autre
interprétation
sur
le
canal
MIDI
1
vers
le
port
C/module
3,
et
ainsi
de
suite
sur
les
canaux
et
modules
suivants.
En
réalité,
disposer
d’une
interface
MIDI
à
plusieurs
sorties
revient
à
disposer
de
plusieurs
canaux
MIDI.
Dans
le
présent
scénario,
cela
revient
à
avoir
64
canaux
MIDI
indépendants,
avec
16
canaux
par
port
(A,
B,
C
et
D).
Cela
permet
de
jouer
jusqu’à
64
sons
différents
en
même
temps
via
les
générateurs
de
sons,
mais
cela
permet
également
un
contrôle
MIDI
complet
pour
chacun
des
canaux
de
chaque
appareil.
Cette
option
devient
primordiale
lors
de
l’arrangement
et
de
l’orchestration
d’un
grand
nombre
de
morceaux
instrumentaux.
Si
votre
ordinateur
dispose
de
plusieurs
entrées
MIDI,
vous
pouvez
lui
connecter
les
sorties
MIDI
d’autres
contrôleurs
et
expandeurs
MIDI.
102 Chapitre
4
Configuration
du
système
Claviers MIDI USB
Si
le
clavier
MIDI
dont
vous
disposez
est
pourvu
d’un
connecteur
USB,
il
n’est
pas
nécessaire
d’utiliser
une
interface
MIDI
séparée,
car
elle
est
déjà
intégrée
au
clavier.
Veillez
simplement
à
bien
installer
le
gestionnaire,
si
nécessaire,
et
à
connecter
le
clavier
à
votre
ordinateur
à
l’aide
d’un
câble
USB.
Certains
contrôleurs
et
claviers
USB
modernes
sont
automatiquement
reconnus
par
Mac
OS
X.
Séparation d’un clavier MIDI de son générateur de sons
Si
votre
clavier
dispose
de
sons
internes,
il
est
important
de
désactiver
le
déclenchement
de
ces
sons
dès
lors
que
vous
appuyez
sur
les
touches.
Autrement
dit
:
si
vous
achetez
un
nouveau
clavier
prévu
pour
être
utilisé
sans
séquenceur
et
que
vous
le
connectez
à
un
amplificateur,
vous
en
attendrez
sans
doute
qu’il
produise
un
son
lorsque
vous
jouez
sur
les
touches.
En
d’autres
termes,
qu’il
soit
directement
connecté
au
générateur
de
sons.
À
l’inverse,
cela
n’est
pas
souhaitable
lorsque
vous
utilisez
un
clavier
MIDI
avec
Logic
Express.
Dans
ce
cas,
le
clavier
est
utilisé
comme
un
appareil
d’entrée
de
données
informatiques,
et
Logic
Express
retransmettra
les
informations
entrantes
de
l’interprétation
au
générateur
de
sons
du
clavier
(ou
à
un
instrument
logiciel
interne
ou
encore
à
un
autre
module
de
sons
connecté,
si
vous
le
souhaitez).
Si
la
connexion
directe
entre
le
clavier
et
son
générateur
de
sons
n’est
pas
coupée,
chaque
note
est
jouée
en
double
:
l’une
est
jouée
directement
par
le
clavier
vers
le
générateur
de
sons
interne
et
l’autre
est
renvoyée
vers
le
générateur
de
sons
par
Logic
Express.
Non
seulement
cela
génère
un
son
phasé,
mais
cela
réduit
en
outre
de
moitié
la
polyphonie
du
générateur
de
sons
du
clavier.
Si
vous
vouliez
contrôler
ou
enregistrer
un
autre
module
de
sons
ou
instrument
logiciel
via
votre
clavier,
les
sons
de
ce
dernier
et
ceux
de
l’instrument
MIDI
ou
logiciel
seraient
également
entendus
(du
fait
de
la
connexion
directe
entre
le
clavier
et
le
générateur
de
sons).
C’est
pourquoi
le
clavier
doit
être
séparé
de
son
propre
générateur
de
sons.
Cette
fonction
est
appelée
Local
Off
et
peut
être
activée
directement
depuis
votre
clavier.
Pas
d’inquiétude,
vous
pourrez
toujours
utiliser
le
générateur
de
sons
de
votre
clavier.
Logic
Express
peut
toujours
communiquer
avec
le
générateur
de
sons
de
votre
clavier
comme
avec
n’importe
quel
instrument
logiciel
ou
module
de
sons,
dépourvu
de
clavier,
auquel
il
serait
connecté.
Remarque
:
si
vous
ne
trouvez
pas
la
fonction
Local
Off
dans
le
menu
MIDI
de
votre
clavier,
consultez
le
manuel
correspondant
pour
connaître
la
meilleure
utilisation
avec
un
séquenceur.
Certains
claviers
vous
donnent
le
choix
entreLocal,
MIDI
ou
Both
pour
chacune
de
leurs
parties
(sons/canaux
MIDI
individuels
des
appareils
MIDI
multitimbraux).
Le
réglage
MIDI,
s’il
est
disponible
sur
votre
clavier,
est
l’équivalent
de
la
fonction
Local
Off.
Chapitre
4
Configuration
du
système 103
Utilisation des appareils MIDI externes
Logic
Express
reconnaît
tous
les
appareils
MIDI
configurés
dans
l’utilitaire
AMS
(Audio
MIDI
Setup),
l’outil
de
configuration
audio
et
MIDI
intégré
de
Mac
OS
X.
Vous
trouverez
cet
utilitaire
dans
le
menu
Applications/Utilitaires.
Pour
en
savoir
plus
sur
son
utilisation,
consultez
l’Aide
d’AMS.
L’onglet
Bibliothèque
affiche
tous
les
appareils
MIDI
détectés
par
l’utilitaire
AMS
(divisés
en
canaux
MIDI,
dans
le
cas
d’appareils
multicanaux)
lorsqu’une
piste
MIDI
externe
est
sélectionnée.
Il
vous
suffit
de
sélectionner
l’appareil/le
sous-canal
MIDI
pour
l’assigner
à
la
piste.
Vous
pouvez
configurer
des
appareils
MIDI
externes
dans
l’Inspecteur.
Pour
en
savoir
plus,
reportez-vous
aux
rubriques
«
Instruments
standard
»
à
la
page
968,
«
Multi
Instruments
»
à
la
page
971
et
«
Instruments
mappés
»
à
la
page
977.
Utilisation d’effets audio externes
Si
vous
souhaitez
envoyer
un
son
vers
un
appareil
d’effets
audio
externes
(contrôlé
via
MIDI),
vous
devez
insérer
le
module
d’entrée/sortie
dans
l’un
des
emplacements
d’insertion
du
canal
audio
que
vous
voulez
traiter.
Pour
plus
d’informations,
reportezvous
à
la
rubrique
«
Utilisation
d’effets
audio
externes
»
à
la
page
277.
Remarque
:
le
module
d’entrée/sortie
pour
l’acheminement
de
périphériques
externes
est
utile
lorsque
vous
disposez
d’une
interface
audio
équipée
de
plusieurs
ports
d’entrée/sortie.
Configuration de votre matériel audio
Pour
utiliser
des
interfaces
audio
spécifiques
avec
Logic
Express,
le
pilote
de
l’appareil
doit
être
installé,
activé
et
configuré
correctement.
Les
gestionnaires
sont
des
programmes
logiciels
qui
permettent
d’utiliser
différents
matériels
et
logiciels
avec
Mac
OS
X.
Ils
permettent
la
reconnaissance
de
l’appareil
par
les
applications
telles
que
Logic
Express,
ainsi
que
la
transmission
des
données
entre
les
logiciels
et
le
matériel,
dans
un
format
compris
par
les
deux
parties.
Vous
pouvez
sélectionner,
activer
et
configurer
un
gestionnaire
audio
particulier
via
les
préférences
des
périphériques
audio
de
Logic
Express.
Pour
ouvrir
les
préférences
relatives
aux
périphériques
audio,
effectuez
l’une
des
opérations
suivantes
:
m Choisissez
Logic
Express
>
Préférences
>
Audio
(ou
utilisez
le
raccourci
clavier
Ouvrir
les
Préférences
Audio),
puis
cliquez
sur
l’onglet
Périphériques.
104 Chapitre
4
Configuration
du
système
m Cliquez
sur
le
bouton
de
la
barre
d’outils
des
préférences,
choisissez
Audio
dans
le
menu
local,
puis
cliquez
sur
l’onglet
Périphériques.
Sous
Mac
OS
X,
l’accès
à
tous
les
périphériques
audio
se
fait
via
Core
Audio,
qui
fait
partie
intégrante
du
système
d’exploitation.
Core
Audio
est
un
système
audio
hautes
performances,
à
faible
temps
de
latence,
qui
permet
à
plusieurs
applications
d’utiliser
une
interface
audio
en
même
temps.
Logic
Express
est
compatible
avec
tous
les
appareils
audio
équipés
d’un
gestionnaire
Core
Audio.
Configuration
d’appareils
Core
Audio
Logic
Express
reconnaît
automatiquement
tout
matériel
Core
Audio
installé
et
utilise
les
réglages
par
défaut
définis
dans
l’utilitaire
Configuration
audio
et
MIDI
(Applications/
Utilitaires/Configuration
audio
et
MIDI).
Il
peut
toutefois
être
préférable
d’optimiser
les
réglages
de
configuration
de
votre
matériel
individuel,
en
particulier
si
vous
utilisez
plusieurs
interfaces
audio
ou
un
appareil
à
plusieurs
entrées/sorties.
Pour
cela,
cliquez
sur
Logic
Express
>
Préférences
>
Audio
>
onglet
Core
Audio.
Activé
Cochez
cette
case
pour
activer
le
gestionnaire
Core
Audio.
Remarque
:
dans
les
cas
où
le
matériel
souhaité
n’est
pas
disponible,
par
exemple,
lorsque
votre
interface
audio
n’est
pas
connectée
(ou
lorsqu’elle
est
désactivée),
Logic
Express
sélectionne
automatiquement
le
matériel
audio
intégré
à
votre
Macintosh.
Chapitre
4
Configuration
du
système 105
Mémoire
système
requise
La
quantité
de
mémoire
RAM
disponible
requise
(en
dehors
de
la
mémoire
assignée
à
Logic
Express)
est
indiquée
ici.
Le
volume
requis
change
dès
lors
que
vous
modifiez
les
paramètres
décrits
ci-dessous.
Périphérique
Cette
option
vous
permet
de
choisir
un
appareil
parmi
les
périphériques
Core
Audio
installés,
y
compris
le
matériel
audio
interne.
Il
peut
également
s’agir
d’appareils
audio
agrégés
qui
se
composent
de
plusieurs
interfaces
audio.
Pour
plus
d’informations
sur
les
appareils
agrégés,
reportez-vous
à
l’aide
sur
la
configuration
audio
et
MIDI.
Taille
mémoire
tampon
E/S
Ce
paramètre
détermine
la
taille
de
la
mémoire
tampon
utilisée
par
le
matériel
audio,
aussi
bien
en
entrée
qu’en
sortie.
Plus
la
mémoire
tampon
est
petite,
plus
le
temps
de
latence
est
réduit
lors
du
contrôle
en
cours
d’enregistrement
ou
de
l’utilisation
d’instruments
logiciels.
Quelques
points
à
prendre
en
compte
:
 Plus
ce
paramètre
est
réduit,
plus
la
pression
sur
l’unité
centrale
du
système
est
élevée.
 Il
peut
y
avoir
un
niveau
où
la
taille
de
la
mémoire
tampon
E/S
sélectionnée
est
trop
faible
pour
votre
système
et
altère
alors
la
lecture.
Cela
apparaît
généralement
sous
forme
de
cliquetis,
de
petits
bruits
secs
et
de
grésillements
sur
votre
morceau.
 Vous
devez,
par
conséquent,
utiliser
la
taille
de
mémoire
tampon
E/S
la
plus
faible
possible
sans
introduire
ce
type
de
phénomène.
Π Conseil
:
si
vous
trouvez
une
valeur
de
réglage
de
l’option
Taille
mémoire
tampon
E/S
plus
élevée
et
qui
génère
un
faible
temps
de
latence
lors
du
contrôle
de
l’enregistrement
et
de
la
lecture
d’instruments
logiciels,
utilisez-la.
Cela
permettra
de
minimiser
l’impact
sur
l’unité
centrale
de
votre
système.
Délai
d’Enregistrement
Ce
paramètre
vous
permet
de
retarder
l’enregistrement
audio
d’une
certaine
valeur
fixe,
afin
de
compenser
tout
retard
d’informations
causé
par
le
gestionnaire
audio.
Remarque
:
vous
n’avez
pas,
normalement,
à
modifier
ce
paramètre.
Mode
de
piste
Universelle
Le
mode
de
piste
universelle
est
activé
par
défaut.
Il
vous
permet
de
jouer
des
séquences
mono
et
stéréo
sur
une
seule
piste.
Vous
devez
le
laisser
activé.
106 Chapitre
4
Configuration
du
système
Enregistrement
24
Bit
Lorsque
ce
réglage
est
activé,
Logic
Express
peut
enregistrer
des
fichiers
24
bits.
Les
enregistrements
20
ou
24
bits
offrent
une
amélioration
significative
dans
la
plage
dynamique
disponible,
mais
nécessitent
des
composants
périphériques
de
haute
qualité
tels
que
des
micros,
des
préamplificateurs
et
des
convertisseurs
numériques-
analogiques/analogiques-numériques
de
haute
qualité.
Les
fichiers
20
et
24
bits
utilisent
une
fois
et
demie
l’espace
disque
utilisé
par
des
fichiers
16
bits
comparables.
Remarque
:
activer
ce
paramètre
est
utile
uniquement
si
vous
utilisez
une
interface
20
ou
24
bits.
Monitoring
Logiciel
Cette
option
vous
permet
d’activer
ou
de
désactiver
le
Monitoring
Logiciel
(en
écoutant
le
signal
d’entrée
réel).
Dans
la
plupart
des
cas,
vous
devez
la
laisser
activée.
Remarque
:
lorsque
l’option
Contrôle
logiciel
est
activée,
le
signal
audio
est
traité
via
le
logiciel
et
un
certain
retard
audible
(couramment
appelé
«
temps
de
latence
»)
est
inévitable.
Si
vous
écoutez
le
signal
enregistré
via
votre
console
de
mixage,
ou
si
votre
interface
audio
prend
en
charge
le
contrôle
matériel,
vous
devez
désactiver
cette
option.
Niveau
de
monitoring
indépendant
pour
les
bandes
de
canaux
activées
pour
l’enregistrement
Cochez
cette
case
pour
activer
l’utilisation
d’un
niveau
de
monitoring
indépendant
pour
les
bandes
de
canaux
audio
activées
pour
l’enregistrement.
Après
avoir
activé
une
piste
pour
l’enregistrement,
vous
pouvez
régler
le
curseur
sur
le
niveau
de
votre
choix.
Le
niveau
d’origine
sera
restauré
lorsque
vous
désactiverez
le
bouton
d’activation
pour
l’enregistrement.
Remarque
:
les
réglages
effectués
à
l’aide
ce
curseur
n’affectent
pas
le
niveau
lors
de
l’enregistrement,
mais
seulement
lors
du
monitoring.
Taille
de
la
mémoire
tampon
de
calcul
Ce
paramètre
détermine
la
taille
de
la
mémoire
tampon
utilisée
pour
calculer
les
effets
et
les
versions
mixées.
Vous
pouvez
choisir
entre
différentes
tailles
:
Petite,
Moyenne
et
Grande.
Remarque
:
les
mémoires
tampon
les
plus
grandes
génèrent
un
temps
de
latence
plus
important.
En
fonction
de
la
vitesse
de
l’unité
centrale,
les
mémoires
tampon
trop
petites
peuvent
compromettre
le
traitement
audio
en
temps
réel.
Chapitre
4
Configuration
du
système 107
Comportement
ReWire
Ce
menu
permet
de
configurer
le
comportement
ReWire
lors
de
l’envoi
de
données
MIDI
vers
un
instrument
logiciel
ReWire
compatible.
 Mode
Lecture
:
utilisé
lors
de
la
lecture
de
pistes
MIDI
via
ReWire.
Ce
réglage
nécessite
moins
de
puissance
d’unité
centrale.
 Mode
Live
:
utilisé
lors
de
la
lecture
en
direct
d’un
instrument
ReWire.
Ce
réglage
utilise
davantage
de
ressources
d’unité
centrale,
mais
permet
un
temps
de
latence
inférieur.
Vitesse
de
Scrub
Maximum
Ce
menu
local
vous
permet
de
définir
la
vitesse
de
défilement.
Vous
pouvez
choisir
entre
les
options
suivantes
:
 Normal
:
la
vitesse
de
lecture
normale
est
utilisée
pour
le
défilement.
 Double
:
la
vitesse
de
lecture
par
défilement
est
deux
fois
plus
rapide.
Réponse
du
Scrub
Ce
menu
détermine
le
temps
de
réaction
pour
le
défilement
audio.
Choisissez
la
valeur
la
mieux
adaptée
à
votre
configuration
système.
Les
options
sont
les
suivantes
:
Lente,
Normale,
Rapide,
Plus
rapide.
5
109
5 Navigation
dans
votre
projet
Dans ce chapitre, vous allez apprendre à lire et à répéter
différentes parties de votre projet, ainsi qu’à naviguer à
travers ces parties.
Logic
Express
offre
un
certain
nombre
de
méthodes
pour
contrôler
la
lecture
et
la
navigation
dans
les
différentes
rubriques
de
votre
projet.
Vous
pouvez
utiliser
la
barre
de
transport,
les
raccourcis
clavier,
la
règle
Mesure,
ainsi
que
les
marqueurs
pour
baliser
des
rubriques
de
votre
projet
et
passer
facilement
de
l’une
à
l’autre.
La
tête
de
lecture
indique
la
position
de
lecture
en
cours.
Ce
chapitre
se
concentre
sur
l’utilisation
de
la
barre
de
transport
et
de
la
règle
Mesure
pour
la
navigation.
Des
informations
sur
l’utilisation
de
marqueurs
se
trouvent
dans
le
chapitre
6,
«
Utilisation
des
marqueurs
»
à
la
page
131.
Réglage de la position de la tête de lecture
La
tête
de
lecture
est
une
ligne
verticale
qui
indique
la
position
en
cours
dans
toutes
les
fenêtres
temporelles
horizontales.
Tête
de
lecture
Locator
Locator
gauche droit
110 Chapitre
5
Navigation
dans
votre
projet
Pour
placer
la
tête
de
lecture
dans
la
règle
Mesure
:
m Cliquez
sur
la
position
voulue
dans
le
tiers
inférieur
de
la
règle
Mesure.
Double-cliquer
dans
le
tiers
inférieur
de
la
règle
Mesure
repositionne
la
tête
de
lecture
et
bascule
entre
les
modes
lecture
(ou
enregistrement)
et
arrêt.
Le
partie
supérieure
de
la
règle
Mesure
contient
deux
locators
affichés
sous
forme
de
bande
grise
semi-transparente
lorsqu’ils
sont
désactivés
et
sous
forme
de
bande
verte
lorsque
le
mode
Cycle
est
activé.
Le
point
de
départ
de
la
bande
est
déterminé
par
la
position
du
locator
gauche,
et
le
point
d’arrivée
par
celle
du
locator
droit.
Pour
en
savoir
plus
sur
l’utilisation
des
locators
au
moment
de
l’enregistrement
et
de
la
lecture,
consultez
le
présent
chapitre
et
les
chapitres
suivants.
Réglage
de
la
tête
de
lecture
avec
l’écran
de
position
L’écran
de
position
de
la
barre
de
transport
affiche
la
position
actuelle
de
la
tête
de
lecture
dans
deux
formats
:
 Temps
SMPTE
:
la
ligne
supérieure
affiche
la
position
de
la
tête
de
lecture
en
format
de
temps
SMPTE
;
heures:
minutes:
secondes:
trames/sous-trames.
 Division
musicale
du
temps
:
la
ligne
inférieure
affiche
la
position
de
la
tête
de
lecture
en
mesures,
battements,
division
et
ticks.
Un
battement
correspond
au
dénominateur
dans
la
signature
temporelle.
La
valeur
de
la
division
est
définie
dans
la
barre
de
transport,
en
dessous
de
la
signature
temporelle.
Un
tick
représente
la
plus
petite
subdivision
possible
d’une
mesure
;
le
tick
est
égal
à
1/3840e
de
note.
Valeur
de
division
Chapitre
5
Navigation
dans
votre
projet 111
Pour
définir
la
position
de
la
tête
de
lecture
dans
l’écran
de
position,
effectuez
l’une
des
opérations
suivantes
:
m Cliquez
sur
l’un
des
nombres
de
l’écran
de
position
en
maintenant
le
bouton
de
la
souris
enfoncé,
puis
déplacez
la
souris
vers
le
haut
ou
le
bas.
m Double-cliquez
sur
un
champ
d’affichage,
puis
tapez
une
nouvelle
position.
La
tête
de
lecture
bouge
pour
se
placer
à
la
position
d’affichage.
Ajuster
le
premier
nombre
dans
l’écran
de
mesure
déplace
la
tête
de
lecture
par
mesures
et
par
heures
dans
l’affichage
SMPTE.
Ajuster
le
second
nombre
entraîne
un
déplacement
par
battements
dans
l’écran
de
mesure
et
par
minutes
dans
l’affichage
SMPTE,
et
ainsi
de
suite,
en
divisions
de
plus
en
plus
petites
avec
les
autres
valeurs
affichées
dans
l’écran
de
position.
Lors
de
la
saisie
d’une
position
entière,
via
l’écran
de
mesure,
par
exemple,
procédez
comme
suit
:
 3
espace
3
espace
2
espace
2,
touche
Entrée
pour
quitter
le
mode
d’entrée
de
texte.
 3.3.2.2,
touche
Entrée
pour
quitter
le
mode
d’entrée
de
texte.
Si
vous
tapez
simplement
3322
et
que
vous
appuyez
ensuite
sur
la
touche
Entrée,
la
tête
de
lecture
se
déplace
jusqu’à
la
mesure
3322
et
non
à
la
mesure
3,
battement
3,
division
2,
tick
2.
L’avantage
de
cette
approche
est
que
vous
pouvez
naviguer
rapidement
jusqu’au
début
d’une
mesure
en
saisissant
simplement
le
premier
chiffre.
Réglage
de
la
tête
de
lecture
au
niveau
d’un
marqueur
Si
vous
avez
utilisé
un
marqueur
pour
étiqueter
un
passage,
cliquez
n’importe
où
sur
ce
marqueur
tout
en
maintenant
la
touche
Option
enfoncée
pour
positionner
la
tête
de
lecture
au
début
de
ce
marqueur.
Si
Logic
Express
est
arrêté,
vous
pouvez
démarrer
la
lecture
au
début
du
marqueur
en
double-cliquant
dessus
tout
en
maintenant
la
touche
Commande
enfoncée.
Ajustement
de
la
taille
de
la
tête
de
lecture
Vous
pouvez
ajuster
l’épaisseur
de
la
tête
de
lecture
dans
les
préférences
d’affichage
générales.
Pour
ajuster
l’écran
de
tête
de
lecture
:
1 Ouvrez
les
préférences
d’affichage
en
effectuant
l’une
des
opérations
suivantes
:
 Choisissez
Logic
Express
>
Préférences
>
Affichage
(ou
utilisez
le
raccourci
clavier
Ouvrir
les
préférences
d’affichage).
112 Chapitre
5
Navigation
dans
votre
projet
 Cliquez
sur
le
bouton
«
Barres
d’outils
de
préférences
»,
puis
choisissez
Affichage
dans
le
menu.
2 Cliquez
sur
l’onglet
Général
et
activez
la
case
«
Tête
de
lecture
large
».
Utilisation des boutons de transport
Vous
pouvez
utiliser
les
boutons
de
transport
de
la
barre
de
transport
pour
contrôler
la
lecture
ou
pour
définir
la
position
de
la
tête
de
lecture.
Vous
pouvez
cliquer
sur
les
boutons
pour
activer
ou
désactiver
des
fonctions
ou
mieux
encore,
utiliser
les
raccourcis
clavier
correspondants
(raccourcis
clavier
de
l’ordinateur)
pour
accélérer
votre
flux
de
production.
Remarque
:
la
capture
d’écran
ci-dessous
montre
tous
les
boutons
de
transport.
Les
boutons
disponibles
dans
la
barre
de
transport
de
votre
projet
peuvent
être
différents,
car
vous
pouvez
la
personnaliser.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Personnalisation
de
la
barre
de
transport
»
à
la
page
123.
De
gauche
à
droite
:
 Aller
au
début
:
positionne
la
tête
de
lecture
au
début
du
projet.
Raccourci
clavier
par
défaut
:
Retour.
 Aller
à
la
position
:
ouvre
une
zone
de
dialogue
permettant
de
taper
la
position
de
la
tête
de
lecture
voulue
(cible)
sous
forme
numérique.
Tête
de
lecture
par
Tête
de
lecture
épaisse défaut
Chapitre
5
Navigation
dans
votre
projet 113
 Aller
au
locator
gauche
:
place
la
tête
de
lecture
au
niveau
du
locator
gauche.
 Aller
au
locator
droit
:
place
la
tête
de
lecture
au
niveau
du
locator
droit.
 Aller
au
début
de
la
sélection
:
place
la
tête
de
lecture
au
point
de
départ
de
la
première
région
ou
du
premier
événement
sélectionné
dans
la
fenêtre
active.
Raccourci
clavier
par
défaut
:
Maj
+
Retour
 Lire
depuis
le
début
:
démarre
la
lecture
au
début
du
projet.
 Lire
depuis
le
bord
de
fenêtre
gauche
:
lit
depuis
le
point
le
plus
à
gauche
de
la
zone
d’affichage
visible
dans
la
fenêtre
active.
 Lecture
depuis
locator
gauche
:
place
la
tête
de
lecture
sur
la
position
du
locator
gauche
et
commence
la
lecture.
 Lecture
depuis
locator
droit
:
place
la
tête
de
lecture
sur
la
position
du
locator
droit
et
commence
la
lecture.
 Lecture
depuis
la
sélection
:
place
la
tête
de
lecture
au
point
de
départ
des
régions
ou
des
événements
sélectionnés
et
commence
la
lecture.
Raccourci
clavier
par
défaut
:
Maj
+
Entrée.
 Rembobinage
et
Avance
rapide
:
un
clic
sur
l’un
des
boutons
permet
de
déplacer
la
tête
de
lecture
d’une
barre,
vers
l’avant
ou
vers
l’arrière.
Cliquer
en
maintenant
la
touche
Commande
enfoncée
permet
de
placer
la
tête
de
lecture
sur
le
marqueur
suivant
ou
précédent.
Cliquer
en
maintenant
l’un
des
boutons
enfoncés
permet
de
rembobiner
ou
d’effectuer
une
avance
rapide.
Cliquer
sur
l’un
des
boutons
tout
en
maintenant
le
bouton
de
la
souris
enfoncé,
puis
glisser
vers
la
gauche
ou
la
droite
pour
effectuer
un
une
avance
rapide
ou
un
retour
arrière
Shuttle
(ces
deux
boutons
permettent
des
déplacements
Shuttle
lorsqu’ils
sont
utilisés
de
cette
façon).
 Stop
:
arrête
l’enregistrement
ou
la
lecture.
Cliquer
une
seconde
fois
sur
le
bouton
Stop
place
la
tête
de
lecture
au
point
de
départ
du
projet
ou
à
la
position
du
locator
gauche
si
le
mode
Cycle
est
activé.
Raccourci
clavier
par
défaut
:
0.
 Lecture
:
lance
la
lecture
à
partir
de
la
position
actuelle
de
la
tête
de
lecture
ou
depuis
la
position
du
locator
de
gauche
en
mode
Cycle.
Raccourci
clavier
par
défaut
:
Entrée.
 Pause
:
interrompt
l’enregistrement
ou
la
lecture,
jusqu’à
ce
que
vous
cliquiez
sur
le
bouton
Pause
ou
Lecture.
 Enregistrement
:
cliquez
pour
commencer
l’enregistrement
(si
une
piste
est
activée
pour
l’enregistrement).
Raccourci
clavier
par
défaut
:
*.
Cliquez
tout
en
maintenant
la
touche
Contrôle
enfoncée
ou
cliquez
avec
le
bouton
droit
de
la
souris
pour
ouvrir
le
menu
Enregistrement.
 Capture
de
l’enregistrement
:
permet
de
conserver
la
performance
la
plus
récente,
même
si
Logic
Express
n’était
pas
en
mode
d’enregistrement
lors
de
celle-ci.
Remarque
:
tous
les
raccourcis
clavier
du
bouton
de
transport
ci-dessus,
à
l’exception
de
Rembobinage
et
Avance
rapide,
utilisent
le
pavé
numérique
du
clavier
de
votre
ordinateur.
114 Chapitre
5
Navigation
dans
votre
projet
Utilisation des raccourcis clavier de transport
Il
existe
un
certain
nombre
de
fonctions
de
transport
uniquement
disponibles
sous
forme
de
raccourcis
clavier.
La
plupart
des
raccourcis
clavier
correspondant
à
ces
fonctions
ne
sont
pas
attribués
par
défaut.
Vous
devrez
donc
les
définir.
Reportez-vous
à
la
rubrique
«
Attribution
de
raccourcis
clavier
à
des
touches
de
l’ordinateur
»
à
la
page
178.
 Lecture
ou
Stop
:
bascule
entre
la
lecture
et
l’arrêt,
en
fonction
de
l’état
de
lecture
ou
d’arrêt
au
moment
de
l’utilisation
de
la
commande.
Raccourci
clavier
par
défaut
:
Barre
d’espace.
Π Conseil
:
la
barre
d’espace
peut
être
utilisée
pour
démarrer
ou
arrêter
la
lecture
de
fichiers
audio
ou
de
régions
dans
l’Éditeur
des
échantillons,
le
chutier
audio
et
le
navigateur
de
boucles,
lorsque
ces
fenêtres
sont
au
premier
plan.
Ce
raccourci
clavier
particulièrement
pratique
mérite
d’être
mémorisé.
 Lecture
depuis
la
mesure
précédente
:
démarre
la
lecture
au
début
de
la
mesure
précédente.
 Arrêter
et
aller
au
locator
gauche
:
arrête
le
lecture
et
place
la
tête
de
lecture
à
la
position
du
locator
gauche.
 Aller
à
la
dernière
position
de
lecture
:
place
la
tête
de
lecture
à
la
dernière
position
atteinte
avec
une
commande
de
positionnement
ou
un
positionnement
direct
de
la
tête
de
lecture
à
l’aide
de
la
souris
ou
de
la
règle.
 Arrêter
et
aller
à
la
dernière
position
de
lecture
:
comme
ci-dessus
avec
arrêt
de
la
lecture.
 Retour
arrière
Shuttle
et
Avance
rapide
Shuttle
:
appuyer
à
plusieurs
reprises
sur
les
touches
augmente
la
vitesse
de
rembobinage.
Appuyer
à
plusieurs
reprises
sur
la
touche
«
shuttle
»
opposée
ralentit
la
vitesse
et,
à
terme,
modifie
le
sens
de
rembobinage.
Shuttle
désactive
le
mode
Cycle.
La
navigation
par
shuttle
est
arrêtée
par
la
commande
Stop.
 Aller
à
la
fin
de
la
sélection
:
place
la
tête
de
lecture
à
la
fin
de
la
première
région
ou
du
premier
événement
sélectionné
dans
la
fenêtre
active.
Remarque
:
il
existe
un
grand
nombre
de
raccourcis
clavier
«
Aller
à
»
disponibles
pour
les
marqueurs.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Navigation
à
l’aide
de
marqueurs
»
à
la
page
142.
Chapitre
5
Navigation
dans
votre
projet 115
Utilisation du mode Cycle
Vous
pouvez
utiliser
le
mode
Cycle
pour
qu’un
passage
sélectionné
soit
lu
à
plusieurs
reprises.
Ce
mode
est
utile
pour
:
 composer
une
section
d’un
projet
(un
couplet
ou
un
refrain,
par
exemple)
;
 s’entraîner
avant
d’effectuer
un
enregistrement
;
 enregistrer
des
pistes
individuelles
de
manière
consécutive
;
 modifier
des
événements
;
 enregistrer
plusieurs
prises.
La
zone
de
lecture
en
boucle
est
définie
par
la
position
des
locators
gauche
et
droit.
Lorsque
le
mode
Cycle
est
activé,
il
est
affiché
sous
la
forme
d’une
bande
verte
dans
le
haut
de
la
règle
Mesure.
Pour
activer
et
désactiver
le
mode
Cycle,
procédez
de
l’une
des
manières
suivantes
:
m Cliquez
sur
le
bouton
Cycle
dans
la
barre
de
transport
(ou
utilisez
le
raccourci
clavier
du
mode
Cycle).
m Cliquez
sur
la
partie
supérieure
de
la
règle
Mesure
(sur
la
bande
grisée
des
locators).
Comportement
de
Logic
Express
en
mode
Cycle
:
 La
tête
de
lecture
passe
de
la
fin
du
cycle
au
début.
 La
commande
Lecture
commence
la
lecture
depuis
le
début
du
cycle.
Locator
gauche Locator
droit
Zone
de
lecture
en
boucle
116 Chapitre
5
Navigation
dans
votre
projet
 Pour
commencer
la
lecture
depuis
une
autre
position,
cliquez
deux
fois
sur
Pause
ou
sur
Pause,
puis
Lecture.
 Au
point
de
saut
de
cycle,
vous
pouvez
utiliser
la
fonction
Suivi
des
Événements
:
Fichier
>
Réglages
du
projet
>
MIDI
>
Suivi
>
«
Suivi
sur
le
saut
de
Cycle
».
Pour
en
savoir
plus
sur
le
suivi
des
événements,
reportez-vous
à
la
rubrique
«
Utilisation
de
la
fonction
Suivi
d’événements
»
à
la
page
121.
 Vous
pouvez
déterminer
la
façon
dont
fonctionne
l’enregistrement
en
mode
Cycle,
en
utilisant
les
différentes
options
de
la
sous-fenêtre
Fichier
>
Réglages
du
projet
>
Enregistrement.
Définition
du
cycle
Il
existe
plusieurs
façons
de
définir
un
cycle.
Vous
pouvez
:
 le
tracer
directement
dans
la
règle
Mesure
(définir
en
fait
les
positions
des
locators
gauche
et
droit),
 utiliser
les
affichages
des
locators
dans
la
barre
de
transport,
 créer
un
cycle
basé
sur
des
séquences
sélectionnées,
 créer
un
cycle
basé
sur
des
marqueurs.
Définition et ajustement d’un cycle dans la règle Mesure
Cliquez
dans
le
tiers
supérieur
de
la
règle
Mesure
tout
en
maintenant
le
bouton
de
la
souris
enfoncé,
puis
définissez
la
zone
du
cycle
en
faisant
glisser
le
pointeur
de
gauche
à
droite.
La
zone
de
lecture
en
boucle
s’affiche
sous
la
forme
d’une
bande
verte
dans
la
règle
Mesure
et
le
mode
Cycle
est
activé
automatiquement.
Pour
déplacer
le
cycle
:
m Placez
la
souris
au
milieu
de
la
bande
de
cycle
verte
(le
curseur
se
transforme
en
main),
puis
faites-la
glisser
vers
la
gauche
ou
la
droite.
Deux
lignes
s’étendent
sur
l’écran
depuis
les
points
de
début
et
de
fin
du
cycle.
Cela
facilite
l’alignement
du
cycle
avec
les
séquences
dans
la
zone
Arrangement
ou
des
événements
dans
l’Éditeur
de
piano
roll.
Pour
redimensionner
le
cycle
:
m Saisissez
les
poignées
(triangles)
à
chaque
extrémité
du
cycle
pour
déplacer
les
points
de
début
ou
de
fin
(vous
pouvez
même
le
faire
en
cours
d’exécution
de
Logic
Express).
Remarque
:
vous
pouvez
définir
le
début
ou
la
fin
d’un
cycle
(selon
ce
qui
est
le
plus
proche)
en
cliquant
sur
la
position
voulue
dans
la
règle
Mesure
tout
en
maintenant
la
touche
Maj
enfoncée.
Cela
fonctionne
même
si
la
bande
est
en
dehors
de
la
plage
visible
ou
si
le
mode
Cycle
est
désactivé.
Chapitre
5
Navigation
dans
votre
projet 117
Lorsque
vous
voulez
définir
la
taille
d’un
cycle
graphiquement
dans
la
règle
Mesure,
ses
points
de
début
et
de
fin
(et
donc
sa
taille)
sont
quantifiés
en
fonction
du
réglage
sélectionné
dans
le
menu
Alignement.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Alignement
des
régions
modifiées
sur
des
positions
temporelles
»
à
la
page
329.
Définition d’un cycle via les écrans du locator de la barre de transport
Vous
pouvez
saisir
au
format
numérique
la
position
des
locators
et
ce
faisant,
définir
les
limites
du
cycle,
dans
l’affichage
des
locators
de
la
barre
de
transport.
Les
locators
sont
affichés
sur
la
droite
de
l’écran
Position
:
la
valeur
du
haut
indique
la
position
du
locator
de
gauche
et
celle
du
bas,
la
position
du
locator
de
droite.
Pour
définir
des
positions
de
locator
dans
la
barre
de
transport,
procédez
de
l’une
des
manières
suivantes
:
m Double-cliquez
sur
l’une
des
zones
de
l’écran
du
locator,
puis
tapez
directement
une
valeur
de
position
de
gauche
ou
de
droite.
Tapez
toutes
les
valeurs
de
mesure,
de
battement,
de
battement
secondaire
et
de
tick
(en
insérant
un
espace
ou
un
point
entre
les
numéros),
puis
appuyez
sur
Retour
pour
fermer
la
zone
d’entrée
et
définir
le
locator.
Remarque
:
vous
pouvez
définir
rapidement
le
locator
au
début
d’une
mesure
en
tapant
simplement
le
premier
chiffre.
m Cliquez
en
maintenant
le
bouton
de
la
souris
enfoncé
sur
l’une
des
zones
de
numéros
de
locator
gauche
ou
droit
dans
la
barre
de
transport,
puis
déplacez
la
souris
vers
le
haut
ou
vers
le
bas.
La
limite
de
cycle
correspondante
(si
elle
est
affichée
dans
la
règle
Mesure)
se
déplace
en
conséquence.
Locator
droit
Locator
gauche
Écran
de
position
118 Chapitre
5
Navigation
dans
votre
projet
Utilisation des boutons de mode de la barre de transport pour définir des locators
Vous
pouvez
utiliser
les
commandes
suivantes,
disponibles
sous
la
forme
de
boutons
de
la
barre
de
transport,
pour
définir
les
positions
de
locator.
Vous
pouvez
cliquer
sur
les
boutons
pour
activer
ou
désactiver
des
fonctions
ou
mieux
encore,
utiliser
les
raccourcis
clavier
correspondants
(raccourcis
clavier
de
l’ordinateur)
pour
accélérer
votre
flux
de
production.
Remarque
:
la
capture
d’écran
ci-dessous
montre
tous
les
boutons
pertinents.
Les
boutons
disponibles
dans
la
barre
de
transport
de
votre
projet
peuvent
être
différents,
car
vous
pouvez
la
personnaliser.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Personnalisation
de
la
barre
de
transport
»
à
la
page
123.
 Régler
locator
gauche
et
Régler
locator
droit
:
ces
boutons
permettent
de
taper
directement
l’un
des
points
de
locator
dans
une
zone
de
dialogue.
Également
disponibles
en
tant
que
raccourcis
clavier.
 Régler
le
locator
gauche
sur
la
tête
de
lecture
et
Régler
le
locator
droit
sur
la
tête
de
lecture
:
la
position
actuelle
de
la
tête
de
lecture
est
utilisée
pour
définir
la
valeur
du
locator
gauche
ou
droit.
 Déplacer
en
avant
les
locators
par
longueur
de
cycle
et
Déplacer
en
arrière
les
locators
par
longueur
de
cycle
:
déplace
le
passage
du
cycle
d’une
longueur
égale
à
la
longueur
du
cycle.
Également
disponible
en
tant
que
raccourci
clavier.
Utilisation de séquences ou d’événements pour définir un cycle
Vous
pouvez
utiliser
les
raccourcis
clavier
suivants
pour
définir
des
locators
aux
points
de
début
et
de
fin
des
séquences
ou
événements
sélectionnés
:
 Définir
des
locators
par
séquences/événements
:
définit
des
locators
aux
points
de
début
et
de
fin
des
séquences
ou
événements
sélectionnés.
 Définir
des
locators
et
lire
:
définit
des
locators
aux
points
de
début
et
de
fin
des
régions
(ou
événements)
sélectionnés,
puis
commence
la
lecture.
 Régler
les
locators
arrondis
sur
les
séquences/événements
:
arrondit
la
position
des
locators
selon
la
ligne
de
mesure
la
plus
proche
des
points
de
début
et
de
fin
des
séquences
ou
événements
sélectionnés.
 Définir
des
locators
arrondis
et
lire
et
Définir
des
locators
arrondis
et
enregistrer
:
arrondit
la
position
des
locators
selon
la
ligne
de
mesure
la
plus
proche
des
points
de
début
et
de
fin
des
séquences
ou
événements
sélectionnés
et
commence
la
lecture
ou
l’enregistrement.
Chapitre
5
Navigation
dans
votre
projet 119
 Définir
des
locators
arrondis
et
lire
en
boucle
et
Définir
des
locators
arrondis
et
enregistrer
en
boucle
:
arrondit
la
position
des
locators
selon
la
ligne
de
mesure
la
plus
proche
des
points
de
début
et
de
fin
des
séquences
ou
événements
sélectionnés
et
passe
au
mode
de
lecture
ou
d’enregistrement
en
boucle.
Définition d’un cycle à l’aide de marqueurs
Si
vous
faites
glisser
un
marqueur
vers
la
partie
supérieure
de
la
règle
Mesure,
un
cycle
de
même
longueur
que
ce
marqueur
est
automatiquement
créé.
Le
chapitre
6,
«
Utilisation
des
marqueurs
»
à
la
page
131
fournit
des
détails
sur
la
création
et
l’utilisation
de
marqueurs.
Vous
pouvez
aussi
utiliser
l’un
des
raccourcis
clavier
suivants
:
 Définir
des
locators
par
marqueur
et
activer
la
lecture
en
boucle
:
définit
le
cycle
sur
le
marqueur
sélectionné
et
active
le
mode
Cycle.
La
longueur
du
cycle
est
déterminée
par
la
longueur
du
marqueur.
 Placer
les
locators
sur
le
marqueur
suivant
et
activer
la
lecture
en
boucle
:
définit
le
cycle
sur
le
marqueur
suivant
et
active
le
mode
Cycle.
 Définir
des
locators
par
marqueur
précédent
et
activer
la
lecture
en
boucle
:
définit
le
cycle
sur
le
marqueur
précédent
et
active
le
mode
Cycle.
Remarque
:
ces
commandes
conviennent
parfaitement
pour
la
répétition
de
passages
au
cours
de
performances
en
direct.
Définissez
des
marqueurs
pour
toutes
les
parties
de
projet
à
répéter
de
cette
façon
au
cours
de
votre
performance.
120 Chapitre
5
Navigation
dans
votre
projet
Cycle
d’omission
Vous
pouvez
omettre
un
passage
en
mode
lecture,
ce
qui
est
utile
pour
tester
l’effet
musical
de
diverses
transitions
d’une
rubrique
de
morceau
à
une
autre,
sans
qu’il
soit
nécessaire
de
déplacer
physiquement
des
séquences.
Cette
fonction
est
très
pratique
lors
de
l’arrangement.
Le
cycle
d’omission
est
également
utile
lors
de
l’édition
pour
ignorer
les
parties
d’un
projet
qui
ne
doivent
pas
être
affectées
par
l’édition.
Pour
configurer
un
cycle
d’omission,
effectuez
l’une
des
opérations
suivantes
:
m Faites
glisser
la
zone
du
cycle
d’omission
de
droite
à
gauche
dans
la
règle
Mesure.
m Si
une
zone
de
lecture
en
boucle
(normale)
existe
déjà,
vous
pouvez
échanger
les
locators
gauche
et
droit
en
cliquant
sur
le
bouton
«
Intervertir
les
locators
gauche
et
droit
»
dans
la
barre
de
transport
(ou
via
le
raccourci
clavier
correspondant).
La
zone
Cycle
d’omission
est
affichée
sous
la
forme
d’une
barre
rayée
verte
dans
la
règle
Mesure.
Lorsque
la
tête
de
lecture
atteint
la
position
du
locator
de
droite,
elle
passe
directement
au
locator
de
gauche
(c’est-à-dire
que
la
position
des
locators
droit
et
gauche
est
intervertie).
Chapitre
5
Navigation
dans
votre
projet 121
Utilisation de la fonction Suivi d’événements
Si
vous
lancez
la
lecture
au
milieu
d’un
projet,
il
se
peut
que
certains
événements
ne
soient
pas
entendus
(comme
des
notes,
des
événements
de
pédale
Sustain
et
Pitch
Bend
commençant
avant
le
point
de
départ
de
la
lecture).
Grâce
à
la
fonction
Suivi
d’événements,
Logic
Express
peut
analyser
le
projet
et
inclure
certains
ou
la
totalité
de
ces
événements
lors
de
la
lecture.
Pour
configurer
la
fonction
Suivi
d’événements :
1 Ouvrez
les
réglages
du
projet
MIDI
en
procédant
de
l’une
des
manières
suivantes
:
 Choisissez
Fichier
>
Réglages
du
projet
>
MIDI
(ou
utilisez
le
raccourci
clavier
correspondant).
 Cliquez
sur
le
bouton
de
barre
d’outils
Réglages,
puis
choisissez
MIDI.
2 Cliquez
sur
l’onglet
Suivi,
puis
cochez
les
cases
de
tous
les
événements
que
doit
rechercher
la
fonction
Suivi
d’événements
avant
le
point
de
départ
de
la
lecture.
Vous
pouvez
choisir
parmi
les
options
suivantes
:
 Notes
:
les
notes
à
lire
au
point
de
départ
de
lecture.
 Soutenues
:
les
notes
qui
continuent
à
être
lues
au
point
de
départ
de
lecture
en
raison
d’un
événement
de
pédale
Sustain.
 Dans
les
bandes
de
canaux
d’instruments
«
Aucun
transposition
»
:
les
bandes
de
canaux
d’instruments
(particulièrement
les
percussions)
peuvent
se
voir
affecter
le
paramètre
«
Pas
de
Rég
Trp
»
dans
l’Inspecteur.
Il
s’agit
d’un
paramètre
de
lecture
qui
serait
ignoré
si
la
séquence
contenant
les
notes
de
l’instrument
était
lancée
à
mi-chemin.
 Changement
de
programme
:
les
changements
de
programme
dans
les
séquences
chevauchant
le
point
de
départ
de
la
lecture
sont
envoyés
lorsque
la
case
est
activée.
 Pitch
Bend
:
les
événements
de
ce
type
qui
précèdent
immédiatement
le
point
de
départ
de
lecture
sont
envoyés.
122 Chapitre
5
Navigation
dans
votre
projet
 Changements
de
commande
0–15,
64–71,
Tous
les
autres
:
cliquez
pour
rechercher
les
contrôleurs
continus
0
à
15,
les
contrôleurs
de
commutation
continus
64
à
71
ou
tous
les
autres
contrôleurs.
 Aftertouch
:
cliquez
pour
rechercher
des
messages
Aftertouch
(de
canal)
monophonique.
 Aftertouch
Polyphonique
:
activez
pour
rechercher
des
messages
Aftertouch
Polyphonique.
 System
Exclusive
:
le
message
SysEx
le
plus
récent
avant
le
point
de
départ
de
la
lecture
est
transmis.
 Meta
Events
Texte
:
le
message
Meta
Event
Texte
le
plus
récent
avant
le
point
de
départ
de
lecture
est
transmis.
 Suivi
séparé
des
canaux
dans
«
Tous
les
canaux
»
:
les
Multi
Instruments
(figurant
dans
l’Environnement)
ont
un
canal
général
et
peuvent
posséder
jusqu’à
16
sous-canaux
MIDI.
Activez
cette
option
pour
rechercher
des
événements
sur
chaque
sous-canal
MIDI,
plutôt
que
sur
le
canal
Multi
Instrument
général.
 Suivi
sur
le
saut
de
Cycle
:
recherche
et
envoie
tous
les
types
d’événement
si
les
points
de
départ
et
de
fin
du
cycle
se
trouvent
dans
des
séquences.
 Notes
:
limite
la
recherche
de
saut
de
cycle
aux
événements
de
type
note.
 Envoyer
la
réinitialisation
MIDI
complète
avant
suivi
:
envoie
un
message
de
réinitialisation
MIDI
avant
le
suivi,
garantissant
que
tous
les
périphériques
MIDI
déclenchés
sont
réglés
sur
leurs
valeurs
par
défaut.
Il
existe
un
problème
potentiel
lors
du
suivi
de
notes
utilisées
pour
déclencher
une
boucle
de
percussions
dans
un
échantillonneur.
À
moins
que
vous
ne
parveniez
à
démarrer
la
séquence
MIDI
précisément
au
début
de
la
boucle
d’échantillonnage,
l’échantillon
est
déclenché
au
mauvais
moment
et
est
donc
lu
de
façon
désynchronisée
avec
d’autres
séquences
(au
moins
jusqu’à
la
prochaine
note
de
déclenchement).
Ce
problème
se
produit
car
la
plupart
des
échantillonneurs
ne
peuvent
lire
les
échantillons
que
depuis
le
début
et
ne
peuvent
pas
les
synchroniser
avec
le
battement
lorsqu’ils
démarrent
au
milieu.
Pour
éviter
de
déclencher
les
boucles
de
percussions
d’un
échantillonneur
lors
du
suivi
d’événements
de
type
note
:
1 Activez
le
paramètre
«
Aucun
transposition
»
de
votre
instrument
de
boucles
de
percussions
dans
la
zone
Paramètres
de
piste
de
l’Inspecteur.
2 Désactivez
l’option
«
Dans
les
bandes
de
canaux
d’instruments
«
Aucun
transposition
»
de
l’onglet
Réglages
du
projet
>
MIDI
>
Suivi.
Chapitre
5
Navigation
dans
votre
projet 123
Ces
réglages
empêchent
la
lecture
des
boucles
de
percussions
de
votre
échantillonneur
jusqu’à
ce
qu’elles
atteignent
la
prochaine
note
de
déclenchement,
lorsque
le
projet
passe
à
une
nouvelle
position.
Le
paramètre
«
Aucun
transposition
»
empêche
la
transposition
par
les
paramètres
de
lecture
de
la
séquence,
ce
qui
n’est
pas
souhaitable
non
plus
pour
les
sons
ou
les
boucles
de
percussions.
Personnalisation de la barre de transport
La
barre
de
transport
propose
un
jeu
de
boutons,
d’écrans
et
de
curseurs
par
défaut.
Ce
sont
les
éléments
les
plus
utilisés
et
les
plus
utiles
pour
la
majorité
des
utilisateurs.
Il
se
peut
cependant
que
vous
ayez
besoin
d’accéder
régulièrement
à
des
fonctions
particulières
ne
faisant
pas
partie
du
jeu
par
défaut,
pour
les
raisons
suivantes
:
 type
de
projet
utilisé
:
la
bande
son
d’un
film
par
exemple
;
 méthode
de
travail
très
spécifique
;
 volonté
d’accéder
rapidement
à
tous
les
éléments.
Quelle
que
soit
votre
motivation,
vous
pouvez
facilement
personnaliser
la
barre
de
transport
en
fonction
de
vos
besoins.
Masquage
et
affichage
des
fonctions
de
la
barre
de
transport
Vous
pouvez
masquer
ou
afficher
indépendamment
différentes
parties
de
la
barre
de
transport.
Cela
vous
permet
alors
de
contrôler
la
largeur
de
la
barre
de
transport.
N’affichez
sur
la
barre
de
transport
que
les
fonctions
auxquelles
vous
devez
accéder
régulièrement
ou
mieux
encore,
configurez
et
mémorisez
tous
les
raccourcis
clavier
de
transport
ou
de
mode
correspondants.
Cela
vous
permettra
d’étendre
la
zone
d’affichage
de
la
barre
de
transport,
afin
d’obtenir
un
plus
grand
nombre
d’informations
consultables
rapidement.
Remarque
:
si
vous
voulez
que
toutes
les
commandes
et
options
soient
visibles
dans
la
barre
de
transport,
vous
devez
vous
procurer
un
second
écran
d’ordinateur
ou
un
écran
ayant
une
résolution
horizontale
exceptionnellement
élevée.
Π Conseil
:
Logic
Express
autorise
l’ouverture
simultanée
d’un
nombre
illimité
de
barres
de
transport.
Vous
pouvez
personnaliser
individuellement
chacune
de
ces
barres
de
transport
supplémentaires,
afin
de
visualiser
et
d’accéder
à
d’autres
fonctions
qui
ne
tiendraient
pas
sur
la
barre
de
transport
standard
au
bas
de
la
fenêtre
Arrangement.
Des
barres
de
transport
personnalisées
(et
d’autres
fenêtres)
peuvent
être
enregistrées
dans
le
cadre
d’un
screenset.
124 Chapitre
5
Navigation
dans
votre
projet
Pour
personnaliser
la
barre
de
transport
:
1 Cliquez
tout
en
maintenant
la
touche
Contrôle
enfoncée
(ou
cliquez
avec
le
bouton
droit
de
la
souris)
sur
la
barre
de
transport,
puis
choisissez
«
Personnaliser
la
barre
de
transport
»
dans
le
menu.
2 Activez
ou
désactivez
les
fonctions
voulues
en
cochant
des
cases
dans
la
zone
de
dialogue
Personnaliser.
Boutons de transport
Cette
zone
contient
des
cases
pour
les
boutons
qui
transportent
littéralement
la
tête
de
lecture
au
sein
du
projet.
Consultez
la
rubrique
«
Utilisation
des
boutons
de
transport
»
à
la
page
112
(dans
ce
chapitre)
pour
obtenir
une
explication
sur
chaque
fonction
et
commande
individuelle.
Zone d’affichage
Cette
rubrique
sert
principalement
à
vous
informer
sur
la
position
de
la
tête
de
lecture
et
des
locators,
mais
vous
pouvez
aussi
vous
en
servir
pour
naviguer
dans
le
projet.
 Positions
(SMPTE/Mesure)
:
indique
la
position
actuelle
de
la
tête
de
lecture.
La
ligne
du
haut
indique
la
position
au
format
SMPTE
(heures:
minutes:
secondes:
images),
la
ligne
du
bas
en
mesures,
battements,
division
et
ticks.
Chapitre
5
Navigation
dans
votre
projet 125
 Locators
(gauche/droit)
:
la
ligne
du
haut
indique
la
position
du
locator
gauche,
la
ligne
du
bas
celle
du
locator
droit.
Les
locators
sont
utilisés
pour
définir
une
rubrique
particulière
du
projet
pour
un
certain
nombre
de
tâches
d’enregistrement
ou
de
lecture.
 Fréquence
d’échantillonnage
ou
locators
du
punch
:
indique
la
fréquence
d’échantillonnage
du
projet
en
cours
ou
les
locators
d’entrée/de
sortie
d’enregistrement
Punch
(lorsque
le
mode
d’enregistrement
Punch
est
activé).
Comme
pour
d’autres
zones
d’affichage
de
la
barre
de
transport,
vous
pouvez
définir
la
fréquence
d’échantillonnage
ou
les
locators
Punch
à
l’aide
de
la
souris
ou
en
saisissant
directement
des
valeurs
numériques.
 Fin
de
tempo/projet
:
l’écran
Tempo
indique
la
vitesse
de
lecture
ou
d’enregistrement
en
cours.
L’écran
Fin
du
projet
affiche
le
nombre
total
de
mesures
ou
de
temps.
Il
se
comporte
comme
un
marqueur
d’arrêt
de
lecture
ou
d’enregistrement
pour
le
projet.
 Altération/Fraction
:
l’écran
articulation
(du
temps)
indique
l’articulation
temporelle
de
lecture
ou
d’enregistrement
en
cours,
dans
un
format
musical
standard
:
4/4,
5/4,
etc.
L’écran
Division
détermine
la
résolution
d’affichage
(et
d’édition)
actuelle.
La
valeur
/16
indique
qu’une
mesure
4/4
est
divisée
en
16
sous-sections,
soit
4
battements
secondaires
pour
chaque
battement
de
la
mesure.
 Activité
MIDI
(E/S)
:
affiche
les
données
MIDI
entrantes
et
sortantes.
L’écran
Entrée
MIDI
(haut)
affiche
les
noms
des
accords
pour
les
données
de
note
MIDI
entrantes.
 Charger
les
curseurs
(CPU/DD)
:
cliquez
pour
afficher
les
indicateurs
de
charge
du
processeur
et
de
charge
de
débit
du
disque
dur.
Double-cliquez
pour
ouvrir
les
indicateurs
de
charge
sous
forme
de
fenêtre
distincte.
Modes et fonctions
Les
boutons
de
mode
et
le
curseur
de
niveau
principal
situés
à
droite
sont
utilisés
pour
plusieurs
fonctions
d’enregistrement
et
de
lecture
avancées,
notamment
la
répétition
de
rubriques
de
projet,
la
réalisation
de
solos
et
l’enregistrement
Punch.
Les
boutons
ne
déclenchent
pas
immédiatement
une
action.
Ils
servent
à
changer
d’état
de
fonctionnement.
Le
bouton
adéquat
est
mis
en
évidence
pour
indiquer
que
le
mode
est
activé.
 Monitoring
Logiciel
:
active
le
monitoring
logiciel,
permettant
de
traiter
des
sources
externes
via
des
effets
Logic
Express.
Permet
aussi
d’entendre
des
sources
externes
lors
de
l’enregistrement.
 Monitoring
automatique
d’entrée
:
permet
d’entendre
automatiquement
des
sources
externes
au
niveau
des
entrées
audio.
 Témoin
du
vu-mètre
pré-équilibreur
:
fait
basculer
tous
les
indicateurs
de
canaux
de
la
table
de
mixage
du
mode
pré-équilibreur
(l’équilibreur
de
niveau
sur
chaque
canal)
au
mode
post-équilibreur
(si
désactivé)
et
vice
versa.
126 Chapitre
5
Navigation
dans
votre
projet
 Mode
de
temps
de
latence
faible
:
active
le
Mode
de
temps
de
latence
faible,
ce
qui
vous
permet
de
limiter
le
délai
(temps
de
latence)
généré
par
certains
effets.
 Régler
locator
gauche
et
Régler
locator
droit
:
ces
boutons
permettent
de
taper
directement
l’un
des
points
de
locator
dans
une
zone
de
dialogue.
Également
disponibles
en
tant
que
raccourcis
clavier.
 Régler
le
locator
gauche
sur
la
tête
de
lecture
et
Régler
le
locator
droit
sur
la
tête
de
lecture
:
la
position
actuelle
de
la
tête
de
lecture
est
utilisée
pour
définir
la
valeur
du
locator
gauche
ou
droit.
 Déplacer
en
avant
les
locators
par
longueur
de
cycle
et
Déplacer
en
arrière
les
locators
par
longueur
de
cycle
:
déplace
le
passage
du
cycle
d’une
longueur
égale
à
la
longueur
du
cycle.
 Déplacer
les
locators
à
gauche
par
cycle
:
conserve
le
cycle
existant,
mais
le
déplace
vers
la
gauche
d’une
valeur
égale
à
la
longueur
du
cycle.
Par
exemple,
si
le
cycle
a
une
longueur
de
4
mesures
et
couvre
les
mesures
12
à
16,
utiliser
cette
commande
décale
le
cycle
de
quatre
mesures
vers
la
gauche,
aboutissant
à
un
cycle
allant
de
la
mesure
8
à
la
mesure
12.
 Déplacer
les
locators
à
droite
par
cycle
:
comme
ci-dessus,
mais
décale
le
cycle
vers
la
droite.
 Cycle
:
active
ou
désactive
la
lecture
ou
l’enregistrement
répété
sur
une
rubrique
de
projet.
Les
limites
du
cycle
sont
indiquées
(ou
définies)
par
les
valeurs
des
locators
de
gauche
et
de
droite.
 Autopunch
:
active
ou
désactive
le
point
de
départ
et
de
fin
d’un
enregistrement.
Couramment
utilisé
avec
les
locators
autopunch
de
gauche
et
de
droite
pour
enregistrer
automatiquement
sur
une
rubrique
de
projet
particulière.
Cette
méthode
est
souvent
utilisée
pour
corriger
une
erreur
dans
un
enregistrement
vocal
ou
instrumental.
 Régler
le
point
Autopunch
gauche
sur
la
tête
de
lecture
:
la
position
actuelle
de
la
tête
de
lecture
est
utilisée
pour
définir
la
valeur
du
locator
Autopunch
de
gauche.
 Régler
le
point
Autopunch
droit
sur
la
tête
de
lecture
:
la
position
actuelle
de
la
tête
de
lecture
est
utilisée
pour
définir
la
valeur
du
locator
Autopunch
droit.
 Remplacer
:
permet
l’écrasement
d’un
enregistrement
existant
par
un
nouvel
enregistrement.
 Solo
:
seules
les
séquences
sélectionnées
sont
lues,
le
son
des
autres
est
désactivé.
 Synchro
:
activez
cette
option
pour
synchroniser
Logic
Express
avec
une
source
externe
(faire
de
Logic
Express
l’«
esclave
»
de
synchronisation
d’un
autre
périphérique).
Cliquez
tout
en
maintenant
la
touche
Contrôle
enfoncée
ou
cliquez
sur
ce
bouton
en
le
maintenant
enfoncé
pour
ouvrir
le
menu
Synchronisation.
 Clic
:
utilisé
pour
activer
ou
désactiver
le
métronome
interne
de
Logic
Express.
Cliquez
tout
en
maintenant
la
touche
Contrôle
enfoncée
ou
cliquez
sur
ce
bouton
en
le
maintenant
enfoncé
pour
ouvrir
le
menu
Métronome.
Chapitre
5
Navigation
dans
votre
projet 127
 Niveau
principal
:
cliquez
pour
afficher
un
curseur
de
volume
à
droite
de
la
barre
de
transport.
Ce
curseur
est
directement
lié
au
canal
principal
de
la
table
de
mixage
et
fait
office
de
contrôle
de
niveau
principal
pour
toutes
les
pistes
audio
et
d’instruments
logiciels.
128 Chapitre
5
Navigation
dans
votre
projet
Utilisation
d’un
affichage
SMPTE
ou
d’un
affichage
de
mesures
géant
Vous
pouvez
configurer
la
barre
de
transport
pour
qu’elle
présente
un
affichage
SMPTE
ou
un
affichage
de
mesures
géant
au
lieu
de
la
zone
de
d’affichage
de
la
barre
de
transport
standard.
Vous
pouvez
aussi
créer
une
fenêtre
d’affichage
SMPTE
ou
d’affichage
de
mesures
géante.
Pour
remplacer
la
zone
d’affichage
de
la
barre
de
transport
standard
par
un
affichage
SMPTE
ou
un
affichage
de
mesures
:
m Cliquez
sur
la
zone
d’affichage
de
la
barre
de
transport
tout
en
maintenant
la
touche
Contrôle
enfoncée,
puis
choisissez
«
Grand
affichage
de
la
barre
»
ou
«
Grand
affichage
des
codes
SMPTE
»,
en
fonction
de
vos
besoins.
La
zone
d’affichage
de
transport
est
remplacée
par
le
grand
affichage
choisi.
Répétez
l’étape
ci-dessus
pour
revenir
à
l’affichage
standard.
Pour
ouvrir
une
nouvelle
fenêtre
d’affichage
SMPTE
ou
d’affichage
de
mesures
:
m Cliquez
sur
la
zone
d’affichage
de
la
barre
de
transport
tout
en
maintenant
la
touche
Contrôle
enfoncée,
puis
choisissez
«
Ouvrir
’affichage
maxi
de
la
barre
»
ou
«
Ouvrir
l’affichage
maxi
des
codes
SMPTE
»,
en
fonction
de
vos
besoins.
Une
nouvelle
fenêtre
transparente
flottante
est
alors
affichée.
Elle
peut
être
positionnée
et
redimensionnée
librement.
Pour
redimensionner
la
fenêtre
d’affichage
SMPTE
ou
d’affichage
de
mesures
:
1 Positionnez
le
curseur
sur
l’un
des
bords
ou
coins
inférieurs.
Chapitre
5
Navigation
dans
votre
projet 129
2 Lorsque
le
curseur
se
transforme
en
pointeur
de
redimensionnement,
cliquez
dessus
et
faites-le
glisser
dans
la
direction
voulue.
Pour
fermer
l’affichage
géant
choisi,
cliquez
sur
l’icône
de
fermeture
située
dans
le
coin
supérieur
gauche
de
la
fenêtre.
Remarque
:
Logic
Express
autorise
l’ouverture
simultanée
d’un
nombre
illimité
de
fenêtres
de
transport
(et
d’affichage
SMPTE
ou
d’affichage
de
mesures
géantes).
Personnalisation
des
affichages
de
mesures,
SMPTE
et
du
tempo
Vous
pouvez
personnaliser
les
affichages
de
mesures,
SMPTE
et
du
tempo
dans
les
préférences
d’affichage.
Pour
personnaliser
les
affichages
de
mesures,
SMPTE
ou
du
tempo
:
1 Ouvrez
les
préférences
d’affichage
générales
en
procédant
de
l’une
des
manières
suivantes
:
 Choisissez
Logic
Express
>
Préférences
>
Affichage
(ou
utilisez
le
raccourci
clavier
Ouvrir
les
préférences
d’affichage).
 Cliquez
sur
le
bouton
«
Barres
d’outils
de
préférences
»,
puis
choisissez
Affichage
dans
le
menu.
2 Choisissez
l’un
des
réglages
suivants
dans
le
menu
Format
d’horloge
:
 Format
d’horloge
1
1
1
1
 Format
d’horloge
1.
1.
1.
1
 Format
d’horloge
1
1
1
0
 Format
d’horloge
1.
1.
1.
0
 Format
d’horloge
1
1.
_
1
 Format
d’horloge
1.
1.
_
1
 Format
d’horloge
1
1.
_
0
 Format
d’horloge
1.
1.
_
0
3 Choisissez
l’un
des
réglages
suivants
dans
le
menu
Affichage
SMPTE
:
 Avec
Bits
:
les
sous-images
(de
0
à
79
bits
SMPTE)
sont
affichées.
 Sans
Bits
:
les
sous-images
ne
sont
pas
affichées.
 Avec
Quart
d’images
:
les
quart
d’images
sont
affichés.
130 Chapitre
5
Navigation
dans
votre
projet
 Respecter
taille
des
images,
film
35
mm
:
l’affichage
est
défini
en
pieds
et
en
images,
pour
les
films
de
35
mm.
 Respecter
taille
des
images,
film
16
mm
:
l’affichage
est
défini
en
pieds
et
en
images,
pour
les
films
de
16
mm.
 Avec
millisecondes
:
les
fractions
d’image
sont
affichées
en
millisecondes,
et
non
en
bits
SMPTE
(également
appelés
sous-images).
N’oubliez
pas
que
cette
valeur
dépend
de
la
fréquence
d’images
:
à
25
ips,
une
image
dure
40
millisecondes,
à
30
ips,
elle
dure
environ
33
ms.
 Avec
échantillons
:
les
fractions
d’image
sont
affichées
comme
des
valeurs
d’échantillon.
 Avec
images
et
échantillons
:
les
fractions
d’image
sont
affichées,
tout
comme
les
valeurs
d’échantillon.
4 Cochez
la
case
Zéros
comme
espaces
si
vous
voulez
que
les
zéros
soient
représentés
par
des
espaces
plutôt
que
par
le
chiffre
0
dans
les
affichages
du
temps
SMPTE.
5 Choisissez
l’un
des
réglages
suivants
dans
le
menu
Afficher
Tempo
en
:
 Battements
à
la
minute
(BPM,
Maelzel)
:
battements
par
minute,
jusqu’à
quatre
décimales
pouvant
être
paramétrées
individuellement.
 BPM
sans
décimales
:
battements
par
minute,
sans
aucune
décimale.
 Images
par
clic
avec
croches
:
images
par
battement
avec
croches.
L’unité
ipc
s’affiche
après
la
valeur.
 Images
par
clic
avec
décimales
:
images
par
battement,
jusqu’à
quatre
décimales.
Faites
attention,
cet
affichage
peut
être
facilement
confondu
avec
l’affichage
BPM.
6
131
6 Utilisation
des
marqueurs
Les marqueurs ont pour principale fonction de baliser
différentes parties d’un morceau et de permettre une
sélection rapide de ces parties afin de les lire, de les
modifier et de les arranger.
Ils
sont
utilisés
comme
une
sorte
de
plan
de
route
représentant
un
morceau
sous
forme
graphique.
Ils
peuvent
être
affichés
et
modifiés
dans
les
zones
de
la
fenêtre
suivantes
:
Piste
des
marqueurs
Zone
de
texte
des
marqueurs
Liste
des
marqueurs
132 Chapitre
6
Utilisation
des
marqueurs
 Piste
des
marqueurs:
affiche
les
marqueurs
sous
forme
de
rubriques
de
couleur
(facultatif ).
Si
la
piste
des
marqueurs
est
cachée,
les
marqueurs
apparaissent
sous
forme
de
courtes
chaînes
de
texte
dans
la
règle
des
mesures
de
toutes
les
fenêtres
d’édition
linéaire.
La
zone
Piste
des
marqueurs
présente
un
avantage
par
rapport
au
marqueur
affiché
dans
la
règle
des
mesures
:
elle
vous
permet
de
sélectionner,
de
copier,
de
déplacer
ou
de
redimensionner
des
marqueurs
directement
avec
la
souris.
Cliquez
sur
le
triangle
d’affichage
situé
dans
l’angle
supérieur
gauche
de
la
colonne
de
noms
associée
à
la
piste
des
marqueurs
pour
développer
la
hauteur
de
la
piste,
et
afficher
ainsi
des
contrôles
supplémentaires.
Vous
pouvez
ajuster
le
bord
inférieur
de
la
piste
des
marqueurs
comme
il
vous
convient,
en
la
faisant
glisser
avec
la
souris
vers
le
haut
ou
vers
le
bas.
 Liste
des
marqueurs
:
répertorie
les
noms
de
tous
les
marqueurs,
ainsi
que
la
durée
et
la
position
de
la
mesure.
 Zone
et
fenêtre
Texte
des
marqueurs
:
affiche
le
texte
associé
au
marqueur.
Les
marqueurs
peuvent
ainsi
être
utilisés
comme
des
bloc-notes,
permettant
de
sauvegarder,
avec
le
morceau,
des
commentaires.
Le
texte
du
marqueur
peut
être
tapé
et
édité,
comme
dans
un
éditeur
de
texte
classique.
Les
commandes
Couper,
Copier,
Coller,
Effacer
et
Tout
sélectionner
peuvent
être
utilisées
pour
importer
ou
exporter
du
texte
à
partir
ou
vers
d’autres
applications
logicielles
(telles
que
des
applications
de
traitement
de
texte).
Exception
faite
des
fonctions
relatives
au
texte,
les
marqueurs
peuvent
également
être
considérés
comme
des
zones
de
stockage
de
positions
de
locators
(qui
peuvent
être
nommés
individuellement).
Ouverture des fenêtres et des zones relatives aux marqueurs
Comme
mentionné
dans
l’introduction,
Logic
Express
présente
plusieurs
méthodes
pour
interagir
avec
les
marqueurs,
les
créer
ou
les
supprimer.
Pour
ouvrir
la
piste
des
marqueurs
:
1 Cliquez
sur
le
triangle
d’affichage
situé
dans
la
zone
d’en-tête
Pistes
globales.
2 Cliquez
sur
le
triangle
d’affichage
de
la
piste
des
marqueurs.
Vous
pouvez
également
définir
et
utiliser
le
raccourci
clavier
Afficher/Masquer
la
piste
des
marqueurs.
Pour
ouvrir
la
liste
des
marqueurs,
effectuez
l’une
des
opérations
suivantes
:
m Cliquez
sur
le
bouton
Listes
dans
la
barre
d’outils
Arrangement,
puis
sur
l’onglet
Marqueur
(ou
utilisez
le
raccourci
clavier
Afficher/Masquer
la
liste
des
marqueurs).
m Choisissez
Options
>
Marqueur
>
Ouvrir
la
liste
des
marqueurs
(ou
utilisez
le
raccourci
clavier
correspondant).
Chapitre
6
Utilisation
des
marqueurs 133
Remarque
:
double-cliquer
sur
un
marqueur
(avec
l’outil
Pointeur)
dans
la
Piste
des
marqueurs
permet
d’afficher
ou
de
masquer
la
zone
Liste.
Le
marqueur
sur
lequel
vous
avez
cliqué
est
alors
sélectionné
dans
la
liste.
Pour
ouvrir
la
fenêtre
Texte
des
marqueurs
:
m Maintenez
la
touche
Option
enfoncée
tout
en
double-cliquant
sur
un
des
marqueurs
de
la
piste
à
l’aide
de
l’outil
Pointeur.
Le
marqueur
sur
lequel
vous
avez
cliqué
est
alors
sélectionné
dans
la
liste.
Remarque
:
veillez
à
ne
pas
effectuer
cette
opération
lorsque
l’outil
Crayon
est
sélectionné,
car
vous
créez
alors
un
nouveau
marqueur.
La
fenêtre
Texte
des
marqueurs
est
également
disponible
au
bas
de
la
fenêtre
Liste
des
marqueurs,
où
elle
est
nommée
«
Zone
de
texte
des
marqueurs
».
Utilisation
des
menus
contextuels
des
marqueurs
Il
est
possible
d’accéder
à
de
nombreuses
commandes
concernant
les
marqueurs,
telles
que
les
commandes
de
sélection,
d’édition
et
autres,
en
cliquant
à
n’importe
quel
endroit
dans
les
zones
de
marqueurs
tout
en
maintenant
la
touche
Contrôle
enfoncée
(ou
en
cliquant
avec
le
bouton
droit
de
la
souris).
Ces
commandes
vous
permettent
d’accélérer
votre
travail.
Remarque
:
le
menu
contextuel
accessible
via
le
bouton
droit
de
la
souris
n’est
disponible
que
si
l’option
de
menu
local
«
Bouton
droit
de
la
souris
:
Ouvre
le
menu
contextuel
»
est
sélectionnée
dans
Logic
Express
>
Préférences
>
Global
>
onglet
Édition.
Création de marqueurs
Vous
pouvez
créer
des
marqueurs
à
n’importe
quelle
position
du
morceau.
La
rubrique
suivante
décrit
toutes
les
options
permettant
de
créer
des
marqueurs.
Pour
créer
un
marqueur
au
début
de
la
mesure
la
plus
proche,
effectuez
l’une
des
opérations
suivantes
:
m Dans
la
piste
des
marqueurs
:
 Réglez
la
tête
de
lecture
sur
la
position
voulue,
puis
cliquez
sur
le
bouton
Créer.
 Sélectionnez
l’outil
Crayon,
puis
cliquez
sur
la
position
désirée.
134 Chapitre
6
Utilisation
des
marqueurs
m Dans
la
règle
Mesure
:
placez
le
pointeur
sur
le
tiers
inférieur
de
la
règle
Mesure,
puis
cliquez
sur
la
position
désirée
tout
en
maintenant
les
touches
Option
et
Commande
enfoncées.
Cette
opération
n’est
possible
que
si
la
piste
des
marqueurs
n’est
pas
affichée.
m Dans
la
liste
des
marqueurs
:
 Sélectionnez
Options
>
Créer.
 Sélectionnez
l’outil
Crayon,
puis
cliquez
dans
la
Liste
des
marqueurs.
 Cliquez
sur
le
bouton
Créer
de
la
Liste
des
marqueurs.
m Dans
n’importe
quelle
fenêtre
:
sélectionnez
Options
>
Marqueur
>
Créer
dans
la
barre
des
menus
principale
(ou
utiliser
le
raccourci
clavier
Créer
un
marqueur).
Le
marqueur
est
créé
au
début
de
la
mesure
la
plus
proche.
Si
un
marqueur
existe
déjà
à
cet
endroit
(ou
est
éloigné
de
cette
position
de
moins
d’une
valeur
de
noire),
aucun
marqueur
n’est
créé.
La
durée
du
marqueur
se
prolonge
automatiquement
jusqu’au
point
de
départ
du
marqueur
suivant,
ou
jusqu’à
la
fin
du
morceau
ou
du
dossier,
s’il
n’y
a
pas
d’autres
marqueurs.
Π Conseil
:
vous
pouvez
utiliser
les
raccourcis
clavier
Créer
un
marqueur
pour
ajouter
des
marqueurs
à
la
volée
au
cours
de
la
lecture.
Pour
créer
un
marqueur
qui
ne
soit
pas
arrondi
à
la
mesure
la
plus
proche
:
m Dans
n’importe
quelle
fenêtre
:
sélectionnez
Options
>
Marqueur
>
Créer
sans
arrondis
(ou
le
raccourci
clavier
Créer
un
marqueur
sans
arrondis).
m Dans
la
liste
des
marqueurs
:
sélectionnez
Options
>
Créer
sans
arrondis.
Pour
créer
un
marqueur
et
déterminer
sa
position
:
m Cliquez
sur
le
début
ou
la
fin
de
la
zone
des
marqueurs
de
la
liste
des
marqueurs
avec
l’outil
Crayon,
puis
entrez
la
position
désirée
dans
la
zone
de
saisie
correspondante.
Chapitre
6
Utilisation
des
marqueurs 135
Pour
créer
des
marqueurs
aux
emplacements
des
régions
actuellement
sélectionnées
:
m Dans
la
piste
des
marqueurs
:
cliquez
sur
le
bouton
De
régions
ou
faites
glisser
une
région
d’une
piste
d’arrangement
vers
la
piste
des
marqueurs.
m Sélectionnez
Options
>
Marqueur
>
Créer
par
régions,
dans
la
barre
de
menus
principale
(ou
utilisez
le
raccourci
clavier
Créer
des
marqueurs
par
régions).
Les
marqueurs
ainsi
créés
se
voient
attribuer
les
noms,
la
couleur,
la
durée
et
la
position
de
mesure
des
régions
dont
ils
sont
dérivés.
Pour
créer
un
marqueur
qui
corresponde
exactement
à
la
durée
et
à
la
position
d’une
boucle
:
m Faites
glisser
la
boucle
vers
le
bas,
dans
la
piste
des
marqueurs
ou
dans
le
tiers
inférieur
de
la
règle
des
mesures.
La
boucle
ne
peut
être
déplacée
dans
la
règle
des
mesures
que
sur
le
plan
horizontal
ou
vertical.
Cela
permet
d’éviter
d’effectuer
de
manière
accidentelle
les
opérations
suivantes
:
 Déplacer
la
boucle
lors
de
la
création
de
marqueurs
(en
faisant
glisser
la
boucle
vers
le
tiers
inférieur
de
la
règle
des
mesures
ou
dans
la
Piste
des
marqueurs).
 Créer
des
marqueurs
lors
du
déplacement
de
la
zone
de
lecture
en
boucle.
136 Chapitre
6
Utilisation
des
marqueurs
Le
déplacement
des
marqueurs
et
la
boucle
interagissent
de
la
manière
suivante
:
 Lorsque
vous
faites
glisser
la
boucle
vers
la
zone
des
marqueurs
dans
la
règle
Mesure,
le
pointeur
se
transforme
en
main
munie
d’une
flèche
vers
le
bas
et
d’une
flèche
vers
le
haut.
Lorsque
vous
déplacez
le
pointeur
à
l’horizontale
dans
la
zone
des
marqueurs
de
la
règle
Mesure,
le
pointeur
se
transforme
en
main
(sans
flèches).
La
copie
de
la
boucle
vers
la
zone
des
marqueurs
est
annulée.
 Si
vous
déplacez
d’abord
la
boucle
à
l’horizontale,
puis
tentez
de
le
faire
glisser
vers
la
zone
des
marqueurs
de
la
règle
Mesure,
aucun
marqueur
n’est
créé.
 Si
vous
appuyez
sur
la
touche
Maj
après
avoir
cliqué
sur
la
boucle
tout
en
maintenant
le
bouton
de
la
souris
enfoncé,
vous
pouvez
déplacer
la
boucle
à
l’horizontale
et
la
faire
glisser
vers
la
zone
des
marqueurs
en
un
seul
mouvement.
Remarque
:
si
vous
appuyez
sur
la
touche
Maj
avant
de
cliquer
sur
la
boucle,
la
limite
de
la
boucle
la
plus
proche
est
fixée
à
l’endroit
où
vous
avez
cliqué.
Pour
copier
un
marqueur
:
m Dans
la
piste
des
marqueurs
:
vous
pouvez
faire
glisser
le
marqueur
ou
utiliser
les
commandes
standard
Copier
(Commande
)
et
Coller
(Commande
V).
m Dans
la
liste
des
marqueurs
:
utilisez
les
commandes
standard
Copier
et
Coller.
Sélection de marqueurs
Pour
sélectionner
des
marqueurs,
vous
pouvez
utiliser
les
techniques
de
sélection
habituelles.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Techniques
de
sélection
»
à
la
page
189.
Suppression de marqueurs
Vous
pouvez
supprimer
des
marqueurs
à
tout
moment.
Une
fois
supprimés,
ils
n’apparaissent
plus
dans
la
règle
des
mesures,
la
piste
des
marqueurs,
la
liste
des
marqueurs
ni
dans
la
fenêtre
Texte
des
marqueurs.
Pour
supprimer
des
marqueurs
:
m Effectuez
l’une
des
opérations
suivantes
dans
la
piste
des
marqueurs
et
la
liste
des
marqueurs
:
 Cliquez
sur
les
marqueurs
avec
l’outil
Gomme.
 Sélectionnez
les
marqueurs,
puis
choisissez
Éditer
>
Supprimer
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
retour
arrière).
Chapitre
6
Utilisation
des
marqueurs 137
m Dans
la
règle
Mesure
:
saisissez
le
marqueur
que
vous
souhaitez
supprimer
et
faites-le
glisser
à
l’extérieur
de
la
règle
des
mesures.
Relâchez
le
bouton
de
la
souris
lorsque
le
curseur
représente
une
main
maintenant
deux
flèches.
m À
la
position
actuelle
du
morceau
:
sélectionnez
Options
>
Marqueur
>
Supprimer
(ou
utiliser
le
raccourci
clavier
Supprimer
le
marqueur).
Dénomination des marqueurs
Les
marqueurs
créés
se
voient
automatiquement
attribués
le
nom
«
Marqueur
##
»
(exceptés
ceux
issus
de
régions,
comme
indiqué
ci-dessus).
Les
signes
«
##
»
représentent
une
valeur
numérique
qui
reflète
l’ordre
d’apparition
des
marqueurs
dans
la
règle
des
mesures
(soit
«
Marqueur
1
»,
«
Marqueur
2
»,
etc.).
Le
nombre
attribué
dépend
de
l’ordre
réel
de
tous
les
marqueurs
du
morceau,
y
compris
ceux
qui
ont
été
renommés.
Les
noms
attribués
automatiquement
peuvent
être
modifiés
directement
dans
la
règle
des
mesures,
la
piste
des
marqueurs,
la
liste
des
marqueurs
ou
dans
la
fenêtre
Texte
des
marqueurs.
La
longueur
du
nom
affiché
dans
la
piste
des
marqueurs,
la
règle
des
mesures
et
la
liste
des
marqueurs
dépend
de
l’espace
disponible
sur
l’écran
ou
de
la
position
du
marqueur
suivant.
Si
vous
souhaitez
modifier
un
nom
de
marqueur
lors
de
sa
création,
maintenez
les
touches
Contrôle
+
Option
+
Commandes
enfoncées
tout
en
cliquant
sur
la
position
de
la
piste
des
marqueurs
désirée
:
une
zone
de
texte
s’affiche,
vous
permettant
de
saisir
le
nouveau
nom.
Appuyez
sur
la
touche
Retour
pour
valider
le
nom
saisi.
Vous
pouvez
également
double-cliquer
sur
la
règle
Mesure
tout
en
maintenant
les
touches
Contrôle,
Maj
et
Commande
enfoncées
(si
la
piste
des
marqueurs
n’est
pas
visible).
Pour
modifier
le
nom
d’un
marqueur
dans
la
règle
Mesure :
1 Effectuez
l’une
des
opérations
suivantes
:
 Sélectionnez
Options
>
Marqueur
>
«
Édition
rapide
de
marqueur
»
(ou
utiliser
le
raccourci
clavier
correspondant).
 Appuyez
sur
Contrôle
et
Maj
tout
en
double-cliquant
sur
le
marqueur.
138 Chapitre
6
Utilisation
des
marqueurs
2 Tapez
le
nom
désiré
dans
la
zone
de
texte.
Pour
modifier
un
nom
de
marqueur
dans
la
Piste
des
marqueurs
:
1 Effectuez
l’une
des
opérations
suivantes
:
 Sélectionnez
Options
>
Marqueur
>
«
Édition
rapide
de
marqueur
»
(ou
utiliser
le
raccourci
clavier
correspondant).
 Sélectionnez
l’outil
Texte,
puis
cliquez
sur
un
marqueur.
 Appuyez
sur
Contrôle
et
Maj
tout
en
double-cliquant
sur
le
marqueur.
2 Tapez
le
nom
de
marqueur
désiré
dans
la
zone
de
texte.
Pour
modifier
un
nom
de
marqueur
dans
la
Liste
des
marqueurs
:
1 Cliquez
sur
le
marqueur
désiré
dans
la
colonne
des
noms
de
marqueur.
2 Cliquez
ou
faites
glisser
le
curseur
dans
l’entrée
«
Marqueur
##
»
de
la
Zone
de
texte
des
marqueurs
au
bas
de
la
fenêtre,
et
tapez
le
nom
désiré.
Lorsque
vous
saisissez
le
nom,
le
texte
affiché
dans
la
colonne
Nom
de
marqueur
(et
Piste
des
marqueurs)
est
mis
à
jour.
Pour
modifier
un
nom
de
marqueur
dans
la
fenêtre
Texte
des
marqueurs
:
m Ouvrez
le
marqueur
dans
la
fenêtre
Texte
des
marqueurs,
puis
tapez
le
texte.
Toute
frappe
sur
le
clavier
d’ordinateur
(avec
ou
sans
la
touche
Maj
enfoncée)
sera
interprétée
comme
une
entrée
de
texte
si
la
fenêtre
Texte
des
marqueurs
est
la
fenêtre
active,
même
si
un
raccourci
clavier
est
défini
pour
la
touche.
Le
premier
paragraphe
de
la
fenêtre
sera
utilisé
comme
nom
de
marqueur.
Remarque
:
si
vous
utilisez
la
touche
Retour
pour
créer
des
paragraphes
dans
la
zone
ou
la
fenêtre
Texte
des
marqueurs,
le
premier
paragraphe
du
texte
s’affiche
dans
une
ligne
de
titre
distincte
(du
marqueur)
dans
la
piste
des
marqueurs.
Chapitre
6
Utilisation
des
marqueurs 139
Contrairement
au
marqueur
qui
s’affiche
uniquement
dans
la
règle
des
mesures,
le
texte
situé
en
dessous
du
premier
paragraphe
s’affiche
également
dans
la
piste
des
marqueurs,
selon
l’espace
disponible
(vous
pouvez
modifier
la
hauteur
de
la
piste
des
marqueurs
pour
afficher
la
totalité
du
texte).
Cette
option
peut
être
utilisée
pour
des
notes
techniques
ou
musicales,
par
exemple.
Dans
ce
cas,
la
couleur
du
marqueur
n’apparaît
que
dans
la
ligne
du
titre,
le
reste
du
texte
étant
affiché
en
blanc
sur
gris.
Modification de l’apparence du texte du marqueur
Vous
pouvez
modifier
l’apparence
du
texte
du
marqueur
dans
la
fenêtre
et
la
zone
Texte
des
marqueurs.
Vous
pouvez
définir
une
police,
une
taille
et
un
style
différents
pour
n’importe
quelle
rubrique
sélectionnée
du
texte
du
marqueur.
Toutes
les
polices
installées
sur
votre
système
peuvent
être
utilisées.
Différentes
couleurs
peuvent
être
attribuées
à
l’ensemble
du
texte
ou
aux
parties
sélectionnées,
ainsi
qu’à
l’arrière-plan
de
la
zone
et
de
la
fenêtre
Texte
des
marqueurs.
Pour
modifier
l’apparence
du
texte
du
marqueur
:
1 Sélectionnez
le
texte
de
marqueur
que
vous
souhaitez
modifier.
2 Cliquez
sur
le
bouton
Police
de
la
fenêtre
ou
de
la
zone
Texte
des
marqueurs
ou
de
la
fenêtre
Liste
des
marqueurs.
3 Effectuez
les
réglages
désirés
dans
la
fenêtre
Police.
140 Chapitre
6
Utilisation
des
marqueurs
Modification des marqueurs
Les
marqueurs
peuvent
être
modifiés
de
différentes
manières.
Les
tâches
communes
comprennent
la
modification
des
positions
des
marqueurs,
l’attribution
de
couleurs
aux
marqueurs
et
l’ajustement
de
leur
durée.
Pour
modifier
la
position
d’un
marqueur,
procédez
de
l’une
des
manières
suivantes
:
m Dans
la
piste
des
marqueurs
:
faites
glisser
le
marqueur
vers
la
gauche
ou
la
droite.
m Dans
la
règle
Mesure
:
faites
glisser
le
marqueur
vers
la
gauche
ou
la
droite,
tout
en
maintenant
la
touche
Commande
enfoncée.
m Dans
la
liste
des
marqueurs
:
utilisez
la
souris
comme
un
curseur
sur
l’affichage
de
la
position
de
mesure,
ou
double-cliquez
sur
une
valeur
de
position
pour
en
saisir
une
nouvelle
sur
votre
clavier.
Remarque
:
la
définition
des
plus
petits
déplacements
réalisables
dans
la
Piste
des
marqueurs
et
dans
la
règle
Mesure
dépendent
du
réglage
de
la
division
dans
la
zone
Transport,
du
menu
Alignement
et
du
niveau
de
zoom
horizontal
(y
compris
le
placement
précis
des
échantillons
aux
niveaux
de
zoom
les
plus
élevés).
Observez
la
bulle
d’aide
pour
connaître
précisément
les
déplacements
en
cours.
Des
ajustements
de
position
très
fins
peuvent
également
être
obtenus
grâce
à
la
liste
des
marqueurs.
Dans
certaines
situations,
il
peut
être
nécessaire
de
bloquer
la
suppression
des
marqueurs.
Heureusement,
Logic
Express
a
une
caractéristique
qui
préserve
la
position
temporelle
absolue
des
événements.
Pour
verrouiller
la
position
des
marqueurs
sélectionnés
:
1 Choisissez
Options
>
Verrouiller
la
position
SMPTE
dans
la
Liste
des
marqueurs
(ou
utilisez
le
raccourci
clavier
correspondant).
Cette
opération
permet
de
verrouiller
(fixer)
la
position
SMPTE
des
marqueurs.
Ce
statut
est
symbolisé
par
un
cadenas
placé
en
tête
du
nom
du
marqueur.
Ces
marqueurs
conservent
toujours
leur
position
temporelle
absolue
:
si
le
tempo
du
morceau
est
modifié,
les
positions
des
mesures
sont
également
modifiées
afin
de
conserver
les
marqueurs
aux
mêmes
positions
SMPTE.
Π Conseil
:
vous
pouvez
également
verrouiller/déverrouiller
la
position
SMPTE
des
marqueurs
depuis
le
menu
Région
de
la
zone
Arrangement
et
le
menu
Fonctions
des
fenêtres
Éditeur
Clavier
et
Hyper
Editor
en
activant
l’affichage
des
pistes
globales.
Chapitre
6
Utilisation
des
marqueurs 141
Pour
déverrouiller
la
position
des
marqueurs
sélectionnés
:
m Choisissez
Options
>
Déverrouiller
la
position
SMPTE
dans
la
Liste
des
marqueurs
(ou
utilisez
le
raccourci
clavier
correspondant).
Remarque
:
il
est
impossible
de
déverrouiller
la
position
SMPTE
des
marqueurs
de
scène
(reportez-vous
à
la
rubrique
«
Utilisation
de
marqueurs
de
scène
»
à
la
page
902).
Pour
modifier
la
durée
d’un
marqueur
:
m Dans
la
piste
des
marqueurs
:
placez
le
pointeur
sur
le
bord
du
marqueur
désiré.
Lorsque
le
curseur
se
transforme
en
pointeur
de
redimensionnement,
faites
glisser
l’extrémité
du
marqueur
à
la
position
désirée.
m Dans
la
liste
des
marqueurs
:
utilisez
la
souris
comme
un
curseur
sur
l’affichage
de
la
position
de
mesure,
ou
double-cliquez
sur
une
valeur
de
position
pour
en
saisir
une
nouvelle
sur
votre
clavier.
L’extrémité
du
marqueur
peut
également
être
le
début
du
marqueur
suivant,
en
particulier
si
la
durée
du
second
marqueur
n’a
pas
été
définie.
Les
marqueurs
ne
peuvent
pas
se
chevaucher.
Pour
adapter
un
marqueur
à
une
boucle
:
m Faites
glisser
une
boucle
sur
un
marqueur
dont
l’extrémité
gauche
ou
droite
(ou
les
deux)
se
trouve
à
l’intérieur
des
limites
de
la
boucle.
Le
glissement
de
la
zone
de
la
boucle
dans
la
règle
des
mesures
est
limité
aux
mouvements
horizontaux
et
verticaux.
Cela
permet
d’éviter
d’effectuer
de
manière
accidentelle
les
opérations
suivantes
:
 Déplacer
la
boucle
lors
de
la
création
de
marqueurs
(en
faisant
glisser
la
boucle
vers
le
tiers
inférieur
de
la
règle
des
mesures
ou
dans
la
Piste
des
marqueurs).
 Créer
des
marqueurs
lors
du
déplacement
de
la
boucle.
Π Conseil
:
si
vous
appuyez
sur
la
touche
Maj
après
avoir
cliqué
sur
la
boucle
tout
en
maintenant
le
bouton
de
la
souris
enfoncé,
vous
pouvez
déplacer
la
boucle
à
l’horizontale
et
la
faire
glisser
sur
un
marqueur
en
un
seul
mouvement.
142 Chapitre
6
Utilisation
des
marqueurs
Remarque
:
si
vous
appuyez
sur
la
touche
Maj
avant
de
cliquer
sur
la
boucle,
la
limite
de
la
boucle
la
plus
proche
est
fixée
à
l’endroit
où
vous
avez
cliqué.
Pour
attribuer
une
couleur
à
un
marqueur
:
m Sélectionnez
un
marqueur
dans
la
piste
des
marqueurs,
puis
choisissez
Présentation
>
Couleurs
et
cliquez
sur
la
couleur
désirée
dans
la
palette
proposée.
Si
des
couleurs
sombres
sont
utilisées,
le
texte
du
marqueur
s’affiche
automatiquement
dans
une
couleur
plus
claire.
Si
vous
créez
des
marqueurs
à
partir
de
régions,
le
marqueur
correspondant
utilise
la
couleur
de
la
région.
Navigation à l’aide de marqueurs
Vous
pouvez
parcourir
votre
morceau
à
l’aide
de
marqueurs.
Cela
est
utile
lorsque
vous
souhaitez,
par
exemple,
passer
rapidement
à
une
position
spécifique
du
morceau
(et
modifier
des
régions
ou
des
événements).
Pour
déplacer
la
tête
de
lecture
sur
un
marqueur,
effectuez
l’une
des
opérations
suivantes
:
m Dans
la
piste
des
marqueurs
:
appuyez
sur
la
touche
Option,
puis
cliquez
sur
le
marqueur.
m Dans
la
règle
Mesure
:
appuyez
sur
la
touche
Commande,
puis
cliquez
sur
le
marqueur.
m Dans
la
liste
des
marqueurs
:
cliquez
sur
un
marqueur
à
l’aide
de
l’outil
Doigt.
Π Conseil
:
si
vous
appuyez
sur
la
touche
Option,
puis
cliquez
sur
un
marqueur
dans
la
liste
des
marqueurs
avec
l’outil
Doigt,
les
locators
sont
définis
sur
les
points
de
départ
et
de
fin
du
marqueur
sélectionné.
m Utilisez
les
raccourcis
clavier
Aller
au
marqueur
numéro
1
à
20
(20
commandes
différentes).
Les
numéros
figurant
dans
ces
commandes
font
référence
à
l’ordre
(en
série)
de
tous
les
marqueurs
du
projet.
m Le
raccourci
clavier
Aller
au
marqueur
ouvre
une
fenêtre
qui
vous
permet
de
saisir
le
numéro
de
marqueur
auquel
vous
souhaitez
accéder.
La
tête
de
lecture
se
déplace
alors
au
début
du
marqueur
choisi.
Pour
accéder
au
marqueur
suivant
ou
précédent
:
m Utilisez
les
raccourcis
clavier
«
Aller
au
marqueur
précédent
»
et
«
Aller
au
marqueur
suivant
».
Les
locators
sont
définis
aux
points
de
départ
et
de
fin
du
marqueur
sélectionné.
Chapitre
6
Utilisation
des
marqueurs 143
Pour
commencer
une
lecture
à
partir
de
la
position
de
départ
d’un
marqueur,
effectuez
l’une
des
opérations
suivantes
:
m Dans
la
règle
Mesure
:
double-cliquez
sur
un
marqueur
tout
en
maintenant
la
touche
Commande
enfoncée.
m Dans
la
liste
des
marqueurs
:
cliquez
sur
un
marqueur
sans
relâcher
le
bouton
de
la
souris,
à
l’aide
de
l’outil
Doigt.
Logic
Express
continue
la
lecture
jusqu’à
ce
que
le
bouton
de
la
souris
soit
relâché.
Pour
créer
une
boucle
à
partir
d’un
marqueur,
effectuez
l’une
des
opérations
suivantes
:
m Faites
glisser
un
marqueur
jusqu’au
tiers
supérieur
de
la
règle
des
mesures.
Cette
opération
permet
de
définir
une
boucle
dotée
des
mêmes
position
et
durée
que
le
marqueur.
Si
Logic
Express
est
arrêté
lorsqu’il
effectue
cette
action,
la
tête
de
lecture
est
replacée
au
point
de
départ
de
la
boucle.
m Sélectionnez
le
marqueur,
puis
utilisez
l’un
des
raccourcis
clavier
suivants
:
 Définir
des
locators
à
l’aide
d’un
marqueur
et
activer
la
lecture
en
boucle
 Définir
des
locators
à
l’aide
du
marqueur
précédent
et
activer
la
lecture
en
boucle
 Définir
des
locators
à
l’aide
du
marqueur
suivant
et
activer
la
lecture
en
boucle
Personnalisation de l’affichage des marqueurs dans la liste
des marqueurs
Il
existe
deux
options
permettant
d’afficher
la
position
et
la
durée
d’un
marqueur
dans
la
liste
des
marqueurs
:
 Présentation
>
Position
et
durée
de
l’événement
en
unités
SMPTE
:
permet
de
faire
basculer
l’affichage
de
la
durée
et
de
la
position
du
marqueur
entre
les
positions
de
mesure
et
les
positions
temporelles
SMPTE.
 Présentation
>
Durée
en
tant
que
position
absolue
:
permet
de
faire
basculer
l’affichage
de
la
durée
du
marqueur
entre
la
durée
(valeur
relative)
réelle
et
l’affichage
(valeur
absolue)
de
la
position
de
fin
du
marqueur
(indiquée
comme
une
position
de
mesure).
7
145
7 Utilisation
des
projets
Les projets Logic Express offrent des options souples
de stockage et d’extraction de vos productions musicales.
Ce
chapitre
fournit
des
informations
sur
tous
les
aspects
de
la
création
et
de
la
gestion
des
projets
Logic
Express.
À propos des projets
Dans
Logic
Express,
vous
devez
d’abord
ouvrir
ou
créer
un
projet
pour
pouvoir
commencer
à
travailler.
Ce
processus
est
similaire
à
l’utilisation
d’une
application
de
traitement
de
texte,
où
vous
devez
commencer
par
ouvrir
un
document
pour
pouvoir
taper.
Logic
Express,
comme
les
applications
de
traitement
de
texte,
autorise
l’ouverture
simultanée
de
plusieurs
documents
(projets).
Le
principal
type
de
document
de
Logic
Express
est
le
fichier
de
projet.
Il
contient
tous
les
événements
MIDI
et
les
réglages
de
paramètres
(sauf
les
préférences
et
les
raccourcis
clavier),
ainsi
que
des
informations
sur
les
fichiers
audio
et
vidéo
à
lire.
Il
est
important
de
noter
que
les
fichiers
de
projet
pointent
sur
vos
fichiers
audio
et
vidéo,
qui
sont
stockés
en
tant
qu’entités
distinctes
sur
le
disque.
Les
fichiers
audio
et
vidéo
ne
sont
pas
enregistrés
avec
le
projet.
Lorsque
vous
créez
un
projet
(ou
que
vous
utilisez
la
fonction
Enregistrer,
en
général),
vous
pouvez
aussi
choisir
d’enregistrer
tous
les
fichiers
associés
(ressources).
146 Chapitre
7
Utilisation
des
projets
Logic
Express
crée
un
dossier
de
projet
qui
contient
le
fichier
de
projet,
ainsi
que
des
dossiers
distincts
pour
les
fichiers
utilisés
dans
le
projet
(fichiers
audio,
etc.).
La
possibilité
d’enregistrer
des
projets
sans
ressources
réduit
la
mémoire
requise
pour
le
stockage
des
projets,
ce
qui
permet
de
facilement
les
transférer
(physiquement
ou
comme
pièces
jointes
de
courrier)
vers
d’autres
studios
exploitant
Logic.
Cela
signifie
aussi
que
le
projet,
une
fois
déplacé,
ne
pourra
plus
charger
les
fichiers
audio
et
vidéo
référencés,
sauf
si
ces
derniers
sont
également
déplacés
(en
d’autres
termes,
le
projet
est
enregistré
avec
ses
ressources).
Les
dossiers
de
projet
permettent
d’effectuer
un
suivi
de
votre
travail
;
en
effet,
tous
les
fichiers
relatifs
à
un
projet
particulier
sont
enregistrés
dans
un
seul
emplacement.
Ce
système
facilite
la
sauvegarde
et
le
transfert
de
projets
entre
ordinateurs
ou
disques
et
permet
d’éviter
des
problèmes
graves
tels
que
la
perte
de
fichiers
audio
ou
d’échantillons
que
vous
devez
rechercher
ou
recréer
dans
le
studio.
Dossier du projet
Dossier des fichiers audio
Dossier des fichiers film
Dossier des instruments
de l’échantillonneur
Dossier des réponses d’impulsion
Ressources
du projet
Fichier de projet (« morceau »)
Chapitre
7
Utilisation
des
projets 147
Création de projets
Dans
Logic
Express,
vous
devez
commencer
par
créer
un
projet.
Pour
créer
un
projet
:
1 Choisissez
Fichier
>
Nouveau
(ou
utilisez
le
raccourci
clavier
correspondant
;
affectation
par
défaut
:
Commande
+
N).
2 Choisissez
le
modèle
voulu
dans
la
zone
de
dialogue
Modèles.
La
zone
de
dialogue
Modèles
est
scindée
en
deux
zones
:
Collection
et
Modèle.
 Cliquez
sur
un
dossier
de
collection
pour
afficher
le
modèle
associé
dans
la
zone
Modèles.
 Cliquez
sur
un
modèle
pour
le
charger.
Une
zone
de
dialogue
Enregistrer
sous
s’affiche
automatiquement.
148 Chapitre
7
Utilisation
des
projets
3 Accédez
à
l’emplacement
dans
lequel
vous
voulez
stocker
le
projet,
puis
tapez
un
nom
pour
le
projet
dans
le
champ
correspondant.
4 Cochez
la
case
Inclure
les
ressources
si
vous
voulez
inclure
les
fichiers
audio
et
autres
dans
le
dossier
de
projet
(voir
«
Gestion
des
ressources
d’un
projet
»
à
la
page
162).
Π Conseil
:
il
est
recommandé
de
cocher
la
case
Inclure
les
ressources,
car
votre
projet
est
ainsi
«
sécurisé
».
En
effet,
vous
pouvez
alors
déplacer
ou
copier
le
dossier
du
projet
sans
perdre
les
références
des
fichiers
qui
pointent
vers
des
éléments
contenus
dans
ce
dossier.
5 Cliquez
sur
le
triangle
d’affichage
Options
avancées
pour
afficher
et
choisir
les
types
de
fichier
à
enregistrer
dans
le
dossier
de
projet.
Vous
pouvez
modifier
ces
réglages
à
tout
moment
en
choisissant
Fichier
>
Réglages
du
projet
>
Ressources.
Pour
obtenir
plus
d’informations
sur
ces
ressources
de
projet,
reportez-vous
à
la
rubrique
«
Gestion
des
ressources
d’un
projet
»
à
la
page
162.
Chapitre
7
Utilisation
des
projets 149
6 Cliquez
sur
Enregistrer.
 Un
dossier
nommé
contenant
plusieurs
sous-dossiers
(selon
les
choix
effectués
aux
étapes
3
et
4)
est
créé
à
l’emplacement
cible.
 Par
défaut,
un
sous-dossier
Fichiers
audio
est
créé
dans
le
dossier
de
projet,
même
si
vous
n’avez
pas
activé
la
case
Inclure
les
ressources.
Ce
dossier
est
utilisé
pour
les
nouveaux
enregistrements
audio.
 Le
chemin
d’accès
aux
enregistrement
audio
est,
par
défaut
également,
automatiquement
défini
en
fonction
du
nouveau
sous-dossier
de
projet/fichiers
audio.
Si
vous
décidez
de
ne
pas
créer
de
dossier
de
projet
dans
un
premier
temps,
mais
que
vous
souhaitez
le
faire
ultérieurement,
choisissez
simplement
la
commande
Enregistrer
sous.
Π Conseil
:
vous
pouvez
créer
rapidement
un
projet
par
défaut
vide
en
maintenant
la
touche
Option
enfoncée
tout
en
choisissant
Fichier
>
Nouveau.
Ouverture de projets
Dans
Logic
Express,
vous
devez
d’abord
ouvrir
un
projet
pour
pouvoir
commencer
à
travailler.
Un
projet
peut
aussi
être
constitué
de
données
créées
dans
d’autres
applications,
comme
les
morceaux
provenant
de
versions
antérieures
de
fichiers
XML
Logic
Express
ou
Final
Cut
Pro.
Pour
ouvrir
un
projet,
procédez
comme
suit
:
1 Choisissez
Fichier
>
Ouvrir
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Commande
+
O).
Si
un
projet
est
déjà
chargé,
vous
êtes
invité
à
indiquer
si
le
projet
chargé
doit
être
fermé
ou
non.
Vous
pouvez
bloquer
l’affichage
de
ce
message
en
désactivant
l’option
«
À
l’ouverture
d’un
projet,
demander
de
fermer
les
projets
en
cours
»,
accessible
via
Logic
Express
>
Préférences
>
Global
>
Gestion
du
projet.
150 Chapitre
7
Utilisation
des
projets
La
zone
de
dialogue
Ouvrir
comporte
un
menu
Type
de
fichier,
permettant
de
choisir
les
options
suivantes
:
 Tout
type
de
document
Logic
:
affiche
tous
les
types
de
documents
pris
en
charge
par
Logic
Express
 Projets
Logic
:
projets
créés
avec
la
version
en
cours
ou
des
versions
antérieures
de
Logic
 Projets
GarageBand
:
projets
créés
dans
GarageBand
 Morceaux
Notator
SL
:
morceaux
créés
dans
C-Lab/Emagic
Notator
ou
Creator
SL
 Fichiers
MIDI
:
fichiers
MIDI
standard
au
format
0
ou
1
 Fichiers
AAF
:
format
AAF
(Advanced
Authoring
Format)
utilisé
par
d’autres
applications
DAW
telles
que
Pro
Tools.
 Fichiers
d’échange
OMF
:
fichier
OMF
(Open
Media
Framework)
utilisés
par
d’autres
applications
DAW
telles
que
Pro
Tools
 Fichiers
OpenTL
:
fichiers
OpenTL
(Open
Track
List)
utilisés
dans
les
appareils
tels
que
les
enregistreurs
sur
disque
dur
Tascam
 XML
(Final
Cut
Pro)
:
norme
de
source
libre
prise
en
charge
par
Final
Cut
Pro
et
Soundtrack
Pro
Pour
plus
d’informations
sur
les
types
de
fichier,
reportez-vous
au
chapitre
29,
«
Échange
de
projets
et
de
fichiers
»
à
la
page
699.
2 Pour
limiter
l’affichage
à
certains
types
de
fichier
dans
la
zone
de
sélection
des
fichiers,
choisissez
le
type
voulu
dans
le
menu
Type
de
fichier.
Choisissez
«
Tout
type
de
document
Logic
»
pour
afficher
tous
les
types
de
fichier
pris
en
charge
et
y
accéder.
3 Accédez
au
fichier
voulu
et
sélectionnez-le,
puis
cliquez
sur
Ouvrir.
Pour
ouvrir
un
projet
récent
:
m Choisissez
le
nom
du
projet
directement
depuis
le
menu
Fichier
>
«
Ouvrir
le
projet
récent
».
Cela
permet
de
ne
pas
passer
par
la
zone
de
dialogue
Ouvrir.
Vous
pouvez
effacer
tous
les
éléments
du
menu
«
Ouvrir
le
projet
récent
»
en
choisissant
Effacer
le
menu.
Π Conseil
:
si
vous
réglez
Action
de
démarrage
(dans
les
préférences
de
gestion
du
projet)
sur
l’option
«
Ouvrir
le
projet
le
plus
récent
»,
Logic
Express
charge
votre
dernier
projet
automatiquement
au
démarrage
(voir
«
Ouverture
et
création
automatique
de
projets
»
à
la
page
151).
Chapitre
7
Utilisation
des
projets 151
Ouverture
de
projets
par
glisser-déposer
Il
est
possible
d’ouvrir
des
projets
et
des
fichiers
MIDI
en
les
faisant
glisser
depuis
le
Finder
dans
la
zone
Arrangement.
La
position
du
curseur
de
la
souris
(lorsque
vous
relâchez
le
bouton)
détermine
l’emplacement
du
fichier
importé.
Cela
comprend
la
position
(arrondie
à
la
mesure
la
plus
proche)
et
la
destination
de
la
première
piste.
Pour
plus
d’informations
sur
les
fichiers
MIDI
standard,
reportez-vous
à
la
rubrique
«
Utilisation
des
fichiers
SMF
»
à
la
page
707.
Vous
pouvez
aussi
ouvrir
un
projet
Logic
Express
ou
un
fichier
MIDI
en
le
faisant
glisser
sur
l’icône
Logic
Express
dans
le
Dock.
Ouverture
de
morceaux
issus
de
versions
antérieures
à
la
version
8
Vous
pouvez
ouvrir
des
morceaux
issus
de
Logic
5,
Logic
6
et
Logic
7
dans
Logic
Express
8.
Lors
du
chargement
d’un
morceau
ou
d’un
projet
créé
dans
une
version
antérieure
à
la
version
8
de
Logic,
il
est
converti
au
format
de
la
version
8.
Une
zone
de
dialogue
Enregistrer
sous
s’ouvre
pour
vous
permettre
d’enregistrer
le
projet
sous
un
nouveau
nom.
Le
morceau
de
la
version
d’origine
est
conservé.
Important
:
les
projets
enregistrés
dans
Logic
Express
8
ne
sont
pas
compatibles
avec
les
versions
antérieures
de
Logic
Express.
Navigation
entre
plusieurs
projets
Vous
pouvez
ouvrir
plusieurs
projets
simultanément,
afin
de
copier
ou
de
déplacer
des
données
entre
eux
ou
de
comparer
différentes
versions
d’un
projet.
Pour
naviguer
entre
les
projets
:
m Choisissez
le
nom
du
projet
en
bas
du
menu
Fenêtre
(le
projet
actif
est
signalé
par
une
coche).
Ouverture et création automatique de projets
Vous
pouvez
configurer
Logic
Express
pour
ouvrir
ou
créer
automatiquement
des
projets,
au
démarrage,
en
choisissant
une
action
de
démarrage
dans
l’onglet
Logic
Express
>
Préférences
>
Globales
>
Gestion
du
projet.
 Ne
rien
faire
:
comme
l’indique
son
nom,
cette
option
n’a
aucun
effet.
Logic
Express
s’ouvre
et
vous
devez
créer
un
projet
ou
ouvrir
un
projet
ou
un
modèle
existant.
152 Chapitre
7
Utilisation
des
projets
 Ouvrir
le
projet
le
plus
récent
:
ouvre
automatiquement
le
dernier
projet
ouvert
la
dernière
fois
que
vous
avez
quitté
Logic
Express.
 Ouvrir
un
projet
existant
:
affiche
automatiquement
la
zone
de
dialogue
Ouvrir,
dans
laquelle
vous
pouvez
rechercher
un
projet
existant.
 Créer
un
projet
d’après
un
modèle
:
ouvre
automatiquement
la
zone
de
dialogue
Modèles.
 Créer
un
projet
vide
:
charge
automatiquement
un
projet
vide
et
ouvre
la
zone
de
dialogue
Enregistrer
sous,
dans
laquelle
vous
pouvez
nommer
et
enregistrer
votre
projet.
 Créer
un
projet
via
un
modèle
par
défaut
:
ouvre
automatiquement
le
modèle
par
défaut
et
la
zone
de
dialogue
Enregistrer
sous,
dans
laquelle
vous
pouvez
nommer
et
enregistrer
votre
projet.
Pour
définir
le
modèle
par
défaut
:
1 Cliquez
sur
le
bouton
Choisir
sous
le
champ
Modèle
par
défaut
dans
l’onglet
de
préférences
de
gestion
du
projet.
2 Accédez
au
modèle
(ou
au
projet)
voulu
et
choisissez-le.
Le
chemin
d’accès
complet
et
le
nom
du
modèle
ou
projet
choisi
sont
affichés
dans
le
champ
Modèle
par
défaut.
Vous
pouvez
utiliser
n’importe
quel
modèle
ou
projet
comme
modèle
par
défaut.
Importation de réglages à partir d’autres projets
Vous
pouvez
importer
les
réglages
suivants
à
partir
d’autres
projets
:
 Screensets
 Jeux
de
transformations
 Jeux
Hyper
 Jeux
de
partitions
 Styles
de
portée
de
partition
 Réglages
de
partition
(tous
les
réglages
du
projet
relatifs
à
la
partition,
comme
Nombres
et
Noms
ou
Clés
et
Signatures.)
 Styles
de
texte
de
partition
Chapitre
7
Utilisation
des
projets 153
Pour
importer
des
réglages
depuis
un
autre
projet
:
1 Choisissez
Fichier
>
Réglages
du
projet
>
Importer
réglages
(ou
utilisez
le
raccourci
clavier
Importer
réglages).
2 Sélectionnez
les
réglages
voulus
en
cochant
les
cases
au
bas
de
la
fenêtre
Importation
de
réglages.
3 Accédez
au
projet
voulu
(celui
depuis
lequel
vous
voulez
importer)
et
sélectionnez-le.
4 Cliquez
sur
Ouvrir
(ou
double-cliquez
sur
le
nom
du
projet
source).
Les
réglages
sont
importés
dans
le
projet
actif.
154 Chapitre
7
Utilisation
des
projets
Vérification et correction de projets
Il
peut
arriver
que
vous
ayez
besoin
de
connaître
le
nombre
de
séquences
d’un
projet,
la
quantité
de
mémoire
utilisée,
etc.
Ces
données
sont
disponibles
dans
la
fenêtre
«
Informations
sur
le
projet
».
Il
peut
arriver,
très
rarement,
qu’un
projet
semble
lent
ou
devienne
corrompu
en
raison
de
conflits
liés
au
gestionnaire
ou
à
la
mémoire.
En
cas
de
corruption,
un
message
d’avertissement
vous
informe
de
l’existence
et
de
la
nature
du
problème.
Ces
problèmes
peuvent
généralement
être
rectifiés
dans
la
fenêtre
«
Informations
sur
le
projet
».
Pour
ouvrir
la
fenêtre
«
Informations
sur
le
projet
»
:
m Choisissez
Options
>
«
Informations
sur
le
projet
».
La
fenêtre
«
Informations
sur
le
projet
»
fournit
la
fonction
Réorganiser
la
mémoire
qui
permet
d’augmenter
la
quantité
de
mémoire
disponible
et
de
prévenir
certains
types
de
corruption
ou
de
problèmes
relatifs
à
des
projets.
Pour
reconfigurer
la
mémoire
:
m Cliquez
sur
le
bouton
Réorganiser
la
mémoire
dans
la
fenêtre
«
Informations
sur
le
projet
».
Simultanément,
le
projet
en
cours
est
contrôlé
afin
d’y
détecter
tout
signe
de
dommage,
de
problèmes
structurels
et
de
blocs
inutilisés.
Si
des
blocs
inutilisés
sont
détectés
(ce
qui
ne
devrait
normalement
pas
se
produire),
vous
pouvez
les
supprimer
et
corriger
le
projet.
Remarque
:
cette
réorganisation
est
également
effectuée
automatiquement
après
l’enregistrement
ou
le
chargement
d’un
projet.
L’un
des
usages
habituels
(recommandé)
de
cette
fonction
a
pour
but
de
libérer
de
la
mémoire
après
la
fermeture
d’un
projet,
si
au
moins
deux
projets
étaient
ouverts
avant
cette
opération.
Chapitre
7
Utilisation
des
projets 155
Définition des propriétés de projet
Après
avoir
créé
un
projet,
il
est
nécessaire
de
vérifier,
et
de
modifier
si
nécessaire,
le
nombre
de
propriétés
du
projet.
Cette
pratique
est
recommandée
car
elle
limite
le
nombre
de
corrections
à
apporter
par
la
suite,
telle
que
la
conversion
de
fréquences
d’échantillonnage
d’une
centaine
de
fichiers
audio
ou
plus.
Cette
rubrique
présente
les
propriétés
de
projet
que
vous
devez
prendre
en
compte
avant
de
commencer
votre
travail.
Définition
de
la
fréquence
d’échantillonnage
La
fréquence
d’échantillonnage
du
projet
détermine
le
nombre
d’échantillons
utilisés
par
Logic
Express
pour
la
lecture
audio.
Lorsque
vous
ajoutez
ou
enregistrez
des
fichiers
audio
dans
votre
projet,
leur
fréquence
d’échantillonnage
est
automatiquement
adaptée
à
celle
du
projet.
Important
:
le
réglage
de
projet
«
Convertir
la
fréquence
du
fichier
audio
lors
de
l’importation
»
doit
être
activé
pour
pouvoir
adapter
automatiquement
la
fréquence
d’échantillonnage.
Vous
pouvez
activer
ce
réglage
dans
la
sous-fenêtre
Fichier
>
Réglages
projet
>
Ressources.
Pour
définir
la
fréquence
d’échantillonnage,
effectuez
l’une
des
opérations
suivantes
:
m Choisissez
Fichier
>
Réglages
du
projet
>
Audio
(ou
utilisez
le
raccourci
clavier
«
Ouvrir
les
réglages
du
projet
audio
»),
puis
choisissez
la
fréquence
d’échantillonnage
voulue
dans
le
menu
correspondant.
m Cliquez
sur
l’écran
Fréquence
d’échantillonnage
dans
la
barre
de
transport,
puis
choisissez
la
fréquence
voulue
dans
le
menu
local.
Remarque
:
si
l’écran
Fréquence
d’échantillonnage
ne
figure
pas
dans
votre
barre
de
transport,
cliquez
sur
cette
dernière
en
appuyant
sur
la
touche
Contrôle,
puis
choisissez
«
Personnaliser
la
barre
de
transport
»
dans
le
menu
local.
Activez la case « Fréquence
d’échantillonnage ou locators du punch » dans la zone de dialogue « Personnaliser la
barre de transport ».
156 Chapitre
7
Utilisation
des
projets
Vous
constaterez
peut-être
que
les
fichiers
audio
de
votre
projet
ne
correspondent
pas
à
la
fréquence
d’échantillonnage
que
vous
venez
de
sélectionner.
La
lecture
des
fichiers
qui
ne
correspondent
pas
à
la
fréquence
d’échantillonnage
du
projet
est
anormalement
plus
lente
(si
la
fréquence
du
fichier
est
plus
élevée)
ou
plus
rapide
(la
fréquence
est
plus
faible).
Pour
adapter
la
fréquence
d’échantillonnage
d’un
fichier
à
celle
du
projet,
vous
pouvez
procéder
de
deux
façons
:
m Utilisez
la
commande
Copier/Convertir
Fichier(s)
du
chutier
audio,
puis
replacez
le
fichier
dans
le
projet.
Logic
Express
effectue
une
conversion
de
fréquence
d’échantillonnage
native
en
temps
réel.
Toute
fréquence
d’échantillonnage
disponible
dans
Logic
Express
(via
Audio
>
Fréquence
d’échantillonnage)
peut
être
utilisée
pour
la
conversion,
même
si
votre
matériel
audio
ne
prend
pas
en
charge
la
fréquence
sélectionnée.
La
fonction
logicielle
native
de
conversion
de
fréquence
d’échantillonnage
s’adapte
à
la
fréquence
d’échantillonnage
de
tout
matériel
audio,
permettant
ainsi
la
lecture
de
projets
sur
pratiquement
tout
système
audio,
même
si
le
matériel
n’est
pas
compatible
en
terme
de
fréquence
d’échantillonnage.
Rien
n’est
perdu
au
cours
du
processus.
Tout
traitement
et
opération
de
bounce
interne
est
toujours
effectué
à
la
fréquence
d’échantillonnage
d’origine
et
au
niveau
de
qualité
le
plus
élevé,
même
dans
les
cas
où
le
matériel
ne
prend
pas
en
charge
une
fréquence
particulière.
Cette
fonction
vous
permet
de
travailler
sur
des
projets
créés
sur
des
systèmes
audio
de
pointe
avec
des
configurations
de
niveau
inférieur.
Exemple
:
un
projet
a
été
créé
avec
du
matériel
audio
configuré
pour
fonctionner
à
96
kHz.
Déplacer
ce
projet
sur
un
ordinateur
portable
ou
sur
une
configuration
qui
ne
prend
pas
en
charge
la
fréquence
d’échantillonnage
du
projet
d’origine
entraîne
généralement
une
vitesse
de
lecture
incorrecte.
La
fonction
native
de
conversion
de
fréquence
d’échantillonnage
en
temps
réel
va
contrebalancer
cet
effet,
permettant
une
lecture
correcte
du
projet
sur
l’ordinateur
portable,
quelle
que
soit
la
fréquence
d’échantillonnage.
Remarque
:
les
fréquences
d’échantillonnage
élevées
consomment
plus
d’espace
disque
et
entraînent
une
surcharge
du
processeur.
Chapitre
7
Utilisation
des
projets 157
Réglage
du
tempo
d’un
projet
Vous
pouvez
définir
le
tempo
de
base
du
projet
dans
le
transport,
la
piste
Tempo
ou
la
liste
des
tempos.
Logic
Express
affiche
le
tempo
sous
la
forme
de
noires
par
minute
ou
de
battements
par
minute
(bpm).
Le
tempo
varie
de
5
à
9
999
bpm
et
peut-être
ajusté
jusqu’à
quatre
décimales
après
la
valeur
entière.
Pour
définir
le
tempo
du
projet,
effectuez
l’une
des
opérations
suivantes
:
m Cliquez
sur
la
valeur
de
tempo
du
transport
en
maintenant
le
bouton
de
la
souris
enfoncé,
puis
faites
glisser
cette
valeur
vers
le
haut
ou
le
bas
ou
double-cliquez
sur
le
champ
Tempo,
puis
tapez
une
nouvelle
valeur.
m Cliquez
sur
la
valeur
de
tempo
dans
la
liste
des
tempos
en
maintenant
le
bouton
de
la
souris
enfoncé,
puis
faites
glisser
cette
valeur
vers
le
haut
ou
le
bas
ou
double-cliquez
sur
le
champ
Tempo,
puis
tapez
une
nouvelle
valeur.
m Ouvrez
la
piste
Tempo
et
faites
glisser
la
ligne
de
tempo
vers
le
haut
ou
le
bas
avec
l’outil
Pointeur.
Pour
plus
d’informations
sur
les
opérations
avancées
liées
au
tempo,
reportez-vous
au
chapitre
30,
«
Opérations
avancées
relatives
au
tempo
»
à
la
page
719.
158 Chapitre
7
Utilisation
des
projets
Réglage
de
l’articulation
du
temps
dans
un
projet
La
signature
temporelle
définit
le
nombre
de
battements
que
contient
une
mesure
dans
la
règle
Mesure,
ainsi
que
la
valeur
de
note
qui
constitue
un
battement.
Les
signatures
temporelles
n’affectent
pas
la
lecture
de
votre
projet,
mais
déterminent
la
grille
d’édition
du
champ
Arrangement
et
les
éditeurs
MIDI,
comme
l’illustrent
les
images
ci-après.
Les
deux
images
présentent
la
même
séquence
MIDI,
la
première
avec
une
signature
temporelle
de
2/8
et
la
deuxième
de
6/8.
Vous
pouvez
définir
la
signature
temporelle
du
projet
dans
le
transport,
la
liste
des
signatures
ou
la
piste
Signature.
Le
transport
affiche
la
signature
temporelle
dans
le
format
suivant
:
numérateur:
dénominateur
de
mesures:
valeur
de
division.
Dénominateur
de
Numérateur mesures
Valeur
de
division
Chapitre
7
Utilisation
des
projets 159
La
valeur
de
division
définit
la
division
dans
tous
les
écrans
de
position
(comme
dans
les
éditeurs
d’événements)
et
forme
la
grille
pour
les
différentes
opérations
relatives
à
la
durée
et
au
placement.
La
valeur
de
division
est
normalement
réglée
sur
1/16
de
note
mais
dispose
d’une
plage
de
valeurs
du
1/4
au
1/192
de
note.
Si
la
valeur
de
note
de
la
division
est
supérieure
ou
égale
au
dénominateur
de
mesures,
la
troisième
valeur
de
l’écran
de
position
est
automatiquement
supprimée.
Π Conseil
:
vous
pouvez
utiliser
le
raccourci
clavier
«
Définir
la
division
supérieure/inférieure
suivante
»
pour
passer
à
la
division
immédiatement
supérieure
ou
inférieure.
L’indicateur
de
tempo
de
la
fenêtre
Transport
est
toujours
relatif
aux
noires,
même
si
huit
notes
sont
choisies
comme
dénominateur
pour
la
signature
temporelle.
Pour
modifier
la
signature
temporelle,
effectuez
l’une
des
opérations
suivantes
:
m Cliquez
en
maintenant
le
bouton
de
la
souris
enfoncé
sur
l’une
des
valeurs
de
signature
temporelle
de
transport
et
faites-la
glisser
vers
le
haut
ou
le
bas
ou
double-cliquez
sur
les
nombres
du
champ
et
tapez
une
nouvelle
valeur.
m Cliquez
en
maintenant
le
bouton
de
la
souris
enfoncé
sur
la
valeur
dans
la
liste
des
signatures,
puis
faites
glisser
cette
valeur
vers
le
haut
ou
le
bas
ou
double-cliquez
sur
la
valeur
de
signature,
puis
tapez
une
nouvelle
valeur.
m Ouvrez
la
piste
Signature
et
double-cliquez
sur
la
valeur
affichée.
Définissez
les
valeurs
du
numérateur
et
du
dénominateur
(et
d’autres
réglages,
le
cas
échéant).
Pour
en
savoir
plus
sur
les
signatures
temporelles,
reportez-vous
à
la
section
«
Utilisation
des
temps
et
des
armatures
»
à
la
page
814.
160 Chapitre
7
Utilisation
des
projets
Définition
des
points
de
départ
et
de
fin
d’un
projet
Un
projet
débute
normalement
à
la
position
1
1
1
1.
Vous
pouvez
placer
le
point
de
départ
du
projet
sur
une
position
antérieure,
permettant
la
lecture
des
commandes
de
temps
faible
ou
de
changement
de
programme
avant
le
premier
temps
fort.
Pour
définir
le
point
de
départ
d’un
projet
:
m Faites
glisser
le
marqueur
de
début
du
projet
dans
la
règle
Mesure
vers
la
gauche
ou
la
droite.
Pour
définir
le
point
de
fin
d’un
projet,
effectuez
l’une
des
opérations
suivantes
:
m Faites
glisser
le
marqueur
de
fin
du
projet
dans
la
règle
Mesure
vers
la
gauche
ou
la
droite.
m Définissez
la
valeur
voulue
dans
l’écran
«
Fin
du
projet
numérique
»
de
la
barre
de
transport.
Remarque
:
si
votre
barre
de
transport
n’inclut
pas
l’écran
Fin
du
projet,
cliquez
dessus
en
appuyant
sur
la
touche
Contrôle
et
choisissez
«
Personnaliser
la
barre
de
transport
»
dans
le
menu
local.
Activez
la
case
Tempo/Fin
du
projet
dans
la
sous-fenêtre
«
Personnaliser
la
barre
de
transport
».
Dès
que
Logic
Express
atteint
le
point
de
fin
du
projet,
il
s’arrête
automatiquement
sauf
lors
d’un
enregistrement.
Dans
cette
situation,
le
point
de
fin
du
projet
est
automatiquement
déplacé
à
la
fin
de
l’enregistrement.
Écran
de
fin
du
projet
Chapitre
7
Utilisation
des
projets 161
Réglage
du
volume
de
base
du
projet
Vous
pouvez
définir
le
volume
de
base
du
projet
en
faisant
glisser
le
curseur
Niveau
du
master
qui
se
trouve
sur
la
droite
de
la
barre
de
transport
(si
votre
écran
est
assez
large).
Ce
curseur
est
directement
lié
au
canal
principal
de
la
table
de
mixage
et
fait
office
de
contrôle
de
niveau
principal
pour
toutes
les
pistes
audio
et
d’instruments
logiciels.
Important
:
ce
curseur
définit
le
niveau
de
lecture
de
votre
projet
et
affecte
le
nivea
u
général
de
votre
mixage
Cliquez
sur
le
symbole
du
haut-parleur
à
droite
du
curseur
Niveau
du
master
pour
régler
le
curseur
principal
sur
0
dB.
Cliquez
sur
le
symbole
du
haut-parleur
à
gauche
du
curseur
Niveau
du
master
pour
activer
le
mode
Niveau
d’assourdissement
:
le
volume
de
lecture
adopte
alors
la
valeur
de
Niveau
d’assourdissement
définie
dans
les
préférences
Logic
Express
>
Audio
>
Général.
Cliquez
à
nouveau
sur
ce
bouton
pour
désactiver
le
mode
Niveau
d’assourdissement
et
définissez
le
niveau
sonore
de
la
lecture
à
la
valeur
actuelle
du
curseur
Niveau
du
master.
162 Chapitre
7
Utilisation
des
projets
Ajustement
des
réglages
du
projet
Les
réglages
du
projet
incluent
un
certain
nombre
d’options
pouvant
avoir
un
impact
significatif
sur
le
comportement
de
Logic
Express.
Ils
sont
enregistrés
indépendamment
avec
chaque
projet,
ce
qui
signifie
que
chaque
projet
peut
avoir
ses
réglages
propres.
Vous
pouvez
à
tout
moment
modifier
les
réglages
d’un
projet,
mais
il
est
généralement
préférable
de
commencer
avec
les
réglages
nécessaires,
car
cela
rendra
vos
processus
plus
fluides.
Pour
ouvrir
les
réglage
d’un
projet,
effectuez
l’une
des
opérations
suivantes
:
m Choisissez
Fichier
>
Projet
>
Réglages
(Synchronisation,
MIDI,
Partition,
etc.)
ou
utilisez
le
raccourci
clavier
correspondant.
m Cliquez
sur
le
bouton
Réglages
dans
la
barre
d’outils,
puis
choisissez
l’entrée
de
menu
voulue.
Pour
plus
d’informations
sur
les
réglages
d’un
projet,
reportez-vous
à
la
rubrique
«
Réglages
du
projet
»
à
la
page
1034.
Gestion
des
ressources
d’un
projet
Les
réglages
du
projet
comprennent
également
un
onglet
Ressources.
Si
vous
avez
enregistré
votre
projet
avec
ses
ressources,
vous
pouvez
utiliser
cet
onglet
pour
déterminer
la
façon
dont
les
fichiers
importés
depuis
des
emplacements
externes
(emplacements
en
dehors
du
dossier
du
projet)
doivent
être
traités.
Pour
ouvrir
les
réglages
de
projet
Ressources,
effectuez
l’une
des
opérations
suivantes
:
m Choisissez
Fichier
>
Réglages
du
projet
>
Ressources
(ou
utilisez
le
raccourci
clavier
«
Ouvrir
les
réglages
des
ressources
pour
le
projet
»).
m Cliquez
sur
le
bouton
Réglages
dans
la
barre
d’outils,
puis
choisissez
Ressources
dans
le
menu
local.
 Activez
les
cases
de
copie
pour
copier
les
types
de
fichier
respectifs
dans
le
dossier
du
projet.
 Activez
la
case
«
Convertir
la
fréquence
du
fichier
audio
lors
de
l’importation
»
pour
convertir
automatiquement
la
fréquence
d’échantillonnage
de
tous
les
fichiers
importés
(utilisant
une
autre
fréquence)
afin
qu’elle
corresponde
à
celle
du
projet.
Chapitre
7
Utilisation
des
projets 163
 Si
vous
désactivez
la
case
«
Copier
les
échantillons
EXS
dans
le
dossier
du
projet
»,
seuls
les
fichiers
d’instruments
EXS
sont
copiés
dans
le
dossier
du
projet
lors
de
l’enregistrement,
mais
aucun
échantillon
associé
à
ces
fichiers
d’instruments
EXS.
Les
fichiers
ne
sont
copiés
dans
le
dossier
de
projet
que
lorsque
le
projet
est
enregistré.
Une
fois
enregistré,
votre
projet
est
sécurisé.
Vous
pouvez
donc
déplacer
ou
copier
la
totalité
du
dossier
de
projet
sans
perdre
la
moindre
référence
à
un
des
fichiers
présents
dans
le
dossier.
Gestion des projets
Cette
rubrique
présente
les
opérations
de
maintenance
qui
sont
parfois
nécessaires
pour
optimiser
vos
projets.
Copie
ou
déplacement
d’un
dossier
de
projet
Un
dossier
de
projet
peut
être
déplacé
ou
copié
librement
dans
un
autre
emplacement
à
l’aide
de
l’une
des
méthodes
de
système
d’exploitation
standard.
Cela
s’avère
fort
utile
pour
archiver
et
transporter
des
projets
dans
d’autres
studios
ou
installations.
Tous
les
fichiers
du
dossier
cible
(copié)
demeurent
à
l’emplacement
correct,
pourvu
qu’ils
soient
tous
à
la
racine
(ou
dans
des
sous-dossiers)
du
dossier
de
projet
;
les
fichiers
audio
sont
dans
le
sous-dossier
Fichiers
audio,
les
échantillons
dans
le
sous-dossier
Échantillons,
les
instruments
de
l’échantillonneur
dans
le
sous-dossier
Instruments
de
l’échantillonneur,
etc.
Nettoyage
de
projets
Si
votre
dossier
de
projet
contient
des
fichiers
de
projet
inutilisés,
utilisez
la
commande
Fichier
>
Projet
>
Nettoyer.
Si
des
fichiers
inutilisés
sont
trouvés,
la
zone
de
dialogue
suivante
s’affiche
:
Cochez
les
cases
de
la
première
colonne
pour
choisir
les
fichiers
à
supprimer.
Le
nom
et
le
chemin
d’accès
au
fichier
à
supprimer
figure
dans
les
deux
dernières
colonnes.
Seuls
les
fichiers
correspondant
à
des
cases
cochées
dans
la
première
colonne
sont
supprimés.
Les
entrées
non
cochées
demeurent
intactes.
164 Chapitre
7
Utilisation
des
projets
Si
plusieurs
lignes
sont
sélectionnées,
il
suffit
de
cliquer
sur
l’une
des
cases
pour
cocher/décocher
toutes
les
lignes
sélectionnées.
Remarque
:
la
commande
Nettoyer
ne
supprime
que
les
fichiers
inutilisés
(de
tout
type
sauf
les
fichiers
de
film).
Le
nettoyage
prend
en
compte
le
projet
en
mémoire
ainsi
que
tous
les
autres
fichiers
du
projet
Logic
Express
se
trouvant
dans
le
dossier
du
projet.
Seuls
les
fichiers
non
utilisés
par
ces
projets
sont
affichés
dans
la
liste
de
nettoyage.
Consolidation
des
réglages
du
projet
Si
votre
projet
contient
des
fichiers
ne
se
trouvant
pas
dans
les
sous-dossiers
corrects,
vous
pouvez
utiliser
la
commande
Consolider
pour
les
organiser
automatiquement
selon
la
structure
standard
de
fichiers
de
projet.
Pour
consolider
votre
projet
:
1 Choisissez
Fichier
>
Projet
>
Consolider
(ou
utilisez
le
raccourci
clavier
Consolider
le
Projet).
2 Choisissez
l’option
de
menu
voulue
pour
les
différents
types
de
fichier
dans
la
zone
de
dialogue
de
consolidation,
afin
de
déplacer,
conserver
ou
copier
les
fichiers
existants.
Les
deux
boutons
de
raccourci
en
bas
à
gauche
de
la
fenêtre
permettre
d’effectuer
rapidement
et
facilement
la
consolidation
du
projet.
 Cliquez
sur
Tout
copier
pour
régler
tous
les
menus
sur
l’option
de
copie.
 Cliquez
sur
Tout
déplacer
pour
régler
tous
les
menus
sur
l’option
de
déplacement.
3 Cochez
la
case
«
Supprimer
dossiers
vides
après
déplacement
»
pour
retirer
les
dossiers
vides
du
projet
source,
une
fois
que
les
fichiers
ont
été
placés
dans
le
projet
cible.
4 Cochez
la
case
«
Créer
dossiers
pour
les
groupes
de
fichiers
audio
»
pour
créer
des
dossiers
de
groupes
dans
le
sous-dossier
Audio
Files
du
projet
cible.
Les
groupes
doivent
d’abord
être
créés
dans
le
chutier
audio
du
projet
source.
Reportez-vous
à
la
rubrique
«
Regroupement
de
fichiers
dans
le
chutier
audio
»
à
la
page
603.
5 Cliquez
sur
OK
lorsque
vous
avez
terminé.
Chapitre
7
Utilisation
des
projets 165
Gestion
de
l’importation
ReCycle
dans
les
projets
Les
instruments
EXS
créés
via
une
importation
ReCycle
sont
placés
dans
un
sous-dossier
Instruments
de
l’échantillonneur/ReCycle
du
dossier
de
projet.
Toutes
les
données
audio
générées
par
une
importation
ReCycle
sont
placées
dans
le
dossier
Audio
ReCycle,
avec
le
fichier
de
projet.
Remarque
:
cela
se
produit
automatiquement
et
ne
peut
pas
être
changé.
Si
aucun
dossier
de
projet
n’existe,
les
fichiers
ReCycle
sont
enregistrés
dans
~Musique/Logic/
ReCycle
Audio.
Enregistrement de projets
Si
vous
choisissez
Fichier
>
Enregistrer
(ou
que
vous
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Commande
+
S),
le
projet
en
cours
est
enregistré
et
son
nom
demeure
inchangé.
Si
vous
ne
voulez
pas
écraser
la
version
la
plus
récente
du
fichier
de
projet
enregistré
avec
ce
nom
(ce
qui
se
produira
si
vous
utilisez
Fichier
>
Enregistrer
ou
Commande
+
S),
utilisez
Fichier
>
Enregistrer
sous
ou
Fichier
>
«
Enregistrer
une
copie
sous
».
Dans
la
zone
de
dialogue
de
sélection
de
fichiers
qui
apparaît,
vous
pouvez
saisir
un
nouveau
nom
pour
le
projet
et
définir
Ressources
comme
bon
vous
semble
(et
sélectionner
un
nouveau
répertoire
ou
même
créer
un
dossier).
 Fichier
>
Enregistrer
:
lors
du
prochain
enregistrement
à
l’aide
de
la
commande
Enregistrer
(Commande
+
S),
le
nouveau
nom
de
fichier
et
le
nouveau
chemin
seront
utilisés.
 Fichier
>
Enregistrer
une
copie
sous
: lors du prochain enregistrement à l’aide de la
commande Enregistrer (Commande + S), le nom de fichier et le chemin existants
continueront à être utilisés. La copie est une réplique du projet existant, stockée
dans un autre emplacement. Elle ne met pas à jour le chemin d’enregistrement
du fichier. La commande « Enregistrer une copie sous » est idéale pour archiver et
déplacer des données.
Sauvegarde
automatique
de
fichiers
Lorsque
vous
enregistrez
un
projet,
Logic
Express
enregistre
automatiquement
une
copie
de
sécurité
(une
sauvegarde)
du
fichier
du
projet.
Les
fichiers
de
sauvegarde
sont
enregistrés
dans
le
même
dossier
et
sous
le
même
nom
que
le
projet,
le
caractère
~
apparaissant
toutefois
à
la
fin
du
nom.
Retour
à
une
version
enregistrée
Vous
pouvez
annuler
vos
éventuelles
erreurs
en
choisissant
Edition
>
Annuler
(Commande
+
Z).
En
cas
d’erreur
vraiment
grave
(même
si
cela
est
fort
improbable)
ou
bien
si
le
travail
réalisé
lors
des
quinze
dernières
minutes
depuis
le
dernier
enregistrement
ne
vous
satisfait
pas
du
tout,
la
fonction
Fichier
>
Revenir
à
la
version
enregistrée
(ou
le
raccourci
clavier
correspondant)
peut
s’avérer
très
utile.
Le
projet
en
cours
est
alors
remplacé
par
la
version
précédemment
enregistrée.
Enregistrement
d’un
projet
en
tant
que
modèle
Vous
pouvez
enregistrer
un
projet
en
tant
que
modèle,
créant
ainsi
des
points
de
départ
pour
de
nouveaux
projets.
Tous
les
projets
n’ont
pas
les
mêmes
besoins.
Par
conséquent,
personnaliser
plusieurs
projets
ayant
les
mêmes
besoins
offre
un
point
de
départ
idéal
pour
différentes
tâches.
Exemples
:
 Un
modèle
axé
sur
des
instruments
logiciels
et
destiné
à
des
projets
de
musique
dansante.
Il
pourrait
comprendre
32
pistes
d’instruments
logiciels
et
huit
pistes
audio.
 Un
modèle
centré
sur
des
pistes
audio,
comportant
par
exemple
64
pistes
audio,
serait
idéal
pour
les
enregistrements
en
direct.
 Un
modèle
de
performances
en
direct
qui
permet
de
passer
plus
rapidement
d’une
partie
à
une
autre
ou
pouvant
utiliser
intensément
le
traitement
d’environnement.
 Plusieurs
modèles
de
sonorisation
pour
des
choeurs,
un
groupe
de
rock,
un
orchestre
symphonique,
un
quatuor
à
cordes,
une
petite
formation
de
jazz,
etc.
 Un
modèle
contenant
des
réglages
de
synchronisation
modifiés
pour
le
contrôle
de
matériel
ADAT.
 Un
modèle
pour
le
travail
vidéo.
Il
pourrait
contenir
une
piste
vidéo
et
une
zone
de
dialogue
spécifique,
un
bruitage
et
des
pistes
de
musique.
 Un
second
modèle
vidéo
pourrait
être
utilisé
pour
des
tâches
où
la
vidéo
est
lue
sur
un
magnétoscope
externe
synchronisé
avec
Logic
Express
via
SMPTE.
Il
est
possible
de
personnaliser
des
screensets
pour
chaque
modèle
ou
vous
pouvez
utiliser
la
commande
Fichier
>
Réglages
du
projet
>
Importer
réglages
pour
les
copier
d’un
modèle
à
un
autre.
Chapitre
7
Utilisation
des
projets 167
Pour
enregistrer
un
projet
comme
modèle
:
m Choisissez
Fichier
>
Enregistrer
comme
modèle
(ou
utilisez
le
raccourci
clavier
correspondant),
puis
tapez
le
nom
voulu.
Le
projet
est
enregistré
dans
le
dossier
~/Bibliothèque/Application
Support/Logic/
Project
Templates.
Lors
de
la
prochaine
ouverture
de
la
zone
de
dialogue
Modèles,
votre
modèle
se
trouvera
dans
la
collection
Mes
modèles,
sous
les
collections
de
modèles
par
défaut.
Vous
pouvez
créer
des
collections
sous
Mes
modèles
en
créant
des
sous-dossiers
dans
le
dossier
~/Bibliothèque/Application
Support/Logic/Project
Templates.
Cela
peut
être
effectué
dans
le
Finder
ou
à
l’aide
du
bouton
Créer
un
dossier
dans
la
zone
de
dialogue
Enregistrer
comme
modèle.
Lorsque
tous
les
modèles
créés
par
l’utilisateur
sont
placés
dans
des
sous-dossiers,
les
noms
de
ces
sous-dossiers
apparaissent
en
dessous
des
collections
par
défaut.
Π Conseil
:
vous
pouvez
inclure
un
texte
descriptif
dans
vos
modèles
en
ajoutant
un
commentaire
au
fichier
de
projet
dans
le
Finder.
La
zone
de
dialogue
Modèles
affiche
l’icône
affectée
à
un
fichier
de
modèle,
ce
qui
vous
permet
de
la
changer
très
facilement.
Pour
plus
d’informations
sur
l’ajout
d’un
commentaire
à
un
fichier
ou
le
changement
de
l’icône
d’un
fichier,
reportez-vous
à
l’aide
du
Finder.
Fermeture et sortie
Après
avoir
créé
ou
écouté
un
projet,
il
est
préférable
de
le
fermer
et
de
quitter
Logic
Express.
Voici
comment
procéder
:
Pour
fermer
le
projet
actif
:
m Choisissez
Fichier
>
Fermer
le
projet
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Option
+
Commande
+
W).
Si
vous
avez
apporté
des
modifications
depuis
la
dernière
opération
d’enregistrement,
Logic
Express
vous
demande
si
le
projet
doit
être
enregistré
à
nouveau
avant
de
le
fermer,
afin
de
conserver
les
modifications
apportées.
Pour
fermer
la
fenêtre
active :
m Choisissez
Fichier
>
Fermer
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Commande
+
W).
Cette
opération
ne
ferme
que
la
fenêtre
du
haut,
pas
la
totalité
du
projet.
Le
projet
ne
sera
correctement
fermé
que
lorsque
toutes
les
fenêtres
seront
fermées.
168 Chapitre
7
Utilisation
des
projets
Pour
quitter
l’application
:
m Choisissez
Logic
Express
>
Quitter
Logic
Express
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Commande
+
Q).
Si
vous
avez
apporté
des
modifications
à
votre
projet,
mais
que
vous
ne
les
avez
pas
sauvegardées,
vous
êtes
invité
à
le
faire
avant
de
quitter
l’application
(appuyez
sur
Entrée
pour
enregistrer
le
projet).
Si
plusieurs
projets
sont
ouverts,
vous
êtes
alors
invité
à
passer
en
revue
les
modifications
ou
à
fermer
simplement
le
projet
en
ignorant
les
modifications.
Le
raccourci
clavier
«
Fermer
le
projet
sans
sauvegarder
»
ferme
le
projet
actif
sans
l’enregistrer
(vous
n’êtes
pas
invité
à
le
faire).
Cette
commande
a
été
incluse
à
la
demande
d’un
grand
nombre
d’utilisateurs
expérimentés
de
Logic
Express.
Ne
l’utilisez
que
si
vous
êtes
sûr
de
vous.
8
169
8 Fonctionnement
de
base
Le
chapitre
suivant
présente
les
techniques
d’utilisation,
de
sélection
et
d’édition
de
base
disponibles
dans
Logic
Express.
Vous
y
apprendrez
les
différentes
techniques
de
saisie
et
de
correction
des
erreurs,
ainsi
qu’un
grand
nombre
de
raccourcis
et
de
fonctionnalités
qui
permettent
d’accélérer
votre
travail
et
de
vous
assister
lors
de
votre
apprentissage
de
l’application
Logic
Express.
Utilisation de la souris
Si
vous
n’êtes
pas
habitué
à
vous
servir
de
la
souris
dans
Logic
Express,
où
l’utilisation
diffère
de
celle
des
autres
applications,
la
rubrique
suivante
vous
sera
particulièrement
utile.
Elle
explique
comment
utiliser
la
souris
dans
Logic
Express.
Si
vous
savez
déjà
comment
utiliser
une
souris
dans
Logic
Express,
passez
directement
à
la
rubrique
suivante.
Cliquer
Placez
le
pointeur
au-dessus
d’un
élément
(région,
événement,
bouton,
menu,
zone
de
saisie,
etc.),
puis
et
appuyez
une
fois
sur
le
bouton
de
la
souris.
Double-cliquer
Même
chose
que
cliquer
sur
un
élément,
sauf
que
vous
appuyez
deux
fois
de
suite
sur
le
bouton
de
la
souris,
rapidement.
Vous
pouvez
définir
l’intervalle
qui
vous
convient
dans
les
Préférences
système
(sous-fenêtre
Clavier
et
souris).
Capturer
ou
cliquer
et
maintenir
le
bouton
de
la
souris
enfoncé
Même
chose
que
cliquer
sur
un
élément,
sauf
que
vous
maintenez
le
bouton
de
la
souris
enfoncé.
Déplacer
ou
faire
glisser
Sélectionnez
l’élément
et
déplacez
le
curseur
(en
maintenant
le
bouton
enfoncé)
jusqu’à
l’emplacement
souhaité.
170 Chapitre
8
Fonctionnement
de
base
Cliquer
avec
le
bouton
droit
de
la
souris
Même
chose
que
cliquer,
sauf
que
vous
appuyez
sur
le
bouton
droit
de
la
souris,
s’il
est
disponible.
Cette
opération
a
pour
effet
d’ouvrir
un
menu
contextuel,
d’ouvrir
la
boîte
à
outils
ou
de
sélectionner
un
outil
spécifique.
Cliquer
ou
faire
glisser
en
appuyant
sur
une
touche
de
modification
Plusieurs
commandes,
fonctions,
outils
supplémentaires
ou
ajustements
plus
précis
sont
accessibles
si
vous
maintenez
enfoncée
une
touche
de
modification
:
Contrôle,
Maj,
Option
ou
Commande
tout
en
cliquant
ou
en
faisant
glisser
un
élément.
Exemples
:
si
vous
faites
glisser
une
région
en
appuyant
sur
la
touche
Option,
une
copie
de
la
région
est
créée
;
si
vous
cliquez
sur
un
curseur
ou
un
potentiomètre
tout
en
maintenant
la
touche
Option
enfoncée,
sa
valeur
par
défaut
ou
sa
valeur
centrale
est
réinitialisée.
Événements
liés
à
la
molette
de
souris
Vous
pouvez
utiliser
la
molette
de
la
souris
pour
faire
défiler
verticalement
la
page
dans
Logic
Express.
Certains
outils
de
modification
sont
également
pris
en
charge
:
 Si
vous
appuyez
sur
Commande,
la
molette
de
la
souris
effectue
un
défilement
horizontal.
 Si
vous
appuyez
sur
Option,
la
molette
effectue
un
zoom
avant
ou
arrière
à
la
verticale.
 Si
vous
appuyez
simultanément
sur
Option
et
Commande,
la
molette
effectue
un
zoom
avant
ou
arrière
à
l’horizontale.
 Si
vous
appuyez
simultanément
sur
Option
et
Contrôle,
la
molette
effectue
un
zoom
avant
ou
arrière
dans
les
deux
sens.
Remarque
:
Logic
Express
prend
également
en
charge
les
souris
ayant
une
molette
de
défilement
dotée
d’un
axe
des
X
et
d’un
axe
des
Y
(telles
que
la
souris
Apple
Mighty
Mouse).
Sur
une
souris
à
deux
axes,
la
touche
de
modification
Commande
(qui
permet
de
basculer
entre
les
orientations
horizontale
et
verticale
sur
une
souris
dotée
d’un
seul
axe)
n’est
pas
utilisée.
Souris
faisant
office
de
curseur
Vous
pouvez
définir
la
plupart
des
réglages
numériques
(même
les
valeurs
et
noms
de
notes)
en
sélectionnant
la
valeur
d’un
réglage
et
en
faisant
monter
ou
descendre
la
souris.
Si
le
réglage
contient
plusieurs
nombres
distincts
(position
du
projet,
par
exemple),
vous
pouvez
ajuster
chaque
nombre
à
l’aide
de
cette
méthode.
Chapitre
8
Fonctionnement
de
base 171
Saisie de valeurs numériques
Vous
pouvez
utiliser
des
entrées
numériques
dans
de
nombreuses
zones
du
programme.
Le
fait
de
double-cliquer
sur
une
valeur
de
réglage
numérique
a
pour
effet
d’ouvrir
une
zone
de
saisie.
La
valeur
est
mise
en
surbrillance
et
peut
être
écrasée
par
une
nouvelle
entrée.
Cette
méthode
est
idéale
pour
définir
rapidement
une
valeur
de
réglage
dans
l’Inspecteur
ou
pour
accéder
instantanément
à
une
mesure
lorsque
vous
l’appliquez
dans
la
fenêtre
Transport.
Voici
un
exemple
d’utilisation
:
double-cliquez
sur
l’écran
Position
dans
la
fenêtre
Transport,
saisissez
45,
puis
appuyez
sur
la
touche
Retour.
La
tête
de
lecture
se
place
directement
au
début
de
la
mesure
45.
Vous
pouvez
également
utiliser
la
souris
pour
effectuer
une
sélection
partielle
dans
une
zone
de
saisie,
de
sorte
que
seule
la
partie
mise
en
surbrillance
est
écrasée.
Tant
que
la
zone
de
saisie
est
ouverte,
le
clavier
de
l’ordinateur
peut
uniquement
être
utilisé
pour
saisir
des
données,
il
ne
permet
pas
de
faire
appel
à
des
raccourcis
clavier
(à
l’exception
des
fonctions
de
menu
principales).
Voici
quelques-unes
des
méthodes
possibles.
Vous
pouvez
saisir
des
données
sous
forme
de
:
 Nombres
décimaux
:
1,
01,
2,
3,
4,
127,
…
 Nombres
hexadécimaux
:
$1,
$01,
$2,
$3,
$A,
$0A,
$7F
 Notes
:
«
C3
»,
«
C#3
»,
«
Cb3
»,
«
C##2
»
(équivalent
de
D2),
«
Dbb2
»
(équivalent
de
C2).
Si
vous
double-cliquez
sur
la
note
«
E3
»,
vous
pouvez
saisir
une
valeur
décimale
telle
que
«
64
»
ou
hexadécimale
telle
que
«
$40
»
à
la
place
du
nom
de
la
note.
 Code
ASCII
:
vous
pouvez
également
saisir
des
nombres
sous
forme
de
code
ASCII.
Il
vous
suffit
de
saisir
le
caractère
`
ou
"
avant
la
touche
sélectionnée
et
le
code
ASCII
est
saisi
sous
forme
de
nombre.
Par
exemple
:
"!
correspond
à
la
valeur
33
et
"a
à
la
valeur
97.
Cette
fonction
s’avère
particulièrement
utile
pour
saisir
du
texte
dans
des
chaînes
SysEx.
Opérations
arithmétiques
Dans
de
nombreuses
zones
de
l’application
Logic
Express,
des
opérations
mathématiques
peuvent
également
servir
à
modifier
des
valeurs.
Exemples
:
 Vous
pouvez
effectuer
une
soustraction
sur
valeur
existante
en
saisissant
«
–5
».
 Vous
pouvez
additionner
deux
valeurs
en
saisissant
«
38+17
».
 Vous
pouvez
multiplier
deux
valeurs
en
saisissant
«
7*8
».
 Vous
pouvez
diviser
deux
valeurs
en
saisissant
«
80/5
».
172 Chapitre
8
Fonctionnement
de
base
Annulation
d’une
entrée
numérique
Pour
annuler
une
entrée
numérique,
ne
saisissez
aucun
texte,
puis
appuyez
sur
la
touche
Entrée
ou
Retour.
Saisie de texte
Vous
pouvez
saisir
un
nom
de
la
même
façon
que
des
nombres,
si
ce
n’est
que
vous
devez
cliquer
une
fois
sur
une
zone
de
nom
pour
activer
la
saisie.
Vous
pouvez
cliquer
directement
sur
une
région
(ou
une
bande
de
canal
dans
la
table
de
mixage)
avec
l’outil
Texte
pour
la
renommer.
Un
même
nom
peut
être
attribué
à
autant
d’objets
sélectionnés
(tels
que
des
régions)
que
vous
le
souhaitez.
Si
le
nom
se
termine
par
un
nombre,
celui-ci
est
automatiquement
incrémenté
de
1,
objet
après
objet.
Cela
vous
permet,
par
exemple,
de
nommer
toutes
les
régions
d’une
piste
de
façon
rapide
et
unique.
Remarque
:
pour
désactiver
la
numérotation
automatique,
insérez
un
espace
après
le
numéro,
à
la
fin
du
nom
que
vous
saisissez.
Tous
les
objets
sélectionnés
se
terminent
alors
par
le
même
numéro.
Cette
méthode
peut
s’avérer
très
utile
pour
identifier,
par
exemple,
toutes
les
régions
enregistrées
au
cours
d’une
autre
session
avec
la
voix
principale
(il
vous
suffit
alors
de
les
renommer
en
«
voix
principale
030707
»
suivi
d’un
espace,
pour
identifier
les
régions
par
date).
Utilisation des raccourcis clavier
Vous
pouvez
exécuter
quasiment
toutes
les
fonctions
de
Logic
Express
à
l’aide
d’un
raccourci
clavier
ou
d’un
message
MIDI.
À
chaque
fois
que
ce
manuel
mentionne
un
raccourci
clavier,
il
est
fait
référence
à
une
fonction,
une
commande
ou
une
option
à
laquelle
vous
pouvez
accéder
en
appuyant
sur
des
touches
de
votre
clavier
(comme
Option
+
R
pour
ouvrir
les
réglages
d’enregistrement
du
projet)
ou
à
l’aide
d’un
message
MIDI.
L’utilisation
de
raccourcis
clavier
à
la
place
de
la
souris
peut
accélérer
de
façon
considérable
votre
travail.
Tout
au
long
de
ce
manuel,
vous
allez
rencontrer
un
certain
nombre
d’exemples
pratiques,
souvent
détaillés,
précisant
le
raccourci
clavier
par
défaut
pour
chaque
fonction.
Π Conseil
:
il
est
recommandé
d’utiliser
ces
raccourcis
clavier
par
défaut
à
mesure
que
vous
vous
familiarisez
avec
l’application,
en
suivant
les
étapes
décrites
dans
le
manuel.
Non
seulement
cela
va
vous
aider
à
les
mémoriser,
mais
également
à
vous
habituer
à
des
pratiques
de
travail
efficaces
(et
rapides)
dès
le
départ.
Dès
que
vous
maîtrisez
les
concepts
de
base
de
Logic
Express
et
que
vous
avez
adopté
une
méthode
de
travail
qui
vous
convient,
vous
pouvez
attribuer
les
raccourcis
clavier
de
votre
choix
aux
fonctions
que
vous
utilisez
le
plus.
Chapitre
8
Fonctionnement
de
base 173
La
fenêtre
Raccourcis
clavier
vous
permet
d’associer
des
fonctions
de
Logic
Express
à
des
touches
de
votre
clavier
ou
à
des
messages
MIDI.
Ainsi,
vous
pouvez
entièrement
personnaliser
l’application
afin
qu’elle
soit
adaptée
au
mieux
à
votre
façon
de
travailler.
Remarque
:
certaines
de
ces
fonctions
sont
disponibles
uniquement
sous
forme
de
raccourcis
clavier.
Il
est
possible
que
certaines
ne
soient
associées
à
aucun
raccourci
clavier
par
défaut.
Dans
ce
cas,
vous
devez
créer
vous-même
un
raccourci
pour
utiliser
la
fonction
concernée.
Si
vous
débutez
avec
Logic
Express
et
souhaitez
vous
familiariser
avec
l’application,
passez
directement
à
la
rubrique
«
Utilisation
d’outils
»
à
la
page
181.
Vous
pouvez
toujours
revenir
à
la
rubrique
suivante
une
fois
que
vous
êtes
prêt
à
créer
et
personnaliser
vos
propres
raccourcis
clavier,
mais
cela
n’est
pas
indispensable
pour
utiliser
Logic
Express.
Enregistrement
de
raccourcis
clavier
Vos
raccourcis
clavier
personnels
sont
stockés
dans
un
fichier
séparé,
situé
dans
le
dossier
~Bibliothèque/Application
Support/Logic/Key
Commands.
Il
est
conseillé
d’effectuer
les
opérations
suivantes
:
 Effectuez
une
copie
de
sauvegarde
de
vos
raccourcis
clavier
personnalisés
à
un
autre
emplacement
du
disque
avant
de
modifier
le
moindre
raccourci
clavier.
 Effectuez
une
copie
de
sauvegarde
sur
un
support
amovible
(un
CD-ROM
ou
un
lecteur
flash
USB,
par
exemple),
sur
un
Macintosh
en
réseau
(à
l’aide
de
Bonjour)
ou
dans
un
compte
.Mac
(reportez-vous
à
la
rubrique
«
Partage
de
données
Logic
Express
sur
un
réseau
»
à
la
page
700).
Ces
différentes
options
de
sauvegarde
facilitent
le
transfert
de
vos
raccourcis
clavier
lorsque
vous
utilisez
Logic
Express
sur
un
autre
ordinateur.
Même
si
vous
installez
des
mises
à
jour
de
Logic
Express,
vos
raccourcis
clavier
personnels
sont
conservés.
Remarque
:
presque
tous
les
raccourcis
clavier
peuvent
être
définis
par
l’utilisateur.
Certains
raccourcis
attribués
par
défaut
aux
commandes
standard
telles
que
Annuler,
Enregistrer,
Quitter,
Nouveau,
Ouvrir,
Couper,
Copier
et
Coller
suivent
les
conventions
de
Mac
OS
X
et
il
est
préférable
de
ne
pas
les
modifier.
Certaines
touches
sont
«
attribuées
de
manière
définitive
»
à
des
fonctions
ou
des
commandes
spécifiques,
et
ne
peuvent
donc
pas
être
modifiées.
Elles
sont
d’ailleurs
estompées
dans
la
liste
des
raccourcis
clavier
afin
de
signaler
leur
état
«
fixe
».
Reportez-vous
à
la
rubrique
ci-dessous.
174 Chapitre
8
Fonctionnement
de
base
Touches
spéciales
Certaines
touches
sont
associées
à
des
fonctions
spéciales
:
 Les
touches
de
modification
Maj,
Contrôle,
Option
et
Commande
peuvent
uniquement
être
utilisées
conjointement
avec
d’autres
touches.
 La
touche
Arrière
a
une
fonction
fixe
qui
consiste
à
supprimer
les
objets
sélectionnés.
Elle
ne
peut
être
attribuée
à
une
autre
fonction
que
si
elle
est
associée
à
l’une
des
touches
de
modification.
 Les
combinaisons
de
touches
affectées
aux
commandes
de
la
barre
de
menus
principale
peuvent
être
redéfinies,
mais
il
est
généralement
conseillé
de
conserver
leur
valeur
par
défaut.
Les
raccourcis
clavier
sont
affichés
à
la
suite
des
éléments
de
menu
principaux.
Exemples
:
Commande
+
1
ouvre
la
fenêtre
Arrangement,
Maj
+
L
verrouille
le
screenset
actuel.
 Les
touches
Plus
et
Moins
sont
associées
aux
raccourcis
clavier
«
Augmenter/Diminuer
le
dernier
paramètre
de
1
».
Comme
leur
nom
le
laisse
supposer,
ces
fonctions
permettent
d’augmenter
ou
de
diminuer
la
valeur
d’un
paramètre
sélectionné
d’une
unité
à
la
fois.
 Si
vous
combinez
la
touche
Maj
avec
les
touches
Plus
et
Moins,
vous
accédez
aux
raccourcis
clavier
«
Augmenter/Diminuer
le
dernier
paramètre
de
10
».
Fenêtre
Raccourcis
clavier
La
fenêtre
Raccourcis
clavier
vous
permet
d’associer
des
fonctions
de
Logic
Express
à
des
touches
de
votre
clavier
ou
à
des
messages
MIDI.
Vous
pouvez
ainsi
entièrement
personnaliser
l’application,
afin
qu’elle
corresponde
à
votre
façon
de
travailler.
Pour
ouvrir
la
fenêtre
Raccourcis
clavier,
effectuez
l’une
des
opérations
suivantes :
m Cliquez
sur
Logic
Express
>
Préférences
>
Raccourcis
clavier
(ou
utilisez
le
raccourci
clavier
Option
+
K,
qui
correspond
à
l’option
Ouvrir
raccourcis
clavier).
m Cliquez
sur
le
bouton
Préférences
de
la
barre
d’outils,
puis
cliquez
sur
Raccourcis
clavier
dans
le
menu
contextuel.
Chapitre
8
Fonctionnement
de
base 175
Π Conseil
:
si
vous
sélectionnez
une
commande
dans
un
menu
tout
en
maintenant
la
touche
Contrôle
enfoncée,
la
fenêtre
Raccourcis
clavier
apparaît
avec
la
commande
en
question
sélectionnée.
Cela
fonctionne
également
avec
les
menus
contextuels.
 Liste
des
raccourcis
clavier
:
répertorie
tous
les
raccourcis
clavier
disponibles.
La
puce
identifie
les
raccourcis
clavier
qui
ne
sont
pas
disponibles
sous
forme
d’éléments
de
menu.
 Colonnes
Touche
et
Attribution
:
affichent
la
touche
actuellement
attribuée
et,
le
cas
échéant,
le
message
MIDI.
 Zone
Rechercher
:
permet
de
rechercher
des
raccourcis
clavier
par
nom
ou
partie
du
nom.
 Zone
Combinaison
de
touches
:
affiche
la
combinaison
de
touches
associée
au
raccourci
clavier
sélectionné.
 Zone
Attributions
:
affiche
l’attribution
de
la
surface
de
contrôle
associée
à
la
commande
sélectionnée.
 Boutons
Apprendre
:
cliquez
dessus
pour
apprendre
à
Logic
Express
à
utiliser
une
touche
ou
combinaison
de
touches
spécifique
pour
effectuer
une
opération.
Liste
des
raccourcis
clavier
Colonnes
Touche
et
Attribution
Zone
réservée
aux
combinaisons
de
touches Champ
Rechercher
Boutons
Apprendre
Zone
réservée
aux
attributions
Bouton
Apprendre
176 Chapitre
8
Fonctionnement
de
base
Groupes
et
hiérarchies
de
raccourcis
clavier
Les
raccourcis
clavier
globaux
sont
toujours
actifs,
quelle
que
soit
la
fenêtre
active.
Quant
aux
commandes
non
globales,
elles
nécessitent
que
la
fenêtre
correspondante
soit
active
(et
qu’elle
figure
au
premier
plan
ou
au-dessus
des
autres
fenêtres).
Cela
vous
permet
d’affecter
le
même
raccourci
clavier
(ou
la
même
combinaison
de
touches)
à
différentes
fonctions
dans
différentes
fenêtres.
Important
:
il
existe
une
hiérarchie
des
classes
de
raccourcis
clavier,
qui
ne
sont
pas
simplement
réparties
en
raccourcis
globaux
et
locaux.
Par
exemple,
il
existe
une
classe
de
raccourcis
qui
s’applique
à
toutes
les
fenêtres
affichant
des
régions.
Cette
classe
a
un
niveau
de
priorité
supérieur
aux
raccourcis
clavier
globaux,
mais
inférieur
aux
raccourcis
locaux
dans
les
fenêtres
correspondantes
(Arrangement,
Partition,
Clavier,
etc.).
Sélection
de
jeux
de
raccourcis
clavier
Le
menu
Options
dispose
de
commandes
vous
permettant
de
passer
d’un
jeu
de
raccourcis
clavier
à
un
autre,
de
les
importer
ou
de
les
exporter.
Cela
s’avère
particulièrement
utile
lorsque
vous
devez
travailler
provisoirement
sur
le
système
Logic
Express
d’un
autre
utilisateur
:
vous
pouvez
ainsi
utiliser
vos
raccourcis
clavier
personnels
sans
modifier
les
réglages
de
l’autre
système.
 Menu
Options
>
Préréglage
:
affiche
tous
les
jeux
de
raccourcis
clavier
enregistrés
dans
le
dossier
~Bibliothèque/Application
Support/Logic/Key
Commands,
ce
qui
vous
permet
de
passer
rapidement
d’un
jeu
à
l’autre.
 Options
>
Importer
raccourcis
clavier
:
ouvre
une
zone
de
sélection
des
fichiers
vous
permettant
d’importer
des
jeux
de
raccourcis
clavier
depuis
n’importe
quel
emplacement.
Le
fichier
existant
(sur
le
système
cible)
est
automatiquement
enregistré
sous
forme
de
fichier
*.bak.
Ce
dernier
contient
les
anciens
raccourcis
clavier.
Il
n’est
pas
nécessaire
de
redémarrer
Logic
Express
pour
utiliser
le
nouveau
jeu
de
raccourcis
clavier.
 Options
>
Exporter
raccourcis
clavier
:
ouvre
une
zone
de
sélection
des
fichiers
vous
permettant
d’enregistrer
les
attributions
de
raccourcis
clavier
en
cours
dans
n’importe
quel
emplacement.
Chapitre
8
Fonctionnement
de
base 177
Navigation
au
sein
des
raccourcis
clavier
Les
raccourcis
clavier
sont
regroupés
en
plusieurs
catégories.
Vous
pouvez
développer
ou
réduire
un
groupe
en
cliquant
sur
son
triangle
d’affichage.
La
commande
Options
>
Étendre
tout
affiche
le
contenu
de
tous
les
groupes
de
raccourcis
clavier.
La
commande
Options
>
Tout
condenser
masque
le
contenu
de
tous
les
groupes
de
raccourcis
clavier.
Si
vous
développez
des
groupes
de
raccourcis
clavier,
il
est
possible
que
le
raccourci
clavier
que
vous
aviez
sélectionné
ne
soit
plus
visible.
Pour
y
revenir
rapidement,
choisissez
Options
>
Aller
à
la
sélection.
Lorsque
la
liste
est
activée,
vous
pouvez
utiliser
un
raccourci
clavier
(ou
une
combinaison
de
raccourcis)
pour
sélectionner
la
fonction
associée
dans
la
liste.
Recherche
de
raccourcis
clavier
Vous
pouvez
utiliser
le
champ
Rechercher
de
la
fenêtre
Raccourcis
clavier
pour
rechercher
des
raccourcis
par
nom
ou
partie
du
nom
:
 La
recherche
s’effectue
à
mesure
que
vous
tapez
du
texte.
Il
n’est
pas
nécessaire
d’appuyer
sur
la
touche
Retour,
sauf
si
vous
souhaitez
conserver
un
historique
des
recherches
de
raccourcis
clavier.
 Le
bouton
Annuler
situé
sur
la
droite
(qui
apparaît
dès
que
vous
tapez
du
texte)
efface
toute
entrée
de
texte
et
affiche
l’ensemble
des
raccourcis
clavier.
 Le
menu
Rechercher
situé
à
gauche
(la
loupe)
conserve
un
historique
des
termes
récemment
recherchés.
L’option
de
menu
Effacer
permet
d’effacer
l’historique
de
recherche.
Remarque
:
l’historique
de
recherche
contient
uniquement
les
recherches
validées
à
l’aide
de
la
touche
Retour.
178 Chapitre
8
Fonctionnement
de
base
Attribution
de
raccourcis
clavier
à
des
touches
de
l’ordinateur
Cette
rubrique
vous
explique
comment
associer
certaines
touches
de
votre
clavier
à
des
fonctions
Logic
Express.
Pour
associer
une
fonction
à
une
touche
:
1 Sélectionnez
la
commande
voulue
dans
la
colonne
Commande.
2 Activez
le
bouton
«
Apprendre
par
nom
de
touche
».
3 Appuyez
simultanément
sur
la
touche
et
la
ou
les
touches
de
modification
à
utiliser
(Maj,
Contrôle,
Option
ou
Commande).
4 Si
vous
souhaitez
définir
une
autre
attribution,
répétez
les
étapes
1
à
3.
5 Désactivez
le
bouton
«
Apprendre
par
nom
de
touche
».
La
fonction
«
Apprendre
par
position
de
touche
»
fonctionne
à
l’identique,
mais
elle
ne
se
limite
pas
à
stocker
une
référence
à
un
code
ASCII
:
elle
enregistre
le
code
matériel
de
la
touche
sur
laquelle
vous
appuyez.
En
pratique,
cela
signifie
que
vous
pouvez,
par
exemple,
affecter
différentes
commandes
aux
touches
numérotées
du
pavé
numérique
et
à
celles
situées
dans
la
partie
supérieure
du
clavier.
Par
ailleurs,
la
position
de
la
touche
reste
la
même,
quels
que
soient
les
réglages
linguistiques
de
votre
système
d’exploitation
ou
le
clavier
utilisé.
À
titre
d’exemple,
l’utilisation
du
code
matériel
pour
une
fonction
affectée
à
la
touche
Y
d’un
clavier
anglais
fonctionne
de
la
même
façon
sur
un
clavier
allemand,
même
si
la
touche
Z
du
clavier
allemand
figure
à
la
place
de
la
touche
Y
du
clavier
anglais.
Seul
inconvénient
:
c’est
le
code
de
la
touche
(un
numéro)
qui
est
affiché
dans
la
fenêtre
Raccourcis
clavier,
et
non
le
symbole
ASCII.
Ce
dernier
est
plus
utile
à
des
fins
de
référence.
Pour
clarifier
la
différence
entre
ces
deux
fonctions,
voici
une
petite
comparaison
:
 Si
vous
utilisez
la
fonction
«
Apprendre
par
nom
de
touche
»
et
définissez
un
seul
raccourci
clavier
pour
une
touche
donnée,
celui-ci
est
toujours
utilisé,
que
vous
appuyiez
sur
l’une
ou
l’autre
des
deux
touches
(la
touche
7
du
clavier
alphanumérique
ou
le
7
du
pavé
numérique,
par
exemple).
 Si
vous
utilisez
la
fonction
«
Apprendre
par
position
de
touche
»
et
définissez
deux
raccourcis
clavier
(un
pour
le
clavier
alphanumérique,
un
autre
pour
le
pavé
numérique),
seul
le
raccourci
clavier
approprié
est
utilisé
(un
pour
chaque
touche
numérotée
7,
par
exemple).
Chapitre
8
Fonctionnement
de
base 179
Utilisation
de
raccourcis
clavier
Si
vous
attribuez
une
combinaison
de
touches
déjà
définie
au
niveau
local
à
un
nouveau
raccourci
clavier
global,
le
message
d’avertissement
suivant
apparaît
:
Trois
possibilités
s’offrent
à
vous
:
Annuler,
Remplacer
ou
OK.
 Annuler
:
ne
modifie
pas
les
attributions
existantes.
 Remplacer
:
remplace
le
raccourci
existant
(attribué
à
une
combinaison
de
touches
particulière)
par
la
fonction
sélectionnée.
 OK
:
attribue
la
combinaison
de
raccourci
clavier
à
la
fonction
sélectionnée,
tout
en
conservant
le
raccourci
clavier
ou
la
fonction
existante.
Pour
supprimer
des
attributions
de
raccourcis
clavier
:
1 Sélectionnez
la
fonction
dont
vous
souhaitez
supprimer
l’attribution
de
raccourci
clavier.
2 Activez
le
bouton
«
Apprendre
par
nom
de
touche
»
ou
«
Apprendre
par
position
de
touche
».
3 Appuyez
sur
la
touche
Retour
arrière.
4 Pour
supprimer
d’autres
attributions,
répétez
les
étapes
1
et
3.
5 Désactivez
le
bouton
«
Apprendre
par
nom
de
touche
»
ou
«
Apprendre
par
position
de
touche
».
Attribution
de
raccourcis
clavier
à
des
surfaces
de
contrôle
Le
bouton
«
Apprendre
nouvelle
assignation
»
vous
permet
d’attribuer
des
raccourcis
clavier
particuliers
à
des
messages
de
surface
de
contrôle,
dans
le
but
d’apprendre
à
Logic
Express
à
réellement
comprendre
ces
messages.
Pour
apprendre
une
assignation du
contrôleur
:
1 Cliquez
sur
le
bouton
«
Apprendre
nouvelle
assignation
».
2 Sélectionnez
une
commande
dans
la
colonne
Commande.
3 Envoyez
le
message
MIDI
souhaité
depuis
votre
contrôleur.
180 Chapitre
8
Fonctionnement
de
base
Le
champ
Assignations
affiche
l’assignation
apprise,
ce
qui
peut
inclure
l’un
ou
l’ensemble
des
éléments
suivants
:
 Le
nom
de
la
surface
de
contrôle
(ou
la
chaîne
MIDI),
si
l’assignation
provient
d’une
surface
de
contrôle
non
prise
en
charge.
 Le
nom
du
contrôle.
 La
zone
et
le
mode
auxquels
l’assignation
appartient,
le
cas
échéant.
Remarque
:
le
bouton
«
Apprendre
nouvelle
assignation
»
est
automatiquement
désactivé
une
fois
que
vous
avez
reçu
l’intégralité
du
message,
ce
qui
vous
évite
de
recevoir
d’autres
messages
(éventuellement)
envoyés
par
le
périphérique
lorsque
vous
relâchez
le
bouton.
Pour
vous
assurer
de
bien
recevoir
le
message,
maintenez
le
bouton
enfoncé
pendant
quelques
secondes,
puis
relâchez-le.
4 Si
vous
souhaitez
définir
une
autre
assignation,
répétez
les
étapes
2
et
3.
Si
vous
souhaitez
assigner
d’autres
fonctions,
en
dehors
des
raccourcis
clavier,
à
une
surface
de
contrôle,
ouvrez
l’éditeur
des
assignations
du
contrôleur.
Pour
y
accéder,
double-cliquez
sur
une
ligne
de
la
rubrique
d’assignation
ou
choisissez
Logic
Express
>
Préférences
>
Surfaces
de
contrôle
>
Apprendre
l’assignation
pour
xxx
(raccourci
clavier
Ouvrir
l’éditeur
des
assignations
du
contrôleur).
Cette
procédure
est
détaillée
dans
le
manuel
d’assistance
sur
les
surfaces
de
contrôle.
Réinitialisation
des
attributions
de
raccourcis
clavier
Vous
pouvez
restaurer
les
attributions
par
défaut
de
tous
les
raccourcis
clavier.
Cette
opération
vous
fera
perdre
tous
vos
raccourcis
clavier,
donc
pensez
à
créer
d’abord
une
copie
de
votre
fichier
de
raccourcis
clavier.
Pour
réinitialiser
toutes
les
attributions de
raccourcis
clavier
:
m Cliquez
sur
Options
>
Initialiser
tous
les
raccourcis
clavier
dans
la
fenêtre
Raccourcis
clavier.
Chapitre
8
Fonctionnement
de
base 181
Impression
d’une
liste
de
raccourcis
clavier
Vous
pouvez
utiliser
la
fonction
Options
>
Copier
les
raccourcis
dans
le
Presse-papiers
pour
copier
toutes
vos
attributions
de
raccourcis
clavier
dans
le
Presse-papiers
sous
forme
de
texte.
Ensuite,
il
vous
suffit
de
coller
les
résultats
dans
n’importe
quelle
application
de
traitement
de
texte,
de
leur
appliquer
la
mise
en
forme
souhaitée
et
de
les
imprimer.
La
commande
«
Copier
vers
le
Presse-papiers
»
se
limite
à
copier
les
attributions
de
raccourcis
clavier
actuellement
affichées.
Ainsi,
vous
pouvez
exporter
un
groupe
donné
de
raccourcis
clavier
(ceux
contenant
une
chaîne
de
caractères
spécifique,
par
exemple).
Ce
que
vous
voyez
dans
la
fenêtre
affichée
correspond
exactement
au
contenu
exporté.
Utilisation d’outils
Chaque
éditeur
fournit
des
outils
différents,
adaptés
aux
tâches
effectuées
dans
la
fenêtre.
Ces
outils
ne
fonctionnent
que
dans
les
limites
de
la
zone
de
travail
de
la
fenêtre
dans
laquelle
vous
les
avez
sélectionnés.
Vous
pouvez
définir
des
outils
individuels
pour
chaque
fenêtre.
Un
outil
(comme
les
Ciseaux)
agit
sur
les
régions
ou
événements
sur
lesquels
vous
cliquez.
Si
vous
avez
sélectionné
plusieurs
régions,
elles
sont
donc
toutes
modifiées
par
l’outil
(les
Ciseaux
ont
pour
effet
de
couper
toutes
les
régions
sélectionnées
au
même
emplacement
de
la
tête
de
lecture).
La
commande
«
Copier
vers
le
Presse-papiers
»
copie
uniquement
les
attributions
de
raccourcis
clavier
actuellement
visibles.
182 Chapitre
8
Fonctionnement
de
base
Pour
accéder
aux
outils,
il
vous
suffit
de
cliquer
sur
les
menus
Outil
situés
dans
l’angle
supérieur
droit
de
chaque
fenêtre.
Ils
vous
permettent
d’effectuer
directement
des
opérations
de
modification
et
de
gestion
des
régions,
événements
ou
fichiers.
Vous
pouvez
affecter
librement
au
moins
deux
outils,
un
dans
chaque
menu
Outil.
Dans
certaines
fenêtres,
des
menus
Outil
supplémentaires
peuvent
apparaître
si
vous
avez
déjà
affecté
deux
outils.
Pour
assigner
l’outil
de
clic
gauche
(outil
par
défaut)
:
m Cliquez
sur
le
menu
Outil
de
gauche
pour
l’ouvrir,
puis
sélectionnez
l’outil
souhaité.
Pour
assigner
l’outil
de
clic
+
touche
Commande
(outil
secondaire)
:
m Cliquez
sur
le
menu
Outil
de
droite,
puis
sélectionnez
l’outil
souhaité.
Lorsque
vous
modifiez
une
région,
un
événement
ou
un
fichier,
les
deux
outils
sont
disponibles
au
niveau
du
pointeur
de
la
souris.
L’outil
du
menu
de
gauche
est
actif
par
défaut.
Pour
basculer
de
l’outil
par
défaut
à
l’outil
secondaire
:
1 Maintenez
la
touche
Commande
enfoncée
pour
activer
l’outil
secondaire
(menu
de
droite).
2 Relâchez
la
touche
Commande
pour
revenir
à
l’outil
par
défaut
(menu
de
gauche).
Le
pointeur
de
la
souris
adopte
la
forme
de
l’outil
«
actif
».
Vous
pouvez
donc
immédiatement
l’identifier
en
regardant
sa
forme.
Chapitre
8
Fonctionnement
de
base 183
Assignation
du
bouton
droit
de
la
souris
Si
vous
possédez
une
souris
qui
convient,
vous
pouvez
également
affecter
le
bouton
droit
de
la
souris
à
l’un
des
éléments
suivants
:
 Un
troisième
outil
 Le
menu
Outils
 Un
menu
contextuel
(par
défaut)
Pour
définir
le
comportement
du
bouton
droit
de
la
souris
:
1 Ouvrez
les
préférences
globales
en
procédant
de
l’une
des
manières
suivantes
:
 Cliquez
sur
Logic
Express
>
Préférences
>
Global
(ou
utilisez
le
raccourci
clavier
correspondant).
 Cliquez
sur
le
bouton
Préférences
de
la
barre
d’outils,
puis
cliquez
sur
Globales
dans
le
menu
contextuel.
2 Cliquez
sur
l’onglet
Édition,
puis
sélectionnez
le
réglage
souhaité
dans
le
menu
local
«
Bouton
droit
de
la
souris
».
 Est
assignable
à
un
outil
:
lorsque
cette
option
est
sélectionnée,
un
troisième
menu
Outil
apparaît
(à
droite
des
menus
Outil
par
défaut
et
secondaire)
dans
la
fenêtre
de
travail.
Sélectionnez
l’option
de
menu
appropriée
pour
affecter
un
outil
au
bouton
droit
de
la
souris.
Le
fait
de
cliquer
avec
le
bouton
droit
de
la
souris
active
le
troisième
outil
dans
la
fenêtre
de
travail.
Menu
Outil
(clic
gauche) Menu
Outil
(clic
droit)
Menu
Outil
(clic
+
touche
Commande)
184 Chapitre
8
Fonctionnement
de
base
 Ouvre
le
menu
Outil
:
si
vous
cliquez
avec
le
bouton
droit
de
la
souris
sur
la
zone
de
travail
de
la
fenêtre
active,
le
menu
Outil
s’ouvre
à
l’endroit
où
se
trouve
le
curseur
de
la
souris.
Pour
sélectionner
l’outil
souhaité,
il
vous
suffit
de
cliquer
dessus.
Lorsque
le
menu
Outil
est
ouvert,
vous
pouvez
également
appuyez
sur
le
chiffre
indiqué
en
regard
du
nom
d’un
outil
pour
le
sélectionner.
 Ouvre
le
menu
contextuel
:
si
vous
cliquez
avec
le
bouton
droit
de
la
souris
sur
la
zone
de
travail
de
la
fenêtre
active,
un
menu
s’affiche
dans
lequel
plusieurs
commandes
d’édition
et
de
sélection
spécifiques
à
la
zone
sont
disponibles
(voir
«
Utilisation
du
menu
contextuel
»
à
la
page
188).
Chapitre
8
Fonctionnement
de
base 185
Utilisation
de
raccourcis
clavier
pour
sélectionner
des
outils
Vous
pouvez
également
utiliser
les
raccourcis
clavier
suivants
pour
sélectionner
des
outils
:
 Régler
outil
suivant
et
Régler
outil
précédent
:
permettent
d’accéder
à
l’outil
le
plus
proche
dans
la
fenêtre
active.
 Afficher
menu
Outil
:
ouvre
le
menu
Outil
à
l’emplacement
du
curseur.
Lorsque
le
menu
Outil
est
ouvert,
vous
pouvez
également
utiliser
la
touche
numérotée
indiquée
en
regard
d’un
outil
pour
sélectionner
ce
dernier.
(Raccourci
clavier
par
défaut
:
Échap).
 Régler
outil
X
:
chaque
outil
peut
être
sélectionné
via
un
raccourci
clavier
spécifique.
Les
raccourcis
clavier
assignés
à
un
outil
donné
permettent
de
basculer
entre
cet
outil
et
l’outil
précédemment
sélectionné.
À
propos
des
outils
courants
La
rubrique
suivante
décrit
les
outils
les
plus
courants
disponibles
dans
Logic
Express.
Quant
aux
outils
spécifiques
à
certaines
fenêtres
d’édition,
ils
sont
détaillés
dans
les
chapitres
correspondants
à
ces
fenêtres.
Outil
Pointeur
Le
Pointeur
est
l’outil
par
défaut
lorsque
Logic
Express
s’ouvre.
Le
curseur
de
la
souris
prend
également
cette
forme
en
dehors
de
la
zone
de
travail,
lorsque
vous
sélectionnez
un
menu
ou
saisissez
une
valeur.
Au
sein
de
la
zone
de
travail,
vous
pouvez
utiliser
l’outil
Pointeur
pour
:
 Sélectionner
un
ou
plusieurs
événements,
régions
ou
autres
éléments
en
cliquant
dessus.
Reportez-vous
à
la
rubrique
«
Techniques
de
sélection
»
à
la
page
189.
 Déplacer
un
élément
(en
le
saisissant,
puis
en
le
faisant
glisser)
;
 Copier
un
élément
(en
le
faisant
glisser
tout
en
maintenant
la
touche
Option
enfoncée)
;
 Modifier
des
longueurs
(en
saisissant
l’angle
inférieur
droit
ou
gauche,
puis
en
le
faisant
glisser)
;
 Lire
des
régions
en
boucle
(en
saisissant
leur
angle
supérieur
droit,
puis
en
le
faisant
glisser).
186 Chapitre
8
Fonctionnement
de
base
Outil
Crayon
Le
Crayon
permet
d’ajouter
de
nouvelles
régions
ou
de
nouveaux
événements.
Il
vous
permet
également
de
sélectionner,
faire
glisser,
lire
en
boucle
des
régions,
ainsi
que
de
modifier
la
durée
de
régions
ou
d’événements.
Outil
Gomme
La
Gomme
permet
de
supprimer
les
régions
ou
événements
sélectionnés.
Lorsque
vous
cliquez
sur
une
région
ou
un
événement
avec
la
Gomme,
l’ensemble
des
régions
ou
événements
sélectionnés
sont
supprimés
(comme
si
vous
aviez
appuyé
sur
la
touche
Retour).
Grâce
à
la
Gomme,
vous
pouvez
également
supprimer
une
région
ou
un
événement
non
sélectionné
en
cliquant
dessus.
Outil
Texte
L’outil
Texte
permet
de
nommer
des
régions
ou
d’ajouter
du
texte
à
une
partition
musicale.
Outil
Ciseaux
L’outil
Ciseaux
est
utilisé
pour
dissocier
des
régions
et
des
événements,
ce
qui
permet
de
copier,
déplacer
ou
supprimer
des
rubriques
individuelles.
Outil
Colle
La
fonction
de
l’outil
Colle
est
l’inverse
de
celle
de
l’outil
Ciseaux.
Toutes
les
régions
ou
tous
les
événements
sélectionnés
sont
fusionnés
en
une
région
ou
un
événement
unique.
Outil
Solo
Lorsque
vous
cliquez
sur
une
région
avec
l’outil
Solo
et
que
vous
maintenez
le
bouton
de
la
souris
enfoncé,
vous
pouvez
écouter
la
région
ou
l’événement
sélectionné
de
façon
isolée.
Le
déplacement
de
la
souris
à
l’horizontale
a
également
pour
effet
de
produire
(effectuer
un
scrub)
tout
événement
touché
par
le
curseur.
Outil
Muet
Lorsque
vous
cliquez
sur
une
région
ou
un
événement
avec
l’outil
Muet,
cela
empêche
sa
lecture.
Il
vous
suffit
de
cliquer
une
seconde
fois
sur
l’outil
Muet
pour
activer
le
son
de
la
région
ou
de
l’événement.
Si
vous
avez
sélectionné
plusieurs
régions
ou
événements,
le
réglage
Muet/Son
actif
de
celui
ou
celle
sur
lequel
vous
avez
cliqué
s’applique
à
tous.
Outil
Zoom
L’outil
Zoom
vous
permet
d’obtenir
un
zoom
de
la
zone
sélectionnée
par
étirement
(jusqu’à
ce
qu’elle
remplisse
la
fenêtre).
Il
vous
suffit
ensuite
de
cliquer
sur
l’arrière-plan
de
la
fenêtre
avec
cet
outil
pour
rétablir
le
niveau
de
zoom
normal.
Vous
pouvez
également
accéder
à
la
fonction
Zoom
(même
si
d’autres
outils
sont
actifs)
en
maintenant
les
touches
Contrôle
et
Option
enfoncées.
Chapitre
8
Fonctionnement
de
base 187
Utilisation des bulles d’aide
Lorsque
vous
utilisez
plusieurs
outils,
une
balise
d’aide
apparaît
juste
en
dessous
du
curseur
aussi
longtemps
que
vous
maintenez
le
bouton
de
la
souris
enfoncé.
Cette
bulle
d’aide
fournit
des
commentaires
utiles
concernant
le
type
d’opération
que
vous
effectuez.
Remarque
:
vous
devez
activer
l’option
Logic
Express
>
Préférences
>
Afficher
>
Général
>
Afficher
les
bulles
d’aide
afin
de
pouvoir
visualiser
les
bulles
d’aide
au
cours
de
vos
opérations
de
modification.
Lors
d’opérations
impliquant
des
régions,
la
bulle
d’aide
se
présente
comme
ceci
:
De
gauche
à
droite
(et
de
haut
en
bas),
les
valeurs
indiquent
:
 Nom
de
l’opération.
 Position
de
la
souris
(ou
de
la
région).
 Nom
de
la
région/l’événement.
 Numéro
de
la
piste.
 Durée
de
la
région.
Lors
d’opérations
impliquant
des
événements,
la
bulle
d’aide
est
semblable
à
ceci
:
De
gauche
à
droite,
les
valeurs
indiquent
:
 Nom
de
l’opération.
 Position
de
la
souris
(ou
de
l’événement).
 Type
d’événement.
 Canal
MIDI
de
l’événement.
188 Chapitre
8
Fonctionnement
de
base
 Premier
octet
de
données
(tonalité,
par
exemple).
 Second
octet
de
données
(vélocité
de
la
note,
par
exemple).
 Durée
de
l’événement
(durée
de
la
note,
par
exemple).
Utilisation du menu contextuel
Maintenez
la
touche
Contrôle
enfoncée
et
cliquez
n’importe
où
dans
la
fenêtre
Arrangement,
l’Éditeur
Clavier
ou
les
Éditeurs
de
liste
pour
afficher
un
menu
contextuel.
Ce
menu
vous
sert
pour
diverses
tâches
d’édition
et
de
sélection.
Les
menus
contextuels
affichés
varient
d’une
fenêtre
à
l’autre
(et
au
sein
d’une
même
fenêtre)
selon
l’état
de
sélection
des
événements
ou
régions
figurant
dans
la
fenêtre
et
le
type
d’informations
géré
par
l’éditeur.
Les
éléments
disponibles
dans
chaque
menu
reflètent
le
contexte
actuel.
Voici
deux
exemples
associés
à
la
fenêtre
Arrangement
:
 Fenêtre
Arrangement
ne
comportant
aucune
région
ou
dans
laquelle
aucune
région
n’est
sélectionnée
:
les
commandes
Sélectionner,
Coller
et
Glissement
en
lecture
sont
disponibles.
 Fenêtre
Arrangement
dans
laquelle
une
ou
plusieurs
régions
sont
sélectionnées
:
les
commandes
Couper,
Copier,
Supprimer,
Pousser,
SMPTE
-
Verrouiller/Déverrouiller
la
position,
Nom
et
Couleur
de
la
région
sont
alors
disponibles.
Remarque
:
vous
pouvez
toujours
accéder
au
menu
contextuel
en
cliquant
tout
en
maintenant
la
touche
Contrôle
enfoncée,
mais
vous
pouvez
aussi
utiliser
le
bouton
droit
de
la
souris
pour
l’ouvrir.
Pour
ce
faire,
vérifiez
que
l’option
de
menu
contextuel
«
Bouton
droit
de
la
souris
:
ouvre
le
menu
contextuel
»
est
sélectionnée
dans
l’onglet
Préférences
>
Globales
>
Édition.
Chapitre
8
Fonctionnement
de
base 189
Techniques de sélection
À
partir
du
moment
où
vous
souhaitez
effectuer
une
opération
sur
un
ou
plusieurs
événements
ou
régions
(ou
d’autres
éléments,
tels
que
des
bandes
de
canaux
de
la
table
de
mixage),
vous
devez
d’abord
les
sélectionner.
Soit
les
éléments,
régions
ou
événements
sélectionnés
sont
affichés
dans
un
schéma
en
couleur
inversé,
leur
nom
apparaissant
en
surbrillance,
soit
ils
clignotent
(les
événements
de
note
dans
l’éditeur
de
partition,
par
exemple).
Une
région
ou
un
événement
sélectionné
dans
une
fenêtre
l’est
également
dans
toutes
les
autres
fenêtres
dans
lesquelles
il
ou
elle
figure.
Ainsi,
un
événement
de
note
sélectionné
dans
l’Éditeur
Clavier
l’est
également
dans
l’éditeur
de
partition
et
dans
la
Liste
d’événements.
La
région
qui
contient
l’événement
sélectionné
est
également
sélectionnée
dans
la
zone
Arrangement.
Si
vous
déplacez
le
focus
principal
sur
une
autre
fenêtre,
cela
n’a
pas
d’incidence
sur
la
sélection
(tant
que
vous
ne
cliquez
pas
sur
l’arrière-plan
de
la
fenêtre,
ce
qui
a
pour
effet
de
tout
désélectionner).
Veillez
à
cliquer
sur
les
barres
de
titre
des
fenêtres
lorsque
vous
changez
de
fenêtre.
Π Conseil
:
pensez
à
utiliser
les
fonctions
Zoom
lorsque
vous
sélectionnez
un
élément,
étant
donné
qu’un
niveau
de
zoom
élevé
permet
d’effectuer
beaucoup
plus
facilement
des
sélections
précises.
Sélection
de
régions,
d’événements
et
d’autres
éléments
individuels
Vous
pouvez
sélectionner
des
régions
ou
des
événements
individuels
(ou
d’autres
éléments,
comme
des
bandes
de
canaux
de
la
table
de
mixage)
en
cliquant
dessus
à
l’aide
de
l’outil
Pointeur.
Pour
les
désélectionner,
il
vous
suffit
de
cliquer
sur
l’arrière-plan
de
la
fenêtre
ou
de
sélectionner
une
autre
région,
un
autre
événement
ou
un
autre
élément.
190 Chapitre
8
Fonctionnement
de
base
Les
raccourcis
clavier
Sélectionner
la
région
ou
l’événement
suivant
(assignation
par
défaut
:
touche
Flèche
droite)
et
Sélectionner
la
région
ou
l’événement
précédent
(assignation
par
défaut
:
touche
Flèche
gauche)
permettent
de
passer
rapidement
d’une
région
ou
d’un
événement
à
un
autre
(et
de
les
sélectionner
individuellement).
Si
vous
appuyez
sur
une
touche
d’une
lettre
dans
la
zone
Arrangement,
la
première
région
dont
le
nom
commence
par
cette
lettre
est
sélectionnée
(comme
dans
le
Finder),
à
condition
qu’aucun
raccourci
clavier
ne
soit
affecté
à
cette
touche.
Sélection
de
plusieurs
régions,
événements
et
autres
éléments
Vous
serez
souvent
amené
à
sélectionner
plusieurs
régions,
événements
ou
autres
éléments
afin,
par
exemple,
de
les
déplacer,
traiter
ou
copier.
Pour
sélectionner
l’ensemble
des
régions,
événements
ou
éléments
d’une
fenêtre
:
m Choisissez
Édition
>
Tout
sélectionner
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Commande
+
A).
Pour
désélectionner
l’ensemble
des
régions,
événements
ou
éléments
d’une
fenêtre
:
m Cliquez
sur
Édition
>
Tout
désélectionner
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
Maj
+
Commande
+
A).
Pour
sélectionner
plusieurs
régions,
événements
ou
éléments
non
contigus
d’une
fenêtre
:
m Cliquez
dessus
l’un
après
l’autre,
tout
en
appuyant
sur
la
touche
Maj.
À
mesure
que
vous
sélectionnez
des
régions
ou
des
événements,
les
sélections
précédentes
sont
conservées.
Sélections horizontales
Vous
pouvez
effectuer
des
sélections
horizontales
dans
différentes
fenêtres
d’édition,
afin
de
sélectionner
rapidement
l’ensemble
des
régions
ou
événements
alignés
sur
une
voie.
Pour
sélectionner
toutes
les
régions d’une
piste
dans
la
zone
Arrangement,
effectuez
l’une
des
opérations
suivantes
:
m Cliquez
sur
le
nom
de
la
piste
souhaitée
dans
la
liste
de
pistes.
m Choisissez
Édition
>
Tout
sélectionner
selon
la
même
piste
(ou
utilisez
le
raccourci
clavier
correspondant).
Toutes
les
régions
suivant
(situées
après)
la
région
choisie
sont
alors
sélectionnées.
Chapitre
8
Fonctionnement
de
base 191
Pour
sélectionner
tous
les
événements
(d’une
définition
d’événement
spécifiée)
dans
l’Éditeur
Hyper,
effectuez
l’une
des
opérations
suivantes
:
m Cliquez
sur
le
nom
de
la
définition
d’événement.
m Cliquez
sur
Édition
>
Tout
sélectionner
selon
la
même
hauteur
tonale
(ou
utilisez
le
raccourci
clavier
correspondant).
Tous
les
événements
situés
après
l’événement
choisi
sont
alors
sélectionnés.
Pour
sélectionner
toutes
les
notes
d’une
certaine
tonalité
dans
l’Éditeur
Clavier,
effectuez
l’une
des
opérations
suivantes :
m Cliquez
sur
la
touche
appropriée
sur
le
clavier
du
piano
roll.
m Cliquez
sur
Édition
>
Sélectionner
tous
les
éléments
ayant
la
même
tonalité
(ou
utilisez
le
raccourci
clavier
correspondant).
Important
:
les
techniques
de
sélection
expliquées
ci-dessus
concernent
uniquement
les
régions
ou
événements
faisant
partie
de
la
zone
de
cycle
définie
dans
la
règle
Mesure,
lorsque
le
mode
Cycle
est
activé.
Sélections par étirement
Pour
sélectionner
plusieurs
régions
ou
événements
consécutifs
(ou
d’autres
éléments,
tels
que
des
bandes
de
canaux
de
la
table
de
mixage),
cliquez
sur
l’arrière-plan,
puis
tracez
à
l’aide
du
pointeur
une
zone
autour
de
ces
éléments.
Toutes
les
régions
ou
tous
les
événements
touchés
ou
entourés
par
cette
zone
grisée
sont
sélectionnés.
192 Chapitre
8
Fonctionnement
de
base
Inversement de l’état de sélection
Si
vous
effectuez
une
sélection
(y
compris
horizontale
ou
par
étirement)
tout
en
maintenant
la
touche
Maj
enfoncée,
l’état
actif
de
sélection
des
régions
ou
événements
concernés
est
inversé.
Vous
pouvez
également
inverser
l’état
de
sélection
de
l’ensemble
des
régions
ou
événements
à
l’aide
de
la
commande
Édition
>
Inverser
la
sélection
(raccourci
clavier
par
défaut
:
Maj
+
T).
Par
exemple
:
si
vous
souhaitez
sélectionner
toutes
les
régions
d’un
projet
à
quelques
exceptions
près,
commencez
par
sélectionner
les
régions
à
exclure
de
votre
sélection,
puis
utilisez
la
commande
Inverser
la
sélection.
Sélection des régions ou événements consécutifs
Pour
sélectionner
toutes
les
régions
ou
tous
les
événements
qui
figurent
à
la
suite
d’une
région
ou
d’un
événement
sélectionné
(ou,
si
aucun
n’est
sélectionné,
pour
sélectionner
l’ensemble
des
régions
ou
événements
situés
après
la
tête
de
lecture),
cliquez
sur
Édition
>
Sélectionner
tous
les
suivants
(raccourci
clavier
par
défaut
:
Maj
+
F).
Pour
ajouter
la
région ou
l’événement
suivant
à
votre
sélection
:
m Utilisez
le
raccourci
clavier
Basculer
sur
région/événement
suivant
(par
défaut
:
Maj
+
Flèche
droite).
Pour
ajouter
la
région ou
l’événement
précédent
à
votre
sélection
:
m Utilisez
la
commande
Basculer
sur
région/événement
précédent
(par
défaut
Maj
+
Flèche
gauche).
Sélection de régions ou d’événements à l’intérieur de locators
Cliquez
sur
Édition
>
Sélectionner
entre
les
locators
(raccourci
clavier
par
défaut
:
Maj
+
I)
pour
sélectionner
l’ensemble
des
régions
ou
événements
figurant
en
partie
ou
en
totalité
entre
les
positions
des
locators.
La
commande
Édition
>
Désélectionner
hors
locators
(ou
le
raccourci
clavier
correspondant)
permet
de
sélectionner
toutes
les
régions
ou
tous
les
événements
figurant
en
dehors
des
locators.
Les
sélections
à
l’intérieur
des
limites
de
locators
ne
changent
pas.
Sélection de régions ou d’événements spécifiques
Vous
pouvez
utiliser
les
commandes
suivantes
pour
sélectionner
des
régions
ou
des
événements
répondant
à
une
condition
spécifique
ou
présentant
une
caractéristique
particulière.
 Édition
>
Sélectionner
les
régions
vides
(raccourci
clavier
par
défaut
:
Maj
+
U)
:
permet
de
sélectionner
toutes
les
régions
vides.
 Édition
>
Sélectionner
les
régions/événements
superposés
:
permet
de
sélectionner
l’ensemble
des
régions
ou
événements
superposés.
Chapitre
8
Fonctionnement
de
base 193
 Édition
>
Sélectionner
les
régions/événements
silencieux
(raccourci
clavier
par
défaut
:
Maj
+
M)
:
permet
de
sélectionner
l’ensemble
des
régions
ou
événements
silencieux.
 Édition
>
Sélectionner
régions/événements
aux
couleurs
équivalentes
(raccourci
clavier
par
défaut
:
Maj
+
C)
:
si
vous
avez
sélectionné
une
région
ou
un
événement
d’une
certaine
couleur,
cette
commande
permet
de
sélectionner
l’ensemble
des
régions
ou
événements
dotés
de
la
même
couleur.
Cette
option
s’avère
particulièrement
utile
lorsque
vous
remplacez
des
rubriques
d’un
morceau
ou
effectuez
d’autres
tâches
d’édition
groupées.
 Raccourci
clavier
Désélectionner
toutes
les
régions
sauf
celles
de
la
piste
sélectionnée
:
permet
de
désélectionner
toutes
les
régions
ne
faisant
pas
partie
de
la
piste
sélectionnée.
Cette
commande
s’avère
particulièrement
utile
si
vous
l’utilisez
après
d’autres
commandes
de
sélection
spéciales,
car
elle
limite
leurs
effets
à
la
piste
d’enregistrement.
Sélection d’objets, régions ou événements similaires ou identiques
Si
vous
avez
sélectionné
une
région,
un
événement
ou
un
objet
d’environnement,
vous
pouvez
utiliser
la
fonction
Édition
>
Sélectionner
objets/régions/événements
similaires
pour
sélectionner
l’ensemble
des
objets,
événements
ou
régions
similaires
(raccourci
clavier
par
défaut
:
Maj
+
S).
La
fonction
Sélectionner
régions/événements/objets
équivalents
permet
de
sélectionner
l’ensemble
des
objets,
régions
ou
événements
identiques
(raccourci
clavier
par
défaut
:
Maj
+
E).
Le
tableau
ci-dessous
présente
les
différences
entre
objets
similaires
et
identiques
(équivalents).
Élément Similaire Identique
Région Type
de
région
(audio
ou
MIDI) Â Régions
MIDI
:
contenu
et
format
identiques
 Région
audio
:
toutes
les
régions
ayant
la
même
durée
et
la
même
position
Événements
du
contrôleur
Numéro
de
contrôleur
équivalent,
octet
de
données
indifférent
(valeur
de
contrôle)
Numéro
de
contrôleur
et
octet
de
données
(valeur
de
contrôle)
identiques
Événement
de
note Note
équivalente,
octave
indifférente
Note
et
octave
identiques
Objet
d’environnement
Même
type
d’objet
(par
ex.,
curseur)
Même
type
de
curseur
(par
ex.,
texte)
194 Chapitre
8
Fonctionnement
de
base
Sélection d’événements dotés du même canal MIDI
Après
avoir
sélectionné
un
événement,
vous
pouvez
sélectionner
tous
les
autres
événements
partageant
le
même
canal
MIDI
à
l’aide
de
la
commande
Édition
>
Sélectionner
les
canaux
de
même
valeur
(raccourci
clavier
par
défaut
:
Maj
+
K).
Par
exemple
:
imaginez
que
vous
changiez
une
région
MIDI
contenant
des
informations
sur
le
contrôleur
de
volume
et
de
balance
pour
16
canaux
MIDI.
Pour
sélectionner
tous
les
événements
des
canaux
1
et
3
:
1 Tout
en
maintenant
la
touche
Maj
enfoncée,
sélectionnez
un
événement
du
canal
1
et
un
autre
du
canal
3.
2 Cliquez
sur
Édition
>
Sélectionner
les
canaux
de
même
valeur
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
Maj
+
K).
Tous
les
autres
événements
de
ces
deux
canaux
sont
sélectionnés.
Sélection de régions ou d’événements ayant la même sous-position
Vous
pouvez
sélectionner
toutes
les
régions
et
tous
les
événements
ayant
une
position
relative
donnée,
par
exemple
l’ensemble
des
caisses
claires
sur
le
contretemps.
Sélectionnez
une
région
ou
un
événement
à
la
position
relative
souhaitée,
puis
cliquez
sur
Édition
>
Sélectionner
les
sous-positions
équivalentes
(raccourci
clavier
par
défaut
:
Maj
+
P).
L’ensemble
des
régions
ou
événements
ayant
la
même
position
relative
est
sélectionné.
Accélération
des
opérations
d’édition
à
l’aide
des
commandes
de
sélection
Comme
vous
avez
pu
le
constater,
il
existe
de
nombreuses
méthodes
permettant
d’effectuer
des
sélections
en
fonction
de
divers
critères.
Ces
méthodes
sont
capables
d’accélérer
de
nombreuses
opérations
d’édition
lorsqu’elles
sont
complétées
par
l’utilisation
de
raccourcis
clavier.
Voici
quelques
exemples
:
Pour
supprimer
l’ensemble
des
régions,
événements
ou
objets
similaires,
effectuez
votre
sélection,
puis
utilisez
le
raccourci
clavier
Supprimer
objets
similaires.
À
l’inverse,
pour
conserver
l’ensemble
des
régions,
événements
ou
objets
similaires
et
supprimer
tout
le
reste,
utilisez
le
raccourci
clavier
«
Supprimer
mais
conserver
objets
similaires
».
Vous
pouvez
utiliser
le
raccourci
clavier
Canal
événement
+1
ou
Canal
événement
-1
pour
modifier
d’une
unité
le
numéro
de
canal
du
ou
des
événements
sélectionnés,
ce
qui
facilite
leur
réassignation
ultérieure
à
un
autre
canal
MIDI.
Chapitre
8
Fonctionnement
de
base 195
Utilisation du Presse-papiers
Le
Presse-papiers
est
une
zone
invisible
de
la
mémoire,
dans
laquelle
vous
pouvez
couper
ou
copier
des
informations
sélectionnées
(régions
ou
événements,
par
exemple)
pour
ensuite
les
copier
à
un
autre
emplacement.
Le
Presse-papiers
est
universel,
ce
qui
signifie
qu’il
peut
être
utilisé
pour
échanger
des
informations
d’un
projet
à
un
autre.
Toutes
les
options
suivantes
sont
disponibles
dans
le
menu
Édition.
Couper
Tous
les
éléments
sélectionnés
sont
supprimés
de
leur
emplacement
actuel
et
placés
dans
le
Presse-papiers.
Lors
de
cette
opération,
tout
contenu
dans
le
Presse-papiers
est
écrasé
(raccourci
clavier
par
défaut
:
Commande
+
X).
Copier
Une
copie
de
tous
les
éléments
sélectionnés
est
placée
dans
le
Presse-papiers.
Ces
éléments
restent
à
leur
place.
Comme
avec
la
fonction
Couper,
le
contenu
du
Presse-papiers
est
écrasé
(raccourci
clavier
par
défaut
:
Commande
+
C).
Coller
Tout
le
contenu
du
Presse-papiers
est
copié
dans
la
fenêtre
active.
Lors
de
cette
opération,
le
contenu
du
Presse-papiers
n’est
pas
effacé
(raccourci
clavier
par
défaut
:
Commande
+
V).
Coller
à
la
position
originale
Cette
commande
fonctionne
de
la
même
façon
que
la
commande
Coller,
mais
les
régions
ou
événements
contenus
dans
le
Presse-papiers
sont
toujours
collés
à
l’endroit
où
ils
ont
été
coupés,
quelle
que
soit
la
position
actuelle
de
la
tête
de
lecture
(position
où
les
objets
seraient
collés
avec
la
fonction
Coller
standard).
Coller
Remplacer
Cette
fonction
n’est
disponible
que
dans
la
fenêtre
Arrangement
et
dans
l’Éditeur.
Elle
ressemble
à
la
commande
Coller,
mais
les
régions
ou
événements
collés
remplacent
les
régions
ou
événements
situés
à
un
emplacement
donné.
Avertissement
:
lorsque
vous
utilisez
cette
fonction,
toutes
les
régions
ou
tous
les
événements
qui
figurent
dans
la
période
de
temps
occupée
par
ces
derniers
dans
le
Presse-papiers
sont
effacés.
Annulation et rétablissement d’opérations d’édition
Changer
d’avis
ou
faire
une
erreur
d’édition,
autant
de
situations
inévitables
au
cours
du
processus
de
production
musicale.
Heureusement,
Logic
Express
vous
permet
d’annuler
très
simplement
vos
modifications.
Pour
ce
faire,
vous
disposez
de
la
commande
Annuler,
conçue
pour
annuler
votre
dernière
opération
d’édition.
Pour
annuler
la
dernière
opération
:
m Cliquez
sur
Édition
>
Annuler
(raccourci
clavier
par
défaut
:
commande
+
Z)
de
suite
après
avoir
fait
une
erreur.
La
quasi-totalité
des
modifications
(déplacement,
suppression,
changement
de
nom,
modification
de
réglages,
création
d’événements,
de
régions
ou
de
canaux,
etc.)
peut
être
annulée.
Le
réglage
Nombre
de
pas
d’annulation
présent
dans
l’onglet
Logic
Express
>
Préférences
>
Globales
>
Édition
vous
permet
de
déterminer
le
nombre
d’opérations
qu’il
est
possible
d’annuler.
L’Historique
d’annulation
est
enregistré
avec
le
projet.
Il
est
donc
disponible
dès
que
vous
rouvrez
le
projet.
Pour
ouvrir
la
fenêtre
Historique
d’annulation
:
m Cliquez
sur
Édition
>
Historique
d’annulation
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
Option
+
Z).
Chapitre
8
Fonctionnement
de
base 197
L’Historique
d’annulation
affiche
la
liste
de
toutes
les
opérations
pouvant
être
annulées.
L’étape
la
plus
récente
(opération
d’édition),
qui
est
annulée
en
premier,
est
sélectionnée.
Pour
annuler
ou
rétablir
plusieurs
opérations :
m Cliquez
sur
une
entrée
pour
annuler
ou
rétablir
toutes
les
opérations
effectuées
entre
les
entrées
sur
lesquelles
vous
avez
cliqué
et
celles
en
surbrillance.
Pour
annuler
ou
rétablir
une
étape
isolée
:
m Cliquez
sur
l’opération
souhaitée
tout
en
maintenant
la
touche
Commande
enfoncée.
Vous
annulez
ou
rétablissez
alors
une
seule
opération,
sans
aucun
impact
sur
les
opérations
situées
entre
l’opération
sur
laquelle
vous
cliqué
et
les
entrées
en
surbrillance.
Pour
effacer
l’Historique
d’annulation :
m Choisissez
sur
Édition
>
Supprimer
l’historique
d’annulation.
Avertissement
:
prenez
garde
à
cette
commande.
En
effet,
annulations
et
rétablissements
sont
possibles
concernant
les
opérations
supprimées,
une
fois
que
l’Historique
d’annulation
a
été
effacé.
9
199
9 Utilisation
des
pistes
Les pistes incluent les régions audio et les régions MIDI
d’un projet.
Les
pistes
sont
répertoriées
verticalement
dans
la
liste
des
pistes
Arrangement
et
présentées
horizontalement,
par
lignes,
dans
la
zone
Arrangement.
Chaque
piste
est
assignée
à
un
canal
dans
la
table
de
mixage.
En
d’autres
termes,
la
sortie
produite
par
une
piste
donnée
est
envoyée
vers
une
bande
de
canal.
Si
une
piste
n’est
pas
envoyée
vers
une
bande
de
canal,
ses
régions
ne
peuvent
pas
être
entendues.
Remarque
:
les
pistes
de
dossier
sont
l’exception
à
cette
règle.
Pour
en
savoir
plus
sur
les
dossiers,
reportez-vous
à
la
rubrique
«
Utilisation
des
dossiers
»
à
la
page
381.
200 Chapitre
9
Utilisation
des
pistes
Une
fois
la
piste
associée
à
un
type
de
canal
de
mixage
donné,
sa
fonctionnalité
est
limitée
de
la
manière
suivante
:
Comme
vous
pouvez
le
voir,
chaque
type
de
piste
traite
des
données
particulières
et
a
un
objectif
bien
défini.
En
effet,
chaque
piste
est
acheminée
vers
un
type
de
canal
spécifique
dans
la
table
de
mixage.
Les
paramètres
d’une
piste
s’affichent
dans
la
zone
correspondante
de
l’Inspecteur.
Important
:
ces
paramètres
font
référence
à
la
bande
de
canal
(l’objet)
vers
laquelle
la
piste
est
acheminée
et
non
à
la
piste
proprement
dite.
Aussi,
si
vous
modifiez
des
paramètres
dans
cette
zone,
vous
affectez
toutes
les
pistes
assignées
à
cette
bande
de
canal.
La
plupart
des
fonctions
décrites
dans
ce
chapitre
s’appliquent
indifféremment
aux
pistes
audio,
instruments
logiciels
et
appareils
MIDI
externes.
Outre
les
types
de
piste
déjà
décrits,
il
existe
également
des
pistes
dotées
de
fonctions
spécifiques,
telles
que
les
pistes
globales.
Ces
pistes,
situées
en
haut
des
fenêtres
d’édition
linéaires,
servent
à
visualiser
et
à
modifier
les
événements
globaux,
tels
que
le
tempo,
qui
ont
une
influence
sur
toutes
les
pistes
de
l’arrangement.
Ces
types
de
piste
ne
sont
pas
traités
dans
ce
chapitre.
Type de piste
Assignation dans
la table de mixage Utilisation de la piste
Audio Canaux
audio Lecture,
enregistrement
et
automation
de
régions
audio.
Instrument Canaux
instrumentaux Lecture,
enregistrement
et
automation
des
données
MIDI
envoyées
aux
instruments
logiciels
MIDI Canaux
MIDI Lecture,
enregistrement
et
automation
des
données
MIDI
envoyées
aux
appareils
MIDI
externes
Dossier Aucune
assignation Lignes
pour
les
régions
de
dossier.
Les
régions
de
dossier
contiennent
simplement
d’autres
régions
et
ne
sont
pas
assignées
à
un
canal
de
mixage.
Zone
Paramètres
de
piste
Chapitre
9
Utilisation
des
pistes 201
Configuration de l’en-tête de piste
L’en-tête
de
chaque
piste
(qui
apparaît
dans
la
liste
de
pistes
de
la
zone
Arrangement)
peut
afficher
un
certain
nombre
de
boutons
en
regard
de
l’icône
et
du
nom
de
la
piste.
Par
défaut,
on
trouve
les
boutons
Activation
pour
l’enregistrement,
Muet
et
Solo
pour
toutes
les
pistes.
Le
bouton
Monitoring
des
entrées
apparaît
uniquement
pour
les
pistes
audio.
Vous
pouvez
utiliser
la
zone
de
dialogue
Configuration
de
piste
pour
afficher
ou
masquer
ces
éléments
d’en-tête
de
piste,
et
d’autres.
Pour
déterminer
les
éléments
affichés
dans
l’en-tête
de
piste
:
1 Ouvrez
la
zone
de
dialogue
Configuration
de
piste
en
effectuant
l’une
des
méthodes
ci-dessous
:
 Dans
la
zone
Arrangement,
sélectionnez
Présentation
>
«
Configurer
l’en-tête
de
piste
».
 Cliquez
sur
une
en-tête
dans
la
liste
des
pistes
tout
en
maintenant
la
touche
Contrôle
enfoncée,
puis
sélectionnez
«
Configurer
l’en-tête
de
piste
»
dans
le
menu
local.
2 Activez
les
éléments
d’en-tête
souhaités
dans
la
zone
de
dialogue
Configuration
de
piste.
Bouton
Bouton
Freeze Protection
Bouton
Contrôler
les
entrées
Bouton
Préparer
à
l’enregistrement
Bouton
Solo
Bouton
Désactiver
l’audio
Barre
de
couleur
pour
les
pistes
202 Chapitre
9
Utilisation
des
pistes
 Barres
des
commandes
de
piste
:
activez
cette
option
pour
afficher
les
barres.
Ces
barres
indiquent
les
pistes
auxquelles
vous
accédez
à
partir
des
surfaces
de
contrôle
connectées
à
votre
système.
Il
est
possible
de
définir
une
couleur
différente
pour
chaque
surface
de
contrôle
dans
la
zone
Paramètres
d’appareil.
Pour
en
savoir
plus,
consultez
le
manuel
intitulé
«
Prise
en
charge
des
surfaces
de
contrôle
».
 Numéros
de
piste/VU-mètre
:
cochez
cette
case
pour
afficher
le
numéro
d’une
piste.
Durant
la
phase
de
lecture,
un
petit
VU-mètre
s’affiche
à
la
place
du
numéro
de
la
piste.
Pour
les
pistes
d’instruments
logiciels
ou
d’appareils
MIDI
externes,
ce
VUmètre
indique
la
vélocité
de
l’enregistrement
et
devient
rouge
lorsque
la
valeur
de
vélocité
maximale
est
atteinte.
Pour
les
pistes
audio,
le
VU-mètre
signale
le
niveau
de
sortie.
 Icône
des
pistes
:
cliquez
dessus
pour
afficher
ou
masquer
l’icône
des
pistes
dans
l’en-tête.
 Rubrique
Noms
:
utilisez
les
différents
menus
de
cette
rubrique
pour
déterminer
les
noms
affichés
dans
l’en-tête
de
piste.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Attribution
de
noms
à
des
pistes
»
à
la
page
212.
 Rubrique
Boutons
:
cochez
les
cases
associées
aux
divers
boutons
que
vous
souhaitez
afficher
dans
l’en-tête
de
piste.
 Barres
de
couleur
pour
les
pistes
:
cochez
cette
case
pour
afficher
une
fine
bande
de
couleur
à
droite
de
chaque
piste.
Cette
aide
visuelle
permet
de
suivre
les
régions
déplacées
entre
les
pistes.
Espace de travail et en-tête de piste
Si
vous
activez
la
totalité
des
boutons,
icônes,
noms
de
piste
et
autres,
la
quantité
d’informations
à
afficher
dans
l’en-tête
de
piste
s’avère
considérable.
Pour
visualiser
tous
ces
éléments,
vous
pouvez
redimensionner
la
liste
des
pistes,
en
faisant
glisser
le
coin
supérieur
gauche
de
la
zone
Arrangement.
Le
curseur
de
la
souris
se
transforme
alors
en
icône
de
redimensionnement.
L’inconvénient
de
cette
technique
est
que
cela
réduit
l’espace
de
travail
dans
la
zone
Arrangement
ainsi
que
dans
les
zones
d’édition.
Pour
libérer
un
peu
plus
d’espace
de
travail,
vous
pouvez
masquer
la
totalité
de
la
zone
Inspecteur
à
gauche
de
la
fenêtre
Arrangement
et
des
Éditeurs.
Vous
obtiendrez
ainsi
davantage
d’espace
pour
l’affichage
des
régions,
événements
et
autres
données.
Pour
afficher
ou
masquer
la
zone
Inspecteur
dans
la
fenêtre
Arrangement,
effectuez
l’une
des
opérations
suivantes :
m Cliquez
sur
le
bouton
Inspecteur
dans
la
barre
d’outils.
m Sélectionnez
Présentation
>
Inspecteur
(ou
utilisez
le
raccourci
clavier
par
défaut
Masquer/Afficher
l’Inspecteur,
à
savoir
:
I).
Chapitre
9
Utilisation
des
pistes 203
Création de pistes et de canaux
Si
vous
souhaitez
enregistrer
ou
lire
des
données
audio,
MIDI
ou
issues
d’un
instrument
logiciel
dans
Logic
Express,
vous
devez
d’abord
créer
une
piste.
Les
bandes
de
canaux
correspondantes
sont
alors
automatiquement
créées
dans
la
table
de
mixage.
Si
des
canaux
d’un
type
particulier
(canaux
audio,
par
exemple)
sont
déjà
définis
dans
la
table
de
mixage,
les
pistes
créées
sont
assignées
aux
canaux
existants
correspondants.
Important
:
certaines
options
de
création
de
pistes
génèrent
de
nouveaux
canaux,
mais
pas
toutes.
Chacune
correspond
à
un
type
de
tâche
différent.
Ces
commandes
sont
expliquées
une
à
une
ci-après
et
des
délimitations
les
distinguent
dans
le
menu
Piste
au
sein
de
l’application.
Voici
un
exemple
explicatif
:
 Supposons
que
vous
créez
8
pistes
audio
dans
la
zone
Arrangement
d’un
projet
incluant
24
canaux
audio
déjà
configurés
dans
la
table
de
mixage.
 Ces
nouvelles
pistes
sont
assignées
aux
canaux
audio
1
à
8
dans
la
table
de
mixage.
 Vous
décidez
de
créer
par
la
suite
16
pistes
audio.
Celles-ci
sont
assignées
aux
canaux
audio
9
à
24
dans
la
table
de
mixage.
 S’il
n’existe
aucun
canal
du
type
requis
(ou
en
nombre
suffisant)
dans
la
table
de
mixage,
les
canaux
nécessaires
sont
automatiquement
créés
lors
de
la
création
des
pistes.
 Vous
avez
besoin
de
8
pistes
audio
supplémentaires
pour
votre
projet
;
or,
vous
avez
déjà
utilisé
les
24
canaux
audio
de
la
table
de
mixage.
Cela
ne
pose
pas
de
problème.
Créez
simplement
les
8
pistes
audio
supplémentaires.
Logic
Express
génère
alors
automatiquement
les
canaux
audio
correspondants
dans
la
table
de
mixage.
Ces
pistes
(de
25
à
32)
sont
automatiquement
assignées
aux
canaux
audio
25
à
32.
Remarque
:
la
création
automatique
des
canaux
correspondants
s’applique
à
tous
les
types
de
piste
(jusqu’à
ce
que
le
nombre
maximal
de
canaux
autorisés
soit
atteint).
Cette
limite
est
de
l’ordre
de
la
centaine
pour
les
canaux
d’instrument
ou
audio,
et
de
l’ordre
du
millier
pour
les
canaux
MIDI.
Il
est
fort
probable
que
votre
ordinateur
atteigne
ses
limites
de
capacités
bien
avant
que
vous
ne
parveniez
à
ce
nombre
maximal
pour
chaque
type
de
canal.
Π Conseil
:
la
création
simple
et
rapide
de
canaux,
par
le
biais
de
la
création
de
pistes,
permet
de
ne
pas
avoir
à
générer
des
centaines
de
canaux
de
tout
type
dans
la
table
de
mixage
avant
de
commencer
à
jouer.
204 Chapitre
9
Utilisation
des
pistes
Commandes
de
création
de
pistes
et
de
canaux
Les
commandes
et
méthodes
présentées
dans
cette
rubrique
permettent
de
créer
à
la
fois
des
pistes
et
les
bandes
de
canaux
correspondantes.
Pour
créer
des
pistes
(et
les
canaux
correspondants)
:
1 Effectuez
l’une
des
opérations
suivantes
:
 Dans
la
barre
des
menus
locale
de
la
zone
Arrangement,
sélectionnez
Piste
>
Nouvelle
(ou
utilisez
le
raccourci
clavier
Créer
des
pistes).
 Cliquez
sur
le
bouton
Créer
une
piste
(il
s’agit
du
bouton
avec
le
signe
plus,
au-dessus
de
la
liste
des
pistes).
2 Dans
la
zone
de
dialogue
Nouvelles
pistes,
sélectionnez
le
type
et
saisissez
le
nombre
de
pistes
à
créer.
3 Cochez
la
case
Ouvrir
la
bibliothèque
(le
cas
échéant)
pour
ouvrir
automatiquement
l’onglet
Bibliothèque
dans
la
zone
Données.
Vous
pouvez
ainsi
définir
immédiatement
les
réglages
du
type
de
piste
créé.
4 Cliquez
sur
Créer.
La
nouvelle
piste
est
créée
à
l’emplacement
sélectionné
et
toutes
les
pistes
suivantes
(en
dessous)
se
décalent
dans
la
liste
des
pistes.
Chapitre
9
Utilisation
des
pistes 205
Utilisation de la zone de dialogue Nouvelles pistes
Lors
de
la
génération
de
pistes,
la
zone
de
dialogue
Nouvelles
pistes
propose
diverses
options
pour
chaque
type
de
piste.
Ces
options
sont
présentées
ci-après.
Création
de
pistes
MIDI
externes
dans
la
zone
de
dialogue
Nouvelles
pistes
Les
pistes
MIDI
externes
ne
disposent
d’aucune
option
supplémentaire
mais,
si
vous
choisissez
MIDI
externe
dans
la
zone
de
dialogue
Nouvelles
pistes,
voici
ce
qui
se
passe
:
 Un
objet
Multi
Instrument
MIDI
est
créé
dans
l’environnement
pour
la
première
piste.
Cette
dernière
est
ensuite
assignée
au
sous-canal
1.
 Les
pistes
suivantes
sont
assignées
aux
sous-canaux
de
l’objet
Multi
Instrument
MIDI
(jusqu’à
16).
 Si
plus
de
16
pistes
MIDI
externes
sont
créées,
elles
reprennent
à
partir
des
canaux
1,
2,
3
et
ainsi
de
suite.
Il
est
possible
de
réassigner
librement
ces
pistes
à
tout
sous-canal.
Si
votre
système
dispose
de
plusieurs
ports
MIDI,
vous
pouvez
réassigner
les
pistes
supplémentaires
(au-delà
des
16
premières)
à
un
second
objet
Multi
Instrument
MIDI.
 Une
bande
de
canal
est
automatiquement
générée
dans
la
table
de
mixage
pour
tous
les
sous-canaux
de
chaque
objet
Multi
Instrument
MIDI.
Π Conseil
:
une
fois
la
création
des
pistes
terminée,
vous
pouvez
rapidement
réassigner
les
différentes
pistes
aux
sous-canaux
de
tout
objet
Multi
Instrument
MIDI.
Pour
ce
faire,
vous
pouvez
utiliser
la
bibliothèque
ou
cliquer
sur
la
liste
des
pistes
tout
en
maintenant
la
touche
Contrôle
enfoncée
et
en
sélectionnant
les
éléments
souhaités
dans
le
menu
Réassignation
de
l’objet.
Pour
en
savoir
plus
sur
la
configuration
de
claviers
MIDI
externes
et
de
leurs
modules
sonores
internes,
consultez
la
rubrique
«
Configuration
d’instruments
MIDI
externes
»
à
la
page
262.
Options
de
création
de
pistes
audio
dans
la
zone
de
dialogue
Nouvelles
pistes
 Gestionnaire
:
ce
menu
local
vous
permet
de
sélectionner
le
gestionnaire
du
matériel
audio,
à
utiliser
pour
les
nouvelles
pistes.
Si
vous
n’avez
qu’un
seul
appareil
de
reproduction
musicale,
ce
menu
ne
s’affiche
pas.
206 Chapitre
9
Utilisation
des
pistes
 Format
:
sélectionnez
Mono
ou
Stéréo
dans
le
menu
local
pour
créer
plusieurs
pistes
audio
mono
ou
stéréo.
 Entrée
:
choisissez
l’entrée
ou
la
paire
d’entrées
souhaitée.
 Case
Ordre
croissant
:
cochez
cette
case
pour
assigner
les
entrées
par
ordre
croissant
(de
l’entrée
inférieure
à
l’entrée
supérieure)
à
chaque
piste,
si
plusieurs
pistes
sont
créées.
Cette
option
reste
sans
effet
si
une
seule
piste
est
créée.
Si
vous
créez
davantage
de
pistes
que
d’entrées
(par
exemple,
si
vous
créez
8
pistes
et
utilisez
4
appareils
en
entrée),
les
pistes
1
et
5
sont
assignées
à
l’entrée
1,
les
pistes
2
et
6,
à
l’entrée
2,
les
pistes
3
et
7,
à
l’entrée
3,
les
pistes
4
et
8,
à
l’entrée
4.
 Sortie
:
sélectionnez
la
sortie
ou
la
paire
de
sorties
souhaitée.
 Cases
Monitoring
de
l’entrée
et
Activation
pour
l’enregistrement
:
cochez
ces
cases
pour
activer
les
boutons
du
monitoring
de
l’entrée
et
d’activation
pour
l’enregistrement.
Ces
boutons
sont
pratiques
si
vous
souhaitez
commencer
à
enregistrer
immédiatement
après
avoir
créé
les
pistes,
par
exemple.
Options
de
création
de
pistes
d’instruments
logiciels
dans
la
zone
de
dialogue
Nouvelles
pistes
 Case
Multitimbral
:
cochez
cette
case
pour
créer
jusqu’à
16
pistes
en
utilisant
les
réglages
de
canaux
MIDI
par
ordre
croissant
(en
commençant
par
le
canal
MIDI
1
pour
la
première
piste,
le
canal
MIDI
2
pour
la
seconde
et
ainsi
de
suite).
 Ces
pistes
sont
indépendantes
de
la
première
:
elles
peuvent
notamment
être
automatisées
individuellement
et
comporter
différentes
régions.
Toutefois,
elles
sont
toutes
associées
au
même
canal
d’instrument
(qui
les
acheminent)
dans
la
table
de
mixage.
 Pour
que
cette
option
présente
un
intérêt,
l’instrument
logiciel
inséré
dans
le
canal
d’instrument
doit
donc
être
multitimbral
(capable
de
jouer
divers
sons
sur
des
canaux
MIDI
différents).
Aucun
des
instruments
Logic
Express
fournis
n’est
multitimbral.
 Sortie
:
sélectionnez
la
sortie
ou
la
paire
de
sorties
souhaitée.
Chapitre
9
Utilisation
des
pistes 207
Transfert d’un réglage de bande de canal vers une nouvelle piste
Vous
pouvez
créer
une
piste
utilisant
l’assignation
à
la
même
bande
de
canal
et
les
mêmes
réglages
que
la
piste
sélectionnée.
De
cette
manière,
vous
pouvez
créer
facilement
et
rapidement
la
copie
d’une
piste
et
d’une
bande
de
canal
existantes,
sans
avoir
à
recopier
les
données
dans
la
nouvelle
piste.
Pour
transférer
l’assignation
du
canal
à
une
nouvelle
piste
:
1 Sélectionnez
la
piste
source
(celle
dont
la
bande
de
canal
et
les
réglages
correspondent
à
ce
que
vous
souhaitez
dupliquer).
2 Effectuez
l’une
des
opérations
suivantes
:
 Dans
la
zone
Arrangement,
sélectionnez
Piste
>
Nouvelle
avec
les
même
réglages.
 Cliquez
sur
le
bouton
Dupliquer
la
piste,
situé
au-dessus
de
la
liste
des
pistes
dans
la
zone
Arrangement.
Logic
Express
crée,
directement
sous
la
piste
source,
la
nouvelle
piste
qui
utilise
les
mêmes
réglages
et
assignations
de
canaux.
Les
données
éventuellement
présentes
sur
la
piste
ne
sont
pas
dupliquées.
Si
vous
souhaitez
copier
une
piste,
y
compris
ses
données,
mais
non
sa
bande
de
canal,
consultez
la
rubrique
«
Copie
de
pistes
et
déplacement
de
régions
»
à
la
page
209.
Π Conseil
:
vous
pouvez
double-cliquer
sur
l’espace
vide
situé
en
dessous
de
l’en-tête
de
piste
de
la
dernière
piste,
afin
de
créer
une
nouvelle
piste.
Elle
sera
du
même
type
que
la
piste
sélectionnée.
Création de pistes par l’ajout de boucles Apple Loops
Vous
pouvez
aussi
créer
des
pistes
en
faisant
glisser
des
boucles
Apple
Loops
directement
depuis
le
navigateur
de
boucles
jusque
dans
une
zone
vide
de
la
fenêtre
Arrangement.
Une
piste
ainsi
que
la
bande
de
canal
correspondante
sont
automatiquement
créées
et
une
boucle
Apple
Loops
se
charge.
Pour
en
savoir
plus
sur
l’ajout
de
boucles
Apple
Loops,
consultez
la
rubrique
«
Recherche
de
boucles
Apple
Loops
dans
le
navigateur
de
boucles
»
à
la
page
290.
Création de pistes par l’ajout de fichiers audio
Vous
pouvez
aussi
créer
des
pistes
en
faisant
glisser
des
fichiers
audio
depuis
le
navigateur
multimédia
jusque
dans
une
zone
vide
de
l’arrangement.
Une
piste
ainsi
que
la
bande
de
canal
correspondante
sont
automatiquement
créées
et
une
région
(de
la
longueur
totale
du
fichier
audio)
s’ajoute
à
la
nouvelle
piste
de
l’arrangement.
Le
fichier
audio
est
également
ajouté
automatiquement
dans
le
chutier
audio
(de
même
que
la
région
correspondante).
208 Chapitre
9
Utilisation
des
pistes
Commandes
de
création
de
pistes
Les
commandes
et
méthodes
présentées
dans
cette
rubrique
permettent
uniquement
de
créer
des
pistes.
La
bande
de
canal
active
sert
de
cible
pour
la
nouvelle
piste.
Création d’une piste avec la même assignation de canal
Dans
certains
cas,
il
est
préférable
de
disposer
de
plusieurs
copies
d’une
même
piste
utilisant
toutes
le
même
canal
dans
la
table
de
mixage.
Par
exemple
:
vous
cherchez
à
créer
plusieurs
pistes
pour
un
même
instrument
logiciel,
tel
que
l’EXS24
mkII,
avec
une
batterie
chargée
en
mémoire.
Chaque
piste
peut
contenir
des
régions
MIDI
qui
déclenchent
des
sons
de
batterie
distincts
(grosse
caisse,
caisse
claire,
cymbale
charleston,
etc.).
Le
fait
de
disposer
d’une
piste
particulière
pour
chaque
son
permet
de
jouer
en
solo
ou
couper
certains
sons
de
la
batterie.
Π Conseil
:
utilisez
une
version
de
l’EXS24
mkII
prévoyant
des
sorties
différentes
si
vous
voulez
traiter
individuellement
les
sons
de
la
batterie
avec
des
effets
distincts.
Pour
créer
une
piste
avec
la
même
assignation
d’instrument
ou
de
bande
de
canal
:
1 Sélectionnez
la
piste
à
copier.
2 Effectuez
l’une
des
opérations
suivantes
:
 Choisissez
la
commande
Piste
>
Nouvelle
piste
avec
le
même
instrument/bande
de
canal
(raccourci
clavier
par
défaut
:
Contrôle
+
Retour)
pour
créer
une
piste
sous
la
piste
sélectionnée.
 Utilisez
le
raccourci
clavier
«
Ajouter
la
piste
à
la
liste
»
pour
créer
une
nouvelle
piste
en
bas
de
la
liste
des
pistes.
Création d’une piste avec l’assignation de canal suivante
La
commande
Piste
>
«
Nouvelle
avec
le
canal
MIDI
suivant
»
(raccourci
clavier
par
défaut
:
Maj
+
Contrôle
+
Retour)
crée
un
piste
sous
la
piste
sélectionnée
et
lui
assigne
le
canal
MIDI
ou
instrumental
suivant.
Si
le
canal
MIDI
de
la
piste
sélectionnée
correspond
au
canal
16,
le
premier
canal
est
réutilisé.
Cette
commande
n’est
pas
disponible
si
des
pistes
audio
(ou
des
pistes
sans
paramètre
de
canal
MIDI,
comme
les
pistes
assignées
aux
canaux
auxiliaires)
sont
sélectionnées.
Création de pistes avec le canal MIDI/la bande de canal suivant(e)
La
commande
Piste
>
Nouvelle
avec
l’instrument/bande
de
canal
suivant(e)
permet
de
créer
une
nouvelle
piste,
ou
une
nouvelle
piste
et
une
nouvelle
bande
de
canal.
La
commande
se
comporte
différemment
en
fonction
du
type
de
piste
sélectionné
:
 Si
la
piste
sélectionnée
est
une
piste
d’instrument
logiciel
ou
audio
:
la
commande
crée
une
nouvelle
piste
sous
la
piste
sélectionnée,
et
lui
assigne
la
bande
de
canal
suivante.
Si
aucune
bande
de
canal
n’existe,
elle
est
automatiquement
créée.
Chapitre
9
Utilisation
des
pistes 209
 Si
la
piste
sélectionnée
est
une
piste
MIDI
:
l’utilisation
de
cette
commande
revient
à
sélectionner
Piste
>
Nouvelle
avec
le
canal
MIDI
suivant
:
une
nouvelle
piste
est
créée
et
assignée
au
canal
MIDI
suivant.
Copie de pistes et déplacement de régions
Maintenez
la
touche
Option
enfoncée
tout
en
déplaçant
verticalement
une
piste
(en
faisant
glisser
le
numéro
de
la
piste)
afin
de
créer
une
copie
de
la
piste
à
l’emplacement
voulu.
Toutes
les
régions
sélectionnées
sur
la
piste
source
sont
déplacées
vers
la
nouvelle
piste.
Remarque
:
si
vous
maintenez
la
touche
Option
enfoncée
avant
de
cliquer
sur
le
numéro
de
piste,
aucune
autre
région
de
la
piste
n’est
sélectionnée.
Si
aucune
région
n’est
sélectionnée
au
préalable,
une
piste
vide
(assignée
au
même
canal
que
la
piste
initiale)
est
alors
créée
à
l’emplacement
voulu.
Si
la
fonction
Lecture
en
boucle
est
activée,
toutes
les
régions
du
cycle
sont
déplacées
de
l’ancienne
piste
vers
la
nouvelle.
Le
résultat
sonore
reste
le
même
:
la
nouvelle
piste
étant
une
copie,
elle
hérite
du
réglage
de
la
sortie
relative
à
la
bande
de
canal
de
la
piste
source.
Ainsi,
une
seule
bande
de
canal
est
utilisée
pour
plusieurs
pistes.
Vous
pouvez
donc
jouer
certaines
parties
en
double
piste
pour
les
renforcer.
En
outre,
cela
facilite
et
accélère
certaines
tâches
telles
que
la
création
de
voix
à
l’unisson
(c’est-à-dire
différant
d’une
octave
entre
deux
pistes)
pour
les
pistes
d’instruments
logiciels
ou
MIDI.
Pour
ce
faire,
en
maintenant
la
touche
Option
enfoncée,
faites
glisser
les
régions
de
la
piste
de
destination
pour
les
répliquer/restaurer
sur
la
piste
source.
Remarque
:
si
vous
modifiez
le
volume
(ou
d’autres
paramètres)
de
la
bande
du
canal,
indépendamment
de
la
piste
choisie,
toutes
les
pistes
dirigées
vers
cette
bande
sont
affectées
par
les
changements.
Création de pistes pour les régions superposées
La
fonction
Piste
>
«
Nouvelle
pour
les
régions
superposées
»
crée
des
pistes
pour
les
régions
totalement
ou
partiellement
superposées.
Les
régions
sont
alors
réparties
entre
les
pistes
créées.
Le
nombre
de
nouvelles
pistes
est
égal
au
nombre
de
superpositions.
Toutes
les
pistes
sont
dotées
de
la
même
assignation
de
canal
que
la
piste
d’origine.
Comme
présenté
précédemment,
une
seule
bande
de
canal
est
utilisée
pour
toutes
les
pistes.
210 Chapitre
9
Utilisation
des
pistes
Création de pistes pour les régions sélectionnées
La
fonction
Piste
>
«
Nouvelle
pour
les
régions
sélectionnées
»
crée
une
piste
destinée
aux
régions
sélectionnées
dans
la
piste
initiale.
Les
régions
sélectionnées
sont
déplacées
vers
la
nouvelle
piste,
disparaissant
ainsi
de
la
piste
source.
Toutes
les
nouvelles
pistes
utilisent
la
même
assignation
de
canal
que
la
piste
d’origine.
Si
vous
utilisez
cette
commande
alors
que
plusieurs
régions
sont
sélectionnées
entre
diverses
pistes,
une
piste
est
créée
pour
chaque
piste
source.
Par
exemple
:
 Deux
régions
sont
sélectionnées
sur
la
piste
A,
une
région
sur
la
piste
B
et
quatre
régions
sur
la
piste
C.
 Suite
à
l’utilisation
de
la
commande
relative
aux
régions
sélectionnées,
les
deux
régions
de
la
piste
A
sont
déplacées
vers
la
nouvelle
piste
«
copie
de
A
»,
la
région
de
la
piste
B
est
déplacée
vers
«
copie
de
B
»
et
les
quatre
régions
de
la
piste
C
vers
«
copie
de
C
».
 Si
vous
souhaitez
créer
des
pistes
distinctes
pour
les
deux
régions
de
la
piste
A
(désormais
situées
sur
la
copie
de
A),
sélectionnez
simplement
la
copie
de
A
:
l’ensemble
des
régions
de
cette
piste
sont
alors
automatiquement
sélectionnées
et
vous
pouvez
à
nouveau
exécuter
la
commande.
Suppression de pistes
Si
vous
supprimez
une
piste,
la
bande
de
canal
associée
est
également
supprimée
et
ne
figure
plus
dans
la
table
de
mixage
(à
moins
qu’elle
soit
assignée
à
une
piste
en
cours
d’utilisation).
Pour
supprimer
une
piste,
effectuez
l’une
des
opérations
suivantes
:
m Sélectionnez
la
piste,
puis
choisissez
Piste
>
Supprimer.
Π Conseil
:
si
aucune
région
n’est
sélectionnée
dans
la
zone
Arrangement,
vous
pouvez
supprimer
la
piste
sélectionnée
en
appuyant
sur
la
touche
Retour
arrière.
m Supprimez
la
piste
en
la
faisant
glisser
vers
la
gauche,
en
dehors
de
la
liste.
Pour
supprimer
toutes
les
pistes
ne
comportant
aucune
région
:
m Dans
la
zone
Arrangement,
sélectionnez
Piste
>
«
Supprimer
les
pistes
inutilisées
».
Chapitre
9
Utilisation
des
pistes 211
Sélection de pistes
Vous
pouvez
sélectionner
une
piste
en
cliquant
sur
son
nom
ou
son
icône
dans
la
liste
des
pistes.
Cette
opération
sélectionne
toutes
les
régions
de
la
piste
(ou
celles
qui
figurent
dans
la
boucle
définie,
si
le
mode
Lecture
en
boucle
est
activé).
Π Conseil
:
si
vous
cliquez
sur
une
piste
en
maintenant
la
touche
Option
enfoncée,
cette
piste
est
sélectionnée
sans
que
la
sélection
des
régions
déjà
établie
soit
perturbée
(pour
la
piste
choisie
ou
les
autres).
Vous
pouvez
également
utiliser
les
deux
raccourcis
clavier
suivants
pour
sélectionner
la
piste
située
au-dessus
ou
en
dessous
de
la
piste
active
dans
la
liste
des
pistes
:
 Sélection
de
la
piste
suivante
(touche
affectée
par
défaut
:
flèche
vers
le
haut)
 Sélection
de
la
piste
précédente
(touche
affectée
par
défaut
:
flèche
vers
le
bas)
Réorganisation des pistes
Il
est
possible
de
changer
l’ordre
des
pistes
dans
la
liste
afin,
par
exemple,
de
regrouper
visuellement
des
pistes
en
relation
(les
parties
issues
de
la
rubrique
des
cordes
ou
celles
des
percussions,
notamment).
Pour
changer
la
place
qu’occupe
une
piste
dans
la
liste
:
m Passez
le
pointeur
de
la
souris
sur
le
numéro
de
la
piste.
Lorsque
le
pointeur
représente
une
main,
cliquez
sur
le
numéro
et
faites-le
glisser
verticalement
dans
la
liste
des
pistes.
Relâchez
le
bouton
de
la
souris
une
fois
la
piste
placée
à
l’endroit
souhaité.
Le
cas
échéant,
les
pistes
suivantes
se
décalent
vers
le
bas.
Vous
pouvez
également
réorganiser
les
pistes
à
l’aide
des
commandes
suivantes
figurant
dans
le
menu
Piste
>
«
Trier
les
pistes
par
»
:
 Canal
MIDI
 Canal
audio
 Canal
de
sortie
 Nom
d’instrument
 Nom
de
piste
212 Chapitre
9
Utilisation
des
pistes
Attribution de noms à des pistes
Dans
la
zone
de
dialogue
Configuration
de
piste,
vous
pouvez
déterminer
lequel
des
noms
suivants
s’affiche
dans
l’en-tête
de
piste
:
 Nom
de
piste
:
cette
option
permet
d’entrer
manuellement
le
nom
d’une
piste
dans
la
liste
des
pistes.
 Nom
du
réglage
de
bande
de
canal
 Nom
du
réglage
d’instrument
logiciel
 Nom
de
bande
de
canal
 Numéro
et
type
de
bande
de
canal
 Nom
de
piste
automatique
:
cette
option
(par
défaut)
nomme
la
piste
judicieusement,
selon
les
actions
utilisateur
et
l’ordre
suivants
:
 Si
vous
saisissez
le
nom
d’une
piste
manuellement,
c’est
ce
nom
qui
s’affiche.
 Si
vous
avez
chargé
un
réglage
de
bande
de
canal
ou
un
instrument
logiciel,
le
nom
de
ce
réglage
ou
instrument
est
celui
affiché.
 Si
vous
n’avez
effectué
aucune
des
actions
ci-dessus,
c’est
alors
le
nom
de
la
bande
de
canal
qui
est
affiché.
Pour
indiquer
le
nom
des
pistes
que
vous
souhaitez
visualiser
:
1 Ouvrez
la
zone
de
dialogue
Configuration
de
piste
en
effectuant
l’une
des
méthodes
ci-dessous
:
 Dans
la
zone
Arrangement,
sélectionnez
Présentation
>
«
Configurer
l’en-tête
de
piste
».
 Cliquez
sur
une
en-tête
dans
la
liste
des
pistes
tout
en
maintenant
la
touche
Contrôle
enfoncée,
puis
sélectionnez
«
Configurer
l’en-tête
de
piste
»
dans
le
menu
local.
2 Sélectionnez
l’option
souhaitée
du
nom
de
piste
dans
le
premier
menu
local.
3 Cochez
la
case
du
second
menu
local
pour
visualiser
deux
possibilités
pour
le
nom
de
la
piste,
puis
choisissez
l’option
qui
vous
convient.
L’option
choisie
dans
le
premier
menu
local
s’affiche
à
gauche
si
les
deux
noms
sont
repris
(séparés
par
un
trait).
Vous
pouvez
déplacer
le
trait
de
séparation
en
faisant
glisser
sa
marque
correspondante
au-dessus
de
la
liste
des
pistes.
Chapitre
9
Utilisation
des
pistes 213
Pour
créer
le
nom
d’une
piste
:
m Sélectionnez
Piste
>
«
Créer
le
nom
d’une
piste
»,
puis
tapez
le
nom
dans
le
champ
de
texte
qui
s’affiche.
m Si
le
nom
de
la
piste
est
déjà
visible
dans
l’en-tête
de
la
piste
:
double-cliquez
sur
le
nom
de
la
bande
de
canal
repris
dans
la
liste
des
pistes,
puis
tapez
le
nom
dans
le
champ
de
texte
qui
s’affiche.
Le
nouveau
nom
de
la
piste
remplace
celui
de
la
bande
de
canal.
Il
est
utilisé
a
posteriori
comme
nom
par
défaut
pour
les
nouvelles
régions
enregistrées.
Le
nom
de
la
bande
de
canal
(vers
laquelle
la
piste
sélectionnée
est
associée)
figure
également
dans
la
zone
Paramètre
de
piste
de
l’Inspecteur.
Vous
pouvez
renommer
la
bande
de
canal
en
cliquant
sur
son
nom.
Pour
supprimer
le
nom
d’une
piste,
effectuez
l’une
des
opérations
suivantes
:
m Sélectionnez
Piste
>
«
Supprimer
le
nom
de
piste
».
m Double-cliquez
sur
le
nom
de
la
piste
pour
ouvrir
sa
zone
de
texte
et
appuyez
sur
Retour
arrière
pour
supprimer
le
nom.
Le
nom
de
la
bande
de
canal
de
la
piste
(audio
ou
instrumentale)
est
alors
utilisé
comme
nom
par
défaut
dans
la
liste
des
pistes
(et
pour
les
nouvelles
régions
enregistrées).
Important
:
l’option
NomAuto
doit
être
sélectionnée
dans
l’en-tête
de
configuration
de
la
piste
pour
que
la
fonction
fonctionne.
Nom
de
bande
de
canal
214 Chapitre
9
Utilisation
des
pistes
Assignation de pistes aux canaux
En
général,
vous
serez
amené
à
créer
des
pistes
pour
enregistrer
ou
lire
toute
nouvelle
région.
Les
bandes
de
canaux
correspondantes
sont
alors
automatiquement
créées
dans
la
table
de
mixage.
Dans
certains
cas
toutefois,
vous
pourriez
être
amené
à
réassigner
une
piste
existante
à
une
autre
bande
de
canal.
Par
exemple,
vous
pouvez
réassigner
la
sortie
d’une
piste
d’instruments
logiciels
vers
une
autre
bande
de
canal
instrumentale.
Les
régions
MIDI
de
la
piste
sont
alors
lues
via
le
module
d’instruments
logiciels
de
la
seconde
bande
de
canal.
Pour
réassigner
une
piste
à
une
bande
de
canal
spécifique
:
m Cliquez,
en
maintenant
la
touche
Contrôle
enfoncée,
sur
le
nom
ou
l’icône
de
la
piste
concernée
et
choisissez
la
destination
de
la
piste
dans
le
menu
hiérarchisé
Réassignation
piste/objet.
 Si
vous
souhaitez
utiliser
une
piste
pour
l’enregistrement
ou
la
lecture
d’une
région
audio,
sélectionnez
Audio
>
«
Bande
de
canal
de
piste
audio
»
comme
destination
de
la
piste.
 Si
vous
souhaitez
utiliser
une
piste
pour
l’enregistrement
ou
la
lecture
d’une
région
MIDI
(via
un
instrument
logiciel),
sélectionnez
Audio
>
«
Bande
de
canal
instrumental
»
comme
destination
de
la
piste.
Chapitre
9
Utilisation
des
pistes 215
 Si
vous
souhaitez
utiliser
une
piste
pour
l’enregistrement
ou
la
lecture
d’une
région
MIDI
(via
un
générateur
de
sons
MIDI),
sélectionnez
Instr.
MIDI
>
«
Bande
de
canal
du
modèle/nom
d’instrument
»
comme
destination
de
la
piste.
Pour
réassigner
de
manière
globale
plusieurs
pistes
partageant
une
même
bande
de
canal
de
destination
:
m Maintenez
la
touche
Option
enfoncée
tout
en
réassignant
une
bande
de
canal
de
piste,
puis
confirmez
l’opération
en
cliquant
sur
le
bouton
«
Réassigner
toutes
les
pistes
»
dans
la
zone
de
dialogue.
La
nouvelle
destination
de
piste
(bande
de
canal
réassignée)
est
alors
utilisée
par
toutes
les
pistes
partageant
la
même
destination
de
départ
dans
le
projet
actif
(y
compris
les
pistes
incluses
dans
des
dossiers).
Par
exemple
:
 Les
pistes
1
à
4
sont
assignées
au
canal
instrumental
6.
 Tout
en
maintenant
enfoncée
la
touche
Option,
réassignez
l’une
de
ces
pistes
au
canal
d’instrument
15.
 Les
pistes
1
à
4
sont
alors
réassignées
au
canal
instrumental
15.
Assignation
de
pistes
aux
objets
d’environnement
Il
n’est
pas
nécessaire,
à
proprement
parlé,
que
les
pistes
soient
redirigées
vers
une
bande
de
canal
audio
ou
instrumental
puisque
vous
pouvez
assigner
tout
objet
d’environnement
en
tant
que
destination
de
piste.
Les
données
de
piste
peuvent,
en
théorie,
être
envoyées
vers
un
curseur
ou
directement
vers
un
port
MIDI,
entre
autres.
Les
objets
d’environnement
sont
des
représentations
logicielles
d’éléments
particuliers
pour
le
traitement
des
données.
Parmi
les
divers
objets
Environnement,
figurent
les
arpégiateurs,
les
potentiomètres,
les
curseurs,
les
mémoriseurs
d’accord,
les
séparateurs
de
canaux,
etc.
Ces
différents
objets
peuvent
être
connectés
entre
eux,
à
l’aide
de
câbles
virtuels.
Le
résultat
final
du
câblage
de
plusieurs
objets
est
le
traitement
et
la
manipulation
en
temps
réel
de
données
MIDI
(et
de
certaines
données
audio).
Cela
peut
aller
d’une
tâche
aussi
simple
que
le
contrôle
du
volume
d’un
synthétiseur
MIDI
à
l’aide
d’un
curseur
jusqu’à
une
tâche
aussi
complexe
que
l’utilisation
d’un
générateur
de
rythmes
ou
d’un
séquenceur
pas
à
pas,
lequel
existe
en
tant
que
machine
virtuelle
dans
l’environnement.
Cette
machine
peut
être
activée
dès
qu’elle
est
requise.
(Pour
en
savoir
plus,
consultez
la
rubrique
chapitre
38,
«
Utilisation
de
l’Environnement
»
à
la
page
941.)
Évidemment,
les
signaux
audio
ne
seraient
pas
compris
par
un
module
de
son
MIDI
;
il
est
donc
inutile
d’acheminer
une
piste
contenant
des
régions
audio
à
une
bande
de
canal
instrumental,
et
inversement.
216 Chapitre
9
Utilisation
des
pistes
Destinations
particulières
Outre
les
bandes
de
canaux
normales,
il
existe
deux
autres
destinations
de
sortie
possibles
pour
les
pistes
:
 Aucune
sortie
:
les
pistes
ainsi
sans
assignation
n’envoient
aucune
donnée.
Cette
option
permet
notamment
de
stocker
des
données
(par
exemple,
SysEx)
que
vous
ne
souhaitez
pas
envoyer
via
Logic
Express.
 Dossier
:
vous
pouvez
utiliser
ce
réglage
pour
que
la
piste
joue
une
région
de
dossier
particulière
(voir
«
Utilisation
des
dossiers
»
à
la
page
381).
Les
régions
normales
ne
sont
pas
jouées
sur
une
piste
configurée
pour
la
lecture
de
dossier.
Zoom sur des pistes particulières
Il
est
possible
de
zoomer
sur
chaque
piste
de
la
zone
Arrangement,
avec
ou
sans
les
outils
Zoom
généraux
(et
l’outil
de
zoom
de
forme
d’onde)
de
la
fenêtre.
Un
réglage
de
zoom
par
défaut
pour
les
pistes
est
sélectionné
automatiquement
à
la
première
ouverture
de
la
fenêtre.
Cela
permet
d’obtenir
un
bon
compromis
entre
visibilité
du
texte
et
des
régions,
et
espace
de
travail
dans
la
zone
Arrangement.
Pour
effectuer
un
zoom
avant
ou
arrière
sur
une
piste
:
1 Placez
le
pointeur
de
la
souris
sur
le
coin
inférieur
gauche
de
la
piste.
Le
pointeur
prend
alors
la
forme
de
l’index
d’une
main.
2 Cliquez
puis
faites
glisser
cet
index
pour
effectuer
un
zoom
avant
ou
arrière
sur
la
piste.
Le
facteur
zoom
sur
la
piste,
comparé
au
niveau
de
zoom
général
de
la
fenêtre,
s’affiche
dans
une
bulle
d’aide
si
vous
maintenez
le
bouton
de
la
souris
enfoncé.
Π Conseil
:
vous
pouvez
zoomer
simultanément
sur
toutes
les
pistes
audio
ou
MIDI
de
votre
projet
en
appuyant
sur
la
touche
Commande
tout
en
zoomant.
Si
vous
appuyez
sur
Maj
pendant
que
vous
zoomez,
toutes
les
pistes
s’affichent
de
nouveau
avec
le
niveau
de
zoom
par
défaut.
Chapitre
9
Utilisation
des
pistes 217
Zoom
automatique
sur
la
piste
sélectionnée
Vous
pouvez
utiliser
le
réglage
Présentation
>
«
Zoom
automatique
sur
piste
»
(également
accessible
via
son
raccourci
clavier)
pour
augmenter
automatiquement
la
taille
de
la
piste
actuellement
sélectionnée.
Utilisez
la
technique
décrite
précédemment
pour
définir
le
niveau
de
zoom
souhaité
pour
la
piste.
Toute
piste
sélectionnée
ultérieurement
sera
automatiquement
affichée
avec
ce
niveau
de
zoom.
Zoom
sur
les
pistes
à
l’aide
de
raccourcis
clavier
Vous
pouvez
assigner,
puis
utiliser,
les
raccourcis
clavier
suivants
pour
zoomer
sur
les
pistes
:
 «
Zoom
avant
sur
une
piste
»
et
«
Zoom
arrière
sur
une
piste
»
:
permet
d’augmenter
ou
de
diminuer
d’une
unité
le
facteur
de
zoom
sur
la
piste
sélectionnée.
 «
Permuter
le
niveau
de
zoom
»
:
permet
de
passer
du
niveau
de
zoom
de
la
piste
à
celui
de
la
fenêtre
pour
l’affichage
de
la
piste
sélectionnée,
ce
qui
peut
s’avérer
utile
pour
effectuer
un
zoom
avant
sur
une
piste
en
vue
de
modifier
ses
données
d’automation.
Une
fois
la
modification
terminée,
utilisez
le
raccourci
clavier
«
Permuter
le
niveau
de
zoom
»
pour
revenir
au
niveau
de
zoom
initial.
 «
Réinitialiser
le
niveau
de
zoom
d’une
piste
»
:
rétablit
le
niveau
de
zoom
de
la
fenêtre
pour
la
piste
sélectionnée.
 «
Réinitialiser
le
niveau
de
zoom
de
chaque
piste
»
:
rétablit
le
niveau
de
zoom
de
la
fenêtre
pour
toutes
les
pistes
zoomées.
Assignation d’icônes à des pistes
Logic
Express
offre
des
icônes
de
haute
résolution
(128
x
128
pixels
ou
moins)
pour
représenter
les
pistes,
qui
sont
redimensionnables
et
peuvent
être
définies
par
l’utilisateur.
Pour
assigner
une
icône
à
une
piste
:
m Cliquez
sur
une
icône
de
piste
dans
l’en-tête
ou
dans
la
zone
Paramètres
de
piste
et
maintenez
le
bouton
de
la
souris
enfoncé,
puis
choisissez
l’icône
souhaitée
dans
le
menu.
218 Chapitre
9
Utilisation
des
pistes
Remarque
:
la
case
Icônes
de
piste
doit
être
cochée
dans
la
zone
de
dialogue
«
Configuration
de
l’en-tête
de
piste
»
pour
que
les
icônes
soient
visibles.
Cochez
la
case
Autoriser
les
grandes
icônes
pour
afficher
des
icônes
de
piste
de
grande
taille.
Les
grandes
icônes
sont
automatiquement
redimensionnées
et
repositionnées
lorsque
vous
zoomez
sur
une
piste.
Création
de
vos
propres
icônes
Vous
pouvez
créer
vos
propres
icônes
de
piste.
Les
icônes
crées
par
l’utilisateur
sont
enregistrées
dans
le
répertoire
suivant
:
~/Bibliothèque/Application
Support/Logic/
Images/Icons.
Ces
icônes
doivent
présenter
les
attributs
suivants
:
 Taille
de
128
x
128
pixels
 Canal
alpha
pour
la
transparence
 Enregistrement
au
format
portable
network
graphics
(extension
.png)
 Nom
de
fichier
débutant
par
un
numéro
à
trois
chiffres
Remarque
:
si
ce
numéro
est
identique
à
celui
d’une
des
icônes
Logic
Express
fournies,
l’icône
figurant
dans
le
dossier
utilisateur
est
prioritaire.
Vous
pouvez,
en
outre,
remplacer
directement
les
icônes
Logic
Express
fournies
et
figurant
dans
le
répertoire
/Contents/Resources/Images
du
paquet
Logic
Express.
Pour
ouvrir
le
paquet
Logic
Express
:
m Cliquez
avec
le
bouton
droit
de
la
souris
sur
l’icône
Logic
Express
dans
le
Finder
et
sélectionnez
l’élément
«
Afficher
le
contenu
du
paquet
»
dans
le
menu
local.
Désactivation du son des pistes
Le
bouton
Muet
d’une
piste
permet
d’en
arrêter
la
lecture.
Dans
la
fenêtre
«
Configuration
de
l’en-tête
de
piste
»,
vous
déterminez
si
les
boutons
Muet
sont
affichés
ou
masqués.
Les
sons
des
pistes
et
des
bandes
de
canaux
peuvent
être
désactivés
indépendamment,
en
utilisant
les
boutons
Muet
(M)
respectifs
dans
l’en-tête
de
piste
ou
la
bande
de
canal
correspondante
(Arrangement
ou
Table
de
mixage).
Chapitre
9
Utilisation
des
pistes 219
Le
comportement
de
ces
boutons
est
défini
par
le
réglage
«
Muet/Solo
pour
piste
»
choisi
dans
l’onglet
Logic
Express
>
Préférences
>
Audio
>
Général
:
 Rapide
(bandes
de
canaux
distantes)
:
lorsque
vous
cliquez
sur
le
bouton
Muet
d’une
bande
de
canal,
l’état
du
bouton
de
piste
associé
se
modifie
en
conséquence.
 Non
intensive
(réaction
lente)
:
utile
si
vous
préférez
limiter
l’utilisation
des
ressources
de
traitement
;
les
boutons
Muet
associés
aux
pistes
sont
alors
dissociés
des
bandes
de
canaux
correspondantes.
Remarque
:
les
états
Muet
des
différentes
pistes
acheminées
vers
la
même
bande
de
canal
sont
liés
:
si
vous
coupez
le
son
de
la
bande
de
canal,
toutes
les
pistes
associées
seront
muettes.
Désactivation
du
son
quand
les
boutons
Muet
sont
masqués
Même
si
les
boutons
Muet
sont
masqués
(par
exemple
pour
économiser
de
l’espace),
vous
pouvez
toujours
couper
le
son
d’une
piste
en
cliquant
à
gauche
de
son
numéro.
En
effet,
si
vous
déplacez
votre
souris
sur
la
gauche
de
la
liste
des
pistes,
en
regard
du
numéro
de
la
piste
concernée,
le
pointeur
prend
la
forme
d’une
main
et,
d’un
clic
rapide,
vous
pouvez
rendre
couper
le
son
de
la
piste
(ou
le
rétablir,
si
elle
était
déjà
muette).
Les
pistes
muettes
sont
signalées
par
une
puce
en
regard
de
leur
nom.
Vous
pouvez
également
utiliser
le
raccourci
clavier
Muet/Son
pour
la
piste
(par
défaut
:
Contrôle
+
M)
pour
couper
le
son
d’une
piste.
Désactivation
du
son
de
plusieurs
pistes
Si
vous
cliquez
sur
un
bouton
Muet
tout
en
maintenant
la
touche
Commande
enfoncée,
tous
les
boutons
Muet
ayant
le
même
état
(son
activé
ou
désactivé)
que
le
bouton
sur
lequel
vous
avez
cliqué
changent
également
d’état.
Par
exemple
:
si
vous
cliquez
sur
un
bouton
Muet
activé,
non
seulement
le
son
de
cette
piste
est
coupé,
mais
aussi
celui
de
toutes
les
autres
pistes
pour
lesquelles
le
son
était
activé
jusqu’alors.
Il
est
également
possible
d’utiliser
le
raccourci
clavier
Muet
pour
toutes
les
pistes
du
dossier.
220 Chapitre
9
Utilisation
des
pistes
Désactivation
du
son
de
plusieurs
pistes
utilisant
la
même
bande
de
canal
de
destination
Si
vous
coupez
le
son
d’une
piste
tout
en
maintenant
les
touches
Commande
et
Option
enfoncées,
toutes
les
pistes
assignées
à
la
même
bande
de
canal
de
destination
(y
compris
celles
incluses
dans
des
dossiers)
voient
leur
son
désactivé.
Vous
pouvez,
par
ailleurs,
utiliser
le
raccourci
clavier
«
Muet/Son
pour
toutes
les
pistes
utilisant
le
même
instrument
».
Il
est
également
possible
de
cliquer
sur
le
bouton
Muet
d’une
piste
et,
en
maintenant
le
bouton
de
la
souris
enfoncé,
de
déplacer
la
souris
verticalement.
Tous
les
boutons
Muet
des
pistes
ainsi
sélectionnés
passent
au
même
état.
Écoute en solo de pistes
Les
pistes
(ainsi
que
les
dossiers)
MIDI
et
audio
incluent
des
boutons
Solo.
Écouter
une
piste
en
solo
permet
d’isoler
sa
lecture
et
de
couper
par
là
même
le
son
des
autres
pistes.
Dans
la
fenêtre
«
Configuration
de
l’en-tête
de
piste
»,
vous
pouvez
masquer
ou
afficher
les
boutons
Solo
des
pistes.
Dans
la
pratique,
il
peut
s’avérer
utile
en
musique
d’écouter
plusieurs
pistes
à
part
(les
parties
de
basse
ou
de
batterie,
par
exemple)
pour
faciliter
l’adaptation
avec
d’autres
morceaux.
Connexion
des
boutons
Solo
d’une
piste
et
Solo
d’une
bande
de
canal
Les
états
Solo
sur
les
pistes
et
les
bandes
de
canaux
peuvent
fonctionner
indépendamment,
en
utilisant
les
boutons
S
respectifs
dans
l’en-tête
de
piste
ou
la
bande
de
canal
correspondante
(de
l’arrangement
ou
de
la
table
de
mixage).
Le
comportement
de
ces
boutons
est
défini
par
le
réglage
«
Muet/Solo
pour
la
piste
»
choisi
dans
l’onglet
Logic
Express
>
Préférences
>
Audio
>
Général
:
 Rapide
(bandes
de
canaux
distantes)
:
lorsque
vous
cliquez
sur
le
bouton
Solo
d’une
bande
de
canal,
l’état
du
bouton
de
piste
associé
se
modifie
en
conséquence.
 Non
intensive
(réaction
lente)
:
choisissez
cette
option
si
vous
souhaitez
économiser
les
ressources
de
traitement
et
rompre
le
lien
entre
les
boutons
Solo
associés
aux
pistes
et
les
bandes
de
canaux
correspondantes.
Remarque
:
les
états
Solo
des
différentes
pistes
acheminées
vers
une
même
bande
de
canal
sont
liés
:
si
vous
activez
la
lecture
solo
pour
la
bande
de
canal,
cela
s’applique
à
toutes
les
pistes
associées.
Chapitre
9
Utilisation
des
pistes 221
Activation
de
la
lecture
solo
des
pistes
en
mode
Non
intensive
Si
la
préférence
«
Muet/Solo
de
la
piste
»
est
définie
sur
Non
intensive
(réaction
lente),
l’activation
du
bouton
Solo
d’une
piste
quelconque
active
le
mode
Verrouillage
Solo
et
ajoute
toutes
les
régions
de
la
piste
en
question
au
groupe
Verrouillage
Solo.
(Le
mode
Verrouillage
Solo
verrouille
l’état
Solo
de
toutes
les
régions
sélectionnées.
Pour
obtenir
des
informations
détaillées
à
ce
sujet,
reportez-vous
à
la
section
«
Verrouillage
du
mode
Solo
»
à
la
page
337.)
Le
bouton
Solo
pour
le
transport
devient
jaune
et
s’orne
d’une
icône
en
forme
de
cadenas
indiquant
le
mode
Verrouillage
Solo.
En
désactivant
le
bouton
Solo
d’une
piste
donnée,
vous
supprimez
du
groupe
de
verrouillage
solo
toutes
les
régions
de
cette
piste.
De
plus,
dans
le
cas
où
aucun
autre
bouton
Solo
n’est
actif
au
niveau
piste,
cela
désactive
le
mode
Verrouillage
solo.
Si
vous
désactivez
le
bouton
(Verrouillage)
Solo
général
au
niveau
du
transport,
tous
les
boutons
Solo
des
différentes
pistes
sont
désactivés.
Écoute
en
solo
quand
le
bouton
Solo
est
masqué
sur
des
pistes
Même
si
le
bouton
Solo
est
masqué
sur
des
pistes
(par
exemple
pour
économiser
de
l’espace),
vous
pouvez
toujours
écouter
une
piste
en
solo
en
cliquant
sur
le
bouton
Solo
de
la
barre
de
transport.
Utilisez
simplement
le
bouton
Solo
situé
sur
la
barre
de
transport
et
cliquez
sur
la
piste
souhaitée.
Écoute
en
solo
de
plusieurs
pistes
Si,
alors
que
le
bouton
Solo
est
actif
sur
le
transport,
que
vous
maintenez
la
touche
Maj
enfoncée
et
que
cliquez
sur
le
nom
des
pistes
à
écouter,
vous
pouvez
jouer
les
différentes
pistes
en
solo
(même
si
le
bouton
Solo
est
masqué
au
niveau
des
pistes).
Si
vous
maintenez
une
touche
de
modification
enfoncée
(hormis
la
touche
Contrôle)
tout
en
cliquant
sur
un
bouton
Solo
dans
la
liste
des
pistes,
toutes
les
pistes
du
niveau
d’affichage
sélectionné
sont
lues
en
solo.
Si
les
pistes
étaient
déjà
en
cours
de
lecture
en
solo,
elles
ne
le
sont
plus.
Il
est
également
possible
de
cliquer
sur
le
bouton
Solo
d’une
piste
et,
en
maintenant
le
bouton
de
la
souris
enfoncé,
de
déplacer
la
souris
verticalement.
Tous
les
boutons
Solo
des
pistes
ainsi
sélectionnés
présentent
alors
le
même
état.
Activation de l’enregistrement de pistes
Vous
pouvez
utiliser
le
bouton
d’activation
pour
l’enregistrement
d’une
piste
pour
la
préparer
à
l’enregistrement.
Pour
en
savoir
plus
sur
l’activation
de
pistes
pour
l’enregistrement,
consultez
la
rubrique
chapitre
14,
«
Enregistrement
dans
Logic
Express
»
à
la
page
395.
222 Chapitre
9
Utilisation
des
pistes
Freeze des pistes
La
fonction
Freeze
permet
de
libérer
la
quasi
totalité
des
ressources
de
traitement
dédiées
au
calcul
pour
les
modules
d’effets
et
d’instruments
logiciels.
Vous
pouvez
effectuer
un
Freeze
chaque
piste
audio
ou
piste
d’instruments
logiciels
indépendamment.
À
propos
de
la
fonction
Freeze
Cette
fonction
effectue
un
bounce
déconnecté
en
interne
pour
chaque
piste
«
gelée
»
(faisant
l’objet
du
Freeze).
L’ensemble
des
modules
de
la
piste
(dont
les
modules
d’instruments
logiciels,
le
cas
échéant,
ainsi
que
toutes
les
données
d’automation
qui
s’y
rapportent)
sont
alors
rendus
sous
forme
de
«
fichier
de
Freeze
».
Tant
qu’une
piste
fait
l’objet
d’un
Freeze,
après
avoir
appliqué
le
processus
de
la
fonction,
le
fichier
de
Freeze
est
lu
à
la
place
de
la
piste
d’origine
(et
à
la
place
de
ses
modules,
gourmands
en
ressources
de
calcul).
La
piste
d’origine
et
ses
modules
sont
temporairement
désactivés.
Ils
n’utilisent
donc
plus
les
ressources.
Π Conseil
:
la
fonction
Freeze
fonctionne
également
avec
les
matériels
de
traitement
numérique
des
signaux
(DSP)
tels
que
les
appareils
PowerCore,
LiquidMix,
Duende
et
UAD,
notamment.
Vous
pouvez
ainsi
combiner
les
instruments
et
effets
Logic
Express
avec
ceux
fournis
par
votre
matériel
DSP,
même
si
la
capacité
de
traitement
de
votre
ordinateur
et/ou
du
matériel
DSP
est
dépassée.
La
fonction
Freeze
effectue
toujours
un
bounce
sur
la
totalité
du
signal
d’un
canal.
Ainsi,
si
vous
utilisez
plusieurs
pistes
pour
un
même
canal
audio
ou
instrumental
dans
l’arrangement,
toutes
ces
(sous-)pistes
font
l’objet
du
Freeze
et
ne
peuvent
plus
être
modifiées
séparément.
En
d’autres
termes,
la
bande
de
canal
est
gelée,
et
non
la
piste.
Critères
de
Freeze
d’une
piste
Dans
la
réalité,
la
fonction
Freeze
permet
d’effectuer
les
opérations
suivantes
:
 Utilisation
d’instruments
logiciels
ou
modules
d’effets
complémentaires
dans
des
pistes
audio
ou
instrumentales
supplémentaires,
dans
les
cas
où
cela
s’avère
généralement
impossible
car
la
puissance
de
traitement
de
votre
ordinateur
est
insuffisante.
 Lecture
de
projets
créés
sur
des
ordinateurs
dotés
d’une
puissance
de
calcul
supérieure.
La
conception
de
la
fonction
Freeze
permet
de
parer
aux
processus
gourmands
en
ressources,
lesquels
sont
généralement
repérés
de
la
manière
suivante
(du
plus
au
moins
demandeur)
:
 Instruments
logiciels
avec
une
architecture
vocale
complexe
 Modules
avec
une
structure
complexe
(réverbérations,
banques
de
filtres
ou
effets
FFT)
 Instruments
logiciels
avec
une
architecture
vocale
simple
 Échantillonneur
logiciel
où
un
filtre
est
activé
 Échantillonneur
logiciel
où
un
filtre
est
désactivé
 Modules
de
structure
simple
Chapitre
9
Utilisation
des
pistes 223
Si
votre
ordinateur
est
capable
de
calculer
tous
les
processus
actifs
en
temps
réel,
il
n’est
pas
nécessaire
d’appliquer
un
Freeze
aux
pistes.
Il
est
recommandé
d’utiliser
la
fonction
Freeze
si
votre
système
atteint
ses
capacités
de
traitement
ou
lorsque
plusieurs
pistes
existantes
utilisant
des
modules
d’effets
ou
d’instruments
logiciels
(consommant
énormément
de
ressources)
sont
finalisées
ou,
du
moins,
semblent
ne
plus
nécessiter
aucune
modification
pour
le
moment.
En
d’autres
termes,
si
le
mixage
est
terminé
voire
final.
Tant
qu’une
piste
fait
l’objet
du
Freeze,
l’utilisation
des
ressources
qui
lui
sont
allouées
se
limite
à
celle
d’une
piste
de
lecture
audio
de
haute
résolution,
sans
aucun
ajout
de
module
d’effets
;
et
ce,
quel
que
soit
le
nombre
de
modules
(ou
nécessités
de
traitement)
initialement
utilisés
sur
la
piste.
Procédure
de
Freeze
d’une
piste
Le
Freeze
d’une
piste
est
une
opération
particulièrement
simple.
Pour
ce
faire,
il
suffit
d’activer
le
bouton
Freeze.
Sur
ce
bouton
figure
une
icône
représentant
un
petit
cristal
de
glace
(blanc
lorsque
la
fonction
est
active).
Utilisez
la
fenêtre
«
Configuration
de
l’en-tête
de
piste
»
pour
afficher
ou
masquer
les
boutons
Freeze
sur
chaque
piste.
Si
vous
maintenez
la
touche
Commande
enfoncée
pendant
que
vous
cliquez
sur
un
bouton
Freeze
dans
la
liste
des
pistes,
toutes
les
pistes
comprenant
des
données
au
même
niveau
d’affichage
(ou
dossier)
sélectionné
sont
«
gelées
».
Si
leur
bouton
Freeze
était
déjà
activé,
il
ne
l’est
plus.
Il
est
également
possible
de
cliquer
sur
le
bouton
Freeze
d’une
piste
et,
en
maintenant
le
bouton
de
la
souris
enfoncé,
de
déplacer
la
souris
verticalement.
Tous
les
boutons
Freeze
des
pistes
ainsi
sélectionnés
prennent
le
même
état.
Logic
Express
crée
les
fichiers
de
Freeze
après
avoir
reçu
la
commande
Lecture
suivante.
Vous
pouvez
ainsi
activer
les
boutons
Freeze
de
plusieurs
pistes
et
effectuer
leur
rendu
sous
forme
de
fichier
de
Freeze
en
une
fois.
Vous
pouvez
abandonner
les
processus
de
Freeze
en
appuyant
sur
les
touches
Commande
+
point
(.).
Dans
ce
cas,
la
partie
des
pistes
déjà
rendue
sous
forme
de
fichier
de
Freeze
demeure
dans
ces
fichiers
et
est
utilisée
lors
de
la
lecture.
Le
son
des
pistes
faisant
l’objet
du
Freeze
reste
désormais
coupé.
224 Chapitre
9
Utilisation
des
pistes
Coulisses
du
processus
de
Freeze
Lors
du
processus
de
Freeze, la tête de lecture indique l’avancée du rendu. Une barre
de progression libre est, en outre, affichée.
Le
rendu
des
fichiers
de
Freeze
s’effectue
toujours
entre
les
marques
de
début
et
de
fin
de
projet.
Il
est
donc
recommandé
de
vérifier
la
marque
de
fin
de
projet
dans
la
règle
Mesure
avant
de
lancer
le
processus
de
Freeze.
Π Conseil
:
vous
devez
régler
la
marque
de
fin
de
projet
afin
d’inclure
les
queues
de
réverbération
ou
les
répétitions
inhérentes
à
l’effet
d’écho.
Les
zones
vides
(de
valeur
numérique
zéro)
à
la
fin
des
fichiers
de
Freeze
sont
automatiquement
supprimées
à
la
fin
du
processus
de
Freeze.
Le
processus
de
Freeze
utilise
la
totalité
des
capacités
de
traitement
disponible.
Si,
par
exemple,
une
piste
utilise
40
pour
cent
des
ressources
pour
le
calcul
des
modules
en
temps
réel,
la
création
de
son
fichier
de
Freeze
est
deux
fois
et
demie
plus
rapide
que
sa
lecture
en
temps
réel.
Si
la
piste
d’origine
utilise
la
totalité
de
la
puissance
de
traitement,
le
processus
de
Freeze
s’effectue
(quasiment)
en
temps
réel,
même
si
le
bounce
déconnecté
est
utilisé.
Utilisation
de
pistes
faisant
l’objet
de
Freeze
Lorsqu’une
piste
se
voit
appliquée
la
fonction
Freeze
:
 Il
est
impossible
de
couper
certains
fichiers
de
Freeze
et
de
les
réorganiser,
ou
de
les
associer
à
leurs
originaux,
sur
une
seule
piste
;
en
effet,
vous
pouvez
utiliser
l’un
ou
l’autre,
mais
pas
les
deux.
 Il
est
également
impossible
d’enregistrer
des
signaux
audio
sur
les
pistes
où
le
Freeze
a
été
appliqué.
D’ailleurs,
le
bouton
d’activation
de
l’enregistrement
est
masqué
si
le
Freeze
est
appliqué
à
la
piste.
 Vous
ne
pouvez
pas
modifier
les
paramètres
des
instruments
ou
des
modules
(ou
les
données
d’automation
correspondantes).
Vous
pouvez,
cependant,
toujours
modifier
les
paramètres
suivants
sur
les
pistes
faisant
l’objet
du
Freeze
:
 destinations
et
niveaux
d’envoi
des
effets,
 paramètres
Panorama,
 volume,
muet
et
solo.
Cela
inclut
les
données
d’automation
de
ces
paramètres.
Chapitre
9
Utilisation
des
pistes 225
À
chaque
tentative
de
modification
de
paramètres
«
interdits
»
sur
des
pistes
où
le
Freeze
est
appliqué
(notamment
les
paramètres
de
module
rendus
sous
forme
de
fichier
de
Freeze),
Logic
Express
affiche
un
message
d’erreur
:
Pour
dégeler
et
modifier
une
piste
:
1 Cliquez
sur
Libération
du
Freeze
pour
désactiver
le
bouton
Freeze
de
la
piste.
Le
fichier
de
Freeze
est
alors
supprimé.
Remarque
:
la
piste
utilise
désormais
la
puissance
de
traitement
requise
initialement
si
vous
appuyez
sur
Lecture.
2 Vous
pouvez
à
présent
effectuer
vos
modifications
et
activer
de
nouveau
le
bouton
Freeze,
si
nécessaire.
Fichiers
Freeze
Les
fichiers
de
Freeze
temporaires
sont
enregistrés
dans
un
dossier
intitulé
«
Freeze
Files
»
qui
est
créé
à
la
racine
du
répertoire
de
votre
projet.
En
général,
vous
n’avez
pas
besoin
d’accéder
à
ces
fichiers
directement.
Logic
Express
gère
ces
fichiers
automatiquement
en
arrière-plan
:
ils
sont
créés
lors
de
la
phase
de
Freeze
et
lus
à
la
place
des
pistes
d’origine
(tant
qu’elles
font
l’objet
du
Freeze),
puis
supprimés
lorsque
le
bouton
Freeze
de
la
piste
correspondante
est
désactivé.
Actualisation
des
fichiers
de
Freeze
La
commande
Options
>
Audio
>
«
Actualiser
tous
les
fichiers
de
Freeze
»
régénère
tous
les
fichiers
de
Freeze
actuels.
Cette
commande
est
utile
si
des
modifications
globales
affectent
également
la
lecture
des
pistes
faisant
l’objet
du
Freeze
(changements
de
tempo,
par
exemple).
226 Chapitre
9
Utilisation
des
pistes
Masquage de pistes
S’il
n’est
pas
utile
que
certaines
pistes
de
la
zone
Arrangement
soient
visibles
(par
exemple,
lorsque
vous
travaillez
sur
des
arrangements
avec
de
nombreuses
pistes),
vous
pouvez
utiliser
la
fonction
Masquer
les
pistes.
Les
pistes
masquées
continuent
d’être
lues
normalement.
Un
bouton
général
Masquer
la
présentation
est
situé
dans
le
coin
supérieur
gauche
de
la
zone
Arrangement.
Il
s’agit
du
bouton
représenté
par
un
H
(pour
«
Hide
»,
«
Masquer
»
en
anglais),
à
droite
du
bouton
Capture.
Pour
masquer
des
pistes
:
1 Cliquez
sur
le
bouton
Masquer
la
présentation
pour
activer
la
fonction
de
masquage
des
pistes.
De
petits
boutons
Masquer
(H)
apparaissent
alors
en
regard
de
chaque
piste.
2 Activez
les
boutons
Masquer
individuellement
pour
les
pistes
appropriées.
3 Cliquez
ensuite
sur
le
bouton
général
Masquer
la
présentation
:
toutes
les
pistes
(dont
le
bouton
Masquer
a
été
activé)
disparaissent
de
la
fenêtre
Arrangement.
La
lettre
H
figurant
sur
le
bouton
général
Masquer
la
présentation
s’affiche
en
surbrillance,
indiquant
qu’une
ou
plusieurs
pistes
(dont
le
bouton
Masquer
est
activé)
sont
masquées.
Pour
visualiser
les
pistes
masquées
:
m Réactivez
simplement
le
bouton
Masquer
la
présentation
lorsque
vous
souhaitez
voir
réapparaître
les
pistes
masquées.
Menu
et
raccourcis
clavier
pour
le
masquage
Plusieurs
éléments
de
menu
et
raccourcis
clavier
se
rapportent
à
la
fonction
de
masquage
des
pistes.
Chapitre
9
Utilisation
des
pistes 227
Même
lorsque
le
bouton
général
Masquer
la
présentation
est
désactivé,
vous
pouvez
toujours
masquer
une
piste
particulière
à
l’aide
de
la
commande
Présentation
>
«
Masquer
la
piste
et
sélectionner
la
suivante
»
(raccourci
clavier
par
défaut
:
Contrôle
+
H).
La
commande
Présentation
>
«
Révéler
toutes
les
pistes
»
(raccourci
clavier
par
défaut
:
Maj
+
Contrôle
+
H)
réinitialise
le
bouton
Masquer
de
chaque
piste
;
toutes
les
pistes
sont
alors
affichées.
Remarque
:
masquer
des
pistes
n’affecte
en
rien
leur
lecture.
Vous
pouvez,
en
outre,
lier
ensemble
la
fonction
Masquer
de
toutes
les
pistes
appartenant
à
un
même
groupe
en
sélectionnant
Masquer
dans
les
réglages
des
propriétés
du
groupe.
(Pour
en
savoir
plus
sur
les
groupes,
consultez
la
rubrique
«
Utilisation
des
groupes
»
à
la
page
629.)
Par
ailleurs,
il
n’existe
aucun
raccourci
clavier
permettant
de
révéler
une
piste
masquée
dans
l’arrangement
puisqu’il
est
impossible
de
la
sélectionner
;
elle
est
en
effet
masquée...
Protection des pistes
Les
pistes
peuvent
être
protégées
contre
toute
modification.
Dans
ce
cas,
il
est
impossible
:
 de
modifier
les
régions
existantes
(et
leur
contenu)
;
 d’effectuer
un
enregistrement
sur
les
pistes
protégées
;
 de
créer
des
régions
sur
les
pistes
protégées.
Si
le
bouton
de
protection
ne
figure
pas
dans
la
liste
des
pistes,
vous
pouvez
l’activer
via
la
fenêtre
«
Configuration
de
l’en-tête
de
piste
».
En
cliquant
sur
les
boutons
de
protection,
vous
passez
du
mode
verrouillé
à
la
modification
libre.
Le
bouton
de
protection
d’une
piste
de
la
liste,
activé
tout
en
maintenant
la
touche
Commande
enfoncée,
permet
de
protéger
toutes
les
pistes
du
niveau
d’affichage
(ou
dossier)
sélectionné.
Si
les
pistes
étaient
déjà
protégées,
elles
ne
le
sont
plus.
228 Chapitre
9
Utilisation
des
pistes
Utilisation de la fonction d’activation en série pour
les boutons placés au niveau de chaque piste
Les
boutons
qui
se
trouvent
en
regard
des
pistes
de
l’arrangement
(Solo,
Muet,
Masquer,
Protection
de
piste,
Freeze)
prennent
en
charge
la
fonction
d’«
activation
en
série
»,
ce
qui
revient,
sur
les
tables
de
mixage
matérielles
de
qualité,
à
déplacer
simultanément
plusieurs
boutons
de
bande
de
canal.
Un
exemple
d’utilisation
de
l’activation
en
série
dans
Logic
Express
consiste
à
cliquer
sur
le
bouton
Muet
d’une
piste
et,
en
maintenant
le
bouton
de
la
souris
enfoncé,
à
déplacer
la
souris
verticalement.
Tous
les
boutons
Muet
des
pistes
ainsi
sélectionnés
passent
au
même
état.
Il
vous
suffit
ensuite
de
faire
à
nouveau
glisser
le
pointeur
de
la
souris
sur
les
boutons
Muet
de
ces
mêmes
pistes
pour
rétablir
le
son.
10
229
10 Utilisation
des
instruments
et
des
effets
Logic Express est livré avec un vaste éventail d’instruments
logiciels et de modules de traitement d’effets insérés dans
des bandes de canaux. Vous avez également la possibilité
d’utiliser des instruments et des unités d’effets MIDI externes.
Ce
chapitre
couvre
toutes
les
étapes
importantes
nécessaires
à
l’utilisation
des
instruments
et
des
effets
dans
Logic
Express.
 Insertion,
suppression
et
contournement
de
modules
 Chargement
et
retrait
de
configurations
entières
de
modules
dans
une
bande
de
canaux
 Utilisation
de
l’en-tête
de
la
fenêtre
de
module
 Sélection
et
gestion
des
réglages
de
modules
 Configuration
et
utilisation
d’instruments
et
d’effets
MIDI
externes
 Configuration
et
utilisation
d’applications
et
d’instruments
ReWire
externes
La
relation
entre
les
pistes
et
les
bandes
de
canaux
de
la
fenêtre
Arrangement
est
traitée
au
début
du
chapitre
9,
«
Utilisation
des
pistes
»
et
est
également
abordée
ici.
Ce
chapitre
contient
également
d’autres
informations
utiles
sur
l’acheminement
de
modules
et
l’utilisation
de
modules
d’autres
fabricants.
Pour
en
savoir
plus
sur
les
modules
d’instruments
et
d’effets
fournis
et
sur
l’utilisation
de
tous
leurs
paramètres,
reportez-vous
au
manuel
Instruments
et
effets
de
Logic
Express
8.
230 Chapitre
10
Utilisation
des
instruments
et
des
effets
Aperçu des bandes de canaux et de la table de mixage
Avant
d’aborder
l’utilisation
des
modules,
il
est
nécessaire
de
comprendre
certaines
fonctions
essentielles
des
bandes
de
canaux.
Pour
en
savoir
plus
sur
l’ensemble
des
fonctions
de
la
table
de
mixage
et
des
bandes
de
canaux,
reportez-vous
au
chapitre
25,
«
Mixage
»
à
la
page
613.
Les
bandes
de
canaux
de
la
table
de
mixage
et
d’arrangement
concernent
les
pistes
audio
et
d’instruments
(logiciel
ou
MIDI)
affichées
dans
la
fenêtre
Arrangement,
ainsi
que
les
canaux
de
sortie
et
les
canaux
auxiliaires.
Chaque
piste
de
l’arrangement
est
représentée
et
contrôlée
par
une
bande
de
canal.
Autrement
dit,
les
pistes
d’arrangement
sont
acheminées
vers
des
bandes
de
canaux
spécifiques
:
 Les
bandes
de
canaux
audio
contrôlent
les
pistes
audio.
 Les
canaux
d’instrument
contrôlent
les
pistes
d’instrument
(les
modules
d’instruments
logiciels
sont
insérés
dans
le
logement
d’instrument
des
canaux
d’instrument).
 Les
canaux
MIDI
externes
contrôlent
les
pistes
MIDI
externes.
Les
données
de
ces
pistes
sont
acheminées
vers
un
canal
et
un
port
de
sortie
MIDI,
pour
le
contrôle
des
claviers
et
modules
internes
de
son
MIDI.
Il
est
possible
de
représenter
et
de
contrôler
l’instrument
entier
ou
les
sous-canaux
MIDI.
Les
canaux
de
la
table
de
mixage
sont
générés
automatiquement
lorsque
vous
créez
des
pistes
audio,
des
pistes
d’instruments
ou
des
pistes
MIDI
externes
dans
la
fenêtre
Arrangement.
Chapitre
10
Utilisation
des
instruments
et
des
effets 231
Les
bandes
de
canaux
de
l’arrangement
affichées
en
bas
de
l’Inspecteur
représentent
la
bande
de
canal
audio
ou
d’instrument
de
la
piste
sélectionnée
sur
la
gauche
et
la
destination
principale
(première)
de
cette
bande
de
canal
sur
la
droite.
La
destination
peut
être
:
 Une
bande
de
canaux
de
sortie,
qui
représente
une
sortie
audio
physique
(ou
paire
de
sorties)
de
votre
interface
audio.
 Une
bande
de
canaux
auxiliaire
(où
sont
insérés
les
effets
d’envoi).
Par
exemple,
si
l’envoi
1
de
la
bande
de
canaux
gauche
est
acheminé
vers
le
canal
auxiliaire
4,
la
quatrième
bande
de
canaux
auxiliaire
sera
affichée.
Si
vous
cliquez
sur
le
logement
d’envoi
2
sur
la
bande
de
canaux
gauche
(acheminée
vers
l’auxiliaire
7),
cela
met
à
jour
le
canal
de
droite
afin
d’afficher
la
septième
bande
de
canaux
auxiliaire.
La
sélection
d’une
sortie
particulière
dans
le
logement
Sortie
de
la
bande
de
canaux
gauche
permet
d’afficher
la
bande
de
canaux
de
sortie
choisie
sur
la
droite.
Si
la
bande
de
canaux
gauche
est
simplement
acheminée
vers
un
canal
de
sortie,
la
bande
de
canaux
de
sortie
est
affichée
par
défaut.
Dans
le
cadre
de
votre
flux
de
production
créatif,
vous
effectuerez
la
plupart
des
tâches
d’insertion
de
modules,
d’acheminement
et
de
configuration
de
canaux
dans
la
fenêtre
Arrangement.
Par
conséquent,
au
lieu
d’accéder
à
la
table
de
mixage,
vous
devez
utiliser
les
bandes
de
canaux
d’arrangement
pour
toutes
les
fonctions
associées
abordées
dans
ce
chapitre.
232 Chapitre
10
Utilisation
des
instruments
et
des
effets
La
bande
de
canaux
d’arrangement
(de
la
piste
sélectionnée)
est
un
«
miroir
»
de
la
bande
affichée
dans
la
table
de
mixage.
Elle
peut
être
considérée
comme
une
sorte
de
télécommande
pour
le
canal
de
la
table
de
mixage.
Π Conseil
:
pour
accéder
rapidement
à
la
zone
Table
de
mixage,
il
vous
suffit
de
doublecliquer
sur
l’icône
de
n’importe
quelle
piste
dans
la
liste
des
pistes
de
la
fenêtre
Arrangement.
La
bande
de
canaux
correspondante
(de
la
piste
sur
laquelle
vous
avez
cliqué)
est
alors
sélectionnée
dans
la
table
de
mixage.
Avant
de
continuer,
vous
devez
d’abord
comprendre
trois
notions
essentielles
sur
les
bandes
de
canaux
audio
ou
d’instrument
:
le
format
d’entrée
du
canal,
la
commande
Pan
et
le
curseur
Niveau.
Réglage
du
format
d’entrée
du
canal
Le
format
d’entrée
du
canal
détermine
l’état
mono
ou
stéréo
de
ce
dernier.
Remarque
:
les
canaux
MIDI
externes
et
d’instruments
logiciels
ne
possèdent
pas
de
bouton
de
format.
Le
format
d’entrée
choisi
a
un
double
impact
:
 Les
modules
affichés
sur
la
bande
de
canaux
sont
disponibles
en
:
 versions
mono
vers
mono
ou
mono
vers
stéréo
sur
les
bandes
de
canaux
mono
;
 versions
stéréo
vers
stéréo
sur
les
bandes
de
canaux
stéréo.
 La
commande
Pan
détermine
la
position
du
signal
du
canal
dans
le
champ
stéréo.
Bouton
Format
Contrôle
Pan/Balance
Curseur
de
niveau
Menu
Réglages
des
bandes
de
canaux
Logement
d’instrument
Logement
de
sortie
Logement
d’envoi
(Send)
Logement
d’insertion
Chapitre
10
Utilisation
des
instruments
et
des
effets 233
 Sur
les
canaux
mono
(y
compris
les
canaux
de
format
d’entrée
gauche
et
droit),
la
commande
Pan
détermine
la
position
gauche/droite
du
signal.
 Sur
les
canaux
stéréo,
la
commande
Pan
détermine
la
balance
entre
les
signaux
des
canaux
gauche
et
droit.
Pour
définir
le
format
d’entrée
de
la
bande
de
canaux
pour
la
piste
audio
sélectionnée
:
m Cliquez
sur
le
bouton
situé
directement
sous
le
VU-mètre
de
la
bande
de
canaux
de
l’arrangement
et,
tout
en
le
maintenant
enfoncé,
choisissez
le
format
d’entrée
voulu
dans
le
menu.
Π Conseil
:
sur
un
canal
stéréo
ou
mono,
il
suffit
de
cliquer
sur
le
bouton
pour
passer
de
mono
à
stéréo
et
vice
versa.
 Mono
:
le
format
d’entrée
mono
est
représenté
par
un
cercle.
Le
VU-mètre
ne
contient
qu’une
seule
colonne.
 Stéréo
:
le
format
d’entrée
stéréo
est
représenté
par
deux
cercles
entrelacés.
Lorsque
le
format
d’entrée
stéréo
est
sélectionné,
le
VU-mètre
se
décompose
en
deux
colonnes
indépendantes.
 Gauche
:
deux
cercles,
dont
celui
de
gauche
est
plein,
indiquent
un
format
d’entrée
de
canal
gauche.
Lorsque
ce
format
d’entrée
est
choisi,
la
bande
de
canaux
lit
uniquement
le
canal
gauche
d’un
fichier
audio.
 Droit
:
deux
cercles,
dont
celui
de
droite
est
plein,
indiquent
un
format
d’entrée
de
canal
droit.
Lorsque
ce
format
d’entrée
est
choisi,
la
bande
de
canaux
lit
uniquement
le
canal
droit
d’un
fichier
audio.
Mono Stéréo Gauche Droit
234 Chapitre
10
Utilisation
des
instruments
et
des
effets
Réglage
de
la
balance
et
du
niveau
de
lecture
des
canaux
La
commande
Pan
et
le
curseur
Niveau
permettent
de
régler
la
balance
et
le
niveau
de
lecture
d’un
canal.
Pour
régler
le
Pan
(pour
les
canaux
au
format
d’entrée
mono)
ou
la
Balance
(pour
les
canaux
au
format
stéréo),
effectuez
l’une
des
opérations
suivantes
:
m Cliquez
au
centre
de
la
commande
Pan
et,
tout
en
maintenant
le
bouton
de
la
souris
enfoncé,
faites
glisser
la
souris
verticalement.
 Faites
glisser
le
curseur
vers
le
haut
pour
déplacer
le
Pan
ou
la
balance
vers
le
canal
droit.
 Faites
glisser
le
curseur
vers
le
bas
pour
déplacer
le
Pan
ou
la
balance
vers
le
canal
gauche.
m En
maintenant
la
touche
Option
enfoncée,
cliquez
au
centre
de
la
commande
Pan
pour
la
ramener
en
position
centrale.
Pour
régler
le
niveau
de
lecture,
effectuez
l’une
des
opérations
suivantes
:
m Cliquez
et
faites
glisser
verticalement
la
poignée
du
curseur
Niveau.
m En
maintenant
la
touche
Option
enfoncée,
cliquez
sur
la
poignée
pour
la
ramener
en
position
centrale
(0,0
dB).
Traitement
des
effets
mono
et
stéréo
Vous
pouvez
insérer
des
instances
mono
ou
stéréo
d’effets
dans
des
bandes
de
canaux.
Seules
les
versions
des
modules
correspondant
au
format
d’entrée
des
bandes
de
canaux
peuvent
être
insérées
(versions
des
modules
mono
vers
mono
ou
mono
vers
stéréo
dans
des
canaux
dont
le
format
d’entrée
est
mono,
par
exemple).
Pour
insérer
des
modules
ne
correspondant
pas
au
format
des
canaux
:
m Cliquez
sur
un
logement
d’insertion
de
canal
tout
en
maintenant
la
touche
Option
enfoncée.
Le
menu
du
module
affiche
alors
tous
les
formats
disponibles
dans
le
module,
et
non
uniquement
le
format
correspondant.
Tout
mixage
élévateur
ou
réducteur
s’avérant
nécessaire
est
effectué
automatiquement.
Insertion, déplacement et retrait de modules
Les
modules
sont,
d’une
manière
générale,
divisés
en
deux
catégories
:
 Les
instruments
logiciels
(qui
répondent
aux
messages
des
notes
MIDI)
 Les
effets
audio
(qui
ne
répondent
pas
aux
messages
des
notes
MIDI)
Le
format
Audio
Units
offre
également
deux
types
de
modules
supplémentaires
:
 Les
générateurs
 Les
effets
contrôlés
par
la
norme
MIDI
Chapitre
10
Utilisation
des
instruments
et
des
effets 235
Comme
leur
nom
l’indique,
les
modules
Générateur
Audio
Unit
génèrent
des
signaux
audio.
Toutefois,
contrairement
aux
instruments
logiciels,
ils
n’ont
pas
besoin
d’un
message
de
note
MIDI
pour
être
déclenchés.
Contrairement
aux
modules
d’effets
audio
standard,
il
est
impossible
de
contrôler
via
MIDI
les
effets
Audio
Unit
contrôlés
par
MIDI.
Leur
utilisation
est
donc
différente.
Cas
d’emploi
des
différents
types
de
modules
 Les
modules
d’effet
peuvent
être
installés
dans
les
logements
d’insertion
de
tous
les
types
de
bandes
de
canaux
audio
(audio,
instrument,
auxiliaire,
sortie).
 Les
instruments
logiciels
peuvent
uniquement
être
insérés
dans
des
bandes
de
canaux
d’instrument.
Ces
bandes
de
canaux
disposent
d’un
logement
Instrument,
juste
au-dessus
du
logement
Sortie,
réservé
à
l’insertion
d’instruments
logiciels.
 De
la
même
façon,
les
générateurs
Audio
Unit
ne
peuvent
être
insérés
que
dans
des
bandes
de
canaux
d’instrument.
 Les
effets
contrôlés
MIDI
Audio
Unit
doivent
être
insérés
dans
le
logement
Instrument
des
canaux
d’instrument.
Vous
pouvez
alors
sélectionner
le
signal
audio
à
traiter
via
le
menu
Side
Chain
du
module.
Pour
insérer
un
module
d’effet
:
1 Cliquez
sur
le
logement
d’insertion
d’une
bande
de
canaux.
Le
menu
Module
s’affiche
et
fait
apparaître
tous
les
modules
d’effet
disponibles,
classés
sous
différentes
catégories.
2 Parcourez
les
différents
niveaux
du
menu
et
cliquez
sur
le
nom
d’un
module
pour
le
sélectionner.
Cela
permet
de
charger
une
version
de
module
qui
correspond
au
format
d’entrée
de
bande
de
canaux
choisi.
Vous
avez
également
la
possibilité
de
choisir
une
version
mono
ou
mono
vers
stéréo
du
module,
par
exemple,
en
cliquant
sur
l’entrée
adéquate.
236 Chapitre
10
Utilisation
des
instruments
et
des
effets
Les
effets
Logic
Express
sont
affichés
sous
diverses
catégories,
telles
que
Retard
et
Réverbération,
et
les
effets
Audio
Unit
apparaissent
dans
les
sous-menus
correspondants
(ces
derniers
ne
s’affichent
que
si
des
modules
utilisant
ces
formats
sont
installés
sur
votre
système).
Pour
insérer
un
instrument
logiciel,
un
Générateur
Audio
Unit
ou
un
effet
contrôlé
par
MIDI
:
m Cliquez
sur
le
logement
Instrument
d’une
bande
de
canaux
d’instrument
et
choisissez
l’instrument
logiciel,
le
Générateur
Audio
Unit
ou
l’effet
contrôlé
par
MIDI
(nom
et
type)
voulu
dans
le
menu
Module.
Π Conseil
:
pour
insérer
un
instrument
en
stéréo
sur
un
canal
au
format
stéréo,
il
suffit
de
choisir
le
nom
d’un
instrument.
La
fenêtre
de
module
de
l’instrument,
de
l’effet
ou
du
générateur
choisi
s’ouvre
automatiquement.
Si
vous
ne
souhaitez
pas
que
la
fenêtre
de
module
s’ouvre
automatiquement
après
l’insertion,
désactivez
la
préférence
«
Ouvrir
la
fenêtre
du
module
à
l’insertion
»
dans
l’onglet
Logic
Express
>
Préférences
>
Audio
>
Général.
Vous
pouvez
ajuster
tous
les
paramètres
de
module
dans
la
fenêtre
de
module.
Pour
en
savoir
plus,
consultez
la
rubrique
«
Ajustement
des
paramètres
de
module
»
à
la
page
247.
Pour
retirer
un
module
:
m Cliquez
sur
le
logement
d’insertion
ou
d’instrument
souhaité
et
choisissez
Aucun
module
dans
le
menu.
Pour
remplacer
un
module
:
m Cliquez
sur
le
logement
d’insertion
et
naviguez
jusqu’au
type
de
module
souhaité.
Chapitre
10
Utilisation
des
instruments
et
des
effets 237
Accès
à
plusieurs
sorties
d’instrument
Logic
Express
peut
gérer
les
multiples
sorties
de
l’EXS24
mkII,
d’Ultrabeat
et
de
tous
les
instruments
Audio
Unit.
Une
ou
plusieurs
options
Multi
Output
peuvent
apparaître
en
plus
des
versions
Mono
et
Stéréo
affichées
dans
le
menu
Module
d’instrument.
Le
menu
Module
fournit
des
informations
complémentaires
sur
la
configuration
d’une
sortie.
Exemples
:
 Nom
d’instrument
:
sortie
multiple
(2
x
stéréo,
4
x
mono)
 Nom
d’instrument
:
sortie
multiple
(4
x
stéréo)
Remarque
:
tous
les
instruments
(qu’il
s’agisse
de
modules
Logic
Express
ou
tiers)
n’offrent
pas
forcément
plusieurs
sorties.
Si
un
instrument
ne
propose
aucune
option
Multi-sortie,
il
n’est
tout
simplement
pas
équipé
de
plusieurs
sorties.
Pour
insérer
et
configurer
un
instrument
à
plusieurs
sorties
:
1 Choisissez
l’instance
de
sorties
multiples
voulue
dans
le
menu
Module.
 Les
deux
premières
sorties
d’un
instrument
à
plusieurs
sorties
voient
toujours
leurs
données
lues
sous
forme
d’une
paire
stéréo
par
le
canal
d’instrument
dans
lequel
le
module
est
inséré.
 Pour
accéder
aux
autres
sorties
(3
et
4,
5
et
6,
etc.),
il
faut
passer
par
des
bandes
de
canaux
auxiliaires.
238 Chapitre
10
Utilisation
des
instruments
et
des
effets
2 Dans
l’interface
de
l’instrument,
vous
devez
configurer
l’acheminement
de
sortie
pour
chaque
son
ou
échantillon.
Cette
action
est
généralement
effectuée
via
un
menu,
qui
présente
des
entrées
telles
que
:
principal,
3-4,
5-6,
etc.
3 Ouvrez
la
table
de
mixage
et
cliquez
sur
le
bouton
+
du
canal
d’instrument
dans
lequel
vous
avez
inséré
l’instrument
à
sorties
multiples
(Ultrabeat,
par
exemple).
Remarque
:
le
bouton
+
n’apparaît
que
sur
les
canaux
d’instruments
à
sorties
multiples.
Chapitre
10
Utilisation
des
instruments
et
des
effets 239
Une
bande
de
canaux
auxiliaire,
déjà
assignée
à
l’instrument
à
plusieurs
sorties
inséré,
s’affiche
à
droite
du
canal
d’instrument.
4 Cliquez
à
plusieurs
reprises
sur
le
bouton
+
pour
créer
d’autres
canaux
auxiliaires,
pour
toutes
les
sorties
stéréo
ou
mono
disponibles
pour
le
module
d’instrument.
Vous
devez
créer
exactement
le
même
nombre
de
canaux
auxiliaires
que
le
nombre
de
sorties
utilisées
par
l’instrument
à
plusieurs
sorties.
Après
la
création
de
la
première
bande
de
canaux
auxiliaire
de
votre
instrument
à
sorties
multiples,
un
bouton
–
apparaît
à
côté
du
bouton
+.
Cliquez
sur
ce
bouton
–
pour
supprimer
des
canaux
auxiliaires.
Utilisation
du
Channel
EQ
Le
Channel
EQ
est
un
effet
d’insertion,
semblable
à
n’importe
quel
autre.
Dans
la
plupart
des
situations
de
mixage,
il
est
utilisé
comme
premier
effet
sur
un
canal,
ce
qui
vous
permet
de
sculpter
le
son
du
signal
du
canal
avant
d’appliquer
d’autres
types
d’effet.
Pour
insérer
le
Channel
EQ,
effectuez
l’une
des
opérations
suivantes
:
m Sur
les
bandes
de
canaux
où
le
logement
d’insertion
1
n’est
pas
utilisé
:
double-cliquez
sur
la
zone
de
l’égaliseur
dans
la
partie
supérieure
de
la
bande
de
canaux
pour
placer
le
Channel
EQ
dans
le
premier
logement
d’insertion.
La
zone
de
l’égaliseur
adopte
une
vue
miniature
de
l’écran
Channel
EQ.
Les
vignettes
donnent
un
aperçu
des
réglages
d’égalisation
utilisés
dans
chaque
canal.
240 Chapitre
10
Utilisation
des
instruments
et
des
effets
m Sur
les
bandes
de
canaux
où
le
logement
d’insertion
1
est
utilisé
:
double-cliquez
sur
la
zone
de
l’égaliseur
en
maintenant
la
touche
Option
enfoncée
afin
d’insérer
le
Channel
EQ
comme
premier
module
et
déplacez
tous
les
modules
existants
du
logement
1
de
la
bande
de
canaux
vers
le
bas
(en
redirigeant
leurs
données
d’automatisation
en
conséquence,
si
nécessaire).
Lorsque
vous
double-cliquez
sur
la
zone
de
l’égaliseur
des
bandes
de
canaux
dont
le
logement
d’insertion
1
est
occupé,
le
Channel
EQ
est
inséré
dans
le
prochain
logement
disponible
(inutilisé).
Comme
pour
les
autres
modules,
vous
pouvez
insérer
le
Channel
EQ
dans
n’importe
quel
autre
logement
d’insertion.
Vous
le
trouverez
dans
la
rubrique
de
l’égaliseur
du
menu
Module.
Notez
que
seul
le
premier
(tout
en
haut)
Channel
EQ
s’affiche
sous
forme
de
vignette
dans
la
zone
de
l’égaliseur.
Pour
en
savoir
plus
sur
les
paramètres
du
Channel
EQ,
reportez-vous
au
manuel
Instruments
et
effets
de
Logic
Express
8.
Déplacement
d’effets
et
d’instruments
Pour
déplacer
des
effets
et
des
instruments
d’une
bande
de
canal
à
une
autre,
vous
pouvez
recourir
à
l’outil
Main.
Pour
déplacer
un
module
vers
un
autre
logement
d’insertion
ou
d’instrument
:
1 Ouvrez
la
table
de
mixage
et
sélectionnez
l’outil
Main.
2 Sélectionnez
le
nom
du
module
(visible
sur
une
étiquette
bleue)
dans
l’un
des
logements
d’insertion
ou
d’instrument,
puis
faites-le
glisser
vers
le
logement
cible
souhaité
(qui
doit
être
inutilisé).
Au
cours
de
l’opération
de
glisser/déposer,
la
destination
potentielle
s’affiche
sous
forme
de
rectangle
orange
(logement
vide)
ou
de
ligne
orange
(lors
du
positionnement
d’un
effet
entre
deux
logements
d’insertion,
voir
ci-après).
Pour
copier
un
module
dans
un
autre
logement
:
m Après
avoir
sélectionné
l’outil
Main,
cliquez
sur
le
nom
d’un
module
tout
en
maintenant
la
touche
Option
enfoncée,
puis
faites-le
glisser
d’un
logement
utilisé
vers
le
logement
cible
inutilisé
de
votre
choix.
Chapitre
10
Utilisation
des
instruments
et
des
effets 241
Pour
permuter
deux
modules
d’effet
dans
une
même
bande
de
canaux
:
m Après
avoir
sélectionné
l’outil
Main,
faites
glisser
le
nom
d’un
module
d’effet
depuis
un
logement
Insertion
utilisé
jusque
dans
le
logement
cible
utilisé
de
votre
choix.
Les
deux
modules
échangent
alors
leurs
positions
respectives.
Prenons
l’exemple
d’une
bande
de
canaux
avec
des
effets
de
réverbération,
de
chorus
et
de
retard
insérés
respectivement
dans
les
logements
1
à
3
;
si
vous
faites
glisser
le
module
du
logement
1
sur
le
logement
3,
l’effet
de
réverbération
se
retrouvera
dans
ce
troisième
logement,
tandis
que
l’effet
de
retard
sera
déplacé
vers
le
logement
1.
Bien
entendu,
tout
changement
de
position
des
effets
modifie
le
son
du
canal.
Remarque
:
si
vous
utilisez
l’outil
Main
pour
faire
glisser
des
modules
d’une
bande
de
canal
vers
une
autre,
le
module
préalablement
présent
sur
le
canal
de
destination
est
remplacé,
mais
il
n’est
pas
permuté.
Pour
placer
un
module
d’effet
entre
deux
logements
d’insertion
:
1 Sélectionnez
l’outil
Main.
2 Cliquez
sur
le
nom
de
module
d’un
logement
d’insertion
utilisé
et
faites-le
glisser
entre
deux
autres
logements
d’insertion
utilisés,
puis
relâchez
le
bouton
de
la
souris.
L’effet
est
alors
inséré
dans
un
logement
créé
entre
les
deux
logements
utilisés.
Les
effets
situés
sous
le
point
d’insertion
(le
nouveau
logement)
sont
décalés
d’une
position
vers
le
bas.
Remarque
:
si
les
15
logements
d’insertion
sont
utilisés,
vous
ne
pouvez
plus
insérer
aucun
module
dans
le
canal,
à
moins
de
remplacer
un
module
existant.
Utilisation
de
l’outil
Main
avec
des
touches
de
modification
L’outil
Main
est
le
deuxième
outil
par
défaut
de
la
table
de
mixage.
Si
vous
appuyez
sur
Commande
tout
en
cliquant,
vous
passez
de
l’outil
Pointeur
à
l’outil
Main,
ce
qui
vous
permet
de
déplacer
des
modules
en
les
faisant
glisser
tout
en
appuyant
sur
Commande.
Pour
copier
un
module,
faites-le
glisser
tout
en
maintenant
les
touches
Option
et
Commande
enfoncées.
Vous
pouvez
aussi
utiliser
l’outil
Main
dans
les
bandes
de
canaux
de
l’arrangement
en
appuyant
sur
la
touche
Commande
lorsque
le
pointeur
se
trouve
au-dessus
d’un
logement
Instrument
ou
Insertion.
242 Chapitre
10
Utilisation
des
instruments
et
des
effets
Chargement et suppression de configurations entières
de bandes de canaux
L’onglet
Bibliothèque
de
la
zone
Média
vous
permet
de
charger
et
d’enregistrer
plusieurs
modules
(avec
leur
paramétrage)
dans
une
bande
de
canaux.
Vous
pouvez
faire
de
même
en
cliquant
sur
le
bouton
Réglages
situé
en
haut
d
es
bandes
de
canaux.
Vous
pouvez
utiliser
cette
fonction
de
différentes
façons
:
 Le
réglage
et
l’enregistrement
de
configurations
complexes
comprenant
plusieurs
effets,
sur
n’importe
quel
type
de
canal.
 Le
réglage
de
configurations
d’acheminement
particulières
pour
leur
utilisation
avec
des
instruments
logiciel
à
plusieurs
sorties.
 La
copie
d’une
configuration
d’acheminement
ou
d’effet
entre
projets.
 La
création
rapide
de
nouveaux
modèles
de
projet.
Les
réglages
des
bandes
de
canaux
(fichiers
CST)
sont
propres
à
chaque
type
de
canal.
Autrement
dit,
les
canaux
d’instrument
bénéficient
d’un
certain
nombre
de
réglages
(ou
préréglages)
d’instrument,
tels
que
Bright
Pop
Piano
ou
Hard
Flanging
Clav,
répartis
dans
les
catégories
Instrument,
GarageBand
et
Jam
Pack.
Les
canaux
audio
offrent
des
acheminements
d’effet
optimisés
pour
des
tâches
de
traitement
instrumentales,
vocales
et
autres.
De
même,
les
canaux
auxiliaires
et
de
sortie
disposent
de
réglages
de
bandes
de
canaux
destinés
à
des
processus
de
mastérisation
ou
de
«
finalisation
»
particuliers.
Pour
charger
un
réglage
de
bande
de
canaux
à
l’aide
du
menu
Réglages
:
1 Cliquez
sur
le
bouton
Réglages
en
haut
d’une
bande
de
canaux.
Un
menu
apparaît,
dressant
la
liste
de
tous
les
réglages
disponibles
pour
ce
type
de
bande
de
canaux.
2 Naviguez
jusqu’au
réglage
souhaité
et
sélectionnez-le
en
cliquant
sur
son
nom.
Chapitre
10
Utilisation
des
instruments
et
des
effets 243
Pour
charger
un
réglage
de
bande
de
canaux
à
l’aide
de
l’onglet
Bibliothèque
:
1 Sélectionnez
tout
d’abord
la
bande
de
canaux
que
vous
souhaitez
utiliser
(dans
la
table
de
mixage
ou
en
sélectionnant
une
piste
d’arrangement).
2 Cliquez
sur
l’onglet
Bibliothèque
de
la
zone
Média
pour
visualiser
la
Bibliothèque.
Si
la
zone
n’est
pas
visible,
cliquez
sur
le
bouton
Média
de
la
barre
d’outils
Arrangement.
La
Bibliothèque
affiche
tous
les
réglages
de
bandes
de
canaux
disponibles
pour
la
bande
de
canaux
sélectionnée,
classés
par
menus
correspondant
à
des
catégories.
3 Parcourez
les
différents
menus,
puis
cliquez
sur
le
nom
du
réglage
voulu
pour
insérer
tous
les
modules
associés
dans
la
bande
de
canaux
sélectionnée.
Pour
réinitialiser
un
réglage
de
bande
de
canal :
m Choisissez
«
Réinitialiser
la
bande
de
canaux
»
dans
le
menu
«
Réglages
des
bandes
de
canaux
».
Pour
revenir
au
réglage
de
bandes
de
canaux
chargé
au
préalable
:
m Cliquez
sur
le
bouton
Rétablir
au
cas
de
l’onglet
Bibliothèque.
244 Chapitre
10
Utilisation
des
instruments
et
des
effets
Pour
supprimer
un
réglage
d’une
bande
de
canal
:
m Choisissez
«
Supprimer
le
réglage
de
bande
de
canal
»
dans
le
menu
«
Réglages
des
bandes
de
canaux
».
Pour
sélectionner
le
réglage
de
bande
de
canaux
précédent
ou
suivant,
effectuez
l’une
des
opérations
suivantes
:
m Cliquez
sur
le
bouton
Réglage
et
choisissez
la
commande
«
Réglage
de
bande
de
canaux
précédent
»
ou
«
Réglage
de
bande
de
canaux
suivant
».
m Utilisez
l’un
des
raccourcis
clavier
suivants
:
 Réglage
de
bande
de
canaux
suivant
 Réglage
de
bande
de
canaux
précédent
 Réglage
de
bande
de
canaux
ou
Programme
ou
Instrument
EXS
suivant
 Réglage
de
bande
de
canaux
ou
Programme
ou
instrument
EXS
précédent
Cela
permet
de
charger
le
réglage
de
bande
de
canaux
précédent
ou
suivant
dans
la
liste.
Cette
fonction
est
très
utile
lorsque
vous
essayez
de
trouver
le
bon
retard
ou
son
de
clavinet,
par
exemple.
Pour
copier
et
coller
un
réglage
de
bande
de
canaux
:
m Cliquez
sur
le
bouton
Réglage
et
choisissez
l’option
de
menu
«
Copier
réglage
de
bande
de
canaux
»
ou
«
Coller
réglage
de
bande
de
canaux
»,
selon
le
cas.
Vous
pouvez
également
utiliser
les
raccourcis
clavier
correspondants.
Remarque
:
lorsque
vous
collez
des
bandes
de
canaux
(au
lieu
de
les
charger),
le
curseur
Niveau,
le
niveau
d’envoi
du
panorama
et
toutes
les
destinations
d’acheminement
sont
également
définis
en
fonction
du
réglage
de
bande
de
canaux
présent
dans
le
Presse-papiers.
Pour
enregistrer
un
réglage
de
bande
de
canaux
:
1 Cliquez
sur
le
bouton
Réglage
et
choisissez
«
Enregistrer
réglage
de
bande
de
canaux
sous
»
(ou
utilisez
le
raccourci
clavier
correspondant).
2 Dans
la
zone
de
dialogue
«
Enregistrer
réglage
de
bande
de
canaux
sous
»,
sélectionnez
le
sous-dossier
adéquat
(si
cela
s’avère
utile)
et
tapez
un
nom
pour
ce
réglage
de
bande
de
canaux.
Étant
donné
qu’il
existe
plusieurs
catégories
de
bandes
de
canaux,
le
dossier
«
Channel
Strip
Settings
»
est
subdivisé
en
plusieurs
sous-dossiers
propres
à
chaque
type
de
canal.
Cette
hiérarchie
de
sous-dossiers
est
reproduite
dans
le
menu
Réglages
pour
chaque
type
de
bande
de
canaux
:
Chapitre
10
Utilisation
des
instruments
et
des
effets 245
Il
est
déconseillé
d’essayer
de
modifier
la
structure
du
dossier
«
Channel
Strip
Settings
».
Vous
pouvez
en
revanche,
si
vous
le
souhaitez,
créer
un
dossier
dans
lequel
vous
pourrez
enregistrer.
Si
aucun
dossier
n’est
sélectionné,
le
réglage
de
bande
de
canaux
enregistré
est
affiché
directement
dans
le
menu
«
Réglages
des
bandes
de
canaux
»,
sous
les
fonctions.
Vous
pouvez
modifier
à
distance
les
réglages
de
bande
de
canaux
en
envoyant
des
messages
de
changement
de
programme
MIDI.
Cela
vous
permet
de
sélectionner
vos
sons
favoris
(constitués
d’un
réglage
de
bande
de
canaux
complet
pouvant
contenir
un
instrument
logiciel
et
des
modules
d’effets)
en
appuyant
sur
un
bouton
de
votre
clavier
MIDI.
Cette
fonction,
appelée
«
Performances
de
bande
de
canaux
»,
est
conçue
pour
une
utilisation
en
direct
de
Logic
Express.
Important
:
seuls
les
messages
de
changement
de
programme
envoyés
sur
le
canal
MIDI
1
permettent
de
changer
d’option
«
Performances
de
bande
de
canaux
».
Tous
les
messages
de
changement
de
programme
envoyés
sur
les
autres
canaux
MIDI
sont
transférés
vers
les
instruments
Audio
Units,
le
cas
échéant.
Les
performances
de
bande
de
canaux
peuvent
être
utilisées
pour
tous
les
types
de
bande
de
canaux
audio.
Elles
sont
enregistrées
dans
le
sous-dossier
Performances
(dans
~/Bibliothèque/Application
Support/Logic/Channel
Strip
Settings/).
Les
noms
des
performances
commencent
par
le
numéro
du
changement
de
programme
correspondant
(tels
que
:
001Piano,
045FlangeGuitar,
111ArcoCelloHall).
Il
existe
128
performances
(correspondant
aux
128
événements
de
changement
de
programme
disponibles).
Pour
créer
un
réglage
de
performance
:
1 Configurez
une
bande
de
canaux
que
vous
souhaitez
avoir
à
disposition
en
tant
que
performance
(en
ouvrant
un
réglage
de
bande
de
canaux
à
partir
de
la
bibliothèque
d’origine
et
en
l’adaptant
à
vos
besoins,
par
exemple).
2 Cliquez
sur
le
bouton
Réglage,
puis
choisissez
Enregistrer
comme
performance.
3 Dans
la
zone
de
dialogue
qui
s’affiche,
tapez
le
nom
d’une
performance,
choisissez
un
numéro
de
changement
de
programme
et
cliquez
sur
OK.
4 Envoyez
le
numéro
de
changement
de
programme
à
partir
de
votre
contrôleur
MIDI.
Lorsqu’une
bande
de
canaux
reçoit
un
message
de
changement
de
programme
(sur
le
canal
MIDI
1)
correspondant
à
un
numéro
de
performance
assigné,
elle
charge
cette
performance.
246 Chapitre
10
Utilisation
des
instruments
et
des
effets
Remarque
:
si
la
valeur
de
changement
de
programme
envoyée
n’est
pas
assignée,
la
bande
de
canaux
ignore
le
message
et
le
réglage
de
performance
de
la
bande
de
canaux
actuellement
chargé
reste
en
place.
Tous
les
réglages
de
performance
enregistrés
apparaissent
dans
le
dossier
Performances
du
menu
«
Réglages
des
bandes
de
canaux
».
Utilisation de la fenêtre de module
Toutes
les
manipulations
pratiques
de
modules
s’effectuent
dans
la
fenêtre
de
module,
qui
permet
d’accéder
à
tous
les
paramètres
des
modules.
Chaque
occurrence
d’un
module
dispose
de
sa
propre
fenêtre,
chacune
peut
donc
avoir
ses
propres
réglages.
La
fenêtre
de
module
s’ouvre
automatiquement
lorsqu’un
module
est
inséré.
Ce
comportement
peut
être
modifié
en
désactivant
la
case
à
cocher
«
Ouvrir
la
fenêtre
du
module
à
l’insertion
»
dans
l’onglet
Logic
Express
>
Préférences
>
Audio
>
Général.
Pour
fermer
une
fenêtre
de
module
:
m Cliquez
sur
l’icône
X
en
haut
à
gauche
de
la
fenêtre
de
module.
Chapitre
10
Utilisation
des
instruments
et
des
effets 247
Remarque
:
le
fait
de
fermer
la
fenêtre
ne
désactive
pas
le
module.
Pour
ouvrir
une
fenêtre
de
module
fermée
:
m Double-cliquez
sur
un
logement
d’insertion
ou
d’instrument
assigné
(le
nom
du
module
est
indiqué
sur
le
logement).
Pour
afficher
ou
masquer
toutes
les
fenêtres
de
module
ouvertes
:
m Utilisez
le
raccourci
clavier
«
Afficher/Masquer
toutes
les
fenêtres
de
module
»
(par
défaut
:
V).
Ajustement
des
paramètres
de
module
Cette
rubrique
aborde
brièvement
l’interaction
avec
les
éléments
de
paramétrage
communs
que
vous
trouverez
dans
les
fenêtres
de
module
Logic
Express.
Pour
obtenir
des
détails
complets
sur
les
paramètres
de
chaque
module,
reportez-vous
au
manuel
Instruments
et
effets
de
Logic
Express
8.
Pour
passer
d’un
bouton
à
l’autre
dans
la
fenêtre
de
module :
m Cliquez
sur
le
bouton.
Il
passe
à
l’option
suivante
ou
précédente
ou
est
activé
ou
désactivé.
Pour
ajuster
le
curseur
d’un
paramètre
:
m Cliquez
n’importe
où
sur
le
curseur,
puis
maintenez
enfoncé
le
bouton
de
la
souris
et
faites
glisser
vers
le
haut,
vers
le
bas,
vers
la
gauche
ou
vers
la
droite.
m Cliquez
n’importe
où
dans
la
plage
de
valeurs
du
curseur
tout
en
maintenant
la
touche
Commande
enfoncée.
La
valeur
définie
correspond
à
la
valeur
sur
laquelle
vous
avez
cliqué.
248 Chapitre
10
Utilisation
des
instruments
et
des
effets
Pour
ajuster
les
potentiomètres
rotatifs
:
m Cliquez
au
centre
du
potentiomètre
rotatif
et,
tout
en
maintenant
le
bouton
de
la
souris
enfoncé,
faites
glisser
la
souris
vers
le
haut
et
vers
le
bas.
m Cliquez
n’importe
où
sur
le
cercle
entourant
le
potentiomètre
tout
en
maintenant
la
touche
Commande
enfoncée.
La
valeur
définie
correspond
à
la
valeur
sur
laquelle
vous
avez
cliqué.
Pour
ajuster
les
champs
numériques,
effectuez
l’une
des
opérations
suivantes
:
m Cliquez
sur
la
valeur
numérique
tout
en
maintenant
le
bouton
de
la
souris
enfoncé,
puis
faites-le
glisser
vers
le
haut
ou
vers
le
bas.
m Cliquez
(ou
double-cliquez)
dans
le
champ
et
tapez
des
valeurs
numériques
à
l’aide
du
clavier.
m Si
des
flèches
vers
le
haut
et
vers
le
bas
se
trouvent
à
côté
de
ces
panneaux,
cliquez
dessus
pour
augmenter
ou
diminuer
la
valeur
d’une
unité.
m Si
le
panneau
numérique
ouvre
un
menu
local
de
valeurs,
choisissez
la
valeur
souhaitée.
Pour
rétablir
la
valeur
par
défaut (ou centrée) de n’importe quel paramètre :
m Cliquez
dessus
en
maintenant
la
touche
Option
enfoncée.
Pour
affiner
les
ajustements
de
paramètres
:
m Maintenant
la
touche
Maj
enfoncée
avant
de
cliquer
sur
une
commande
et
de
la
faire
glisser.
Vous
pouvez
également
vous
servir
de
la
molette
de
la
souris
ou
du
clavier
pour
ajuster
les
paramètres
des
modules
Logic
Express.
Pour
ajuster
les
paramètres
de
module
avec
la
molette
de
la
souris
:
1 Sélectionnez
le
paramètre
de
module
Logic
Express
souhaité
en
cliquant
dessus.
2 Faites
tourner
la
molette
de
la
souris.
Π Conseil
:
vous
pouvez
également
utiliser
le
trackpad
d’un
MacBook
ou
d’un
PowerBook
au
lieu
de
la
molette
de
la
souris.
Chapitre
10
Utilisation
des
instruments
et
des
effets 249
Pour
ajuster
les
paramètres
d’un
module
à
l’aide
du
clavier
:
m Sélectionnez
le
paramètre
de
module
Logic
Express
souhaité,
puis
procédez
de
l’une
des
manières
suivantes
:
 Appuyez
sur
la
touche
plus
pour
augmenter
la
valeur
du
paramètre.
 Appuyez
sur
la
touche
moins
pour
réduire
la
valeur
du
paramètre.
Fonctions communes de la fenêtre de module
La
zone
d’e
Appuyez
sur
n-tête
située
en
haut
de
la
fenêtre
de
module
est
commune
à
tous
les
modules.
Elle
contient
un
certain
nombre
de
fonctions
importantes
pour
l’utilisation
des
modules.
Pour
masquer
ou
afficher
l’en-tête
de
la
fenêtre
de
module
:
m Cliquez
sur
l’icône
située
en
haut
à
droite
de
la
fenêtre
de
module.
Liaison
de
la
fenêtre
de
module
Le
bouton
situé
à
l’extrême
gauche
de
la
fenêtre
(avec
une
chaîne
représentée
dessus)
est
le
bouton
Lien.
Lorsque
le
bouton
Lien
est
activé
 Une
seule
fenêtre
de
module
est
utilisée
pour
afficher
tous
les
modules
ouverts.
Chaque
fois
que
vous
ouvrez
un
nouveau
module,
la
fenêtre
est
actualisée
pour
prendre
en
compte
le
module
que
vous
venez
de
choisir.
 La
sélection
d’une
piste
d’arrangement
différente
actualise
la
fenêtre
de
module
ouverte,
de
façon
à
afficher
le
numéro
de
logement
correspondant
à
la
piste
ou
à
la
bande
de
canaux
récemment
sélectionnée.
Par
exemple
:
 Une
instance
ES1
est
chargée
(dans
le
logement
Instrument)
sur
la
piste
1,
assignée
à
la
bande
de
canaux
d’instrument
1.
 Une
instance
EXS24
mkII
est
chargée
dur
la
piste
11,
assignée
à
la
bande
canal
d’instrument
2.
 Lorsque
vous
basculerez
entre
les
pistes
1
et
11,
la
fenêtre
de
module
sera
automatiquement
actualisée
pour
afficher
respectivement
l’ES
1
ou
l’EXS24
mkII.
250 Chapitre
10
Utilisation
des
instruments
et
des
effets
Lorsque
le
bouton
Lien
est
désactivé
Vous
pouvez
ouvrir
plusieurs
fenêtres
de
module
simultanément,
sans
qu’elles
ne
soient
actualisées
pour
refléter
les
pistes
ou
les
modules
que
vous
sélectionnez.
Toutes
les
fenêtres
de
module
ouvertes
continueront
bien
sûr
à
afficher
toutes
les
mises
à
jour
et
modifications
apportées
aux
paramètres.
Il
est
pratique
de
désactiver
le
bouton
Lien
lorsque
vous
souhaitez
comparer
les
réglages
de
deux
modules
ou
ajuster
en
même
temps
les
paramètres
de
plusieurs
fenêtres
de
module
ouvertes.
Contournement
de
modules
Pour
désactiver
un
module,
sans
pour
autant
le
supprimer
ou
le
retirer
d’un
canal,
vous
avez
la
possibilité
de
le
contourner.
Les
modules
contournés
n’utilisent
pas
de
ressources
système.
Pour
contourner
un
module,
effectuez
l’une
des
opérations
suivantes
:
m Cliquez
sur
le
bouton
Contournement
à
gauche
de
l’en-tête
de
la
fenêtre
de
module.
m Tout
en
maintenant
la
touche
Option
enfoncée,
cliquez
sur
le
logement
d’insertion
ou
d’instrument
approprié
sur
la
bande
de
canaux
voulue
(dans
la
table
de
mixage
ou
dans
l’Inspecteur).
Le
logement
d’insertion
du
module
contourné
passe
du
bleu
au
gris,
indiquant
que
le
module
est
actuellement
contourné.
Utilisation
des
fonctions
de
réglages
Tous
les
réglages
actuels
des
paramètres
d’un
module
sont
stockés
avec
le
fichier
du
projet
et
sont
automatiquement
rappelés
lors
du
prochain
chargement.
Vous
pouvez
également
enregistrer
et
rappeler
toutes
les
modifications
apportées
aux
paramètres
de
module.
Ces
paramètres
sont
stockés
et
rappelés
sous
forme
de
réglages
individuels
(ou
préréglages,
si
vous
préférez)
via
la
zone
Réglages.
Chapitre
10
Utilisation
des
instruments
et
des
effets 251
La
zone
Réglages
se
trouve
à
droite
du
bouton
Contournement.
 Boutons
Réglage
suivant
et
Réglage
précédent
:
cliquez
sur
ces
boutons
pour
charger
le
réglage
de
module
suivant
ou
précédent.
 Champ
Réglages
:
affiche
le
nom
du
réglage
de
module
actuel.
Cliquez
sur
ce
champ
pour
accéder
au
menu
Réglages.
 Bouton
Comparer
:
cliquez
sur
ce
bouton
pour
comparer
un
réglage
de
module
modifié
avec
le
réglage
enregistré
avec
le
projet.
 Boutons
Copier
et
Coller
:
cliquez
sur
ces
boutons
pour
copier
ou
coller
un
réglage
de
module.
Pour
charger
un
réglage
:
1 Ouvrez
le
menu
Réglages
(de
la
fenêtre
de
module,
et
non
du
menu
«
Réglages
des
bandes
de
canaux
»)
en
cliquant
sur
le
champ
Réglages.
2 Effectuez
l’une
des
opérations
suivantes
:
 Accédez
au
réglage
souhaité
depuis
le
menu
ou
les
sous-menus
de
catégorie,
puis
sélectionnez-le.
 Choisissez
la
commande
Charger
Réglages.
Lorsque
cette
commande
est
utilisée,
une
zone
de
sélection
de
fichier
s’ouvre.
Seuls
les
réglages
correspondant
aux
types
de
modules
compatibles
s’affichent.
Chaque
module
possède
son
propre
jeu
de
paramètres,
et
donc
son
propre
format
de
fichier.
Remarque
:
vous
pouvez
également
sélectionner
les
réglages
de
module
dans
l’onglet
Bibliothèque
de
la
zone
Média
de
la
fenêtre
Arrangement.
Reportez-vous
à
la
rubrique
«
Utilisation
de
la
bibliothèque
pour
sélectionner
les
réglages
de
module
»
à
la
page
256.
252 Chapitre
10
Utilisation
des
instruments
et
des
effets
Pour
choisir
le
réglage
suivant
ou
précédent,
effectuez
l’une
des
opérations
suivantes
:
m Dans
l’en-tête
de
la
fenêtre
de
module,
cliquez
sur
la
flèche
gauche
pour
choisir
le
réglage
précédent,
ou
sur
la
flèche
droite
pour
choisir
le
suivant.
m Utilisez
les
raccourcis
clavier
suivants
:
 Réglage
de
module
suivant
 Réglage
de
module
précédent
 Programme
ou
instrument
EXS
suivant
 Programme
ou
instrument
EXS
précédent
 Réglage
de
bande
de
canaux
ou
Programme
ou
Instrument
EXS
suivant
 Réglage
de
bande
de
canaux
ou
Programme
ou
instrument
EXS
précédent
Pour
remplacer
un
réglage,
effectuez
l’une
des
opérations
suivantes
:
m Naviguez
jusqu’au
menu
des
réglages
de
module
et
choisissez
le
réglage
que
vous
souhaitez
utiliser.
m Sélectionnez
la
commande
Charger
Réglages
et
choisissez
le
réglage
voulu
dans
la
zone
de
sélection
de
fichier.
Remplacement
de
modules
compatibles
avec
les
réglages
Lorsque
vous
remplacez
un
module
par
un
autre
module
compatible
avec
les
réglages,
le
nouveau
module
utilise
automatiquement
les
réglages
du
module
remplacé.
Par
exemple
:
lorsque
vous
remplacez
un
instrument
GarageBand
reposant
sur
le
module
ES2
par
l’ES2
lui-même,
ce
dernier
utilise
le
même
réglage
que
l’instrument
GarageBand
ES2
remplacé.
Il
en
va
de
même
pour
la
plupart
des
instruments
Garage-
Band
reposant
sur
ESW,
à
deux
exceptions
près
:
Métamorphose
hybride
et
Hybride
de
base.
Pour
comparer
les
paramètres
de
module
modifiés
avec
les
réglages
d’origine
:
1 Ajustez
les
paramètres
de
module
souhaités.
2 Cliquez
sur
le
bouton
Comparer
pour
passer
des
réglages
de
paramètres
chargés
à
l’origine
(avec
le
projet)
à
ceux
qui
ont
été
modifiés.
Cette
fonction
vous
permet
d’auditionner
la
lecture
de
vos
pistes
audio
ou
instrument
sur
deux
variations
d’un
même
module.
Si
vous
décidez
de
conserver
la
version
remaniée,
vous
pouvez
l’enregistrer
en
tant
que
nouveau
réglage
de
module
via
le
menu
Réglages.
Le
bouton
Comparer
permet
de
comparer
le
réglage
modifié
au
réglage
de
référence
qui
a
été
sauvegardé
lors
du
dernier
enregistrement
du
projet
(même
si
vous
avez
enregistré
le
réglage
depuis
la
dernière
ouverture
du
projet).
Cela
signifie
que,
pour
modifier
rapidement
le
réglage
de
référence,
il
suffit
d’enregistrer
le
projet.
Chapitre
10
Utilisation
des
instruments
et
des
effets 253
Pour
rétablir
le
réglage
par
défaut
d’un
module :
m Dans
le
menu
Réglages,
choisissez
Réinitialiser
le
réglage.
Pour
copier
les
paramètres
de
module
actuels
:
m Cliquez
sur
le
bouton
Copier
dans
l’en-tête
de
la
fenêtre
de
module
(ou
choisissez
Copier
le
réglage
dans
le
menu
Réglages).
Cela
permet
de
copier
tous
les
réglages
de
paramètre
dans
le
Presse-papiers
des
réglages
de
module,
qui
est
indépendant
du
Presse-papiers
global
de
Logic
Express.
Pour
coller
les
paramètres
de
module
copiés
:
m Cliquez
sur
le
bouton
Coller
dans
l’en-tête
de
la
fenêtre
de
module
(ou
choisissez
Coller
le
réglage
dans
le
menu
Réglages).
Remarque
:
cela
ne
fonctionne
qu’avec
des
modules
du
même
type
(deux
instances
de
Compressor,
par
exemple).
Certains
modules,
tels
que
l’ES2
et
certains
instruments
GarageBand
basés
sur
ES2
partagent
un
certain
nombre
de
paramètres,
ce
qui
vous
permet
de
copier
et
coller
librement
les
réglages
de
paramètre
d’un
module
à
l’autre
(voir
«
Changement
du
contenu
de
la
fenêtre
de
module
»
à
la
page
254).
Pour
enregistrer
un
réglage,
effectuez
l’une
des
opérations
suivantes
dans
le
menu
Réglages
:
m Choisissez
Enregistrer
le
réglage
:
les
valeurs
actuelles
des
paramètres
de
module
sont
enregistrées
comme
réglage.
Cette
action
écrase
le
réglage
existant.
m Choisissez
Enregistrer
le
réglage
sous
:
cette
option
permet
de
nommer
et
d’enregistrer
un
réglage
en
indiquant
l’emplacement
du
dossier.
Vous
pouvez
également,
si
vous
le
souhaitez,
créer
un
dossier
dans
la
zone
de
dialogue
Enregistrer
sous.
Remarque
:
l’emplacement
du
dossier
(existant
ou
nouvellement
créé)
doit
se
trouver
dans
le
dossier
du
module
associé.
Par
exemple,
vous
pourriez
enregistrer
un
réglage
appelé
Euro
Lead
dans
le
sous-dossier
Lead
Synths
du
dossier
ES2.
Pour
créer
un
réglage
par
défaut
:
m Enregistrez
un
réglage
appelé
«
#default
»
dans
le
dossier
Réglages
de
n’importe
quel
type
de
module.
Ce
réglage
sera
chargé
automatiquement
à
l’ouverture
de
ce
type
de
module.
Le
réglage
«
#default
»
constitue
également
un
bon
point
de
départ
pour
créer
de
nouveaux
réglages
de
module
ou
une
bonne
position
de
repli
lorsque
vous
faites
des
essais.
Pour
supprimer
un
réglage
:
m Choisissez
Supprimer
le
réglage
dans
le
menu
Réglages.
254 Chapitre
10
Utilisation
des
instruments
et
des
effets
Changement
du
contenu
de
la
fenêtre
de
module
Vous
pouvez
réassigner
n’importe
quelle
fenêtre
de
module
ouverte
(de
deux
façons
différentes)
via
les
menus
«
Afficher
la
bande
de
canaux
»
et
Afficher
l’insertion
:
 Cliquez
sur
le
menu
«
Afficher
la
bande
de
canaux
»
pour
que
la
fenêtre
de
module
bascule
entre
tous
les
canaux
qui
utilisent
le
même
module.
Par
exemple,
si
vous
avez
inséré
l’ES2
sur
les
pistes
1
et
6,
vous
pouvez
passer
de
l’une
de
ces
bandes
de
canaux
à
l’autre
et
ajuster
les
paramètres
de
chaque
instance
ES2
respectivement.
 Cliquez
sur
le
menu
Afficher
l’insertion
pour
basculer
entre
les
logements
de
module
du
canal
sélectionné.
Par
exemple,
si
un
canal
particulier
utilise
un
égaliseur
et
un
module
ES2,
vous
pouvez
passer
de
l’un
à
l’autre.
Changement
du
mode
de
présentation
de
la
fenêtre
de
module
Les
paramètres
de
module
peuvent
être
affichés
sous
deux
formes
:
la
présentation
Contrôles
et
la
présentation
Éditeur.
La
présentation
Éditeur
affiche
l’interface
graphique
du
module,
s’il
en
comprend
une.
La
présentation
Contrôles
affiche
toutes
les
fonctions
du
module
sous
forme
d’ensembles
de
curseurs
horizontaux,
avec
des
champs
numériques
à
gauche
de
chaque
paramètre.
Ces
champs
servent
aussi
bien
à
l’affichage
qu’à
la
saisie
des
valeurs.
Pour
passer
d’un
mode
de
présentation
à
l’autre
:
m Choisissez
l’option
Contrôles
ou
Éditeur
dans
le
menu
Présentation
de
l’en-tête
de
module.
Présentation
Contrôles Présentation
Éditeur
Chapitre
10
Utilisation
des
instruments
et
des
effets 255
Modules
avec
entrée
latérale
(Side
Chain)
Tous
les
modules
qui
gèrent
les
entrées
latérales
comportent
un
menu
supplémentaire
Side
Chain
à
droite
de
l’en-tête
de
la
fenêtre
de
module.
Cela
vous
permet
d’acheminer
n’importe
quel
canal
audio,
d’entrée
ou
auxiliaire
dans
le
module,
via
une
entrée
latérale.
Vous
pouvez
également
acheminer
un
canal
d’instrument
sous
forme
de
signal
Side
Chain
en
suivant
ces
étapes
:
1 Créez
un
envoi
(Send)
vers
un
canal
auxiliaire
(par
exemple
«
Aux
3
»)
sur
le
canal
d’instrument
(«
Instrument
5
»,
par
exemple).
2 Sur
le
canal
audio
que
vous
souhaitez
traiter,
choisissez
le
canal
auxiliaire
sélectionné
(Aux
3)
dans
le
menu
Side
Chain
du
module.
Une
fois
l’entrée
latérale
choisie,
le
module
traite
l’audio
du
canal
dans
lequel
il
est
inséré,
en
tenant
compte
des
impulsions
de
déclenchement
fournies
par
l’entrée
latérale.
Les
crêtes
du
signal
arrivant
sur
l’entrée
latérale
(le
signal
d’instrument
envoyé),
associées
au
paramètre
Seuil
du
module,
conditionnent
le
déclenchement
du
module.
Quelques
exemples
d’utilisation
d’entrée
latérale
(Side
Chain)
 Un
son
de
nappe
de
niveau
quasi-constant
est
envoyé
à
travers
une
porte
de
bruit,
elle-même
déclenchée
par
le
signal
d’une
piste
de
batterie
arrivant
sur
son
entrée
latérale.
Vous
obtenez
un
son
de
nappe
«
découpé
»
en
rythme
par
les
crêtes
du
signal
provenant
de
la
piste
de
batterie.
 Une
porte
de
bruit
insérée
dans
le
canal
d’une
guitare
basse
est
déclenchée
par
la
piste
de
grosse
caisse
via
l’entrée
latérale.
Cette
astuce
permet
de
resserrer
le
timing
de
la
guitare
basse,
qui
suit
alors
le
signal
de
la
grosse
caisse.
 Les
entrées
latérales
peuvent
également
être
utilisées
pour
mélanger
une
musique
et
une
voix
off.
Pour
cela,
le
mixage
doit
être
acheminé
à
travers
un
compresseur
qui
reçoit
par
ailleurs
sur
son
entrée
latérale
la
piste
de
la
voix
off.
Dans
ce
type
de
configuration,
le
niveau
de
la
musique
baisse
lorsque
le
narrateur
parle
et
remonte
lorsqu’il
ne
parle
plus.
Cet
effet
est
également
appelé
atténuation
(ou
Ducking).
Veuillez
noter
que
pour
que
cette
configuration
puisse
fonctionner,
il
faut
désactiver
la
fonction
de
compensation
automatique
de
gain
ou
«
Auto
Gain
»
(si
celle-ci
s’applique
au
module
de
compression).
256 Chapitre
10
Utilisation
des
instruments
et
des
effets
Masquage
et
affichage
des
paramètres
étendus
Certains
modules
de
Logic
Express
peuvent
disposer
de
paramètres
supplémentaires
qui
n’apparaissent
pas
dans
la
présentation
Éditeur
(l’interface
graphique
du
module).
Leur
présence
est
signalée
par
un
triangle
d’affichage
qui
apparaît
en
bas
à
gauche
de
la
fenêtre
de
module.
Si
aucun
triangle
d’affichage
n’est
visible,
cela
signifie
que
le
module
de
possède
pas
de
paramètres
supplémentaires.
Pour
masquer
ou
faire
apparaître
les
paramètres
supplémentaires
:
m Cliquez
sur
le
triangle
d’affichage
situé
en
bas
de
la
fenêtre
de
module.
Utilisation de la bibliothèque pour sélectionner les réglages
de module
Au
lieu
d’utiliser
le
menu
Réglages
de
l’en-tête
de
la
fenêtre
de
module,
vous
pouvez
aussi
utiliser
l’onglet
Bibliothèque
de
la
zone
Média.
Pour
charger
un
réglage
de
module
à
partir
de
la
Bibliothèque
:
1 Si
la
zone
Média
n’est
pas
visible,
cliquez
sur
le
bouton
Média
dans
la
barre
d’outils
de
la
fenêtre
Arrangement,
puis
cliquez
sur
l’onglet
Bibliothèque.
2 Sélectionnez
la
piste
d’arrangement
qui
est
acheminée
vers
la
bande
de
canaux
dont
vous
souhaitez
ajuster
les
réglages.
Chapitre
10
Utilisation
des
instruments
et
des
effets 257
3 Cliquez
sur
le
logement
d’insertion
ou
d’instrument
du
module
souhaité
dans
la
bande
de
canaux
de
la
zone
Arrangement.
La
Bibliothèque
affiche
tous
les
réglages
disponibles
pour
le
type
de
module
choisi,
classés
par
menus
de
catégories.
Par
exemple,
pour
le
module
Compressor
:
Drum
Compressors,
Instrument
Compressors,
Vocal
Compressors.
4 Cliquez
sur
le
menu
de
catégorie
approprié,
puis
cliquez
sur
le
nom
du
réglage
voulu
afin
de
modifier
le
réglage
du
module
sélectionné.
Remarque
:
vous
pouvez
cliquer
sur
le
bouton
Rétablir
pour
revenir
au
réglage
de
module
précédent.
5 Le
cas
échéant,
cliquez
sur
d’autres
logements
d’insertion
ou
d’instrument
pour
mettre
à
jour
l’onglet
Bibliothèque
et
ainsi
afficher
tous
les
réglages
associés
au
type
de
module
sélectionné.
6 Si
vous
cliquez
sur
un
logement
d’insertion
ou
d’instrument
non
utilisé,
le
menu
du
module
est
affiché
normalement.
Choisissez
un
module
et
l’onglet
Bibliothèque
est
actualisé
pour
refléter
votre
sélection.
Dossier
Bibliothèque
et
structure
de
menus
Chaque
type
de
module
possède
un
sous-dossier
spécifique
(portant
le
nom
du
module
en
question)
qui
est
créé
automatiquement
dans
le
dossier
Plug-in
Settings.
D’autres
sous-dossiers,
destinés
aux
catégories,
peuvent
être
créés
à
l’intérieur
de
ces
sous-dossiers.
Ces
structures
de
dossier
sont
reproduites
dans
l’onglet
Bibliothèque
(et
dans
le
menu
Réglages)
pour
chaque
module.
Les
dossiers
Plug-In
Settings
se
trouvent
dans
les
emplacements
suivants
:
 ~/Bibliothèque/Application
Support/Logic
:
contient
les
réglages
de
module
définis
ou
modifiés
par
l’utilisateur.
 /Bibliothèque/Application
Support/Logic
:
les
réglages
d’origine
sont
toujours
stockés
dans
ce
répertoire.
Les
réglages
de
module
sont
identifiés
par
l’extension
de
fichier
.pst.
Le
cadre
blanc
indique
que
la
Bibliothèque
est
active.
258 Chapitre
10
Utilisation
des
instruments
et
des
effets
À propos des acheminements d’effets
Il
existe
deux
moyens
d’envoyer
des
données
audio
dans
les
effets
:
via
une
insertion
ou
via
un
envoi
auxiliaire.
Effets
d’insertion
Lorsqu’un
module
est
inséré
directement
dans
un
canal,
on
parle
d’effet
d’insertion.
Le
signal
est
traité
intégralement
ou,
autrement
dit,
100
%
du
signal
traverse
l’effet.
Ce
comportement
intégral
est
idéal
pour
les
égaliseurs
et
les
effets
dynamiques,
tels
que
les
compresseurs.
Si
vous
disposez
d’une
puissance
de
calcul
suffisante,
vous
pouvez
utiliser
jusqu’à
15
effets
d’insertion
sur
chaque
bande
de
canaux.
Par
défaut,
deux
logements
d’insertion
seulement
sont
affichés
sur
les
bandes
de
canaux.
Un
logement
d’insertion
supplémentaire
vierge
est
automatiquement
créé,
dès
que
tous
les
logements
d’insertion
actuellement
affichés
sont
utilisés,
jusqu’au
maximum
utilisé.
Autrement
dit,
si
vous
insérez
un
module
d’effet
dans
le
logement
d’insertion
2,
un
troisième
logement
est
automatiquement
affiché.
De
même,
si
vous
insérez
un
module
dans
le
logement
3,
un
quatrième
est
affiché
et
ainsi
de
suite.
Effets
d’envoi
Lorsque
vous
utilisez
un
effet
d’envoi,
une
quantité
contrôlée
du
signal
est
envoyée
à
l’effet
en
question.
Cette
méthode
est
généralement
employée
pour
des
effets
qui
seront
appliqués
à
plusieurs
signaux
en
même
temps.
Les
effets
d’envoi
sont
également
appelés
effets
bus,
envois
ou
retours
de
bus,
envois
ou
retours
auxiliaires,
ou
tout
simplement
envois
ou
retours.
Dans
Logic
Express,
les
effets
d’envoi
sont
placés
dans
un
logement
Insertion
d’un
canal
auxiliaire.
Les
signaux
des
différents
canaux
que
vous
souhaitez
traiter
sont
envoyés
vers
ce
canal
auxiliaire
par
le
biais
d’un
bus.
La
quantité
de
signal
est
contrôlée
par
un
potentiomètre
d’envoi
(Send)
sur
chaque
canal.
Le
signal
audio
est
alors
traité
par
l’effet
inséré
dans
le
canal
auxiliaire,
puis
mélangé
à
la
sortie
stéréo.
Cette
méthode
est
indéniablement
plus
efficace
que
l’insertion
directe
dans
les
pistes.
En
effet,
au
lieu
d’insérer
le
même
effet
directement
dans
plusieurs
canaux,
elle
permet
de
traiter
plusieurs
canaux
avec
un
seul
effet
inséré
et
donc
d’économiser
beaucoup
de
puissance
de
calcul
(et
de
temps).
Un
autre
avantage
est
que
vous
pouvez
passer
rapidement
de
la
version
sèche
à
la
version
mouillée
(et
inversement)
de
tous
les
canaux
qui
sont
envoyés
à
un
canal
auxiliaire,
en
contournant
simplement
l’effet
sur
ce
dernier.
Chapitre
10
Utilisation
des
instruments
et
des
effets 259
De
même,
vous
pouvez
complètement
modifier
la
configuration
des
effets
pour
plusieurs
canaux
envoyés
en
choisissant
différents
effets
pour
le
canal
auxiliaire.
Il
est
toujours
préférable
d’insérer
les
effets
très
gourmands
en
puissance
de
calcul,
tels
que
la
réverbération,
dans
un
canal
auxiliaire.
Il
en
va
de
même
pour
les
effets
Chorus,
Flanger
et
Delay
s’ils
doivent
être
utilisés
sur
plusieurs
pistes.
Toutefois,
dans
certains
cas,
il
peut
être
judicieux
d’un
point
de
vue
musical
de
placer
un
effet
tel
qu’un
retard
ou
un
chorus
directement
dans
le
logement
d’insertion
d’un
canal.
Cela
vous
permet
en
effet
d’utiliser
des
couleurs
et
des
réglages
précis
sur
les
différents
éléments
de
votre
mixage.
La
règle
d’or
est
que
vous
devez
utiliser
ce
qui
convient
le
mieux
à
votre
mixage.
Logic
Express
n’impose
aucune
restriction
sur
l’endroit
où
peuvent
être
insérés
les
effets.
Pour
envoyer
un
signal
de
canal
à
un
canal
auxiliaire
:
1 Cliquez
sur
un
logement
d’envoi
(d’un
canal
audio,
par
exemple)
et
sélectionnez
un
bus
dans
le
menu.
2 Faites
glisser
le
potentiomètre
d’envoi
sur
la
quantité
de
signal
que
vous
souhaitez
envoyer
au
canal
auxiliaire.
Lorsque
vous
faites
cela,
la
valeur
(quantité
d’envoi)
s’affiche
dans
le
logement
d’envoi.
Lorsqu’elle
est
définie
sur
100
%,
la
quantité
d’envoi
achemine
l’intégralité
du
signal
depuis
le
canal
audio
ou
d’instrument
vers
le
canal
auxiliaire
cible
(reportez-vous
aux
informations
Pré
et
Post
ci-après).
260 Chapitre
10
Utilisation
des
instruments
et
des
effets
3 Insérez
les
modules
d’effet
voulus
et
réglez
le
niveau,
la
balance
et
la
sortie
du
canal
auxiliaire
cible.
Π Conseil
:
il
est
plus
facile
d’effectuer
cette
action
dans
les
bandes
de
canaux
de
l’arrangement
de
l’Inspecteur
:
la
bande
de
canaux
gauche
correspond
à
la
source
(le
canal
audio
dans
l’exemple)
et
la
bande
de
canaux
droite
correspond
à
la
destination
(le
canal
auxiliaire)
de
cette
source.
Si
vous
travaillez
dans
la
table
de
mixage,
vous
pouvez
double-cliquer
sur
un
logement
d’envoi
pour
accéder
directement
au
canal
auxiliaire
alloué.
Pour
supprimer
un
envoi
:
m Cliquez
sur
un
logement
d’envoi
actif,
puis
sélectionnez
Pas
d’envoi
dans
le
menu.
Pour
contourner
un
envoi
:
m Cliquez
sur
le
logement
d’envoi
tout
en
appuyant
sur
la
touche
Option.
L’arrière-plan
de
ce
dernier
devient
grisé.
Pour
normaliser
(réinitialiser)
le
niveau
d’envoi
:
m Cliquez
sur
le
potentiomètre
d’envoi
tout
en
appuyant
sur
la
touche
Option.
Le
niveau
d’envoi
est
alors
ramené
à
0
dB.
Effets d’envoi auxiliaires Post, Post-pan et Pré-fader
Les
effets
d’envoi
peuvent
être
positionnés
avant
(Pré)
ou
après
(Post)
le
curseur
de
niveau
des
bandes
de
canaux
(source).
Un
niveau
de
signal
Post-fader,
acheminé
vers
un
effet
d’envoi,
évolue
en
même
temps
que
les
mouvements
du
curseur
de
volume.
Si
vous
utilisez
l’effet
d’envoi
pour
acheminer
un
signal
depuis
le
canal
vers
une
réverbération
insérée
sur
un
canal
auxiliaire,
cela
signifie
que
la
relation
entre
le
signal
initial
et
le
signal
d’effet
reste
constante.
Lorsque
vous
baissez
au
maximum
le
curseur
de
volume
du
canal,
la
réverbération
disparaît
également.
Ce
réglage
est
généralement
le
plus
utile,
c’est
pourquoi
il
est
défini
par
défaut
dans
Logic
Express.
Envoi
Pré-fader Envoi
Post-balance
Envoi
Post-fader
Chapitre
10
Utilisation
des
instruments
et
des
effets 261
Si
un
effet
d’envoi
est
réglé
en
mode
Pré-fader,
le
niveau
du
signal
acheminé
vers
l’effet
d’envoi
reste
constant,
quels
que
soient
les
mouvements
du
curseur
de
volume
sur
le
canal
source.
Le
signal
est
toujours
envoyé
au
canal
auxiliaire
sélectionné,
même
si
le
curseur
de
volume
du
canal
source
est
entièrement
abaissé.
Les
envois
Pré-fader
sont
principalement
utilisés
pour
les
tâches
de
contrôle
:
contrôle
du
casque
dans
un
studio
ou
contrôle
du
foldback
sur
scène.
Les
envois
Pré-fader
sont
également
utiles
lorsque
vous
souhaitez
entendre
le
signal
d’effet
de
façon
isolée
(sans
le
signal
d’origine).
L’égaliseur
continue
d’affecter
les
envois
en
mode
Pré-fader
(pré-fader,
post-égaliseur).
Si
vous
optez
pour
le
mode
Post-pan,
le
signal
est
non
seulement
en
post-fader,
mais
aussi
en
post-pan.
Cela
signifie
que
la
balance
du
signal
d’envoi
sur
l’auxiliaire
(qui
doit
être
stéréo
ou
multicanal)
correspondra
à
la
position
Pan/Balance
de
la
bande
de
canal.
Pour
sélectionner
l’une
de
ces
options
dans
Logic
Express
:
m Cliquez
sur
un
logement
d’envoi
utilisé,
puis
choisissez
Post-pan,
Post
ou
Pré
en
haut
du
menu.
Acheminement
d’envois
en
parallèle
et
en
série
Lorsque
plusieurs
effets
sont
insérés
dans
une
bande
de
canaux,
on
dit
qu’ils
sont
acheminés
en
série.
Ce
terme
fait
référence
à
la
nature
séquentielle
de
la
chaîne
d’effets,
selon
laquelle
les
données
de
sortie
d’un
effet
sont
insérées
dans
les
données
d’entrée
de
l’effet
suivant,
et
ainsi
de
suite.
Lorsqu’une
bande
de
canaux
est
acheminée
vers
plusieurs
canaux
auxiliaires
par
le
biais
d’envois,
alors
que
des
effets
de
réverbération,
de
chorus
et
de
retard
sont
assignés
respectivement
aux
canaux
1,
2
et
3,
on
parle
d’acheminement
en
parallèle.
Cela
signifie
que
les
données
de
sortie
de
la
bande
de
canaux
sont
divisées
et
acheminées
vers
trois
effets
distincts,
un
pour
chaque
bande
de
canaux
auxiliaire.
Ces
trois
signaux
indépendants
sont
renvoyés
depuis
leurs
canaux
auxiliaires
respectifs,
puis
réunis
en
un
flux
de
sortie
depuis
la
bande
de
canaux.
Vous
pouvez
également
diriger
le
signal
audio
depuis
les
bandes
de
canaux
auxiliaires
vers
des
canaux
de
sortie
individuels
(ou
d’autres
canaux
auxiliaires),
indépendamment
ou
en
association
avec
la
sortie
mixte
de
bandes
de
canaux.
D’autres
possibilités
vous
sont
offertes
si
vous
combinez
des
acheminements
en
série
et
des
acheminements
en
parallèle
pour
des
canaux
individuels.
262 Chapitre
10
Utilisation
des
instruments
et
des
effets
Pourquoi
acheminer
une
bande
de
canaux
vers
plusieurs
canaux
auxiliaires,
eux-mêmes
renvoyés
vers
le
canal,
vers
des
sorties
ou
vers
d’autres
canaux
auxiliaires
?
Pour
résumer,
les
résultats
sonores
de
chaque
approche,
simple
ou
combinée,
peuvent
être
différents.
À
vous
de
jouer
:
explorez,
testez
!
Utilisation des instruments
Cette
rubrique
traite
de
l’utilisation
des
instruments
logiciels
et
des
générateurs
de
son
MIDI
externes.
Les
pistes
des
instruments
logiciels
et
celles
des
instruments
MIDI
externes
sont
traitées
de
manière
presque
identique.
Les
régions
MIDI
des
pistes
acheminées
vers
l’un
ou
l’autre
type
de
canal
(instrument
logiciel
ou
MIDI
externe)
peuvent
être
utilisées
de
manière
interchangeable.
Vous
pouvez
également
réassigner
complètement
une
piste
acheminée
vers
un
synthétiseur
MIDI
externe
vers
une
piste
utilisant
des
instruments
logiciels,
ou
encore
copier
les
données
d’une
piste
MIDI
externe
vers
une
piste
d’instrument
logiciel,
afin
d’obtenir
une
lecture
superposée
du
morceau
sur
les
deux
instruments.
Les
instruments
logiciels
utilisent
des
bandes
de
canaux
d’instrument,
tandis
que
les
instruments
MIDI
utilisent
des
bandes
de
canaux
MIDI
externes.
Les
instruments
ReWired
utilisent
quant
à
eux
des
bandes
de
canaux
auxiliaires.
Pour
en
savoir
plus
sur
la
configuration
et
l’utilisation
des
instruments
ReWired,
consultez
la
rubrique
«
Utilisation
des
applications
ReWire
»
à
la
page
275.
Π Conseil
:
bon
nombre
des
tâches
de
configuration
et
d’acheminement
décrites
dans
cette
rubrique
peuvent
être
effectuées
une
seule
fois
et
enregistrées
comme
modèle.
Ce
qui
signifie
que,
la
prochaine
fois
que
vous
chargerez
le
modèle,
toutes
ces
tâches
préliminaires
ne
seront
pas
nécessaires
et
vous
pourrez
ainsi
vous
consacrer
pleinement
à
la
création
musicale.
Pour
en
savoir
plus,
reportez-vous
à
la
rubrique
«
Enregistrement
d’un
projet
en
tant
que
modèle
»
à
la
page
166.
Configuration
d’instruments
MIDI
externes
La
configuration
et
l’utilisation
des
modules
internes
et
claviers
MIDI
externes
peuvent
s’effectuer
de
plusieurs
façons
dans
Logic
Express.
Pour
illustrer
cela,
nous
prendrons
quelques
exemples
concrets.
Suivez
les
étapes
décrites
ci-dessous.
Pour
créer
un
instrument
MIDI
externe
dans
la
fenêtre
Arrangement
:
1 Cliquez
sur
le
bouton
Nouvelles
pistes
(le
signe
plus
au-dessus
de
la
liste
des
pistes)
de
la
fenêtre
Arrangement.
2 Choisissez
l’option
MIDI
externe
et
cliquez
sur
le
bouton
Créer.
Chapitre
10
Utilisation
des
instruments
et
des
effets 263
Remarque
:
la
case
Ouvrir
la
bibliothèque
de
la
zone
de
dialogue
Nouvelles
pistes
est
cochée
par
défaut.
Ne
changez
rien
car
l’onglet
Bibliothèque
(qui
s’ouvre
automatiquement)
vous
facilitera
grandement
la
tâche.
Une
nouvelle
piste
est
créée
dans
la
liste
et
assignée
au
Périphérique
GM
1.
Chaque
fois
que
vous
créez
une
nouvelle
piste
MIDI
externe
dans
un
projet,
Logic
Express
génère
automatiquement
un
nouvel
objet
Multi
Instrument
MIDI
externe.
Ce
dernier
est
inséré
dans
la
couche
Instr.
MIDI
de
la
fenêtre
Environnement.
Choisissez
Fenêtre
>
Environnement
pour
visualiser
cet
objet
(pour
plus
de
détails,
consultez
le
chapitre
38,
«
Utilisation
de
l’Environnement
»
à
la
page
941).
Une
autre
tâche
effectuée
en
arrière-plan
est
la
création
automatique
des
bandes
de
canaux
de
la
table
de
mixage
pour
tous
les
sous-canaux
Multi
Instrument.
Cliquez
sur
le
bouton
Table
de
mixage
au
bas
de
la
fenêtre
Arrangement
et
cliquez
sur
le
bouton
Tous
dans
la
barre
des
menus
de
la
table
de
mixage.
Vous
verrez
apparaître
16
bandes
de
canaux
assignées
aux
Périphériques
GM
1
à
16
(plus
quelques
autres
pour
les
canaux
audio).
À
droite
de
la
zone
Arrangement
se
trouve
l’onglet
Bibliothèque.
Il
affiche
la
liste
de
vos
ports
et
autres
objets
MIDI.
Parmi
les
éléments
affichés
figure
le
Périphérique
GM.
264 Chapitre
10
Utilisation
des
instruments
et
des
effets
3 Cliquez
sur
Périphérique
GM
dans
la
colonne
gauche
de
l’onglet
Bibliothèque
et
vous
verrez
s’afficher
16
entrées
dans
la
colonne
de
droite
:
1
(Grand
Piano),
2
(Polysynth),
etc.
4 Cliquez
sur
le
triangle
d’affichage
situé
à
gauche
de
l’entrée
Périphérique
GM
1
dans
l’Inspecteur
(si
la
zone
Paramètre
de
piste
n’est
pas
déjà
ouverte).
Si
l’Inspecteur
n’est
pas
visible,
appuyez
sur
le
bouton
Inspecteur
dans
la
barre
d’outils
Arrangement.
Deux
paramètres
sont
particulièrement
importants
ici
:
Port
et
Canal
(voir
«
Réglages
des
paramètres
de
canaux
MIDI
externes
»
à
la
page
269).
5 Cliquez
sur
Tous,
à
côté
du
paramètre
Port.
Tous
les
ports
de
sortie
de
votre
interface
MIDI
sont
présentés
dans
une
liste.
Exemples
:
Port
1
(Unitor
8),
Port
2
(Unitor
8),
MIDI1
(Réseau
mLan).
Si
vous
choisissez
un
port
spécifique,
par
exemple
le
Port
1
(Unitor
8),
l’objet
Multi
Instrument
Périphérique
GM
sera
acheminé
vers
ce
port
MIDI
en
particulier.
Cette
liste
de
ports
est
identique
à
la
liste
de
la
colonne
gauche
de
l’onglet
Bibliothèque.
Chapitre
10
Utilisation
des
instruments
et
des
effets 265
6 Vous
remarquerez
que
le
paramètre
Canal
est
défini
sur
1.
Créez
plusieurs
nouvelles
pistes
MIDI
externes
en
suivant
les
étapes
1
et
2.
Vous
remarquerez
que
ces
nouvelles
pistes
sont
appelées
Périphérique
GM
2,
Périphérique
GM
3,
Périphérique
GM
4,
etc.
Cliquez
sur
chacune
de
ces
pistes
dans
la
liste
des
pistes
et
observez
bien
le
paramètre
Canal
dans
la
zone
Paramètre
de
piste
de
l’Inspecteur.
Chacune
de
ces
pistes
est
acheminée
vers
un
sous-canal
de
l’objet
Multi
Instrument
Périphérique
GM.
La
sélection
de
chaque
piste
est
reflétée
par
les
16
entrées
de
sous-canaux
affichées
dans
la
colonne
droite
de
l’onglet
Bibliothèque.
Il
est
important
de
noter
que
Logic
Express
n’a
pas
créé
de
nouvel
objet
Multi
Instrument
pour
chaque
nouvelle
piste
MIDI
externe.
Au
lieu
de
cela,
il
a
assigné
chaque
piste
à
des
sous-canaux
de
l’objet
Multi
Instrument
Périphérique
GM.
Vous
pouvez
créer
jusqu’à
16
pistes,
chacune
pouvant
être
assignée
à
un
sous-canal
d’un
objet
Multi
Instrument.
Mais
alors,
que
se
passe-t-il
si
vous
avez
besoin
de
canaux
supplémentaires
pour
d’autres
modules
internes
et
synthétiseurs
MIDI
externes
?
Plusieurs
options
s’offrent
à
vous.
Le
plus
simple
est
d’utiliser
l’onglet
Bibliothèque
pour
réassigner
les
pistes
nouvellement
créées
vers
des
ports
et
des
canaux
MIDI
particuliers.
Pour
réassigner
des
pistes
à
des
canaux
à
l’aide
de
l’onglet
Bibliothèque
:
1 Créez
plusieurs
pistes
MIDI
externes
dans
la
fenêtre
Arrangement,
en
suivant
les
étapes
2
et
3
de
l’exemple
ci-dessus.
2 Cliquez
sur
une
piste,
puis
sur
un
Port
et
sur
une
entrée
de
sous-canal
dans
l’onglet
Bibliothèque.
 Si
vous
choisissez
un
sous-canal
du
Périphérique
GM,
vous
devez
réassigner
la
piste
sélectionnée
à
ce
sous-canal.
 Si
vous
choisissez
le
sous-canal
d’un
autre
Port
MIDI,
la
piste
sera
réassignée
en
conséquence
(Unitor
8
Port
5,
sous-canal
4
par
exemple).
Observez
le
nouvel
objet
Multi
Instrument
(Unitor
8,
Port
5)
dans
la
fenêtre
Environnement.
Remarque
:
la
première
fois
que
vous
effectuez
cette
opération
pour
chaque
port
ou
sous-canal,
un
nouvel
objet
Multi
Instrument
est
créé
dans
l’Environnement
(ainsi
que
les
canaux
correspondants
dans
la
Table
de
mixage).
Une
fois
que
des
objets
ont
été
créés
pour
tous
les
ports,
la
réaffectation
des
pistes
vers
des
ports
ou
des
canaux
n’entraîne
pas
la
création
de
nouveaux
objets.
Outre
l’onglet
Bibliothèque,
vous
avez
également
la
possibilité
d’utiliser
la
fenêtre
Environnement
pour
créer
des
objets
Multi
Instrument.
266 Chapitre
10
Utilisation
des
instruments
et
des
effets
Pour
créer
un
instrument
MIDI
externe
dans
la
fenêtre
Environnement
:
1 Ouvrez
la
fenêtre
Environnement
en
choisissant
Fenêtre
>
Environnement
(ou
en
utilisant
le
raccourci
clavier
correspondant,
par
défaut
:
Commande
+
8).
2 La
fenêtre
devrait
s’ouvrir
par
défaut
sur
la
couche
Instr.
MIDI,
sinon,
cliquez
sur
la
flèche
vers
le
bas
située
à
gauche
du
bouton
Lien
et
choisissez
l’entrée
Instr.
MIDI.
3 Cliquez
sur
le
menu
Nouveau
et
examinez
les
options
disponibles.
Il
s’agit
de
tous
les
objets
d’environnement
que
vous
pouvez
créer.
Pour
l’instant,
choisissez
Multi
Instrument.
4 Le
nouvel
objet
Multi
Instrument
créé
est
appelé
«
(Multi
Instr.)
».
Vous
pourrez
le
renommer
par
la
suite
(en
général
d’après
le
nom
de
votre
synthétiseur,
JV5080,
Microwave,
etc.).
 Vous
noterez
la
présence
de
lignes
diagonales
qui
barrent
chacune
des
16
cases
de
sous-canal.
 Notez
également
que
les
paramètres
Port
et
Canal
s’affichent
à
gauche
de
la
fenêtre
Environnement.
5 Cliquez
sur
le
menu
Port
et
choisissez
une
nouvelle
sortie
MIDI
pour
l’objet
Multi
Instr.
Assurez-vous
qu’il
s’agit
un
port
différent
de
celui
utilisé
par
l’objet
Périphérique
GM.
6 La
dernière
étape
consiste
à
activer
chaque
sous-canal.
Pour
cela,
il
suffit
de
cliquer
sur
la
case
de
chaque
sous-canal.
La
ligne
diagonale
disparaît
dès
que
la
case
est
cochée.
7 Cliquez
sur
le
bouton
Table
de
mixage
au
bas
de
la
fenêtre
Arrangement
et
vous
verrez
apparaître
16
nouvelles
bandes
de
canaux
(Multi
Instr.).
Π Conseil
:
dès
qu’un
objet
a
été
créé
dans
la
fenêtre
Environnement
(à
l’aide
de
l’une
des
méthodes
décrites
précédemment),
vous
pouvez
cliquer
sur
les
noms
de
piste
de
la
liste
en
maintenant
la
touche
Contrôle
enfoncée.
Choisissez
le
port
et
le
sous-canal
voulus
dans
le
menu
«
Réassigner
l’objet
de
piste
»
pour
réassigner
rapidement
les
pistes.
Chapitre
10
Utilisation
des
instruments
et
des
effets 267
Réglage
des
paramètres
de
canaux
pour
les
instruments
Lorsque
vous
sélectionnez
une
piste
qui
est
déjà
assignée
à
une
bande
de
canal
MIDI
ou
d’instrument
logiciel,
la
zone
Paramètres
de
piste
de
l’Inspecteur
affiche
les
paramètres
décrits
dans
cette
rubrique.
Toute
modification
apportée
à
ces
paramètres
affecte
l’ensemble
de
la
bande
de
canal,
ainsi
que
toutes
les
pistes
acheminées
vers
cette
bande.
Cette
distinction
est
importante
car
certains
paramètres,
tels
que
la
transposition,
sont
disponibles
à
la
fois
en
tant
que
paramètre
de
canal
et
que
paramètre
de
région.
Pour
remettre
cela
en
contexte,
imaginez
un
projet
composé
de
6
pistes
acheminées
vers
le
module
EXS24
mkII
(avec
un
kit
de
batterie
chargé)
sur
le
canal
d’instrument
1.
Vous
voudriez
transposer
la
rubrique
de
la
caisse
claire
(jouée
par
des
régions
de
la
piste
2)
de
deux
demi-tons.
Cela
va
déclencher
un
échantillon
de
caisse
claire
différent.
 Si
vous
utilisez
le
paramètre
Transposition
de
la
zone
Paramètre
de
région
pour
toutes
les
régions
de
la
piste
2,
tout
se
déroulera
comme
prévu.
 Si
vous
utilisez
le
paramètre
Transposition
de
la
zone
de
paramètres
Piste
(canal),
l’intégralité
du
kit
de
batterie
EXS24
mkII
(canal
Instrument
1)
sera
affecté.
Toutes
les
régions
des
6
pistes
seront
alors
lues
par
d’autres
échantillons
de
batterie.
Paramètres communs à tous les instruments
Les
paramètres
suivants
sont
disponibles
à
la
fois
pour
les
bandes
de
canaux
d’instruments
MIDI
et
d’instruments
logiciels.
Icône
L’icône
utilisée
par
l’instrument
peut
être
modifiée
pour
répondre
à
vos
envies
ou
à
vos
besoins.
Il
suffit
pour
cela
de
cliquer
sur
l’icône
et
d’en
choisir
une
autre
dans
le
menu.
Une
icône
par
défaut
est
utilisée
lors
de
l’insertion
de
tous
les
instruments
Logic
Express
internes,
vous
pouvez
ainsi
reconnaître
instantanément
une
piste
EXS24
mkII
ou
ES1.
268 Chapitre
10
Utilisation
des
instruments
et
des
effets
Transposition
Le
paramètre
Transposition
vous
permet
de
définir
le
nombre
de
demi-tons
selon
lequel
tous
les
événements
de
note
seront
transposés
à
la
sortie.
Les
valeurs
négatives
effectuent
une
transposition
vers
le
bas.
Vélocité
Le
paramètre
Vélocité
vous
permet
d’augmenter
ou
de
diminuer
les
vélocités
de
note
activée
de
tous
les
événements
de
note,
d’une
valeur
comprise
entre
–99
et
99.
Lim
Les
deux
valeurs
de
note
du
paramètre
Lim
définissent
une
plage
de
tonalités.
Toutes
les
notes
non
comprises
dans
cette
gamme
ne
sont
pas
prises
en
compte
par
l’instrument.
VLim
Les
deux
valeurs
du
paramètre
VLim
définissent
l’étendue
des
valeurs
de
vélocité.
Toutes
les
notes
dont
la
valeur
Vélocité
n’est
pas
comprise
dans
cette
plage
ne
sont
pas
jouées
par
l’instrument.
Retard
Le
paramètre
Retard
a
pour
effet
de
retarder
ou
d’avancer
l’envoi
de
tous
les
événements
MIDI
d’une
valeur
comprise
entre
–99
et
99.
Il
vous
permet
de
compenser
les
différences
de
temps
de
réponse
entre
vos
divers
équipements
MIDI
ou
de
créer
des
décalages
entre
les
canaux.
Si
vous
cherchez
à
créer
des
effets
de
retard
rythmique,
utilisez
plutôt
l’option
Retard
de
la
zone
Paramètres
de
région,
qui
autorise
des
temps
de
retard
supérieurs
sans
avoir
d’impact
sur
la
synchronisation
de
la
lecture
du
canal
(toutes
les
régions
de
la
piste
ou
d’autres
pistes
acheminées
vers
le
même
canal).
Aucune
transposition
Activez
le
paramètre
Aucune
transposition
pour
protéger
toutes
les
régions
MIDI
(sur
n’importe
quelle
piste
acheminée
vers
ce
canal)
contre
la
transposition.
En
d’autres
termes,
le
paramètre
Transposition
de
la
zone
Paramètres
de
région
est
ignoré.
Cela
s’avère
très
utile
pour
les
instruments
assignés
à
des
échantillons
de
batterie
ou
d’autres
échantillons
multitimbraux,
car
une
transposition
modifierait
les
sons
(et
pas
seulement
la
tonalité)
de
ces
instruments.
Aucune
réinitialisation
Activez
le
paramètre
Aucune
réinitialisation
pour
qu’aucun
message
de
réinitialisation
ne
soit
envoyé
à
ce
canal.
Cela
peut
être
utile
si
des
contrôleurs
sont
utilisés
dans
un
but
autre
que
musical,
tel
que
l’automatisation
de
la
table
de
mixage.
L’onglet
Logic
Express
>
Préférences
>
MIDI
>
Messages
de
réinitialisation
détermine
quels
messages
de
réinitialisation
sont
envoyés,
mais
ces
messages
ne
sont
pas
envoyés
aux
instruments
définis
sur
Aucune
réinitialisation.
Chapitre
10
Utilisation
des
instruments
et
des
effets 269
Style
À
chaque
fois
qu’une
région
MIDI
est
créée
sur
l’une
des
pistes
acheminées
vers
un
canal
donné,
le
style
de
portée
défini
dans
le
menu
local
Style
lui
est
assigné.
Si
vous
sélectionnez
le
paramètre
Auto,
Logic
Express
utilise
un
style
approprié
en
fonction
de
la
tessiture
des
notes
de
la
région.
Π Conseil
:
vous
pouvez
modifier
à
tout
moment
le
style
de
portée
d’une
région
MIDI
dans
la
case
Paramètre
d’affichage
de
l’Éditeur
de
partition.
Réglage des paramètres de canaux des instruments logiciels
Les
paramètres
suivants
sont
propres
aux
bandes
de
canaux
d’instrument.
Canal
MIDI
Ce
paramètre
définit
le
canal
MIDI
utilisé
par
l’instrument
logiciel.
Valeur
en
Ce
paramètre
permet
de
changer
l’affichage
des
bandes
de
canaux
(compteurs
et
autres
paramètres)
pour
afficher
des
valeurs
en
décibels
(dB)
et
des
valeurs
numériques
(Num).
L’affichage
par
défaut
est
en
décibels.
Réglages des paramètres de canaux MIDI externes
Les
paramètres
suivants
sont
propres
aux
bandes
de
canaux
MIDI
externes.
Connexion
du
canal
MIDI
et
du
port
Le
paramètre
Port
définit
la
sortie
MIDI
physique
vers
laquelle
les
données
sont
envoyées.
Votre
module
interne
de
son
MIDI
est
connecté
à
cette
prise
de
sortie
MIDI.
Le
canal
MIDI
est
défini
à
l’aide
du
paramètre
Canal.
Celui-ci
définit
le
canal
utilisé
pour
la
sortie
MIDI
par
la
piste
d’instrument,
ce
qui
permet
à
votre
instrument
«
réel
»
de
recevoir
les
données.
270 Chapitre
10
Utilisation
des
instruments
et
des
effets
Réglage
du
canal
MIDI
:
multi-instruments
Vous
pouvez
également
changer
le
canal
MIDI
d’une
partition
d’instrument
MIDI
externe
en
choisissant
un
autre
sous-canal
du
multi-instrument
actuel.
Un
sous-canal
correspond
à
l’une
des
rubriques
ou
l’un
des
16
canaux
MIDI
pouvant
être
lus
par
un
objet
multi-instrument.
Bien
entendu,
le
synthétiseur
MIDI
externe
(représenté
par
l’objet
multi-instrument)
doit
être
capable
de
jouer
sur
plusieurs
canaux
MIDI
pour
que
la
sélection
de
sous-canaux
soit
utile.
Vous
ne
pouvez
pas
réellement
modifier
le
canal
de
réception
d’un
sous-canal
dans
le
synthétiseur
multitimbral.
Cela
n’est
possible
que
sur
quelques
modèles
(et,
de
toute
façon,
ce
n’est
pas
particulièrement
utile
si
vous
utilisez
Logic
Express).
Si
le
canal
MIDI
est
réglé
sur
Tous,
vous
pouvez
modifier
les
paramètres
de
tout
l’objet
multi-instrument.
Une
fonction
fort
utile
pour
remplacer
de
manière
globale
le
port
MIDI
(Port
A,
B,
etc.),
par
exemple.
Programme,
Volume
et
Panoramique
Les
paramètres
Programme,
Volume
et
Pan
transmettent
respectivement
les
informations
de
changement
de
programme,
de
contrôleur
de
volume
(CC
n°
7)
et
de
contrôleur
de
panoramique
(CC
n°
10).
Si
la
case
correspondante
n’est
pas
cochée,
la
valeur
par
défaut
du
périphérique
MIDI
est
utilisée.
Un
changement
de
programme
(préréglage
ou
numéro
de
sonorité
dans
votre
module
interne
MIDI)
peut
être
sélectionné
sur
la
droite,
via
un
menu
local.
Lorsqu’il
s’agit
de
sous-canaux
multi-instruments,
les
sons
peuvent
être
sélectionnés
par
leur
nom
dans
un
menu
local.
Vous
pouvez
également
double-cliquer
sur
le
nom
de
la
piste
(Périphérique
GM
1,
par
exemple).
Cela
permet
de
lancer
la
fenêtre
Multi
Instrument.
Chapitre
10
Utilisation
des
instruments
et
des
effets 271
Il
suffit
de
cliquer
sur
le
nom
du
son
(sonorité)
que
vous
souhaitez
utiliser.
Cliquez
sur
le
bouton
de
fermeture
situé
en
haut
à
gauche
pour
fermer
la
fenêtre
ou
appuyez
sur
Commande
+
W.
Pour
en
savoir
plus
sur
cette
fenêtre,
notamment
sur
la
personnalisation
des
noms
de
sonorités,
reportez-vous
à
la
rubrique
«
Utilisation
de
la
fenêtre
Multi
Instrument
»
à
la
page
973.
À
droite
du
numéro
de
programme
se
trouve
un
paramètre
supplémentaire
utilisé
pour
la
Sélection
de
banque.
Si
votre
source
de
sons
reçoit
des
messages
Sélection
de
banque
(contrôleur
MIDI
n°
0
ou
n°
32,
consultez
le
manuel
de
votre
synthétiseur
pour
plus
de
détails
sur
le
format),
vous
pouvez
basculer
entre
les
différentes
banques
contenant
chacune
un
maximum
de
128
sons.
Pour
en
savoir
plus
sur
les
autres
paramètres
d’instrument,
reportez-vous
à
la
rubrique
«
Instruments
standard
»
à
la
page
968.
Ajout
de
réglages
de
changement
de
programme,
de
volume
et
de
panoramique
à
une
région
MIDI
La
commande
MIDI
>
Insérer
les
réglages
MIDI
d’instruments
sous
forme
d’événements
vous
permet
d’insérer
les
réglages
de
changement
de
programme,
de
volume
et
de
panoramique
(depuis
la
zone
Paramètres
de
piste
de
l’Inspecteur)
sous
la
forme
d’événements
MIDI
proprement
dits,
dans
une
ou
plusieurs
régions
MIDI
sélectionnées.
Les
événements
sont
placés
un
quart
de
note
avant
le
début
des
régions
MIDI
concernées.
Seuls
les
réglages
activés
(cochés)
dans
la
ou
les
zones
Paramètres
de
piste
peuvent
être
ajoutés
comme
événements.
S’il
existe
déjà
des
événements
du
même
type
dans
la
ou
les
régions,
ils
sont
écrasés.
Les
valeurs
des
paramètres
Programme,
Volume
et
Pan
ne
sont
pas
actualisées
chaque
fois
que
de
tels
événements
Control
Change
sont
lus.
Ces
paramètres
sont
les
valeurs
initiales,
lorsque
vous
chargez
un
projet
ou
choisissez
la
commande
MIDI
>
«
Insérer
les
réglages
MIDI
d’instruments
sous
forme
d’événements
»
(avant
de
commencer
à
enregistrer
les
données
d’automatisation
de
la
table
de
mixage).
Traitement
d’instruments
MIDI
externes
à
l’aide
d’effets
Vous
pouvez
acheminer
des
générateurs
de
son
MIDI
externes
via
la
table
de
mixage
de
Logic
Express,
afin
de
les
traiter
à
l’aide
d’effets
Logic
Express.
Vous
devez
pour
cela
utiliser
le
module
External
Instrument.
L’idéal
serait
d’utiliser
une
interface
audio
à
plusieurs
entrées
et
sorties
pour
éviter
de
brancher/débrancher
constamment
les
périphériques.
Pour
traiter
des
instruments
MIDI
externes
avec
des
effets
:
1 Connectez
la
sortie
(ou
paire
de
sorties)
de
votre
module
interne
MIDI
à
une
entrée
(paire
d’entrées)
de
votre
interface
audio.
272 Chapitre
10
Utilisation
des
instruments
et
des
effets
Remarque
:
Il
peut
s’agir
aussi
bien
de
connexions
analogiques
que
numériques
si
votre
interface
audio
et
l’unité
d’effets
sont
équipées
de
l’une
ou
de
l’autre,
ou
bien
des
deux.
2 Créez
un
canal
d’instrument.
3 Cliquez
sur
le
logement
Instrument
et
choisissez
External
Instrument
dans
le
menu
local.
4 Choisissez
la
destination
MIDI
dans
le
menu
de
la
fenêtre
de
module
External
Instrument.
Le
menu
MIDI
Destination
affiche
tous
les
sous-canaux
des
objets
multi-instrument
de
l’Environnement.
5 Choisissez
l’entrée
(de
votre
interface
audio)
à
laquelle
le
générateur
de
son
MIDI
est
connecté
dans
le
menu
local
Entrée.
6 Ajustez
le
volume
d’entrée,
si
nécessaire.
7 Insérez
les
effets
voulus
dans
les
logements
d’insertion
du
canal.
Étant
donné
que
la
piste
est
acheminée
vers
un
canal
d’instrument
(qui
est
destiné
à
un
module
de
son
MIDI
externe),
elle
se
comporte
comme
une
piste
d’instrument
logiciel
standard,
ce
qui
signifie
que
vous
pouvez
y
enregistrer
et
y
lire
des
régions
MIDI.
Cela
présente
les
avantages
suivants
:
 Vous
pouvez
tirer
profit
des
sons
et
du
moteur
de
synthèse
de
votre
module
interne
MIDI,
sans
surcharger
l’unité
centrale
de
votre
Macintosh
(sauf
par
les
effets
utilisés
sur
le
canal).
 Vous
pouvez,
bien
entendu,
utiliser
des
effets
d’insertion,
mais
pouvez
également
utiliser
des
effets
d’envoi
(Send)
en
acheminant
le
canal
Instrument
vers
des
canaux
auxiliaires.
 Vous
pouvez
effectuer
un
bounce
en
temps
réel
des
parties
d’instrument
MIDI
externe,
avec
ou
sans
les
effets,
dans
un
fichier
audio.
Cela
permet
de
créer
un
mixage,
avec
tous
les
périphériques
et
pistes
internes
et
externes,
en
une
seule
étape.
Remarque
:
vous
n’avez
pas
la
possibilité
d’utiliser
la
fonction
Freeze
sur
de
telles
pistes,
ni
d’effectuer
un
bounce
hors
ligne.
Chapitre
10
Utilisation
des
instruments
et
des
effets 273
Lecture
des
instruments
logiciels
Contrairement
aux
modules
d’effet,
les
modules
d’instrument
logiciel
répondent
à
des
messages
de
note
MIDI.
Le
signal
de
sortie
d’un
instrument
logiciel
est
inséré
dans
l’entrée
(logement
Instrument)
de
la
bande
de
canaux
de
l’instrument,
où
il
peut
alors
être
traité
via
des
modules
d’effets
insérés
ou
envoyés
vers
des
bus.
Logic
Express
peut
gérer
jusqu’à
255
canaux
d’instrument
distincts.
Le
nombre
d’instruments
logiciels
que
vous
pouvez
exécuter
simultanément
dépend
de
la
quantité
de
ressources
de
traitement
disponible
sur
l’ordinateur.
Après
l’insertion
d’un
module
d’instrument,
le
canal
d’instrument
peut
être
piloté
par
une
région
MIDI
enregistrée
ou
une
entrée
MIDI
directe
qui,
autrement
dit,
contrôle
votre
clavier
MIDI
!
Activation du mode Live des instruments logiciels
Lorsque
vous
sélectionnez
une
piste
d’instrument
(logiciel),
celle-ci
ne
passe
pas
immédiatement
en
mode
Live
ou
Performances.
Vous
devez
envoyer
un
événement
MIDI
pour
activer
le
mode
Live
;
il
faut
toutefois
environ
100
millisecondes
pour
que
l’opération
prenne
effet,
ce
qui
suffit
à
anéantir
la
synchronisation
de
la
note
lue
en
premier.
S’il
est
nécessaire
que
la
première
note
lue
soit
parfaitement
synchronisée,
vous
devez
envoyer
des
événements
MIDI
silencieux
à
l’avance
;
par
exemple,
appuyez
sur
la
pédale
Sustain
ou
faites
bouger
légèrement
la
roulette
de
modulation
de
hauteur.
Ainsi,
le
mode
Live
sera
activé.
Nécessité
du
mode
Live
Les
instruments
en
mode
Live
doivent
le
rester
tant
que
le
moteur
audio
tourne
(lorsque
Logic
Express
est
en
mode
de
lecture
ou
d’enregistrement).
En
effet,
si
vous
désactivez
le
mode
Live
pour
une
piste
d’instrument
logiciel,
cela
risque
de
créer
un
blanc
(ou
un
bruit)
dans
le
flux
audio.
Évidemment,
cela
n’est
pas
acceptable.
Les
instruments
logiciels
en
mode
Live
(prêts
pour
la
lecture)
requièrent
beaucoup
plus
de
ressources
que
ceux
qui
se
contentent
de
lire
des
régions
existantes.
Si
le
mode
Live
était
automatiquement
activé
dès
que
l’on
sélectionnait
une
piste
d’instrument
logiciel,
le
passage
d’une
piste
à
une
autre
ne
ferait
qu’aggraver
le
problème
et
risquerait
même
d’entraîner
des
surcharges
sur
le
processeur.
274 Chapitre
10
Utilisation
des
instruments
et
des
effets
Le
bouton
Enregistrer
des
pistes
d’instrument
logiciel
sélectionnées
permet
de
savoir
en
temps
réel
l’état
d’un
instrument
:
Économies de puissance de calcul pour les instruments logiciels
La
fonction
Bounce
permet
d’enregistrer
une
piste
d’instrument
entière
sous
la
forme
d’un
fichier
audio.
Ce
fichier
audio
qui
a
fait
l’objet
d’un
bounce
peut
ensuite
être
utilisé
(comme
une
région
audio)
sur
une
piste
audio
standard,
ce
qui
vous
permet
de
libérer
des
ressources
du
processeurs
pour
d’autres
pistes
d’instrument
logiciel.
Pour
en
savoir
plus,
reportez-vous
à
la
rubrique
chapitre
27,
«
Bounce
de
votre
projet
»
à
la
page
673.
Vous
pouvez
également
utiliser
la
fonction
Freeze
pour
récupérer
la
sortie
d’une
piste
d’instrument
logiciel,
là
aussi
en
économisant
de
la
puissance
de
calcul.
Pour
en
savoir
plus,
reportez-vous
à
la
rubrique
«
Freeze
des
pistes
»
à
la
page
222.
Accord
des
instruments
logiciels
Le
paramètre
Fichier
>
Projet
Réglages
>
Accord
>
«
Tonalité
de
l’instrument
logiciel
»
contrôle
à
distance
le
paramètre
d’accord
principal
de
tous
les
instruments
logiciels
(l’ES1
ou
l’EXS24
mkII,
par
exemple)
par
pas
de
±
50
centièmes.
La
valeur
par
défaut
est
le
La
de
concert
à
440
Hz.
Faites
simplement
glisser
le
curseur
jusqu’à
la
valeur
voulue.
Les
valeurs
de
centième
et
de
Hz
sont
actualisées
en
fonction
de
la
position
du
curseur.
Remarque
:
certains
instruments
Audio
Unit
ne
reconnaissent
pas
cette
commande
à
distance.
Aucun
Hermode
Tuning
Logic
Express
permet
d’accorder
simultanément
tous
les
instruments
logiciels
selon
différents
tempéraments,
notamment
l’Hermode
Tuning
(reportez-vous
à
la
rubrique
«
Définition
d’Hermode
Tuning
»
à
la
page
1042).
Il
se
peut
toutefois
que
vous
souhaitiez
soustraire
certains
instruments
logiciels
de
cet
accord
global.
Instrument
en
mode
Live
Instrument
sélectionné,
pas
encore
en
mode
Live
Chapitre
10
Utilisation
des
instruments
et
des
effets 275
Lorsque
l’option
Fichier
>
Réglages
projet
>
Accord
>
Hermode
Tuning
est
activée,
une
case
à
cocher
Pas
d’HMT
est
visible
dans
les
zones
Paramètres
de
l’Inspecteur
de
tous
les
canaux
d’instrument.
Il
suffit
de
cocher
cette
case
pour
éviter
que
l’instrument
logiciel
sélectionné
ne
suive
le
tempérament
Hermode
Tuning
global.
Les
pistes
d’instrument
logiciel
dont
la
case
Pas
d’HMT
est
cochée
sont
jouées
selon
un
tempérament
égal.
Cette
fonction
est
idéale
pour
une
batterie
EXS
que
vous
ne
voulez
pas
accorder
comme
vos
rubriques
d’instrument
logiciel
mélodiques,
par
exemple.
Utilisation des applications ReWire
Logic
Express
fait
office
d’hôte
pour
les
applications
ReWire,
telles
que
Ableton
Live
et
Propellerhead
Reason.
Important
:
commencez
par
lancer
Logic
Express,
puis
démarrez
votre
ou
vos
applications
ReWire.
Lorsque
ces
applications
sont
exécutées
en
même
temps
que
Logic
Express,
les
informations
audio
synchronisées
sont
acheminées
vers
des
bandes
de
canaux
auxiliaires
dans
la
table
de
mixage
de
Logic
Express,
où
elles
peuvent
alors
être
associées
à
d’autres
pistes,
recevoir
des
effets
et
un
bounce
dans
de
nouveaux
fichiers
audio.
En
principe,
la
sortie
de
ces
programmes
ReWired
est
traitée
à
peu
près
comme
les
données
audio
Logic
Express
internes.
La
synchronisation
est
automatique,
vous
n’avez
donc
pas
grand-chose
à
faire
à
part,
si
vous
le
souhaitez,
configurer
les
canaux
auxiliaires.
Une
fois
que
les
sorties
des
applications
ReWired
sont
acheminées
dans
Logic
Express,
vous
pouvez
aussi
directement
jouer,
enregistrer
et
lire
les
instruments
logiciels
disponibles
dans
ces
programmes.
Propellerhead
Reason,
par
exemple,
est
l’équivalent
logiciel
d’un
rack
de
synthétiseurs
et
d’échantillonneurs.
Vous
pouvez
directement
lire
chaque
synthétiseur
dans
le
rack
de
Reason
et
enregistrer
ces
rubriques
sous
forme
de
régions
MIDI
sur
les
pistes
Logic
Express,
comme
vous
le
feriez
avec
les
instruments
internes
ou
externes
MIDI
de
Logic
Express.
276 Chapitre
10
Utilisation
des
instruments
et
des
effets
Pour
accéder
à
un
instrument
ReWired
:
1 Créez
une
piste
MIDI
externe
dans
la
fenêtre
Arrangement.
2 Double-cliquez
sur
le
nom
de
l’application
ReWire
dans
l’onglet
Bibliothèque
(Reason
ou
Ableton
Live,
par
exemple).
L’application
ReWired
s’ouvre
et
une
liste
de
tous
les
instruments
ReWire
disponibles
s’affiche
dans
la
Bibliothèque.
3 Cliquez
sur
la
piste
d’instrument
souhaitée
dans
la
Bibliothèque.
Pour
configurer
manuellement
un
canal
auxiliaire
pour
l’utilisation
de
ReWire
:
1 Cliquez
sur
le
bouton
Table
de
mixage
au
bas
de
la
fenêtre
Arrangement.
Dans
la
fenêtre
Table
de
mixage,
choisissez
Options
>
Créer
des
bandes
de
canaux
auxiliaires.
2 Créez
autant
de
bandes
de
canaux
auxiliaires
que
nécessaire,
avec
les
réglages
Format,
Entrée
et
Sortie
appropriés.
Pour
cet
exemple,
créez
une
bande
de
canal
stéréo
acheminée
vers
les
Entrée/Sortie
1-2.
3 Choisissez
le
canal
ReWire
voulu
dans
le
menu
Entrée
de
la
bande
de
canaux
auxiliaires.
Différentes
entrées
Canal
RW
sont
disponibles
dans
le
menu
Canal.
Elles
peuvent
être
assignées
individuellement
pour
permettre
à
chaque
canal
ReWired
d’être
acheminé
vers
un
canal
auxiliaire
particulier
dans
la
table
de
mixage
de
Logic
Express.
Cela
offre
des
options
de
traitement
et
de
mixage
plus
vastes.
Définition
du
comportement
des
applications
ReWire
Dans
Logic
Express
>
Préférences
>
Audio
>
Périphériques,
vous
pouvez
choisir
parmi
les
modes
suivants
lorsque
vous
utilisez
des
applications
ReWired
:
 Mode
Lecture
(Charge
CPU
inférieure)
:
utilisez
ce
mode
lorsque
vous
diffusez
des
canaux
via
ReWire.
Ce
réglage
nécessite
moins
de
puissance
de
calcul
de
la
part
de
l’unité
centrale.
Il
est
conseillé
de
l’utiliser
lors
de
la
lecture
de
pistes
dans
les
applications
ReWired.
 Mode
Live
(Charge
CPU
élevée)
:
utilisez
ce
mode
lorsque
vous
souhaitez
jouer
un
instrument
ReWire
(un
instrument
exécuté
dans
une
application
ReWired
externe)
en
temps
réel.
Ce
réglage
nécessite
davantage
de
ressources
CPU
mais
réduit
le
temps
de
latence,
ce
qui
garantit
que
l’instrument
ReWired
peut
être
joué.
Chapitre
10
Utilisation
des
instruments
et
des
effets 277
Utilisation d’effets audio externes
Vous
pouvez
utiliser
des
unités
d’effets
audio
externes
de
la
même
façon
que
vous
utilisez
les
effets
internes
de
Logic
Express.
Vous
devez
pour
cela
utiliser
le
module
E/S,
associé
à
une
interface
audio
dotée
de
plusieurs
entrées
et
sorties.
Pour
intégrer
et
utiliser
une
unité
d’effets
externes
dans
Logic
Express
:
1 Connectez
une
sortie
(ou
paire
de
sorties)
de
votre
interface
audio
à
l’entrée
(paire
d’entrées)
de
votre
unité
d’effets.
2 Connectez
la
sortie
(ou
paire
de
sorties)
de
votre
unité
d’effets
à
une
entrée
(paire
d’entrées)
de
votre
interface
audio.
Remarque
:
il
peut
s’agir
aussi
bien
de
connexions
analogiques
que
numériques
si
votre
interface
audio
et
l’unité
d’effets
sont
équipées
de
l’une
ou
de
l’autre,
ou
bien
des
deux.
3 Cliquez
sur
un
logement
d’insertion
du
canal
que
vous
souhaitez
traiter
avec
l’unité
d’effets
externes,
puis
choisissez
Utilitaire
>
E/S.
4 Dans
la
fenêtre
du
module
E/S,
sélectionnez
l’entrée
et
la
sortie
(affichées
sous
forme
de
numéros)
auxquelles
votre
unité
d’effets
est
connectée.
5 Ajustez
le
volume
d’entrée
ou
de
sortie
si
nécessaire.
Dès
que
la
lecture
commence,
le
signal
du
canal
audio
est
traité
par
l’unité
d’effets
externes.
Astuces
concernant
l’utilisation
des
effets
externes
Certaines
interfaces
audio
disposent
de
leur
propre
logiciel
d’acheminement,
que
vous
pouvez
être
amené
à
utiliser
pour
configurer
les
entrées
et
les
sorties
choisies
pour
ce
type
d’utilisation.
Consultez
la
documentation
fournie
par
le
fabricant
de
votre
interface
audio.
La
plupart
des
unités
d’effets
matérielles
sont
contrôlées
par
MIDI.
Si
c’est
le
cas
de
votre
unité
d’effets,
vous
pouvez
connecter
ses
câbles
d’entrée
et
de
sortie
MIDI
à
votre
interface
MIDI.
Vous
pouvez
ainsi
choisir
des
préréglages
d’effets
et
éventuellement
contrôler,
enregistrer
et
automatiser
à
distance
les
paramètres
de
l’unité
d’effets
depuis
Logic
Express.
278 Chapitre
10
Utilisation
des
instruments
et
des
effets
Utilisation de modules provenant d’autres fabricants
Logic
Express
peut
servir
d’hôte
pour
des
modules
d’instrument
et
d’effets
Audio
Unit
(compatibles,
autorisés
et
correctement
installés)
provenant
d’autres
fabricants.
Important
:
Logic
Express
ne
peut
pas
faire
office
d’hôte
pour
les
modules
au
format
VST
ou
RTAS.
Toutefois,
certains
utilitaires
tels
que
VST
to
Audio
Unit
Adapter
(http://www.fxpansion.com,
en
anglais)
permettent
d’ajuster
les
versions
Mac
OS
X
des
modules
VST
pour
créer
des
modules
Audio
Unit
virtuels.
Une
fois
ajustés,
la
plupart
de
ces
modules
ont
un
comportement
et
une
utilisation
identiques
à
celles
des
modules
Audio
Units.
Chargement
de
préréglages
De
nombreux
modules
de
fabricants
tiers
utilisent
un
format
de
stockage
propriétaire
pour
leurs
préréglages
(l’équivalent
des
réglages
de
module
Logic
Express).
Dans
la
majorité
des
cas,
il
existe
un
menu
Préréglage
(ou
d’appellation
similaire)
distinct
dans
l’interface
du
module.
Une
fois
ces
préréglages
chargés,
vous
pouvez
les
enregistrer
en
tant
que
réglages
Logic
Express.
Dans
tous
les
cas,
les
options
globales
Comparer,
Copier
et
Coller
de
l’en-tête
de
la
fenêtre
de
module
fonctionnent
de
la
même
manière
qu’avec
les
modules
natifs
de
Logic
Express.
Utilisation
d’Audio
Units
(AU)
Manager
Logic
ExpressLogic
utilise
l’outil
de
validation
AU
d’Apple
pour
s’assurer
que
seuls
des
modules
conformes
aux
spécifications
Audio
Unit
sont
utilisés
dans
Logic
Express.
Cela
permet
de
réduire
les
problèmes
qui
pourraient
être
causés
par
des
modules
Audio
Unit
tiers.
Le
processus
de
validation
se
lance
automatiquement
lorsque
:
 vous
ouvrez
Logic
Express
pour
la
première
fois
;
 une
version
mise
à
jour
de
Logic
Express
est
installée
;
 vous
installez
de
nouveaux
modules
Audio
Unit
ou
mettez
à
jour
les
modules
existants.
Les
résultats
de
l’analyse
de
validation
(de
tous
les
modules
Audio
Unit
et
VST
«
ajustés
»)
sont
présentés
dans
Audio
Units
Manager.
Chapitre
10
Utilisation
des
instruments
et
des
effets 279
Pour
ouvrir
Audio
Units
Manager
:
m Choisissez
Logic
Express
>
Préférences
>
Audio
Units
Manager
dans
la
barre
de
menus
principale
(ou
utilisez
le
raccourci
clavier
Lancer
Audio
Units
Manager).
Les
résultats
du
test
sont
affichés
dans
la
colonne
Compatibilité.
Important
:
la
première
chose
à
faire,
c’est
de
se
rendre
sur
le
site
Web
du
fabricant
pour
télécharger
les
versions
mises
à
jour
des
modules
Audio
Units
qui
n’ont
pas
été
validés.
Activation
manuelle
de
modules
Les
modules
Audio
Unit
qui
n’ont
pas
satisfait
aux
critères
du
test
de
validation
peuvent
être
activés
manuellement
en
cochant
les
cases
correspondantes
dans
la
colonne
Logic.
Toutefois,
sachez
que
ces
modules
peuvent
être
à
l’origine
de
problèmes.
Si
vous
rencontrez
des
difficultés
avec
des
modules
activés
manuellement,
cliquez
sur
le
bouton
«
Désactiver
les
modules
Audio
Units
disfonctionnant
».
Avertissement
:
l’utilisation
de
modules
n’ayant
pas
passé
l’étape
de
validation
peut
avoir
un
impact
négatif
sur
les
prochains
résultats
de
tests
effectués
sur
d’autres
modules.
Ces
modules
peuvent
également
empêcher
Logic
Express
de
démarrer,
fermer
ce
dernier
de
façon
inattendue
ou
même
provoquer
des
pertes
de
données
(d’où
une
destruction
des
fichiers
de
projet).
280 Chapitre
10
Utilisation
des
instruments
et
des
effets
Désactivation
de
modules
Le
gestionnaire
Audio
Units
Manager
vous
permet
de
désactiver
les
modules
Audio
Units
que
vous
ne
souhaitez
pas
utiliser
dans
Logic
Express,
même
si
leur
test
de
validation
a
été
concluant.
Pour
désactiver
n’importe
quel
module,
il
suffit
de
désélectionner
la
case
à
cocher
correspondante
dans
la
colonne
Logic.
Pour
enregistrer
votre
sélection
de
modules
Audio
Units,
cliquez
sur
Terminer.
Cliquez
sur
le
bouton
«
Réinitialiser
et
revérifier
la
sélection
»
pour
relancer
l’analyse
d’une
sélection
de
modules,
après
l’installation
de
nouveaux
modules
ou
programmes
de
mise
à
jour
ou
bien
suite
au
déplacement
de
composants
dans
le
Finder,
alors
que
Logic
Express
ou
Audio
Units
Manager
est
ouvert.
Si
ces
modules
sont
validés,
ils
seront
automatiquement
activés.
Remarque
:
si
vous
appuyez
sur
les
touches
Contrôle
+
Maj
lors
de
l’ouverture
de
Logic
Express,
le
mode
sans
échec
Audio
Units
est
utilisé
:
seuls
les
modules
validés
sont
disponibles
;
les
modules
activés
manuellement
et
non
validés
ne
le
sont
pas.
11
281
11 Ajout
de
données
préenregistrées
Les données préenregistrées jouent un rôle important dans la
production audio actuelle. La combinaison de boucles audio
existantes avec d’autres fichiers permet de créer rapidement
la structure de base d’un morceau.
L’application Logic Express est fournie avec un ensemble important de boucles audio,
offrant un point de départ idéal pour bon nombre de vos projets. Ce chapitre explique
comment ajouter des données préenregistrées dans Logic Express, notamment des
fichiers audio et MIDI, des boucles Apple Loops et d’autres formats de boucle courants.
Formats de fichiers pris en charge
Logic
Express
vous
permet
d’accéder
à
tout
enregistrement
audio
stocké
de
façon
numérique
(fichier
audio)
sur
vos
disques
durs,
aux
formats
de
fichiers
Macintosh
les
plus
fréquents
et
sous
plusieurs
autres
formats.
Les
fichiers
audio
importés
dans
un
projet
Logic
Express
peuvent
se
présenter
sous
n’importe
quelle
profondeur
de
bits
et
n’importe
quelle
fréquence
d’échantillonnage
prises
en
charge.
Logic
Express
prend
en
charge
les
profondeurs
de
bits
égales
à
16,
20
et
24
bits,
ainsi
que
les
fréquences
d’échantillonnage
de
44,1,
48,
88,2,
96,
176,4
et
192
kHz.
Logic
Express
peut
utiliser
la
fréquence
d’échantillonnage
des
fichiers
ou
effectuer
une
conversion
en
temps
réel
de
cette
fréquence
(reportez-vous
à
la
rubrique
«
Réglage
du
tempo
d’un
projet
»
à
la
page
157).
Outre
les
fichiers
audio,
Logic
Express
peut
également
importer
des
données
de
projet
et
des
données
MIDI.
Vous
pouvez
ajouter
les
types
de
fichier
multimédia
préenregistré
ci-dessous
à
un
projet
Logic
Express
:
 Fichiers
WAV
(y
compris
Broadcast
Wave),
AIFF
et
SDII
(Sound
Designer
II)
 CAF
 Fichiers
MP3
 Fichiers
Apple
Lossless
282 Chapitre
11
Ajout
de
données
préenregistrées
 Fichiers
AAC
(MPEG-4)
 Fichiers
Apple
Loops
(types
d’instruments
audio
et
logiciels)
 Données
audio
ReCycle
(REX,
RCY)
Logic
Express
peut
également
importer
des
fichiers
SMF
(Standard
MIDI
Files,
type
0
et
1),
GarageBand,
OMF
Interchange,
AAF,
OpenTL
et
XML.
Toutefois,
ces
types
de
fichiers
sont
généralement
utilisés
pour
échanger
des
projets
et
ne
sont
donc
pas
traités
dans
le
cadre
de
ce
chapitre.
Pour
obtenir
des
détails
complets
sur
l’importation
de
ces
types
de
fichiers,
reportez-vous
au
chapitre
29,
«
Échange
de
projets
et
de
fichiers
»
à
la
page
699.
À propos des types de données préenregistrées pris en
charge par Logic Express
La
rubrique
suivante
décrit
tous
les
types
de
fichiers
multimédia
pris
en
charge
par
Logic
Express.
Fichiers
WAVE
et
AIFF
Les
fichiers
audio
aux
formats
WAV
(Wave)
et
AIFF
(Audio
Interchange
File
Format)
sont
très
similaires.
Ils
peuvent
être
stockés
avec
des
profondeurs
de
bits
différentes
(Logic
Express
prend
en
charge
des
profondeurs
de
16
et
24
bits),
en
mono
ou
en
stéréo
et
avec
des
fréquences
d’échantillonnage
pouvant
atteindre
192
kHz.
Logic
Express
prend
également
en
charge
les
fichiers
Broadcast
Wave,
capables
de
contenir
des
informations
d’horodatage.
Les
fichiers
qui
fournissent
de
telles
données
sont
identifiables
grâce
au
symbole
représentant
une
horloge,
affiché
dans
la
fenêtre
du
chutier
audio,
en
regard
du
nom
de
la
région
audio.
L’extension
des
fichiers
Broadcast
Wave
est
.wav,
ce
qui
leur
permet
d’être
lus
par
toute
application
prenant
en
charge
le
format
de
fichier
Wave
standard.
Dans
ces
programmes,
les
informations
supplémentaires
du
fichier
Broadcast
Wave
sont
ignorées.
Fichiers
Core
Audio
Format
Les
fichiers
Core
Audio
Format
(CAF)
sont
des
conteneurs
prenant
en
charge
les
formats
PCM
entiers
et
à
virgule
flottante,
les
formats
A-law
et
u-law
ainsi
qu’un
certain
nombre
d’autres
formats
tels
que
AAC
et
ALAC
(Apple
Lossless
Audio
Codec).
Il
est
possible
de
bénéficier
de
tailles
de
fichier
illimitées,
à
des
fréquences
d’échantillonnage
et
des
profondeurs
de
bits
élevées.
Sound
Designer
Les
fichiers
audio
Sound
Designer
I
et
II
(SDII)
ont
une
structure
semblable
à
celle
des
fichiers
AIFF
et
peuvent
contenir
les
informations
d’horodatage
associées
aux
régions.
L’utilisation
de
fichiers
au
format
Sound
Designer
facilite
le
transfert
entre
logiciels
Logic
Express
et
Digidesign
Pro
Tools.
Chapitre
11
Ajout
de
données
préenregistrées 283
MP3,
Apple
Lossless
et
AAC
Les
fichiers
MP3
et
AAC
contiennent
des
informations
audio
compressées.
Ils
sont
généralement
beaucoup
plus
petits
que
leurs
équivalents
aux
formats
WAV,
AIFF
ou
SDII.
Cette
diminution
de
la
taille
des
fichiers
est
due
à
des
techniques
d’encodage
différentes
qui
«
se
débarrassent
»
de
certaines
données
audio.
Par
conséquent,
la
qualité
sonore
des
fichiers
MP3
et
AAC
n’est
pas
aussi
bonne
que
celle
de
leurs
homologues
WAV,
AIFF
ou
SDII,
en
fonction
du
matériel
audio
source.
Les
fichiers
Apple
Lossless
contiennent
également
des
informations
audio
compressées.
Comme
leur
nom
l’indique,
la
compression
utilisée
(ALAC)
ne
rejette
aucune
donnée
audio
(en
anglais,
«
lossless
»
signifie
«
sans
perte
»),
contrairement
aux
fichiers
MP3.
Le
son
du
fichier
audio
compressé
est
identique
à
celui
de
l’enregistrement
original.
Apple
Loops
Les
boucles
Apple
Loops
sont
des
fichiers
audio
contenant
des
informations
d’identification
supplémentaires,
telles
que
la
date
et
l’heure,
la
catégorie,
l’ambiance,
la
clé,
le
tempo,
etc.
Ils
peuvent
également
contenir
un
certain
nombre
de
marqueurs
provisoires
qui
les
divisent
en
courtes
tranches
temporelles.
L’avantage
indéniable
des
fichiers
audio
Apple
Loops
vient
de
leur
capacité
à
s’adapter
automatiquement
à
la
clé
et
au
tempo
d’un
projet
Logic
Express.
Un
second
type
de
fichier
Apple
Loops
est
également
pris
en
charge
par
Logic
Express.
Ces
fichiers
contiennent
des
informations
de
note
MIDI
qui
ont
pour
effet
de
déclencher
une
phrase
musicale
ou
riff.
Lorsque
ces
types
de
boucles
Apple
Loops
sont
ajoutés
à
un
fichier
audio,
le
motif
est
lu
tel
quel.
En
revanche,
lorsqu’ils
sont
ajoutés
à
une
piste
instrumentale
dans
Logic
Express,
les
informations
de
note
MIDI
peuvent
être
modifiées,
comme
avec
n’importe
quelle
région
MIDI.
ReCycle
Les
fichiers
ReCycle
(REX,
RCY)
sont
générés
par
le
logiciel
ReCycle
de
Propellerhead.
Ils
sont
semblables
aux
fichiers
audio
Apple
Loops
dans
la
mesure
où
ils
contiennent
un
certain
nombre
de
tranches
et
où
ils
s’adaptent
au
tempo
du
projet.
Une
fois
ces
fichiers
importés,
un
petit
dossier
contenant
plusieurs
régions
(une
correspondant
à
chaque
tranche)
est
créé.
Toutes
ces
régions
peuvent
être
traitées
comme
n’importe
quelle
région
audio.
Les
fichiers
ReCycle,
contrairement
aux
fichiers
Apple
Loop,
ne
suivent
pas
la
clé
du
projet.
Fichiers
SMF
Le
format
SMF
(Standard
MIDI
Files)
est,
comme
son
nom
l’indique,
un
format
de
fichier
standard
utilisé
par
les
séquenceurs
MIDI.
Les
fichiers
dotés
de
ce
format
peuvent
être
lus
et
enregistrés
dans
Logic
Expresset
peuvent
contenir
des
données
de
type
notes,
paroles,
contrôleur
et
SysEx.
Celles-ci
sont
ajoutés
aux
pistes
d’instruments
MIDI
ou
logiciels
dans
Logic
Express.
284 Chapitre
11
Ajout
de
données
préenregistrées
Accès aux fichiers multimédia depuis le navigateur
Pour
pouvoir
ajouter
vos
fichiers
(audio
ou
autres)
à
vos
projets,
vous
devez
d’abord
les
localiser.
Le
navigateur
constitue
l’interface
principale
pour
la
navigation,
l’aperçu
et
la
recherche
de
données
préenregistrées.
Remarque
:
bien
que
tous
les
types
de
données
pris
en
charge
soient
accessibles
de
puis
le
navigateur
général,
le
navigateur
de
boucles
est
plus
adapté
pour
traiter
les
boucles
Apple
Loops.
Pour
en
savoir
plus
sur
son
utilisation,
reportez-vous
à
la
rubrique
«
Recherche
de
boucles
Apple
Loops
dans
le
navigateur
de
boucles
»
à
la
page
290.
Pour
accéder
au
navigateur
depuis
la
fenêtre
Arrangement
:
m Cliquez
sur
le
bouton
Média
dans
la
barre
d’outils
Arrangement,
puis
sur
l’onglet
Navigateur
(ou
utilisez
le
raccourci
clavier
Afficher/Masquer
le
navigateur
de
fichiers).
Pour
ouvrir
le
navigateur
dans
une
nouvelle
fenêtre
:
m Cliquez
sur
Fenêtre
>
Navigateur
de
fichiers
(ou
utilisez
le
raccourci
clavier
Ouvrir
le
navigateur
de
fichiers).
Utilisation
du
navigateur
Le
navigateur
est
disponible
sous
deux
formes
:
la
présentation
Liste
et
la
présentation
Navigateur.
 La
présentation
Liste
affiche
les
dossiers
et
leur
contenu
sous
forme
de
liste.
Pour
accéder
au
contenu
d’un
dossier,
double-cliquez
sur
ce
dernier.
 La
présentation
Navigateur
expose
le
contenu
d’un
dossier
dans
des
cadres
supplémentaires,
à
droite
du
dossier
sélectionné.
Il
vous
suffit
de
cliquer
sur
un
dossier
pour
accéder
à
son
contenu.
Présentation
Présentation
Liste Navigateur
Chapitre
11
Ajout
de
données
préenregistrées 285
Pour
passer
de
la
présentation
Liste
à
la
présentation
Navigateur
:
m Cliquez
sur
le
bouton
Navigateur
pour
accéder
à
la
présentation
Navigateur
et
sur
le
bouton
Liste
pour
accéder
à
la
présentation
Liste.
L’utilisation
du
navigateur
est
semblable
à
celle
du
Finder
sous
Mac
OS
X.
La
méthode
de
navigation
est
la
même
pour
tous
les
types
de
fichiers
et
elle
est
facilitée
par
les
boutons
de
signet,
le
menu
Chemin
et
les
boutons
de
navigation
Précédent
et
Suivant.
Pour
parcourir
le
navigateur
à
l’aide
des
boutons
de
signet
:
m Cliquez
sur
l’un
des
boutons
de
signet
:
Ordinateur,
Départ
ou
Projet.
 Ordinateur
:
affiche
tous
les
volumes
(disques
durs,
CD
ou
DVD)
figurant
dans
l’ordinateur
ou
y
étant
associés.
 Départ
:
affiche
tous
les
dossiers
présents
dans
le
dossier
de
départ.
 Projet
:
affiche
le
contenu
du
dossier
de
votre
projet.
Pour
parcourir
le
navigateur
à
l’aide
du
menu
Chemin
:
1 Cliquez
sur
le
menu
Chemin
pour
afficher
le
chemin
d’accès
au
dossier
ou
fichier
actif.
2 Cliquez
sur
l’une
des
entrées
du
menu
Chemin
pour
revenir
au
dossier
sur
lequel
vous
avez
cliqué.
Bouton
Bouton
Liste Navigateur
286 Chapitre
11
Ajout
de
données
préenregistrées
Pour
passer
aux
éléments
précédents
ou
suivants
de
l’historique
de
navigation
:
m Cliquez
sur
le
bouton
Précédent
ou
Suivant.
Recherche
de
fichiers
dans
le
Navigateur
L’onglet
Navigateur
possède
un
outil
de
recherche
très
complet
et
rapide.
Il
vous
permet
de
trouver
tout
type
de
fichier
pris
en
charge
par
Logic
Express,
sur
le
disque
local
ou
sur
des
périphériques
de
stockage
connectés
au
réseau.
Pour
effectuer
une
recherche
de
base
dans
le
navigateur
:
1 Cliquez
sur
le
menu
Chemin
(seul
ou
associé
aux
boutons
de
signet)
pour
déterminer
l’étendue
de
la
recherche
:
un
dossier
spécifique,
l’intégralité
du
disque
dur,
le
volume
root
de
l’utilisateur,
l’ordinateur,
etc.
Si
vous
limitez
la
recherche
à
un
dossier
ou
un
volume
spécifique,
les
résultats
s’affichent
plus
rapidement.
2 Saisissez
le
terme
à
rechercher
dans
le
champ
Rechercher,
puis
appuyez
sur
la
touche
Retour.
Par
exemple,
si
vous
tapez
80s
après
avoir
choisi
Macintosh
HD
dans
le
menu
Chemin,
un
certain
nombre
de
fichiers
Apple
Loops
s’affichent
dans
la
zone
de
présentation.
Pour
trier
les
résultats
de
la
recherche
:
m Cliquez
sur
le
titre
d’une
des
colonnes
pour
trier
la
liste
de
fichiers
par
nom,
par
date
ou
par
taille.
Π Conseil
:
vous
pouvez
redimensionner
les
colonnes
en
faisant
glisser
la
ligne
verticale
située
entre
deux
titres
de
colonne.
Pour
effacer
un
terme
de
recherche
:
m Cliquez
sur
la
petite
croix
à
droite
du
champ
Rechercher.
Chapitre
11
Ajout
de
données
préenregistrées 287
Pour
afficher
les
termes
récemment
recherchés
:
1 Cliquez
sur
l’icône
représentant
une
loupe
à
gauche
du
champ
Rechercher.
2 Sélectionnez
l’un
des
termes
de
recherche
dans
le
menu
pour
afficher
les
résultats
associés.
Pour
effacer
tous
les
termes
récemment
recherchés
:
m Cliquez
sur
l’icône
représentant
une
loupe
à
gauche
du
champ
Rechercher,
puis
sélectionnez
«
Effacer
les
recherches
récentes
»
dans
le
menu.
Pour
effectuer
une
recherche
avancée
:
1 Cliquez
sur
le
menu
Chemin
(seul
ou
associé
aux
boutons
Ordinateur,
Départ
et
Projet)
pour
déterminer
l’objet
de
la
recherche.
2 Cliquez
sur
le
signe
Plus
(+)
à
droite
de
la
zone
de
saisie
Rechercher.
La
zone
de
recherche
se
développe
alors.
Les
menus
disponibles
dans
la
zone
de
recherche
élargie
permettent
d’affiner
(ou
de
limiter)
votre
recherche
en
fonction
de
types
ou
de
formats
de
fichiers
spécifiques,
d’une
date,
de
la
taille
et
d’autres
critères.
Par
défaut,
le
menu
Concordance
indique
que
tous
les
critères
spécifiés
pour
la
recherche
avancée
doivent
être
respectés
pour
afficher
les
fichiers
correspondants.
Vous
pouvez
définir
le
menu
Concordance
sur
la
valeur
Quelconque
pour
afficher
tous
les
fichiers
répondant
à
l’un
des
critères
spécifiés.
288 Chapitre
11
Ajout
de
données
préenregistrées
3 Cliquez
sur
le
menu
Type
de
fichier
et
sélectionnez
l’option
Format.
Vous
pouvez
constater
que
le
menu
de
droite
s’actualise
(la
mention
AIFF
y
est
affichée)
pour
refléter
la
sélection
du
menu
de
gauche.
4 Cliquez
sur
le
signe
Plus
(+)
à
droite
du
menu
AIFF.
Des
menus
de
critères
de
recherche
complémentaires
apparaissent
en
dessous.
5 Cliquez
sur
le
menu
Type
de
fichier
à
la
deuxième
ligne
de
ces
critères
de
recherche,
puis
sélectionnez
l’option
Durée.
Le
champ
de
droite
et
le
menu
actualisé
affichent
la
valeur
30,0
sec.
6 Mettez
en
surbrillance
la
valeur
30,0,
puis
saisissez
8.
7 Cliquez
maintenant
sur
le
champ
Rechercher,
entrez
le
terme
souhaité,
puis
appuyez
sur
Retour.
Une
liste
beaucoup
plus
courte
de
fichiers
AIFF,
chacun
d’une
durée
de
8
secondes,
ainsi
qu’un
nom
contenant
le
terme
recherché,
s’affiche.
Pour
supprimer
une
seule
ligne
de
critère
avancé
:
m Cliquez
sur
le
signe
Moins
(–)
en
regard
de
la
ligne.
Cette
fonction
est
pratique
lorsque
votre
recherche
est
trop
précise
et
que
vous
n’obtenez
aucun
résultat.
Remarque
:
la
ligne
est
masquée
et
désactivée
(plutôt
que
définitivement
supprimée).
Pour
la
rétablir,
cliquez
sur
le
signe
Plus
(+)
à
droite
de
la
ligne.
Pour
revenir
à
une
recherche
simple,
si
plusieurs
lignes
de
critères
avancés
sont
affichées
:
m Cliquez
sur
le
signe
Moins
(–)
à
droite
de
la
zone
de
saisie
Rechercher.
Toutes
les
lignes
de
critères
avancés
sont
masquées.
Pour
restaurer
toutes
les
lignes
de
critères
de
recherche
avancés
:
m Cliquez
sur
le
signe
Plus
(+)
à
droite
de
la
zone
de
saisie
Rechercher.
Chapitre
11
Ajout
de
données
préenregistrées 289
Informations
complémentaires
sur
les
recherches
conditionnelles
Comme
vous
vous
en
doutez
sûrement
;
rechercher
un
fichier
au
sein
du
navigateur
peut
s’avérer
beaucoup
plus
rapide
que
parcourir
ce
dernier
pour
accéder
au
fichier
en
question.
Vous
pouvez
définir
jusqu’à
dix
lignes
de
critères
avancés
pour
affiner
vos
recherches.
Les
lignes
de
recherche
proposent
les
critères
suivants.
Premier menu Deuxième menu Menus/champs supplémentaires
Commentaire contient,
ne
contient
pas,
est,
n’est
pas,
commence
par,
se
termine
par
Champ
de
saisie
Type
de
fichier est,
n’est
pas Menu
dans
lequel
vous
avez
le
choix
entre
Audio,
Séquence
et
Projet.
Format est,
n’est
pas Menu
proposant
les
options
suivantes
:
AIFF,
Apple
Loop,
WAV
(BWF),
Apple
Lossless,
AAC,
MP3,
CAF,
Sound
Designer
I,
Sound
Designer
II,
Projet
Logic,
Fichier
MIDI,
ReCycle,
Fichier
OMF,
Fichier
AAF,
Fichier
OpenTL,
Fichier
XML,
Song
Notator
SL
Notez
que
les
recherches
de
fichiers
au
format
AIFF
n’incluent
pas
les
boucles
Apple
Loops.
Durée est,
n’est
pas,
est
inférieur
à,
est
supérieur
à
 Champ
de
saisie
numérique
 Menu
supplémentaire
dans
lequel
vous
pouvez
choisir
entre
secondes,
minutes
et
heures.
Date
de
modification
est,
n’est
pas,
après,
avant Champ
de
saisie
Nom contient,
ne
contient
pas,
est,
n’est
pas,
commence
par,
se
termine
par
Champ
de
saisie
Fréquence
d’échantillonnage
est,
n’est
pas,
est
inférieur
à,
est
supérieur
à
Menu
proposant
les
options
suivantes
:
44,1
kHz,
48
kHz,
88,2
kHz,
96
kHz,
176,4
kHz,
192
kHz.
Taille est,
n’est
pas,
est
inférieur
à,
est
supérieur
à
 Champ
de
saisie
 Menu
supplémentaire,
proposant
les
unités
octets,
kilo-octets,
méga-octets,
giga-octets
et
téra-octets.
Profondeur
de
bits
est,
n’est
pas,
est
inférieur
à,
est
supérieur
à
Menu
proposant
les
valeurs
8
bits,
16
bits
et
24
bits.
290 Chapitre
11
Ajout
de
données
préenregistrées
Recherche de boucles Apple Loops dans le navigateur de
boucles
Le
navigateur
de
boucles
affiche
uniquement
les
fichiers
au
format
Apple
Loop.
Vous
pouvez
effectuer
une
recherche
de
boucles
Apple
Loops
à
l’aide
de
mots-clés
décrivant
certains
aspects
tels
que
leur
genre,
un
instrument,
leur
ambiance
ou
tout
autre
descripteur.
Vous
pouvez
également
parcourir
le
navigateur
de
boucles
pour
y
rechercher
les
fichiers
Apple
Loop.
Par
rapport
aux
boucles
audio
standard,
les
boucles
Apple
Loops
présentent
un
avantage
significatif
:
elles
peuvent
contenir
des
informations
complémentaires
utilisées
par
Logic
Express
à
différentes
fins,
notamment
pour
les
changements
automatiques
de
tonalité
et
de
durée,
l’indexation
et
la
recherche.
Les
boucles
Apple
Loops
peuvent
comprendre
deux
types
de
données
importantes
:
les
balises
de
métadonnées
et
les
marqueurs
transitoires.
Logic
Express
utilise
des
balises
de
métadonnées
pour
faciliter
la
localisation
de
fichiers
lorsque
vous
utilisez
les
fonctionnalités
de
recherche
du
navigateur
de
boucles.
Les
marqueurs
transitoires
indiquent
l’emplacement
des
battements
dans
le
fichier.
Logic
Express
combine
ces
informations
aux
balises
de
métadonnées
afin
d’adapter
le
tempo
et
la
clé
du
fichier
avec
ceux
du
projet,
dans
le
but
de
garantir
une
qualité
de
lecture
optimale.
Cette
fonctionnalité
vous
permet
de
lire
plusieurs
boucles
Apple
Loops
simultanément
et
de
faire
en
sorte
que
leur
qualité
sonore
soit
bonne,
même
s’ils
ont
une
clé
et
un
tempo
différents.
Pour
accéder
au
navigateur
de
boucles
depuis
la
fenêtre
Arrangement
:
m Cliquez
sur
le
bouton
Média
dans
la
barre
d’outils
Arrangement,
puis
sur
l’onglet
Boucle
(ou
utilisez
le
raccourci
clavier
Afficher/Masquer
le
navigateur
de
boucles).
Pour
ouvrir
le
navigateur
de
boucles
dans
une
nouvelle
fenêtre
:
m Cliquez
sur
Fenêtre
>
Navigateur
de
boucles
(ou
utilisez
le
raccourci
clavier
correspondant).
Chapitre
11
Ajout
de
données
préenregistrées 291
Boucles
Apple
Loops
vertes
et
bleues
Le
navigateur
de
boucles
contient
deux
types
de
boucles
Apple
Loops
:
celles
présentant
une
icône
d’onde
sonore
bleue
et
celles
caractérisées
par
une
icône
illustrant
une
note
verte.
Ces
deux
types
de
boucles
contiennent
des
données
audio
et
peuvent
inclure
des
informations
complémentaires
concernant
l’étirement
temporel,
la
transposition,
l’indexation
et
la
recherche.
Les
boucles
Apple
Loops
vertes
et
bleues
peuvent
être
ajoutées
à
des
pistes
audio
existantes
ou
bien
directement
à
une
piste
ou
une
zone
Arrangement
vide.
Dans
la
zone
Arrangement,
elles
apparaissent
comme
des
régions
audio
classiques
mais
sont
facilement
identifiables
grâce
au
symbole
Apple
Loops
situé
en
haut
à
droite.
Elles
diffèrent
des
régions
audio
standard
dans
le
sens
où
elles
suivent
la
clé
et
le
tempo
du
projet.
Vous
pouvez
faire
glisser
les
boucles
Apple
Loops
bleues
(audio)
directement
vers
une
fenêtre
Arrangement
vide
(ne
contenant
aucune
piste)
ou
vers
une
zone
vide
en
dessous
de
pistes
existantes.
Une
piste
audio
et
la
bande
de
canal
correspondante
sont
automatiquement
créées
et
la
région
Apple
Loops
(d’une
durée
égale
à
la
durée
complète
du
fichier)
est
placée
sur
la
piste.
En
outre,
le
fichier
Apple
Loops
est
ajouté
au
chutier
Audio
et
une
région
correspondante
est
automatiquement
créée.
Boucles
Apple
Loops
vertes
et
bleues
dans
le
navigateur
de
boucles
Symbole
de
boucle
Apple
Loops
stéréo
Symbole
de
boucle
Apple
Loops
mono
292 Chapitre
11
Ajout
de
données
préenregistrées
Les
boucles
Apple
Loops
vertes
sont
appelées
SIAL
(Software
Instrument
Apple
Loops).
Elles
diffèrent
des
boucles
Apple
Loops
bleues
(audio)
car
elles
contiennent
également
une
région
MIDI
et
des
réglages
d’effet
et
d’instrument
logiciel.
Lorsque
les
boucles
SIAL
sont
placées
sur
des
pistes
instrumentales,
la
région
affichée
dans
la
zone
Arrangement
peut
être
modifiée
comme
vous
le
feriez
pour
toute
autre
région
MIDI,
ce
qui
inclut
l’édition
de
notes
individuelles.
Si
vous
faites
glisser
une
boucle
SIAL
sur
une
piste
instrumentale
vierge
(dont
la
bande
de
canal
est
vide),
les
réglages
d’effet
et
d’instrument
correspondants
sont
automatiquement
insérés.
Vous
pouvez
également
faire
glisser
les
boucles
SIAL
directement
dans
une
fenêtre
Arrangement
vide
(sans
aucune
piste)
ou
dans
une
zone
vide
en
dessous
des
pistes
existantes.
Une
piste
instrumentale
et
sa
bande
de
canal
correspondante
sont
automatiquement
créées
et
la
boucle
Apple
Loops
est
chargée
(l’instrument
est
inséré
dans
le
canal
instrumental,
avec
les
effets
éventuels,
et
la
région
Apple
Loops
est
placée
sur
la
piste).
Lorsque
vous
placez
des
boucles
SIAL
sur
des
pistes
audio,
elles
sont
importées
sous
la
forme
de
régions
audio
(et
se
comportent
comme
des
boucles
Apple
Loops
bleues).
La
charge
de
traitement
est
réduite
si
vous
ajoutez
des
boucles
Apple
Loops
vertes
aux
pistes
audio.
Remarque
:
les
boucles
Apple
Loops
bleues
ne
sont
pas
reproduites
si
vous
les
placez
sur
des
pistes
instrumentales.
Réglages
préalables
à
la
recherche
ou à
la
navigation
dans
les
boucles
Apple
Loops
Si
des
milliers
de
boucles
sont
installées
sur
vos
disques
durs,
la
recherche
d’une
boucle
Apple
Loops
spécifique
peut
s’avérer
quelque
peu
fastidieuse.
Heureusement,
diverses
options
vous
permettent
de
restreindre
vos
résultats
de
recherche
ou
de
navigation
selon
un
certain
nombre
de
critères-clefs.
Ces
options
peuvent
être
combinées
les
unes
aux
autres
et
influer
directement
les
résultats
des
fonctions
de
navigation
et
de
recherche
proposées
dans
le
navigateur
de
boucles.
Boucle
Apple
Loops
verte
placée
sur
une
piste
d’instrument
logiciel
Chapitre
11
Ajout
de
données
préenregistrées 293
Pour
limiter
l’affichage
des
boucles
à
un
Jam
Pack
spécifique
ou
à
une
autre
catégorie
:
m Sélectionnez
le
réglage
souhaité
dans
le
menu
Présentation.
Vous
avez
le
choix
entre
les
options
suivantes
:
 Tout
afficher
:
cette
option
par
défaut
permet
d’afficher
toutes
les
boucles
Apple
Loops
présentes
sur
votre
système.
Elle
s’avère
pratique
si
vous
ne
parvenez
pas
à
localiser
une
boucle
qui
est
effectivement
installée
et
indexée
pour
votre
système
mais
dont
vous
ne
connaissez
pas
le
Jam
Pack.
 Mes
boucles
:
sélectionnez
cette
option
pour
afficher
toutes
les
boucles
Apple
Loops
figurant
dans
le
dossier
~/Bibliothèque/Audio/Apple
Loops/User
Loops/Single
Files
(~
correspond
au
nom
de
l’utilisateur).
 Boucles
partagées
sur
mon
Mac
:
choisissez
cette
option
pour
afficher
toutes
les
boucles
Apple
Loops
figurant
dans
les
dossiers
/Bibliothèque/Audio/Apple
Loops/
User
Loops/SingleFiles.
Ce
réglage
n’est
visible
que
si
des
boucles
Apple
Loops
sont
partagées
avec
l’application
GarageBand
sur
votre
système.
 GarageBand
:
sélectionnez
cette
option
pour
afficher
toutes
les
boucles
Apple
Loops
installées
avec
GarageBand.
 Jam
Pack
x
:
cette
option
permet
d’afficher
toutes
les
boucles
Apple
Loops
d’un
Jam
Pack
spécifique.
Les
Jam
Packs
sont
des
collections
Apple
Loops
spécifiques
à
un
genre
ou
un
instrument,
créées
par
des
professionnels
et
disponibles
auprès
d’Apple.
 Fournisseur
X
:
cette
valeur
entraîne
l’affichage
de
toutes
les
boucles
Apple
Loops
d’un
fournisseur
tiers
donné.
 Autres
:
cette
option
permet
d’afficher
toutes
les
boucles
que
vous
avez
ajoutées
manuellement
à
la
bibliothèque
de
boucles
en
les
faisant
glisser
dans
le
navigateur
de
boucles.
Pour
limiter
l’affichage
du
navigateur
de
boucles
à
une
gamme
spécifique
:
m Cliquez
sur
le
menu
local
Gamme
et
sélectionnez
l’une
des
options
suivantes
:
Quelconque,
Mineure,
Majeure,
Aucune,
Valable
pour
les
deux.
L’utilisation
de
ces
options
limite
la
recherche
de
boucles
Apple
Loops
au
type
de
gamme
sélectionné,
au
sein
de
la
catégorie
choisie.
Par
exemple,
si
les
catégories
Country,
Acoustique
et
Détendu
ont
été
sélectionnées,
vous
obtenez
une
vingtaine
de
fichiers
correspondant
à
vos
sélections.
Sélectionner
le
réglage
Gamme
mineure
réduirait
cette
liste
à
dix
boucles
Apple
Loops,
d’où
une
écoute
et
une
sélection
du
matériel
approprié
plus
rapides.
Pour
limiter
l’affichage
du
navigateur
de
boucles
à
une
articulation
de
temps
spécifique
:
m Sélectionnez
la
signature
temporelle
souhaitée
dans
le
menu
local
Signature.
294 Chapitre
11
Ajout
de
données
préenregistrées
Navigation
pour
rechercher
des
boucles
Apple
Loops
Il
existe
trois
présentations
de
navigation
disponibles
dans
le
navigateur
de
boucles.
Il
s’agit
des
présentationsColonne,
Musique
et
Effets
sonores.
Pour
passer
d’un
mode
de
navigation
à
l’autre
:
m Cliquez
sur
un
des
boutons
de
présentation
situés
en
haut
à
droite
du
navigateur
de
boucles.
Le
bouton
de
gauche
active
la
présentation
Colonne,
le
bouton
du
milieu
active
la
présentation
Musique
et
le
troisième
bouton
active
la
présentation
Effets
sonores.
La
présentation
Musique
affiche
une
matrice
de
54
boutons,
chacun
correspondant
à
une
catégorie
musicale.
La
présentation
Effets
sonores
inclut
des
boutons
de
catégorie
liés
aux
effets
(par
exemple,
Explosions,
Bruitage
ou
Personnes).
Présentation
Musique Présentation
Effets
sonores
Chapitre
11
Ajout
de
données
préenregistrées 295
La
présentation
Colonne
offre
un
menu
standard
de
fichiers
en
colonnes
Mac
OS
X,
classé
de
façon
hiérarchique
selon
les
critères
de
recherche
Tous,
Par
genre,
Par
instrument,
Par
ambiance
et
Signets.
Pour
rechercher
des
boucles
Apple
Loops
dans
la
présentation
Colonne
:
1 Cliquez
sur
l’un
des
dossiers
de
catégorie
affiché
dans
la
colonne
de
gauche
de
la
zone
de
présentation
des
dossiers.
Dans
cet
exemple,
l’option
Par
genre
est
sélectionnée.
2 Dans
la
deuxième
colonne,
cliquez
sur
Électronique.
3 Dans
la
troisième
colonne,
cliquez
sur
Battements.
La
valeur
entre
guillemets
indique
le
nombre
de
fichiers
correspondant
à
cette
souscatégorie
(à
savoir,
Battements).
Les
fichiers
sont
répertoriés
dans
la
liste
figurant
au
dessous.
Colonnes
Catégorie
296 Chapitre
11
Ajout
de
données
préenregistrées
Pour
rechercher
des
boucles
Apple
Loops
dans
les
présentations
Musique
et
Effets
sonores
:
1 Cliquez
sur
l’un
des
boutons
de
catégorie.
La
liste
de
fichiers
affiche
toutes
les
boucles
Apple
Loops
qui
appartiennent
à
la
catégorie
indiquée.
Le
nombre
de
fichiers
obtenus
est
indiqué
au
bas
du
navigateur
de
boucles.
2 Cliquez
sur
un
autre
bouton
de
catégorie.
La
liste
des
fichiers
se
met
à
jour
pour
afficher
toutes
les
boucles
Apple
Loops
correspondant
aux
deux
catégories.
3 Ainsi
de
suite
en
cliquant
sur
un
autre
bouton
de
catégorie,
vous
pouvez
ainsi
affiner
davantage
le
regroupement.
Le
nombre
de
fichiers
répondant
aux
trois
critères
(Guitares,
Acoustique
et
Country)
diminue
encore.
Remarque
:
si
vous
cliquez
à
nouveau
sur
le
bouton
d’une
catégorie,
cette
dernière
est
désélectionnée.
Comme
vous
pouvez
le
voir
dans
cet
exemple,
l’utilisation
de
plusieurs
boutons
de
catégories
permet
de
restreindre
facilement
le
nombre
de
boucles
Apple
Loops
répertoriées
dans
la
liste
de
fichiers.
Il
devient
alors
beaucoup
plus
facile
de
localiser
une
boucle
Apple
Loops
caractérisée
par
une
touche
particulière
ou
une
ambiance
donnée.
Pour
réinitialiser
toutes
les
sélections
de
catégorie
:
m Cliquez
sur
le
bouton
Réinitialiser
pour
désélectionner
tous
les
boutons
activés
des
catégories
précédemment
choisies.
Vous
pouvez
remplacer
une
catégorie
affichée
via
le
menu
contextuel
qui
s’affiche
lorsque
vous
cliquez
sur
le
bouton
d’une
catégorie
tout
en
maintenant
la
touche
Contrôle
enfoncée
(ou
que
vous
cliquez
dessus
avec
le
bouton
droit
de
la
souris).
Pour
personnaliser
la
présentation
Musique
ou
Effets
sonores
:
m Cliquez
sur
le
bouton
d’une
catégorie
tout
en
maintenant
la
touche
Contrôle
enfoncée
(ou
cliquez
dessus
avec
le
bouton
droit
de
la
souris),
puis
choisissez
l’une
des
options
suivantes
:
 Genre
:
ce
sous-menu
offre
des
catégories
musicales
telles
queRock/Blues
et
Électronique.
Chapitre
11
Ajout
de
données
préenregistrées 297
 Instruments
:
les
réglages
Basse,
Effets,
Chant,
Textures
et
Jingles
sont,
entre
autres,
proposés.
 Descripteurs
:
les
éléments
de
ce
sous-menu
ajustent
l’ambiance
des
boucles
Apple
Loops
et
incluent
notamment
les
options
Sombre,
Détendu,
Groove,
etc.
Écoute
de
boucles
Apple
Loops
dans
le
navigateur
de
boucles
Quelle
que
soit
la
méthode
de
navigation
(ou
de
recherche)
utilisée
pour
rechercher
des
boucles
Apple
Loops,
vous
pouvez
écouter
un
extrait
des
résultats
répertoriés
dans
le
navigateur
de
boucles.
Pour
écouter
des
boucles
Apple
Loops
:
1 Cliquez
sur
l’un
des
noms
de
fichier
dans
la
liste
des
résultats
de
recherche.
La
lecture
du
fichier
commence
automatiquement
en
boucle.
2 Cliquez
sur
un
autre
nom
de
fichier
pour
lancer
la
lecture
du
fichier
en
question.
La
boucle
Apple
Loops
en
cours
de
lecture
s’arrête.
Vous
ne
pouvez
écouter
qu’une
seule
boucle
Apple
Loops
à
la
fois.
Pour
régler
le
volume
de
lecture
:
m Faites
glisser
le
curseur
au
bas
de
la
zone
de
présentation
des
fichiers.
Pour
régler
la
clé
de
lecture
:
m Cliquez
sur
le
menu
«
Lecture
dans
»
à
droite
du
curseur
du
volume
et
au
bas
de
la
zone
de
présentation
des
fichiers,
puis
sélectionnez
la
clé
souhaitée.
La
clé
du
projet
est
sélectionnée
par
défaut,
mais
vous
pouvez
également
écouter
la
boucle
dans
sa
clé
d’origine
ou
dans
toute
autre
clé
comprise
entre
do
et
si.
Pour
arrêter
la
lecture
:
m Cliquez
sur
l’icône
représentant
un
haut-parleur
à
gauche
du
nom
de
la
boucle
Apple
Loops
sélectionnée.
Tri
de
boucles
Apple
Loops
dans
le
navigateur
de
boucles
Vous
pouvez
trier
les
résultats
de
votre
recherche
manuelle
ou
selon
des
critères,
dans
le
navigateur
de
boucles
:
 Cliquez
sur
le
titre
d’une
des
colonnes
pour
trier
la
liste
des
résultats
par
:
Nom,
Concordance,
Tempo,
Clé,
etc.
298 Chapitre
11
Ajout
de
données
préenregistrées
 Cliquez
sur
la
flèche
dans
l’un
des
titres
de
colonne
sélectionnés
pour
trier
la
liste
par
ordre
croissant
ou
décroissant
alphabétique,
en
fonction
du
pourcentage
de
correspondance,
du
tempo,
de
la
clé,
du
rythme
ou
selon
l’ordre
de
votre
choix.
Π Conseil
:
vous
pouvez
librement
permuter
les
colonnes
en
cliquant
sur
le
nom
d’une
colonne
tout
en
le
faisant
glisser
vers
la
gauche
ou
la
droite.
Les
colonnes
se
redimensionnent
en
cliquant
sur
la
ligne
verticale
qui
sépare
deux
colonnes
et
en
la
faisant
glisser.
Création
d’une
collection
de
boucles
Apple
Loops
favorites
La
colonne
Fav
(Favoris)
dispose
d’une
case
à
cocher
pour
chaque
boucle
affichée.
Il
vous
suffit
de
cocher
cette
case
pour
ajouter
la
boucle
à
la
catégorie
Favoris.
Cette
fonction
est
idéale
pour
compiler
une
collection
des
boucles
Apple
Loops
que
vous
utilisez
régulièrement.
Si
vous
produisez
de
la
musique
disco,
vous
serez
sûrement
amené
à
créer
des
projets
commençant
souvent
par
des
extraits
de
batterie
en
boucle.
En
toute
logique,
lors
de
la
création
de
votre
arrangement,
vous
allez
élaborer
un
rythme
simple
à
quatre
temps
(la
grosse
caisse
sur
chaque
temps,
le
charleston
en
triple
ou
quadruple
croches,
la
caisse
claire
ou
un
clap
tous
les
deux
ou
quatre
temps),
puis
utiliser
ces
boucles
comme
base
de
votre
groove.
De
telles
boucles
peuvent
facilement
être
remplacées
ou
ajoutées
à
mesure
que
votre
projet
évolue,
mais
l’utilisation
de
ces
boucles,
définies
comme
favoris,
peut
constituer
un
bon
point
de
départ
pour
bon
nombre
de
vos
morceaux.
Recherche
de
boucles
Apple
Loops
Le
champ
Rechercher
permet
de
trouver
des
boucles
Apple
Loops
à
partir
de
leur
nom
ou
d’une
partie
de
ce
nom.
Il
fonctionne
conjointement
avec
les
options
traitées
à
la
rubrique
«
Réglages
préalables
à
la
recherche
ou
à
la
navigation
dans
les
boucles
Apple
Loops
»
à
la
page
292.
Pour
rechercher
une
boucle
Apple
Loop
:
m Entrez
le
terme
souhaité
dans
la
zone
de
saisie
Rechercher,
puis
appuyez
sur
la
touche
Retour.
Menu
Rechercher
Bouton
Annuler
Chapitre
11
Ajout
de
données
préenregistrées 299
Le
terme
recherché
peut
être
alphabétique
ou
numérique.
Tous
les
fichiers
qui
contiennent
le
terme
recherché
s’affichent
dans
la
liste
de
fichiers.
Le
bouton
Annuler
situé
sur
la
droite
(qui
apparaît
dès
que
vous
tapez
du
texte)
permet
d’effacer
le
texte
saisi.
Il
permet
également
d’effacer
l’historique
de
recherche.
Le
menu
Rechercher
situé
à
gauche
(la
loupe)
conserve
un
historique
des
termes
récemment
recherchés.
Cliquez
sur
ce
menu
pour
sélectionner
un
terme
recherché
auparavant.
Ajout et suppression de fichiers audio
Vous
pouvez
ajouter
des
données
audio
directement
dans
la
zone
Arrangement
ou
dans
le
chutier
Audio
à
l’aide
de
l’une
des
méthodes
décrites
dans
cette
rubrique.
 Le
chutier
Audio
fait
office
de
point
de
référence
central
pour
tous
les
fichiers
audio
ajoutés
au
projet,
qu’ils
soient
utilisés
dans
la
zone
Arrangement
ou
non.
Cela
est
utile
pour
conserver
toutes
les
prises
associées
au
projet
dans
un
seul
emplacement,
même
si,
en
fin
de
compte,
elles
ne
sont
pas
toutes
utilisées
dans
la
production
finale.
 Lorsque
vous
ajoutez
des
fichiers
Audio
à
la
zone
Arrangement,
elles
sont
automatiquement
ajoutées
au
chutier
Audio
et
apparaissent
en
tant
que
régions
audio
dans
votre
arrangement.
La
durée
par
défaut
de
ces
régions
est
égale
à
celle
du
fichier
audio
entier.
Vous
pouvez
redimensionner,
couper
et
déplacer
ces
régions
à
votre
guise
dans
la
zone
Arrangement.
Toutes
les
méthodes
décrites
dans
cette
rubrique
peuvent
être
utilisées
pour
importer
les
types
de
fichiers
suivants
:
WAV,
AIFF,
CAF,
MP3,
SDII,
AAC,
Apple
Lossless
et
Apple
Loop.
Les
boucles
Apple
Loops
disposent
de
fonctions
spéciales
une
fois
ajoutées
à
votre
arrangement.
Pour
en
savoir
plus,
reportez-vous
à
la
rubrique
«
Boucles
Apple
Loops
vertes
et
bleues
»
à
la
page
291.
Les
fichiers
ReCycle
sont
traités
différemment.
Pour
en
savoir
plus,
reportez-vous
à
la
rubrique
«
Ajout
de
fichiers
ReCycle
à
votre
projet
»
à
la
page
307.
Ajout
de
fichiers
audio
à
votre
arrangement
Vous
pouvez
faire
appel
à
l’une
des
méthodes
ci-après
pour
ajouter
des
fichiers
audio
directement
dans
votre
arrangement
:
 Vous
pouvez
cliquer
n’importe
où
sur
une
piste
audio
Arrangement
à
l’aide
de
l’outil
Crayon,
tout
en
appuyant
sur
la
touche
Maj.
 Vous
pouvez
utiliser
la
commande
«
Importer
un
fichier
audio
».
300 Chapitre
11
Ajout
de
données
préenregistrées
 Vous
pouvez
simplement
localiser
les
fichiers
souhaités
(par
le
parcours
de
disque
ou
la
recherche
de
leur
nom)
dans
le
navigateur,
le
chutier
Audio
ou
le
navigateur
de
boucles
(ou
encore
dans
le
Finder
Mac
OS
X),
puis
les
faire
glisser
dans
la
zone
Arrangement.
Double-cliquez
sur
le
nom
d’un
fichier
dans
le
navigateur
pour
ajouter
le
fichier
au
niveau
de
la
tête
de
lecture,
sur
la
piste
d’arrangement
sélectionnée.
Pour
ajouter
des
fichiers
audio
à
votre
arrangement
à
l’aide
de
l’outil
Crayon
:
1 Sélectionnez
l’outil
Crayon
dans
la
zone
Arrangement.
2 Tout
en
appuyant
sur
la
touche
Maj,
cliquez
sur
une
piste
audio
à
l’endroit
souhaité
de
la
zone
Arrangement.
3 Accédez
au
fichier
que
vous
souhaitez
insérer
et
sélectionnez-le
dans
la
zone
de
dialogue
Ouvrir
un
fichier.
4 Cliquez
sur
le
bouton
Lecture
pour
écouter
un
aperçu
du
fichier
audio
sélectionné.
L’intitulé
du
bouton
Lecture
se
renomme
en
Arrêt.
Cliquez
dessus
pour
interrompre
la
lecture.
5 Cliquez
sur
le
bouton
Ouvrir
pour
ajouter
le
fichier
à
la
piste
sélectionnée,
à
l’endroit
où
vous
avez
cliqué
dans
la
zone
Arrangement.
Pour
ajouter
des
fichiers
audio
à
votre
arrangement
à
l’aide
de
la
commande
«
Importer
un
fichier
audio
»
:
1 Sélectionnez
une
piste
audio
dans
la
zone
Arrangement.
2 Cliquez
sur
Fichier
>
«
Importer
un
fichier
audio
»
(ou
utilisez
le
raccourci
clavier
pour
importer
un
fichier
audio).
3 Accédez
au
fichier
que
vous
souhaitez
insérer
et
sélectionnez-le
dans
la
zone
de
dialogue
Ouvrir
un
fichier.
4 Cliquez
sur
le
bouton
Lecture
pour
écouter
un
aperçu
du
fichier
audio
sélectionné.
L’intitulé
du
bouton
Lecture
se
renomme
en
Arrêt.
Cliquez
dessus
pour
interrompre
la
lecture.
5 Cliquez
sur
le
bouton
Ouvrir
pour
ajouter
le
fichier
à
la
piste
sélectionnée,
au
niveau
de
la
tête
de
lecture,
dans
la
zone
Arrangement.
Pour
ajouter
un
fichier
audio
à
votre
arrangement
en
le
faisant
glisser
:
m Faites
glisser
le
fichier
souhaité
directement
sur
une
piste
audio
de
la
zone
Arrangement,
depuis
le
navigateur,
le
navigateur
de
boucles
ou
le
Finder.
Vous
pouvez
faire
glisser
des
fichiers
audio
sur
tous
les
types
de
pistes
mais
la
lecture
n’est
possible
que
sur
les
pistes
audio.
Chapitre
11
Ajout
de
données
préenregistrées 301
Avec
création
automatique
de
piste
et
de
canal
Vous
pouvez
faire
glisser
des
fichiers
audio
directement
vers
une
fenêtre
Arrangement
vide
(ne
contenant
aucune
piste)
ou
vers
une
zone
vide
en
dessous
des
pistes
existantes.
Une
piste
audio
et
la
bande
de
canal
correspondante
sont
automatiquement
créées
et
une
région
audio
(d’une
durée
égale
à
la
durée
totale
du
fichier)
est
placée
sur
la
piste.
En
outre,
le
fichier
est
ajouté
au
chutier
Audio
et
la
région
correspondante
est
automatiquement
créée.
Pour
ajouter
plusieurs
fichiers
audio
à
votre
arrangement
en
les
faisant
glisser
:
1 Dans
le
chutier
Audio,
le
Finder
ou
le
navigateur,
cliquez
sur
des
fichiers
audio
adjacents
tout
en
maintenant
la
touche
Maj
enfoncée
ou
sur
des
fichiers
non
contigus
tout
en
maintenant
la
touche
Commande
enfoncée.
2 Faites-les
glisser
à
l’endroit
souhaité
dans
la
zone
Arrangement,
puis
relâchez
le
bouton
de
la
souris.
Remarque
:
si
vous
ajoutez
des
fichiers
depuis
le
chutier
Audio,
vous
pouvez
également
utiliser
l’option
de
menu
Fichier
audio
>
Ajouter
le
fichier
dans
la
zone
Arrangement.
La
position
de
la
tête
de
lecture
détermine
l’endroit
où
la
première
région
audio
est
créée.
3 Sélectionnez
l’une
des
options
ci-dessous,
disponibles
dans
la
zone
de
dialogue
«
Ajouter
les
fichiers
sélectionnés
dans
la
zone
Arrangement
».
 Créer
des
pistes
:
crée
de
nouvelles
pistes
(et
les
bandes
de
canaux
audio
correspondantes)
pour
chaque
fichier
que
vous
avez
fait
glisser.
 Utiliser
des
pistes
:
place
de
façon
séquentielle
les
fichiers
que
vous
avez
fait
glisser
(sous
la
forme
de
régions)
sur
les
pistes
existantes,
en
commençant
par
la
piste
sélectionnée.
Par
exemple,
si
vous
faites
glisser
trois
fichiers
audio
dans
la
zone
Arrangement
(où
la
piste
4
est
sélectionnée),
le
premier
fichier
est
placé
sur
la
piste
4
et
les
deux
fichiers
suivants
respectivement
sur
les
pistes
5
et
6.
 Placer
tous
les
fichiers
sur
une
piste
:
cette
option
permet
simplement
de
placer
de
façon
séquentielle
tous
les
fichiers
(l’un
après
l’autre)
sur
la
piste
à
mesure
que
vous
les
faites
glisser.
 Copier
les
noms
des
fichiers
audio
sur
le
nom
des
pistes
:
renomme
les
pistes
d’après
le
nom
des
fichiers.
Cette
option
est
disponible
uniquement
lorsqu’elle
est
associée
aux
fonctions
Créer
des
pistes
et
Utiliser
des
pistes.
302 Chapitre
11
Ajout
de
données
préenregistrées
 Créer
des
régions
audio
:
ajoute
les
fichiers
dans
la
zone
Arrangement
et
crée
une
région
audio
pour
chacun
d’eux.
Une
valeur
numérique
est
ajoutée
à
chaque
région
audio
de
la
zone
Arrangement
et
une
région
est
créée
pour
chaque
fichier
présent
dans
le
chutier
Audio.
Par
exemple,
une
région
appelée
folk-04
engendre
une
nouvelle
région
intitulée
folk-04.1.
La
région
d’origine
est
conservée
dans
le
chutier
Audio
(et,
si
vous
l’utilisez,
dans
la
zone
Arrangement).
Ajout
et
suppression
de
fichiers
audio
du
projet
Le
chutier
Audio
fait
office
de
point
de
référence
central
pour
tous
les
fichiers
audio
ajoutés
au
projet,
qu’ils
soient
utilisés
dans
la
zone
Arrangement
ou
non.
Cela
est
utile
pour
conserver
toutes
les
prises
associées
au
projet
dans
un
seul
emplacement,
même
si,
en
fin
de
compte,
elles
ne
sont
pas
toutes
utilisées
dans
la
production
finale.
Toutes
les
méthodes
d’ajout
de
fichiers
audio
décrites
ci-dessus
placent
automatiquement
les
fichiers
dans
le
chutier
Audio.
Dans
le
cas
de
méthodes
qui
ajoutent
des
fichiers
directement
dans
la
zone
Arrangement,
une
région
associée
à
chaque
fichier
est
automatiquement
créée
dans
le
chutier
Audio.
Le
chutier
Audio
propose
également
des
fonctions
vous
permettant
d’ajouter
des
fichiers
à
votre
projet
(dans
le
chutier
Audio)
et
depuis
le
chutier
Audio
dans
la
zone
Arrangement.
Pour
utiliser
le
navigateur
ou
le
Finder
afin
d’ajouter
des
fichiers
audio
à
votre
projet
:
1 Cliquez
sur
des
fichiers
adjacents
du
Finder
ou
du
navigateur
tout
en
appuyant
sur
la
touche
Maj
ou
cliquez
sur
des
fichiers
non
adjacents
tout
en
appuyant
sur
Commande.
2 Faites-les
glisser
dans
le
chutier
Audio
et
relâchez
le
bouton
de
la
souris.
Remarque
:
si
vous
ajoutez
des
fichiers
depuis
le
navigateur,
vous
pouvez
également
utiliser
l’option
de
menu
«
Ajouter
les
fichiers
audio
sélectionnés
dans
le
chutier
».
Chapitre
11
Ajout
de
données
préenregistrées 303
Pour
utiliser
le
chutier
Audio
afin
d’ajouter
des
fichiers
à
votre
projet
:
1 Cliquez
sur
Fichier
audio
>
Ajouter
un
fichier
audio
(ou
utilisez
le
raccourci
clavier
de
l’option).
La
zone
de
sélection
des
fichiers
du
chutier
Audio
s’ouvre.
2 Accédez
à
un
fichier
audio
et
sélectionnez-le.
Vous
pouvez
l’écouter
en
cliquant
sur
le
bouton
Lecture.
3 Cliquez
sur
le
bouton
Ajouter.
Le
fichier
s’affiche
en
dessous,
dans
la
zone
de
présentation
des
fichiers.
4 Accédez
à
un
autre
fichier
audio,
sélectionnez-le,
puis
cliquez
sur
le
bouton
Ajouter.
5 Répétez
la
procédure
jusqu’à
ce
que
tous
les
fichiers
souhaités
figurent
dans
la
zone
de
présentation
des
fichiers.
6 Si
vous
ajoutez
un
fichier
par
erreur,
sélectionnez-le
dans
la
zone
de
présentation
des
fichiers,
puis
cliquez
sur
le
bouton
Supprimer.
Remarque
:
vous
pouvez
également
ajouter
tous
les
fichiers
d’un
dossier
;
pour
cela,
sélectionnez
le
dossier
en
question
et
cliquez
sur
le
bouton
Tout
ajouter.
Si
vous
vous
trompez
de
dossier
et
en
ajoutez
les
fichiers,
appuyez
sur
le
bouton
Tout
supprimer
pour
retirer
les
fichiers
de
la
liste.
Cette
opération
ne
supprime
pas
les
fichiers
du
disque
dur.
7 Cliquez
sur
Terminé
pour
ajouter
les
fichiers
sélectionnés
au
chutier
Audio.
Remarque
:
les
fichiers
qui
ont
déjà
été
ajoutés
au
chutier
Audio
apparaissent
en
grisé
et
ne
peuvent
pas
être
sélectionnés.
Cela
permet
d’écarter
toute
risque
de
confusion
et
de
duplication.
304 Chapitre
11
Ajout
de
données
préenregistrées
Pour
supprimer
un
ou
plusieurs
fichiers
du
projet
:
1 Sélectionnez
le
nom
des
fichiers
dans
le
chutier
Audio.
2 Appuyez
sur
la
touche
Retour
arrière.
Les
fichiers
sont
ainsi
supprimés
du
projet,
mais
pas
du
disque
dur.
La
seule
façon
de
supprimer
définitivement
un
fichier
audio
d’un
projet
réside
dans
le
chutier
Audio.
La
suppression
d’une
région
audio
dans
la
zone
Arrangement
(grâce
à
l’outil
Gomme
ou
en
appuyant
sur
la
touche
Arrière)
ne
supprime
pas
cette
région
du
projet,
elle
supprime
simplement
la
référence
au
fichier
audio.
Avertissement
:
soyez
très
prudent
lorsque
vous
utilisez
la
commande
Fichier
audio
>
Supprimer
le/des
fichier(s)
(ou
le
raccourci
clavier
de
la
commande,
par
défaut
Contrôle
+
Retour
arrière).
Cette
option
supprime
non
seulement
le
ou
les
fichiers
sélectionnés
du
projet,
mais
aussi
du
disque
dur.
Les
fichiers
audio
supprimés
sont
déplacés
dans
la
Corbeille,
où
ils
sont
conservés
jusqu’à
ce
que
vous
la
vidiez.
Chapitre
11
Ajout
de
données
préenregistrées 305
Remarque
relative
à
l’importation
des
fichiers
audio
compressés
Logic
Express
vous
permet
de
lire
directement
les
formats
de
fichiers
audio
suivants
:
 AAC
 Format
de
compression
:
MPEG4
AAC
 Fréquences
d’échantillonnage
:
8
kHz
;
11,025
kHz
;
12
kHz
;
16
kHz
;
22,05
kHz
;
24
kHz
;
32
kHz
;
44,1
kHz
;
48
kHz
;
64
kHz
;
88,2
kHz
ou
96
kHz
 MP3
 Fichiers
à
44,1
kHz
 Fichiers
stéréo
encodés
à
48
kbps
ou
plus,
fichiers
mono
encodés
à
32
kbps
ou
plus
 Fichiers
encodés
d’iTunes/Logic
 Fichiers
Apple
Lossless
Ces
fichiers
ne
sont
pas
convertis
automatiquement
lorsqu’ils
sont
importés
dans
Logic
Express.
Le
fichier
audio
compressé
est
ajouté
à
la
zone
Arrangement
et
une
région
incluant
le
fichier
audio
complet
est
créée.
Vous
pouvez
modifier
cette
région
de
la
même
façon
qu’une
région
audio
classique
de
la
zone
Arrangement
:
vous
pouvez
ainsi
la
couper,
la
lire
en
boucle,
la
renommer,
etc.
Remarque
:
il
n’est
pas
possible
d’assigner
des
fondus
à
des
fichiers
audio
compressés,
ni
de
les
modifier
définitivement.
Les
régions
audio
qui
pointent
vers
des
fichiers
audio
compressés
sont
signalées
par
le
symbole
suivant
:
Vous
pouvez
convertir
des
fichiers
audio
au
format
AAC,
MP3
et
Apple
Lossless
en
effectuant
l’une
des
opérations
suivantes
:
m Sélectionnez
les
régions
audio
pointant
vers
le
fichier
audio
souhaité
de
la
zone
Arrangement,
puis
cliquez
sur
Audio
>
Convertir
les
régions
en
nouveaux
fichiers
audio,
dans
le
menu
local
de
la
zone
Arrangement
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
Option
+
Commande
+
F).
La
partie
du
fichier
audio
couverte
par
la
région
audio
est
convertie
en
un
nouveau
fichier
audio.
m Sélectionnez
les
fichiers
audio
dans
le
chutier
Audio,
puis
cliquez
sur
Fichier
audio
>
«
Copier/Convertir
un
ou
des
fichiers
»
dans
le
menu
local
du
chutier
Audio
(ou
utilisez
le
raccourci
clavier
correspondant).
Symbole
Fichier
audio
compressé
306 Chapitre
11
Ajout
de
données
préenregistrées
Important
:
les
fichiers
audio
compressés
protégés
par
le
système
DRM
(Digital
Rights
Management)
ne
s’ouvrent
pas
dans
Logic
Express.
La
musique
achetée
sur
l’iTunes
Store
est
généralement
protégée
par
le
système
DRM.
Création
de
vues
d’ensemble
Lorsque
vous
ajoutez
un
fichier
audio
à
votre
projet,
Logic
Express
crée
automatiquement
une
vue
d’ensemble
de
celui-ci.
Il
s’agit
d’un
fichier
graphique
utilisé
pour
afficher
la
forme
d’onde.
Le
calcul
des
données
de
la
vue
d’ensemble
associée
au
fichier
audio
est
affiché
dans
une
fenêtre.
Ce
calcul
est
effectué
en
arrière-plan,
ce
qui
vous
permet
de
continuer
à
utiliser
Logic
Express.
L’activation
de
l’option
«
Calcul
plus
rapide
lors
de
la
vue
d’ensemble
»
permet
d’accélérer
considérablement
le
processus
de
calcul
mais
ralentit
les
autres
processus
(sans
toutefois
bloquer
totalement
les
opérations
qu’effectue
l’utilisateur).
Logic
Express
mémorise
l’état
de
l’option
«
Calcul
de
vue
d’ensemble
plus
rapide
»
d’un
projet
à
l’autre.
Vous
pouvez
actualiser
manuellement
la
vue
d’ensemble
des
fichiers
sélectionnés
en
cliquant
sur
Options
>
Audio
>
Actualiser
la
ou
les
vues
d’ensemble
si
jamais
vous
avez
remplacé
des
enregistrements
(et
utilisé
des
régions)
ou
si
vous
avez
apporté
des
modifications
à
l’aide
d’un
éditeur
d’échantillons
externe.
Vue
d’ensemble
de
la
forme
d’onde
Chapitre
11
Ajout
de
données
préenregistrées 307
Ajout
de
fichiers
ReCycle
à
votre
projet
ReCycle
est
le
nom
d’une
application
éditée
par
Propellerhead,
qui
sert
principalement
d’outil
de
production
et
d’édition
des
boucles
(fichiers
audio
dont
la
lecture
se
fait
en
boucle).
Les
formats
de
fichiers
spécifiques
utilisés
par
ReCycle
peuvent
être
importés
et
utilisés
directement
dans
Logic
Express
ou
bien
être
convertis
en
boucles
Apple
Loops.
Remarque
:
vous
devez
installer
REX
Shared
Library
(©
Propellerhead
Software)
pour
pouvoir
utiliser
les
fichiers
ReCycle
avec
Logic
Express.
Pour
en
savoir
plus
sur
les
fichiers
ReCycle,
consultez
le
site
web
de
Propellerhead.
Logic
Express
peut
importer
les
formats
de
fichiers
ReCycle
suivants
:
 Ancien
fichier
ReCycle
:
ce
type
de
fichier
possède
l’extension
.rcy
et
l’abréviation
qui
lui
est
associée
est
RCSO.
 Ancien
fichier
d’exportation
ReCycle
:
ce
type
de
fichier
possède
l’extension
.rex
et
l’abréviation
qui
lui
est
associée
est
REX.
 Fichier
ReCycle
2.0
:
ce
type
de
fichier
possède
l’extension
.rx2
et
l’abréviation
qui
lui
est
associée
est
REX2.
Pour
importer
un
fichier
ReCycle
dans
la
zone
Arrangement
:
1 Sélectionnez
le
fichier
ReCycle
à
importer
en
effectuant
l’une
des
opérations
suivantes
:
 Cliquez
sur
Fichier
>
Importer
un
fichier
audio,
puis
sélectionnez
un
fichier
ReCycle
au
lieu
d’un
fichier
AIFF,
SDII,
MP3
ou
WAV.
 Tout
en
appuyant
sur
la
touche
Maj,
cliquez
sur
une
piste
audio
à
l’aide
de
l’outil
Crayon
et
sélectionnez
un
fichier
ReCycle.
 Faites
glisser
un
fichier
ReCycle
depuis
le
Finder
vers
une
piste
audio.
2 Sélectionnez
les
réglages
souhaités
dans
la
zone
de
dialogue
«
Importer
un
fichier
ReCycle
»,
puis
cliquez
sur
OK.
 Ne
pas
corriger
:
importe
le
fichier
tel
quel.
Toutes
les
tranches
du
fichier
se
chevauchent
pour
s’adapter
au
tempo
de
Logic
Express.
 Ajouter
des
pistes
:
répartit
les
tranches
sur
plusieurs
pistes
audio,
ce
qui
vous
permet
d’ajuster
la
position
de
ces
tranches
ou
de
les
supprimer
librement.
Le
champ
«
Nombre
de
pistes
audio
supplémentaires
»
détermine
le
nombre
de
pistes
utilisées
pour
la
répartition
des
tranches.
Ces
pistes
viennent
s’ajouter
à
la
piste
d’origine
à
laquelle
le
fichier
ReCycle
a
été
ajouté.
308 Chapitre
11
Ajout
de
données
préenregistrées
 Fondu
enchaîné
:
toutes
les
tranches
du
fichier
sont
importées
dans
la
même
piste
et
un
fondu
enchaîné
leur
est
automatiquement
appliqué.
La
durée
du
fondu
enchaîné
est
déterminée
par
la
valeur
(en
millisecondes)
affichée
dans
le
champ
Durée
du
fondu.
 Rendu
sous
forme
de
fichier
unique
:
cette
fonction
écrit
toutes
les
tranches
ReCycle
dans
un
fichier
audio
unique.
Le
tempo
du
projet
Logic
Express
est
utilisé
dans
le
processus
de
rendu.
 Rendu
sous
forme
d’Apple
Loop
:
importe
le
fichier
ReCycle
en
tant
que
boucle
Apple
Loop.
Si
vous
n’importez
pas
le
fichier
ReCycle
en
tant
que
boucle
Apple
Loops
ou
fichier
audio,
Logic
Express
crée
un
dossier
de
fichiers
ReCycle
sur
une
piste
audio.
Ce
dossier
contient
des
tranches
du
fichier
ReCycle
aux
emplacements
appropriés
(tranches
que
vous
pouvez
afficher
sous
forme
de
régions
miniatures
dans
le
dossier).
Chacune
de
ces
tranches
fait
référence
au
même
fichier
audio,
disponible
dans
le
Chutier.
Remarque
:
si
vous
déplacez
le
dossier
de
fichiers
ReCycle
vers
une
autre
piste
audio,
la
destination
de
la
bande
de
canal
audio
(de
la
piste
présente
dans
le
dossier)
reste
la
même.
Vous
devez
ouvrir
le
dossier
et
modifier
manuellement
la
destination
de
la
bande
de
canal
audio
pour
écouter
les
données
audio
ReCycle.
Pour
convertir
un
fichier
ReCycle
en
boucle
Apple
Loop,
effectuez
une
des
opérations
suivantes
:
m Utilisez
l’option
«
Rendu
sous
forme
d’Apple
Loop
»
dans
la
zone
de
dialogue
«
Importer
un
fichier
ReCycle
».
m Choisissez
«
Conversion
des
fichiers/dossiers
ReCycle
sélectionnés
en
boucles
Apple
Loops
»
dans
le
menu
Outil
du
Navigateur.
Cette
option
vous
permet
de
choisir
un
ou
plusieurs
dossiers
dans
le
navigateur
et
d’effectuer
une
conversion
par
lot
de
tous
les
fichiers
ReCycle
qu’ils
contiennent.
Tranches
ReCycle
Dossier
ReCycle
Chapitre
11
Ajout
de
données
préenregistrées 309
Transfert
de
données
Audio
entre
Logic
Express
et
ReCycle
Vous
pouvez
transférer
les
données
de
Logic
Express
à
ReCycle,
et
inversement,
sans
avoir
recours
à
aucune
zone
de
sélection
de
fichiers.
Pour
copier
des
régions
audio
dans
le
Presse-papiers
en
vue
de
les
utiliser
dans
ReCycle
:
1 Sélectionnez
une
région
audio
dans
la
zone
Arrangement.
2 Cliquez
sur
Audio
>
«
Copier
en
tant
que
boucle
ReCycle
»
dans
le
menu
Arrangement.
Les
données
de
la
région
audio
sélectionnée
sont
copiées
dans
le
Presse-papiers.
3 Utilisez
la
commande
«
Coller
en
tant
que
nouveau
document
»
de
ReCycle
pour
créer
un
document
ReCycle
(contenant
les
données
audio
sélectionnées
dans
la
zone
Arrangement).
Remarque
:
la
taille
de
la
région
audio
transférée
est
limitée
à
10
Mo,
ce
qui
devrait
être
suffisant
pour
la
plupart
des
boucles
ReCycle
(à
titre
d’exemple,
une
boucle
stéréo
de
huit
mesures
en
4/4
à
70
bpm
occupe
environ
5
Mo).
Pour
coller
les
boucles
ReCycle
depuis
ReCycle
dans
la
zone
Arrangement
:
1 Utilisez
la
commande
Copier
la
boucle
ReCycle.
Cette
fonction
permet
de
copier
dans
le
Presse-papiers
la
boucle
en
cours
d’édition
dans
ReCycle.
2 Cliquez
sur
Audio
>
«
Coller
la
boucle
ReCycle
»
dans
le
menu
Arrangement
pour
coller
cette
boucle
dans
la
zone
Arrangement.
Le
même
résultat
s’obtient
avec
les
options
d’importation
de
fichier
ReCycle.
Ajout de fichiers d’un projet et de fichiers MIDI
Vous
pouvez
également
ajouter
des
fichiers
d’un
projet
et
des
fichiers
MIDI
(tels
que
des
fichiers
OMF
Interchange,
AAF,
OpenTL
et
XML)
à
votre
arrangement.
Toutefois,
ces
types
de
fichiers
sont
généralement
utilisés
pour
échanger
des
projets
et
ne
sont
donc
pas
traités
dans
le
cadre
de
ce
chapitre.
Pour
obtenir
des
détails
complets
sur
l’importation
de
ces
types
de
fichiers,
reportez-vous
au
chapitre
29,
«
Échange
de
projets
et
de
fichiers
»
à
la
page
699.
12
311
12 Présentation
des
régions
Lorsque des fichiers audio ou MIDI sont ajoutés à,
ou enregistrés dans, la zone Arrangement, ils sont
affichés sous forme de régions.
Ce
chapitre
décrit
les
similarités
et
les
différences
entre
les
régions
audio
et
MIDI
et
fournit
des
informations
détaillées
sur
la
gestion
de
ces
régions.
Pour
plus
de
détails
sur
l’utilisation
des
régions
pour
la
création
de
morceaux,
consultez
le
chapitre
13,
«
Création
de
votre
arrangement
»
à
la
page
327.
Qu’est-ce qu’une région ?
La
gestion
des
données
audio
et
MIDI
est
fort
similaire
dans
la
zone
Arrangement,
et
se
fait
au
moyen
de
blocs
rectangulaires
appelés
«
régions
».
Ces
blocs
sont
des
représentations
graphiques
des
données.
Les
régions
audio
représentent
les
données
audio
;
les
régions
MIDI
représentent
les
données
MIDI.
312 Chapitre
12
Présentation
des
régions
Régions
audio
et
fichiers
audio
Les
régions
audio
se
réfèrent
simplement
(par
pointage)
à
un
fichier
audio
sous-jacent.
Elles
servent
de
marqueurs
de
lecture
(points
de
début
et
de
fin)
qui
peuvent
être
de
la
longueur
du
fichier
audio
tout
entier
ou
ne
durer
que
quelques
secondes
et
donc
ne
lire
qu’une
petite
partie
du
fichier
audio,
partie
délimitée
par
les
marqueurs
de
début
et
de
fin
de
la
région.
Tout
fichier
audio
utilisé
dans
Logic
Express
(ajouté
au
projet
et
donc
au
chutier
Audio)
est
automatiquement
lié
à
au
moins
une
région
audio
réglée
par
défaut
sur
la
longueur
du
fichier
audio
tout
entier.
Les
régions
audio
contiennent
un
point
de
référence
temporel
appelé
point
d’ancrage.
Lorsque
vous
déplacez
une
région
audio,
ce
n’est
pas
le
point
de
départ
qui
s’affiche
dans
la
bulle
d’aide
(comme
pour
les
régions
MIDI),
mais
le
point
d’ancrage.
Vous
êtes
libre
de
créer
autant
de
régions
audio
que
nécessaire.
Pour
vous
convaincre
de
l’utilité
des
régions,
imaginez
une
piste
de
batterie
stéréo
couvrant
toute
la
durée
de
votre
projet.
Le
batteur
a
parfaitement
joué
le
deuxième
refrain,
mais
s’est
montré
un
peu
brouillon
le
reste
du
temps.
Logic
Express
vous
permet
de
créer
une
région
audio
pointant
sur
le
deuxième
refrain
du
fichier
audio
(le
morceau
de
batterie),
puis
d’utiliser
cette
prise
parfaite
à
différents
endroits
du
projet.
Pour
ce
faire,
la
région
audio
(pointée
sur
le
2e
refrain
dans
le
fichier
audio
de
la
piste
de
batterie)
doit
être
créée
et
copiée
dans
chacun
des
emplacements
du
refrain
dans
la
zone
Arrangement.
L’un
des
gros
avantages
des
régions
audio
sur
les
fichiers
audio
réside
dans
le
fait
qu’elles
n’utilisent
que
très
peu
de
mémoire,
alors
que
plusieurs
copies
d’une
même
rubrique
du
fichier
audio
prendraient
beaucoup
de
place
sur
le
disque
dur.
Région audio 1
Fichier audio
Région audio 2
Région
audio 3
Chapitre
12
Présentation
des
régions 313
Il
est
bien
sûr
possible
de
modifier,
copier,
déplacer
et
gérer
directement
les
fichiers
audio
via
l’Éditeur
des
échantillons
et
le
chutier
Audio.
Pour
en
savoir
plus,
reportezvous
au
chapitre
24,
«
Gestion
de
fichiers
audio
»
à
la
page
601.
Régions
et
événements
MIDI
Les
régions
MIDI
contiennent
des
événements
de
données
MIDI.
Elles
ne
sont
pas
liées
à
des
informations
stockées
dans
des
fichiers
internes.
Les
régions
MIDI
peuvent
être
enregistrées
sous
forme
de
fichiers
individuels,
mais
aussi
(et
c’est
généralement
le
cas)
stockées
avec
le
projet
Logic.
Les
événements
de
données
MIDI
stockés
dans
des
régions
MIDI
peuvent
comprendre
des
informations
sur
les
notes,
les
contrôleurs,
le
système,
etc.
Ils
correspondent
aux
prestations
MIDI
que
vous
avez
enregistrées
ou
importées
dans
Logic
Express.
Ces
prestations
sont
généralement
créées
à
l’aide
d’un
clavier
MIDI,
mais
elles
peuvent
également
l’être
au
moyen
de
contrôleurs
MIDI,
de
guitares
MIDI,
du
clavier
ou
de
la
souris
de
votre
ordinateur.
Les
événements
de
données
peuvent
être
affectés
sous
forme
de
groupe
en
traitant
la
région
MIDI
dans
laquelle
ils
se
trouvent.
Ce
type
traitement,
qui
se
fait
via
la
zone
Paramètre
de
région
de
l’Inspecteur,
couvre
la
transposition,
la
quantification,
les
retards
de
synchronisation,
etc.
Vous
pouvez
aussi
modifier
les
événements
d’une
région
MIDI
un
à
un.
Pour
cela,
ouvrez
la
région
dans
l’un
des
Éditeurs
MIDI
disponibles
dans
Logic
Express.
Ces
Éditeurs
vous
permettent
de
modifier
avec
précision
la
position,
la
durée
et
la
tonalité
des
événements
de
notes
MIDI.
Les
autres
types
d’événement
MIDI
sont
modifiables
de
différentes
façons.
Pour
saisir
des
données
MIDI
dans
ces
Éditeurs,
vous
pouvez
aussi
vous
servir
de
votre
clavier
MIDI,
de
la
souris
ou
du
clavier
de
l’ordinateur.
314 Chapitre
12
Présentation
des
régions
Régions
«
dossier
»
Un
dossier
est
une
région
pouvant
contenir
d’autres
régions,
tout
comme
un
dossier
du
Finder
peut
contenir
d’autres
dossiers
ou
fichiers.
Il
est
possible
de
visualiser
un
dossier
comme
un
projet
au
sein
d’un
projet.
Un
dossier
peut
contenir
autant
de
pistes
avec
régions
que
nécessaire.
Le
dossier
est
placé
sur
une
piste
affectée
à
un
dossier
dans
la
liste
des
pistes
plutôt
que
sur
une
piste
d’instrument
ou
une
piste
audio.
Les
régions
«
dossiers
»
ressemblent
aux
régions
MIDI,
mais
présentent
une
icône
de
dossier
devant
le
nom
du
dossier.
Une
fois
ouvert,
un
dossier
est
similaire
à
la
zone
Arrangement
et
à
la
liste
des
pistes
d’un
projet.
Régions
clonées
et
alias
Il
est
possible
de
créer
des
alias
pour
les
régions
MIDI
et
les
régions
de
type
dossier.
L’alias
d’une
région
MIDI
ou
«
dossier
»
ressemble
à
un
alias
du
Finder.
Il
a
l’aspect
d’une
région,
mais
ne
contient
en
fait
aucune
donnée.
Il
s’agit
simplement
d’une
référence
aux
données
de
la
région
originale
(un
reflet
virtuel
de
cette
dernière).
L’alias
est
facilement
reconnaissable
car
son
nom
est
écrit
en
italique.
Si
les
données
de
la
région
originale
(source)
sont
modifiées,
cela
a
une
incidence
immédiate
sur
tous
les
alias
de
cette
région.
Chaque
alias
dispose
cependant
de
paramètres
de
région
qui
lui
sont
propres.
Chapitre
12
Présentation
des
régions 315
Il
est
possible
de
créer
des
clones
de
région
audio
(en
faisant
glisser
les
régions
tout
en
maintenant
les
touches
Option
+
Maj
enfoncées).
Même
s’ils
sont
comparables
aux
alias
de
régions
MIDI,
les
clones
présentent
une
différence
majeure.
En
effet,
si
vous
modifiez
le
point
de
départ
ou
de
fin
de
n’importe
quelle
région
clonée,
toutes
les
autres
régions
clonées
sont
affectées
à
l’identique.
Les
modifications
apportées
à
la
région
source
n’ont
cependant
pas
d’incidence
sur
les
clones.
Vous
pouvez,
naturellement,
créer
des
copies
de
région
audio
indépendantes
(en
faisant
glisser
les
régions
tout
en
maintenant
la
touche
Option
enfoncée)
qui
pourront
être
modifiées
sans
que
cela
n’altère
les
autres
copies
de
la
région
source.
Pour
en
savoir
plus,
veuillez
vous
reporter
au
chapitre
13,
«
Création
de
votre
arrangement
»
à
la
page
327.
Comparatif des régions MIDI et audio
L’aperçu
suivant
résume
les
principales
différences
existant
entre
les
régions
audio
et
les
régions
MIDI.
Quelques
remarques,
en
bas
du
tableau,
apportent
un
éclairage
sur
les
points
les
plus
importants.
Fonctionnalité Régions MIDI Régions audio
Composées
de
données
discrètes Oui Non.
Les
régions
audio
font
simplement
référence
aux
parties
des
fichiers
audio.
Possibilité
de
les
nommer Oui Oui
Option
Boucle
disponible Oui Oui
Paramètre
Quantifier
disponible Oui Non,
mais
la
position
des
régions
peut
être
quantifiée
à
l’aide
de
la
liste
des
événements
(lorsque
vous
êtes
en
affichage
Arrangement).
Vous
pouvez
aussi
quantifier
les
fichiers
audio
de
manière
destructive
dans
l’Éditeur
des
échantillons.
Paramètre
Transposition
disponible
Oui Non,
mais
vous
pouvez
utiliser
les
fonctions
Time
Machine
et
Changement
de
tonalité
(dans
l’Éditeur
des
échantillons
et
dans
Arrangement).
Les
boucles
Apple
Loops
audio
sont
transposables.
Paramètre
Vélocité
disponible Oui Non
Paramètre
Dynamiques
disponible
Oui Non
Paramètre
Temps
de
maintien
disponible
Oui Non
Paramètre
Retard
disponible Oui Oui
Positionnement
libre
possible Oui Oui
316 Chapitre
12
Présentation
des
régions
Naturellement,
certains
paramètres
de
lecture
de
l’Inspecteur
(tels
que
Transposition)
pouvant
s’appliquer
aux
événements
MIDI
n’ont
aucun
effet
sur
les
signaux
audio.
Pour
la
plupart
d’entre
eux,
des
opérations
équivalentes
sont
disponibles
par
modification
destructive
dans
l’Éditeur
des
échantillons.
Les
fonctions
fondamentales
(comme
la
position
et
la
durée
librement
définissables,
la
possibilité
de
créer
des
arrangements
complexes
à
l’aide
de
dossiers
et
la
possibilité
de
nommer,
désactiver
le
son
ou
mettre
en
solo)
sont
généralement
disponibles
pour
tous
les
types
de
régions
(MIDI,
audio,
dossiers
ou
copies
de
ces
derniers,
ainsi
que
les
régions
alias
ou
clonées).
Modification
de
l’angle
gauche
ou
droit
Oui Oui.
Cela
influe
sur
la
région
audio,
mais
pas
sur
la
position
des
formes
d’onde
audio
par
rapport
à
l’axe
temporel
du
séquenceur.
Coupe
possible
avec
l’outil
Ciseaux
Oui Oui,
une
nouvelle
région
audio
est
alors
créée.
Composantes
possibles
des
alias Oui Oui,
bien
qu’elles
soient
appelées
régions
(audio)
clonées
pour
les
différencier
des
régions
(MIDI)
alias.
Possibilité
de
faire
glisser
l’angle
gauche
pour
masquer
des
données
au
début
Non Oui
Présence
d’un
point
de
référence
musical
variable
Non Oui,
il
s’agit
d’un
point
d’ancrage
variable.
Il
affecte
toutes
les
régions
issues
d’un
fichier
audio
donné,
et
peut
modifier
la
position
de
l’audio
par
rapport
à
l’axe
temporel
du
séquenceur.
Désactivation
possible
via
la
fonction
Silence
Oui Oui
Placement
possible
dans
des
dossiers
Oui Oui
Mise
en
solo
possible Oui Oui
Fonctionnalité Régions MIDI Régions audio
Chapitre
12
Présentation
des
régions 317
Gestion des régions dans le chutier Audio et l’Éditeur des
échantillons
Le
chutier
Audio
vous
permet
de
gérer
vos
régions
et
d’apporter
des
modifications
brutes
à
la
(ou
aux)
région(s)
associée(s)
à
un
fichier
audio.
L’affichage
graphique
du
chutier
Audio
est
optimisé
en
vue
d’une
organisation
simple
et
rapide
des
fichiers
audio
et
des
régions.
La
meilleure
résolution
pour
le
positionnement
des
marqueurs
de
début
et
de
fin
des
régions,
ou
du
point
d’ancrage,
est
limitée
à
256
opérations
dans
le
chutier
Audio.
Cela
est
généralement
suffisant,
notamment
si
la
fonction
«
Chercher
les
passages
à
zéro
»
est
activée.
Il
peut
arriver,
cependant,
que
vous
deviez
effectuer
des
réglages
très
précis,
jusqu’au
niveau
du
simple
mot.
Les
boucles
de
batterie
en
offrent
un
bon
exemple.
L’Éditeur
des
échantillons
convient
parfaitement
à
ce
travail
de
précision.
Pour
ouvrir
l’Éditeur
des
échantillons
pour
une
région
donnée
:
m Double-cliquez
sur
la
région
dans
le
chutier
Audio
ou
dans
la
zone
Arrangement.
L’Éditeur
des
échantillons
s’ouvre
et
la
région
est
entièrement
sélectionnée.
Gestion
des
régions
dans
le
chutier
Audio
Le
chutier
Audio
répertorie
tous
les
fichiers
audio
et
les
régions
qui
ont
été
ajoutés
à
votre
projet
ou
enregistrés
dans
ce
dernier.
Cette
rubrique
décrit
les
différentes
options
de
gestion
des
régions
disponibles
dans
l’onglet
et
la
fenêtre
Chutier
Audio.
Les
options
et
les
opérations
relatives
aux
fichiers
audio
disponibles
dans
le
chutier
Audio
sont
seulement
abordées
dans
cette
rubrique.
Pour
en
savoir
plus,
reportez-vous
au
chapitre
24,
«
Gestion
de
fichiers
audio
»
à
la
page
601.
318 Chapitre
12
Présentation
des
régions
Quel chutier Audio utiliser ?
L’onglet
Chutier
Audio
est
idéal
pour
ajouter
rapidement
des
fichiers
à
la
zone
Arrangement,
car
il
ne
recouvre
pas
votre
espace
de
travail.
Une
barre
représentant
la
durée
totale
du
fichier
apparaît
pour
chaque
fichier
audio.
La
zone
colorée
située
à
l’intérieur
de
cette
barre
illustre
la
durée
de
la
région.
Vous
ne
pouvez
pas
redimensionner
ou
déplacer
des
régions
d’un
fichier
audio
dans
l’onglet
Chutier.
Pour
effectuer
ce
type
de
tâches,
accédez
à
la
fenêtre
Chutier.
Dans
la
fenêtre
Chutier,
que
vous
pouvez
redimensionner
à
votre
guise,
les
fichiers
audio
sont
représentés
par
des
formes
d’ondes.
Les
régions
situées
dans
les
fichiers
audio
sont
mises
en
surbrillance.
Les
autres
informations
relatives
aux
fichiers,
telles
que
l’intégralité
du
chemin,
s’affichent
dans
la
fenêtre
Chutier.
On
y
trouve
également
le
menu
Options,
où
figure
la
commande
Éliminateur
de
silence.
En
bref,
l’onglet
Chutier
est
le
mieux
adapté
aux
tâches
telles
que
l’ajout
de
fichiers
audio
et
de
régions
lors
de
la
création
de
votre
arrangement.
La
fenêtre
Chutier,
quant
à
elle,
est
votre
outil
numéro
un
pour
gérer
fichiers
audio
et
régions.
Onglet
Chutier Fenêtre
Chutier
Chapitre
12
Présentation
des
régions 319
Pour
ouvrir
l’onglet
Chutier
:
m Cliquez
sur
l’onglet
Chutier
dans
la
zone
Média
de
la
fenêtre
Arrangement.
Pour
ouvrir
le
Chutier
:
m Choisissez
Fenêtre
>
Chutier
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Commande
+
9).
Pour
afficher
une
région
associée
à
un
fichier
audio
:
m Cliquez
sur
le
triangle
d’affichage
qui
se
trouve
à
côté
du
nom
du
fichier
audio.
Toutes
les
régions
sont
répertoriées
sous
le
nom
du
fichier
audio
dont
elles
sont
issues.
 Les
régions
utilisées
dans
la
zone
Arrangement
sont
signalées
par
une
barre
colorée,
à
droite
de
leur
nom.
La
couleur
utilisée
est
celle
de
la
région
Arrangement.
La
durée
de
la
région
(rubrique
colorée)
est
proportionnelle
à
la
barre
du
fichier
audio.
 Les
régions
inutilisées
dans
la
zone
Arrangement
sont
grises.
Pour
voir
toutes
les
régions
du
Chutier,
choisissez
l’une
des
possibilités
suivantes
:
m Choisissez
Présentation
>
Afficher
toutes
les
régions
(ou
utilisez
le
raccourci
clavier
correspondant).
m Appuyez
sur
la
touche
Option
tout
en
cliquant
sur
le
triangle
d’affichage
situé
à
côté
du
fichier
audio.
Cela
affiche
instantanément
toutes
les
régions
de
l’ensemble
des
fichiers
audio
présents
dans
le
Chutier.
Si
vous
choisissez
Présentation
>
«
Masquer
toutes
les
régions
»
(à
l’aide
du
raccourci
clavier
correspondant)
ou
que
vous
cliquez
une
deuxième
fois
sur
le
triangle
d’affichage
d’un
fichier
audio
tout
en
maintenant
la
touche
Option
enfoncée,
toutes
les
régions
seront
masquées.
Pour
trier
les
régions
d’un
fichier
audio
:
m Sélectionnez
le
fichier
audio
souhaité,
puis
Présentation
>
Régions
classées
par.
 Point
de
début
:
les
régions
sont
classées
selon
leur
position
dans
le
temps
au
sein
du
fichier
audio.
 Durée
:
les
régions
sont
classées
selon
leurs
durées
respectives.
 Nom
:
les
régions
sont
classées
par
ordre
alphabétique.
Il
s’agit
du
réglage
par
défaut.
Pour
modifier
l’affichage
de
la
durée
des
régions
dans
la
fenêtre
Chutier
:
m Choisissez
l’un
des
réglages
suivants
dans
le
menu
Présentation
>
Afficher
la
durée
:
 Aucun
:
la
durée
n’est
pas
affichée.
 Min
:
Sec:
Ms:
affiche
la
durée
absolue
de
la
région
en
heures,
minutes,
secondes
et
millisecondes.
 Échantillons
:
affiche
le
nombre
de
mots
échantillonnés
de
la
région.
320 Chapitre
12
Présentation
des
régions
 Temps
SMPTE
:
affiche
la
durée
SMPTE
qui,
à
la
différence
de
la
durée
absolue,
utilise
des
images
et
des
bits
à
la
place
des
millisecondes.
 Mesures/battements
:
la
région
est
affichée
en
unités
musicales
:
mesures
:
battements
:
divisions
:
ticks.
Si
les
réglages
de
tempo,
de
signature
temporelle
ou
de
division
sont
modifiés,
l’affichage
est
automatiquement
recalculé.
Pour
savoir
combien
de
fois
une
région
est
utilisée
dans
votre
arrangement
:
m Activez
le
réglage
Présentation
>
Afficher
le
compteur
d’utilisation
des
régions.
Création
et
suppression
de
régions
Lorsque
vous
ajoutez
un
fichier
audio
à
votre
projet,
Logic
Express
crée
automatiquement
une
région
englobant
toute
la
durée
du
fichier.
Vous
pouvez
créer
autant
de
régions
que
vous
le
souhaitez
à
partir
du
même
fichier
audio.
Il
n’existe
aucune
limitation
de
durée
pour
les
régions,
pourvu
qu’elles
ne
dépassent
pas
la
durée
du
fichier
audio
source.
La
création
de
plusieurs
régions
à
partir
du
même
fichier
audio
est
un
atout
pour
nombre
de
tâches,
par
exemple
l’utilisation
de
différentes
portions
d’une
prise
vocale
couvrant
toute
la
durée
du
projet.
Vous
pouvez
créer
des
régions
dans
le
chutier
Audio,
l’Éditeur
des
échantillons
et
la
zone
Arrangement.
Cette
rubrique
concerne
les
options
du
chutier
Audio
et
de
l’Éditeur
des
échantillons.
Remarque
:
pour
tout
savoir
sur
les
options
de
modification
des
régions
dans
la
fenêtre
Arrangement,
reportez-vous
au
chapitre
13,
«
Création
de
votre
arrangement
»
à
la
page
327.
Pour
créer
une
région
à
partir
d’un
fichier
audio
dans
le
chutier
Audio,
vous
pouvez
:
m Sélectionner
le
fichier
audio
voulu,
puis
Fichier
audio
>
Ajouter
une
région
(ou
utiliser
le
raccourci
clavier
Ajouter
une
région,
à
savoir,
par
défaut
:
Contrôle
+
R).
m Choisir
Édition
>
Copier
(Commande
+
C)
dans
la
barre
de
menus
principale,
puis
Édition
>
Coller
(Commande
+
V).
La
nouvelle
région
apparaît
sous
les
régions
existantes
dans
la
liste.
Chaque
région
reçoit
une
extension
numérique
unique.
Par
exemple,
si
organ.wav
est
le
fichier
audio
d’origine,
la
région
créée
automatiquement
s’appelle
simplement
«
orgue
»
et
les
nouvelles
régions
«
orgue.1
»,
«
orgue.2
»,
etc.
Pour
créer
une
région
à
partir
d’un
fichier
audio
dans
l’Éditeur
des
échantillons
:
m Choisissez
Édition
>
Créer
une
région
(Commande
+
R).
La
nouvelle
région
apparaît
dans
la
liste
du
chutier
Audio.
Chapitre
12
Présentation
des
régions 321
Pour
supprimer
une
région
du
chutier
Audio,
effectuez
l’une
des
opérations
suivantes
:
m Sélectionnez
une
ou
plusieurs
régions
et
appuyez
sur
la
touche
de
retour
arrière.
La
suppression
d’une
région
ne
provoque
pas
la
suppression
du
fichier
audio
dont
elle
est
issue.
Pour
supprimer
un
fichier
audio
du
projet
en
cours
:
1 Sélectionnez
le
nom
du
fichier
audio
(et
non
d’une
région)
dans
le
chutier
Audio.
2 Choisissez
Fichier
audio
>
Supprimer
les
fichiers
(ou
utilisez
le
raccourci
clavier
correspondant).
Les
fichiers
sont
ainsi
supprimés
du
projet,
mais
pas
du
disque
dur.
Écoute
des
régions
dans
le
chutier
Audio
Les
modes
de
lecture
abordés
ci-dessous
ne
s’appliquent
qu’aux
régions
du
chutier
Audio
(lorsque
la
fenêtre
est
au
premier
plan)
et
n’ont
aucune
incidence
sur
la
lecture
du
projet.
Pour
lire
une
région
en
entier
:
1 Dans
la
liste,
mettez
le
nom
de
la
région
en
surbrillance.
2 Cliquez
sur
le
bouton
des
haut-parleurs
en
bas
du
chutier
Audio
(ou
appuyez
sur
la
barre
d’espace)
pour
lancer
la
lecture.
Cliquez
à
nouveau
sur
ce
bouton
(ou
appuyez
à
nouveau
sur
la
barre
d’espace)
pour
arrêter
la
lecture.
Remarque
:
le
canal
Pré-écoute
de
l’environnement
est
utilisé
pour
le
contrôle
dans
l’Éditeur
des
échantillons.
Vous
pouvez
accéder
au
canal
Pré-écoute
dans
la
table
de
mixage
de
l’environnement,
figurant
à
droite
du
numéro
de
bande
de
canaux
audio
le
plus
élevé.
Avertissement
:
les
régions
supprimées
figurant
dans
la
zone
Arrangement
sont
également
effacées.
Soyez
donc
prudent
lorsque
vous
supprimez
une
région
(ou
le
fichier
audio
d’origine).
La
fonction
Annuler
est
toujours
disponible
au
cas
où
vous
supprimeriez
la
mauvaise
région
par
mégarde.
322 Chapitre
12
Présentation
des
régions
Pour
lire
la
région
en
boucle
:
m Cliquez
sur
le
bouton
de
lecture
en
boucle
(signalé
par
une
flèche
circulaire)
en
bas
du
chutier
Audio.
Pour
interrompre
la
lecture,
cliquez
à
nouveau
sur
ce
bouton.
Pour
lire
une
région
depuis
une
position
particulière
dans
la
fenêtre
Chutier
Audio
:
m Cliquez
sur
la
région
souhaitée
dans
l’écran
des
régions
en
maintenant
le
bouton
enfoncé
ou
servez-vous
de
la
souris.
Une
icône
«
haut-parleur
»
remplace
le
pointeur
de
la
souris.
La
lecture
commence
au
point
sur
lequel
vous
cliquez.
Cela
vous
permet
de
ne
lire
que
certaines
rubriques.
La
lecture
s’arrête
dès
que
vous
relâchez
le
bouton
de
la
souris.
Remarque
:
seule
la
fenêtre
Chutier
Audio
permet
cette
opération.
Redimensionnement
d’une
région
Vous
pouvez
redimensionner
des
régions
dans
la
fenêtre
Chutier
Audio,
l’Éditeur
des
échantillons
et
la
fenêtre
Arrangement.
Cette
rubrique
concerne
les
options
du
chutier
Audio
et
de
l’Éditeur
des
échantillons.
Remarque
:
pour
tout
savoir
sur
les
options
de
modification
des
régions
dans
la
fenêtre
Arrangement,
reportez-vous
au
chapitre
13,
«
Création
de
votre
arrangement
»
à
la
page
327.
Pour redimensionner une région dans la fenêtre Chutier Audio, choisissez l’une
des possibilités suivantes :
m Cliquez
sur
le
tiers
inférieur
de
la
limite
gauche
ou
droite
de
la
région
en
maintenant
le
bouton
enfoncé
et
faites
glisser
le
pointeur
dans
la
direction
souhaitée.
Chapitre
12
Présentation
des
régions 323
Pour
redimensionner
une
région
avec
précision
:
m Faites
glisser
les
points
de
début
et
de
fin
de
la
région
dans
l’Éditeur
des
échantillons,
et
non
dans
le
chutier
Audio,
lorsque
la
précision
est
de
mise.
Assurez-vous
que
Édition
>
«
Chercher
les
passages
à
zéro
»
est
désactivé
pour
l’Éditeur
des
échantillons
(voir
ci-dessous).
Les
petits
marqueurs
situés
tout
en
bas
des
formes
d’ondes
de
l’Éditeur
des
échantillons
offrent
un
accès
direct
aux
limites
de
la
région.
Rétablissement
des
modifications
sur
les
passages
à
zéro
Si
Édition
>
«
Chercher
les
passages
à
zéro
»
est
activé,
les
ajustements
des
positions
de
début
et
de
fin
d’une
région
se
calent
sur
le
point
le
plus
proche
de
l’endroit
où
la
forme
d’onde
passe
par
l’axe
zéro.
En
d’autres
termes,
il
existe
sur
un
échantillon
(une
boucle
de
batterie,
par
exemple)
des
points
de
passage
dont
le
niveau
est
très
proche
de
celui
d’autres
points
de
l’échantillon.
Si
deux
points
très
proches
sont
utilisés
comme
point
de
début
et
de
fin
de
l’échantillon,
la
boucle
sera
lue
sans
qu’aucun
glitch
(saut)
ne
soit
audible
dans
l’audio.
Lorsque
vous
réglez
le
point
de
début,
la
zone
qui
le
précède
est
analysée
en
vue
d’identifier
un
point
de
passage
sans
heurt.
Lorsque
vous
choisissez
le
point
de
fin,
la
zone
qui
suit
la
région
est
analysée
aux
mêmes
fins.
Pour
caler
les
modifications
audio
sur
les
passages
à
zéro
:
1 Cliquez
sur
la
barre
de
titre
du
chutier
Audio
ou
de
l’Éditeur
des
échantillons
pour
mettre
la
fenêtre
au
premier
plan.
2 Activez
Édition
>
«
Chercher
les
passages
à
zéro
»
(ou
utilisez
le
raccourci
clavier
correspondant).
Remarque
:
l’option
«
Chercher
les
passages
à
zéro
»
peut
être
définie
indépendamment
pour
l’Éditeur
des
échantillons
et
pour
le
chutier
Audio.
Marqueurs
de
région
324 Chapitre
12
Présentation
des
régions
Déplacement
d’une
région
au
sein
d’un
fichier
audio
La
fenêtre
Chutier
vous
permet
également
de
déplacer
l’intégralité
d’une
région
au
sein
d’un
fichier
audio.
Pour
déplacer
la
zone
de
la
région
au
sein
du
fichier
audio
:
1 Placez
le
curseur
au-dessus
du
centre
de
la
région.
2 Lorsque
le
curseur
se
transforme
en
flèche
à
deux
pointes,
faites
glisser
la
région
vers
la
gauche
ou
vers
la
droite.
Remarque
:
pour
modifier
les
limites
de
la
région
sans
déplacer
le
point
d’ancrage
(voir
rubrique
suivante),
maintenez
la
touche
Option
enfoncée
pendant
l’opération.
Cela
vaut
aussi
bien
lorsque
vous
déplacez
le
point
de
début
ou
de
fin,
que
la
région
tout
entière.
Modification
du
point
d’ancrage
de
la
région
audio
Le
point
d’ancrage
est
le
point
de
référence
temporelle
d’une
région
audio.
Lorsque
vous
déplacez
une
région
audio,
ce
n’est
pas
le
point
de
départ
qui
s’affiche
dans
la
bulle
d’aide
(comme
pour
les
régions
MIDI),
mais
le
point
d’ancrage.
Dans
bon
nombre
de
cas,
le
point
d’ancrage
doit
être
placé
sur
les
crêtes
d’amplitude
plutôt
qu’au
début
de
la
phase
d’attaque
sonore.
L’enregistrement
des
cuivres,
qui
peuvent
mettre
un
certain
temps
avant
d’atteindre
une
crête,
en
est
un
bon
exemple.
Le
positionnement
du
point
d’ancrage
sur
ces
crêtes
oblige
la
région
à
se
caler
sur
la
grille
de
votre
arrangement
en
utilisant
le
point
d’ancrage
comme
pivot.
Les
réglages
de
zoom
flexibles
vous
permettent
d’obtenir
toute
la
précision
voulue,
au
bit
près,
avec
le
facteur
d’agrandissement
le
plus
élevé.
Autre
exemple
:
pour
garantir
une
synchronisation
parfaite
entre
une
boucle
de
batterie
d’une
seule
mesure
et
des
régions
MIDI,
le
point
d’ancrage
doit
être
assigné
à
un
point
musicalement
caractéristique.
Si
la
boucle
s’ouvre
sur
une
crête
de
niveau
important
(un
coup
de
grosse
caisse,
par
exemple),
placez
le
point
d’ancrage
à
l’endroit
où
le
volume
de
ce
battement
est
représenté
par
une
crête
précise.
Lorsque
vous
enregistrez
de
l’audio
ou
ajoutez
un
fichier
audio,
le
point
d’ancrage
et
le
point
de
début
des
régions
se
trouvent
toujours
au
début
du
fichier
audio.
Si
vous
déplacez
le
point
de
début,
le
point
d’ancrage
bouge
également,
car
il
ne
peut
pas
précéder
la
position
de
départ
de
la
région.
Curseur
en
flèche
à
deux
pointes
Chapitre
12
Présentation
des
régions 325
Il
est
possible
de
modifier
le
point
d’ancrage
d’une
région
dans
la
fenêtre
Chutier
et
dans
l’Éditeur
des
échantillons.
Le
point
d’ancrage
est
représenté
par
un
indicateur
noir
(orange
dans
l’Éditeur
des
échantillons)
situé
sous
la
forme
d’onde
de
la
région.
Pour
déplacer
le
point
d’ancrage
dans
l’Éditeur
des
échantillons
ou
dans
la
fenêtre
Chutier
:
m Sélectionnez
le
petit
indicateur
situé
sous
la
région,
puis
placez
le
point
d’ancrage
à
l’endroit
souhaité.
Les
changements
apportés
au
point
d’ancrage
modifient
la
position
relative
de
la
région
audio
dans
le
projet.
Étant
donné
que
le
point
de
début
de
la
région
est
la
position
par
défaut
du
point
d’ancrage,
vous
devez
aussi
faire
attention
lorsque
vous
déplacez
ce
point
de
début.
Protection
du
point
d’ancrage
lors
du
déplacement
du
point
de
fin
Si
vous
déplacez
le
point
de
début
ou
de
fin
d’une
région
au-delà
du
point
d’ancrage,
ce
dernier
est
également
déplacé.
Cette
situation
n’est
généralement
pas
souhaitable
!
Pour
que
le
point
d’ancrage
reste
en
place,
maintenez
la
touche
Option
enfoncée
alors
que
vous
déplacez
le
marqueur
de
fin.
Remarque
:
le
point
d’ancrage
ne
pouvant
jamais
se
trouver
à
gauche
(avant)
du
point
de
début
de
la
région,
il
se
déplace
si
vous
faites
glisser
ce
point
de
début
au-delà
(vers
la
droite),
même
si
vous
appuyez
sur
la
touche
Option.
Mise
à
jour
des
positions
dans
la
zone
Arrangement
Lorsque
vous
modifiez
le
point
d’ancrage
dans
l’Éditeur
des
échantillons,
vous
pouvez
utiliser
la
fonction
«
Compenser
la
position
de
la
région
»
pour
être
sûr
qu’une
région
audio
donnée
demeure
au
même
endroit
dans
l’arrangement.
Pour
activer
ou
désactiver
la
fonction
«
Compenser
la
position
de
la
région
»
:
1 Cliquez
sur
la
barre
de
titre
de
l’Éditeur
des
échantillons,
afin
de
vous
assurer
que
ce
dernier
est
au
premier
plan.
2 Choisissez
Édition
>
Compenser
la
position
de
la
région.
Point
Point
d’ancrage d’ancrage
326 Chapitre
12
Présentation
des
régions
 Si
l’option
«
Compenser
la
position
de
la
région
»
est
activée,
le
déplacement
du
point
d’ancrage
n’a
aucun
impact
sur
ce
que
vous
entendez.
Le
déplacement
du
point
d’ancrage
dans
l’Éditeur
des
échantillons
conduit
au
même
résultat
que
si
vous
faites
glisser
le
point
de
début
de
la
région
dans
la
zone
Arrangement.
 Si
l’option
«
Compenser
la
position
de
la
région
»
n’est
pas
activée,
le
déplacement
du
point
d’ancrage
change
la
position
des
régions
audio
dans
la
zone
Arrangement.
La
région
se
décale
par
rapport
à
l’axe
temporel,
tandis
que
le
point
d’ancrage
demeure
lié
à
la
même
valeur
de
mesure
et
est
signalé
par
une
ligne
en
pointillés.
Protection
des
régions
Pour
éviter
toute
modification
accidentelle
des
points
de
début
et
de
fin
ou
du
point
d’ancrage
d’une
région,
vous
pouvez
verrouiller
la
région
dans
la
fenêtre
Chutier.
Pour
protéger
la
position
des
points
de
début,
de
fin
et
d’ancrage
d’une
région :
m Dans
la
fenêtre
Chutier,
cliquez
sur
l’icône
représentant
un
cadenas
située
à
côté
de
la
région
pour
la
verrouiller.
Cliquez
à
nouveau
sur
cette
icône
pour
la
déverrouiller.
Si
une
région
est
verrouillée,
vous
pouvez
la
lire,
mais
pas
la
modifier.
L’onglet
Chutier
affiche
l’état
des
régions
audio
verrouillées
(dans
la
colonne
située
entre
les
colonnes
Nom
du
fichier/de
la
région
et
Infos),
mais
ne
vous
permet
pas
de
verrouiller
ou
de
déverrouiller
des
régions.
Région
protégée
Région
non
protégée
Avertissement
:
attention
à
ne
pas
confondre
cette
fonction
avec
la
protection
contre
la
suppression
:
une
région
protégée
(verrouillée)
peut
toujours
être
supprimée
!
13
327
13 Création
de
votre
arrangement
Après avoir ajouté vos régions audio et MIDI dans la zone
Arrangement, vous pouvez les modifier et les réorganiser
afin de créer un arrangement global, ou morceau.
La
zone
Arrangement
offre
une
vue
d’ensemble
de
la
structure
de
votre
morceau
:
elle
indique
à
quel
moment
la
lecture
des
séquences
audio
et
MIDI
débute,
ainsi
que
la
durée
de
ces
dernières.
Vous
définissez
quand
et
comment
les
régions
sont
lues
en
les
déplaçant,
les
coupant,
les
copiant,
les
redimensionnant
et
les
regroupant
dans
la
zone
Arrangement.
Les
régions
sont
placées
horizontalement
sur
les
rangées
de
pistes
allant
d’une
extrémité
à
l’autre
de
la
zone
Arrangement.
Leurs
positions
sur
ces
rangées
déterminent
à
quel
moment
elles
sont
lues
et
celles-ci
sont
alignées
avec
la
règle
Mesure
(et
Temps)
située
sur
la
partie
supérieure
de
la
fenêtre.
Les
rangées
de
pistes
sont
empilées
verticalement,
créant
ainsi
une
grille
de
rangées
ainsi
que
des
positions
de
mesure
ou
de
temps
particulières.
Pour
afficher
la
grille
de
la
zone
Arrangement
:
m Activez
le
réglage
Grille
dans
le
menu
Présentation
de
la
zone
Arrangement.
Il
se
peut
que
vous
souhaitiez
augmenter
le
contraste
de
la
grille
en
modifiant
la
couleur
d’arrière-plan
de
la
zone
Arrangement.
Zone
Arrangement
avec
grille Zone
Arrangement
sans
grille
328 Chapitre
13
Création
de
votre
arrangement
Pour
modifier
la
couleur
d’arrière-plan
de
la
zone
Arrangement
:
1 Ouvrez
les
préférences
d’affichage
en
effectuant
l’une
des
opérations
suivantes
:
 Choisissez
Logic
Express
>
Préférences
>
Affichage
(ou
utilisez
le
raccourci
clavier
Ouvrir
les
préférences
d’affichage).
 Cliquez
sur
le
bouton
Préférences
dans
la
barre
d’outils
Arrangement
et
choisissez
Affichage
dans
le
menu.
2 Cliquez
sur
l’onglet
Arrangement
dans
la
fenêtre
Préférences.
3 Choisissez
Lumineux
dans
le
menu
Couleur
d’arrière-plan.
4 Vous
pouvez
également
choisir
Personnalisé
dans
le
menu
et
cliquer
sur
le
champ
Couleur
situé
à
droite.
5 Dans
la
fenêtre
Couleurs
qui
s’affiche
:
utilisez
la
souris
pour
déplacer
la
roulette
de
la
palette
de
couleur,
ainsi
que
les
curseurs
de
contraste
et
d’opacité
afin
de
créer
une
couleur
personnalisée.
Chapitre
13
Création
de
votre
arrangement 329
6 Cliquez
sur
le
bouton
de
fermeture
en
haut
à
gauche
pour
quitter
la
fenêtre
Couleurs
et
assigner
la
couleur
d’arrière-plan
personnalisée
de
votre
zone
Arrangement.
La
plupart
des
techniques
d’arrangement
et
d’édition
fonctionnent
de
la
même
façon
pour
les
séquences
audio
et
MIDI.
Les
boucles
Apple
Loops
procèdent
également
d’une
manière
similaire.
Lorsque
le
traitement
diffère,
les
variations
sont
signalées
dans
les
rubriques
appropriées
de
ce
chapitre.
Toutes
les
opérations
mentionnées
au
pluriel
(par
exemple,
régions)
s’appliquent
à
une
ou
plusieurs
région(s)
sélectionnée(s).
Accélération et simplification de la modification des régions
Cette
rubrique
fournit
des
informations
sur
des
options
qui
accélèrent
et
simplifient
la
modification
des
régions,
vous
permettant
ainsi
de
vous
concentrer
sur
les
aspects
musicaux
de
votre
arrangement.
Alignement
des
régions
modifiées
sur
des
positions
temporelles
Vous
êtes
amené
à
déplacer
et
à
redimensionner
les
régions
dans
la
zone
Arrangement
car
vous
souhaitez
que
celles-ci
commencent
et
se
terminent
au
niveau
d’un
point
spécifique
dans
le
temps.
Par
exemple
:
dans
un
projet
de
musique,
il
se
peut
que
vous
souhaitiez
aligner
les
points
de
départ
des
régions
aux
mesures
et
aux
battements.
Logic
Express
offre
une
fonction
Alignement
permettant
d’aligner
automatiquement
les
points
de
départ
et
de
fin
des
régions
sur
une
valeur
de
grille
sélectionnée
lorsque
vous
les
déplacez
ou
les
redimensionnez.
Π Conseil
:
activez
l’élément
de
menu
Présentation
>
Grille
de
façon
à
voir
comment
les
éléments
de
menu
Alignement
alignent
automatiquement
les
régions
sur
des
positions
spécifiques
de
la
grille.
Pour
aligner
des
régions
sur
une
grille
:
m Choisissez
l’une
des
valeurs
suivantes
dans
le
menu
Alignement
situé
en
haut
de
la
zone
Arrangement
:
330 Chapitre
13
Création
de
votre
arrangement
 Intelligent
:
les
opérations
d’édition
s’aligneront
sur
la
mesure,
le
battement,
le
battement
secondaire,
etc.
le
plus
proche,
en
fonction
de
la
valeur
de
division
et
du
niveau
de
zoom
en
cours
de
la
règle
Mesure.
 Mesure
:
les
opérations
d’édition
alignent
les
éléments
sur
la
mesure
la
plus
proche.
 Battement
:
les
opérations
d’édition
s’alignent
sur
le
battement
le
plus
proche
d’une
mesure.
 Division
:
les
opérations
d’édition
s’aligneront
sur
la
valeur
de
division
la
plus
proche
(il
s’agit
de
la
signature
affichée
dans
la
règle
Transport
et
Mesure).
 Ticks
:
les
opérations
d’édition
s’alignent
sur
le
tick
d’horloge
le
plus
proche
(1/3
840e
d’un
battement).
 Images
:
les
opérations
d’édition
s’alignent
sur
l’image
SMPTE
la
plus
proche.
 QI
(Quarts
d’image)
:
les
opérations
d’édition
s’aligneront
sur
le
quart
d’image
SMPTE
le
plus
proche.
 Échantillons
:
les
opérations
d’édition
s’aligneront
sur
l’échantillon
le
plus
proche.
Remarque
:
la
modification
précise
de
l’échantillon
est
directement
liée
au
niveau
de
zoom.
Si
le
niveau
de
zoom
est
insuffisant,
il
est
impossible
de
modifier
précisément
l’échantillon.
Utilisez
le
curseur
Zoom
situé
en
bas
de
la
fenêtre
Arrangement
et
tirez
parti
des
raccourcis
clavier
Enregistrer
et
Récupérer
le
réglage
de
zoom
pour
accélérer
votre
processus.
La
fonctionnalité
Alignement
est
relative,
ce
qui
signifie
que
l’opération
d’édition
sera
alignée
sur
les
mesures,
battements
les
plus
proches,
etc.—tout
en
conservant
la
même
distance
entre
la
région
et
sa
position
d’origine.
Par
exemple,
si
une
région
est
placée
sur
la
position
1.2.1.16
et
que
vous
la
déplacez
vers
la
mesure
2
(avec
le
menu
Alignement
défini
sur
Mesure),
elle
va
automatiquement
s’aligner
sur
la
position
2.2.1.16,
plutôt
que
sur
la
position
2.1.1.1
(le
point
de
départ
de
la
mesure
2).
Vous
pouvez
remplacer
les
alignements
relatifs
avec
l’option
«
Aligner
sur
la
valeur
absolue
».
Pour
aligner
sur
une
position
absolue
(pas
relative)
:
m Choisissez
l’option
Aligner
sur
la
valeur
absolue
du
menu
Alignement.
Une
coche
apparaît
à
gauche
de
ce
nom
de
fonction
lorsque
cette
dernière
est
activée.
Cette
fonction
fait
également
appel
à
la
division
de
grille
d’alignement
sélectionnée.
En
d’autres
termes,
si
l’option
Mesure
est
sélectionnée
dans
le
menu
Alignement
et
que
l’option
Aligner
sur
la
valeur
absolue
est
activée,
une
région
déplacée
(depuis
la
position
1.2.1.16)
vers
la
mesure
2
sera
alignée
sur
la
position
2.1.1.1
(le
point
de
départ
de
la
mesure
2),
plutôt
que
sur
sa
position
relative
(2.2.1.16).
Le
réglage
du
menu
Magnétisme
s’applique
aux
opérations
d’édition
suivantes
:
 Déplacement
et
copie
des
régions
 Redimensionnement
des
régions
 Coupe
des
régions
Chapitre
13
Création
de
votre
arrangement 331
 Déplacement,
ajout
et
redimensionnement
de
marqueurs
 Définition
de
limites
de
cycle
Annulation
de
la
grille
d’alignement
Vous
pouvez
remplacer
temporairement
la
grille
d’alignement,
permettant
des
éditions
et
des
ajustements
plus
fins.
Pour
annuler
la
grille
d’alignement
:
m Appuyez
sur
Contrôle
tout
en
effectuant
l’opération
d’édition.
 La
valeur
de
division
choisie
dans
la
catégorie
Transport
(par
exemple,
1/16)
définit
l’échelle
de
la
grille
d’édition
à
des
niveaux
de
zoom
inférieurs
(affichage
macroscopique
ou
étendu).
 Si
le
niveau
de
zoom
est
supérieur
(affichage
microscopique
ou
gros
plan),
une
mise
à
l’échelle
selon
un
certain
facteur
est
effectuée
lorsque
vous
procédez
à
une
modification
en
maintenant
la
touche
Contrôle
enfoncée.
m Maintenez
les
touches
Contrôle
et
Maj
enfoncées
lors
de
l’opération
d’édition
:
 Des
ticks
s’affichent
dans
la
grille
d’édition
si
la
modification
est
effectuée
à
des
niveaux
de
zoom
inférieurs
(affichage
macroscopique
ou
étendu).
 La
grille
d’édition
affiche
des
échantillons
si
la
modification
s’effectue
à
des
niveaux
de
zoom
supérieurs
(affichage
microscopique
ou
gros
plan).
Remarques relatives à la relation entre le niveau de zoom et le réglage
de menu Alignement
Lorsque
le
niveau
de
zoom
est
très
élevé
(microscopique),
au
point
que
la
valeur
d’alignement
choisie
entraîne
des
modifications
ou
des
déplacements
importants,
cette
valeur
est
temporairement
réduite
et
le
mode
d’alignement
intelligent
est
utilisé
à
la
place.
Lorsque
le
niveau
de
zoom
est
extrêmement
bas
(macroscopique)
et
qu’une
valeur
d’alignement
correcte
(telle
que
Division
ou
Images)
est
choisie,
des
mouvements
de
souris
normaux
engendrent
des
unités
de
grille
plus
importantes.
Dans
ce
cas,
modifiez
le
niveau
de
zoom
ou
maintenez
la
touche
Contrôle
enfoncée
afin
de
sélectionner
la
valeur
d’alignement
choisie.
L’utilisation
des
touches
Contrôle
+
Maj
permet
d’interrompre
la
relation
1:1
existant
entre
les
mouvements
du
curseur
de
la
souris
et
de
la
région
(ou
l’outil
d’édition).
Cela
signifie
que
vous
devrez
peut-être
déplacer
le
curseur
de
la
souris
sur
une
assez
longue
distance
(horizontalement)
afin
que
la
région
(ou
l’outil
d’édition)
se
déplace
d’un
pixel.
Consultez
la
bulle
d’aide
pour
obtenir
des
affichages
numériques
exacts.
Supposons
que
vous
souhaitiez
réduire
une
région
dans
une
mesure
4/4
afin
que
le
4
soit
joué,
mais
pas
le
«
4
et
»
de
la
dernière
mesure.
332 Chapitre
13
Création
de
votre
arrangement
Pour
réduire
une
région
d’une
valeur
de
division
lorsque
l’alignement
est
défini
sur
Battement
:
1 Agrandissez
l’affichage
de
façon
à
voir
les
notes
noires
dans
la
règle
Mesure.
2 Saisissez
la
partie
inférieure
droite
d’une
région
et
déplacez
le
curseur
de
la
souris
vers
la
gauche,
jusqu’à
ce
que
la
région
soit
réduite
d’une
note
noire.
3 Appuyez
sur
la
touche
Contrôle
et
déplacez
lentement
le
curseur
de
la
souris
vers
la
droite,
jusqu’à
ce
que
la
région
possède
une
division
supplémentaire.
Lors
de
cette
opération,
la
bulle
d’aide
indique
la
position
de
départ
de
la
séquence,
le
numéro
de
la
piste
et
la
longueur
actuelle
de
la
région
en
mesures,
battements
et
ticks.
Les
trois
numéros
de
droite
doivent
être
les
suivants
:
3
1
0.
Utilisation
des
modes
Déplacer
Logic
Express
propose
plusieurs
modes
Déplacer,
qui
permettent
de
définir
le
comportement
des
régions
lorsque
vous
les
modifiez.
Vous
pouvez
définir
le
mode
Déplacer
dans
le
menu
Déplacer,
situé
dans
la
zone
Arrangement
ainsi
que
dans
plusieurs
autres
fenêtres
d’éditeurs.
Remarque
:
les
options
du
menu
Déplacer
présentées
dans
cette
rubrique
font
référence
à
des
régions.
Les
comportements
décrits
ci-après
(pour
les
régions)
sont
identiques
pour
les
événements
glissés
dans
les
fenêtres
des
éditeurs.
Le
menu
Déplacer
de
la
fenêtre
Arrangement
et
celui
de
chaque
fenêtre
d’éditeur
sont
réglés
indépendamment.
Pour
modifier
le
mode
Déplacer
:
m Choisissez
un
des
réglages
suivants
dans
le
menu
Déplacer
:
 Superposer
:
il
s’agit
du
mode
par
défaut,
qui
vous
permet
de
faire
glisser
une
région
sur
une
autre.
Les
limites
de
la
région
d’origine
sont
conservées.
 Ne
pas
superposer
:
vous
pouvez
l’utiliser
lorsque
vous
ne
souhaitez
pas
que
les
régions
soient
superposées.
Dans
ce
mode,
la
longueur
de
la
première
région
(celle
qui
est
placée
précédemment
sur
la
piste)
sera
réduite
afin
d’éviter
toute
superposition.
 Fondu
X
:
dans
ce
mode,
Logic
Express
crée
automatiquement
un
fondu
enchaîné
des
deux
régions
lorsqu’elles
se
trouvent
dans
une
position
de
superposition.
Remarque
:
cette
option
ne
s’applique
pas
aux
régions
MIDI
ou
Apple
Loop.
Chapitre
13
Création
de
votre
arrangement 333
 Organiser
G
et
Organiser
D
:
choisissez
cette
option
pour
aligner
automatiquement
des
régions
(respectivement
sur
la
gauche
ou
la
droite)
lorsque
vous
les
déplacez,
les
redimensionnez
ou
les
supprimez.
 Lorsque
vous
utilisez
l’option
Organiser
D
(ou
Organiser
G),
le
déplacement
d’une
région
vers
la
droite
(ou
la
gauche)
permet
d’aligner
le
point
de
fin
de
la
région
au
point
de
départ
de
la
région
suivante,
tout
en
veillant
à
ce
qu’aucun
blanc
ne
soit
présent
entre
les
deux
régions.
 Les
positions
des
régions
glissées
les
unes
sur
les
autres
sont
interverties.
 Lors
de
la
suppression
des
régions,
les
régions
restantes
(situées
à
gauche
ou
à
droite
de
la
région
supprimée)
sont
déplacées
vers
la
gauche
ou
la
droite,
en
fonction
de
la
longueur
de
la
région
supprimée.
 Si
une
région
est
agrandie
ou
réduite
lorsqu’une
des
options
Aléatoire
est
activée,
les
autres
régions
de
la
piste
seront
déplacées
pour
s’adapter
à
la
nouvelle
longueur.
 Dans
le
mode
Organiser
G,
la
partie
droite
de
la
région
est
agrandie
ou
raccourcie,
et
les
régions
situées
à
droite
de
la
région
modifiée
sont
déplacées.
 Dans
le
mode
Organiser
D,
la
partie
gauche
de
la
région
est
agrandie
ou
raccourcie,
et
les
régions
situées
à
gauche
de
la
région
modifiée
sont
déplacées.
Les
régions
précédant
celle
modifiée
peuvent
uniquement
être
déplacées
au
niveau
du
point
de
départ
du
projet.
Si
suite
à
l’étirement
d’une
région,
les
régions
précédentes
sont
positionnées
sur
le
point
de
départ
du
projet
et
que
l’espace
disponible
est
insuffisant,
la
région
modifiée
va
se
superposer
au
contenu
existant.
Remarque
:
une
seule
région
audio
peut
être
lue
à
la
fois
par
l’intermédiaire
de
la
bande
de
canal
d’une
piste.
Lorsque
deux
régions
audio
se
chevauchent
sur
une
piste,
la
dernière
région
est
prioritaire.
Scrub
de
votre
arrangement
Le
scrub
vous
permet
d’entendre
les
signaux
audio
et
MIDI
des
régions
situées
au
niveau
de
la
tête
de
lecture,
ce
qui
vous
aide
à
localiser
un
événement
sonore
particulier.
Vous
pouvez
ainsi
facilement
vous
concentrer
sur
une
percussion
de
grosse
claire
ou
de
caisse
claire
particulière,
par
exemple,
avant
de
couper
une
région
audio.
Remarque
:
avant
de
pouvoir
effectuer
un
scrub
MIDI,
vous
devez
activer
l’option
Fichier
>
Réglages
projet
>
MIDI
>
Général
>
Scrub
avec
audio
dans
l’arrangement.
Pour
effectuer
un
scrub
de
votre
projet
:
1 Définissez
un
niveau
de
zoom
fournissant
un
affichage
optimal
de
la
rubrique
sur
laquelle
vous
souhaitez
effectuer
le
scrub
(il
peut
s’avérer
utile
d’activer
l’option
Présentation
>
Contenu
de
la
région).
2 Activez
le
bouton
Pause
dans
le
Transport.
334 Chapitre
13
Création
de
votre
arrangement
3 Faites
glisser
la
tête
de
lecture
sur
la
règle
Arrangement
ou
Mesure
et
déplacez-la
vers
les
éléments
du
projet
que
vous
souhaitez
écouter,
à
la
vitesse
à
laquelle
vous
souhaitez
effectuer
le
scrub
de
la
rubrique
(ou
utilisez
les
raccourcis
clavier
Scrub
arrière
et
Scrub
avant).
La
lecture
des
données
audio
et
MIDI
est
parfaitement
synchronisée
lors
du
scrub.
Remarque
:
le
scrub
est
automatiquement
activé
lorsque
vous
divisez
des
régions
(avec
l’outil
Ciseaux)
dans
la
zone
Arrangement,
ce
qui
permet
d’identifier
plus
facilement
la
position
de
coupe.
Scrub de régions particulières
La
liste
suivante
définit
la
relation
qui
existe
entre
le
scrub
et
la
sélection
de
la
région
:
 Si
vous
n’avez
sélectionné
aucune
région,
le
scrub
est
effectué
sur
toutes
les
régions.
 Si
vous
sélectionnez
une
région
audio
spécifique,
le
scrub
est
effectué
uniquement
sur
cette
dernière.
 Si
vous
étirez
ou
sélectionnez
à
l’aide
de
la
touche
Maj
des
régions
audio
sur
différentes
pistes,
le
scrub
sera
effectué
uniquement
sur
les
régions
audio
sélectionnées.
 Le
scrub
est
toujours
effectué
sur
les
régions
MIDI
(logicielles
ou
externes)
qu’elles
soient
sélectionnées
ou
non
(dans
la
mesure
où
le
réglage
de
projet
Scrub
avec
audio
dans
l’Arrangement
est
activé).
 Les
états
Silence
ou
Solo
(reportez-vous
à
la
rubrique
suivante)
de
l’ensemble
des
pistes
et
des
régions
ont
une
incidence
sur
ce
que
vous
entendez
lors
du
scrub
;
par
conséquent,
vous
pouvez
les
utiliser
pour
effectuer
un
scrub
des
parties
audio
isolées
(ou
avec
des
pistes
d’instrument
MIDI
externes
ou
logicielles
spécifiques).
Scrub contrôlé MIDI
La
fonction
Scrub
par
valeur
MIDI
(-2-)
(disponible
dans
l’éditeur
des
assignations
du
contrôleur
;
reportez-vous
au
manuel
Logic
Express
8
:
Prise
en
charge
des
surfaces
de
contrôle)
permet
d’activer
le
scrub
via
la
commande
MIDI
externe.
Vous
pouvez
assigner
n’importe
quel
numéro
de
contrôleur
MIDI
à
cette
fonction.
Un
scrub
avant
est
appliqué
aux
données
supérieures
à
64
octets
tandis
qu’un
scrub
arrière
est
appliqué
à
celles
inférieures
à
64
octets.
Chapitre
13
Création
de
votre
arrangement 335
Désactivation
du
son
des
régions
Généralement,
lors
de
l’arrangement,
vous
souhaitez
tester
des
idées
musicales
en
rendant
certaines
régions
silencieuses.
Pour
rendre
silencieuse
ou
pour
activer
le
son
d’une
ou
de
plusieurs
séquences
sélectionnées,
procédez
selon
l’une
des
méthodes
suivantes
:
m Sélectionnez
l’outil
Silence,
puis
cliquez
sur
les
régions
de
votre
choix
à
l’aide
de
cet
outil.
m Sélectionnez
les
régions
de
votre
choix
à
l’aide
de
l’outil
Pointeur,
puis
utilisez
le
raccourci
clavier
«
Rendre
silencieux/activer
le
son
des
notes/régions/dossiers
sélectionnés
»
(par
défaut
:
M).
Les
régions
silencieuses
sont
représentées
par
un
point
précédant
le
nom
de
la
région.
Lorsque
vous
cliquez
avec
l’outil
Silence
sur
des
régions
silencieuses
ou
sélectionnez
ces
régions,
puis
utilisez
le
raccourci
clavier
«
Rendre
silencieux/activer
le
son
des
notes/régions/dossiers
sélectionnés
»,
cet
état
est
inversé
(activation
du
son).
Activation
de
la
lecture
solo
des
régions
Le
mode
Solo
vous
permet
d’écouter
séparément
une
ou
plusieurs
régions
sélectionnées.
Il
est
ainsi
plus
facile
d’identifier
des
éléments
particuliers
devant
être
modifiés.
Pour
activer
la
lecture
solo
d’une
région
avec
l’outil
Solo
:
1 Sélectionnez
l’outil
Solo.
2 Cliquez
sur
la
région
de
votre
choix
et
maintenez-la
enfoncée
à
l’aide
de
l’outil
Solo.
La
région
(affichée
en
jaune)
est
écoutée
séparément
du
point
de
données,
jusqu’à
ce
que
relâchiez
le
bouton
de
la
souris,
ce
qui
mettra
fin
à
la
lecture
en
mode
Solo.
Silence,
outil
Outil
Solo
336 Chapitre
13
Création
de
votre
arrangement
Pour
activer
la
lecture
solo
de
plusieurs
régions
à
l’aide
de
l’outil
Solo
:
1 Étirez
ou
sélectionnez
à
l’aide
de
la
touche
Maj
les
régions
de
votre
choix.
2 Cliquez
sur
l’une
des
régions
sélectionnées
avec
l’outil
Solo
et
maintenez
le
bouton
de
la
souris
enfoncé.
Pour
procéder
au
scrub
avec
l’outil
Solo
:
1 Sélectionnez
l’outil
Solo,
puis
faites
glisser
le
curseur
de
la
souris
horizontalement.
2 Relâchez
le
bouton
de
la
souris
pour
mettre
fin
au
scrub
en
mode
Solo.
Pour
activer
la
lecture
solo
d’une
ou
de
plusieurs
régions
à
l’aide
du
mode
Solo
:
1 Cliquez
sur
le
bouton
Solo
dans
le
Transport
(ou
utilisez
le
raccourci
clavier
Mode
Solo,
par
défaut
:
S).
Lorsque
la
fonction
Solo
est
activée,
la
règle
Mesure
s’affiche
en
jaune,
ce
qui
indique
que
le
mode
Solo
est
activé.
2 Étirez
ou
sélectionnez
à
l’aide
de
la
touche
Maj
les
régions
pour
lesquelles
vous
souhaitez
activer
la
lecture
solo
à
l’aide
de
l’outil
Pointeur.
Les
régions
sélectionnées
sont
entourées
de
jaune.
Cliquez
à
nouveau
sur
le
bouton
Définir
le
Transport
en
mode
Solo
(ou
utilisez
le
raccourci
clavier
Mode
Solo)
afin
de
désactiver
le
mode
Solo,
puis
écoutez
à
nouveau
l’ensemble
des
régions.
Bouton
Solo
Chapitre
13
Création
de
votre
arrangement 337
Verrouillage du mode Solo
Il
se
peut
que
vous
souhaitiez
verrouiller
le
statut
Solo
de
plusieurs
régions.
Par
exemple,
cela
s’avère
particulièrement
utile
lorsque
vous
souhaitez
modifier
les
paramètres
de
lecture
d’une
région,
tout
en
écoutant
un
groupe
spécifique
de
pistes
en
mode
Solo.
Pour
conserver
le
statut
Solo
de
plusieurs
régions
sélectionnées
(ce
qui
est
possible
en
mode
Lecture)
:
1 Sélectionnez
plusieurs
régions
à
l’aide
de
l’outil
Pointeur.
2 Cliquez
sur
le
bouton
Solo
sur
le
transport
tout
en
maintenant
la
touche
Option
enfoncée
(ou
utilisez
le
raccourci
clavier
Régler
le
verrouillage
du
mode
Solo,
par
défaut
:
Option
+
S)
pour
verrouiller
l’état
Solo
des
régions
sélectionnées.
Le
bouton
Solo
sur
le
transport
affiche
une
icône
en
forme
de
cadenas
indiquant
le
mode
Verrouillage
Solo.
Le
raccourci
clavier
Resélectionner
les
régions
où
le
mode
Solo
est
verrouillé
(par
défaut
:
Maj
+
Option
+
S)
sélectionne
toutes
les
régions
verrouillées
en
mode
solo.
Cette
commande
s’avère
très
utile
si
vous
souhaitez
retirer
plusieurs
régions
de
votre
sélection
verrouillée
en
mode
Solo.
Bouton
Solo
sur
le
transport
338 Chapitre
13
Création
de
votre
arrangement
Attribution
d’un
nom
à
une
région
L’identification
des
régions
par
un
nom
peut
faciliter
l’arrangement.
Cela
peut
être
effectué
région
par
région
et
vous
pouvez
également
nommer
plusieurs
régions
simultanément.
Pour
nommer
une
région
à
l’aide
de
l’outil
Texte
:
1 Sélectionnez
l’outil
Texte.
2 Cliquez
sur
une
région
à
l’aide
de
l’outil
Texte.
Une
zone
de
saisie
de
texte
s’affiche.
3 Entrez
le
nom
de
votre
choix
et
appuyez
sur
Retour,
ou
cliquez
sur
une
autre
région
ou
sur
l’arrière-plan
de
la
zone
Arrangement
pour
quitter
la
zone
de
saisie
de
texte.
Pour
nommer
une
région
à
l’aide
de
la
zone
Paramètres
de
région
:
1 Cliquez
sur
la
ligne
supérieure
de
la
zone
Paramètres
de
région
dans
l’Inspecteur.
Cette
ligne
affiche
le
nom
de
la
région
sélectionnée.
Un
champ
de
saisie
de
texte
s’affiche,
vous
permettant
de
modifier
le
nom
de
la
région.
2 Entrez
le
nom
de
votre
choix.
3 Appuyez
sur
Retour,
ou
cliquez
n’importe
où
en-dehors
de
la
zone
de
saisie
de
texte
pour
quitter
le
mode
de
saisie
de
texte.
Outil
Texte
Chapitre
13
Création
de
votre
arrangement 339
Pour
attribuer
le
même
nom
à
plusieurs
régions
:
1 Sélectionnez
un
groupe
de
régions
(en
l’étirant
ou
cliquant
dessus
tout
en
maintenant
la
touche
Maj
enfoncée)
à
l’aide
de
l’outil
Pointeur.
2 Effectuez
l’une
des
opérations
suivantes
:
 Sélectionnez
l’outil
Texte,
puis
cliquez
sur
une
des
régions
sélectionnées
à
l’aide
de
l’outil
Texte.
 Cliquez
sur
la
ligne
supérieure
de
la
zone
Paramètres
de
région
(affichant
«
x
sélectionnés
»
:
«
x
»
représente
le
nombre
de
régions
sélectionnées).
Une
zone
de
saisie
de
texte
s’affiche.
3 Entrez
le
nom
de
votre
choix
et
appuyez
sur
Retour,
ou
cliquez
sur
une
autre
région
ou
sur
l’arrière-plan
de
la
zone
Arrangement
pour
quitter
la
zone
de
saisie
de
texte.
Le
même
nom
est
assigné
à
l’ensemble
des
régions.
Pour
assigner
un
nom
à
plusieurs
régions
en
incrémentant
les
numéros
:
m Procédez
comme
indiqué
ci-dessus,
mais
le
nom
doit
se
terminer
par
un
nombre.
Exemple
:
ligne
de
basse
1.
Le
même
nom
est
attribué
à
l’ensemble
des
régions
sélectionnées,
avec
une
incrémentation
des
numéros
(ligne
de
basse
1,
ligne
de
basse
2,
ligne
de
basse
3,
etc.).
Puisque
la
numérotation
des
régions
suit
les
positions
temporelles
des
régions
du
projet,
lorsque
la
région
de
la
mesure
8
est
renommée
en
«
ligne
de
basse
1
»
(lorsque
sept
régions
sont
sélectionnées
dans
les
mesures
précédentes),
chaque
région
est
numérotée
séquentiellement
de
la
mesure
1
à
la
mesure
8
en
«
ligne
de
basse
1
»,
«
ligne
de
basse
2
»,
etc.
Si
vous
souhaitez
que
toutes
les
régions
se
terminent
par
le
même
numéro
:
m Effectuez
la
même
procédure,
mais
appuyez
sur
Espace
après
le
numéro.
Cela
s’avère
utile
pour
identifier
les
prises
ayant
été
effectuées
à
une
date
spécifique
(par
exemple,
ligne
de
basse
030806).
Vous
pouvez
attribuer
aux
régions
le
nom
de
la
piste
sur
laquelle
elles
figurent.
Pour
affecter
aux
régions
le
nom
de
leur
piste
parent
:
1 Sélectionnez
le
nom
de
la
piste
dans
la
liste
de
pistes.
Toutes
les
régions
de
la
piste
sont
automatiquement
sélectionnées.
2 Choisissez
Région
>
Noms
de
piste
des
régions
(ou
utilisez
le
raccourci
clavier
Noms
de
piste
des
régions,
par
défaut
:
Maj
+
Option
+
N)
dans
la
zone
Arrangement.
Le
nom
de
la
piste
est
assigné
à
l’ensemble
des
régions
sélectionnées.
340 Chapitre
13
Création
de
votre
arrangement
Assignation
de
couleurs
aux
régions
Les
couleurs
permettent
d’identifier
les
rubriques
de
votre
arrangement
ainsi
que
des
types
de
piste
particuliers.
Les
régions
récemment
enregistrées
ou
ajoutées
adoptent
initialement
la
couleur
des
bandes
de
canaux
de
la
piste.
Par
défaut
:
 Les
bandes
de
canaux
de
la
piste
audio
sont
bleues.
 Les
bandes
de
canaux
de
l’instrument
logiciel
sont
vertes.
 Les
bandes
de
canaux
ReWire
et
MIDI
externes
sont
rouges.
 Les
bandes
de
canaux
Auxiliaire,
Entrée
et
Sortie
sont
jaunes.
Pour
modifier
la
couleur
d’une
ou
de
plusieurs
régions
:
1 Sélectionnez
les
régions
de
votre
choix
(en
les
étirant
ou
leur
cliquant
dessus
tout
en
maintenant
la
touche
Maj
enfoncée,
par
exemple).
2 Effectuez
l’une
des
opérations
suivantes
:
 Cliquez
sur
le
bouton
Couleurs
dans
la
barre
d’outils
Arrangement.
 Choisissez
Présentation
>
Couleurs
dans
la
zone
Arrangement
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Option
+
C).
3 Dans
la
palette
de
couleurs
ouverte,
cliquez
sur
la
couleur
de
votre
choix.
 Si
vous
souhaitez
créer
une
couleur
personnalisée
:
double-cliquez
sur
une
couleur
de
la
palette
pour
ouvrir
la
fenêtre
Couleurs
:
utilisez
la
souris
pour
déplacer
les
curseurs
de
la
roue
de
couleur,
du
contraste
et
de
l’opacité
afin
de
créer
une
couleur
personnalisée.
Cliquez
sur
le
bouton
OK
pour
remplacer
le
carré
de
couleur
dans
la
palette
Couleur,
puis
quittez
la
fenêtre
Couleurs.
Remarque
:
les
couleurs
personnalisées
sont
mémorisées
et
disponibles
pour
l’ensemble
des
projets.
Pour
assigner
des
couleurs
de
bandes
de
canaux
à
des
régions
:
1 Sélectionnez
les
régions
de
votre
choix.
Π Conseil
:
si
toutes
les
régions
se
trouvent
sur
une
seule
piste,
cliquez
sur
le
nom
de
la
piste
dans
la
liste
des
pistes
afin
de
sélectionner
l’ensemble
des
régions.
2 Choisissez
Région
>
Couleurs
de
la
bande
de
canal/instrument
dans
les
régions
(ou
utilisez
le
raccourci
clavier
Couleurs
de
la
bande
de
canal/instrument
dans
les
régions,
par
défaut
Maj
+
Option
+
C).
Cette
opération
remplace
les
couleurs
de
l’ensemble
des
régions
sélectionnées
par
les
couleurs
des
bandes
de
canaux
correspondantes.
Chapitre
13
Création
de
votre
arrangement 341
Π Conseil
:
cette
fonction
s’avère
pratique
si,
après
avoir
copié
ou
déplacé
des
régions
d’une
piste
vers
une
autre,
vous
trouvez
que
la
zone
Arrangement
ressemble
à
une
mosaïque.
Utilisation
du
menu
contextuel
Vous
pouvez
accéder
à
de
nombreuses
commandes
de
sélection,
d’édition
et
autres
en
cliquant
à
n’importe
quel
endroit
de
la
zone
Arrangement
tout
en
maintenant
la
touche
Contrôle
enfoncée
ou
avec
le
bouton
droit
de
la
souris.
Ces
commandes
vous
permettent
d’accélérer
votre
travail.
Remarque
:
la
fonctionnalité
de
clic
droit
n’est
activée
que
si
l’option
«
Bouton
droit
de
la
souris
:
ouvre
le
menu
contextuel
»
est
sélectionnée
dans
l’onglet
Logic
Express
>
Préférences
>
Global
>
Édition.
Sélection de régions
Vous
devez
sélectionner
une
région
avant
de
pouvoir
y
appliquer
toute
modification,
fonction
ou
opération.
Vous
pouvez
sélectionner
une
ou
plusieurs
régions,
y
compris
des
régions
présentes
sur
différentes
pistes
et
de
types
différents.
Lorsqu’une
région
est
sélectionnée,
une
barre
noire
s’affiche
dans
la
partie
supérieure
de
la
région
pour
indiquer
le
statut
sélectionné.
Logic
Express
offre
diverses
méthodes
de
sélection
sophistiquées.
Pour
plus
d’informations,
veuillez
vous
reporter
à
la
rubrique
«
Techniques
de
sélection
»
à
la
page
189.
342 Chapitre
13
Création
de
votre
arrangement
Sélection de parties d’une région
Vous
pouvez
vous
servir
de
l’outil
Sélecteur
ou
de
la
bande
de
sélection
pour
effectuer
une
sélection
à
l’intérieur
d’une
région
ou
de
plusieurs
parties
de
régions
existantes.
Vous
pouvez
alors
exécuter
quasiment
toutes
les
options
d’édition
disponibles
dans
la
zone
Arrangement
au
sein
de
la
zone
sélectionnée,
y
compris
des
suppressions,
des
déplacements,
des
coupes
et
des
copies.
Une
fois
qu’une
opération
lui
est
appliquée,
la
zone
sélectionnée
devient
une
nouvelle
région.
Utilisation
de
l’outil
Sélecteur
L’outil
Sélecteur,
semblable
à
un
pointeur
à
croix,
vous
permet
de
sélectionner
et
de
modifier
des
parties
d’une
ou
de
plusieurs
régions.
Pour
utiliser
l’outil
Sélecteur
:
1 Sélectionnez
l’outil
Sélecteur.
2 Cliquez
sur
l’arrière-plan
de
la
zone
Arrangement
ou
les
régions
tout
en
les
maintenant
enfoncés
pour
commencer
votre
sélection,
représentée
par
un
rectangle
de
sélection
ombré.
3 Faites
glisser
le
rectangle
de
sélection
afin
d’effectuer
des
sélections—et
ce,
quelles
que
soient
les
limites
des
régions
existantes.
4 Relâchez
le
bouton
de
la
souris.
Seule
la
zone
se
trouvant
dans
le
sélecteur
est
sélectionnée.
Pour
régler
la
sélection
d’un
sélecteur
existante
:
m Maintenez
la
touche
Maj
enfoncée
pour
modifier
le
rectangle
de
sélection
actuel
vers
la
droite
ou
vers
la
gauche,
vers
le
haut
ou
vers
le
bas.
Outil
Sélecteur
Chapitre
13
Création
de
votre
arrangement 343
Utilisation
de
la
bande
de
sélection
La bande de sélection est une fine ligne jaune qui peut être affichée en haut de la
règle Mesure. Vous pouvez faire glisser le pointeur directement à l’intérieur de cette
zone pour créer un rectangle de sélection.
Pour
activer
la
bande
de
sélection :
m Cliquez
sur
l’icône
représentant
une
note
à
l’extrémité
droite
de
la
règle
Mesure,
puis
sélectionnez
les
réglages
Outil
Sélecteur
dans
le
menu.
Pour
effectuer
une
sélection
à
l’aide
de
l’outil
Sélecteur
:
m Cliquez
et
faites
glisser
le
pointeur
à
l’intérieur
de
la
bande
de
sélection
pour
effectuer
une
sélection
sur
toutes
les
pistes
de
la
zone
Arrangement.
Pour
supprimer
la
sélection
effectuée
à
l’aide
de
la
bande
de
sélection
:
m Cliquez
n’importe
où
en
dehors
de
la
bande.
Fonctions
de
sélection
communes
Vous
pouvez
utiliser
les
commandes
suivantes
lorsque
vous
vous
servez
de
l’outil
Sélecteur
ou
de
la
bande
de
sélection.
Pour
définir
des
locators
avec
une
sélection
du
sélecteur
:
m Choisissez
la
fonction
Région
>
Définir
des
locators
par
régions
(ou
utilisez
le
raccourci
clavier
correspondant).
Cette
opération
permet
de
définir
les
locators
sur
les
limites
de
la
sélection
du
sélecteur,
au
lieu
de
définir
la
région
entière.
Pour
supprimer
l’ensemble
des
parties
des
régions
situées
hors
de
la
sélection
du
sélecteur
:
m Utilisez
le
raccourci
clavier
Rogner
les
régions
hors
de
la
sélection
du
sélecteur.
Cette
commande
permet
de
supprimer
toutes
les
zones
non
sélectionnées
des
régions
partiellement
sélectionnées
par
le
sélecteur.
Si
la
zone
que
vous
avez
sélectionnée
se
trouve
entre
des
valeurs
pertinentes
du
point
de
vue
musical,
le
rectangle
de
sélection
s’alignera
automatiquement
sur
la
position
la
plus
proche
s’avérant
pertinente
pour
la
musique.
Le
réglage
du
menu
Alignement
détermine
la
résolution
immédiate.
Bande
de
sélection
344 Chapitre
13
Création
de
votre
arrangement
Pour
définir
la
meilleure
résolution
possible
dans
le
mode
d’alignement
choisi
:
m Maintenez
les
touches
Contrôle
+
Maj
enfoncées
tout
en
sélectionnant
le
sélecteur.
L’alignement
sera
effectué
sur
les
ticks
ou
les
échantillons
lors
de
la
modification
des
régions
MIDI
ou
audio,
en
fonction
du
niveau
de
zoom
actuel
(voir
«
Annulation
de
la
grille
d’alignement
»
à
la
page
331).
Pour
aligner
la
valeur
de
division
affichée
dans
le
Transport
:
m Maintenez
la
touche
Contrôle
enfoncée
tout
en
sélectionnant
le
sélecteur.
Comme
mentionné
ci-dessus,
le
niveau
de
zoom
peut
avoir
une
incidence
sur
cette
opération.
Ajout et enregistrement des régions
Cela
va
sans
dire
que
l’ajout
et
l’enregistrement
des
régions
sont
essentiels
pour
créer
un
morceau.
En
fonction
des
options
approfondies
relatives
à
l’importation
de
régions
ou
de
fichiers
disponibles
et
des
techniques
d’enregistrement
avancées
offertes
par
Logic
Express,
veuillez
vous
reportez
aux
chapitres
suivants
:
 «
Ajout
de
données
préenregistrées
»
à
la
page
281.
 «
Enregistrement
dans
Logic
Express
»
à
la
page
395.
Suppression et restauration des régions
Lorsque
vous
travaillez
sur
un
projet,
il
se
peut
que
vous
souhaitiez
retirer
une
région
de
votre
arrangement.
Vous
pouvez
retirer
des
régions
en
les
supprimant
de
la
zone
Arrangement.
Remarque
:
la
suppression
des
régions
audio
et
MIDI
de
la
zone
Arrangement
entraîne
plusieurs
conséquences
(voir
«
Restauration
de
régions
supprimées
»
à
la
page
345).
Pour
supprimer
une
région
de
votre
arrangement,
effectuez
une
des
opérations
suivantes
:
m Cliquez
sur
la
région
avec
l’outil
Gomme.
m Sélectionnez
la
région
de
votre
choix
à
l’aide
de
l’outil
Pointeur,
puis
choisissez
Édition
>
Supprimer
(ou
appuyez
sur
la
touche
Retour
arrière).
Outil
Gomme
Chapitre
13
Création
de
votre
arrangement 345
Pour
supprimer
plusieurs
régions
de
votre
arrangement
:
1 Sélectionnez
les
régions
de
votre
choix
à
l’aide
de
l’outil
Pointeur.
2 Effectuez
l’une
des
opérations
suivantes
:
 Cliquez
sur
l’une
des
régions
sélectionnées
à
l’aide
de
l’outil
Gomme.
 Choisissez
Édition
>
Supprimer
(ou
appuyez
sur
la
touche
Retour
arrière).
Pour
supprimer
de
votre
arrangement
toutes
les
régions
pour
lesquelles
vous
avez
désactivé
le
son
:
1 Sélectionnez
toutes
les
régions
en
mode
Solo
en
choisissant
Édition
>
Sélectionner
les
régions/événements
en
mode
Solo
(ou
à
l’aide
du
raccourci
clavier
Sélectionner
les
régions/événements
en
mode
Solo,
par
défaut
:
Maj
+
M).
2 Effectuez
l’une
des
opérations
suivantes
:
 Cliquez
sur
l’une
des
régions
à
l’aide
de
l’outil
Gomme.
 Choisissez
Édition
>
Supprimer
(ou
appuyez
sur
la
touche
Retour
arrière).
Pour
supprimer
l’ensemble
des
régions
sélectionnées,
et
sélectionner
automatiquement
la
région
suivante
:
1 Sélectionnez
la
région
(ou
les
régions)
que
vous
souhaitez
supprimer.
2 Utilisez
les
raccourcis
clavier
Supprimer
et
Sélectionner
la
région/événement
suivant.
Toutes
les
régions
sélectionnées
sont
supprimées
et
la
région
suivante
(non
supprimée)
est
automatiquement
sélectionnée.
Restauration
de
régions
supprimées
Bien
que
similairement
utilisées
lors
de
la
plupart
des
opérations
d’édition,
les
régions
audio
et
MIDI
sont
traitées
différemment
après
avoir
été
supprimées
de
la
fenêtre
Arrangement.
 Les
régions
audio
sont
uniquement
supprimées
de
l’arrangement,
et
non
du
projet.
Elles
restent
dans
le
chutier
audio
et
peuvent
être
restaurées
depuis
cet
emplacement,
ou
à
l’aide
des
fonctions
Annuler.
 Les
régions
MIDI
sont
supprimées.
Elles
peuvent
être
restaurées
par
le
biais
de
la
fonction
Édition
>
Annuler
l’historique.
346 Chapitre
13
Création
de
votre
arrangement
Restauration de régions audio supprimées
Lorsque
vous
supprimez
une
région
audio
enregistrée
depuis
l’ouverture
du
projet,
Logic
Express
vous
demandera
si
vous
souhaitez
également
supprimer
le
fichier
audio
correspondant.
Cela
évite
de
perdre
inutilement
de
l’espace
disque,
pouvant
survenir
si
de
mauvaises
prises
de
son
ou
des
enregistrements
non
souhaités
sont
conservés.
Si
l’enregistrement
a
été
effectué
à
l’avance
(fichier
préenregistré)
et
importé
dans
le
projet
en
cours,
cette
zone
de
dialogue
ne
s’affiche
pas.
Cela
vous
permet
d’éviter
de
supprimer
accidentellement
des
enregistrements
utiles
(pouvant
être
utilisés
dans
d’autres
projets).
Remarque
:
si
vous
supprimez
un
fichier
audio
préenregistré
de
votre
projet
(en
appuyant
sur
la
touche
Retour
arrière
dans
le
chutier
Audio),
toutes
les
régions
faisant
référence
à
ce
fichier
sont
également
supprimées.
La
seule
façon
de
restaurer
le
fichier
dans
le
projet
consiste
à
l’ajouter
manuellement
au
chutier
audio.
Pour
restaurer
une
région
audio
supprimée,
procédez
selon
l’une
des
façons
suivantes
:
m Choisissez
les
options
Édition
>
Annuler
l’historique,
puis
cliquez
sur
l’opération
qui
convient.
m Ajoutez-la
à
nouveau
manuellement
dans
la
zone
Arrangement
depuis
le
chutier
audio.
Déplacement de régions
Vous
pouvez
déplacer
des
régions
horizontalement
sur
des
pistes,
et
verticalement
entre
celles-ci.
Vous
pouvez
également
déplacer
des
régions
entre
deux
fenêtres
Arrangement,
ainsi
qu’entre
différents
projets.
Pour
déplacer
une
ou
plusieurs
régions
:
m Sélectionnez
les
régions
de
votre
choix
et
faites-les
glisser
vers
une
nouvelle
position.
Les
régions
déplacées
s’alignent
automatiquement
sur
des
incréments
définis
par
le
réglage
du
menu
Alignement
(voir
«
Alignement
des
régions
modifiées
sur
des
positions
temporelles
»
à
la
page
329).
Si
elle
sont
déplacées
sur
d’autres
régions,
le
réglage
du
menu
Déplacer
a
une
incidence
sur
leur
comportement.
Chapitre
13
Création
de
votre
arrangement 347
Pour
déplacer
précisément
des
régions
(annulant
le
réglage
de
menu
Alignement)
:
m Maintenez
la
touche
Contrôle
enfoncée
tout
en
faisant
glisser
les
régions,
pour
les
déplacer
division
par
division
(en
16e
par
exemple).
m Maintenez
les
touches
Contrôle
et
Maj
enfoncées
tout
en
faisant
glisser
les
régions
pour
les
déplacer
d’un
tick
ou
d’un
échantillon
(notez
que
la
résolution
maximale
dépend
du
zoom).
Déplacement de régions d’un projet dans un autre
Si
vous
déplacez
une
région
d’un
projet
pour
la
placer
dans
la
zone
Arrangement
d’un
autre
projet,
la
région
est
automatiquement
copiée,
tout
comme
Mac
OS
X
copie
automatiquement
des
fichiers
lorsqu’ils
sont
déplacés
entre
des
disques
durs.
Limitation des mouvements des régions
Vous
pouvez
limiter
le
déplacement
initial
des
régions
de
façon
à
ce
qu’il
s’effectue
uniquement
selon
l’axe
horizontal
ou
vertical.
Pour
ce
faire,
activez
la
case
à
cocher
Logic
Express
>
Préférences
>
Global
>
Édition
>
Limiter
le
déplacement
à
une
direction
dans
l’arrangement.
Si
le
premier
mouvement
effectué
après
la
capture
d’une
région
est
vers
la
gauche
ou
vers
la
droite,
vous
ne
pouvez
la
déplacer
que
dans
le
plan
horizontal.
Si
vous
souhaitez
en
fait
la
déplacer
d’une
piste
vers
une
autre,
relâchez
le
bouton
de
la
souris,
resélectionnez
la
région
et
faites-la
glisser
vers
le
haut
ou
vers
le
bas.
Remarque
:
vous
pouvez
annuler
cette
préférence
de
limitation
de
direction
en
appuyant
sur
la
touche
Maj
lors
du
déplacement
de
régions.
348 Chapitre
13
Création
de
votre
arrangement
Modification
numérique
de
la
position
de
lecture
des
régions
Vous
pouvez
modifier
numériquement
la
position
de
lecture
(et
la
durée)
d’une
région.
Cette
opération
peut
être
effectuée
dans
la
liste
des
événements,
configurée
de
manière
à
afficher
des
régions
au
niveau
de
l’arrangement
(voir
«
Modification
du
niveau
d’affichage
de
la
Liste
des
événements
»
à
la
page
494).
Pour
déplacer
des
régions
en
ajustant
les
positions
dans
la
liste
des
événements
:
1 Ouvrez
la
liste
des
événements
en
procédant
selon
l’une
des
façons
suivantes
:
 Choisissez
Fenêtre
>
Liste
des
événements.
 Cliquez
sur
le
bouton
Listes
dans
la
barre
d’outils
Arrangement,
puis
cliquez
sur
l’onglet
Liste
des
événements.
 Choisissez
Options
>
Ouvrir
les
événements
flottants
(ou
utilisez
le
raccourci
clavier
Ouvrir
les
événements
flottants).
Une
nouvelle
fenêtre
Liste
des
événements
d’une
seule
ligne
apparaît
alors,
présentée
selon
le
niveau
Arrangement
défini.
2 Cliquez
sur
le
bouton
Hiérarchie
situé
dans
le
coin
supérieur
gauche
de
la
liste
des
événements
(non
applicable
à
la
fenêtre
Événement
en
premier
plan,
qui
correspond
à
une
liste
des
événements
miniature)
pour
monter
d’un
niveau
dans
la
hiérarchie.
3 Modifiez
la
valeur
Position
de
la
région
de
votre
choix.
Lorsque
vous
sélectionnez
des
régions
dans
la
zone
Arrangement,
la
fenêtre
Liste
des
événements
(ou
Événement
en
premier
plan)
est
mise
à
jour
afin
de
refléter
cette
sélection.
Π Conseil
:
vous
pouvez
déplacer
instantanément
le
point
de
départ
d’une
région
vers
le
début
d’une
mesure
en
saisissant
une
valeur,
puis
en
appuyant
sur
la
touche
Retour.
Par
exemple,
lorsque
vous
saisissez
la
valeur
9,
la
région
sélectionnée
est
déplacée
au
début
de
la
mesure
9.
Lorsque
vous
saisissez
112,
la
région
est
déplacée
vers
la
mesure
112.
Lorsque
vous
saisissez
1
espace
1
espace
2,
le
région
est
déplacée
vers
la
mesure
1,
le
battement
1
et
le
sous-battement
2.
Vous
pouvez
afficher
la
position
de
départ
des
régions
sous
forme
de
valeurs
SMPTE
dans
les
fenêtres
Liste
des
événements
et
Événement
en
premier
plan.
Cette
opération
s’avère
particulièrement
utile
si
vous
travaillez
sur
un
support
vidéo
ou
un
film.
Chapitre
13
Création
de
votre
arrangement 349
Pour
afficher
la
position
des
régions
sous
forme
de
valeurs
SMPTE,
effectuez
une
des
opérations
suivantes
:
m Cliquez
sur
l’icône
de
note
située
à
gauche
du
premier
événement
de
région
(ou
du
seul
événement
existant
dans
le
cas
de
la
fenêtre
Événement
en
premier
plan).
L’icône
s’affiche
à
présent
sous
forme
d’horloge,
et
la
durée
et
la
position
en
unités
SMPTE
de
l’événement
sont
affichées.
m Activez
le
réglage
Présentation
>
Position
et
durée
de
l’événement
en
unités
SMPTE
dans
la
liste
des
événements
(ou
utilisez
le
raccourci
clavier
correspondant).
Cela
vous
permet
de
définir
les
positions
SMPTE
requises
lors
de
la
synchronisation
de
musique
en
image.
Vous
pouvez
également
afficher
et
régler
les
points
de
fin
des
régions
sous
forme
de
valeurs
temporelles
SMPTE.
Pour
ce
faire,
choisissez
Présentation
>
Durée
en
tant
que
position
absolue
dans
la
liste
des
événements.
Déplacements
de
régions
vers
la
position
de
lecture
en
cours
Vous
pouvez
utiliser
le
raccourci
clavier
Capter
l’horloge
(Déplacer
l’événement
vers
la
position
de
lecture)
pour
déplacer
la
région
sélectionnée
(ou
la
première
des
régions
sélectionnées)
vers
la
position
de
lecture
en
cours.
Si
plusieurs
régions
sont
sélectionnées,
toutes
les
régions
suivantes
sont
déplacées.
Remarque
:
si
vous
utilisez
cette
commande
pour
des
régions
audio,
le
point
d’ancrage
de
la
région
est
placé
au
niveau
de
la
position
de
lecture
en
cours
(voir
«
Modification
du
point
d’ancrage
de
la
région
audio
»
à
la
page
324).
350 Chapitre
13
Création
de
votre
arrangement
Déplacement
de
régions
audio
vers
leurs
positions
d’enregistrement
initiales
Vous
pouvez
déplacer
une
région
audio
sélectionnée
vers
sa
position
d’enregistrement
initiale
à
l’aide
des
options
Audio
>
Déplacer
une
région
vers
sa
position
d’enregistrement
d’origine
(ou
à
l’aide
du
raccourci
clavier
Définir
des
régions
sur
leur
position
d’enregistrement).
Remarque
:
cette
commande
fonctionne
uniquement
si
le
fichier
audio
comporte
un
horodatage.
Les
exemples
de
fichiers
horodatés
comprennent
les
fichiers
enregistrés
dans
le
projet
en
cours
ainsi
que
les
fichiers
Broadcast
Wave
ou
SDII
importés.
Pour
signaler
les
fichiers
horodatés,
leur
nom
est
suivi
d’un
symbole
en
forme
d’horloge
dans
la
fenêtre
Chutier
Audio
(mais
pas
dans
l’onglet
Chutier
Audio).
Décalage
de
régions
Vous
pouvez
utiliser
les
raccourcis
clavier
suivants
pour
décaler
(vers
la
droite
ou
la
gauche)
les
régions
sélectionnées
vers
le
niveau
de
grille
correspondant
:
 Décaler
vers
la
droite
la
position
de
la
région/événement
vers
l’image
SMPTE
 Pousser
d’une
image
SMPTE
à
gauche
la
région/l’événement
 Pousser
d’une
1/2
image
SMPTE
à
droite
la
région/l’événement
 Pousser
d’une
1/2
image
SMPTE
à
gauche
la
région/l’événement
 Pousser
la
région/l’événement
de
5
images
SMPTE
à
droite
 Pousser
la
région/l’événement
de
5
images
SMPTE
à
gauche
 Pousser
la
région/l’événement
d’un
bit
SMPTE
à
droite
 Pousser
la
région/l’événement
d’un
bit
SMPTE
à
gauche
 Pousser
d’un
tick
à
droite
la
région/l’événement
 Pousser
d’un
tick
à
gauche
la
région/l’événement
 Pousser
d’une
mesure
à
droite
la
division
de
la
région/l’événement
 Pousser
d’une
division
à
gauche
la
région/l’événement
 Pousser
d’un
battement
à
droite
la
région/l’événement
 Pousser
d’un
battement
à
gauche
la
région/l’événement
Fichier
audio
horodaté
Chapitre
13
Création
de
votre
arrangement 351
 Pousser
d’une
mesure
à
droite
la
région/l’événement
 Pousser
d’une
mesure
à
gauche
la
région/l’événement
 Pousser
la
région/l’événement
à
droite,
d’après
la
valeur
de
déplacement
 Pousser
la
région/l’événement
à
gauche,
d’après
la
valeur
de
déplacement
Les
régions
sélectionnées
sont
décalées
d’un
incrément
vers
la
droite
(+1)
ou
vers
la
gauche
(–1),
l’unité
utilisée
étant
celle
mentionnée
dans
le
nom
de
la
commande
concernée.
Décalage
de
la
position
de
lecture
des
régions
Le
paramètre
Retard
de
la
zone
Paramètres
de
région
de
l’Inspecteur
vous
permet
de
décaler
la
position
de
lecture
des
régions
sur
une
piste.
Les
valeurs
positives
correspondent
à
un
retard
(style
de
lecture
ralenti
ou
déplacement),
et
les
valeurs
engendrent
un
pré-retard
(lançant
ou
accélérant
la
musique).
La
valeur
Retard
s’affiche
en
millisecondes
ou
sous
forme
de
valeurs
de
note,
en
fonction
du
paramètre
Présentation
>
Retard.
Vous
pouvez
également
utiliser
le
raccourci
clavier
«
Retard
en
ms
»
pour
modifier
l’affichage.
Pour
retarder
ou
avancer
toutes
les
régions
sélectionnées
sur
une
piste
:
m Définissez
le
paramètre
Retard
de
la
zone
Paramètres
de
région
sur
la
valeur
de
votre
choix.
Le
paramètre
Retard
de
l’Inspecteur
est
principalement
utilisé
à
des
fins
de
créations
musicales,
tels
que
le
décalage
rythmique
de
parties
musicales
(régions).
Il
peut
également
être
utilisé
pour
corriger
des
problèmes
temporels
pouvant
survenir
pour
de
nombreuses
raisons.
En
voici
quelques
exemples
:
 La
phase
d’attaque
du
son
est
trop
lente.
Un
bon
musicien
compensera
immédiatement
ce
problème
en
jouant
les
notes
assez
tôt.
Avec
des
sons
très
lents,
vous
pouvez
avoir
besoin
d’un
pré-retard
de
plus
de
100
ms
pour
les
effacer.
 Le
générateur
de
sons
réagit
trop
lentement
aux
messages
de
notes
entrantes.
Les
générateurs
de
sons
multitimbraux
plus
anciens
utilisent
généralement
des
dizaines
de
millisecondes
avant
d’émettre
une
voix.
 Le
retard
d’émission
n’est
pas
constant
car
il
dépend
de
l’ordre
des
notes
reçues
par
le
générateur
de
sons
MIDI
externe.
Vous
devez
par
ailleurs
essayer
de
pré-retarder
dynamiquement
des
pistes
importantes
de
la
taille
d’un
tick
:
cela
peut
être
très
utile
pour
la
synchronisation
!
352 Chapitre
13
Création
de
votre
arrangement
Déplacement
de
régions
vers
une
piste
La
commande
Région
>
Déplacer
les
régions
sélectionnées
vers
la
piste
en
cours
(également
disponible
sous
forme
de
raccourci
clavier,
par
défaut
:
Maj
+
Commande
+
T)
déplace
toutes
les
régions
sélectionnées
(des
différentes
pistes)
vers
la
piste
sélectionnée.
Les
positions
temporelles
de
l’ensemble
des
régions
sont
conservées.
Redimensionnement des régions
Vous
pouvez
réduire
ou
allonger
la
durée
d’une
région
en
la
faisant
glisser
vers
son
point
de
départ
ou
de
fin,
ce
qui
permet
de
déterminer
quelle
partie
de
la
source
(fichier
audio
ou
événements
MIDI)
est
diffusée
dans
votre
projet.
Les
données
des
régions
ne
sont
jamais
supprimées
lorsque
la
durée
de
ces
dernières
est
réduite
;
la
lecture
s’arrête
simplement
à
la
fin
de
la
région.
Pour
redimensionner
une
région
:
1 Sélectionnez
l’outil
Pointeur
ou
Crayon,
puis
placez
le
curseur
sur
le
coin
inférieur
gauche
ou
droit.
Le
curseur
se
transforme
en
pointeur
Redimensionner.
2 Cliquez
sur
le
coin
et
faites-le
glisser
vers
la
gauche
ou
la
droite.
Remarque
:
si
la
fonction
Dessin
hyper
ou
l’automatisation
est
activée,
vous
devrez
capturer
les
parties
gauche
ou
droite
de
la
zone
de
titre
de
la
région.
Pour
redimensionner
simultanément
deux
régions
adjacentes
(à
l’aide
du
pointeur
Jonction)
:
1 Sélectionnez
l’outil
Pointeur
ou
Crayon,
puis
placez
le
curseur
sur
la
partie
supérieure
gauche
ou
droite
des
deux
régions
adjacentes.
Le
curseur
se
transforme
en
pointeur
Jonction.
Remarque
:
si
les
deux
régions
sont
séparées
par
un
blanc,
l’outil
Boucle
s’affiche
lorsque
le
pointeur
de
la
souris
se
déplace
sur
la
partie
supérieure
droite
de
la
première
région.
Chapitre
13
Création
de
votre
arrangement 353
2 Cliquez,
puis
faites
glisser
le
pointeur
vers
la
gauche
ou
vers
la
droite.
Les
deux
régions
sont
redimensionnées
en
conséquence,
sans
blanc
intermédiaire.
Remarque
:
vous
ne
pouvez
pas
étendre
une
région
audio
de
sorte
qu’elle
soit
plus
longue
que
le
fichier
audio
sous-jacent
lorsque
vous
exécutez
l’une
des
opérations
de
redimensionnement
présentées
ci-dessus.
Réglage
du
point
de
départ
des
régions
audio
Le
réglage
du
point
de
départ
d’une
région
audio
peut
également
entraîner
le
déplacement
du
point
d’ancrage
de
la
région,
ce
qui
affecte
son
point
de
référence
temporel.
La
lecture
peut
alors
s’effectuer
de
manière
non
synchronisée
par
rapport
à
d’autres
pistes.
Il
est
préférable
et
plus
simple
de
déplacer
la
région
entière
vers
la
droite,
si
vous
souhaitez
que
la
lecture
démarre
ultérieurement.
Si
vous
souhaitez
en
fait
couper
la
première
portion
de
la
région,
plusieurs
options,
telles
que
les
suivantes,
sont
disponibles
:
 Sélection
du
sélecteur
et
mise
en
mode
Silence.
 Coupe,
désactivation
du
son
ou
suppression.
 Création
d’une
région
et
redimensionnement
dans
la
fenêtre
Chutier
audio.
 Utilisation
de
l’Éditeur
des
échantillons
pour
redimensionner
et
remplacer
la
région
Arrangement.
Pour
redimensionner
une
région
audio
de
la
zone
Arrangement
depuis
l’Éditeur
des
échantillons :
m Modifiez
directement
les
marqueurs
de
début
et
de
fin
(dans
la
ligne
Région
située
en
bas
de
la
fenêtre
Éditeur
des
échantillons)
;
cela
affecte
immédiatement
la
taille
de
la
région
Arrangement
correspondante.
Pour
redimensionner
et
remplacer
une
région
audio
Arrangement
depuis
l’Éditeur
des
échantillons
:
1 Sélectionnez
la
portion
du
fichier
audio
de
votre
choix
dans
l’Éditeur
des
échantillons
en
la
faisant
directement
glisser
dans
l’affichage
de
la
forme
d’onde.
2 Choisissez
Édition
>
Sélection
→
Région
(ou
utilisez
le
raccourci
clavier
correspondant).
354 Chapitre
13
Création
de
votre
arrangement
Cela
vous
permet
de
définir
un
passage
audio
en
tant
que
sélection,
puis
de
le
convertir
en
région,
à
la
place
de
la
région
sélectionnée
à
l’origine.
Vous
pouvez
également
effectuer
cette
opération
dans
l’ordre
contraire…
Pour
redimensionner
la
sélection
de
l’Éditeur
des
échantillons
depuis
l’arrangement
:
1 Sélectionnez
la
région
de
votre
choix
dans
l’arrangement
(probablement
d’une
durée
différente
de
la
sélection
de
l’Éditeur
des
échantillons
en
cours).
2 Cliquez
sur
le
titre
Éditeur
des
échantillons
pour
vous
assurer
que
les
touches
de
l’Éditeur
des
échantillons
sont
activées.
3 Choisissez
Édition
>
Région
→
Sélection
(ou
utilisez
le
raccourci
clavier
correspondant).
Réglage
de
la
grille
sur
des
passages
par
zéro
Si
la
fonction
Audio
>
Chercher
les
passages
à
zéro
est
activée,
les
ajustements
de
durée
apportés
aux
points
de
départ
et
de
fin
des
régions
audio
entraîneront
un
alignement
sur
le
point
de
passage
à
zéro
le
plus
proche
de
la
forme
d’onde.
Par
contre,
principal
inconvénient,
les
points
de
départ
ou
de
fin
modifiés
n’atterrissent
jamais
exactement
sur
la
grille
musicale
sélectionnée.
Si
cela
engendre
un
problème,
vous
pouvez
simplement
désactiver
le
paramètre
Audio
>
Rechercher
des
passages
par
zéro.
L’activation
du
paramètre
Rechercher
des
passages
par
zéro
permet
principalement
d’éviter
tout
bruit
au
niveau
des
points
de
départ
et
de
fin
de
la
région.
Ajustement
du
point
de
départ
ou
de
fin
des
régions
MIDI
Vous
pouvez
déplacer
l’extrémité
gauche
d’une
région
MIDI
au-delà
du
premier
événement
de
celle-ci
de
façon
à
masquer
les
événements
figurant
au
début
de
cette
région
;
toutefois,
la
lecture
de
ces
événements
masqués
est
poursuivie.
Pour
réellement
supprimer
les
informations
présentes
depuis
le
début
d’une
région
MIDI,
vous
devez
couper
cette
région
et
désactiver
le
son,
ou
supprimer
le
nouveau
segment
du
début
(nouvelle
région
MIDI).
La
fonction
de
masquage
s’avère
utile
lorsque
vous
souhaitez
déclencher
des
événements
du
contrôleur
MIDI
(tels
que
la
phase
de
maintien
ou
sustain)
avant
le
début
du
morceau
musical,
mais
que
vous
ne
voulez
pas
utiliser
une
région
MIDI
ne
correspondant
pas
à
la
grille
Arrangement
en
cours
(basée
sur
des
mesures),
étant
donné
que
cela
pourrait
compliquer
considérablement
l’arrangement.
Options d’utilisation des notes lors de la modification des longueurs
des régions MIDI
Le
paramètre
Durée
du
clip
présent
dans
les
paramètres
de
région
étendus
(uniquement
visibles
si
le
paramètre
Présentation
>
Paramètres
de
région
étendus
est
activé
dans
la
zone
Arrangement)
détermine
si
:
Chapitre
13
Création
de
votre
arrangement 355
 La
sonorité
des
notes
s’arrête
brusquement
lorsque
la
région
se
termine
(actif ).
 Les
notes
doivent
être
lues
au
niveau
de
leur
point
de
fin
normal
(inactif
:
par
défaut),
quel
que
soit
le
point
où
la
région
se
termine.
Cette
fonction
doit
vous
permettre
de
modifier
la
longueur
des
dernières
notes
d’une
région
directement
dans
la
zone
Arrangement,
en
ajustant
la
durée
de
la
région
MIDI.
La
durée
du
clip
n’a
aucune
incidence
sur
les
régions
du
dossier.
Ajustement
de
régions
pour
qu’elles
aient
la
même
longueur
Vous
pouvez
redéfinir
la
longueur
de
plusieurs
régions
sur
la
même
valeur
absolue,
de
façon
à
ce
qu’elles
aient
la
même
longueur,
même
si
elles
étaient
initialement
de
taille
différente.
Pour
attribuer
à
la
même
longueur
absolue
à
l’ensemble
des
régions
sélectionnées
:
m Maintenez
les
touches
Option
+
Maj
enfoncées
lors
de
la
modification
de
la
longueur
à
l’aide
de
l’outil
Pointeur.
Réglage
des
points
de
départ
et
de
fin
sur
la
position
de
la
tête
de
lecture
Vous
pouvez
déplacer
le
point
de
départ
ou
de
fin
d’une
région
sélectionnée
vers
la
position
de
tête
de
lecture
en
cours
à
l’aide
des
raccourcis
clavier
suivants
:
 Définir
le
début
de
la
région/événement
sur
la
position
de
tête
de
lecture
 Définir
la
fin
de
la
région/événement
sur
la
position
de
tête
de
lecture
Remarque
:
le
point
d’ancrage
est
également
déplacé
lors
de
l’utilisation
de
l’option
Définir
une
région/événement
sur
la
position
de
tête
de
lecture
sur
une
région
audio.
Réglage
des
longueur
des
régions
pour
les
ajuster
à
la
taille
d’autres
régions
Il
se
peut
que
vous
souhaitiez
réduire
ou
agrandir
la
longueur
de
l’ensemble
des
régions
d’une
piste,
ou
entre
des
locators,
en
vous
assurant
qu’elles
sont
jointes
les
unes
aux
autres
sans
présence
de
blancs.
Pour
réduire
la
longueur
des
régions
se
superposant
sur
une
piste
:
1 Sélectionnez
les
régions
se
superposant
sur
une
piste,
ou
sélectionnez
l’ensemble
des
régions
en
cliquant
sur
le
nom
de
la
piste
dans
la
liste
des
pistes.
2 Choisissez
Région
>
Supprimer
les
superpositions
(ou
utilisez
le
raccourci
clavier
Supprimer
les
superpositions).
Cette
fonction
recherche
toutes
les
superpositions
des
régions
sélectionnées
dans
une
piste.
Lorsqu’une
superposition
est
détectée,
la
longueur
de
la
région
la
plus
récente
(dans
le
temps)
est
réduite,
supprimant
ainsi
la
superposition.
Vous
pouvez
«
lier
»
la
ou
les
régions
sélectionnées,
afin
qu’elles
se
terminent
avec
exactitude
au
niveau
du
point
de
départ
de
la
région
suivante
sur
la
piste.
356 Chapitre
13
Création
de
votre
arrangement
Pour
lier
des
régions
(supprimer
les
blancs
entre
les
régions)
:
1 Sélectionnez
les
régions
à
lier.
2 Choisissez
Région
>
Lier
les
régions
par
modification
de
la
longueur
(ou
utilisez
le
raccourci
clavier
correspondant).
La
longueur
des
régions
sélectionnées
augmente,
ce
qui
leur
permet
de
se
terminer
exactement
au
niveau
du
point
de
départ
de
la
région
suivante
sur
la
piste.
Vous
pouvez
restreindre
la
modification
de
la
longueur
à
l’ensemble
des
régions
sélectionnées
dans
les
limites
du
locator.
Pour
lier
les
régions
sélectionnées
entre
des
locators
:
1 Définissez
les
positions
des
locators
droits
et
gauches
en
procédant
selon
l’une
des
façons
suivantes
:
 Faites
glisser
la
position
du
locator
de
la
gauche
vers
la
droite
d’un
côté
à
l’autre
de
la
portion
souhaitée
de
la
règle
Mesure.
 Définissez
la
valeur
de
votre
choix
dans
les
champs
Locator
du
transport.
2 Sélectionnez
les
régions
de
votre
choix
dans
les
limites
du
locator.
Π Conseil
:
vous
pouvez
rapidement
sélectionner
l’ensemble
des
régions
dans
les
locators
en
choisissant
Édition
>
Sélectionner
entre
les
locators
(ou
à
l’aide
du
raccourci
clavier
correspondant,
par
défaut
:
Maj
+
I).
Chapitre
13
Création
de
votre
arrangement 357
3 Choisissez
Région
>
Lier
les
régions
dans
les
locators
(ou
utilisez
le
raccourci
clavier
correspondant).
Cette
fonction
rallonge
l’ensemble
des
régions
sélectionnées
(dans
les
limites
des
locators),
permettant
ainsi
d’effacer
les
blancs
entre
eux.
La
dernière
région
de
chaque
piste
(dans
les
limites
des
locators)
n’est
pas
concernée.
Étirement
temporel
du
contenu
d’une
région
lors
de
la
modification
de
la
longueur
Lors
d’une
utilisation
normale,
la
position
des
événements
dans
les
régions
MIDI
n’est
pas
concernée
par
les
modifications
apportées
à
la
longueur
de
la
région.
De
la
même
façon,
les
modifications
apportées
aux
longueurs
des
régions
audio
ont
pour
seule
incidence
le
démarrage
et
l’arrêt
de
la
lecture
au
niveau
de
positions
de
morceau
particulières.
Cependant,
vous
pouvez
étendre
ou
compresser
le
contenu
des
régions
lors
de
la
modification
de
leur
longueur.
Pour
étendre
ou
compresser
la
position
des
événements
dans
une
région
MIDI
:
m Tout
en
maintenant
la
touche
Option
enfoncée,
faites
glisser
la
fin
d’une
région
MIDI.
Les
événements
de
la
région
sont
proportionnellement
étendus
ou
compressés,
selon
le
niveau
avec
lequel
la
longueur
de
la
région
MIDI
est
modifiée.
Vous
pouvez
lire
une
région
MIDI
rythmique
en
demi-temps
en
doublant
sa
longueur
initiale
ou
en
double-temps
en
réduisant
de
moitié
sa
longueur
initiale.
Pour
étendre
ou
compresser
des
régions
audio
:
m Tout
en
maintenant
la
touche
Option
enfoncée,
faites
glisser
la
fin
d’une
région
audio.
Cela
étend
ou
compresse
les
données
audio
proportionnellement
au
facteur
de
modification
de
la
longueur
de
la
région
et
remplace
la
région
d’origine
par
un
nouveau
fichier
audio
PCM
(au
format
du
fichier
d’origine,
ou
AIFF,
si
le
format
d’origine
n’était
pas
PCM).
Remarque
:
le
réglage
en
cours
du
menu
Alignement
a
une
incidence
sur
les
modifications
de
longueur.
Vous
pouvez
ralentir
de
moitié
la
lecture
d’une
région
audio
en
étendant
deux
fois
sa
longueur
d’origine,
ou
la
rendre
deux
fois
plus
rapide
en
compressant
de
moitié
sa
longueur
d’origine.
Impressions
Great
for
Darth
Vader
ou
Munchkin.
Vous
pouvez
sélectionner
l’algorithme
d’étirement
temporel/de
compression
utilisé
pour
cette
fonction
dans
le
menu
Audio
de
la
zone
Arrangement
>
Algorithme
de
la
machine
de
temps.
Vous
trouverez
des
informations
détaillées
sur
chaque
algorithme
dans
la
rubrique
«
Utilisation
de
Time
and
Pitch
Machine
»
à
la
page
573.
358 Chapitre
13
Création
de
votre
arrangement
Compression ou étirement temporel de plusieurs régions
Les
touches
de
modification
affectent
le
mode
d’étirement
temporel
ou
de
compression
dans
le
cas
où
plusieurs
régions
sont
sélectionnées.
Le
tableau
suivant
présente
toutes
les
options
de
modification
et
leur
effet
(le
cas
échéant)
lorsque
plusieurs
longueurs
de
régions
sont
modifiées
:
Opérations
de
modification
de
longueur
propres
à
une
région
MIDI
Les
fonctions
suivantes
s’appliquent
uniquement
aux
régions
MIDI.
Pour
arrondir
le
point
de
départ
d’une
région
MIDI
à
une
mesure
:
m Utilisez
la
commande
MIDI
>
Positionner
le
point
de
départ
d’une
région
sur
une
mesure
(ou
le
raccourci
clavier
correspondant)
pour
arrondir
le
point
de
départ
de
la
région
MIDI
sélectionnée
à
la
valeur
la
plus
proche.
Ajustement
de
la
longueur
des
régions
MIDI
au
contenu
La
commande
MIDI
>
Définir
des
tailles
de
régions
optimales
Arrondies
à
la
mesure
(ou
le
raccourci
clavier
correspondant,
par
défaut
:
Contrôle
+
B)
permet
de
réduire
ou
d’augmenter
la
longueur
d’une
région
MIDI
sélectionnée,
de
façon
à
ce
qu’elle
soit
juste
assez
longue
pour
contenir
les
événements
(ou
régions,
s’il
s’agit
d’un
dossier).
Les
limites
de
la
région
sont
arrondies
à
la
mesure
la
proche.
Maintenez
la
touche
Option
enfoncée
lors
de
l’utilisation
de
cette
fonction
afin
d’arrondir
les
limites
de
la
région
à
la
valeur
de
dénominateur
la
plus
proche
(ou
utilisez
le
raccourci
clavier
Définir
des
tailles
de
régions
optimales
arrondies
par
dénominateur).
Option de
modification Résultat
Aucune Changement
de
longueur
absolue
identique,
pas
de
correction
temporelle
Maj Position
de
fin
absolue
identique,
pas
de
correction
temporelle
Option Changement
de
longueur
absolue
identique,
avec
correction
temporelle
Option
+
Maj Longueur
de
région
absolue
identique,
avec
correction
temporelle
Contrôle Peut
être
utilisée
après
un
clic
pour
effectuer
des
modifications
de
longueur
avec
une
meilleure
résolution.
Toutefois,
elle
ne
peut
pas
être
employée
conjointement
avec
la
touche
Option.
Pas
de
correction
temporelle
Chapitre
13
Création
de
votre
arrangement 359
Coupe, copie et collage des régions
Vous
pouvez
sélectionner,
retirer
ou
répliquer
une
ou
plusieurs
régions
d’une
partie
d’un
arrangement
à
une
autre.
Vous
pouvez
en
fait
utiliser
les
commandes
Couper,
Copier
et
Coller
entre
les
arrangements
de
deux
projets,
si
vous
le
souhaitez.
Pour
couper
une
région
:
m Sélectionnez
la
région,
puis
choisissez
Édition
>
Couper
(ou
utilisez
le
raccourci
clavier
Couper,
par
défaut
:
Commande
+
X).
La
région
est
supprimée
de
l’arrangement
et
est
placée
dans
le
Presse-papiers.
Pour
copier
une
région
(méthode
1)
:
m Tout
en
maintenant
la
touche
Option
enfoncée,
faites
glisser
la
région
vers
la
position
de
l’arrangement
de
votre
choix.
Si
la
fonction
Dessin
hyper
ou
l’automatisation
est
activée,
vous
devrez
capturer
la
zone
de
nom
de
la
région
afin
de
la
copier.
Pour
copier
une
région
(méthode
2)
:
1 Sélectionnez
la
région,
puis
choisissez
Édition
>
Copier
(ou
utilisez
le
raccourci
clavier
Copier,
par
défaut
:
Commande
+
C).
La
région
sélectionnée
est
copiée
dans
le
Presse-papiers.
2 Définissez
la
position
de
tête
de
lecture
de
votre
choix
en
cliquant
sur
la
règle
Mesure.
3 Choisissez
Édition
>
Coller
(Commande
+
V)
pour
coller
le
contenu
du
Presse-papiers
dans
l’arrangement.
Le
collage
s’effectue
sur
la
piste
sélectionnée,
au
niveau
de
la
tête
de
lecture.
Si
plusieurs
régions
sont
sélectionnées,
leurs
positions
de
piste
et
de
temps
correspondantes
sont
conservées.
Pour
coller
une
région
au
même
niveau
que
la
région
copiée
:
m Sélectionnez
la
piste
dans
laquelle
vous
souhaitez
coller
la
région,
puis
choisissez
Édition
>
Coller
à
la
position
d’origine
(ou
utilisez
le
raccourci
clavier
Coller
à
la
position
d’origine).
Logic
Express
insère
la
région
copiée
dans
la
piste
sélectionnée,
à
la
même
position
que
la
région
source.
Cela
s’avère
utile
si
vous
souhaitez
copier
une
région
au
même
emplacement
sur
une
autre
piste,
afin
de
traiter
ou
d’épaissir
indépendamment
cette
partie,
par
exemple.
Cette
fonction
s’avère
également
très
utile
lors
la
création
de
parties
d’instruments
logicielles
et/ou
MIDI
à
couches.
360 Chapitre
13
Création
de
votre
arrangement
Informations
relatives
aux
régions
copiées
Les
régions
copiées
correspondent
à
de
réelles
répliques
indépendantes
des
régions
d’origine.
Les
modifications
apportées
à
une
région
parent
n’ont
aucune
incidence
sur
les
copies
enfants.
Si
vous
souhaitez
utiliser
ce
type
de
comportement,
dans
lequel
des
modifications
apportées
à
la
région
parent
ont
une
incidence
sur
les
régions
enfants,
utilisez
la
fonction
Boucle
(voir
«
Mise
en
boucle
de
régions
»
à
la
page
371)
ou
créez
des
régions
clonées
ou
alias
(voir
«
Répétition
des
régions
»
à
la
page
365).
Lorsque
vous
copiez
une
région
audio,
une
nouvelle
région
est
automatiquement
créée
dans
le
chutier
Audio.
Cette
nouvelle
région
possède
le
nom
de
la
région
d’origine
et
un
numéro
séquentiel
est
ajouté.
Par
exemple,
boucle
d’enfer.1
correspond
au
nom
de
la
copie
d’une
région,
si
la
région
d’origine
s’intitule
boucle
d’enfer.
Sa
deuxième
copie
sera
intitulée
boucle
d’enfer.2,
sa
troisième
boucle
d’enfer.3,
etc.
Ajout ou suppression de passages de morceaux
Vous
pouvez
à
de
nombreuses
reprises
être
amené
à
supprimer
un
passage
entier
d’un
arrangement—un
refrain
ou
un
couplet,
qui
comprend
les
régions
de
l’ensemble
des
pistes
entre
les
mesures
16
et
20,
par
exemple.
L’ensemble
des
régions
existantes,
des
changements
de
mesure
ou
de
tempo
et
des
symboles
de
sonorisation
globaux
(à
partir
de
la
mesure
21)
sont
décalés
de
4
mesures
vers
la
gauche,
ce
qui
supprime
le
blanc
laissé
par
l’opération
de
coupe.
Vous
pouvez
également
insérer
un
blanc
dans
votre
arrangement
pour
créer
plusieurs
mesures
vides
utilisables
en
tant
que
phrase
musicale
transitoire,
ou
bien
encore
pour
libérer
de
l’espace
pour
un
autre
refrain
ou
couplet,
voire
même
pour
un
pont.
Tout
comme
lors
de
la
coupe,
tous
les
changements
de
tempos
existants
et
autres
sont
déplacés
en
conséquence
(vers
la
droite
par
le
nombre
de
mesures
insérées).
Vous
pouvez,
bien
entendu,
simplement
utiliser
les
commandes
standard
Couper,
Copier
et
Coller
du
menu
Édition
afin
de
supprimer
une
rubrique
de
votre
arrangement,
telle
qu’un
refrain,
ou
de
la
réutiliser
dans
un
autre
emplacement.
Chapitre
13
Création
de
votre
arrangement 361
Vous
pouvez
également
limiter
les
modifications
à
quelques
régions
sélectionnées.
Si
vous
choisissez
cela,
plutôt
que
de
déplacer
toutes
les
régions
d’une
rubrique
de
morceau,
vous
devez
décider
si
des
changements
de
mesure,
de
tempo
et
des
symboles
de
sonorisation
globaux
doivent
également
être
modifiés
ou
non.
Cette
opération
s’effectue
dans
la
zone
de
dialogue
affichée
ci-dessous.
Appuyez
sur
la
touche
Retour
si
vous
ne
souhaitez
pas
déplacer
les
changements
de
tempo
et
les
symboles
de
sonorisation
globaux.
Le
changement
global
mentionné
ci-dessus
est
effectué
sur
l’ensemble
des
régions.
Ces
fonctions
sont
par
ailleurs
limitées
aux
pistes
contenant
les
régions
sélectionnées
(ou
du
moins
à
celles
situées
entre
les
points
du
locator).
Utilisation
des
boutons
d’édition
de
la
rubrique
Arrangement
La
barre
d’outils
Arrangement
comporte
un
certain
nombre
de
boutons
d’édition
de
rubrique
pouvant
être
utilisés
pour
effectuer
certaines
des
opérations
décrites
ci-dessous.
Lorsque
vous
utilisez
ces
boutons,
vous
affectez
toutes
les
régions
situées
entre
les
locators,
que
ces
régions
soient
sélectionnées
ou
non
dans
cette
zone.
Si
vous
souhaitez
vous
limiter
aux
seules
régions
sélectionnées
entre
les
locators,
vous
ne
devez
pas
utiliser
les
boutons
de
la
barre
d’outils
Arrangement.
Une
fois
votre
sélection
de
régions
effectuée,
utilisez
la
commande
de
menu
Région
>
Couper/Insérer
la
durée
(ou
utilisez
le
raccourci
clavier
correspondant).
Pour
insérer
un
blanc
dans
l’arrangement
à
l’aide
des
locators
(durée
du
cycle)
:
1 Définissez
les
positions
des
locators
droits
et
gauches
en
procédant
selon
l’une
des
façons
suivantes
:
 Faites
glisser
la
position
du
locator
de
la
gauche
vers
la
droite
d’un
côté
à
l’autre
de
la
portion
souhaitée
de
la
règle
Mesure.
 Définissez
les
valeurs
de
votre
choix
dans
les
champs
du
locator
du
transport.
2 Sélectionnez
les
régions
à
déplacer
selon
la
durée
de
leur
cycle.
Si
vous
n’avez
rien
sélectionné
(ou
que
vous
avez
cliqué
sur
le
bouton
Insérer
un
silence
dans
une
barre
d’outils
Arrangement
personnalisée),
toutes
les
régions
situées
entre
les
locators
sont
affectées.
3 Choisissez
Région
>
Couper/Insérer
la
durée
>
Insérer
un
silence
entre
des
locators
(ou
utilisez
le
raccourci
clavier
correspondant).
362 Chapitre
13
Création
de
votre
arrangement
 Pour
les
régions
sélectionnées
dépassant
la
durée
du
cycle
:
cette
opération
les
coupe
au
niveau
du
locator
gauche
et
déplace
la
deuxième
région
(venant
d’être
créée
suite
à
la
coupe)
vers
le
locator
droit,
créant
ainsi
un
blanc
entre
les
régions.
 Pour
les
régions
sélectionnées
entièrement
situées
entre
les
locators
:
les
régions
commençant
au
niveau
du
locator
gauche
commencent
à
présent
au
niveau
du
locator
droit.
 Pour
combiner
des
régions
partiellement
et
entièrement
sélectionnées
situées
dans
les
locators
:
la
rubrique
concernée
sera
coupée
et
déplacée
vers
le
locator
droit.
Vous
pouvez
également
supprimer
l’espace
vide
présent
entre
les
régions
sélectionnées,
créant
ainsi
une
continuité
entre
les
régions.
Pour
supprimer
les
blancs
entre
les
régions
:
1 Sélectionnez
les
régions
de
votre
choix.
2 Choisissez
Région
>
Lier
les
régions
par
changement
de
position
(ou
utilisez
le
raccourci
clavier
Lier
les
régions
par
changement
de
position).
La
première
région
reste
inchangée
et
toutes
les
régions
suivantes
sont
déplacées
vers
la
gauche.
Remarque
:
vous
pouvez
utiliser
cette
fonction
pour
accélérer
la
lecture
des
enregistrements
de
mots
prononcés
ayant
été
traités
avec
un
silence
de
bande
(en
supprimant
les
blancs
entre
les
mots).
Chapitre
13
Création
de
votre
arrangement 363
Pour
supprimer
une
rubrique
de
votre
arrangement
à
l’aide
des
locators
:
1 Définissez
les
locators
afin
qu’ils
s’étendent
sur
la
rubrique
que
vous
souhaitez
supprimer
(par
exemple,
mesures
5
à
8).
2 Pour
couper
toutes
les
régions
situées
entre
les
locators
:
cliquez
sur
le
bouton
Couper
la
rubrique
dans
la
barre
d’outils
Arrangement,
ou
utilisez
l’option
Région
>
Couper/
Insérer
la
durée
>
Ciseler
:
couper
la
rubrique
entre
les
locators
(ou
utilisez
le
raccourci
clavier
correspondant).
3 Pour
couper
les
régions
sélectionnées
situées
entre
les
locators
:
Choisissez
Région
>
Couper/Insérer
la
durée
>
Ciseler
:
couper
la
rubrique
entre
les
locators
(ou
utilisez
le
raccourci
clavier
correspondant).
Toutes
les
régions
couvrant
la
zone
de
lecture
en
boucle
(par
exemple,
une
région
de
16
mesures
commençant
à
la
mesure
1
et
se
terminant
au
début
de
la
mesure
17)
sont
coupées.
La
rubrique
située
entre
les
locators
(mesures
5
à
8)
est
supprimée
de
l’ensemble
des
régions
sélectionnées
(celle-ci
est
copiée
dans
le
Presse-papiers
puis
supprimée
de
l’arrangement).
Toutes
les
régions
situées
à
droite
du
locator
droit
sont
déplacées
vers
la
gauche,
et
ce
de
la
longueur
de
la
lecture
(4
mesures).
Les
régions
récemment
créées
à
la
suite
de
l’opération
sont
également
concernées.
Utilisons
la
région
de
16
mesures,
prise
en
exemple.
Celle-ci
est
coupée
en
deux
régions
:
 L’une
s’étend
de
la
mesure
1
à
la
mesure
4.
 L’autre
correspond
maintenant
à
une
région
de
8
mesures,
s’étendant
de
la
mesure
5
au
début
de
la
mesure
13.
Π Conseil
:
la
commande
Ciseler
s’avère
idéale
lorsque
vous
souhaitez
supprimer
une
rubrique
entière
de
votre
arrangement,
telle
qu’un
refrain.
364 Chapitre
13
Création
de
votre
arrangement
Pour
insérer
une
rubrique
de
coupe
dans
votre
arrangement
:
1 Procédez
comme
indiqué
ci-dessus.
2 Définissez
la
tête
de
lecture
sur
la
position
au
niveau
de
laquelle
vous
souhaitez
insérer
la
rubrique
coupée.
3 Cliquez
sur
le
bouton
Insérer
une
rubrique
dans
la
barre
d’outils
Arrangement
(afin
que
toutes
les
pistes
soient
concernées,
quelle
que
soit
la
sélection),
ou
choisissez
Région
>
Couper/Insérer
la
durée
>
Scission
:
insérer
une
rubrique
ciselée
sur
la
tête
de
lecture.
Toutes
les
régions
sélectionnées
sont
coupées
au
niveau
du
locator
gauche
et
un
passage
d’une
durée
de
cycle
est
inséré.
Les
régions
présentes
dans
le
Presse-papiers
sont
ensuite
collées
au
niveau
de
la
tête
de
lecture.
Π Conseil
:
la
commande
Scission
convient
tout
à
fait
si
vous
souhaitez
insérer
une
partie
(par
exemple,
un
refrain)
sur
un
autre
point
de
votre
arrangement.
Pour
vous
assurer
que
toutes
les
pistes
sont
modifiées,
y
compris
le
tempo,
les
modifications
des
signatures
temporelles
et
les
marqueurs,
veuillez
tout
sélectionner
à
l’avance
(à
l’aide
des
combinaisons
de
touches
Commande
+
A
ou
Maj
+
I).
Pour
répéter
une
rubrique
de
votre
arrangement
à
l’aide
des
locators
:
1 Définissez
les
locators
afin
qu’ils
s’étendent
sur
la
rubrique
que
vous
souhaitez
répéter
(par
exemple,
mesures
5
à
8).
2 Sélectionnez
les
régions
que
vous
souhaitez
répéter.
Si
aucune
sélection
n’est
effectuée
(ou
si
vous
utilisez
le
bouton
Répéter
la
rubrique
dans
la
barre
d’outils
Arrangement),
toutes
les
régions
situées
entre
les
locators
seront
concernées.
Chapitre
13
Création
de
votre
arrangement 365
3 Choisissez
Région
>
Couper/Insérer
la
durée
>
Ciseler
:
répéter
la
rubrique
entre
les
locators
(ou
utilisez
le
raccourci
clavier
correspondant).
Les
parties
de
toutes
les
régions
intégralement
ou
partiellement
comprises
entre
les
locators
seront
copiées,
puis
collées
au
niveau
du
locator
droit.
Répétition des régions
Logic
Express
offre
un
certain
nombre
de
solutions
permettant
de
répéter
une
région
au
moyen
de
boucles,
d’alias
et
de
clones.
Ces
options
accélèrent
et
facilitent
le
processus
d’arrangement.
Utilisation
des
alias
des
régions
MIDI
Un
alias
présent
dans
Logic
Express
ressemble
à
un
alias
situé
dans
le
Finder.
Il
a
l’aspect
d’une
région,
mais
ne
contient
en
fait
aucune
donnée.
Il
s’agit
simplement
d’une
référence
aux
données
de
la
région
originale
(un
reflet
virtuel
de
cette
dernière).
Relation entre les régions Parent et Alias
Si
les
données
de
la
région
d’origine
sont
modifiées,
ce
changement
a
une
incidence
immédiate
sur
les
alias
de
la
région.
Voici
des
exemples
d’utilisation
des
alias
:
 Si
un
riff
ou
une
phrase
se
reproduit
dans
un
arrangement,
l’utilisation
d’alias
est
plus
rapide
que
la
création
de
copies
de
la
région
d’origine.
 Si
une
partie
n’est
pas
complètement
satisfaisante,
il
suffit
de
modifier
la
version
d’origine
et
la
correction
s’appliquera
automatiquement
à
l’ensemble
de
l’arrangement.
Cependant,
si
vous
souhaitez
modifier
un
détail
situé
sur
un
point
de
l’arrangement
(par
exemple,
un
couplet
dont
la
tonalité
a
changé),
vous
pouvez
transformer
cet
alias
particulier
en
région
indépendante
(une
copie
de
la
région).
Les
alias
possèdent
un
niveau
d’indépendance
par
rapport
à
leur
région
parent
:
 Les
alias
possèdent
leur
propre
jeu
de
paramètres
de
région.
366 Chapitre
13
Création
de
votre
arrangement
 Les
alias
peuvent
être
nommés
individuellement.
Les
noms
des
régions
Alias
figurent
en
italique.
Si
vous
attribuez
un
nom
à
une
région
Alias,
le
nom
de
sa
région
parent
apparaît
sous
le
nom
de
l’alias
(dans
la
mesure
où
le
niveau
de
zoom
est
approprié).
Les
changements
apportés
à
la
région
parent
seront
reflétés
dans
toutes
les
régions
Alias.
Remarque
:
il
est
impossible
de
modifier
les
alias
des
régions
MIDI.
Si
vous
double-cliquez
sur
un
alias,
Logic
Express
part
du
principe
que
vous
souhaitez
modifier
la
région
d’origine
ou
transformer
l’alias
en
région
réelle.
Une
zone
de
dialogue
vous
demande
si
vous
souhaitez
créer
ou
modifier
une
copie
réelle,
ou
si
vous
souhaitez
modifier
la
version
d’origine.
Création d’alias de région MIDI
Les
alias
peuvent
être
créés
pour
des
dossiers
et
des
régions
MIDI.
Le
terme
«
région
»
se
réfère
uniquement
aux
dossiers
et
aux
régions
MIDI
de
cette
rubrique.
Remarque
:
seules
les
régions
audio
clonées
(ou
copies
de
régions
indépendantes)
peuvent
être
créées
pour
les
régions
audio
(voir
«
Clonage
de
régions
audio
»
à
la
page
368).
Pour
créer
un
alias,
procédez
selon
l’une
des
façons
suivantes
:
m Faites
glisser
la
région
tout
en
maintenant
les
touches
Option
+
Maj
enfoncées
vers
la
position
de
votre
choix
pour
l’alias.
m Sélectionnez
la
piste
sur
laquelle
vous
souhaitez
créer
l’alias,
placez
la
tête
de
lecture,
sélectionnez
la
région
à
partir
de
laquelle
vous
souhaitez
créer
l’alias,
puis
choisissez
MIDI
>
Alias
>
Créer
(ou
utilisez
le
raccourci
clavier
Créer
alias).
L’alias
s’affiche
sur
la
piste
sélectionnée
et
commence
au
niveau
de
la
tête
de
lecture.
Si
plusieurs
régions
sont
sélectionnées,
leurs
positions
de
piste
et
de
temps
correspondantes
sont
conservées.
La
piste
sélectionnée
correspond
à
la
piste
de
destination
de
la
première
région
de
la
ligne
temporelle.
Vous
pouvez
également
utiliser
la
commande
Répéter
les
régions
(reportez-vous
à
la
rubrique
«
Création
de
plusieurs
copies
de
régions
»
à
la
page
370).
Réassignation d’alias de région MIDI
Vous
pouvez
assigner
une
nouvelle
région
d’origine
à
un
alias
existant.
Cela
s’avère
très
pratique
pour
des
tâches
d’arrangement
qui
ont
une
structure
correcte,
mais
dont
la
partie
musicale
est
inappropriée.
Vous
pouvez
copier
une
région
à
l’endroit
qui
convient
d’une
nouvelle
piste,
créer
un
alias,
passer
en
mode
«
Silence
»
la
région
existante
et
lancer
la
lecture,
ou
utiliser
la
méthode
ci-dessous,
bien
plus
simple
:
Chapitre
13
Création
de
votre
arrangement 367
Pour
réassigner
un
alias
:
1 Sélectionnez
l’alias
et
la
nouvelle
région
d’origine
souhaitée.
2 Choisissez
MIDI
>
Alias
>
Réassigner
(ou
utilisez
le
raccourci
clavier
Réassigner
les
alias).
Recherche d’une région d’origine ou d’un alias
Si
vous
ne
vous
rappelez
pas
de
l’emplacement
de
la
région
d’origine
d’un
certain
alias,
vous
pouvez
le
rechercher.
Pour
rechercher
et
sélectionner
la
région
d’origine
d’un
alias
:
m Sélectionnez
l’alias,
puis
choisissez
MIDI
>
Alias
>
Sélectionner
la
région
d’origine
(ou
utilisez
le
raccourci
clavier
Rechercher
la
région
d’origine
d’un
alias).
Pour
rechercher
des
alias
créés
à
partir
d’une
région
:
m Choisissez
MIDI
>
Alias
>
Sélectionner
tous
les
alias
de
la
région
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Maj
+
A).
Tous
les
alias
existants
seront
trouvés
et
sélectionnés.
Sélection et suppression d’alias orphelins
Si
vous
supprimez
une
région
source
dont
un
ou
plusieurs
alias
sont
dérivés,
Logic
Express
affichera
le
message
d’erreur
suivant
:
 Annuler
:
cliquez
sur
ce
bouton
pour
annuler
la
procédure
de
suppression.
 Convertir
:
cliquez
sur
ce
bouton
pour
transformer
toutes
les
régions
MIDI
alias
en
copies
réelles.
 Conserver
:
cliquez
sur
ce
bouton
pour
supprimer
la
région
parent
et
conserver
toutes
les
régions
alias
(orphelines).
Même
si
les
alias
orphelins
n’ont
pas
d’utilité
réelle,
Logic
Express
ne
les
supprime
pas
automatiquement
étant
donné
que
vous
pouvez
choisir
de
les
réassigner
ultérieurement
à
de
nouvelles
régions
d’origine.
Si
le
fichier
de
votre
projet
contient
plusieurs
alias
non
souhaités,
vous
pouvez
rapidement
effectuer
un
tri
en
sélectionnant
et
en
supprimant
les
alias
orphelins.
Pour
sélectionner
tous
les
alias
orphelins
:
m Choisissez
MIDI
>
Alias
>
Sélectionner
tous
les
alias
orphelins
(ou
utilisez
le
raccourci
clavier
Sélectionner
tous
les
alias
orphelins).
368 Chapitre
13
Création
de
votre
arrangement
Pour
supprimer
tous
les
alias
orphelins
:
m Choisissez
MIDI
>
Alias
>
Supprimer
tous
les
alias
orphelins
(ou
utilisez
le
raccourci
clavier
Supprimer
tous
les
alias
orphelins).
Conversion d’un alias en région réelle
Vous
pouvez
utiliser
MIDI
>
Alias
>
Convertir
en
copie
de
région
(ou
le
raccourci
clavier
Convertir
l’alias
en
une
copie
de
région)
pour
créer
une
région
réelle
à
partir
d’un
alias
;
son
contenu
sera
identique
à
celui
de
la
région
d’origine
référencée
par
l’alias,
mais
ses
paramètres
de
lecture
correspondront
à
ceux
de
l’alias.
Étant
donné
qu’il
s’agit
d’une
région
réelle,
vous
pouvez
librement
la
modifier
(ou
modifier
la
région
parent
d’origine,
sans
pour
autant
affecter
la
nouvelle
région
réelle).
Remarque
:
vous
pouvez
également
double-cliquer
sur
un
alias
pour
créer
une
zone
de
dialogue
vous
demandant
si
vous
souhaitez
créer
ou
modifier
une
copie
réelle,
ou
encore
modifier
la
région
d’origine.
Clonage
de
régions
audio
Vous
pouvez
créer
une
autre
version
d’une
région
audio
dans
la
zone
Arrangement—
en
l’occurrence,
une
région
clonée—comparable
à
un
alias
de
région
MIDI.
Pour
créer
une
région
clonée
:
m Maintenez
les
touches
Option
+
Maj
enfoncées
tout
en
faisant
glisser
une
région
audio.
Lorsque
vous
réglez
les
points
de
départ
ou
de
fin
d’une
de
ces
régions
clonées,
toutes
les
autres
seront
réglées
de
la
même
manière.
Pour
rendre
plusieurs
régions
clonées
indépendantes
les
unes
des
autres
:
m Sélectionnez
les
régions
(clonées)
de
votre
choix
et
choisissez
Audio
>
Convertir
les
régions
en
nouvelles
régions
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Option
+
Commande
+
R)
dans
la
zone
Arrangement.
Il
se
peut
que
les
points
de
départ
et
de
fin
des
régions
clonées
devenues
indépendantes
de
cette
manière
soient
modifiés,
sans
que
cela
affecte
pour
autant
les
autres
régions
clonées.
Chapitre
13
Création
de
votre
arrangement 369
Pour
convertir
plusieurs
régions
sélectionnées
en
fichiers
audio
:
1 Choisissez
Audio
>
Convertir
les
régions
en
nouveaux
fichiers
audio
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Option
+
Commande
+
F).
370 Chapitre
13
Création
de
votre
arrangement
2 Dans
la
zone
de
dialogue
:
définissez
la
fréquence
d’échantillonnage,
la
profondeur
de
bits,
le
format
de
fichier,
la
conversion
stéréo
et
le
type
de
tramage
aléatoire
pour
les
fichiers
de
destination.
Les
nouveaux
fichiers
audio
sont
créés
dans
le
même
dossier
que
votre
fichier
audio
d’origine.
Les
fichiers
sont
également
ajoutés
au
chutier
audio
et
toutes
les
références
relatives
à
ces
nouvelles
régions
d’arrangement
sont
modifiées—et
ce,
afin
de
correspondre
aux
fichiers
récemment
créés.
Il
est
alors
possible
de
modifier
indépendamment
ces
fichiers
récemment
créés,
ce
qui
vous
permet
de
procéder
à
des
inversions,
des
étirements
temporels
et
à
bien
d’autres
opérations,
sans
affecter
les
autres
régions
basées
sur
le
même
fichier
d’origine.
Création
de
plusieurs
copies
de
régions
Vous
pouvez
créer
plusieurs
copies
des
régions
audio
et
MIDI
à
l’aide
de
la
commande
Répéter
les
régions.
Pour
créer
plusieurs
copies
d’une
région
:
1 Sélectionnez
la
région
pour
laquelle
vous
souhaitez
créer
plusieurs
copies.
2 Choisissez
Région
>
Répéter
les
régions
dans
le
menu
de
la
zone
Arrangement
(ou
utilisez
le
raccourci
clavier
Répéter
les
régions/événements).
3 Définissez
les
paramètres
suivants
dans
la
fenêtre
Répéter
les
régions/événements
:
 Nombre
de
copies
:
il
s’agit
de
la
zone
dans
laquelle
vous
entrez
le
nombre
de
copies
(hormis
la
région
d’origine).
 Ajustement
:
choisissez
si
vous
souhaitez
que
la
copie
commence
à
la
fin
de
la
région
d’origine
(réglage
:
Aucun)
ou
si
vous
préférez
que
le
point
de
départ
soit
quantifié
(sur
les
mesures,
battements,
ticks,
etc.).
 Comme
:
Copier/Alias
ou
clones
:
vous
définissez
si
les
répétitions
sont
des
copies,
des
alias
(régions
MIDI)
ou
des
clones
(régions
audio)
de
la
région
d’origine.
Chapitre
13
Création
de
votre
arrangement 371
Mise
en
boucle
de
régions
La
fonction
Boucle
vous
permet
de
répéter
automatiquement
une
région,
sans
avoir
à
la
copier.
Une
région
mise
en
boucle
se
répétera
jusqu’à
ce
qu’elle
rencontre
une
autre
région
sur
la
même
piste,
sinon
le
projet
se
termine.
La
boucle
s’arrête
également
au
niveau
du
marqueur
de
fin
d’un
dossier,
si
la
région
mise
en
boucle
se
situe
dans
un
dossier
(voir
«
Utilisation
des
dossiers
»
à
la
page
381).
Les
répétitions
de
boucles
sont
affichées
sous
forme
de
segments
étendus
de
la
région
d’origine.
Chaque
segment
possède
la
même
longueur
que
la
région
d’origine,
et
sera
modifié
si
la
longueur
de
la
région
d’origine
change.
Π Conseil
:
si
vous
souhaitez
créer
des
structures
polyrythmiques,
faites
des
tests
en
vous
fondant
sur
la
durée
de
la
région
d’origine.
Pour
mettre
en
boucle
une
région
à
l’aide
du
paramètre
Boucle
:
1 Sélectionnez
la
région
dans
la
zone
Arrangement.
2 Cliquez
(activez)
sur
l’option
Boucle
dans
la
zone
Paramètres
de
région
de
l’Inspecteur
(ou
utilisez
le
raccourci
clavier
Activer/Désactiver
la
boucle,
par
défaut
:
L).
La
région
est
mise
en
boucle
jusqu’à
ce
que
cette
dernière
rencontre
une
autre
région
sur
la
même
piste
(sinon
le
projet
ou
le
dossier
se
termine).
Pour
désactiver
le
paramètre
Boucle
:
m Cliquez
sur
l’option
Boucle
dans
la
zone
Paramètres
de
région
(ou
utilisez
le
raccourci
clavier
Activer/Désactiver
la
boucle,
par
défaut
:
L).
Boucles
de
région
372 Chapitre
13
Création
de
votre
arrangement
Pour
mettre
en
boucle
une
région
à
l’aide
de
la
souris
:
1 Déplacez
le
curseur
jusqu’à
la
fin
de
la
région
que
vous
souhaitez
mettre
en
boucle.
Le
curseur
se
transforme
en
flèche
circulaire
(l’outil
d’édition
de
la
durée
de
la
boucle)
lorsqu’il
est
placé
sur
la
zone
supérieure
de
la
région.
2 Cliquez
sur
l’extrémité
de
la
région
tout
en
la
maintenant
enfoncée,
puis
faites-la
glisser
vers
la
droite,
selon
vos
besoins,
afin
de
définir
la
longueur
de
la
région
mise
en
boucle.
Les
répétitions
de
boucles
s’affichent
sous
la
forme
de
segments
(de
la
même
longueur
que
la
région
d’origine)
dans
la
région
mise
en
boucle
globale.
Le
paramètre
Boucle
de
la
zone
Paramètres
de
région
est
automatiquement
activé.
Remarque
:
la
désactivation
du
paramètre
Boucle
permet
de
redéfinir
la
longueur
de
la
boucle
créée
manuellement.
Lorsque
le
paramètre
Boucle
est
utilisé
la
fois
suivante,
la
région
est
répétée
jusqu’à
ce
que
cette
dernière
rencontre
une
autre
région
sur
la
même
piste,
sinon
le
projet
(ou
dossier)
se
termine.
Le
curseur
se
transforme
uniquement
en
flèche
circulaire
(et
active
les
fonctions
d’édition
de
la
longueur
de
la
boucle)
lorsque
la
piste
est
suffisamment
élevée.
Utilisez
une
des
options
de
zoom
pour
la
redimensionner.
Si
vous
souhaitez
sélectionner
la
région
mise
en
boucle
(par
exemple,
pour
la
déplacer),
cliquez
sur
la
moitié
inférieure
de
la
zone
mise
en
boucle,
ou
cliquez
tout
en
maintenant
la
touche
Maj
enfoncée
sur
la
zone
de
boucle
supérieure.
Remarque
:
la
plupart
des
autres
outils
peuvent
également
être
utilisés
pour
définir
la
durée
de
la
boucle
(ils
prennent
la
forme
de
la
flèche
circulaire
lorsqu’ils
se
trouvent
sur
la
partie
supérieure
droite
des
régions).
Cependant,
vous
devez
utiliser
l’outil
Pointeur
car,
si
vous
cliquez
sur
un
point
erroné
dans
une
région
à
l’aide
de
l’outil
Gomme,
la
région
sera
supprimée,
et
la
boucle
que
vous
souhaitiez
créer
ne
sera
pas
définie.
Les
répétitions
de
boucles
sont
simplement
des
pointeurs
sur
la
région
d’origine.
Elles
ne
peuvent
pas
être
transposées
et
ne
possèdent
aucun
paramètre
de
lecture
dans
la
zone
Paramètres
de
région,
affichée
dans
l’Inspecteur.
Seules
les
régions
réelles
(ou
les
copies)
offrent
des
paramètres
de
lecture
et
peuvent
être
transposées.
Si
vous
souhaitez
utiliser
différents
paramètres
de
lecture
pour
chaque
répétition
de
boucle,
vous
devez
les
transformer
en
copies
réelles.
Chapitre
13
Création
de
votre
arrangement 373
Pour
convertir
une
boucle
existante
en
copie
réelle :
1 Sélectionnez
la
région
d’origine.
2 Choisissez
Région
>
Boucles
>
Convertir
en
copies
réelles
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
K).
Les
nouvelles
régions
remplaceront
les
segments
des
répétitions
de
boucles.
Les
copies
réelles
possèdent
un
avantage
majeur
:
elles
peuvent
être
redimensionnées
indépendamment.
Cela
s’avère
utile
lorsque
vous
souhaitez
redimensionner
quelques
copies
de
boucles
parmi
des
centaines
d’entre
elles
réparties
sur
toute
la
chanson.
Pour
convertir
une
boucle
en
alias
ou
en
clones
:
1 Sélectionnez
la
région
d’origine.
2 Choisissez
Région
>
Boucles
>
Convertir
en
alias
(ou
utilisez
le
raccourci
clavier
correspondant).
Les
répétitions
de
boucles
des
régions
MIDI
sont
converties
en
alias.
Les
répétitions
de
boucles
des
régions
sont
converties
en
régions
audio
clonées.
De
cette
manière,
la
modification
de
la
longueur
de
la
région
d’origine
a
une
incidence
sur
les
régions
aliasées
et
clonées.
Division, démixage et fusion de régions
À
de
nombreuses
reprises,
il
est
possible
d’utiliser
certaines
portions
de
régions,
contrairement
à
certaines
autres.
Cette
rubrique
s’intéresse
aux
fonctions
vous
permettant
de
disperser
des
régions
et
de
réutiliser
des
portions
d’entre
elles
(ou
des
régions
entières)
pour
créer
des
régions
nouvelles
et
combinées.
Π Conseil
:
n’oubliez
pas
d’utiliser
l’outil
Sélecteur
(voir
«
Sélection
de
parties
d’une
région
»
à
la
page
342)
pour
effectuer
des
tâches
d’édition
de
régions
similaires.
Division
de
régions
Vous
pouvez
diviser
une
ou
plusieurs
régions
sélectionnées
à
l’aide
de
l’outil
Ciseaux.
Pour
diviser
une
ou
plusieurs
régions
:
1 Sélectionnez
vos
régions.
2 Sélectionnez
l’outil
Ciseaux.
3 Cliquez
tout
en
maintenant
les
régions
de
votre
choix
enfoncées.
La
bulle
d’aide
affiche
la
position
de
division
actuelle.
374 Chapitre
13
Création
de
votre
arrangement
4 Relâchez
le
bouton
de
la
souris.
Toutes
les
régions
sélectionnées
sont
coupées
au
niveau
de
la
position
affichée
dans
la
bulle
d’aide.
Lorsque
vous
sélectionnez
un
point
de
coupe
à
l’aide
de
l’outil
Ciseaux,
vous
pouvez
vous
déplacer
vers
l’avant
ou
vers
l’arrière
division
par
division.
La
grille
est
basée
sur
le
réglage
du
menu
Alignement.
Pour
créer
de
meilleures
divisions
de
résolution
(remplaçant
la
valeur
d’alignement
actuelle)
:
m Maintenez
la
touche
Contrôle
enfoncée
après
avoir
sélectionné
à
l’aide
de
l’outil
Ciseaux
la
région
à
diviser
en
valeur
de
division
(1/16e,
1/32e,
etc.,
comme
indiqué
dans
le
transport).
m Maintenez
les
touches
Contrôle
+
Maj
enfoncées
afin
de
diviser
plus
précisément
les
régions
(ticks
ou
échantillons).
Les
segments
récemment
créés
d’une
région
audio
sont
nommés
à
partir
de
la
région
d’origine,
et
un
numéro
séquentiel
est
ajouté
à
la
fin
du
nom.
Les
régions
MIDI
divisées
possèdent
le
nom
de
la
région
d’origine,
et
ne
possèdent
pas
de
numéro
séquentiel.
Chaque
région
MIDI
issue
d’une
division
est
indépendante
et
contient
des
données.
Pour
diviser
une
région
en
plusieurs
parties
de
même
longueur
:
m Maintenez
la
touche
Option
enfoncée
tout
en
coupant
une
région
à
l’aide
de
l’outil
Ciseaux.
Un
symbole
«
+
»
s’affiche
en
regard
de
l’outil
Ciseaux
et
la
bulle
d’aide
affiche
le
message
Diviser
plusieurs.
La
région
sélectionnée
est
découpée
en
plusieurs
parties,
chacune
d’entre
elles
ayant
la
même
longueur
que
le
premier
segment.
Par
exemple
:
pour
diviser
une
région
de
16
mesures
en
huit
régions
de
2
mesures,
coupez
la
région
au
début
de
la
mesure
3,
tout
en
maintenant
la
touche
Option
enfoncée.
Chapitre
13
Création
de
votre
arrangement 375
Pour
diviser
des
régions
au
niveau
du
locator
:
1 Définissez
les
positions
des
locators
droits
et
gauches.
2 Sélectionnez
les
régions
que
vous
souhaitez
diviser
entre
les
limites
du
locator.
3 Choisissez
Région
>
Séparer/Démixer
>
Séparer
les
régions
selon
les
locators
(ou
utilisez
le
raccourci
clavier
correspondant).
Toutes
les
régions
sélectionnées
situées
partiellement
ou
entièrement
entre
les
locators
sont
coupées
au
niveau
des
locators
droit
et
gauche.
Toutes
les
régions
créées
entre
les
positions
du
locator
suite
à
l’opération
de
séparation
sont
ensuite
automatiquement
sélectionnées.
Π Conseil
:
vous
pouvez
obtenir
le
même
résultat
en
définissant
un
cycle
à
l’aide
de
la
souris
dans
la
règle
Mesure,
tout
en
maintenant
la
touche
Commande
enfoncée.
Pour
diviser
des
régions
au
niveau
de
la
tête
de
lecture
:
1 Sélectionnez
les
régions
que
vous
souhaitez
diviser.
2 Choisissez
Région
>
Séparer/Démixer
>
Séparer
les
régions
au
niveau
de
la
tête
de
lecture
(ou
utilisez
le
raccourci
clavier
correspondant).
Toutes
les
régions
sélectionnées
sont
exactement
divisées
au
niveau
de
la
tête
de
lecture.
Π Conseil
:
pour
couper
au
niveau
de
la
mesure
la
plus
proche,
utilisez
le
raccourci
clavier
Scinder
les
régions/événements
à
la
position
arrondie
de
la
tête
de
lecture.
376 Chapitre
13
Création
de
votre
arrangement
Gestion des notes superposées dans les régions MIDI divisées
Si
des
notes
d’une
région
MIDI
divisée
sont
superposées
sur
d’autres
notes
de
plus
d’une
note
1/16
(double-croche),
la
zone
de
dialogue
suivante
s’affiche
:
 Conserver
:
cliquez
ici
pour
laisser
toutes
les
notes
telles
quelles.
Comme
prévu,
la
région
MIDI
est
coupée,
mais
vous
pouvez
terminer
avec
des
notes
dans
la
moitié
gauche
(région
la
plus
ancienne)
plus
longues
que
la
région
MIDI
les
contenant.
Ces
notes
vont
être
lues
normalement,
à
moins
que
l’option
Durée
du
clip
ne
soit
activée
(voir
«
Options
d’utilisation
des
notes
lors
de
la
modification
des
longueurs
des
régions
MIDI
»
à
la
page
354).
 Diminuer
:
raccourcit
(diminue)
toutes
les
notes
superposées,
afin
qu’elles
se
terminent
à
l’endroit
où
la
région
MIDI
d’origine
a
été
divisée.
 Séparer
:
divise
les
notes
superposées
dans
les
deux
régions
MIDI
;
deux
notes
sont
créées,
possédant
les
mêmes
tonalités
et
vitesses
que
celles
d’origine,
ainsi
que
la
même
longueur
totale
que
la
note
d’origine.
Passages
à
zéro
lors
de
la
division
de
régions
audio
Le
paramètre
Audio
>
Chercher
les
passages
à
zéro
situé
dans
le
menu
Arrangement
local
n’a
aucune
incidence
lors
de
la
division
de
régions
audio,
effectuée
au
moyen
d’une
des
méthodes
mentionnées
ci-dessus.
Lorsque
l’option
Audio
>
Chercher
les
passages
à
zéro
est
activée,
celle-ci
s’applique
uniquement
aux
modifications
des
points
de
départ
et
de
fin
d’une
région,
et
non
aux
opérations
de
division.
Si
vous
souhaitez
diviser
automatiquement
un
fichier
audio
en
plusieurs
régions,
utilisez
la
fonction
Éliminer
le
silence.
Division de régions audio à l’aide la fonction Éliminer le silence
La
fonction
Audio
>
Éliminer
le
silence
située
dans
le
menu
Arrangement
ouvre
une
fenêtre
qui
vous
permet
de
partitionner
un
enregistrement
audio
en
différentes
régions
audio.
Cette
division
est
basée
sur
une
analyse
des
degrés
d’amplitude
au
sein
du
fichier
audio.
Vous
trouverez
une
description
détaillée
de
cette
fonction
dans
le
chapitre
suivant
:
chapitre
22,
«
Suppression
des
passages
silencieux
dans
les
régions
audio
»
à
la
page
589.
Chapitre
13
Création
de
votre
arrangement 377
Fusion
de
régions
Vous
pouvez
fusionner
deux
régions
sélectionnées
ou
plus
(du
même
type—audio
ou
MIDI)
en
une
seule
région.
Cette
option
facilite
la
gestion
des
régions
et
consiste
également
en
un
outil
de
création.
Pour
fusionner
plusieurs
régions
à
l’aide
de
l’outil
Colle
:
1 Sélectionnez
l’outil
Colle.
2 Cliquez
sur
les
régions
que
vous
souhaitez
fusionner
(si
nécessaire,
appuyez
sur
la
touche
Maj
pendant
la
sélection).
Pour
fusionner
deux
régions
ou
plus
à
l’aide
de
la
commande
Fusionner
les
régions
:
1 Sélectionnez
les
régions
que
vous
souhaitez
fusionner
à
l’aide
de
l’outil
Pointeur.
2 Choisissez
Région
>
Fusionner
>
Régions
(ou
utilisez
le
raccourci
clavier
correspondant).
Toutes
les
régions
sélectionnées
sont
fusionnées
(ainsi
que
celles
présentes
sur
des
pistes
différentes)
en
une
seule
région.
Pour
créer
plusieurs
fichiers
de
fusion,
chacun
figurant
sur
sa
propre
piste
:
1 Sélectionnez
les
régions
que
vous
souhaitez
fusionner
sur
chaque
piste
à
l’aide
de
l’outil
Pointeur.
Pour
ce
faire,
il
peut
être
utile
de
cliquer
en
maintenant
la
touche
Maj
enfoncée,
de
faire
appel
à
la
méthode
de
sélection
par
étirement
ou
d’utiliser
la
combinaison
de
touches
Commande
+
A.
Outil
Colle
378 Chapitre
13
Création
de
votre
arrangement
2 Choisissez
Région
>
Fusionner
>
Régions
par
pistes
(ou
utilisez
le
raccourci
clavier
correspondant).
Les
régions
sélectionnées
sont
regroupées
en
une
seule
région
par
piste.
Par
exemple,
les
pistes
1
à
4
possèdent
des
régions
que
vous
souhaitez
fusionner.
Sélectionnez
vos
régions
dans
chaque
rangée
de
pistes
et
appuyez
sur
Maj
+
J.
Quatre
régions
fusionnées
seront
créées,
une
pour
chaque
piste.
Événements survenant lorsque des régions MIDI sont fusionnées
Lorsque
vous
fusionnez
des
régions
MIDI
:
 Tous
les
événements
de
chaque
région
MIDI
conservent
leurs
positions
temporelles
d’origine.
 La
nouvelle
région
MIDI
(fusionnée)
possède
les
mêmes
nom
et
piste
que
la
première
région
MIDI
d’origine
(sur
la
ligne
temporelle).
 Les
paramètres
de
région
Transposition,
Vitesse
et
Dynamiques—s’ils
ne
sont
pas
identiques
dans
l’ensemble
des
régions
sélectionnées—sont
normalisés
avant
la
fusion.
Cela
signifie
que
toutes
les
valeurs
de
paramètres
sont
créées
sous
forme
de
données
modifiées
pour
chaque
région
avant
la
fusion.
Les
paramètres
de
la
région
MIDI
récemment
créée
(fusionnée)
sont
tous
définis
sur
des
valeurs
neutres
(par
défaut).
 Si
un
des
paramètres
de
région
(par
exemple,
la
valeur
Transposition)
est
défini
à
l’identique
dans
l’ensemble
des
régions
sélectionnées,
cette
valeur
est
conservée
dans
la
zone
Paramètres
de
région
de
la
région
fusionnée,
et
les
événements
conservent
leurs
valeurs
d’origine.
Remarque
:
veuillez
noter
que,
au
besoin,
les
canaux
d’événements
MIDI
individuels
sont
remplacés
par
le
canal
MIDI
de
la
bande
de
canal
Instrument
de
la
piste
actuelle.
Fusion de régions audio
La
fusion
des
régions
audio
est
une
opération
non
destructrice
étant
donné
que
Logic
Express
crée
toujours
un
fichier
pour
les
données
audio
fusionnées
(parfois
appelé
mixage).
Ce
nouveau
fichier
audio
est
stocké
(dans
le
dossier
du
projet)
sur
votre
disque
dur
et
est
automatiquement
ajouté
au
chutier
audio.
La
région
fusionnée
remplace
les
régions
d’origine.
Chapitre
13
Création
de
votre
arrangement 379
Aucune
fusion
Si
plusieurs
régions
(mono
ou
stéréo)
ayant
été
coupées
d’une
région
à
l’aide
de
l’outil
Ciseaux
sont
présentes
sur
la
même
piste,
aucune
fusion
n’est
effectuée.
Dans
ce
cas,
une
seule
région
est
créée
sur
la
zone
entière.
Vous
obtenez
le
résultat
escompté,
sans
avoir
à
utiliser
d’espace
disque
supplémentaire.
Remarque
:
Logic
Express
est
en
mesure
de
reconnaître
des
régions
associées,
même
si
des
blancs
existent
entre
elles.
Le
fait
que
la
position
relative
des
régions
dans
l’arrangement
corresponde
à
la
position
relative
des
régions
dans
le
fichier
audio
sous-jacent
représente
un
facteur
déterminant.
Aucune
fusion
n’a
lieu
lorsque
vous
essayez
de
fusionner
deux
régions
sur
des
pistes
s’étendant
d’une
extrémité
à
l’autre,
car
les
deux
fichiers
de
fusion
seraient
identiques
aux
fichiers
audio
d’origine
(dans
les
zones
utilisées
pour
les
régions).
Fusion
authentique
à
l’aide
de
l’option
Clipscan
Si
vous
combinez
des
données
audio
(dans
les
régions)
à
partir
de
deux
pistes
ou
plus,
les
niveaux
de
volume
et
balance
des
pistes
individuelles
permettront
de
définir
les
paramètres
de
volume
et
de
balance
dans
le
nouveau
fichier
audio.
Si
vous
souhaitez
combiner
les
deux
extrémités
d’un
fichier
audio
stéréo
(un
canal
mono
sur
chacune
des
deux
pistes),
définissez
en
premier
lieu
les
contrôles
de
balance
des
extrémités
mono
du
composant
sur
les
extrêmes
gauche
et
droit.
Suite
à
l’analyse
de
l’écrêtage
numérique
et
à
la
fusion,
Logic
Express
remplace
les
régions
sélectionnées
auparavant
par
une
région
contenant
le
fichier
audio
fusionné
intégral.
Vous
pouvez
utiliser
la
fonction
Édition
>
Annuler
(Commande
+
Z)
pour
restaurer
les
régions
audio
d’origine,
si
nécessaire.
Si
vous
effectuez
cette
opération,
vous
devrez
indiquer
si
vous
souhaitez
conserver
ou
supprimer
le
fichier
audio
fusion
tout
juste
créé.
Si
vous
décidez
de
le
conserver,
il
restera
dans
le
chutier
audio
et
pourra
ensuite
être
utilisé
et
traité.
Au
cours
d’une
fusion,
la
fonction
Analyse
de
l’écrêtage
avec
résolution
de
32
Bits
permet
de
s’assurer
que
le
niveau
le
plus
élevé
possible
est
conservé,
sans
écrêtage.
Fusion
de
régions
audio
sur
une
piste
Si
plusieurs
régions
audio
superposées
sont
sélectionnées
sur
une
seule
piste,
aucune
fusion
n’est
effectuée.
Vous
êtes
invité
à
créer
un
fichier
audio,
possédant
le
nom
de
la
première
région
de
la
piste.
Les
régions
sélectionnées
sont
ensuite
fusionnées,
sans
modification
du
volume
et
sans
analyse
de
l’écrêtage.
S’il
existe
des
rubriques
vides
entre
deux
régions,
celles-ci
sont
ajoutées
au
nouveau
fichier
audio—sous
forme
de
passages
silencieux.
380 Chapitre
13
Création
de
votre
arrangement
Fondus
audio
dans
une
fusion
numérique
La
fonction
Fusion
numérique
prend
en
charge
les
fondus
entre
les
régions
sélectionnées.
Les
paramètres
de
fondu
sont
définis
dans
l’onglet
des
préférences
audio
générales,
auquel
vous
accédez
en
sélectionnant
Logic
Express
>
Préférences
>
Audio
>
Général
(ou
en
utilisant
le
raccourci
clavier
Options
de
fondu
enchaîné
audio
pour
la
fusion
).
Il
existe
deux
équilibreurs
:
 Durée
du
fondu
enchaîné
[en
ms]
:
il
s’agit
de
la
durée
du
fondu
enchaîné.
Pour
désactiver
celui-ci,
définissez
cette
valeur
sur
zéro.
 Courbe
de
fondu
enchaîné
:
pour
obtenir
un
fondu
enchaîné
linéaire,
définissez
cette
valeur
sur
zéro.
Les
autres
valeurs
(positives
ou
négatives)
créent
plusieurs
fondus
exponentiels.
Les
fondus
sortants
et
entrants
sont
toujours
symétriques
afin
d’éviter
toute
déviation
dans
le
niveau.
Les
valeurs
prédéfinies
sont
les
suivantes
:
Durée
=
0
ms,
Courbe
=
0
(linéaire).
Démixage
des
régions
MIDI
Vous
pouvez
séparer
des
régions
MIDI
(ou
des
formats
de
fichiers
MIDI
standards
1
ou
0)
selon
les
canaux
d’événements
ou
la
tonalité
des
notes.
Pour
séparer
des
régions
MIDI
selon
des
canaux
d’événements
:
1 Sélectionnez
les
régions
MIDI
de
votre
choix.
2 Choisissez
Région
>
Séparer/Démixer
>
Démixer
par
canal
d’événement
(ou
utilisez
le
raccourci
clavier
correspondant).
Logic
Express
recherche
les
événements
de
régions
MIDI
sélectionnés
à
l’aide
de
différents
canaux
MIDI.
 Une
région
MIDI
séparée,
contenant
tous
les
événements
similaires,
est
créée
pour
chaque
canal
MIDI
détecté.
 Chacune
de
ces
régions
est
créée
sur
une
piste
à
l’aide
d’un
canal
d’instrument
similaire
au
canal
MIDI.
 S’il
n’existe
aucune
piste,
de
nouvelles
pistes
sont
créées
pour
chaque
canal.
Chapitre
13
Création
de
votre
arrangement 381
Pour
séparer
des
régions
MIDI
selon
les
tonalités
des
notes
:
1 Sélectionnez
les
régions
MIDI
de
votre
choix.
2 Choisissez
Région
>
Séparer/Démixer
>
Démixer
par
hauteur
de
note
(ou
utilisez
le
raccourci
clavier
correspondant).
Logic
Express
recherche
les
notes
des
régions
MIDI
sélectionnées
à
l’aide
de
différents
numéros
de
notes.
 Une
région
MIDI
différente
de
la
même
durée
est
créée
pour
chaque
numéro
de
note
trouvé.
 Les
pistes
sont
créées
pour
ces
régions
MIDI,
et
la
même
bande
de
canal
que
la
région
MIDI
d’origine
leur
est
assignée.
Cette
fonction
s’avère
particulièrement
utile
pour
séparer
les
éléments
de
batterie
ayant
été
enregistrés
dans
Logic
Express
à
partir
d’une
boîte
à
rythmes—dans
laquelle
toutes
les
notes
se
trouvent
sur
le
même
canal
MIDI.
Chaque
région
de
note
peut
alors
être
assignée
à
un
autre
bande
de
canal
et
il
est
possible
de
supprimer
certaines
d’entre
elles
afin
d’atténuer
la
rythmique
des
sons
de
batterie
d’origine.
Utilisation des dossiers
Un
dossier
est
une
région
pouvant
contenir
d’autres
régions,
tout
comme
un
dossier
du
Finder
peut
contenir
d’autres
dossiers
ou
fichiers.
En
principe,
vous
pouvez
modifier
des
dossiers
de
la
même
manière
que
des
régions
MIDI.
Afin
de
mieux
comprendre
ce
qu’est
un
dossier,
celui-ci
peut
être
considéré
comme
un
arrangement
dans
un
arrangement.
Un
dossier
peut
contenir
autant
de
pistes
avec
régions
que
nécessaire.
Un
dossier
fermé
ressemble
à
une
région
MIDI,
mais
est
placé
sur
une
piste
assignée
à
un
dossier
de
la
liste
des
pistes,
plutôt
qu’à
une
bande
de
canal.
Une
fois
ouverts,
les
dossiers
sont
semblables
à
la
zone
Arrangement
et
à
la
liste
des
pistes
d’un
projet.
382 Chapitre
13
Création
de
votre
arrangement
Toutes
les
régions
du
dossier
sont
envoyées
vers
les
bandes
de
canaux
définies
dans
la
liste
des
pistes
du
dossier
et
jouées
par
celles-ci
comme
elles
le
seraient
au
niveau
supérieur
de
la
fenêtre
Arrangement.
Remarque
:
si
vous
faites
glisser
un
dossier
vers
une
piste
définie
sur
une
bande
de
canal
d’instrument,
son
contenu
(toutes
les
régions
MIDI
du
dossier)
sont
lues
par
cet
instrument.
Cela
s’applique
uniquement
si
le
dossier
contient
des
pistes
d’un
instrument
ou
d’un
type
d’instrument
donné,
telle
qu’une
batterie
ou
un
bruit
de
corde
générique.
Cela
permet
d’écouter
rapidement
un
arrangement
de
cordes,
par
exemple
si
certaines
des
sources
de
bruit
souhaitées
ne
sont
pas
disponibles.
Exemple
:
un
dossier
«
rubrique
des
cuivres
»
peut
contenir
des
pistes
de
trompette,
de
saxophone
et
de
trombone,
ou
bien
encore
14
pistes
de
batterie,
que
vous
souhaitez
peut-être
utiliser
comme
une
seule
région
de
rythmique
de
sons
de
batterie.
De
la
même
manière,
votre
projet
entier,
comprenant
toutes
les
pistes
et
régions,
peut
correspondre
à
un
dossier,
s’affichant
sous
la
forme
d’une
barre
de
couleur
grise
dans
un
arrangement.
Ainsi,
vous
pouvez
arranger
plusieurs
projets
pour
un
concert.
Mais
les
dossiers
ne
se
limitent
pas
à
cela.
Vous
pouvez
utiliser
des
dossiers
pour
représenter
par
exemple
des
refrains
et
des
couplets
d’un
morceau.
Tout
comme
dans
le
Finder,
vous
pouvez
insérer
autant
de
dossiers
que
vous
le
souhaitez
dans
d’autres
dossiers,
au
sein
desquels
vous
pouvez
créer
davantage
de
dossiers
(par
exemple,
pour
les
groupes
d’instruments
au
sein
des
différents
éléments
d’un
morceau).
Le
nombre
de
niveaux
pouvant
être
créés
est
illimité.
Il
est
également
possible
de
stocker
différents
arrangements
d’un
projet
dans
différents
dossiers,
ce
qui
vous
permet
de
les
intervertir
rapidement.
Compression
et
décompression
de
dossiers
Vous
pouvez
compresser
des
régions
sélectionnées
dans
un
dossier,
ou
encore
créer
un
dossier
vide
et
y
ajouter
des
régions.
Pour
compresser
des
régions
sélectionnées
dans
un
dossier
:
1 Sélectionnez
les
régions
de
votre
choix.
2 Choisissez
Région
>
Dossier
>
Compresser
le
dossier
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Commande
+
F).
Toutes
les
régions
sélectionnées
sont
placées
dans
un
dossier.
Logic
Express
crée
une
piste
et
y
place
la
région
de
dossiers.
Si
une
piste
dossier
existante
est
sélectionnée,
Logic
Express
copie
les
régions
dans
ce
dossier.
Si
aucune
région
n’est
sélectionnée,
Logic
Express
crée
un
dossier
vide.
Il
ne
contient
aucune
région—uniquement
les
pistes
assignées
à
l’ensemble
des
bandes
de
canaux
du
niveau
actuel.
Chapitre
13
Création
de
votre
arrangement 383
Pour
décompresser
un
dossier
:
1 Sélectionnez
le
dossier.
2 Choisissez
l’une
des
commandes
suivantes
:
 Choisissez
la
commande
Région
>
Dossier
>
Décompresser
le
dossier.
La
fenêtre
Arrangement
se
mettra
à
jour
afin
d’afficher
le
contenu
(les
pistes
et
les
régions)
du
dossier.
 Choisissez
Région
>
Dossier
>
Décompresser
les
dossiers
(Créer
de
nouvelles
pistes)
ou
utilisez
le
raccourci
clavier
correspondant.
Logic
Express
crée
des
pistes
situées
au
même
niveau
que
le
dossier
(sous
la
piste
dossier
précédente).
 Choisissez
Région
>
Dossier
>
Décompresser
les
dossiers
(Utiliser
les
pistes
existantes).
Les
régions
contenues
dans
le
dossier
sont
placées
sur
les
pistes
assignées
aux
bandes
de
canaux
appropriées.
Ouverture
et
fermeture
des
dossiers
Après
avoir
compressé
un
dossier,
vous
allez
généralement
l’ouvrir,
puis
le
fermer
pour
modifier
des
données,
à
mesure
que
vous
développez
votre
arrangement.
Vous
pouvez
facilement
le
différencier
dans
ou
hors
de
l’affichage
du
dossier
dans
la
fenêtre
Arrangement
:
 Une
fois
dans
la
partie
supérieure
du
niveau
Arrangement
(hors
du
dossier),
le
dossier
est
visible
sur
une
piste,
la
barre
de
titre
de
la
fenêtre
Arrangement
affiche
le
nom
du
projet
et
le
bouton
Hiérarchie
est
grisé.
 Lorsque
vous
vous
trouvez
dans
un
dossier,
la
piste
du
dossier
n’est
pas
visible.
La
barre
de
titre
Arrangement
affiche
le
nom
du
projet,
suivi
du
nom
du
dossier
(Sans
titre
:
Dossier
Refrain,
par
exemple)
et
le
bouton
Hiérarchie
ne
s’affiche
pas
en
grisé.
Pour
ajouter
un
dossier,
procédez
selon
l’une
des
façons
suivantes
:
m Double-cliquez
sur
la
région
du
dossier.
m Sélectionnez
le
dossier
que
vous
souhaitez
ajouter,
puis
utilisez
le
raccourci
clavier
Aller
dans
Dossier
ou
Région.
Vous
devez
vous
assurer
que
le
dossier
est
sélectionné
avant
d’utiliser
la
commande.
Si
une
région
MIDI
est
sélectionnée,
l’éditeur
de
la
liste
des
événements
(affichant
le
contenu
de
la
région
MIDI)
s’ouvre.
Lorsque
vous
double-cliquez
sur
le
nom
de
la
piste
du
dossier
dans
la
liste
des
dossiers,
la
table
de
mixage
s’ouvre.
384 Chapitre
13
Création
de
votre
arrangement
Pour
quitter
un
dossier,
procédez
selon
l’une
des
façons
suivantes
:
m Double-cliquez
sur
l’arrière-plan
de
la
zone
Arrangement
(du
dossier)
(ou
utilisez
le
raccourci
clavier
Sortir
du
Dossier
ou
Région
).
m Cliquez
sur
le
bouton
Hiérarchie
situé
au
niveau
de
l’extrémité
gauche
de
la
barre
de
menu
de
la
fenêtre
Arrangement.
La
bulle
d’aide
affiche
Quitter
le
dossier.
Vous
avancez
alors
d’un
niveau
dans
la
hiérarchie
et
le
contenu
de
la
fenêtre
Arrangement
(affichant
le
dossier
fermé)
est
visible.
Ajout
et
suppression
de
régions
Vous
pouvez
facilement
ajouter
ou
supprimer
des
régions
dans
un
dossier
existant.
Ces
opérations
sont
assez
courantes
car
vous
êtes
généralement
amené
à
ajouter
et
à
supprimer
des
éléments
lorsque
vous
travaillez
sur
un
arrangement.
Pour
déplacer
des
régions
vers
un
dossier
:
m Au
niveau
supérieur
de
la
hiérarchie
Arrangement
(hors
du
dossier)
:
faites
glisser
les
régions
de
votre
choix
dans
le
dossier,
à
l’emplacement
souhaité.
Si
le
dossier
ne
contient
pas
déjà
de
piste
utilisant
la
même
bande
de
canal
que
la
région
source,
Logic
Express
en
crée
une.
Si
c’est
le
cas,
ce
canal
sera
ensuite
utilisé.
Lorsque
vous
entrez
dans
le
dossier,
les
régions
déplacées
s’affichent
en
position
de
retrait.
Chapitre
13
Création
de
votre
arrangement 385
Pour
extraire
des
régions
individuelles
des
dossiers
:
1 Ouvrez
une
deuxième
fenêtre
Arrangement
à
partir
du
menu
Fenêtre
ou
utilisez
le
raccourci
clavier
par
défaut
:
Commande
+
1.
2 Entrez
le
nom
du
dossier
pour
lequel
vous
souhaitez
retirer
la
région
dans
une
des
deux
zones
Arrangement.
3 Faites
glisser
la
région
du
dossier
vers
l’autre
zone
Arrangement.
Vous
pouvez
également
couper
une
région
d’un
dossier,
à
l’aide
de
la
commande
Édition
>
Couper.
La
région
est
transférée
vers
le
Presse-papiers.
Vous
pouvez
alors
copier
la
région
vers
l’emplacement
de
la
zone
Arrangement
de
votre
choix
à
l’aide
de
la
commande
Édition
>
Coller.
Création
d’un
dossier
d’alias
Vous
pouvez
créer
une
copie
d’un
dossier
contenant
des
alias
et
des
clones
des
régions
du
dossier
d’origine.
Grâce
à
cela,
dans
ce
dossier,
vous
pouvez
(par
exemple)
rendre
des
régions
silencieuses
et
modifier
les
paramètres
des
programmes,
instruments
ou
de
lecture,
si
nécessaire.
Vous
disposez
ainsi
d’un
deuxième
dossier
de
mixage
;
n’oubliez
pas
que
le
son
des
dossiers
peut
être
désactivé
et
que
ces
derniers
peuvent
être
lus
en
mode
solo,
comme
c’est
le
cas
pour
les
autres
régions,
ce
qui
vous
permet
de
passer
rapidement
d’une
version
d’un
arrangement
à
une
autre.
Pour
créer
un
dossier
d’alias
:
1 Sélectionnez
un
dossier.
2 Choisissez
MIDI
>
Alias
>
Créer
mais
copier
dans
Dossier.
Création de fondus et de fondus enchaînés dans des régions
audio
Vous
serez
souvent
amené
à
créer
des
fondus
entrants
et
des
fondus
sortants
dans
des
régions
audio,
ou
à
utiliser
des
fondus
afin
de
créer
des
enchaînements
en
douceur
entre
deux
régions
audio
adjacentes
(ou
superposées)
sur
une
piste.
Ce
dernier
type
de
fondu,
le
fondu
enchaîné,
peut
être
créé
automatiquement
par
Logic
Express
sur
des
régions
audio
superposées.
Pour
activer
la
fonction
de
fondu
enchaîné
automatique
:
m Choisissez
le
paramètre
X-Fade
dans
le
menu
Déplacer
(voir
«
Utilisation
des
modes
Déplacer
»
à
la
page
332).
Les
autres
types
de
fondus—fondus
entrants
et
fondus
sortants—,
ainsi
que
les
fondus
enchaînés,
peuvent
être
créés
manuellement
à
l’aide
de
l’outil
Fondu
enchaîné,
ou
des
paramètres
de
fondu
situés
dans
la
zone
Paramètres
de
région
de
l’Inspecteur.
Π Conseil
:
il
est
conseillé
d’utiliser
ces
deux
méthodes,
car
chacune
d’entre
elles
présente
des
avantages.
Lorsqu’elles
sont
combinées,
les
méthodes
de
création
et
de
modification
de
fondus
sont
simplifiées
et
plus
rapides.
Vous
pouvez
régler
simultanément
les
paramètres
de
fondu
de
l’ensemble
des
régions
audio
sélectionnées.
Remarque
:
ces
paramètres
de
fondu
ne
modifient
pas
le
fichier
audio
d’origine,
contrairement
aux
fonctions
de
fondu
disponibles
dans
l’Éditeur
des
échantillons.
Création
de
fondus
à
l’aide
de
l’outil
Fondu
Un
fondu
entrant
survient
au
début
d’une
région
et
un
fondu
sortant
survient
à
la
fin
de
cette
région.
Les
fondus
sont
uniquement
visibles
si
vous
utilisez
un
zoom
avant
assez
puissant
pour
voir
la
forme
d’onde
dans
la
région
audio.
Important
:
vous
ne
pouvez
pas
créer
de
fondus
sur
des
fichiers
Apple
Loops
représentés
comme
des
régions
dans
la
fenêtre
Arrangement.
Les
paramètres
sont
affichés
dans
l’Inspecteur
lorsqu’une
région
Apple
Loops
est
sélectionnée.
Pour
créer
un
fondu
entrant
ou
un
fondu
sortant
:
1 Sélectionnez
l’outil
Fondu
enchaîné.
2 Cliquez
sur
le
point
de
départ
ou
de
fin
d’une
région
audio
et
faites-le
glisser.
Un
fondu
entrant
ou
sortant
est
créé.
La
longueur
de
la
zone
de
glissement
du
fondu
détermine
la
durée
de
ce
dernier.
Par
conséquent,
plus
la
zone
est
longue,
plus
la
durée
du
fondu
l’est
également
et
vice
versa.
Chapitre
13
Création
de
votre
arrangement 387
Pour
créer
un
fondu
enchaîné
entre
deux
fichiers
:
m Faites
glisser
le
pointeur
sur
le
point
de
fin
d’une
région
audio
ou
sur
le
point
de
départ
de
la
région
suivante
à
l’aide
de
l’outil
Fondu
enchaîné.
Cela
fonctionne,
même
si
les
deux
rubriques
ne
sont
pas
directement
jointes.
Pour
supprimer
un
fondu
:
m Tout
en
maintenant
la
touche
Option
enfoncée,
cliquez
sur
une
zone
de
fondu
à
l’aide
l’outil
Fondu
enchaîné.
Pour
modifier
un
fondu
existant
:
m Faites
glisser
sur
le
point
de
départ
ou
de
fin
d’une
région
à
l’aide
de
l’outil
Fondu
enchaîné.
La
forme
de
courbe
(voir
ci-dessous)
du
fondu
précédent
est
utilisée.
Pour
régler
la
forme
de
courbe
du
fondu
:
m Maintenez
les
touches
Contrôle
et
Maj
enfoncées
tout
en
utilisant
l’outil
Fondu
enchaîné.
Dans
l’exemple
ci-dessous,
une
Courbe
positive
est
affichée
pour
le
fondu
entrant
et
le
fondu
sortant.
Dans
l’exemple
ci-dessous,
une
Courbe
négative
est
affichée
pour
le
fondu
entrant,
et
un
fondu
linéaire
(aucune
courbe)
est
affichée
pour
le
fondu
sortant.
388 Chapitre
13
Création
de
votre
arrangement
Création
et
modification
des
fondus
dans
la
zone
Paramètres
de
région
Vous
pouvez
également
créer
et
modifier
des
fondus
dans
la
zone
Paramètres
de
région.
Pour
créer
un
fondu
ou
un
fondu
enchaîné
:
1 Sélectionnez
les
régions
de
votre
choix.
2 Définissez
la
valeur
souhaitée
pour
les
paramètres
de
fondu
entrant
ou
de
fondu
sortant
dans
l’Inspecteur.
Utilisez
la
souris
comme
curseur,
ou
double-cliquez
puis
entrez
la
valeur
souhaitée.
Cela
fait,
un
fondu
est
créé
à
une
extrémité
ou
l’autre
des
régions
sélectionnées.
Remarque
:
la
valeur
du
fondu
détermine
la
durée
de
ce
dernier.
Ainsi,
une
valeur
plus
importante
entraîne
une
plus
longue
durée
de
fondu
et
une
valeur
faible
entraîne
un
fondu
rapide.
Pour
supprimer
un
fondu
:
m Définissez
le
paramètre
Fondu
entrant
ou
Fondu
sortant
sur
0.
Pour
modifier
un
fondu
existant
:
m Modifiez
la
valeur
du
fondu
entrant
ou
sortant.
Pour
régler
la
forme
de
courbe
du
fondu
:
m Modifiez
la
valeur
Courbe
dans
la
zone
Paramètres
de
région.
La
courbe
de
fondu
est
immédiatement
modifiée
dans
la
région.
Modification du type de fondu
Si
vous
cliquez
sur
le
menu
Type
de
fondu
(la
flèche
vers
le
haut/bas
en
regard
du
paramètre
Fondu
dans
l’Inspecteur),
quatre
options
s’affichent
:
 Sortant
(par
défaut)
:
crée
un
fondu
sortant
standard
lorsque
vous
utilisez
l’outil
ou
le
paramètre
Fondu.
 X
:
crée
un
fondu
enchaîné
entre
la
région
sélectionnée
et
la
région
suivante
lorsque
vous
utilisez
l’outil
ou
le
paramètre
Fondu.
Chapitre
13
Création
de
votre
arrangement 389
 EqP
:
crée
un
fondu
à
puissance
égale.
Cela
limite
les
baisses
de
volume
entre
les
régions
audio,
créant
ainsi
un
fondu
enchaîné
plus
régulier
entre
les
régions
dont
le
niveau
peut
légèrement
varier.
 X
S
:
crée
un
fondu
à
courbe
en
S.
Comme
son
nom
l’indique,
cette
courbe
de
fondu
est
en
forme
de
S.
Remarque
:
ces
trois
dernières
options
peuvent
uniquement
être
appliquées
à
deux
régions
consécutives.
Notez
également
que
les
paramètres
de
fondu
entrant
(et
de
courbe
correspondants)
deviennent
redondants
lorsque
l’une
des
options
X,
EqP
ou
X
S
est
choisie.
Suppression de fichiers de fondu
La
commande
Options
>
Audio
>
Supprimer
l’ensemble
du
fichier
de
fondu
permet
de
supprimer
le
fichier
de
fondu.
Toutes
les
informations
sont
conservées
lors
de
cette
opération,
car
Logic
Express
crée
automatiquement
un
fichier
de
fondu
lors
du
prochain
démarrage
d’une
séquence
de
lecture.
Ce
fichier
de
fondu
est
basé
sur
les
paramètres
de
fondu
de
chaque
région
audio.
Fondu
de
boucles
Apple
Loops
Les
boucles
Apple
Loops
ne
prennent
pas
en
charge
les
fondus.
De
cette
manière,
vous
ne
pouvez
pas
leur
assigner
un
fondu
directement.
Puisque
vous
ne
pouvez
pas
appliquer
de
fondus
à
une
boucle
Apple
Loops,
aucun
paramètre
de
fondu
ne
s’affiche
dans
la
zone
Paramètres
de
région
lorsqu’une
boucle
Apple
Loops
est
sélectionnée.
Si
vous
souhaitez
obtenir
un
effet
de
fondu,
vous
devez
exporter
la
boucle
Apple
Loops
(choisissez
Fichier
>
Exporter
>
Région
Audio
sous
dans
la
barre
de
menus
principale).
Importez
ce
fichier
dans
la
zone
Arrangement
et
appliquez-y
le
fondu.
Définition des paramètres de région
Les
paramètres
affichés
dans
la
zone
Paramètres
de
région
de
l’Inspecteur
dépendent
du
type
de
région
sélectionné
dans
la
zone
Arrangement.
Il
existe
des
paramètres
:
 Disponibles
pour
les
régions
audio
et
MIDI.
 Uniquement
disponibles
pour
les
régions
audio.
 Uniquement
disponibles
pour
les
régions
MIDI.
Remarque
:
les
paramètres
de
région
MIDI
s’appliquent
également
aux
dossiers
et
ont
une
incidence
globale
sur
l’ensemble
des
régions
MIDI
qu’ils
contiennent.
390 Chapitre
13
Création
de
votre
arrangement
Paramètres
généraux
des
régions
audio
et
MIDI
Seuls
deux
paramètres
généraux
sont
disponibles
lorsque
vous
sélectionnez
une
région
audio
ou
MIDI.
Boucle
La
lecture
de
l’ensemble
des
types
de
régions
est
répétée
en
continu
si
vous
cochez
la
case
Boucle,
ou
à
l’aide
de
l’outil
Boucle
(voir
«
Mise
en
boucle
de
régions
»
à
la
page
371).
Retard
La
lecture
de
tous
les
types
de
régions
peut
être
retardée
ou
avancée
(il
peut
s’agir
d’une
valeur
positive
ou
négative)
d’un
certain
nombre
de
ticks
ou
selon
une
variable
de
format
musical.
Exemples
:
1/96,
1/16,
1/192,
etc.
(pour
en
savoir
plus,
reportez-vous
à
la
rubrique
«
Décalage
de
la
position
de
lecture
des
régions
»
à
la
page
351).
La
zone
Paramètres
de
région
possède
également
des
comportements
par
défaut
:
MIDI Thru : paramètres par défaut des régions MIDI
Si
aucune
région
n’est
sélectionnée,
la
ligne
supérieure
de
la
zone
Paramètres
de
région
affiche
MIDI
Thru.
Toute
entrée
MIDI
active
(en
mode
arrêt,
ainsi
qu’au
cours
de
l’enregistrement
ou
de
la
lecture)
sera
lue
au
moyen
des
réglages
sélectionnés
dans
cette
rubrique.
Lorsque
vous
enregistrez
une
nouvelle
région
MIDI,
les
réglages
effectués
dans
la
zone
Paramètres
MIDI
Thru
sont
répercutés
dans
la
nouvelle
zone
Paramètres
de
région
MIDI.
La
zone
Paramètres
MIDI
Thru
peut
être
considérée
comme
une
zone
de
paramètres
par
défaut
modifiable.
Vous
pouvez
régler
les
paramètres
MIDI
Thru
dans
le
cas
où
aucune
région
n’est
sélectionnée.
Cliquez
sur
l’arrière-plan
de
la
fenêtre
Arrangement
pour
désélectionner
toutes
les
régions.
Remarque
:
le
raccourci
clavier
Définir
des
paramètres
de
piste
&
MIDI
Thru
par
région/
dossier
vous
permet
de
définir
les
paramètres
MIDI
de
manière
à
ce
qu’ils
soient
identiques
à
ceux
d’une
région
MIDI
sélectionnée.
Lors
de
cette
opération,
la
piste
de
la
région
est
également
sélectionnée.
Modification de plusieurs régions simultanément
Si
plusieurs
régions
sont
sélectionnées,
leur
nombre
s’affiche,
à
la
place
d’un
nom
de
région.
Si
vous
modifiez
un
paramètre
de
région,
toutes
les
régions
sélectionnées
seront
modifiées.
Si
un
paramètre
donné
est
défini
différemment
dans
les
régions
individuelles,
le
symbole
*
s’affiche
dans
le
champ
Paramètre.
Vous
pouvez
modifier
ce
paramètre
pour
l’ensemble
des
régions
sélectionnées
et
le
différentiel
de
niveau
sera
conservé
(modification
relative).
Si
vous
souhaitez
définir
la
même
valeur
pour
l’ensemble
des
régions
sélectionnées,
maintenez
la
touche
Option
enfoncée
tout
en
modifiant
la
valeur
(modification
absolue).
Chapitre
13
Création
de
votre
arrangement 391
Paramètres
de
région
audio
Les
paramètres
de
région
audio
varient
en
fonction
du
type
de
région
audio
sélectionné,
qui
est
en
fait
subdivisé
en
deux
catégories
:
les
boucles
Apple
Loops
et
les
régions
audio
standard.
Les
paramètres
de
fondu
sont
uniquement
disponibles
lorsque
des
régions
audio
standard
sont
sélectionnées.
Lorsque
des
boucles
Apple
Loops
(vertes
ou
bleues)
sont
ajoutées
aux
pistes
audio,
les
paramètres
Suivre
le
tempo
et
Transposition
s’affichent.
Suivre
le
tempo
Ce
paramètre
(activé
par
défaut)
permet
aux
boucles
Apple
Loops
de
suivre
le
tempo
du
projet.
Transposition
Ce
paramètre
permet
d’augmenter
ou
de
diminuer
la
tonalité
de
la
région
audio
Apple
Loops
selon
le
niveau
choisi.
Paramètres
de
région
MIDI
Si
vous
sélectionnez
une
région
MIDI
(sur
une
piste
MIDI
logicielle
ou
externe),
la
zone
Paramètres
de
région
affiche
les
paramètres
spécifiques
de
région
MIDI
suivants.
Ces
paramètres
s’affichent
également
lorsqu’un
instrument
logiciel
Apple
Loops
vert
est
ajouté
à
une
piste
dirigée
vers
un
canal
d’instrument
(l’instrument
Apple
Loops
est
chargé
dans
le
logement
Instrument
de
la
bande
de
canal).
Quantifier
La
durée
de
tous
les
événements
de
note
de
la
région
MIDI
est
corrigée
en
fonction
du
format
de
grille
(paramètre
Quantifier)
choisi
dans
le
menu.
L’ensemble
des
détails
relatifs
aux
fonctions
de
quantification
disponibles
dans
Logic
Express
se
situent
dans
la
rubrique
chapitre
19,
«
Quantification
d’événements
MIDI
»
à
la
page
513.
Zone
de
paramètres
de
région
MIDI
392 Chapitre
13
Création
de
votre
arrangement
Transposition
Tous
les
événements
de
note
de
la
région
MIDI
sont
transposés
vers
le
haut
ou
vers
le
bas
selon
le
niveau
sélectionné
pendant
la
lecture.
Les
dossiers
entiers
peuvent
également
être
transposés
instantanément
de
cette
manière.
Si
plusieurs
régions
MIDI
individuelles
du
dossier
ont
déjà
été
transposées,
les
différences
relatives
entre
elles
sont
conservées.
Si
vous
souhaitez
transposer
des
octaves,
cliquez
sur
les
flèches
situées
à
droite
du
paramètre
Transposition.
Un
menu
local
s’affiche
et
vous
permet
d’effectuer
des
transpositions
d’octaves
directes.
Pour
éviter
toute
apparition
de
notes
de
batterie
et
ainsi
leur
transposition,
la
zone
Paramètres
d’un
canal
d’instrument
possède
la
case
à
cocher
Aucun
réglage
de
transposition.
Si
vous
activez
cette
option,
le
paramètre
de
transposition
est
ignoré
dans
toutes
les
régions
MIDI
lues
par
cette
bande
de
canal
d’instrument
(y
compris
les
boucles
Apple
Loops
vertes
ajoutées
aux
pistes
dirigées
vers
les
canaux
d’instruments).
Vélocité
Toutes
les
notes
de
la
région
MIDI
concernée
sont
décalées
de
la
valeur
sélectionnée.
Les
valeurs
positives
permettent
d’augmenter
la
vélocité
d’origine
enregistrée,
tandis
que
les
valeurs
négatives
la
diminuent,
bien
qu’il
soit
impossible
d’outrepasser
les
limites
définies
par
le
standard
MIDI
(0–127).
Si
vous
sélectionnez
un
décalage
de
vélocité
dépassant
les
valeurs
minimales
et
maximales
autorisées
pour
une
note
particulière,
cette
note
sera
lue
avec
l’amplitude
la
plus
extrême
possible.
Par
exemple,
lorsque
vous
définissez
un
réglage
de
+20,
une
note
dotée
d’une
vélocité
de
120
sera
lue
à
une
vitesse
de
127.
Dynamiques
Ce
paramètre
permet
également
de
modifier
les
valeurs
de
vélocité
des
notes,
mais
au
lieu
d’ajouter
ou
de
soustraire
une
valeur
fixe,
les
différences
entre
les
notes
douces
et
les
notes
fortes
(la
dynamique)
augmentent
ou
diminuent.
Cela
s’applique
également
au
compresseur
ou
à
l’expanseur.
Les
valeurs
supérieures
à
100
%
permettent
d’augmenter
la
dynamique,
ce
qui
accentue
la
différence
entre
les
notes
douces
et
fortes.
En
revanche,
les
valeurs
inférieures
à
100
%
diminuent
la
dynamique,
réduisant
ainsi
la
différence
entre
les
notes
fortes
et
douces.
Le
réglage
Fixe
permet
de
transmettre
toutes
les
notes
avec
une
valeur
de
vélocité
égale
à
64.
Utilisé
conjointement
avec
le
paramètre
Vélocité
(voir
ci-dessus),
il
permet
de
définir
n’importe
quelle
valeur
de
vitesse
fixe.
Chapitre
13
Création
de
votre
arrangement 393
Temps
de
maintien
Le
terme
«
temps
de
maintien
»
est
issu
de
la
technologie
utilisée
dans
les
synthétiseurs
analogiques
et
fait
référence
à
la
durée
s’écoulant
entre
la
pression
et
le
relâchement
d’une
touche.
Ce
paramètre
a
une
incidence
sur
la
durée
ou
la
longueur
de
la
note
absolue.
Celui-ci
ne
doit
pas
être
confondu
avec
la
valeur
de
note
musicale,
faisant
en
temps
normal
référence
à
la
durée
écoulée
avant
la
note
suivante.
Suite
à
l’utilisation
de
ce
paramètre,
les
notes
de
la
région
sont
davantage
staccato
ou
legato.
La
plage
de
paramètres
est
liée
aux
longueurs
des
notes
d’origine.
Le
réglage
Fixe
permet
d’émettre
des
notes
staccato
extrêmes.
Les
valeurs
inférieures
à
100
%
permettent
de
diminuer
les
longueurs
des
notes.
Les
valeurs
supérieures
à
100
%
permettent
d’augmenter
la
longueur
des
notes.
Le
réglage
«
legato
»
crée
un
effet
legato
intégral
sur
toutes
les
notes,
quelle
que
soit
leur
longueur
d’origine,
ce
qui
permet
d’éliminer
les
blancs
présents
entre
les
notes
de
la
région
concernée.
Utilisé
dans
un
dossier,
ce
réglage
aura
une
incidence
sur
toutes
les
notes
de
l’ensemble
des
régions
MIDI
de
ce
dossier.
Réglage des paramètres de région MIDI
Vous
pouvez
normaliser
les
réglages
des
paramètres
de
région
MIDI
de
l’ensemble
des
régions
MIDI
sélectionnées
et
des
dossiers
à
l’aide
de
la
commande
MIDI
>
Paramètres
de
région
>
Normaliser
les
paramètres
de
région.
Cela
signifie
que
tous
les
réglages
sont
créés
sous
forme
de
données
et
les
paramètres
de
lecture
recouvrent
leurs
valeurs
normales.
L’effet
sonore
reste
le
même.
Le
paramètre
Boucle
et
les
paramètres
de
région
MIDI
étendus
ne
sont
pas
modifiés.
L’utilisation
de
cette
fonction
revient
à
«
rendre
permanentes
ces
valeurs
de
paramètres
de
région
MIDI/instrument
».
Dans
la
plupart
des
cas,
le
recours
à
cette
fonction
est
déconseillé,
car
vous
disposerez
d’une
flexibilité
plus
importante
si
vous
ne
modifiez
pas
les
données
d’origine.
Vous
pourrez
également
modifier
comme
bon
vous
semble
les
régions
MIDI,
et
ce
grâce
aux
nombreuses
opportunités
offertes.
Normaliser et canaux MIDI
Tout
comme
la
fonction
Fusionner
et
l’outil
Colle,
la
fonction
Normaliser
confère
une
utilisation
intelligente
car
elle
permet
de
traiter
les
numéros
de
canaux
MIDI
stockés.
Si
tous
les
événements
stockés
possèdent
le
même
numéro
de
canal
MIDI,
le
canal
utilisé
correspondra
alors
au
canal
de
l’instrument
assigné
à
la
piste
en
cours.
Si
les
événements
se
situent
sur
des
canaux
différents,
Logic
Express
vous
demandera
si
vous
souhaitez
ou
non
convertir
les
canaux
d’événements.
Les
options
Normaliser
suivantes
sont
également
disponibles
dans
le
menu
MIDI
>
Paramètres
de
région
:
 Normaliser
sans
canal
:
ne
modifie
pas
le
numéro
de
canal
stocké.
 Normaliser
sans
canal
&
retard
:
ne
modifie
pas
les
paramètres
de
retard
et
de
numéro
de
canal
stockés.
394 Chapitre
13
Création
de
votre
arrangement
Si
le
réglage
de
canal
de
l’instrument
de
lecture
est
défini
sur
Tout
ou
si
utilisez
un
type
d’objet
d’environnement
totalement
différent
(par
exemple,
un
séparateur
de
canaux
utilisé
en
tant
que
Lecture
A),
la
fonction
Normaliser
habituelle
n’a
également
aucune
incidence
sur
les
numéros
de
canaux
MIDI
enregistrés.
Remarque
:
si
vous
modifiez
des
régions
MIDI
affichées
sous
forme
de
notation
dans
un
style
de
portée
polyphonique,
il
est
conseillé
d’utiliser
la
fonction
Normaliser
sans
canal,
car
le
canal
d’événement
est
utilisé
pour
assigner
des
notes
aux
voix
polyphoniques
individuelles
dans
l’éditeur
de
partition.
14
395
14 Enregistrement
dans
Logic
Express
Ce chapitre décrit tous les aspects des enregistrements audio
et MIDI dans Logic Express.
Vous
allez
apprendre
à
configurer
Logic
Express
pour
vos
enregistrements
audio
et
MIDI,
ainsi
qu’à
utiliser
les
diverses
fonctions
de
gestion
du
flux
de
production.
Parmi
ces
fonctions
figurent
notamment
les
méthodes
d’enregistrement
cyclique,
de
prises
multiples
et
Punch.
Enregistrement
audio
Cette
rubrique
fournit
toutes
les
informations
relatives
aux
enregistrements
audio.
Étant
donné
que
les
méthodes
d’enregistrement
et
la
gestion
des
régions
présentent
des
similitudes
pour
les
données
audio
et
MIDI,
la
plupart
des
techniques
générales
d’enregistrement
audio
peuvent
également
s’appliquer
aux
enregistrements
MIDI.
Les
informations
spécifiques
aux
enregistrements
MIDI
sont
détaillées
dans
la
rubrique
«
Enregistrement
MIDI
»,
à
la
page
426.
Vue d’ensemble de la procédure d’enregistrement
Les
principales
étapes
requises
pour
la
création
d’un
enregistrement
audio
sont
répertoriées
ci-après.
Pour
chaque
étape,
la
vue
d’ensemble
est
suivie
d’une
description
détaillée.
Pour
créer
un
enregistrement
audio
:
1 Vérifiez
la
configuration
de
votre
système
d’enregistrement
(voir
rubrique
suivante)
afin
de
vous
assurer
que
vos
données
matérielles
et
logicielles
communiquent
correctement.
2 Dans
la
liste
des
pistes
d’arrangement
:
sélectionnez
le
nom
de
la
piste
audio
sur
laquelle
vous
souhaitez
effectuer
l’enregistrement.
La
bande
de
canaux
correspondante
s’affiche
dans
l’Inspecteur.
3 Choisissez
le
format
de
bande
de
canaux
souhaité.
396 Chapitre
14
Enregistrement
dans
Logic
Express
4 Cliquez
sur
le
logement
d’entrée
de
la
bande
de
canaux
tout
en
maintenant
la
touche
enfoncée,
puis
choisissez
les
entrées
appropriées
de
votre
interface
audio
dans
le
menu
local.
5 Cliquez
sur
le
bouton
Activer
l’enregistrement
pour
armer
la
piste.
6 Faites
glisser
l’équilibreur
de
niveau
du
canal
activé
vers
la
position
souhaitée
afin
de
définir
le
niveau
de
contrôle.
Remarque
:
vous
devez
cocher
la
case
Contrôle
logiciel
dans
les
préférences
Audio
pour
pouvoir
entendre
les
données
audio
entrantes
dans
Logic
Express
(que
vous
soyez
en
train
d’enregistrer
ou
non).
7 Cliquez
sur
le
bouton
Enregistrer
dans
la
zone
Transport,
puis
commencez
à
jouer
ou
à
chanter.
8 Appuyez
sur
Arrêt
pour
arrêter
l’enregistrement.
Préparation de l’enregistrement
Il
est
recommandé
de
vérifier
la
configuration
de
votre
système
avant
de
commencer
l’enregistrement.
Assurez-vous
que
toutes
les
sources
sonores
que
vous
souhaitez
utiliser
dans
votre
session
d’enregistrement
(table
de
mixage,
lecteur
CD
ou
micro,
par
exemple)
sont
connectées
aux
entrées
audio
de
votre
système
et
fonctionnent
correctement.
Vérifiez
les
réglages
matériels
importants
pour
l’enregistrement,
tels
que
le
réglage
de
la
mémoire
tampon
E/S.
Pour
en
savoir
plus,
reportez-vous
à
la
rubrique
«
Configuration
de
votre
matériel
audio
»
à
la
page
103.
La
qualité
et
la
précision
du
fichier
audio
enregistré
sont
directement
liées
à
la
fréquence
d’échantillonnage
et
à
la
profondeur
de
bits
(ainsi
qu’à
la
qualité
des
convertisseurs
du
matériel
audio).
Tous
les
fichiers
audio
sont
enregistrés
à
la
fréquence
d’échantillonnage
du
projet.
Veillez
à
ce
que
la
fréquence
d’échantillonnage
(voir
ci-après)
soit
adaptée
à
vos
besoins.
Vous
devez
également
vous
assurer
d’avoir
choisi
un
type
de
fichiers
approprié
(AIFF,
WAV,
SDII,
CAF)
dans
le
menu
«
Type
de
fichier
enregistré
»,
accessible
via
Logic
Express
>
Préférences
>
Audio
>
Préférences
générales.
Lorsque
vous
effectuez
un
enregistrement
audio
dans
Logic
Express,
le
processus
se
déroule
comme
suit
:
 Un
fichier
audio
est
créé
sur
le
disque
dur.
 Une
région
audio,
qui
représente
le
fichier
audio
enregistré
intégral,
est
automatiquement
créée
sur
la
piste
d’arrangement
sélectionnée.
 Le
fichier
et
la
région
audio
sont
également
ajoutés
automatiquement
dans
le
chutier
audio.
Le
fichier
audio
s’affiche
également
dans
le
navigateur.
Chapitre
14
Enregistrement
dans
Logic
Express 397
Définition
de
la
fréquence
d’échantillonnage
Il
est
conseillé
de
définir
la
fréquence
d’échantillonnage
lorsque
vous
démarrez
un
projet,
et
d’éviter
de
la
modifier
par
la
suite.
Remarque
:
si
l’option
«
Convertir
la
fréquence
du
fichier
audio
lors
de
l’importation
»
est
activée,
tout
fichier
audio
qui
ne
correspond
pas
à
la
fréquence
d’échantillonnage
du
projet
est
automatiquement
converti
lors
de
l’importation.
Pour
définir
la
fréquence
d’échantillonnage
d’un
projet,
effectuez
l’une
des
opérations
suivantes
:
m Choisissez
Fichier
>
Réglages
du
projet
>
Audio
(ou
utilisez
le
raccourci
clavier
«
Ouvrir
les
réglages
du
projet
audio
»),
puis
choisissez
la
fréquence
d’échantillonnage
souhaitée
dans
le
menu
correspondant.
m Cliquez
sur
l’écran
Fréquence
d’échantillonnage
dans
la
barre
d’outils
Transport,
puis
choisissez
la
fréquence
voulue
dans
le
menu
local.
Si
l’écran
Fréquence
d’échantillonnage
ne
s’affiche
pas,
c’est
probablement
parce
qu’il
a
été
remplacé
par
les
locators
Punch.
Désactivez
l’option
Cycle
dans
la
barre
d’outils
Transport
pour
afficher
l’écran
Fréquence
d’échantillonnage.
Il
se
peut
également
que
vous
n’ayez
pas
coché
la
case
Fréquence
d’échantillonnage
ou
Locators
Punch
dans
la
zone
de
dialogue
Personnaliser
la
barre
de
transport.
Importance
de
la
fréquence
d’échantillonnage
Les
données
audionumériques
sont
jouées
à
une
vitesse
différente
lorsque
la
fréquence
d’échantillonnage
n’est
pas
appropriée.
Les
données
audionumériques
doivent
être
jouées
à
leur
fréquence
d’échantillonnage
originale
ou
être
converties
à
une
autre
fréquence
avant
d’être
jouées
à
une
autre
fréquence
d’échantillonnage.
En
d’autres
termes,
lorsque
un
fichier
créé
à
partir
d’un
échantillon
de
96
000
temps
par
seconde
(fréquence
d’échantillonnage
de
96
kHz)
est
joué
à
48
000
échantillons
par
seconde,
il
est
lu
plus
lentement
(vitesse
réduite
de
moitié).
398 Chapitre
14
Enregistrement
dans
Logic
Express
En
règle
générale,
tout
bounce
créé
pour
être
utilisé
dans
un
projet
doit
être
réglé
sur
la
fréquence
d’échantillonnage
originale
du
projet.
Il
ne
sert
à
rien
de
créer
un
bounce
à
96
kHz,
puis
de
l’importer
et
de
le
convertir
à
44,1
kHz.
Une
fois
que
vous
avez
terminé
votre
projet,
effectuez
un
bounce
sur
celui-ci
à
la
fréquence
d’échantillonnage
souhaitée.
Conseils
relatifs
à
différentes
situations
:
 Si
le
fichier
de
bounce
est
destiné
à
un
CD
audio
(dans
l’hypothèse
où
vous
n’avez
pas
besoin
de
l’envoyer
à
un
studio
ou
dans
une
application
externe
pour
qu’il
soit
masterisé),
il
n’est
pas
nécessaire
d’utiliser
une
fréquence
supérieure
à
44,1
kHz,
car
il
s’agit
de
la
fréquence
d’échantillonnage
standard
pour
les
CD.
 Si
vous
travaillez
dans
le
secteur
du
cinéma
ou
de
la
télévision,
vous
devrez
probablement
utiliser
une
fréquence
d’échantillonnage
de
48
kHz
pour
les
fichiers
audio.
 Si
vous
enregistrez
des
morceaux
classiques
ou
jazz
(ensembles
plus
petits)
ou
que
vous
archivez
des
enregistrements
datant
de
plusieurs
années,
il
peut
être
intéressant
d’utiliser
une
fréquence
de
96
kHz
ou
plus
pour
l’enregistrement.
La
lecture
à
96
kHz
(ou
plus)
des
fichiers
audio
impose
des
contraintes
de
débit
bien
plus
importantes
à
votre
système
et
utilise
beaucoup
plus
d’espace
sur
le
disque
dur.
Dans
la
majorité
des
cas,
il
est
conseillé
d’effectuer
l’enregistrement
à
une
fréquence
de
44,1
kHz
et
à
une
profondeur
de
24
bits.
Réglage
de
la
profondeur
de
bits
Par
défaut,
Logic
Express
enregistre
les
fichiers
audio
avec
une
profondeur
de
16
bits.
Si
vous
possédez
un
matériel
audio
approprié,
les
enregistrements
à
24
bits
constituent
une
amélioration
considérable
dans
la
dynamique
disponible.
Les
fichiers
de
24
bits
utilisent
une
fois
et
demie
plus
d’espace
disque
que
les
fichiers
de
16
bits.
Si
vous
devez
effectuer
un
enregistrement
à
24
bits
:
1 Ouvrez
les
préférences
audio
en
effectuant
l’une
des
opérations
suivantes
:
 Choisissez
Logic
Express
>
Préférences
>
Audio
(ou
utilisez
le
raccourci
clavier
«
Ouvrir
les
préférences
audio
»).
 Cliquez
sur
le
bouton
Préférences
dans
la
barre
d’outils
Arrangement
et
choisissez
Audio
dans
le
menu.
2 Cliquez
sur
l’onglet
Appareils,
puis
sur
l’onglet
Core
Audio.
3 Activez
l’option
Enregistrement
24
bit.
Chapitre
14
Enregistrement
dans
Logic
Express 399
Réglage
du
métronome
Si
vous
souhaitez
entendre
le
métronome
(clic)
pendant
l’enregistrement,
vous
pouvez
configurer
cette
option
dans
le
menu
des
réglages
du
projet
Métronome.
Pour
ouvrir
les
réglages
de
projet
Métronome,
procédez
de
l’une
des
manières
suivantes
:
m Choisissez
Fichier
>
Réglages
du
projet
>
Métronome
(ou
utilisez
le
raccourci
clavier
«
Ouvrir
les
réglages
du
projet
Métronome
»).
m Cliquez
sur
le
bouton
Réglages
dans
la
barre
d’outils
Arrangement,
puis
choisissez
Métronome
dans
le
menu
local.
m Dans
le
menu
Transport,
cliquez
sur
le
bouton
Métronome
tout
en
maintenant
la
touche
Contrôle
enfoncée,
puis
choisissez
Réglages
métronome
dans
le
menu
local.
La
fenêtre
«
Réglages
du
projet
Métronome
»
contient
tous
les
réglages
pour
:
 Une
source
audio
de
métronome
d’instrument
logiciel
appelée
KlopfGeist
(qui
est
activée
par
défaut).
Vous
pouvez
la
désactiver
via
la
case
à
cocher
«
Instrument
de
clic
logiciel
(KlopfGeist)
».
 L’objet
Clic
MIDI
de
l’Environnement
(voir
«
Objet
Clic
MIDI
»
à
la
page
1004).
Vous
pouvez
préciser
à
quel
port
MIDI
cet
objet
est
envoyé
(Tous
par
défaut).
Pour
désactiver
la
sortie
de
métronome
MIDI,
choisissez
Désactivé
dans
le
menu
local
du
port
MIDI.
Vous
pouvez
utiliser
ces
sources
de
clic
de
manière
isolée
ou
les
combiner.
400 Chapitre
14
Enregistrement
dans
Logic
Express
KlopfGeist
est
un
instrument
logiciel
qui
se
trouve
dans
le
menu
Module
des
logements
d’instrument.
KlopfGeist
est
inséré
dans
le
canal
d’instrument
128,
par
défaut.
Lorsque
la
case
KlopfGeist
est
cochée,
Logic
Express
crée
automatiquement
un
canal
d’instrument
128
(dans
lequel
KlopfGeist
est
inséré).
En
théorie,
tout
autre
instrument
Logic
Express
ou
de
tierce
partie
peut
servir
de
source
audio
de
métronome
par
le
biais
du
canal
d’instrument
128.
Pour
en
savoir
plus
sur
l’instrument
KlopfGeist,
veuillez
vous
reporter
au
manuel
Instruments
et
effets.
Pour
configurer
le
métronome
en
vue
de
l’enregistrement
:
1 Définissez
la
fréquence
à
laquelle
vous
souhaitez
entendre
le
clic
du
métronome
:
à
chaque
mesure,
temps
ou
division,
en
activant
la
case
à
cocher
correspondante
(Mesure,
Temps
ou
Division).
2 Activez
l’option
Clic
pendant
l’enregistrement
(elle
est
déjà
active
par
défaut).
Définissez
également
les
options
«
Seulement
durant
le
décompte
»
et
«
Clic
pendant
la
lecture
»
en
fonction
de
vos
besoins.
Il
est
conseillé
de
laisser
l’option
Clics
polyphoniques
activée,
car
elle
permet
le
chevauchement
de
clics.
3 Cliquez
sur
le
bouton
Enregistrer
en
haut
de
la
fenêtre
Réglages
du
projet
pour
ouvrir
les
réglages
du
projet
d’enregistrement.
4 Activez
le
bouton
radio
Décompte
(actif
par
défaut).
5 Choisissez
la
période
de
décompte
qui
précédera
l’enregistrement.
Ces
options
sont
disponibles
dans
le
menu
local.
 Aucun
:
l’enregistrement
commence
sans
décompte.
 x
mesures
:
X
mesures
de
décompte.
 x/4
:
zone
permettant
de
définir
le
temps
de
décompte.
Ces
réglages
sont
utiles
lorsque
le
décompte
(et,
par
conséquent,
l’enregistrement)
se
situe
dans
un
trait
de
mesure.
Pour
plus
d’informations
sur
les
réglages
du
projet
Métronome,
reportez-vous
à
la
rubrique
«
Réglages
Métronome
»
à
la
page
1035.
Chapitre
14
Enregistrement
dans
Logic
Express 401
Utilisation
du
contrôle
logiciel
La
fonction
Contrôle
logiciel
permet
de
contrôler
les
données
audio
entrantes
à
l’aide
des
modules
d’effets
insérés
dans
un
canal
audio
activé.
Les
entrées
audio
doivent
être
attribuées
sur
les
pistes
activées
pour
l’enregistrement
afin
de
pouvoir
utiliser
la
fonction
de
contrôle
logiciel.
Les
modules
d’effet
sont
contrôlés
mais
ne
sont
pas
enregistrés.
Cela
peut
être
utile
pendant
une
session
d’enregistrement.
Par
exemple
:
au
cours
d’un
enregistrement
vocal,
de
nombreux
chanteurs
préfèrent
entendre
leurs
performances
avec
un
léger
réverb,
mais
la
piste
est
enregistrée
de
façon
«
sèche
»
(sans
effet).
Pour
contrôler
une
piste
avec
des
modules
d’effet
lors
de
l’enregistrement
:
1 Cochez
la
case
Logic
Express
>
Préférences
>
Audio
>
Appareils
>
Core
Audio
>
Contrôle
logiciel.
Remarque
:
aucun
contrôle
de
quelque
nature
que
ce
soit
n’aura
lieu
si
cette
option
est
désactivée
pour
le
matériel
audio
actif.
2 Insérez
l’effet
souhaité
dans
le
canal
audio,
armez
la
piste,
puis
commencez
l’enregistrement.
L’effet
fera
partie
du
mixage
de
contrôle
mais
ne
sera
pas
enregistré.
Monitoring automatique d’entrée
Si
l’option
Monitoring
automatique
d’entrée
est
activée,
vous
entendez
le
signal
d’entrée
au
cours
de
l’enregistrement
(toutefois,
avant
et
près,
vous
entendez
l’audio
précédemment
enregistré
sur
la
piste
alors
que
le
séquenceur
était
en
fonctionnement).
Cela
vous
permet
d’évaluer
les
points
de
Punch-in
et
de
Punch-out
lors
de
l’enregistrement
Punch.
Si
l’option
Monitoring
automatique
d’entrée
est
désactivée,
vous
entendez
toujours
le
signal
d’entrée.
L’activation
de
cette
option
vous
permet
également
d’entendre
la
source
d’entrée
lorsque
Logic
Express
est
arrêté,
ce
qui
facilite
le
réglage
des
niveaux.
Pour
activer
le
monitoring
automatique
d’entrée,
effectuez
l’une
des
opérations
suivantes
:
m Choisissez
Options
>
Audio
>
Monitoring
automatique
d’entrée
dans
la
barre
des
menus
principale
(ou
utilisez
le
raccourci
clavier
«
Basculer
Basculer
Monitoring
d’entrée
Auto
»).
m Dans
le
menu
Transport,
cliquez
sur
le
bouton
Enregistrer
tout
en
maintenant
la
touche
Contrôle
enfoncée,
puis
activez
l’option
Monitoring
automatique
d’entrée
dans
le
menu
local.
402 Chapitre
14
Enregistrement
dans
Logic
Express
Dans
certaines
circonstances,
l’utilisation
du
monitoring
automatique
d’entrée
avec
les
pistes
activées
pour
l’enregistrement
peut
se
révéler
problématique
:
 Le
chanteur
ne
s’entend
pas
lorsque
Logic
Express
est
en
mode
lecture
ou
enregistrement.
Il
n’entend
que
l’ancien
enregistrement.
Dans
ce
cas,
désactivez
le
monitoring
automatique
d’entrée.
 La
piste
est
inaudible,
bien
que
Logic
Express
ne
soit
pas
en
mode
enregistrement.
Activez
le
monitoring
automatique
d’entrée
pour
entendre
l’audio
sur
la
piste.
En
fonction
des
circonstances,
chacune
de
ces
options
peut
être
utile.
En
règle
générale,
le
monitoring
automatique
d’entrée
est
activé
et
n’est
désactivé
que
dans
des
circonstances
particulières.
Utilisation des boutons de contrôle des entrées
Vous
pouvez
utiliser
le
bouton
Contrôler
les
entrées
pour
contrôler
les
pistes
audio
qui
ne
sont
pas
armées.
Activez
simplement
le
bouton
Contrôler
les
entrées
sur
une
piste
audio
(ou
sur
une
bande
de
canaux
dans
la
fenêtre
Arrangement
ou
Table
de
mixage).
Cela
fonctionne
lorsque
Logic
Express
est
arrêté
ou
en
cours
de
lecture.
Pour
déterminer
quel
signal
(entrée)
est
contrôlé
:
m Choisissez
l’entrée
(ou
la
paire
d’entrées)
appropriée
dans
le
menu
de
logement
audio
pour
la
bande
de
canaux
correspondante.
Π Conseil
:
en
règle
générale,
vous
pouvez
laisser
le
bouton
Contrôler
les
entrées
activé
avant,
pendant
et
après
l’enregistrement.
Lorsque
le
bouton
Contrôler
les
entrées
est
activé,
l’utilisation
des
boutons
Activer
l’enregistrement
ou
Monitoring
automatique
d’entrée
n’affecte
pas
le
contrôle
logiciel.
Dans
le
cadre
d’un
enregistrement
Punch,
il
est
conseillé
d’utiliser
la
fonction
Contrôle
d’entrée
automatique
plutôt
que
le
bouton
Contrôler
les
entrées.
Chapitre
14
Enregistrement
dans
Logic
Express 403
Problèmes éventuels liés au contrôle des entrées
Notez
que
le
contrôle
des
entrées
entraîne
toujours
un
court
temps
de
latence.
Le
temps
de
latence
dépend
entièrement
des
capacités
du
matériel
audio
et
du
réglage
des
gestionnaires.
Dans
certaines
configurations,
vous
obtiendrez
de
meilleurs
résultats
si
vous
n’effectuez
pas
de
contrôle
dans
Logic
Express.
Ainsi,
vous
bénéficierez
de
la
meilleure
synchronisation
possible.
Acheminez
le
signal
que
vous
souhaitez
enregistrer
directement
sur
des
écouteurs
ou
sur
l’amplificateur
de
contrôle
afin
de
contrôler
le
signal
(et
sur
les
entrées
de
l’interface
audio
pour
l’enregistrement).
Vous
n’effectuerez
pas
de
surmodulation
accidentelle
de
vos
convertisseurs
A/N,
car
les
VU-mètres
d’entrée
de
Logic
Express
affichent
un
avertissement
en
cas
de
surcharge.
Réglage
du
niveau
de
contrôle
Si
la
préférence
Niveau
de
contrôle
indépendant
(pour
les
bandes
de
canaux
où
l’enregistrement
est
activé)
du
menu
Logic
Express
>
Préférences
>
Audio
>
Appareils
>
onglet
Core
Audio
est
activée,
un
niveau
de
contrôle
indépendant
est
disponible
lorsque
le
canal
audio
est
activé
pour
l’enregistrement.
Une
fois
que
la
piste
est
armée,
réglez
l’équilibreur
au
niveau
souhaité.
Le
niveau
de
lecture
initial
est
rétabli
lorsque
le
bouton
d’enregistrement
du
canal
est
désactivé.
Important
:
quand
une
piste
est
activée
pour
l’enregistrement,
l’équilibreur
de
niveau
s’applique
uniquement
au
niveau
de
lecture
(ou
de
contrôle),
mais
pas
au
niveau
d’enregistrement.
Les
niveaux
d’enregistrement
doivent
être
définis
de
manière
externe
:
sur
votre
table
de
mixage
ou
sur
la
source
sonore
d’origine.
Soyez
prudent
lorsque
vous
réglez
les
niveaux
d’entrée,
car
un
écrêtage
de
l’audio
numérique
aura
lieu
en
cas
de
surcharge.
Cet
écrêtage
entraîne
une
distorsion
métallique
particulièrement
dure.
Si
vous
souhaitez
éviter
les
styles
musicaux
lourds,
il
est
donc
recommandé
de
ne
pas
surcharger
les
entrées
(voir
«
Comprendre
le
détecteur
d’écrêtage
»
à
la
page
620).
Réglage
du
dossier
d’enregistrement
Avant
de
procéder
à
l’enregistrement,
il
est
conseillé
de
définir
une
cible
(sur
votre
disque
dur)
pour
les
données
audio.
Remarque
:
si
vous
enregistrez
votre
projet
avec
ses
ressources,
Logic
Express
stocke
votre
fichier
de
projet
(le
«
morceau
»)
dans
un
dossier
de
projet.
Le
dossier
de
projet
contient
un
dossier
«
Fichiers
audio
»
automatiquement
créé,
qui
est
utilisé
comme
dossier
d’enregistrement
par
défaut.
Si
vous
préférez
enregistrer
vos
projets
sans
ressources,
reportez-vous
à
la
rubrique
qui
suit.
Vous
pouvez
définir
un
dossier
d’«
enregistrement
»
différent
pour
chaque
projet.
Le
dossier
d’enregistrement
est
défini
dans
les
réglages
du
projet
Enregistrement.
404 Chapitre
14
Enregistrement
dans
Logic
Express
Pour
définir
le
dossier
d’enregistrement
:
1 Ouvrez
les
réglages
du
projet
Enregistrement
en
procédant
de
l’une
des
manières
suivantes
:
 Choisissez
Fichier
>
Réglages
du
projet
>
Enregistrement
(ou
utilisez
le
raccourci
clavier
Ouvrir
les
réglages
de
projet
Enregistrement).
 Cliquez
sur
le
bouton
Réglages
dans
la
barre
d’outils
Arrangement,
puis
choisissez
Enregistrement
dans
le
menu
local.
 Cliquez
sur
le
bouton
Enregistrer
tout
en
maintenant
la
touche
Contrôle
enfoncée,
puis
choisissez
Réglages
d’enregistrement
dans
le
menu
local.
2 Cliquez
sur
le
bouton
Définir
pour
ouvrir
un
sélecteur
de
fichier,
puis
parcourez
le
disque
pour
accéder
au
dossier
d’enregistrement
souhaité.
Taille
maximale
de
l’enregistrement
Les
formats
de
fichier
AIFF
et
SDII
ne
peuvent
pas
prendre
en
charge
les
enregistrements
de
fichier
audio
supérieurs
à
2
Go.
Pour
les
fichiers
stéréo
de
16
bits
à
44,1
kHz,
cela
équivaut
à
un
temps
d’enregistrement
d’environ
3
heures
et
15
minutes.
Le
format
de
fichier
WAV
ne
peut
pas
prendre
en
charge
les
enregistrements
de
fichier
audio
supérieurs
à
4
Go.
Pour
les
fichiers
stéréo
de
16
bits
à
44,1
kHz,
cela
équivaut
à
un
temps
d’enregistrement
d’environ
6
heures
et
30
minutes.
Si
la
taille
de
votre
enregistrement
est
censée
dépasser
à
ces
limites,
choisissez
le
type
de
fichier
d’enregistrement
CAF.
Le
format
CAF
peut
prendre
en
charge
les
temps
d’enregistrement
suivants
:
 environ
13
heures
et
30
minutes
à
une
fréquence
de
44,1
kHz
;
 environ
6
heures
à
une
fréquence
de
96
kHz
;
 environ
3
heures
à
une
fréquence
de
192
kHz.
La
profondeur
de
bits
et
le
format
de
canal
(mono
ou
stéréo)
n’ont
aucune
incidence
sur
la
taille
d’enregistrement
maximale
des
fichiers
CAF.
Vous
pouvez
définir
un
type
de
fichier
par
défaut
dans
le
menu
Type
de
fichier
enregistré,
accessible
via
Logic
Express
>
Préférences
>
Audio
>
Préférences
générales.
Chapitre
14
Enregistrement
dans
Logic
Express 405
Nom
des
enregistrements
audio
Le
nom
de
la
piste
est
utilisé
comme
nom
de
fichier
par
défaut
pour
un
enregistrement.
Les
enregistrements
ultérieurs
sur
cette
piste
se
voient
attribuer
un
suffixe
numérique
croissant.
Ainsi,
les
enregistrements
de
«
Audio
1
»
se
voient
attribuer
les
noms
«
Audio
1_01
»,
«
Audio
1_02
»,
etc.
Si
aucun
nom
n’est
attribué
à
la
piste,
le
nom
de
la
bande
de
canaux
vers
laquelle
la
piste
est
acheminée
est
utilisé.
Vous
pouvez
renommer
les
pistes
dans
les
fenêtres
Liste
des
pistes
d’arrangement
et
Table
de
mixage
(voir
«
Attribution
de
noms
à
des
pistes
»
à
la
page
212
et
«
Attribution
de
nouveaux
noms
de
pistes
dans
la
fenêtre
de
la
table
de
mixage
»
à
la
page
645).
Configuration des canaux de piste
Si
vous
souhaitez
apporter
des
ajustements
aux
bandes
de
canaux
audio,
vous
pouvez
les
effectuer
directement
dans
la
bande
de
canaux
d’arrangement.
Vous
pouvez
également
régler
la
bande
de
canaux
à
l’aide
de
la
fenêtre
Table
de
mixage.
Pour
en
savoir
plus,
reportez-vous
à
la
rubrique
«
Réglage
des
niveaux
des
bandes
de
canaux
»
à
la
page
618.
Création
d’enregistrements
mono
ou
stéréo
Logic
Express
permet
d’effectuer
des
enregistrements
mono
ou
stéréo.
Pour
modifier
le
format
d’enregistrement
d’un
canal
:
m Cliquez
sur
le
bouton
Format
de
la
bande
de
canaux
tout
en
maintenant
la
touche
Contrôle
enfoncée,
puis
choisissez
le
format
souhaité
dans
le
menu
local.
Le
symbole
figurant
sur
le
bouton
indique
le
statut
actuel
de
la
manière
suivante
:
Mono Stéréo Gauche Droit
406 Chapitre
14
Enregistrement
dans
Logic
Express
 Mono
:
le
format
d’entrée
mono
est
représenté
par
un
cercle.
Le
VU-mètre
ne
contient
qu’une
seule
colonne.
 Stéréo
:
le
format
d’entrée
stéréo
est
représenté
par
deux
cercles
entrelacés.
Lorsque
le
format
d’entrée
stéréo
est
sélectionné,
le
VU-mètre
se
décompose
en
deux
colonnes
indépendantes.
 Gauche
:
deux
cercles,
dont
celui
de
gauche
est
plein,
indiquent
un
format
d’entrée
de
canal
gauche.
Si
ce
format
d’entrée
est
choisi,
seul
le
canal
de
gauche
est
lu
pour
un
fichier
audio
stéréo.
Le
VU-mètre
ne
contient
qu’une
seule
colonne.
 Droit
:
deux
cercles,
dont
celui
de
droite
est
plein,
indiquent
un
format
d’entrée
de
canal
droit.
Si
ce
format
de
sortie
est
choisi,
seul
le
canal
de
droite
est
lu
pour
un
fichier
audio
stéréo.
Le
VU-mètre
ne
contient
qu’une
seule
colonne.
Activation
d’une
ou
plusieurs
pistes
pour
l’enregistrement
Les
pistes
audio
doivent
être
activées
pour
l’enregistrement
(armées)
de
façon
manuelle
avant
l’enregistrement,
tout
comme
pour
les
pistes
d’un
magnétophone.
Le
bouton
Activer
l’enregistrement
devient
rouge
pour
indiquer
le
statut
armé
des
pistes.
Vous
ne
pouvez
effectuer
des
enregistrements
audio
que
sur
des
pistes
armées,
quel
que
soit
le
nom
de
piste
sélectionné
dans
la
liste
des
pistes
d’arrangement.
Si
plusieurs
pistes
d’arrangement
sont
acheminées
vers
la
même
bande
de
canaux
(«
Audio
1
»,
par
exemple),
le
nouveau
fichier
audio
sera
enregistré
dans
la
piste
sélectionnée
(acheminée
vers
«
Audio
1
»).
Si
aucune
piste
n’est
sélectionnée,
l’audio
sera
enregistré
dans
la
première
(plus
haute)
de
ces
pistes.
Un
espace
est
réservé
sur
le
disque
dur
pour
les
pistes
armées
et
n’est
plus
disponible
pour
les
fichiers
d’annulation.
De
ce
fait,
Logic
Express
désactive
automatiquement
les
pistes
audio
lors
des
modifications
apportées
dans
l’Éditeur
des
échantillons,
ou
si
le
disque
dur
est
presque
plein.
Important
:
vous
pouvez
seulement
utiliser
le
bouton
Activer
l’enregistrement
sur
les
pistes
audio
qui
possèdent
une
entrée
unique.
Il
n’est
pas
possible
d’armer
simultanément
plusieurs
pistes
qui
utilisent
la
même
entrée
(sélectionnées
dans
le
logement
d’entrée).
Pour
activer
l’enregistrement
sur
une
ou
plusieurs
pistes
audio,
effectuez
l’une
des
opérations
suivantes
:
m Cliquez
sur
le
bouton
Activer
l’enregistrement
sur
la(les)
piste(s)
souhaitée(s)
dans
la
liste
des
pistes.
Chapitre
14
Enregistrement
dans
Logic
Express 407
m Cliquez
sur
le
bouton
Activer
l’enregistrement
pour
tous
les
canaux
de
piste
(dans
la
table
de
mixage)
sur
lesquels
vous
souhaitez
effectuer
l’enregistrement.
m Sélectionnez
la
ou
les
piste(s)
de
votre
choix
dans
la
zone
Arrangement
et
utilisez
le
raccourci
clavier
«
Enregistrer
la
piste
active
».
Remarque
:
si
ces
boutons
ne
sont
pas
visibles
dans
la
liste
des
pistes,
choisissez
Présentation
>
Configurer
l’en-tête
de
piste.
Dans
la
zone
de
dialogue,
cochez
la
case
Activer
l’enregistrement.
Si
cette
case
est
active
mais
que
la
coche
n’est
pas
visible,
activez
le
matériel
audio
correspondant
dans
Logic
Express
>
Préférences
>
Audio
>
Matériel
et
gestionnaires
audio.
Pour
désarmer
une
piste
sur
laquelle
l’enregistrement
est
activé
:
m Cliquez
une
deuxième
fois
sur
le
bouton
(mis
en
surbrillance)
Activer
l’enregistrement,
soit
dans
la
liste
des
pistes,
soit
dans
la
table
de
mixage.
Pour
désarmer
toutes
les
pistes
sur
lesquelles
l’enregistrement
est
activé
:
m Cliquez
sur
le
bouton
clignotant
Activer
l’enregistrement
de
n’importe
quel
canal
de
piste
activé
pour
l’enregistrement.
Activation
simultanée
des
enregistrements
de
piste
audio
et
MIDI
Vous
pouvez
être
amené
à
enregistrer
simultanément
des
pistes
audio
et
MIDI,
par
exemple
pour
capturer
un
enregistrement
de
groupe
en
direct
avec
un
synthétiseur
qui
utilise
un
ou
plusieurs
instruments
logiciels
de
Logic
Express.
Vous
pouvez
enregistrer
simultanément
plusieurs
pistes
MIDI
et
audio
(voir
«
Enregistrement
sur
plusieurs
pistes
MIDI
»
à
la
page
431).
Remarque
:
vous
pouvez
seulement
utiliser
le
bouton
Activer
l’enregistrement
sur
les
pistes
audio
qui
possèdent
une
entrée
unique.
Il
n’est
pas
possible
d’armer
simultanément
plusieurs
pistes
qui
utilisent
la
même
entrée
(sélectionnées
dans
le
logement
d’entrée).
Pour
activer
plusieurs
pistes
audio
et
MIDI
en
vue
de
l’enregistrement
:
1 Cliquez
sur
le
bouton
Activer
l’enregistrement
correspondant
aux
pistes
audio
que
vous
souhaitez
utiliser.
2 Cliquez
sur
les
boutons
Activer
l’enregistrement
correspondant
aux
pistes
MIDI.
Création d’un enregistrement audio
Logic
Express
met
à
votre
disposition
une
variété
de
modes
et
de
méthodes
d’enregistrement,
adaptés
aux
diverses
situations
auxquelles
vous
pouvez
être
confronté
et
à
vos
multiples
tâches.
Ces
méthodes
sont
les
suivantes
:
 Enregistrement
standard
:
armez
une
piste,
puis
cliquez
sur
le
bouton
Enregistrer
de
la
barre
de
transport.
408 Chapitre
14
Enregistrement
dans
Logic
Express
 Enregistrement
de
prise
:
semblable
à
l’enregistrement
standard,
mais
lorsque
plusieurs
enregistrements
d’une
même
rubrique
sont
sur
une
piste
unique,
ils
sont
automatiquement
compactés
dans
des
«
dossiers
de
prises
».
 Enregistrement
Punch
:
vous
pouvez
utiliser
manuellement
les
méthodes
de
«
punch-in
»
et
de
«
punch
out
»
à
des
positions
de
projet
spécifiques,
ce
qui
vous
permet
d’effectuer
des
enregistrements
sur
une
région
existante.
 Enregistrement
de
remplacement
:
généralement
associé
à
l’enregistrement
Punch,
où
le
nouvel
enregistrement
remplace
l’enregistrement
original
(ou
une
partie
de
celui-ci).
Tous
les
modes
d’enregistrement
peuvent
fonctionner
conjointement
avec
le
mode
Cycle,
ce
qui
vous
permet
d’effectuer
des
enregistrements
sur
une
rubrique
continue
répétée
de
votre
projet.
Enregistrement
standard
avec
un
décompte
Vous
pouvez
débuter
l’enregistrement
à
tout
moment
d’un
projet,
en
réglant
la
tête
de
lecture
à
l’emplacement
souhaité.
En
supposant
que
les
pistes
d’enregistrement
sont
correctement
définies
(les
entrées
du
matériel
audio
souhaitées
sont
connectées,
réglées
et
sélectionnées
comme
source
d’entrée
dans
le
canal)
et
que
la
piste
est
armée
:
Pour
commencer
l’enregistrement
:
m Cliquez
sur
le
bouton
Enregistrement
dans
le
menu
Transport
(ou
utilisez
le
raccourci
clavier
Enregistrer,
par
défaut
:
*).
Le
décompte
x
défini
dans
Fichier
>
Réglages
du
projet
>
Enregistrement
est
entendu.
Toute
donnée
audio
présente
au
cours
du
décompte
est
enregistrée.
Pendant
l’enregistrement,
un
indicateur
de
progression
affiche
le
temps
d’enregistrement
restant
et
le
temps
écoulé.
Chapitre
14
Enregistrement
dans
Logic
Express 409
Pour
arrêter
l’enregistrement
:
m Cliquez
sur
le
bouton
Arrêt
dans
le
menu
Transport.
Logic
Express
crée
automatiquement
une
région
audio
dans
la
zone
Arrangement
ainsi
qu’une
vue
d’ensemble
du
fichier
audio.
Il
s’agit
d’un
fichier
graphique
utilisé
pour
afficher
la
forme
d’onde.
Vous
pouvez
lire
le
nouvel
enregistrement
tandis
que
la
vue
d’ensemble
est
en
cours
de
création.
Remarque
:
si
vous
avez
interrompu
l’enregistrement
(en
appuyant
sur
le
bouton
Pause),
vous
pouvez
le
reprendre
en
cliquant
sur
Enregistrement,
Pause
ou
Lecture.
L’enregistrement
commence
au
niveau
de
la
position
actuelle
de
la
tête
de
lecture.
Commandes
d’enregistrement
avancées
Plusieurs
commandes
d’enregistrement
avancées
permettent
de
rendre
le
processus
d’enregistrement
beaucoup
plus
rapide.
Il
est
conseillé
de
les
utiliser,
lorsque
cela
est
possible,
au
cours
de
vos
sessions
d’enregistrement.
 Enregistrement
:
la
commande
Enregistrement
(par
défaut)
lance
l’enregistrement.
Si
vous
l’utilisez
en
cours
d’enregistrement,
elle
n’a
aucun
effet
et
l’enregistrement
continue.
Vous
devez
appuyer
sur
la
touche
Arrêt
pour
mettre
fin
à
l’enregistrement
(raccourci
clavier
par
défaut
:
touche
astérisque
sur
le
pavé
numérique).
 Enregistrement/Activation-désactivation
de
l’enregistrement
:
si
vous
utilisez
cette
commande
en
cours
d’enregistrement,
l’enregistrement
est
temporairement
interrompu,
mais
la
lecture
continue.
Utilisez
de
nouveau
cette
commande
pour
reprendre
l’enregistrement
à
partir
de
la
position
actuelle
de
la
tête
de
lecture.
 Enregistrement/Répétition
de
l’enregistrement
:
si
vous
utilisez
cette
commande
en
cours
d’enregistrement,
l’enregistrement
en
cours
est
supprimé,
la
tête
de
lecture
est
repositionnée
à
la
position
de
départ
(de
l’enregistrement)
et
un
nouvel
enregistrement
est
lancé
immédiatement.
 Abandonner
l’enregistrement
et
revenir
à
la
dernière
position
de
lecture
:
ce
raccourci
clavier
abandonne
l’enregistrement
en
cours,
supprime
les
fichiers
correspondants
du
chutier
audio
et
déplace
la
tête
de
lecture
vers
la
dernière
position
de
lecture
(raccourci
clavier
par
défaut
:
Command
+
Point).
La
différence
entre
cette
commande
et
la
fonction
Enregistrement/Répétition
de
l’enregistrement
est
qu’elle
ne
lance
pas
automatiquement
et
immédiatement
un
nouvel
enregistrement.
Les
communications
rétroactives
sont
ainsi
autorisées
quand
Logic
Express
est
arrêté.
Vous
devez
ensuite
lancer
un
nouvel
enregistrement
(avec
n’importe
quelle
commande
d’enregistrement).
410 Chapitre
14
Enregistrement
dans
Logic
Express
Configuration
du
bouton
d’enregistrement
dans
la
barre
de
transport
Vous
pouvez
remplacer
la
fonction
du
bouton
Enregistrer
de
la
barre
de
transport
en
la
faisant
passer
d’Enregistrement
(par
défaut)
à
Activation-désactivation
de
l’enregistrement
ou
à
Répétition
de
l’enregistrement.
Pour
configurer
le
bouton
Enregistrer
de
la
barre
de
transport
:
m Cliquez
sur
le
bouton
Enregistrer
tout
en
maintenant
la
touche
Contrôle
enfoncée,
puis
choisissez
l’option
souhaitée
dans
le
menu.
La
commande
active
est
indiquée
par
une
coche.
Enregistrement
de
prises
Logic
Express
met
à
votre
disposition
des
fonctionnalités
avancées
de
gestion
des
prises.
Une
prise
est
un
morceau
(tel
qu’un
solo
de
guitare)
joué
et
enregistré
plusieurs
fois.
Vous
pouvez,
par
exemple,
enregistrer
plusieurs
versions
consécutives
d’un
solo
et
choisir
ensuite
la
meilleure
«
prise
».
Les
prises
sont
généralement
créées
via
un
enregistrement
en
mode
cyclique,
mais
elles
peuvent
également
être
créées
par
un
simple
enregistrement
dans
les
régions
existantes.
Les
prises
constituent
également
la
base
des
tâches
de
comping
qui
consistent
à
compiler
les
meilleurs
enregistrements
(tirés
de
prises
différentes)
en
une
seule
«
super
prise
».
Cette
compilation
sera
utilisée
comme
version
finale
de
votre
prise.
Pour
obtenir
des
informations
complètes
sur
les
accompagnements,
reportez-vous
à
la
rubrique
«
Création
d’accompagnements
»
à
la
page
420.
La
préparation
de
l’enregistrement
des
prises
est
identique
à
celle
des
enregistrements
audio.
Aucune
configuration
spécifique
n’est
requise.
Vous
pouvez
donc
lancer
l’enregistrement
comme
vous
le
feriez
pour
un
enregistrement
audio.
Reportez-vous
à
la
rubrique
«
Enregistrement
standard
avec
un
décompte
»
à
la
page
408.
La
première
prise
apparaît
sous
forme
de
région
audio,
de
manière
habituelle.
Une
fois
qu’un
enregistrement
est
effectué
sur
une
région
existante
(par
exemple
quand
la
deuxième
phase
d’un
enregistrement
cyclique
prend
fin
et
que
la
troisième
phase
commence,
ou
quand
vous
arrêtez
l’enregistrement
manuellement
après
la
première
mesure),
un
dossier
de
prise
est
créé.
 L’enregistrement
entier
(toutes
les
prises)
est
stocké
sous
forme
de
fichier
audio
unique.
Chapitre
14
Enregistrement
dans
Logic
Express 411
 Le
dossier
des
prises
n’occupe
qu’une
seule
piste
(mais
peut
être
ouvert
-
fonction
décrite
ultérieurement).
Remarque
:
les
dossiers
de
prises
sont
uniquement
créés
lorsque
le
mode
de
remplacement
est
désactivé
(valeur
par
défaut).
Fonctionnement de l’enregistrement du dossier des prises
Cette
rubrique
décrit
comment
les
prises
sont
gérées
dans
les
différents
cas
d’enregistrements.
Enregistrement
sur
une
région
Lorsque
vous
effectuez
un
enregistrement
sur
une
région
existante,
un
dossier
de
prises
est
automatiquement
créé.
La
taille
de
ce
dossier
est
déterminée
par
la
région
la
plus
longue
(la
région
existante
ou
la
région
résultant
de
l’enregistrement).
Au
cours
de
l’enregistrement
cyclique
:
 L’arrêt
manuel
d’un
enregistrement
au
sein
de
la
première
mesure
de
la
répétition
d’un
cycle
(si
vous
interrompez,
par
exemple,
un
enregistrement
de
quatre
mesures
à
la
moitié
de
la
première
mesure,
au
niveau
de
la
quatrième
passe
d’un
enregistrement
cyclique)
provoque
la
suppression
de
cette
petite
rubrique.
Logic
Express
estime
que
vous
avez
suspendu
l’enregistrement
un
peu
tard
et
considère
donc
l’enregistrement
comme
«
accidentel
».
 L’arrêt
manuel
d’un
enregistrement
après
la
première
mesure
de
la
répétition
d’un
cycle
(si
vous
interrompez,
par
exemple,
un
enregistrement
de
quatre
mesures
à
la
moitié
de
la
deuxième
mesure,
au
niveau
de
la
quatrième
passe
d’un
enregistrement
cyclique)
crée
automatiquement
un
«
accompagnement
»
constitué
de
la
dernière
prise
et
de
l’avant-dernière.
412 Chapitre
14
Enregistrement
dans
Logic
Express
Remarque
:
les
enregistrements
de
prises
durant
plus
d’une
mesure,
mais
ne
couvrant
pas
la
longueur
totale
du
dossier
(ou
de
la
région)
de
prises
sont
automatiquement
«
accompagnés
».
Enregistrement
sur
un
dossier
de
prises
Lorsque
vous
effectuez
un
enregistrement
sur
un
dossier
de
prises
existant,
le
nouvel
enregistrement
est
ajouté
à
ce
dossier
(et
sélectionné
pour
la
lecture).
 Si
le
nouvel
enregistrement
commence
plus
tôt
ou
se
termine
plus
tard,
le
dossier
de
prises
s’étend
pour
s’adapter
à
la
taille
de
l’enregistrement.
 Si
le
nouvel
enregistrement
commence
plus
tard
ou
se
termine
plus
tôt,
une
nouvel
accompagnement
est
créé,
composé
de
la
prise
ou
de
l’accompagnement
précédent
ainsi
que
du
nouvel
enregistrement.
Enregistrement
sur
plusieurs
dossiers
de
prises
Lorsque
vous
effectuez
un
enregistrement
sur
plusieurs
dossiers
de
prises
existants
(placés
les
uns
après
les
autres
sur
une
piste),
le
nouvel
enregistrement
est
fractionné
au
début
de
chaque
dossier
de
prises
(après
la
première
prise).
 Chaque
fraction
est
alors
considérée
comme
une
nouvelle
prise
dans
chaque
dossier
de
prises.
 Les
dossiers
de
prises
antérieurs
sont
étendus
jusqu’au
point
de
départ
du
dossier
de
prises
suivant
(en
cas
de
blanc
entre
les
dossiers
de
prises).
Ajout
d’enregistrements
existants
aux
dossiers
de
prises
Bien
qu’il
ne
s’agisse
pas
d’une
fonction
d’enregistrement
à
proprement
parler,
vous
avez
la
possibilité
de
glisser-déposer
d’autres
enregistrements
(régions
ou
fichiers
audio)
sur
un
dossier
de
prises
existant
:
 Si
la
région
glissée-déposée
est
de
la
même
longueur
que
le
dossier
de
prises,
elle
est
ajoutée
comme
s’il
s’agissait
d’une
nouvelle
prise.
La
nouvelle
région
est
sélectionnée
pour
la
lecture.
 Si
la
région
glissée-déposée
est
plus
longue
que
le
dossier
de
prises,
ce
dernier
est
redimensionné.
La
nouvelle
région
est
sélectionnée
pour
la
lecture.
 Si
la
région
glissée-déposée
est
plus
courte
que
le
dossier
de
prises,
un
nouvel
accompagnement
est
créé.
Ce
nouvel
accompagnement
se
compose
de
la
prise
ou
de
l’accompagnement
précédent,
auquel
s’ajoute
la
nouvelle
région.
Important
:
seul
un
enregistrement
peut
déclencher
la
création
d’un
dossier
de
prises.
Si
vous
tentez
de
faire
glisser
une
région
vers
une
autre
région
initialement
importée
(et
non
enregistrée),
aucun
dossier
de
prises
n’est
créé.
Vous
pouvez
toutefois
«
compacter
»
un
dossier
de
prises
à
partir
de
toute
région
sélectionnée,
qu’elle
soit
enregistrée
ou
importée
(voir
«
Compactage
d’un
dossier
des
prises
»
à
la
page
425).
Chapitre
14
Enregistrement
dans
Logic
Express 413
Affichage du contenu du dossier de prises
Il
se
peut
que
vous
ayez
besoin
d’accéder
au
contenu
du
dossier
de
prises
lors
de
l’enregistrement
de
prises
(par
exemple,
pour
supprimer
une
prise).
Pour ouvrir
un
dossier
de
prises,
effectuez
l’une
des
opérations
suivantes :
m Cliquez
sur
le
triangle
d’affichage
dans
l’angle
supérieur
gauche
d’un
dossier
de
prises.
m Double-cliquez
sur
le
dossier
de
prises.
Le
contenu
du
dossier
de
prises
est
affiché
sur
des
sous-voies
temporaires
de
la
piste
d’arrangement,
en
dessous
du
dossier
de
prises
proprement
dit.
Par
défaut,
la
prise
sélectionnée
est
la
prise
terminée
la
plus
récente
(ou
la
prise
la
plus
complète).
La
prise
sélectionnée
sera
celle
entendue
pendant
la
lecture.
Pour
sélectionner
différentes
prises
lors
de
l’affichage
d’un
dossier
de
prises
ouvert
:
m Cliquez
sur
l’en-tête
de
prise
souhaité.
414 Chapitre
14
Enregistrement
dans
Logic
Express
Pour
sélectionner
différentes
prises
lors
de
l’affichage
d’un
dossier
de
prises
fermé
:
m Choisissez
une
prise
dans
le
menu
Prise,
puis
cliquez
sur
la
flèche
dans
l’angle
supérieur
droit
du
dossier
de
prises
pour
ouvrir
cette
prise.
Les
données
de
forme
d’onde
de
la
prise
sélectionnée
s’affichent
dans
le
dossier
de
prises.
Création d’accompagnements en temps réel
Au
cours
de
l’enregistrement,
vous
pouvez
marquer
les
bonnes
prises,
ce
qui
vous
permet
d’obtenir
un
accompagnement
parfait
dès
la
fin
de
l’enregistrement.
Pour
marquer
une
bonne
prise
lors
de
l’enregistrement
:
m Utilisez
le
raccourci
clavier
Sélectionner
la
rubrique
précédente
pour
l’accompagnement
en
temps
réel.
Une
balise
(non-visible)
est
placée
dans
la
prise
active,
au
niveau
où
le
raccourci
clavier
a
été
utilisé.
Toutes
les
données
audio
précédant
l’utilisation
du
raccourci
clavier
sont
marquées
comme
une
bonne
prise,
qui
sera
utilisée
dans
l’accompagnement
final.
Enregistrement de prise sur plusieurs pistes
L’enregistrement
(et
l’accompagnement)
de
prise
est
également
possible
lorsque
vous
enregistrez
plusieurs
prises.
En
règle
générale,
les
dossiers
de
prises
sur
plusieurs
pistes
sont
modifiés
séparément,
mais
ils
peuvent
être
traités
en
groupe.
Ajoutez
simplement
plusieurs
pistes
à
un
groupe
de
modifications
(utilisez
le
menu
Groupe
dans
les
bandes
de
canaux
correspondantes,
puis
activez
la
propriété
d’édition
de
groupe.
Voir
«
Définition
des
réglages
de
groupe
»
à
la
page
631).
Les
modifications
de
prises
sont
ainsi
regroupées
et
synchronisées
entre
toutes
les
pistes
impliquées.
N’importe
quel
dossier
de
prises
peut
être
ouvert
et
toute
modification
ou
accompagnement
effectué
dans
le
dossier
ouvert
est
immédiatement
reflété
dans
tous
les
autres
dossiers
de
prises
au
même
emplacement
(sur
les
pistes
du
groupe
de
modifications).
Chapitre
14
Enregistrement
dans
Logic
Express 415
Il
est
conseillé
de
regrouper
les
prises
avant
l’enregistrement,
ou
tout
au
moins
avant
l’accompagnement.
Vous
pouvez
également
regrouper
les
pistes
après
en
avoir
modifié
une
ou
deux.
Cela
peut
être
utile
lorsque
quelques
accompagnements
du
dossier
de
prises
requièrent
une
attention
particulière,
mais
toutes
les
modifications
ultérieures
sont
appliquées
à
toutes
les
prises
du
groupe.
Remarque
:
si
vous
tentez
de
modifier
l’une
des
pistes
éditées
(avant
le
regroupement),
Logic
Express
vous
propose
de
la
supprimer
du
groupe
de
modifications.
Coloration des prises lors de l’enregistrement
Les
dossiers
de
prises
sélectionnés
(ou
les
régions
de
prises
dans
un
dossier
de
prises
ouvert)
peuvent
être
colorés
séparément,
tout
comme
les
régions
et
les
dossiers
standard,
lorsque
Logic
Express
n’est
pas
en
cours
d’enregistrement.
Toutefois,
si
vous
êtes
en
train
d’effectuer
un
enregistrement,
changer
la
couleur
du
dossier
de
prises
modifie
la
couleur
de
la
région
de
prises
(en
cours
d’enregistrement),
mais
pas
du
dossier.
Enregistrement
Punch
L’enregistrement
Punch
consiste
à
écraser
une
partie
d’une
passage
précédemment
enregistré
tandis
que
Logic
Express
est
en
cours
d’exécution,
afin
de
corriger
une
erreur
dans
un
enregistrement
autrement
correct.
Vous
effectuez
un
«
punch
in
»
juste
avant
l’erreur,
puis
un
«
punch
out
»
de
l’enregistrement,
une
fois
l’erreur
corrigée
(écrasée
par
le
nouvel
enregistrement).
Cela
vous
permet
de
lire
un
enregistrement
jusqu’à
un
certain
point,
d’effectuer
un
nouvel
enregistrement
sur
une
rubrique
de
l’original,
et
de
continuer
la
lecture
en
continu.
La
possibilité
d’entendre
la
partie
que
vous
souhaitez
remplacer
(dans
le
contexte
musical
précédent)
vous
permet
de
mieux
maîtriser
votre
enregistrement
Punch.
Dans
Logic
Express,
vous
disposez
de
deux
méthodes
pour
effectuer
un
enregistrement
Punch
:
 Vous
pouvez
utiliser
un
raccourci
clavier
pour
lancer
l’enregistrement
alors
que
vous
êtes
en
mode
lecture.
Cette
opération
est
généralement
appelée
«
enregistrement
à
la
volée
».
 Vous
pouvez
utiliser
la
fonction
Autopunch
de
Logic
Express
pour
lancer
et
arrêter
l’enregistrement
à
des
points
de
punch-in
et
de
punch-out
prédéfinis.
Remarque
:
l’enregistrement
Punch
s’applique
seulement
aux
pistes
activées
pour
l’enregistrement.
416 Chapitre
14
Enregistrement
dans
Logic
Express
Enregistrement à la volée
La
fonction
«
Enregistrement
à
la
volée
»
vous
permet
de
lancer
l’enregistrement
alors
que
vous
êtes
en
mode
lecture,
soit
en
temps
réel
soit
«
à
la
volée
».
Cette
fonction
est
techniquement
difficile
à
exécuter
pour
les
enregistreurs
sur
disque
dur,
étant
donné
le
délai
inévitable
généré
lorsque
vous
passez
du
mode
écriture
au
mode
lecture
et
inversement
(lors
de
la
création
de
fichier,
par
exemple).
Pour
éviter
ce
délai,
vous
devez
activer
le
mode
«
Enregistrement
à
la
volée
»,
afin
que
Logic
Express
soit
prêt
pour
l’enregistrement
à
tout
moment.
En
pratique,
l’«
enregistrement
»
se
produit
en
arrière-plan
à
partir
du
moment
où
vous
commencez
la
lecture
(lorsque
le
mode
«
Enregistrement
à
la
volée
»
est
activé).
Pour
effectuer
un
«
punch
in
»
dans
un
passage
enregistré
à
la
volée
:
1 Passez
en
mode
«
Enregistrement
à
la
volée
»
en
effectuant
l’une
des
opérations
suivantes
:
 Dans
le
menu
Transport,
cliquez
sur
le
bouton
Enregistrer
tout
en
maintenant
la
touche
Contrôle
enfoncée,
puis
activez
l’option
«
Enregistrement
à
la
volée
»
dans
le
menu
local.
 Choisissez
Options
>
Audio
>
Enregistrement
à
la
volée
dans
la
barre
des
menus
principale
(ou
utilisez
le
raccourci
clavier
«
Activer/Désactiver
l’enregistrement
à
la
volée
»).
2 Commencez
la
lecture
et
utilisez
le
raccourci
clavier
Activer/désactiver
l’enregistrement
au
niveau
où
vous
souhaitez
commencer
l’enregistrement.
L’enregistrement
audio
commence
immédiatement.
Il
peut
être
suspendu
à
tout
moment,
en
appuyant
sur
le
bouton
Arrêt
ou
en
utilisant
de
nouveau
le
raccourci
clavier
Activer/désactiver
l’enregistrement.
Si
vous
utilisez
cette
dernière
option,
l’enregistrement
s’arrête
mais
la
lecture
se
poursuit.
Remarque
:
vous
pouvez
également
utiliser
le
raccourci
clavier
Activer/désactiver
l’enregistrement
lorsque
Logic
Express
n’est
pas
en
mode
«
Enregistrement
à
la
volée
».
Néanmoins,
il
existe
alors
un
léger
délai
lorsque
vous
basculez
entre
les
modes
lecture
et
enregistrement.
Enregistrement Punch pré-programmé
Autopunch
décrit
l’activation
et
la
désactivation
automatiques
de
l’enregistrement
à
des
points
prédéfinis.
L’avantage
de
la
fonction
Autopunch
est
que
vous
pouvez
vous
concentrer
sur
la
lecture
plutôt
que
sur
le
contrôle
de
Logic
Express.
Un
autre
avantage
est
que
le
lancement
et
l’arrêt
de
l’enregistrement
peuvent
être
définis
de
façon
beaucoup
plus
précise
que
si
vous
activez
et
désactivez
le
mode
enregistrement
manuellement.
La
fonction
Autopunch
peut
être
utilisée
pour
les
pistes
audio,
instrumentales
ou
MIDI.
Chapitre
14
Enregistrement
dans
Logic
Express 417
Pour
effectuer
un
enregistrement
en
mode
Autopunch
:
1 Activez
le
bouton
Autopunch
dans
le
menu
Transport.
Les
locators
droit
et
gauche
d’Autopunch
sont
utilisés
comme
points
de
punch-in
et
de
punch-out.
La
zone
d’enregistrement
Autopunch
est
indiquée
par
une
bande
rouge
au
milieu
de
la
règle
Mesure.
Si
les
modes
Cycle
et
Autopunch
sont
tous
deux
activés,
une
paire
de
locators
s’affiche
dans
la
zone
Autopunch.
Deux
bandes
s’affichent
dans
le
trait
de
mesure
;
la
bande
supérieure
(verte)
représente
la
zone
Cycle
et
la
bande
inférieure
(rouge)
représente
la
zone
Autopunch.
Ces
bandes
peuvent
être
réglées
séparément.
2 Réglez
la
zone
Autopunch
en
effectuant
l’une
des
opérations
suivantes
:
 Utilisez
les
champs
du
locator
Autopunch
pour
régler
la
zone
Autopunch
de
façon
numérique.
Notez
que
le
réglage
Fréquence
d’échantillonnage
ou
locators
Punch
de
la
zone
de
dialogue
«
Personnaliser
la
barre
de
transport
»
doit
être
activé
pour
que
vous
puissiez
afficher
et
régler
les
locators
Autopunch
(à
droite
des
locators
standard).
 Autopunch
s’affiche
graphiquement
dans
la
règle
Mesure,
tout
comme
cela
se
produit
pour
les
cycles.
3 Placez
la
tête
de
lecture
à
n’importe
quelle
position
avant
le
point
de
punch-in.
4 Commencez
l’enregistrement.
5 Arrêtez
l’enregistrement.
Une
région
correspondant
exactement
à
la
longueur
de
la
bande
Autopunch
est
créée.
Toute
entrée
audio
reçue
avant
le
point
de
punch-in
ou
après
le
point
de
punch-out
est
diffusée
dans
Logic
Express
de
manière
habituelle,
mais
n’est
pas
enregistrée.
Logic
Express
commence
l’enregistrement
environ
une
mesure
avant
le
locator
punch-in.
Le
point
de
départ
de
la
région
peut
ainsi
être
ajusté
ultérieurement,
ce
qui
vous
permet
d’écouter
la
zone
de
départ,
si
vous
le
souhaitez.
418 Chapitre
14
Enregistrement
dans
Logic
Express
Vous
pouvez
également
rétablir
le
début
de
l’enregistrement
si
l’interprète
anticipe
légèrement
la
zone
d’Autopunch.
De
tels
ajustements
dans
la
zone
de
départ
ne
modifient
pas
la
position
de
l’enregistrement
par
rapport
à
l’axe
temporel
du
projet.
L’enregistrement
commence
automatiquement
au
niveau
du
locator
punch-in,
après
le
décompte,
même
si
la
tête
de
lecture
est
placée
après
le
locator
droit
lorsque
l’enregistrement
commence.
Si
Autopunch
est
activé
pendant
l’enregistrement,
le
bouton
Enregistrer
clignote
lorsque
la
tête
de
lecture
se
trouve
hors
de
la
zone
comprise
entre
les
locators
de
punch
in/out.
Cela
indique
qu’aucun
enregistrement
n’est
en
cours.
Combinaison
des
enregistrements
Cycle
et
Autopunch
Si
vous
souhaitez
améliorer
un
morceau
difficile
d’un
certain
passage,
vous
pouvez
utiliser
une
combinaison
des
fonctions
Cycle
et
Autopunch.
L’enregistrement
en
mode
Cycle
vous
permet
de
vous
entraîner
autant
que
vous
le
souhaitez
avant
la
prise
finale.
À
chaque
phase
du
cycle,
seuls
les
événements
ou
les
données
audio
compris
dans
la
bande
Autopunch
sont
enregistrés.
Vous
pouvez
ainsi
utiliser
la
rubrique
précédente
du
morceau
pour
trouver
votre
rythme.
Enregistrement
en
mode
Cycle
d’omission
Si
le
mode
Cycle
d’omission
est
activé,
la
zone
du
cycle
est
ignorée
lors
de
l’enregistrement.
Enregistrement
en
mode
Remplacement
En
mode
Remplacement,
les
données
qui
viennent
d’être
enregistrées
sont
stockées
dans
une
nouvelle
région,
comme
pour
un
enregistrement
standard.
En
outre,
toute
région
existante
sur
la
piste
cible
est
coupée
au
niveau
des
points
de
punch-in
et
de
punch-out
de
l’enregistrement,
et
les
données
comprises
entre
ces
points
sont
supprimées.
Pour
activer
le
mode
Remplacement
:
m Activez
le
bouton
Remplacement
dans
le
menu
Transport.
Chapitre
14
Enregistrement
dans
Logic
Express 419
Combinaison
des
enregistrements
Cycle
et
Remplacement
Lorsque
vous
effectuez
un
enregistrement
cyclique
en
mode
Remplacement,
les
régions
existantes
(ou
des
parties
de
ces
régions)
sont
supprimées
uniquement
lors
de
la
première
phase
du
cycle
(du
point
de
punch-in
au
point
de
punch-out
ou
à
la
fin
du
cycle).
Au
début
de
la
deuxième
phase
du
cycle,
l’enregistrement
se
poursuit
mais
aucune
région
(ou
partie
de
région)
n’est
supprimée.
Si
vous
souhaitez
remplacer
la
fin
d’une
région
existante,
vous
n’avez
pas
besoin
d’arrêter
l’enregistrement
avant
le
début
de
la
deuxième
phase
du
cycle
:
le
début
de
la
région
existante
reste
intact.
Gestion des enregistrements audio
Après
avoir
effectué
un
ou
plusieurs
enregistrements,
vous
pouvez
envisager
d’en
supprimer,
d’en
fusionner
certains
ou
de
créer
un
accompagnement
à
partir
de
plusieurs
prises.
Les
opérations
de
ce
type
sont
souvent
effectuées
immédiatement
après
l’enregistrement.
La
modification
des
régions
et
les
tâches
d’arrangement
sont
traitées
dans
le
chapitre
13,
«
Création
de
votre
arrangement
».
Remarque
sur
les
enregistrements
tempo
et
audio
Les
enregistrements
audio
effectués
dans
un
projet
donné
peuvent
suivre
le
tempo
du
projet.
Pour
cela,
activez
la
case
Suivre
le
tempo
dans
la
zone
Paramètres
de
région
(pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Utilisation
de
la
fonction
Suivre
le
tempo
»
à
la
page
598).
Remarque
:
l’option
Suivre
le
tempo
n’est
pas
disponible
pour
les
dossiers
de
prises.
Si
vous
souhaitez
qu’un
enregistrement
de
dossier
de
prises
suive
le
tempo
du
projet,
vous
devez
le
mettre
au
même
niveau
et
le
fusionner
(voir
«
Mise
sur
un
seul
niveau
et
fusion
»
à
la
page
424).
Il
est
impossible
d’ajuster
automatiquement
au
tempo
du
projet
les
régions
audio
créées
au
sein
d’un
autre
projet
ou
les
fichiers
audio
importés
depuis
une
autre
application
(la
case
Suivre
le
tempo
n’est
pas
affichée
dans
la
zone
Paramètres
de
région).
420 Chapitre
14
Enregistrement
dans
Logic
Express
Ces
fichiers
audio
possèdent
une
fréquence
de
lecture
fixe
et
peuvent
uniquement
être
adaptés
aux
nouveaux
tempos,
via
l’une
des
méthodes
suivantes
:
 Étirement
temporel
ou
compression
des
fichiers
(ou
des
régions)
:
les
algorithmes
de
compression/expansion
du
temps
fournis
dans
Logic
Express
ne
permettent
de
faire
correspondre
les
données
audio
aux
nouveaux
tempos
que
si
les
différences
de
tempo
sont
relativement
faibles.
Lorsque
vous
souhaitez
modifier
de
façon
importante
le
tempo
de
vos
enregistrements,
la
qualité
audio
risque
d’en
souffrir
(reportez-vous
à
la
rubrique
«
Étirement
temporel
de
régions
»
à
la
page
598).
 Conversion
des
fichiers
audio
en
fichiers
Apple
Loop.
Ce
type
de
fichier
rend
plus
faciles
les
tâches
de
transposition
et
d’étirement
temporel
(voir
chapitre
28,
«
Création
de
boucles
Apple
Loops
»
à
la
page
687).
Suppression
d’enregistrements
audio
La
suppression
d’une
région
audio
est
traitée
différemment
pour
les
fichiers
enregistrés
dans
la
session
en
cours
et
pour
ceux
importés
d’une
session
antérieure.
Pour
supprimer
une
région
audio
que
vous
avez
enregistrée
après
l’ouverture
du
projet
:
m Sélectionnez
la
région
audio,
puis
appuyez
sur
la
touche
Retour.
Une
zone
de
dialogue
vous
demande
si
vous
souhaitez
également
effacer
le
fichier
audio
correspondant.
Cela
permet
d’économiser
l’espace
sur
le
disque
dur
utilisé
par
les
mauvaises
prises
et
les
enregistrements
non
souhaités.
Pour
supprimer
un
enregistrement
audio
effectué
avant
la
session
en
cours
:
m Sélectionnez
la
région
audio,
puis
appuyez
sur
la
touche
Retour.
Seule
la
région
audio
est
supprimée
de
l’arrangement,
pas
le
fichier
audio
(du
chutier
audio).
Aucune
zone
de
dialogue
n’apparaît.
Cela
vous
permet
d’éviter
de
supprimer
accidentellement
des
enregistrements
pouvant
être
utilisés
dans
d’autres
projets.
Si
vous
souhaitez
effectivement
supprimer
le
fichier
audio
correspondant
du
disque
dur,
choisissez
Fichier
audio
>
Supprimer
fichier(s)
dans
le
chutier
Audio.
Les
fichiers
audio
supprimés
restent
dans
la
Corbeille
jusqu’à
ce
que
vous
la
vidiez.
Création d’accompagnements
L’action
de
compiler
différentes
rubriques
de
différentes
prises
est
appelée
«
accompagnement
»
ou
«
comping
».
Logic
Express
fournit
des
options
spéciales
qui
simplifient
considérablement
la
méthode
d’édition
standard,
car
elles
permettent
de
créer
des
accompagnements
sans
avoir
à
couper
ou
à
rendre
silencieuses
les
pistes
et
les
régions.
Chapitre
14
Enregistrement
dans
Logic
Express 421
Les
différentes
rubriques
de
prise
d’un
accompagnement
font
automatiquement
l’objet
d’un
fondu,
en
fonction
des
réglages
de
fondu
enchaîné
par
défaut.
Ces
réglages
sont
définis
dans
l’onglet
des
préférences
audio
générales.
Vous
pouvez
rapidement
ouvrir
cet
onglet
à
l’aide
du
raccourci
clavier
Fondus
enchaînés
pour
la
fusion
et
l’accompagnement
de
prises.
En
règle
générale,
vous
devez
double-cliquer
sur
un
dossier
de
prises
pour
l’ouvrir
et
le
modifier.
Vous
pouvez
également
effectuer
plusieurs
opérations
de
modification
d’accompagnement
lorsque
le
dossier
de
prises
est
fermé
(voir
ci-après).
Pour
compiler
des
rubriques
de
différentes
prises,
effectuez
l’une
des
opérations
suivantes
:
m Dans
un
dossier
de
prises
ouvert,
sélectionnez
les
rubriques
de
prises
souhaitées
en
utilisant
la
fonction
cliquer-déposer
avec
l’outil
Pointeur.
Avec
la
nouvelle
fonction
d’accompagnement
par
glissement
rapide
de
Logic
Express,
le
fait
de
sélectionner
une
rubrique
d’une
prise
désélectionne
automatiquement
cette
même
rubrique
dans
toutes
les
autres
prises.
Une
seule
prise
d’un
dossier
de
prises
peut
être
lue
à
n’importe
quel
point
temporel.
La
piste
supérieure
du
dossier
de
prises
s’affiche
dans
la
présentation
de
forme
d’onde
composée
de
toutes
les
rubriques
de
prises
sélectionnées.
Les
lignes
verticales
de
la
présentation
de
forme
d’onde
indiquent
les
transitions
entre
les
différentes
prises.
422 Chapitre
14
Enregistrement
dans
Logic
Express
m Dans
un
dossier
de
prises
fermé,
vous
pouvez
rapidement
remplacer
une
rubrique
de
prise.
Pour
cela,
cliquez
sur
la
rubrique
du
dossier
tout
en
maintenant
la
touche
Contrôle
enfoncée,
puis
choisissez
une
prise
différente
dans
le
menu
local.
Important
:
avant
d’effectuer
une
modification
dans
un
accompagnement,
il
est
conseillé
de
l’enregistrer
(voir
ci-après).
Toutes
les
modifications
ultérieures
créent
automatiquement
un
nouvel
accompagnement.
Pour
modifier
un
accompagnement
:
m Modifiez
les
bordures
des
rubriques
de
prises
existantes
en
cliquant
sur
les
points
de
début
et
de
fin
et
en
les
faisant
glisser
(l’icône
de
changement
de
longueur
s’affiche).
Lorsque
vous
étendez
une
rubrique
(en
déplaçant
le
début
vers
la
gauche
ou
la
fin
vers
la
droite),
les
sélections
adjacentes
des
autres
prises
sont
automatiquement
raccourcies.
Lorsque
vous
raccourcissez
une
rubrique
(en
déplaçant
le
début
vers
la
droite
ou
la
fin
vers
la
gauche),
les
sélections
adjacentes
des
autres
prises
sont
automatiquement
étendues.
Cela
permet
de
garantir
que
vous
ne
créez
aucun
silence
entre
les
différentes
rubriques.
Si
vous
faites
glisser
une
extrémité
tout
en
appuyant
sur
la
touche
Maj,
la
rubrique
est
raccourcie
mais
les
rubriques
adjacentes
des
différentes
prises
ne
sont
pas
étendues.
Le
curseur
prend
alors
la
forme
de
pointeur
Redimensionner.
Cela
vous
permet
de
créer
des
ruptures
(silences
entre
les
différentes
rubriques).
Π Conseil
:
vous
pouvez
écouter
vos
modifications
d’accompagnement
en
temps
réel,
en
créant
un
cycle
qui
s’étend
sur
la
durée
du
dossier
d’accompagnement
et
en
lançant
la
lecture.
Chapitre
14
Enregistrement
dans
Logic
Express 423
Pour
déplacer
la
zone
d’accompagnement sélectionnée
vers
la
gauche
ou
vers
la
droite
:
m Cliquez
sur
la
compilation
et
faites-la
glisser
(une
icône
de
flèche
à
double
sens
s’affiche).
Pour
déplacer
une
zone
d’accompagnement sélectionnée
vers
une
autre
prise
:
m Cliquez
sur
la
forme
d’onde
d’une
zone
non
sélectionnée
pour
déplacer
l’accompagnement
existant
d’une
autre
prise.
Il
s’agit
d’un
moyen
rapide
pour
comparer
une
zone
d’accompagnement
sur
une
prise
avec
la
même
zone
d’accompagnement
sur
une
autre
prise.
Pour
retirer
une
sélection
d’accompagnement
:
m Cliquez
sur
l’accompagnement
en
appuyant
sur
la
touche
Maj.
Pour
retirer
toutes
les
rubriques
d’accompagnement d’une
prise
:
m Cliquez
sur
l’en-tête
de
région
d’une
prise
en
appuyant
sur
la
touche
Maj.
Si
la
prise
ne
contient
aucune
sélection
d’accompagnement,
toutes
les
zones
non
sélectionnées
des
autres
prises
sont
sélectionnées
dans
la
prise
sur
laquelle
vous
avez
cliqué.
Pour
retirer
une
prise
entière
d’un
dossier
de
prises,
effectuez
l’une
des
opérations
suivantes
:
m Sélectionnez
la
prise
en
cliquant
sur
l’en-tête
de
piste
correspondant,
puis
choisissez
Supprimer
la
prise
dans
le
menu
du
dossier
des
prises
(ou
appuyez
sur
la
touche
Retour).
m Cliquez
sur
la
prise
avec
l’outil
Gomme.
Pour
stocker
une
accompagnement,
effectuez
l’une
des
opérations
suivantes
:
m Fermez
le
dossier
de
prises
en
cliquant
sur
le
triangle
d’affichage
correspondant
dans
l’angle
supérieur
gauche.
m Choisissez
Nouvel
accompagnement
dans
le
menu
Dossier
des
prises.
L’accompagnement
est
stocké
dans
le
menu
Prises
et
accompagnement
(et
reçoit
par
défaut
le
nom
«
Accompagnement
nn
»).
Pour
renommer
un accompagnement ou
une
prise
:
m Choisissez
Renommer
l’accompagnement
ou
Renommer
la
prise
(selon
que
vous
sélectionnez
un
accompagnement
ou
une
prise)
dans
le
menu
Prises
et
accompagnements.
Tapez
le
nom
souhaité
dans
la
zone
de
dialogue
qui
s’affiche.
424 Chapitre
14
Enregistrement
dans
Logic
Express
Gestion des dossiers de prises
La
rubrique
suivante
présente
un
certain
nombre
de
commandes
pouvant
être
exécutées
sur
les
dossiers
de
prises.
Ces
commandes
n’ont
aucun
effet
sur
la
lecture
mais
s’appliquent
aux
options
d’édition.
Mise
sur
un
seul
niveau
et
fusion
Le
menu
Dossier
des
prises,
accessible
en
cliquant
sur
la
flèche
dans
l’angle
supérieur
droit
du
dossier
des
prises,
vous
permet
de
mettre
sur
un
seul
niveau
et
de
fusionner
les
dossiers
de
prises.
 Mettre
sur
un
seul
niveau
:
remplace
le
dossier
des
prises
par
les
régions
qui
représentent
les
sélections
d’accompagnement
en
cours.
Cette
option
vous
permet
de
déplacer
des
rubriques
distinctes
plus
près
ou
plus
loin
dans
le
temps.
 Mettre
sur
un
seul
niveau
et
fusionner
:
crée
un
fichier
audio
qui
remplace
le
dossier
des
prises
dans
l’arrangement.
Le
nouveau
fichier
audio
a
exactement
la
même
taille
que
le
dossier
des
prises,
quelle
que
soit
la
position
de
départ
de
la
première
région
ou
la
position
de
fin
de
la
dernière
région).
Remarque
:
il
n’est
pas
possible
de
fusionner
les
dossiers
de
prises
comme
on
fusionne
des
régions
(avec
l’outil
Colle,
par
exemple).
Si
c’était
le
cas,
le
nombre
de
prises
et
d’accompagnements
se
multiplierait
et
les
modifications
seraient
plus
difficiles,
voire
inutilisables.
Chapitre
14
Enregistrement
dans
Logic
Express 425
Ouverture
de
dossiers
de
prise
dans
l’Éditeur
des
échantillons
Il
est
possible
d’ouvrir
des
régions
de
prise
dans
l’Éditeur
des
échantillons,
mais
elles
sont
verrouillées.
Il
est
donc
impossible
de
déplacer
le
point
d’ancrage
ou
de
redéfinir
les
points
de
début
et
de
fin.
De
telles
opérations
rendront
impossible
le
contrôle
du
temps
si
elles
sont
effectuées
dans
l’Éditeur
des
échantillons.
En
revanche,
vous
pouvez
ajuster
les
modifications
des
points
de
début
et
de
fin
dans
l’arrangement,
lorsque
vous
effectuez
un
zoom
avant.
La
synchronisation
des
différentes
rubriques
peut
être
ajustée
une
fois
que
le
dossier
des
prises
a
été
«
mis
sur
un
seul
niveau
».
Compactage
d’un
dossier
des
prises
Dans
le
menu
Arrangement,
choisissez
Région
>
Dossier
>
Compacter
le
dossier
des
prises
afin
de
créer
un
dossier
de
prises
pour
plusieurs
régions
sélectionnées.
Chaque
région
apparaît
sous
forme
de
prise
individuelle
dans
le
dossier
de
prises
généré.
 Si
les
régions
sélectionnées
se
trouvent
sur
différentes
pistes
(qui
utilisent
différentes
bandes
de
canaux),
le
résultat
de
lecture
risque
d’être
différent
(un
dossier
de
prises
utilise
une
seule
bande
de
canaux).
La
bande
de
canal
(et
la
piste)
de
la
piste
compactée
la
plus
haute
est
utilisée
pour
la
lecture
du
dossier
des
prises.
Si
le
son
est
désactivé
sur
la
piste
la
plus
haute,
la
prochaine
piste
sur
laquelle
le
son
n’est
pas
désactivé
sera
utilisée
pour
la
lecture.
 Si
les
régions
sélectionnées
sont
placées
l’une
après
l’autre
sur
une
même
piste,
le
dossier
des
prises
sera
attribué
par
défaut
à
un
accompagnement
créé
automatiquement.
La
lecture
n’est
pas
modifiée.
Si
une
seule
région
est
«
compactée
»,
elle
est
sélectionnée
en
tant
que
prise
et
aucun
accompagnement
n’est
créé.
Dans
les
cas
où
le
nouveau
dossier
de
prises
chevauche
d’autres
régions
(initialement
non
sélectionnées,
ce
qui
risque
de
modifier
le
résultat
de
la
lecture
de
ces
régions),
Logic
Express
crée
une
nouvelle
piste
audio
pour
le
dossier
des
prises.
Décompactage
des
dossiers
de
prises
Le
menu
Arrangement
propose
les
deux
commandes
suivantes
:
 Région
>
Dossier
>
Décompacter
le
dossier
des
prises
 Région
>
Dossier
>
Décompacter
le
dossier
des
prises
en
nouvelles
pistes
Ces
commandes
sont
également
disponibles
dans
le
menu
Dossier
des
prises.
Elles
n’affectent
que
ce
dossier,
pas
tous
les
dossiers
de
prises
sélectionnés.
Ces
deux
commandes
remplacent
les
dossiers
de
prises
sélectionnés
(ou
tous
les
dossiers
de
prises)
par
de
nouvelles
pistes
audio
pour
chaque
prise
et
chaque
accompagnement.
L’ordre
des
prises
et
des
accompagnements
affiché
dans
le
menu
du
dossier
des
prises
est
illustré
par
l’ordre
des
pistes.
426 Chapitre
14
Enregistrement
dans
Logic
Express
La
commande
de
décompactage
utilise
la
même
bande
de
canal
(initiale)
pour
toutes
les
nouvelles
pistes.
Le
son
est
désactivé
sur
toutes
les
régions
de
prises
ou
d’accompagnement
(sauf
celle
initialement
activée),
afin
de
garantir
que
le
résultat
de
la
lecture
n’est
pas
modifié.
La
commande
Nouvelles
pistes
utilise
des
bandes
de
canaux
différentes
pour
chaque
nouvelle
piste,
mais
leur
attribue
automatiquement
le
réglage
de
la
bande
de
canaux
initiale.
Le
son
n’est
désactivé
sur
aucune
prise/aucun
accompagnement
:
tous
sont
joués
simultanément.
Encore
une
fois,
cela
garantit
que
le
résultat
de
la
lecture
n’est
pas
modifié.
Enregistrement
MIDI
Les
régions
MIDI
sont
utilisées
sur
les
instruments
(logiciels)
et
les
pistes
MIDI
externes.
Les
régions
MIDI
sont
enregistrées
en
temps
réel
ou
à
l’aide
de
méthodes
d’«
entrée
pas
à
pas
».
Pour
enregistrer
des
régions
MIDI
dans
Logic
Express,
vous
devez
effectuer
l’une
des
opérations
suivantes
:
 Connecter
un
clavier
MIDI
à
votre
ordinateur.
Pour
plus
d’informations,
veuillez
vous
reporter
à
la
rubrique
«
Connexion
des
modules
et
des
claviers
MIDI
»
à
la
page
99.
 Activer
le
clavier
avec
verrouillage
des
majuscules
en
appuyant
sur
la
touche
Verrouillage
majuscules.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Utilisation
du
clavier
avec
verrouillage
majuscules
»
à
la
page
439.
 Vous
pouvez
également
utiliser
l’entrée
MIDI
pas
à
pas
pour
«
enregistrer
»
des
notes
dans
Logic
Express,
une
par
une.
Pour
en
savoir
plus,
reportez-vous
à
la
rubrique
«
Enregistrement
MIDI
avec
entrée
pas-à-pas
»
à
la
page
433.
L’enregistrement
MIDI
fonctionne
de
manière
similaire
à
l’enregistrement
audio.
Quelques
différences
seulement
sont
à
prendre
en
compte.
Ces
différences
sont
présentées
dans
les
rubriques
suivantes.
Les
informations
d’ordre
général
sur
l’enregistrement,
telles
que
les
commandes
d’enregistrement,
la
configuration
du
bouton
Enregistrer
dans
la
barre
de
transport,
le
réglage
des
décomptes,
etc.,
sont
décrites
dans
la
rubrique
«
Enregistrement
audio
»,
à
la
page
395.
Chapitre
14
Enregistrement
dans
Logic
Express 427
Enregistrement de régions MIDI en temps réel
Vous
pouvez
enregistrer
une
seule
région
MIDI
ou
plusieurs
régions
de
prises
MIDI
sur
une
piste.
Si
vous
enregistrez
plusieurs
régions
de
prises
MIDI,
vous
pouvez
les
vérifier
après
l’enregistrement
et
les
utiliser
lorsque
cela
est
approprié.
Vous
pouvez
également
assembler
une
région
MIDI
composée
en
utilisant
des
segments
de
plusieurs
régions
MIDI.
Vous
pouvez
aussi
enregistrer
simultanément
plusieurs
régions
MIDI
sur
plusieurs
pistes
MIDI.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Enregistrement
sur
plusieurs
pistes
MIDI
»
à
la
page
431.
Pour
enregistrer
une
seule
région
MIDI
:
1 Sélectionnez
l’instrument
ou
la
piste
MIDI
externe
à
utiliser
pour
l’enregistrement.
Remarque
:
ces
types
de
pistes
sont
automatiquement
activés
pour
l’enregistrement
lorsqu’ils
sont
sélectionnés.
2 Placez
la
tête
de
lecture
sur
le
point
où
vous
souhaitez
commencer
l’enregistrement.
3 Si
vous
souhaitez
entendre
le
métronome
lors
de
l’enregistrement,
cliquez
sur
le
bouton
Métronome
de
la
barre
de
transport
tout
en
appuyant
sur
la
touche
Contrôle,
puis
activez
le
réglage
Clic
pendant
l’enregistrement
dans
le
menu.
Pour
plus
d’informations
sur
l’utilisation
du
métronome,
reportez-vous
à
la
rubrique
«
Réglage
du
métronome
»
à
la
page
399.
4 Cliquez
sur
le
bouton
Enregistrer
dans
la
barre
de
transport
(ou
appuyez
sur
la
touche
astérisque
du
pavé
numérique,
le
raccourci
clavier
par
défaut
pour
l’enregistrement)
afin
de
lancer
l’enregistrement.
L’enregistrement
commence
au
niveau
de
la
position
de
la
tête
de
lecture
(suivant
un
décompte,
si
l’option
est
activée
dans
les
réglages
du
projet
d’enregistrement)
et
se
termine
lorsque
vous
cliquez
sur
le
bouton
d’arrêt
ou
sur
le
bouton
de
lecture.
Une
région
MIDI
est
créée
sur
la
piste
sélectionnée.
La
région
MIDI
commence
au
début
de
la
mesure
dans
laquelle
le
premier
événement
a
été
enregistré,
et
se
termine
à
la
fin
de
la
mesure
dans
laquelle
le
dernier
enregistrement
a
été
enregistré.
Vous
pouvez
modifier
la
piste
de
l’enregistrement,
sans
arrêter
l’enregistrement
:
sélectionnez
simplement
une
nouvelle
piste
avec
la
souris,
ou
utilisez
le
raccourci
clavier
«
Sélectionner
la
piste
précédente
»
ou
«
Sélectionner
la
piste
suivante
»
(touches
attribuées
par
défaut
:
flèche
vers
le
haut
et
vers
le
bas).
428 Chapitre
14
Enregistrement
dans
Logic
Express
Pour
enregistrer
plusieurs
prises
MIDI
en
mode
Cycle
:
1 Ouvrez
les
réglages
du
projet
Enregistrement
en
procédant
de
l’une
des
manières
suivantes
:
 Choisissez
Fichier
>
Réglages
du
projet
>
Enregistrement
(ou
utilisez
le
raccourci
clavier
Ouvrir
les
réglages
du
projet
Enregistrement,
par
défaut
:
Option
+
Astérisque)
 Cliquez
sur
le
bouton
Réglages
dans
la
barre
d’outils
Arrangement,
puis
choisissez
Enregistrement
dans
le
menu.
2 Choisissez
«
Créer
des
dossiers
de
prises
»
dans
le
menu
Enregistrements
superposés
(voir
«
Fonctionnement
de
l’enregistrement
de
prises
MIDI
»
à
la
page
429).
3 Définissez
un
cycle
en
le
faisant
glisser
de
la
gauche
vers
la
droite
dans
la
règle
de
mesure
de
l’arrangement
(ou
utilisez
les
champs
des
locators
dans
le
menu
Transport).
4 Commencez
l’enregistrement.
5 Laissez
Logic
Express
fonctionner.
Une
fois
que
vous
avez
atteint
la
limite
de
cycle
droite,
la
tête
de
lecture
se
repositionne
à
la
limite
de
cycle
gauche.
Logic
Express
crée
un
nouveau
dossier
de
prises
MIDI.
Chapitre
14
Enregistrement
dans
Logic
Express 429
Une
nouvelle
piste
de
prise
est
automatiquement
créée
dans
le
dossier
des
prises
pour
chaque
répétition
du
cycle.
Lors
de
l’enregistrement,
le
son
est
automatiquement
désactivé
sur
chaque
piste
de
prise
précédente.
Lorsque
vous
arrêtez
l’enregistrement,
vous
pouvez
écouter
chacune
des
prises,
en
les
sélectionnant
dans
le
dossier
des
prises.
Fonctionnement
de
l’enregistrement
de
prises
MIDI
Le
fait
d’activer
l’option
«
Créer
des
dossiers
de
prises
»
dans
le
menu
Enregistrements
superposés
a
les
effets
suivants
:
 L’enregistrement
sur
une
région
MIDI
existante
crée
un
dossier
de
prises
MIDI.
 L’enregistrement
sur
un
dossier
de
prises
MIDI
existant
ajoute
une
prise
MIDI
à
ce
dossier.
 L’enregistrement
sur
plusieurs
régions
MIDI
existantes
fusionne
ces
régions
(par
piste)
avant
de
créer
le
dossier
des
prises.
Toutes
les
régions
MIDI
existantes
s’affichent
comme
première
prise,
tandis
que
les
nouveaux
enregistrements
s’affichent
comme
deuxième
prise,
troisième
prise,
etc.
 L’enregistrement
sur
plusieurs
dossiers
de
prises
MIDI
existants
met
chacun
de
ces
dossiers
sur
un
même
niveau,
les
fusionne
par
piste,
puis
crée
un
nouveau
dossier
de
prises
(qui
s’étend
sur
la
durée
cumulée
de
tous
les
dossiers
de
prises).
Toutes
les
données
existant
avant
l’enregistrement
sont
affichées
comme
étant
la
première
prise,
alors
que
les
enregistrements
suivants
apparaissent
comme
la
deuxième
prise,
la
troisième
prise,
etc.
Remarque
:
toutes
les
prises
qui
n’ont
pas
été
lues
dans
les
dossiers
de
prises
(et
qui
existaient
avant
l’enregistrement)
sont
perdues,
bien
que
l’annulation
soit
impossible.
Seul
l’enregistrement
effectif
d’événements
MIDI
permet
de
déterminer
s’ils
se
chevauchent.
Par
exemple
:
vous
effectuez
un
enregistrement
sur
les
dossiers
des
prises
1,
2
et
3
existants.
Vous
ne
lisez
aucun
événement
MIDI
avant
le
début,
ni
après
la
fin
du
dossier
des
prises
2.
Votre
nouvel
enregistrement
est
donc
ajouté
au
dossier
des
prises
2,
comme
étant
la
prise
suivante.
Logic
Express
tolère
même
des
événements
Note
désactivée
au
cours
de
la
première
mesure
du
dossier
des
prises
3,
sans
fusionner
les
dossiers
des
prises
(2
et
3).
Important
:
les
dossiers
des
prises
MIDI
ne
disposent
pas
de
la
fonctionnalité
d’accompagnement
pour
les
dossiers
des
prises
audio.
Le
menu
Dossier
des
prises
MIDI
ne
propose
pas
les
commandes
Nouvel
accompagnement
et
«
Mettre
sur
un
seul
niveau
et
fusionner
».
Pour
en
savoir
plus
sur
les
autres
commandes
du
menu
Dossier
des
prises
MIDI,
reportez
vous
aux
rubriques
«
Compactage
d’un
dossier
des
prises
»
à
la
page
425
et
«
Mise
sur
un
seul
niveau
et
fusion
»
à
la
page
424.
430 Chapitre
14
Enregistrement
dans
Logic
Express
Enregistrement
dans
une
région
MIDI
ou
remplacement
d’une
région
MIDI
sélectionnée
Vous
pouvez
intégrer
les
données
récemment
enregistrées
dans
une
région
MIDI
existante
(et
sélectionnée).
Cette
option
fonctionne
à
la
fois
en
mode
d’enregistrement
normal
et
en
mode
d’enregistrement
cyclique.
Pour
combiner
plusieurs
prises
d’enregistrement
en
une
seule
région
MIDI
:
m Choisissez
l’option
«
Enregistrements
superposés
:
fusionner
avec
les
régions
sélectionnées
»
dans
l’onglet
Fichier
>
Réglages
du
projet
>
Enregistrement.
Pour
remplacer
des
événements
dans
l’enregistrement
d’une
région
MIDI
:
m Choisissez
l’option
«
Enregistrements
superposés
:
fusionner
avec
les
régions
sélectionnées
»
dans
l’onglet
Fichier
>
Réglages
du
projet
>
Enregistrement,
puis
activez
le
bouton
Remplacer
du
menu
Transport.
Cette
opération
remplace
les
événements
des
régions
MIDI
existantes
(et
sélectionnées)
par
les
événements
récemment
enregistrés.
Vous
pouvez
également
utiliser
la
combinaison
fusion/remplacement
conjointement
avec
les
fonctions
Autopunch
et
Cycle.
Pour
limiter
la
fusion
au
mode
Cycle
:
m Choisissez
l’option
«
Enregistrements
superposés
:
fusionner
seulement
dans
l’enregistrement
cyclique
»
dans
l’onglet
Fichier
>
Réglages
du
projet
>
Enregistrement.
L’enregistrement
de
la
région
MIDI
conserve
son
fonctionnement
habituel
et
de
nouvelles
régions
sont
créées
pour
chaque
enregistrement.
Toutefois,
lorsque
le
bouton
Cycle
est
activé
dans
le
menu
Transport,
tous
les
enregistrements
de
région
MIDI
a
boutissent
à
une
seule
région
fusionnée.
Enregistrement
rétrospectif
de
régions
MIDI
Si
vous
avez
joué
un
solo
satisfaisant
au
cours
de
la
lecture
mais
que
vous
n’étiez
pas
en
mode
enregistrement,
ne
vous
inquiétez
pas.
Utilisez
simplement
le
raccourci
clavier
Capturer
comme
enregistrement.
Tous
les
événements
que
vous
avez
joué
(après
le
dernier
changement
de
tête
de
lecture)
sont
ainsi
ajoutés
à
la
région
MIDI
enregistrée,
comme
si
vous
étiez
en
mode
enregistrement.
Remarque
:
si
vous
déplacez
la
tête
de
lecture
avant
d’exécuter
cette
commande,
le
prochain
événement
entrant
supprimera
tous
les
événements
précédemment
joués
(et
votre
solo
sera
définitivement
perdu).
Chapitre
14
Enregistrement
dans
Logic
Express 431
Enregistrement
sur
plusieurs
pistes
MIDI
Vous
pouvez
occasionnellement
souhaiter
enregistrer
plusieurs
pistes
MIDI
en
même
temps.
Il
s’agit
souvent
de
données
enregistrées
depuis
un
séquenceur
externe
ou
lues
sur
un
clavier
divisé
entre
plusieurs
canaux
MIDI.
Vous
pouvez
également
simplement
lire
les
données
d’un
même
canal
MIDI
à
partir
de
votre
clavier,
mais
les
enregistrer
sur
plusieurs
pistes.
Vous
pouvez
par
exemple
être
amené
à
utiliser
ces
fonctions
pour
créer
des
morceaux
avec
des
instruments
superposés.
Pour
enregistrer
des
régions
sur
plusieurs
pistes
MIDI
:
m Cliquez
sur
le
bouton
Activer
l’enregistrement
correspondant
aux
pistes
sur
lesquelles
vous
souhaitez
effectuer
l’enregistrement.
Remarque
:
si
vous
sélectionnez
une
piste
instrumentale
ou
MIDI
externe
qui
n’est
pas
activée
pour
l’enregistrement,
l’enregistrement
est
désactivé
pour
toutes
les
autres
pistes
instrumentales
ou
MIDI
externes.
En
revanche,
cela
ne
s’applique
pas
aux
pistes
audio
activées
pour
l’enregistrement.
Il
existe
deux
modes
de
fonctionnement
pour
l’enregistrement
simultané
de
plusieurs
pistes
MIDI
:
l’enregistrement
de
type
Superposition
ou
Multi-lecteurs.
 Au
cours
d’un
enregistrement
par
superposition
:
les
événements
MIDI
entrants
sont
transférés
à
toutes
les
pistes
MIDI
activées
pour
l’enregistrement.
Vous
pouvez
écouter
tous
les
instruments
sélectionnés
avant
et
pendant
l’enregistrement.
 Une
région
MIDI
est
créée
sur
la
piste
sélectionnée
après
l’enregistrement.
 Les
alias
de
la
région
MIDI
sur
la
piste
sélectionnée
sont
enregistrés
sur
les
autres
pistes.
L’avantage
de
cette
approche
est
que
toutes
les
modifications
ultérieures
apportées
à
la
région
MIDI
«
parent
»
s’appliqueront
à
tous
les
alias
;
cela
garantit
que
toutes
les
pistes
superposées
resteront
identiques.
 Au
cours
d’un
enregistrement
multi-lecteurs
:
les
événements
MIDI
entrants
sont
transférés
aux
différentes
pistes
activées
pour
l’enregistrement,
en
fonction
des
numéros
des
canaux
MIDI
transmis.
 Le
canal
de
l’événement
entrant
doit
correspondre
au
canal
d’une
piste
sur
laquelle
l’enregistrement
est
activé
pour
que
cette
fonctionnalité
puisse
être
exécutée.
 Si
aucune
piste
avec
le
numéro
de
canal
correspondant
n’est
détectée,
l’événement
est
dirigé,
puis
enregistré
sur
la
piste
sélectionnée.
Il
est
conseillé
de
vérifier
que
chacun
de
vos
contrôleurs
MIDI
transmet
les
données
sur
les
différents
canaux.
Si
cela
n’est
pas
possible,
utilisez
simplement
différentes
entrées
sur
votre
interface
MIDI
et
modifiez
le
canal
MIDI
pour
chaque
entrée,
en
utilisant
un
objet
Transformateur
entre
l’entrée
physique
et
l’entrée
du
séquenceur
(reportez-vous
à
la
rubrique
«
Objets
Entrée
Physique
et
Entrée
Séquenceur
»
à
la
page
1002).
432 Chapitre
14
Enregistrement
dans
Logic
Express
Pour
passer
du
mode
d’enregistrement
Superposition
(par
défaut)
au
mode
Multi-lecteurs
:
m Accédez
à
l’option
Fichier
>
Réglages
du
projet
>
Enregistrement
>
«
Démixer
automatiquement
par
canal
si
enregistrement
multi-pistes
».
Passage
du
mode
Instrument
au
mode
Live
pour
les
instruments
logiciels
Lorsque
vous
sélectionnez
une
piste
d’instrument
(logiciel),
celle-ci
ne
passe
pas
immédiatement
en
mode
Live
ou
Performances.
Vous
devez
envoyer
un
événement
MIDI
pour
activer
le
mode
Live
;
il
faut
toutefois
environ
100
millisecondes
pour
que
l’opération
prenne
effet,
ce
qui
suffit
à
anéantir
la
synchronisation
de
la
note
lue
en
premier.
S’il
est
nécessaire
que
la
première
note
lue
soit
parfaitement
synchronisée,
vous
devez
envoyer
des
événements
MIDI
silencieux
à
l’avance
;
par
exemple,
appuyez
sur
la
pédale
Sustain
ou
faites
bouger
légèrement
la
roulette
de
modulation
de
hauteur.
Cela
vous
permet
de
passer
en
mode
Live.
Pour
plus
d’informations,
reportez-vous
à
la
rubrique
«
Nécessité
du
mode
Live
»
à
la
page
273.
Filtrage
de
l’entrée
MIDI
Le
protocole
MIDI
peut
contenir
une
grande
variété
de
messages
MIDI,
au-delà
des
messages
de
début
de
note
et
de
fin
de
note.
Ces
messages
comportent
également
des
informations
sur
le
contrôleur,
telles
que
les
commandes
de
modulation
de
tonalité,
la
modulation
et
la
commande
Aftertouch
(pression).
Dans
certaines
situations,
il
se
peut
que
vous
ne
souhaitiez
pas
enregistrer
toutes
les
informations
envoyées
par
vos
contrôleurs
MIDI.
Pour
cela,
vous
pouvez
utiliser
plusieurs
«
filtres
MIDI
»
qui
vous
permettront
de
définir
quels
types
d’événements
seront
acceptés
ou
rejetés
à
l’entrée
du
séquenceur.
Pour
filtrer
les
événements
MIDI
entrants
:
1 Choisissez
Fichier
>
Réglages
du
projet
>
MIDI,
puis
cliquez
sur
l’onglet
Filtre
d’entrée.
2 Activez
les
cases
à
cocher
correspondant
aux
types
d’événements
MIDI
que
vous
souhaitez
filtrer
au
niveau
de
l’entrée
du
séquenceur
Logic
Express.
Chapitre
14
Enregistrement
dans
Logic
Express 433
Désactivation
de
la
fonction
MIDI
Thru
Lorsqu’une
piste
d’instrument
MIDI
externe
est
sélectionnée
dans
la
fenêtre
Arrangement,
son
bouton
Activer
l’enregistrement
est
automatiquement
activé
et
l’instrument
transmet
tous
les
événements
à
l’ordinateur
(via
la
fonction
MIDI
Thru).
Pour
désactiver
la
fonction
MIDI
Thru,
il
vous
suffit
de
désactiver
le
bouton
Activer
l’enregistrement.
Dans
certaines
situations
toutefois,
vous
souhaitez
effectuer
un
enregistrement
sur
une
piste
qui
n’est
pas
automatiquement
acheminée
vers
un
port
MIDI.
Par
exemple,
cela
peut
se
produire
lorsque
vous
effectuez
un
transfert
système
exclusif
(SyEx)
à
l’aide
d’un
périphérique.
Alors
que
de
nombreux
périphériques
MIDI
requièrent
une
connexion
MIDI
bidirectionnelle
(en
entrée
et
en
sortie)
pour
ce
type
de
communication,
certains
périphériques
risquent
de
traiter
les
données
entrantes
(transférées
par
la
fonction
MIDI
Thru
de
Logic
Express)
de
manière
étonnante.
Vous
risquez
alors
de
perdre
des
données.
Si
vous
souhaitez
enregistrer
une
image
mémoire
à
partir
d’un
périphérique
qui
réagit
de
façon
inadéquate
avec
une
connexion
bidirectionnelle,
désactivez
la
fonction
MIDI
Thru
de
l’instrument.
Pour
associer
un
instrument
à
une
fonction
MIDI
Thru
désactivée
en
permanence
:
1 Ouvrez
le
menu
Fichier
>
Réglages
du
projet
>
MIDI
>
Général.
2 Choisissez
un
instrument
dans
le
menu
Instrument
sans
fonction
MIDI
Thru.
Enregistrement MIDI avec entrée pas-à-pas
Les
fonctions
Entrée
pas
à
pas
vous
permettent
d’insérer
des
notes
MIDI
lorsque
Logic
Express
n’est
pas
en
mode
d’enregistrement
en
temps
réel.
Cette
fonction
vous
permet
de
créer
des
exécutions
de
notes
qui
peuvent
être
trop
rapides
pour
êtres
lues,
ou
pour
répliquer
des
partitions,
mais
vous
ne
pouvez
pas
effectuer
de
lecture
à
vue.
Vous
pouvez
utiliser
une
ou
plusieurs
des
fonctions
suivantes
pour
l’entrée
pas-à-pas
:
 Clavier
d’entrée
pas
à
pas
 Raccourcis
clavier
du
clavier
d’entrée
 Clavier
MIDI
 Clavier
de
l’ordinateur
(clavier
avec
verrouillage
majuscules)
Les
notes
sont
insérées
au
niveau
de
la
position
actuelle
de
la
tête
de
lecture,
à
l’aide
de
tous
les
modes
d’entrée.
Il
est
possible,
et
conseillé,
de
combiner
ces
méthodes
pour
tirer
le
meilleur
parti
des
fonctions
proposées
par
chaque
option.
Par
exemple
:
vous
pouvez
définir
la
durée
de
la
note
dans
la
fenêtre
«
Clavier
d’entrée
pas
à
pas
»,
insérer
des
notes
via
un
clavier
MIDI
et
définir
la
position
de
la
tête
de
lecture
à
l’aide
des
raccourcis
clavier.
434 Chapitre
14
Enregistrement
dans
Logic
Express
Utilisez
la
souris
pour
vous
familiariser
avec
le
clavier
d’entrée
pas
à
pas.
Pour
l’exploiter
au
mieux,
vous
devrez
néanmoins
apprendre
à
utiliser
les
raccourcis
clavier
d’entrée
pas
à
pas.
Ceux-ci
fournissent
de
nombreuses
options
de
navigation
et
de
saisie
de
notes,
comme
l’insertion
de
pas
avant/arrière
et
de
silence,
qui
ne
sont
pas
disponibles
dans
le
clavier
d’entrée
pas
à
pas.
Reportez-vous
à
la
rubrique
«
Entrée
pas
à
pas
avec
les
raccourcis
clavier
»
à
la
page
436.
Activation
du
mode
d’entrée
MIDI
pas
à
pas
Le
mode
MIDI
avec
entrée
pas
à
pas
est
disponible
dans
la
liste
des
événements,
le
clavier
du
piano
et
les
éditeurs
de
partitions.
Pour
activer
le
mode
«
Entrée
pas
à
pas
»
:
m Cliquez
sur
le
bouton
en
regard
de
la
barre
de
menu
local
de
la
liste
des
événements,
du
clavier
du
piano
ou
de
l’éditeur
de
partition.
Relâchez
le
bouton
pour
quitter
le
mode
«
Entrée
pas
à
pas
».
Utilisation
du
clavier
d’entrée
pas
à
pas
Vous
pouvez
ouvrir
la
fenêtre
«
Clavier
d’entrée
pas
à
pas
»
à
l’aide
du
menu
Options
>
Clavier
d’entrée
pas
à
pas.
 Touches
:
cliquez
pour
insérer
une
note
de
la
tonalité
souhaitée.
La
barre
d’insertion
située
au-dessus
du
clavier
est
mise
à
jour
pour
afficher
l’octave
sélectionnée.
 Boutons
Durée
de
la
note
et
Vélocité
:
déterminent
la
durée
ou
la
vélocité
de
la
note
insérée.
Il
existe
huit
valeurs
de
vélocité,
représentées
par
les
indicateurs
de
volume
traditionnels
:
ppp,
pp,
p,
mp,
mf,
f,
ff
et
fff.
Ces
indicateurs
correspondent
aux
valeurs
de
vélocité
MIDI
16,
32,
48,
64,
80,
96,
112,
et
127
respectivement.
Bouton
Durée
de
la
note
Bouton
Point Bouton
Triolet
Bouton
Bouton
Accord Vélocité
Bouton
Maintenir
la
note
insérée
Chapitre
14
Enregistrement
dans
Logic
Express 435
 Bouton
Triolet
:
cliquez
sur
ce
bouton
pour
que
les
trois
prochaines
notes
saisies
forment
un
triolet.
La
valeur
rythmique
du
triolet
se
base
sur
la
valeur
de
la
note
actuellement
sélectionnée.
 Bouton
Point
:
fonctionne
comme
le
bouton
Triolet.
Une
paire
de
notes
complémentaires
est
insérée
:
une
croche
pointée
et
une
double
croche,
par
exemple.
 Bouton
«
Maintenir
la
note
insérée
»
:
allonge
la
durée
de
la
note
sélectionnée
(généralement
la
dernière
note
insérée)
de
la
valeur
de
durée
de
note
sélectionnée
(bouton
Durée
de
la
note
actif ).
 Bouton
Quantifier
:
quantifie
le
début
de
la
prochaine
note
insérée
par
rapport
à
la
mesure
ou
à
la
ligne
de
temps
la
plus
proche.
Lorsque
vous
utilisez
cette
option,
le
placement
de
la
tête
de
lecture
est
essentiel.
 Champ
Canal
:
détermine
le
canal
MIDI
d’une
note
insérée.
Les
réglages
de
canal
de
notes
isolées
n’ont
aucun
effet
sur
le
canal
de
lecture,
et
par
conséquent
sur
le
son
de
la
région
MIDI.
Les
réglages
du
canal
des
notes
isolées
sont
principalement
utilisés
pour
l’affichage
des
partitions
polyphoniques.
 Bouton
Accord
:
lorsque
ce
bouton
est
activé,
vous
pouvez
insérer
des
notes
de
différentes
tonalités
et
de
différentes
durées.
Elles
seront
«
regroupées
»
sur
la
même
position,
et
constitueront
un
accord.
La
tête
de
lecture
n’avance
pas
tant
que
le
bouton
Accord
reste
désactivé.
Pour
insérer
une
note
à
l’aide
du
clavier
d’entrée
pas
à
pas
:
1 Ouvrez
la
région
MIDI
dans
l’éditeur
dans
lequel
vous
souhaitez
travailler.
2 Placez
la
tête
de
lecture
à
l’emplacement
d’insertion
souhaité.
3 Réglez
les
boutons
par
rapport
à
la
durée
de
la
note,
la
vélocité
et
d’autres
paramètres,
selon
vos
besoins.
4 Cliquez
sur
la
touche
de
votre
choix
dans
le
clavier
d’entrée
pas
à
pas
pour
insérer
une
note
de
la
tonalité
de
la
touche.
Une
note
correspondant
à
la
tonalité,
la
durée
et
la
vélocité
choisies
est
insérée.
La
tête
de
lecture
se
déplace
alors
automatiquement
à
la
fin
de
la
note
choisie.
La
note
suivante
peut
être
insérée
immédiatement,
en
suivant
l’étape
mentionnée
ci-dessus.
Le
mode
Accord
empêche
la
tête
de
lecture
de
se
déplacer
après
l’insertion
d’une
note,
ce
qui
vous
permet
d’insérer
autant
de
notes
que
vous
le
souhaitez
sur
la
même
position
de
mesure.
436 Chapitre
14
Enregistrement
dans
Logic
Express
Pour
insérer
plusieurs
notes
sur
la
même
position
de
mesure
:
m Activez
le
mode
Accord
en
cliquant
sur
le
bouton
Accord
tout
à
gauche
de
la
fenêtre
(ou
en
utilisant
le
raccourci
clavier
Mode
Accord),
puis
suivez
la
procédure
mentionnée
précédemment.
Si
vous
cliquez
une
deuxième
fois
sur
le
bouton
Accord
(ou
sur
le
raccourci
clavier
Mode
Accord),
le
mode
Accord
est
désactivé
(il
est
conseillé
d’effectuer
cette
opération
avant
d’insérer
la
dernière
note
de
l’accord)
et
la
tête
de
lecture
se
déplace
normalement
après
l’insertion
de
la
note.
Entrée
pas
à
pas
avec
les
raccourcis
clavier
L’entrée
de
note
avec
les
raccourcis
clavier
pas
à
pas
répond
aux
mêmes
principes
que
l’entrée
à
l’aide
du
clavier
d’entrée
pas
à
pas.
La
différence
est
que
les
raccourcis
clavier
sont
utilisés
pour
toutes
les
fonctions
et
évitent
d’utiliser
la
souris
pour
choisir
la
tonalité,
la
vélocité
et
la
durée
de
la
note.
Tous
les
raccourcis
clavier
peuvent
être
définis
par
l’utilisateur.
Ils
sont
accessibles
via
le
dossier
Entrée
clavier
de
la
fenêtre
Raccourcis
clavier.
Remarque
:
il
est
également
possible
d’entrer
les
données
de
la
note
en
temps
réel
à
l’aide
du
clavier
de
l’ordinateur
(voir
«
Utilisation
du
clavier
avec
verrouillage
majuscules
»
à
la
page
439).
Raccourcis clavier de tonalité
Les
douze
raccourcis
clavier
des
notes
Do
à
Si
permettent
d’insérer
une
note
de
la
tonalité
sélectionnée,
avec
la
durée
et
la
vélocité
définie,
au
niveau
de
la
tête
de
lecture
actuelle,
dans
la
région
MIDI
sélectionnée.
Pour
insérer
des
accords,
utilisez
le
raccourci
clavier
Mode
Accord.
Pour
désactivez
le
mode
Accord,
appuyez
de
nouveau
sur
ce
raccourci
clavier.
Plutôt
que
d’attribuer
des
raccourcis
clavier
aux
douze
tonalités
de
notes,
vous
avez
également
la
possibilité
de
définir
des
raccourcis
clavier
pour
les
sept
tonalités
de
la
gamme
de
Do
majeur.
Ces
raccourcis
peuvent
être
utilisés
en
association
avec
les
raccourcis
Note
suivante
:
Dièse
et
Note
suivante
:
Bémol,
afin
d’insérer
les
autres
tonalités.
Lorsque
vous
créez
un
système
pour
l’attribution
des
raccourcis
clavier,
il
existe
deux
méthodes
simples
:
 Disposez
ces
raccourcis
sur
le
clavier
de
sorte
qu’ils
ressemblent
à
un
clavier
de
piano(Do,
Ré,
Mi,
Fa,
Sol,
La,
Si
sur
une
ligne,
l’un
à
côté
de
l’autre
et
Do#,
Ré#,
Fa#,
Sol#
et
La#
au-dessus
de
ces
notes,
respectivement).
 Attribuez
des
touches
alphabétiques
aux
tonalités
de
la
gamme
de
Do
majeur,
conformément
à
leur
nom
de
note,
particulièrement
si
vous
utilisez
la
deuxième
méthode
mentionnée
précédemment.
Chapitre
14
Enregistrement
dans
Logic
Express 437
Raccourcis clavier des octaves
L’octave
d’une
note
insérée
dépend
de
la
position
actuelle
de
la
barre
d’insertion.
Une
petite
barre
horizontale
(de
la
longueur
d’une
octave)
apparaît
au
dessus
du
clavier
du
piano
dans
le
menu
«
Clavier
d’entrée
pas
à
pas
».
La
note
choisie
doit
toujours
être
insérée
dans
la
gamme
indiquée
par
cette
barre.
Cette
barre
se
déplace
continuellement
en
fonction
de
la
dernière
note
insérée
:
le
centre
de
la
barre
d’insertion
de
gamme
est
toujours
aligné
avec
la
dernière
note
insérée.
La
note
suivante
est
insérée
dans
cette
octave,
si
la
barre
de
la
gamme
n’est
pas
déplacée
à
l’aide
d’un
raccourci
clavier
ou
de
la
souris.
Exemple
:
si
un
Sol
est
inséré
immédiatement
après
un
Do,
le
Sol
sera
placé
sous
le
Do.
Le
fait
d’insérer
un
Do
place
la
barre
d’insertion
de
gamme
entre
le
Sol
(extrémité
gauche)
et
le
Fa#
(extrémité
droite),
avec
le
Do
au
centre.
Quelle
que
soit
la
prochaine
note
choisie,
elle
est
insérée
dans
cette
gamme.
La
barre
de
la
gamme
se
déplacera
toutefois
à
mesure
que
d’autres
notes
seront
insérées,
et
le
centre
sera
toujours
aligné
à
la
dernière
note
insérée.
D’autres
raccourcis
clavier
vous
permettent
de
placer
la
barre
de
la
gamme
dans
différentes
octaves
:
Octave
0
à
Octave
6,
mais
aussi
Octave
+1/–1/+2/–2,
qui
déplacent
la
barre
de
la
gamme
d’une
ou
deux
octaves
vers
le
haut
ou
vers
le
bas.
La
barre
de
la
gamme
peut
également
être
déplacée
avec
la
souris.
Durée de la note et Vélocité
La
durée
de
la
note
et
la
vélocité
sont
déterminées
avant
l’insertion
de
la
note
à
l’aide
d’une
commande
de
tonalité.
Les
valeurs
sélectionnées
peuvent
être
affichées
dans
la
fenêtre
«
Clavier
d’entrée
pas
à
pas
».
Silences, Correction, Pas avant et Pas arrière
Le
raccourci
clavier
Silence
déplace
la
tête
de
lecture
vers
l’avant
(en
fonction
de
la
valeur
de
note
définie)
sans
insérer
de
note,
et
crée
donc
un
silence.
Les
raccourcis
clavier
Pas
arrière
et
Pas
avant
déplacent
également
la
tête
de
lecture
vers
l’avant
ou
vers
l’arrière,
proportionnellement
à
la
valeur
de
la
note
sélectionnée.
Le
raccourci
clavier
Supprimer
supprime
la
dernière
note
insérée
et
déplace
la
tête
de
lecture
vers
la
position
à
laquelle
la
note
(précédente)
commençait.
Vous
pouvez
ainsi
effectuer
des
corrections
rapides
(une
autre
note
peut
être
insérée
immédiatement
en
remplacement
de
la
note
effacée).
438 Chapitre
14
Enregistrement
dans
Logic
Express
Triolets, Groupes de notes pointées
Le
nom
du
raccourci
clavier
«
Les
trois
notes
suivantes
sont
un
triolet
»
est
explicite.
La
valeur
rythmique
des
triolets
correspond
à
la
valeur
de
note
actuellement
sélectionnée
dans
la
fenêtre
«
Clavier
d’entrée
pas
à
pas
».
Si
une
croche
est
sélectionnée,
un
triolet
de
croches
sera
créé.
Une
fois
les
trois
notes
insérées,
les
valeurs
binaires
seront
insérées,
à
moins
que
le
raccourci
clavier
ne
soit
de
nouveau
utilisé.
Le
raccourci
clavier
«
Les
deux
notes
suivantes
sont
pointées
»
fonctionne
de
la
même
façon.
En
revanche,
avec
ce
raccourci
clavier,
les
notes
insérées
seront
un
couple
de
notes
complémentaires
:
une
croche
pointée
et
une
double
croche,
par
exemple.
Interaction avec les autres raccourcis clavier
Si
le
mode
«
Entrée
pas
à
pas
»
(le
bouton
Entrée)
est
activé
dans
la
partition,
le
clavier
du
piano
ou
les
éditeurs
de
liste
d’événement,
ces
raccourcis
clavier
sont
prioritaires
sur
tous
les
autres.
Cela
signifie
que
vous
pouvez
attribuer
des
touches
ou
des
combinaisons
de
touches
à
ces
fonctions,
même
si
elles
sont
déjà
attribuées
à
d’autres
fonctions.
À
partir
du
moment
où
le
mode
«
Entrée
pas
à
pas
»
est
activé,
ces
attributions
de
touches
seront
appliquées.
Si
le
mode
«
Entrée
pas
à
pas
»
est
désactivé,
toutes
les
autres
attributions
(pour
les
mêmes
touches)
seront
prioritaires.
Remarque
:
étant
donné
que
vous
pouvez
utiliser
les
attributions
de
touches
déjà
utilisées
pour
d’autres
fonctions,
il
est
conseillé
d’éviter
d’utiliser
des
touches
attribuées
à
des
fonctions
que
vous
pouvez
être
amené
à
utiliser
également
lorsque
vous
êtes
en
mode
«
Entrée
pas
à
pas
».
Par
exemple,
la
barre
d’espace
est
utilisée
pour
la
fonction
Lecture/Arrêt/Reprendre.
Il
serait
donc
risqué
d’attribuer
cette
touche
à
la
commande
de
silence.
Utilisation
du
clavier
MIDI
pour
l’entrée
pas
à
pas
L’entrée
de
note
via
le
protocole
MIDI
fonctionne
comme
l’entrée
de
note
via
le
clavier
d’entrée
pas
à
pas
(voir
«
Utilisation
du
clavier
d’entrée
pas
à
pas
»
à
la
page
434).
En
règle
générale,
vous
appuyez
sur
les
touches
de
votre
clavier
MIDI
réel
plutôt
que
de
cliquer
sur
les
notes
du
clavier
qui
s’affiche
à
l’écran.
Les
informations
sur
la
vélocité
de
la
note
MIDI
(la
force
avec
laquelle
vous
tapez
sur
les
touches
du
clavier
MIDI)
sont
envoyées
lorsque
vous
utilisez
l’entrée
MIDI
pas
à
pas.
Vous
pouvez
insérer
un
accord
en
le
jouant
simplement
sur
le
clavier
MIDI.
Vous
n’avez
pas
besoin
de
passer
en
mode
Accord
pour
insérer
un
accord.
Il
est
conseillé
de
laisser
la
fenêtre
«
Clavier
d’entrée
pas
à
pas
»
les
premières
fois
que
vous
utilisez
ces
fonctions,
afin
de
vous
familiariser
avec
celles-ci.
Lorsque
vous
maîtrisez
bien
ces
fonctions,
vous
pouvez
laisser
la
fenêtre
«
Clavier
d’entrée
pas
à
pas
»
fermée,
car
elle
constitue
une
référence
et
non
une
condition
obligatoire
pour
l’entrée
MIDI
pas
à
pas.
Chapitre
14
Enregistrement
dans
Logic
Express 439
Il
est
également
recommandé
d’utiliser
les
raccourcis
clavier
d’entrée
(voir
«
Entrée
pas
à
pas
avec
les
raccourcis
clavier
»
à
la
page
436)
afin
de
passer
rapidement
d’une
valeur
à
une
autre
(par
exemple
la
durée
de
la
note)
ou
pour
déterminer
la
position
d’insertion.
Utilisation du clavier avec verrouillage majuscules
Le
clavier
avec
verrouillage
majuscules
vous
permet
d’utiliser
le
clavier
de
l’ordinateur
en
tant
que
clavier
MIDI
virtuel
en
temps
réel.
Il
peut
également
être
utilisé
pour
l’entrée
MIDI
pas
à
pas.
Il
constitue
donc
un
élément
idéal
lorsque
vous
ne
possédez
aucun
clavier
MIDI
ou
USB,
par
exemple
lorsque
vous
voyagez
avec
votre
ordinateur
Macintosh
portable.
Le
clavier
avec
verrouillage
majuscules
s’étend
sur
plus
de
dix
octaves
et
inclut
également
les
données
sur
la
vélocité
et
la
pédale
Sustain.
Pour
activer
le
clavier
avec
verrouillage
majuscules
:
m Appuyez
sur
la
touche
Verrouillage
majuscules
de
votre
clavier
d’ordinateur.
Un
indicateur
lumineux
Verrouillage
majuscules
montre
que
cette
fonction
est
activée.
Il
va
sans
dire
que
dans
ce
mode,
de
nombreuses
touches
ont
différentes
fonctions
qui
remplacent
leur
attribution
de
raccourci
clavier
habituelle.
La
version
illustrée
ici
est
celle
du
clavier
avec
verrouillage
majuscules
en
anglais.
D’autres
langues
peuvent
être
affichées,
en
fonction
du
réglage
de
votre
clavier
Mac
OS
X.
La
touche
Échap
envoie
une
commande
«
Désactiver
toutes
les
notes
»,
au
cas
où
vous
rencontriez
des
notes
en
attente.
Les
touches
numériques
(au
dessus
du
clavier
QWERTY)
sont
utilisées
pour
définir
l’octave
sur
le
clavier
MIDI.
Les
deux
lignes
situées
sous
les
touches
numériques
sont
utilisées
comme
équivalents
des
touches
du
clavier
MIDI,
en
commençant
par
la
note
Do,
attribuée
à
la
lettre
A
(ou
Q
si
vous
utilisez
un
clavier
français,
par
exemple).
Pour
plus
de
détails,
reportez-vous
aux
touches
noires
et
blanches
illustrées
dans
les
images
ci-dessus.
440 Chapitre
14
Enregistrement
dans
Logic
Express
La
ligne
la
plus
basse
des
touches
alphabétiques
permet
de
régler
la
vélocité
des
notes
MIDI.
Certaines
valeurs
sont
prédéfinies,
et
vont
de
pianissimo
à
forte
fortissimo.
Chaque
valeur
peut
être
ajustée
à
l’aide
des
deux
touches
situées
à
droite
de
cette
ligne
(elles
sont
attribuées
aux
touches
de
virgule
et
de
point
sur
un
clavier
QWERTY
anglais).
Cette
configuration
de
clavier
vous
permet
d’envoyer
une
valeur
de
vélocité
comprise
entre
1
et
127.
La
barre
d’espace
fournit
une
fonction
de
pédale
Sustain,
jouée
avec
vos
pouces
plutôt
qu’avec
vos
pieds.
Vous
pouvez
librement
déclencher
de
nouvelles
notes
ou
passer
d’une
octave
ou
d’une
valeur
de
vélocité
à
une
autre
tout
en
maintenant
les
notes
jouées.
Les
valeurs
d’octave
et
de
vélocité
actuelles
des
notes
MIDI
sont
affichées
dans
la
partie
supérieure
de
la
fenêtre
du
clavier
avec
verrouillage
majuscules.
Un
équilibreur
de
transparence
est
également
disponible
dans
cette
fenêtre,
afin
de
rendre
la
visualisation
plus
nette
ou
de
placer
la
fenêtre
en
arrière-plan.
Préférences
du
clavier
avec
verrouillage
majuscules
L’option
«
Valider
la
touche
de
verrouillage
»
vous
permet
d’activer
ou
de
désactiver
complètement
la
fonction
de
clavier
avec
verrouillage
majuscules.
Si
vous
souhaitez
utiliser
le
raccourci
clavier
Barre
d’espace
pour
commencer,
arrêter
ou
reprendre
la
lecture
dans
Logic
Express,
plutôt
que
la
fonction
Pédale
Sustain
pour
le
Clavier
avec
verrouillage
majuscules
(lorsqu’il
est
activé),
vous
pouvez
désactiver
l’option
«
La
barre
d’espace
sert
de
pédale
Sustain
».
Informations
supplémentaires
sur
le
clavier
avec
verrouillage
majuscules
Étant
donné
que
les
claviers
d’ordinateur
comportent
des
restrictions
techniques,
vous
ne
pouvez
jouer
que
six
notes
simultanément.
Il
existe
d’autres
restrictions
concernant
la
précision
temporelle
ou
pouvant
apparaître
lorsque
vous
essayez
de
jouer
des
clusters
de
notes
(inhabituels
d’un
point
de
vue
musical).
Souvenez-vous
que
le
but
initial
de
cette
fonctionnalité
est
d’apporter
une
aide
lorsque
vous
composez
des
morceaux
au
cours
d’un
voyage
et
non
de
remplacer
complètement
un
vrai
clavier
MIDI.
15
441
15 Présentation
de
l’édition
MIDI
Ce chapitre présente les éditeurs qui conviennent le mieux
pour modifier différents types d’événements MIDI dans
Logic Express.
Logic
Express
offre
plusieurs
éditeurs
d’événements
MIDI
:
les
éditeurs
de
partition,
Clavier
et
Hyper,
Liste
des
événements
et
la
fenêtre
de
transformation.
Chaque
éditeur
fournit
une
vue
différente
d’événements
MIDI
et
offre
des
fonctions
d’édition
uniques.
Ces
différences
facilitent
certaines
tâches
d’édition
MIDI
et
vous
serez
certainement
amené
à
utiliser
plusieurs
éditeurs
en
fonction
du
type
de
partie
à
réaliser.
Les
points
forts
de
chaque
éditeur
sont
listés
ci-après
:
 Éditeur
de
partition
:
utilisé
pour
créer
une
notation
imprimée.
Idéal
si
vous
aimez
travailler
avec
des
points,
des
tirets
et
des
lignes.
 Clavier
:
convient
parfaitement
pour
modifier
la
hauteur
tonale
et
la
longueur
des
événements
de
notes
MIDI.
Les
événements
de
notes
sont
représentés
sous
la
forme
de
rectangles
horizontaux
sur
une
grille.
La
longueur
du
rectangle
est
directement
proportionnelle
à
la
longueur
de
la
note.
La
hauteur
tonale
est
indiquée
par
la
position
verticale
du
rectangle,
les
notes
les
plus
élevées
étant
placées
vers
le
haut
de
l’écran.
 Hyper
Editor
:
utile
pour
la
création
de
parties
de
percussions
MIDI
et
la
modification
de
niveaux
d’événements
de
notes
individuels.
Il
peut
également
servir
à
créer
et
éditer
des
informations
de
contrôleur
MIDI,
permettant
de
dessiner
des
courbes
résultant
en
une
trajectoire
de
filtre
dans
un
synthétiseur
externe,
par
exemple.
 Liste
des
événements
:
affiche
tous
les
types
d’événement
MIDI
sous
forme
de
liste.
Utilisez
cet
éditeur
lorsque
vous
devez
apporter
des
modifications
précises
à
un
aspect
d’un
événement
MIDI.
 Fenêtre
de
transformation
:
il
ne
s’agit
pas
tout
à
fait
d’un
éditeur,
tout
comme
les
autres
fenêtres.
La
fenêtre
de
transformation
est
utilisée
pour
les
tâches
de
traitement
MIDI
via
des
variables
mathématiques.
Outre
ces
opérations
qui
peuvent
sembler
complexes,
vous
pouvez
utiliser
la
fenêtre
de
transformation
pour
créer
un
crescendo
dans
une
région,
doubler
ou
réduire
de
moitié
la
vitesse
des
notes
dans
une
région,
entre
autres.
De
nombreux
processus
sont
disponibles
en
tant
que
préréglages,
mais
vous
pouvez
aussi
créer
les
vôtres.
442 Chapitre
15
Présentation
de
l’édition
MIDI
Important
:
vous
ne
pouvez
pas
effectuer
d’opérations
d’édition
d’événements
dans
la
zone
Arrangement
des
éditeurs,
sauf
si
les
données
MIDI
résident
dans
une
région
MIDI
qui
existe
dans
la
zone
Arrangement.
Ouverture des éditeurs
Tous
les
éditeurs
peuvent
être
ouverts
de
puis
la
menu
Fenêtre.
L’éditeur
est
alors
lancé
dans
une
fenêtre
distincte.
Pour
ouvrir
un
éditeur
depuis
le
menu
Fenêtre
:
m Choisissez
le
nom
de
la
fenêtre
d’éditeur
dans
le
menu
Fenêtre
(ou
utilisez
le
raccourci
clavier
correspondant).
En
général,
vous
accédez
directement
aux
éditeurs
dans
la
fenêtre
Arrangement,
mais
il
peut
être
utile
de
disposer
de
plusieurs
copies
du
même
éditeur
ouvertes
en
même
temps.
Par
exemple
:
deux
listes
d’événements,
l’une
pour
définir
l’affichage
au
niveau
Arrangement
(affichant
les
régions),
l’autre
faisant
apparaître
les
événements
au
sein
des
régions.
Lorsque
vous
cliquez
sur
les
noms
de
régions
dans
la
liste
d’événements
au
niveau
arrangement,
le
contenu
de
la
région
sélectionné
est
mis
à
jour
et
affiché
dans
l’autre
fenêtre
de
liste
des
événements.
Pour
accéder
à
l’éditeur
de
partition,
l’Éditeur
Clavier
ou
Hyper
Editor
dans
la
fenêtre
Arrangement,
effectuez
une
des
opérations
suivantes
:
m Cliquez
sur
le
bouton
approprié
au
bas
de
la
zone
d’édition
de
la
fenêtre
Arrangement.
Le
contenu
(les
événements)
de
la
région
MIDI
sélectionnée
figure
dans
la
fenêtre
de
l’éditeur
sélectionné.
Fenêtre d’éditeur Raccourci clavier par défaut
Liste
des
événements
Éditeur
de
partition Commande
+
3
Transformation Commande
+
4
Hyper
Editor Commande
+
5
Éditeur
Clavier Commande
+
6
Chapitre
15
Présentation
de
l’édition
MIDI 443
m Double-cliquez
sur
une
région
MIDI
(voir
ci-dessous).
Vous
pouvez
utiliser
les
raccourcis
clavier
Ouvrir/fermer
l’éditeur
de
partition,
Afficher/
Masquer
le
clavier
du
piano
et
Ouvrir/fermer
l’Éditeur
Hyper.
L’utilisation
répétée
du
raccourci
clavier
ouvre
ou
ferme
l’éditeur
choisi
en
bas
de
la
fenêtre
Arrangement.
Π Conseil
:
maintenez
la
touche
Option
enfoncée
tout
en
double-cliquant
sur
une
région
MIDI
afin
d’ouvrir
l’éditeur
souhaité
dans
une
fenêtre
séparée.
Pour
accéder
à
la
Liste
des
événements
dans
la
fenêtre
Arrangement,
procédez
de
l’une
des
manières
suivantes
:
m Cliquez
sur
le
bouton
Listes
à
droite
de
la
barre
d’outils
de
la
fenêtre
Arrangement,
puis
cliquez
sur
l’onglet
Liste
des
événements.
m Utilisez
le
raccourci
clavier
Afficher/Masquer
la
liste
des
événements
(affectation
par
défaut
:
E).
m Double-cliquez
sur
une
région
MIDI
(voir
ci-dessous).
Le
contenu
(les
événements)
de
la
région
MIDI
sélectionnée
figure
dans
la
liste
des
événements,
à
droite
de
la
fenêtre
Arrangement.
Pour
définir
l’éditeur
auquel
on
accède
en
double-cliquant
sur
une
région
MIDI
:
1 Ouvrez
les
préférences
globales
en
procédant
de
l’une
des
manières
suivantes
:
 Choisissez
Logic
Express
>
Préférences
>
Global
(ou
utilisez
le
raccourci
clavier
Ouvrir
les
Préférences
Globales).
 Cliquez
sur
le
bouton
Préférences
dans
la
barre
d’outils
Arrangement
et
choisissez
Global
dans
le
menu.
2 Dans
l’onglet
Édition,
choisissez
l’éditeur
souhaité
dans
le
menu
local
«
Double-cliquer
sur
une
région
MIDI
ouvre
».
Pour
accéder
à
la
fenêtre
de
transformation,
effectuez
l’une
des
opérations
suivantes
:
m Choisissez
Fenêtre
>
Transformation
(ou
utilisez
le
raccourci
clavier
correspondant,
par
défaut
:
Commande
+
4).
m Lorsqu’une
fenêtre
d’édition
MIDI
:
Choisissez
Fonctions
>
Transformation.
444 Chapitre
15
Présentation
de
l’édition
MIDI
Écoute des événements MIDI lors de l’édition
Il
va
sans
dire
que
l’édition
MIDI
est
grandement
facilitée
si
vous
pouvez
entendre
chaque
événement
et
édition
que
vous
apportez,
que
vous
parcouriez
la
liste
des
événements
(sélection
automatique)
ou
transposiez
une
note
en
la
faisant
glisser.
Pour
écouter
les
éditions
d’événements
MIDI
en
temps
réel
:
m Cliquez
sur
le
bouton
MIDI
Out
en
haut
à
gauche
de
chaque
fenêtre
d’édition.
Il
s’agit
d’un
réglage
indépendant
pour
chaque
éditeur,
qui
transmettra
les
événements
MIDI
à
chaque
fois
qu’ils
seront
ajoutés,
sélectionnés
ou
édités.
Édition d’événements MIDI dans la zone Arrangement
Vous
ne
pouvez
pas
effectuer
d’opérations
d’édition
d’événements
(dans
la
zone
Arrangement
ou
dans
les
éditeurs),
sauf
si
les
données
MIDI
résident
dans
une
région
MIDI
qui
existe
dans
la
zone
Arrangement
(bien
que
vous
puissiez
utiliser
les
fonctions
Presse-papiers
pour
créer
une
région
MIDI
dans
l’arrangement).
Pour
créer
une
région
MIDI
vide
:
m Cliquez
à
la
position
voulue
dans
la
zone
Arrangement
avec
l’outil
Crayon.
Une
région
MIDI
vide
est
alors
insérée,
dans
laquelle
vous
pouvez
entrer
manuellement
des
événements.
En
général,
l’édition
au
niveau
événement
ne
peut
pas
être
effectuée
sur
des
régions
dans
la
zone
Arrangement,
mais
il
existe
quelques
exceptions.
Dans
certains
cas,
il
peut
même
être
plus
efficace
d’effectuer
vos
éditions
(ou
opérations)
sur
des
régions
MIDI
dans
la
zone
Arrangement,
plutôt
que
dans
un
éditeur
MIDI.
Exemples
:
 Modification
des
longueurs
de
notes
en
redimensionnant
la
région
(voir«
Options
d’utilisation
des
notes
lors
de
la
modification
des
longueurs
des
régions
MIDI
»
à
la
page
354).
 Suppression
ou
déplacement
de
parties
de
régions
(et
donc
d’événements)
avec
l’outil
Sélecteur.
 Ajustement
de
la
lecture
de
tous
les
événements
d’une
région
en
modifiant
ses
paramètres
de
lecture.
Chapitre
15
Présentation
de
l’édition
MIDI 445
Copie
d’événements
via
le
Presse-papiers
dans
la
zone
Arrangement
Vous
pouvez
utiliser
le
Presse-papiers
pour
ajouter
les
événements
MIDI
directement
à
la
piste
sélectionnée
dans
la
zone
Arrangement,
à
la
position
de
la
tête
de
lecture
en
cours.
Cela
fonctionne
aussi
pour
les
événements
d’un
autre
projet.
Pour
copier
des
événements
MIDI
dans
la
zone
Arrangement
:
1 Sélectionnez
les
événements
à
copier
dans
l’un
des
éditeurs
d’événements.
2 Choisissez
Édition
>
Copier
(ou
utilisez
le
raccourci
clavier
Copier,
par
défaut
:
Commande
+
C).
3 Sélectionnez
la
piste
(et
la
région
MIDI,
si
applicable)
dans
laquelle
vous
voulez
copier
les
événements.
4 Choisissez
Édition
>
Coller
(ou
utilisez
le
raccourci
clavier
Coller,
par
défaut
:
Commande
+
V).
Logic
Express
ajoute
le
contenu
du
Presse-papiers
(événements
MIDI)
à
la
région
MIDI
sélectionnée.
Remarque
:
si
aucune
région
MIDI
n’est
sélectionnée,
Logic
Express
va
créer
une
région
MIDI
sur
la
piste
sélectionnée,
à
la
position
de
la
tête
de
lecture
en
cours.
Contrôle et réinitialisation des événements MIDI
La
ligne
supérieure
de
l’affichage
Activité
MIDI
dans
la
barre
de
transport
affiche
le
dernier
message
MIDI
reçu.
La
ligne
du
bas
montre
le
message
MIDI
le
plus
récemment
reçu.
Le
moniteur
est
principalement
utilisé
pour
vérifier
les
connexions
MIDI.
Lorsque
Logic
Express
reçoit
plus
d’une
note
MIDI
simultanément
;
les
intervalles
tenus
respectifs
(entre
des
notes)
sont
interprétés
et
affichés
en
tant
qu’accords.
Pour
désactiver
les
notes
bloquées
:
m Cliquez
sur
la
rubrique
inférieure
de
l’écran
des
activités
MIDI
ou
cliquez
rapidement
à
deux
reprises
sur
le
bouton
Arrêt.
Dans
les
deux
cas,
des
messages
de
réinitialisation
sont
envoyés,
selon
ce
qui
est
défini
dans
Logic
Express
>
Préférences
>
MIDI
>
Messages
de
réinitialisation.
Dans
certains
cas,
des
modules
internes
MIDI
continuent
à
émettre
des
sons,
même
quand
aucune
donnée
de
note
ne
leur
est
envoyée.
Ceci
indique
que
vos
sources
sonores
n’ont
pas
répondu
aux
messages
«
Désactiver
toutes
les
notes
»
envoyés
par
Logic
Express.
Affichage
de
l’activité
MIDI
446 Chapitre
15
Présentation
de
l’édition
MIDI
Pour
arrêter
les
notes
suspendues
:
m Double-cliquez
sur
l’affichage
Activité
MIDI
dans
la
barre
de
transport
(ou
utilisez
le
raccourci
clavier
Envoi
de
désactivation
de
notes
discrètes).
Des
messages
de
désactivation
de
note
distincts
seront
envoyés
pour
chaque
note,
sur
tous
les
canaux
de
chaque
port
MIDI,
ce
qui
devrait
résoudre
le
problème.
Pour
arrêter
une
modulation
indésirable
:
m Choisissez
Options
>
Envoi
vers
MIDI
>
Contrôleurs
de
réinitialisation
(ou
utilisez
le
raccourci
clavier
correspondant).
Ceci
transmet
le
message
de
changement
de
contrôle
n°121,
avec
la
valeur
0
(réinitialise
tous
les
contrôleurs),
sur
tous
les
canaux
et
sorties
MIDI
utilisés
par
des
instruments
définis.
Tous
les
contrôleurs
MIDI
sont
neutralisés,
comme
la
modulation
ou
les
modulations
de
hauteur.
Pour
régler
tous
les
canaux
MIDI
sur
leur
volume
maximal
:
m Choisissez
Options
>
Envoi
vers
MIDI
>
Volume
maximum
(ou
utilisez
le
raccourci
clavier
correspondant).
Ceci
transmet
le
message
de
changement
de
contrôle
n°7,
avec
la
valeur
127,
sur
tous
les
canaux
et
sorties
MIDI
utilisés
par
des
instruments
définis.
Pour
envoyer
tous
les
réglages
de
programme,
de
volume
et
de
balance
depuis
toutes
les
zones
de
paramètres
d’instruments
MIDI
externes
:
m Choisissez
Options
>
Envoi
vers
MIDI
>
Réglages
des
instruments
MIDI
utilisés
(ou
utilisez
le
raccourci
clavier
correspondant).
Vos
sources
sonores
sont
réinitialisées,
si
des
changements
de
programmes
inattendus
se
produisent
à
mi-performance.
Pour
envoyer
automatiquement
des
réglages
d’instruments
après
le
chargement
d’un
projet
:
m Activez
l’option
«
Envoyer
après
avoir
chargé
le
projet
:
réglages
d’instruments
MIDI
utilisés
»
dans
l’onglet
Fichier
>
Réglages
du
projet
>
MIDI
>
Général.
16
447
16 Modification
d’événements
MIDI
dans
l’Éditeur
Clavier
L’Éditeur Clavier présente les événements de notes d’une
région MIDI sous la forme de rectangles horizontaux. Ils ont le
même aspect que les perforations des rouleaux de papier des
pianos mécaniques.
L’Éditeur
Clavier
peut
afficher
les
événements
de
notes
MIDI
d’une
région
MIDI,
ou
de
toutes
les
régions
MIDI
dans
un
dossier
ou
projet,
le
cas
échéant
(voir
«
Affichage
et
édition
de
plusieurs
régions
MIDI
»
à
la
page
449).
Cependant,
vous
travaillerez
généralement
sur
une
région
à
la
fois
dans
l’Éditeur
Clavier.
Découverte de l’interface de l’Éditeur Clavier
Les
événements
de
notes
MIDI
sont
représentés
par
des
rectangles
horizontaux,
alignés
sur
une
grille
de
lignes
horizontales
et
verticales.
 La
position
horizontale
des
événements
de
notes
indique
leur
positionnement
temporel
(mesure,
battement
et
battement
secondaire)
au
sein
de
la
région
et
du
projet.
Événement
de
la
note
MIDI
448 Chapitre
16
Modification
d’événements
MIDI
dans
l’Éditeur
Clavier
 La
position
verticale
des
événements
de
notes
indique
leur
hauteur
tonale,
ceux
étant
positionnés
le
plus
en
haut
de
la
grille
Clavier
ayant
la
hauteur
tonale
la
plus
élevée.
Les
accords
s’affichent
sous
la
forme
de
piles
verticales
de
rectangles
de
notes.
L’alignement
de
notes
dans
des
accords
n’est
pas
toujours
identique,
car
toutes
les
notes
d’un
accord
peuvent
ne
pas
être
frappées
ou
finir
en
même
temps.
 La
durée
d’un
événement
de
note
MIDI
est
directement
liée
à
la
longueur
du
rectangle.
Par
conséquent,
des
notes
telles
que
les
croches,
les
noires,
les
blanches,
etc.,
sont
facilement
reconnaissables.
Utilisation
de
la
grille
La
grille
fournit
une
référence
solide
pour
les
durées
de
notes
:
vous
pouvez
voir
les
positions
de
début
et
de
fin
des
événements
de
notes,
alignés
avec
les
valeurs
temporelles
figurant
dans
la
règle
Mesure.
L’édition
de
la
durée
des
notes
en
est
simplifiée.
Les
traits
affichés
par
défaut
dans
la
grille
sont
:
 Une
ligne
noire
à
chaque
mesure
et
battement.
 Une
ligne
gris
clair
à
chaque
valeur
de
division
(vous
pouvez
modifier
la
valeur
de
division
dans
le
transport).
Vous
pouvez
modifier
l’apparence
de
cette
grille
et
d’autres
aspects
de
l’Éditeur
Clavier
(voir
«
Personnalisation
de
l’Éditeur
Clavier
»
à
la
page
468).
Le
clavier
vertical
sur
la
gauche
de
l’Éditeur
Clavier
indique
des
hauteurs
tonales
de
notes.
Les
lignes
noires
horizontales
s’étendent
sur
l’écran
entre
les
notes
Si
et
Do
et
les
notes
Mi
et
Fa.
Ces
lignes
sont
très
utiles
lors
de
la
transposition
de
notes
en
les
faisant
glisser
vers
le
haut
ou
le
bas.
Explication
de
la
vélocité
des
notes
Chaque
événement
de
note
comporte
une
ligne
horizontale
qui
passe
par
le
rectangle.
La
longueur
de
la
ligne,
relativement
à
la
durée
totale
de
la
note,
correspond
à
la
valeur
de
vélocité
de
la
note
(jusqu’à
la
valeur
maximale
de
127).
La
vélocité
montre
la
force
avec
laquelle
le
clavier
MIDI
a
été
frappé
lorsque
la
note
a
été
enregistrée.
En
règle
générale,
elle
indique
aussi
le
niveau
sonore
de
la
note
dans
une
plage
pouvant
atteindre
127,
cette
dernière
valeur
correspondant
au
niveau
le
plus
fort.
L’Éditeur
Clavier
indique
aussi
les
vélocités
via
différentes
couleurs.
Chapitre
16
Modification
d’événements
MIDI
dans
l’Éditeur
Clavier 449
Ainsi,
il
est
très
aisé
de
visualiser
l’intervalle
global
(et
de
chacune
des
notes)
des
vélocités
dans
une
région
MIDI.
Lorsque
la
vélocité
des
notes
MIDI
est
modifiée,
la
couleur
des
notes
sélectionnées
change
en
temps
réel.
Remarque
:
lorsque
l’option
Présentation
>
Couleur
de
région
est
activée,
les
notes
s’affichent
dans
la
couleur
des
régions
MIDI
qui
les
contiennent.
Il
est
ainsi
plus
facile
d’identifier
les
notes
lors
de
la
visualisation
de
notes
de
plusieurs
régions.
Affichage
et
édition
de
plusieurs
régions
MIDI
L’Éditeur
Clavier
peut
simultanément
afficher
le
contenu
de
toutes
les
régions
MIDI
dans
un
dossier,
de
toutes
les
régions
d’un
projet
ou
de
plusieurs
régions
MIDI
sélectionnées.
Vous
pouvez
sélectionner
à
votre
gré
des
événements
de
notes
appartenant
à
différentes
régions
MIDI,
puis
les
traiter,
les
déplacer
ou
les
redimensionner
selon
vos
besoins.
Une
bulle
d’aide
indique
le
nombre
d’événements
sélectionnés
et
les
régions
MIDI
parentes.
Par
exemple
:
8/2
signifie
que
huit
notes
sont
sélectionnées
dans
deux
régions
MIDI.
Pour
afficher
les
événements
de
notes
de
toutes
les
régions
MIDI
dans
un
projet
:
m Assurez-vous
que,
dans
le
menu
Présentation,
l’option
«
Afficher
les
régions
sélectionnées
uniquement
»
est
décochée
puis
double-cliquer
sur
l’arrière-plan
de
l’Éditeur
Clavier.
Le
point
de
départ
de
chaque
région
MIDI
est
indiqué
par
une
ligne
verticale
de
la
même
couleur
que
la
région
MIDI.
Double-cliquez
sur
un
événement
de
note
pour
revenir
à
l’affichage
du
contenu
d’une
région
MIDI
parente
(la
région
qui
contient
la
note).
Pour
limiter
l’affichage
des
événements
de
note
des
régions MIDI
sélectionnées
:
m Activez
l’option
Présentation
>
Afficher
les
régions
sélectionnées
uniquement.
L’affichage
Clavier
est
restreint
aux
événements
de
notes
des
régions
MIDI
sélectionnées
dans
la
zone
Arrangement.
Logiquement,
les
événements
des
régions
non
sélectionnées
ne
sont
pas
affichés,
ce
qui
simplifie
l’édition
de
plusieurs
régions.
450 Chapitre
16
Modification
d’événements
MIDI
dans
l’Éditeur
Clavier
Création et édition d’événements de notes
La
gestion
d’événements
de
notes
dans
l’Éditeur
Clavier
est
très
similaire
à
la
gestion
de
régions
dans
la
zone
Arrangement.
Un
grand
nombre
des
techniques
utilisées
pour
allonger,
couper
et
déplacer
des
régions
étant
également
applicables
aux
événements
de
notes,
une
majorité
de
cette
rubrique
devrait
donc
vous
être
familière.
Alignement
d’éditions
sur
des
positions
temporelles
Vous
déplacez
et
redimensionnez
des
événements
dans
l’Éditeur
Clavier
car
vous
voulez
qu’ils
commencent
et
finissent
à
un
moment
précis.
Logic
Express
offre
une
fonction
de
positionnement
qui
aligne
automatiquement
les
points
de
début
et
de
fin
d’un
événement
sur
une
valeur
de
grille
spécifique,
lorsque
vous
le
déplacez
ou
le
redimensionnez.
Pour
aligner
des
événements
sur
une
grille
:
m Choisissez
l’une
des
valeurs
suivantes
dans
le
menu
Magnétisme
en
haut
de
la
fenêtre
Clavier
:
 Intelligent
:
les
opérations
vont
s’aligner
sur
la
mesure,
le
battement,
le
battement
secondaire
(etc.)
le
plus
proche
en
fonction
de
la
valeur
de
division
et
du
niveau
de
zoom
en
cours
de
la
Règle
Mesure.
 Mesure
:
les
opérations
d’édition
alignent
les
éléments
sur
la
mesure
la
plus
proche.
 Battement
:
les
opérations
d’édition
s’alignent
sur
le
battement
le
plus
proche
d’une
mesure.
 Division
:
les
opérations
d’édition
s’alignent
sur
la
division
la
plus
proche
(temps
figurant
dans
la
barre
de
transport
et
la
règle
Mesure).
 Ticks
:
les
opérations
d’édition
s’alignent
sur
le
tick
d’horloge
le
plus
proche
(1/3840e
d’un
battement).
 Images
:
les
opérations
d’édition
s’alignent
sur
l’image
SMPTE
la
plus
proche.
Chapitre
16
Modification
d’événements
MIDI
dans
l’Éditeur
Clavier 451
La
fonctionnalité
d’alignement
est
relative,
ce
qui
signifie
que
l’opération
d’édition
s’aligne
sur
la
mesure,
le
battement
(etc.)
le
plus
proche,
en
conservant
la
distance
de
l’événement
par
rapport
à
sa
position
d’origine.
Par
exemple,
si
un
événement
est
placé
à
la
position
1.2.1.16
et
que
vous
le
placez
environ
au
niveau
de
la
mesure
2
(le
menu
Aligner
étant
défini
sur
Mesure),
il
aligne
automatiquement
l’événement
sur
la
position
2.2.1.16
et
non
2.1.1.1
(le
point
de
départ
de
la
mesure
2).
Vous
pouvez
remplacer
les
alignements
relatifs
avec
l’option
«
Aligner
sur
la
valeur
absolue
».
Pour
aligner
sur
une
position
absolue
(pas
relative)
:
m Choisissez
l’option
«
Aligner
sur
la
valeur
absolue
»
dans
le
menu
Alignement.
Un
tick
s’affiche
à
gauche
lorsqu’elle
est
activée.
Cette
fonction
est
utilisée
conjointement
au
format
de
grille
d’alignement
choisi.
Pour
clarifier,
si
vous
avez
choisi
Mesure
dans
le
menu
Alignement
alors
que
l’option
«
Aligner
sur
la
valeur
absolue
»
est
activée,
le
déplacement
d’un
événement
(de
la
position
1.2.1.16)
à
proximité
de
la
mesure
2
provoque
l’alignement
de
cet
événement
sur
la
position
2.1.1.1
(le
point
de
départ
de
la
mesure
2),
plutôt
que
sur
sa
position
relative
(2.2.1.16).
Le
réglage
du
menu
Magnétisme
s’applique
aux
opérations
d’édition
suivantes
:
 Déplacement
et
copie
d’événements
 Redimensionnement
d’événements
 Découpage
d’événements
 Déplacement,
ajout
et
redimensionnement
de
marqueurs
 Définition
de
limites
de
cycle
Vous
pouvez
remplacer
temporairement
la
grille
d’alignement,
permettant
des
éditions
et
des
ajustements
plus
fins.
Pour
ne
pas
tenir
compte
de
la
grille
d’alignement
:
m Appuyez
sur
Contrôle
tout
en
effectuant
l’opération
d’édition.
La
valeur
de
division
choisie
dans
le
transport
(1/16,
par
exemple)
détermine
l’échelle
de
la
grille
d’édition.
m Maintenez
les
touches
Contrôle
et
Maj
enfoncées
lors
de
l’opération
d’édition
:
La
grille
d’édition
passe
aux
ticks.
452 Chapitre
16
Modification
d’événements
MIDI
dans
l’Éditeur
Clavier
Utilisation
de
l’écran
d’informations
L’écran
d’informations
de
l’Éditeur
Clavier
indique
la
position
et
la
hauteur
tonale
en
cours
du
pointeur
de
la
souris
dans
la
région.